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Oct 20

You Only Edit Once: Incentivizing In-Context Capability of LLMs via Local Demonstration Refinement

In-context learning (ICL) is crucial for boosting the inference performance of large language models (LLMs). However, the effectiveness of ICL in LLMs is greatly influenced by the choice of demonstration sets. Exhaustive searches over these sets are combinatorial, and existing selectors often rely on relevance or likelihood proxies to implicitly assess ICL quality. Making repeated queries to the target LLM with these strategies can incur substantial costs. This work simplifies selection by framing it as a constrained local search problem and presents local demonstration editing (LDE). Starting with an initially retrieved set of demonstrations, LDE employs a single structured edit to explore its surrounding neighborhood while balancing performance gains with search costs. Technically, LDE is reduced to a policy search problem, for which we train a small LLM, referred to as Jev-LDE. This model as the System-1 modifies the retrieved demonstration set by performing actions such as Keep, Delete, or Replace elements, all within a framework of reinforcement learning with verifiable rewards. At test time, Jev-LDE executes a single edit of the retrieved demonstration set, followed by one inference from the target LLM, avoiding the need for iterative context scoring or subset searches. Across standard classification benchmarks, various target LLMs with Jev-LDE as the plug-and-play module consistently improve ICL performance, and Jev-LDE shows transferability to held-out benchmarks and models without retraining. These findings indicate that the LDE approach offers an efficient and adaptable method for harnessing the ICL capabilities of target LLMs.

  • 11 authors
·
Sep 26

Tool Documentation Enables Zero-Shot Tool-Usage with Large Language Models

Today, large language models (LLMs) are taught to use new tools by providing a few demonstrations of the tool's usage. Unfortunately, demonstrations are hard to acquire, and can result in undesirable biased usage if the wrong demonstration is chosen. Even in the rare scenario that demonstrations are readily available, there is no principled selection protocol to determine how many and which ones to provide. As tasks grow more complex, the selection search grows combinatorially and invariably becomes intractable. Our work provides an alternative to demonstrations: tool documentation. We advocate the use of tool documentation, descriptions for the individual tool usage, over demonstrations. We substantiate our claim through three main empirical findings on 6 tasks across both vision and language modalities. First, on existing benchmarks, zero-shot prompts with only tool documentation are sufficient for eliciting proper tool usage, achieving performance on par with few-shot prompts. Second, on a newly collected realistic tool-use dataset with hundreds of available tool APIs, we show that tool documentation is significantly more valuable than demonstrations, with zero-shot documentation significantly outperforming few-shot without documentation. Third, we highlight the benefits of tool documentations by tackling image generation and video tracking using just-released unseen state-of-the-art models as tools. Finally, we highlight the possibility of using tool documentation to automatically enable new applications: by using nothing more than the documentation of GroundingDino, Stable Diffusion, XMem, and SAM, LLMs can re-invent the functionalities of the just-released Grounded-SAM and Track Anything models.

  • 8 authors
·
Aug 1, 2023 1

VIVID-10M: A Dataset and Baseline for Versatile and Interactive Video Local Editing

Diffusion-based image editing models have made remarkable progress in recent years. However, achieving high-quality video editing remains a significant challenge. One major hurdle is the absence of open-source, large-scale video editing datasets based on real-world data, as constructing such datasets is both time-consuming and costly. Moreover, video data requires a significantly larger number of tokens for representation, which substantially increases the training costs for video editing models. Lastly, current video editing models offer limited interactivity, often making it difficult for users to express their editing requirements effectively in a single attempt. To address these challenges, this paper introduces a dataset VIVID-10M and a baseline model VIVID. VIVID-10M is the first large-scale hybrid image-video local editing dataset aimed at reducing data construction and model training costs, which comprises 9.7M samples that encompass a wide range of video editing tasks. VIVID is a Versatile and Interactive VIdeo local eDiting model trained on VIVID-10M, which supports entity addition, modification, and deletion. At its core, a keyframe-guided interactive video editing mechanism is proposed, enabling users to iteratively edit keyframes and propagate it to other frames, thereby reducing latency in achieving desired outcomes. Extensive experimental evaluations show that our approach achieves state-of-the-art performance in video local editing, surpassing baseline methods in both automated metrics and user studies. The VIVID-10M dataset and the VIVID editing model will be available at https://inkosizhong.github.io/VIVID/.

  • 8 authors
·
Nov 22, 2024

SketchDream: Sketch-based Text-to-3D Generation and Editing

Existing text-based 3D generation methods generate attractive results but lack detailed geometry control. Sketches, known for their conciseness and expressiveness, have contributed to intuitive 3D modeling but are confined to producing texture-less mesh models within predefined categories. Integrating sketch and text simultaneously for 3D generation promises enhanced control over geometry and appearance but faces challenges from 2D-to-3D translation ambiguity and multi-modal condition integration. Moreover, further editing of 3D models in arbitrary views will give users more freedom to customize their models. However, it is difficult to achieve high generation quality, preserve unedited regions, and manage proper interactions between shape components. To solve the above issues, we propose a text-driven 3D content generation and editing method, SketchDream, which supports NeRF generation from given hand-drawn sketches and achieves free-view sketch-based local editing. To tackle the 2D-to-3D ambiguity challenge, we introduce a sketch-based multi-view image generation diffusion model, which leverages depth guidance to establish spatial correspondence. A 3D ControlNet with a 3D attention module is utilized to control multi-view images and ensure their 3D consistency. To support local editing, we further propose a coarse-to-fine editing approach: the coarse phase analyzes component interactions and provides 3D masks to label edited regions, while the fine stage generates realistic results with refined details by local enhancement. Extensive experiments validate that our method generates higher-quality results compared with a combination of 2D ControlNet and image-to-3D generation techniques and achieves detailed control compared with existing diffusion-based 3D editing approaches.

  • 4 authors
·
May 10, 2024

RefineAnything: Multimodal Region-Specific Refinement for Perfect Local Details

We introduce region-specific image refinement as a dedicated problem setting: given an input image and a user-specified region (e.g., a scribble mask or a bounding box), the goal is to restore fine-grained details while keeping all non-edited pixels strictly unchanged. Despite rapid progress in image generation, modern models still frequently suffer from local detail collapse (e.g., distorted text, logos, and thin structures). Existing instruction-driven editing models emphasize coarse-grained semantic edits and often either overlook subtle local defects or inadvertently change the background, especially when the region of interest occupies only a small portion of a fixed-resolution input. We present RefineAnything, a multimodal diffusion-based refinement model that supports both reference-based and reference-free refinement. Building on a counter-intuitive observation that crop-and-resize can substantially improve local reconstruction under a fixed VAE input resolution, we propose Focus-and-Refine, a region-focused refinement-and-paste-back strategy that improves refinement effectiveness and efficiency by reallocating the resolution budget to the target region, while a blended-mask paste-back guarantees strict background preservation. We further introduce a boundary-aware Boundary Consistency Loss to reduce seam artifacts and improve paste-back naturalness. To support this new setting, we construct Refine-30K (20K reference-based and 10K reference-free samples) and introduce RefineEval, a benchmark that evaluates both edited-region fidelity and background consistency. On RefineEval, RefineAnything achieves strong improvements over competitive baselines and near-perfect background preservation, establishing a practical solution for high-precision local refinement. Project Page: https://limuloo.github.io/RefineAnything/.

Prompt-to-Prompt Image Editing with Cross Attention Control

Recent large-scale text-driven synthesis models have attracted much attention thanks to their remarkable capabilities of generating highly diverse images that follow given text prompts. Such text-based synthesis methods are particularly appealing to humans who are used to verbally describe their intent. Therefore, it is only natural to extend the text-driven image synthesis to text-driven image editing. Editing is challenging for these generative models, since an innate property of an editing technique is to preserve most of the original image, while in the text-based models, even a small modification of the text prompt often leads to a completely different outcome. State-of-the-art methods mitigate this by requiring the users to provide a spatial mask to localize the edit, hence, ignoring the original structure and content within the masked region. In this paper, we pursue an intuitive prompt-to-prompt editing framework, where the edits are controlled by text only. To this end, we analyze a text-conditioned model in depth and observe that the cross-attention layers are the key to controlling the relation between the spatial layout of the image to each word in the prompt. With this observation, we present several applications which monitor the image synthesis by editing the textual prompt only. This includes localized editing by replacing a word, global editing by adding a specification, and even delicately controlling the extent to which a word is reflected in the image. We present our results over diverse images and prompts, demonstrating high-quality synthesis and fidelity to the edited prompts.

  • 6 authors
·
Aug 2, 2022

Local Prompt Adaptation for Style-Consistent Multi-Object Generation in Diffusion Models

Diffusion models have become a powerful backbone for text-to-image generation, producing high-quality visuals from natural language prompts. However, when prompts involve multiple objects alongside global or local style instructions, the outputs often drift in style and lose spatial coherence, limiting their reliability for controlled, style-consistent scene generation. We present Local Prompt Adaptation (LPA), a lightweight, training-free method that splits the prompt into content and style tokens, then injects them selectively into the U-Net's attention layers at chosen timesteps. By conditioning object tokens early and style tokens later in the denoising process, LPA improves both layout control and stylistic uniformity without additional training cost. We conduct extensive ablations across parser settings and injection windows, finding that the best configuration -- lpa late only with a 300-650 step window -- delivers the strongest balance of prompt alignment and style consistency. On the T2I benchmark, LPA improves CLIP-prompt alignment over vanilla SDXL by +0.41% and over SD1.5 by +0.34%, with no diversity loss. On our custom 50-prompt style-rich benchmark, LPA achieves +0.09% CLIP-prompt and +0.08% CLIP-style gains over baseline. Our method is model-agnostic, easy to integrate, and requires only a single configuration change, making it a practical choice for controllable, style-consistent multi-object generation.

  • 1 authors
·
Jul 26, 2025

Blended-NeRF: Zero-Shot Object Generation and Blending in Existing Neural Radiance Fields

Editing a local region or a specific object in a 3D scene represented by a NeRF is challenging, mainly due to the implicit nature of the scene representation. Consistently blending a new realistic object into the scene adds an additional level of difficulty. We present Blended-NeRF, a robust and flexible framework for editing a specific region of interest in an existing NeRF scene, based on text prompts or image patches, along with a 3D ROI box. Our method leverages a pretrained language-image model to steer the synthesis towards a user-provided text prompt or image patch, along with a 3D MLP model initialized on an existing NeRF scene to generate the object and blend it into a specified region in the original scene. We allow local editing by localizing a 3D ROI box in the input scene, and seamlessly blend the content synthesized inside the ROI with the existing scene using a novel volumetric blending technique. To obtain natural looking and view-consistent results, we leverage existing and new geometric priors and 3D augmentations for improving the visual fidelity of the final result. We test our framework both qualitatively and quantitatively on a variety of real 3D scenes and text prompts, demonstrating realistic multi-view consistent results with much flexibility and diversity compared to the baselines. Finally, we show the applicability of our framework for several 3D editing applications, including adding new objects to a scene, removing/replacing/altering existing objects, and texture conversion.

  • 3 authors
·
Jun 22, 2023

POEM: Precise Object-level Editing via MLLM control

Diffusion models have significantly improved text-to-image generation, producing high-quality, realistic images from textual descriptions. Beyond generation, object-level image editing remains a challenging problem, requiring precise modifications while preserving visual coherence. Existing text-based instructional editing methods struggle with localized shape and layout transformations, often introducing unintended global changes. Image interaction-based approaches offer better accuracy but require manual human effort to provide precise guidance. To reduce this manual effort while maintaining a high image editing accuracy, in this paper, we propose POEM, a framework for Precise Object-level Editing using Multimodal Large Language Models (MLLMs). POEM leverages MLLMs to analyze instructional prompts and generate precise object masks before and after transformation, enabling fine-grained control without extensive user input. This structured reasoning stage guides the diffusion-based editing process, ensuring accurate object localization and transformation. To evaluate our approach, we introduce VOCEdits, a benchmark dataset based on PASCAL VOC 2012, augmented with instructional edit prompts, ground-truth transformations, and precise object masks. Experimental results show that POEM outperforms existing text-based image editing approaches in precision and reliability while reducing manual effort compared to interaction-based methods.

  • 4 authors
·
Apr 10, 2025

Learning Action and Reasoning-Centric Image Editing from Videos and Simulations

An image editing model should be able to perform diverse edits, ranging from object replacement, changing attributes or style, to performing actions or movement, which require many forms of reasoning. Current general instruction-guided editing models have significant shortcomings with action and reasoning-centric edits. Object, attribute or stylistic changes can be learned from visually static datasets. On the other hand, high-quality data for action and reasoning-centric edits is scarce and has to come from entirely different sources that cover e.g. physical dynamics, temporality and spatial reasoning. To this end, we meticulously curate the AURORA Dataset (Action-Reasoning-Object-Attribute), a collection of high-quality training data, human-annotated and curated from videos and simulation engines. We focus on a key aspect of quality training data: triplets (source image, prompt, target image) contain a single meaningful visual change described by the prompt, i.e., truly minimal changes between source and target images. To demonstrate the value of our dataset, we evaluate an AURORA-finetuned model on a new expert-curated benchmark (AURORA-Bench) covering 8 diverse editing tasks. Our model significantly outperforms previous editing models as judged by human raters. For automatic evaluations, we find important flaws in previous metrics and caution their use for semantically hard editing tasks. Instead, we propose a new automatic metric that focuses on discriminative understanding. We hope that our efforts : (1) curating a quality training dataset and an evaluation benchmark, (2) developing critical evaluations, and (3) releasing a state-of-the-art model, will fuel further progress on general image editing.

  • 7 authors
·
Jul 3, 2024 2

SmartFreeEdit: Mask-Free Spatial-Aware Image Editing with Complex Instruction Understanding

Recent advancements in image editing have utilized large-scale multimodal models to enable intuitive, natural instruction-driven interactions. However, conventional methods still face significant challenges, particularly in spatial reasoning, precise region segmentation, and maintaining semantic consistency, especially in complex scenes. To overcome these challenges, we introduce SmartFreeEdit, a novel end-to-end framework that integrates a multimodal large language model (MLLM) with a hypergraph-enhanced inpainting architecture, enabling precise, mask-free image editing guided exclusively by natural language instructions. The key innovations of SmartFreeEdit include:(1)the introduction of region aware tokens and a mask embedding paradigm that enhance the spatial understanding of complex scenes;(2) a reasoning segmentation pipeline designed to optimize the generation of editing masks based on natural language instructions;and (3) a hypergraph-augmented inpainting module that ensures the preservation of both structural integrity and semantic coherence during complex edits, overcoming the limitations of local-based image generation. Extensive experiments on the Reason-Edit benchmark demonstrate that SmartFreeEdit surpasses current state-of-the-art methods across multiple evaluation metrics, including segmentation accuracy, instruction adherence, and visual quality preservation, while addressing the issue of local information focus and improving global consistency in the edited image. Our project will be available at https://github.com/smileformylove/SmartFreeEdit.

  • 4 authors
·
Apr 17, 2025

UniTune: Text-Driven Image Editing by Fine Tuning a Diffusion Model on a Single Image

Text-driven image generation methods have shown impressive results recently, allowing casual users to generate high quality images by providing textual descriptions. However, similar capabilities for editing existing images are still out of reach. Text-driven image editing methods usually need edit masks, struggle with edits that require significant visual changes and cannot easily keep specific details of the edited portion. In this paper we make the observation that image-generation models can be converted to image-editing models simply by fine-tuning them on a single image. We also show that initializing the stochastic sampler with a noised version of the base image before the sampling and interpolating relevant details from the base image after sampling further increase the quality of the edit operation. Combining these observations, we propose UniTune, a novel image editing method. UniTune gets as input an arbitrary image and a textual edit description, and carries out the edit while maintaining high fidelity to the input image. UniTune does not require additional inputs, like masks or sketches, and can perform multiple edits on the same image without retraining. We test our method using the Imagen model in a range of different use cases. We demonstrate that it is broadly applicable and can perform a surprisingly wide range of expressive editing operations, including those requiring significant visual changes that were previously impossible.

  • 6 authors
·
Oct 17, 2022

FlowMimic: Mask-free Visual Editing and Generation with Pixel-pair Warped Flow Field for Online Video Editing Data Generation and Modality Mimicry

In line with the prevailing direction of vision research, we explore the integration of both generation and editing capabilities for video and image modalities within a single model. Current approaches to collecting video editing data typically depend on labour-intensive, time-consuming curated procedures--involving object mask annotation, the use of error-introducing pair synthesis via I2V model and ControlNet-like guidance, and VLM-based quality filtering or refinement--and demonstrate limited task scalability. As a result, the diversity of editing tasks remains substantially narrower than that available for image editing models. We develop a pixel-pair temporal warped flow field that can directly generate corresponding video editing samples in real time from image editing samples, and we demonstrate across multiple levels of video editing tasks that a model can learn video editing using only such data. We regard the image modality as a particular form of the video modality. Accordingly, we design a modality mimic generation loss and a modality mimic editing loss to relatively align the capabilities--and thereby the output distributions--of the two modalities through mutual imitation. Moreover, language-based visual editing entails the comprehension of the editing instruction and the reference visual content, the localization of the region corresponding to that instruction within the reference visual contents, and the modification of that region alone. Existing approaches predominantly rely on external aids, such as fine-tuning an additional MLLM or explicitly supplying a mask sequence as auxiliary input during inference. In contrast, we aspire for the model to internalize this capability. To that end, we introduce sense-related tasks--for instance, referring expression segmentation--along with corresponding editing-region-aware latent-level loss and attention-level loss.

Towards Scalable and Consistent 3D Editing

3D editing - the task of locally modifying the geometry or appearance of a 3D asset - has wide applications in immersive content creation, digital entertainment, and AR/VR. However, unlike 2D editing, it remains challenging due to the need for cross-view consistency, structural fidelity, and fine-grained controllability. Existing approaches are often slow, prone to geometric distortions, or dependent on manual and accurate 3D masks that are error-prone and impractical. To address these challenges, we advance both the data and model fronts. On the data side, we introduce 3DEditVerse, the largest paired 3D editing benchmark to date, comprising 116,309 high-quality training pairs and 1,500 curated test pairs. Built through complementary pipelines of pose-driven geometric edits and foundation model-guided appearance edits, 3DEditVerse ensures edit locality, multi-view consistency, and semantic alignment. On the model side, we propose 3DEditFormer, a 3D-structure-preserving conditional transformer. By enhancing image-to-3D generation with dual-guidance attention and time-adaptive gating, 3DEditFormer disentangles editable regions from preserved structure, enabling precise and consistent edits without requiring auxiliary 3D masks. Extensive experiments demonstrate that our framework outperforms state-of-the-art baselines both quantitatively and qualitatively, establishing a new standard for practical and scalable 3D editing. Dataset and code will be released. Project: https://www.lv-lab.org/3DEditFormer/

  • 3 authors
·
Oct 3, 2025 2

LoMOE: Localized Multi-Object Editing via Multi-Diffusion

Recent developments in the field of diffusion models have demonstrated an exceptional capacity to generate high-quality prompt-conditioned image edits. Nevertheless, previous approaches have primarily relied on textual prompts for image editing, which tend to be less effective when making precise edits to specific objects or fine-grained regions within a scene containing single/multiple objects. We introduce a novel framework for zero-shot localized multi-object editing through a multi-diffusion process to overcome this challenge. This framework empowers users to perform various operations on objects within an image, such as adding, replacing, or editing many objects in a complex scene in one pass. Our approach leverages foreground masks and corresponding simple text prompts that exert localized influences on the target regions resulting in high-fidelity image editing. A combination of cross-attention and background preservation losses within the latent space ensures that the characteristics of the object being edited are preserved while simultaneously achieving a high-quality, seamless reconstruction of the background with fewer artifacts compared to the current methods. We also curate and release a dataset dedicated to multi-object editing, named LoMOE-Bench. Our experiments against existing state-of-the-art methods demonstrate the improved effectiveness of our approach in terms of both image editing quality and inference speed.

  • 4 authors
·
Mar 1, 2024

VibeEdit: Image Editing with Canvas Instructions

In text-guided image editing, describing the desired change is often straightforward, but identifying the intended object or region can be cumbersome, especially when several objects look alike. We introduce a new image editing interface that lets users place spatial marks and optional short notes directly on the image. Together, these annotations form a canvas instruction that specifies where to edit and what to change. Our editor, VibeEdit, follows these instructions to perform object addition, removal, replacement, attribute modification, and movement without a separate text prompt. We construct 1.55 million source-target edit pairs with object masks and structured edit descriptions, from which we render canvas instructions during training. We adapt Qwen-Image-Edit with layer-decoupled conditioning that separately encodes source images and canvas instructions for image editing. We train the model with region-weighted supervised fine-tuning, followed by rubric-guided reinforcement learning to improve edit completion, local edit quality, and preservation of unedited regions. We evaluate VibeEdit on an independently constructed, human-curated benchmark of 419 cases emphasizing target selection among similar objects. VibeEdit achieves a VLM rubric score of 79.9 and an outside-region PSNR of 32.8 dB, compared with 67.4 and 24.0 dB for FireRed, the highest-scoring text-instructed baseline in our evaluation.

Text-Vision Co-Instructed Image Editing

Existing image editing methods can be generally categorized into textual instruction-based and visual prompt-based ones. Textual instructions are semantically expressive, but are limited by the coarse granularity of spatial control of the editing results. In contrast, visual prompts such as drag and point can provide precise spatial guidance, but are limited by the inherent ambiguity in semantic intent. To unify the strength of textual and visual prompts, we present Text-Vision Co-Instructed Image Editing, which jointly models textual instructions as semantic intent and sparse visual instructions as spatial guidance, aiming to achieve precise and intent-faithful image manipulation. To this end, we first construct a textual-visual instruction paired dataset with more than 23K samples derived from dynamic videos, enabling aligned supervision for cross-modal instruction. We then propose TV-Edit, a Textual-Visual instruction unified Editing framework to contextualize drag or point-based visual instructions with image-text semantics and lift them into semantic-aware control representations for pretrained editing backbones. By integrating semantic intent and spatial constraints, TV-Edit leads to more precise spatial control, less instruction ambiguity, and stronger structural consistency than text-only or drag-based alternatives. Finally, we establish TV-Edit-Bench, a deliberately designed benchmark to evaluate semantic faithfulness, spatial alignment, and visual consistency with ground-truth references and controlled textual-visual variations for reliable assessment. Our experiments across multiple editing backbones demonstrate that TV-Edit consistently yields more precise and intent-faithful edits, significantly outperforming state-of-the-art instruction-based and drag-based baselines.

VCLab-HKPU VCLab
·
Jun 14 4

Local Conditional Controlling for Text-to-Image Diffusion Models

Diffusion models have exhibited impressive prowess in the text-to-image task. Recent methods add image-level structure controls, e.g., edge and depth maps, to manipulate the generation process together with text prompts to obtain desired images. This controlling process is globally operated on the entire image, which limits the flexibility of control regions. In this paper, we explore a novel and practical task setting: local control. It focuses on controlling specific local region according to user-defined image conditions, while the remaining regions are only conditioned by the original text prompt. However, it is non-trivial to achieve local conditional controlling. The naive manner of directly adding local conditions may lead to the local control dominance problem, which forces the model to focus on the controlled region and neglect object generation in other regions. To mitigate this problem, we propose Regional Discriminate Loss to update the noised latents, aiming at enhanced object generation in non-control regions. Furthermore, the proposed Focused Token Response suppresses weaker attention scores which lack the strongest response to enhance object distinction and reduce duplication. Lastly, we adopt Feature Mask Constraint to reduce quality degradation in images caused by information differences across the local control region. All proposed strategies are operated at the inference stage. Extensive experiments demonstrate that our method can synthesize high-quality images aligned with the text prompt under local control conditions.

  • 12 authors
·
Dec 14, 2023

MagicStick: Controllable Video Editing via Control Handle Transformations

Text-based video editing has recently attracted considerable interest in changing the style or replacing the objects with a similar structure. Beyond this, we demonstrate that properties such as shape, size, location, motion, etc., can also be edited in videos. Our key insight is that the keyframe transformations of the specific internal feature (e.g., edge maps of objects or human pose), can easily propagate to other frames to provide generation guidance. We thus propose MagicStick, a controllable video editing method that edits the video properties by utilizing the transformation on the extracted internal control signals. In detail, to keep the appearance, we inflate both the pretrained image diffusion model and ControlNet to the temporal dimension and train low-rank adaptions (LORA) layers to fit the specific scenes. Then, in editing, we perform an inversion and editing framework. Differently, finetuned ControlNet is introduced in both inversion and generation for attention guidance with the proposed attention remix between the spatial attention maps of inversion and editing. Yet succinct, our method is the first method to show the ability of video property editing from the pre-trained text-to-image model. We present experiments on numerous examples within our unified framework. We also compare with shape-aware text-based editing and handcrafted motion video generation, demonstrating our superior temporal consistency and editing capability than previous works. The code and models will be made publicly available.

  • 8 authors
·
Dec 5, 2023 2

VideoRepair: Improving Text-to-Video Generation via Misalignment Evaluation and Localized Refinement

Recent text-to-video (T2V) diffusion models have demonstrated impressive generation capabilities across various domains. However, these models often generate videos that have misalignments with text prompts, especially when the prompts describe complex scenes with multiple objects and attributes. To address this, we introduce VideoRepair, a novel model-agnostic, training-free video refinement framework that automatically identifies fine-grained text-video misalignments and generates explicit spatial and textual feedback, enabling a T2V diffusion model to perform targeted, localized refinements. VideoRepair consists of four stages: In (1) video evaluation, we detect misalignments by generating fine-grained evaluation questions and answering those questions with MLLM. In (2) refinement planning, we identify accurately generated objects and then create localized prompts to refine other areas in the video. Next, in (3) region decomposition, we segment the correctly generated area using a combined grounding module. We regenerate the video by adjusting the misaligned regions while preserving the correct regions in (4) localized refinement. On two popular video generation benchmarks (EvalCrafter and T2V-CompBench), VideoRepair substantially outperforms recent baselines across various text-video alignment metrics. We provide a comprehensive analysis of VideoRepair components and qualitative examples.

  • 4 authors
·
Nov 22, 2024 3

Beyond Voxel 3D Editing: Learning from 3D Masks and Self-Constructed Data

3D editing refers to the ability to apply local or global modifications to 3D assets. Effective 3D editing requires maintaining semantic consistency by performing localized changes according to prompts, while also preserving local invariance so that unchanged regions remain consistent with the original. However, existing approaches have significant limitations: multi-view editing methods incur losses when projecting back to 3D, while voxel-based editing is constrained in both the regions that can be modified and the scale of modifications. Moreover, the lack of sufficiently large editing datasets for training and evaluation remains a challenge. To address these challenges, we propose a Beyond Voxel 3D Editing (BVE) framework with a self-constructed large-scale dataset specifically tailored for 3D editing. Building upon this dataset, our model enhances a foundational image-to-3D generative architecture with lightweight, trainable modules, enabling efficient injection of textual semantics without the need for expensive full-model retraining. Furthermore, we introduce an annotation-free 3D masking strategy to preserve local invariance, maintaining the integrity of unchanged regions during editing. Extensive experiments demonstrate that BVE achieves superior performance in generating high-quality, text-aligned 3D assets, while faithfully retaining the visual characteristics of the original input.

  • 9 authors
·
Apr 14

Sketch3DVE: Sketch-based 3D-Aware Scene Video Editing

Recent video editing methods achieve attractive results in style transfer or appearance modification. However, editing the structural content of 3D scenes in videos remains challenging, particularly when dealing with significant viewpoint changes, such as large camera rotations or zooms. Key challenges include generating novel view content that remains consistent with the original video, preserving unedited regions, and translating sparse 2D inputs into realistic 3D video outputs. To address these issues, we propose Sketch3DVE, a sketch-based 3D-aware video editing method to enable detailed local manipulation of videos with significant viewpoint changes. To solve the challenge posed by sparse inputs, we employ image editing methods to generate edited results for the first frame, which are then propagated to the remaining frames of the video. We utilize sketching as an interaction tool for precise geometry control, while other mask-based image editing methods are also supported. To handle viewpoint changes, we perform a detailed analysis and manipulation of the 3D information in the video. Specifically, we utilize a dense stereo method to estimate a point cloud and the camera parameters of the input video. We then propose a point cloud editing approach that uses depth maps to represent the 3D geometry of newly edited components, aligning them effectively with the original 3D scene. To seamlessly merge the newly edited content with the original video while preserving the features of unedited regions, we introduce a 3D-aware mask propagation strategy and employ a video diffusion model to produce realistic edited videos. Extensive experiments demonstrate the superiority of Sketch3DVE in video editing. Homepage and code: http://http://geometrylearning.com/Sketch3DVE/

  • 5 authors
·
Aug 19, 2025 2

MT-EditFlow: Reinforcement Learning for Multi-Turn Image Editing with Flow Matching

Recent breakthroughs in instruction-based image editing have captured significant attention, as models are now capable of handling real-world editing demands with the practicality required by everyday users. However, editing models trained primarily for single-turn edits often break down in multi-turn editing--the natural interactive setting where a user iteratively refines an image based on the model's own previous outputs. This failure stems from the all-or-nothing requirement, where a single failed turn compromises the entire sequence, and error propagation, where exposure bias leads to compounding editing errors. To address these challenges, we introduce MT-EditFlow, a flow-matching reinforcement learning framework designed to optimize reward signals for sequential image editing. MT-EditFlow integrates a multi-turn perspective with a multi-reward formulation to provide a unified structure applicable to both GRPO and NFT-based reinforcement learning methods. We systematically analyze and optimize the reward signal by investigating effective scoring strategies for turn-level aggregation, VLM reasoning modes to trade off reward bias and variance, and advantage fusion levels to prevent reward hacking. Our findings reveal that broadcasting the aggregated advantage across the entire editing trajectory effectively bridges the gap between local planning and global multi-turn task success. Extensive experiments demonstrate that MT-EditFlow significantly improves performance across diverse base models. Notably, it boosts FLUX.1-Kontext-dev by 6.85 points in turn-3 overall performance, surpassing state-of-the-art open-source models such as Qwen-Image-Edit. By maintaining high marginal success rates and reducing exposure bias, MT-EditFlow provides a foundation for more reliable and natural human-AI collaboration in visual content creation.

  • 9 authors
·
May 31

ViTeX-Bench: Benchmarking High-Fidelity Video Scene Text Editing

Recent video generation is increasingly realistic and controllable, yet video editing remains less developed, particularly for precise local edits that must preserve the original scene dynamics. Video scene text editing replaces text on scene surfaces, such as storefront signs, whiteboards, and product labels, while preserving the surrounding content, motion, and camera dynamics. Although scene text editing is well studied for images, video scene text editing that achieves high visual quality, temporal consistency, and edit locality remains underexplored. Existing resources offer limited paired real-video data, and general video-editing metrics do not directly measure whether the requested text remains correct over time. We introduce ViTeX-Bench, a benchmark suite comprising ViTeX-Dataset and a three-axis evaluation protocol. The dataset contains 387 real-world 720p videos with text-region masks and editing instructions: 230 provide reviewed, pipeline-generated paired edits for training, and 157 form a frozen evaluation split. The protocol evaluates text correctness, visual and temporal quality, and edit locality through 13 metrics, with one primary metric per axis and a Pareto comparison of their trade-offs. OCR calibration, human evaluation, and annotation-sensitivity analyses support the interpretation of these scores. Across eight baselines from four editing families, accurate text, temporal stability, and scene preservation remain difficult to achieve together. We also release ViTeX-Edit-14B, an open-source reference editor fine-tuned on the paired training split with motion-aligned glyph-video conditioning. It achieves CharAcc 0.688, the highest mean among the evaluated video-native editors, and the lowest comparable text-crop Warp among raw editor outputs. ViTeX-Bench provides a reproducible foundation for studying these trade-offs in video scene text editing.

  • 5 authors
·
Sep 29

SuperEdit: Rectifying and Facilitating Supervision for Instruction-Based Image Editing

Due to the challenges of manually collecting accurate editing data, existing datasets are typically constructed using various automated methods, leading to noisy supervision signals caused by the mismatch between editing instructions and original-edited image pairs. Recent efforts attempt to improve editing models through generating higher-quality edited images, pre-training on recognition tasks, or introducing vision-language models (VLMs) but fail to resolve this fundamental issue. In this paper, we offer a novel solution by constructing more effective editing instructions for given image pairs. This includes rectifying the editing instructions to better align with the original-edited image pairs and using contrastive editing instructions to further enhance their effectiveness. Specifically, we find that editing models exhibit specific generation attributes at different inference steps, independent of the text. Based on these prior attributes, we define a unified guide for VLMs to rectify editing instructions. However, there are some challenging editing scenarios that cannot be resolved solely with rectified instructions. To this end, we further construct contrastive supervision signals with positive and negative instructions and introduce them into the model training using triplet loss, thereby further facilitating supervision effectiveness. Our method does not require the VLM modules or pre-training tasks used in previous work, offering a more direct and efficient way to provide better supervision signals, and providing a novel, simple, and effective solution for instruction-based image editing. Results on multiple benchmarks demonstrate that our method significantly outperforms existing approaches. Compared with previous SOTA SmartEdit, we achieve 9.19% improvements on the Real-Edit benchmark with 30x less training data and 13x smaller model size.

  • 7 authors
·
May 5, 2025 1

CAMEO: A Conditional and Quality-Aware Multi-Agent Image Editing Orchestrator

Conditional image editing aims to modify a source image according to textual prompts and optional reference guidance. Such editing is crucial in scenarios requiring strict structural control (i.e., anomaly insertion in driving scenes and complex human pose transformation). Despite recent advances in large-scale editing models (i.e., Seedream, Nano Banana, etc), most approaches rely on single-step generation. This paradigm often lacks explicit quality control, may introduce excessive deviation from the original image, and frequently produces structural artifacts or environment-inconsistent modifications, typically requiring manual prompt tuning to achieve acceptable results. We propose CAMEO, a structured multi-agent framework that reformulates conditional editing as a quality-aware, feedback-driven process rather than a one-shot generation task. CAMEO decomposes editing into coordinated stages of planning, structured prompting, hypothesis generation, and adaptive reference grounding, where external guidance is invoked only when task complexity requires it. To overcome the lack of intrinsic quality control in existing methods, evaluation is embedded directly within the editing loop. Intermediate results are iteratively refined through structured feedback, forming a closed-loop process that progressively corrects structural and contextual inconsistencies. We evaluate CAMEO on anomaly insertion and human pose switching tasks. Across multiple strong editing backbones and independent evaluation models, CAMEO consistently achieves 20\% more win rate on average compared to multiple state-of-the-art models, demonstrating improved robustness, controllability, and structural reliability in conditional image editing.

  • 7 authors
·
Apr 2

LatentEditor: Text Driven Local Editing of 3D Scenes

While neural fields have made significant strides in view synthesis and scene reconstruction, editing them poses a formidable challenge due to their implicit encoding of geometry and texture information from multi-view inputs. In this paper, we introduce LatentEditor, an innovative framework designed to empower users with the ability to perform precise and locally controlled editing of neural fields using text prompts. Leveraging denoising diffusion models, we successfully embed real-world scenes into the latent space, resulting in a faster and more adaptable NeRF backbone for editing compared to traditional methods. To enhance editing precision, we introduce a delta score to calculate the 2D mask in the latent space that serves as a guide for local modifications while preserving irrelevant regions. Our novel pixel-level scoring approach harnesses the power of InstructPix2Pix (IP2P) to discern the disparity between IP2P conditional and unconditional noise predictions in the latent space. The edited latents conditioned on the 2D masks are then iteratively updated in the training set to achieve 3D local editing. Our approach achieves faster editing speeds and superior output quality compared to existing 3D editing models, bridging the gap between textual instructions and high-quality 3D scene editing in latent space. We show the superiority of our approach on four benchmark 3D datasets, LLFF, IN2N, NeRFStudio and NeRF-Art.

  • 5 authors
·
Dec 14, 2023

GPT-IMAGE-EDIT-1.5M: A Million-Scale, GPT-Generated Image Dataset

Recent advancements in large multimodal models like GPT-4o have set a new standard for high-fidelity, instruction-guided image editing. However, the proprietary nature of these models and their training data creates a significant barrier for open-source research. To bridge this gap, we introduce GPT-IMAGE-EDIT-1.5M, a publicly available, large-scale image-editing corpus containing more than 1.5 million high-quality triplets (instruction, source image, edited image). We systematically construct this dataset by leveraging the versatile capabilities of GPT-4o to unify and refine three popular image-editing datasets: OmniEdit, HQ-Edit, and UltraEdit. Specifically, our methodology involves 1) regenerating output images to enhance visual quality and instruction alignment, and 2) selectively rewriting prompts to improve semantic clarity. To validate the efficacy of our dataset, we fine-tune advanced open-source models on GPT-IMAGE-EDIT-1.5M. The empirical results are exciting, e.g., the fine-tuned FluxKontext achieves highly competitive performance across a comprehensive suite of benchmarks, including 7.24 on GEdit-EN, 3.80 on ImgEdit-Full, and 8.78 on Complex-Edit, showing stronger instruction following and higher perceptual quality while maintaining identity. These scores markedly exceed all previously published open-source methods and substantially narrow the gap to leading proprietary models. We hope the full release of GPT-IMAGE-EDIT-1.5M can help to catalyze further open research in instruction-guided image editing.

  • 7 authors
·
Jul 28, 2025 2

Refinement Is Inherently Editable: Training-Free Prompt-to-Prompt Image Editing with Generative Refinement Network

Text-guided image editing must introduce the requested changes while preserving unrelated source content. Diffusion-based editors rely on spatial controls whose inaccuracies can leave edits incomplete or alter unrelated regions. Causal autoregressive editors face a further constraint: their fixed decoding order limits revision of earlier decisions. We introduce RefineEdit, a training-free prompt-to-prompt image editing framework built on a Generative Refinement Network. Our key idea is to couple edit localization with content generation through the global refinement of binary image codes, allowing editing evidence to be reassessed as the image evolves. RefineEdit initializes an editing branch from an intermediate source state, reusing the emerging layout. We compare the probabilities assigned by the two branches to the same source-sampled bits, using their signed differences to select editable positions and bits. Selected bits follow editing refinement, while the remaining bits copy the evolving source state. To stabilize editing across refinement steps, adaptive spatial freezing limits unnecessary mask expansion, while finite bit locking keeps recently selected bits editable. The framework requires no additional training, external masks, or attention control. Across nine editing categories of PIE-Bench, RefineEdit achieves the best background-preservation scores in PSNR, LPIPS, MSE and SSIM, together with the highest whole-image and edited-region CLIP scores among the evaluated methods.

Omni-3DEdit: Generalized Versatile 3D Editing in One-Pass

Most instruction-driven 3D editing methods rely on 2D models to guide the explicit and iterative optimization of 3D representations. This paradigm, however, suffers from two primary drawbacks. First, it lacks a universal design of different 3D editing tasks because the explicit manipulation of 3D geometry necessitates task-dependent rules, e.g., 3D appearance editing demands inherent source 3D geometry, while 3D removal alters source geometry. Second, the iterative optimization process is highly time-consuming, often requiring thousands of invocations of 2D/3D updating. We present Omni-3DEdit, a unified, learning-based model that generalizes various 3D editing tasks implicitly. One key challenge to achieve our goal is the scarcity of paired source-edited multi-view assets for training. To address this issue, we construct a data pipeline, synthesizing a relatively rich number of high-quality paired multi-view editing samples. Subsequently, we adapt the pre-trained generative model SEVA as our backbone by concatenating source view latents along with conditional tokens in sequence space. A dual-stream LoRA module is proposed to disentangle different view cues, largely enhancing our model's representational learning capability. As a learning-based model, our model is free of the time-consuming online optimization, and it can complete various 3D editing tasks in one forward pass, reducing the inference time from tens of minutes to approximately two minutes. Extensive experiments demonstrate the effectiveness and efficiency of Omni-3DEdit.

  • 5 authors
·
Mar 17

PIXELS: Progressive Image Xemplar-based Editing with Latent Surgery

Recent advancements in language-guided diffusion models for image editing are often bottle-necked by cumbersome prompt engineering to precisely articulate desired changes. An intuitive alternative calls on guidance from in-the-wild image exemplars to help users bring their imagined edits to life. Contemporary exemplar-based editing methods shy away from leveraging the rich latent space learnt by pre-existing large text-to-image (TTI) models and fall back on training with curated objective functions to achieve the task. Though somewhat effective, this demands significant computational resources and lacks compatibility with diverse base models and arbitrary exemplar count. On further investigation, we also find that these techniques restrict user control to only applying uniform global changes over the entire edited region. In this paper, we introduce a novel framework for progressive exemplar-driven editing with off-the-shelf diffusion models, dubbed PIXELS, to enable customization by providing granular control over edits, allowing adjustments at the pixel or region level. Our method operates solely during inference to facilitate imitative editing, enabling users to draw inspiration from a dynamic number of reference images, or multimodal prompts, and progressively incorporate all the desired changes without retraining or fine-tuning existing TTI models. This capability of fine-grained control opens up a range of new possibilities, including selective modification of individual objects and specifying gradual spatial changes. We demonstrate that PIXELS delivers high-quality edits efficiently, leading to a notable improvement in quantitative metrics as well as human evaluation. By making high-quality image editing more accessible, PIXELS has the potential to enable professional-grade edits to a wider audience with the ease of using any open-source image generation model.

  • 5 authors
·
Jan 16, 2025

ParSEL: Parameterized Shape Editing with Language

The ability to edit 3D assets from natural language presents a compelling paradigm to aid in the democratization of 3D content creation. However, while natural language is often effective at communicating general intent, it is poorly suited for specifying precise manipulation. To address this gap, we introduce ParSEL, a system that enables controllable editing of high-quality 3D assets from natural language. Given a segmented 3D mesh and an editing request, ParSEL produces a parameterized editing program. Adjusting the program parameters allows users to explore shape variations with a precise control over the magnitudes of edits. To infer editing programs which align with an input edit request, we leverage the abilities of large-language models (LLMs). However, while we find that LLMs excel at identifying initial edit operations, they often fail to infer complete editing programs, and produce outputs that violate shape semantics. To overcome this issue, we introduce Analytical Edit Propagation (AEP), an algorithm which extends a seed edit with additional operations until a complete editing program has been formed. Unlike prior methods, AEP searches for analytical editing operations compatible with a range of possible user edits through the integration of computer algebra systems for geometric analysis. Experimentally we demonstrate ParSEL's effectiveness in enabling controllable editing of 3D objects through natural language requests over alternative system designs.

  • 5 authors
·
May 30, 2024

FreeEdit: Mask-free Reference-based Image Editing with Multi-modal Instruction

Introducing user-specified visual concepts in image editing is highly practical as these concepts convey the user's intent more precisely than text-based descriptions. We propose FreeEdit, a novel approach for achieving such reference-based image editing, which can accurately reproduce the visual concept from the reference image based on user-friendly language instructions. Our approach leverages the multi-modal instruction encoder to encode language instructions to guide the editing process. This implicit way of locating the editing area eliminates the need for manual editing masks. To enhance the reconstruction of reference details, we introduce the Decoupled Residual ReferAttention (DRRA) module. This module is designed to integrate fine-grained reference features extracted by a detail extractor into the image editing process in a residual way without interfering with the original self-attention. Given that existing datasets are unsuitable for reference-based image editing tasks, particularly due to the difficulty in constructing image triplets that include a reference image, we curate a high-quality dataset, FreeBench, using a newly developed twice-repainting scheme. FreeBench comprises the images before and after editing, detailed editing instructions, as well as a reference image that maintains the identity of the edited object, encompassing tasks such as object addition, replacement, and deletion. By conducting phased training on FreeBench followed by quality tuning, FreeEdit achieves high-quality zero-shot editing through convenient language instructions. We conduct extensive experiments to evaluate the effectiveness of FreeEdit across multiple task types, demonstrating its superiority over existing methods. The code will be available at: https://freeedit.github.io/.

  • 9 authors
·
Sep 26, 2024

EditMGT: Unleashing Potentials of Masked Generative Transformers in Image Editing

Recent advances in diffusion models (DMs) have achieved exceptional visual quality in image editing tasks. However, the global denoising dynamics of DMs inherently conflate local editing targets with the full-image context, leading to unintended modifications in non-target regions. In this paper, we shift our attention beyond DMs and turn to Masked Generative Transformers (MGTs) as an alternative approach to tackle this challenge. By predicting multiple masked tokens rather than holistic refinement, MGTs exhibit a localized decoding paradigm that endows them with the inherent capacity to explicitly preserve non-relevant regions during the editing process. Building upon this insight, we introduce the first MGT-based image editing framework, termed EditMGT. We first demonstrate that MGT's cross-attention maps provide informative localization signals for localizing edit-relevant regions and devise a multi-layer attention consolidation scheme that refines these maps to achieve fine-grained and precise localization. On top of these adaptive localization results, we introduce region-hold sampling, which restricts token flipping within low-attention areas to suppress spurious edits, thereby confining modifications to the intended target regions and preserving the integrity of surrounding non-target areas. To train EditMGT, we construct CrispEdit-2M, a high-resolution dataset spanning seven diverse editing categories. Without introducing additional parameters, we adapt a pre-trained text-to-image MGT into an image editing model through attention injection. Extensive experiments across four standard benchmarks demonstrate that, with fewer than 1B parameters, our model achieves similarity performance while enabling 6 times faster editing. Moreover, it delivers comparable or superior editing quality, with improvements of 3.6% and 17.6% on style change and style transfer tasks, respectively.

  • 16 authors
·
Dec 12, 2025

Editing 3D Scenes via Text Prompts without Retraining

Numerous diffusion models have recently been applied to image synthesis and editing. However, editing 3D scenes is still in its early stages. It poses various challenges, such as the requirement to design specific methods for different editing types, retraining new models for various 3D scenes, and the absence of convenient human interaction during editing. To tackle these issues, we introduce a text-driven editing method, termed DN2N, which allows for the direct acquisition of a NeRF model with universal editing capabilities, eliminating the requirement for retraining. Our method employs off-the-shelf text-based editing models of 2D images to modify the 3D scene images, followed by a filtering process to discard poorly edited images that disrupt 3D consistency. We then consider the remaining inconsistency as a problem of removing noise perturbation, which can be solved by generating training data with similar perturbation characteristics for training. We further propose cross-view regularization terms to help the generalized NeRF model mitigate these perturbations. Our text-driven method allows users to edit a 3D scene with their desired description, which is more friendly, intuitive, and practical than prior works. Empirical results show that our method achieves multiple editing types, including but not limited to appearance editing, weather transition, material changing, and style transfer. Most importantly, our method generalizes well with editing abilities shared among a set of model parameters without requiring a customized editing model for some specific scenes, thus inferring novel views with editing effects directly from user input. The project website is available at https://sk-fun.fun/DN2N

  • 7 authors
·
Sep 9, 2023

Qwen-Video-Edit: Instruction-Based Video Editing by Repurposing an Image Editing Model

Instruction-based video editing is commonly built on video-pretrained generative backbones: a video diffusion transformer is adapted, at considerable cost, to condition on a source video and an editing instruction. In this report we explore a different route and show that a strong instruction-based image editing model can edit videos by operating directly on video-VAE latents. Starting from Qwen-Image-Edit, we arrange the latent frames of a Wan~2.1 video VAE as tiles of one large virtual image, reuse the editor's image positional encoding for every tile, and bridge the two latent spaces with a pair of lightweight input/output projections warm-started from the editor's own patchify and unpatchify layers, so that at initialization a (static) video is embedded exactly as an image the model already understands. The whole system is then fine-tuned on the public Ditto-1M editing triplets, and a few denoising steps of Wan~2.2 serve as an optional temporal enhancer. We motivate the design with a chain of zero-training observations: the stock image editor already edits a video presented as a contact sheet; it is indifferent to whether the sheet's tokens come from one joint encode or from per-frame encodes stitched in latent space; and it even edits genuine video latents zero-shot to a clearly recognizable degree, leaving fine-tuning only a fidelity gap to close. Our results suggest that, despite the large investment in training video latent spaces, per-frame video latents remain close enough to the image domain that mature image editing priors transfer with minimal adaptation. Project Page: https://yunpeng1998.github.io/Qwen-Video-Edit-Page; Code: https://github.com/yunpeng1998/Qwen-Video-Edit; Model: https://huggingface.co/yunpeng1998/Qwen-Video-Edit.

  • 4 authors
·
Aug 13 2

Generative Visual Chain-of-Thought for Image Editing

Existing image editing methods struggle to perceive where to edit, especially under complex scenes and nuanced spatial instructions. To address this issue, we propose Generative Visual Chain-of-Thought (GVCoT), a unified framework that performs native visual reasoning by first generating spatial cues to localize the target region and then executing the edit. Unlike prior text-only CoT or tool-dependent visual CoT paradigms, GVCoT jointly optimizes visual tokens generated during the reasoning and editing phases in an end-to-end manner. This way fosters the emergence of innate spatial reasoning ability and enables more effective utilization of visual-domain cues. The main challenge of training GCVoT lies in the scarcity of large-scale editing data with precise edit region annotations; to this end, we construct GVCoT-Edit-Instruct, a dataset of 1.8M high-quality samples spanning 19 tasks. We adopt a progressive training strategy: supervised fine-tuning to build foundational localization ability in reasoning trace before final editing, followed by reinforcement learning to further improve reasoning and editing quality. Finally, we introduce SREdit-Bench, a new benchmark designed to comprehensively stress-test models under sophisticated scenes and fine-grained referring expressions. Experiments demonstrate that GVCoT consistently outperforms state-of-the-art models on SREdit-Bench and ImgEdit. We hope our GVCoT will inspire future research toward interpretable and precise image editing.

  • 12 authors
·
Mar 2

Editing on the Generative Manifold: A Theoretical and Empirical Study of General Diffusion-Based Image Editing Trade-offs

Diffusion-based editing has rapidly evolved from curated inpainting tools into general-purpose editors spanning text-guided instruction following, mask-localized edits, drag-based geometric manipulation, exemplar transfer, and training-free composition systems. Despite strong empirical progress, the field lacks a unified treatment of core desiderata that govern practical usability: controllability (how precisely and continuously the user can specify an edit), faithfulness to user intent (semantic alignment to instructions), semantic consistency (preservation of identity and non-target content), locality (containment of changes), and perceptual quality (artifact suppression and detail retention). This paper provides a theoretical and empirical analysis of general diffusion-based image editing, connecting diverse paradigms through a common view of editing as guided transport on a learned image manifold. We first formalize editing as an operator induced by a conditional reverse-time generative process and define task-agnostic metrics capturing instruction adherence, region preservation, semantic consistency, and stability under repeated edits. We then develop theory describing edit dynamics under (i) noise-injection and denoising transport, (ii) inversion-and-edit pipelines and the propagation of inversion errors, and (iii) locality constraints implemented via masked guidance or hard constraints. Under mild Lipschitz assumptions on the learned score or flow field, we derive bounds connecting guidance strength and inversion error to measurable deviations in non-target regions, and we characterize accumulation effects under iterative multi-turn editing. Empirically, we benchmark representative paradigms.

  • 4 authors
·
Mar 30

SketchAssist: A Practical Assistant for Semantic Edits and Precise Local Redrawing

Sketch editing is central to digital illustration, yet existing image editing systems struggle to preserve the sparse, style-sensitive structure of line art while supporting both high-level semantic changes and precise local redrawing. We present SketchAssist, an interactive sketch drawing assistant that accelerates creation by unifying instruction-guided global edits with line-guided region redrawing, while keeping unrelated regions and overall composition intact. To enable this assistant at scale, we introduce a controllable data generation pipeline that (i) constructs attribute-addition sequences from attribute-free base sketches, (ii) forms multi-step edit chains via cross-sequence sampling, and (iii) expands stylistic coverage with a style-preserving attribute-removal model applied to diverse sketches. Building on this data, SketchAssist employs a unified sketch editing framework with minimal changes to DiT-based editors. We repurpose the RGB channels to encode the inputs, enabling seamless switching between instruction-guided edits and line-guided redrawing within a single input interface. To further specialize behavior across modes, we integrate a task-guided mixture-of-experts into LoRA layers, routing by text and visual cues to improve semantic controllability, structural fidelity, and style preservation. Extensive experiments show state-of-the-art results on both tasks, with superior instruction adherence and style/structure preservation compared to recent baselines. Together, our dataset and SketchAssist provide a practical, controllable assistant for sketch creation and revision.

  • 6 authors
·
Dec 16, 2025

OmniEdit-Bench: A Comprehensive Benchmark for Instruction-based Video Editing

Instruction-based video editing (IVE) is an emerging field with broad applications, yet evaluating editing models remains challenging. Existing benchmarks suffer from two major limitations: limited task coverage inherited from image editing, which overlooks video-specific dimensions, and inadequate metrics that fail to measure instruction fidelity, allowing incorrect edits to receive high scores due to strong visual priors from the original video. To address these issues, we introduce a comprehensive and structured benchmark for IVE. Our benchmark decomposes editing tasks into multiple video-specific dimensions, including spatial, temporal, audio, and reference-based editing, extending beyond conventional frame-level evaluation. It also distinguishes explicit and implicit instructions and incorporates reasoning-based scenarios to better reflect real-world requirements. Furthermore, we propose an evaluation framework that assesses editing quality from four complementary dimensions: accuracy, preservation, realism, and consistency, using both human judgments and state-of-the-art vision-language models. To emphasize instruction fidelity, we introduce an accuracy-aware penalty mechanism that conditions other scores on accuracy, preventing visually plausible but incorrect edits from receiving inflated evaluations. Extensive experiments on representative open-source and commercial models show that current IVE models remain far from satisfactory. OmniEdit-Bench provides a comprehensive and reliable testbed for evaluating instruction-based video editing and offers insights into future research directions.

  • 9 authors
·
Aug 4

X2Edit: Revisiting Arbitrary-Instruction Image Editing through Self-Constructed Data and Task-Aware Representation Learning

Existing open-source datasets for arbitrary-instruction image editing remain suboptimal, while a plug-and-play editing module compatible with community-prevalent generative models is notably absent. In this paper, we first introduce the X2Edit Dataset, a comprehensive dataset covering 14 diverse editing tasks, including subject-driven generation. We utilize the industry-leading unified image generation models and expert models to construct the data. Meanwhile, we design reasonable editing instructions with the VLM and implement various scoring mechanisms to filter the data. As a result, we construct 3.7 million high-quality data with balanced categories. Second, to better integrate seamlessly with community image generation models, we design task-aware MoE-LoRA training based on FLUX.1, with only 8\% of the parameters of the full model. To further improve the final performance, we utilize the internal representations of the diffusion model and define positive/negative samples based on image editing types to introduce contrastive learning. Extensive experiments demonstrate that the model's editing performance is competitive among many excellent models. Additionally, the constructed dataset exhibits substantial advantages over existing open-source datasets. The open-source code, checkpoints, and datasets for X2Edit can be found at the following link: https://github.com/OPPO-Mente-Lab/X2Edit.

  • 7 authors
·
Aug 11, 2025

Towards a Training Free Approach for 3D Scene Editing

Text driven diffusion models have shown remarkable capabilities in editing images. However, when editing 3D scenes, existing works mostly rely on training a NeRF for 3D editing. Recent NeRF editing methods leverages edit operations by deploying 2D diffusion models and project these edits into 3D space. They require strong positional priors alongside text prompt to identify the edit location. These methods are operational on small 3D scenes and are more generalized to particular scene. They require training for each specific edit and cannot be exploited in real-time edits. To address these limitations, we propose a novel method, FreeEdit, to make edits in training free manner using mesh representations as a substitute for NeRF. Training-free methods are now a possibility because of the advances in foundation model's space. We leverage these models to bring a training-free alternative and introduce solutions for insertion, replacement and deletion. We consider insertion, replacement and deletion as basic blocks for performing intricate edits with certain combinations of these operations. Given a text prompt and a 3D scene, our model is capable of identifying what object should be inserted/replaced or deleted and location where edit should be performed. We also introduce a novel algorithm as part of FreeEdit to find the optimal location on grounding object for placement. We evaluate our model by comparing it with baseline models on a wide range of scenes using quantitative and qualitative metrics and showcase the merits of our method with respect to others.

  • 5 authors
·
Dec 17, 2024

NoHumansRequired: Autonomous High-Quality Image Editing Triplet Mining

Recent advances in generative modeling enable image editing assistants that follow natural language instructions without additional user input. Their supervised training requires millions of triplets: original image, instruction, edited image. Yet mining pixel-accurate examples is hard. Each edit must affect only prompt-specified regions, preserve stylistic coherence, respect physical plausibility, and retain visual appeal. The lack of robust automated edit-quality metrics hinders reliable automation at scale. We present an automated, modular pipeline that mines high-fidelity triplets across domains, resolutions, instruction complexities, and styles. Built on public generative models and running without human intervention, our system uses a task-tuned Gemini validator to score instruction adherence and aesthetics directly, removing any need for segmentation or grounding models. Inversion and compositional bootstrapping enlarge the mined set by approximately 2.2x, enabling large-scale high-fidelity training data. By automating the most repetitive annotation steps, the approach allows a new scale of training without human labeling effort. To democratize research in this resource-intensive area, we release NHR-Edit: an open dataset of 358k high-quality triplets. In the largest cross-dataset evaluation, it surpasses all public alternatives. We also release Bagel-NHR-Edit, an open-source fine-tuned Bagel model, which achieves state-of-the-art metrics in our experiments.

  • 7 authors
·
Jul 18, 2025 1

VIA: A Spatiotemporal Video Adaptation Framework for Global and Local Video Editing

Video editing stands as a cornerstone of digital media, from entertainment and education to professional communication. However, previous methods often overlook the necessity of comprehensively understanding both global and local contexts, leading to inaccurate and inconsistency edits in the spatiotemporal dimension, especially for long videos. In this paper, we introduce VIA, a unified spatiotemporal VIdeo Adaptation framework for global and local video editing, pushing the limits of consistently editing minute-long videos. First, to ensure local consistency within individual frames, the foundation of VIA is a novel test-time editing adaptation method, which adapts a pre-trained image editing model for improving consistency between potential editing directions and the text instruction, and adapts masked latent variables for precise local control. Furthermore, to maintain global consistency over the video sequence, we introduce spatiotemporal adaptation that adapts consistent attention variables in key frames and strategically applies them across the whole sequence to realize the editing effects. Extensive experiments demonstrate that, compared to baseline methods, our VIA approach produces edits that are more faithful to the source videos, more coherent in the spatiotemporal context, and more precise in local control. More importantly, we show that VIA can achieve consistent long video editing in minutes, unlocking the potentials for advanced video editing tasks over long video sequences.

  • 7 authors
·
Jun 18, 2024 1

Tinker: Diffusion's Gift to 3D--Multi-View Consistent Editing From Sparse Inputs without Per-Scene Optimization

We introduce Tinker, a versatile framework for high-fidelity 3D editing that operates in both one-shot and few-shot regimes without any per-scene finetuning. Unlike prior techniques that demand extensive per-scene optimization to ensure multi-view consistency or to produce dozens of consistent edited input views, Tinker delivers robust, multi-view consistent edits from as few as one or two images. This capability stems from repurposing pretrained diffusion models, which unlocks their latent 3D awareness. To drive research in this space, we curate the first large-scale multi-view editing dataset and data pipeline, spanning diverse scenes and styles. Building on this dataset, we develop our framework capable of generating multi-view consistent edited views without per-scene training, which consists of two novel components: (1) Referring multi-view editor: Enables precise, reference-driven edits that remain coherent across all viewpoints. (2) Any-view-to-video synthesizer: Leverages spatial-temporal priors from video diffusion to perform high-quality scene completion and novel-view generation even from sparse inputs. Through extensive experiments, Tinker significantly reduces the barrier to generalizable 3D content creation, achieving state-of-the-art performance on editing, novel-view synthesis, and rendering enhancement tasks. We believe that Tinker represents a key step towards truly scalable, zero-shot 3D editing. Project webpage: https://aim-uofa.github.io/Tinker

  • 6 authors
·
Aug 20, 2025 2

Learning to Ground Instructional Articles in Videos through Narrations

In this paper we present an approach for localizing steps of procedural activities in narrated how-to videos. To deal with the scarcity of labeled data at scale, we source the step descriptions from a language knowledge base (wikiHow) containing instructional articles for a large variety of procedural tasks. Without any form of manual supervision, our model learns to temporally ground the steps of procedural articles in how-to videos by matching three modalities: frames, narrations, and step descriptions. Specifically, our method aligns steps to video by fusing information from two distinct pathways: i) {\em direct} alignment of step descriptions to frames, ii) {\em indirect} alignment obtained by composing steps-to-narrations with narrations-to-video correspondences. Notably, our approach performs global temporal grounding of all steps in an article at once by exploiting order information, and is trained with step pseudo-labels which are iteratively refined and aggressively filtered. In order to validate our model we introduce a new evaluation benchmark -- HT-Step -- obtained by manually annotating a 124-hour subset of HowTo100MA test server is accessible at \url{https://eval.ai/web/challenges/challenge-page/2082.} with steps sourced from wikiHow articles. Experiments on this benchmark as well as zero-shot evaluations on CrossTask demonstrate that our multi-modality alignment yields dramatic gains over several baselines and prior works. Finally, we show that our inner module for matching narration-to-video outperforms by a large margin the state of the art on the HTM-Align narration-video alignment benchmark.

  • 3 authors
·
Jun 6, 2023

Vision-guided and Mask-enhanced Adaptive Denoising for Prompt-based Image Editing

Text-to-image diffusion models have demonstrated remarkable progress in synthesizing high-quality images from text prompts, which boosts researches on prompt-based image editing that edits a source image according to a target prompt. Despite their advances, existing methods still encounter three key issues: 1) limited capacity of the text prompt in guiding target image generation, 2) insufficient mining of word-to-patch and patch-to-patch relationships for grounding editing areas, and 3) unified editing strength for all regions during each denoising step. To address these issues, we present a Vision-guided and Mask-enhanced Adaptive Editing (ViMAEdit) method with three key novel designs. First, we propose to leverage image embeddings as explicit guidance to enhance the conventional textual prompt-based denoising process, where a CLIP-based target image embedding estimation strategy is introduced. Second, we devise a self-attention-guided iterative editing area grounding strategy, which iteratively exploits patch-to-patch relationships conveyed by self-attention maps to refine those word-to-patch relationships contained in cross-attention maps. Last, we present a spatially adaptive variance-guided sampling, which highlights sampling variances for critical image regions to promote the editing capability. Experimental results demonstrate the superior editing capacity of ViMAEdit over all existing methods.

  • 5 authors
·
Oct 14, 2024

Dynamic Prompt Learning: Addressing Cross-Attention Leakage for Text-Based Image Editing

Large-scale text-to-image generative models have been a ground-breaking development in generative AI, with diffusion models showing their astounding ability to synthesize convincing images following an input text prompt. The goal of image editing research is to give users control over the generated images by modifying the text prompt. Current image editing techniques are susceptible to unintended modifications of regions outside the targeted area, such as on the background or on distractor objects which have some semantic or visual relationship with the targeted object. According to our experimental findings, inaccurate cross-attention maps are at the root of this problem. Based on this observation, we propose Dynamic Prompt Learning (DPL) to force cross-attention maps to focus on correct noun words in the text prompt. By updating the dynamic tokens for nouns in the textual input with the proposed leakage repairment losses, we achieve fine-grained image editing over particular objects while preventing undesired changes to other image regions. Our method DPL, based on the publicly available Stable Diffusion, is extensively evaluated on a wide range of images, and consistently obtains superior results both quantitatively (CLIP score, Structure-Dist) and qualitatively (on user-evaluation). We show improved prompt editing results for Word-Swap, Prompt Refinement, and Attention Re-weighting, especially for complex multi-object scenes.

  • 5 authors
·
Sep 27, 2023

Cut-and-Paste: Subject-Driven Video Editing with Attention Control

This paper presents a novel framework termed Cut-and-Paste for real-word semantic video editing under the guidance of text prompt and additional reference image. While the text-driven video editing has demonstrated remarkable ability to generate highly diverse videos following given text prompts, the fine-grained semantic edits are hard to control by plain textual prompt only in terms of object details and edited region, and cumbersome long text descriptions are usually needed for the task. We therefore investigate subject-driven video editing for more precise control of both edited regions and background preservation, and fine-grained semantic generation. We achieve this goal by introducing an reference image as supplementary input to the text-driven video editing, which avoids racking your brain to come up with a cumbersome text prompt describing the detailed appearance of the object. To limit the editing area, we refer to a method of cross attention control in image editing and successfully extend it to video editing by fusing the attention map of adjacent frames, which strikes a balance between maintaining video background and spatio-temporal consistency. Compared with current methods, the whole process of our method is like ``cut" the source object to be edited and then ``paste" the target object provided by reference image. We demonstrate that our method performs favorably over prior arts for video editing under the guidance of text prompt and extra reference image, as measured by both quantitative and subjective evaluations.

  • 7 authors
·
Nov 20, 2023

Complex-Edit: CoT-Like Instruction Generation for Complexity-Controllable Image Editing Benchmark

We introduce Complex-Edit, a comprehensive benchmark designed to systematically evaluate instruction-based image editing models across instructions of varying complexity. To develop this benchmark, we harness GPT-4o to automatically collect a diverse set of editing instructions at scale. Our approach follows a well-structured ``Chain-of-Edit'' pipeline: we first generate individual atomic editing tasks independently and then integrate them to form cohesive, complex instructions. Additionally, we introduce a suite of metrics to assess various aspects of editing performance, along with a VLM-based auto-evaluation pipeline that supports large-scale assessments. Our benchmark yields several notable insights: 1) Open-source models significantly underperform relative to proprietary, closed-source models, with the performance gap widening as instruction complexity increases; 2) Increased instructional complexity primarily impairs the models' ability to retain key elements from the input images and to preserve the overall aesthetic quality; 3) Decomposing a complex instruction into a sequence of atomic steps, executed in a step-by-step manner, substantially degrades performance across multiple metrics; 4) A straightforward Best-of-N selection strategy improves results for both direct editing and the step-by-step sequential approach; and 5) We observe a ``curse of synthetic data'': when synthetic data is involved in model training, the edited images from such models tend to appear increasingly synthetic as the complexity of the editing instructions rises -- a phenomenon that intriguingly also manifests in the latest GPT-4o outputs.

  • 6 authors
·
Apr 17, 2025 2

LoRA-Edit: Controllable First-Frame-Guided Video Editing via Mask-Aware LoRA Fine-Tuning

Video editing using diffusion models has achieved remarkable results in generating high-quality edits for videos. However, current methods often rely on large-scale pretraining, limiting flexibility for specific edits. First-frame-guided editing provides control over the first frame, but lacks flexibility over subsequent frames. To address this, we propose a mask-based LoRA (Low-Rank Adaptation) tuning method that adapts pretrained Image-to-Video (I2V) models for flexible video editing. Our approach preserves background regions while enabling controllable edits propagation. This solution offers efficient and adaptable video editing without altering the model architecture. To better steer this process, we incorporate additional references, such as alternate viewpoints or representative scene states, which serve as visual anchors for how content should unfold. We address the control challenge using a mask-driven LoRA tuning strategy that adapts a pre-trained image-to-video model to the editing context. The model must learn from two distinct sources: the input video provides spatial structure and motion cues, while reference images offer appearance guidance. A spatial mask enables region-specific learning by dynamically modulating what the model attends to, ensuring that each area draws from the appropriate source. Experimental results show our method achieves superior video editing performance compared to state-of-the-art methods.

  • 6 authors
·
Jun 11, 2025 4

BluePixel: Toward Native 4K Agentic Image Editing

Instruction-driven image editing has reached native 4K, yet how such editors are trained remains undisclosed, and pretraining one from scratch is beyond most teams. The task itself compounds the difficulty: a single end-to-end editor cannot make precise parametric adjustments, match specialized experts, or interpret the vague instructions users actually write. We argue that 4K editing is a system problem rather than a single-model problem, and present BluePixel, which couples a native-4K editing model with an agent harness; the complete training recipe is disclosed in this paper. The model makes 4K training practical: it turns a 1K-pretrained editor into a native-4K one through progressive VAE adaptation that keeps 4K training as affordable as 1K, absorbs a long tail of vertical editing skills through continual learning, and refines the aesthetic-fidelity trade-off with reinforcement learning. Distillation via source-anchored target projection (SATP) then compresses 50 denoising steps to 4, completing a 4K edit in 8.7 s on a single Kunlunxin P800 XPU while preserving task success rate and background consistency. The harness, BluePixel Agent, makes editing controllable: it decomposes user instructions into specialist and general operations, verifies every result with the same reward model that guided training, and retries within bounded attempts. On VINS-4KEval++ (3,305 native-4K cases), BluePixel ranks second among seven models, behind only GPT Image 2 in non-edited-region consistency.

  • 20 authors
·
Oct 13