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Jul 15

Fast Window-Based Event Denoising with Spatiotemporal Correlation Enhancement

Previous deep learning-based event denoising methods mostly suffer from poor interpretability and difficulty in real-time processing due to their complex architecture designs. In this paper, we propose window-based event denoising, which simultaneously deals with a stack of events while existing element-based denoising focuses on one event each time. Besides, we give the theoretical analysis based on probability distributions in both temporal and spatial domains to improve interpretability. In temporal domain, we use timestamp deviations between processing events and central event to judge the temporal correlation and filter out temporal-irrelevant events. In spatial domain, we choose maximum a posteriori (MAP) to discriminate real-world event and noise, and use the learned convolutional sparse coding to optimize the objective function. Based on the theoretical analysis, we build Temporal Window (TW) module and Soft Spatial Feature Embedding (SSFE) module to process temporal and spatial information separately, and construct a novel multi-scale window-based event denoising network, named MSDNet. The high denoising accuracy and fast running speed of our MSDNet enables us to achieve real-time denoising in complex scenes. Extensive experimental results verify the effectiveness and robustness of our MSDNet. Our algorithm can remove event noise effectively and efficiently and improve the performance of downstream tasks.

  • 5 authors
·
Feb 14, 2024

The Intel Neuromorphic DNS Challenge

A critical enabler for progress in neuromorphic computing research is the ability to transparently evaluate different neuromorphic solutions on important tasks and to compare them to state-of-the-art conventional solutions. The Intel Neuromorphic Deep Noise Suppression Challenge (Intel N-DNS Challenge), inspired by the Microsoft DNS Challenge, tackles a ubiquitous and commercially relevant task: real-time audio denoising. Audio denoising is likely to reap the benefits of neuromorphic computing due to its low-bandwidth, temporal nature and its relevance for low-power devices. The Intel N-DNS Challenge consists of two tracks: a simulation-based algorithmic track to encourage algorithmic innovation, and a neuromorphic hardware (Loihi 2) track to rigorously evaluate solutions. For both tracks, we specify an evaluation methodology based on energy, latency, and resource consumption in addition to output audio quality. We make the Intel N-DNS Challenge dataset scripts and evaluation code freely accessible, encourage community participation with monetary prizes, and release a neuromorphic baseline solution which shows promising audio quality, high power efficiency, and low resource consumption when compared to Microsoft NsNet2 and a proprietary Intel denoising model used in production. We hope the Intel N-DNS Challenge will hasten innovation in neuromorphic algorithms research, especially in the area of training tools and methods for real-time signal processing. We expect the winners of the challenge will demonstrate that for problems like audio denoising, significant gains in power and resources can be realized on neuromorphic devices available today compared to conventional state-of-the-art solutions.

  • 8 authors
·
Mar 16, 2023

MonarchRT: Efficient Attention for Real-Time Video Generation

Real-time video generation with Diffusion Transformers is bottlenecked by the quadratic cost of 3D self-attention, especially in real-time regimes that are both few-step and autoregressive, where errors compound across time and each denoising step must carry substantially more information. In this setting, we find that prior sparse-attention approximations break down, despite showing strong results for bidirectional, many-step diffusion. Specifically, we observe that video attention is not reliably sparse, but instead combines pronounced periodic structure driven by spatiotemporal position with dynamic, sparse semantic correspondences and dense mixing, exceeding the representational capacity of even oracle top-k attention. Building on this insight, we propose Monarch-RT, a structured attention parameterization for video diffusion models that factorizes attention using Monarch matrices. Through appropriately aligned block structure and our extended tiled Monarch parameterization, we achieve high expressivity while preserving computational efficiency. We further overcome the overhead of parameterization through finetuning, with custom Triton kernels. We first validate the high efficacy of Monarch-RT over existing sparse baselines designed only for bidirectional models. We further observe that Monarch-RT attains up to 95% attention sparsity with no loss in quality when applied to the state-of-the-art model Self-Forcing, making Monarch-RT a pioneering work on highly-capable sparse attention parameterization for real-time video generation. Our optimized implementation outperforms FlashAttention-2, FlashAttention-3, and FlashAttention-4 kernels on Nvidia RTX 5090, H100, and B200 GPUs respectively, providing kernel speedups in the range of 1.4-11.8X. This enables us, for the first time, to achieve true real-time video generation with Self-Forcing at 16 FPS on a single RTX 5090.

  • 8 authors
·
Feb 12 1

LiveTalk: Real-Time Multimodal Interactive Video Diffusion via Improved On-Policy Distillation

Real-time video generation via diffusion is essential for building general-purpose multimodal interactive AI systems. However, the simultaneous denoising of all video frames with bidirectional attention via an iterative process in diffusion models prevents real-time interaction. While existing distillation methods can make the model autoregressive and reduce sampling steps to mitigate this, they focus primarily on text-to-video generation, leaving the human-AI interaction unnatural and less efficient. This paper targets real-time interactive video diffusion conditioned on a multimodal context, including text, image, and audio, to bridge the gap. Given the observation that the leading on-policy distillation approach Self Forcing encounters challenges (visual artifacts like flickering, black frames, and quality degradation) with multimodal conditioning, we investigate an improved distillation recipe with emphasis on the quality of condition inputs as well as the initialization and schedule for the on-policy optimization. On benchmarks for multimodal-conditioned (audio, image, and text) avatar video generation including HDTF, AVSpeech, and CelebV-HQ, our distilled model matches the visual quality of the full-step, bidirectional baselines of similar or larger size with 20x less inference cost and latency. Further, we integrate our model with audio language models and long-form video inference technique Anchor-Heavy Identity Sinks to build LiveTalk, a real-time multimodal interactive avatar system. System-level evaluation on our curated multi-turn interaction benchmark shows LiveTalk outperforms state-of-the-art models (Sora2, Veo3) in multi-turn video coherence and content quality, while reducing response latency from 1 to 2 minutes to real-time generation, enabling seamless human-AI multimodal interaction.

  • 7 authors
·
Dec 29, 2025 3

LeAD-M3D: Leveraging Asymmetric Distillation for Real-time Monocular 3D Detection

Real-time monocular 3D object detection remains challenging due to severe depth ambiguity, viewpoint shifts, and the high computational cost of 3D reasoning. Existing approaches either rely on LiDAR or geometric priors to compensate for missing depth, or sacrifice efficiency to achieve competitive accuracy. We introduce LeAD-M3D, a monocular 3D detector that achieves state-of-the-art accuracy and real-time inference without extra modalities. Our method is powered by three key components. Asymmetric Augmentation Denoising Distillation (A2D2) transfers geometric knowledge from a clean-image teacher to a mixup-noised student via a quality- and importance-weighted depth-feature loss, enabling stronger depth reasoning without LiDAR supervision. 3D-aware Consistent Matching (CM3D) improves prediction-to-ground truth assignment by integrating 3D MGIoU into the matching score, yielding more stable and precise supervision. Finally, Confidence-Gated 3D Inference (CGI3D) accelerates detection by restricting expensive 3D regression to top-confidence regions. Together, these components set a new Pareto frontier for monocular 3D detection: LeAD-M3D achieves state-of-the-art accuracy on KITTI and Waymo, and the best reported car AP on Rope3D, while running up to 3.6x faster than prior high-accuracy methods. Our results demonstrate that high fidelity and real-time efficiency in monocular 3D detection are simultaneously attainable - without LiDAR, stereo, or geometric assumptions.

  • 10 authors
·
Dec 5, 2025

Real-Time Iteration Scheme for Diffusion Policy

Diffusion Policies have demonstrated impressive performance in robotic manipulation tasks. However, their long inference time, resulting from an extensive iterative denoising process, and the need to execute an action chunk before the next prediction to maintain consistent actions limit their applicability to latency-critical tasks or simple tasks with a short cycle time. While recent methods explored distillation or alternative policy structures to accelerate inference, these often demand additional training, which can be resource-intensive for large robotic models. In this paper, we introduce a novel approach inspired by the Real-Time Iteration (RTI) Scheme, a method from optimal control that accelerates optimization by leveraging solutions from previous time steps as initial guesses for subsequent iterations. We explore the application of this scheme in diffusion inference and propose a scaling-based method to effectively handle discrete actions, such as grasping, in robotic manipulation. The proposed scheme significantly reduces runtime computational costs without the need for distillation or policy redesign. This enables a seamless integration into many pre-trained diffusion-based models, in particular, to resource-demanding large models. We also provide theoretical conditions for the contractivity which could be useful for estimating the initial denoising step. Quantitative results from extensive simulation experiments show a substantial reduction in inference time, with comparable overall performance compared with Diffusion Policy using full-step denoising. Our project page with additional resources is available at: https://rti-dp.github.io/.

  • 3 authors
·
Aug 7, 2025

RAIN: Real-time Animation of Infinite Video Stream

Live animation has gained immense popularity for enhancing online engagement, yet achieving high-quality, real-time, and stable animation with diffusion models remains challenging, especially on consumer-grade GPUs. Existing methods struggle with generating long, consistent video streams efficiently, often being limited by latency issues and degraded visual quality over extended periods. In this paper, we introduce RAIN, a pipeline solution capable of animating infinite video streams in real-time with low latency using a single RTX 4090 GPU. The core idea of RAIN is to efficiently compute frame-token attention across different noise levels and long time-intervals while simultaneously denoising a significantly larger number of frame-tokens than previous stream-based methods. This design allows RAIN to generate video frames with much shorter latency and faster speed, while maintaining long-range attention over extended video streams, resulting in enhanced continuity and consistency. Consequently, a Stable Diffusion model fine-tuned with RAIN in just a few epochs can produce video streams in real-time and low latency without much compromise in quality or consistency, up to infinite long. Despite its advanced capabilities, the RAIN only introduces a few additional 1D attention blocks, imposing minimal additional burden. Experiments in benchmark datasets and generating super-long videos demonstrating that RAIN can animate characters in real-time with much better quality, accuracy, and consistency than competitors while costing less latency. All code and models will be made publicly available.

  • 4 authors
·
Dec 27, 2024

Live Avatar: Streaming Real-time Audio-Driven Avatar Generation with Infinite Length

Existing diffusion-based video generation methods are fundamentally constrained by sequential computation and long-horizon inconsistency, limiting their practical adoption in real-time, streaming audio-driven avatar synthesis. We present Live Avatar, an algorithm-system co-designed framework that enables efficient, high-fidelity, and infinite-length avatar generation using a 14-billion-parameter diffusion model. Our approach introduces Timestep-forcing Pipeline Parallelism (TPP), a distributed inference paradigm that pipelines denoising steps across multiple GPUs, effectively breaking the autoregressive bottleneck and ensuring stable, low-latency real-time streaming. To further enhance temporal consistency and mitigate identity drift and color artifacts, we propose the Rolling Sink Frame Mechanism (RSFM), which maintains sequence fidelity by dynamically recalibrating appearance using a cached reference image. Additionally, we leverage Self-Forcing Distribution Matching Distillation to facilitate causal, streamable adaptation of large-scale models without sacrificing visual quality. Live Avatar demonstrates state-of-the-art performance, reaching 20 FPS end-to-end generation on 5 H800 GPUs, and, to the best of our knowledge, is the first to achieve practical, real-time, high-fidelity avatar generation at this scale. Our work establishes a new paradigm for deploying advanced diffusion models in industrial long-form video synthesis applications.

Quark-LLM Quark
·
Dec 4, 2025 7

StreamDiffusion: A Pipeline-level Solution for Real-time Interactive Generation

We introduce StreamDiffusion, a real-time diffusion pipeline designed for interactive image generation. Existing diffusion models are adept at creating images from text or image prompts, yet they often fall short in real-time interaction. This limitation becomes particularly evident in scenarios involving continuous input, such as Metaverse, live video streaming, and broadcasting, where high throughput is imperative. To address this, we present a novel approach that transforms the original sequential denoising into the batching denoising process. Stream Batch eliminates the conventional wait-and-interact approach and enables fluid and high throughput streams. To handle the frequency disparity between data input and model throughput, we design a novel input-output queue for parallelizing the streaming process. Moreover, the existing diffusion pipeline uses classifier-free guidance(CFG), which requires additional U-Net computation. To mitigate the redundant computations, we propose a novel residual classifier-free guidance (RCFG) algorithm that reduces the number of negative conditional denoising steps to only one or even zero. Besides, we introduce a stochastic similarity filter(SSF) to optimize power consumption. Our Stream Batch achieves around 1.5x speedup compared to the sequential denoising method at different denoising levels. The proposed RCFG leads to speeds up to 2.05x higher than the conventional CFG. Combining the proposed strategies and existing mature acceleration tools makes the image-to-image generation achieve up-to 91.07fps on one RTX4090, improving the throughputs of AutoPipline developed by Diffusers over 59.56x. Furthermore, our proposed StreamDiffusion also significantly reduces the energy consumption by 2.39x on one RTX3060 and 1.99x on one RTX4090, respectively.

  • 10 authors
·
Dec 19, 2023 5

FASTER: Rethinking Real-Time Flow VLAs

Real-time execution is crucial for deploying Vision-Language-Action (VLA) models in the physical world. Existing asynchronous inference methods primarily optimize trajectory smoothness, but neglect the critical latency in reacting to environmental changes. By rethinking the notion of reaction in action chunking policies, this paper presents a systematic analysis of the factors governing reaction time. We show that reaction time follows a uniform distribution determined jointly by the Time to First Action (TTFA) and the execution horizon. Moreover, we reveal that the standard practice of applying a constant schedule in flow-based VLAs can be inefficient and forces the system to complete all sampling steps before any movement can start, forming the bottleneck in reaction latency. To overcome this issue, we propose Fast Action Sampling for ImmediaTE Reaction (FASTER). By introducing a Horizon-Aware Schedule, FASTER adaptively prioritizes near-term actions during flow sampling, compressing the denoising of the immediate reaction by tenfold (e.g., in π_{0.5} and X-VLA) into a single step, while preserving the quality of long-horizon trajectory. Coupled with a streaming client-server pipeline, FASTER substantially reduces the effective reaction latency on real robots, especially when deployed on consumer-grade GPUs. Real-world experiments, including a highly dynamic table tennis task, prove that FASTER unlocks unprecedented real-time responsiveness for generalist policies, enabling rapid generation of accurate and smooth trajectories.

Lip Forcing: Few-Step Autoregressive Diffusion for Real-time Lip Synchronization

Diffusion-based lip synchronization models achieve strong visual quality and audio-visual alignment, but full-sequence bidirectional attention and many denoising steps make them impractical for real-time inference. We present Lip Forcing, to our knowledge the first autoregressive diffusion method for video-to-video (V2V) lip synchronization, which distills a 14B audio-conditioned bidirectional video diffusion teacher into causal students. At inference, the students generate each chunk in only two denoising steps without inference-time CFG, enabling real-time lip synchronization. A lip-sync-specific teacher-trajectory analysis reveals a CFG fidelity-sync tradeoff: no-CFG predictions favor reference fidelity, whereas CFG-guided predictions favor synchronization within a mid-trajectory band. Lip Forcing translates this finding into three analysis-derived components: Sync-Window DMD, a two-step inference schedule, and a SyncNet-based reward. We validate Lip Forcing at two student scales, both distilled from the 14B teacher. The 1.3B student crosses into real-time streaming at 31 FPS, 17.6times faster than its same-scale bidirectional model. The 14B student, the largest diffusion model reported for V2V lip synchronization, runs 39.8times faster than its teacher at comparable reference fidelity. Time-to-first-frame is sub-millisecond at both scales, far below every diffusion baseline.

kaist-ai KAIST AI
·
Jun 9 2

Rolling Forcing: Autoregressive Long Video Diffusion in Real Time

Streaming video generation, as one fundamental component in interactive world models and neural game engines, aims to generate high-quality, low-latency, and temporally coherent long video streams. However, most existing work suffers from severe error accumulation that often significantly degrades the generated stream videos over long horizons. We design Rolling Forcing, a novel video generation technique that enables streaming long videos with minimal error accumulation. Rolling Forcing comes with three novel designs. First, instead of iteratively sampling individual frames, which accelerates error propagation, we design a joint denoising scheme that simultaneously denoises multiple frames with progressively increasing noise levels. This design relaxes the strict causality across adjacent frames, effectively suppressing error growth. Second, we introduce the attention sink mechanism into the long-horizon stream video generation task, which allows the model to keep key value states of initial frames as a global context anchor and thereby enhances long-term global consistency. Third, we design an efficient training algorithm that enables few-step distillation over largely extended denoising windows. This algorithm operates on non-overlapping windows and mitigates exposure bias conditioned on self-generated histories. Extensive experiments show that Rolling Forcing enables real-time streaming generation of multi-minute videos on a single GPU, with substantially reduced error accumulation.

TencentARC ARC Lab, Tencent PCG
·
Sep 29, 2025 3

MotionWAM: Towards Foundation World Action Models for Real-Time Humanoid Loco-Manipulation

World Action Models (WAMs) couple a video dynamics prior to the policy and have shown encouraging results on tabletop manipulation, but iterative denoising over high-dimensional video-action latents leaves them too slow for real-time humanoid loco-manipulation. The problem is compounded by the dominant hierarchical paradigm, in which a high-level manipulation policy controls only the upper body while a low-level controller tracks coarse base commands -- placing upper and lower body in inconsistent action spaces and reducing the legs to balance-preserving locomotion. We present MotionWAM, a real-time WAM that drives autonomous humanoid loco-manipulation from a single egocentric camera by conditioning the policy on the intermediate denoising features of a video world model. MotionWAM replaces the upper-lower split with a unified motion latent and predicts whole-body motion tokens that jointly cover locomotion, torso motion, height regulation, foot interaction, and hand manipulation in a single action space. A three-stage learning framework progressively adapts the video world model to egocentric visual dynamics and to the target humanoid embodiment. On nine real-world Unitree G1 tasks, MotionWAM runs in real time, substantially outperforms Vision-Language-Action (VLA) baselines fine-tuned on the same demonstrations by over 30% in overall success rate, and executes task-driven foot interaction that decoupled upper-lower policies cannot reach. Our results suggest that video-pretrained WAMs can be lifted from tabletop manipulation to coordinated, human-like whole-body humanoid control.

  • 6 authors
·
Jun 7

Unified 4D World Action Modeling from Video Priors with Asynchronous Denoising

We propose X-WAM, a Unified 4D World Model that unifies real-time robotic action execution and high-fidelity 4D world synthesis (video + 3D reconstruction) in a single framework, addressing the critical limitations of prior unified world models (e.g., UWM) that only model 2D pixel-space and fail to balance action efficiency and world modeling quality. To leverage the strong visual priors of pretrained video diffusion models, X-WAM imagines the future world by predicting multi-view RGB-D videos, and obtains spatial information efficiently through a lightweight structural adaptation: replicating the final few blocks of the pretrained Diffusion Transformer into a dedicated depth prediction branch for the reconstruction of future spatial information. Moreover, we propose Asynchronous Noise Sampling (ANS) to jointly optimize generation quality and action decoding efficiency. ANS applies a specialized asynchronous denoising schedule during inference, which rapidly decodes actions with fewer steps to enable efficient real-time execution, while dedicating the full sequence of steps to generate high-fidelity video. Rather than entirely decoupling the timesteps during training, ANS samples from their joint distribution to align with the inference distribution. Pretrained on over 5,800 hours of robotic data, X-WAM achieves 79.2% and 90.7% average success rate on RoboCasa and RoboTwin 2.0 benchmarks, while producing high-fidelity 4D reconstruction and generation surpassing existing methods in both visual and geometric metrics.

  • 10 authors
·
Apr 28 1

LongLive-2.0: An NVFP4 Parallel Infrastructure for Long Video Generation

We present LongLive-2.0, an NVFP4-based parallel infrastructure throughout the full training and inference workflow of long video generation, addressing speed and memory bottlenecks. For training, we introduce sequence-parallel autoregressive (AR) training, instantiated as Balanced SP, which co-designs the efficient teacher-forcing layout with SP execution by pairing clean-history and noisy-target temporal chunks on each rank, enabling a natural teacher-forcing mask with SP-aware chunked VAE encoding. Combined with NVFP4 precision, it reduces GPU memory cost and accelerates GEMM computation during training, the proportion of which increases as video length grows. Moreover, we show that a high-quality infrastructure and dataset enable a remarkably clean training pipeline. Unlike existing Self-Forcing series methods that rely on ODE initialization and subsequent distribution matching distillation (DMD), LongLive-2.0 directly tunes a diffusion model into a long, multi-shot, interactive auto-regressive (AR) diffusion model. It can be further converted to real-time generation (4 to 2 denoising steps) with standalone LoRA weights. For inference on Blackwell GPUs, we enable W4A4 NVFP4 inference, quantize KV cache into NVFP4 for memory savings, and boost end-to-end throughput with asynchronous streaming VAE decoding. On non-Blackwell GPU architectures, we deploy SP inference to match the speed on Blackwell GPUs, while the quantized KV cache can lower inter-GPU communication of SP. Experiments show up to 2.15x speedup in training, and 1.84x in inference. LongLive-2.0-5B achieves 45.7 FPS inference while attaining strong performance on benchmarks. To our knowledge, LongLive-2.0 is the first NVFP4 training and inference system for long video generation.

nvidia NVIDIA
·
May 17 4

StreamChar: Long-Horizon Streaming Character Audio-Video Generation with Decoupled Orchestration

Real-time streaming joint audio-video generation for character animation requires a generator to speak the requested transcript, maintain visual identity across chunks, and run within a strict playback budget. These requirements are difficult to satisfy simultaneously: chunk-wise autoregressive generation can accumulate transcript-audio misalignment and visual drift, while the few-step distillation needed for low latency often degrades spatial diversity and temporal quality. We present StreamChar, a streaming framework that separates long-horizon orchestration from short-window audio-video denoising. An LLM-based orchestrator uses the transcript and historical context to produce frame-aligned audio conditions, and a joint audio-video DiT performs local bidirectional denoising with reference and motion-frame conditioning. For efficient deployment, we use a two-stage distillation pipeline that first compresses the sampler and then fine-tunes the student under online chunk rollouts. A progress-aware pointer aligns partial transcripts with generated audio during rollout training, and a sink-chunk memory provides a persistent visual anchor for reducing long-horizon drift. Experiments on short-clip and long-horizon protocols show that StreamChar runs in real time on a single H100 GPU and provides a favorable system-level trade-off among transcript fidelity, audio-visual synchronization, visual quality, and streaming stability compared with recent joint and audio-driven baselines.

Wan-Video WanXiang
·
May 24 2

Diff9D: Diffusion-Based Domain-Generalized Category-Level 9-DoF Object Pose Estimation

Nine-degrees-of-freedom (9-DoF) object pose and size estimation is crucial for enabling augmented reality and robotic manipulation. Category-level methods have received extensive research attention due to their potential for generalization to intra-class unknown objects. However, these methods require manual collection and labeling of large-scale real-world training data. To address this problem, we introduce a diffusion-based paradigm for domain-generalized category-level 9-DoF object pose estimation. Our motivation is to leverage the latent generalization ability of the diffusion model to address the domain generalization challenge in object pose estimation. This entails training the model exclusively on rendered synthetic data to achieve generalization to real-world scenes. We propose an effective diffusion model to redefine 9-DoF object pose estimation from a generative perspective. Our model does not require any 3D shape priors during training or inference. By employing the Denoising Diffusion Implicit Model, we demonstrate that the reverse diffusion process can be executed in as few as 3 steps, achieving near real-time performance. Finally, we design a robotic grasping system comprising both hardware and software components. Through comprehensive experiments on two benchmark datasets and the real-world robotic system, we show that our method achieves state-of-the-art domain generalization performance. Our code will be made public at https://github.com/CNJianLiu/Diff9D.

  • 8 authors
·
Feb 4, 2025

Multimodal LLM-Guided Semantic Correction in Text-to-Image Diffusion

Diffusion models have become the mainstream architecture for text-to-image generation, achieving remarkable progress in visual quality and prompt controllability. However, current inference pipelines generally lack interpretable semantic supervision and correction mechanisms throughout the denoising process. Most existing approaches rely solely on post-hoc scoring of the final image, prompt filtering, or heuristic resampling strategies-making them ineffective in providing actionable guidance for correcting the generative trajectory. As a result, models often suffer from object confusion, spatial errors, inaccurate counts, and missing semantic elements, severely compromising prompt-image alignment and image quality. To tackle these challenges, we propose MLLM Semantic-Corrected Ping-Pong-Ahead Diffusion (PPAD), a novel framework that, for the first time, introduces a Multimodal Large Language Model (MLLM) as a semantic observer during inference. PPAD performs real-time analysis on intermediate generations, identifies latent semantic inconsistencies, and translates feedback into controllable signals that actively guide the remaining denoising steps. The framework supports both inference-only and training-enhanced settings, and performs semantic correction at only extremely few diffusion steps, offering strong generality and scalability. Extensive experiments demonstrate PPAD's significant improvements.

  • 6 authors
·
May 26, 2025

DEMON: Diffusion Engine for Musical Orchestrated Noise

We present DEMON, a real-time diffusion engine that makes the denoising process playable as a live musical instrument: a control surface both broad (many parameters shaped per-frame across the output) and responsive (each control taking effect as fast as its place in the denoising loop allows). Built on ACE-Step 1.5 and StreamDiffusion's ring-buffer architecture with TensorRT acceleration, it sustains up to 12.3 decoder completions per second for 60-second music on a single consumer GPU (RTX 5090), or 11.3 generations per second at our production ring-depth of 4. At these rates denoising parameters become viable as live performance controls, but the ring buffer propagates per-request changes only at its drain rate, a floor of S denoising steps. We contribute four mechanisms. (1) Per-slot heterogeneous denoise scheduling: each ring-buffer slot owns its timestep schedule, so a moving denoise slider is tracked without wiping the in-flight queue, where the upstream global-schedule design must rebuild and discard it. (2) Shared mutable per-step state, giving any parameter consulted at every solver step next-tick effect, bypassing ring-buffer drain. (3) Per-frame source blending: a sampling-time control on the standard SDE re-noise step, giving a framewise transformation-strength axis that complements scalar denoise scheduling. (4) Windowed VAE decode exploiting receptive-field analysis for an 8.0x decode speedup. Together these separate streaming-diffusion parameters into four propagation classes, by onset and convergence latency.

daydreamlive Daydream
·
May 26 2

Training-free and Adaptive Sparse Attention for Efficient Long Video Generation

Generating high-fidelity long videos with Diffusion Transformers (DiTs) is often hindered by significant latency, primarily due to the computational demands of attention mechanisms. For instance, generating an 8-second 720p video (110K tokens) with HunyuanVideo takes about 600 PFLOPs, with around 500 PFLOPs consumed by attention computations. To address this issue, we propose AdaSpa, the first Dynamic Pattern and Online Precise Search sparse attention method. Firstly, to realize the Dynamic Pattern, we introduce a blockified pattern to efficiently capture the hierarchical sparsity inherent in DiTs. This is based on our observation that sparse characteristics of DiTs exhibit hierarchical and blockified structures between and within different modalities. This blockified approach significantly reduces the complexity of attention computation while maintaining high fidelity in the generated videos. Secondly, to enable Online Precise Search, we propose the Fused LSE-Cached Search with Head-adaptive Hierarchical Block Sparse Attention. This method is motivated by our finding that DiTs' sparse pattern and LSE vary w.r.t. inputs, layers, and heads, but remain invariant across denoising steps. By leveraging this invariance across denoising steps, it adapts to the dynamic nature of DiTs and allows for precise, real-time identification of sparse indices with minimal overhead. AdaSpa is implemented as an adaptive, plug-and-play solution and can be integrated seamlessly with existing DiTs, requiring neither additional fine-tuning nor a dataset-dependent profiling. Extensive experiments validate that AdaSpa delivers substantial acceleration across various models while preserving video quality, establishing itself as a robust and scalable approach to efficient video generation.

  • 7 authors
·
Feb 28, 2025

DiffusionDrive: Truncated Diffusion Model for End-to-End Autonomous Driving

Recently, the diffusion model has emerged as a powerful generative technique for robotic policy learning, capable of modeling multi-mode action distributions. Leveraging its capability for end-to-end autonomous driving is a promising direction. However, the numerous denoising steps in the robotic diffusion policy and the more dynamic, open-world nature of traffic scenes pose substantial challenges for generating diverse driving actions at a real-time speed. To address these challenges, we propose a novel truncated diffusion policy that incorporates prior multi-mode anchors and truncates the diffusion schedule, enabling the model to learn denoising from anchored Gaussian distribution to the multi-mode driving action distribution. Additionally, we design an efficient cascade diffusion decoder for enhanced interaction with conditional scene context. The proposed model, DiffusionDrive, demonstrates 10times reduction in denoising steps compared to vanilla diffusion policy, delivering superior diversity and quality in just 2 steps. On the planning-oriented NAVSIM dataset, with the aligned ResNet-34 backbone, DiffusionDrive achieves 88.1 PDMS without bells and whistles, setting a new record, while running at a real-time speed of 45 FPS on an NVIDIA 4090. Qualitative results on challenging scenarios further confirm that DiffusionDrive can robustly generate diverse plausible driving actions. Code and model will be available at https://github.com/hustvl/DiffusionDrive.

  • 11 authors
·
Nov 22, 2024 2

MotionFlux: Efficient Text-Guided Motion Generation through Rectified Flow Matching and Preference Alignment

Motion generation is essential for animating virtual characters and embodied agents. While recent text-driven methods have made significant strides, they often struggle with achieving precise alignment between linguistic descriptions and motion semantics, as well as with the inefficiencies of slow, multi-step inference. To address these issues, we introduce TMR++ Aligned Preference Optimization (TAPO), an innovative framework that aligns subtle motion variations with textual modifiers and incorporates iterative adjustments to reinforce semantic grounding. To further enable real-time synthesis, we propose MotionFLUX, a high-speed generation framework based on deterministic rectified flow matching. Unlike traditional diffusion models, which require hundreds of denoising steps, MotionFLUX constructs optimal transport paths between noise distributions and motion spaces, facilitating real-time synthesis. The linearized probability paths reduce the need for multi-step sampling typical of sequential methods, significantly accelerating inference time without sacrificing motion quality. Experimental results demonstrate that, together, TAPO and MotionFLUX form a unified system that outperforms state-of-the-art approaches in both semantic consistency and motion quality, while also accelerating generation speed. The code and pretrained models will be released.

  • 5 authors
·
Aug 26, 2025 2

StableCodec: Taming One-Step Diffusion for Extreme Image Compression

Diffusion-based image compression has shown remarkable potential for achieving ultra-low bitrate coding (less than 0.05 bits per pixel) with high realism, by leveraging the generative priors of large pre-trained text-to-image diffusion models. However, current approaches require a large number of denoising steps at the decoder to generate realistic results under extreme bitrate constraints, limiting their application in real-time compression scenarios. Additionally, these methods often sacrifice reconstruction fidelity, as diffusion models typically fail to guarantee pixel-level consistency. To address these challenges, we introduce StableCodec, which enables one-step diffusion for high-fidelity and high-realism extreme image compression with improved coding efficiency. To achieve ultra-low bitrates, we first develop an efficient Deep Compression Latent Codec to transmit a noisy latent representation for a single-step denoising process. We then propose a Dual-Branch Coding Structure, consisting of a pair of auxiliary encoder and decoder, to enhance reconstruction fidelity. Furthermore, we adopt end-to-end optimization with joint bitrate and pixel-level constraints. Extensive experiments on the CLIC 2020, DIV2K, and Kodak dataset demonstrate that StableCodec outperforms existing methods in terms of FID, KID and DISTS by a significant margin, even at bitrates as low as 0.005 bits per pixel, while maintaining strong fidelity. Additionally, StableCodec achieves inference speeds comparable to mainstream transform coding schemes. All source code are available at https://github.com/LuizScarlet/StableCodec.

  • 4 authors
·
Jun 26, 2025

Flash-WAM: Modality-Aware Distillation for World Action Models

World-action models (WAMs) jointly generate future video and robot actions through iterative diffusion, achieving strong performance on manipulation benchmarks but requiring tens of denoising steps, a cost that precludes real-time control. Step distillation has emerged as the natural remedy, but off-the-shelf methods break down in the joint video-action setting because video and action streams use different SNR-shifted noise schedules and reach training with substantially different marginal noise distributions, an asymmetry that single-modality distillation methods cannot accommodate. We introduce Flash-WAM, a modality-aware step-distillation framework inspired by consistency distillation that selects the consistency function for each modality to match its noise regime: a linear-gradient-scaling parametrization for the action stream's low-noise regime, paired with a variance-preserving parametrization for the video stream's high-noise regime, grounded in a structural analysis of the consistency-function family that characterizes the achievable gradient scaling under the consistency boundary condition. Instantiated on LingBot-VA, Flash-WAM compresses inference to a single step in each modality. On RoboTwin 2.0, this reduces per-chunk latency from 8.1 seconds to 348 ms on NVIDIA L40S, a 23{times} speedup that enables real-time inference. Flash-WAM preserves task success on simulation benchmarks (85.5% RoboTwin 2.0, 95.7% LIBERO) and substantially recovers real-world performance (60% average on a Unitree G1 humanoid robot), while naive consistency distillation drops to 24% at the same step budget.

  • 9 authors
·
Jun 2 1

CAT-DM: Controllable Accelerated Virtual Try-on with Diffusion Model

Image-based virtual try-on enables users to virtually try on different garments by altering original clothes in their photographs. Generative Adversarial Networks (GANs) dominate the research field in image-based virtual try-on, but have not resolved problems such as unnatural deformation of garments and the blurry generation quality. Recently, diffusion models have emerged with surprising performance across various image generation tasks. While the generative quality of diffusion models is impressive, achieving controllability poses a significant challenge when applying it to virtual try-on tasks and multiple denoising iterations limit its potential for real-time applications. In this paper, we propose Controllable Accelerated virtual Try-on with Diffusion Model called CAT-DM. To enhance the controllability, a basic diffusion-based virtual try-on network is designed, which utilizes ControlNet to introduce additional control conditions and improves the feature extraction of garment images. In terms of acceleration, CAT-DM initiates a reverse denoising process with an implicit distribution generated by a pre-trained GAN-based model. Compared with previous try-on methods based on diffusion models, CAT-DM not only retains the pattern and texture details of the in-shop garment but also reduces the sampling steps without compromising generation quality. Extensive experiments demonstrate the superiority of CAT-DM against both GAN-based and diffusion-based methods in producing more realistic images and accurately reproducing garment patterns. Our code and models will be publicly released.

  • 6 authors
·
Nov 30, 2023

Yan: Foundational Interactive Video Generation

We present Yan, a foundational framework for interactive video generation, covering the entire pipeline from simulation and generation to editing. Specifically, Yan comprises three core modules. AAA-level Simulation: We design a highly-compressed, low-latency 3D-VAE coupled with a KV-cache-based shift-window denoising inference process, achieving real-time 1080P/60FPS interactive simulation. Multi-Modal Generation: We introduce a hierarchical autoregressive caption method that injects game-specific knowledge into open-domain multi-modal video diffusion models (VDMs), then transforming the VDM into a frame-wise, action-controllable, real-time infinite interactive video generator. Notably, when the textual and visual prompts are sourced from different domains, the model demonstrates strong generalization, allowing it to blend and compose the style and mechanics across domains flexibly according to user prompts. Multi-Granularity Editing: We propose a hybrid model that explicitly disentangles interactive mechanics simulation from visual rendering, enabling multi-granularity video content editing during interaction through text. Collectively, Yan offers an integration of these modules, pushing interactive video generation beyond isolated capabilities toward a comprehensive AI-driven interactive creation paradigm, paving the way for the next generation of creative tools, media, and entertainment. The project page is: https://greatx3.github.io/Yan/.

  • 18 authors
·
Aug 11, 2025

TReFT: Taming Rectified Flow Models For One-Step Image Translation

Rectified Flow (RF) models have advanced high-quality image and video synthesis via optimal transport theory. However, when applied to image-to-image translation, they still depend on costly multi-step denoising, hindering real-time applications. Although the recent adversarial training paradigm, CycleGAN-Turbo, works in pretrained diffusion models for one-step image translation, we find that directly applying it to RF models leads to severe convergence issues. In this paper, we analyze these challenges and propose TReFT, a novel method to Tame Rectified Flow models for one-step image Translation. Unlike previous works, TReFT directly uses the velocity predicted by pretrained DiT or UNet as output-a simple yet effective design that tackles the convergence issues under adversarial training with one-step inference. This design is mainly motivated by a novel observation that, near the end of the denoising process, the velocity predicted by pretrained RF models converges to the vector from origin to the final clean image, a property we further justify through theoretical analysis. When applying TReFT to large pretrained RF models such as SD3.5 and FLUX, we introduce memory-efficient latent cycle-consistency and identity losses during training, as well as lightweight architectural simplifications for faster inference. Pretrained RF models finetuned with TReFT achieve performance comparable to sota methods across multiple image translation datasets while enabling real-time inference.

  • 6 authors
·
Nov 25, 2025

UGotMe: An Embodied System for Affective Human-Robot Interaction

Equipping humanoid robots with the capability to understand emotional states of human interactants and express emotions appropriately according to situations is essential for affective human-robot interaction. However, enabling current vision-aware multimodal emotion recognition models for affective human-robot interaction in the real-world raises embodiment challenges: addressing the environmental noise issue and meeting real-time requirements. First, in multiparty conversation scenarios, the noises inherited in the visual observation of the robot, which may come from either 1) distracting objects in the scene or 2) inactive speakers appearing in the field of view of the robot, hinder the models from extracting emotional cues from vision inputs. Secondly, realtime response, a desired feature for an interactive system, is also challenging to achieve. To tackle both challenges, we introduce an affective human-robot interaction system called UGotMe designed specifically for multiparty conversations. Two denoising strategies are proposed and incorporated into the system to solve the first issue. Specifically, to filter out distracting objects in the scene, we propose extracting face images of the speakers from the raw images and introduce a customized active face extraction strategy to rule out inactive speakers. As for the second issue, we employ efficient data transmission from the robot to the local server to improve realtime response capability. We deploy UGotMe on a human robot named Ameca to validate its real-time inference capabilities in practical scenarios. Videos demonstrating real-world deployment are available at https://pi3-141592653.github.io/UGotMe/.

  • 5 authors
·
Oct 23, 2024

Consistent Time-of-Flight Depth Denoising via Graph-Informed Geometric Attention

Depth images captured by Time-of-Flight (ToF) sensors are prone to noise, requiring denoising for reliable downstream applications. Previous works either focus on single-frame processing, or perform multi-frame processing without considering depth variations at corresponding pixels across frames, leading to undesirable temporal inconsistency and spatial ambiguity. In this paper, we propose a novel ToF depth denoising network leveraging motion-invariant graph fusion to simultaneously enhance temporal stability and spatial sharpness. Specifically, despite depth shifts across frames, graph structures exhibit temporal self-similarity, enabling cross-frame geometric attention for graph fusion. Then, by incorporating an image smoothness prior on the fused graph and data fidelity term derived from ToF noise distribution, we formulate a maximum a posterior problem for ToF denoising. Finally, the solution is unrolled into iterative filters whose weights are adaptively learned from the graph-informed geometric attention, producing a high-performance yet interpretable network. Experimental results demonstrate that the proposed scheme achieves state-of-the-art performance in terms of accuracy and consistency on synthetic DVToF dataset and exhibits robust generalization on the real Kinectv2 dataset. Source code will be released at https://github.com/davidweidawang/GIGA-ToF{https://github.com/davidweidawang/GIGA-ToF}.

  • 4 authors
·
Jun 30, 2025 2

TIDMAD: Time Series Dataset for Discovering Dark Matter with AI Denoising

Dark matter makes up approximately 85% of total matter in our universe, yet it has never been directly observed in any laboratory on Earth. The origin of dark matter is one of the most important questions in contemporary physics, and a convincing detection of dark matter would be a Nobel-Prize-level breakthrough in fundamental science. The ABRACADABRA experiment was specifically designed to search for dark matter. Although it has not yet made a discovery, ABRACADABRA has produced several dark matter search results widely endorsed by the physics community. The experiment generates ultra-long time-series data at a rate of 10 million samples per second, where the dark matter signal would manifest itself as a sinusoidal oscillation mode within the ultra-long time series. In this paper, we present the TIDMAD -- a comprehensive data release from the ABRACADABRA experiment including three key components: an ultra-long time series dataset divided into training, validation, and science subsets; a carefully-designed denoising score for direct model benchmarking; and a complete analysis framework which produces a community-standard dark matter search result suitable for publication as a physics paper. This data release enables core AI algorithms to extract the signal and produce real physics results thereby advancing fundamental science. The data downloading and associated analysis scripts are available at https://github.com/jessicafry/TIDMAD

  • 6 authors
·
Jun 5, 2024 1

Unsupervised Real-World Denoising: Sparsity is All You Need

Supervised training for real-world denoising presents challenges due to the difficulty of collecting large datasets of paired noisy and clean images. Recent methods have attempted to address this by utilizing unpaired datasets of clean and noisy images. Some approaches leverage such unpaired data to train denoisers in a supervised manner by generating synthetic clean-noisy pairs. However, these methods often fall short due to the distribution gap between synthetic and real noisy images. To mitigate this issue, we propose a solution based on input sparsification, specifically using random input masking. Our method, which we refer to as Mask, Inpaint and Denoise (MID), trains a denoiser to simultaneously denoise and inpaint synthetic clean-noisy pairs. On one hand, input sparsification reduces the gap between synthetic and real noisy images. On the other hand, an inpainter trained in a supervised manner can still accurately reconstruct sparse inputs by predicting missing clean pixels using the remaining unmasked pixels. Our approach begins with a synthetic Gaussian noise sampler and iteratively refines it using a noise dataset derived from the denoiser's predictions. The noise dataset is created by subtracting predicted pseudo-clean images from real noisy images at each iteration. The core intuition is that improving the denoiser results in a more accurate noise dataset and, consequently, a better noise sampler. We validate our method through extensive experiments on real-world noisy image datasets, demonstrating competitive performance compared to existing unsupervised denoising methods.

  • 2 authors
·
Mar 27, 2025

LIDIA: Lightweight Learned Image Denoising with Instance Adaptation

Image denoising is a well studied problem with an extensive activity that has spread over several decades. Despite the many available denoising algorithms, the quest for simple, powerful and fast denoisers is still an active and vibrant topic of research. Leading classical denoising methods are typically designed to exploit the inner structure in images by modeling local overlapping patches, while operating in an unsupervised fashion. In contrast, recent newcomers to this arena are supervised and universal neural-network-based methods that bypass this modeling altogether, targeting the inference goal directly and globally, while tending to be very deep and parameter heavy. This work proposes a novel lightweight learnable architecture for image denoising, and presents a combination of supervised and unsupervised training of it, the first aiming for a universal denoiser and the second for adapting it to the incoming image. Our architecture embeds in it several of the main concepts taken from classical methods, relying on patch processing, leveraging non-local self-similarity, exploiting representation sparsity and providing a multiscale treatment. Our proposed universal denoiser achieves near state-of-the-art results, while using a small fraction of the typical number of parameters. In addition, we introduce and demonstrate two highly effective ways for further boosting the denoising performance, by adapting this universal network to the input image.

  • 3 authors
·
Nov 17, 2019

Self-supervised Image Denoising with Downsampled Invariance Loss and Conditional Blind-Spot Network

There have been many image denoisers using deep neural networks, which outperform conventional model-based methods by large margins. Recently, self-supervised methods have attracted attention because constructing a large real noise dataset for supervised training is an enormous burden. The most representative self-supervised denoisers are based on blind-spot networks, which exclude the receptive field's center pixel. However, excluding any input pixel is abandoning some information, especially when the input pixel at the corresponding output position is excluded. In addition, a standard blind-spot network fails to reduce real camera noise due to the pixel-wise correlation of noise, though it successfully removes independently distributed synthetic noise. Hence, to realize a more practical denoiser, we propose a novel self-supervised training framework that can remove real noise. For this, we derive the theoretic upper bound of a supervised loss where the network is guided by the downsampled blinded output. Also, we design a conditional blind-spot network (C-BSN), which selectively controls the blindness of the network to use the center pixel information. Furthermore, we exploit a random subsampler to decorrelate noise spatially, making the C-BSN free of visual artifacts that were often seen in downsample-based methods. Extensive experiments show that the proposed C-BSN achieves state-of-the-art performance on real-world datasets as a self-supervised denoiser and shows qualitatively pleasing results without any post-processing or refinement.

  • 5 authors
·
Apr 19, 2023

Dual Adversarial Network: Toward Real-world Noise Removal and Noise Generation

Real-world image noise removal is a long-standing yet very challenging task in computer vision. The success of deep neural network in denoising stimulates the research of noise generation, aiming at synthesizing more clean-noisy image pairs to facilitate the training of deep denoisers. In this work, we propose a novel unified framework to simultaneously deal with the noise removal and noise generation tasks. Instead of only inferring the posteriori distribution of the latent clean image conditioned on the observed noisy image in traditional MAP framework, our proposed method learns the joint distribution of the clean-noisy image pairs. Specifically, we approximate the joint distribution with two different factorized forms, which can be formulated as a denoiser mapping the noisy image to the clean one and a generator mapping the clean image to the noisy one. The learned joint distribution implicitly contains all the information between the noisy and clean images, avoiding the necessity of manually designing the image priors and noise assumptions as traditional. Besides, the performance of our denoiser can be further improved by augmenting the original training dataset with the learned generator. Moreover, we propose two metrics to assess the quality of the generated noisy image, for which, to the best of our knowledge, such metrics are firstly proposed along this research line. Extensive experiments have been conducted to demonstrate the superiority of our method over the state-of-the-arts both in the real noise removal and generation tasks. The training and testing code is available at https://github.com/zsyOAOA/DANet.

  • 4 authors
·
Jul 11, 2020

Random Sub-Samples Generation for Self-Supervised Real Image Denoising

With sufficient paired training samples, the supervised deep learning methods have attracted much attention in image denoising because of their superior performance. However, it is still very challenging to widely utilize the supervised methods in real cases due to the lack of paired noisy-clean images. Meanwhile, most self-supervised denoising methods are ineffective as well when applied to the real-world denoising tasks because of their strict assumptions in applications. For example, as a typical method for self-supervised denoising, the original blind spot network (BSN) assumes that the noise is pixel-wise independent, which is much different from the real cases. To solve this problem, we propose a novel self-supervised real image denoising framework named Sampling Difference As Perturbation (SDAP) based on Random Sub-samples Generation (RSG) with a cyclic sample difference loss. Specifically, we dig deeper into the properties of BSN to make it more suitable for real noise. Surprisingly, we find that adding an appropriate perturbation to the training images can effectively improve the performance of BSN. Further, we propose that the sampling difference can be considered as perturbation to achieve better results. Finally we propose a new BSN framework in combination with our RSG strategy. The results show that it significantly outperforms other state-of-the-art self-supervised denoising methods on real-world datasets. The code is available at https://github.com/p1y2z3/SDAP.

  • 5 authors
·
Jul 31, 2023

MIGA: Mutual Information-Guided Attack on Denoising Models for Semantic Manipulation

Deep learning-based denoising models have been widely employed in vision tasks, functioning as filters to eliminate noise while retaining crucial semantic information. Additionally, they play a vital role in defending against adversarial perturbations that threaten downstream tasks. However, these models can be intrinsically susceptible to adversarial attacks due to their dependence on specific noise assumptions. Existing attacks on denoising models mainly aim at deteriorating visual clarity while neglecting semantic manipulation, rendering them either easily detectable or limited in effectiveness. In this paper, we propose Mutual Information-Guided Attack (MIGA), the first method designed to directly attack deep denoising models by strategically disrupting their ability to preserve semantic content via adversarial perturbations. By minimizing the mutual information between the original and denoised images, a measure of semantic similarity. MIGA forces the denoiser to produce perceptually clean yet semantically altered outputs. While these images appear visually plausible, they encode systematically distorted semantics, revealing a fundamental vulnerability in denoising models. These distortions persist in denoised outputs and can be quantitatively assessed through downstream task performance. We propose new evaluation metrics and systematically assess MIGA on four denoising models across five datasets, demonstrating its consistent effectiveness in disrupting semantic fidelity. Our findings suggest that denoising models are not always robust and can introduce security risks in real-world applications.

  • 7 authors
·
Mar 10, 2025

Physics-based Noise Modeling for Extreme Low-light Photography

Enhancing the visibility in extreme low-light environments is a challenging task. Under nearly lightless condition, existing image denoising methods could easily break down due to significantly low SNR. In this paper, we systematically study the noise statistics in the imaging pipeline of CMOS photosensors, and formulate a comprehensive noise model that can accurately characterize the real noise structures. Our novel model considers the noise sources caused by digital camera electronics which are largely overlooked by existing methods yet have significant influence on raw measurement in the dark. It provides a way to decouple the intricate noise structure into different statistical distributions with physical interpretations. Moreover, our noise model can be used to synthesize realistic training data for learning-based low-light denoising algorithms. In this regard, although promising results have been shown recently with deep convolutional neural networks, the success heavily depends on abundant noisy clean image pairs for training, which are tremendously difficult to obtain in practice. Generalizing their trained models to images from new devices is also problematic. Extensive experiments on multiple low-light denoising datasets -- including a newly collected one in this work covering various devices -- show that a deep neural network trained with our proposed noise formation model can reach surprisingly-high accuracy. The results are on par with or sometimes even outperform training with paired real data, opening a new door to real-world extreme low-light photography.

  • 4 authors
·
Aug 4, 2021

YOND: Practical Blind Raw Image Denoising Free from Camera-Specific Data Dependency

The rapid advancement of photography has created a growing demand for a practical blind raw image denoising method. Recently, learning-based methods have become mainstream due to their excellent performance. However, most existing learning-based methods suffer from camera-specific data dependency, resulting in performance drops when applied to data from unknown cameras. To address this challenge, we introduce a novel blind raw image denoising method named YOND, which represents You Only Need a Denoiser. Trained solely on synthetic data, YOND can generalize robustly to noisy raw images captured by diverse unknown cameras. Specifically, we propose three key modules to guarantee the practicality of YOND: coarse-to-fine noise estimation (CNE), expectation-matched variance-stabilizing transform (EM-VST), and SNR-guided denoiser (SNR-Net). Firstly, we propose CNE to identify the camera noise characteristic, refining the estimated noise parameters based on the coarse denoised image. Secondly, we propose EM-VST to eliminate camera-specific data dependency, correcting the bias expectation of VST according to the noisy image. Finally, we propose SNR-Net to offer controllable raw image denoising, supporting adaptive adjustments and manual fine-tuning. Extensive experiments on unknown cameras, along with flexible solutions for challenging cases, demonstrate the superior practicality of our method. The source code will be publicly available at the https://fenghansen.github.io/publication/YOND{project homepage}.

  • 6 authors
·
Jun 4, 2025

Score Priors Guided Deep Variational Inference for Unsupervised Real-World Single Image Denoising

Real-world single image denoising is crucial and practical in computer vision. Bayesian inversions combined with score priors now have proven effective for single image denoising but are limited to white Gaussian noise. Moreover, applying existing score-based methods for real-world denoising requires not only the explicit train of score priors on the target domain but also the careful design of sampling procedures for posterior inference, which is complicated and impractical. To address these limitations, we propose a score priors-guided deep variational inference, namely ScoreDVI, for practical real-world denoising. By considering the deep variational image posterior with a Gaussian form, score priors are extracted based on easily accessible minimum MSE Non-i.i.d Gaussian denoisers and variational samples, which in turn facilitate optimizing the variational image posterior. Such a procedure adaptively applies cheap score priors to denoising. Additionally, we exploit a Non-i.i.d Gaussian mixture model and variational noise posterior to model the real-world noise. This scheme also enables the pixel-wise fusion of multiple image priors and variational image posteriors. Besides, we develop a noise-aware prior assignment strategy that dynamically adjusts the weight of image priors in the optimization. Our method outperforms other single image-based real-world denoising methods and achieves comparable performance to dataset-based unsupervised methods.

  • 3 authors
·
Aug 8, 2023

Physics-guided Noise Neural Proxy for Practical Low-light Raw Image Denoising

Recently, the mainstream practice for training low-light raw image denoising methods has shifted towards employing synthetic data. Noise modeling, which focuses on characterizing the noise distribution of real-world sensors, profoundly influences the effectiveness and practicality of synthetic data. Currently, physics-based noise modeling struggles to characterize the entire real noise distribution, while learning-based noise modeling impractically depends on paired real data. In this paper, we propose a novel strategy: learning the noise model from dark frames instead of paired real data, to break down the data dependency. Based on this strategy, we introduce an efficient physics-guided noise neural proxy (PNNP) to approximate the real-world sensor noise model. Specifically, we integrate physical priors into neural proxies and introduce three efficient techniques: physics-guided noise decoupling (PND), physics-guided proxy model (PPM), and differentiable distribution loss (DDL). PND decouples the dark frame into different components and handles different levels of noise flexibly, which reduces the complexity of noise modeling. PPM incorporates physical priors to constrain the generated noise, which promotes the accuracy of noise modeling. DDL provides explicit and reliable supervision for noise distribution, which promotes the precision of noise modeling. PNNP exhibits powerful potential in characterizing the real noise distribution. Extensive experiments on public datasets demonstrate superior performance in practical low-light raw image denoising. The code will be available at https://github.com/fenghansen/PNNP.

  • 6 authors
·
Oct 13, 2023

A Variational Perspective on Solving Inverse Problems with Diffusion Models

Diffusion models have emerged as a key pillar of foundation models in visual domains. One of their critical applications is to universally solve different downstream inverse tasks via a single diffusion prior without re-training for each task. Most inverse tasks can be formulated as inferring a posterior distribution over data (e.g., a full image) given a measurement (e.g., a masked image). This is however challenging in diffusion models since the nonlinear and iterative nature of the diffusion process renders the posterior intractable. To cope with this challenge, we propose a variational approach that by design seeks to approximate the true posterior distribution. We show that our approach naturally leads to regularization by denoising diffusion process (RED-Diff) where denoisers at different timesteps concurrently impose different structural constraints over the image. To gauge the contribution of denoisers from different timesteps, we propose a weighting mechanism based on signal-to-noise-ratio (SNR). Our approach provides a new variational perspective for solving inverse problems with diffusion models, allowing us to formulate sampling as stochastic optimization, where one can simply apply off-the-shelf solvers with lightweight iterates. Our experiments for image restoration tasks such as inpainting and superresolution demonstrate the strengths of our method compared with state-of-the-art sampling-based diffusion models.

  • 4 authors
·
May 7, 2023

Online Matching: A Real-time Bandit System for Large-scale Recommendations

The last decade has witnessed many successes of deep learning-based models for industry-scale recommender systems. These models are typically trained offline in a batch manner. While being effective in capturing users' past interactions with recommendation platforms, batch learning suffers from long model-update latency and is vulnerable to system biases, making it hard to adapt to distribution shift and explore new items or user interests. Although online learning-based approaches (e.g., multi-armed bandits) have demonstrated promising theoretical results in tackling these challenges, their practical real-time implementation in large-scale recommender systems remains limited. First, the scalability of online approaches in servicing a massive online traffic while ensuring timely updates of bandit parameters poses a significant challenge. Additionally, exploring uncertainty in recommender systems can easily result in unfavorable user experience, highlighting the need for devising intricate strategies that effectively balance the trade-off between exploitation and exploration. In this paper, we introduce Online Matching: a scalable closed-loop bandit system learning from users' direct feedback on items in real time. We present a hybrid "offline + online" approach for constructing this system, accompanied by a comprehensive exposition of the end-to-end system architecture. We propose Diag-LinUCB -- a novel extension of the LinUCB algorithm -- to enable distributed updates of bandits parameter in a scalable and timely manner. We conduct live experiments in YouTube and show that Online Matching is able to enhance the capabilities of fresh content discovery and item exploration in the present platform.

  • 9 authors
·
Jul 29, 2023

Noise2Score: Tweedie's Approach to Self-Supervised Image Denoising without Clean Images

Recently, there has been extensive research interest in training deep networks to denoise images without clean reference. However, the representative approaches such as Noise2Noise, Noise2Void, Stein's unbiased risk estimator (SURE), etc. seem to differ from one another and it is difficult to find the coherent mathematical structure. To address this, here we present a novel approach, called Noise2Score, which reveals a missing link in order to unite these seemingly different approaches. Specifically, we show that image denoising problems without clean images can be addressed by finding the mode of the posterior distribution and that the Tweedie's formula offers an explicit solution through the score function (i.e. the gradient of log likelihood). Our method then uses the recent finding that the score function can be stably estimated from the noisy images using the amortized residual denoising autoencoder, the method of which is closely related to Noise2Noise or Nose2Void. Our Noise2Score approach is so universal that the same network training can be used to remove noises from images that are corrupted by any exponential family distributions and noise parameters. Using extensive experiments with Gaussian, Poisson, and Gamma noises, we show that Noise2Score significantly outperforms the state-of-the-art self-supervised denoising methods in the benchmark data set such as (C)BSD68, Set12, and Kodak, etc.

  • 2 authors
·
Jun 13, 2021

Show the Signal, Hide the Noise: Spectral Forcing for Pixel-Space Diffusion

Pixel-space diffusion models are trained on full-bandwidth noisy images, yet the useful signal available to the denoiser is strongly frequency dependent. Under rectified-flow diffusion and natural-image power-law spectra, the per-band data-to-noise contour k^{*}(t) = (1-t)^{-2/α} separates a signal-bearing low-frequency region from a noise-dominated high-frequency region at each time t. We show that this implicit coarse-to-fine structure is not merely descriptive: it induces a capacity-allocation problem. A standard pixel-space denoiser must discover the moving bandwidth boundary internally and can spend computation on frequency-time regions where the optimal prediction collapses to deterministic baselines rather than data-distribution modeling. To make this boundary explicit, we introduce Spectral Forcing, a parameter-free, time-conditional 2D-DCT low-pass operator applied to the noisy input before the patch embedder. Its cutoff expands monotonically with the diffusion time and becomes the identity at the data endpoint. Through controlled synthetic experiments, we identify the regime in which the operator is beneficial: coarse patch tokenization and data whose high-frequency content is predominantly noise rather than essential signal. On ImageNet-256 with JiT-700M/32, Spectral Forcing consistently improves both FID and Inception Score across different training epochs, demonstrating robust gains throughout training; at finer tokenization, the spectral forcing is still competitive. We further insert the unchanged operator into SenseNova-U1, a unified text-to-image model, where it improves DPG-Bench and GenEval, showing that the input-side spectral prior transfers beyond class-conditional generation. These results suggest a route to capacity-efficient pixel-space diffusion by showing the signal and hiding the noise.

mmlab-ntu MMLab@NTU
·
Jun 15 3

Filter2Noise: Interpretable Self-Supervised Single-Image Denoising for Low-Dose CT with Attention-Guided Bilateral Filtering

Effective denoising is crucial in low-dose CT to enhance subtle structures and low-contrast lesions while preventing diagnostic errors. Supervised methods struggle with limited paired datasets, and self-supervised approaches often require multiple noisy images and rely on deep networks like U-Net, offering little insight into the denoising mechanism. To address these challenges, we propose an interpretable self-supervised single-image denoising framework -- Filter2Noise (F2N). Our approach introduces an Attention-Guided Bilateral Filter that adapted to each noisy input through a lightweight module that predicts spatially varying filter parameters, which can be visualized and adjusted post-training for user-controlled denoising in specific regions of interest. To enable single-image training, we introduce a novel downsampling shuffle strategy with a new self-supervised loss function that extends the concept of Noise2Noise to a single image and addresses spatially correlated noise. On the Mayo Clinic 2016 low-dose CT dataset, F2N outperforms the leading self-supervised single-image method (ZS-N2N) by 4.59 dB PSNR while improving transparency, user control, and parametric efficiency. These features provide key advantages for medical applications that require precise and interpretable noise reduction. Our code is demonstrated at https://github.com/sypsyp97/Filter2Noise.git .

  • 8 authors
·
Apr 18, 2025 2

Micro-Diffusion Compression -- Binary Tree Tweedie Denoising for Online Probability Estimation

We present Midicoth, a lossless compression system that introduces a micro-diffusion denoising layer for improving probability estimates produced by adaptive statistical models. In compressors such as Prediction by Partial Matching (PPM), probability estimates are smoothed by a prior to handle sparse observations. When contexts have been seen only a few times, this prior dominates the prediction and produces distributions that are significantly flatter than the true source distribution, leading to compression inefficiency. Midicoth addresses this limitation by treating prior smoothing as a shrinkage process and applying a reverse denoising step that corrects predicted probabilities using empirical calibration statistics. To make this correction data-efficient, the method decomposes each byte prediction into a hierarchy of binary decisions along a bitwise tree. This converts a single 256-way calibration problem into a sequence of binary calibration tasks, enabling reliable estimation of correction terms from relatively small numbers of observations. The denoising process is applied in multiple successive steps, allowing each stage to refine residual prediction errors left by the previous one. The micro-diffusion layer operates as a lightweight post-blend calibration stage applied after all model predictions have been combined, allowing it to correct systematic biases in the final probability distribution. Midicoth combines five fully online components: an adaptive PPM model, a long-range match model, a trie-based word model, a high-order context model, and the micro-diffusion denoiser applied as the final stage.

  • 1 authors
·
Mar 9 2

Denoising, Fast and Slow: Difficulty-Aware Adaptive Sampling for Image Generation

Diffusion- and flow-based models usually allocate compute uniformly across space, updating all patches with the same timestep and number of function evaluations. While convenient, this ignores the heterogeneity of natural images: some regions are easy to denoise, whereas others benefit from more refinement or additional context. Motivated by this, we explore patch-level noise scales for image synthesis. We find that naively varying timesteps across image tokens performs poorly, as it exposes the model to overly informative training states that do not occur at inference. We therefore introduce a timestep sampler that explicitly controls the maximum patch-level information available during training, and show that moving from global to patch-level timesteps already improves image generation over standard baselines. By further augmenting the model with a lightweight per-patch difficulty head, we enable adaptive samplers that allocate compute dynamically where it is most needed. Combined with noise levels varying over both space and diffusion time, this yields Patch Forcing (PF), a framework that advances easier regions earlier so they can provide context for harder ones. PF achieves superior results on class-conditional ImageNet, remains orthogonal to representation alignment and guidance methods, and scales to text-to-image synthesis. Our results suggest that patch-level denoising schedules provide a promising foundation for adaptive image generation.

  • 6 authors
·
Apr 20

TIDY: Thermal Infrared Image Denoising via Wavelet Domain Entropy and Directional Stripe Index

Thermal infrared (TIR) imaging has been a popular choice for field robotics due to its robust perception capability under low light visual degradation, but it suffers from severe stochastic and fixed-pattern noise that breaks downstream estimation. This noise is intensified indoors due to low thermal contrast and uniform temperature distributions, contributing to the relative lack of indoor TIR deployments. Existing TIR denoising methods exhibit a poor accuracy-efficiency tradeoff, either too slow for online deployment required in robotics or insufficiently robust to severe degradation, while typically being trained on synthetic noise. Addressing these problems, we propose TIDY, a lightweight wavelet-domain denoiser trained on real clean-noisy TIR data. By reformulating TIR denoising in the wavelet domain, TIDY explicitly disentangles noise from structural content, enabling targeted suppression with reduced spatial complexity, significantly improving inference speed over prior methods (~34Hz). TIDY introduces two new metrics, Wavelet Entropy and Wavelet Directional Stripe Index, as complementary loss terms to explicitly suppress stochastic noise and stripe artifacts. Across severe indoor corruption and zero-shot settings, TIDY improves robustness and yields consistent gains in downstream robotics tasks including thermal inertial odometry and monocular depth estimation. Code and dataset is available at: https://github.com/williamrheeth/TIDY

  • 3 authors
·
Jun 17

RED-PSM: Regularization by Denoising of Partially Separable Models for Dynamic Imaging

Dynamic imaging addresses the recovery of a time-varying 2D or 3D object at each time instant using its undersampled measurements. In particular, in the case of dynamic tomography, only a single projection at a single view angle may be available at a time, making the problem severely ill-posed. In this work, we propose an approach, RED-PSM, which combines for the first time two powerful techniques to address this challenging imaging problem. The first, are partially separable models, which have been used to efficiently introduce a low-rank prior for the spatio-temporal object. The second is the recent Regularization by Denoising (RED), which provides a flexible framework to exploit the impressive performance of state-of-the-art image denoising algorithms, for various inverse problems. We propose a partially separable objective with RED and a computationally efficient and scalable optimization scheme with variable splitting and ADMM. Theoretical analysis proves the convergence of our objective to a value corresponding to a stationary point satisfying the first-order optimality conditions. Convergence is accelerated by a particular projection-domain-based initialization. We demonstrate the performance and computational improvements of our proposed RED-PSM with a learned image denoiser by comparing it to a recent deep-prior-based method known as TD-DIP. Although the main focus is on dynamic tomography, we also show the performance advantages of RED-PSM in a cardiac dynamic MRI setting.

  • 3 authors
·
Apr 7, 2023