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Feb 12

Omni-R1: Reinforcement Learning for Omnimodal Reasoning via Two-System Collaboration

Long-horizon video-audio reasoning and fine-grained pixel understanding impose conflicting requirements on omnimodal models: dense temporal coverage demands many low-resolution frames, whereas precise grounding calls for high-resolution inputs. We tackle this trade-off with a two-system architecture: a Global Reasoning System selects informative keyframes and rewrites the task at low spatial cost, while a Detail Understanding System performs pixel-level grounding on the selected high-resolution snippets. Because ``optimal'' keyframe selection and reformulation are ambiguous and hard to supervise, we formulate them as a reinforcement learning (RL) problem and present Omni-R1, an end-to-end RL framework built on Group Relative Policy Optimization. Omni-R1 trains the Global Reasoning System through hierarchical rewards obtained via online collaboration with the Detail Understanding System, requiring only one epoch of RL on small task splits. Experiments on two challenging benchmarks, namely Referring Audio-Visual Segmentation (RefAVS) and Reasoning Video Object Segmentation (REVOS), show that Omni-R1 not only surpasses strong supervised baselines but also outperforms specialized state-of-the-art models, while substantially improving out-of-domain generalization and mitigating multimodal hallucination. Our results demonstrate the first successful application of RL to large-scale omnimodal reasoning and highlight a scalable path toward universally foundation models.

  • 9 authors
·
May 26, 2025 1

NExT-OMNI: Towards Any-to-Any Omnimodal Foundation Models with Discrete Flow Matching

Next-generation multimodal foundation models capable of any-to-any cross-modal generation and multi-turn interaction will serve as core components of artificial general intelligence systems, playing a pivotal role in human-machine interaction. However, most existing multimodal models remain constrained by autoregressive architectures, whose inherent limitations prevent a balanced integration of understanding and generation capabilities. Although hybrid and decoupling strategies have been explored to address these tasks within unified frameworks separately, their redundant, non-integrated designs limit their applicability to broader scenarios, such as cross-modal retrieval. In this work, we introduce NExT-OMNI, an open-source omnimodal foundation model that achieves unified modeling through discrete flow paradigms. By leveraging metric-induced probability paths and kinetic optimal velocities, NExT-OMNI natively supports any-to-any understanding and generation with enhanced response efficiency, while enabling broader application scenarios through concise unified representations rather than task-decoupled designs. Trained on large-scale interleaved text, image, video, and audio data, NExT-OMNI delivers competitive performance on multimodal generation and understanding benchmarks, while outperforming prior unified models in multi-turn multimodal interaction and cross-modal retrieval, highlighting its architectural advantages as a next-generation multimodal foundation model. To advance further research, we release training details, data protocols, and open-source both the code and model checkpoints.

  • 8 authors
·
Oct 15, 2025

Uni-MoE-2.0-Omni: Scaling Language-Centric Omnimodal Large Model with Advanced MoE, Training and Data

We present Uni-MoE 2.0 from the Lychee family. As a fully open-source omnimodal large model (OLM), it substantially advances Lychee's Uni-MoE series in language-centric multimodal understanding, reasoning, and generating. Based on the Qwen2.5-7B dense architecture, we build Uni-MoE-2.0-Omni from scratch through three core contributions: dynamic-capacity Mixture-of-Experts (MoE) design, a progressive training strategy enhanced with an iterative reinforcement strategy, and a carefully curated multimodal data matching technique. It is capable of omnimodal understanding, as well as generating images, text, and speech. Architecturally, our new MoE framework balances computational efficiency and capability for 10 cross-modal inputs using shared, routed, and null experts, while our Omni-Modality 3D RoPE ensures spatio-temporal cross-modality alignment in the self-attention layer. For training, following cross-modal pretraining, we use a progressive supervised fine-tuning strategy that activates modality-specific experts and is enhanced by balanced data composition and an iterative GSPO-DPO method to stabilise RL training and improve reasoning. Data-wise, the base model, trained on approximately 75B tokens of open-source multimodal data, is equipped with special speech and image generation tokens, allowing it to learn these generative tasks by conditioning its outputs on linguistic cues. Extensive evaluation across 85 benchmarks demonstrates that our model achieves SOTA or highly competitive performance against leading OLMs, surpassing Qwen2.5-Omni (trained with 1.2T tokens) on over 50 of 76 benchmarks. Key strengths include video understanding (+7% avg. of 8), omnimodallity understanding (+7% avg. of 4), and audiovisual reasoning (+4%). It also advances long-form speech processing (reducing WER by 4.2%) and leads in low-level image processing and controllable generation across 5 metrics.

HIT-TMG Lychee Team
·
Nov 16, 2025 4

LiViBench: An Omnimodal Benchmark for Interactive Livestream Video Understanding

The development of multimodal large language models (MLLMs) has advanced general video understanding. However, existing video evaluation benchmarks primarily focus on non-interactive videos, such as movies and recordings. To fill this gap, this paper proposes the first omnimodal benchmark for interactive livestream videos, LiViBench. It features a diverse set of 24 tasks, highlighting the perceptual, reasoning, and livestream-specific challenges. To efficiently construct the dataset, we design a standardized semi-automatic annotation workflow that incorporates the human-in-the-loop at multiple stages. The workflow leverages multiple MLLMs to form a multi-agent system for comprehensive video description and uses a seed-question-driven method to construct high-quality annotations. All interactive videos in the benchmark include audio, speech, and real-time comments modalities. To enhance models' understanding of interactive videos, we design tailored two-stage instruction-tuning and propose a Video-to-Comment Retrieval (VCR) module to improve the model's ability to utilize real-time comments. Based on these advancements, we develop LiVi-LLM-7B, an MLLM with enhanced knowledge of interactive livestreams. Experiments show that our model outperforms larger open-source models with up to 72B parameters, narrows the gap with leading proprietary models on LiViBench, and achieves enhanced performance on general video benchmarks, including VideoMME, LongVideoBench, MLVU, and VideoEval-Pro.

  • 7 authors
·
Jan 21

ROVER: Benchmarking Reciprocal Cross-Modal Reasoning for Omnimodal Generation

Unified multimodal models (UMMs) have emerged as a powerful paradigm for seamlessly unifying text and image understanding and generation. However, prevailing evaluations treat these abilities in isolation, such that tasks with multimodal inputs and outputs are scored primarily through unimodal reasoning, i.e., textual benchmarks emphasize language-based reasoning, while visual benchmarks emphasize reasoning outcomes manifested in the pixels. We introduce ROVER to address this pressing need to test reciprocal cross-modal reasoning, the use of one modality to guide, verify, or refine outputs in the other, an ability central to the vision of unified multimodal intelligence. ROVER is a human-annotated benchmark that explicitly targets reciprocal cross-modal reasoning, which contains 1312 tasks grounded in 1876 images, spanning two complementary settings. Verbally-augmented reasoning for visual generation evaluates whether models can use verbal prompts and reasoning chains to guide faithful image synthesis. Visually-augmented reasoning for verbal generation evaluates whether models can generate intermediate visualizations that strengthen their own reasoning processes for question answering. Experiments on 17 unified models reveal two key findings: (i) Cross-modal reasoning determines visual generation quality, with interleaved models significantly outperforming non-interleaved ones; notably, combining strong unimodal models fails to achieve comparable reasoning. (ii) Models show dissociation between physical and symbolic reasoning: they succeed at interpreting perceptual concepts literally but fail to construct visual abstractions for symbolic tasks, where faulty reasoning harms performance. These results highlight reciprocal cross-modal reasoning as a critical frontier for enabling true omnimodal generation.

  • 10 authors
·
Nov 2, 2025 1

Scaling Language-Centric Omnimodal Representation Learning

Recent multimodal embedding approaches leveraging multimodal large language models (MLLMs) fine-tuned with contrastive learning (CL) have shown promising results, yet the underlying reasons behind their superiority remain underexplored. This work argues that a crucial advantage of MLLM-based approaches stems from implicit cross-modal alignment achieved during generative pretraining, where the language decoder learns to exploit multimodal signals within a shared representation space for generating unimodal outputs. Through analysis of anisotropy and kernel similarity structure, we empirically confirm that latent alignment emerges within MLLM representations, allowing CL to serve as a lightweight refinement stage. Leveraging this insight, we propose a Language-Centric Omnimodal Embedding framework, termed LCO-Emb. Extensive experiments across diverse backbones and benchmarks demonstrate its effectiveness, achieving state-of-the-art performance across modalities. Furthermore, we identify a Generation-Representation Scaling Law (GRSL), showing that the representational capabilities gained through contrastive refinement scales positively with the MLLM's generative capabilities. This suggests that improving generative abilities evolves as an effective paradigm for enhancing representation quality. We provide a theoretical explanation of GRSL, which formally links the MLLM's generative quality to the upper bound on its representation performance, and validate it on a challenging, low-resource visual-document retrieval task, showing that continual generative pretraining before CL can further enhance the potential of a model's embedding capabilities. Codes, models, and resources are available at https://github.com/LCO-Embedding/LCO-Embedding.

Alibaba-DAMO-Academy DAMO Academy
·
Oct 13, 2025 4

VINO: A Unified Visual Generator with Interleaved OmniModal Context

We present VINO, a unified visual generator that performs image and video generation and editing within a single framework. Instead of relying on task-specific models or independent modules for each modality, VINO uses a shared diffusion backbone that conditions on text, images and videos, enabling a broad range of visual creation and editing tasks under one model. Specifically, VINO couples a vision-language model (VLM) with a Multimodal Diffusion Transformer (MMDiT), where multimodal inputs are encoded as interleaved conditioning tokens, and then used to guide the diffusion process. This design supports multi-reference grounding, long-form instruction following, and coherent identity preservation across static and dynamic content, while avoiding modality-specific architectural components. To train such a unified system, we introduce a multi-stage training pipeline that progressively expands a video generation base model into a unified, multi-task generator capable of both image and video input and output. Across diverse generation and editing benchmarks, VINO demonstrates strong visual quality, faithful instruction following, improved reference and attribute preservation, and more controllable multi-identity edits. Our results highlight a practical path toward scalable unified visual generation, and the promise of interleaved, in-context computation as a foundation for general-purpose visual creation.

UGC-VideoCaptioner: An Omni UGC Video Detail Caption Model and New Benchmarks

Real-world user-generated videos, especially on platforms like TikTok, often feature rich and intertwined audio visual content. However, existing video captioning benchmarks and models remain predominantly visual centric, overlooking the crucial role of audio in conveying scene dynamics, speaker intent, and narrative context. This lack of omni datasets and lightweight, capable models hampers progress in fine grained, multimodal video understanding. To address these challenges, we introduce UGC-VideoCap, a new benchmark and model framework specifically designed for detailed omnimodal captioning of short form user-generated videos. Unlike prior datasets, UGC-VideoCap emphasizes balanced integration of audio and visual modalities, featuring 1000 TikTok videos annotated through a structured three stage human-in-the-loop pipeline covering audio only, visual only, and joint audio visual semantics. The benchmark also includes 4000 carefully crafted QA pairs probing both unimodal and cross modal understanding. Alongside the dataset, we propose UGC-VideoCaptioner(3B), a 3B parameter captioning model distilled from Gemini 2.5 Flash. Using a novel two-stage training strategy supervised fine tuning followed by Group Relative Policy Optimization (GRPO), our approach enables efficient adaptation from limited data while maintaining competitive performance. Together, our benchmark and model offer a high-quality foundation and a data-efficient solution for advancing omnimodal video captioning in unconstrained real-world UGC settings.

  • 5 authors
·
Jul 15, 2025 1

InteractiveOmni: A Unified Omni-modal Model for Audio-Visual Multi-turn Dialogue

We introduce InteractiveOmni, a unified and open-source omni-modal large language model for audio-visual multi-turn interaction, ranging from 4B to 8B parameters, designed to lead the field of lightweight models by offering comprehensive omni-modal understanding and speech generation capabilities. To achieve this, we integrate the vision encoder, audio encoder, large language model, and speech decoder into a unified model for understanding and generation tasks. We design a multi-stage training strategy to ensure robust cross-modal capabilities, including pre-training for omni-modal understanding, followed by post-training with speech conversation and audio-visual interaction. To enable human-like long-term conversational ability, we meticulously curate a multi-turn training dataset that enhances the model's ability to handle complex and multi-turn interactions. To effectively evaluate the multi-turn memory and speech interaction capabilities, we construct the multi-modal multi-turn memory benchmark and the multi-turn speech interaction benchmark. Experiments demonstrate that InteractiveOmni significantly outperforms leading open-source models and provides a more intelligent multi-turn audio-visual experience, particularly in its long-term memory capabilities. Notably, InteractiveOmni-4B is comparable to the much larger model like Qwen2.5-Omni-7B on general benchmarks, and it can retain 97% of the performance of the InteractiveOmni-8B while utilizing only 50% of the model size. Achieving state-of-the-art results against similarly sized models across image, audio, video understanding, and speech generation tasks, InteractiveOmni is an accessible, open-source foundation for next-generation intelligent interactive systems.

  • 26 authors
·
Oct 15, 2025 2

OmniPlay: Benchmarking Omni-Modal Models on Omni-Modal Game Playing

While generalist foundation models like Gemini and GPT-4o demonstrate impressive multi-modal competence, existing evaluations fail to test their intelligence in dynamic, interactive worlds. Static benchmarks lack agency, while interactive benchmarks suffer from a severe modal bottleneck, typically ignoring crucial auditory and temporal cues. To bridge this evaluation chasm, we introduce OmniPlay, a diagnostic benchmark designed not just to evaluate, but to probe the fusion and reasoning capabilities of agentic models across the full sensory spectrum. Built on a core philosophy of modality interdependence, OmniPlay comprises a suite of five game environments that systematically create scenarios of both synergy and conflict, forcing agents to perform genuine cross-modal reasoning. Our comprehensive evaluation of six leading omni-modal models reveals a critical dichotomy: they exhibit superhuman performance on high-fidelity memory tasks but suffer from systemic failures in challenges requiring robust reasoning and strategic planning. We demonstrate that this fragility stems from brittle fusion mechanisms, which lead to catastrophic performance degradation under modality conflict and uncover a counter-intuitive "less is more" paradox, where removing sensory information can paradoxically improve performance. Our findings suggest that the path toward robust AGI requires a research focus beyond scaling to explicitly address synergistic fusion. Our platform is available for anonymous review at https://github.com/fuqingbie/omni-game-benchmark.

  • 9 authors
·
Aug 6, 2025

Ola: Pushing the Frontiers of Omni-Modal Language Model with Progressive Modality Alignment

Recent advances in large language models, particularly following GPT-4o, have sparked increasing interest in developing omni-modal models capable of understanding more modalities. While some open-source alternatives have emerged, there is still a notable lag behind specialized single-modality models in performance. In this paper, we present Ola, an Omni-modal language model that achieves competitive performance across image, video, and audio understanding compared to specialized counterparts. The core design of Ola lies in its progressive modality alignment strategy that extends the supporting modality of the language model progressively. Our training pipeline begins with the most distinct modalities: image and text, then gradually expands the skill sets of the model using speech data that connects language and audio knowledge, and video data that connects all modalities. The progressive learning pipeline also enables us to maintain a relatively small size of the cross-modal alignment data, making developing omni-modal from existing vision-language models easy and less costly. Moreover, to unlock an advanced interactive experience like GPT-4o, we further design a sentence-wise decoding solution for streaming speech generation. Extensive experiments demonstrate that Ola surpasses existing open omni-modal LLMs across all modalities while achieving highly competitive performance compared to state-of-the-art specialized models of similar sizes. We aim to make Ola a fully open omni-modal understanding solution to advance future research in this emerging field. Model weights, code, and data are open-sourced at https://github.com/Ola-Omni/Ola.

  • 7 authors
·
Feb 6, 2025 2

Omni-Captioner: Data Pipeline, Models, and Benchmark for Omni Detailed Perception

Fine-grained perception of multimodal information is critical for advancing human-AI interaction. With recent progress in audio-visual technologies, Omni Language Models (OLMs), capable of processing audio and video signals in parallel, have emerged as a promising paradigm for achieving richer understanding and reasoning. However, their capacity to capture and describe fine-grained details remains limited explored. In this work, we present a systematic and comprehensive investigation of omni detailed perception from the perspectives of the data pipeline, models, and benchmark. We first identify an inherent "co-growth" between detail and hallucination in current OLMs. To address this, we propose Omni-Detective, an agentic data generation pipeline integrating tool-calling, to autonomously produce highly detailed yet minimally hallucinatory multimodal data. Based on the data generated with Omni-Detective, we train two captioning models: Audio-Captioner for audio-only detailed perception, and Omni-Captioner for audio-visual detailed perception. Under the cascade evaluation protocol, Audio-Captioner achieves the best performance on MMAU and MMAR among all open-source models, surpassing Gemini 2.5 Flash and delivering performance comparable to Gemini 2.5 Pro. On existing detailed captioning benchmarks, Omni-Captioner sets a new state-of-the-art on VDC and achieves the best trade-off between detail and hallucination on the video-SALMONN 2 testset. Given the absence of a dedicated benchmark for omni detailed perception, we design Omni-Cloze, a novel cloze-style evaluation for detailed audio, visual, and audio-visual captioning that ensures stable, efficient, and reliable assessment. Experimental results and analysis demonstrate the effectiveness of Omni-Detective in generating high-quality detailed captions, as well as the superiority of Omni-Cloze in evaluating such detailed captions.

  • 12 authors
·
Oct 14, 2025

OmniMamba: Efficient and Unified Multimodal Understanding and Generation via State Space Models

Recent advancements in unified multimodal understanding and visual generation (or multimodal generation) models have been hindered by their quadratic computational complexity and dependence on large-scale training data. We present OmniMamba, the first linear-architecture-based multimodal generation model that generates both text and images through a unified next-token prediction paradigm. The model fully leverages Mamba-2's high computational and memory efficiency, extending its capabilities from text generation to multimodal generation. To address the data inefficiency of existing unified models, we propose two key innovations: (1) decoupled vocabularies to guide modality-specific generation, and (2) task-specific LoRA for parameter-efficient adaptation. Furthermore, we introduce a decoupled two-stage training strategy to mitigate data imbalance between two tasks. Equipped with these techniques, OmniMamba achieves competitive performance with JanusFlow while surpassing Show-o across benchmarks, despite being trained on merely 2M image-text pairs, which is 1,000 times fewer than Show-o. Notably, OmniMamba stands out with outstanding inference efficiency, achieving up to a 119.2 times speedup and 63% GPU memory reduction for long-sequence generation compared to Transformer-based counterparts. Code and models are released at https://github.com/hustvl/OmniMamba

  • 5 authors
·
Mar 11, 2025 2

OmniBench: Towards The Future of Universal Omni-Language Models

Recent advancements in multimodal large language models (MLLMs) have aimed to integrate and interpret data across diverse modalities. However, the capacity of these models to concurrently process and reason about multiple modalities remains inadequately explored, partly due to the lack of comprehensive modality-wise benchmarks. We introduce OmniBench, a novel benchmark designed to rigorously evaluate models' ability to recognize, interpret, and reason across visual, acoustic, and textual inputs simultaneously. We define models capable of such tri-modal processing as omni-language models (OLMs). OmniBench is distinguished by high-quality human annotations, ensuring that accurate responses require integrated understanding and reasoning across all three modalities. Our main findings reveal that: i) open-source OLMs exhibit critical limitations in instruction-following and reasoning capabilities within tri-modal contexts; and ii) the baseline models perform poorly (below 50% accuracy) even when provided with alternative textual representations of images and audio. These results suggest that the ability to construct a consistent context from text, image, and audio is often overlooked in existing MLLM training paradigms. We advocate for future research to focus on developing more robust tri-modal integration techniques and training strategies to enhance OLM performance across diverse modalities. The codes and live leaderboard could be found at https://m-a-p.ai/OmniBench.

  • 20 authors
·
Sep 23, 2024 2

OmniBind: Large-scale Omni Multimodal Representation via Binding Spaces

Recently, human-computer interaction with various modalities has shown promising applications, like GPT-4o and Gemini. Given the foundational role of multimodal joint representation in understanding and generation pipelines, high-quality omni joint representations would be a step toward co-processing more diverse multimodal information. In this work, we present OmniBind, large-scale multimodal joint representation models ranging in scale from 7 billion to 30 billion parameters, which support 3D, audio, image, and language inputs. Due to the scarcity of data pairs across all modalities, instead of training large models from scratch, we propose remapping and binding the spaces of various pre-trained specialist models together. This approach enables "scaling up" by indirectly increasing the model parameters and the amount of seen data. To effectively integrate various spaces, we dynamically assign weights to different spaces by learning routers with two objectives: cross-modal overall alignment and language representation decoupling. Notably, since binding and routing spaces both only require lightweight networks, OmniBind is extremely training-efficient. Learning the largest 30B model requires merely unpaired unimodal data and approximately 3 days on a single 8-4090 node. Extensive experiments demonstrate the versatility and superiority of OmniBind as an omni representation model, highlighting its great potential for diverse applications, such as any-query and composable multimodal understanding.

  • 8 authors
·
Jul 16, 2024 3

OmniDPO: A Preference Optimization Framework to Address Omni-Modal Hallucination

Recently, Omni-modal large language models (OLLMs) have sparked a new wave of research, achieving impressive results in tasks such as audio-video understanding and real-time environment perception. However, hallucination issues still persist. Similar to the bimodal setting, the priors from the text modality tend to dominate, leading OLLMs to rely more heavily on textual cues while neglecting visual and audio information. In addition, fully multimodal scenarios introduce new challenges. Most existing models align visual or auditory modalities with text independently during training, while ignoring the intrinsic correlations between video and its corresponding audio. This oversight results in hallucinations when reasoning requires interpreting hidden audio cues embedded in video content. To address these challenges, we propose OmniDPO, a preference-alignment framework designed to mitigate hallucinations in OLLMs. Specifically, OmniDPO incorporates two strategies: (1) constructing text-preference sample pairs to enhance the model's understanding of audio-video interactions; and (2) constructing multimodal-preference sample pairs to strengthen the model's attention to visual and auditory information. By tackling both challenges, OmniDPO effectively improves multimodal grounding and reduces hallucination. Experiments conducted on two OLLMs demonstrate that OmniDPO not only effectively mitigates multimodal hallucinations but also significantly enhances the models' reasoning capabilities across modalities. All code and datasets will be released upon paper acceptance.

  • 9 authors
·
Aug 31, 2025

M2-omni: Advancing Omni-MLLM for Comprehensive Modality Support with Competitive Performance

We present M2-omni, a cutting-edge, open-source omni-MLLM that achieves competitive performance to GPT-4o. M2-omni employs a unified multimodal sequence modeling framework, which empowers Large Language Models(LLMs) to acquire comprehensive cross-modal understanding and generation capabilities. Specifically, M2-omni can process arbitrary combinations of audio, video, image, and text modalities as input, generating multimodal sequences interleaving with audio, image, or text outputs, thereby enabling an advanced and interactive real-time experience. The training of such an omni-MLLM is challenged by significant disparities in data quantity and convergence rates across modalities. To address these challenges, we propose a step balance strategy during pre-training to handle the quantity disparities in modality-specific data. Additionally, a dynamically adaptive balance strategy is introduced during the instruction tuning stage to synchronize the modality-wise training progress, ensuring optimal convergence. Notably, we prioritize preserving strong performance on pure text tasks to maintain the robustness of M2-omni's language understanding capability throughout the training process. To our best knowledge, M2-omni is currently a very competitive open-source model to GPT-4o, characterized by its comprehensive modality and task support, as well as its exceptional performance. We expect M2-omni will advance the development of omni-MLLMs, thus facilitating future research in this domain.

  • 12 authors
·
Feb 25, 2025 1

OmniBooth: Learning Latent Control for Image Synthesis with Multi-modal Instruction

We present OmniBooth, an image generation framework that enables spatial control with instance-level multi-modal customization. For all instances, the multimodal instruction can be described through text prompts or image references. Given a set of user-defined masks and associated text or image guidance, our objective is to generate an image, where multiple objects are positioned at specified coordinates and their attributes are precisely aligned with the corresponding guidance. This approach significantly expands the scope of text-to-image generation, and elevates it to a more versatile and practical dimension in controllability. In this paper, our core contribution lies in the proposed latent control signals, a high-dimensional spatial feature that provides a unified representation to integrate the spatial, textual, and image conditions seamlessly. The text condition extends ControlNet to provide instance-level open-vocabulary generation. The image condition further enables fine-grained control with personalized identity. In practice, our method empowers users with more flexibility in controllable generation, as users can choose multi-modal conditions from text or images as needed. Furthermore, thorough experiments demonstrate our enhanced performance in image synthesis fidelity and alignment across different tasks and datasets. Project page: https://len-li.github.io/omnibooth-web/

  • 9 authors
·
Oct 7, 2024 2

LongCat-Flash-Omni Technical Report

We introduce LongCat-Flash-Omni, a state-of-the-art open-source omni-modal model with 560 billion parameters, excelling at real-time audio-visual interaction. By adopting a curriculum-inspired progressive training strategy that transitions from simpler to increasingly complex modality sequence modeling tasks, LongCat-Flash-Omni attains comprehensive multimodal capabilities while maintaining strong unimodal capability. Building upon LongCat-Flash, which adopts a high-performance Shortcut-connected Mixture-of-Experts (MoE) architecture with zero-computation experts, LongCat-Flash-Omni integrates efficient multimodal perception and speech reconstruction modules. Despite its immense size of 560B parameters (with 27B activated), LongCat-Flash-Omni achieves low-latency real-time audio-visual interaction. For training infrastructure, we developed a modality-decoupled parallelism scheme specifically designed to manage the data and model heterogeneity inherent in large-scale multimodal training. This innovative approach demonstrates exceptional efficiency by sustaining over 90% of the throughput achieved by text-only training. Extensive evaluations show that LongCat-Flash-Omni achieves state-of-the-art performance on omni-modal benchmarks among open-source models. Furthermore, it delivers highly competitive results across a wide range of modality-specific tasks, including text, image, and video understanding, as well as audio understanding and generation. We provide a comprehensive overview of the model architecture design, training procedures, and data strategies, and open-source the model to foster future research and development in the community.

meituan-longcat LongCat
·
Oct 31, 2025 1

HumanOmniV2: From Understanding to Omni-Modal Reasoning with Context

With the rapid evolution of multimodal large language models, the capacity to deeply understand and interpret human intentions has emerged as a critical capability, which demands detailed and thoughtful reasoning. In recent studies, Reinforcement Learning (RL) has demonstrated potential in enhancing the reasoning capabilities of Large Language Models (LLMs). Nonetheless, the challenges associated with adapting RL to multimodal data and formats remain largely unaddressed. In this paper, we identify two issues in existing multimodal reasoning models: insufficient global context understanding and shortcut problems. Insufficient context understanding can happen when a model misinterprets multimodal context, resulting in incorrect answers. The shortcut problem occurs when the model overlooks crucial clues in multimodal inputs, directly addressing the query without considering the multimodal information. To tackle these issues, we emphasize the necessity for the model to reason with a clear understanding of the global context within multimodal inputs. This global context understanding can effectively prevent the model from overlooking key multimodal cues and ensure a thorough reasoning process. To ensure the accurate interpretation of multimodal context information, we implement a context reward judged by a large language model, alongside format and accuracy rewards. Additionally, to improve complex reasoning capability, we employ the LLM to assess the logical reward, determining whether the reasoning process successfully integrates multimodal information with logical methods. We also introduce a reasoning omni-modal benchmark, IntentBench, aimed at evaluating models in understanding complex human intentions and emotions. Our proposed method demonstrates advanced performance across multiple omni-modal benchmarks compared to other open-source omni-modal models.

  • 10 authors
·
Jun 26, 2025 1

OmniWorld: A Multi-Domain and Multi-Modal Dataset for 4D World Modeling

The field of 4D world modeling - aiming to jointly capture spatial geometry and temporal dynamics - has witnessed remarkable progress in recent years, driven by advances in large-scale generative models and multimodal learning. However, the development of truly general 4D world models remains fundamentally constrained by the availability of high-quality data. Existing datasets and benchmarks often lack the dynamic complexity, multi-domain diversity, and spatial-temporal annotations required to support key tasks such as 4D geometric reconstruction, future prediction, and camera-control video generation. To address this gap, we introduce OmniWorld, a large-scale, multi-domain, multi-modal dataset specifically designed for 4D world modeling. OmniWorld consists of a newly collected OmniWorld-Game dataset and several curated public datasets spanning diverse domains. Compared with existing synthetic datasets, OmniWorld-Game provides richer modality coverage, larger scale, and more realistic dynamic interactions. Based on this dataset, we establish a challenging benchmark that exposes the limitations of current state-of-the-art (SOTA) approaches in modeling complex 4D environments. Moreover, fine-tuning existing SOTA methods on OmniWorld leads to significant performance gains across 4D reconstruction and video generation tasks, strongly validating OmniWorld as a powerful resource for training and evaluation. We envision OmniWorld as a catalyst for accelerating the development of general-purpose 4D world models, ultimately advancing machines' holistic understanding of the physical world.

  • 19 authors
·
Sep 15, 2025 4

OmniHuman-1.5: Instilling an Active Mind in Avatars via Cognitive Simulation

Existing video avatar models can produce fluid human animations, yet they struggle to move beyond mere physical likeness to capture a character's authentic essence. Their motions typically synchronize with low-level cues like audio rhythm, lacking a deeper semantic understanding of emotion, intent, or context. To bridge this gap, we propose a framework designed to generate character animations that are not only physically plausible but also semantically coherent and expressive. Our model, OmniHuman-1.5, is built upon two key technical contributions. First, we leverage Multimodal Large Language Models to synthesize a structured textual representation of conditions that provides high-level semantic guidance. This guidance steers our motion generator beyond simplistic rhythmic synchronization, enabling the production of actions that are contextually and emotionally resonant. Second, to ensure the effective fusion of these multimodal inputs and mitigate inter-modality conflicts, we introduce a specialized Multimodal DiT architecture with a novel Pseudo Last Frame design. The synergy of these components allows our model to accurately interpret the joint semantics of audio, images, and text, thereby generating motions that are deeply coherent with the character, scene, and linguistic content. Extensive experiments demonstrate that our model achieves leading performance across a comprehensive set of metrics, including lip-sync accuracy, video quality, motion naturalness and semantic consistency with textual prompts. Furthermore, our approach shows remarkable extensibility to complex scenarios, such as those involving multi-person and non-human subjects. Homepage: https://omnihuman-lab.github.io/v1_5/

  • 9 authors
·
Aug 26, 2025 3

Can General-Purpose Omnimodels Compete with Specialists? A Case Study in Medical Image Segmentation

The emergence of powerful, general-purpose omnimodels capable of processing diverse data modalities has raised a critical question: can these ``jack-of-all-trades'' systems perform on par with highly specialized models in knowledge-intensive domains? This work investigates this question within the high-stakes field of medical image segmentation. We conduct a comparative study analyzing the zero-shot performance of a state-of-the-art omnimodel (Gemini 2.5 Pro, the ``Nano Banana'' model) against domain-specific deep learning models on three distinct tasks: polyp (endoscopy), retinal vessel (fundus), and breast tumor segmentation (ultrasound). Our study focuses on performance at the extremes by curating subsets of the ``easiest'' and ``hardest'' cases based on the specialist models' accuracy. Our findings reveal a nuanced and task-dependent landscape. For polyp and breast tumor segmentation, specialist models excel on easy samples, but the omnimodel demonstrates greater robustness on hard samples where specialists fail catastrophically. Conversely, for the fine-grained task of retinal vessel segmentation, the specialist model maintains superior performance across both easy and hard cases. Intriguingly, qualitative analysis suggests omnimodels may possess higher sensitivity, identifying subtle anatomical features missed by human annotators. Our results indicate that while current omnimodels are not yet a universal replacement for specialists, their unique strengths suggest a potential complementary role with specialist models, particularly in enhancing robustness on challenging edge cases.

  • 3 authors
·
Aug 31, 2025

OmniV2V: Versatile Video Generation and Editing via Dynamic Content Manipulation

The emergence of Diffusion Transformers (DiT) has brought significant advancements to video generation, especially in text-to-video and image-to-video tasks. Although video generation is widely applied in various fields, most existing models are limited to single scenarios and cannot perform diverse video generation and editing through dynamic content manipulation. We propose OmniV2V, a video model capable of generating and editing videos across different scenarios based on various operations, including: object movement, object addition, mask-guided video edit, try-on, inpainting, outpainting, human animation, and controllable character video synthesis. We explore a unified dynamic content manipulation injection module, which effectively integrates the requirements of the above tasks. In addition, we design a visual-text instruction module based on LLaVA, enabling the model to effectively understand the correspondence between visual content and instructions. Furthermore, we build a comprehensive multi-task data processing system. Since there is data overlap among various tasks, this system can efficiently provide data augmentation. Using this system, we construct a multi-type, multi-scenario OmniV2V dataset and its corresponding OmniV2V-Test benchmark. Extensive experiments show that OmniV2V works as well as, and sometimes better than, the best existing open-source and commercial models for many video generation and editing tasks.

  • 11 authors
·
Jun 2, 2025

Towards Open-Ended Visual Recognition with Large Language Model

Localizing and recognizing objects in the open-ended physical world poses a long-standing challenge within the domain of machine perception. Recent methods have endeavored to address the issue by employing a class-agnostic mask (or box) proposal model, complemented by an open-vocabulary classifier (e.g., CLIP) using pre-extracted text embeddings. However, it is worth noting that these open-vocabulary recognition models still exhibit limitations in practical applications. On one hand, they rely on the provision of class names during testing, where the recognition performance heavily depends on this predefined set of semantic classes by users. On the other hand, when training with multiple datasets, human intervention is required to alleviate the label definition conflict between them. In this paper, we introduce the OmniScient Model (OSM), a novel Large Language Model (LLM) based mask classifier, as a straightforward and effective solution to the aforementioned challenges. Specifically, OSM predicts class labels in a generative manner, thus removing the supply of class names during both training and testing. It also enables cross-dataset training without any human interference, exhibiting robust generalization capabilities due to the world knowledge acquired from the LLM. By combining OSM with an off-the-shelf mask proposal model, we present promising results on various benchmarks, and demonstrate its effectiveness in handling novel concepts. Code/model are available at https://github.com/bytedance/OmniScient-Model.

  • 3 authors
·
Nov 14, 2023

Unified Personalized Understanding, Generating and Editing

Unified large multimodal models (LMMs) have achieved remarkable progress in general-purpose multimodal understanding and generation. However, they still operate under a ``one-size-fits-all'' paradigm and struggle to model user-specific concepts (e.g., generate a photo of <maeve>) in a consistent and controllable manner. Existing personalization methods typically rely on external retrieval, which is inefficient and poorly integrated into unified multimodal pipelines. Recent personalized unified models introduce learnable soft prompts to encode concept information, yet they either couple understanding and generation or depend on complex multi-stage training, leading to cross-task interference and ultimately to fuzzy or misaligned personalized knowledge. We present OmniPersona, an end-to-end personalization framework for unified LMMs that, for the first time, integrates personalized understanding, generation, and image editing within a single architecture. OmniPersona introduces structurally decoupled concept tokens, allocating dedicated subspaces for different tasks to minimize interference, and incorporates an explicit knowledge replay mechanism that propagates personalized attribute knowledge across tasks, enabling consistent personalized behavior. To systematically evaluate unified personalization, we propose \texttt{OmniPBench}, extending the public UnifyBench concept set with personalized editing tasks and cross-task evaluation protocols integrating understanding, generation, and editing. Experimental results demonstrate that OmniPersona delivers competitive and robust performance across diverse personalization tasks. We hope OmniPersona will serve as a strong baseline and spur further research on controllable, unified personalization.

  • 12 authors
·
Jan 11

FutureOmni: Evaluating Future Forecasting from Omni-Modal Context for Multimodal LLMs

Although Multimodal Large Language Models (MLLMs) demonstrate strong omni-modal perception, their ability to forecast future events from audio-visual cues remains largely unexplored, as existing benchmarks focus mainly on retrospective understanding. To bridge this gap, we introduce FutureOmni, the first benchmark designed to evaluate omni-modal future forecasting from audio-visual environments. The evaluated models are required to perform cross-modal causal and temporal reasoning, as well as effectively leverage internal knowledge to predict future events. FutureOmni is constructed via a scalable LLM-assisted, human-in-the-loop pipeline and contains 919 videos and 1,034 multiple-choice QA pairs across 8 primary domains. Evaluations on 13 omni-modal and 7 video-only models show that current systems struggle with audio-visual future prediction, particularly in speech-heavy scenarios, with the best accuracy of 64.8% achieved by Gemini 3 Flash. To mitigate this limitation, we curate a 7K-sample instruction-tuning dataset and propose an Omni-Modal Future Forecasting (OFF) training strategy. Evaluations on FutureOmni and popular audio-visual and video-only benchmarks demonstrate that OFF enhances future forecasting and generalization. We publicly release all code (https://github.com/OpenMOSS/FutureOmni) and datasets (https://huggingface.co/datasets/OpenMOSS-Team/FutureOmni).

OpenMOSS-Team OpenMOSS
·
Jan 20 2

Stream-Omni: Simultaneous Multimodal Interactions with Large Language-Vision-Speech Model

The emergence of GPT-4o-like large multimodal models (LMMs) has raised the exploration of integrating text, vision, and speech modalities to support more flexible multimodal interaction. Existing LMMs typically concatenate representation of modalities along the sequence dimension and feed them into a large language model (LLM) backbone. While sequence-dimension concatenation is straightforward for modality integration, it often relies heavily on large-scale data to learn modality alignments. In this paper, we aim to model the relationships between modalities more purposefully, thereby achieving more efficient and flexible modality alignments. To this end, we propose Stream-Omni, a large language-vision-speech model with efficient modality alignments, which can simultaneously support interactions under various modality combinations. Stream-Omni employs LLM as the backbone and aligns the vision and speech to the text based on their relationships. For vision that is semantically complementary to text, Stream-Omni uses sequence-dimension concatenation to achieve vision-text alignment. For speech that is semantically consistent with text, Stream-Omni introduces a CTC-based layer-dimension mapping to achieve speech-text alignment. In this way, Stream-Omni can achieve modality alignments with less data (especially speech), enabling the transfer of text capabilities to other modalities. Experiments on various benchmarks demonstrate that Stream-Omni achieves strong performance on visual understanding, speech interaction, and vision-grounded speech interaction tasks. Owing to the layer-dimensional mapping, Stream-Omni can simultaneously provide intermediate text outputs (such as ASR transcriptions and model responses) during speech interaction, offering users a comprehensive multimodal experience.

  • 5 authors
·
Jun 16, 2025 2

Omni-Video: Democratizing Unified Video Understanding and Generation

Notable breakthroughs in unified understanding and generation modeling have led to remarkable advancements in image understanding, reasoning, production and editing, yet current foundational models predominantly focus on processing images, creating a gap in the development of unified models for video understanding and generation. This report presents Omni-Video, an efficient and effective unified framework for video understanding, generation, as well as instruction-based editing. Our key insight is to teach existing multimodal large language models (MLLMs) to produce continuous visual clues that are used as the input of diffusion decoders, which produce high-quality videos conditioned on these visual clues. To fully unlock the potential of our system for unified video modeling, we integrate several technical improvements: 1) a lightweight architectural design that respectively attaches a vision head on the top of MLLMs and a adapter before the input of diffusion decoders, the former produce visual tokens for the latter, which adapts these visual tokens to the conditional space of diffusion decoders; and 2) an efficient multi-stage training scheme that facilitates a fast connection between MLLMs and diffusion decoders with limited data and computational resources. We empirically demonstrate that our model exhibits satisfactory generalization abilities across video generation, editing and understanding tasks.

  • 6 authors
·
Jul 8, 2025

OmniDataComposer: A Unified Data Structure for Multimodal Data Fusion and Infinite Data Generation

This paper presents OmniDataComposer, an innovative approach for multimodal data fusion and unlimited data generation with an intent to refine and uncomplicate interplay among diverse data modalities. Coming to the core breakthrough, it introduces a cohesive data structure proficient in processing and merging multimodal data inputs, which include video, audio, and text. Our crafted algorithm leverages advancements across multiple operations such as video/image caption extraction, dense caption extraction, Automatic Speech Recognition (ASR), Optical Character Recognition (OCR), Recognize Anything Model(RAM), and object tracking. OmniDataComposer is capable of identifying over 6400 categories of objects, substantially broadening the spectrum of visual information. It amalgamates these diverse modalities, promoting reciprocal enhancement among modalities and facilitating cross-modal data correction. The final output metamorphoses each video input into an elaborate sequential document, virtually transmuting videos into thorough narratives, making them easier to be processed by large language models. Future prospects include optimizing datasets for each modality to encourage unlimited data generation. This robust base will offer priceless insights to models like ChatGPT, enabling them to create higher quality datasets for video captioning and easing question-answering tasks based on video content. OmniDataComposer inaugurates a new stage in multimodal learning, imparting enormous potential for augmenting AI's understanding and generation of complex, real-world data.

  • 4 authors
·
Aug 8, 2023 1

OmniVGGT: Omni-Modality Driven Visual Geometry Grounded

General 3D foundation models have started to lead the trend of unifying diverse vision tasks, yet most assume RGB-only inputs and ignore readily available geometric cues (e.g., camera intrinsics, poses, and depth maps). To address this issue, we introduce OmniVGGT, a novel framework that can effectively benefit from an arbitrary number of auxiliary geometric modalities during both training and inference. In our framework, a GeoAdapter is proposed to encode depth and camera intrinsics/extrinsics into a spatial foundation model. It employs zero-initialized convolutions to progressively inject geometric information without disrupting the foundation model's representation space. This design ensures stable optimization with negligible overhead, maintaining inference speed comparable to VGGT even with multiple additional inputs. Additionally, a stochastic multimodal fusion regimen is proposed, which randomly samples modality subsets per instance during training. This enables an arbitrary number of modality inputs during testing and promotes learning robust spatial representations instead of overfitting to auxiliary cues. Comprehensive experiments on monocular/multi-view depth estimation, multi-view stereo, and camera pose estimation demonstrate that OmniVGGT outperforms prior methods with auxiliary inputs and achieves state-of-the-art results even with RGB-only input. To further highlight its practical utility, we integrated OmniVGGT into vision-language-action (VLA) models. The enhanced VLA model by OmniVGGT not only outperforms the vanilla point-cloud-based baseline on mainstream benchmarks, but also effectively leverages accessible auxiliary inputs to achieve consistent gains on robotic tasks.

  • 11 authors
·
Nov 13, 2025

Multi-Agent Game Generation and Evaluation via Audio-Visual Recordings

While AI excels at generating text, audio, images, and videos, creating interactive audio-visual content such as video games remains challenging. Current LLMs can generate JavaScript games and animations, but lack automated evaluation metrics and struggle with complex content that normally requires teams of humans working for many months (multi-shot, multi-agents) using assets made by artists. To tackle these issues, we built a new metric and a multi-agent system. We propose AVR-Eval, a relative metric for multimedia content quality using Audio-Visual Recordings (AVRs). An omni-modal model (processing text, video, and audio) compares the AVRs of two contents, with a text model reviewing evaluations to determine superiority. We show that AVR-Eval properly identifies good from broken or mismatched content. We built AVR-Agent, a multi-agent system generating JavaScript code from a bank of multimedia assets (audio, images, 3D models). The coding agent selects relevant assets, generates multiple initial codes, uses AVR-Eval to identify the best version, and iteratively improves it through omni-modal agent feedback from the AVR. We run experiments on games and animations with AVR-Eval (win rate of content A against B). We find that content generated by AVR-Agent has a significantly higher win rate against content made through one-shot generation. However, models struggle to leverage custom assets and AVR feedback effectively, showing no higher win rate. This reveals a critical gap: while humans benefit from high-quality assets and audio-visual feedback, current coding models do not seem to utilize these resources as effectively, highlighting fundamental differences between human and machine content creation approaches.

  • 1 authors
·
Aug 1, 2025 3

EgoLife: Towards Egocentric Life Assistant

We introduce EgoLife, a project to develop an egocentric life assistant that accompanies and enhances personal efficiency through AI-powered wearable glasses. To lay the foundation for this assistant, we conducted a comprehensive data collection study where six participants lived together for one week, continuously recording their daily activities - including discussions, shopping, cooking, socializing, and entertainment - using AI glasses for multimodal egocentric video capture, along with synchronized third-person-view video references. This effort resulted in the EgoLife Dataset, a comprehensive 300-hour egocentric, interpersonal, multiview, and multimodal daily life dataset with intensive annotation. Leveraging this dataset, we introduce EgoLifeQA, a suite of long-context, life-oriented question-answering tasks designed to provide meaningful assistance in daily life by addressing practical questions such as recalling past relevant events, monitoring health habits, and offering personalized recommendations. To address the key technical challenges of (1) developing robust visual-audio models for egocentric data, (2) enabling identity recognition, and (3) facilitating long-context question answering over extensive temporal information, we introduce EgoButler, an integrated system comprising EgoGPT and EgoRAG. EgoGPT is an omni-modal model trained on egocentric datasets, achieving state-of-the-art performance on egocentric video understanding. EgoRAG is a retrieval-based component that supports answering ultra-long-context questions. Our experimental studies verify their working mechanisms and reveal critical factors and bottlenecks, guiding future improvements. By releasing our datasets, models, and benchmarks, we aim to stimulate further research in egocentric AI assistants.

  • 22 authors
·
Mar 5, 2025 2

HumanSense: From Multimodal Perception to Empathetic Context-Aware Responses through Reasoning MLLMs

While Multimodal Large Language Models (MLLMs) show immense promise for achieving truly human-like interactions, progress is hindered by the lack of fine-grained evaluation frameworks for human-centered scenarios, encompassing both the understanding of complex human intentions and the provision of empathetic, context-aware responses. Here we introduce HumanSense, a comprehensive benchmark designed to evaluate the human-centered perception and interaction capabilities of MLLMs, with a particular focus on deep understanding of extended multimodal contexts and the formulation of rational feedback. Our evaluation reveals that leading MLLMs still have considerable room for improvement, particularly for advanced interaction-oriented tasks. Supplementing visual input with audio and text information yields substantial improvements, and Omni-modal models show advantages on these tasks. Furthermore, we argue that appropriate feedback stems from a contextual analysis of the interlocutor's needs and emotions, with reasoning ability serving as the key to unlocking it. Accordingly, we employ a multi-stage, modality-progressive reinforcement learning to enhance the reasoning abilities of an Omni model, achieving substantial gains on evaluation results. Additionally, we observe that successful reasoning processes exhibit highly consistent thought patterns. By designing corresponding prompts, we also enhance the performance of non-reasoning models in a training-free manner. Project page: brightpinkhttps://digital-avatar.github.io/ai/HumanSense/

  • 7 authors
·
Aug 14, 2025 2

OmnixR: Evaluating Omni-modality Language Models on Reasoning across Modalities

We introduce OmnixR, an evaluation suite designed to benchmark SoTA Omni-modality Language Models, such as GPT-4o and Gemini. Evaluating OLMs, which integrate multiple modalities such as text, vision, and audio, presents unique challenges. Particularly, the user message might often consist of multiple modalities, such that OLMs have to establish holistic understanding and reasoning across modalities to accomplish the task. Existing benchmarks are limited to single modality or dual-modality tasks, overlooking comprehensive multi-modal assessments of model reasoning. To address this, OmnixR offers two evaluation variants: (1)synthetic subset: a synthetic dataset generated automatically by translating text into multiple modalities--audio, images, video, and hybrids (Omnify). (2)realistic subset: a real-world dataset, manually curated and annotated by experts, for evaluating cross-modal reasoning in natural settings. OmnixR presents a unique evaluation towards assessing OLMs over a diverse mix of modalities, such as a question that involves video, audio, and text, providing a rigorous cross-modal reasoning testbed unlike any existing benchmarks. Our experiments find that all state-of-the-art OLMs struggle with OmnixR questions that require integrating information from multiple modalities to answer. Further analysis highlights differences in reasoning behavior, underscoring the challenges of omni-modal AI alignment.

  • 11 authors
·
Oct 16, 2024

OmniCorpus: A Unified Multimodal Corpus of 10 Billion-Level Images Interleaved with Text

Image-text interleaved data, consisting of multiple images and texts arranged in a natural document format, aligns with the presentation paradigm of internet data and closely resembles human reading habits. Recent studies have shown that such data aids multimodal in-context learning and maintains the capabilities of large language models during multimodal fine-tuning. However, the limited scale and diversity of current image-text interleaved data restrict the development of multimodal large language models. In this paper, we introduce OmniCorpus, a 10 billion-scale image-text interleaved dataset. Using an efficient data engine, we filter and extract large-scale high-quality documents, which contain 8.6 billion images and 1,696 billion text tokens. Compared to counterparts (e.g., MMC4, OBELICS), our dataset 1) has 15 times larger scales while maintaining good data quality; 2) features more diverse sources, including both English and non-English websites as well as video-centric websites; 3) is more flexible, easily degradable from an image-text interleaved format to pure text corpus and image-text pairs. Through comprehensive analysis and experiments, we validate the quality, usability, and effectiveness of the proposed dataset. We hope this could provide a solid data foundation for future multimodal model research. Code and data are released at https://github.com/OpenGVLab/OmniCorpus.

  • 40 authors
·
Jun 12, 2024 3

OmniZoomer: Learning to Move and Zoom in on Sphere at High-Resolution

Omnidirectional images (ODIs) have become increasingly popular, as their large field-of-view (FoV) can offer viewers the chance to freely choose the view directions in immersive environments such as virtual reality. The M\"obius transformation is typically employed to further provide the opportunity for movement and zoom on ODIs, but applying it to the image level often results in blurry effect and aliasing problem. In this paper, we propose a novel deep learning-based approach, called OmniZoomer, to incorporate the M\"obius transformation into the network for movement and zoom on ODIs. By learning various transformed feature maps under different conditions, the network is enhanced to handle the increasing edge curvatures, which alleviates the blurry effect. Moreover, to address the aliasing problem, we propose two key components. Firstly, to compensate for the lack of pixels for describing curves, we enhance the feature maps in the high-resolution (HR) space and calculate the transformed index map with a spatial index generation module. Secondly, considering that ODIs are inherently represented in the spherical space, we propose a spherical resampling module that combines the index map and HR feature maps to transform the feature maps for better spherical correlation. The transformed feature maps are decoded to output a zoomed ODI. Experiments show that our method can produce HR and high-quality ODIs with the flexibility to move and zoom in to the object of interest. Project page is available at http://vlislab22.github.io/OmniZoomer/.

  • 6 authors
·
Aug 15, 2023

e5-omni: Explicit Cross-modal Alignment for Omni-modal Embeddings

Modern information systems often involve different types of items, e.g., a text query, an image, a video clip, or an audio segment. This motivates omni-modal embedding models that map heterogeneous modalities into a shared space for direct comparison. However, most recent omni-modal embeddings still rely heavily on implicit alignment inherited from pretrained vision-language model (VLM) backbones. In practice, this causes three common issues: (i) similarity logits have modality-dependent sharpness, so scores are not on a consistent scale; (ii) in-batch negatives become less effective over time because mixed-modality batches create an imbalanced hardness distribution; as a result, many negatives quickly become trivial and contribute little gradient; and (iii) embeddings across modalities show mismatched first- and second-order statistics, which makes rankings less stable. To tackle these problems, we propose e5-omni, a lightweight explicit alignment recipe that adapts off-the-shelf VLMs into robust omni-modal embedding models. e5-omni combines three simple components: (1) modality-aware temperature calibration to align similarity scales, (2) a controllable negative curriculum with debiasing to focus on confusing negatives while reducing the impact of false negatives, and (3) batch whitening with covariance regularization to better match cross-modal geometry in the shared embedding space. Experiments on MMEB-V2 and AudioCaps show consistent gains over strong bi-modal and omni-modal baselines, and the same recipe also transfers well to other VLM backbones. We release our model checkpoint at https://huggingface.co/Haon-Chen/e5-omni-7B.

  • 5 authors
·
Jan 7 3

Tele-Omni: a Unified Multimodal Framework for Video Generation and Editing

Recent advances in diffusion-based video generation have substantially improved visual fidelity and temporal coherence. However, most existing approaches remain task-specific and rely primarily on textual instructions, limiting their ability to handle multimodal inputs, contextual references, and diverse video generation and editing scenarios within a unified framework. Moreover, many video editing methods depend on carefully engineered pipelines tailored to individual operations, which hinders scalability and composability. In this paper, we propose Tele-Omni, a unified multimodal framework for video generation and editing that follows multimodal instructions, including text, images, and reference videos, within a single model. Tele-Omni leverages pretrained multimodal large language models to parse heterogeneous instructions and infer structured generation or editing intents, while diffusion-based generators perform high-quality video synthesis conditioned on these structured signals. To enable joint training across heterogeneous video tasks, we introduce a task-aware data processing pipeline that unifies multimodal inputs into a structured instruction format while preserving task-specific constraints. Tele-Omni supports a wide range of video-centric tasks, including text-to-video generation, image-to-video generation, first-last-frame video generation, in-context video generation, and in-context video editing. By decoupling instruction parsing from video synthesis and combining it with task-aware data design, Tele-Omni achieves flexible multimodal control while maintaining strong temporal coherence and visual consistency. Experimental results demonstrate that Tele-Omni achieves competitive performance across multiple tasks.

  • 22 authors
·
Feb 10

OmniFusion: Simultaneous Multilingual Multimodal Translations via Modular Fusion

There has been significant progress in open-source text-only translation large language models (LLMs) with better language coverage and quality. However, these models can be only used in cascaded pipelines for speech translation (ST), performing automatic speech recognition first followed by translation. This introduces additional latency, which is particularly critical in simultaneous ST (SimulST), and prevents the model from exploiting multimodal context, such as images, which can aid disambiguation. Pretrained multimodal foundation models (MMFMs) already possess strong perception and reasoning capabilities across multiple modalities, but generally lack the multilingual coverage and specialized translation performance of dedicated translation LLMs. To build an effective multimodal translation system, we propose an end-to-end approach that fuses MMFMs with translation LLMs. We introduce a novel fusion strategy that connects hidden states from multiple layers of a pretrained MMFM to a translation LLM, enabling joint end-to-end training. The resulting model, OmniFusion, built on Omni 2.5-7B as the MMFM and SeedX PPO-7B as the translation LLM, can perform speech-to-text, speech-and-image-to-text, and text-and-image-to-text translation. Experiments demonstrate that OmniFusion effectively leverages both audio and visual inputs, achieves a 1-second latency reduction in SimulST compared to cascaded pipelines and also improves the overall translation qualityCode is available at https://github.com/saikoneru/OmniFusion.

kit-isl-ai4lt ISL & AI4LT @ KIT
·
Nov 28, 2025 2

OmniGen: Unified Image Generation

In this work, we introduce OmniGen, a new diffusion model for unified image generation. Unlike popular diffusion models (e.g., Stable Diffusion), OmniGen no longer requires additional modules such as ControlNet or IP-Adapter to process diverse control conditions. OmniGenis characterized by the following features: 1) Unification: OmniGen not only demonstrates text-to-image generation capabilities but also inherently supports other downstream tasks, such as image editing, subject-driven generation, and visual-conditional generation. Additionally, OmniGen can handle classical computer vision tasks by transforming them into image generation tasks, such as edge detection and human pose recognition. 2) Simplicity: The architecture of OmniGen is highly simplified, eliminating the need for additional text encoders. Moreover, it is more user-friendly compared to existing diffusion models, enabling complex tasks to be accomplished through instructions without the need for extra preprocessing steps (e.g., human pose estimation), thereby significantly simplifying the workflow of image generation. 3) Knowledge Transfer: Through learning in a unified format, OmniGen effectively transfers knowledge across different tasks, manages unseen tasks and domains, and exhibits novel capabilities. We also explore the model's reasoning capabilities and potential applications of chain-of-thought mechanism. This work represents the first attempt at a general-purpose image generation model, and there remain several unresolved issues. We will open-source the related resources at https://github.com/VectorSpaceLab/OmniGen to foster advancements in this field.

  • 9 authors
·
Sep 17, 2024 7

Qwen2.5-Omni Technical Report

In this report, we present Qwen2.5-Omni, an end-to-end multimodal model designed to perceive diverse modalities, including text, images, audio, and video, while simultaneously generating text and natural speech responses in a streaming manner. To enable the streaming of multimodal information inputs, both audio and visual encoders utilize a block-wise processing approach. To synchronize the timestamps of video inputs with audio, we organize the audio and video sequentially in an interleaved manner and propose a novel position embedding approach, named TMRoPE(Time-aligned Multimodal RoPE). To concurrently generate text and speech while avoiding interference between the two modalities, we propose Thinker-Talker architecture. In this framework, Thinker functions as a large language model tasked with text generation, while Talker is a dual-track autoregressive model that directly utilizes the hidden representations from the Thinker to produce audio tokens as output. Both the Thinker and Talker models are designed to be trained and inferred in an end-to-end manner. For decoding audio tokens in a streaming manner, we introduce a sliding-window DiT that restricts the receptive field, aiming to reduce the initial package delay. Qwen2.5-Omni is comparable with the similarly sized Qwen2.5-VL and outperforms Qwen2-Audio. Furthermore, Qwen2.5-Omni achieves state-of-the-art performance on multimodal benchmarks like Omni-Bench. Notably, Qwen2.5-Omni's performance in end-to-end speech instruction following is comparable to its capabilities with text inputs, as evidenced by benchmarks such as MMLU and GSM8K. As for speech generation, Qwen2.5-Omni's streaming Talker outperforms most existing streaming and non-streaming alternatives in robustness and naturalness.

  • 14 authors
·
Mar 26, 2025 5

OmniTry: Virtual Try-On Anything without Masks

Virtual Try-ON (VTON) is a practical and widely-applied task, for which most of existing works focus on clothes. This paper presents OmniTry, a unified framework that extends VTON beyond garment to encompass any wearable objects, e.g., jewelries and accessories, with mask-free setting for more practical application. When extending to various types of objects, data curation is challenging for obtaining paired images, i.e., the object image and the corresponding try-on result. To tackle this problem, we propose a two-staged pipeline: For the first stage, we leverage large-scale unpaired images, i.e., portraits with any wearable items, to train the model for mask-free localization. Specifically, we repurpose the inpainting model to automatically draw objects in suitable positions given an empty mask. For the second stage, the model is further fine-tuned with paired images to transfer the consistency of object appearance. We observed that the model after the first stage shows quick convergence even with few paired samples. OmniTry is evaluated on a comprehensive benchmark consisting of 12 common classes of wearable objects, with both in-shop and in-the-wild images. Experimental results suggest that OmniTry shows better performance on both object localization and ID-preservation compared with existing methods. The code, model weights, and evaluation benchmark of OmniTry will be made publicly available at https://omnitry.github.io/.

  • 8 authors
·
Aug 19, 2025 2

OmniScene: Attention-Augmented Multimodal 4D Scene Understanding for Autonomous Driving

Human vision is capable of transforming two-dimensional observations into an egocentric three-dimensional scene understanding, which underpins the ability to translate complex scenes and exhibit adaptive behaviors. This capability, however, remains lacking in current autonomous driving systems, where mainstream approaches primarily rely on depth-based 3D reconstruction rather than true scene understanding. To address this limitation, we propose a novel human-like framework called OmniScene. First, we introduce the OmniScene Vision-Language Model (OmniVLM), a vision-language framework that integrates multi-view and temporal perception for holistic 4D scene understanding. Then, harnessing a teacher-student OmniVLM architecture and knowledge distillation, we embed textual representations into 3D instance features for semantic supervision, enriching feature learning, and explicitly capturing human-like attentional semantics. These feature representations are further aligned with human driving behaviors, forming a more human-like perception-understanding-action architecture. In addition, we propose a Hierarchical Fusion Strategy (HFS) to address imbalances in modality contributions during multimodal integration. Our approach adaptively calibrates the relative significance of geometric and semantic features at multiple abstraction levels, enabling the synergistic use of complementary cues from visual and textual modalities. This learnable dynamic fusion enables a more nuanced and effective exploitation of heterogeneous information. We evaluate OmniScene comprehensively on the nuScenes dataset, benchmarking it against over ten state-of-the-art models across various tasks. Our approach consistently achieves superior results, establishing new benchmarks in perception, prediction, planning, and visual question answering.

  • 8 authors
·
Sep 24, 2025

JointAVBench: A Benchmark for Joint Audio-Visual Reasoning Evaluation

Understanding videos inherently requires reasoning over both visual and auditory information. To properly evaluate Omni-Large Language Models (Omni-LLMs), which are capable of processing multi-modal information including vision and audio, an effective benchmark must comprehensively cover three key aspects: (1) multi-modal dependency (i.e., questions that cannot be answered using vision or audio alone), (2) diverse audio information types (e.g., speech, sound events), and (3) varying scene spans. However, existing datasets fall short in one or more of these dimensions, limiting strict and comprehensive evaluation. To address this gap, we introduce JointAVBench, a novel benchmark with strict audio-video correlation, spanning five cognitive dimensions, four audio information types (speech, sound events, music, vocal traits), and three scene spans (single-, cross-, and full-scene). Given the high cost of manual annotation, we propose an automated pipeline that leverages state-of-the-art vision-LLMs, audio-LLMs, and general-purpose LLMs to synthesize questions and answers that strictly require joint audio-visual understanding. We evaluate leading vision-only, audio-only, and Omni-LLMs on our dataset. Results show that even the best-performing Omni-LLM achieves an average accuracy of only 62.6\%, outperforming uni-modal baselines but revealing substantial room for improvement, especially in cross-scene reasoning.

  • 6 authors
·
Dec 14, 2025

Capybara-OMNI: An Efficient Paradigm for Building Omni-Modal Language Models

With the development of Multimodal Large Language Models (MLLMs), numerous outstanding accomplishments have emerged within the open-source community. Due to the complexity of creating and training multimodal data pairs, it is still a computational and time-consuming process to build powerful MLLMs. In this work, we introduce Capybara-OMNI, an MLLM that trains in a lightweight and efficient manner and supports understanding text, image, video, and audio modalities. We present in detail the framework design, the data construction, and the training recipe, to develop an MLLM step-by-step to obtain competitive performance. We also provide exclusive benchmarks utilized in our experiments to show how to properly verify understanding capabilities across different modalities. Results show that by following our guidance, we can efficiently build an MLLM that achieves competitive performance among models of the same scale on various multimodal benchmarks. Additionally, to enhance the multimodal instruction following and conversational capabilities of the model, we further discuss how to train the chat version upon an MLLM understanding model, which is more in line with user habits for tasks like real-time interaction with humans. We publicly disclose the Capybara-OMNI model, along with its chat-based version. The disclosure includes both the model weights, a portion of the training data, and the inference codes, which are made available on GitHub.

  • 9 authors
·
Apr 10, 2025

Judge Anything: MLLM as a Judge Across Any Modality

Evaluating generative foundation models on open-ended multimodal understanding (MMU) and generation (MMG) tasks across diverse modalities (e.g., images, audio, video) poses significant challenges due to the complexity of cross-modal interactions. To this end, the idea of utilizing Multimodal LLMs (MLLMs) as automated judges has emerged, with encouraging results in assessing vision-language understanding tasks. Moving further, this paper extends MLLM-as-a-Judge across modalities to a unified manner by introducing two benchmarks, TaskAnything and JudgeAnything, to respectively evaluate the overall performance and judging capabilities of MLLMs across any-to-any modality tasks. Specifically, TaskAnything evaluates the MMU and MMG capabilities across 15 any-to-any modality categories, employing 1,500 queries curated from well-established benchmarks. Furthermore, JudgeAnything evaluates the judging capabilities of 5 advanced (e.g., GPT-4o and Gemini-2.0-Flash) from the perspectives of Pair Comparison and Score Evaluation, providing a standardized testbed that incorporates human judgments and detailed rubrics. Our extensive experiments reveal that while these MLLMs show promise in assessing MMU (i.e., achieving an average of 66.55% in Pair Comparison setting and 42.79% in Score Evaluation setting), they encounter significant challenges with MMG tasks (i.e., averaging only 53.37% in Pair Comparison setting and 30.05% in Score Evaluation setting), exposing cross-modality biases and hallucination issues. To address this, we present OmniArena, an automated platform for evaluating omni-models and multimodal reward models. Our work highlights the need for fairer evaluation protocols and stronger alignment with human preferences. The source code and dataset are publicly available at: https://urrealhero.github.io/judgeanythingweb/.

  • 13 authors
·
Mar 21, 2025 2

OmniTalker: Real-Time Text-Driven Talking Head Generation with In-Context Audio-Visual Style Replication

Recent years have witnessed remarkable advances in talking head generation, owing to its potential to revolutionize the human-AI interaction from text interfaces into realistic video chats. However, research on text-driven talking heads remains underexplored, with existing methods predominantly adopting a cascaded pipeline that combines TTS systems with audio-driven talking head models. This conventional pipeline not only introduces system complexity and latency overhead but also fundamentally suffers from asynchronous audiovisual output and stylistic discrepancies between generated speech and visual expressions. To address these limitations, we introduce OmniTalker, an end-to-end unified framework that simultaneously generates synchronized speech and talking head videos from text and reference video in real-time zero-shot scenarios, while preserving both speech style and facial styles. The framework employs a dual-branch diffusion transformer architecture: the audio branch synthesizes mel-spectrograms from text, while the visual branch predicts fine-grained head poses and facial dynamics. To bridge modalities, we introduce a novel audio-visual fusion module that integrates cross-modal information to ensure temporal synchronization and stylistic coherence between audio and visual outputs. Furthermore, our in-context reference learning module effectively captures both speech and facial style characteristics from a single reference video without introducing an extra style extracting module. To the best of our knowledge, OmniTalker presents the first unified framework that jointly models speech style and facial style in a zero-shot setting, achieving real-time inference speed of 25 FPS. Extensive experiments demonstrate that our method surpasses existing approaches in generation quality, particularly excelling in style preservation and audio-video synchronization.

  • 6 authors
·
Apr 3, 2025 1

Unified Model for Image, Video, Audio and Language Tasks

Large Language Models (LLMs) have made the ambitious quest for generalist agents significantly far from being a fantasy. A key hurdle for building such general models is the diversity and heterogeneity of tasks and modalities. A promising solution is unification, allowing the support of a myriad of tasks and modalities within one unified framework. While few large models (e.g., Flamingo (Alayrac et al., 2022), trained on massive datasets, can support more than two modalities, current small to mid-scale unified models are still limited to 2 modalities, usually image-text or video-text. The question that we ask is: is it possible to build efficiently a unified model that can support all modalities? To answer this, we propose UnIVAL, a step further towards this ambitious goal. Without relying on fancy datasets sizes or models with billions of parameters, the ~ 0.25B parameter UnIVAL model goes beyond two modalities and unifies text, images, video, and audio into a single model. Our model is efficiently pretrained on many tasks, based on task balancing and multimodal curriculum learning. UnIVAL shows competitive performance to existing state-of-the-art approaches, across image and video-text tasks. The feature representations learned from image and video-text modalities, allows the model to achieve competitive performance when finetuned on audio-text tasks, despite not being pretrained on audio. Thanks to the unified model, we propose a novel study on multimodal model merging via weight interpolation of models trained on different multimodal tasks, showing their benefits in particular for out-of-distribution generalization. Finally, we motivate unification by showing the synergy between tasks. The model weights and code are released here: https://github.com/mshukor/UnIVAL.

  • 4 authors
·
Jul 30, 2023 1

InterMT: Multi-Turn Interleaved Preference Alignment with Human Feedback

As multimodal large models (MLLMs) continue to advance across challenging tasks, a key question emerges: What essential capabilities are still missing? A critical aspect of human learning is continuous interaction with the environment -- not limited to language, but also involving multimodal understanding and generation. To move closer to human-level intelligence, models must similarly support multi-turn, multimodal interaction. In particular, they should comprehend interleaved multimodal contexts and respond coherently in ongoing exchanges. In this work, we present an initial exploration through the InterMT -- the first preference dataset for multi-turn multimodal interaction, grounded in real human feedback. In this exploration, we particularly emphasize the importance of human oversight, introducing expert annotations to guide the process, motivated by the fact that current MLLMs lack such complex interactive capabilities. InterMT captures human preferences at both global and local levels into nine sub-dimensions, consists of 15.6k prompts, 52.6k multi-turn dialogue instances, and 32.4k human-labeled preference pairs. To compensate for the lack of capability for multi-modal understanding and generation, we introduce an agentic workflow that leverages tool-augmented MLLMs to construct multi-turn QA instances. To further this goal, we introduce InterMT-Bench to assess the ability of MLLMs in assisting judges with multi-turn, multimodal tasks. We demonstrate the utility of \InterMT through applications such as judge moderation and further reveal the multi-turn scaling law of judge model. We hope the open-source of our data can help facilitate further research on aligning current MLLMs to the next step. Our project website can be found at https://pku-intermt.github.io .

  • 15 authors
·
May 29, 2025

VisualAgentBench: Towards Large Multimodal Models as Visual Foundation Agents

Large Multimodal Models (LMMs) have ushered in a new era in artificial intelligence, merging capabilities in both language and vision to form highly capable Visual Foundation Agents. These agents are postulated to excel across a myriad of tasks, potentially approaching general artificial intelligence. However, existing benchmarks fail to sufficiently challenge or showcase the full potential of LMMs in complex, real-world environments. To address this gap, we introduce VisualAgentBench (VAB), a comprehensive and pioneering benchmark specifically designed to train and evaluate LMMs as visual foundation agents across diverse scenarios, including Embodied, Graphical User Interface, and Visual Design, with tasks formulated to probe the depth of LMMs' understanding and interaction capabilities. Through rigorous testing across nine proprietary LMM APIs and eight open models, we demonstrate the considerable yet still developing agent capabilities of these models. Additionally, VAB constructs a trajectory training set constructed through hybrid methods including Program-based Solvers, LMM Agent Bootstrapping, and Human Demonstrations, promoting substantial performance improvements in LMMs through behavior cloning. Our work not only aims to benchmark existing models but also provides a solid foundation for future development into visual foundation agents. Code, train \& test data, and part of fine-tuned open LMMs are available at https://github.com/THUDM/VisualAgentBench.

  • 30 authors
·
Aug 12, 2024 3

XModBench: Benchmarking Cross-Modal Capabilities and Consistency in Omni-Language Models

Omni-modal large language models (OLLMs) aim to unify audio, vision, and text understanding within a single framework. While existing benchmarks primarily evaluate general cross-modal question-answering ability, it remains unclear whether OLLMs achieve modality-invariant reasoning or exhibit modality-specific biases. We introduce XModBench, a large-scale tri-modal benchmark explicitly designed to measure cross-modal consistency. XModBench comprises 60,828 multiple-choice questions spanning five task families and systematically covers all six modality compositions in question-answer pairs, enabling fine-grained diagnosis of an OLLM's modality-invariant reasoning, modality disparity, and directional imbalance. Experiments show that even the strongest model, Gemini 2.5 Pro, (i) struggles with spatial and temporal reasoning, achieving less than 60% accuracy, (ii) reveals persistent modality disparities, with performance dropping substantially when the same semantic content is conveyed through audio rather than text, and (iii) shows systematic directional imbalance, exhibiting lower consistency when vision serves as context compared to text. These findings indicate that current OLLMs remain far from truly modality-invariant reasoning and position XModBench as a fundamental diagnostic tool for evaluating and improving cross-modal competence. All data and evaluation tools will be available at https://xingruiwang.github.io/projects/XModBench/.

amd AMD
·
Oct 16, 2025

Mogao: An Omni Foundation Model for Interleaved Multi-Modal Generation

Recent progress in unified models for image understanding and generation has been impressive, yet most approaches remain limited to single-modal generation conditioned on multiple modalities. In this paper, we present Mogao, a unified framework that advances this paradigm by enabling interleaved multi-modal generation through a causal approach. Mogao integrates a set of key technical improvements in architecture design, including a deep-fusion design, dual vision encoders, interleaved rotary position embeddings, and multi-modal classifier-free guidance, which allow it to harness the strengths of both autoregressive models for text generation and diffusion models for high-quality image synthesis. These practical improvements also make Mogao particularly effective to process interleaved sequences of text and images arbitrarily. To further unlock the potential of unified models, we introduce an efficient training strategy on a large-scale, in-house dataset specifically curated for joint text and image generation. Extensive experiments show that Mogao not only achieves state-of-the-art performance in multi-modal understanding and text-to-image generation, but also excels in producing high-quality, coherent interleaved outputs. Its emergent capabilities in zero-shot image editing and compositional generation highlight Mogao as a practical omni-modal foundation model, paving the way for future development and scaling the unified multi-modal systems.

  • 10 authors
·
May 8, 2025

Omni-AVSR: Towards Unified Multimodal Speech Recognition with Large Language Models

Large language models (LLMs) have recently achieved impressive results in speech recognition across multiple modalities, including Auditory Speech Recognition (ASR), Visual Speech Recognition (VSR), and Audio-Visual Speech Recognition (AVSR). Despite this progress, current LLM-based approaches typically address each task independently, training separate models that raise computational and deployment resource use while missing potential cross-task synergies. They also rely on fixed-rate token compression, which restricts flexibility in balancing accuracy with efficiency. These limitations highlight the need for a unified framework that can support ASR, VSR, and AVSR while enabling elastic inference. To this end, we present Omni-AVSR, a unified audio-visual LLM that combines efficient multi-granularity training with parameter-efficient adaptation. Specifically, we adapt the matryoshka representation learning paradigm to efficiently train across multiple audio and visual granularities, reducing its inherent training resource use. Furthermore, we explore three LoRA-based strategies for adapting the backbone LLM, balancing shared and task-specific specialization. Experiments on LRS2 and LRS3 show that Omni-AVSR achieves comparable or superior accuracy to state-of-the-art baselines while training a single model at substantially lower training and deployment resource use. The model also remains robust under acoustic noise, and we analyze its scaling behavior as LLM size increases, providing insights into the trade-off between performance and efficiency.

Nexus-O: An Omni-Perceptive And -Interactive Model for Language, Audio, And Vision

Human beings perceive the real world through a spectrum of sensory modalities, encompassing auditory, visual, and linguistic faculties. The journey towards achieving Artificial General Intelligence (AGI) necessitates the development of models that can emulate these multifaceted perceptual capabilities and comprehensively understand these diversified data. To this end, we introduce Nexus-O, an industry-level omni-perceptive and -interactive model capable of efficiently processing Audio, Image, Video, and Text data in any combination and output audio/text in an end-to-end way. We systematically investigate Nexus-O by addressing three key research questions: First, how can models be efficiently designed and trained to achieve tri-modal alignment, understanding and reasoning capabilities across multiple modalities? Second, what approaches can be implemented to evaluate tri-modal model robustness, ensuring reliable performance and applicability in real-world scenarios? Third, what strategies can be employed to curate and obtain high-quality, real-life scenario speech datasets? For the first question, we design and pre-train Nexus-O based on the vision-language model, rather than the language model. By pre-training the model over high-quality synthetic audio data, our model is capable of tri-modal perception and interaction. For the second question, we introduce a new audio testbed, Nexus-O-audio, comprising diverse Automatic Speech Recognition (ASR) samples, spanning various real-world scenarios, such as corporate meetings and live stream. For the third question, we design the speech data synthesis pipeline to obtain high-quality speech training datasets, covering various real-world scenarios. Comprehensive experimentation and an in-depth analysis of tri-modal alignment over latent space demonstrate the advantages of our model on downstream tasks.

  • 19 authors
·
Feb 26, 2025