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SubscribeFineBio: A Fine-Grained Video Dataset of Biological Experiments with Hierarchical Annotation
In the development of science, accurate and reproducible documentation of the experimental process is crucial. Automatic recognition of the actions in experiments from videos would help experimenters by complementing the recording of experiments. Towards this goal, we propose FineBio, a new fine-grained video dataset of people performing biological experiments. The dataset consists of multi-view videos of 32 participants performing mock biological experiments with a total duration of 14.5 hours. One experiment forms a hierarchical structure, where a protocol consists of several steps, each further decomposed into a set of atomic operations. The uniqueness of biological experiments is that while they require strict adherence to steps described in each protocol, there is freedom in the order of atomic operations. We provide hierarchical annotation on protocols, steps, atomic operations, object locations, and their manipulation states, providing new challenges for structured activity understanding and hand-object interaction recognition. To find out challenges on activity understanding in biological experiments, we introduce baseline models and results on four different tasks, including (i) step segmentation, (ii) atomic operation detection (iii) object detection, and (iv) manipulated/affected object detection. Dataset and code are available from https://github.com/aistairc/FineBio.
OmniFD: A Unified Model for Versatile Face Forgery Detection
Face forgery detection encompasses multiple critical tasks, including identifying forged images and videos and localizing manipulated regions and temporal segments. Current approaches typically employ task-specific models with independent architectures, leading to computational redundancy and ignoring potential correlations across related tasks. We introduce OmniFD, a unified framework that jointly addresses four core face forgery detection tasks within a single model, i.e., image and video classification, spatial localization, and temporal localization. Our architecture consists of three principal components: (1) a shared Swin Transformer encoder that extracts unified 4D spatiotemporal representations from both images and video inputs, (2) a cross-task interaction module with learnable queries that dynamically captures inter-task dependencies through attention-based reasoning, and (3) lightweight decoding heads that transform refined representations into corresponding predictions for all FFD tasks. Extensive experiments demonstrate OmniFD's advantage over task-specific models. Its unified design leverages multi-task learning to capture generalized representations across tasks, especially enabling fine-grained knowledge transfer that facilitates other tasks. For example, video classification accuracy improves by 4.63% when image data are incorporated. Furthermore, by unifying images, videos and the four tasks within one framework, OmniFD achieves superior performance across diverse benchmarks with high efficiency and scalability, e.g., reducing 63% model parameters and 50% training time. It establishes a practical and generalizable solution for comprehensive face forgery detection in real-world applications. The source code is made available at https://github.com/haotianll/OmniFD.
ForgeryNet: A Versatile Benchmark for Comprehensive Forgery Analysis
The rapid progress of photorealistic synthesis techniques has reached at a critical point where the boundary between real and manipulated images starts to blur. Thus, benchmarking and advancing digital forgery analysis have become a pressing issue. However, existing face forgery datasets either have limited diversity or only support coarse-grained analysis. To counter this emerging threat, we construct the ForgeryNet dataset, an extremely large face forgery dataset with unified annotations in image- and video-level data across four tasks: 1) Image Forgery Classification, including two-way (real / fake), three-way (real / fake with identity-replaced forgery approaches / fake with identity-remained forgery approaches), and n-way (real and 15 respective forgery approaches) classification. 2) Spatial Forgery Localization, which segments the manipulated area of fake images compared to their corresponding source real images. 3) Video Forgery Classification, which re-defines the video-level forgery classification with manipulated frames in random positions. This task is important because attackers in real world are free to manipulate any target frame. and 4) Temporal Forgery Localization, to localize the temporal segments which are manipulated. ForgeryNet is by far the largest publicly available deep face forgery dataset in terms of data-scale (2.9 million images, 221,247 videos), manipulations (7 image-level approaches, 8 video-level approaches), perturbations (36 independent and more mixed perturbations) and annotations (6.3 million classification labels, 2.9 million manipulated area annotations and 221,247 temporal forgery segment labels). We perform extensive benchmarking and studies of existing face forensics methods and obtain several valuable observations.
Drag-A-Video: Non-rigid Video Editing with Point-based Interaction
Video editing is a challenging task that requires manipulating videos on both the spatial and temporal dimensions. Existing methods for video editing mainly focus on changing the appearance or style of the objects in the video, while keeping their structures unchanged. However, there is no existing method that allows users to interactively ``drag'' any points of instances on the first frame to precisely reach the target points with other frames consistently deformed. In this paper, we propose a new diffusion-based method for interactive point-based video manipulation, called Drag-A-Video. Our method allows users to click pairs of handle points and target points as well as masks on the first frame of an input video. Then, our method transforms the inputs into point sets and propagates these sets across frames. To precisely modify the contents of the video, we employ a new video-level motion supervision to update the features of the video and introduce the latent offsets to achieve this update at multiple denoising timesteps. We propose a temporal-consistent point tracking module to coordinate the movement of the points in the handle point sets. We demonstrate the effectiveness and flexibility of our method on various videos. The website of our work is available here: https://drag-a-video.github.io/.
FakeParts: a New Family of AI-Generated DeepFakes
We introduce FakeParts, a new class of deepfakes characterized by subtle, localized manipulations to specific spatial regions or temporal segments of otherwise authentic videos. Unlike fully synthetic content, these partial manipulations, ranging from altered facial expressions to object substitutions and background modifications, blend seamlessly with real elements, making them particularly deceptive and difficult to detect. To address the critical gap in detection capabilities, we present FakePartsBench, the first large-scale benchmark dataset specifically designed to capture the full spectrum of partial deepfakes. Comprising over 25K videos with pixel-level and frame-level manipulation annotations, our dataset enables comprehensive evaluation of detection methods. Our user studies demonstrate that FakeParts reduces human detection accuracy by over 30% compared to traditional deepfakes, with similar performance degradation observed in state-of-the-art detection models. This work identifies an urgent vulnerability in current deepfake detection approaches and provides the necessary resources to develop more robust methods for partial video manipulations.
Self-Supervised Video Forensics by Audio-Visual Anomaly Detection
Manipulated videos often contain subtle inconsistencies between their visual and audio signals. We propose a video forensics method, based on anomaly detection, that can identify these inconsistencies, and that can be trained solely using real, unlabeled data. We train an autoregressive model to generate sequences of audio-visual features, using feature sets that capture the temporal synchronization between video frames and sound. At test time, we then flag videos that the model assigns low probability. Despite being trained entirely on real videos, our model obtains strong performance on the task of detecting manipulated speech videos. Project site: https://cfeng16.github.io/audio-visual-forensics
Exploring Ordinal Bias in Action Recognition for Instructional Videos
Action recognition models have achieved promising results in understanding instructional videos. However, they often rely on dominant, dataset-specific action sequences rather than true video comprehension, a problem that we define as ordinal bias. To address this issue, we propose two effective video manipulation methods: Action Masking, which masks frames of frequently co-occurring actions, and Sequence Shuffling, which randomizes the order of action segments. Through comprehensive experiments, we demonstrate that current models exhibit significant performance drops when confronted with nonstandard action sequences, underscoring their vulnerability to ordinal bias. Our findings emphasize the importance of rethinking evaluation strategies and developing models capable of generalizing beyond fixed action patterns in diverse instructional videos.
VADER: Video Alignment Differencing and Retrieval
We propose VADER, a spatio-temporal matching, alignment, and change summarization method to help fight misinformation spread via manipulated videos. VADER matches and coarsely aligns partial video fragments to candidate videos using a robust visual descriptor and scalable search over adaptively chunked video content. A transformer-based alignment module then refines the temporal localization of the query fragment within the matched video. A space-time comparator module identifies regions of manipulation between aligned content, invariant to any changes due to any residual temporal misalignments or artifacts arising from non-editorial changes of the content. Robustly matching video to a trusted source enables conclusions to be drawn on video provenance, enabling informed trust decisions on content encountered.
VPN: Video Provenance Network for Robust Content Attribution
We present VPN - a content attribution method for recovering provenance information from videos shared online. Platforms, and users, often transform video into different quality, codecs, sizes, shapes, etc. or slightly edit its content such as adding text or emoji, as they are redistributed online. We learn a robust search embedding for matching such video, invariant to these transformations, using full-length or truncated video queries. Once matched against a trusted database of video clips, associated information on the provenance of the clip is presented to the user. We use an inverted index to match temporal chunks of video using late-fusion to combine both visual and audio features. In both cases, features are extracted via a deep neural network trained using contrastive learning on a dataset of original and augmented video clips. We demonstrate high accuracy recall over a corpus of 100,000 videos.
FaceForensics: A Large-scale Video Dataset for Forgery Detection in Human Faces
With recent advances in computer vision and graphics, it is now possible to generate videos with extremely realistic synthetic faces, even in real time. Countless applications are possible, some of which raise a legitimate alarm, calling for reliable detectors of fake videos. In fact, distinguishing between original and manipulated video can be a challenge for humans and computers alike, especially when the videos are compressed or have low resolution, as it often happens on social networks. Research on the detection of face manipulations has been seriously hampered by the lack of adequate datasets. To this end, we introduce a novel face manipulation dataset of about half a million edited images (from over 1000 videos). The manipulations have been generated with a state-of-the-art face editing approach. It exceeds all existing video manipulation datasets by at least an order of magnitude. Using our new dataset, we introduce benchmarks for classical image forensic tasks, including classification and segmentation, considering videos compressed at various quality levels. In addition, we introduce a benchmark evaluation for creating indistinguishable forgeries with known ground truth; for instance with generative refinement models.
ReVideo: Remake a Video with Motion and Content Control
Despite significant advancements in video generation and editing using diffusion models, achieving accurate and localized video editing remains a substantial challenge. Additionally, most existing video editing methods primarily focus on altering visual content, with limited research dedicated to motion editing. In this paper, we present a novel attempt to Remake a Video (ReVideo) which stands out from existing methods by allowing precise video editing in specific areas through the specification of both content and motion. Content editing is facilitated by modifying the first frame, while the trajectory-based motion control offers an intuitive user interaction experience. ReVideo addresses a new task involving the coupling and training imbalance between content and motion control. To tackle this, we develop a three-stage training strategy that progressively decouples these two aspects from coarse to fine. Furthermore, we propose a spatiotemporal adaptive fusion module to integrate content and motion control across various sampling steps and spatial locations. Extensive experiments demonstrate that our ReVideo has promising performance on several accurate video editing applications, i.e., (1) locally changing video content while keeping the motion constant, (2) keeping content unchanged and customizing new motion trajectories, (3) modifying both content and motion trajectories. Our method can also seamlessly extend these applications to multi-area editing without specific training, demonstrating its flexibility and robustness.
DynVFX: Augmenting Real Videos with Dynamic Content
We present a method for augmenting real-world videos with newly generated dynamic content. Given an input video and a simple user-provided text instruction describing the desired content, our method synthesizes dynamic objects or complex scene effects that naturally interact with the existing scene over time. The position, appearance, and motion of the new content are seamlessly integrated into the original footage while accounting for camera motion, occlusions, and interactions with other dynamic objects in the scene, resulting in a cohesive and realistic output video. We achieve this via a zero-shot, training-free framework that harnesses a pre-trained text-to-video diffusion transformer to synthesize the new content and a pre-trained Vision Language Model to envision the augmented scene in detail. Specifically, we introduce a novel inference-based method that manipulates features within the attention mechanism, enabling accurate localization and seamless integration of the new content while preserving the integrity of the original scene. Our method is fully automated, requiring only a simple user instruction. We demonstrate its effectiveness on a wide range of edits applied to real-world videos, encompassing diverse objects and scenarios involving both camera and object motion.
Do You Really Mean That? Content Driven Audio-Visual Deepfake Dataset and Multimodal Method for Temporal Forgery Localization
Due to its high societal impact, deepfake detection is getting active attention in the computer vision community. Most deepfake detection methods rely on identity, facial attributes, and adversarial perturbation-based spatio-temporal modifications at the whole video or random locations while keeping the meaning of the content intact. However, a sophisticated deepfake may contain only a small segment of video/audio manipulation, through which the meaning of the content can be, for example, completely inverted from a sentiment perspective. We introduce a content-driven audio-visual deepfake dataset, termed Localized Audio Visual DeepFake (LAV-DF), explicitly designed for the task of learning temporal forgery localization. Specifically, the content-driven audio-visual manipulations are performed strategically to change the sentiment polarity of the whole video. Our baseline method for benchmarking the proposed dataset is a 3DCNN model, termed as Boundary Aware Temporal Forgery Detection (BA-TFD), which is guided via contrastive, boundary matching, and frame classification loss functions. Our extensive quantitative and qualitative analysis demonstrates the proposed method's strong performance for temporal forgery localization and deepfake detection tasks.
Video Face Manipulation Detection Through Ensemble of CNNs
In the last few years, several techniques for facial manipulation in videos have been successfully developed and made available to the masses (i.e., FaceSwap, deepfake, etc.). These methods enable anyone to easily edit faces in video sequences with incredibly realistic results and a very little effort. Despite the usefulness of these tools in many fields, if used maliciously, they can have a significantly bad impact on society (e.g., fake news spreading, cyber bullying through fake revenge porn). The ability of objectively detecting whether a face has been manipulated in a video sequence is then a task of utmost importance. In this paper, we tackle the problem of face manipulation detection in video sequences targeting modern facial manipulation techniques. In particular, we study the ensembling of different trained Convolutional Neural Network (CNN) models. In the proposed solution, different models are obtained starting from a base network (i.e., EfficientNetB4) making use of two different concepts: (i) attention layers; (ii) siamese training. We show that combining these networks leads to promising face manipulation detection results on two publicly available datasets with more than 119000 videos.
Action Reimagined: Text-to-Pose Video Editing for Dynamic Human Actions
We introduce a novel text-to-pose video editing method, ReimaginedAct. While existing video editing tasks are limited to changes in attributes, backgrounds, and styles, our method aims to predict open-ended human action changes in video. Moreover, our method can accept not only direct instructional text prompts but also `what if' questions to predict possible action changes. ReimaginedAct comprises video understanding, reasoning, and editing modules. First, an LLM is utilized initially to obtain a plausible answer for the instruction or question, which is then used for (1) prompting Grounded-SAM to produce bounding boxes of relevant individuals and (2) retrieving a set of pose videos that we have collected for editing human actions. The retrieved pose videos and the detected individuals are then utilized to alter the poses extracted from the original video. We also employ a timestep blending module to ensure the edited video retains its original content except where necessary modifications are needed. To facilitate research in text-to-pose video editing, we introduce a new evaluation dataset, WhatifVideo-1.0. This dataset includes videos of different scenarios spanning a range of difficulty levels, along with questions and text prompts. Experimental results demonstrate that existing video editing methods struggle with human action editing, while our approach can achieve effective action editing and even imaginary editing from counterfactual questions.
LocalStyleFool: Regional Video Style Transfer Attack Using Segment Anything Model
Previous work has shown that well-crafted adversarial perturbations can threaten the security of video recognition systems. Attackers can invade such models with a low query budget when the perturbations are semantic-invariant, such as StyleFool. Despite the query efficiency, the naturalness of the minutia areas still requires amelioration, since StyleFool leverages style transfer to all pixels in each frame. To close the gap, we propose LocalStyleFool, an improved black-box video adversarial attack that superimposes regional style-transfer-based perturbations on videos. Benefiting from the popularity and scalably usability of Segment Anything Model (SAM), we first extract different regions according to semantic information and then track them through the video stream to maintain the temporal consistency. Then, we add style-transfer-based perturbations to several regions selected based on the associative criterion of transfer-based gradient information and regional area. Perturbation fine adjustment is followed to make stylized videos adversarial. We demonstrate that LocalStyleFool can improve both intra-frame and inter-frame naturalness through a human-assessed survey, while maintaining competitive fooling rate and query efficiency. Successful experiments on the high-resolution dataset also showcase that scrupulous segmentation of SAM helps to improve the scalability of adversarial attacks under high-resolution data.
ControlVideo: Adding Conditional Control for One Shot Text-to-Video Editing
In this paper, we present ControlVideo, a novel method for text-driven video editing. Leveraging the capabilities of text-to-image diffusion models and ControlNet, ControlVideo aims to enhance the fidelity and temporal consistency of videos that align with a given text while preserving the structure of the source video. This is achieved by incorporating additional conditions such as edge maps, fine-tuning the key-frame and temporal attention on the source video-text pair with carefully designed strategies. An in-depth exploration of ControlVideo's design is conducted to inform future research on one-shot tuning video diffusion models. Quantitatively, ControlVideo outperforms a range of competitive baselines in terms of faithfulness and consistency while still aligning with the textual prompt. Additionally, it delivers videos with high visual realism and fidelity w.r.t. the source content, demonstrating flexibility in utilizing controls containing varying degrees of source video information, and the potential for multiple control combinations. The project page is available at https://ml.cs.tsinghua.edu.cn/controlvideo/{https://ml.cs.tsinghua.edu.cn/controlvideo/}.
VideoFACT: Detecting Video Forgeries Using Attention, Scene Context, and Forensic Traces
Fake videos represent an important misinformation threat. While existing forensic networks have demonstrated strong performance on image forgeries, recent results reported on the Adobe VideoSham dataset show that these networks fail to identify fake content in videos. In this paper, we show that this is due to video coding, which introduces local variation into forensic traces. In response, we propose VideoFACT - a new network that is able to detect and localize a wide variety of video forgeries and manipulations. To overcome challenges that existing networks face when analyzing videos, our network utilizes both forensic embeddings to capture traces left by manipulation, context embeddings to control for variation in forensic traces introduced by video coding, and a deep self-attention mechanism to estimate the quality and relative importance of local forensic embeddings. We create several new video forgery datasets and use these, along with publicly available data, to experimentally evaluate our network's performance. These results show that our proposed network is able to identify a diverse set of video forgeries, including those not encountered during training. Furthermore, we show that our network can be fine-tuned to achieve even stronger performance on challenging AI-based manipulations.
Training-free Camera Control for Video Generation
We propose a training-free and robust solution to offer camera movement control for off-the-shelf video diffusion models. Unlike previous work, our method does not require any supervised finetuning on camera-annotated datasets or self-supervised training via data augmentation. Instead, it can be plugged and played with most pretrained video diffusion models and generate camera controllable videos with a single image or text prompt as input. The inspiration of our work comes from the layout prior that intermediate latents hold towards generated results, thus rearranging noisy pixels in them will make output content reallocated as well. As camera move could also be seen as a kind of pixel rearrangement caused by perspective change, videos could be reorganized following specific camera motion if their noisy latents change accordingly. Established on this, we propose our method CamTrol, which enables robust camera control for video diffusion models. It is achieved by a two-stage process. First, we model image layout rearrangement through explicit camera movement in 3D point cloud space. Second, we generate videos with camera motion using layout prior of noisy latents formed by a series of rearranged images. Extensive experiments have demonstrated the robustness our method holds in controlling camera motion of generated videos. Furthermore, we show that our method can produce impressive results in generating 3D rotation videos with dynamic content. Project page at https://lifedecoder.github.io/CamTrol/.
Shaping a Stabilized Video by Mitigating Unintended Changes for Concept-Augmented Video Editing
Text-driven video editing utilizing generative diffusion models has garnered significant attention due to their potential applications. However, existing approaches are constrained by the limited word embeddings provided in pre-training, which hinders nuanced editing targeting open concepts with specific attributes. Directly altering the keywords in target prompts often results in unintended disruptions to the attention mechanisms. To achieve more flexible editing easily, this work proposes an improved concept-augmented video editing approach that generates diverse and stable target videos flexibly by devising abstract conceptual pairs. Specifically, the framework involves concept-augmented textual inversion and a dual prior supervision mechanism. The former enables plug-and-play guidance of stable diffusion for video editing, effectively capturing target attributes for more stylized results. The dual prior supervision mechanism significantly enhances video stability and fidelity. Comprehensive evaluations demonstrate that our approach generates more stable and lifelike videos, outperforming state-of-the-art methods.
VideoSwap: Customized Video Subject Swapping with Interactive Semantic Point Correspondence
Current diffusion-based video editing primarily focuses on structure-preserved editing by utilizing various dense correspondences to ensure temporal consistency and motion alignment. However, these approaches are often ineffective when the target edit involves a shape change. To embark on video editing with shape change, we explore customized video subject swapping in this work, where we aim to replace the main subject in a source video with a target subject having a distinct identity and potentially different shape. In contrast to previous methods that rely on dense correspondences, we introduce the VideoSwap framework that exploits semantic point correspondences, inspired by our observation that only a small number of semantic points are necessary to align the subject's motion trajectory and modify its shape. We also introduce various user-point interactions (\eg, removing points and dragging points) to address various semantic point correspondence. Extensive experiments demonstrate state-of-the-art video subject swapping results across a variety of real-world videos.
Video-CoM: Interactive Video Reasoning via Chain of Manipulations
Recent multimodal large language models (MLLMs) have advanced video understanding, yet most still "think about videos" ie once a video is encoded, reasoning unfolds entirely in text, treating visual input as a static context. This passive paradigm creates a semantic bottleneck: models cannot rewatch, refocus, or verify evidence, leading to shallow visual reasoning on tasks requiring fine grained spatio temporal understanding. In this work, we introduce Interactive Video Reasoning, a new paradigm that transforms video into an active cognitive workspace, enabling models to "think with videos". Our model, Video CoM, reasons through a Chain of Manipulations (CoM), performing iterative visual actions to gather and refine evidence. To support this behavior, we construct Video CoM Instruct, an 18K instruction tuning dataset curated for multi step manipulation reasoning. Beyond supervised learning, we further optimize the manipulation policy via reinforcement learning with reasoning aware Group Relative Policy Optimization (GRPO). Unlike prior work that relies solely on sparse answer rewards, our method introduces step level reasoning rewards, guiding the model toward grounded and consistent reasoning. Video CoM achieves strong results across nine video reasoning benchmarks, improving average performance by 3.6 percent over recent state of the art models, while training on only 25K SFT and 3K GRPO video samples, significantly fewer than comparable large scale models. Ablation studies demonstrate that reasoning aware rewards improve both accuracy and interpretability. Code: https://github.com/mbzuai-oryx/Video-CoM
InstructVideo: Instructing Video Diffusion Models with Human Feedback
Diffusion models have emerged as the de facto paradigm for video generation. However, their reliance on web-scale data of varied quality often yields results that are visually unappealing and misaligned with the textual prompts. To tackle this problem, we propose InstructVideo to instruct text-to-video diffusion models with human feedback by reward fine-tuning. InstructVideo has two key ingredients: 1) To ameliorate the cost of reward fine-tuning induced by generating through the full DDIM sampling chain, we recast reward fine-tuning as editing. By leveraging the diffusion process to corrupt a sampled video, InstructVideo requires only partial inference of the DDIM sampling chain, reducing fine-tuning cost while improving fine-tuning efficiency. 2) To mitigate the absence of a dedicated video reward model for human preferences, we repurpose established image reward models, e.g., HPSv2. To this end, we propose Segmental Video Reward, a mechanism to provide reward signals based on segmental sparse sampling, and Temporally Attenuated Reward, a method that mitigates temporal modeling degradation during fine-tuning. Extensive experiments, both qualitative and quantitative, validate the practicality and efficacy of using image reward models in InstructVideo, significantly enhancing the visual quality of generated videos without compromising generalization capabilities. Code and models will be made publicly available.
DragVideo: Interactive Drag-style Video Editing
Editing visual content on videos remains a formidable challenge with two main issues: 1) direct and easy user control to produce 2) natural editing results without unsightly distortion and artifacts after changing shape, expression and layout. Inspired by DragGAN, a recent image-based drag-style editing technique, we address above issues by proposing DragVideo, where a similar drag-style user interaction is adopted to edit video content while maintaining temporal consistency. Empowered by recent diffusion models as in DragDiffusion, DragVideo contains the novel Drag-on-Video U-Net (DoVe) editing method, which optimizes diffused video latents generated by video U-Net to achieve the desired control. Specifically, we use Sample-specific LoRA fine-tuning and Mutual Self-Attention control to ensure faithful reconstruction of video from the DoVe method. We also present a series of testing examples for drag-style video editing and conduct extensive experiments across a wide array of challenging editing tasks, such as motion editing, skeleton editing, etc, underscoring DragVideo's versatility and generality. Our codes including the DragVideo web user interface will be released.
Localizing Moments in Long Video Via Multimodal Guidance
The recent introduction of the large-scale long-form MAD dataset for language grounding in videos has enabled researchers to investigate the performance of current state-of-the-art methods in the long-form setup, with unexpected findings. In fact, current grounding methods alone fail at tackling this challenging task and setup due to their inability to process long video sequences. In this work, we propose an effective way to circumvent the long-form burden by introducing a new component to grounding pipelines: a Guidance model. The purpose of the Guidance model is to efficiently remove irrelevant video segments from the search space of grounding methods by coarsely aligning the sentence to chunks of the movies and then applying legacy grounding methods where high correlation is found. We term these video segments as non-describable moments. This two-stage approach reveals to be effective in boosting the performance of several different grounding baselines on the challenging MAD dataset, achieving new state-of-the-art performance.
Music2Video: Automatic Generation of Music Video with fusion of audio and text
Creation of images using generative adversarial networks has been widely adapted into multi-modal regime with the advent of multi-modal representation models pre-trained on large corpus. Various modalities sharing a common representation space could be utilized to guide the generative models to create images from text or even from audio source. Departing from the previous methods that solely rely on either text or audio, we exploit the expressiveness of both modality. Based on the fusion of text and audio, we create video whose content is consistent with the distinct modalities that are provided. A simple approach to automatically segment the video into variable length intervals and maintain time consistency in generated video is part of our method. Our proposed framework for generating music video shows promising results in application level where users can interactively feed in music source and text source to create artistic music videos. Our code is available at https://github.com/joeljang/music2video.
Cut-and-Paste: Subject-Driven Video Editing with Attention Control
This paper presents a novel framework termed Cut-and-Paste for real-word semantic video editing under the guidance of text prompt and additional reference image. While the text-driven video editing has demonstrated remarkable ability to generate highly diverse videos following given text prompts, the fine-grained semantic edits are hard to control by plain textual prompt only in terms of object details and edited region, and cumbersome long text descriptions are usually needed for the task. We therefore investigate subject-driven video editing for more precise control of both edited regions and background preservation, and fine-grained semantic generation. We achieve this goal by introducing an reference image as supplementary input to the text-driven video editing, which avoids racking your brain to come up with a cumbersome text prompt describing the detailed appearance of the object. To limit the editing area, we refer to a method of cross attention control in image editing and successfully extend it to video editing by fusing the attention map of adjacent frames, which strikes a balance between maintaining video background and spatio-temporal consistency. Compared with current methods, the whole process of our method is like ``cut" the source object to be edited and then ``paste" the target object provided by reference image. We demonstrate that our method performs favorably over prior arts for video editing under the guidance of text prompt and extra reference image, as measured by both quantitative and subjective evaluations.
Reference-based Restoration of Digitized Analog Videotapes
Analog magnetic tapes have been the main video data storage device for several decades. Videos stored on analog videotapes exhibit unique degradation patterns caused by tape aging and reader device malfunctioning that are different from those observed in film and digital video restoration tasks. In this work, we present a reference-based approach for the resToration of digitized Analog videotaPEs (TAPE). We leverage CLIP for zero-shot artifact detection to identify the cleanest frames of each video through textual prompts describing different artifacts. Then, we select the clean frames most similar to the input ones and employ them as references. We design a transformer-based Swin-UNet network that exploits both neighboring and reference frames via our Multi-Reference Spatial Feature Fusion (MRSFF) blocks. MRSFF blocks rely on cross-attention and attention pooling to take advantage of the most useful parts of each reference frame. To address the absence of ground truth in real-world videos, we create a synthetic dataset of videos exhibiting artifacts that closely resemble those commonly found in analog videotapes. Both quantitative and qualitative experiments show the effectiveness of our approach compared to other state-of-the-art methods. The code, the model, and the synthetic dataset are publicly available at https://github.com/miccunifi/TAPE.
Eye2Eye: A Simple Approach for Monocular-to-Stereo Video Synthesis
The rising popularity of immersive visual experiences has increased interest in stereoscopic 3D video generation. Despite significant advances in video synthesis, creating 3D videos remains challenging due to the relative scarcity of 3D video data. We propose a simple approach for transforming a text-to-video generator into a video-to-stereo generator. Given an input video, our framework automatically produces the video frames from a shifted viewpoint, enabling a compelling 3D effect. Prior and concurrent approaches for this task typically operate in multiple phases, first estimating video disparity or depth, then warping the video accordingly to produce a second view, and finally inpainting the disoccluded regions. This approach inherently fails when the scene involves specular surfaces or transparent objects. In such cases, single-layer disparity estimation is insufficient, resulting in artifacts and incorrect pixel shifts during warping. Our work bypasses these restrictions by directly synthesizing the new viewpoint, avoiding any intermediate steps. This is achieved by leveraging a pre-trained video model's priors on geometry, object materials, optics, and semantics, without relying on external geometry models or manually disentangling geometry from the synthesis process. We demonstrate the advantages of our approach in complex, real-world scenarios featuring diverse object materials and compositions. See videos on https://video-eye2eye.github.io
VGMShield: Mitigating Misuse of Video Generative Models
With the rapid advancement in video generation, people can conveniently utilize video generation models to create videos tailored to their specific desires. Nevertheless, there are also growing concerns about their potential misuse in creating and disseminating false information. In this work, we introduce VGMShield: a set of three straightforward but pioneering mitigations through the lifecycle of fake video generation. We start from fake video detection trying to understand whether there is uniqueness in generated videos and whether we can differentiate them from real videos; then, we investigate the tracing problem, which maps a fake video back to a model that generates it. Towards these, we propose to leverage pre-trained models that focus on {\it spatial-temporal dynamics} as the backbone to identify inconsistencies in videos. Through experiments on seven state-of-the-art open-source models, we demonstrate that current models still cannot perfectly handle spatial-temporal relationships, and thus, we can accomplish detection and tracing with nearly perfect accuracy. Furthermore, anticipating future generative model improvements, we propose a {\it prevention} method that adds invisible perturbations to images to make the generated videos look unreal. Together with fake video detection and tracing, our multi-faceted set of solutions can effectively mitigate misuse of video generative models.
Interpolating Video-LLMs: Toward Longer-sequence LMMs in a Training-free Manner
Advancements in Large Language Models (LLMs) inspire various strategies for integrating video modalities. A key approach is Video-LLMs, which incorporate an optimizable interface linking sophisticated video encoders to LLMs. However, due to computation and data limitations, these Video-LLMs are typically pre-trained to process only short videos, limiting their broader application for understanding longer video content. Additionally, fine-tuning Video-LLMs to handle longer videos is cost-prohibitive. Consequently, it becomes essential to explore the interpolation of Video-LLMs under a completely training-free setting. In this paper, we first identify the primary challenges in interpolating Video-LLMs: (1) the video encoder and modality alignment projector are fixed, preventing the integration of additional frames into Video-LLMs, and (2) the LLM backbone is limited in its content length capabilities, which complicates the processing of an increased number of video tokens. To address these challenges, we propose a specific INTerPolation method for Video-LLMs (INTP-Video-LLMs). We introduce an alternative video token rearrangement technique that circumvents limitations imposed by the fixed video encoder and alignment projector. Furthermore, we introduce a training-free LLM context window extension method to enable Video-LLMs to understand a correspondingly increased number of visual tokens.
VidStyleODE: Disentangled Video Editing via StyleGAN and NeuralODEs
We propose VidStyleODE, a spatiotemporally continuous disentangled Video representation based upon StyleGAN and Neural-ODEs. Effective traversal of the latent space learned by Generative Adversarial Networks (GANs) has been the basis for recent breakthroughs in image editing. However, the applicability of such advancements to the video domain has been hindered by the difficulty of representing and controlling videos in the latent space of GANs. In particular, videos are composed of content (i.e., appearance) and complex motion components that require a special mechanism to disentangle and control. To achieve this, VidStyleODE encodes the video content in a pre-trained StyleGAN W_+ space and benefits from a latent ODE component to summarize the spatiotemporal dynamics of the input video. Our novel continuous video generation process then combines the two to generate high-quality and temporally consistent videos with varying frame rates. We show that our proposed method enables a variety of applications on real videos: text-guided appearance manipulation, motion manipulation, image animation, and video interpolation and extrapolation. Project website: https://cyberiada.github.io/VidStyleODE
ReDirector: Creating Any-Length Video Retakes with Rotary Camera Encoding
We present ReDirector, a novel camera-controlled video retake generation method for dynamically captured variable-length videos. In particular, we rectify a common misuse of RoPE in previous works by aligning the spatiotemporal positions of the input video and the target retake. Moreover, we introduce Rotary Camera Encoding (RoCE), a camera-conditioned RoPE phase shift that captures and integrates multi-view relationships within and across the input and target videos. By integrating camera conditions into RoPE, our method generalizes to out-of-distribution camera trajectories and video lengths, yielding improved dynamic object localization and static background preservation. Extensive experiments further demonstrate significant improvements in camera controllability, geometric consistency, and video quality across various trajectories and lengths.
VideoFactory: Swap Attention in Spatiotemporal Diffusions for Text-to-Video Generation
We present VideoFactory, an innovative framework for generating high-quality open-domain videos. VideoFactory excels in producing high-definition (1376x768), widescreen (16:9) videos without watermarks, creating an engaging user experience. Generating videos guided by text instructions poses significant challenges, such as modeling the complex relationship between space and time, and the lack of large-scale text-video paired data. Previous approaches extend pretrained text-to-image generation models by adding temporal 1D convolution/attention modules for video generation. However, these approaches overlook the importance of jointly modeling space and time, inevitably leading to temporal distortions and misalignment between texts and videos. In this paper, we propose a novel approach that strengthens the interaction between spatial and temporal perceptions. In particular, we utilize a swapped cross-attention mechanism in 3D windows that alternates the "query" role between spatial and temporal blocks, enabling mutual reinforcement for each other. To fully unlock model capabilities for high-quality video generation, we curate a large-scale video dataset called HD-VG-130M. This dataset comprises 130 million text-video pairs from the open-domain, ensuring high-definition, widescreen and watermark-free characters. Objective metrics and user studies demonstrate the superiority of our approach in terms of per-frame quality, temporal correlation, and text-video alignment, with clear margins.
Restoration of Analog Videos Using Swin-UNet
In this paper, we present a system to restore analog videos of historical archives. These videos often contain severe visual degradation due to the deterioration of their tape supports that require costly and slow manual interventions to recover the original content. The proposed system uses a multi-frame approach and is able to deal with severe tape mistracking, which results in completely scrambled frames. Tests on real-world videos from a major historical video archive show the effectiveness of our demo system. The code and the pre-trained model are publicly available at https://github.com/miccunifi/analog-video-restoration.
Sketch3DVE: Sketch-based 3D-Aware Scene Video Editing
Recent video editing methods achieve attractive results in style transfer or appearance modification. However, editing the structural content of 3D scenes in videos remains challenging, particularly when dealing with significant viewpoint changes, such as large camera rotations or zooms. Key challenges include generating novel view content that remains consistent with the original video, preserving unedited regions, and translating sparse 2D inputs into realistic 3D video outputs. To address these issues, we propose Sketch3DVE, a sketch-based 3D-aware video editing method to enable detailed local manipulation of videos with significant viewpoint changes. To solve the challenge posed by sparse inputs, we employ image editing methods to generate edited results for the first frame, which are then propagated to the remaining frames of the video. We utilize sketching as an interaction tool for precise geometry control, while other mask-based image editing methods are also supported. To handle viewpoint changes, we perform a detailed analysis and manipulation of the 3D information in the video. Specifically, we utilize a dense stereo method to estimate a point cloud and the camera parameters of the input video. We then propose a point cloud editing approach that uses depth maps to represent the 3D geometry of newly edited components, aligning them effectively with the original 3D scene. To seamlessly merge the newly edited content with the original video while preserving the features of unedited regions, we introduce a 3D-aware mask propagation strategy and employ a video diffusion model to produce realistic edited videos. Extensive experiments demonstrate the superiority of Sketch3DVE in video editing. Homepage and code: http://http://geometrylearning.com/Sketch3DVE/
Consistent Video-to-Video Transfer Using Synthetic Dataset
We introduce a novel and efficient approach for text-based video-to-video editing that eliminates the need for resource-intensive per-video-per-model finetuning. At the core of our approach is a synthetic paired video dataset tailored for video-to-video transfer tasks. Inspired by Instruct Pix2Pix's image transfer via editing instruction, we adapt this paradigm to the video domain. Extending the Prompt-to-Prompt to videos, we efficiently generate paired samples, each with an input video and its edited counterpart. Alongside this, we introduce the Long Video Sampling Correction during sampling, ensuring consistent long videos across batches. Our method surpasses current methods like Tune-A-Video, heralding substantial progress in text-based video-to-video editing and suggesting exciting avenues for further exploration and deployment.
Motion-Aware Concept Alignment for Consistent Video Editing
We introduce MoCA-Video (Motion-Aware Concept Alignment in Video), a training-free framework bridging the gap between image-domain semantic mixing and video. Given a generated video and a user-provided reference image, MoCA-Video injects the semantic features of the reference image into a specific object within the video, while preserving the original motion and visual context. Our approach leverages a diagonal denoising schedule and class-agnostic segmentation to detect and track objects in the latent space and precisely control the spatial location of the blended objects. To ensure temporal coherence, we incorporate momentum-based semantic corrections and gamma residual noise stabilization for smooth frame transitions. We evaluate MoCA's performance using the standard SSIM, image-level LPIPS, temporal LPIPS, and introduce a novel metric CASS (Conceptual Alignment Shift Score) to evaluate the consistency and effectiveness of the visual shifts between the source prompt and the modified video frames. Using self-constructed dataset, MoCA-Video outperforms current baselines, achieving superior spatial consistency, coherent motion, and a significantly higher CASS score, despite having no training or fine-tuning. MoCA-Video demonstrates that structured manipulation in the diffusion noise trajectory allows for controllable, high-quality video synthesis.
MagicStick: Controllable Video Editing via Control Handle Transformations
Text-based video editing has recently attracted considerable interest in changing the style or replacing the objects with a similar structure. Beyond this, we demonstrate that properties such as shape, size, location, motion, etc., can also be edited in videos. Our key insight is that the keyframe transformations of the specific internal feature (e.g., edge maps of objects or human pose), can easily propagate to other frames to provide generation guidance. We thus propose MagicStick, a controllable video editing method that edits the video properties by utilizing the transformation on the extracted internal control signals. In detail, to keep the appearance, we inflate both the pretrained image diffusion model and ControlNet to the temporal dimension and train low-rank adaptions (LORA) layers to fit the specific scenes. Then, in editing, we perform an inversion and editing framework. Differently, finetuned ControlNet is introduced in both inversion and generation for attention guidance with the proposed attention remix between the spatial attention maps of inversion and editing. Yet succinct, our method is the first method to show the ability of video property editing from the pre-trained text-to-image model. We present experiments on numerous examples within our unified framework. We also compare with shape-aware text-based editing and handcrafted motion video generation, demonstrating our superior temporal consistency and editing capability than previous works. The code and models will be made publicly available.
Instruction-based Image Manipulation by Watching How Things Move
This paper introduces a novel dataset construction pipeline that samples pairs of frames from videos and uses multimodal large language models (MLLMs) to generate editing instructions for training instruction-based image manipulation models. Video frames inherently preserve the identity of subjects and scenes, ensuring consistent content preservation during editing. Additionally, video data captures diverse, natural dynamics-such as non-rigid subject motion and complex camera movements-that are difficult to model otherwise, making it an ideal source for scalable dataset construction. Using this approach, we create a new dataset to train InstructMove, a model capable of instruction-based complex manipulations that are difficult to achieve with synthetically generated datasets. Our model demonstrates state-of-the-art performance in tasks such as adjusting subject poses, rearranging elements, and altering camera perspectives.
CustomVideoX: 3D Reference Attention Driven Dynamic Adaptation for Zero-Shot Customized Video Diffusion Transformers
Customized generation has achieved significant progress in image synthesis, yet personalized video generation remains challenging due to temporal inconsistencies and quality degradation. In this paper, we introduce CustomVideoX, an innovative framework leveraging the video diffusion transformer for personalized video generation from a reference image. CustomVideoX capitalizes on pre-trained video networks by exclusively training the LoRA parameters to extract reference features, ensuring both efficiency and adaptability. To facilitate seamless interaction between the reference image and video content, we propose 3D Reference Attention, which enables direct and simultaneous engagement of reference image features with all video frames across spatial and temporal dimensions. To mitigate the excessive influence of reference image features and textual guidance on generated video content during inference, we implement the Time-Aware Reference Attention Bias (TAB) strategy, dynamically modulating reference bias over different time steps. Additionally, we introduce the Entity Region-Aware Enhancement (ERAE) module, aligning highly activated regions of key entity tokens with reference feature injection by adjusting attention bias. To thoroughly evaluate personalized video generation, we establish a new benchmark, VideoBench, comprising over 50 objects and 100 prompts for extensive assessment. Experimental results show that CustomVideoX significantly outperforms existing methods in terms of video consistency and quality.
CCEdit: Creative and Controllable Video Editing via Diffusion Models
In this work, we present CCEdit, a versatile framework designed to address the challenges of creative and controllable video editing. CCEdit accommodates a wide spectrum of user editing requirements and enables enhanced creative control through an innovative approach that decouples video structure and appearance. We leverage the foundational ControlNet architecture to preserve structural integrity, while seamlessly integrating adaptable temporal modules compatible with state-of-the-art personalization techniques for text-to-image generation, such as DreamBooth and LoRA.Furthermore, we introduce reference-conditioned video editing, empowering users to exercise precise creative control over video editing through the more manageable process of editing key frames. Our extensive experimental evaluations confirm the exceptional functionality and editing capabilities of the proposed CCEdit framework. Demo video is available at https://www.youtube.com/watch?v=UQw4jq-igN4.
Animate-A-Story: Storytelling with Retrieval-Augmented Video Generation
Generating videos for visual storytelling can be a tedious and complex process that typically requires either live-action filming or graphics animation rendering. To bypass these challenges, our key idea is to utilize the abundance of existing video clips and synthesize a coherent storytelling video by customizing their appearances. We achieve this by developing a framework comprised of two functional modules: (i) Motion Structure Retrieval, which provides video candidates with desired scene or motion context described by query texts, and (ii) Structure-Guided Text-to-Video Synthesis, which generates plot-aligned videos under the guidance of motion structure and text prompts. For the first module, we leverage an off-the-shelf video retrieval system and extract video depths as motion structure. For the second module, we propose a controllable video generation model that offers flexible controls over structure and characters. The videos are synthesized by following the structural guidance and appearance instruction. To ensure visual consistency across clips, we propose an effective concept personalization approach, which allows the specification of the desired character identities through text prompts. Extensive experiments demonstrate that our approach exhibits significant advantages over various existing baselines.
Track Anything: Segment Anything Meets Videos
Recently, the Segment Anything Model (SAM) gains lots of attention rapidly due to its impressive segmentation performance on images. Regarding its strong ability on image segmentation and high interactivity with different prompts, we found that it performs poorly on consistent segmentation in videos. Therefore, in this report, we propose Track Anything Model (TAM), which achieves high-performance interactive tracking and segmentation in videos. To be detailed, given a video sequence, only with very little human participation, i.e., several clicks, people can track anything they are interested in, and get satisfactory results in one-pass inference. Without additional training, such an interactive design performs impressively on video object tracking and segmentation. All resources are available on https://github.com/gaomingqi/Track-Anything. We hope this work can facilitate related research.
Make-Your-Video: Customized Video Generation Using Textual and Structural Guidance
Creating a vivid video from the event or scenario in our imagination is a truly fascinating experience. Recent advancements in text-to-video synthesis have unveiled the potential to achieve this with prompts only. While text is convenient in conveying the overall scene context, it may be insufficient to control precisely. In this paper, we explore customized video generation by utilizing text as context description and motion structure (e.g. frame-wise depth) as concrete guidance. Our method, dubbed Make-Your-Video, involves joint-conditional video generation using a Latent Diffusion Model that is pre-trained for still image synthesis and then promoted for video generation with the introduction of temporal modules. This two-stage learning scheme not only reduces the computing resources required, but also improves the performance by transferring the rich concepts available in image datasets solely into video generation. Moreover, we use a simple yet effective causal attention mask strategy to enable longer video synthesis, which mitigates the potential quality degradation effectively. Experimental results show the superiority of our method over existing baselines, particularly in terms of temporal coherence and fidelity to users' guidance. In addition, our model enables several intriguing applications that demonstrate potential for practical usage.
BadVideo: Stealthy Backdoor Attack against Text-to-Video Generation
Text-to-video (T2V) generative models have rapidly advanced and found widespread applications across fields like entertainment, education, and marketing. However, the adversarial vulnerabilities of these models remain rarely explored. We observe that in T2V generation tasks, the generated videos often contain substantial redundant information not explicitly specified in the text prompts, such as environmental elements, secondary objects, and additional details, providing opportunities for malicious attackers to embed hidden harmful content. Exploiting this inherent redundancy, we introduce BadVideo, the first backdoor attack framework tailored for T2V generation. Our attack focuses on designing target adversarial outputs through two key strategies: (1) Spatio-Temporal Composition, which combines different spatiotemporal features to encode malicious information; (2) Dynamic Element Transformation, which introduces transformations in redundant elements over time to convey malicious information. Based on these strategies, the attacker's malicious target seamlessly integrates with the user's textual instructions, providing high stealthiness. Moreover, by exploiting the temporal dimension of videos, our attack successfully evades traditional content moderation systems that primarily analyze spatial information within individual frames. Extensive experiments demonstrate that BadVideo achieves high attack success rates while preserving original semantics and maintaining excellent performance on clean inputs. Overall, our work reveals the adversarial vulnerability of T2V models, calling attention to potential risks and misuse. Our project page is at https://wrt2000.github.io/BadVideo2025/.
Reangle-A-Video: 4D Video Generation as Video-to-Video Translation
We introduce Reangle-A-Video, a unified framework for generating synchronized multi-view videos from a single input video. Unlike mainstream approaches that train multi-view video diffusion models on large-scale 4D datasets, our method reframes the multi-view video generation task as video-to-videos translation, leveraging publicly available image and video diffusion priors. In essence, Reangle-A-Video operates in two stages. (1) Multi-View Motion Learning: An image-to-video diffusion transformer is synchronously fine-tuned in a self-supervised manner to distill view-invariant motion from a set of warped videos. (2) Multi-View Consistent Image-to-Images Translation: The first frame of the input video is warped and inpainted into various camera perspectives under an inference-time cross-view consistency guidance using DUSt3R, generating multi-view consistent starting images. Extensive experiments on static view transport and dynamic camera control show that Reangle-A-Video surpasses existing methods, establishing a new solution for multi-view video generation. We will publicly release our code and data. Project page: https://hyeonho99.github.io/reangle-a-video/
TrackGo: A Flexible and Efficient Method for Controllable Video Generation
Recent years have seen substantial progress in diffusion-based controllable video generation. However, achieving precise control in complex scenarios, including fine-grained object parts, sophisticated motion trajectories, and coherent background movement, remains a challenge. In this paper, we introduce TrackGo, a novel approach that leverages free-form masks and arrows for conditional video generation. This method offers users with a flexible and precise mechanism for manipulating video content. We also propose the TrackAdapter for control implementation, an efficient and lightweight adapter designed to be seamlessly integrated into the temporal self-attention layers of a pretrained video generation model. This design leverages our observation that the attention map of these layers can accurately activate regions corresponding to motion in videos. Our experimental results demonstrate that our new approach, enhanced by the TrackAdapter, achieves state-of-the-art performance on key metrics such as FVD, FID, and ObjMC scores. The project page of TrackGo can be found at: https://zhtjtcz.github.io/TrackGo-Page/
ProEdit: Inversion-based Editing From Prompts Done Right
Inversion-based visual editing provides an effective and training-free way to edit an image or a video based on user instructions. Existing methods typically inject source image information during the sampling process to maintain editing consistency. However, this sampling strategy overly relies on source information, which negatively affects the edits in the target image (e.g., failing to change the subject's atributes like pose, number, or color as instructed). In this work, we propose ProEdit to address this issue both in the attention and the latent aspects. In the attention aspect, we introduce KV-mix, which mixes KV features of the source and the target in the edited region, mitigating the influence of the source image on the editing region while maintaining background consistency. In the latent aspect, we propose Latents-Shift, which perturbs the edited region of the source latent, eliminating the influence of the inverted latent on the sampling. Extensive experiments on several image and video editing benchmarks demonstrate that our method achieves SOTA performance. In addition, our design is plug-and-play, which can be seamlessly integrated into existing inversion and editing methods, such as RF-Solver, FireFlow and UniEdit.
Combating Online Misinformation Videos: Characterization, Detection, and Future Directions
With information consumption via online video streaming becoming increasingly popular, misinformation video poses a new threat to the health of the online information ecosystem. Though previous studies have made much progress in detecting misinformation in text and image formats, video-based misinformation brings new and unique challenges to automatic detection systems: 1) high information heterogeneity brought by various modalities, 2) blurred distinction between misleading video manipulation and ubiquitous artistic video editing, and 3) new patterns of misinformation propagation due to the dominant role of recommendation systems on online video platforms. To facilitate research on this challenging task, we conduct this survey to present advances in misinformation video detection research. We first analyze and characterize the misinformation video from three levels including signals, semantics, and intents. Based on the characterization, we systematically review existing works for detection from features of various modalities to techniques for clue integration. We also introduce existing resources including representative datasets and widely used tools. Besides summarizing existing studies, we discuss related areas and outline open issues and future directions to encourage and guide more research on misinformation video detection. Our corresponding public repository is available at https://github.com/ICTMCG/Awesome-Misinfo-Video-Detection.
Magic Fixup: Streamlining Photo Editing by Watching Dynamic Videos
We propose a generative model that, given a coarsely edited image, synthesizes a photorealistic output that follows the prescribed layout. Our method transfers fine details from the original image and preserves the identity of its parts. Yet, it adapts it to the lighting and context defined by the new layout. Our key insight is that videos are a powerful source of supervision for this task: objects and camera motions provide many observations of how the world changes with viewpoint, lighting, and physical interactions. We construct an image dataset in which each sample is a pair of source and target frames extracted from the same video at randomly chosen time intervals. We warp the source frame toward the target using two motion models that mimic the expected test-time user edits. We supervise our model to translate the warped image into the ground truth, starting from a pretrained diffusion model. Our model design explicitly enables fine detail transfer from the source frame to the generated image, while closely following the user-specified layout. We show that by using simple segmentations and coarse 2D manipulations, we can synthesize a photorealistic edit faithful to the user's input while addressing second-order effects like harmonizing the lighting and physical interactions between edited objects.
RelayFormer: A Unified Local-Global Attention Framework for Scalable Image and Video Manipulation Localization
Visual manipulation localization (VML) aims to identify tampered regions in images and videos, a task that has become increasingly challenging with the rise of advanced editing tools. Existing methods face two main issues: resolution diversity, where resizing or padding distorts forensic traces and reduces efficiency, and the modality gap, as images and videos often require separate models. To address these challenges, we propose RelayFormer, a unified framework that adapts to varying resolutions and modalities. RelayFormer partitions inputs into fixed-size sub-images and introduces Global-Local Relay (GLR) tokens, which propagate structured context through a global-local relay attention (GLRA) mechanism. This enables efficient exchange of global cues, such as semantic or temporal consistency, while preserving fine-grained manipulation artifacts. Unlike prior methods that rely on uniform resizing or sparse attention, RelayFormer naturally scales to arbitrary resolutions and video sequences without excessive overhead. Experiments across diverse benchmarks demonstrate that RelayFormer achieves state-of-the-art performance with notable efficiency, combining resolution adaptivity without interpolation or excessive padding, unified modeling for both images and videos, and a strong balance between accuracy and computational cost. Code is available at: https://github.com/WenOOI/RelayFormer.
SketchVideo: Sketch-based Video Generation and Editing
Video generation and editing conditioned on text prompts or images have undergone significant advancements. However, challenges remain in accurately controlling global layout and geometry details solely by texts, and supporting motion control and local modification through images. In this paper, we aim to achieve sketch-based spatial and motion control for video generation and support fine-grained editing of real or synthetic videos. Based on the DiT video generation model, we propose a memory-efficient control structure with sketch control blocks that predict residual features of skipped DiT blocks. Sketches are drawn on one or two keyframes (at arbitrary time points) for easy interaction. To propagate such temporally sparse sketch conditions across all frames, we propose an inter-frame attention mechanism to analyze the relationship between the keyframes and each video frame. For sketch-based video editing, we design an additional video insertion module that maintains consistency between the newly edited content and the original video's spatial feature and dynamic motion. During inference, we use latent fusion for the accurate preservation of unedited regions. Extensive experiments demonstrate that our SketchVideo achieves superior performance in controllable video generation and editing.
Mind the Time: Temporally-Controlled Multi-Event Video Generation
Real-world videos consist of sequences of events. Generating such sequences with precise temporal control is infeasible with existing video generators that rely on a single paragraph of text as input. When tasked with generating multiple events described using a single prompt, such methods often ignore some of the events or fail to arrange them in the correct order. To address this limitation, we present MinT, a multi-event video generator with temporal control. Our key insight is to bind each event to a specific period in the generated video, which allows the model to focus on one event at a time. To enable time-aware interactions between event captions and video tokens, we design a time-based positional encoding method, dubbed ReRoPE. This encoding helps to guide the cross-attention operation. By fine-tuning a pre-trained video diffusion transformer on temporally grounded data, our approach produces coherent videos with smoothly connected events. For the first time in the literature, our model offers control over the timing of events in generated videos. Extensive experiments demonstrate that MinT outperforms existing open-source models by a large margin.
SALOVA: Segment-Augmented Long Video Assistant for Targeted Retrieval and Routing in Long-Form Video Analysis
Despite advances in Large Multi-modal Models, applying them to long and untrimmed video content remains challenging due to limitations in context length and substantial memory overhead. These constraints often lead to significant information loss and reduced relevance in the model responses. With the exponential growth of video data across web platforms, understanding long-form video is crucial for advancing generalized intelligence. In this paper, we introduce SALOVA: Segment-Augmented LOng Video Assistant, a novel video-LLM framework designed to enhance the comprehension of lengthy video content through targeted retrieval process. We address two main challenges to achieve it: (i) We present the SceneWalk dataset, a high-quality collection of 87.8K long videos, each densely captioned at the segment level to enable models to capture scene continuity and maintain rich descriptive context. (ii) We develop robust architectural designs integrating dynamic routing mechanism and spatio-temporal projector to efficiently retrieve and process relevant video segments based on user queries. Our framework mitigates the limitations of current video-LMMs by allowing for precise identification and retrieval of relevant video segments in response to queries, thereby improving the contextual relevance of the generated responses. Through extensive experiments, SALOVA demonstrates enhanced capability in processing complex long-form videos, showing significant capability to maintain contextual integrity across extended sequences.
MotionBridge: Dynamic Video Inbetweening with Flexible Controls
By generating plausible and smooth transitions between two image frames, video inbetweening is an essential tool for video editing and long video synthesis. Traditional works lack the capability to generate complex large motions. While recent video generation techniques are powerful in creating high-quality results, they often lack fine control over the details of intermediate frames, which can lead to results that do not align with the creative mind. We introduce MotionBridge, a unified video inbetweening framework that allows flexible controls, including trajectory strokes, keyframes, masks, guide pixels, and text. However, learning such multi-modal controls in a unified framework is a challenging task. We thus design two generators to extract the control signal faithfully and encode feature through dual-branch embedders to resolve ambiguities. We further introduce a curriculum training strategy to smoothly learn various controls. Extensive qualitative and quantitative experiments have demonstrated that such multi-modal controls enable a more dynamic, customizable, and contextually accurate visual narrative.
VideoRepair: Improving Text-to-Video Generation via Misalignment Evaluation and Localized Refinement
Recent text-to-video (T2V) diffusion models have demonstrated impressive generation capabilities across various domains. However, these models often generate videos that have misalignments with text prompts, especially when the prompts describe complex scenes with multiple objects and attributes. To address this, we introduce VideoRepair, a novel model-agnostic, training-free video refinement framework that automatically identifies fine-grained text-video misalignments and generates explicit spatial and textual feedback, enabling a T2V diffusion model to perform targeted, localized refinements. VideoRepair consists of four stages: In (1) video evaluation, we detect misalignments by generating fine-grained evaluation questions and answering those questions with MLLM. In (2) refinement planning, we identify accurately generated objects and then create localized prompts to refine other areas in the video. Next, in (3) region decomposition, we segment the correctly generated area using a combined grounding module. We regenerate the video by adjusting the misaligned regions while preserving the correct regions in (4) localized refinement. On two popular video generation benchmarks (EvalCrafter and T2V-CompBench), VideoRepair substantially outperforms recent baselines across various text-video alignment metrics. We provide a comprehensive analysis of VideoRepair components and qualitative examples.
I2VControl: Disentangled and Unified Video Motion Synthesis Control
Video synthesis techniques are undergoing rapid progress, with controllability being a significant aspect of practical usability for end-users. Although text condition is an effective way to guide video synthesis, capturing the correct joint distribution between text descriptions and video motion remains a substantial challenge. In this paper, we present a disentangled and unified framework, namely I2VControl, that unifies multiple motion control tasks in image-to-video synthesis. Our approach partitions the video into individual motion units and represents each unit with disentangled control signals, which allows for various control types to be flexibly combined within our single system. Furthermore, our methodology seamlessly integrates as a plug-in for pre-trained models and remains agnostic to specific model architectures. We conduct extensive experiments, achieving excellent performance on various control tasks, and our method further facilitates user-driven creative combinations, enhancing innovation and creativity. The project page is: https://wanquanf.github.io/I2VControl .
VideoAnydoor: High-fidelity Video Object Insertion with Precise Motion Control
Despite significant advancements in video generation, inserting a given object into videos remains a challenging task. The difficulty lies in preserving the appearance details of the reference object and accurately modeling coherent motions at the same time. In this paper, we propose VideoAnydoor, a zero-shot video object insertion framework with high-fidelity detail preservation and precise motion control. Starting from a text-to-video model, we utilize an ID extractor to inject the global identity and leverage a box sequence to control the overall motion. To preserve the detailed appearance and meanwhile support fine-grained motion control, we design a pixel warper. It takes the reference image with arbitrary key-points and the corresponding key-point trajectories as inputs. It warps the pixel details according to the trajectories and fuses the warped features with the diffusion U-Net, thus improving detail preservation and supporting users in manipulating the motion trajectories. In addition, we propose a training strategy involving both videos and static images with a reweight reconstruction loss to enhance insertion quality. VideoAnydoor demonstrates significant superiority over existing methods and naturally supports various downstream applications (e.g., talking head generation, video virtual try-on, multi-region editing) without task-specific fine-tuning.
Unhackable Temporal Rewarding for Scalable Video MLLMs
In the pursuit of superior video-processing MLLMs, we have encountered a perplexing paradox: the "anti-scaling law", where more data and larger models lead to worse performance. This study unmasks the culprit: "temporal hacking", a phenomenon where models shortcut by fixating on select frames, missing the full video narrative. In this work, we systematically establish a comprehensive theory of temporal hacking, defining it from a reinforcement learning perspective, introducing the Temporal Perplexity (TPL) score to assess this misalignment, and proposing the Unhackable Temporal Rewarding (UTR) framework to mitigate the temporal hacking. Both theoretically and empirically, TPL proves to be a reliable indicator of temporal modeling quality, correlating strongly with frame activation patterns. Extensive experiments reveal that UTR not only counters temporal hacking but significantly elevates video comprehension capabilities. This work not only advances video-AI systems but also illuminates the critical importance of aligning proxy rewards with true objectives in MLLM development.
Slicedit: Zero-Shot Video Editing With Text-to-Image Diffusion Models Using Spatio-Temporal Slices
Text-to-image (T2I) diffusion models achieve state-of-the-art results in image synthesis and editing. However, leveraging such pretrained models for video editing is considered a major challenge. Many existing works attempt to enforce temporal consistency in the edited video through explicit correspondence mechanisms, either in pixel space or between deep features. These methods, however, struggle with strong nonrigid motion. In this paper, we introduce a fundamentally different approach, which is based on the observation that spatiotemporal slices of natural videos exhibit similar characteristics to natural images. Thus, the same T2I diffusion model that is normally used only as a prior on video frames, can also serve as a strong prior for enhancing temporal consistency by applying it on spatiotemporal slices. Based on this observation, we present Slicedit, a method for text-based video editing that utilizes a pretrained T2I diffusion model to process both spatial and spatiotemporal slices. Our method generates videos that retain the structure and motion of the original video while adhering to the target text. Through extensive experiments, we demonstrate Slicedit's ability to edit a wide range of real-world videos, confirming its clear advantages compared to existing competing methods. Webpage: https://matankleiner.github.io/slicedit/
Señorita-2M: A High-Quality Instruction-based Dataset for General Video Editing by Video Specialists
Recent advancements in video generation have spurred the development of video editing techniques, which can be divided into inversion-based and end-to-end methods. However, current video editing methods still suffer from several challenges. Inversion-based methods, though training-free and flexible, are time-consuming during inference, struggle with fine-grained editing instructions, and produce artifacts and jitter. On the other hand, end-to-end methods, which rely on edited video pairs for training, offer faster inference speeds but often produce poor editing results due to a lack of high-quality training video pairs. In this paper, to close the gap in end-to-end methods, we introduce Se\~norita-2M, a high-quality video editing dataset. Se\~norita-2M consists of approximately 2 millions of video editing pairs. It is built by crafting four high-quality, specialized video editing models, each crafted and trained by our team to achieve state-of-the-art editing results. We also propose a filtering pipeline to eliminate poorly edited video pairs. Furthermore, we explore common video editing architectures to identify the most effective structure based on current pre-trained generative model. Extensive experiments show that our dataset can help to yield remarkably high-quality video editing results. More details are available at https://senorita.github.io.
VideoComposer: Compositional Video Synthesis with Motion Controllability
The pursuit of controllability as a higher standard of visual content creation has yielded remarkable progress in customizable image synthesis. However, achieving controllable video synthesis remains challenging due to the large variation of temporal dynamics and the requirement of cross-frame temporal consistency. Based on the paradigm of compositional generation, this work presents VideoComposer that allows users to flexibly compose a video with textual conditions, spatial conditions, and more importantly temporal conditions. Specifically, considering the characteristic of video data, we introduce the motion vector from compressed videos as an explicit control signal to provide guidance regarding temporal dynamics. In addition, we develop a Spatio-Temporal Condition encoder (STC-encoder) that serves as a unified interface to effectively incorporate the spatial and temporal relations of sequential inputs, with which the model could make better use of temporal conditions and hence achieve higher inter-frame consistency. Extensive experimental results suggest that VideoComposer is able to control the spatial and temporal patterns simultaneously within a synthesized video in various forms, such as text description, sketch sequence, reference video, or even simply hand-crafted motions. The code and models will be publicly available at https://videocomposer.github.io.
Deepfake Video Detection Using Convolutional Vision Transformer
The rapid advancement of deep learning models that can generate and synthesis hyper-realistic videos known as Deepfakes and their ease of access to the general public have raised concern from all concerned bodies to their possible malicious intent use. Deep learning techniques can now generate faces, swap faces between two subjects in a video, alter facial expressions, change gender, and alter facial features, to list a few. These powerful video manipulation methods have potential use in many fields. However, they also pose a looming threat to everyone if used for harmful purposes such as identity theft, phishing, and scam. In this work, we propose a Convolutional Vision Transformer for the detection of Deepfakes. The Convolutional Vision Transformer has two components: Convolutional Neural Network (CNN) and Vision Transformer (ViT). The CNN extracts learnable features while the ViT takes in the learned features as input and categorizes them using an attention mechanism. We trained our model on the DeepFake Detection Challenge Dataset (DFDC) and have achieved 91.5 percent accuracy, an AUC value of 0.91, and a loss value of 0.32. Our contribution is that we have added a CNN module to the ViT architecture and have achieved a competitive result on the DFDC dataset.
Video Editing via Factorized Diffusion Distillation
We introduce Emu Video Edit (EVE), a model that establishes a new state-of-the art in video editing without relying on any supervised video editing data. To develop EVE we separately train an image editing adapter and a video generation adapter, and attach both to the same text-to-image model. Then, to align the adapters towards video editing we introduce a new unsupervised distillation procedure, Factorized Diffusion Distillation. This procedure distills knowledge from one or more teachers simultaneously, without any supervised data. We utilize this procedure to teach EVE to edit videos by jointly distilling knowledge to (i) precisely edit each individual frame from the image editing adapter, and (ii) ensure temporal consistency among the edited frames using the video generation adapter. Finally, to demonstrate the potential of our approach in unlocking other capabilities, we align additional combinations of adapters
Re-Attentional Controllable Video Diffusion Editing
Editing videos with textual guidance has garnered popularity due to its streamlined process which mandates users to solely edit the text prompt corresponding to the source video. Recent studies have explored and exploited large-scale text-to-image diffusion models for text-guided video editing, resulting in remarkable video editing capabilities. However, they may still suffer from some limitations such as mislocated objects, incorrect number of objects. Therefore, the controllability of video editing remains a formidable challenge. In this paper, we aim to challenge the above limitations by proposing a Re-Attentional Controllable Video Diffusion Editing (ReAtCo) method. Specially, to align the spatial placement of the target objects with the edited text prompt in a training-free manner, we propose a Re-Attentional Diffusion (RAD) to refocus the cross-attention activation responses between the edited text prompt and the target video during the denoising stage, resulting in a spatially location-aligned and semantically high-fidelity manipulated video. In particular, to faithfully preserve the invariant region content with less border artifacts, we propose an Invariant Region-guided Joint Sampling (IRJS) strategy to mitigate the intrinsic sampling errors w.r.t the invariant regions at each denoising timestep and constrain the generated content to be harmonized with the invariant region content. Experimental results verify that ReAtCo consistently improves the controllability of video diffusion editing and achieves superior video editing performance.
Beyond Artificial Misalignment: Detecting and Grounding Semantic-Coordinated Multimodal Manipulations
The detection and grounding of manipulated content in multimodal data has emerged as a critical challenge in media forensics. While existing benchmarks demonstrate technical progress, they suffer from misalignment artifacts that poorly reflect real-world manipulation patterns: practical attacks typically maintain semantic consistency across modalities, whereas current datasets artificially disrupt cross-modal alignment, creating easily detectable anomalies. To bridge this gap, we pioneer the detection of semantically-coordinated manipulations where visual edits are systematically paired with semantically consistent textual descriptions. Our approach begins with constructing the first Semantic-Aligned Multimodal Manipulation (SAMM) dataset, generated through a two-stage pipeline: 1) applying state-of-the-art image manipulations, followed by 2) generation of contextually-plausible textual narratives that reinforce the visual deception. Building on this foundation, we propose a Retrieval-Augmented Manipulation Detection and Grounding (RamDG) framework. RamDG commences by harnessing external knowledge repositories to retrieve contextual evidence, which serves as the auxiliary texts and encoded together with the inputs through our image forgery grounding and deep manipulation detection modules to trace all manipulations. Extensive experiments demonstrate our framework significantly outperforms existing methods, achieving 2.06\% higher detection accuracy on SAMM compared to state-of-the-art approaches. The dataset and code are publicly available at https://github.com/shen8424/SAMM-RamDG-CAP.
StableV2V: Stablizing Shape Consistency in Video-to-Video Editing
Recent advancements of generative AI have significantly promoted content creation and editing, where prevailing studies further extend this exciting progress to video editing. In doing so, these studies mainly transfer the inherent motion patterns from the source videos to the edited ones, where results with inferior consistency to user prompts are often observed, due to the lack of particular alignments between the delivered motions and edited contents. To address this limitation, we present a shape-consistent video editing method, namely StableV2V, in this paper. Our method decomposes the entire editing pipeline into several sequential procedures, where it edits the first video frame, then establishes an alignment between the delivered motions and user prompts, and eventually propagates the edited contents to all other frames based on such alignment. Furthermore, we curate a testing benchmark, namely DAVIS-Edit, for a comprehensive evaluation of video editing, considering various types of prompts and difficulties. Experimental results and analyses illustrate the outperforming performance, visual consistency, and inference efficiency of our method compared to existing state-of-the-art studies.
Dynamic texture analysis for detecting fake faces in video sequences
The creation of manipulated multimedia content involving human characters has reached in the last years unprecedented realism, calling for automated techniques to expose synthetically generated faces in images and videos. This work explores the analysis of spatio-temporal texture dynamics of the video signal, with the goal of characterizing and distinguishing real and fake sequences. We propose to build a binary decision on the joint analysis of multiple temporal segments and, in contrast to previous approaches, to exploit the textural dynamics of both the spatial and temporal dimensions. This is achieved through the use of Local Derivative Patterns on Three Orthogonal Planes (LDP-TOP), a compact feature representation known to be an important asset for the detection of face spoofing attacks. Experimental analyses on state-of-the-art datasets of manipulated videos show the discriminative power of such descriptors in separating real and fake sequences, and also identifying the creation method used. Linear Support Vector Machines (SVMs) are used which, despite the lower complexity, yield comparable performance to previously proposed deep models for fake content detection.
Beyond Simple Edits: Composed Video Retrieval with Dense Modifications
Composed video retrieval is a challenging task that strives to retrieve a target video based on a query video and a textual description detailing specific modifications. Standard retrieval frameworks typically struggle to handle the complexity of fine-grained compositional queries and variations in temporal understanding limiting their retrieval ability in the fine-grained setting. To address this issue, we introduce a novel dataset that captures both fine-grained and composed actions across diverse video segments, enabling more detailed compositional changes in retrieved video content. The proposed dataset, named Dense-WebVid-CoVR, consists of 1.6 million samples with dense modification text that is around seven times more than its existing counterpart. We further develop a new model that integrates visual and textual information through Cross-Attention (CA) fusion using grounded text encoder, enabling precise alignment between dense query modifications and target videos. The proposed model achieves state-of-the-art results surpassing existing methods on all metrics. Notably, it achieves 71.3\% Recall@1 in visual+text setting and outperforms the state-of-the-art by 3.4\%, highlighting its efficacy in terms of leveraging detailed video descriptions and dense modification texts. Our proposed dataset, code, and model are available at :https://github.com/OmkarThawakar/BSE-CoVR
MotionV2V: Editing Motion in a Video
While generative video models have achieved remarkable fidelity and consistency, applying these capabilities to video editing remains a complex challenge. Recent research has explored motion controllability as a means to enhance text-to-video generation or image animation; however, we identify precise motion control as a promising yet under-explored paradigm for editing existing videos. In this work, we propose modifying video motion by directly editing sparse trajectories extracted from the input. We term the deviation between input and output trajectories a "motion edit" and demonstrate that this representation, when coupled with a generative backbone, enables powerful video editing capabilities. To achieve this, we introduce a pipeline for generating "motion counterfactuals", video pairs that share identical content but distinct motion, and we fine-tune a motion-conditioned video diffusion architecture on this dataset. Our approach allows for edits that start at any timestamp and propagate naturally. In a four-way head-to-head user study, our model achieves over 65 percent preference against prior work. Please see our project page: https://ryanndagreat.github.io/MotionV2V
VMC: Video Motion Customization using Temporal Attention Adaption for Text-to-Video Diffusion Models
Text-to-video diffusion models have advanced video generation significantly. However, customizing these models to generate videos with tailored motions presents a substantial challenge. In specific, they encounter hurdles in (a) accurately reproducing motion from a target video, and (b) creating diverse visual variations. For example, straightforward extensions of static image customization methods to video often lead to intricate entanglements of appearance and motion data. To tackle this, here we present the Video Motion Customization (VMC) framework, a novel one-shot tuning approach crafted to adapt temporal attention layers within video diffusion models. Our approach introduces a novel motion distillation objective using residual vectors between consecutive frames as a motion reference. The diffusion process then preserves low-frequency motion trajectories while mitigating high-frequency motion-unrelated noise in image space. We validate our method against state-of-the-art video generative models across diverse real-world motions and contexts. Our codes, data and the project demo can be found at https://video-motion-customization.github.io
VideoClick: Video Object Segmentation with a Single Click
Annotating videos with object segmentation masks typically involves a two stage procedure of drawing polygons per object instance for all the frames and then linking them through time. While simple, this is a very tedious, time consuming and expensive process, making the creation of accurate annotations at scale only possible for well-funded labs. What if we were able to segment an object in the full video with only a single click? This will enable video segmentation at scale with a very low budget opening the door to many applications. Towards this goal, in this paper we propose a bottom up approach where given a single click for each object in a video, we obtain the segmentation masks of these objects in the full video. In particular, we construct a correlation volume that assigns each pixel in a target frame to either one of the objects in the reference frame or the background. We then refine this correlation volume via a recurrent attention module and decode the final segmentation. To evaluate the performance, we label the popular and challenging Cityscapes dataset with video object segmentations. Results on this new CityscapesVideo dataset show that our approach outperforms all the baselines in this challenging setting.
Media Forensics and DeepFakes: an overview
With the rapid progress of recent years, techniques that generate and manipulate multimedia content can now guarantee a very advanced level of realism. The boundary between real and synthetic media has become very thin. On the one hand, this opens the door to a series of exciting applications in different fields such as creative arts, advertising, film production, video games. On the other hand, it poses enormous security threats. Software packages freely available on the web allow any individual, without special skills, to create very realistic fake images and videos. So-called deepfakes can be used to manipulate public opinion during elections, commit fraud, discredit or blackmail people. Potential abuses are limited only by human imagination. Therefore, there is an urgent need for automated tools capable of detecting false multimedia content and avoiding the spread of dangerous false information. This review paper aims to present an analysis of the methods for visual media integrity verification, that is, the detection of manipulated images and videos. Special emphasis will be placed on the emerging phenomenon of deepfakes and, from the point of view of the forensic analyst, on modern data-driven forensic methods. The analysis will help to highlight the limits of current forensic tools, the most relevant issues, the upcoming challenges, and suggest future directions for research.
Temporally Consistent Object Editing in Videos using Extended Attention
Image generation and editing have seen a great deal of advancements with the rise of large-scale diffusion models that allow user control of different modalities such as text, mask, depth maps, etc. However, controlled editing of videos still lags behind. Prior work in this area has focused on using 2D diffusion models to globally change the style of an existing video. On the other hand, in many practical applications, editing localized parts of the video is critical. In this work, we propose a method to edit videos using a pre-trained inpainting image diffusion model. We systematically redesign the forward path of the model by replacing the self-attention modules with an extended version of attention modules that creates frame-level dependencies. In this way, we ensure that the edited information will be consistent across all the video frames no matter what the shape and position of the masked area is. We qualitatively compare our results with state-of-the-art in terms of accuracy on several video editing tasks like object retargeting, object replacement, and object removal tasks. Simulations demonstrate the superior performance of the proposed strategy.
DreamMotion: Space-Time Self-Similarity Score Distillation for Zero-Shot Video Editing
Text-driven diffusion-based video editing presents a unique challenge not encountered in image editing literature: establishing real-world motion. Unlike existing video editing approaches, here we focus on score distillation sampling to circumvent the standard reverse diffusion process and initiate optimization from videos that already exhibit natural motion. Our analysis reveals that while video score distillation can effectively introduce new content indicated by target text, it can also cause significant structure and motion deviation. To counteract this, we propose to match space-time self-similarities of the original video and the edited video during the score distillation. Thanks to the use of score distillation, our approach is model-agnostic, which can be applied for both cascaded and non-cascaded video diffusion frameworks. Through extensive comparisons with leading methods, our approach demonstrates its superiority in altering appearances while accurately preserving the original structure and motion.
CamCloneMaster: Enabling Reference-based Camera Control for Video Generation
Camera control is crucial for generating expressive and cinematic videos. Existing methods rely on explicit sequences of camera parameters as control conditions, which can be cumbersome for users to construct, particularly for intricate camera movements. To provide a more intuitive camera control method, we propose CamCloneMaster, a framework that enables users to replicate camera movements from reference videos without requiring camera parameters or test-time fine-tuning. CamCloneMaster seamlessly supports reference-based camera control for both Image-to-Video and Video-to-Video tasks within a unified framework. Furthermore, we present the Camera Clone Dataset, a large-scale synthetic dataset designed for camera clone learning, encompassing diverse scenes, subjects, and camera movements. Extensive experiments and user studies demonstrate that CamCloneMaster outperforms existing methods in terms of both camera controllability and visual quality.
DropletVideo: A Dataset and Approach to Explore Integral Spatio-Temporal Consistent Video Generation
Spatio-temporal consistency is a critical research topic in video generation. A qualified generated video segment must ensure plot plausibility and coherence while maintaining visual consistency of objects and scenes across varying viewpoints. Prior research, especially in open-source projects, primarily focuses on either temporal or spatial consistency, or their basic combination, such as appending a description of a camera movement after a prompt without constraining the outcomes of this movement. However, camera movement may introduce new objects to the scene or eliminate existing ones, thereby overlaying and affecting the preceding narrative. Especially in videos with numerous camera movements, the interplay between multiple plots becomes increasingly complex. This paper introduces and examines integral spatio-temporal consistency, considering the synergy between plot progression and camera techniques, and the long-term impact of prior content on subsequent generation. Our research encompasses dataset construction through to the development of the model. Initially, we constructed a DropletVideo-10M dataset, which comprises 10 million videos featuring dynamic camera motion and object actions. Each video is annotated with an average caption of 206 words, detailing various camera movements and plot developments. Following this, we developed and trained the DropletVideo model, which excels in preserving spatio-temporal coherence during video generation. The DropletVideo dataset and model are accessible at https://dropletx.github.io.
MTVG : Multi-text Video Generation with Text-to-Video Models
Recently, video generation has attracted massive attention and yielded noticeable outcomes. Concerning the characteristics of video, multi-text conditioning incorporating sequential events is necessary for next-step video generation. In this work, we propose a novel multi-text video generation~(MTVG) by directly utilizing a pre-trained diffusion-based text-to-video~(T2V) generation model without additional fine-tuning. To generate consecutive video segments, visual consistency generated by distinct prompts is necessary with diverse variations, such as motion and content-related transitions. Our proposed MTVG includes Dynamic Noise and Last Frame Aware Inversion which reinitialize the noise latent to preserve visual coherence between videos of different prompts and prevent repetitive motion or contents. Furthermore, we present Structure Guiding Sampling to maintain the global appearance across the frames in a single video clip, where we leverage iterative latent updates across the preceding frame. Additionally, our Prompt Generator allows for arbitrary format of text conditions consisting of diverse events. As a result, our extensive experiments, including diverse transitions of descriptions, demonstrate that our proposed methods show superior generated outputs in terms of semantically coherent and temporally seamless video.Video examples are available in our project page: https://kuai-lab.github.io/mtvg-page.
DreaMontage: Arbitrary Frame-Guided One-Shot Video Generation
The "one-shot" technique represents a distinct and sophisticated aesthetic in filmmaking. However, its practical realization is often hindered by prohibitive costs and complex real-world constraints. Although emerging video generation models offer a virtual alternative, existing approaches typically rely on naive clip concatenation, which frequently fails to maintain visual smoothness and temporal coherence. In this paper, we introduce DreaMontage, a comprehensive framework designed for arbitrary frame-guided generation, capable of synthesizing seamless, expressive, and long-duration one-shot videos from diverse user-provided inputs. To achieve this, we address the challenge through three primary dimensions. (i) We integrate a lightweight intermediate-conditioning mechanism into the DiT architecture. By employing an Adaptive Tuning strategy that effectively leverages base training data, we unlock robust arbitrary-frame control capabilities. (ii) To enhance visual fidelity and cinematic expressiveness, we curate a high-quality dataset and implement a Visual Expression SFT stage. In addressing critical issues such as subject motion rationality and transition smoothness, we apply a Tailored DPO scheme, which significantly improves the success rate and usability of the generated content. (iii) To facilitate the production of extended sequences, we design a Segment-wise Auto-Regressive (SAR) inference strategy that operates in a memory-efficient manner. Extensive experiments demonstrate that our approach achieves visually striking and seamlessly coherent one-shot effects while maintaining computational efficiency, empowering users to transform fragmented visual materials into vivid, cohesive one-shot cinematic experiences.
ReCamMaster: Camera-Controlled Generative Rendering from A Single Video
Camera control has been actively studied in text or image conditioned video generation tasks. However, altering camera trajectories of a given video remains under-explored, despite its importance in the field of video creation. It is non-trivial due to the extra constraints of maintaining multiple-frame appearance and dynamic synchronization. To address this, we present ReCamMaster, a camera-controlled generative video re-rendering framework that reproduces the dynamic scene of an input video at novel camera trajectories. The core innovation lies in harnessing the generative capabilities of pre-trained text-to-video models through a simple yet powerful video conditioning mechanism -- its capability often overlooked in current research. To overcome the scarcity of qualified training data, we construct a comprehensive multi-camera synchronized video dataset using Unreal Engine 5, which is carefully curated to follow real-world filming characteristics, covering diverse scenes and camera movements. It helps the model generalize to in-the-wild videos. Lastly, we further improve the robustness to diverse inputs through a meticulously designed training strategy. Extensive experiments tell that our method substantially outperforms existing state-of-the-art approaches and strong baselines. Our method also finds promising applications in video stabilization, super-resolution, and outpainting. Project page: https://jianhongbai.github.io/ReCamMaster/
Resource-Efficient Motion Control for Video Generation via Dynamic Mask Guidance
Recent advances in diffusion models bring new vitality to visual content creation. However, current text-to-video generation models still face significant challenges such as high training costs, substantial data requirements, and difficulties in maintaining consistency between given text and motion of the foreground object. To address these challenges, we propose mask-guided video generation, which can control video generation through mask motion sequences, while requiring limited training data. Our model enhances existing architectures by incorporating foreground masks for precise text-position matching and motion trajectory control. Through mask motion sequences, we guide the video generation process to maintain consistent foreground objects throughout the sequence. Additionally, through a first-frame sharing strategy and autoregressive extension approach, we achieve more stable and longer video generation. Extensive qualitative and quantitative experiments demonstrate that this approach excels in various video generation tasks, such as video editing and generating artistic videos, outperforming previous methods in terms of consistency and quality. Our generated results can be viewed in the supplementary materials.
MultiCOIN: Multi-Modal COntrollable Video INbetweening
Video inbetweening creates smooth and natural transitions between two image frames, making it an indispensable tool for video editing and long-form video synthesis. Existing works in this domain are unable to generate large, complex, or intricate motions. In particular, they cannot accommodate the versatility of user intents and generally lack fine control over the details of intermediate frames, leading to misalignment with the creative mind. To fill these gaps, we introduce MultiCOIN, a video inbetweening framework that allows multi-modal controls, including depth transition and layering, motion trajectories, text prompts, and target regions for movement localization, while achieving a balance between flexibility, ease of use, and precision for fine-grained video interpolation. To achieve this, we adopt the Diffusion Transformer (DiT) architecture as our video generative model, due to its proven capability to generate high-quality long videos. To ensure compatibility between DiT and our multi-modal controls, we map all motion controls into a common sparse and user-friendly point-based representation as the video/noise input. Further, to respect the variety of controls which operate at varying levels of granularity and influence, we separate content controls and motion controls into two branches to encode the required features before guiding the denoising process, resulting in two generators, one for motion and the other for content. Finally, we propose a stage-wise training strategy to ensure that our model learns the multi-modal controls smoothly. Extensive qualitative and quantitative experiments demonstrate that multi-modal controls enable a more dynamic, customizable, and contextually accurate visual narrative.
VideoMage: Multi-Subject and Motion Customization of Text-to-Video Diffusion Models
Customized text-to-video generation aims to produce high-quality videos that incorporate user-specified subject identities or motion patterns. However, existing methods mainly focus on personalizing a single concept, either subject identity or motion pattern, limiting their effectiveness for multiple subjects with the desired motion patterns. To tackle this challenge, we propose a unified framework VideoMage for video customization over both multiple subjects and their interactive motions. VideoMage employs subject and motion LoRAs to capture personalized content from user-provided images and videos, along with an appearance-agnostic motion learning approach to disentangle motion patterns from visual appearance. Furthermore, we develop a spatial-temporal composition scheme to guide interactions among subjects within the desired motion patterns. Extensive experiments demonstrate that VideoMage outperforms existing methods, generating coherent, user-controlled videos with consistent subject identities and interactions.
FunQA: Towards Surprising Video Comprehension
Surprising videos, e.g., funny clips, creative performances, or visual illusions, attract significant attention. Enjoyment of these videos is not simply a response to visual stimuli; rather, it hinges on the human capacity to understand (and appreciate) commonsense violations depicted in these videos. We introduce FunQA, a challenging video question answering (QA) dataset specifically designed to evaluate and enhance the depth of video reasoning based on counter-intuitive and fun videos. Unlike most video QA benchmarks which focus on less surprising contexts, e.g., cooking or instructional videos, FunQA covers three previously unexplored types of surprising videos: 1) HumorQA, 2) CreativeQA, and 3) MagicQA. For each subset, we establish rigorous QA tasks designed to assess the model's capability in counter-intuitive timestamp localization, detailed video description, and reasoning around counter-intuitiveness. We also pose higher-level tasks, such as attributing a fitting and vivid title to the video, and scoring the video creativity. In total, the FunQA benchmark consists of 312K free-text QA pairs derived from 4.3K video clips, spanning a total of 24 video hours. Extensive experiments with existing VideoQA models reveal significant performance gaps for the FunQA videos across spatial-temporal reasoning, visual-centered reasoning, and free-text generation.
Motion Attribution for Video Generation
Despite the rapid progress of video generation models, the role of data in influencing motion is poorly understood. We present Motive (MOTIon attribution for Video gEneration), a motion-centric, gradient-based data attribution framework that scales to modern, large, high-quality video datasets and models. We use this to study which fine-tuning clips improve or degrade temporal dynamics. Motive isolates temporal dynamics from static appearance via motion-weighted loss masks, yielding efficient and scalable motion-specific influence computation. On text-to-video models, Motive identifies clips that strongly affect motion and guides data curation that improves temporal consistency and physical plausibility. With Motive-selected high-influence data, our method improves both motion smoothness and dynamic degree on VBench, achieving a 74.1% human preference win rate compared with the pretrained base model. To our knowledge, this is the first framework to attribute motion rather than visual appearance in video generative models and to use it to curate fine-tuning data.
ControlVideo: Training-free Controllable Text-to-Video Generation
Text-driven diffusion models have unlocked unprecedented abilities in image generation, whereas their video counterpart still lags behind due to the excessive training cost of temporal modeling. Besides the training burden, the generated videos also suffer from appearance inconsistency and structural flickers, especially in long video synthesis. To address these challenges, we design a training-free framework called ControlVideo to enable natural and efficient text-to-video generation. ControlVideo, adapted from ControlNet, leverages coarsely structural consistency from input motion sequences, and introduces three modules to improve video generation. Firstly, to ensure appearance coherence between frames, ControlVideo adds fully cross-frame interaction in self-attention modules. Secondly, to mitigate the flicker effect, it introduces an interleaved-frame smoother that employs frame interpolation on alternated frames. Finally, to produce long videos efficiently, it utilizes a hierarchical sampler that separately synthesizes each short clip with holistic coherency. Empowered with these modules, ControlVideo outperforms the state-of-the-arts on extensive motion-prompt pairs quantitatively and qualitatively. Notably, thanks to the efficient designs, it generates both short and long videos within several minutes using one NVIDIA 2080Ti. Code is available at https://github.com/YBYBZhang/ControlVideo.
Generating Animated Layouts as Structured Text Representations
Despite the remarkable progress in text-to-video models, achieving precise control over text elements and animated graphics remains a significant challenge, especially in applications such as video advertisements. To address this limitation, we introduce Animated Layout Generation, a novel approach to extend static graphic layouts with temporal dynamics. We propose a Structured Text Representation for fine-grained video control through hierarchical visual elements. To demonstrate the effectiveness of our approach, we present VAKER (Video Ad maKER), a text-to-video advertisement generation pipeline that combines a three-stage generation process with Unstructured Text Reasoning for seamless integration with LLMs. VAKER fully automates video advertisement generation by incorporating dynamic layout trajectories for objects and graphics across specific video frames. Through extensive evaluations, we demonstrate that VAKER significantly outperforms existing methods in generating video advertisements. Project Page: https://yeonsangshin.github.io/projects/Vaker
Streaming Video Diffusion: Online Video Editing with Diffusion Models
We present a novel task called online video editing, which is designed to edit streaming frames while maintaining temporal consistency. Unlike existing offline video editing assuming all frames are pre-established and accessible, online video editing is tailored to real-life applications such as live streaming and online chat, requiring (1) fast continual step inference, (2) long-term temporal modeling, and (3) zero-shot video editing capability. To solve these issues, we propose Streaming Video Diffusion (SVDiff), which incorporates the compact spatial-aware temporal recurrence into off-the-shelf Stable Diffusion and is trained with the segment-level scheme on large-scale long videos. This simple yet effective setup allows us to obtain a single model that is capable of executing a broad range of videos and editing each streaming frame with temporal coherence. Our experiments indicate that our model can edit long, high-quality videos with remarkable results, achieving a real-time inference speed of 15.2 FPS at a resolution of 512x512.
Blind Video Deflickering by Neural Filtering with a Flawed Atlas
Many videos contain flickering artifacts. Common causes of flicker include video processing algorithms, video generation algorithms, and capturing videos under specific situations. Prior work usually requires specific guidance such as the flickering frequency, manual annotations, or extra consistent videos to remove the flicker. In this work, we propose a general flicker removal framework that only receives a single flickering video as input without additional guidance. Since it is blind to a specific flickering type or guidance, we name this "blind deflickering." The core of our approach is utilizing the neural atlas in cooperation with a neural filtering strategy. The neural atlas is a unified representation for all frames in a video that provides temporal consistency guidance but is flawed in many cases. To this end, a neural network is trained to mimic a filter to learn the consistent features (e.g., color, brightness) and avoid introducing the artifacts in the atlas. To validate our method, we construct a dataset that contains diverse real-world flickering videos. Extensive experiments show that our method achieves satisfying deflickering performance and even outperforms baselines that use extra guidance on a public benchmark.
LongVLM: Efficient Long Video Understanding via Large Language Models
Empowered by Large Language Models (LLMs), recent advancements in Video-based LLMs (VideoLLMs) have driven progress in various video understanding tasks. These models encode video representations through pooling or query aggregation over a vast number of visual tokens, making computational and memory costs affordable. Despite successfully providing an overall comprehension of video content, existing VideoLLMs still face challenges in achieving detailed understanding due to overlooking local information in long-term videos. To tackle this challenge, we introduce LongVLM, a simple yet powerful VideoLLM for long video understanding, building upon the observation that long videos often consist of sequential key events, complex actions, and camera movements. Our approach proposes to decompose long videos into multiple short-term segments and encode local features for each segment via a hierarchical token merging module. These features are concatenated in temporal order to maintain the storyline across sequential short-term segments. Additionally, we propose to integrate global semantics into each local feature to enhance context understanding. In this way, we encode video representations that incorporate both local and global information, enabling the LLM to generate comprehensive responses for long-term videos. Experimental results on the VideoChatGPT benchmark and zero-shot video question-answering datasets demonstrate the superior capabilities of our model over the previous state-of-the-art methods. Qualitative examples show that our model produces more precise responses for long video understanding. Code is available at https://github.com/ziplab/LongVLM.
Structure and Content-Guided Video Synthesis with Diffusion Models
Text-guided generative diffusion models unlock powerful image creation and editing tools. While these have been extended to video generation, current approaches that edit the content of existing footage while retaining structure require expensive re-training for every input or rely on error-prone propagation of image edits across frames. In this work, we present a structure and content-guided video diffusion model that edits videos based on visual or textual descriptions of the desired output. Conflicts between user-provided content edits and structure representations occur due to insufficient disentanglement between the two aspects. As a solution, we show that training on monocular depth estimates with varying levels of detail provides control over structure and content fidelity. Our model is trained jointly on images and videos which also exposes explicit control of temporal consistency through a novel guidance method. Our experiments demonstrate a wide variety of successes; fine-grained control over output characteristics, customization based on a few reference images, and a strong user preference towards results by our model.
VidChapters-7M: Video Chapters at Scale
Segmenting long videos into chapters enables users to quickly navigate to the information of their interest. This important topic has been understudied due to the lack of publicly released datasets. To address this issue, we present VidChapters-7M, a dataset of 817K user-chaptered videos including 7M chapters in total. VidChapters-7M is automatically created from videos online in a scalable manner by scraping user-annotated chapters and hence without any additional manual annotation. We introduce the following three tasks based on this data. First, the video chapter generation task consists of temporally segmenting the video and generating a chapter title for each segment. To further dissect the problem, we also define two variants of this task: video chapter generation given ground-truth boundaries, which requires generating a chapter title given an annotated video segment, and video chapter grounding, which requires temporally localizing a chapter given its annotated title. We benchmark both simple baselines and state-of-the-art video-language models for these three tasks. We also show that pretraining on VidChapters-7M transfers well to dense video captioning tasks in both zero-shot and finetuning settings, largely improving the state of the art on the YouCook2 and ViTT benchmarks. Finally, our experiments reveal that downstream performance scales well with the size of the pretraining dataset. Our dataset, code, and models are publicly available at https://antoyang.github.io/vidchapters.html.
Robust Online Video Instance Segmentation with Track Queries
Recently, transformer-based methods have achieved impressive results on Video Instance Segmentation (VIS). However, most of these top-performing methods run in an offline manner by processing the entire video clip at once to predict instance mask volumes. This makes them incapable of handling the long videos that appear in challenging new video instance segmentation datasets like UVO and OVIS. We propose a fully online transformer-based video instance segmentation model that performs comparably to top offline methods on the YouTube-VIS 2019 benchmark and considerably outperforms them on UVO and OVIS. This method, called Robust Online Video Segmentation (ROVIS), augments the Mask2Former image instance segmentation model with track queries, a lightweight mechanism for carrying track information from frame to frame, originally introduced by the TrackFormer method for multi-object tracking. We show that, when combined with a strong enough image segmentation architecture, track queries can exhibit impressive accuracy while not being constrained to short videos.
InteractiveVideo: User-Centric Controllable Video Generation with Synergistic Multimodal Instructions
We introduce InteractiveVideo, a user-centric framework for video generation. Different from traditional generative approaches that operate based on user-provided images or text, our framework is designed for dynamic interaction, allowing users to instruct the generative model through various intuitive mechanisms during the whole generation process, e.g. text and image prompts, painting, drag-and-drop, etc. We propose a Synergistic Multimodal Instruction mechanism, designed to seamlessly integrate users' multimodal instructions into generative models, thus facilitating a cooperative and responsive interaction between user inputs and the generative process. This approach enables iterative and fine-grained refinement of the generation result through precise and effective user instructions. With InteractiveVideo, users are given the flexibility to meticulously tailor key aspects of a video. They can paint the reference image, edit semantics, and adjust video motions until their requirements are fully met. Code, models, and demo are available at https://github.com/invictus717/InteractiveVideo
OmniV2V: Versatile Video Generation and Editing via Dynamic Content Manipulation
The emergence of Diffusion Transformers (DiT) has brought significant advancements to video generation, especially in text-to-video and image-to-video tasks. Although video generation is widely applied in various fields, most existing models are limited to single scenarios and cannot perform diverse video generation and editing through dynamic content manipulation. We propose OmniV2V, a video model capable of generating and editing videos across different scenarios based on various operations, including: object movement, object addition, mask-guided video edit, try-on, inpainting, outpainting, human animation, and controllable character video synthesis. We explore a unified dynamic content manipulation injection module, which effectively integrates the requirements of the above tasks. In addition, we design a visual-text instruction module based on LLaVA, enabling the model to effectively understand the correspondence between visual content and instructions. Furthermore, we build a comprehensive multi-task data processing system. Since there is data overlap among various tasks, this system can efficiently provide data augmentation. Using this system, we construct a multi-type, multi-scenario OmniV2V dataset and its corresponding OmniV2V-Test benchmark. Extensive experiments show that OmniV2V works as well as, and sometimes better than, the best existing open-source and commercial models for many video generation and editing tasks.
Training-Free Robust Interactive Video Object Segmentation
Interactive video object segmentation is a crucial video task, having various applications from video editing to data annotating. However, current approaches struggle to accurately segment objects across diverse domains. Recently, Segment Anything Model (SAM) introduces interactive visual prompts and demonstrates impressive performance across different domains. In this paper, we propose a training-free prompt tracking framework for interactive video object segmentation (I-PT), leveraging the powerful generalization of SAM. Although point tracking efficiently captures the pixel-wise information of objects in a video, points tend to be unstable when tracked over a long period, resulting in incorrect segmentation. Towards fast and robust interaction, we jointly adopt sparse points and boxes tracking, filtering out unstable points and capturing object-wise information. To better integrate reference information from multiple interactions, we introduce a cross-round space-time module (CRSTM), which adaptively aggregates mask features from previous rounds and frames, enhancing the segmentation stability. Our framework has demonstrated robust zero-shot video segmentation results on popular VOS datasets with interaction types, including DAVIS 2017, YouTube-VOS 2018, and MOSE 2023, maintaining a good tradeoff between performance and interaction time.
Unified Video Editing with Temporal Reasoner
Existing video editing methods face a critical trade-off: expert models offer precision but rely on task-specific priors like masks, hindering unification; conversely, unified temporal in-context learning models are mask-free but lack explicit spatial cues, leading to weak instruction-to-region mapping and imprecise localization. To resolve this conflict, we propose VideoCoF, a novel Chain-of-Frames approach inspired by Chain-of-Thought reasoning. VideoCoF enforces a ``see, reason, then edit" procedure by compelling the video diffusion model to first predict reasoning tokens (edit-region latents) before generating the target video tokens. This explicit reasoning step removes the need for user-provided masks while achieving precise instruction-to-region alignment and fine-grained video editing. Furthermore, we introduce a RoPE alignment strategy that leverages these reasoning tokens to ensure motion alignment and enable length extrapolation beyond the training duration. We demonstrate that with a minimal data cost of only 50k video pairs, VideoCoF achieves state-of-the-art performance on VideoCoF-Bench, validating the efficiency and effectiveness of our approach. Our code, weight, data are available at https://github.com/knightyxp/VideoCoF.
HunyuanCustom: A Multimodal-Driven Architecture for Customized Video Generation
Customized video generation aims to produce videos featuring specific subjects under flexible user-defined conditions, yet existing methods often struggle with identity consistency and limited input modalities. In this paper, we propose HunyuanCustom, a multi-modal customized video generation framework that emphasizes subject consistency while supporting image, audio, video, and text conditions. Built upon HunyuanVideo, our model first addresses the image-text conditioned generation task by introducing a text-image fusion module based on LLaVA for enhanced multi-modal understanding, along with an image ID enhancement module that leverages temporal concatenation to reinforce identity features across frames. To enable audio- and video-conditioned generation, we further propose modality-specific condition injection mechanisms: an AudioNet module that achieves hierarchical alignment via spatial cross-attention, and a video-driven injection module that integrates latent-compressed conditional video through a patchify-based feature-alignment network. Extensive experiments on single- and multi-subject scenarios demonstrate that HunyuanCustom significantly outperforms state-of-the-art open- and closed-source methods in terms of ID consistency, realism, and text-video alignment. Moreover, we validate its robustness across downstream tasks, including audio and video-driven customized video generation. Our results highlight the effectiveness of multi-modal conditioning and identity-preserving strategies in advancing controllable video generation. All the code and models are available at https://hunyuancustom.github.io.
Reenact Anything: Semantic Video Motion Transfer Using Motion-Textual Inversion
Recent years have seen a tremendous improvement in the quality of video generation and editing approaches. While several techniques focus on editing appearance, few address motion. Current approaches using text, trajectories, or bounding boxes are limited to simple motions, so we specify motions with a single motion reference video instead. We further propose to use a pre-trained image-to-video model rather than a text-to-video model. This approach allows us to preserve the exact appearance and position of a target object or scene and helps disentangle appearance from motion. Our method, called motion-textual inversion, leverages our observation that image-to-video models extract appearance mainly from the (latent) image input, while the text/image embedding injected via cross-attention predominantly controls motion. We thus represent motion using text/image embedding tokens. By operating on an inflated motion-text embedding containing multiple text/image embedding tokens per frame, we achieve a high temporal motion granularity. Once optimized on the motion reference video, this embedding can be applied to various target images to generate videos with semantically similar motions. Our approach does not require spatial alignment between the motion reference video and target image, generalizes across various domains, and can be applied to various tasks such as full-body and face reenactment, as well as controlling the motion of inanimate objects and the camera. We empirically demonstrate the effectiveness of our method in the semantic video motion transfer task, significantly outperforming existing methods in this context.
VANE-Bench: Video Anomaly Evaluation Benchmark for Conversational LMMs
The recent developments in Large Multi-modal Video Models (Video-LMMs) have significantly enhanced our ability to interpret and analyze video data. Despite their impressive capabilities, current Video-LMMs have not been evaluated for anomaly detection tasks, which is critical to their deployment in practical scenarios e.g., towards identifying deepfakes, manipulated video content, traffic accidents and crimes. In this paper, we introduce VANE-Bench, a benchmark designed to assess the proficiency of Video-LMMs in detecting and localizing anomalies and inconsistencies in videos. Our dataset comprises an array of videos synthetically generated using existing state-of-the-art text-to-video generation models, encompassing a variety of subtle anomalies and inconsistencies grouped into five categories: unnatural transformations, unnatural appearance, pass-through, disappearance and sudden appearance. Additionally, our benchmark features real-world samples from existing anomaly detection datasets, focusing on crime-related irregularities, atypical pedestrian behavior, and unusual events. The task is structured as a visual question-answering challenge to gauge the models' ability to accurately detect and localize the anomalies within the videos. We evaluate nine existing Video-LMMs, both open and closed sources, on this benchmarking task and find that most of the models encounter difficulties in effectively identifying the subtle anomalies. In conclusion, our research offers significant insights into the current capabilities of Video-LMMs in the realm of anomaly detection, highlighting the importance of our work in evaluating and improving these models for real-world applications. Our code and data is available at https://hananshafi.github.io/vane-benchmark/
Make-A-Protagonist: Generic Video Editing with An Ensemble of Experts
The text-driven image and video diffusion models have achieved unprecedented success in generating realistic and diverse content. Recently, the editing and variation of existing images and videos in diffusion-based generative models have garnered significant attention. However, previous works are limited to editing content with text or providing coarse personalization using a single visual clue, rendering them unsuitable for indescribable content that requires fine-grained and detailed control. In this regard, we propose a generic video editing framework called Make-A-Protagonist, which utilizes textual and visual clues to edit videos with the goal of empowering individuals to become the protagonists. Specifically, we leverage multiple experts to parse source video, target visual and textual clues, and propose a visual-textual-based video generation model that employs mask-guided denoising sampling to generate the desired output. Extensive results demonstrate the versatile and remarkable editing capabilities of Make-A-Protagonist.
ConTra: (Con)text (Tra)nsformer for Cross-Modal Video Retrieval
In this paper, we re-examine the task of cross-modal clip-sentence retrieval, where the clip is part of a longer untrimmed video. When the clip is short or visually ambiguous, knowledge of its local temporal context (i.e. surrounding video segments) can be used to improve the retrieval performance. We propose Context Transformer (ConTra); an encoder architecture that models the interaction between a video clip and its local temporal context in order to enhance its embedded representations. Importantly, we supervise the context transformer using contrastive losses in the cross-modal embedding space. We explore context transformers for video and text modalities. Results consistently demonstrate improved performance on three datasets: YouCook2, EPIC-KITCHENS and a clip-sentence version of ActivityNet Captions. Exhaustive ablation studies and context analysis show the efficacy of the proposed method.
Detecting Photoshopped Faces by Scripting Photoshop
Most malicious photo manipulations are created using standard image editing tools, such as Adobe Photoshop. We present a method for detecting one very popular Photoshop manipulation -- image warping applied to human faces -- using a model trained entirely using fake images that were automatically generated by scripting Photoshop itself. We show that our model outperforms humans at the task of recognizing manipulated images, can predict the specific location of edits, and in some cases can be used to "undo" a manipulation to reconstruct the original, unedited image. We demonstrate that the system can be successfully applied to real, artist-created image manipulations.
InVi: Object Insertion In Videos Using Off-the-Shelf Diffusion Models
We introduce InVi, an approach for inserting or replacing objects within videos (referred to as inpainting) using off-the-shelf, text-to-image latent diffusion models. InVi targets controlled manipulation of objects and blending them seamlessly into a background video unlike existing video editing methods that focus on comprehensive re-styling or entire scene alterations. To achieve this goal, we tackle two key challenges. Firstly, for high quality control and blending, we employ a two-step process involving inpainting and matching. This process begins with inserting the object into a single frame using a ControlNet-based inpainting diffusion model, and then generating subsequent frames conditioned on features from an inpainted frame as an anchor to minimize the domain gap between the background and the object. Secondly, to ensure temporal coherence, we replace the diffusion model's self-attention layers with extended-attention layers. The anchor frame features serve as the keys and values for these layers, enhancing consistency across frames. Our approach removes the need for video-specific fine-tuning, presenting an efficient and adaptable solution. Experimental results demonstrate that InVi achieves realistic object insertion with consistent blending and coherence across frames, outperforming existing methods.
DragNUWA: Fine-grained Control in Video Generation by Integrating Text, Image, and Trajectory
Controllable video generation has gained significant attention in recent years. However, two main limitations persist: Firstly, most existing works focus on either text, image, or trajectory-based control, leading to an inability to achieve fine-grained control in videos. Secondly, trajectory control research is still in its early stages, with most experiments being conducted on simple datasets like Human3.6M. This constraint limits the models' capability to process open-domain images and effectively handle complex curved trajectories. In this paper, we propose DragNUWA, an open-domain diffusion-based video generation model. To tackle the issue of insufficient control granularity in existing works, we simultaneously introduce text, image, and trajectory information to provide fine-grained control over video content from semantic, spatial, and temporal perspectives. To resolve the problem of limited open-domain trajectory control in current research, We propose trajectory modeling with three aspects: a Trajectory Sampler (TS) to enable open-domain control of arbitrary trajectories, a Multiscale Fusion (MF) to control trajectories in different granularities, and an Adaptive Training (AT) strategy to generate consistent videos following trajectories. Our experiments validate the effectiveness of DragNUWA, demonstrating its superior performance in fine-grained control in video generation. The homepage link is https://www.microsoft.com/en-us/research/project/dragnuwa/
CustomCrafter: Customized Video Generation with Preserving Motion and Concept Composition Abilities
Customized video generation aims to generate high-quality videos guided by text prompts and subject's reference images. However, since it is only trained on static images, the fine-tuning process of subject learning disrupts abilities of video diffusion models (VDMs) to combine concepts and generate motions. To restore these abilities, some methods use additional video similar to the prompt to fine-tune or guide the model. This requires frequent changes of guiding videos and even re-tuning of the model when generating different motions, which is very inconvenient for users. In this paper, we propose CustomCrafter, a novel framework that preserves the model's motion generation and conceptual combination abilities without additional video and fine-tuning to recovery. For preserving conceptual combination ability, we design a plug-and-play module to update few parameters in VDMs, enhancing the model's ability to capture the appearance details and the ability of concept combinations for new subjects. For motion generation, we observed that VDMs tend to restore the motion of video in the early stage of denoising, while focusing on the recovery of subject details in the later stage. Therefore, we propose Dynamic Weighted Video Sampling Strategy. Using the pluggability of our subject learning modules, we reduce the impact of this module on motion generation in the early stage of denoising, preserving the ability to generate motion of VDMs. In the later stage of denoising, we restore this module to repair the appearance details of the specified subject, thereby ensuring the fidelity of the subject's appearance. Experimental results show that our method has a significant improvement compared to previous methods.
Human Action CLIPS: Detecting AI-generated Human Motion
Full-blown AI-generated video generation continues its journey through the uncanny valley to produce content that is perceptually indistinguishable from reality. Intermixed with many exciting and creative applications are malicious applications that harm individuals, organizations, and democracies. We describe an effective and robust technique for distinguishing real from AI-generated human motion. This technique leverages a multi-modal semantic embedding, making it robust to the types of laundering that typically confound more low- to mid-level approaches. This method is evaluated against a custom-built dataset of video clips with human actions generated by seven text-to-video AI models and matching real footage.
CustomVideo: Customizing Text-to-Video Generation with Multiple Subjects
Customized text-to-video generation aims to generate high-quality videos guided by text prompts and subject references. Current approaches designed for single subjects suffer from tackling multiple subjects, which is a more challenging and practical scenario. In this work, we aim to promote multi-subject guided text-to-video customization. We propose CustomVideo, a novel framework that can generate identity-preserving videos with the guidance of multiple subjects. To be specific, firstly, we encourage the co-occurrence of multiple subjects via composing them in a single image. Further, upon a basic text-to-video diffusion model, we design a simple yet effective attention control strategy to disentangle different subjects in the latent space of diffusion model. Moreover, to help the model focus on the specific object area, we segment the object from given reference images and provide a corresponding object mask for attention learning. Also, we collect a multi-subject text-to-video generation dataset as a comprehensive benchmark, with 69 individual subjects and 57 meaningful pairs. Extensive qualitative, quantitative, and user study results demonstrate the superiority of our method, compared with the previous state-of-the-art approaches.
Generative Video Motion Editing with 3D Point Tracks
Camera and object motions are central to a video's narrative. However, precisely editing these captured motions remains a significant challenge, especially under complex object movements. Current motion-controlled image-to-video (I2V) approaches often lack full-scene context for consistent video editing, while video-to-video (V2V) methods provide viewpoint changes or basic object translation, but offer limited control over fine-grained object motion. We present a track-conditioned V2V framework that enables joint editing of camera and object motion. We achieve this by conditioning a video generation model on a source video and paired 3D point tracks representing source and target motions. These 3D tracks establish sparse correspondences that transfer rich context from the source video to new motions while preserving spatiotemporal coherence. Crucially, compared to 2D tracks, 3D tracks provide explicit depth cues, allowing the model to resolve depth order and handle occlusions for precise motion editing. Trained in two stages on synthetic and real data, our model supports diverse motion edits, including joint camera/object manipulation, motion transfer, and non-rigid deformation, unlocking new creative potential in video editing.
Compositional 3D-aware Video Generation with LLM Director
Significant progress has been made in text-to-video generation through the use of powerful generative models and large-scale internet data. However, substantial challenges remain in precisely controlling individual concepts within the generated video, such as the motion and appearance of specific characters and the movement of viewpoints. In this work, we propose a novel paradigm that generates each concept in 3D representation separately and then composes them with priors from Large Language Models (LLM) and 2D diffusion models. Specifically, given an input textual prompt, our scheme consists of three stages: 1) We leverage LLM as the director to first decompose the complex query into several sub-prompts that indicate individual concepts within the video~(e.g., scene, objects, motions), then we let LLM to invoke pre-trained expert models to obtain corresponding 3D representations of concepts. 2) To compose these representations, we prompt multi-modal LLM to produce coarse guidance on the scales and coordinates of trajectories for the objects. 3) To make the generated frames adhere to natural image distribution, we further leverage 2D diffusion priors and use Score Distillation Sampling to refine the composition. Extensive experiments demonstrate that our method can generate high-fidelity videos from text with diverse motion and flexible control over each concept. Project page: https://aka.ms/c3v.
Text2Video-Zero: Text-to-Image Diffusion Models are Zero-Shot Video Generators
Recent text-to-video generation approaches rely on computationally heavy training and require large-scale video datasets. In this paper, we introduce a new task of zero-shot text-to-video generation and propose a low-cost approach (without any training or optimization) by leveraging the power of existing text-to-image synthesis methods (e.g., Stable Diffusion), making them suitable for the video domain. Our key modifications include (i) enriching the latent codes of the generated frames with motion dynamics to keep the global scene and the background time consistent; and (ii) reprogramming frame-level self-attention using a new cross-frame attention of each frame on the first frame, to preserve the context, appearance, and identity of the foreground object. Experiments show that this leads to low overhead, yet high-quality and remarkably consistent video generation. Moreover, our approach is not limited to text-to-video synthesis but is also applicable to other tasks such as conditional and content-specialized video generation, and Video Instruct-Pix2Pix, i.e., instruction-guided video editing. As experiments show, our method performs comparably or sometimes better than recent approaches, despite not being trained on additional video data. Our code will be open sourced at: https://github.com/Picsart-AI-Research/Text2Video-Zero .
LoRA-Edit: Controllable First-Frame-Guided Video Editing via Mask-Aware LoRA Fine-Tuning
Video editing using diffusion models has achieved remarkable results in generating high-quality edits for videos. However, current methods often rely on large-scale pretraining, limiting flexibility for specific edits. First-frame-guided editing provides control over the first frame, but lacks flexibility over subsequent frames. To address this, we propose a mask-based LoRA (Low-Rank Adaptation) tuning method that adapts pretrained Image-to-Video (I2V) models for flexible video editing. Our approach preserves background regions while enabling controllable edits propagation. This solution offers efficient and adaptable video editing without altering the model architecture. To better steer this process, we incorporate additional references, such as alternate viewpoints or representative scene states, which serve as visual anchors for how content should unfold. We address the control challenge using a mask-driven LoRA tuning strategy that adapts a pre-trained image-to-video model to the editing context. The model must learn from two distinct sources: the input video provides spatial structure and motion cues, while reference images offer appearance guidance. A spatial mask enables region-specific learning by dynamically modulating what the model attends to, ensuring that each area draws from the appropriate source. Experimental results show our method achieves superior video editing performance compared to state-of-the-art methods.
First Frame Is the Place to Go for Video Content Customization
What role does the first frame play in video generation models? Traditionally, it's viewed as the spatial-temporal starting point of a video, merely a seed for subsequent animation. In this work, we reveal a fundamentally different perspective: video models implicitly treat the first frame as a conceptual memory buffer that stores visual entities for later reuse during generation. Leveraging this insight, we show that it's possible to achieve robust and generalized video content customization in diverse scenarios, using only 20-50 training examples without architectural changes or large-scale finetuning. This unveils a powerful, overlooked capability of video generation models for reference-based video customization.
MotionBooth: Motion-Aware Customized Text-to-Video Generation
In this work, we present MotionBooth, an innovative framework designed for animating customized subjects with precise control over both object and camera movements. By leveraging a few images of a specific object, we efficiently fine-tune a text-to-video model to capture the object's shape and attributes accurately. Our approach presents subject region loss and video preservation loss to enhance the subject's learning performance, along with a subject token cross-attention loss to integrate the customized subject with motion control signals. Additionally, we propose training-free techniques for managing subject and camera motions during inference. In particular, we utilize cross-attention map manipulation to govern subject motion and introduce a novel latent shift module for camera movement control as well. MotionBooth excels in preserving the appearance of subjects while simultaneously controlling the motions in generated videos. Extensive quantitative and qualitative evaluations demonstrate the superiority and effectiveness of our method. Our project page is at https://jianzongwu.github.io/projects/motionbooth
VeGaS: Video Gaussian Splatting
Implicit Neural Representations (INRs) employ neural networks to approximate discrete data as continuous functions. In the context of video data, such models can be utilized to transform the coordinates of pixel locations along with frame occurrence times (or indices) into RGB color values. Although INRs facilitate effective compression, they are unsuitable for editing purposes. One potential solution is to use a 3D Gaussian Splatting (3DGS) based model, such as the Video Gaussian Representation (VGR), which is capable of encoding video as a multitude of 3D Gaussians and is applicable for numerous video processing operations, including editing. Nevertheless, in this case, the capacity for modification is constrained to a limited set of basic transformations. To address this issue, we introduce the Video Gaussian Splatting (VeGaS) model, which enables realistic modifications of video data. To construct VeGaS, we propose a novel family of Folded-Gaussian distributions designed to capture nonlinear dynamics in a video stream and model consecutive frames by 2D Gaussians obtained as respective conditional distributions. Our experiments demonstrate that VeGaS outperforms state-of-the-art solutions in frame reconstruction tasks and allows realistic modifications of video data. The code is available at: https://github.com/gmum/VeGaS.
Holistic Representation Learning for Multitask Trajectory Anomaly Detection
Video anomaly detection deals with the recognition of abnormal events in videos. Apart from the visual signal, video anomaly detection has also been addressed with the use of skeleton sequences. We propose a holistic representation of skeleton trajectories to learn expected motions across segments at different times. Our approach uses multitask learning to reconstruct any continuous unobserved temporal segment of the trajectory allowing the extrapolation of past or future segments and the interpolation of in-between segments. We use an end-to-end attention-based encoder-decoder. We encode temporally occluded trajectories, jointly learn latent representations of the occluded segments, and reconstruct trajectories based on expected motions across different temporal segments. Extensive experiments on three trajectory-based video anomaly detection datasets show the advantages and effectiveness of our approach with state-of-the-art results on anomaly detection in skeleton trajectories.
Everybody Dance Now
This paper presents a simple method for "do as I do" motion transfer: given a source video of a person dancing, we can transfer that performance to a novel (amateur) target after only a few minutes of the target subject performing standard moves. We approach this problem as video-to-video translation using pose as an intermediate representation. To transfer the motion, we extract poses from the source subject and apply the learned pose-to-appearance mapping to generate the target subject. We predict two consecutive frames for temporally coherent video results and introduce a separate pipeline for realistic face synthesis. Although our method is quite simple, it produces surprisingly compelling results (see video). This motivates us to also provide a forensics tool for reliable synthetic content detection, which is able to distinguish videos synthesized by our system from real data. In addition, we release a first-of-its-kind open-source dataset of videos that can be legally used for training and motion transfer.
Towards Understanding Unsafe Video Generation
Video generation models (VGMs) have demonstrated the capability to synthesize high-quality output. It is important to understand their potential to produce unsafe content, such as violent or terrifying videos. In this work, we provide a comprehensive understanding of unsafe video generation. First, to confirm the possibility that these models could indeed generate unsafe videos, we choose unsafe content generation prompts collected from 4chan and Lexica, and three open-source SOTA VGMs to generate unsafe videos. After filtering out duplicates and poorly generated content, we created an initial set of 2112 unsafe videos from an original pool of 5607 videos. Through clustering and thematic coding analysis of these generated videos, we identify 5 unsafe video categories: Distorted/Weird, Terrifying, Pornographic, Violent/Bloody, and Political. With IRB approval, we then recruit online participants to help label the generated videos. Based on the annotations submitted by 403 participants, we identified 937 unsafe videos from the initial video set. With the labeled information and the corresponding prompts, we created the first dataset of unsafe videos generated by VGMs. We then study possible defense mechanisms to prevent the generation of unsafe videos. Existing defense methods in image generation focus on filtering either input prompt or output results. We propose a new approach called Latent Variable Defense (LVD), which works within the model's internal sampling process. LVD can achieve 0.90 defense accuracy while reducing time and computing resources by 10x when sampling a large number of unsafe prompts.
