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Oct 16

Replicating the Geometry of Emotion Representations in a Base Open-Weights Model

Sofroniew et al. (2026) report that emotion concepts in Claude Sonnet 4.5 are represented as vectors whose geometry mirrors human affect psychology. We replicate the representational core of that study on the base pretrained model google/gemma-2-27b, inheriting every disclosed parameter, resolving unspecified steps by disclosed rules, and changing only the subject model. From 205,200 newly generated Claude Sonnet 4.5 stories matching the original corpus design, we extract 171 emotion vectors and recover the core results. The leading principal components form an affective circumplex (PC1 carries 26.7% of variance against the original study's ~27%, PC2 13.4% against ~14%), emotions cluster into similar intuitive families, and the geometry holds across a broad late-middle band. The valence axis aligns with human norms (r = 0.72, against 0.81) and is stable across scales and depth. Arousal aligns at r = 0.67 (against 0.66) but only at the full 171-emotion scale and late depth, so we do not classify it as replicated. Extending the original analysis, a 46-layer sweep locates a sharp seam at L22-26, where the geometry consolidates and the vocabulary readout becomes legible. An embedding-layer baseline finds much of the geometry already present in the static token embeddings, with arousal as the exception. On top-activating held-out text, the geometry predicts token-level co-activation at r = 0.907. At least 52% of vectors peak on structurally non-conceptual tokens, a measured floor for max-activation confounds. Even when a document contains the vector's emotion word, the peak lands on that word only 6.1% of the time. Because the subject is a base model and the stimuli are Claude-generated fiction, the recovered structure is a property of the pretrained representation of Claude-rendered emotion. The original's causal and assistant-facing analyses are out of scope. Code and data are released.

  • 1 authors
·
Aug 31

Linear Attention Architectures: Mechanisms, Trade-offs, and Cross-Layer Routing

Self-attention lets each token retrieve information from the full context, but its quadratic cost in sequence length limits training and inference at long context. This paper presents a comparative study of softmax attention and four recent recurrent linear-attention architectures: DeltaNet, Gated DeltaNet, Kimi Delta Attention, and Gated DeltaNet-2. We express these mechanisms in a common recurrent-memory notation, making explicit how they differ in expressivity, memory decay, erase and write control, training throughput, and implementation complexity. Our experiments center on 350M-parameter models trained for 15B tokens, and include optimizer and learning-rate comparisons, hybrid-versus-pure stack comparisons, sequence-length runtime measurements, larger DeltaNet runs at 1.3B and 3B parameters, and a small set of downstream evaluations. The reported speed results measure training throughput and iteration time; we do not provide an empirical inference-speed benchmark. Within the reported 350M-parameter, 15B-token sweep, Kimi Delta Attention with Muon reaches the lowest final validation loss, a pure Gated DeltaNet stack trained with AdamW has the highest normalized training throughput, hybrid stacks generally improve loss at a throughput cost, and Muon consistently lowers final validation loss relative to AdamW in the matched architecture settings we evaluate. We introduce and evaluate lightweight cross-layer routing mechanisms for DeltaNet-style memories. The most natural DeltaNet-inspired formulation, forwarding a lower layer's delta-rule write error into the next layer's value target, does not improve over matched baselines. Routing into the aligned hidden stream and forwarding the write value instead yields a modest improvement in the matched runs we report: Cross-Layer Value Routing (CLVR) lowers final validation loss for both DeltaNet and Gated DeltaNet.

ethz ETH Zurich
·
Jul 7 2

Can Editing 1 Neuron Fix Repetition Loops in LLMs?

Yes. Can it cure doom loops? Probably not. The Gemma 4 instruction-tuned models share a reproducible failure: on long factual enumeration prompts, such as listing every episode of a TV series, the 88 IAU constellations, or the 151 original Pokemon, they collapse into repetition, either a tight verbatim loop or a list whose entries decay onto a single answer. These loops occur at rates as high as 95% and survive prompt rewording, inference-engine changes, and most sampling adjustments. In this paper we explore whether this behavior is localized enough to remove by weight edits. To localize the cause, we use per-layer ablation and per-neuron attribution, then confirm the strongest candidates with full-generation sweeps. The loops trace to a small set of MLP neurons (or, in the 26B-A4B Mixture-of-Experts model, a few routed experts) which we suppress with static weight edits. These "surgeries" can be as small as a single sign-inverted neuron (in the E2B model). The size of the effective edits grows with model scale, but in all cases, the loop patterns can be addressed at normal generation budgets while preserving general-purpose benchmark scores. However, the edits do not solve everything: we also study longer thinking budgets, where the two larger models most visibly enter doom looping, i.e. a non-convergent regime in which the model self-corrects in circles over a fact it cannot recall, exhausting the budget without committing to a final answer. We show this residual failure is reduced but not eliminated by the same edits, and argue it is fundamentally a knowledge-precision problem rather than a removable circuit; weight surgery can delete a loop, but it cannot supply a missing fact. Our results are both a feasibility demonstration, that is, evidence that a concrete generation pathology can be localized to a few parameters and edited out, and a delineation of where that approach stops.

  • 6 authors
·
Jun 8

Push-Wiper: Toward General-Purpose Robotic Cleaning across Varied Stains and Surfaces with Segmented Pushing Trajectories

Viscous stains, characterized by high viscosity and complex rheological properties, remain a major challenge for robotic surface cleaning. Conventional wiping often spreads the stain, while scrubbing provides stronger friction but risks damaging the surface. In this paper, we propose Push-Wiper, a framework that reformulates viscous stain cleaning as an aggregation problem. Push-Wiper employs a sponge to progressively gather stains through segmented pushing trajectories, followed by a post-processing phase that detaches the aggregated material and enables sponge self-cleaning. We adopt a stepwise strategy for stain gathering and leverage Diffusion Policy to generate adaptive pushing action sequences. These sequences are executed through our Arbitrary Surface Pose Interpolator (ASPI) and a hybrid force-position controller, allowing the method to generalize to stains with diverse spatial distributions. Push-Wiper achieves a cleaning score (CS), defined as the percentage of stain area removed, up to 130% higher than baseline methods. Without additional training, Push-Wiper also transfers in a zero-shot manner to solid residues, liquid spills, unseen viscous stains, and curved surfaces with varying geometries. Our experiments demonstrate the cleaning effectiveness of Push-Wiper and its strong generalization ability. The project website is available at https://push-wiper.github.io/.

WATUNet: A Deep Neural Network for Segmentation of Volumetric Sweep Imaging Ultrasound

Objective. Limited access to breast cancer diagnosis globally leads to delayed treatment. Ultrasound, an effective yet underutilized method, requires specialized training for sonographers, which hinders its widespread use. Approach. Volume sweep imaging (VSI) is an innovative approach that enables untrained operators to capture high-quality ultrasound images. Combined with deep learning, like convolutional neural networks (CNNs), it can potentially transform breast cancer diagnosis, enhancing accuracy, saving time and costs, and improving patient outcomes. The widely used UNet architecture, known for medical image segmentation, has limitations, such as vanishing gradients and a lack of multi-scale feature extraction and selective region attention. In this study, we present a novel segmentation model known as Wavelet_Attention_UNet (WATUNet). In this model, we incorporate wavelet gates (WGs) and attention gates (AGs) between the encoder and decoder instead of a simple connection to overcome the limitations mentioned, thereby improving model performance. Main results. Two datasets are utilized for the analysis. The public "Breast Ultrasound Images" (BUSI) dataset of 780 images and a VSI dataset of 3818 images. Both datasets contained segmented lesions categorized into three types: no mass, benign mass, and malignant mass. Our segmentation results show superior performance compared to other deep networks. The proposed algorithm attained a Dice coefficient of 0.94 and an F1 score of 0.94 on the VSI dataset and scored 0.93 and 0.94 on the public dataset, respectively.

  • 9 authors
·
Nov 16, 2023

Streamlining Image Editing with Layered Diffusion Brushes

Denoising diffusion models have recently gained prominence as powerful tools for a variety of image generation and manipulation tasks. Building on this, we propose a novel tool for real-time editing of images that provides users with fine-grained region-targeted supervision in addition to existing prompt-based controls. Our novel editing technique, termed Layered Diffusion Brushes, leverages prompt-guided and region-targeted alteration of intermediate denoising steps, enabling precise modifications while maintaining the integrity and context of the input image. We provide an editor based on Layered Diffusion Brushes modifications, which incorporates well-known image editing concepts such as layer masks, visibility toggles, and independent manipulation of layers; regardless of their order. Our system renders a single edit on a 512x512 image within 140 ms using a high-end consumer GPU, enabling real-time feedback and rapid exploration of candidate edits. We validated our method and editing system through a user study involving both natural images (using inversion) and generated images, showcasing its usability and effectiveness compared to existing techniques such as InstructPix2Pix and Stable Diffusion Inpainting for refining images. Our approach demonstrates efficacy across a range of tasks, including object attribute adjustments, error correction, and sequential prompt-based object placement and manipulation, demonstrating its versatility and potential for enhancing creative workflows.

  • 2 authors
·
May 1, 2024

Generative Image Layer Decomposition with Visual Effects

Recent advancements in large generative models, particularly diffusion-based methods, have significantly enhanced the capabilities of image editing. However, achieving precise control over image composition tasks remains a challenge. Layered representations, which allow for independent editing of image components, are essential for user-driven content creation, yet existing approaches often struggle to decompose image into plausible layers with accurately retained transparent visual effects such as shadows and reflections. We propose LayerDecomp, a generative framework for image layer decomposition which outputs photorealistic clean backgrounds and high-quality transparent foregrounds with faithfully preserved visual effects. To enable effective training, we first introduce a dataset preparation pipeline that automatically scales up simulated multi-layer data with synthesized visual effects. To further enhance real-world applicability, we supplement this simulated dataset with camera-captured images containing natural visual effects. Additionally, we propose a consistency loss which enforces the model to learn accurate representations for the transparent foreground layer when ground-truth annotations are not available. Our method achieves superior quality in layer decomposition, outperforming existing approaches in object removal and spatial editing tasks across several benchmarks and multiple user studies, unlocking various creative possibilities for layer-wise image editing. The project page is https://rayjryang.github.io/LayerDecomp.

  • 10 authors
·
Nov 26, 2024