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Oct 16

MatReplace: A Reference-Free, Conditioning-Aligned Benchmark for Material Replacement in Interior Scenes

Material replacement is a common interior-design operation: changing the material of a selected surface while preserving its geometry, surroundings, and illumination. Despite its commercial relevance, no public benchmark isolates this task, and evaluating it is challenging. Reference-based metrics penalize valid outputs in this inherently one-to-many setting, favor the style of the reference generator, and cannot fairly compare editors that receive different forms of guidance. We introduce MatReplace, a reference-free benchmark that evaluates edits along four verifiable dimensions: local material correctness, global lighting harmony, outside preservation, and inside structure. It defines three tracks that vary one conditioning signal at a time: (A) instruction only, (B) instruction plus region mask, and (C) material reference image instead of instruction. Our results reveal a clear divide between naming and visually grounding materials. In Track A, leading closed-source editors achieve exemplar-level material rendering and surpass the exemplar anchor under our primary aggregate. In Track B, masks help only mask-compatible models with weak scene preservation, with task-paired, single-seed effects ranging from +0.137 to -0.090 across aligned model families. In Track C, reference-image conditioning degrades every family under both aggregates, by -0.031 to -0.508; in the worst cases, models repaint the reference image itself and perform worse than returning the input unchanged. Thus, named-material rendering is largely solved by the strongest closed editors on this distribution, but grounding materials from pixels remains an open challenge. Expert ratings validate our ranking (Kendall's tau = 0.68) and align with our aggregates more closely than GT-referenced or CLIP-based baselines.

  • 5 authors
·
Aug 24

MFVSR: A Multi-Style and Fine-Grained Benchmark for Video Subtitle Removal

Video subtitle removal (VSR) is an important video restoration task, yet existing evaluation remains limited by low-resolution datasets, fragmented test sets, and generic video-inpainting protocols that fail to adequately capture localized restoration errors, unintended modifications, temporal instability, and incomplete outputs. In this paper, we introduce MFVSR, a large-scale multi-style benchmark for fine-grained and reliability-aware video subtitle removal evaluation. MFVSR distinguishes itself through three key features: (1) Large-scale and diverse data, comprising 3,000 paired videos from Real-HQ, Real-LQ, and AI-Generated sources, with an auxiliary set of 953 in-the-wild real videos for real-world coverage analysis; (2) Controlled subtitle diversity, spanning 16 languages and four factors covering spatial layout, temporal behavior, visual style, and language mode; (3) Fine-grained evaluation, introducing an information-conditioned, spatially decoupled protocol that separates blind from mask-guided removal and measures Restoration Fidelity, Preservation Fidelity, Temporal Fidelity, coverage, and failures. Experiments on six representative methods reveal substantial discrepancies between local restoration, outside-region preservation, temporal consistency, and full-set reliability that are obscured by conventional full-frame metrics. MFVSR therefore provides a more comprehensive and diagnostic foundation for evaluating and advancing video subtitle removal methods.

  • 6 authors
·
Oct 12 1

Self-Preservation in Language Models

Continual learning (CL) seeks to adapt pretrained models while preserving prior capabilities. Yet the tasks supplied for preservation cover only part of what a model knows, while forgetting can extend beyond them. Recent work shows that language models can supplement this limited evidence by generating useful replay without access to their original training data. This raises a question about self-preservation: can a model help choose preservation targets that protect its own capabilities more broadly? To study this question, we organize task descriptions and their examples into Task Banks, whose entries can be selected and combined to guide replay generation by a frozen model. Continual instruction tuning with Qwen models of varying sizes yields three findings. First, the new task and learning rate shape which prior capabilities degrade, while tracking previously correct answers reveals losses that average accuracy can conceal. Second, generated replay reduces forgetting on tasks outside the bank. Combining partial banks strengthens this protection, improving mean retention of previously correct answers over either bank alone across the tested sizes. Third, the model can also help choose replay targets: selection informed by the new task improves mean held-out retention over random selection at 4B, with similar new-task gains, although smaller models show no corresponding advantage. Under a fixed example budget, however, replacing new-task examples with replay improves preservation at the cost of smaller new-task gains. Together, these findings show that models can support broader self-preservation by generating replay data and, in some settings, choosing which tasks to replay.

Blended Latent Diffusion under Attention Control for Real-World Video Editing

Due to lack of fully publicly available text-to-video models, current video editing methods tend to build on pre-trained text-to-image generation models, however, they still face grand challenges in dealing with the local editing of video with temporal information. First, although existing methods attempt to focus on local area editing by a pre-defined mask, the preservation of the outside-area background is non-ideal due to the spatially entire generation of each frame. In addition, specially providing a mask by user is an additional costly undertaking, so an autonomous masking strategy integrated into the editing process is desirable. Last but not least, image-level pretrained model hasn't learned temporal information across frames of a video which is vital for expressing the motion and dynamics. In this paper, we propose to adapt a image-level blended latent diffusion model to perform local video editing tasks. Specifically, we leverage DDIM inversion to acquire the latents as background latents instead of the randomly noised ones to better preserve the background information of the input video. We further introduce an autonomous mask manufacture mechanism derived from cross-attention maps in diffusion steps. Finally, we enhance the temporal consistency across video frames by transforming the self-attention blocks of U-Net into temporal-spatial blocks. Through extensive experiments, our proposed approach demonstrates effectiveness in different real-world video editing tasks.

  • 3 authors
·
Sep 5, 2024

Mapping and Classification of Trees Outside Forests using Deep Learning

Trees Outside Forests (TOF) play an important role in agricultural landscapes by supporting biodiversity, sequestering carbon, and regulating microclimates. Yet, most studies have treated TOF as a single class or relied on rigid rule-based thresholds, limiting ecological interpretation and adaptability across regions. To address this, we evaluate deep learning for TOF classification using a newly generated dataset and high-resolution aerial imagery from four agricultural landscapes in Germany. Specifically, we compare convolutional neural networks (CNNs), vision transformers, and hybrid CNN-transformer models across six semantic segmentation architectures (ABCNet, LSKNet, FT-UNetFormer, DC-Swin, BANet, and U-Net) to map four categories of woody vegetation: Forest, Patch, Linear, and Tree, derived from previous studies and governmental products. Overall, the models achieved good classification accuracy across the four landscapes, with the FT-UNetFormer performing best (mean Intersection-over-Union 0.74; mean F1 score 0.84), underscoring the importance of spatial context understanding in TOF mapping and classification. Our results show good results for Forest and Linear class and reveal challenges particularly in classifying complex structures with high edge density, notably the Patch and Tree class. Our generalization experiments highlight the need for regionally diverse training data to ensure reliable large-scale mapping. The dataset and code are openly available at https://github.com/Moerizzy/TOFMapper

  • 6 authors
·
Oct 4