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Jan 16

ExposeAnyone: Personalized Audio-to-Expression Diffusion Models Are Robust Zero-Shot Face Forgery Detectors

Detecting unknown deepfake manipulations remains one of the most challenging problems in face forgery detection. Current state-of-the-art approaches fail to generalize to unseen manipulations, as they primarily rely on supervised training with existing deepfakes or pseudo-fakes, which leads to overfitting to specific forgery patterns. In contrast, self-supervised methods offer greater potential for generalization, but existing work struggles to learn discriminative representations only from self-supervision. In this paper, we propose ExposeAnyone, a fully self-supervised approach based on a diffusion model that generates expression sequences from audio. The key idea is, once the model is personalized to specific subjects using reference sets, it can compute the identity distances between suspected videos and personalized subjects via diffusion reconstruction errors, enabling person-of-interest face forgery detection. Extensive experiments demonstrate that 1) our method outperforms the previous state-of-the-art method by 4.22 percentage points in the average AUC on DF-TIMIT, DFDCP, KoDF, and IDForge datasets, 2) our model is also capable of detecting Sora2-generated videos, where the previous approaches perform poorly, and 3) our method is highly robust to corruptions such as blur and compression, highlighting the applicability in real-world face forgery detection.

  • 3 authors
·
Jan 5 2

Contrastive Pseudo Learning for Open-World DeepFake Attribution

The challenge in sourcing attribution for forgery faces has gained widespread attention due to the rapid development of generative techniques. While many recent works have taken essential steps on GAN-generated faces, more threatening attacks related to identity swapping or expression transferring are still overlooked. And the forgery traces hidden in unknown attacks from the open-world unlabeled faces still remain under-explored. To push the related frontier research, we introduce a new benchmark called Open-World DeepFake Attribution (OW-DFA), which aims to evaluate attribution performance against various types of fake faces under open-world scenarios. Meanwhile, we propose a novel framework named Contrastive Pseudo Learning (CPL) for the OW-DFA task through 1) introducing a Global-Local Voting module to guide the feature alignment of forged faces with different manipulated regions, 2) designing a Confidence-based Soft Pseudo-label strategy to mitigate the pseudo-noise caused by similar methods in unlabeled set. In addition, we extend the CPL framework with a multi-stage paradigm that leverages pre-train technique and iterative learning to further enhance traceability performance. Extensive experiments verify the superiority of our proposed method on the OW-DFA and also demonstrate the interpretability of deepfake attribution task and its impact on improving the security of deepfake detection area.

  • 7 authors
·
Sep 20, 2023

Towards Real-Time Fake News Detection under Evidence Scarcity

Fake news detection becomes particularly challenging in real-time scenarios, where emerging events often lack sufficient supporting evidence. Existing approaches often rely heavily on external evidence and therefore struggle to generalize under evidence scarcity. To address this issue, we propose Evaluation-Aware Selection of Experts (EASE), a novel framework for real-time fake news detection that dynamically adapts its decision-making process according to the assessed sufficiency of available evidence. EASE introduces a sequential evaluation mechanism comprising three independent perspectives: (1) Evidence-based evaluation, which assesses evidence and incorporates it into decision-making only when the evidence is sufficiently supportive; (2) Reasoning-based evaluation, which leverages the world knowledge of large language models (LLMs) and applies them only when their reliability is adequately established; and (3) Sentiment-based fallback, which integrates sentiment cues when neither evidence nor reasoning is reliable. To enhance the accuracy of evaluation processes, EASE employs instruction tuning with pseudo labels to guide each evaluator in justifying its perspective-specific knowledge through interpretable reasoning. Furthermore, the expert modules integrate the evaluators' justified assessments with the news content to enable evaluation-aware decision-making, thereby enhancing overall detection accuracy. Moreover, we introduce RealTimeNews-25, a new benchmark comprising recent news for evaluating model generalization on emerging news with limited evidence. Extensive experiments demonstrate that EASE not only achieves state-of-the-art performance across multiple benchmarks, but also significantly improves generalization to real-time news. The code and dataset are available: https://github.com/wgyhhhh/EASE.

  • 7 authors
·
Oct 13, 2025

CaricatureGS: Exaggerating 3D Gaussian Splatting Faces With Gaussian Curvature

A photorealistic and controllable 3D caricaturization framework for faces is introduced. We start with an intrinsic Gaussian curvature-based surface exaggeration technique, which, when coupled with texture, tends to produce over-smoothed renders. To address this, we resort to 3D Gaussian Splatting (3DGS), which has recently been shown to produce realistic free-viewpoint avatars. Given a multiview sequence, we extract a FLAME mesh, solve a curvature-weighted Poisson equation, and obtain its exaggerated form. However, directly deforming the Gaussians yields poor results, necessitating the synthesis of pseudo-ground-truth caricature images by warping each frame to its exaggerated 2D representation using local affine transformations. We then devise a training scheme that alternates real and synthesized supervision, enabling a single Gaussian collection to represent both natural and exaggerated avatars. This scheme improves fidelity, supports local edits, and allows continuous control over the intensity of the caricature. In order to achieve real-time deformations, an efficient interpolation between the original and exaggerated surfaces is introduced. We further analyze and show that it has a bounded deviation from closed-form solutions. In both quantitative and qualitative evaluations, our results outperform prior work, delivering photorealistic, geometry-controlled caricature avatars.

Gaussian Weight Sampling for Scalable, Efficient and Stable Pseudo-Quantization Training

Ever-growing scale of large language models (LLMs) is pushing for improved efficiency, favoring fully quantized training (FQT) over BF16. While FQT accelerates training, it faces consistency challenges and requires searching over an exponential number of cases, each needing over 200B tokens to ensure stability. Pseudo-quantization training (PQT) addresses the issues of FQT, although it is not well-studied. We explore the practical implications of PQT in detail and propose a noise distribution R that is floating-point (FP)-friendly, with ideal properties including stochastic precision annealing. As a result, the proposed method serves as an effective theoretical foundation for low-precision FP parameters through PQT, utilizing efficient fake quantization via an addition and subsequent FP casting. We demonstrate that Gaussian weight sampling is (1) scalable: supports low-precision FP parameters down to FP6 and high-precision noise up to 9-bit with BF16 operator. The proposed method is (2) efficient: incurring computational overhead as low as 1.40\% on the A100 GPU in terms of Llama2 training tokens per second, and requiring 2 bytes per parameter in GPU memory. We demonstrate that PQT with Gaussian weight sampling is (3) stable: closely following or even surpassing performance of the BF16 baseline while pre-training GPT2 and Llama2 models with up to 1B parameters and 300B tokens.

  • 2 authors
·
May 16, 2025

Generalizable Face Landmarking Guided by Conditional Face Warping

As a significant step for human face modeling, editing, and generation, face landmarking aims at extracting facial keypoints from images. A generalizable face landmarker is required in practice because real-world facial images, e.g., the avatars in animations and games, are often stylized in various ways. However, achieving generalizable face landmarking is challenging due to the diversity of facial styles and the scarcity of labeled stylized faces. In this study, we propose a simple but effective paradigm to learn a generalizable face landmarker based on labeled real human faces and unlabeled stylized faces. Our method learns the face landmarker as the key module of a conditional face warper. Given a pair of real and stylized facial images, the conditional face warper predicts a warping field from the real face to the stylized one, in which the face landmarker predicts the ending points of the warping field and provides us with high-quality pseudo landmarks for the corresponding stylized facial images. Applying an alternating optimization strategy, we learn the face landmarker to minimize i) the discrepancy between the stylized faces and the warped real ones and ii) the prediction errors of both real and pseudo landmarks. Experiments on various datasets show that our method outperforms existing state-of-the-art domain adaptation methods in face landmarking tasks, leading to a face landmarker with better generalizability. Code is available at https://plustwo0.github.io/project-face-landmarker}{https://plustwo0.github.io/project-face-landmarker.

  • 4 authors
·
Apr 18, 2024