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SubscribeFew-shot Hybrid Domain Adaptation of Image Generators
Can a pre-trained generator be adapted to the hybrid of multiple target domains and generate images with integrated attributes of them? In this work, we introduce a new task -- Few-shot Hybrid Domain Adaptation (HDA). Given a source generator and several target domains, HDA aims to acquire an adapted generator that preserves the integrated attributes of all target domains, without overriding the source domain's characteristics. Compared with Domain Adaptation (DA), HDA offers greater flexibility and versatility to adapt generators to more composite and expansive domains. Simultaneously, HDA also presents more challenges than DA as we have access only to images from individual target domains and lack authentic images from the hybrid domain. To address this issue, we introduce a discriminator-free framework that directly encodes different domains' images into well-separable subspaces. To achieve HDA, we propose a novel directional subspace loss comprised of a distance loss and a direction loss. Concretely, the distance loss blends the attributes of all target domains by reducing the distances from generated images to all target subspaces. The direction loss preserves the characteristics from the source domain by guiding the adaptation along the perpendicular to subspaces. Experiments show that our method can obtain numerous domain-specific attributes in a single adapted generator, which surpasses the baseline methods in semantic similarity, image fidelity, and cross-domain consistency.
UniHDA: Towards Universal Hybrid Domain Adaptation of Image Generators
Generative domain adaptation has achieved remarkable progress, enabling us to adapt a pre-trained generator to a new target domain. However, existing methods simply adapt the generator to a single target domain and are limited to a single modality, either text-driven or image-driven. Moreover, they are prone to overfitting domain-specific attributes, which inevitably compromises cross-domain consistency. In this paper, we propose UniHDA, a unified and versatile framework for generative hybrid domain adaptation with multi-modal references from multiple domains. We use CLIP encoder to project multi-modal references into a unified embedding space and then linear interpolate the direction vectors from multiple target domains to achieve hybrid domain adaptation. To ensure the cross-domain consistency, we propose a novel cross-domain spatial structure (CSS) loss that maintains detailed spatial structure information between source and target generator. Experiments show that the adapted generator can synthesise realistic images with various attribute compositions. Additionally, our framework is versatile to multiple generators, \eg, StyleGAN2 and Diffusion Models.
TBAC-UniImage: Unified Understanding and Generation by Ladder-Side Diffusion Tuning
This paper introduces TBAC-UniImage, a novel unified model for multimodal understanding and generation. We achieve this by deeply integrating a pre-trained Diffusion Model, acting as a generative ladder, with a Multimodal Large Language Model (MLLM). Previous diffusion-based unified models face two primary limitations. One approach uses only the MLLM's final hidden state as the generative condition. This creates a shallow connection, as the generator is isolated from the rich, hierarchical representations within the MLLM's intermediate layers. The other approach, pretraining a unified generative architecture from scratch, is computationally expensive and prohibitive for many researchers. To overcome these issues, our work explores a new paradigm. Instead of relying on a single output, we use representations from multiple, diverse layers of the MLLM as generative conditions for the diffusion model. This method treats the pre-trained generator as a ladder, receiving guidance from various depths of the MLLM's understanding process. Consequently, TBAC-UniImage achieves a much deeper and more fine-grained unification of understanding and generation.
Text2LIVE: Text-Driven Layered Image and Video Editing
We present a method for zero-shot, text-driven appearance manipulation in natural images and videos. Given an input image or video and a target text prompt, our goal is to edit the appearance of existing objects (e.g., object's texture) or augment the scene with visual effects (e.g., smoke, fire) in a semantically meaningful manner. We train a generator using an internal dataset of training examples, extracted from a single input (image or video and target text prompt), while leveraging an external pre-trained CLIP model to establish our losses. Rather than directly generating the edited output, our key idea is to generate an edit layer (color+opacity) that is composited over the original input. This allows us to constrain the generation process and maintain high fidelity to the original input via novel text-driven losses that are applied directly to the edit layer. Our method neither relies on a pre-trained generator nor requires user-provided edit masks. We demonstrate localized, semantic edits on high-resolution natural images and videos across a variety of objects and scenes.
MammothModa2: A Unified AR-Diffusion Framework for Multimodal Understanding and Generation
Unified multimodal models aim to integrate understanding and generation within a single framework, yet bridging the gap between discrete semantic reasoning and high-fidelity visual synthesis remains challenging. We present MammothModa2 (Mammoth2), a unified autoregressive-diffusion (AR-Diffusion) framework designed to effectively couple autoregressive semantic planning with diffusion-based generation. Mammoth2 adopts a serial design: an AR path equipped with generation experts performs global semantic modeling over discrete tokens, while a single-stream Diffusion Transformer (DiT) decoder handles high-fidelity image synthesis. A carefully designed AR-Diffusion feature alignment module combines multi-layer feature aggregation, unified condition encoding, and in-context conditioning to stably align AR's representations with the diffusion decoder's continuous latents. Mammoth2 is trained end-to-end with joint Next-Token Prediction and Flow Matching objectives, followed by supervised fine-tuning and reinforcement learning over both generation and editing. With roughly 60M supervised generation samples and no reliance on pre-trained generators, Mammoth2 delivers strong text-to-image and instruction-based editing performance on public benchmarks, achieving 0.87 on GenEval, 87.2 on DPGBench, and 4.06 on ImgEdit, while remaining competitive with understanding-only backbones (e.g., Qwen3-VL-8B) on multimodal understanding tasks. These results suggest that a carefully coupled AR-Diffusion architecture can provide high-fidelity generation and editing while maintaining strong multimodal comprehension within a single, parameter- and data-efficient model.
ETC-NLG: End-to-end Topic-Conditioned Natural Language Generation
Plug-and-play language models (PPLMs) enable topic-conditioned natural language generation by pairing large pre-trained generators with attribute models used to steer the predicted token distribution towards the selected topic. Despite their computational efficiency, PPLMs require large amounts of labeled texts to effectively balance generation fluency and proper conditioning, making them unsuitable for low-resource settings. We present ETC-NLG, an approach leveraging topic modeling annotations to enable fully-unsupervised End-to-end Topic-Conditioned Natural Language Generation over emergent topics in unlabeled document collections. We first test the effectiveness of our approach in a low-resource setting for Italian, evaluating the conditioning for both topic models and gold annotations. We then perform a comparative evaluation of ETC-NLG for Italian and English using a parallel corpus. Finally, we propose an automatic approach to estimate the effectiveness of conditioning on the generated utterances.
Pivotal Tuning for Latent-based Editing of Real Images
Recently, a surge of advanced facial editing techniques have been proposed that leverage the generative power of a pre-trained StyleGAN. To successfully edit an image this way, one must first project (or invert) the image into the pre-trained generator's domain. As it turns out, however, StyleGAN's latent space induces an inherent tradeoff between distortion and editability, i.e. between maintaining the original appearance and convincingly altering some of its attributes. Practically, this means it is still challenging to apply ID-preserving facial latent-space editing to faces which are out of the generator's domain. In this paper, we present an approach to bridge this gap. Our technique slightly alters the generator, so that an out-of-domain image is faithfully mapped into an in-domain latent code. The key idea is pivotal tuning - a brief training process that preserves the editing quality of an in-domain latent region, while changing its portrayed identity and appearance. In Pivotal Tuning Inversion (PTI), an initial inverted latent code serves as a pivot, around which the generator is fined-tuned. At the same time, a regularization term keeps nearby identities intact, to locally contain the effect. This surgical training process ends up altering appearance features that represent mostly identity, without affecting editing capabilities. We validate our technique through inversion and editing metrics, and show preferable scores to state-of-the-art methods. We further qualitatively demonstrate our technique by applying advanced edits (such as pose, age, or expression) to numerous images of well-known and recognizable identities. Finally, we demonstrate resilience to harder cases, including heavy make-up, elaborate hairstyles and/or headwear, which otherwise could not have been successfully inverted and edited by state-of-the-art methods.
NMIRacle: Multi-modal Generative Molecular Elucidation from IR and NMR Spectra
Molecular structure elucidation from spectroscopic data is a long-standing challenge in Chemistry, traditionally requiring expert interpretation. We introduce NMIRacle, a two-stage generative framework that builds upon recent paradigms in AI-driven spectroscopy with minimal assumptions. In the first stage, NMIRacle learns to reconstruct molecular structures from count-aware fragment encodings, which capture both fragment identities and their occurrences. In the second stage, a spectral encoder maps input spectroscopic measurements (IR, 1H-NMR, 13C-NMR) into a latent embedding that conditions the pre-trained generator. This formulation bridges fragment-level chemical modeling with spectral evidence, yielding accurate molecular predictions. Empirical results show that NMIRacle outperforms existing baselines on molecular elucidation, while maintaining robust performance across increasing levels of molecular complexity.
StyleCineGAN: Landscape Cinemagraph Generation using a Pre-trained StyleGAN
We propose a method that can generate cinemagraphs automatically from a still landscape image using a pre-trained StyleGAN. Inspired by the success of recent unconditional video generation, we leverage a powerful pre-trained image generator to synthesize high-quality cinemagraphs. Unlike previous approaches that mainly utilize the latent space of a pre-trained StyleGAN, our approach utilizes its deep feature space for both GAN inversion and cinemagraph generation. Specifically, we propose multi-scale deep feature warping (MSDFW), which warps the intermediate features of a pre-trained StyleGAN at different resolutions. By using MSDFW, the generated cinemagraphs are of high resolution and exhibit plausible looping animation. We demonstrate the superiority of our method through user studies and quantitative comparisons with state-of-the-art cinemagraph generation methods and a video generation method that uses a pre-trained StyleGAN.
Animate Any Character in Any World
Recent advances in world models have greatly enhanced interactive environment simulation. Existing methods mainly fall into two categories: (1) static world generation models, which construct 3D environments without active agents, and (2) controllable-entity models, which allow a single entity to perform limited actions in an otherwise uncontrollable environment. In this work, we introduce AniX, leveraging the realism and structural grounding of static world generation while extending controllable-entity models to support user-specified characters capable of performing open-ended actions. Users can provide a 3DGS scene and a character, then direct the character through natural language to perform diverse behaviors from basic locomotion to object-centric interactions while freely exploring the environment. AniX synthesizes temporally coherent video clips that preserve visual fidelity with the provided scene and character, formulated as a conditional autoregressive video generation problem. Built upon a pre-trained video generator, our training strategy significantly enhances motion dynamics while maintaining generalization across actions and characters. Our evaluation covers a broad range of aspects, including visual quality, character consistency, action controllability, and long-horizon coherence.
Blind Image Deconvolution by Generative-based Kernel Prior and Initializer via Latent Encoding
Blind image deconvolution (BID) is a classic yet challenging problem in the field of image processing. Recent advances in deep image prior (DIP) have motivated a series of DIP-based approaches, demonstrating remarkable success in BID. However, due to the high non-convexity of the inherent optimization process, these methods are notorious for their sensitivity to the initialized kernel. To alleviate this issue and further improve their performance, we propose a new framework for BID that better considers the prior modeling and the initialization for blur kernels, leveraging a deep generative model. The proposed approach pre-trains a generative adversarial network-based kernel generator that aptly characterizes the kernel priors and a kernel initializer that facilitates a well-informed initialization for the blur kernel through latent space encoding. With the pre-trained kernel generator and initializer, one can obtain a high-quality initialization of the blur kernel, and enable optimization within a compact latent kernel manifold. Such a framework results in an evident performance improvement over existing DIP-based BID methods. Extensive experiments on different datasets demonstrate the effectiveness of the proposed method.
Sound2Vision: Generating Diverse Visuals from Audio through Cross-Modal Latent Alignment
How does audio describe the world around us? In this work, we propose a method for generating images of visual scenes from diverse in-the-wild sounds. This cross-modal generation task is challenging due to the significant information gap between auditory and visual signals. We address this challenge by designing a model that aligns audio-visual modalities by enriching audio features with visual information and translating them into the visual latent space. These features are then fed into the pre-trained image generator to produce images. To enhance image quality, we use sound source localization to select audio-visual pairs with strong cross-modal correlations. Our method achieves substantially better results on the VEGAS and VGGSound datasets compared to previous work and demonstrates control over the generation process through simple manipulations to the input waveform or latent space. Furthermore, we analyze the geometric properties of the learned embedding space and demonstrate that our learning approach effectively aligns audio-visual signals for cross-modal generation. Based on this analysis, we show that our method is agnostic to specific design choices, showing its generalizability by integrating various model architectures and different types of audio-visual data.
DragAPart: Learning a Part-Level Motion Prior for Articulated Objects
We introduce DragAPart, a method that, given an image and a set of drags as input, can generate a new image of the same object in a new state, compatible with the action of the drags. Differently from prior works that focused on repositioning objects, DragAPart predicts part-level interactions, such as opening and closing a drawer. We study this problem as a proxy for learning a generalist motion model, not restricted to a specific kinematic structure or object category. To this end, we start from a pre-trained image generator and fine-tune it on a new synthetic dataset, Drag-a-Move, which we introduce. Combined with a new encoding for the drags and dataset randomization, the new model generalizes well to real images and different categories. Compared to prior motion-controlled generators, we demonstrate much better part-level motion understanding.
Accelerating High-Fidelity Waveform Generation via Adversarial Flow Matching Optimization
This paper introduces PeriodWave-Turbo, a high-fidelity and high-efficient waveform generation model via adversarial flow matching optimization. Recently, conditional flow matching (CFM) generative models have been successfully adopted for waveform generation tasks, leveraging a single vector field estimation objective for training. Although these models can generate high-fidelity waveform signals, they require significantly more ODE steps compared to GAN-based models, which only need a single generation step. Additionally, the generated samples often lack high-frequency information due to noisy vector field estimation, which fails to ensure high-frequency reproduction. To address this limitation, we enhance pre-trained CFM-based generative models by incorporating a fixed-step generator modification. We utilized reconstruction losses and adversarial feedback to accelerate high-fidelity waveform generation. Through adversarial flow matching optimization, it only requires 1,000 steps of fine-tuning to achieve state-of-the-art performance across various objective metrics. Moreover, we significantly reduce inference speed from 16 steps to 2 or 4 steps. Additionally, by scaling up the backbone of PeriodWave from 29M to 70M parameters for improved generalization, PeriodWave-Turbo achieves unprecedented performance, with a perceptual evaluation of speech quality (PESQ) score of 4.454 on the LibriTTS dataset. Audio samples, source code and checkpoints will be available at https://github.com/sh-lee-prml/PeriodWave.
VChain: Chain-of-Visual-Thought for Reasoning in Video Generation
Recent video generation models can produce smooth and visually appealing clips, but they often struggle to synthesize complex dynamics with a coherent chain of consequences. Accurately modeling visual outcomes and state transitions over time remains a core challenge. In contrast, large language and multimodal models (e.g., GPT-4o) exhibit strong visual state reasoning and future prediction capabilities. To bridge these strengths, we introduce VChain, a novel inference-time chain-of-visual-thought framework that injects visual reasoning signals from multimodal models into video generation. Specifically, VChain contains a dedicated pipeline that leverages large multimodal models to generate a sparse set of critical keyframes as snapshots, which are then used to guide the sparse inference-time tuning of a pre-trained video generator only at these key moments. Our approach is tuning-efficient, introduces minimal overhead and avoids dense supervision. Extensive experiments on complex, multi-step scenarios show that VChain significantly enhances the quality of generated videos.
Designing an Encoder for StyleGAN Image Manipulation
Recently, there has been a surge of diverse methods for performing image editing by employing pre-trained unconditional generators. Applying these methods on real images, however, remains a challenge, as it necessarily requires the inversion of the images into their latent space. To successfully invert a real image, one needs to find a latent code that reconstructs the input image accurately, and more importantly, allows for its meaningful manipulation. In this paper, we carefully study the latent space of StyleGAN, the state-of-the-art unconditional generator. We identify and analyze the existence of a distortion-editability tradeoff and a distortion-perception tradeoff within the StyleGAN latent space. We then suggest two principles for designing encoders in a manner that allows one to control the proximity of the inversions to regions that StyleGAN was originally trained on. We present an encoder based on our two principles that is specifically designed for facilitating editing on real images by balancing these tradeoffs. By evaluating its performance qualitatively and quantitatively on numerous challenging domains, including cars and horses, we show that our inversion method, followed by common editing techniques, achieves superior real-image editing quality, with only a small reconstruction accuracy drop.
Ranni: Taming Text-to-Image Diffusion for Accurate Instruction Following
Existing text-to-image (T2I) diffusion models usually struggle in interpreting complex prompts, especially those with quantity, object-attribute binding, and multi-subject descriptions. In this work, we introduce a semantic panel as the middleware in decoding texts to images, supporting the generator to better follow instructions. The panel is obtained through arranging the visual concepts parsed from the input text by the aid of large language models, and then injected into the denoising network as a detailed control signal to complement the text condition. To facilitate text-to-panel learning, we come up with a carefully designed semantic formatting protocol, accompanied by a fully-automatic data preparation pipeline. Thanks to such a design, our approach, which we call Ranni, manages to enhance a pre-trained T2I generator regarding its textual controllability. More importantly, the introduction of the generative middleware brings a more convenient form of interaction (i.e., directly adjusting the elements in the panel or using language instructions) and further allows users to finely customize their generation, based on which we develop a practical system and showcase its potential in continuous generation and chatting-based editing. Our project page is at https://ranni-t2i.github.io/Ranni.
Visual Decoding and Reconstruction via EEG Embeddings with Guided Diffusion
How to decode human vision through neural signals has attracted a long-standing interest in neuroscience and machine learning. Modern contrastive learning and generative models improved the performance of fMRI-based visual decoding and reconstruction. However, the high cost and low temporal resolution of fMRI limit their applications in brain-computer interfaces (BCIs), prompting a high need for EEG-based visual reconstruction. In this study, we present an EEG-based visual reconstruction framework. It consists of a plug-and-play EEG encoder called the Adaptive Thinking Mapper (ATM), which is aligned with image embeddings, and a two-stage EEG guidance image generator that first transforms EEG features into image priors and then reconstructs the visual stimuli with a pre-trained image generator. Our approach allows EEG embeddings to achieve superior performance in image classification and retrieval tasks. Our two-stage image generation strategy vividly reconstructs images seen by humans. Furthermore, we analyzed the impact of signals from different time windows and brain regions on decoding and reconstruction. The versatility of our framework is demonstrated in the magnetoencephalogram (MEG) data modality. We report that EEG-based visual decoding achieves SOTA performance, highlighting the portability, low cost, and high temporal resolution of EEG, enabling a wide range of BCI applications. The code of ATM is available at https://github.com/dongyangli-del/EEG_Image_decode.
HyperGANStrument: Instrument Sound Synthesis and Editing with Pitch-Invariant Hypernetworks
GANStrument, exploiting GANs with a pitch-invariant feature extractor and instance conditioning technique, has shown remarkable capabilities in synthesizing realistic instrument sounds. To further improve the reconstruction ability and pitch accuracy to enhance the editability of user-provided sound, we propose HyperGANStrument, which introduces a pitch-invariant hypernetwork to modulate the weights of a pre-trained GANStrument generator, given a one-shot sound as input. The hypernetwork modulation provides feedback for the generator in the reconstruction of the input sound. In addition, we take advantage of an adversarial fine-tuning scheme for the hypernetwork to improve the reconstruction fidelity and generation diversity of the generator. Experimental results show that the proposed model not only enhances the generation capability of GANStrument but also significantly improves the editability of synthesized sounds. Audio examples are available at the online demo page.
Noise Consistency Training: A Native Approach for One-Step Generator in Learning Additional Controls
The pursuit of efficient and controllable high-quality content generation remains a central challenge in artificial intelligence-generated content (AIGC). While one-step generators, enabled by diffusion distillation techniques, offer excellent generation quality and computational efficiency, adapting them to new control conditions--such as structural constraints, semantic guidelines, or external inputs--poses a significant challenge. Conventional approaches often necessitate computationally expensive modifications to the base model and subsequent diffusion distillation. This paper introduces Noise Consistency Training (NCT), a novel and lightweight approach to directly integrate new control signals into pre-trained one-step generators without requiring access to original training images or retraining the base diffusion model. NCT operates by introducing an adapter module and employs a noise consistency loss in the noise space of the generator. This loss aligns the adapted model's generation behavior across noises that are conditionally dependent to varying degrees, implicitly guiding it to adhere to the new control. Theoretically, this training objective can be understood as minimizing the distributional distance between the adapted generator and the conditional distribution induced by the new conditions. NCT is modular, data-efficient, and easily deployable, relying only on the pre-trained one-step generator and a control signal model. Extensive experiments demonstrate that NCT achieves state-of-the-art controllable generation in a single forward pass, surpassing existing multi-step and distillation-based methods in both generation quality and computational efficiency. Code is available at https://github.com/Luo-Yihong/NCT
I-Scene: 3D Instance Models are Implicit Generalizable Spatial Learners
Generalization remains the central challenge for interactive 3D scene generation. Existing learning-based approaches ground spatial understanding in limited scene dataset, restricting generalization to new layouts. We instead reprogram a pre-trained 3D instance generator to act as a scene level learner, replacing dataset-bounded supervision with model-centric spatial supervision. This reprogramming unlocks the generator transferable spatial knowledge, enabling generalization to unseen layouts and novel object compositions. Remarkably, spatial reasoning still emerges even when the training scenes are randomly composed objects. This demonstrates that the generator's transferable scene prior provides a rich learning signal for inferring proximity, support, and symmetry from purely geometric cues. Replacing widely used canonical space, we instantiate this insight with a view-centric formulation of the scene space, yielding a fully feed-forward, generalizable scene generator that learns spatial relations directly from the instance model. Quantitative and qualitative results show that a 3D instance generator is an implicit spatial learner and reasoner, pointing toward foundation models for interactive 3D scene understanding and generation. Project page: https://luling06.github.io/I-Scene-project/
Reinforced Information Retrieval
While retrieval techniques are widely used in practice, they still face significant challenges in cross-domain scenarios. Recently, generation-augmented methods have emerged as a promising solution to this problem. These methods enhance raw queries by incorporating additional information from an LLM-based generator, facilitating more direct retrieval of relevant documents. However, existing methods struggle with highly specialized situations that require extensive domain expertise. To address this problem, we present Reinforced-IR, a novel approach that jointly adapts a pre-trained retriever and generator for precise cross-domain retrieval. A key innovation of Reinforced-IR is its Self-Boosting framework, which enables retriever and generator to learn from each other's feedback. Specifically, the generator is reinforced to generate query augmentations that enhance the retriever's performance, while the retriever is trained to better discriminate the relevant documents identified by the generator. This iterative process allows the end-to-end retrieval performance to be progressively optimized using an unlabeled corpus from the target domain. In our experiment, Reinforced-IR outperforms existing domain adaptation methods by a large margin, leading to substantial improvements in retrieval quality across a wide range of application scenarios.
MSDF: A General Open-Domain Multi-Skill Dialog Framework
Dialog systems have achieved significant progress and have been widely used in various scenarios. The previous researches mainly focused on designing dialog generation models in a single scenario, while comprehensive abilities are required to handle tasks under various scenarios in the real world. In this paper, we propose a general Multi-Skill Dialog Framework, namely MSDF, which can be applied in different dialog tasks (e.g. knowledge grounded dialog and persona based dialog). Specifically, we propose a transferable response generator pre-trained on diverse large-scale dialog corpora as the backbone of MSDF, consisting of BERT-based encoders and a GPT-based decoder. To select the response consistent with dialog history, we propose a consistency selector trained through negative sampling. Moreover, the flexible copy mechanism of external knowledge is also employed to enhance the utilization of multiform knowledge in various scenarios. We conduct experiments on knowledge grounded dialog, recommendation dialog, and persona based dialog tasks. The experimental results indicate that our MSDF outperforms the baseline models with a large margin. In the Multi-skill Dialog of 2021 Language and Intelligence Challenge, our general MSDF won the 3rd prize, which proves our MSDF is effective and competitive.
AnyAttack: Targeted Adversarial Attacks on Vision-Language Models toward Any Images
Due to their multimodal capabilities, Vision-Language Models (VLMs) have found numerous impactful applications in real-world scenarios. However, recent studies have revealed that VLMs are vulnerable to image-based adversarial attacks, particularly targeted adversarial images that manipulate the model to generate harmful content specified by the adversary. Current attack methods rely on predefined target labels to create targeted adversarial attacks, which limits their scalability and applicability for large-scale robustness evaluations. In this paper, we propose AnyAttack, a self-supervised framework that generates targeted adversarial images for VLMs without label supervision, allowing any image to serve as a target for the attack. Our framework employs the pre-training and fine-tuning paradigm, with the adversarial noise generator pre-trained on the large-scale LAION-400M dataset. This large-scale pre-training endows our method with powerful transferability across a wide range of VLMs. Extensive experiments on five mainstream open-source VLMs (CLIP, BLIP, BLIP2, InstructBLIP, and MiniGPT-4) across three multimodal tasks (image-text retrieval, multimodal classification, and image captioning) demonstrate the effectiveness of our attack. Additionally, we successfully transfer AnyAttack to multiple commercial VLMs, including Google Gemini, Claude Sonnet, Microsoft Copilot and OpenAI GPT. These results reveal an unprecedented risk to VLMs, highlighting the need for effective countermeasures.
Free3D: Consistent Novel View Synthesis without 3D Representation
We introduce Free3D, a simple approach designed for open-set novel view synthesis (NVS) from a single image. Similar to Zero-1-to-3, we start from a pre-trained 2D image generator for generalization, and fine-tune it for NVS. Compared to recent and concurrent works, we obtain significant improvements without resorting to an explicit 3D representation, which is slow and memory-consuming or training an additional 3D network. We do so by encoding better the target camera pose via a new per-pixel ray conditioning normalization (RCN) layer. The latter injects pose information in the underlying 2D image generator by telling each pixel its specific viewing direction. We also improve multi-view consistency via a light-weight multi-view attention layer and multi-view noise sharing. We train Free3D on the Objaverse dataset and demonstrate excellent generalization to various new categories in several new datasets, including OminiObject3D and GSO. We hope our simple and effective approach will serve as a solid baseline and help future research in NVS with more accuracy pose. The project page is available at https://chuanxiaz.com/free3d/.
2L3: Lifting Imperfect Generated 2D Images into Accurate 3D
Reconstructing 3D objects from a single image is an intriguing but challenging problem. One promising solution is to utilize multi-view (MV) 3D reconstruction to fuse generated MV images into consistent 3D objects. However, the generated images usually suffer from inconsistent lighting, misaligned geometry, and sparse views, leading to poor reconstruction quality. To cope with these problems, we present a novel 3D reconstruction framework that leverages intrinsic decomposition guidance, transient-mono prior guidance, and view augmentation to cope with the three issues, respectively. Specifically, we first leverage to decouple the shading information from the generated images to reduce the impact of inconsistent lighting; then, we introduce mono prior with view-dependent transient encoding to enhance the reconstructed normal; and finally, we design a view augmentation fusion strategy that minimizes pixel-level loss in generated sparse views and semantic loss in augmented random views, resulting in view-consistent geometry and detailed textures. Our approach, therefore, enables the integration of a pre-trained MV image generator and a neural network-based volumetric signed distance function (SDF) representation for a single image to 3D object reconstruction. We evaluate our framework on various datasets and demonstrate its superior performance in both quantitative and qualitative assessments, signifying a significant advancement in 3D object reconstruction. Compared with the latest state-of-the-art method Syncdreamer~liu2023syncdreamer, we reduce the Chamfer Distance error by about 36\% and improve PSNR by about 30\% .
OmniPart: Part-Aware 3D Generation with Semantic Decoupling and Structural Cohesion
The creation of 3D assets with explicit, editable part structures is crucial for advancing interactive applications, yet most generative methods produce only monolithic shapes, limiting their utility. We introduce OmniPart, a novel framework for part-aware 3D object generation designed to achieve high semantic decoupling among components while maintaining robust structural cohesion. OmniPart uniquely decouples this complex task into two synergistic stages: (1) an autoregressive structure planning module generates a controllable, variable-length sequence of 3D part bounding boxes, critically guided by flexible 2D part masks that allow for intuitive control over part decomposition without requiring direct correspondences or semantic labels; and (2) a spatially-conditioned rectified flow model, efficiently adapted from a pre-trained holistic 3D generator, synthesizes all 3D parts simultaneously and consistently within the planned layout. Our approach supports user-defined part granularity, precise localization, and enables diverse downstream applications. Extensive experiments demonstrate that OmniPart achieves state-of-the-art performance, paving the way for more interpretable, editable, and versatile 3D content.
Unlocking Pre-trained Image Backbones for Semantic Image Synthesis
Semantic image synthesis, i.e., generating images from user-provided semantic label maps, is an important conditional image generation task as it allows to control both the content as well as the spatial layout of generated images. Although diffusion models have pushed the state of the art in generative image modeling, the iterative nature of their inference process makes them computationally demanding. Other approaches such as GANs are more efficient as they only need a single feed-forward pass for generation, but the image quality tends to suffer on large and diverse datasets. In this work, we propose a new class of GAN discriminators for semantic image synthesis that generates highly realistic images by exploiting feature backbone networks pre-trained for tasks such as image classification. We also introduce a new generator architecture with better context modeling and using cross-attention to inject noise into latent variables, leading to more diverse generated images. Our model, which we dub DP-SIMS, achieves state-of-the-art results in terms of image quality and consistency with the input label maps on ADE-20K, COCO-Stuff, and Cityscapes, surpassing recent diffusion models while requiring two orders of magnitude less compute for inference.
STAGE: Simplified Text-Attributed Graph Embeddings Using Pre-trained LLMs
We present Simplified Text-Attributed Graph Embeddings (STAGE), a straightforward yet effective method for enhancing node features in Graph Neural Network (GNN) models that encode Text-Attributed Graphs (TAGs). Our approach leverages Large-Language Models (LLMs) to generate embeddings for textual attributes. STAGE achieves competitive results on various node classification benchmarks while also maintaining a simplicity in implementation relative to current state-of-the-art (SoTA) techniques. We show that utilizing pre-trained LLMs as embedding generators provides robust features for ensemble GNN training, enabling pipelines that are simpler than current SoTA approaches which require multiple expensive training and prompting stages. We also implement diffusion-pattern GNNs in an effort to make this pipeline scalable to graphs beyond academic benchmarks.
Face Adapter for Pre-Trained Diffusion Models with Fine-Grained ID and Attribute Control
Current face reenactment and swapping methods mainly rely on GAN frameworks, but recent focus has shifted to pre-trained diffusion models for their superior generation capabilities. However, training these models is resource-intensive, and the results have not yet achieved satisfactory performance levels. To address this issue, we introduce Face-Adapter, an efficient and effective adapter designed for high-precision and high-fidelity face editing for pre-trained diffusion models. We observe that both face reenactment/swapping tasks essentially involve combinations of target structure, ID and attribute. We aim to sufficiently decouple the control of these factors to achieve both tasks in one model. Specifically, our method contains: 1) A Spatial Condition Generator that provides precise landmarks and background; 2) A Plug-and-play Identity Encoder that transfers face embeddings to the text space by a transformer decoder. 3) An Attribute Controller that integrates spatial conditions and detailed attributes. Face-Adapter achieves comparable or even superior performance in terms of motion control precision, ID retention capability, and generation quality compared to fully fine-tuned face reenactment/swapping models. Additionally, Face-Adapter seamlessly integrates with various StableDiffusion models.
CodeBERT: A Pre-Trained Model for Programming and Natural Languages
We present CodeBERT, a bimodal pre-trained model for programming language (PL) and nat-ural language (NL). CodeBERT learns general-purpose representations that support downstream NL-PL applications such as natural language codesearch, code documentation generation, etc. We develop CodeBERT with Transformer-based neural architecture, and train it with a hybrid objective function that incorporates the pre-training task of replaced token detection, which is to detect plausible alternatives sampled from generators. This enables us to utilize both bimodal data of NL-PL pairs and unimodal data, where the former provides input tokens for model training while the latter helps to learn better generators. We evaluate CodeBERT on two NL-PL applications by fine-tuning model parameters. Results show that CodeBERT achieves state-of-the-art performance on both natural language code search and code documentation generation tasks. Furthermore, to investigate what type of knowledge is learned in CodeBERT, we construct a dataset for NL-PL probing, and evaluate in a zero-shot setting where parameters of pre-trained models are fixed. Results show that CodeBERT performs better than previous pre-trained models on NL-PL probing.
GPT2MVS: Generative Pre-trained Transformer-2 for Multi-modal Video Summarization
Traditional video summarization methods generate fixed video representations regardless of user interest. Therefore such methods limit users' expectations in content search and exploration scenarios. Multi-modal video summarization is one of the methods utilized to address this problem. When multi-modal video summarization is used to help video exploration, a text-based query is considered as one of the main drivers of video summary generation, as it is user-defined. Thus, encoding the text-based query and the video effectively are both important for the task of multi-modal video summarization. In this work, a new method is proposed that uses a specialized attention network and contextualized word representations to tackle this task. The proposed model consists of a contextualized video summary controller, multi-modal attention mechanisms, an interactive attention network, and a video summary generator. Based on the evaluation of the existing multi-modal video summarization benchmark, experimental results show that the proposed model is effective with the increase of +5.88% in accuracy and +4.06% increase of F1-score, compared with the state-of-the-art method.
Learning UI-to-Code Reverse Generator Using Visual Critic Without Rendering
Automated reverse engineering of HTML/CSS code from UI screenshots is an important yet challenging problem with broad applications in website development and design. In this paper, we propose a novel vision-code transformer (ViCT) composed of a vision encoder processing the screenshots and a language decoder to generate the code. They are initialized by pre-trained models such as ViT/DiT and GPT-2/LLaMA but aligning the two modalities requires end-to-end finetuning, which aims to minimize the visual discrepancy between the code-rendered webpage and the original screenshot. However, the rendering is non-differentiable and causes costly overhead. We address this problem by actor-critic fine-tuning where a visual critic without rendering (ViCR) is developed to predict visual discrepancy given the original and generated code. To train and evaluate our models, we created two synthetic datasets of varying complexity, with over 75,000 unique (code, screenshot) pairs. We evaluate the UI-to-Code performance using a combination of automated metrics such as MSE, BLEU, IoU, and a novel htmlBLEU score. ViCT outperforms a strong baseline model DiT-GPT2, improving IoU from 0.64 to 0.79 and lowering MSE from 12.25 to 9.02. With much lower computational cost, it can achieve comparable performance as when using a larger decoder such as LLaMA.
MuRAG: Multimodal Retrieval-Augmented Generator for Open Question Answering over Images and Text
While language Models store a massive amount of world knowledge implicitly in their parameters, even very large models often fail to encode information about rare entities and events, while incurring huge computational costs. Recently, retrieval-augmented models, such as REALM, RAG, and RETRO, have incorporated world knowledge into language generation by leveraging an external non-parametric index and have demonstrated impressive performance with constrained model sizes. However, these methods are restricted to retrieving only textual knowledge, neglecting the ubiquitous amount of knowledge in other modalities like images -- much of which contains information not covered by any text. To address this limitation, we propose the first Multimodal Retrieval-Augmented Transformer (MuRAG), which accesses an external non-parametric multimodal memory to augment language generation. MuRAG is pre-trained with a mixture of large-scale image-text and text-only corpora using a joint contrastive and generative loss. We perform experiments on two different datasets that require retrieving and reasoning over both images and text to answer a given query: WebQA, and MultimodalQA. Our results show that MuRAG achieves state-of-the-art accuracy, outperforming existing models by 10-20\% absolute on both datasets and under both distractor and full-wiki settings.
Wavelet Diffusion Models are fast and scalable Image Generators
Diffusion models are rising as a powerful solution for high-fidelity image generation, which exceeds GANs in quality in many circumstances. However, their slow training and inference speed is a huge bottleneck, blocking them from being used in real-time applications. A recent DiffusionGAN method significantly decreases the models' running time by reducing the number of sampling steps from thousands to several, but their speeds still largely lag behind the GAN counterparts. This paper aims to reduce the speed gap by proposing a novel wavelet-based diffusion scheme. We extract low-and-high frequency components from both image and feature levels via wavelet decomposition and adaptively handle these components for faster processing while maintaining good generation quality. Furthermore, we propose to use a reconstruction term, which effectively boosts the model training convergence. Experimental results on CelebA-HQ, CIFAR-10, LSUN-Church, and STL-10 datasets prove our solution is a stepping-stone to offering real-time and high-fidelity diffusion models. Our code and pre-trained checkpoints are available at https://github.com/VinAIResearch/WaveDiff.git.
Self-Generated In-Context Learning: Leveraging Auto-regressive Language Models as a Demonstration Generator
Large-scale pre-trained language models (PLMs) are well-known for being capable of solving a task simply by conditioning a few input-label pairs dubbed demonstrations on a prompt without being explicitly tuned for the desired downstream task. Such a process (i.e., in-context learning), however, naturally leads to high reliance on the demonstrations which are usually selected from external datasets. In this paper, we propose self-generated in-context learning (SG-ICL), which generates demonstrations for in-context learning from PLM itself to minimize the reliance on the external demonstration. We conduct experiments on four different text classification tasks and show SG-ICL significantly outperforms zero-shot learning and is generally worth approximately 0.6 gold training samples. Moreover, our generated demonstrations show more consistent performance with low variance compared to randomly selected demonstrations from the training dataset.
VideoVLA: Video Generators Can Be Generalizable Robot Manipulators
Generalization in robot manipulation is essential for deploying robots in open-world environments and advancing toward artificial general intelligence. While recent Vision-Language-Action (VLA) models leverage large pre-trained understanding models for perception and instruction following, their ability to generalize to novel tasks, objects, and settings remains limited. In this work, we present VideoVLA, a simple approach that explores the potential of transforming large video generation models into robotic VLA manipulators. Given a language instruction and an image, VideoVLA predicts an action sequence as well as the future visual outcomes. Built on a multi-modal Diffusion Transformer, VideoVLA jointly models video, language, and action modalities, using pre-trained video generative models for joint visual and action forecasting. Our experiments show that high-quality imagined futures correlate with reliable action predictions and task success, highlighting the importance of visual imagination in manipulation. VideoVLA demonstrates strong generalization, including imitating other embodiments' skills and handling novel objects. This dual-prediction strategy - forecasting both actions and their visual consequences - explores a paradigm shift in robot learning and unlocks generalization capabilities in manipulation systems.
Marigold: Affordable Adaptation of Diffusion-Based Image Generators for Image Analysis
The success of deep learning in computer vision over the past decade has hinged on large labeled datasets and strong pretrained models. In data-scarce settings, the quality of these pretrained models becomes crucial for effective transfer learning. Image classification and self-supervised learning have traditionally been the primary methods for pretraining CNNs and transformer-based architectures. Recently, the rise of text-to-image generative models, particularly those using denoising diffusion in a latent space, has introduced a new class of foundational models trained on massive, captioned image datasets. These models' ability to generate realistic images of unseen content suggests they possess a deep understanding of the visual world. In this work, we present Marigold, a family of conditional generative models and a fine-tuning protocol that extracts the knowledge from pretrained latent diffusion models like Stable Diffusion and adapts them for dense image analysis tasks, including monocular depth estimation, surface normals prediction, and intrinsic decomposition. Marigold requires minimal modification of the pre-trained latent diffusion model's architecture, trains with small synthetic datasets on a single GPU over a few days, and demonstrates state-of-the-art zero-shot generalization. Project page: https://marigoldcomputervision.github.io
Molecular Language Model as Multi-task Generator
Molecule generation with desired properties has grown immensely in popularity by disruptively changing the way scientists design molecular structures and providing support for chemical and materials design. However, despite the promising outcome, previous machine learning-based deep generative models suffer from a reliance on complex, task-specific fine-tuning, limited dimensional latent spaces, or the quality of expert rules. In this work, we propose MolGen, a pre-trained molecular language model that effectively learns and shares knowledge across multiple generation tasks and domains. Specifically, we pre-train MolGen with the chemical language SELFIES on more than 100 million unlabelled molecules. We further propose multi-task molecular prefix tuning across several molecular generation tasks and different molecular domains (synthetic & natural products) with a self-feedback mechanism. Extensive experiments show that MolGen can obtain superior performances on well-known molecular generation benchmark datasets. The further analysis illustrates that MolGen can accurately capture the distribution of molecules, implicitly learn their structural characteristics, and efficiently explore the chemical space with the guidance of multi-task molecular prefix tuning. Codes, datasets, and the pre-trained model will be available in https://github.com/zjunlp/MolGen.
PeopleSansPeople: A Synthetic Data Generator for Human-Centric Computer Vision
In recent years, person detection and human pose estimation have made great strides, helped by large-scale labeled datasets. However, these datasets had no guarantees or analysis of human activities, poses, or context diversity. Additionally, privacy, legal, safety, and ethical concerns may limit the ability to collect more human data. An emerging alternative to real-world data that alleviates some of these issues is synthetic data. However, creation of synthetic data generators is incredibly challenging and prevents researchers from exploring their usefulness. Therefore, we release a human-centric synthetic data generator PeopleSansPeople which contains simulation-ready 3D human assets, a parameterized lighting and camera system, and generates 2D and 3D bounding box, instance and semantic segmentation, and COCO pose labels. Using PeopleSansPeople, we performed benchmark synthetic data training using a Detectron2 Keypoint R-CNN variant [1]. We found that pre-training a network using synthetic data and fine-tuning on various sizes of real-world data resulted in a keypoint AP increase of +38.03 (44.43 pm 0.17 vs. 6.40) for few-shot transfer (limited subsets of COCO-person train [2]), and an increase of +1.47 (63.47 pm 0.19 vs. 62.00) for abundant real data regimes, outperforming models trained with the same real data alone. We also found that our models outperformed those pre-trained with ImageNet with a keypoint AP increase of +22.53 (44.43 pm 0.17 vs. 21.90) for few-shot transfer and +1.07 (63.47 pm 0.19 vs. 62.40) for abundant real data regimes. This freely-available data generator should enable a wide range of research into the emerging field of simulation to real transfer learning in the critical area of human-centric computer vision.
Extrapolating Multilingual Understanding Models as Multilingual Generators
Multilingual understanding models (or encoder-based), pre-trained via masked language modeling, have achieved promising results on many language understanding tasks (e.g., mBERT). However, these non-autoregressive (NAR) models still struggle to generate high-quality texts compared with autoregressive (AR) models. Considering that encoder-based models have the advantage of efficient generation and self-correction abilities, this paper explores methods to empower multilingual understanding models the generation abilities to get a unified model. Specifically, we start from a multilingual encoder (XLM-R) and propose a Semantic-Guided Alignment-then-Denoising (SGA) approach to adapt an encoder to a multilingual generator with a small number of new parameters. Experiments show that the proposed approach is an effective adaption method, outperforming widely-used initialization-based methods with gains of 9.4 BLEU on machine translation, 8.1 Rouge-L on question generation, and 5.5 METEOR on story generation on XLM-R_{large}. On the other hand, we observe that XLM-R is still inferior to mBART in supervised settings despite better results on zero-shot settings, indicating that more exploration is required to make understanding models strong generators.
IRCoder: Intermediate Representations Make Language Models Robust Multilingual Code Generators
Code understanding and generation have fast become some of the most popular applications of language models (LMs). Nonetheless, research on multilingual aspects of Code-LMs (i.e., LMs for code generation) such as cross-lingual transfer between different programming languages, language-specific data augmentation, and post-hoc LM adaptation, alongside exploitation of data sources other than the original textual content, has been much sparser than for their natural language counterparts. In particular, most mainstream Code-LMs have been pre-trained on source code files alone. In this work, we investigate the prospect of leveraging readily available compiler intermediate representations (IR) - shared across programming languages - to improve the multilingual capabilities of Code-LMs and facilitate cross-lingual transfer. To this end, we first compile SLTrans, a parallel dataset consisting of nearly 4M self-contained source code files coupled with respective intermediate representations. Next, starting from various base Code-LMs (ranging in size from 1.1B to 7.3B parameters), we carry out continued causal language modelling training on SLTrans, forcing the Code-LMs to (1) learn the IR language and (2) align the IR constructs with respective constructs of various programming languages. Our resulting models, dubbed IRCoder, display sizeable and consistent gains across a wide variety of code generation tasks and metrics, including prompt robustness, multilingual code completion, code understanding, and instruction following.
Free-Bloom: Zero-Shot Text-to-Video Generator with LLM Director and LDM Animator
Text-to-video is a rapidly growing research area that aims to generate a semantic, identical, and temporal coherence sequence of frames that accurately align with the input text prompt. This study focuses on zero-shot text-to-video generation considering the data- and cost-efficient. To generate a semantic-coherent video, exhibiting a rich portrayal of temporal semantics such as the whole process of flower blooming rather than a set of "moving images", we propose a novel Free-Bloom pipeline that harnesses large language models (LLMs) as the director to generate a semantic-coherence prompt sequence, while pre-trained latent diffusion models (LDMs) as the animator to generate the high fidelity frames. Furthermore, to ensure temporal and identical coherence while maintaining semantic coherence, we propose a series of annotative modifications to adapting LDMs in the reverse process, including joint noise sampling, step-aware attention shift, and dual-path interpolation. Without any video data and training requirements, Free-Bloom generates vivid and high-quality videos, awe-inspiring in generating complex scenes with semantic meaningful frame sequences. In addition, Free-Bloom is naturally compatible with LDMs-based extensions.
Unleash LLMs Potential for Recommendation by Coordinating Twin-Tower Dynamic Semantic Token Generator
Owing to the unprecedented capability in semantic understanding and logical reasoning, the pre-trained large language models (LLMs) have shown fantastic potential in developing the next-generation recommender systems (RSs). However, the static index paradigm adopted by current methods greatly restricts the utilization of LLMs capacity for recommendation, leading to not only the insufficient alignment between semantic and collaborative knowledge, but also the neglect of high-order user-item interaction patterns. In this paper, we propose Twin-Tower Dynamic Semantic Recommender (TTDS), the first generative RS which adopts dynamic semantic index paradigm, targeting at resolving the above problems simultaneously. To be more specific, we for the first time contrive a dynamic knowledge fusion framework which integrates a twin-tower semantic token generator into the LLM-based recommender, hierarchically allocating meaningful semantic index for items and users, and accordingly predicting the semantic index of target item. Furthermore, a dual-modality variational auto-encoder is proposed to facilitate multi-grained alignment between semantic and collaborative knowledge. Eventually, a series of novel tuning tasks specially customized for capturing high-order user-item interaction patterns are proposed to take advantages of user historical behavior. Extensive experiments across three public datasets demonstrate the superiority of the proposed methodology in developing LLM-based generative RSs. The proposed TTDS recommender achieves an average improvement of 19.41% in Hit-Rate and 20.84% in NDCG metric, compared with the leading baseline methods.
REVEAL: Retrieval-Augmented Visual-Language Pre-Training with Multi-Source Multimodal Knowledge Memory
In this paper, we propose an end-to-end Retrieval-Augmented Visual Language Model (REVEAL) that learns to encode world knowledge into a large-scale memory, and to retrieve from it to answer knowledge-intensive queries. REVEAL consists of four key components: the memory, the encoder, the retriever and the generator. The large-scale memory encodes various sources of multimodal world knowledge (e.g. image-text pairs, question answering pairs, knowledge graph triplets, etc) via a unified encoder. The retriever finds the most relevant knowledge entries in the memory, and the generator fuses the retrieved knowledge with the input query to produce the output. A key novelty in our approach is that the memory, encoder, retriever and generator are all pre-trained end-to-end on a massive amount of data. Furthermore, our approach can use a diverse set of multimodal knowledge sources, which is shown to result in significant gains. We show that REVEAL achieves state-of-the-art results on visual question answering and image captioning.
V3D: Video Diffusion Models are Effective 3D Generators
Automatic 3D generation has recently attracted widespread attention. Recent methods have greatly accelerated the generation speed, but usually produce less-detailed objects due to limited model capacity or 3D data. Motivated by recent advancements in video diffusion models, we introduce V3D, which leverages the world simulation capacity of pre-trained video diffusion models to facilitate 3D generation. To fully unleash the potential of video diffusion to perceive the 3D world, we further introduce geometrical consistency prior and extend the video diffusion model to a multi-view consistent 3D generator. Benefiting from this, the state-of-the-art video diffusion model could be fine-tuned to generate 360degree orbit frames surrounding an object given a single image. With our tailored reconstruction pipelines, we can generate high-quality meshes or 3D Gaussians within 3 minutes. Furthermore, our method can be extended to scene-level novel view synthesis, achieving precise control over the camera path with sparse input views. Extensive experiments demonstrate the superior performance of the proposed approach, especially in terms of generation quality and multi-view consistency. Our code is available at https://github.com/heheyas/V3D
Are You Robert or RoBERTa? Deceiving Online Authorship Attribution Models Using Neural Text Generators
Recently, there has been a rise in the development of powerful pre-trained natural language models, including GPT-2, Grover, and XLM. These models have shown state-of-the-art capabilities towards a variety of different NLP tasks, including question answering, content summarisation, and text generation. Alongside this, there have been many studies focused on online authorship attribution (AA). That is, the use of models to identify the authors of online texts. Given the power of natural language models in generating convincing texts, this paper examines the degree to which these language models can generate texts capable of deceiving online AA models. Experimenting with both blog and Twitter data, we utilise GPT-2 language models to generate texts using the existing posts of online users. We then examine whether these AI-based text generators are capable of mimicking authorial style to such a degree that they can deceive typical AA models. From this, we find that current AI-based text generators are able to successfully mimic authorship, showing capabilities towards this on both datasets. Our findings, in turn, highlight the current capacity of powerful natural language models to generate original online posts capable of mimicking authorial style sufficiently to deceive popular AA methods; a key finding given the proposed role of AA in real world applications such as spam-detection and forensic investigation.
Deploying Machine Learning Models to Ahead-of-Time Runtime on Edge Using MicroTVM
In the past few years, more and more AI applications have been applied to edge devices. However, models trained by data scientists with machine learning frameworks, such as PyTorch or TensorFlow, can not be seamlessly executed on edge. In this paper, we develop an end-to-end code generator parsing a pre-trained model to C source libraries for the backend using MicroTVM, a machine learning compiler framework extension addressing inference on bare metal devices. An analysis shows that specific compute-intensive operators can be easily offloaded to the dedicated accelerator with a Universal Modular Accelerator (UMA) interface, while others are processed in the CPU cores. By using the automatically generated ahead-of-time C runtime, we conduct a hand gesture recognition experiment on an ARM Cortex M4F core.
CamCo: Camera-Controllable 3D-Consistent Image-to-Video Generation
Recently video diffusion models have emerged as expressive generative tools for high-quality video content creation readily available to general users. However, these models often do not offer precise control over camera poses for video generation, limiting the expression of cinematic language and user control. To address this issue, we introduce CamCo, which allows fine-grained Camera pose Control for image-to-video generation. We equip a pre-trained image-to-video generator with accurately parameterized camera pose input using Pl\"ucker coordinates. To enhance 3D consistency in the videos produced, we integrate an epipolar attention module in each attention block that enforces epipolar constraints to the feature maps. Additionally, we fine-tune CamCo on real-world videos with camera poses estimated through structure-from-motion algorithms to better synthesize object motion. Our experiments show that CamCo significantly improves 3D consistency and camera control capabilities compared to previous models while effectively generating plausible object motion. Project page: https://ir1d.github.io/CamCo/
StyleMM: Stylized 3D Morphable Face Model via Text-Driven Aligned Image Translation
We introduce StyleMM, a novel framework that can construct a stylized 3D Morphable Model (3DMM) based on user-defined text descriptions specifying a target style. Building upon a pre-trained mesh deformation network and a texture generator for original 3DMM-based realistic human faces, our approach fine-tunes these models using stylized facial images generated via text-guided image-to-image (i2i) translation with a diffusion model, which serve as stylization targets for the rendered mesh. To prevent undesired changes in identity, facial alignment, or expressions during i2i translation, we introduce a stylization method that explicitly preserves the facial attributes of the source image. By maintaining these critical attributes during image stylization, the proposed approach ensures consistent 3D style transfer across the 3DMM parameter space through image-based training. Once trained, StyleMM enables feed-forward generation of stylized face meshes with explicit control over shape, expression, and texture parameters, producing meshes with consistent vertex connectivity and animatability. Quantitative and qualitative evaluations demonstrate that our approach outperforms state-of-the-art methods in terms of identity-level facial diversity and stylization capability. The code and videos are available at [kwanyun.github.io/stylemm_page](kwanyun.github.io/stylemm_page).
MaskTerial: A Foundation Model for Automated 2D Material Flake Detection
The detection and classification of exfoliated two-dimensional (2D) material flakes from optical microscope images can be automated using computer vision algorithms. This has the potential to increase the accuracy and objectivity of classification and the efficiency of sample fabrication, and it allows for large-scale data collection. Existing algorithms often exhibit challenges in identifying low-contrast materials and typically require large amounts of training data. Here, we present a deep learning model, called MaskTerial, that uses an instance segmentation network to reliably identify 2D material flakes. The model is extensively pre-trained using a synthetic data generator, that generates realistic microscopy images from unlabeled data. This results in a model that can to quickly adapt to new materials with as little as 5 to 10 images. Furthermore, an uncertainty estimation model is used to finally classify the predictions based on optical contrast. We evaluate our method on eight different datasets comprising five different 2D materials and demonstrate significant improvements over existing techniques in the detection of low-contrast materials such as hexagonal boron nitride.
One-Step Diffusion Distillation through Score Implicit Matching
Despite their strong performances on many generative tasks, diffusion models require a large number of sampling steps in order to generate realistic samples. This has motivated the community to develop effective methods to distill pre-trained diffusion models into more efficient models, but these methods still typically require few-step inference or perform substantially worse than the underlying model. In this paper, we present Score Implicit Matching (SIM) a new approach to distilling pre-trained diffusion models into single-step generator models, while maintaining almost the same sample generation ability as the original model as well as being data-free with no need of training samples for distillation. The method rests upon the fact that, although the traditional score-based loss is intractable to minimize for generator models, under certain conditions we can efficiently compute the gradients for a wide class of score-based divergences between a diffusion model and a generator. SIM shows strong empirical performances for one-step generators: on the CIFAR10 dataset, it achieves an FID of 2.06 for unconditional generation and 1.96 for class-conditional generation. Moreover, by applying SIM to a leading transformer-based diffusion model, we distill a single-step generator for text-to-image (T2I) generation that attains an aesthetic score of 6.42 with no performance decline over the original multi-step counterpart, clearly outperforming the other one-step generators including SDXL-TURBO of 5.33, SDXL-LIGHTNING of 5.34 and HYPER-SDXL of 5.85. We will release this industry-ready one-step transformer-based T2I generator along with this paper.
LatentSwap: An Efficient Latent Code Mapping Framework for Face Swapping
We propose LatentSwap, a simple face swapping framework generating a face swap latent code of a given generator. Utilizing randomly sampled latent codes, our framework is light and does not require datasets besides employing the pre-trained models, with the training procedure also being fast and straightforward. The loss objective consists of only three terms, and can effectively control the face swap results between source and target images. By attaching a pre-trained GAN inversion model independent to the model and using the StyleGAN2 generator, our model produces photorealistic and high-resolution images comparable to other competitive face swap models. We show that our framework is applicable to other generators such as StyleNeRF, paving a way to 3D-aware face swapping and is also compatible with other downstream StyleGAN2 generator tasks. The source code and models can be found at https://github.com/usingcolor/LatentSwap.
MMT-BERT: Chord-aware Symbolic Music Generation Based on Multitrack Music Transformer and MusicBERT
We propose a novel symbolic music representation and Generative Adversarial Network (GAN) framework specially designed for symbolic multitrack music generation. The main theme of symbolic music generation primarily encompasses the preprocessing of music data and the implementation of a deep learning framework. Current techniques dedicated to symbolic music generation generally encounter two significant challenges: training data's lack of information about chords and scales and the requirement of specially designed model architecture adapted to the unique format of symbolic music representation. In this paper, we solve the above problems by introducing new symbolic music representation with MusicLang chord analysis model. We propose our MMT-BERT architecture adapting to the representation. To build a robust multitrack music generator, we fine-tune a pre-trained MusicBERT model to serve as the discriminator, and incorporate relativistic standard loss. This approach, supported by the in-depth understanding of symbolic music encoded within MusicBERT, fortifies the consonance and humanity of music generated by our method. Experimental results demonstrate the effectiveness of our approach which strictly follows the state-of-the-art methods.
TADA: Training-free Attribution and Out-of-Domain Detection of Audio Deepfakes
Deepfake detection has gained significant attention across audio, text, and image modalities, with high accuracy in distinguishing real from fake. However, identifying the exact source--such as the system or model behind a deepfake--remains a less studied problem. In this paper, we take a significant step forward in audio deepfake model attribution or source tracing by proposing a training-free, green AI approach based entirely on k-Nearest Neighbors (kNN). Leveraging a pre-trained self-supervised learning (SSL) model, we show that grouping samples from the same generator is straightforward--we obtain an 0.93 F1-score across five deepfake datasets. The method also demonstrates strong out-of-domain (OOD) detection, effectively identifying samples from unseen models at an F1-score of 0.84. We further analyse these results in a multi-dimensional approach and provide additional insights. All code and data protocols used in this work are available in our open repository: https://github.com/adrianastan/tada/.
Accelerating Video Diffusion Models via Distribution Matching
Generative models, particularly diffusion models, have made significant success in data synthesis across various modalities, including images, videos, and 3D assets. However, current diffusion models are computationally intensive, often requiring numerous sampling steps that limit their practical application, especially in video generation. This work introduces a novel framework for diffusion distillation and distribution matching that dramatically reduces the number of inference steps while maintaining-and potentially improving-generation quality. Our approach focuses on distilling pre-trained diffusion models into a more efficient few-step generator, specifically targeting video generation. By leveraging a combination of video GAN loss and a novel 2D score distribution matching loss, we demonstrate the potential to generate high-quality video frames with substantially fewer sampling steps. To be specific, the proposed method incorporates a denoising GAN discriminator to distil from the real data and a pre-trained image diffusion model to enhance the frame quality and the prompt-following capabilities. Experimental results using AnimateDiff as the teacher model showcase the method's effectiveness, achieving superior performance in just four sampling steps compared to existing techniques.
Autoregressive Adversarial Post-Training for Real-Time Interactive Video Generation
Existing large-scale video generation models are computationally intensive, preventing adoption in real-time and interactive applications. In this work, we propose autoregressive adversarial post-training (AAPT) to transform a pre-trained latent video diffusion model into a real-time, interactive video generator. Our model autoregressively generates a latent frame at a time using a single neural function evaluation (1NFE). The model can stream the result to the user in real time and receive interactive responses as controls to generate the next latent frame. Unlike existing approaches, our method explores adversarial training as an effective paradigm for autoregressive generation. This not only allows us to design an architecture that is more efficient for one-step generation while fully utilizing the KV cache, but also enables training the model in a student-forcing manner that proves to be effective in reducing error accumulation during long video generation. Our experiments demonstrate that our 8B model achieves real-time, 24fps, streaming video generation at 736x416 resolution on a single H100, or 1280x720 on 8xH100 up to a minute long (1440 frames). Visit our research website at https://seaweed-apt.com/2
ArcFace: Additive Angular Margin Loss for Deep Face Recognition
Recently, a popular line of research in face recognition is adopting margins in the well-established softmax loss function to maximize class separability. In this paper, we first introduce an Additive Angular Margin Loss (ArcFace), which not only has a clear geometric interpretation but also significantly enhances the discriminative power. Since ArcFace is susceptible to the massive label noise, we further propose sub-center ArcFace, in which each class contains K sub-centers and training samples only need to be close to any of the K positive sub-centers. Sub-center ArcFace encourages one dominant sub-class that contains the majority of clean faces and non-dominant sub-classes that include hard or noisy faces. Based on this self-propelled isolation, we boost the performance through automatically purifying raw web faces under massive real-world noise. Besides discriminative feature embedding, we also explore the inverse problem, mapping feature vectors to face images. Without training any additional generator or discriminator, the pre-trained ArcFace model can generate identity-preserved face images for both subjects inside and outside the training data only by using the network gradient and Batch Normalization (BN) priors. Extensive experiments demonstrate that ArcFace can enhance the discriminative feature embedding as well as strengthen the generative face synthesis.
SimpleNet: A Simple Network for Image Anomaly Detection and Localization
We propose a simple and application-friendly network (called SimpleNet) for detecting and localizing anomalies. SimpleNet consists of four components: (1) a pre-trained Feature Extractor that generates local features, (2) a shallow Feature Adapter that transfers local features towards target domain, (3) a simple Anomaly Feature Generator that counterfeits anomaly features by adding Gaussian noise to normal features, and (4) a binary Anomaly Discriminator that distinguishes anomaly features from normal features. During inference, the Anomaly Feature Generator would be discarded. Our approach is based on three intuitions. First, transforming pre-trained features to target-oriented features helps avoid domain bias. Second, generating synthetic anomalies in feature space is more effective, as defects may not have much commonality in the image space. Third, a simple discriminator is much efficient and practical. In spite of simplicity, SimpleNet outperforms previous methods quantitatively and qualitatively. On the MVTec AD benchmark, SimpleNet achieves an anomaly detection AUROC of 99.6%, reducing the error by 55.5% compared to the next best performing model. Furthermore, SimpleNet is faster than existing methods, with a high frame rate of 77 FPS on a 3080ti GPU. Additionally, SimpleNet demonstrates significant improvements in performance on the One-Class Novelty Detection task. Code: https://github.com/DonaldRR/SimpleNet.
One-Shot Generative Domain Adaptation
This work aims at transferring a Generative Adversarial Network (GAN) pre-trained on one image domain to a new domain referring to as few as just one target image. The main challenge is that, under limited supervision, it is extremely difficult to synthesize photo-realistic and highly diverse images, while acquiring representative characters of the target. Different from existing approaches that adopt the vanilla fine-tuning strategy, we import two lightweight modules to the generator and the discriminator respectively. Concretely, we introduce an attribute adaptor into the generator yet freeze its original parameters, through which it can reuse the prior knowledge to the most extent and hence maintain the synthesis quality and diversity. We then equip the well-learned discriminator backbone with an attribute classifier to ensure that the generator captures the appropriate characters from the reference. Furthermore, considering the poor diversity of the training data (i.e., as few as only one image), we propose to also constrain the diversity of the generative domain in the training process, alleviating the optimization difficulty. Our approach brings appealing results under various settings, substantially surpassing state-of-the-art alternatives, especially in terms of synthesis diversity. Noticeably, our method works well even with large domain gaps, and robustly converges within a few minutes for each experiment.
Progressive Rendering Distillation: Adapting Stable Diffusion for Instant Text-to-Mesh Generation without 3D Data
It is highly desirable to obtain a model that can generate high-quality 3D meshes from text prompts in just seconds. While recent attempts have adapted pre-trained text-to-image diffusion models, such as Stable Diffusion (SD), into generators of 3D representations (e.g., Triplane), they often suffer from poor quality due to the lack of sufficient high-quality 3D training data. Aiming at overcoming the data shortage, we propose a novel training scheme, termed as Progressive Rendering Distillation (PRD), eliminating the need for 3D ground-truths by distilling multi-view diffusion models and adapting SD into a native 3D generator. In each iteration of training, PRD uses the U-Net to progressively denoise the latent from random noise for a few steps, and in each step it decodes the denoised latent into 3D output. Multi-view diffusion models, including MVDream and RichDreamer, are used in joint with SD to distill text-consistent textures and geometries into the 3D outputs through score distillation. Since PRD supports training without 3D ground-truths, we can easily scale up the training data and improve generation quality for challenging text prompts with creative concepts. Meanwhile, PRD can accelerate the inference speed of the generation model in just a few steps. With PRD, we train a Triplane generator, namely TriplaneTurbo, which adds only 2.5% trainable parameters to adapt SD for Triplane generation. TriplaneTurbo outperforms previous text-to-3D generators in both efficiency and quality. Specifically, it can produce high-quality 3D meshes in 1.2 seconds and generalize well for challenging text input. The code is available at https://github.com/theEricMa/TriplaneTurbo.
Mask-Adapter: The Devil is in the Masks for Open-Vocabulary Segmentation
Recent open-vocabulary segmentation methods adopt mask generators to predict segmentation masks and leverage pre-trained vision-language models, e.g., CLIP, to classify these masks via mask pooling. Although these approaches show promising results, it is counterintuitive that accurate masks often fail to yield accurate classification results through pooling CLIP image embeddings within the mask regions. In this paper, we reveal the performance limitations of mask pooling and introduce Mask-Adapter, a simple yet effective method to address these challenges in open-vocabulary segmentation. Compared to directly using proposal masks, our proposed Mask-Adapter extracts semantic activation maps from proposal masks, providing richer contextual information and ensuring alignment between masks and CLIP. Additionally, we propose a mask consistency loss that encourages proposal masks with similar IoUs to obtain similar CLIP embeddings to enhance models' robustness to varying predicted masks. Mask-Adapter integrates seamlessly into open-vocabulary segmentation methods based on mask pooling in a plug-and-play manner, delivering more accurate classification results. Extensive experiments across several zero-shot benchmarks demonstrate significant performance gains for the proposed Mask-Adapter on several well-established methods. Notably, Mask-Adapter also extends effectively to SAM and achieves impressive results on several open-vocabulary segmentation datasets. Code and models are available at https://github.com/hustvl/MaskAdapter.
Solving Math Word Problems via Cooperative Reasoning induced Language Models
Large-scale pre-trained language models (PLMs) bring new opportunities to challenging problems, especially those that need high-level intelligence, such as the math word problem (MWPs). However, directly applying existing PLMs to MWPs can fail as the generation process lacks sufficient supervision and thus lacks fast adaptivity as humans. We notice that human reasoning has a dual reasoning framework that consists of an immediate reaction system (system 1) and a delicate reasoning system (system 2), where the entire reasoning is determined by their interaction. This inspires us to develop a cooperative reasoning-induced PLM for solving MWPs, called Cooperative Reasoning (CoRe), resulting in a human-like reasoning architecture with system 1 as the generator and system 2 as the verifier. In our approach, the generator is responsible for generating reasoning paths, and the verifiers are used to supervise the evaluation in order to obtain reliable feedback for the generator. We evaluate our CoRe framework on several mathematical reasoning datasets and achieve decent improvement over state-of-the-art methods, up to 9.6% increase over best baselines. Our codes are available at https://github.com/TianHongZXY/CoRe
A Data Source for Reasoning Embodied Agents
Recent progress in using machine learning models for reasoning tasks has been driven by novel model architectures, large-scale pre-training protocols, and dedicated reasoning datasets for fine-tuning. In this work, to further pursue these advances, we introduce a new data generator for machine reasoning that integrates with an embodied agent. The generated data consists of templated text queries and answers, matched with world-states encoded into a database. The world-states are a result of both world dynamics and the actions of the agent. We show the results of several baseline models on instantiations of train sets. These include pre-trained language models fine-tuned on a text-formatted representation of the database, and graph-structured Transformers operating on a knowledge-graph representation of the database. We find that these models can answer some questions about the world-state, but struggle with others. These results hint at new research directions in designing neural reasoning models and database representations. Code to generate the data will be released at github.com/facebookresearch/neuralmemory
DFR: Deep Feature Reconstruction for Unsupervised Anomaly Segmentation
Automatic detecting anomalous regions in images of objects or textures without priors of the anomalies is challenging, especially when the anomalies appear in very small areas of the images, making difficult-to-detect visual variations, such as defects on manufacturing products. This paper proposes an effective unsupervised anomaly segmentation approach that can detect and segment out the anomalies in small and confined regions of images. Concretely, we develop a multi-scale regional feature generator that can generate multiple spatial context-aware representations from pre-trained deep convolutional networks for every subregion of an image. The regional representations not only describe the local characteristics of corresponding regions but also encode their multiple spatial context information, making them discriminative and very beneficial for anomaly detection. Leveraging these descriptive regional features, we then design a deep yet efficient convolutional autoencoder and detect anomalous regions within images via fast feature reconstruction. Our method is simple yet effective and efficient. It advances the state-of-the-art performances on several benchmark datasets and shows great potential for real applications.
SeqGenSQL -- A Robust Sequence Generation Model for Structured Query Language
We explore using T5 (Raffel et al. (2019)) to directly translate natural language questions into SQL statements. General purpose natural language that interfaces to information stored within databases requires flexibly translating natural language questions into database queries. The best performing text-to-SQL systems approach this task by first converting questions into an intermediate logical form (LF) (Lyu et al. (2020)). While LFs provide a convenient intermediate representation and simplify query generation, they introduce an additional layer of complexity and annotation requirements. However, weakly supervised modeling that directly converts questions to SQL statements has proven more difficult without the scaffolding provided by LFs (Min et al. (2019)). We approach direct conversion of questions to SQL statements using T5 (Raffel et al. (2019)), a pre-trained textto-text generation model, modified to support pointer-generator style decoding (See et al. (2017)). We explore using question augmentation with table schema information and the use of automatically generated silver training data. The resulting model achieves 90.5% execution accuracy on the WikiSQL (Zhong et al. (2017)) test data set, a new state-of-the-art on weakly supervised SQL generation. The performance improvement is 6.6% absolute over the prior state-of-the-art (Min et al. (2019)) and approaches the performance of state-ofthe-art systems making use of LFs.
Eye2Eye: A Simple Approach for Monocular-to-Stereo Video Synthesis
The rising popularity of immersive visual experiences has increased interest in stereoscopic 3D video generation. Despite significant advances in video synthesis, creating 3D videos remains challenging due to the relative scarcity of 3D video data. We propose a simple approach for transforming a text-to-video generator into a video-to-stereo generator. Given an input video, our framework automatically produces the video frames from a shifted viewpoint, enabling a compelling 3D effect. Prior and concurrent approaches for this task typically operate in multiple phases, first estimating video disparity or depth, then warping the video accordingly to produce a second view, and finally inpainting the disoccluded regions. This approach inherently fails when the scene involves specular surfaces or transparent objects. In such cases, single-layer disparity estimation is insufficient, resulting in artifacts and incorrect pixel shifts during warping. Our work bypasses these restrictions by directly synthesizing the new viewpoint, avoiding any intermediate steps. This is achieved by leveraging a pre-trained video model's priors on geometry, object materials, optics, and semantics, without relying on external geometry models or manually disentangling geometry from the synthesis process. We demonstrate the advantages of our approach in complex, real-world scenarios featuring diverse object materials and compositions. See videos on https://video-eye2eye.github.io
Everyone-Can-Sing: Zero-Shot Singing Voice Synthesis and Conversion with Speech Reference
We propose a unified framework for Singing Voice Synthesis (SVS) and Conversion (SVC), addressing the limitations of existing approaches in cross-domain SVS/SVC, poor output musicality, and scarcity of singing data. Our framework enables control over multiple aspects, including language content based on lyrics, performance attributes based on a musical score, singing style and vocal techniques based on a selector, and voice identity based on a speech sample. The proposed zero-shot learning paradigm consists of one SVS model and two SVC models, utilizing pre-trained content embeddings and a diffusion-based generator. The proposed framework is also trained on mixed datasets comprising both singing and speech audio, allowing singing voice cloning based on speech reference. Experiments show substantial improvements in timbre similarity and musicality over state-of-the-art baselines, providing insights into other low-data music tasks such as instrumental style transfer. Examples can be found at: everyone-can-sing.github.io.
GraCo: Granularity-Controllable Interactive Segmentation
Interactive Segmentation (IS) segments specific objects or parts in the image according to user input. Current IS pipelines fall into two categories: single-granularity output and multi-granularity output. The latter aims to alleviate the spatial ambiguity present in the former. However, the multi-granularity output pipeline suffers from limited interaction flexibility and produces redundant results. In this work, we introduce Granularity-Controllable Interactive Segmentation (GraCo), a novel approach that allows precise control of prediction granularity by introducing additional parameters to input. This enhances the customization of the interactive system and eliminates redundancy while resolving ambiguity. Nevertheless, the exorbitant cost of annotating multi-granularity masks and the lack of available datasets with granularity annotations make it difficult for models to acquire the necessary guidance to control output granularity. To address this problem, we design an any-granularity mask generator that exploits the semantic property of the pre-trained IS model to automatically generate abundant mask-granularity pairs without requiring additional manual annotation. Based on these pairs, we propose a granularity-controllable learning strategy that efficiently imparts the granularity controllability to the IS model. Extensive experiments on intricate scenarios at object and part levels demonstrate that our GraCo has significant advantages over previous methods. This highlights the potential of GraCo to be a flexible annotation tool, capable of adapting to diverse segmentation scenarios. The project page: https://zhao-yian.github.io/GraCo.
Intelligent Grimm -- Open-ended Visual Storytelling via Latent Diffusion Models
Generative models have recently exhibited exceptional capabilities in various scenarios, for example, image generation based on text description. In this work, we focus on the task of generating a series of coherent image sequence based on a given storyline, denoted as open-ended visual storytelling. We make the following three contributions: (i) to fulfill the task of visual storytelling, we introduce two modules into a pre-trained stable diffusion model, and construct an auto-regressive image generator, termed as StoryGen, that enables to generate the current frame by conditioning on both a text prompt and a preceding frame; (ii) to train our proposed model, we collect paired image and text samples by sourcing from various online sources, such as videos, E-books, and establish a data processing pipeline for constructing a diverse dataset, named StorySalon, with a far larger vocabulary than existing animation-specific datasets; (iii) we adopt a three-stage curriculum training strategy, that enables style transfer, visual context conditioning, and human feedback alignment, respectively. Quantitative experiments and human evaluation have validated the superiority of our proposed model, in terms of image quality, style consistency, content consistency, and visual-language alignment. We will make the code, model, and dataset publicly available to the research community.
XMask3D: Cross-modal Mask Reasoning for Open Vocabulary 3D Semantic Segmentation
Existing methodologies in open vocabulary 3D semantic segmentation primarily concentrate on establishing a unified feature space encompassing 3D, 2D, and textual modalities. Nevertheless, traditional techniques such as global feature alignment or vision-language model distillation tend to impose only approximate correspondence, struggling notably with delineating fine-grained segmentation boundaries. To address this gap, we propose a more meticulous mask-level alignment between 3D features and the 2D-text embedding space through a cross-modal mask reasoning framework, XMask3D. In our approach, we developed a mask generator based on the denoising UNet from a pre-trained diffusion model, leveraging its capability for precise textual control over dense pixel representations and enhancing the open-world adaptability of the generated masks. We further integrate 3D global features as implicit conditions into the pre-trained 2D denoising UNet, enabling the generation of segmentation masks with additional 3D geometry awareness. Subsequently, the generated 2D masks are employed to align mask-level 3D representations with the vision-language feature space, thereby augmenting the open vocabulary capability of 3D geometry embeddings. Finally, we fuse complementary 2D and 3D mask features, resulting in competitive performance across multiple benchmarks for 3D open vocabulary semantic segmentation. Code is available at https://github.com/wangzy22/XMask3D.
Bridging Subword Gaps in Pretrain-Finetune Paradigm for Natural Language Generation
A well-known limitation in pretrain-finetune paradigm lies in its inflexibility caused by the one-size-fits-all vocabulary. This potentially weakens the effect when applying pretrained models into natural language generation (NLG) tasks, especially for the subword distributions between upstream and downstream tasks with significant discrepancy. Towards approaching this problem, we extend the vanilla pretrain-finetune pipeline with an extra embedding transfer step. Specifically, a plug-and-play embedding generator is introduced to produce the representation of any input token, according to pre-trained embeddings of its morphologically similar ones. Thus, embeddings of mismatch tokens in downstream tasks can also be efficiently initialized. We conduct experiments on a variety of NLG tasks under the pretrain-finetune fashion. Experimental results and extensive analyses show that the proposed strategy offers us opportunities to feel free to transfer the vocabulary, leading to more efficient and better performed downstream NLG models.
Towards Summarizing Multiple Documents with Hierarchical Relationships
Most existing multi-document summarization (MDS) datasets lack human-generated and genuine (i.e., not synthetic) summaries or source documents with explicit inter-document relationships that a summary must capture. To enhance the capabilities of MDS systems we present PeerSum, a novel dataset for generating meta-reviews of scientific papers, where the meta-reviews are highly abstractive and genuine summaries of reviews and corresponding discussions. These source documents have rich inter-document relationships of an explicit hierarchical structure with cross-references and often feature conflicts. As there is a scarcity of research that incorporates hierarchical relationships into MDS systems through attention manipulation on pre-trained language models, we additionally present Rammer (Relationship-aware Multi-task Meta-review Generator), a meta-review generation model that uses sparse attention based on the hierarchical relationships and a multi-task objective that predicts several metadata features in addition to the standard text generation objective. Our experimental results show that PeerSum is a challenging dataset, and Rammer outperforms other strong baseline MDS models under various evaluation metrics.
Enabling Versatile Controls for Video Diffusion Models
Despite substantial progress in text-to-video generation, achieving precise and flexible control over fine-grained spatiotemporal attributes remains a significant unresolved challenge in video generation research. To address these limitations, we introduce VCtrl (also termed PP-VCtrl), a novel framework designed to enable fine-grained control over pre-trained video diffusion models in a unified manner. VCtrl integrates diverse user-specified control signals-such as Canny edges, segmentation masks, and human keypoints-into pretrained video diffusion models via a generalizable conditional module capable of uniformly encoding multiple types of auxiliary signals without modifying the underlying generator. Additionally, we design a unified control signal encoding pipeline and a sparse residual connection mechanism to efficiently incorporate control representations. Comprehensive experiments and human evaluations demonstrate that VCtrl effectively enhances controllability and generation quality. The source code and pre-trained models are publicly available and implemented using the PaddlePaddle framework at http://github.com/PaddlePaddle/PaddleMIX/tree/develop/ppdiffusers/examples/ppvctrl.
Distribution Backtracking Builds A Faster Convergence Trajectory for One-step Diffusion Distillation
Accelerating the sampling speed of diffusion models remains a significant challenge. Recent score distillation methods distill a heavy teacher model into an one-step student generator, which is optimized by calculating the difference between the two score functions on the samples generated by the student model. However, there is a score mismatch issue in the early stage of the distillation process, because existing methods mainly focus on using the endpoint of pre-trained diffusion models as teacher models, overlooking the importance of the convergence trajectory between the student generator and the teacher model. To address this issue, we extend the score distillation process by introducing the entire convergence trajectory of teacher models and propose Distribution Backtracking Distillation (DisBack) for distilling student generators. DisBask is composed of two stages: Degradation Recording and Distribution Backtracking. Degradation Recording is designed to obtain the convergence trajectory of teacher models, which records the degradation path from the trained teacher model to the untrained initial student generator. The degradation path implicitly represents the intermediate distributions of teacher models. Then Distribution Backtracking trains a student generator to backtrack the intermediate distributions for approximating the convergence trajectory of teacher models. Extensive experiments show that DisBack achieves faster and better convergence than the existing distillation method and accomplishes comparable generation performance. Notably, DisBack is easy to implement and can be generalized to existing distillation methods to boost performance. Our code is publicly available on https://github.com/SYZhang0805/DisBack.
One-Step Diffusion Policy: Fast Visuomotor Policies via Diffusion Distillation
Diffusion models, praised for their success in generative tasks, are increasingly being applied to robotics, demonstrating exceptional performance in behavior cloning. However, their slow generation process stemming from iterative denoising steps poses a challenge for real-time applications in resource-constrained robotics setups and dynamically changing environments. In this paper, we introduce the One-Step Diffusion Policy (OneDP), a novel approach that distills knowledge from pre-trained diffusion policies into a single-step action generator, significantly accelerating response times for robotic control tasks. We ensure the distilled generator closely aligns with the original policy distribution by minimizing the Kullback-Leibler (KL) divergence along the diffusion chain, requiring only 2%-10% additional pre-training cost for convergence. We evaluated OneDP on 6 challenging simulation tasks as well as 4 self-designed real-world tasks using the Franka robot. The results demonstrate that OneDP not only achieves state-of-the-art success rates but also delivers an order-of-magnitude improvement in inference speed, boosting action prediction frequency from 1.5 Hz to 62 Hz, establishing its potential for dynamic and computationally constrained robotic applications. We share the project page at https://research.nvidia.com/labs/dir/onedp/.
Leveraging Foundation Models for Efficient Federated Learning in Resource-restricted Edge Networks
Recently pre-trained Foundation Models (FMs) have been combined with Federated Learning (FL) to improve training of downstream tasks while preserving privacy. However, deploying FMs over edge networks with resource-constrained Internet of Things (IoT) devices is under-explored. This paper proposes a novel framework, namely, Federated Distilling knowledge to Prompt (FedD2P), for leveraging the robust representation abilities of a vision-language FM without deploying it locally on edge devices. This framework distills the aggregated knowledge of IoT devices to a prompt generator to efficiently adapt the frozen FM for downstream tasks. To eliminate the dependency on a public dataset, our framework leverages perclass local knowledge from IoT devices and linguistic descriptions of classes to train the prompt generator. Our experiments on diverse image classification datasets CIFAR, OxfordPets, SVHN, EuroSAT, and DTD show that FedD2P outperforms the baselines in terms of model performance.
UniEdit: A Unified Tuning-Free Framework for Video Motion and Appearance Editing
Recent advances in text-guided video editing have showcased promising results in appearance editing (e.g., stylization). However, video motion editing in the temporal dimension (e.g., from eating to waving), which distinguishes video editing from image editing, is underexplored. In this work, we present UniEdit, a tuning-free framework that supports both video motion and appearance editing by harnessing the power of a pre-trained text-to-video generator within an inversion-then-generation framework. To realize motion editing while preserving source video content, based on the insights that temporal and spatial self-attention layers encode inter-frame and intra-frame dependency respectively, we introduce auxiliary motion-reference and reconstruction branches to produce text-guided motion and source features respectively. The obtained features are then injected into the main editing path via temporal and spatial self-attention layers. Extensive experiments demonstrate that UniEdit covers video motion editing and various appearance editing scenarios, and surpasses the state-of-the-art methods. Our code will be publicly available.
SynCity: Training-Free Generation of 3D Worlds
We address the challenge of generating 3D worlds from textual descriptions. We propose SynCity, a training- and optimization-free approach, which leverages the geometric precision of pre-trained 3D generative models and the artistic versatility of 2D image generators to create large, high-quality 3D spaces. While most 3D generative models are object-centric and cannot generate large-scale worlds, we show how 3D and 2D generators can be combined to generate ever-expanding scenes. Through a tile-based approach, we allow fine-grained control over the layout and the appearance of scenes. The world is generated tile-by-tile, and each new tile is generated within its world-context and then fused with the scene. SynCity generates compelling and immersive scenes that are rich in detail and diversity.
Ensemble everything everywhere: Multi-scale aggregation for adversarial robustness
Adversarial examples pose a significant challenge to the robustness, reliability and alignment of deep neural networks. We propose a novel, easy-to-use approach to achieving high-quality representations that lead to adversarial robustness through the use of multi-resolution input representations and dynamic self-ensembling of intermediate layer predictions. We demonstrate that intermediate layer predictions exhibit inherent robustness to adversarial attacks crafted to fool the full classifier, and propose a robust aggregation mechanism based on Vickrey auction that we call CrossMax to dynamically ensemble them. By combining multi-resolution inputs and robust ensembling, we achieve significant adversarial robustness on CIFAR-10 and CIFAR-100 datasets without any adversarial training or extra data, reaching an adversarial accuracy of approx72% (CIFAR-10) and approx48% (CIFAR-100) on the RobustBench AutoAttack suite (L_infty=8/255) with a finetuned ImageNet-pretrained ResNet152. This represents a result comparable with the top three models on CIFAR-10 and a +5 % gain compared to the best current dedicated approach on CIFAR-100. Adding simple adversarial training on top, we get approx78% on CIFAR-10 and approx51% on CIFAR-100, improving SOTA by 5 % and 9 % respectively and seeing greater gains on the harder dataset. We validate our approach through extensive experiments and provide insights into the interplay between adversarial robustness, and the hierarchical nature of deep representations. We show that simple gradient-based attacks against our model lead to human-interpretable images of the target classes as well as interpretable image changes. As a byproduct, using our multi-resolution prior, we turn pre-trained classifiers and CLIP models into controllable image generators and develop successful transferable attacks on large vision language models.
Dyna-bAbI: unlocking bAbI's potential with dynamic synthetic benchmarking
While neural language models often perform surprisingly well on natural language understanding (NLU) tasks, their strengths and limitations remain poorly understood. Controlled synthetic tasks are thus an increasingly important resource for diagnosing model behavior. In this work we focus on story understanding, a core competency for NLU systems. However, the main synthetic resource for story understanding, the bAbI benchmark, lacks such a systematic mechanism for controllable task generation. We develop Dyna-bAbI, a dynamic framework providing fine-grained control over task generation in bAbI. We demonstrate our ideas by constructing three new tasks requiring compositional generalization, an important evaluation setting absent from the original benchmark. We tested both special-purpose models developed for bAbI as well as state-of-the-art pre-trained methods, and found that while both approaches solve the original tasks (>99% accuracy), neither approach succeeded in the compositional generalization setting, indicating the limitations of the original training data. We explored ways to augment the original data, and found that though diversifying training data was far more useful than simply increasing dataset size, it was still insufficient for driving robust compositional generalization (with <70% accuracy for complex compositions). Our results underscore the importance of highly controllable task generators for creating robust NLU systems through a virtuous cycle of model and data development.
MIND-V: Hierarchical Video Generation for Long-Horizon Robotic Manipulation with RL-based Physical Alignment
Embodied imitation learning is constrained by the scarcity of diverse, long-horizon robotic manipulation data. Existing video generation models for this domain are limited to synthesizing short clips of simple actions and often rely on manually defined trajectories. To this end, we introduce MIND-V, a hierarchical framework designed to synthesize physically plausible and logically coherent videos of long-horizon robotic manipulation. Inspired by cognitive science, MIND-V bridges high-level reasoning with pixel-level synthesis through three core components: a Semantic Reasoning Hub (SRH) that leverages a pre-trained vision-language model for task planning; a Behavioral Semantic Bridge (BSB) that translates abstract instructions into domain-invariant representations; and a Motor Video Generator (MVG) for conditional video rendering. MIND-V employs Staged Visual Future Rollouts, a test-time optimization strategy to enhance long-horizon robustness. To align the generated videos with physical laws, we introduce a GRPO reinforcement learning post-training phase guided by a novel Physical Foresight Coherence (PFC) reward. PFC leverages the V-JEPA world model to enforce physical plausibility by aligning the predicted and actual dynamic evolutions in the feature space. MIND-V demonstrates state-of-the-art performance in long-horizon robotic manipulation video generation, establishing a scalable and controllable paradigm for embodied data synthesis.
ELECTRA: Pre-training Text Encoders as Discriminators Rather Than Generators
Masked language modeling (MLM) pre-training methods such as BERT corrupt the input by replacing some tokens with [MASK] and then train a model to reconstruct the original tokens. While they produce good results when transferred to downstream NLP tasks, they generally require large amounts of compute to be effective. As an alternative, we propose a more sample-efficient pre-training task called replaced token detection. Instead of masking the input, our approach corrupts it by replacing some tokens with plausible alternatives sampled from a small generator network. Then, instead of training a model that predicts the original identities of the corrupted tokens, we train a discriminative model that predicts whether each token in the corrupted input was replaced by a generator sample or not. Thorough experiments demonstrate this new pre-training task is more efficient than MLM because the task is defined over all input tokens rather than just the small subset that was masked out. As a result, the contextual representations learned by our approach substantially outperform the ones learned by BERT given the same model size, data, and compute. The gains are particularly strong for small models; for example, we train a model on one GPU for 4 days that outperforms GPT (trained using 30x more compute) on the GLUE natural language understanding benchmark. Our approach also works well at scale, where it performs comparably to RoBERTa and XLNet while using less than 1/4 of their compute and outperforms them when using the same amount of compute.
CNN-generated images are surprisingly easy to spot... for now
In this work we ask whether it is possible to create a "universal" detector for telling apart real images from these generated by a CNN, regardless of architecture or dataset used. To test this, we collect a dataset consisting of fake images generated by 11 different CNN-based image generator models, chosen to span the space of commonly used architectures today (ProGAN, StyleGAN, BigGAN, CycleGAN, StarGAN, GauGAN, DeepFakes, cascaded refinement networks, implicit maximum likelihood estimation, second-order attention super-resolution, seeing-in-the-dark). We demonstrate that, with careful pre- and post-processing and data augmentation, a standard image classifier trained on only one specific CNN generator (ProGAN) is able to generalize surprisingly well to unseen architectures, datasets, and training methods (including the just released StyleGAN2). Our findings suggest the intriguing possibility that today's CNN-generated images share some common systematic flaws, preventing them from achieving realistic image synthesis. Code and pre-trained networks are available at https://peterwang512.github.io/CNNDetection/ .
Adapting Pre-trained Generative Models for Extractive Question Answering
Pre-trained Generative models such as BART, T5, etc. have gained prominence as a preferred method for text generation in various natural language processing tasks, including abstractive long-form question answering (QA) and summarization. However, the potential of generative models in extractive QA tasks, where discriminative models are commonly employed, remains largely unexplored. Discriminative models often encounter challenges associated with label sparsity, particularly when only a small portion of the context contains the answer. The challenge is more pronounced for multi-span answers. In this work, we introduce a novel approach that uses the power of pre-trained generative models to address extractive QA tasks by generating indexes corresponding to context tokens or sentences that form part of the answer. Through comprehensive evaluations on multiple extractive QA datasets, including MultiSpanQA, BioASQ, MASHQA, and WikiQA, we demonstrate the superior performance of our proposed approach compared to existing state-of-the-art models.
Enhancing Pre-Trained Generative Language Models with Question Attended Span Extraction on Machine Reading Comprehension
Machine Reading Comprehension (MRC) poses a significant challenge in the field of Natural Language Processing (NLP). While mainstream MRC methods predominantly leverage extractive strategies using encoder-only models such as BERT, generative approaches face the issue of out-of-control generation -- a critical problem where answers generated are often incorrect, irrelevant, or unfaithful to the source text. To address these limitations in generative models for MRC, we introduce the Question-Attended Span Extraction (QASE) module. Integrated during the fine-tuning phase of pre-trained generative language models (PLMs), QASE significantly enhances their performance, allowing them to surpass the extractive capabilities of advanced Large Language Models (LLMs) such as GPT-4. Notably, these gains in performance do not come with an increase in computational demands. The efficacy of the QASE module has been rigorously tested across various datasets, consistently achieving or even surpassing state-of-the-art (SOTA) results.
Empowering Functional Neuroimaging: A Pre-trained Generative Framework for Unified Representation of Neural Signals
Multimodal functional neuroimaging enables systematic analysis of brain mechanisms and provides discriminative representations for brain-computer interface (BCI) decoding. However, its acquisition is constrained by high costs and feasibility limitations. Moreover, underrepresentation of specific groups undermines fairness of BCI decoding model. To address these challenges, we propose a unified representation framework for multimodal functional neuroimaging via generative artificial intelligence (AI). By mapping multimodal functional neuroimaging into a unified representation space, the proposed framework is capable of generating data for acquisition-constrained modalities and underrepresented groups. Experiments show that the framework can generate data consistent with real brain activity patterns, provide insights into brain mechanisms, and improve performance on downstream tasks. More importantly, it can enhance model fairness by augmenting data for underrepresented groups. Overall, the framework offers a new paradigm for decreasing the cost of acquiring multimodal functional neuroimages and enhancing the fairness of BCI decoding models.
Generative Visual Prompt: Unifying Distributional Control of Pre-Trained Generative Models
Generative models (e.g., GANs, diffusion models) learn the underlying data distribution in an unsupervised manner. However, many applications of interest require sampling from a particular region of the output space or sampling evenly over a range of characteristics. For efficient sampling in these scenarios, we propose Generative Visual Prompt (PromptGen), a framework for distributional control over pre-trained generative models by incorporating knowledge of other off-the-shelf models. PromptGen defines control as energy-based models (EBMs) and samples images in a feed-forward manner by approximating the EBM with invertible neural networks, avoiding optimization at inference. Our experiments demonstrate how PromptGen can efficiently sample from several unconditional generative models (e.g., StyleGAN2, StyleNeRF, diffusion autoencoder, NVAE) in a controlled or/and de-biased manner using various off-the-shelf models: (1) with the CLIP model as control, PromptGen can sample images guided by text, (2) with image classifiers as control, PromptGen can de-bias generative models across a set of attributes or attribute combinations, and (3) with inverse graphics models as control, PromptGen can sample images of the same identity in different poses. (4) Finally, PromptGen reveals that the CLIP model shows a "reporting bias" when used as control, and PromptGen can further de-bias this controlled distribution in an iterative manner. The code is available at https://github.com/ChenWu98/Generative-Visual-Prompt.
Generative Pre-training for Speech with Flow Matching
Generative models have gained more and more attention in recent years for their remarkable success in tasks that required estimating and sampling data distribution to generate high-fidelity synthetic data. In speech, text-to-speech synthesis and neural vocoder are good examples where generative models have shined. While generative models have been applied to different applications in speech, there exists no general-purpose generative model that models speech directly. In this work, we take a step toward this direction by showing a single pre-trained generative model can be adapted to different downstream tasks with strong performance. Specifically, we pre-trained a generative model, named SpeechFlow, on 60k hours of untranscribed speech with Flow Matching and masked conditions. Experiment results show the pre-trained generative model can be fine-tuned with task-specific data to match or surpass existing expert models on speech enhancement, separation, and synthesis. Our work suggested a foundational model for generation tasks in speech can be built with generative pre-training.
CorpusBrain: Pre-train a Generative Retrieval Model for Knowledge-Intensive Language Tasks
Knowledge-intensive language tasks (KILT) usually require a large body of information to provide correct answers. A popular paradigm to solve this problem is to combine a search system with a machine reader, where the former retrieves supporting evidences and the latter examines them to produce answers. Recently, the reader component has witnessed significant advances with the help of large-scale pre-trained generative models. Meanwhile most existing solutions in the search component rely on the traditional ``index-retrieve-then-rank'' pipeline, which suffers from large memory footprint and difficulty in end-to-end optimization. Inspired by recent efforts in constructing model-based IR models, we propose to replace the traditional multi-step search pipeline with a novel single-step generative model, which can dramatically simplify the search process and be optimized in an end-to-end manner. We show that a strong generative retrieval model can be learned with a set of adequately designed pre-training tasks, and be adopted to improve a variety of downstream KILT tasks with further fine-tuning. We name the pre-trained generative retrieval model as CorpusBrain as all information about the corpus is encoded in its parameters without the need of constructing additional index. Empirical results show that CorpusBrain can significantly outperform strong baselines for the retrieval task on the KILT benchmark and establish new state-of-the-art downstream performances. We also show that CorpusBrain works well under zero- and low-resource settings.
A cost-effective method for improving and re-purposing large, pre-trained GANs by fine-tuning their class-embeddings
Large, pre-trained generative models have been increasingly popular and useful to both the research and wider communities. Specifically, BigGANs a class-conditional Generative Adversarial Networks trained on ImageNet---achieved excellent, state-of-the-art capability in generating realistic photos. However, fine-tuning or training BigGANs from scratch is practically impossible for most researchers and engineers because (1) GAN training is often unstable and suffering from mode-collapse; and (2) the training requires a significant amount of computation, 256 Google TPUs for 2 days or 8xV100 GPUs for 15 days. Importantly, many pre-trained generative models both in NLP and image domains were found to contain biases that are harmful to society. Thus, we need computationally-feasible methods for modifying and re-purposing these huge, pre-trained models for downstream tasks. In this paper, we propose a cost-effective optimization method for improving and re-purposing BigGANs by fine-tuning only the class-embedding layer. We show the effectiveness of our model-editing approach in three tasks: (1) significantly improving the realism and diversity of samples of complete mode-collapse classes; (2) re-purposing ImageNet BigGANs for generating images for Places365; and (3) de-biasing or improving the sample diversity for selected ImageNet classes.
Multilingual Generative Language Models for Zero-Shot Cross-Lingual Event Argument Extraction
We present a study on leveraging multilingual pre-trained generative language models for zero-shot cross-lingual event argument extraction (EAE). By formulating EAE as a language generation task, our method effectively encodes event structures and captures the dependencies between arguments. We design language-agnostic templates to represent the event argument structures, which are compatible with any language, hence facilitating the cross-lingual transfer. Our proposed model finetunes multilingual pre-trained generative language models to generate sentences that fill in the language-agnostic template with arguments extracted from the input passage. The model is trained on source languages and is then directly applied to target languages for event argument extraction. Experiments demonstrate that the proposed model outperforms the current state-of-the-art models on zero-shot cross-lingual EAE. Comprehensive studies and error analyses are presented to better understand the advantages and the current limitations of using generative language models for zero-shot cross-lingual transfer EAE.
My3DGen: Building Lightweight Personalized 3D Generative Model
Our paper presents My3DGen, a practical system for creating a personalized and lightweight 3D generative prior using as few as 10 images. My3DGen can reconstruct multi-view consistent images from an input test image, and generate novel appearances by interpolating between any two images of the same individual. While recent studies have demonstrated the effectiveness of personalized generative priors in producing high-quality 2D portrait reconstructions and syntheses, to the best of our knowledge, we are the first to develop a personalized 3D generative prior. Instead of fine-tuning a large pre-trained generative model with millions of parameters to achieve personalization, we propose a parameter-efficient approach. Our method involves utilizing a pre-trained model with fixed weights as a generic prior, while training a separate personalized prior through low-rank decomposition of the weights in each convolution and fully connected layer. However, parameter-efficient few-shot fine-tuning on its own often leads to overfitting. To address this, we introduce a regularization technique based on symmetry of human faces. This regularization enforces that novel view renderings of a training sample, rendered from symmetric poses, exhibit the same identity. By incorporating this symmetry prior, we enhance the quality of reconstruction and synthesis, particularly for non-frontal (profile) faces. Our final system combines low-rank fine-tuning with symmetry regularization and significantly surpasses the performance of pre-trained models, e.g. EG3D. It introduces only approximately 0.6 million additional parameters per identity compared to 31 million for full finetuning of the original model. As a result, our system achieves a 50-fold reduction in model size without sacrificing the quality of the generated 3D faces. Code will be available at our project page: https://luchaoqi.github.io/my3dgen.
Squeeze3D: Your 3D Generation Model is Secretly an Extreme Neural Compressor
We propose Squeeze3D, a novel framework that leverages implicit prior knowledge learnt by existing pre-trained 3D generative models to compress 3D data at extremely high compression ratios. Our approach bridges the latent spaces between a pre-trained encoder and a pre-trained generation model through trainable mapping networks. Any 3D model represented as a mesh, point cloud, or a radiance field is first encoded by the pre-trained encoder and then transformed (i.e. compressed) into a highly compact latent code. This latent code can effectively be used as an extremely compressed representation of the mesh or point cloud. A mapping network transforms the compressed latent code into the latent space of a powerful generative model, which is then conditioned to recreate the original 3D model (i.e. decompression). Squeeze3D is trained entirely on generated synthetic data and does not require any 3D datasets. The Squeeze3D architecture can be flexibly used with existing pre-trained 3D encoders and existing generative models. It can flexibly support different formats, including meshes, point clouds, and radiance fields. Our experiments demonstrate that Squeeze3D achieves compression ratios of up to 2187x for textured meshes, 55x for point clouds, and 619x for radiance fields while maintaining visual quality comparable to many existing methods. Squeeze3D only incurs a small compression and decompression latency since it does not involve training object-specific networks to compress an object.
Foreground-Background Separation through Concept Distillation from Generative Image Foundation Models
Curating datasets for object segmentation is a difficult task. With the advent of large-scale pre-trained generative models, conditional image generation has been given a significant boost in result quality and ease of use. In this paper, we present a novel method that enables the generation of general foreground-background segmentation models from simple textual descriptions, without requiring segmentation labels. We leverage and explore pre-trained latent diffusion models, to automatically generate weak segmentation masks for concepts and objects. The masks are then used to fine-tune the diffusion model on an inpainting task, which enables fine-grained removal of the object, while at the same time providing a synthetic foreground and background dataset. We demonstrate that using this method beats previous methods in both discriminative and generative performance and closes the gap with fully supervised training while requiring no pixel-wise object labels. We show results on the task of segmenting four different objects (humans, dogs, cars, birds) and a use case scenario in medical image analysis. The code is available at https://github.com/MischaD/fobadiffusion.
Believing is Seeing: Unobserved Object Detection using Generative Models
Can objects that are not visible in an image -- but are in the vicinity of the camera -- be detected? This study introduces the novel tasks of 2D, 2.5D and 3D unobserved object detection for predicting the location of nearby objects that are occluded or lie outside the image frame. We adapt several state-of-the-art pre-trained generative models to address this task, including 2D and 3D diffusion models and vision-language models, and show that they can be used to infer the presence of objects that are not directly observed. To benchmark this task, we propose a suite of metrics that capture different aspects of performance. Our empirical evaluation on indoor scenes from the RealEstate10k and NYU Depth v2 datasets demonstrate results that motivate the use of generative models for the unobserved object detection task.
Ambient Diffusion Posterior Sampling: Solving Inverse Problems with Diffusion Models trained on Corrupted Data
We provide a framework for solving inverse problems with diffusion models learned from linearly corrupted data. Our method, Ambient Diffusion Posterior Sampling (A-DPS), leverages a generative model pre-trained on one type of corruption (e.g. image inpainting) to perform posterior sampling conditioned on measurements from a potentially different forward process (e.g. image blurring). We test the efficacy of our approach on standard natural image datasets (CelebA, FFHQ, and AFHQ) and we show that A-DPS can sometimes outperform models trained on clean data for several image restoration tasks in both speed and performance. We further extend the Ambient Diffusion framework to train MRI models with access only to Fourier subsampled multi-coil MRI measurements at various acceleration factors (R=2, 4, 6, 8). We again observe that models trained on highly subsampled data are better priors for solving inverse problems in the high acceleration regime than models trained on fully sampled data. We open-source our code and the trained Ambient Diffusion MRI models: https://github.com/utcsilab/ambient-diffusion-mri .
Boosting Punctuation Restoration with Data Generation and Reinforcement Learning
Punctuation restoration is an important task in automatic speech recognition (ASR) which aim to restore the syntactic structure of generated ASR texts to improve readability. While punctuated texts are abundant from written documents, the discrepancy between written punctuated texts and ASR texts limits the usability of written texts in training punctuation restoration systems for ASR texts. This paper proposes a reinforcement learning method to exploit in-topic written texts and recent advances in large pre-trained generative language models to bridge this gap. The experiments show that our method achieves state-of-the-art performance on the ASR test set on two benchmark datasets for punctuation restoration.
Symbol Preference Aware Generative Models for Recovering Variable Names from Stripped Binary
Decompilation aims to recover the source code form of a binary executable. It has many security applications such as malware analysis, vulnerability detection and code hardening. A prominent challenge in decompilation is to recover variable names. We propose a novel technique that leverages the strengths of generative models while mitigating model biases and potential hallucinations. We build a prototype, GenNm, from pre-trained generative models CodeGemma-2B and CodeLlama-7B. We finetune GenNm on decompiled functions, and mitigate model biases by incorporating symbol preference to the training pipeline. GenNm includes names from callers and callees while querying a function, providing rich contextual information within the model's input token limitation. It further leverages program analysis to validate the consistency of names produced by the generative model. Our results show that GenNm improves the state-of-the-art name recovery accuracy by 8.6 and 11.4 percentage points on two commonly used datasets, and improves the state-of-the-art from 8.5% to 22.8% in the most challenging setup where ground-truth variable names are not seen in the training dataset.
Alchemist: Turning Public Text-to-Image Data into Generative Gold
Pre-training equips text-to-image (T2I) models with broad world knowledge, but this alone is often insufficient to achieve high aesthetic quality and alignment. Consequently, supervised fine-tuning (SFT) is crucial for further refinement. However, its effectiveness highly depends on the quality of the fine-tuning dataset. Existing public SFT datasets frequently target narrow domains (e.g., anime or specific art styles), and the creation of high-quality, general-purpose SFT datasets remains a significant challenge. Current curation methods are often costly and struggle to identify truly impactful samples. This challenge is further complicated by the scarcity of public general-purpose datasets, as leading models often rely on large, proprietary, and poorly documented internal data, hindering broader research progress. This paper introduces a novel methodology for creating general-purpose SFT datasets by leveraging a pre-trained generative model as an estimator of high-impact training samples. We apply this methodology to construct and release Alchemist, a compact (3,350 samples) yet highly effective SFT dataset. Experiments demonstrate that Alchemist substantially improves the generative quality of five public T2I models while preserving diversity and style. Additionally, we release the fine-tuned models' weights to the public.
Gen2Sim: Scaling up Robot Learning in Simulation with Generative Models
Generalist robot manipulators need to learn a wide variety of manipulation skills across diverse environments. Current robot training pipelines rely on humans to provide kinesthetic demonstrations or to program simulation environments and to code up reward functions for reinforcement learning. Such human involvement is an important bottleneck towards scaling up robot learning across diverse tasks and environments. We propose Generation to Simulation (Gen2Sim), a method for scaling up robot skill learning in simulation by automating generation of 3D assets, task descriptions, task decompositions and reward functions using large pre-trained generative models of language and vision. We generate 3D assets for simulation by lifting open-world 2D object-centric images to 3D using image diffusion models and querying LLMs to determine plausible physics parameters. Given URDF files of generated and human-developed assets, we chain-of-thought prompt LLMs to map these to relevant task descriptions, temporal decompositions, and corresponding python reward functions for reinforcement learning. We show Gen2Sim succeeds in learning policies for diverse long horizon tasks, where reinforcement learning with non temporally decomposed reward functions fails. Gen2Sim provides a viable path for scaling up reinforcement learning for robot manipulators in simulation, both by diversifying and expanding task and environment development, and by facilitating the discovery of reinforcement-learned behaviors through temporal task decomposition in RL. Our work contributes hundreds of simulated assets, tasks and demonstrations, taking a step towards fully autonomous robotic manipulation skill acquisition in simulation.
PanoWan: Lifting Diffusion Video Generation Models to 360° with Latitude/Longitude-aware Mechanisms
Panoramic video generation enables immersive 360{\deg} content creation, valuable in applications that demand scene-consistent world exploration. However, existing panoramic video generation models struggle to leverage pre-trained generative priors from conventional text-to-video models for high-quality and diverse panoramic videos generation, due to limited dataset scale and the gap in spatial feature representations. In this paper, we introduce PanoWan to effectively lift pre-trained text-to-video models to the panoramic domain, equipped with minimal modules. PanoWan employs latitude-aware sampling to avoid latitudinal distortion, while its rotated semantic denoising and padded pixel-wise decoding ensure seamless transitions at longitude boundaries. To provide sufficient panoramic videos for learning these lifted representations, we contribute PanoVid, a high-quality panoramic video dataset with captions and diverse scenarios. Consequently, PanoWan achieves state-of-the-art performance in panoramic video generation and demonstrates robustness for zero-shot downstream tasks.
GIFD: A Generative Gradient Inversion Method with Feature Domain Optimization
Federated Learning (FL) has recently emerged as a promising distributed machine learning framework to preserve clients' privacy, by allowing multiple clients to upload the gradients calculated from their local data to a central server. Recent studies find that the exchanged gradients also take the risk of privacy leakage, e.g., an attacker can invert the shared gradients and recover sensitive data against an FL system by leveraging pre-trained generative adversarial networks (GAN) as prior knowledge. However, performing gradient inversion attacks in the latent space of the GAN model limits their expression ability and generalizability. To tackle these challenges, we propose Gradient Inversion over Feature Domains (GIFD), which disassembles the GAN model and searches the feature domains of the intermediate layers. Instead of optimizing only over the initial latent code, we progressively change the optimized layer, from the initial latent space to intermediate layers closer to the output images. In addition, we design a regularizer to avoid unreal image generation by adding a small {l_1} ball constraint to the searching range. We also extend GIFD to the out-of-distribution (OOD) setting, which weakens the assumption that the training sets of GANs and FL tasks obey the same data distribution. Extensive experiments demonstrate that our method can achieve pixel-level reconstruction and is superior to the existing methods. Notably, GIFD also shows great generalizability under different defense strategy settings and batch sizes.
Harnessing large-language models to generate private synthetic text
Differentially private (DP) training methods like DP-SGD can protect sensitive training data by ensuring that ML models will not reveal private information. An alternative approach, which this paper studies, is to use a sensitive dataset to generate a new synthetic dataset which is differentially private with respect to the original data. Doing so has several advantages: synthetic data can be reused for other tasks (including for hyper parameter tuning), retained indefinitely, or shared with third parties without sacrificing privacy. However, obtaining DP data is much harder than introducing DP during training. To make it feasible for text, recent work has utilized public data by starting with a pre-trained generative language model and privately finetuning it on sensitive data. This model can be used to sample a DP synthetic dataset. While this strategy seems straightforward, executing it has proven problematic. Previous approaches either show significant performance loss, or have, as we show, critical design flaws. In this paper we demonstrate that a proper training objective along with tuning fewer parameters results in excellent DP synthetic data quality. Our approach is competitive with direct DP-training of downstream classifiers in terms of performance on downstream tasks. We also demonstrate that our DP synthetic data is not only useful for downstream classifier training, but also to tune those same models.
Can Generative Video Models Help Pose Estimation?
Pairwise pose estimation from images with little or no overlap is an open challenge in computer vision. Existing methods, even those trained on large-scale datasets, struggle in these scenarios due to the lack of identifiable correspondences or visual overlap. Inspired by the human ability to infer spatial relationships from diverse scenes, we propose a novel approach, InterPose, that leverages the rich priors encoded within pre-trained generative video models. We propose to use a video model to hallucinate intermediate frames between two input images, effectively creating a dense, visual transition, which significantly simplifies the problem of pose estimation. Since current video models can still produce implausible motion or inconsistent geometry, we introduce a self-consistency score that evaluates the consistency of pose predictions from sampled videos. We demonstrate that our approach generalizes among three state-of-the-art video models and show consistent improvements over the state-of-the-art DUSt3R on four diverse datasets encompassing indoor, outdoor, and object-centric scenes. Our findings suggest a promising avenue for improving pose estimation models by leveraging large generative models trained on vast amounts of video data, which is more readily available than 3D data. See our project page for results: https://inter-pose.github.io/.
FCBoost-Net: A Generative Network for Synthesizing Multiple Collocated Outfits via Fashion Compatibility Boosting
Outfit generation is a challenging task in the field of fashion technology, in which the aim is to create a collocated set of fashion items that complement a given set of items. Previous studies in this area have been limited to generating a unique set of fashion items based on a given set of items, without providing additional options to users. This lack of a diverse range of choices necessitates the development of a more versatile framework. However, when the task of generating collocated and diversified outfits is approached with multimodal image-to-image translation methods, it poses a challenging problem in terms of non-aligned image translation, which is hard to address with existing methods. In this research, we present FCBoost-Net, a new framework for outfit generation that leverages the power of pre-trained generative models to produce multiple collocated and diversified outfits. Initially, FCBoost-Net randomly synthesizes multiple sets of fashion items, and the compatibility of the synthesized sets is then improved in several rounds using a novel fashion compatibility booster. This approach was inspired by boosting algorithms and allows the performance to be gradually improved in multiple steps. Empirical evidence indicates that the proposed strategy can improve the fashion compatibility of randomly synthesized fashion items as well as maintain their diversity. Extensive experiments confirm the effectiveness of our proposed framework with respect to visual authenticity, diversity, and fashion compatibility.
A Methodology for Generative Spelling Correction via Natural Spelling Errors Emulation across Multiple Domains and Languages
Modern large language models demonstrate impressive capabilities in text generation and generalization. However, they often struggle with solving text editing tasks, particularly when it comes to correcting spelling errors and mistypings. In this paper, we present a methodology for generative spelling correction (SC), which was tested on English and Russian languages and potentially can be extended to any language with minor changes. Our research mainly focuses on exploring natural spelling errors and mistypings in texts and studying the ways those errors can be emulated in correct sentences to effectively enrich generative models' pre-train procedure. We investigate the impact of such emulations and the models' abilities across different text domains. In this work, we investigate two spelling corruption techniques: 1) first one mimics human behavior when making a mistake through leveraging statistics of errors from particular dataset and 2) second adds the most common spelling errors, keyboard miss clicks, and some heuristics within the texts. We conducted experiments employing various corruption strategies, models' architectures and sizes on the pre-training and fine-tuning stages and evaluated the models using single-domain and multi-domain test sets. As a practical outcome of our work, we introduce SAGE (Spell checking via Augmentation and Generative distribution Emulation) is a library for automatic generative SC that includes a family of pre-trained generative models and built-in augmentation algorithms.
Text-Guided Diffusion Model-based Generative Communication for Wireless Image Transmission
Reliable image transmission over wireless channels is particularly challenging at extremely low transmission rates, where conventional compression and channel coding schemes fail to preserve adequate visual quality. To address this issue, we propose a generative communication framework based on diffusion models, which integrates joint source channel coding (JSCC) with semantic-guided reconstruction leveraging a pre-trained generative model. Unlike conventional architectures that aim to recover exact pixel values of the original image, the proposed method focuses on preserving and reconstructing semantically meaningful visual content under severely constrained rates, ensuring perceptual plausibility and faithfulness to the scene intent. Specifically, the transmitter encodes the source image via JSCC and jointly transmits it with a textual prompt over the wireless channel. At the receiver, the corrupted low-rate representation is fused with the prompt and reconstructed through a Stable Diffusion model with ControlNet, enabling high-quality visual recovery. Leveraging both generative priors and semantic guidance, the proposed framework produces perceptually convincing images even under extreme bandwidth limitations. Experimental results demonstrate that the proposed method consistently outperforms conventional coding-based schemes and deep learning baselines, achieving superior perceptual quality and robustness across various channel conditions.
Unsupervised Neural Machine Translation with Generative Language Models Only
We show how to derive state-of-the-art unsupervised neural machine translation systems from generatively pre-trained language models. Our method consists of three steps: few-shot amplification, distillation, and backtranslation. We first use the zero-shot translation ability of large pre-trained language models to generate translations for a small set of unlabeled sentences. We then amplify these zero-shot translations by using them as few-shot demonstrations for sampling a larger synthetic dataset. This dataset is distilled by discarding the few-shot demonstrations and then fine-tuning. During backtranslation, we repeatedly generate translations for a set of inputs and then fine-tune a single language model on both directions of the translation task at once, ensuring cycle-consistency by swapping the roles of gold monotext and generated translations when fine-tuning. By using our method to leverage GPT-3's zero-shot translation capability, we achieve a new state-of-the-art in unsupervised translation on the WMT14 English-French benchmark, attaining a BLEU score of 42.1.
SpaceControl: Introducing Test-Time Spatial Control to 3D Generative Modeling
Generative methods for 3D assets have recently achieved remarkable progress, yet providing intuitive and precise control over the object geometry remains a key challenge. Existing approaches predominantly rely on text or image prompts, which often fall short in geometric specificity: language can be ambiguous, and images are cumbersome to edit. In this work, we introduce SpaceControl, a training-free test-time method for explicit spatial control of 3D generation. Our approach accepts a wide range of geometric inputs, from coarse primitives to detailed meshes, and integrates seamlessly with modern pre-trained generative models without requiring any additional training. A controllable parameter lets users trade off between geometric fidelity and output realism. Extensive quantitative evaluation and user studies demonstrate that SpaceControl outperforms both training-based and optimization-based baselines in geometric faithfulness while preserving high visual quality. Finally, we present an interactive user interface that enables online editing of superquadrics for direct conversion into textured 3D assets, facilitating practical deployment in creative workflows. Find our project page at https://spacecontrol3d.github.io/
Lotus-2: Advancing Geometric Dense Prediction with Powerful Image Generative Model
Recovering pixel-wise geometric properties from a single image is fundamentally ill-posed due to appearance ambiguity and non-injective mappings between 2D observations and 3D structures. While discriminative regression models achieve strong performance through large-scale supervision, their success is bounded by the scale, quality and diversity of available data and limited physical reasoning. Recent diffusion models exhibit powerful world priors that encode geometry and semantics learned from massive image-text data, yet directly reusing their stochastic generative formulation is suboptimal for deterministic geometric inference: the former is optimized for diverse and high-fidelity image generation, whereas the latter requires stable and accurate predictions. In this work, we propose Lotus-2, a two-stage deterministic framework for stable, accurate and fine-grained geometric dense prediction, aiming to provide an optimal adaption protocol to fully exploit the pre-trained generative priors. Specifically, in the first stage, the core predictor employs a single-step deterministic formulation with a clean-data objective and a lightweight local continuity module (LCM) to generate globally coherent structures without grid artifacts. In the second stage, the detail sharpener performs a constrained multi-step rectified-flow refinement within the manifold defined by the core predictor, enhancing fine-grained geometry through noise-free deterministic flow matching. Using only 59K training samples, less than 1% of existing large-scale datasets, Lotus-2 establishes new state-of-the-art results in monocular depth estimation and highly competitive surface normal prediction. These results demonstrate that diffusion models can serve as deterministic world priors, enabling high-quality geometric reasoning beyond traditional discriminative and generative paradigms.
Adapt then Unlearn: Exploring Parameter Space Semantics for Unlearning in Generative Adversarial Networks
Owing to the growing concerns about privacy and regulatory compliance, it is desirable to regulate the output of generative models. To that end, the objective of this work is to prevent the generation of outputs containing undesired features from a pre-trained Generative Adversarial Network (GAN) where the underlying training data set is inaccessible. Our approach is inspired by the observation that the parameter space of GANs exhibits meaningful directions that can be leveraged to suppress specific undesired features. However, such directions usually result in the degradation of the quality of generated samples. Our proposed two-stage method, known as 'Adapt-then-Unlearn,' excels at unlearning such undesirable features while also maintaining the quality of generated samples. In the initial stage, we adapt a pre-trained GAN on a set of negative samples (containing undesired features) provided by the user. Subsequently, we train the original pre-trained GAN using positive samples, along with a repulsion regularizer. This regularizer encourages the learned model parameters to move away from the parameters of the adapted model (first stage) while not degrading the generation quality. We provide theoretical insights into the proposed method. To the best of our knowledge, our approach stands as the first method addressing unlearning within the realm of high-fidelity GANs (such as StyleGAN). We validate the effectiveness of our method through comprehensive experiments, encompassing both class-level unlearning on the MNIST and AFHQ dataset and feature-level unlearning tasks on the CelebA-HQ dataset. Our code and implementation is available at: https://github.com/atriguha/Adapt_Unlearn.
Boundary Guided Learning-Free Semantic Control with Diffusion Models
Applying pre-trained generative denoising diffusion models (DDMs) for downstream tasks such as image semantic editing usually requires either fine-tuning DDMs or learning auxiliary editing networks in the existing literature. In this work, we present our BoundaryDiffusion method for efficient, effective and light-weight semantic control with frozen pre-trained DDMs, without learning any extra networks. As one of the first learning-free diffusion editing works, we start by seeking a comprehensive understanding of the intermediate high-dimensional latent spaces by theoretically and empirically analyzing their probabilistic and geometric behaviors in the Markov chain. We then propose to further explore the critical step for editing in the denoising trajectory that characterizes the convergence of a pre-trained DDM and introduce an automatic search method. Last but not least, in contrast to the conventional understanding that DDMs have relatively poor semantic behaviors, we prove that the critical latent space we found already exhibits semantic subspace boundaries at the generic level in unconditional DDMs, which allows us to do controllable manipulation by guiding the denoising trajectory towards the targeted boundary via a single-step operation. We conduct extensive experiments on multiple DPMs architectures (DDPM, iDDPM) and datasets (CelebA, CelebA-HQ, LSUN-church, LSUN-bedroom, AFHQ-dog) with different resolutions (64, 256), achieving superior or state-of-the-art performance in various task scenarios (image semantic editing, text-based editing, unconditional semantic control) to demonstrate the effectiveness.
Fine-Tuning Next-Scale Visual Autoregressive Models with Group Relative Policy Optimization
Fine-tuning pre-trained generative models with Reinforcement Learning (RL) has emerged as an effective approach for aligning outputs more closely with nuanced human preferences. In this paper, we investigate the application of Group Relative Policy Optimization (GRPO) to fine-tune next-scale visual autoregressive (VAR) models. Our empirical results demonstrate that this approach enables alignment to intricate reward signals derived from aesthetic predictors and CLIP embeddings, significantly enhancing image quality and enabling precise control over the generation style. Interestingly, by leveraging CLIP, our method can help VAR models generalize beyond their initial ImageNet distribution: through RL-driven exploration, these models can generate images aligned with prompts referencing image styles that were absent during pre-training. In summary, we show that RL-based fine-tuning is both efficient and effective for VAR models, benefiting particularly from their fast inference speeds, which are advantageous for online sampling, an aspect that poses significant challenges for diffusion-based alternatives.
Spectrum-Aware Parameter Efficient Fine-Tuning for Diffusion Models
Adapting large-scale pre-trained generative models in a parameter-efficient manner is gaining traction. Traditional methods like low rank adaptation achieve parameter efficiency by imposing constraints but may not be optimal for tasks requiring high representation capacity. We propose a novel spectrum-aware adaptation framework for generative models. Our method adjusts both singular values and their basis vectors of pretrained weights. Using the Kronecker product and efficient Stiefel optimizers, we achieve parameter-efficient adaptation of orthogonal matrices. We introduce Spectral Orthogonal Decomposition Adaptation (SODA), which balances computational efficiency and representation capacity. Extensive evaluations on text-to-image diffusion models demonstrate SODA's effectiveness, offering a spectrum-aware alternative to existing fine-tuning methods.
ART: Automatic Red-teaming for Text-to-Image Models to Protect Benign Users
Large-scale pre-trained generative models are taking the world by storm, due to their abilities in generating creative content. Meanwhile, safeguards for these generative models are developed, to protect users' rights and safety, most of which are designed for large language models. Existing methods primarily focus on jailbreak and adversarial attacks, which mainly evaluate the model's safety under malicious prompts. Recent work found that manually crafted safe prompts can unintentionally trigger unsafe generations. To further systematically evaluate the safety risks of text-to-image models, we propose a novel Automatic Red-Teaming framework, ART. Our method leverages both vision language model and large language model to establish a connection between unsafe generations and their prompts, thereby more efficiently identifying the model's vulnerabilities. With our comprehensive experiments, we reveal the toxicity of the popular open-source text-to-image models. The experiments also validate the effectiveness, adaptability, and great diversity of ART. Additionally, we introduce three large-scale red-teaming datasets for studying the safety risks associated with text-to-image models. Datasets and models can be found in https://github.com/GuanlinLee/ART.
Text2Mesh: Text-Driven Neural Stylization for Meshes
In this work, we develop intuitive controls for editing the style of 3D objects. Our framework, Text2Mesh, stylizes a 3D mesh by predicting color and local geometric details which conform to a target text prompt. We consider a disentangled representation of a 3D object using a fixed mesh input (content) coupled with a learned neural network, which we term neural style field network. In order to modify style, we obtain a similarity score between a text prompt (describing style) and a stylized mesh by harnessing the representational power of CLIP. Text2Mesh requires neither a pre-trained generative model nor a specialized 3D mesh dataset. It can handle low-quality meshes (non-manifold, boundaries, etc.) with arbitrary genus, and does not require UV parameterization. We demonstrate the ability of our technique to synthesize a myriad of styles over a wide variety of 3D meshes.
Consistent-1-to-3: Consistent Image to 3D View Synthesis via Geometry-aware Diffusion Models
Zero-shot novel view synthesis (NVS) from a single image is an essential problem in 3D object understanding. While recent approaches that leverage pre-trained generative models can synthesize high-quality novel views from in-the-wild inputs, they still struggle to maintain 3D consistency across different views. In this paper, we present Consistent-1-to-3, which is a generative framework that significantly mitigate this issue. Specifically, we decompose the NVS task into two stages: (i) transforming observed regions to a novel view, and (ii) hallucinating unseen regions. We design a scene representation transformer and view-conditioned diffusion model for performing these two stages respectively. Inside the models, to enforce 3D consistency, we propose to employ epipolor-guided attention to incorporate geometry constraints, and multi-view attention to better aggregate multi-view information. Finally, we design a hierarchy generation paradigm to generate long sequences of consistent views, allowing a full 360 observation of the provided object image. Qualitative and quantitative evaluation over multiple datasets demonstrate the effectiveness of the proposed mechanisms against state-of-the-art approaches. Our project page is at https://jianglongye.com/consistent123/
Vision-by-Language for Training-Free Compositional Image Retrieval
Given an image and a target modification (e.g an image of the Eiffel tower and the text "without people and at night-time"), Compositional Image Retrieval (CIR) aims to retrieve the relevant target image in a database. While supervised approaches rely on annotating triplets that is costly (i.e. query image, textual modification, and target image), recent research sidesteps this need by using large-scale vision-language models (VLMs), performing Zero-Shot CIR (ZS-CIR). However, state-of-the-art approaches in ZS-CIR still require training task-specific, customized models over large amounts of image-text pairs. In this work, we propose to tackle CIR in a training-free manner via our Compositional Image Retrieval through Vision-by-Language (CIReVL), a simple, yet human-understandable and scalable pipeline that effectively recombines large-scale VLMs with large language models (LLMs). By captioning the reference image using a pre-trained generative VLM and asking a LLM to recompose the caption based on the textual target modification for subsequent retrieval via e.g. CLIP, we achieve modular language reasoning. In four ZS-CIR benchmarks, we find competitive, in-part state-of-the-art performance - improving over supervised methods. Moreover, the modularity of CIReVL offers simple scalability without re-training, allowing us to both investigate scaling laws and bottlenecks for ZS-CIR while easily scaling up to in parts more than double of previously reported results. Finally, we show that CIReVL makes CIR human-understandable by composing image and text in a modular fashion in the language domain, thereby making it intervenable, allowing to post-hoc re-align failure cases. Code will be released upon acceptance.
