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Aug 13

RelayFormer: A Unified Local-Global Attention Framework for Scalable Image and Video Manipulation Localization

Visual manipulation localization (VML) aims to identify tampered regions in images and videos, a task that has become increasingly challenging with the rise of advanced editing tools. Existing methods face two main issues: resolution diversity, where resizing or padding distorts forensic traces and reduces efficiency, and the modality gap, as images and videos often require separate models. To address these challenges, we propose RelayFormer, a unified framework that adapts to varying resolutions and modalities. RelayFormer partitions inputs into fixed-size sub-images and introduces Global-Local Relay (GLR) tokens, which propagate structured context through a global-local relay attention (GLRA) mechanism. This enables efficient exchange of global cues, such as semantic or temporal consistency, while preserving fine-grained manipulation artifacts. Unlike prior methods that rely on uniform resizing or sparse attention, RelayFormer naturally scales to arbitrary resolutions and video sequences without excessive overhead. Experiments across diverse benchmarks demonstrate that RelayFormer achieves state-of-the-art performance with notable efficiency, combining resolution adaptivity without interpolation or excessive padding, unified modeling for both images and videos, and a strong balance between accuracy and computational cost. Code is available at: https://github.com/WenOOI/RelayFormer.

  • 7 authors
·
Aug 12, 2025

MMFusion: Combining Image Forensic Filters for Visual Manipulation Detection and Localization

Recent image manipulation localization and detection techniques typically leverage forensic artifacts and traces that are produced by a noise-sensitive filter, such as SRM or Bayar convolution. In this paper, we showcase that different filters commonly used in such approaches excel at unveiling different types of manipulations and provide complementary forensic traces. Thus, we explore ways of combining the outputs of such filters to leverage the complementary nature of the produced artifacts for performing image manipulation localization and detection (IMLD). We assess two distinct combination methods: one that produces independent features from each forensic filter and then fuses them (this is referred to as late fusion) and one that performs early mixing of different modal outputs and produces combined features (this is referred to as early fusion). We use the latter as a feature encoding mechanism, accompanied by a new decoding mechanism that encompasses feature re-weighting, for formulating the proposed MMFusion architecture. We demonstrate that MMFusion achieves competitive performance for both image manipulation localization and detection, outperforming state-of-the-art models across several image and video datasets. We also investigate further the contribution of each forensic filter within MMFusion for addressing different types of manipulations, building on recent AI explainability measures.

  • 3 authors
·
Dec 4, 2023

IML-ViT: Benchmarking Image Manipulation Localization by Vision Transformer

Advanced image tampering techniques are increasingly challenging the trustworthiness of multimedia, leading to the development of Image Manipulation Localization (IML). But what makes a good IML model? The answer lies in the way to capture artifacts. Exploiting artifacts requires the model to extract non-semantic discrepancies between manipulated and authentic regions, necessitating explicit comparisons between the two areas. With the self-attention mechanism, naturally, the Transformer should be a better candidate to capture artifacts. However, due to limited datasets, there is currently no pure ViT-based approach for IML to serve as a benchmark, and CNNs dominate the entire task. Nevertheless, CNNs suffer from weak long-range and non-semantic modeling. To bridge this gap, based on the fact that artifacts are sensitive to image resolution, amplified under multi-scale features, and massive at the manipulation border, we formulate the answer to the former question as building a ViT with high-resolution capacity, multi-scale feature extraction capability, and manipulation edge supervision that could converge with a small amount of data. We term this simple but effective ViT paradigm IML-ViT, which has significant potential to become a new benchmark for IML. Extensive experiments on five benchmark datasets verified our model outperforms the state-of-the-art manipulation localization methods.Code and models are available at https://github.com/SunnyHaze/IML-ViT.

  • 5 authors
·
Jul 27, 2023

Webly-Supervised Image Manipulation Localization via Category-Aware Auto-Annotation

Images manipulated using image editing tools can mislead viewers and pose significant risks to social security. However, accurately localizing the manipulated regions within an image remains a challenging problem. One of the main barriers in this area is the high cost of data acquisition and the severe lack of high-quality annotated datasets. To address this challenge, we introduce novel methods that mitigate data scarcity by leveraging readily available web data. We utilize a large collection of manually forged images from the web, as well as automatically generated annotations derived from a simpler auxiliary task, constrained image manipulation localization. Specifically, we introduce a new paradigm CAAAv2, which automatically and accurately annotates manipulated regions at the pixel level. To further improve annotation quality, we propose a novel metric, QES, which filters out unreliable annotations. Through CAAA v2 and QES, we construct MIMLv2, a large-scale, diverse, and high-quality dataset containing 246,212 manually forged images with pixel-level mask annotations. This is over 120x larger than existing handcrafted datasets like IMD20. Additionally, we introduce Object Jitter, a technique that further enhances model training by generating high-quality manipulation artifacts. Building on these advances, we develop a new model, Web-IML, designed to effectively leverage web-scale supervision for the image manipulation localization task. Extensive experiments demonstrate that our approach substantially alleviates the data scarcity problem and significantly improves the performance of various models on multiple real-world forgery benchmarks. With the proposed web supervision, Web-IML achieves a striking performance gain of 31% and surpasses previous SOTA TruFor by 24.1 average IoU points. The dataset and code will be made publicly available at https://github.com/qcf-568/MIML.

  • 4 authors
·
Aug 28, 2025

Towards a satellite image manipulation and deepfake localization benchmark dataset

Verifying the authenticity of satellite imagery has become increasingly critical given advances in generative artificial intelligence. Highly realistic synthetic imagery produced for malicious purposes (deepfakes) can have major consequences in the remote sensing domain, where this data is a fundamental source of information for science applications, planning, logistics, and monitoring. The remote sensing community lacks high-quality, fine-grained manipulation datasets suitable for training and evaluating detection and image forensics algorithms. Existing datasets are lacking and those that do exist either provide no ground truth masks for evaluating manipulation localization, or consist of entire images generated by GANs or diffusion models, which are inadequate for measuring localization performance. To address this gap, we describe a preliminary dataset construction process and prototype benchmark dataset for satellite image manipulation detection and localization. The dataset contains 60 images total, with 30 images carefully manipulated using three manipulation types including copy-paste splicing and diffusion model inpainting, and 30 authentic images. Each image is accompanied by a ground-truth mask and acquisition metadata, enabling both pixel-level localization metrics, image metadata studies, and analyses of how manipulation detection performance relates to image collection parameters. We describe the dataset construction process and present this initial release to support further research in image forensics and geospatial deepfake detection. The prototype dataset can be downloaded at https://huggingface.co/datasets/geodf/fmow-fake-small.

  • 4 authors
·
Aug 4

BG-REAL: A Public Real-Data Anchored Benchmark for Background Manipulation Detection and Localization

Background manipulation is a practical but under-specified image-forensics setting: the manipulated evidence can sit outside the salient foreground object, while many evaluations emphasize object-centric copy-move, splicing, or generic synthetic edits. We introduce BG-REAL, a public real-data anchored benchmark package for background manipulation detection and localization. The current release is built from Open Images V7 instance-segmentation sources and contains 7,000 processed samples over 1,200 source groups, including 6,000 public-data anchored samples and 1,000 synthetic control samples. BG-REAL covers six edit families, matched authentic controls, source-group splits, mask and leakage QA, 599 human-assisted quality-control rows, three completed external baselines (TruFor, MVSS-Net, and HiFi-Net), and five-seed model evaluation. Beyond aggregate accuracy, we use matched-authentic-control diagnostics to measure how often baselines misclassify re-encoded authentic images as manipulated at a threshold fixed on held-out validation data; false-positive rates range from 0.57 (TruFor, the lowest) to 1.00 (several weak or mask-informed baselines), indicating that re-encoding artifacts are a shared shortcut risk across baselines rather than a problem specific to any one model. The release provides the construction pipeline, evaluation protocol, paper-ready figures, and reproduction documentation. We frame BG-REAL as a background-manipulation-focused complement to general image-manipulation-localization benchmarks, not as a fully real-only or general-purpose benchmark.

  • 2 authors
·
Jul 27

DocQT: Improving Document Forgery Localization Robustness via Diverse JPEG Quantization Tables

Document manipulation localization models achieve strong performance on public benchmarks yet fail to generalize to operational document workflows. We identify a critical and overlooked source of this gap: the mismatch between the narrow distribution of JPEG quantization tables used during training -restricted to standard libjpeg quality factors -and the heterogeneous compression profiles encountered in real-world insurance document pipelines. To isolate this factor, we conduct a controlled factorial study comparing two architectures with contrasting levels of quantization table awareness -FFDN [2] and Mesorch [20] -each trained under either standard quality factor augmentation (Standard-QT ) or operationally calibrated quantization tables sampled from DocQT, a quantization-table bank derived from a MAIF operational image corpus (Real-QT ), and evaluated under three recompression conditions. Training under Real-QT yields substantial localization gains on DocTamper [15] and significantly reduces the pixel-level false positive rate on authentic operational documents, but only for architectures that explicitly ingest the quantization table as input. The released DocQT quantization-table dataset and compression-reproduction material are directly available at https://github.com/Kyliroco/Improving-Document-Forgery-Localization-Robustness-via-Diverse-JPEG-Quantization-Tables. These results demonstrate that standard quality factor augmentation does not adequately proxy operational compression diversity, and that architectural choices explicitly conditioning on the quantization table provide a meaningful robustness advantage for real-world deployment.

  • 4 authors
·
May 18

Towards Generic Image Manipulation Detection with Weakly-Supervised Self-Consistency Learning

As advanced image manipulation techniques emerge, detecting the manipulation becomes increasingly important. Despite the success of recent learning-based approaches for image manipulation detection, they typically require expensive pixel-level annotations to train, while exhibiting degraded performance when testing on images that are differently manipulated compared with training images. To address these limitations, we propose weakly-supervised image manipulation detection, such that only binary image-level labels (authentic or tampered with) are required for training purpose. Such a weakly-supervised setting can leverage more training images and has the potential to adapt quickly to new manipulation techniques. To improve the generalization ability, we propose weakly-supervised self-consistency learning (WSCL) to leverage the weakly annotated images. Specifically, two consistency properties are learned: multi-source consistency (MSC) and inter-patch consistency (IPC). MSC exploits different content-agnostic information and enables cross-source learning via an online pseudo label generation and refinement process. IPC performs global pair-wise patch-patch relationship reasoning to discover a complete region of manipulation. Extensive experiments validate that our WSCL, even though is weakly supervised, exhibits competitive performance compared with fully-supervised counterpart under both in-distribution and out-of-distribution evaluations, as well as reasonable manipulation localization ability.

  • 4 authors
·
Sep 3, 2023

DEAL-300K: Diffusion-based Editing Area Localization with a 300K-Scale Dataset and Frequency-Prompted Baseline

Diffusion-based image editing has made semantic level image manipulation easy for general users, but it also enables realistic local forgeries that are hard to localize. Existing benchmarks mainly focus on the binary detection of generated images or the localization of manually edited regions and do not reflect the properties of diffusion-based edits, which often blend smoothly into the original content. We present Diffusion-Based Image Editing Area Localization Dataset (DEAL-300K), a large scale dataset for diffusion-based image manipulation localization (DIML) with more than 300,000 annotated images. We build DEAL-300K by using a multi-modal large language model to generate editing instructions, a mask-free diffusion editor to produce manipulated images, and an active-learning change detection pipeline to obtain pixel-level annotations. On top of this dataset, we propose a localization framework that uses a frozen Visual Foundation Model (VFM) together with Multi Frequency Prompt Tuning (MFPT) to capture both semantic and frequency-domain cues of edited regions. Trained on DEAL-300K, our method reaches a pixel-level F1 score of 82.56% on our test split and 80.97% on the external CoCoGlide benchmark, providing strong baselines and a practical foundation for future DIML research.The dataset can be accessed via https://github.com/ymhzyj/DEAL-300K.

  • 5 authors
·
Nov 28, 2025

ForensicHub: A Unified Benchmark & Codebase for All-Domain Fake Image Detection and Localization

The field of Fake Image Detection and Localization (FIDL) is highly fragmented, encompassing four domains: deepfake detection (Deepfake), image manipulation detection and localization (IMDL), artificial intelligence-generated image detection (AIGC), and document image manipulation localization (Doc). Although individual benchmarks exist in some domains, a unified benchmark for all domains in FIDL remains blank. The absence of a unified benchmark results in significant domain silos, where each domain independently constructs its datasets, models, and evaluation protocols without interoperability, preventing cross-domain comparisons and hindering the development of the entire FIDL field. To close the domain silo barrier, we propose ForensicHub, the first unified benchmark & codebase for all-domain fake image detection and localization. Considering drastic variations on dataset, model, and evaluation configurations across all domains, as well as the scarcity of open-sourced baseline models and the lack of individual benchmarks in some domains, ForensicHub: i) proposes a modular and configuration-driven architecture that decomposes forensic pipelines into interchangeable components across datasets, transforms, models, and evaluators, allowing flexible composition across all domains; ii) fully implements 10 baseline models, 6 backbones, 2 new benchmarks for AIGC and Doc, and integrates 2 existing benchmarks of DeepfakeBench and IMDLBenCo through an adapter-based design; iii) conducts indepth analysis based on the ForensicHub, offering 8 key actionable insights into FIDL model architecture, dataset characteristics, and evaluation standards. ForensicHub represents a significant leap forward in breaking the domain silos in the FIDL field and inspiring future breakthroughs.

  • 9 authors
·
May 16, 2025

ThinkOmni: A Reasoning-Driven Omni-Modal LLM Framework for Audio Forgery Detection and Localization

Existing audio forgery detection and localization (AFDL) methods often overfit dataset-specific low-level artifacts, limiting their generalization to subtle, localized, and unseen manipulations. Recent audio large language model (ALLM)-based approaches cast AFDL as question answering but still model forensic evidence implicitly, without linking manipulation cues to predictions. To bridge this gap, we propose ThinkOmni, a reasoning-driven omni-modal large language model that jointly performs explicit forensic reasoning, spoofing detection, and temporal manipulation localization. To enable explicit reasoning supervision, we construct Forensic-Aware Chain-of-Thought (FACoT), a 100K-sample dataset with structured forensic evidence and reasoning annotations. Leveraging FACoT, we introduce Forensic-Aware Modality-Incremental Learning (FMIL), which progressively aligns semantic, acoustic, and spectral-visual representations with the LLM backbone to capture complementary forensic cues. We further propose Forensic-Consistent Multi-task Loss (FCML), which combines weighted cross-entropy with an adaptive localization loss to coordinate reasoning generation, spoofing detection, and temporal localization. Extensive experiments show that ThinkOmni achieves strong cross-dataset generalization in both detection and localization. Code, models, data, and inference examples are available at https://beyond0814.github.io/ThinkOmni/.

  • 5 authors
·
Jul 28

IMDL-BenCo: A Comprehensive Benchmark and Codebase for Image Manipulation Detection & Localization

A comprehensive benchmark is yet to be established in the Image Manipulation Detection & Localization (IMDL) field. The absence of such a benchmark leads to insufficient and misleading model evaluations, severely undermining the development of this field. However, the scarcity of open-sourced baseline models and inconsistent training and evaluation protocols make conducting rigorous experiments and faithful comparisons among IMDL models challenging. To address these challenges, we introduce IMDL-BenCo, the first comprehensive IMDL benchmark and modular codebase. IMDL-BenCo: i) decomposes the IMDL framework into standardized, reusable components and revises the model construction pipeline, improving coding efficiency and customization flexibility; ii) fully implements or incorporates training code for state-of-the-art models to establish a comprehensive IMDL benchmark; and iii) conducts deep analysis based on the established benchmark and codebase, offering new insights into IMDL model architecture, dataset characteristics, and evaluation standards. Specifically, IMDL-BenCo includes common processing algorithms, 8 state-of-the-art IMDL models (1 of which are reproduced from scratch), 2 sets of standard training and evaluation protocols, 15 GPU-accelerated evaluation metrics, and 3 kinds of robustness evaluation. This benchmark and codebase represent a significant leap forward in calibrating the current progress in the IMDL field and inspiring future breakthroughs. Code is available at: https://github.com/scu-zjz/IMDLBenCo.

  • 11 authors
·
Jun 15, 2024

ManipShield: A Unified Framework for Image Manipulation Detection, Localization and Explanation

With the rapid advancement of generative models, powerful image editing methods now enable diverse and highly realistic image manipulations that far surpass traditional deepfake techniques, posing new challenges for manipulation detection. Existing image manipulation detection and localization (IMDL) benchmarks suffer from limited content diversity, narrow generative-model coverage, and insufficient interpretability, which hinders the generalization and explanation capabilities of current manipulation detection methods. To address these limitations, we introduce ManipBench, a large-scale benchmark for image manipulation detection and localization focusing on AI-edited images. ManipBench contains over 450K manipulated images produced by 25 state-of-the-art image editing models across 12 manipulation categories, among which 100K images are further annotated with bounding boxes, judgment cues, and textual explanations to support interpretable detection. Building upon ManipBench, we propose ManipShield, an all-in-one model based on a Multimodal Large Language Model (MLLM) that leverages contrastive LoRA fine-tuning and task-specific decoders to achieve unified image manipulation detection, localization, and explanation. Extensive experiments on ManipBench and several public datasets demonstrate that ManipShield achieves state-of-the-art performance and exhibits strong generality to unseen manipulation models. Both ManipBench and ManipShield will be released upon publication.

  • 9 authors
·
Nov 18, 2025 1

A flexible framework for accurate LiDAR odometry, map manipulation, and localization

LiDAR-based SLAM is a core technology for autonomous vehicles and robots. One key contribution of this work to 3D LiDAR SLAM and localization is a fierce defense of view-based maps (pose graphs with time-stamped sensor readings) as the fundamental representation of maps. As will be shown, they allow for the greatest flexibility, enabling the posterior generation of arbitrary metric maps optimized for particular tasks, e.g. obstacle avoidance, real-time localization. Moreover, this work introduces a new framework in which mapping pipelines can be defined without coding, defining the connections of a network of reusable blocks much like deep-learning networks are designed by connecting layers of standardized elements. We also introduce tightly-coupled estimation of linear and angular velocity vectors within the Iterative Closest Point (ICP)-like optimizer, leading to superior robustness against aggressive motion profiles without the need for an IMU. Extensive experimental validation reveals that the proposal compares well to, or improves, former state-of-the-art (SOTA) LiDAR odometry systems, while also successfully mapping some hard sequences where others diverge. A proposed self-adaptive configuration has been used, without parameter changes, for all 3D LiDAR datasets with sensors between 16 and 128 rings, and has been extensively tested on 83 sequences over more than 250~km of automotive, hand-held, airborne, and quadruped LiDAR datasets, both indoors and outdoors. The system flexibility is demonstrated with additional configurations for 2D LiDARs and for building 3D NDT-like maps. The framework is open-sourced online: https://github.com/MOLAorg/mola

  • 1 authors
·
Jul 29, 2024

FakeLocator: Robust Localization of GAN-Based Face Manipulations

Full face synthesis and partial face manipulation by virtue of the generative adversarial networks (GANs) and its variants have raised wide public concerns. In the multi-media forensics area, detecting and ultimately locating the image forgery has become an imperative task. In this work, we investigate the architecture of existing GAN-based face manipulation methods and observe that the imperfection of upsampling methods therewithin could be served as an important asset for GAN-synthesized fake image detection and forgery localization. Based on this basic observation, we have proposed a novel approach, termed FakeLocator, to obtain high localization accuracy, at full resolution, on manipulated facial images. To the best of our knowledge, this is the very first attempt to solve the GAN-based fake localization problem with a gray-scale fakeness map that preserves more information of fake regions. To improve the universality of FakeLocator across multifarious facial attributes, we introduce an attention mechanism to guide the training of the model. To improve the universality of FakeLocator across different DeepFake methods, we propose partial data augmentation and single sample clustering on the training images. Experimental results on popular FaceForensics++, DFFD datasets and seven different state-of-the-art GAN-based face generation methods have shown the effectiveness of our method. Compared with the baselines, our method performs better on various metrics. Moreover, the proposed method is robust against various real-world facial image degradations such as JPEG compression, low-resolution, noise, and blur.

  • 5 authors
·
Jan 27, 2020

Unifying Speech Editing Detection and Content Localization via Prior-Enhanced Audio LLMs

Speech editing achieves semantic inversion by performing fine-grained segment-level manipulation on original utterances, while preserving global perceptual naturalness. Existing detection studies mainly focus on manually edited speech with explicit splicing artifacts, and therefore struggle to cope with emerging end-to-end neural speech editing techniques that generate seamless acoustic transitions. To address this challenge, we first construct a large-scale bilingual dataset, AiEdit, which leverages large language models to drive precise semantic tampering logic and employs multiple advanced neural speech editing methods for data synthesis, thereby filling the gap of high-quality speech editing datasets. Building upon this foundation, we propose PELM (Prior-Enhanced Audio Large Language Model), the first large-model framework that unifies speech editing detection and content localization by formulating them as an audio question answering task. To mitigate the inherent forgery bias and semantic-priority bias observed in existing audio large models, PELM incorporates word-level probability priors to provide explicit acoustic cues, and further designs a centroid-aggregation-based acoustic consistency perception loss to explicitly enforce the modeling of subtle local distribution anomalies. Extensive experimental results demonstrate that PELM significantly outperforms state-of-the-art methods on both the HumanEdit and AiEdit datasets, achieving equal error rates (EER) of 0.57\% and 9.28\% (localization), respectively.

  • 9 authors
·
Jan 29

Toward Real Text Manipulation Detection: New Dataset and New Solution

With the surge in realistic text tampering, detecting fraudulent text in images has gained prominence for maintaining information security. However, the high costs associated with professional text manipulation and annotation limit the availability of real-world datasets, with most relying on synthetic tampering, which inadequately replicates real-world tampering attributes. To address this issue, we present the Real Text Manipulation (RTM) dataset, encompassing 14,250 text images, which include 5,986 manually and 5,258 automatically tampered images, created using a variety of techniques, alongside 3,006 unaltered text images for evaluating solution stability. Our evaluations indicate that existing methods falter in text forgery detection on the RTM dataset. We propose a robust baseline solution featuring a Consistency-aware Aggregation Hub and a Gated Cross Neighborhood-attention Fusion module for efficient multi-modal information fusion, supplemented by a Tampered-Authentic Contrastive Learning module during training, enriching feature representation distinction. This framework, extendable to other dual-stream architectures, demonstrated notable localization performance improvements of 7.33% and 6.38% on manual and overall manipulations, respectively. Our contributions aim to propel advancements in real-world text tampering detection. Code and dataset will be made available at https://github.com/DrLuo/RTM

  • 7 authors
·
Dec 11, 2023

FakeShield: Explainable Image Forgery Detection and Localization via Multi-modal Large Language Models

The rapid development of generative AI is a double-edged sword, which not only facilitates content creation but also makes image manipulation easier and more difficult to detect. Although current image forgery detection and localization (IFDL) methods are generally effective, they tend to face two challenges: 1) black-box nature with unknown detection principle, 2) limited generalization across diverse tampering methods (e.g., Photoshop, DeepFake, AIGC-Editing). To address these issues, we propose the explainable IFDL task and design FakeShield, a multi-modal framework capable of evaluating image authenticity, generating tampered region masks, and providing a judgment basis based on pixel-level and image-level tampering clues. Additionally, we leverage GPT-4o to enhance existing IFDL datasets, creating the Multi-Modal Tamper Description dataSet (MMTD-Set) for training FakeShield's tampering analysis capabilities. Meanwhile, we incorporate a Domain Tag-guided Explainable Forgery Detection Module (DTE-FDM) and a Multi-modal Forgery Localization Module (MFLM) to address various types of tamper detection interpretation and achieve forgery localization guided by detailed textual descriptions. Extensive experiments demonstrate that FakeShield effectively detects and localizes various tampering techniques, offering an explainable and superior solution compared to previous IFDL methods.

  • 6 authors
·
Oct 3, 2024

Fine-grained Multiple Supervisory Network for Multi-modal Manipulation Detecting and Grounding

The task of Detecting and Grounding Multi-Modal Media Manipulation (DGM^4) is a branch of misinformation detection. Unlike traditional binary classification, it includes complex subtasks such as forgery content localization and forgery method classification. Consider that existing methods are often limited in performance due to neglecting the erroneous interference caused by unreliable unimodal data and failing to establish comprehensive forgery supervision for mining fine-grained tampering traces. In this paper, we present a Fine-grained Multiple Supervisory (FMS) network, which incorporates modality reliability supervision, unimodal internal supervision and cross-modal supervision to provide comprehensive guidance for DGM^4 detection. For modality reliability supervision, we propose the Multimodal Decision Supervised Correction (MDSC) module. It leverages unimodal weak supervision to correct the multi-modal decision-making process. For unimodal internal supervision, we propose the Unimodal Forgery Mining Reinforcement (UFMR) module. It amplifies the disparity between real and fake information within unimodal modality from both feature-level and sample-level perspectives. For cross-modal supervision, we propose the Multimodal Forgery Alignment Reasoning (MFAR) module. It utilizes soft-attention interactions to achieve cross-modal feature perception from both consistency and inconsistency perspectives, where we also design the interaction constraints to ensure the interaction quality. Extensive experiments demonstrate the superior performance of our FMS compared to state-of-the-art methods.

  • 3 authors
·
Aug 4, 2025

MV-GEL: Language-Driven Multi-View Geometric Entity Localization on Meshes

Identifying and grounding precise geometric entities, such as edges, planar regions, and curved surfaces within 3D objects, is foundational to computer-aided design (CAD), robotic manipulation, and scientific simulation. Although modern Vision Language Models (VLMs) have advanced referring segmentation (RIS) in the image domain, extending such language-driven localization to structured 3D geometry is substantially harder. The 3D object appearance is highly sensitive to viewpoints; a single perspective may render a target entity clearly observable, while another may suffer from severe occlusion or foreshortening. In this work, we attempt to solve these challenges with MV-GEL (Multi-View Geometric Entity Localization), a framework for localizing fine-grained geometric entities on polygon meshes from natural language queries. Our key insight is that reliable CAD entity (i.e., faces, edges or solids) localization depends on selecting views that make the queried entity maximally interpretable. We introduce GELviews, a prompt-conditioned ranking module that prioritizes viewpoints based on language prompted observability of geometric CAD entities. Selected views are processed by a VLM-based reasoning segmentation backbone, and predicted masks are lifted to the corresponding meshes via geometry-aware ray casting. Our framework is completely CAD agnostic and relies only on 3D meshes. Experiments show up to a 1.7X improvement in face-level IoU and over 4.5X gains in edge-level F1 compared to vanilla baselines, substantially outperforming CLIP-based and random view sampling, particularly for thin and view-sensitive structures. The dataset, code and trained checkpoints are available at https://github.com/kbali1297/MV-GEL.

  • 2 authors
·
Jul 22

Venus-DeFakerOne: Unified Fake Image Detection & Localization

In recent years, the rapid evolution of generative AI has fundamentally reshaped the paradigm of image forgery, breaking the traditional boundaries between document editing, natural image manipulation, DeepFake generation, and full-image AIGC synthesis. Despite this shift toward unified forgery generation, existing research in Fake Image Detection and Localization (FIDL) remains fragmented. This creates a mismatch between increasingly unified forgery generation mechanisms and the domain-specific detection paradigm. Bridging this mismatch poses two key challenges for FIDL: understanding cross-domain artifacts transfer and interference, and building a high-capacity unified foundation model for joint detection and localization. To address these challenges, we propose DeFakerOne, a data-centric, unified FIDL foundation model integrating InternVL2 and SAM2. DeFakerOne enables simultaneous image-level detection and pixel-level forgery localization across diverse scenarios. Extensive experiments demonstrate that DeFakerOne achieves state-of-the-art performance, outperforming baselines on 39 forgery detection benchmarks and 9 localization benchmarks. Furthermore, the model exhibits superior robustness against real-world perturbations and state-of-the-art generators such as GPT-Image-2. Finally, we provide a systematic analysis of data scaling laws, cross-domain artifacts transfer-interference patterns, the necessity of fine-grained supervision, and the original resolution artifacts preservation, highlighting the design principles for scalable, robust, and unified FIDL.

  • 1 authors
·
May 12

DiMoDif: Discourse Modality-information Differentiation for Audio-visual Deepfake Detection and Localization

Deepfake technology has rapidly advanced and poses significant threats to information integrity and trust in online multimedia. While significant progress has been made in detecting deepfakes, the simultaneous manipulation of audio and visual modalities, sometimes at small parts or in subtle ways, presents highly challenging detection scenarios. To address these challenges, we present DiMoDif, an audio-visual deepfake detection framework that leverages the inter-modality differences in machine perception of speech, based on the assumption that in real samples -- in contrast to deepfakes -- visual and audio signals coincide in terms of information. DiMoDif leverages features from deep networks that specialize in visual and audio speech recognition to spot frame-level cross-modal incongruities, and in that way to temporally localize the deepfake forgery. To this end, we devise a hierarchical cross-modal fusion network, integrating adaptive temporal alignment modules and a learned discrepancy mapping layer to explicitly model the subtle differences between visual and audio representations. Then, the detection model is optimized through a composite loss function accounting for frame-level detections and fake intervals localization. DiMoDif outperforms the state-of-the-art on the Deepfake Detection task by 30.5 AUC on the highly challenging AV-Deepfake1M, while it performs exceptionally on FakeAVCeleb and LAV-DF. On the Temporal Forgery Localization task, it outperforms the state-of-the-art by 47.88 AP@0.75 on AV-Deepfake1M, and performs on-par on LAV-DF. Code available at https://github.com/mever-team/dimodif.

  • 2 authors
·
Nov 15, 2024

GSEditPro: 3D Gaussian Splatting Editing with Attention-based Progressive Localization

With the emergence of large-scale Text-to-Image(T2I) models and implicit 3D representations like Neural Radiance Fields (NeRF), many text-driven generative editing methods based on NeRF have appeared. However, the implicit encoding of geometric and textural information poses challenges in accurately locating and controlling objects during editing. Recently, significant advancements have been made in the editing methods of 3D Gaussian Splatting, a real-time rendering technology that relies on explicit representation. However, these methods still suffer from issues including inaccurate localization and limited manipulation over editing. To tackle these challenges, we propose GSEditPro, a novel 3D scene editing framework which allows users to perform various creative and precise editing using text prompts only. Leveraging the explicit nature of the 3D Gaussian distribution, we introduce an attention-based progressive localization module to add semantic labels to each Gaussian during rendering. This enables precise localization on editing areas by classifying Gaussians based on their relevance to the editing prompts derived from cross-attention layers of the T2I model. Furthermore, we present an innovative editing optimization method based on 3D Gaussian Splatting, obtaining stable and refined editing results through the guidance of Score Distillation Sampling and pseudo ground truth. We prove the efficacy of our method through extensive experiments.

  • 6 authors
·
Nov 15, 2024

ActiveVLA: Injecting Active Perception into Vision-Language-Action Models for Precise 3D Robotic Manipulation

Recent advances in robot manipulation have leveraged pre-trained vision-language models (VLMs) and explored integrating 3D spatial signals into these models for effective action prediction, giving rise to the promising vision-language-action (VLA) paradigm. However, most existing approaches overlook the importance of active perception: they typically rely on static, wrist-mounted cameras that provide an end-effector-centric viewpoint. As a result, these models are unable to adaptively select optimal viewpoints or resolutions during task execution, which significantly limits their performance in long-horizon tasks and fine-grained manipulation scenarios. To address these limitations, we propose ActiveVLA, a novel vision-language-action framework that empowers robots with active perception capabilities for high-precision, fine-grained manipulation. ActiveVLA adopts a coarse-to-fine paradigm, dividing the process into two stages: (1) Critical region localization. ActiveVLA projects 3D inputs onto multi-view 2D projections, identifies critical 3D regions, and supports dynamic spatial awareness. (2) Active perception optimization. Drawing on the localized critical regions, ActiveVLA uses an active view selection strategy to choose optimal viewpoints. These viewpoints aim to maximize amodal relevance and diversity while minimizing occlusions. Additionally, ActiveVLA applies a 3D zoom-in to improve resolution in key areas. Together, these steps enable finer-grained active perception for precise manipulation. Extensive experiments demonstrate that ActiveVLA achieves precise 3D manipulation and outperforms state-of-the-art baselines on three simulation benchmarks. Moreover, ActiveVLA transfers seamlessly to real-world scenarios, enabling robots to learn high-precision tasks in complex environments.

  • 5 authors
·
Jan 13

HERMES: Human-to-Robot Embodied Learning from Multi-Source Motion Data for Mobile Dexterous Manipulation

Leveraging human motion data to impart robots with versatile manipulation skills has emerged as a promising paradigm in robotic manipulation. Nevertheless, translating multi-source human hand motions into feasible robot behaviors remains challenging, particularly for robots equipped with multi-fingered dexterous hands characterized by complex, high-dimensional action spaces. Moreover, existing approaches often struggle to produce policies capable of adapting to diverse environmental conditions. In this paper, we introduce HERMES, a human-to-robot learning framework for mobile bimanual dexterous manipulation. First, HERMES formulates a unified reinforcement learning approach capable of seamlessly transforming heterogeneous human hand motions from multiple sources into physically plausible robotic behaviors. Subsequently, to mitigate the sim2real gap, we devise an end-to-end, depth image-based sim2real transfer method for improved generalization to real-world scenarios. Furthermore, to enable autonomous operation in varied and unstructured environments, we augment the navigation foundation model with a closed-loop Perspective-n-Point (PnP) localization mechanism, ensuring precise alignment of visual goals and effectively bridging autonomous navigation and dexterous manipulation. Extensive experimental results demonstrate that HERMES consistently exhibits generalizable behaviors across diverse, in-the-wild scenarios, successfully performing numerous complex mobile bimanual dexterous manipulation tasks. Project Page:https://gemcollector.github.io/HERMES/.

  • 7 authors
·
Aug 27, 2025 2

Toward Fine-Grained Speech Inpainting Forensics:A Dataset, Method, and Metric for Multi-Region Tampering Localization

Recent advances in voice cloning and text-to-speech synthesis have made partial speech manipulation - where an adversary replaces a few words within an utterance to alter its meaning while preserving the speaker's identity - an increasingly realistic threat. Existing audio deepfake detection benchmarks focus on utterance-level binary classification or single-region tampering, leaving a critical gap in detecting and localizing multiple inpainted segments whose count is unknown a priori. We address this gap with three contributions. First, we introduce MIST (Multiregion Inpainting Speech Tampering), a large-scale multilingual dataset spanning 6 languages with 1-3 independently inpainted word-level segments per utterance, generated via LLM-guided semantic replacement and neural voice cloning, with fake content constituting only 2-7% of each utterance. Second, we propose ISA (Iterative Segment Analysis), a backbone-agnostic framework that performs coarse-to-fine sliding-window classification with gap-tolerant region proposal and boundary refinement to recover all tampered regions without prior knowledge of their count. Third, we define SF1@tau, a segment-level F1 metric based on temporal IoU matching that jointly evaluates region count accuracy and localization precision. Zero-shot evaluation reveals that partial inpainting at word granularity remains unsolved by existing deepfake detectors: utterance-level classifiers trained on fully synthesized speech assign near zero fake probability to MIST utterances where only 2-7% of content is manipulated. ISA consistently outperforms non-iterative baselines in this challenging setting, and the dataset, code, and evaluation toolkit are publicly released.

  • 5 authors
·
May 3

RoboAfford++: A Generative AI-Enhanced Dataset for Multimodal Affordance Learning in Robotic Manipulation and Navigation

Robotic manipulation and navigation are fundamental capabilities of embodied intelligence, enabling effective robot interactions with the physical world. Achieving these capabilities requires a cohesive understanding of the environment, including object recognition to localize target objects, object affordances to identify potential interaction areas and spatial affordances to discern optimal areas for both object placement and robot movement. While Vision-Language Models (VLMs) excel at high-level task planning and scene understanding, they often struggle to infer actionable positions for physical interaction, such as functional grasping points and permissible placement regions. This limitation stems from the lack of fine-grained annotations for object and spatial affordances in their training datasets. To tackle this challenge, we introduce RoboAfford++, a generative AI-enhanced dataset for multimodal affordance learning for both robotic manipulation and navigation. Our dataset comprises 869,987 images paired with 2.0 million question answering (QA) annotations, covering three critical tasks: object affordance recognition to identify target objects based on attributes and spatial relationships, object affordance prediction to pinpoint functional parts for manipulation, and spatial affordance localization to identify free space for object placement and robot navigation. Complementing this dataset, we propose RoboAfford-Eval, a comprehensive benchmark for assessing affordance-aware prediction in real-world scenarios, featuring 338 meticulously annotated samples across the same three tasks. Extensive experimental results reveal the deficiencies of existing VLMs in affordance learning, while fine-tuning on the RoboAfford++ dataset significantly enhances their ability to reason about object and spatial affordances, validating the dataset's effectiveness.

  • 9 authors
·
Nov 15, 2025

AffordanceVLA: A Vision-Language-Action Model Empowering Action Generation through Affordance-Aware Understanding

Vision-Language-Action (VLA) models leverage the rich world knowledge of pretrained vision-language models (VLMs) to enable instruction-following robotic manipulation. However, the structural mismatch between VLM semantic spaces and embodied control policies often hinders the learning of precise perception--action mappings. To address this challenge, we propose AffordanceVLA, a unified framework that introduces structured affordance forecasting as a task-oriented intermediate representation to establish a more precise and robust perception--action mapping. Specifically, we progressively model manipulation priors through three complementary components: 1) Which2Act for object-centric grounding via visual latent prediction to suppress distractions; 2) Where2Act for 2D interaction localization via affordance map estimation; and 3) How2Act for 3D geometric reasoning to guide manipulation policies. These affordance cues provide spatially grounded, semantically conditioned, and action-coupled intermediate representations, thereby naturally bridging vision, language and action. We integrate these modules into a Mixture-of-Transformer (MoT) architecture with specialized experts and train the model using a three-stage training strategy with a progressive data curriculum. To overcome the scarcity of dense affordance labels in robotic datasets, we also develop a robust automated data augmentation pipeline. Extensive experiments on simulation and real-world demonstrate that AffordanceVLA achieves strong performance across diverse manipulation scenarios.

PIVOT: Iterative Visual Prompting Elicits Actionable Knowledge for VLMs

Vision language models (VLMs) have shown impressive capabilities across a variety of tasks, from logical reasoning to visual understanding. This opens the door to richer interaction with the world, for example robotic control. However, VLMs produce only textual outputs, while robotic control and other spatial tasks require outputting continuous coordinates, actions, or trajectories. How can we enable VLMs to handle such settings without fine-tuning on task-specific data? In this paper, we propose a novel visual prompting approach for VLMs that we call Prompting with Iterative Visual Optimization (PIVOT), which casts tasks as iterative visual question answering. In each iteration, the image is annotated with a visual representation of proposals that the VLM can refer to (e.g., candidate robot actions, localizations, or trajectories). The VLM then selects the best ones for the task. These proposals are iteratively refined, allowing the VLM to eventually zero in on the best available answer. We investigate PIVOT on real-world robotic navigation, real-world manipulation from images, instruction following in simulation, and additional spatial inference tasks such as localization. We find, perhaps surprisingly, that our approach enables zero-shot control of robotic systems without any robot training data, navigation in a variety of environments, and other capabilities. Although current performance is far from perfect, our work highlights potentials and limitations of this new regime and shows a promising approach for Internet-Scale VLMs in robotic and spatial reasoning domains. Website: pivot-prompt.github.io and HuggingFace: https://huggingface.co/spaces/pivot-prompt/pivot-prompt-demo.

  • 23 authors
·
Feb 12, 2024 2

ImageBrush: Learning Visual In-Context Instructions for Exemplar-Based Image Manipulation

While language-guided image manipulation has made remarkable progress, the challenge of how to instruct the manipulation process faithfully reflecting human intentions persists. An accurate and comprehensive description of a manipulation task using natural language is laborious and sometimes even impossible, primarily due to the inherent uncertainty and ambiguity present in linguistic expressions. Is it feasible to accomplish image manipulation without resorting to external cross-modal language information? If this possibility exists, the inherent modality gap would be effortlessly eliminated. In this paper, we propose a novel manipulation methodology, dubbed ImageBrush, that learns visual instructions for more accurate image editing. Our key idea is to employ a pair of transformation images as visual instructions, which not only precisely captures human intention but also facilitates accessibility in real-world scenarios. Capturing visual instructions is particularly challenging because it involves extracting the underlying intentions solely from visual demonstrations and then applying this operation to a new image. To address this challenge, we formulate visual instruction learning as a diffusion-based inpainting problem, where the contextual information is fully exploited through an iterative process of generation. A visual prompting encoder is carefully devised to enhance the model's capacity in uncovering human intent behind the visual instructions. Extensive experiments show that our method generates engaging manipulation results conforming to the transformations entailed in demonstrations. Moreover, our model exhibits robust generalization capabilities on various downstream tasks such as pose transfer, image translation and video inpainting.

  • 8 authors
·
Aug 1, 2023

Task-Specific Skill Localization in Fine-tuned Language Models

Pre-trained language models can be fine-tuned to solve diverse NLP tasks, including in few-shot settings. Thus fine-tuning allows the model to quickly pick up task-specific ``skills,'' but there has been limited study of where these newly-learnt skills reside inside the massive model. This paper introduces the term skill localization for this problem and proposes a solution. Given the downstream task and a model fine-tuned on that task, a simple optimization is used to identify a very small subset of parameters (sim0.01% of model parameters) responsible for (>95%) of the model's performance, in the sense that grafting the fine-tuned values for just this tiny subset onto the pre-trained model gives performance almost as well as the fine-tuned model. While reminiscent of recent works on parameter-efficient fine-tuning, the novel aspects here are that: (i) No further re-training is needed on the subset (unlike, say, with lottery tickets). (ii) Notable improvements are seen over vanilla fine-tuning with respect to calibration of predictions in-distribution (40-90% error reduction) as well as the quality of predictions out-of-distribution (OOD). In models trained on multiple tasks, a stronger notion of skill localization is observed, where the sparse regions corresponding to different tasks are almost disjoint, and their overlap (when it happens) is a proxy for task similarity. Experiments suggest that localization via grafting can assist certain forms of continual learning.

  • 4 authors
·
Feb 13, 2023

AffordPose: A Large-scale Dataset of Hand-Object Interactions with Affordance-driven Hand Pose

How human interact with objects depends on the functional roles of the target objects, which introduces the problem of affordance-aware hand-object interaction. It requires a large number of human demonstrations for the learning and understanding of plausible and appropriate hand-object interactions. In this work, we present AffordPose, a large-scale dataset of hand-object interactions with affordance-driven hand pose. We first annotate the specific part-level affordance labels for each object, e.g. twist, pull, handle-grasp, etc, instead of the general intents such as use or handover, to indicate the purpose and guide the localization of the hand-object interactions. The fine-grained hand-object interactions reveal the influence of hand-centered affordances on the detailed arrangement of the hand poses, yet also exhibit a certain degree of diversity. We collect a total of 26.7K hand-object interactions, each including the 3D object shape, the part-level affordance label, and the manually adjusted hand poses. The comprehensive data analysis shows the common characteristics and diversity of hand-object interactions per affordance via the parameter statistics and contacting computation. We also conduct experiments on the tasks of hand-object affordance understanding and affordance-oriented hand-object interaction generation, to validate the effectiveness of our dataset in learning the fine-grained hand-object interactions. Project page: https://github.com/GentlesJan/AffordPose.

  • 5 authors
·
Sep 16, 2023

Does Localization Inform Editing? Surprising Differences in Causality-Based Localization vs. Knowledge Editing in Language Models

Language models learn a great quantity of factual information during pretraining, and recent work localizes this information to specific model weights like mid-layer MLP weights. In this paper, we find that we can change how a fact is stored in a model by editing weights that are in a different location than where existing methods suggest that the fact is stored. This is surprising because we would expect that localizing facts to specific model parameters would tell us where to manipulate knowledge in models, and this assumption has motivated past work on model editing methods. Specifically, we show that localization conclusions from representation denoising (also known as Causal Tracing) do not provide any insight into which model MLP layer would be best to edit in order to override an existing stored fact with a new one. This finding raises questions about how past work relies on Causal Tracing to select which model layers to edit. Next, we consider several variants of the editing problem, including erasing and amplifying facts. For one of our editing problems, editing performance does relate to localization results from representation denoising, but we find that which layer we edit is a far better predictor of performance. Our results suggest, counterintuitively, that better mechanistic understanding of how pretrained language models work may not always translate to insights about how to best change their behavior. Our code is available at https://github.com/google/belief-localization

  • 4 authors
·
Jan 10, 2023

SoFar: Language-Grounded Orientation Bridges Spatial Reasoning and Object Manipulation

Spatial intelligence is a critical component of embodied AI, promoting robots to understand and interact with their environments. While recent advances have enhanced the ability of VLMs to perceive object locations and positional relationships, they still lack the capability to precisely understand object orientations-a key requirement for tasks involving fine-grained manipulations. Addressing this limitation not only requires geometric reasoning but also an expressive and intuitive way to represent orientation. In this context, we propose that natural language offers a more flexible representation space than canonical frames, making it particularly suitable for instruction-following robotic systems. In this paper, we introduce the concept of semantic orientation, which defines object orientations using natural language in a reference-frame-free manner (e.g., the ''plug-in'' direction of a USB or the ''handle'' direction of a knife). To support this, we construct OrienText300K, a large-scale dataset of 3D models annotated with semantic orientations that link geometric understanding to functional semantics. By integrating semantic orientation into a VLM system, we enable robots to generate manipulation actions with both positional and orientational constraints. Extensive experiments in simulation and real world demonstrate that our approach significantly enhances robotic manipulation capabilities, e.g., 48.7% accuracy on Open6DOR and 74.9% accuracy on SIMPLER.

  • 18 authors
·
Feb 18, 2025 2

AC-DiT: Adaptive Coordination Diffusion Transformer for Mobile Manipulation

Recently, mobile manipulation has attracted increasing attention for enabling language-conditioned robotic control in household tasks. However, existing methods still face challenges in coordinating mobile base and manipulator, primarily due to two limitations. On the one hand, they fail to explicitly model the influence of the mobile base on manipulator control, which easily leads to error accumulation under high degrees of freedom. On the other hand, they treat the entire mobile manipulation process with the same visual observation modality (e.g., either all 2D or all 3D), overlooking the distinct multimodal perception requirements at different stages during mobile manipulation. To address this, we propose the Adaptive Coordination Diffusion Transformer (AC-DiT), which enhances mobile base and manipulator coordination for end-to-end mobile manipulation. First, since the motion of the mobile base directly influences the manipulator's actions, we introduce a mobility-to-body conditioning mechanism that guides the model to first extract base motion representations, which are then used as context prior for predicting whole-body actions. This enables whole-body control that accounts for the potential impact of the mobile base's motion. Second, to meet the perception requirements at different stages of mobile manipulation, we design a perception-aware multimodal conditioning strategy that dynamically adjusts the fusion weights between various 2D visual images and 3D point clouds, yielding visual features tailored to the current perceptual needs. This allows the model to, for example, adaptively rely more on 2D inputs when semantic information is crucial for action prediction, while placing greater emphasis on 3D geometric information when precise spatial understanding is required. We validate AC-DiT through extensive experiments on both simulated and real-world mobile manipulation tasks.

  • 12 authors
·
Jul 4, 2025

FOCUS: Forcing In-Context Object Localization through Visual Support Constraints and Policy Optimization

In-context localization (ICL) seeks to localize a target object specified by a small set of support examples in a query image, operating on the fly without training or parameter updates. Despite rapid advances in vision-language models (VLMs), achieving category-agnostic and visually grounded ICL remains an open problem, even though it is essential for applications such as image editing, personalized visual search, and retrieval. Existing methods are fragile and rely on explicit category supervision, which not only limits applicability in realistic settings with unnamed or instance-specific objects but also introduces category bias that steers predictions toward semantic priors rather than visual evidence. We introduce a two-stage training framework that explicitly optimizes in-context attention between support bounding boxes and query images without category supervision. We further refine localization via reinforcement learning using Group Relative Policy Optimization (GRPO) to directly minimize localization error. This formulation enforces visual correspondence over semantic priors, yielding robust instance-level localization. Empirically, a 7B-parameter model trained with our objectives outperforms models up to 72B parameters, demonstrating that context-aware localization objectives can surpass scaling alone. Comprehensive ablations validate the contribution of each component.

  • 2 authors
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May 28

Manipulate-Anything: Automating Real-World Robots using Vision-Language Models

Large-scale endeavors like and widespread community efforts such as Open-X-Embodiment have contributed to growing the scale of robot demonstration data. However, there is still an opportunity to improve the quality, quantity, and diversity of robot demonstration data. Although vision-language models have been shown to automatically generate demonstration data, their utility has been limited to environments with privileged state information, they require hand-designed skills, and are limited to interactions with few object instances. We propose Manipulate-Anything, a scalable automated generation method for real-world robotic manipulation. Unlike prior work, our method can operate in real-world environments without any privileged state information, hand-designed skills, and can manipulate any static object. We evaluate our method using two setups. First, Manipulate-Anything successfully generates trajectories for all 7 real-world and 14 simulation tasks, significantly outperforming existing methods like VoxPoser. Second, Manipulate-Anything's demonstrations can train more robust behavior cloning policies than training with human demonstrations, or from data generated by VoxPoser, Scaling-up, and Code-As-Policies. We believe Manipulate-Anything can be a scalable method for both generating data for robotics and solving novel tasks in a zero-shot setting. Project page: https://robot-ma.github.io/.

  • 7 authors
·
Jun 27, 2024

MoMa-Kitchen: A 100K+ Benchmark for Affordance-Grounded Last-Mile Navigation in Mobile Manipulation

In mobile manipulation, navigation and manipulation are often treated as separate problems, resulting in a significant gap between merely approaching an object and engaging with it effectively. Many navigation approaches primarily define success by proximity to the target, often overlooking the necessity for optimal positioning that facilitates subsequent manipulation. To address this, we introduce MoMa-Kitchen, a benchmark dataset comprising over 100k samples that provide training data for models to learn optimal final navigation positions for seamless transition to manipulation. Our dataset includes affordance-grounded floor labels collected from diverse kitchen environments, in which robotic mobile manipulators of different models attempt to grasp target objects amidst clutter. Using a fully automated pipeline, we simulate diverse real-world scenarios and generate affordance labels for optimal manipulation positions. Visual data are collected from RGB-D inputs captured by a first-person view camera mounted on the robotic arm, ensuring consistency in viewpoint during data collection. We also develop a lightweight baseline model, NavAff, for navigation affordance grounding that demonstrates promising performance on the MoMa-Kitchen benchmark. Our approach enables models to learn affordance-based final positioning that accommodates different arm types and platform heights, thereby paving the way for more robust and generalizable integration of navigation and manipulation in embodied AI. Project page: https://momakitchen.github.io/{https://momakitchen.github.io/}.

  • 9 authors
·
Mar 14, 2025

Manipulate-to-Navigate: Reinforcement Learning with Visual Affordances and Manipulability Priors

Mobile manipulation in dynamic environments is challenging due to movable obstacles blocking the robot's path. Traditional methods, which treat navigation and manipulation as separate tasks, often fail in such 'manipulate-to-navigate' scenarios, as obstacles must be removed before navigation. In these cases, active interaction with the environment is required to clear obstacles while ensuring sufficient space for movement. To address the manipulate-to-navigate problem, we propose a reinforcement learning-based approach for learning manipulation actions that facilitate subsequent navigation. Our method combines manipulability priors to focus the robot on high manipulability body positions with affordance maps for selecting high-quality manipulation actions. By focusing on feasible and meaningful actions, our approach reduces unnecessary exploration and allows the robot to learn manipulation strategies more effectively. We present two new manipulate-to-navigate simulation tasks called Reach and Door with the Boston Dynamics Spot robot. The first task tests whether the robot can select a good hand position in the target area such that the robot base can move effectively forward while keeping the end effector position fixed. The second task requires the robot to move a door aside in order to clear the navigation path. Both of these tasks need first manipulation and then navigating the base forward. Results show that our method allows a robot to effectively interact with and traverse dynamic environments. Finally, we transfer the learned policy to a real Boston Dynamics Spot robot, which successfully performs the Reach task.

  • 2 authors
·
Aug 18, 2025

EditMGT: Unleashing Potentials of Masked Generative Transformers in Image Editing

Recent advances in diffusion models (DMs) have achieved exceptional visual quality in image editing tasks. However, the global denoising dynamics of DMs inherently conflate local editing targets with the full-image context, leading to unintended modifications in non-target regions. In this paper, we shift our attention beyond DMs and turn to Masked Generative Transformers (MGTs) as an alternative approach to tackle this challenge. By predicting multiple masked tokens rather than holistic refinement, MGTs exhibit a localized decoding paradigm that endows them with the inherent capacity to explicitly preserve non-relevant regions during the editing process. Building upon this insight, we introduce the first MGT-based image editing framework, termed EditMGT. We first demonstrate that MGT's cross-attention maps provide informative localization signals for localizing edit-relevant regions and devise a multi-layer attention consolidation scheme that refines these maps to achieve fine-grained and precise localization. On top of these adaptive localization results, we introduce region-hold sampling, which restricts token flipping within low-attention areas to suppress spurious edits, thereby confining modifications to the intended target regions and preserving the integrity of surrounding non-target areas. To train EditMGT, we construct CrispEdit-2M, a high-resolution dataset spanning seven diverse editing categories. Without introducing additional parameters, we adapt a pre-trained text-to-image MGT into an image editing model through attention injection. Extensive experiments across four standard benchmarks demonstrate that, with fewer than 1B parameters, our model achieves similarity performance while enabling 6 times faster editing. Moreover, it delivers comparable or superior editing quality, with improvements of 3.6% and 17.6% on style change and style transfer tasks, respectively.

  • 16 authors
·
Dec 12, 2025

KITE: Keypoint-Conditioned Policies for Semantic Manipulation

While natural language offers a convenient shared interface for humans and robots, enabling robots to interpret and follow language commands remains a longstanding challenge in manipulation. A crucial step to realizing a performant instruction-following robot is achieving semantic manipulation, where a robot interprets language at different specificities, from high-level instructions like "Pick up the stuffed animal" to more detailed inputs like "Grab the left ear of the elephant." To tackle this, we propose Keypoints + Instructions to Execution (KITE), a two-step framework for semantic manipulation which attends to both scene semantics (distinguishing between different objects in a visual scene) and object semantics (precisely localizing different parts within an object instance). KITE first grounds an input instruction in a visual scene through 2D image keypoints, providing a highly accurate object-centric bias for downstream action inference. Provided an RGB-D scene observation, KITE then executes a learned keypoint-conditioned skill to carry out the instruction. The combined precision of keypoints and parameterized skills enables fine-grained manipulation with generalization to scene and object variations. Empirically, we demonstrate KITE in 3 real-world environments: long-horizon 6-DoF tabletop manipulation, semantic grasping, and a high-precision coffee-making task. In these settings, KITE achieves a 75%, 70%, and 71% overall success rate for instruction-following, respectively. KITE outperforms frameworks that opt for pre-trained visual language models over keypoint-based grounding, or omit skills in favor of end-to-end visuomotor control, all while being trained from fewer or comparable amounts of demonstrations. Supplementary material, datasets, code, and videos can be found on our website: http://tinyurl.com/kite-site.

  • 4 authors
·
Jun 28, 2023

RationalVLA: A Rational Vision-Language-Action Model with Dual System

A fundamental requirement for real-world robotic deployment is the ability to understand and respond to natural language instructions. Existing language-conditioned manipulation tasks typically assume that instructions are perfectly aligned with the environment. This assumption limits robustness and generalization in realistic scenarios where instructions may be ambiguous, irrelevant, or infeasible. To address this problem, we introduce RAtional MAnipulation (RAMA), a new benchmark that challenges models with both unseen executable instructions and defective ones that should be rejected. In RAMA, we construct a dataset with over 14,000 samples, including diverse defective instructions spanning six dimensions: visual, physical, semantic, motion, safety, and out-of-context. We further propose the Rational Vision-Language-Action model (RationalVLA). It is a dual system for robotic arms that integrates the high-level vision-language model with the low-level manipulation policy by introducing learnable latent space embeddings. This design enables RationalVLA to reason over instructions, reject infeasible commands, and execute manipulation effectively. Experiments demonstrate that RationalVLA outperforms state-of-the-art baselines on RAMA by a 14.5% higher success rate and 0.94 average task length, while maintaining competitive performance on standard manipulation tasks. Real-world trials further validate its effectiveness and robustness in practical applications. Our project page is https://irpn-eai.github.io/RationalVLA.

  • 15 authors
·
Jun 12, 2025

Sequential Voting with Relational Box Fields for Active Object Detection

A key component of understanding hand-object interactions is the ability to identify the active object -- the object that is being manipulated by the human hand. In order to accurately localize the active object, any method must reason using information encoded by each image pixel, such as whether it belongs to the hand, the object, or the background. To leverage each pixel as evidence to determine the bounding box of the active object, we propose a pixel-wise voting function. Our pixel-wise voting function takes an initial bounding box as input and produces an improved bounding box of the active object as output. The voting function is designed so that each pixel inside of the input bounding box votes for an improved bounding box, and the box with the majority vote is selected as the output. We call the collection of bounding boxes generated inside of the voting function, the Relational Box Field, as it characterizes a field of bounding boxes defined in relationship to the current bounding box. While our voting function is able to improve the bounding box of the active object, one round of voting is typically not enough to accurately localize the active object. Therefore, we repeatedly apply the voting function to sequentially improve the location of the bounding box. However, since it is known that repeatedly applying a one-step predictor (i.e., auto-regressive processing with our voting function) can cause a data distribution shift, we mitigate this issue using reinforcement learning (RL). We adopt standard RL to learn the voting function parameters and show that it provides a meaningful improvement over a standard supervised learning approach. We perform experiments on two large-scale datasets: 100DOH and MECCANO, improving AP50 performance by 8% and 30%, respectively, over the state of the art.

  • 3 authors
·
Oct 21, 2021

Spatially Prompted Visual Trajectory Prediction for Egocentric Manipulation

Robotic manipulation is often specified through language instructions or task identifiers, yet cluttered environments with similar objects are better handled by spatially indicating what to move and where to place it. Addressing the vision-centric challenge of object and goal specification, we present, to the best of our knowledge, the first formalization of Spatially Prompted Visual Trajectory Prediction (SP-VTP). This novel setting utilizes initial spatial prompts (like bounding boxes or points) to define task objectives, tasking the model with forecasting future end-effector trajectories from egocentric streams. To study this problem, we collect and annotate EgoSPT, a dataset of egocentric spatially prompted manipulation trajectories with first-frame object and target grounding annotations and recovered 3D end-effector motion. SP-VTP is challenging because the task specification is static, while the scene configuration evolves over time. To solve this problem, we propose SPOT(Spatially Prompted Object-Target Policy), which combines a task encoder for first-frame visual and coordinate spatial prompts, an observation encoder for current visual and history context, and a trajectory generator for future end-effector motion. Experiments under strict scene-level splits show that SPOT improves cross-scene trajectory prediction over non-prompted or single-source prompted baselines. Together, EgoSPT and SPOT establish a new spatial prompting problem SP-VTP, as a simple and scalable task condition for egocentric manipulation.

  • 4 authors
·
May 18

From Seeing to Doing: Bridging Reasoning and Decision for Robotic Manipulation

Achieving generalization in robotic manipulation remains a critical challenge, particularly for unseen scenarios and novel tasks. Current Vision-Language-Action (VLA) models, while building on top of general Vision-Language Models (VLMs), still fall short of achieving robust zero-shot performance due to the scarcity and heterogeneity prevalent in embodied datasets. To address these limitations, we propose FSD (From Seeing to Doing), a novel vision-language model that generates intermediate representations through spatial relationship reasoning, providing fine-grained guidance for robotic manipulation. Our approach combines a hierarchical data pipeline for training with a self-consistency mechanism that aligns spatial coordinates with visual signals. Through extensive experiments, we comprehensively validated FSD's capabilities in both "seeing" and "doing," achieving outstanding performance across 8 benchmarks for general spatial reasoning and embodied reference abilities, as well as on our proposed more challenging benchmark VABench. We also verified zero-shot capabilities in robot manipulation, demonstrating significant performance improvements over baseline methods in both SimplerEnv and real robot settings. Experimental results show that FSD achieves 40.6% success rate in SimplerEnv and 72% success rate across 8 real-world tasks, outperforming the strongest baseline by 30%.

  • 10 authors
·
May 13, 2025 1

LoFiT: Localized Fine-tuning on LLM Representations

Recent work in interpretability shows that large language models (LLMs) can be adapted for new tasks in a learning-free way: it is possible to intervene on LLM representations to elicit desired behaviors for alignment. For instance, adding certain bias vectors to the outputs of certain attention heads is reported to boost the truthfulness of models. In this work, we show that localized fine-tuning serves as an effective alternative to such representation intervention methods. We introduce a framework called Localized Fine-Tuning on LLM Representations (LoFiT), which identifies a subset of attention heads that are most important for learning a specific task, then trains offset vectors to add to the model's hidden representations at those selected heads. LoFiT localizes to a sparse set of heads (3%) and learns the offset vectors from limited training data, comparable to the settings used for representation intervention. For truthfulness and reasoning tasks, we find that LoFiT's intervention vectors are more effective for LLM adaptation than vectors from representation intervention methods such as Inference-time Intervention. We also find that the localization step is important: selecting a task-specific set of attention heads can lead to higher performance than intervening on heads selected for a different task. Finally, for the tasks we study, LoFiT achieves comparable performance to other parameter-efficient fine-tuning methods such as LoRA, despite modifying 20x-200x fewer parameters than these methods.

  • 3 authors
·
Jun 3, 2024

ManipLLM: Embodied Multimodal Large Language Model for Object-Centric Robotic Manipulation

Robot manipulation relies on accurately predicting contact points and end-effector directions to ensure successful operation. However, learning-based robot manipulation, trained on a limited category within a simulator, often struggles to achieve generalizability, especially when confronted with extensive categories. Therefore, we introduce an innovative approach for robot manipulation that leverages the robust reasoning capabilities of Multimodal Large Language Models (MLLMs) to enhance the stability and generalization of manipulation. By fine-tuning the injected adapters, we preserve the inherent common sense and reasoning ability of the MLLMs while equipping them with the ability for manipulation. The fundamental insight lies in the introduced fine-tuning paradigm, encompassing object category understanding, affordance prior reasoning, and object-centric pose prediction to stimulate the reasoning ability of MLLM in manipulation. During inference, our approach utilizes an RGB image and text prompt to predict the end effector's pose in chain of thoughts. After the initial contact is established, an active impedance adaptation policy is introduced to plan the upcoming waypoints in a closed-loop manner. Moreover, in real world, we design a test-time adaptation (TTA) strategy for manipulation to enable the model better adapt to the current real-world scene configuration. Experiments in simulator and real-world show the promising performance of ManipLLM. More details and demonstrations can be found at https://sites.google.com/view/manipllm.

  • 9 authors
·
Dec 24, 2023

Neural feels with neural fields: Visuo-tactile perception for in-hand manipulation

To achieve human-level dexterity, robots must infer spatial awareness from multimodal sensing to reason over contact interactions. During in-hand manipulation of novel objects, such spatial awareness involves estimating the object's pose and shape. The status quo for in-hand perception primarily employs vision, and restricts to tracking a priori known objects. Moreover, visual occlusion of objects in-hand is imminent during manipulation, preventing current systems to push beyond tasks without occlusion. We combine vision and touch sensing on a multi-fingered hand to estimate an object's pose and shape during in-hand manipulation. Our method, NeuralFeels, encodes object geometry by learning a neural field online and jointly tracks it by optimizing a pose graph problem. We study multimodal in-hand perception in simulation and the real-world, interacting with different objects via a proprioception-driven policy. Our experiments show final reconstruction F-scores of 81% and average pose drifts of 4.7,mm, further reduced to 2.3,mm with known CAD models. Additionally, we observe that under heavy visual occlusion we can achieve up to 94% improvements in tracking compared to vision-only methods. Our results demonstrate that touch, at the very least, refines and, at the very best, disambiguates visual estimates during in-hand manipulation. We release our evaluation dataset of 70 experiments, FeelSight, as a step towards benchmarking in this domain. Our neural representation driven by multimodal sensing can serve as a perception backbone towards advancing robot dexterity. Videos can be found on our project website https://suddhu.github.io/neural-feels/

  • 12 authors
·
Dec 20, 2023 1

Referring Image Segmentation Using Text Supervision

Existing Referring Image Segmentation (RIS) methods typically require expensive pixel-level or box-level annotations for supervision. In this paper, we observe that the referring texts used in RIS already provide sufficient information to localize the target object. Hence, we propose a novel weakly-supervised RIS framework to formulate the target localization problem as a classification process to differentiate between positive and negative text expressions. While the referring text expressions for an image are used as positive expressions, the referring text expressions from other images can be used as negative expressions for this image. Our framework has three main novelties. First, we propose a bilateral prompt method to facilitate the classification process, by harmonizing the domain discrepancy between visual and linguistic features. Second, we propose a calibration method to reduce noisy background information and improve the correctness of the response maps for target object localization. Third, we propose a positive response map selection strategy to generate high-quality pseudo-labels from the enhanced response maps, for training a segmentation network for RIS inference. For evaluation, we propose a new metric to measure localization accuracy. Experiments on four benchmarks show that our framework achieves promising performances to existing fully-supervised RIS methods while outperforming state-of-the-art weakly-supervised methods adapted from related areas. Code is available at https://github.com/fawnliu/TRIS.

  • 8 authors
·
Aug 28, 2023

Localizing Active Objects from Egocentric Vision with Symbolic World Knowledge

The ability to actively ground task instructions from an egocentric view is crucial for AI agents to accomplish tasks or assist humans virtually. One important step towards this goal is to localize and track key active objects that undergo major state change as a consequence of human actions/interactions to the environment without being told exactly what/where to ground (e.g., localizing and tracking the `sponge` in video from the instruction "Dip the `sponge` into the bucket."). While existing works approach this problem from a pure vision perspective, we investigate to which extent the textual modality (i.e., task instructions) and their interaction with visual modality can be beneficial. Specifically, we propose to improve phrase grounding models' ability on localizing the active objects by: (1) learning the role of `objects undergoing change` and extracting them accurately from the instructions, (2) leveraging pre- and post-conditions of the objects during actions, and (3) recognizing the objects more robustly with descriptional knowledge. We leverage large language models (LLMs) to extract the aforementioned action-object knowledge, and design a per-object aggregation masking technique to effectively perform joint inference on object phrases and symbolic knowledge. We evaluate our framework on Ego4D and Epic-Kitchens datasets. Extensive experiments demonstrate the effectiveness of our proposed framework, which leads to>54% improvements in all standard metrics on the TREK-150-OPE-Det localization + tracking task, >7% improvements in all standard metrics on the TREK-150-OPE tracking task, and >3% improvements in average precision (AP) on the Ego4D SCOD task.

  • 3 authors
·
Oct 23, 2023

3DFlowAction: Learning Cross-Embodiment Manipulation from 3D Flow World Model

Manipulation has long been a challenging task for robots, while humans can effortlessly perform complex interactions with objects, such as hanging a cup on the mug rack. A key reason is the lack of a large and uniform dataset for teaching robots manipulation skills. Current robot datasets often record robot action in different action spaces within a simple scene. This hinders the robot to learn a unified and robust action representation for different robots within diverse scenes. Observing how humans understand a manipulation task, we find that understanding how the objects should move in the 3D space is a critical clue for guiding actions. This clue is embodiment-agnostic and suitable for both humans and different robots. Motivated by this, we aim to learn a 3D flow world model from both human and robot manipulation data. This model predicts the future movement of the interacting objects in 3D space, guiding action planning for manipulation. Specifically, we synthesize a large-scale 3D optical flow dataset, named ManiFlow-110k, through a moving object auto-detect pipeline. A video diffusion-based world model then learns manipulation physics from these data, generating 3D optical flow trajectories conditioned on language instructions. With the generated 3D object optical flow, we propose a flow-guided rendering mechanism, which renders the predicted final state and leverages GPT-4o to assess whether the predicted flow aligns with the task description. This equips the robot with a closed-loop planning ability. Finally, we consider the predicted 3D optical flow as constraints for an optimization policy to determine a chunk of robot actions for manipulation. Extensive experiments demonstrate strong generalization across diverse robotic manipulation tasks and reliable cross-embodiment adaptation without hardware-specific training.

  • 7 authors
·
Jun 6, 2025 2

Revisiting Articulated Parts Perception in Robot Manipulation

We are surrounded by various objects with movable, articulated parts, e.g., box, handle, door. An accurate and generalizable perception of articulated parts is essential to enhance robotic manipulation capabilities. Building on this need, recent efforts in articulated parts perception have followed two main directions: One line of work uses pose-based representation, which requires high manual cost; in parallel, affordance-based methods extract future object motion from point tracking without additional manual efforts, but suffer from low-quality data. In this paper, we propose a new representation of articulated parts, Geometric Primary Structure (GPS), an abstraction of the part geometry structure to balance scalability and quality. For efficient and scalable data collection, GPS is integrated with a portable Virtual Reality (VR) device and requires only one minute to annotate one object sequence. This direct human annotation provides higher quality than the estimated affordance. With this efficient VR-GPS system, we collect 41K frames for 234 objects across six part classes, and train a generalizable GPS model with a single RGB-D object image as input. For object manipulation, we deploy a heuristic policy based on GPS prediction. Without any in-domain fine-tuning, our method achieves an 73% success rate, covering 270 initial states for 9 objects. Our code, data and reusable tool are available at https://enlighten0707.github.io/gps.

Localize-and-Stitch: Efficient Model Merging via Sparse Task Arithmetic

Model merging offers an effective strategy to combine the strengths of multiple finetuned models into a unified model that preserves the specialized capabilities of each. Existing methods merge models in a global manner, performing arithmetic operations across all model parameters. However, such global merging often leads to task interference, degrading the performance of the merged model. In this work, we introduce Localize-and-Stitch, a novel approach that merges models in a localized way. Our algorithm works in two steps: i) Localization: identify tiny (1% of the total parameters) localized regions in the finetuned models containing essential skills for the downstream tasks, and ii) Stitching: reintegrate only these essential regions back into the pretrained model for task synergy. We demonstrate that our approach effectively locates sparse regions responsible for finetuned performance, and the localized regions could be treated as compact and interpretable representations of the finetuned models (tasks). Empirically, we evaluate our method on various vision and language benchmarks, showing that it outperforms existing model merging methods under different data availability scenarios. Beyond strong empirical performance, our algorithm also facilitates model compression and preserves pretrained knowledge, enabling flexible and continual skill composition from multiple finetuned models with minimal storage and computational overhead. Our code is available at https://github.com/uiuctml/Localize-and-Stitch.

  • 5 authors
·
Aug 24, 2024

CoDA: Coordinated Diffusion Noise Optimization for Whole-Body Manipulation of Articulated Objects

Synthesizing whole-body manipulation of articulated objects, including body motion, hand motion, and object motion, is a critical yet challenging task with broad applications in virtual humans and robotics. The core challenges are twofold. First, achieving realistic whole-body motion requires tight coordination between the hands and the rest of the body, as their movements are interdependent during manipulation. Second, articulated object manipulation typically involves high degrees of freedom and demands higher precision, often requiring the fingers to be placed at specific regions to actuate movable parts. To address these challenges, we propose a novel coordinated diffusion noise optimization framework. Specifically, we perform noise-space optimization over three specialized diffusion models for the body, left hand, and right hand, each trained on its own motion dataset to improve generalization. Coordination naturally emerges through gradient flow along the human kinematic chain, allowing the global body posture to adapt in response to hand motion objectives with high fidelity. To further enhance precision in hand-object interaction, we adopt a unified representation based on basis point sets (BPS), where end-effector positions are encoded as distances to the same BPS used for object geometry. This unified representation captures fine-grained spatial relationships between the hand and articulated object parts, and the resulting trajectories serve as targets to guide the optimization of diffusion noise, producing highly accurate interaction motion. We conduct extensive experiments demonstrating that our method outperforms existing approaches in motion quality and physical plausibility, and enables various capabilities such as object pose control, simultaneous walking and manipulation, and whole-body generation from hand-only data.

  • 4 authors
·
May 27, 2025 2

Learning Synergies between Pushing and Grasping with Self-supervised Deep Reinforcement Learning

Skilled robotic manipulation benefits from complex synergies between non-prehensile (e.g. pushing) and prehensile (e.g. grasping) actions: pushing can help rearrange cluttered objects to make space for arms and fingers; likewise, grasping can help displace objects to make pushing movements more precise and collision-free. In this work, we demonstrate that it is possible to discover and learn these synergies from scratch through model-free deep reinforcement learning. Our method involves training two fully convolutional networks that map from visual observations to actions: one infers the utility of pushes for a dense pixel-wise sampling of end effector orientations and locations, while the other does the same for grasping. Both networks are trained jointly in a Q-learning framework and are entirely self-supervised by trial and error, where rewards are provided from successful grasps. In this way, our policy learns pushing motions that enable future grasps, while learning grasps that can leverage past pushes. During picking experiments in both simulation and real-world scenarios, we find that our system quickly learns complex behaviors amid challenging cases of clutter, and achieves better grasping success rates and picking efficiencies than baseline alternatives after only a few hours of training. We further demonstrate that our method is capable of generalizing to novel objects. Qualitative results (videos), code, pre-trained models, and simulation environments are available at http://vpg.cs.princeton.edu

  • 6 authors
·
Mar 27, 2018

OAKINK2: A Dataset of Bimanual Hands-Object Manipulation in Complex Task Completion

We present OAKINK2, a dataset of bimanual object manipulation tasks for complex daily activities. In pursuit of constructing the complex tasks into a structured representation, OAKINK2 introduces three level of abstraction to organize the manipulation tasks: Affordance, Primitive Task, and Complex Task. OAKINK2 features on an object-centric perspective for decoding the complex tasks, treating them as a sequence of object affordance fulfillment. The first level, Affordance, outlines the functionalities that objects in the scene can afford, the second level, Primitive Task, describes the minimal interaction units that humans interact with the object to achieve its affordance, and the third level, Complex Task, illustrates how Primitive Tasks are composed and interdependent. OAKINK2 dataset provides multi-view image streams and precise pose annotations for the human body, hands and various interacting objects. This extensive collection supports applications such as interaction reconstruction and motion synthesis. Based on the 3-level abstraction of OAKINK2, we explore a task-oriented framework for Complex Task Completion (CTC). CTC aims to generate a sequence of bimanual manipulation to achieve task objectives. Within the CTC framework, we employ Large Language Models (LLMs) to decompose the complex task objectives into sequences of Primitive Tasks and have developed a Motion Fulfillment Model that generates bimanual hand motion for each Primitive Task. OAKINK2 datasets and models are available at https://oakink.net/v2.

  • 8 authors
·
Mar 28, 2024

V2P: Visual Attention Calibration for GUI Grounding via Background Suppression and Center Peaking

Precise localization of GUI elements is crucial for the development of GUI agents. Traditional methods rely on bounding box or center-point regression, neglecting spatial interaction uncertainty and visual-semantic hierarchies. Recent methods incorporate attention mechanisms but still face two key issues: (1) ignoring processing background regions causes attention drift from the desired area, and (2) uniform modeling the target UI element fails to distinguish between its center and edges, leading to click imprecision. Inspired by how humans visually process and interact with GUI elements, we propose the Valley-to-Peak (V2P) method to address these issues. To mitigate background distractions, V2P introduces a suppression attention mechanism that minimizes the model's focus on irrelevant regions to highlight the intended region. For the issue of center-edge distinction, V2P applies a Fitts' Law-inspired approach by modeling GUI interactions as 2D Gaussian heatmaps where the weight gradually decreases from the center towards the edges. The weight distribution follows a Gaussian function, with the variance determined by the target's size. Consequently, V2P effectively isolates the target area and teaches the model to concentrate on the most essential point of the UI element. The model trained by V2P achieves the performance with 92.4\% and 52.5\% on two benchmarks ScreenSpot-v2 and ScreenSpot-Pro (see Fig.~fig:main_results_charts). Ablations further confirm each component's contribution, underscoring V2P's generalizability in precise GUI grounding tasks and its potential for real-world deployment in future GUI agents.

  • 9 authors
·
Jan 11

CAPE: A CLIP-Aware Pointing Ensemble of Complementary Heatmap Cues for Embodied Reference Understanding

We address the problem of Embodied Reference Understanding, which involves predicting the object that a person in the scene is referring to through both pointing gesture and language. Accurately identifying the referent requires multimodal understanding: integrating textual instructions, visual pointing, and scene context. However, existing methods often struggle to effectively leverage visual clues for disambiguation. We also observe that, while the referent is often aligned with the head-to-fingertip line, it occasionally aligns more closely with the wrist-to-fingertip line. Therefore, relying on a single line assumption can be overly simplistic and may lead to suboptimal performance. To address this, we propose a dual-model framework, where one model learns from the head-to-fingertip direction and the other from the wrist-to-fingertip direction. We further introduce a Gaussian ray heatmap representation of these lines and use them as input to provide a strong supervisory signal that encourages the model to better attend to pointing cues. To combine the strengths of both models, we present the CLIP-Aware Pointing Ensemble module, which performs a hybrid ensemble based on CLIP features. Additionally, we propose an object center prediction head as an auxiliary task to further enhance referent localization. We validate our approach through extensive experiments and analysis on the benchmark YouRefIt dataset, achieving an improvement of approximately 4 mAP at the 0.25 IoU threshold.

  • 4 authors
·
Jul 29, 2025