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Nov 3

Revisiting Diffusion Q-Learning: From Iterative Denoising to One-Step Action Generation

The generative power of diffusion models (DMs) has recently enabled high-performing decision-making algorithms in offline reinforcement learning (RL), achieving state-of-the-art results across standard benchmarks. Among them, Diffusion Q-Learning (DQL) stands out as a leading method for its consistently strong performance. Nevertheless, DQL remains limited in practice due to its reliance on multi-step denoising for action generation during both training and inference. Although one-step denoising is desirable, simply applying it to DQL leads to a drastic performance drop. In this work, we revisit DQL and identify its core limitations. We then propose One-Step Flow Q-Learning (OFQL), a novel framework that enables efficient one-step action generation during both training and inference, without requiring auxiliary models, distillation, or multi-phase training. Specifically, OFQL reformulates DQL within the sample-efficient Flow Matching (FM) framework. While conventional FM induces curved generative trajectories that impede one-step generation, OFQL instead learns an average velocity field that facilitates direct, accurate action generation. Collectively, OFQL eliminates the need for multi-step sampling and recursive gradient updates in DQL, resulting in faster and more robust training and inference. Extensive experiments on the D4RL benchmark demonstrate that OFQL outperforms DQL and other diffusion-based baselines, while substantially reducing both training and inference time compared to DQL.

  • 2 authors
·
Aug 19, 2025

SnapFlow: One-Step Action Generation for Flow-Matching VLAs via Progressive Self-Distillation

Vision-Language-Action (VLA) models based on flow matching -- such as pi0, pi0.5, and SmolVLA -- achieve state-of-the-art generalist robotic manipulation, yet their iterative denoising, typically 10 ODE steps, introduces substantial latency: on a modern GPU, denoising alone accounts for 80% of end-to-end inference time. Naively reducing the step count is unreliable, degrading success on most tasks due to the velocity field being uncalibrated for single-step jumps. We present SnapFlow, a plug-and-play self-distillation method that compresses multi-step denoising into a single forward pass (1-NFE) for flow-matching VLAs. SnapFlow mixes standard flow-matching samples with consistency samples whose targets are two-step Euler shortcut velocities computed from the model's own marginal velocity predictions, avoiding the trajectory drift caused by conditional velocities, as we analyze theoretically. A zero-initialized target-time embedding lets the network switch between local velocity estimation and global one-step generation within a single architecture. SnapFlow requires no external teacher, no architecture changes, and trains in ~12h on a single GPU. We validate on two VLA architectures spanning a 6x parameter range, with identical hyperparameters: on pi0.5 (3B) across four LIBERO suites (40 tasks, 400 episodes), SnapFlow achieves 98.75% average success -- matching the 10-step teacher at 97.75% and slightly exceeding it -- with 9.6x denoising speedup and end-to-end latency reduced from 274ms to 83ms; on SmolVLA (500M), it reduces MSE by 8.3% with 3.56x end-to-end acceleration. An action-step sweep on long-horizon tasks reveals that SnapFlow maintains its advantage across execution horizons, achieving 93% at n_act=5 where the baseline reaches only 90%. SnapFlow is orthogonal to layer-distillation and token-pruning approaches, enabling compositional speedups.

  • 6 authors
·
Apr 6

OSWAM: An Effective World Action Model with One-Step Action Generation

Direct-policy World Action Models (WAM) have demonstrated the benefits of decoupling action generation from explicit future visual prediction for efficient inference in autonomous driving and embodied control. However, they still require tens of denoising steps to achieve competitive action quality, incurring substantial latency and hindering real-time deployment. Simply reducing the number of denoising steps will collapse the nonlinear multi-step denoising trajectory into coarse updates, substantially degrading action quality. To reduce the denoising steps while enabling real-time action generation, we present an effective world action model with one-step action generation, namely OSWAM, for autonomous driving and embodied control. We argue that it is the absence of structured action priors in random noise initialization that forces direct-policy WAMs to recover coherent action sequences through iterative denoising. Hence, we construct imagination tokens to initialize the diffusion process, providing physical priors and action-conditioned representations. We further introduce privileged information distillation with future conditioning to enhance future-aware action generation. As a result, OSWAM can efficiently and effectively generate high quality actions in just one diffusion step. Our experiments demonstrate that OSWAM achieves comparable or even better results in both autonomous driving and embodied control than direct-policy WAM and Joint-WAM that require tens of steps. It obtains approximately 3times speedup over direct-policy WAM baselines and supports real-time compiled inference with latency as low as 40ms on an NVIDIA RTX 5090 GPU. The project page is available at https://gwenzhang.github.io/OSWAM/

Denoising Task Routing for Diffusion Models

Diffusion models generate highly realistic images through learning a multi-step denoising process, naturally embodying the principles of multi-task learning (MTL). Despite the inherent connection between diffusion models and MTL, there remains an unexplored area in designing neural architectures that explicitly incorporate MTL into the framework of diffusion models. In this paper, we present Denoising Task Routing (DTR), a simple add-on strategy for existing diffusion model architectures to establish distinct information pathways for individual tasks within a single architecture by selectively activating subsets of channels in the model. What makes DTR particularly compelling is its seamless integration of prior knowledge of denoising tasks into the framework: (1) Task Affinity: DTR activates similar channels for tasks at adjacent timesteps and shifts activated channels as sliding windows through timesteps, capitalizing on the inherent strong affinity between tasks at adjacent timesteps. (2) Task Weights: During the early stages (higher timesteps) of the denoising process, DTR assigns a greater number of task-specific channels, leveraging the insight that diffusion models prioritize reconstructing global structure and perceptually rich contents in earlier stages, and focus on simple noise removal in later stages. Our experiments demonstrate that DTR consistently enhances the performance of diffusion models across various evaluation protocols, all without introducing additional parameters. Furthermore, DTR contributes to accelerating convergence during training. Finally, we show the complementarity between our architectural approach and existing MTL optimization techniques, providing a more complete view of MTL within the context of diffusion training.

  • 5 authors
·
Oct 10, 2023

FlashMotion: Few-Step Controllable Video Generation with Trajectory Guidance

Recent advances in trajectory-controllable video generation have achieved remarkable progress. Previous methods mainly use adapter-based architectures for precise motion control along predefined trajectories. However, all these methods rely on a multi-step denoising process, leading to substantial time redundancy and computational overhead. While existing video distillation methods successfully distill multi-step generators into few-step, directly applying these approaches to trajectory-controllable video generation results in noticeable degradation in both video quality and trajectory accuracy. To bridge this gap, we introduce FlashMotion, a novel training framework designed for few-step trajectory-controllable video generation. We first train a trajectory adapter on a multi-step video generator for precise trajectory control. Then, we distill the generator into a few-step version to accelerate video generation. Finally, we finetune the adapter using a hybrid strategy that combines diffusion and adversarial objectives, aligning it with the few-step generator to produce high-quality, trajectory-accurate videos. For evaluation, we introduce FlashBench, a benchmark for long-sequence trajectory-controllable video generation that measures both video quality and trajectory accuracy across varying numbers of foreground objects. Experiments on two adapter architectures show that FlashMotion surpasses existing video distillation methods and previous multi-step models in both visual quality and trajectory consistency.

  • 7 authors
·
Mar 12 2

Enabling Preference-driven Unlearning in Few-step Distilled Text-to-Image Diffusion Models

Text-to-image diffusion models are increasingly distilled into few-step variants and being deployed to enable fast inference. However, their ability to generate harmful or undesired content poses significant safety risks. Data-driven unlearning methods suppress targeted generations by fine-tuning model weights using specialized unlearning objectives. Crucially, these objectives implicitly rely on multi-step denoising dynamics, an assumption that breaks down for few-step distilled (FSD) models, resulting in ineffective forgetting. Furthermore, performing unlearning on the non-distilled base model and subsequently re-distilling it to obtain an unlearned FSD model incurs substantial computational and time overhead, making it impractical in many settings. Hence, we address this limitation with a preference-driven unlearning framework that revisits Direct Preference Optimization (DPO) for diffusion models. We show that standard DPO and its unlearning derivatives, formulated around noise-prediction error, transfer poorly to FSD models due to their altered generation dynamics. To overcome this, we introduce a modified preference optimization formulation explicitly aligned with the few-step generation properties, enabling direct concept removal in FSD models while preserving few-step efficiency and maintaining strong retention of desirable (non-targeted) capabilities. We evaluate our framework primarily on identity and NSFW (nudity) removal tasks and also extend our method to object-level unlearning. Extensive experiments demonstrate consistent and effective forgetting, and strong retention performance, establishing our method as a practical and principled solution for unlearning in FSD models.

amazon-agi Amazon AGI
·
Oct 6 1

Denoising as Adaptation: Noise-Space Domain Adaptation for Image Restoration

Although learning-based image restoration methods have made significant progress, they still struggle with limited generalization to real-world scenarios due to the substantial domain gap caused by training on synthetic data. Existing methods address this issue by improving data synthesis pipelines, estimating degradation kernels, employing deep internal learning, and performing domain adaptation and regularization. Previous domain adaptation methods have sought to bridge the domain gap by learning domain-invariant knowledge in either feature or pixel space. However, these techniques often struggle to extend to low-level vision tasks within a stable and compact framework. In this paper, we show that it is possible to perform domain adaptation via the noise space using diffusion models. In particular, by leveraging the unique property of how auxiliary conditional inputs influence the multi-step denoising process, we derive a meaningful diffusion loss that guides the restoration model in progressively aligning both restored synthetic and real-world outputs with a target clean distribution. We refer to this method as denoising as adaptation. To prevent shortcuts during joint training, we present crucial strategies such as channel-shuffling layer and residual-swapping contrastive learning in the diffusion model. They implicitly blur the boundaries between conditioned synthetic and real data and prevent the reliance of the model on easily distinguishable features. Experimental results on three classical image restoration tasks, namely denoising, deblurring, and deraining, demonstrate the effectiveness of the proposed method.

  • 4 authors
·
Jun 26, 2024 2

Multi-Level Conditioning by Pairing Localized Text and Sketch for Fashion Image Generation

Sketches offer designers a concise yet expressive medium for early-stage fashion ideation by specifying structure, silhouette, and spatial relationships, while textual descriptions complement sketches to convey material, color, and stylistic details. Effectively combining textual and visual modalities requires adherence to the sketch visual structure when leveraging the guidance of localized attributes from text. We present LOcalized Text and Sketch with multi-level guidance (LOTS), a framework that enhances fashion image generation by combining global sketch guidance with multiple localized sketch-text pairs. LOTS employs a Multi-level Conditioning Stage to independently encode local features within a shared latent space while maintaining global structural coordination. Then, the Diffusion Pair Guidance stage integrates both local and global conditioning via attention-based guidance within the diffusion model's multi-step denoising process. To validate our method, we develop Sketchy, the first fashion dataset where multiple text-sketch pairs are provided per image. Sketchy provides high-quality, clean sketches with a professional look and consistent structure. To assess robustness beyond this setting, we also include an "in the wild" split with non-expert sketches, featuring higher variability and imperfections. Experiments demonstrate that our method strengthens global structural adherence while leveraging richer localized semantic guidance, achieving improvement over state-of-the-art. The dataset, platform, and code are publicly available.

  • 8 authors
·
Feb 20

TReFT: Taming Rectified Flow Models For One-Step Image Translation

Rectified Flow (RF) models have advanced high-quality image and video synthesis via optimal transport theory. However, when applied to image-to-image translation, they still depend on costly multi-step denoising, hindering real-time applications. Although the recent adversarial training paradigm, CycleGAN-Turbo, works in pretrained diffusion models for one-step image translation, we find that directly applying it to RF models leads to severe convergence issues. In this paper, we analyze these challenges and propose TReFT, a novel method to Tame Rectified Flow models for one-step image Translation. Unlike previous works, TReFT directly uses the velocity predicted by pretrained DiT or UNet as output-a simple yet effective design that tackles the convergence issues under adversarial training with one-step inference. This design is mainly motivated by a novel observation that, near the end of the denoising process, the velocity predicted by pretrained RF models converges to the vector from origin to the final clean image, a property we further justify through theoretical analysis. When applying TReFT to large pretrained RF models such as SD3.5 and FLUX, we introduce memory-efficient latent cycle-consistency and identity losses during training, as well as lightweight architectural simplifications for faster inference. Pretrained RF models finetuned with TReFT achieve performance comparable to sota methods across multiple image translation datasets while enabling real-time inference.

  • 6 authors
·
Nov 25, 2025

VividFace: High-Quality and Efficient One-Step Diffusion For Video Face Enhancement

Video Face Enhancement (VFE) aims to restore high-quality facial regions from degraded video sequences, enabling a wide range of practical applications. Despite substantial progress in the field, current methods that primarily rely on video super-resolution and generative frameworks continue to face three fundamental challenges: (1) computational inefficiency caused by iterative multi-step denoising in diffusion models; (2) faithfully modeling intricate facial textures while preserving temporal consistency; and (3) limited model generalization due to the lack of high-quality face video training data. To address these challenges, we propose VividFace, a novel and efficient one-step diffusion framework for VFE. Built upon the pretrained WANX video generation model, VividFace reformulates the traditional multi-step diffusion process as a single-step flow matching paradigm that directly maps degraded inputs to high-quality outputs with significantly reduced inference time. To enhance facial detail recovery, we introduce a Joint Latent-Pixel Face-Focused Training strategy that constructs spatiotemporally aligned facial masks to guide optimization toward critical facial regions in both latent and pixel spaces. Furthermore, we develop an MLLM-driven automated filtering pipeline that produces MLLM-Face90, a meticulously curated high-quality face video dataset, ensuring models learn from photorealistic facial textures. Extensive experiments demonstrate that VividFace achieves superior performance in perceptual quality, identity preservation, and temporal consistency across both synthetic and real-world benchmarks. We will publicly release our code, models, and dataset to support future research.

  • 9 authors
·
Sep 27, 2025

Realistic and Efficient Face Swapping: A Unified Approach with Diffusion Models

Despite promising progress in face swapping task, realistic swapped images remain elusive, often marred by artifacts, particularly in scenarios involving high pose variation, color differences, and occlusion. To address these issues, we propose a novel approach that better harnesses diffusion models for face-swapping by making following core contributions. (a) We propose to re-frame the face-swapping task as a self-supervised, train-time inpainting problem, enhancing the identity transfer while blending with the target image. (b) We introduce a multi-step Denoising Diffusion Implicit Model (DDIM) sampling during training, reinforcing identity and perceptual similarities. (c) Third, we introduce CLIP feature disentanglement to extract pose, expression, and lighting information from the target image, improving fidelity. (d) Further, we introduce a mask shuffling technique during inpainting training, which allows us to create a so-called universal model for swapping, with an additional feature of head swapping. Ours can swap hair and even accessories, beyond traditional face swapping. Unlike prior works reliant on multiple off-the-shelf models, ours is a relatively unified approach and so it is resilient to errors in other off-the-shelf models. Extensive experiments on FFHQ and CelebA datasets validate the efficacy and robustness of our approach, showcasing high-fidelity, realistic face-swapping with minimal inference time. Our code is available at https://github.com/Sanoojan/REFace.

  • 5 authors
·
Sep 11, 2024

Fast and Highly Expressive Policy Learning for Offline Reinforcement Learning via Bootstrapped Flow Q-Learning

Diffusion-based Q-learning has emerged as a powerful paradigm for offline reinforcement learning, but its reliance on multi-step denoising makes both training and inference computationally expensive and brittle. Recent efforts to accelerate diffusion Q-learning toward single-step action generation typically introduce auxiliary networks, policy distillation, or multi-phase training, which frequently compromise simplicity, stability, or performance. To address these limitations, we introduce Bootstrapped Flow Q-Learning (BFQ), a novel framework that enables accurate single-step action generation during both training and inference, without auxiliary networks or distillation procedures. BFQ adopts a divide-and-conquer view of the displacement vector along the flow path: it begins by learning short-range displacements that can be accurately estimated from the Flow Matching marginal velocity, and bootstraps these components to directly learn a noise-to-action mapping in a single step. This formulation eliminates multi-step denoising, resulting in a learning procedure that is substantially faster, simpler, and more robust. Extensive D4RL evaluations show that BFQ improves performance while significantly reducing computational cost compared to multi-step diffusion baselines, demonstrating that single-step action generation suffices for high-performance offline Reinforcement Learning.

  • 5 authors
·
Jun 8

RegionE: Adaptive Region-Aware Generation for Efficient Image Editing

Recently, instruction-based image editing (IIE) has received widespread attention. In practice, IIE often modifies only specific regions of an image, while the remaining areas largely remain unchanged. Although these two types of regions differ significantly in generation difficulty and computational redundancy, existing IIE models do not account for this distinction, instead applying a uniform generation process across the entire image. This motivates us to propose RegionE, an adaptive, region-aware generation framework that accelerates IIE tasks without additional training. Specifically, the RegionE framework consists of three main components: 1) Adaptive Region Partition. We observed that the trajectory of unedited regions is straight, allowing for multi-step denoised predictions to be inferred in a single step. Therefore, in the early denoising stages, we partition the image into edited and unedited regions based on the difference between the final estimated result and the reference image. 2) Region-Aware Generation. After distinguishing the regions, we replace multi-step denoising with one-step prediction for unedited areas. For edited regions, the trajectory is curved, requiring local iterative denoising. To improve the efficiency and quality of local iterative generation, we propose the Region-Instruction KV Cache, which reduces computational cost while incorporating global information. 3) Adaptive Velocity Decay Cache. Observing that adjacent timesteps in edited regions exhibit strong velocity similarity, we further propose an adaptive velocity decay cache to accelerate the local denoising process. We applied RegionE to state-of-the-art IIE base models, including Step1X-Edit, FLUX.1 Kontext, and Qwen-Image-Edit. RegionE achieved acceleration factors of 2.57, 2.41, and 2.06. Evaluations by GPT-4o confirmed that semantic and perceptual fidelity were well preserved.

  • 10 authors
·
Oct 29, 2025 1

$D^2$-Monitor: Dynamic Safety Monitoring for Diffusion LLMs via Hesitation-Aware Routing

Despite the emergence of diffusion large language models (D-LLMs) as an alternative to autoregressive large language models (AR-LLMs), safety monitoring for D-LLMs remains largely unexplored. Unlike AR-LLMs, D-LLMs generate text through a multi-step denoising process, exposing intermediate hidden representations that may contain safety-relevant information unavailable in standard single-step monitoring setups. Motivated by the suitability of lightweight probes for always-on monitoring, we analyze which trajectory-level signals best indicate when such probes are likely to struggle. We find that the most informative signal is safety hesitation: intermediate hidden states repeatedly falling within a small margin of the probe's decision boundary. The number of such hesitation steps in D-LLM's trajectory predicts probe failure effectively, providing a proxy of sample difficulty. Building on this analysis, we propose D^2-Monitor, a bi-level safety monitor for D-LLMs. D^2-Monitor adopts a lightweight probe as an always-on monitor to jointly estimate hesitation and perform base classification. When the hesitation level exceeds a threshold, a more expressive but computationally heavier probe is activated. This dynamic routing mechanism allocates monitoring resources efficiently at test time. Evaluated on 3 datasets (WildguardMix, ToxicChat, OpenAI-Moderation) across 4 D-LLMs, D^2-Monitor achieves state-of-the-art performance with a compact parameter footprint (leq 0.85M parameters), and exhibits the best trade-off between effectiveness and efficiency relative to 8 baselines.

Transition Matching Distillation for Fast Video Generation

Large video diffusion and flow models have achieved remarkable success in high-quality video generation, but their use in real-time interactive applications remains limited due to their inefficient multi-step sampling process. In this work, we present Transition Matching Distillation (TMD), a novel framework for distilling video diffusion models into efficient few-step generators. The central idea of TMD is to match the multi-step denoising trajectory of a diffusion model with a few-step probability transition process, where each transition is modeled as a lightweight conditional flow. To enable efficient distillation, we decompose the original diffusion backbone into two components: (1) a main backbone, comprising the majority of early layers, that extracts semantic representations at each outer transition step; and (2) a flow head, consisting of the last few layers, that leverages these representations to perform multiple inner flow updates. Given a pretrained video diffusion model, we first introduce a flow head to the model, and adapt it into a conditional flow map. We then apply distribution matching distillation to the student model with flow head rollout in each transition step. Extensive experiments on distilling Wan2.1 1.3B and 14B text-to-video models demonstrate that TMD provides a flexible and strong trade-off between generation speed and visual quality. In particular, TMD outperforms existing distilled models under comparable inference costs in terms of visual fidelity and prompt adherence. Project page: https://research.nvidia.com/labs/genair/tmd

nvidia NVIDIA
·
Jan 14 1

Unveiling the Potential of Diffusion Large Language Model in Controllable Generation

Diffusion models, originally developed for image generation, have emerged as a promising alternative to autoregressive large language models (LLMs). We present a theoretical analysis comparing autoregressive and masked diffusion LLMs, revealing that the intrinsic bidirectional attention mechanism of diffusion LLMs (dLLMs) enables superior context modeling and generation controllability. However, existing dLLM applications face significant challenges in controllable generation: the native multi-step denoising process exhibits high sensitivity to sequence length, elevated hallucination rates, and prohibitive inference costs without specialized optimizations. To address these limitations, we propose Self-adaptive Schema Scaffolding (S^3), a novel framework that enables dLLMs to generate structured outputs (e.g., JSON) while maintaining semantic fidelity and accelerating inference. Our approach injects the target schema structure into the output context, reducing unnecessary computation while improving controllability. Extensive experiments demonstrate that S^3 achieves substantial improvements: 65\% increase in structural adherence, 48\% enhancement in content fidelity, and 17\% reduction in hallucination rates compared to baseline. These results establish both theoretical foundations and practical pathways for deploying diffusion models in controllable text generation tasks. Code and data will be publicly released.

  • 4 authors
·
Jul 6, 2025

Focusing on What Matters: Saliency-Harnessing Accurate Routing for Diffusion MoE

Mixture-of-Experts (MoE) architectures have emerged as a powerful paradigm for scaling diffusion models in visual generation. Recent advancements have focused on adaptively allocating computational resources across diverse tokens to improve efficiency and performance. However, we identify a routing assignment problem in existing diffusion MoE frameworks: the router fails to accurately allocate more computational resources to salient tokens. Our analysis attributes this failure to the router's reliance on noise-corrupted latent features throughout the denoising process. Such stochastic noise obscures the critical structural and textural information, thereby preventing the router from effectively distinguishing salient tokens. To address this, we propose SharpMoE, a post-training framework with a saliency-harnessing accurate routing mechanism, which utilizes clean latent features as a noise-free guidance signal for routing. By bypassing the noise-distorted inputs, SharpMoE provides the router with clear saliency guidance, enabling the identification of salient tokens even in high-noise stages. Furthermore, we introduce a trajectory routing loss to constrain the compute allocation throughout the multi-step denoising trajectory, ensuring precise resource allocation along the generation rollout. Extensive experiments demonstrate that SharpMoE serves as a versatile, plug-and-play solution that further enhances the pretrained, converged MoE models, achieving state-of-the-art performance in visual generation.

AlibabaTongyiLab TongyiLab
·
Jun 24 2

InfVSR: Breaking Length Limits of Generic Video Super-Resolution

Real-world videos often extend over thousands of frames. Existing video super-resolution (VSR) approaches, however, face two persistent challenges when processing long sequences: (1) inefficiency due to the heavy cost of multi-step denoising for full-length sequences; and (2) poor scalability hindered by temporal decomposition that causes artifacts and discontinuities. To break these limits, we propose InfVSR, which novelly reformulates VSR as an autoregressive-one-step-diffusion paradigm. This enables streaming inference while fully leveraging pre-trained video diffusion priors. First, we adapt the pre-trained DiT into a causal structure, maintaining both local and global coherence via rolling KV-cache and joint visual guidance. Second, we distill the diffusion process into a single step efficiently, with patch-wise pixel supervision and cross-chunk distribution matching. Together, these designs enable efficient and scalable VSR for unbounded-length videos. To fill the gap in long-form video evaluation, we build a new benchmark tailored for extended sequences and further introduce semantic-level metrics to comprehensively assess temporal consistency. Our method pushes the frontier of long-form VSR, achieves state-of-the-art quality with enhanced semantic consistency, and delivers up to 58x speed-up over existing methods such as MGLD-VSR. Code will be available at https://github.com/Kai-Liu001/InfVSR.

  • 8 authors
·
Oct 1, 2025

UniLumos: Fast and Unified Image and Video Relighting with Physics-Plausible Feedback

Relighting is a crucial task with both practical demand and artistic value, and recent diffusion models have shown strong potential by enabling rich and controllable lighting effects. However, as they are typically optimized in semantic latent space, where proximity does not guarantee physical correctness in visual space, they often produce unrealistic results, such as overexposed highlights, misaligned shadows, and incorrect occlusions. We address this with UniLumos, a unified relighting framework for both images and videos that brings RGB-space geometry feedback into a flow matching backbone. By supervising the model with depth and normal maps extracted from its outputs, we explicitly align lighting effects with the scene structure, enhancing physical plausibility. Nevertheless, this feedback requires high-quality outputs for supervision in visual space, making standard multi-step denoising computationally expensive. To mitigate this, we employ path consistency learning, allowing supervision to remain effective even under few-step training regimes. To enable fine-grained relighting control and supervision, we design a structured six-dimensional annotation protocol capturing core illumination attributes. Building upon this, we propose LumosBench, a disentangled attribute-level benchmark that evaluates lighting controllability via large vision-language models, enabling automatic and interpretable assessment of relighting precision across individual dimensions. Extensive experiments demonstrate that UniLumos achieves state-of-the-art relighting quality with significantly improved physical consistency, while delivering a 20x speedup for both image and video relighting. Code is available at https://github.com/alibaba-damo-academy/Lumos-Custom.

Alibaba-DAMO-Academy DAMO Academy
·
Nov 3, 2025 1

InvAD: Inversion-based Reconstruction-Free Anomaly Detection with Diffusion Models

Despite the remarkable success, recent reconstruction-based anomaly detection (AD) methods via diffusion modeling still involve fine-grained noise-strength tuning and computationally expensive multi-step denoising, leading to a fundamental tension between fidelity and efficiency. In this paper, we propose InvAD, a novel inversion-based anomaly detection approach ("detection via noising in latent space") that circumvents explicit reconstruction. Importantly, we contend that the limitations in prior reconstruction-based methods originate from the prevailing "detection via denoising in RGB space" paradigm. To address this, we model AD under a reconstruction-free formulation, which directly infers the final latent variable corresponding to the input image via DDIM inversion, and then measures the deviation based on the known prior distribution for anomaly scoring. Specifically, in approximating the original probability flow ODE using the Euler method, we enforce only a few inversion steps to noise the clean image to pursue inference efficiency. As the added noise is adaptively derived with the learned diffusion model, the original features for the clean testing image can still be leveraged to yield high detection accuracy. We perform extensive experiments and detailed analyses across four widely used industrial and medical AD benchmarks under the unsupervised unified setting to demonstrate the effectiveness of our model, achieving state-of-the-art AD performance and approximately 2x inference-time speedup without diffusion distillation.

  • 5 authors
·
Apr 8, 2025

RynnWorld-4D: 4D Embodied World Models for Robotic Manipulation

Robotic manipulation in the open world requires not only recognizing what a scene looks like, but also anticipating how its 3D structure moves under interaction. We argue that synchronized RGB, depth, and optical flow, namely RGB-DF, provide a physically grounded representation that captures the underlying 4D dynamics of a scene. Compared to 2D pixel videos, this multi-modal synergy aligns visual appearance with geometric structure and temporal motion, creating a representation space significantly closer to the low-level end-effector actions demanded by robotic systems, thereby narrowing the gap between world prediction and policy learning. Building on this insight, we introduce RynnWorld-4D, a generative model that co-produces future RGB frames, depth maps, and optical flow from a single RGB-D image and a language instruction within one unified diffusion process. This 4D world model features a tri-branch architecture that integrates cross-modal attention with frame-wise 3D RoPE, ensuring that appearance, geometry, and motion evolve consistently. To supply training data at scale, we curate Rynn4DDataset 1.0, a massive dataset of over 254.4 million frames across egocentric human and robotic manipulation videos with high-quality pseudo-labels for depth and optical flow. We further propose RynnWorld-4D-Policy, an inverse dynamics head that consumes the internal 4D representations of RynnWorld-4D in a single forward pass, bypassing expensive multi-step denoising, to output robot actions in a closed-loop manner. Experiments show that RynnWorld-4D produces temporally and spatially coherent 4D predictions, and that RynnWorld-4D-Policy achieves state-of-the-art performance on real-world dexterous bimanual manipulation tasks, particularly excelling in tasks demanding spatial precision and temporal coordination.

  • 6 authors
·
Jul 6 1

Q-VGM: Q-Value-Gradient Matching for Off-Policy Reinforcement Learning of Flow-Matching VLA

We propose Q-Guided Value-Gradient Matching (Q-VGM), an off-policy reinforcement learning method for a central difficulty in fine-tuning flow-matching vision-language-action (VLA) policies: improving an expressive flow-matching action expert with a learned Q-function. Effective improvement must exploit the critic's first-order signal nabla_A Q, yet flow policies make this hard: backpropagating values through the multi-step denoising chain is unstable at VLA scale, and the tractable action likelihoods required by policy gradients are unavailable under iterative denoising. Existing value-based methods therefore backpropagate through the full chain, use the critic only for test-time selection or guidance, or distill critic-improved actions as terminal labels that never supervise the velocity field. Q-VGM instead casts policy improvement as optimal control over the denoising dynamics, where the optimal residual velocity is the gradient of a denoising-time value function: clean-action estimates improved by iterative Q-gradient ascent with keep-best selection are converted into residual velocity targets that directly supervise the velocity field -- no action likelihoods, no backpropagation through the denoising chain, fully offline on a fixed replay buffer, and no critic at inference time. The critic is an action-sensitive stepwise IQL critic on compact latent states from the frozen VLA backbone. This enables a few-shot-initialization, learn-from-experience paradigm: starting from a few-shot-SFT π_{0.5} policy, Q-VGM improves the policy from its own rollouts without additional expert supervision, raising the average LIBERO success rate from 79.0% to 92.5%, outperforming all same-backbone, same-critic baselines, and attaining high success rates on four real-robot manipulation tasks, including fine-grained plug insertion.

  • 5 authors
·
Jul 18

Wave Forcing: Towards Speed-of-Light Streaming Video Generation

Real-time long-video generation requires continuous output with consistent appearance and natural motion. Existing chunk-wise autoregressive methods face challenges in both generation efficiency and long-video quality: serialized denoising and history-cache refresh require two forward passes even with one-step denoising, and longer rollouts can degrade quality and cause camera drift. We propose Wave Forcing (WF), which co-designs generation, training, and execution for continuous video output with multi-step denoising. WF uses chunk-wise causal attention to access earlier, cleaner chunks before their denoising is complete, and distributes staggered denoising and cache-refresh stages across full-model replicas to achieve 1F1C: one output chunk per concurrent forward round after pipeline fill. To adapt the model to this continuous generation process, we develop a three-stage training procedure that successively introduces mixed-noise denoising, motion supervision, and causal adaptation using self-generated history. To execute this process efficiently, Wave Runtime (WaveRT) uses Wave Parallelism (WP) for early K/V delivery and communication-computation overlap, together with optimized kernels and pipelined VAE decoding. Experiments on Wan2.1-T2V-1.3B show that 5-step WF maintains overall quality comparable to Rolling Forcing while achieving higher Dynamic Degree on both short and long videos. Our system efficiency experiments show that 4-step WF achieves 147.6 DiT FPS and 134.8 end-to-end FPS on eight H200 GPUs, yielding 7.07x the single-GPU end-to-end throughput. In DiT-only tests with matched SageAttention+W8A8 backends, denoising steps, and GPU counts, WP delivers up to 2.53x the throughput of the faster of the Ulysses and Ring context-parallel baselines across six model scales (1.3B-14B).

RealtimeWAM: One-Step Asynchronous World Action Models

World Action Models (WAMs) incorporate visual representations from video generation backbones to guide action prediction. Recent efficient WAMs adopt Mixture-of-Transformers (MoT) architectures and compute video representations once for reuse by the action expert. However, intra-expert iteration (\ie, multi-step action denoising) and inter-expert waiting (\ie, sequential execution of the video and action experts) still limit inference efficiency. To this end, we present RealtimeWAM, an extremely efficient WAM variant with one-step action generation and asynchronous inference, addressing these two bottlenecks. To reduce intra-expert iteration, we propose Teacher-Anchored Consistency Distillation (TACD) to address a local-global error gap: low local consistency error alone does not guarantee accurate final actions. TACD supplements local consistency with explicit supervision from the frozen teacher's multi-step rollout endpoint, enabling accurate one-step action generation. Additionally, we propose Cross-Expert Wavefront Pipelining (CEWP) to eliminate unnecessary expert-level waiting. It overlaps the two experts through block-wise sharing of the video KV cache, synchronizing only immediately before the corresponding action attention consumes it. Extensive experiments across diverse benchmarks (\eg, LIBERO, LIBERO-Plus and RoboTwin) and model variants (\eg, Fast-WAM and Faster-WAM) demonstrate the superiority of RealtimeWAM. Notably, RealtimeWAM maintains near-lossless performance (\ie, <1% drop) across these benchmarks while delivering significant end-to-end speedup (\eg, sim25times on H100). Our code and checkpoints are available via this https://github.com/ModelTC/LightX2V/tree/main/examples/realtimewam{link}.

ΔWAM: Distilling Action Tangent Fields into World Action Models

World Action Models (WAM) improve robot policies by augmenting sparse action supervision with dense future prediction. However, much of the predictable future is dominated by appearance and scene persistence rather than action-dependent dynamics. We observe that several recent WAM designs, including optical flow, motion-centric representations, and latent actions, can be understood from a common perspective in which world supervision becomes more efficient as it contains a higher proportion of action-relevant variation. Based on this insight, we introduce Action Tangent Fields, which reformulate world supervision through a local Taylor expansion of how actions induce changes in future dynamics. We represent future dynamics in Residual-VAE space, where the future latent remains recoverable from the current latent and its residual, and use a strong action-conditioned world model (ACWM) to probe the local correspondence between action variations and residual-world variations. This local first-order structure is distilled into the WAM to guide its denoising supervision toward dynamics that are more tightly coupled to action, rather than merely predictable from appearance. Across LIBERO-Plus, RoboTwin, and RoboTwin2.0-Plus, our method consistently improves robustness to lighting, background, camera, layout, and other environmental perturbations. Despite using no large-scale embodied pretraining, it achieves stronger robustness under several distribution shifts than pretrained policies. We further distill multi-step VideoDiT denoising into a single step for efficient inference. Our results suggest that effective WAM supervision should remain information-rich while concentrating its predictive capacity on the directions along which actions change the future.

  • 9 authors
·
Oct 6

Sol-H3: Recursive Self-Improvement for MiniMax-H3 Inference Acceleration on Sol-Engine across Cloud and Edge

Video diffusion models are rapidly scaling and exhibiting enhanced generation capabilities. Among these recent advancements, MiniMax-H3 stands out as a highly capable, production-level open-source model. However, its 33-billion parameters and multi-step iterative denoising process introduce substantial computational overhead. Consequently, their practical production is hindered by generation latency in the cloud deployment like NVIDIA-GB200, alongside strict memory limits that pose further challenges at the edge device like DGX-Spark. To address these diverse hardware bottlenecks from cloud to edge device, we present a full-stack inference pipeline that integrates efficient algorithmic design with optimized operator implementations. Algorithmically, we introduce a cross-resolution two-stage generation scheduler that exploits the step-wise nature of diffusion: early low-resolution steps rapidly establish the global layout, while later high-resolution steps focus refinements of local and perceptual details. These stages are connected by a learned latent-to-latent mapping module, completely eliminating the computationally expensive VAE decode-reencode cycle for resolution transferring cross different resolutions. For operator implementation, we deploy a Recursive Self-Improvement (RSI) loop that searches kernel fusions and memory layouts, evaluating latency together with numerical agreement. Together, these optimizations deliver up to 30x end-to-end speedup and 20% lower memory: a 5-second 1344x768 video with audio is generated 3.5x faster than real time on an 8xGB200 node, and in under a minute fully memory-resident on a single DGX Spark.

  • 9 authors
·
Sep 27

Inversion-Free Image Editing with Natural Language

Despite recent advances in inversion-based editing, text-guided image manipulation remains challenging for diffusion models. The primary bottlenecks include 1) the time-consuming nature of the inversion process; 2) the struggle to balance consistency with accuracy; 3) the lack of compatibility with efficient consistency sampling methods used in consistency models. To address the above issues, we start by asking ourselves if the inversion process can be eliminated for editing. We show that when the initial sample is known, a special variance schedule reduces the denoising step to the same form as the multi-step consistency sampling. We name this Denoising Diffusion Consistent Model (DDCM), and note that it implies a virtual inversion strategy without explicit inversion in sampling. We further unify the attention control mechanisms in a tuning-free framework for text-guided editing. Combining them, we present inversion-free editing (InfEdit), which allows for consistent and faithful editing for both rigid and non-rigid semantic changes, catering to intricate modifications without compromising on the image's integrity and explicit inversion. Through extensive experiments, InfEdit shows strong performance in various editing tasks and also maintains a seamless workflow (less than 3 seconds on one single A40), demonstrating the potential for real-time applications. Project Page: https://sled-group.github.io/InfEdit/

  • 5 authors
·
Dec 7, 2023

CineMobile: On-Device Image-to-Video Diffusion for Cinematic Camera Motion Generation

The growing demand for image-to-video creation on mobile devices has increasingly focused on cinematic motion effects like bullet time, dolly zoom, slow motion, etc. While Diffusion Transformers (DiTs) exhibit strong performance in video generation, their large parameter sizes and multi-step iterative denoising processes lead to substantial computational overhead, making efficient generation on mobile devices challenging. We propose CineMobile to bridge the gap. In particular, CineMobile adopts a three-fold optimization strategy: (1) leveraging a distillation-guided pruning approach to derive a compact yet efficient model that retains the essential video generation capabilities required for cinematic effects; (2) optimizing the compressed model into a 4-step generator via a combination of diffusion distillation and reinforcement learning; (3) employing a hybrid post-training quantization strategy to compress the model footprint to under 1 GB. Experimental results show that compared to the teacher model with the Wan 2.1 architecture, CineMobile achieves a 40x speedup in generation while maintaining comparable visual quality. Specifically, CineMobile generates 49-frame 480p videos with a per-step denoising latency of 0.6s on an NVIDIA H200 GPU and 20s on the MediaTek Dimensity 8400 Ultimate 5G platform, with a peak memory usage of 1.8 GB, demonstrating its practical applicability for mobile-based image-to-video creation.

Lotus: Diffusion-based Visual Foundation Model for High-quality Dense Prediction

Leveraging the visual priors of pre-trained text-to-image diffusion models offers a promising solution to enhance zero-shot generalization in dense prediction tasks. However, existing methods often uncritically use the original diffusion formulation, which may not be optimal due to the fundamental differences between dense prediction and image generation. In this paper, we provide a systemic analysis of the diffusion formulation for the dense prediction, focusing on both quality and efficiency. And we find that the original parameterization type for image generation, which learns to predict noise, is harmful for dense prediction; the multi-step noising/denoising diffusion process is also unnecessary and challenging to optimize. Based on these insights, we introduce Lotus, a diffusion-based visual foundation model with a simple yet effective adaptation protocol for dense prediction. Specifically, Lotus is trained to directly predict annotations instead of noise, thereby avoiding harmful variance. We also reformulate the diffusion process into a single-step procedure, simplifying optimization and significantly boosting inference speed. Additionally, we introduce a novel tuning strategy called detail preserver, which achieves more accurate and fine-grained predictions. Without scaling up the training data or model capacity, Lotus achieves SoTA performance in zero-shot depth and normal estimation across various datasets. It also significantly enhances efficiency, being hundreds of times faster than most existing diffusion-based methods.

  • 9 authors
·
Sep 26, 2024 2

Hierarchical Denoising For Multi-Step Visual Reasoning

Video models are evolving into vision foundation models, yet they still lack human-like multi-step reasoning. Streaming autoregressive diffusion models are efficient but limited in reasoning, while bidirectional diffusion enables global revision with high inference costs due to dense frame-level denoising. Both paradigms struggle to achieve logical consistency and low-latency streaming for complex reasoning tasks. We propose HDR (Hierarchical Denoising for Visual Reasoning), a unified framework that integrates hierarchical latents into causal video generation for multi-step reasoning. HDR organizes video latents into a tree-structured hierarchy, enabling coarse-to-fine reasoning before streaming output. Coarse denoising layers preserve uncertain hypotheses for global planning, while finer layers progressively refine them into concrete visual states. A sparse hierarchical attention pattern (SHAP) further reduces temporal attention costs. We introduce a level-stratified multi-step video reasoning benchmark with out-of-distribution cases, covering six tasks: maze navigation, Tower of Hanoi, one-line drawing, sliding puzzle, Sokoban, and water pouring. Compared with streaming autoregressive diffusion baselines, HDR improves success from 34.22 to 60.29 (76.2% relative gain) and increases average progress from 76.00 to 89.56, demonstrating more consistent reasoning trajectories. HDR maintains low-latency streaming at 0.70 seconds per latent, achieving 54.2 times faster inference than bidirectional diffusion. It also retains 82.9% of full-data performance with only 2% training data, compared with 52.0% for bidirectional diffusion. Real-world robot experiments further demonstrate HDR's potential for physical interaction and world modeling. Project demo: https://hierarchical-diffusion-reasoning.github.io/.

  • 12 authors
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Jul 15 2

Accelerating Diffusion Decoders via Multi-Scale Sampling and One-Step Distillation

Image tokenization plays a central role in modern generative modeling by mapping visual inputs into compact representations that serve as an intermediate signal between pixels and generative models. Diffusion-based decoders have recently been adopted in image tokenization to reconstruct images from latent representations with high perceptual fidelity. In contrast to diffusion models used for downstream generation, these decoders are dedicated to faithful reconstruction rather than content generation. However, their iterative sampling process introduces significant latency, making them impractical for real-time or large-scale applications. In this work, we introduce a two-stage acceleration framework to address this inefficiency. First, we propose a multi-scale sampling strategy, where decoding begins at a coarse resolution and progressively refines the output by doubling the resolution at each stage, achieving a theoretical speedup of O(log n) compared to standard full-resolution sampling. Second, we distill the diffusion decoder at each scale into a single-step denoising model, enabling fast and high-quality reconstructions in a single forward pass per scale. Together, these techniques yield an order-of-magnitude reduction in decoding time with little degradation in output quality. Our approach provides a practical pathway toward efficient yet expressive image tokenizers. We hope it serves as a foundation for future work in efficient visual tokenization and downstream generation.

  • 2 authors
·
Mar 19

CookAnything: A Framework for Flexible and Consistent Multi-Step Recipe Image Generation

Cooking is a sequential and visually grounded activity, where each step such as chopping, mixing, or frying carries both procedural logic and visual semantics. While recent diffusion models have shown strong capabilities in text-to-image generation, they struggle to handle structured multi-step scenarios like recipe illustration. Additionally, current recipe illustration methods are unable to adjust to the natural variability in recipe length, generating a fixed number of images regardless of the actual instructions structure. To address these limitations, we present CookAnything, a flexible and consistent diffusion-based framework that generates coherent, semantically distinct image sequences from textual cooking instructions of arbitrary length. The framework introduces three key components: (1) Step-wise Regional Control (SRC), which aligns textual steps with corresponding image regions within a single denoising process; (2) Flexible RoPE, a step-aware positional encoding mechanism that enhances both temporal coherence and spatial diversity; and (3) Cross-Step Consistency Control (CSCC), which maintains fine-grained ingredient consistency across steps. Experimental results on recipe illustration benchmarks show that CookAnything performs better than existing methods in training-based and training-free settings. The proposed framework supports scalable, high-quality visual synthesis of complex multi-step instructions and holds significant potential for broad applications in instructional media, and procedural content creation.

  • 8 authors
·
Dec 3, 2025 1

Noise-Started One-Step Real-World Super-Resolution via LR-Conditioned SplitMeanFlow and GAN Refinement

Pre-trained text-to-image (T2I) diffusion models have shown strong potential for real-world image super-resolution (Real-ISR), owing to their noise-started generation process that enables realistic texture synthesis and captures the one-to-many nature of super-resolution. However, diffusion-based Real-ISR methods still face a fundamental efficiency-quality trade-off. Multi-step methods generate high-quality results by iteratively denoising random Gaussian noise under LR conditioning, but suffer from slow sampling. Recent one-step methods greatly improve efficiency, yet they typically replace noise-started generation with direct LR-to-HR restoration, which weakens stochasticity and limits realistic detail synthesis. To address this issue, we propose SMFSR, a noise-started one-step Real-ISR framework via LR-conditioned SplitMeanFlow and GAN refinement. SMFSR preserves the random-noise starting point of diffusion models and learns a direct noise-to-HR mapping conditioned on the LR image. To this end, Interval Splitting Consistency distills the multi-step generative trajectory into a single average-velocity prediction, enabling efficient one-step generation. To compensate for the reduced opportunity for progressive refinement, we further introduce a GAN refinement stage, where a DINOv3-based discriminator enhances realistic texture synthesis and variational score distillation aligns the generated outputs with the natural image distribution under a frozen diffusion teacher. Extensive experiments demonstrate that SMFSR achieves state-of-the-art perceptual quality among one-step diffusion-based Real-ISR methods while retaining fast single-step inference.

  • 6 authors
·
May 9

Depth as Time in One-Step Generative Models

The recent wave of one-step generative models, which compress the multi-step trajectory of diffusion via either distillation or learned flow maps, has reached an inflection point where they can generate high-quality images. Here, we ask a natural question that follows from these advances: what happens to the denoising trajectory of multi-step diffusion when generation is compressed into a single forward pass? We offer an empirical observation we call depth as time: the denoising computation that multi-step diffusion performs across sampling steps appears to unfold across the depth of a single forward pass, and can be recovered by decoding intermediate layers with the model's own output head. Most interestingly, we show that this depthwise computation depends on the transport task a flow map is trained to solve. The most surprising case is MeanFlow, where probing shorter transport intervals reveals both denoising and renoising within a single network evaluation. In contrast, generators trained without a time-indexed transport task, such as drifting models, do not exhibit the same depthwise denoising. Consequently, we show that models that exhibit the depthwise denoising phenomenon are more compressible across the layerwise computation: a MeanFlow SiT-L/2 model can be compressed by 16.6times in parameters into a single time-conditioned block. We offer an explanation for this denoise-then-renoise behavior and show that, when we treat the layerwise computation explicitly as a flow, a single time-conditioned block can be trained to denoise across layers, compressing a MeanFlow SiT-L/2 model by 16.6times in parameters. Together, these results suggest that the temporal computation of diffusion is not eliminated by one-step generation, but reorganized across network depth.

  • 5 authors
·
Oct 1

Transferable Multi-Bit Watermarking Across Frozen Diffusion Models via Latent Consistency Bridges

As diffusion models (DMs) enable photorealistic image generation at unprecedented scale, watermarking techniques have become essential for provenance establishment and accountability. Existing methods face challenges: sampling-based approaches operate on frozen models but require costly N-step Denoising Diffusion Implicit Models (DDIM) inversion (typically N=50) for zero-bit-only detection; fine-tuning-based methods achieve fast multi-bit extraction but couple the watermark to a specific model checkpoint, requiring retraining for each architecture. We propose DiffMark, a plug-and-play watermarking method that offers three key advantages over existing approaches: single-pass multi-bit detection, per-image key flexibility, and cross-model transferability. Rather than encoding the watermark into the initial noise vector, DiffMark injects a persistent learned perturbation δ at every denoising step of a completely frozen DM. The watermark signal accumulates in the final denoised latent z_0 and is recovered in a single forward pass. The central challenge of backpropagating gradients through a frozen UNet without traversing the full denoising chain is addressed by employing Latent Consistency Models (LCM) as a differentiable training bridge. This reduces the number of gradient steps from 50 DDIM to 4 LCM and enables a single-pass detection at 16.4 ms, a 45x speedup over sampling-based methods. Moreover, by this design, the encoder learns to map any runtime secret to a unique perturbation at inference time, providing genuine per-image key flexibility and transferability to unseen diffusion-based architectures without per-model fine-tuning. Although achieving these advantages, DiffMark also maintains competitive watermark robustness against distortion, regeneration, and adversarial attacks.

  • 4 authors
·
Mar 18

FlashRender: Few-Step Generative Rendering via Camera-Controlled Video MeanFlow

We present FlashRender, a few-step generative rendering framework that retakes a source video along a target camera trajectory in seconds. We identify sampling-step-dependent camera control as a prominent manifestation of discretization error in existing multi-step generative rendering models and show that resolving this inconsistency substantially lowers denoising trajectory curvature, facilitating subsequent step distillation. To this end, we introduce Representation Transformation and Alignment (RETA), which aligns hidden source-video representations with target-video features from a frozen visual geometry model. This directly encodes the geometric transformation within the source-video stream, enabling sampling-step-consistent camera control. We then fine-tune the model with the MeanFlow objective on the lower-curvature denoising trajectory induced by RETA, allowing the model to more effectively address discretization error. Finally, we apply on-policy flow map distillation to correct self-rollout errors under fixed few-step sampling. Extensive experiments show that RETA, MeanFlow, and on-policy flow map distillation play complementary roles in few-step generative rendering. Together, they enable our approach to match multi-step baselines in video quality and geometric consistency at 25x lower sampling cost while achieving superior camera controllability, even under out-of-distribution target camera trajectories.

everex EverEx
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Sep 2 2

Denoising as Path Planning: Training-Free Acceleration of Diffusion Models with DPCache

Diffusion models have demonstrated remarkable success in image and video generation, yet their practical deployment remains hindered by the substantial computational overhead of multi-step iterative sampling. Among acceleration strategies, caching-based methods offer a training-free and effective solution by reusing or predicting features across timesteps. However, existing approaches rely on fixed or locally adaptive schedules without considering the global structure of the denoising trajectory, often leading to error accumulation and visual artifacts. To overcome this limitation, we propose DPCache, a novel training-free acceleration framework that formulates diffusion sampling acceleration as a global path planning problem. DPCache constructs a Path-Aware Cost Tensor from a small calibration set to quantify the path-dependent error of skipping timesteps conditioned on the preceding key timestep. Leveraging this tensor, DPCache employs dynamic programming to select an optimal sequence of key timesteps that minimizes the total path cost while preserving trajectory fidelity. During inference, the model performs full computations only at these key timesteps, while intermediate outputs are efficiently predicted using cached features. Extensive experiments on DiT, FLUX, and HunyuanVideo demonstrate that DPCache achieves strong acceleration with minimal quality loss, outperforming prior acceleration methods by +0.031 ImageReward at 4.87times speedup and even surpassing the full-step baseline by +0.028 ImageReward at 3.54times speedup on FLUX, validating the effectiveness of our path-aware global scheduling framework. Code is available at https://github.com/argsss/DPCache.

  • 9 authors
·
Mar 5

X-Cache: Cross-Chunk Block Caching for Few-Step Autoregressive World Models Inference

Real-time world simulation is becoming a key infrastructure for scalable evaluation and online reinforcement learning of autonomous driving systems. Recent driving world models built on autoregressive video diffusion achieve high-fidelity, controllable multi-camera generation, but their inference cost remains a bottleneck for interactive deployment. However, existing diffusion caching methods are designed for offline video generation with multiple denoising steps, and do not transfer to this scenario. Few-step distilled models have no inter-step redundancy left for these methods to reuse, and sequence-level parallelization techniques require future conditioning that closed-loop interactive generation does not provide. We present X-Cache, a training-free acceleration method that caches along a different axis: across consecutive generation chunks rather than across denoising steps. X-Cache maintains per-block residual caches that persist across chunks, and applies a dual-metric gating mechanism over a structure- and action-aware block-input fingerprint to independently decide whether each block should recompute or reuse its cached residual. To prevent approximation errors from permanently contaminating the autoregressive KV cache, X-Cache identifies KV update chunks (the forward passes that write clean keys and values into the persistent cache) and unconditionally forces full computation on these chunks, cutting off error propagation. We implement X-Cache on X-world, a production multi-camera action-conditioned driving world model built on multi-block causal DiT with few-step denoising and rolling KV cache. X-Cache achieves 71% block skip rate with 2.6x wall-clock speedup while maintaining minimum degradation.

  • 13 authors
·
May 4

Think First, Diffuse Fast: Improving Diffusion Language Model Reasoning via Autoregressive Plan Conditioning

Diffusion large language models (dLLMs) generate text via iterative denoising but consistently underperform on multi-step reasoning. We hypothesize this gap stems from a coordination problem: AR models build coherence token-by-token, while diffusion models must coordinate all positions simultaneously. We propose plan conditioning, a training-free method that prepends a short (~100-token) natural-language plan from an AR model to the diffusion model's prompt. The plan serves as a frozen scaffold -- globally visible context that every token position can attend to from the first denoising step. On GSM8K, plan conditioning improves LLaDA-8B-Instruct from 75.6% to 87.2% (+11.6 percentage points), matching a same-size AR model (LLaMA 3.1 8B, 87.7%) despite a 6.4pp weaker baseline. On HumanEval, the gain is +12.8pp (37.2% to 50.0%), showing plans generalize to code. The same plans improve LLaMA by only +5.7pp on GSM8K and +1.3pp on HumanEval -- diffusion models benefit 2-10x more, supporting the coordination-problem hypothesis. Across 5 random seeds, plan-conditioned GSM8K accuracy has zero standard deviation, making diffusion inference highly stable. Ablations reveal the model follows plan strategy (wrong-strategy plans cause -16.3pp) but is robust to plan values (perturbed numbers: -1.1pp), and that planner quality has a sharp threshold: smaller Llama-class plans hurt (-1.6 to -6.8pp) while frontier plans provide the full lift. Attention analysis confirms the mechanism: plan tokens receive 1.8x excess attention during early denoising, declining to uniform as completion tokens solidify. Plan conditioning costs ~$0.002 per problem and adds ~2s of latency.

  • 1 authors
·
Feb 19

DiT-IC: Aligned Diffusion Transformer for Efficient Image Compression

Diffusion-based image compression has recently shown outstanding perceptual fidelity, yet its practicality is hindered by prohibitive sampling overhead and high memory usage. Most existing diffusion codecs employ U-Net architectures, where hierarchical downsampling forces diffusion to operate in shallow latent spaces (typically with only 8x spatial downscaling), resulting in excessive computation. In contrast, conventional VAE-based codecs work in much deeper latent domains (16x - 64x downscaled), motivating a key question: Can diffusion operate effectively in such compact latent spaces without compromising reconstruction quality? To address this, we introduce DiT-IC, an Aligned Diffusion Transformer for Image Compression, which replaces the U-Net with a Diffusion Transformer capable of performing diffusion in latent space entirely at 32x downscaled resolution. DiT-IC adapts a pretrained text-to-image multi-step DiT into a single-step reconstruction model through three key alignment mechanisms: (1) a variance-guided reconstruction flow that adapts denoising strength to latent uncertainty for efficient reconstruction; (2) a self-distillation alignment that enforces consistency with encoder-defined latent geometry to enable one-step diffusion; and (3) a latent-conditioned guidance that replaces text prompts with semantically aligned latent conditions, enabling text-free inference. With these designs, DiT-IC achieves state-of-the-art perceptual quality while offering up to 30x faster decoding and drastically lower memory usage than existing diffusion-based codecs. Remarkably, it can reconstruct 2048x2048 images on a 16 GB laptop GPU.

  • 6 authors
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Mar 13

DreamX-Creator: Democratizing Native Audio-Video Generation at 2K Resolution

Recent video generators often omit audio or synthesize it in a separate stage, limiting reciprocal modeling of visual dynamics and acoustic events. We present DreamX-Creator 1.0, a compact native joint audio-video generation system centered on a 7B generator. Conditioned on a first frame and a text prompt, the generator jointly denoises modality-specialized audio and video streams. The streams are processed independently in the first half of the network and coupled in the latter half through Gated Cross-Modal Attention, whose token- and head-wise output gates modulate each active cross-modal attention-head output. A unified Audio-Video Data System constructs and filters temporally coherent clips, produces structured multimodal annotations, and organizes clips into capability-oriented data pools. Progressive Joint Training comprises two audio-video pre-training stages followed by High-Quality Finetuning. Audio-Video Reinforcement Learning further post-trains the generator with Modality-Aware Multimodal Feedback that routes video-, audio-, and cross-modal feedback to the corresponding streams. For high-resolution output, our Autoregressive 1-Step 2K Refinement pipeline adapts a bidirectional multi-step teacher into an autoregressive multi-step refiner and distills it into a student requiring one denoising evaluation per temporal chunk. Overall, DreamX-Creator 1.0 achieves native, synchronized audio-video generation with performance competitive with state-of-the-art open-source systems. By releasing our compact 7B generator and 2K Refiner, we seek to democratize native audio-video generation and provide an accessible foundation for future research in unified audio-video generative modeling.

GD-ML AMAP-ML
·
Aug 30 6

Retrieval-Infused Reasoning Sandbox: A Benchmark for Decoupling Retrieval and Reasoning Capabilities

Despite strong performance on existing benchmarks, it remains unclear whether large language models can reason over genuinely novel scientific information. Most evaluations score end-to-end RAG pipelines, where reasoning is confounded with retrieval and toolchain choices, and the signal is further contaminated by parametric memorization and open-web volatility. We introduce DeR2, a controlled deep-research sandbox that isolates document-grounded reasoning while preserving core difficulties of deep search: multi-step synthesis, denoising, and evidence-based conclusion making. DeR2 decouples evidence access from reasoning via four regimes--Instruction-only, Concepts (gold concepts without documents), Related-only (only relevant documents), and Full-set (relevant documents plus topically related distractors)--yielding interpretable regime gaps that operationalize retrieval loss vs. reasoning loss and enable fine-grained error attribution. To prevent parametric leakage, we apply a two-phase validation that requires parametric failure without evidence while ensuring oracle-concept solvability. To ensure reproducibility, each instance provides a frozen document library (drawn from 2023-2025 theoretical papers) with expert-annotated concepts and validated rationales. Experiments across a diverse set of state-of-the-art foundation models reveal substantial variation and significant headroom: some models exhibit mode-switch fragility, performing worse with the Full-set than with Instruction-only, while others show structural concept misuse, correctly naming concepts but failing to execute them as procedures.

CoFlow: Coordinated Few-Step Flow for Offline Multi-Agent Decision Making

Generative models have emerged as a major paradigm for offline multi-agent reinforcement learning (MARL), but existing approaches require many iterative sampling steps. Recent few-step accelerations either distill a joint teacher into independent students or apply averaged velocities independently per agent, suggesting that few-step inference requires sacrificing inter-agent coordination. We show this trade-off is not necessary: single-pass multi-agent generation can preserve coordination when the velocity field is natively joint-coupled. We propose Coordinated few-step Flow (CoFlow), an architecture that combines Coordinated Velocity Attention (CVA) with Adaptive Coordination Gating. A finite-difference consistency surrogate further replaces memory-prohibitive Jacobian-vector product backpropagation through the averaged velocity field with two stop-gradient forward passes. Across 60 configurations spanning MPE, MA-MuJoCo, and SMAC, CoFlow matches or surpasses Gaussian / value-based, transformer, diffusion, and prior flow baselines on episodic return. Three independent coordination probes confirm that the gains flow through inter-agent coordination rather than per-agent capacity. A denoising-step sweep shows that single-pass inference suffices on every configuration. CoFlow reaches state-of-the-art coordination quality in 1-3 denoising steps under both centralized and decentralized execution. Project page: https://github.com/Guowei-Zou/coflow.

  • 5 authors
·
May 1

Multi-Track Timeline Control for Text-Driven 3D Human Motion Generation

Recent advances in generative modeling have led to promising progress on synthesizing 3D human motion from text, with methods that can generate character animations from short prompts and specified durations. However, using a single text prompt as input lacks the fine-grained control needed by animators, such as composing multiple actions and defining precise durations for parts of the motion. To address this, we introduce the new problem of timeline control for text-driven motion synthesis, which provides an intuitive, yet fine-grained, input interface for users. Instead of a single prompt, users can specify a multi-track timeline of multiple prompts organized in temporal intervals that may overlap. This enables specifying the exact timings of each action and composing multiple actions in sequence or at overlapping intervals. To generate composite animations from a multi-track timeline, we propose a new test-time denoising method. This method can be integrated with any pre-trained motion diffusion model to synthesize realistic motions that accurately reflect the timeline. At every step of denoising, our method processes each timeline interval (text prompt) individually, subsequently aggregating the predictions with consideration for the specific body parts engaged in each action. Experimental comparisons and ablations validate that our method produces realistic motions that respect the semantics and timing of given text prompts. Our code and models are publicly available at https://mathis.petrovich.fr/stmc.

  • 7 authors
·
Jan 16, 2024

FastComposer: Tuning-Free Multi-Subject Image Generation with Localized Attention

Diffusion models excel at text-to-image generation, especially in subject-driven generation for personalized images. However, existing methods are inefficient due to the subject-specific fine-tuning, which is computationally intensive and hampers efficient deployment. Moreover, existing methods struggle with multi-subject generation as they often blend features among subjects. We present FastComposer which enables efficient, personalized, multi-subject text-to-image generation without fine-tuning. FastComposer uses subject embeddings extracted by an image encoder to augment the generic text conditioning in diffusion models, enabling personalized image generation based on subject images and textual instructions with only forward passes. To address the identity blending problem in the multi-subject generation, FastComposer proposes cross-attention localization supervision during training, enforcing the attention of reference subjects localized to the correct regions in the target images. Naively conditioning on subject embeddings results in subject overfitting. FastComposer proposes delayed subject conditioning in the denoising step to maintain both identity and editability in subject-driven image generation. FastComposer generates images of multiple unseen individuals with different styles, actions, and contexts. It achieves 300times-2500times speedup compared to fine-tuning-based methods and requires zero extra storage for new subjects. FastComposer paves the way for efficient, personalized, and high-quality multi-subject image creation. Code, model, and dataset are available at https://github.com/mit-han-lab/fastcomposer.

  • 5 authors
·
May 17, 2023 1

DanceTogether! Identity-Preserving Multi-Person Interactive Video Generation

Controllable video generation (CVG) has advanced rapidly, yet current systems falter when more than one actor must move, interact, and exchange positions under noisy control signals. We address this gap with DanceTogether, the first end-to-end diffusion framework that turns a single reference image plus independent pose-mask streams into long, photorealistic videos while strictly preserving every identity. A novel MaskPoseAdapter binds "who" and "how" at every denoising step by fusing robust tracking masks with semantically rich-but noisy-pose heat-maps, eliminating the identity drift and appearance bleeding that plague frame-wise pipelines. To train and evaluate at scale, we introduce (i) PairFS-4K, 26 hours of dual-skater footage with 7,000+ distinct IDs, (ii) HumanRob-300, a one-hour humanoid-robot interaction set for rapid cross-domain transfer, and (iii) TogetherVideoBench, a three-track benchmark centered on the DanceTogEval-100 test suite covering dance, boxing, wrestling, yoga, and figure skating. On TogetherVideoBench, DanceTogether outperforms the prior arts by a significant margin. Moreover, we show that a one-hour fine-tune yields convincing human-robot videos, underscoring broad generalization to embodied-AI and HRI tasks. Extensive ablations confirm that persistent identity-action binding is critical to these gains. Together, our model, datasets, and benchmark lift CVG from single-subject choreography to compositionally controllable, multi-actor interaction, opening new avenues for digital production, simulation, and embodied intelligence. Our video demos and code are available at https://DanceTog.github.io/.

  • 12 authors
·
May 23, 2025 2

SpecFold: Folding Multi-Branch Redundancy for Faster Speculative Decoding in Diffusion Language Models

Diffusion large language models (DLLMs) generate text through iterative block denoising, and multi-branch speculative decoding accelerates this process by verifying a main branch together with multiple draft branches in a single forward pass. While prior DLLM acceleration methods primarily exploit temporal redundancy across denoising steps, we identify a complementary redundancy axis within each speculative verification step: multi-branch computational redundancy. During speculative verification, draft branches inherit most tokens from their parents while unmasking a small set of additional positions, causing large portions of hidden states to remain highly similar across branches. We propose SpecFold, an algorithm-system co-design that exploits this multi-branch redundancy to reduce the cost of multi-branch speculative verification. Algorithmically, SpecFold performs token-level residual gating and selectively reuses parent computation through folded attention and FFN while preserving residual hidden states. Systemically, a Triton kernel implementation translates this fine-grained reuse into end-to-end throughput gains through efficient sparse multi-branch execution. SpecFold is orthogonal to temporal caching and compatible with existing DLLM speculation strategies. Across two DLLM families, five models, and five standard benchmarks, SpecFold achieves up to 1.64x throughput over Spiffy and up to 1.99x over vanilla decoding, while maintaining comparable task performance.

ContextMaster: Interactive Multi-Shot Video Creation via Fixed-Budget Sparse Context Routing

Recent video models increasingly support generation, reference conditioning, and editing within a single model, yet typically expose them as separate operations over fixed inputs. Practical creation unfolds across multiple shots, requiring one model to generate from text, follow a reference, or edit source footage while maintaining shared history. We formalize this setting as interactive multi-shot video creation (IMVC) and introduce ContextMaster, a unified model with a role-aware context representation for these operations. An interactive model must retain access to an expanding history without allowing the context read cost at each denoising step to grow. ContextMaster combines reusable clean context states with fixed budget sparse context routing and uses ConstraintSink to keep task constraints visible. To address the dual challenges of sparse context access and inference with few denoising steps, we propose a two-stage privileged context distillation framework, which transfers full context behavior from a dense teacher through consistency distillation and then refines deployment rollouts with distribution matching. Experiments on the three primitive tasks demonstrate improved task fulfillment and consistency across shots over specialized baselines. User studies further validate flexibly composed workflows, while the model reaches 16 FPS on a single GPU.

TexGen: Text-Guided 3D Texture Generation with Multi-view Sampling and Resampling

Given a 3D mesh, we aim to synthesize 3D textures that correspond to arbitrary textual descriptions. Current methods for generating and assembling textures from sampled views often result in prominent seams or excessive smoothing. To tackle these issues, we present TexGen, a novel multi-view sampling and resampling framework for texture generation leveraging a pre-trained text-to-image diffusion model. For view consistent sampling, first of all we maintain a texture map in RGB space that is parameterized by the denoising step and updated after each sampling step of the diffusion model to progressively reduce the view discrepancy. An attention-guided multi-view sampling strategy is exploited to broadcast the appearance information across views. To preserve texture details, we develop a noise resampling technique that aids in the estimation of noise, generating inputs for subsequent denoising steps, as directed by the text prompt and current texture map. Through an extensive amount of qualitative and quantitative evaluations, we demonstrate that our proposed method produces significantly better texture quality for diverse 3D objects with a high degree of view consistency and rich appearance details, outperforming current state-of-the-art methods. Furthermore, our proposed texture generation technique can also be applied to texture editing while preserving the original identity. More experimental results are available at https://dong-huo.github.io/TexGen/

  • 9 authors
·
Aug 2, 2024 2

SyncMV4D: Synchronized Multi-view Joint Diffusion of Appearance and Motion for Hand-Object Interaction Synthesis

Hand-Object Interaction (HOI) generation plays a critical role in advancing applications across animation and robotics. Current video-based methods are predominantly single-view, which impedes comprehensive 3D geometry perception and often results in geometric distortions or unrealistic motion patterns. While 3D HOI approaches can generate dynamically plausible motions, their dependence on high-quality 3D data captured in controlled laboratory settings severely limits their generalization to real-world scenarios. To overcome these limitations, we introduce SyncMV4D, the first model that jointly generates synchronized multi-view HOI videos and 4D motions by unifying visual prior, motion dynamics, and multi-view geometry. Our framework features two core innovations: (1) a Multi-view Joint Diffusion (MJD) model that co-generates HOI videos and intermediate motions, and (2) a Diffusion Points Aligner (DPA) that refines the coarse intermediate motion into globally aligned 4D metric point tracks. To tightly couple 2D appearance with 4D dynamics, we establish a closed-loop, mutually enhancing cycle. During the diffusion denoising process, the generated video conditions the refinement of the 4D motion, while the aligned 4D point tracks are reprojected to guide next-step joint generation. Experimentally, our method demonstrates superior performance to state-of-the-art alternatives in visual realism, motion plausibility, and multi-view consistency.

  • 7 authors
·
Nov 24, 2025 3

TFMQ-DM: Temporal Feature Maintenance Quantization for Diffusion Models

The Diffusion model, a prevalent framework for image generation, encounters significant challenges in terms of broad applicability due to its extended inference times and substantial memory requirements. Efficient Post-training Quantization (PTQ) is pivotal for addressing these issues in traditional models. Different from traditional models, diffusion models heavily depend on the time-step t to achieve satisfactory multi-round denoising. Usually, t from the finite set {1, ldots, T} is encoded to a temporal feature by a few modules totally irrespective of the sampling data. However, existing PTQ methods do not optimize these modules separately. They adopt inappropriate reconstruction targets and complex calibration methods, resulting in a severe disturbance of the temporal feature and denoising trajectory, as well as a low compression efficiency. To solve these, we propose a Temporal Feature Maintenance Quantization (TFMQ) framework building upon a Temporal Information Block which is just related to the time-step t and unrelated to the sampling data. Powered by the pioneering block design, we devise temporal information aware reconstruction (TIAR) and finite set calibration (FSC) to align the full-precision temporal features in a limited time. Equipped with the framework, we can maintain the most temporal information and ensure the end-to-end generation quality. Extensive experiments on various datasets and diffusion models prove our state-of-the-art results. Remarkably, our quantization approach, for the first time, achieves model performance nearly on par with the full-precision model under 4-bit weight quantization. Additionally, our method incurs almost no extra computational cost and accelerates quantization time by 2.0 times on LSUN-Bedrooms 256 times 256 compared to previous works.

  • 5 authors
·
Nov 27, 2023

Temporal Feature Matters: A Framework for Diffusion Model Quantization

The Diffusion models, widely used for image generation, face significant challenges related to their broad applicability due to prolonged inference times and high memory demands. Efficient Post-Training Quantization (PTQ) is crucial to address these issues. However, unlike traditional models, diffusion models critically rely on the time-step for the multi-round denoising. Typically, each time-step is encoded into a hypersensitive temporal feature by several modules. Despite this, existing PTQ methods do not optimize these modules individually. Instead, they employ unsuitable reconstruction objectives and complex calibration methods, leading to significant disturbances in the temporal feature and denoising trajectory, as well as reduced compression efficiency. To address these challenges, we introduce a novel quantization framework that includes three strategies: 1) TIB-based Maintenance: Based on our innovative Temporal Information Block (TIB) definition, Temporal Information-aware Reconstruction (TIAR) and Finite Set Calibration (FSC) are developed to efficiently align original temporal features. 2) Cache-based Maintenance: Instead of indirect and complex optimization for the related modules, pre-computing and caching quantized counterparts of temporal features are developed to minimize errors. 3) Disturbance-aware Selection: Employ temporal feature errors to guide a fine-grained selection between the two maintenance strategies for further disturbance reduction. This framework preserves most of the temporal information and ensures high-quality end-to-end generation. Extensive testing on various datasets, diffusion models and hardware confirms our superior performance and acceleration..

  • 7 authors
·
Jul 28, 2024

Tackling the Generative Learning Trilemma with Denoising Diffusion GANs

A wide variety of deep generative models has been developed in the past decade. Yet, these models often struggle with simultaneously addressing three key requirements including: high sample quality, mode coverage, and fast sampling. We call the challenge imposed by these requirements the generative learning trilemma, as the existing models often trade some of them for others. Particularly, denoising diffusion models have shown impressive sample quality and diversity, but their expensive sampling does not yet allow them to be applied in many real-world applications. In this paper, we argue that slow sampling in these models is fundamentally attributed to the Gaussian assumption in the denoising step which is justified only for small step sizes. To enable denoising with large steps, and hence, to reduce the total number of denoising steps, we propose to model the denoising distribution using a complex multimodal distribution. We introduce denoising diffusion generative adversarial networks (denoising diffusion GANs) that model each denoising step using a multimodal conditional GAN. Through extensive evaluations, we show that denoising diffusion GANs obtain sample quality and diversity competitive with original diffusion models while being 2000times faster on the CIFAR-10 dataset. Compared to traditional GANs, our model exhibits better mode coverage and sample diversity. To the best of our knowledge, denoising diffusion GAN is the first model that reduces sampling cost in diffusion models to an extent that allows them to be applied to real-world applications inexpensively. Project page and code can be found at https://nvlabs.github.io/denoising-diffusion-gan

  • 3 authors
·
Dec 14, 2021

Pseudo Numerical Methods for Diffusion Models on Manifolds

Denoising Diffusion Probabilistic Models (DDPMs) can generate high-quality samples such as image and audio samples. However, DDPMs require hundreds to thousands of iterations to produce final samples. Several prior works have successfully accelerated DDPMs through adjusting the variance schedule (e.g., Improved Denoising Diffusion Probabilistic Models) or the denoising equation (e.g., Denoising Diffusion Implicit Models (DDIMs)). However, these acceleration methods cannot maintain the quality of samples and even introduce new noise at a high speedup rate, which limit their practicability. To accelerate the inference process while keeping the sample quality, we provide a fresh perspective that DDPMs should be treated as solving differential equations on manifolds. Under such a perspective, we propose pseudo numerical methods for diffusion models (PNDMs). Specifically, we figure out how to solve differential equations on manifolds and show that DDIMs are simple cases of pseudo numerical methods. We change several classical numerical methods to corresponding pseudo numerical methods and find that the pseudo linear multi-step method is the best in most situations. According to our experiments, by directly using pre-trained models on Cifar10, CelebA and LSUN, PNDMs can generate higher quality synthetic images with only 50 steps compared with 1000-step DDIMs (20x speedup), significantly outperform DDIMs with 250 steps (by around 0.4 in FID) and have good generalization on different variance schedules. Our implementation is available at https://github.com/luping-liu/PNDM.

  • 4 authors
·
Feb 20, 2022 1

LIDIA: Lightweight Learned Image Denoising with Instance Adaptation

Image denoising is a well studied problem with an extensive activity that has spread over several decades. Despite the many available denoising algorithms, the quest for simple, powerful and fast denoisers is still an active and vibrant topic of research. Leading classical denoising methods are typically designed to exploit the inner structure in images by modeling local overlapping patches, while operating in an unsupervised fashion. In contrast, recent newcomers to this arena are supervised and universal neural-network-based methods that bypass this modeling altogether, targeting the inference goal directly and globally, while tending to be very deep and parameter heavy. This work proposes a novel lightweight learnable architecture for image denoising, and presents a combination of supervised and unsupervised training of it, the first aiming for a universal denoiser and the second for adapting it to the incoming image. Our architecture embeds in it several of the main concepts taken from classical methods, relying on patch processing, leveraging non-local self-similarity, exploiting representation sparsity and providing a multiscale treatment. Our proposed universal denoiser achieves near state-of-the-art results, while using a small fraction of the typical number of parameters. In addition, we introduce and demonstrate two highly effective ways for further boosting the denoising performance, by adapting this universal network to the input image.

  • 3 authors
·
Nov 17, 2019

Micro-Diffusion Compression -- Binary Tree Tweedie Denoising for Online Probability Estimation

We present Midicoth, a lossless compression system that introduces a micro-diffusion denoising layer for improving probability estimates produced by adaptive statistical models. In compressors such as Prediction by Partial Matching (PPM), probability estimates are smoothed by a prior to handle sparse observations. When contexts have been seen only a few times, this prior dominates the prediction and produces distributions that are significantly flatter than the true source distribution, leading to compression inefficiency. Midicoth addresses this limitation by treating prior smoothing as a shrinkage process and applying a reverse denoising step that corrects predicted probabilities using empirical calibration statistics. To make this correction data-efficient, the method decomposes each byte prediction into a hierarchy of binary decisions along a bitwise tree. This converts a single 256-way calibration problem into a sequence of binary calibration tasks, enabling reliable estimation of correction terms from relatively small numbers of observations. The denoising process is applied in multiple successive steps, allowing each stage to refine residual prediction errors left by the previous one. The micro-diffusion layer operates as a lightweight post-blend calibration stage applied after all model predictions have been combined, allowing it to correct systematic biases in the final probability distribution. Midicoth combines five fully online components: an adaptive PPM model, a long-range match model, a trie-based word model, a high-order context model, and the micro-diffusion denoiser applied as the final stage.

  • 1 authors
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Mar 9 2

Learned Nonlocal Feature Matching and Filtering for RAW Image Denoising

Being one of the oldest and most basic problems in image processing, image denoising has seen a resurgence spurred by rapid advances in deep learning. Yet, most modern denoising architectures make limited use of the technical knowledge acquired researching the classical denoisers that came before the mainstream use of neural networks, instead relying on depth and large parameter counts. This poses a challenge not only for understanding the properties of such networks, but also for deploying them on real devices which may present resource constraints and diverse noise profiles. Tackling both issues, we propose an architecture dedicated to RAW-to-RAW denoising that incorporates the interpretable structure of classical self-similarity-based denoisers into a fully learnable neural network. Our design centers on a novel nonlocal block that parallels the established pipeline of neighbor matching, collaborative filtering and aggregation popularized by nonlocal patch-based methods, operating on learned multiscale feature representations. This built-in nonlocality efficiently expands the receptive field, sufficing a single block per scale with a moderate number of neighbors to obtain high-quality results. Training the network on a curated dataset with clean real RAW data and modeled synthetic noise while conditioning it on a noise level map yields a sensor-agnostic denoiser that generalizes effectively to unseen devices. Both quantitative and visual results on benchmarks and in-the-wild photographs position our method as a practical and interpretable solution for real-world RAW denoising, achieving results competitive with state-of-the-art convolutional and transformer-based denoisers while using significantly fewer parameters. The code is available at https://github.com/MIA-UIB/nonlocal-matchfilter .

  • 2 authors
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Apr 18

Diffusion Models in Vision: A Survey

Denoising diffusion models represent a recent emerging topic in computer vision, demonstrating remarkable results in the area of generative modeling. A diffusion model is a deep generative model that is based on two stages, a forward diffusion stage and a reverse diffusion stage. In the forward diffusion stage, the input data is gradually perturbed over several steps by adding Gaussian noise. In the reverse stage, a model is tasked at recovering the original input data by learning to gradually reverse the diffusion process, step by step. Diffusion models are widely appreciated for the quality and diversity of the generated samples, despite their known computational burdens, i.e. low speeds due to the high number of steps involved during sampling. In this survey, we provide a comprehensive review of articles on denoising diffusion models applied in vision, comprising both theoretical and practical contributions in the field. First, we identify and present three generic diffusion modeling frameworks, which are based on denoising diffusion probabilistic models, noise conditioned score networks, and stochastic differential equations. We further discuss the relations between diffusion models and other deep generative models, including variational auto-encoders, generative adversarial networks, energy-based models, autoregressive models and normalizing flows. Then, we introduce a multi-perspective categorization of diffusion models applied in computer vision. Finally, we illustrate the current limitations of diffusion models and envision some interesting directions for future research.

  • 4 authors
·
Jan 15, 2025

Unsupervised Real-World Denoising: Sparsity is All You Need

Supervised training for real-world denoising presents challenges due to the difficulty of collecting large datasets of paired noisy and clean images. Recent methods have attempted to address this by utilizing unpaired datasets of clean and noisy images. Some approaches leverage such unpaired data to train denoisers in a supervised manner by generating synthetic clean-noisy pairs. However, these methods often fall short due to the distribution gap between synthetic and real noisy images. To mitigate this issue, we propose a solution based on input sparsification, specifically using random input masking. Our method, which we refer to as Mask, Inpaint and Denoise (MID), trains a denoiser to simultaneously denoise and inpaint synthetic clean-noisy pairs. On one hand, input sparsification reduces the gap between synthetic and real noisy images. On the other hand, an inpainter trained in a supervised manner can still accurately reconstruct sparse inputs by predicting missing clean pixels using the remaining unmasked pixels. Our approach begins with a synthetic Gaussian noise sampler and iteratively refines it using a noise dataset derived from the denoiser's predictions. The noise dataset is created by subtracting predicted pseudo-clean images from real noisy images at each iteration. The core intuition is that improving the denoiser results in a more accurate noise dataset and, consequently, a better noise sampler. We validate our method through extensive experiments on real-world noisy image datasets, demonstrating competitive performance compared to existing unsupervised denoising methods.

  • 2 authors
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Mar 27, 2025