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Oct 16

Rollout-Training Co-Design for Efficient LLM-Based Multi-Agent Reinforcement Learning

Despite algorithm-level innovations for multi-agent reinforcement learning (MARL), the underlying networked infrastructure for large-scale MARL training remains underexplored. Existing training frameworks primarily optimize for single-agent scenarios and fail to address the unique system-level challenges of MARL, including rollout-training synchronization barriers, rollout load imbalance, and training resource underutilization. To bridge this gap, we propose FlexMARL, the first end-to-end training framework that holistically optimizes rollout, training, and their orchestration for large-scale LLM-based MARL. Specifically, FlexMARL introduces the joint orchestrator to manage data flow under the rollout-training disaggregated architecture. Building upon the experience store, a novel micro-batch driven asynchronous pipeline eliminates the synchronization barriers while providing strong consistency guarantees. Rollout engine adopts a parallel sampling scheme combined with hierarchical load balancing, which adapts to skewed inter/intra-agent request patterns. Training engine achieves on-demand hardware binding through agent-centric resource allocation. The training states of different agents are swapped via unified and location-agnostic communication. Empirical results on a large-scale production cluster demonstrate that FlexMARL achieves up to 7.3x speedup and improves hardware utilization by up to 5.6x compared to existing frameworks.

  • 16 authors
·
Feb 9

Predictive Divergence Masks for LLM RL

Reinforcement learning for large language models (LLMs) typically relies on trust-region masks to stabilize off-policy updates. The dominant PPO-style approach uses the sampled-token importance ratio for two criteria: a proximity criterion, which asks whether the policy has moved too far from the behavior policy, and a direction criterion, which asks whether the update pushes it farther away. Recent work DPPO improves the proximity criterion by replacing PPO's ratio-based test with a probability divergence between the behavior and training policies. However, its direction criterion is still inherited from PPO. A token can be masked only when the sampled-token importance ratio moves away from one. We observe that this ratio-based direction criterion is a single-sample proxy that can disagree in sign with the change of the divergence that defines the proximity criterion. We therefore propose the predictive divergence mask, which asks whether the next policy-gradient step will increase or decrease the same divergence used by the trust region. For the discrete softmax policies used in LLM RL, we derive this prediction in closed form. Because production rollout engines expose only a truncated (top-K) view of the vocabulary, we develop two lightweight top-K estimators for this prediction. Detailed analysis shows the divergence-based direction is better aligned with the realized change of the divergence than the sampled ratio, and the resulting masks improve RL training across model scales and precision settings.

  • 7 authors
·
Jul 11 2

SCLATE: a Substrate for Continual-Learning Agent Training and Evaluation

Continual-learning agents are systems of models, harnesses, and memory operating over long multi-session horizons. Evaluating and training them requires interleaving tasks with agent-side events such as session stop and start, crons, and memory consolidation. Yet existing benchmarks and training frameworks schedule only the benchmark's own events, leaving each benchmark and agent pair to build a custom scheduling loop. We present SCLATE, an execution substrate where benchmarks and unmodified agents each add their events to one open event scheduler through an adapter. A hybrid simulated clock runs these events on a shared timeline, flowing in real time while the agent works and skipping idle gaps, which compresses a month-long scenario into hours. SCLATE also serves as a rollout engine that runs any agent's harness and memory unmodified, recording the tokens and log probabilities of every model call through an in-container proxy. We port seven benchmarks to SCLATE and compare ten unmodified harness and memory configurations head to head on ten models. The comparison shows that an added memory system does not reliably beat the harness's native memory and that models differ widely in how they use the same harness and memory. We then post-train Qwen3.5-4B through unmodified harnesses and memory systems. The model learns to use both, reading 6.8x fewer file lines with a 16.7-point higher SWE-bench Verified pass rate, and writing richer memory records, while its held-out MetaClaw accuracy rises by up to 11.8 points.

  • 6 authors
·
Sep 28

Taming the Long-Tail: Efficient Reasoning RL Training with Adaptive Drafter

The emergence of Large Language Models (LLMs) with strong reasoning capabilities marks a significant milestone, unlocking new frontiers in complex problem-solving. However, training these reasoning models, typically using Reinforcement Learning (RL), encounters critical efficiency bottlenecks: response generation during RL training exhibits a persistent long-tail distribution, where a few very long responses dominate execution time, wasting resources and inflating costs. To address this, we propose TLT, a system that accelerates reasoning RL training losslessly by integrating adaptive speculative decoding. Applying speculative decoding in RL is challenging due to the dynamic workloads, evolving target model, and draft model training overhead. TLT overcomes these obstacles with two synergistic components: (1) Adaptive Drafter, a lightweight draft model trained continuously on idle GPUs during long-tail generation to maintain alignment with the target model at no extra cost; and (2) Adaptive Rollout Engine, which maintains a memory-efficient pool of pre-captured CUDAGraphs and adaptively select suitable SD strategies for each input batch. Evaluations demonstrate that TLT achieves over 1.7x end-to-end RL training speedup over state-of-the-art systems, preserves the model accuracy, and yields a high-quality draft model as a free byproduct suitable for efficient deployment. Code is released at https://github.com/mit-han-lab/fastrl.

  • 10 authors
·
Nov 20, 2025 1

SCALECUA: Scaling Computer Use Agents with Verifiable Task Synthesis and Efficient Online RL

Computer use agents (CUAs) are emerging as a powerful interface for automating complex digital workflows through visual perception and GUI execution. Online reinforcement learning with verifiable rewards (RLVR) has emerged as a key direction for scaling their capabilities. However, this paradigm is bottlenecked by verifiable data scarcity and online RL inefficiency. To break these barriers, we introduce ScaleCUA, a unified framework that scales online RL for CUAs via verifiable task synthesis and efficient training. At the data level, we design VeriGen, an end-to-end framework for generating verifiable RL tasks through iterative docker interactions and a multi-agent feedback loop. Scaled to 100+ concurrent agent workers via a shared docker interaction probe, this pipeline produces 24K+ verifiable tasks and nearly 3K high-quality RL tasks. To maximize sample efficiency, we propose Frontier Sampling, which tracks per-task capability and allocates rollouts to the current learning frontier. On the training side, we further design Visual Context Segmentation, a sliding window over recent visual context that balances rollout and training-engine pressure, yielding a 2.83x training speedup over step-wise decomposition. Together, ScaleCUA achieves 68.7% on OSWorld and 54.0% on ScienceBoard, establishing new state-of-the-art performance among open-source computer use agents. Code, models, and datasets are available at https://github.com/THUDM/SCALE-CUA.

  • 10 authors
·
Jul 12

Relax: An Asynchronous Reinforcement Learning Engine for Omni-Modal Post-Training at Scale

Reinforcement learning (RL) post-training has proven effective at unlocking reasoning, self-reflection, and tool-use capabilities in large language models. As models extend to omni-modal inputs and agentic multi-turn workflows, RL training systems face three interdependent challenges: heterogeneous data flows, operational robustness at scale, and the staleness -- throughput tradeoff. We present Relax (Reinforcement Engine Leveraging Agentic X-modality), an open-source RL training engine that addresses these challenges through three co-designed architectural layers. First, an omni-native architecture builds multimodal support into the full stack -- from data preprocessing and modality-aware parallelism to inference generation -- rather than retrofitting it onto a text-centric pipeline. Second, each RL role runs as an independent, fault-isolated service that can be scaled, recovered, and upgraded without global coordination. Third, service-level decoupling enables asynchronous training via the TransferQueue data bus, where a single staleness parameter smoothly interpolates among on-policy, near-on-policy, and fully asynchronous execution. Relax achieves a 1.20times end-to-end speedup over veRL on Qwen3-4B on-policy training. Its fully async mode delivers a 1.76times speedup over colocate on Qwen3-4B and a 2.00times speedup on Qwen3-Omni-30B, while all modes converge to the same reward level. Relax supports R3 (Rollout Routing Replay)~ma2025r3 for MoE models with only 1.9\% overhead, compared to 32\% degradation in veRL under the same configuration. It further demonstrates stable omni-modal RL convergence on Qwen3-Omni across image, text, and audio, sustaining over 2{,}000 steps on video without degradation. Relax is available at https://github.com/rednote-ai/Relax.

  • 11 authors
·
Apr 13

Agentic Context Engineering: Evolving Contexts for Self-Improving Language Models

Large language model (LLM) applications such as agents and domain-specific reasoning increasingly rely on context adaptation -- modifying inputs with instructions, strategies, or evidence, rather than weight updates. Prior approaches improve usability but often suffer from brevity bias, which drops domain insights for concise summaries, and from context collapse, where iterative rewriting erodes details over time. Building on the adaptive memory introduced by Dynamic Cheatsheet, we introduce ACE (Agentic Context Engineering), a framework that treats contexts as evolving playbooks that accumulate, refine, and organize strategies through a modular process of generation, reflection, and curation. ACE prevents collapse with structured, incremental updates that preserve detailed knowledge and scale with long-context models. Across agent and domain-specific benchmarks, ACE optimizes contexts both offline (e.g., system prompts) and online (e.g., agent memory), consistently outperforming strong baselines: +10.6% on agents and +8.6% on finance, while significantly reducing adaptation latency and rollout cost. Notably, ACE could adapt effectively without labeled supervision and instead by leveraging natural execution feedback. On the AppWorld leaderboard, ACE matches the top-ranked production-level agent on the overall average and surpasses it on the harder test-challenge split, despite using a smaller open-source model. These results show that comprehensive, evolving contexts enable scalable, efficient, and self-improving LLM systems with low overhead.

  • 13 authors
·
Oct 6, 2025 5

Prune as You Generate: Online Rollout Pruning for Faster and Better RLVR

Reinforcement Learning with Verifiable Rewards (RLVR) has significantly advanced the reasoning capabilities of Large Language Models (LLMs). However, methods such as GRPO and DAPO suffer from substantial computational cost, since they rely on sampling many rollouts for each prompt. Moreover, in RLVR the relative advantage is often sparse: many samples become nearly all-correct or all-incorrect, yielding low within-group reward variance and thus weak learning signals. In this paper, we introduce arrol (Accelerating RLVR via online Rollout Pruning), an online rollout pruning method that prunes rollouts during generation while explicitly steering the surviving ones more correctness-balanced to enhance learning signals. Specifically, arrol trains a lightweight quality head on-the-fly to predict the success probability of partial rollouts and uses it to make early pruning decisions. The learned quality head can further weigh candidates to improve inference accuracy during test-time scaling. To improve efficiency, we present a system design that prunes rollouts inside the inference engine and re-batches the remaining ones for log-probability computation and policy updates. Across GRPO and DAPO on Qwen-3 and LLaMA-3.2 models (1B-8B), arrol improves average accuracy by +2.30 to +2.99 while achieving up to 1.7x training speedup, and yielding up to +8.33 additional gains in average accuracy in test-time scaling. The code is available at https://github.com/Hsu1023/ARRoL.

  • 8 authors
·
Mar 25

ABot-World-0: Infinite Interactive World Rollout on a Single Desktop GPU

We present ABot-World-0, an action-conditioned video world model for real-time, long-horizon closed-loop interaction, supported by a multi-source data infrastructure spanning AAA games, simulation engines, and internet videos to learn controllable world dynamics. WorldExplorer performs agent-driven collection guided by training feedback, while a unified pipeline applies 14 deterministic quality checks, VLM-based assessment, and synchronized action and text annotation. We progressively distill a bidirectional action-conditioned teacher into a causal student through teacher forcing and ODE distillation, and introduce LongForcing to align long student self-rollouts with an extended-horizon teacher, mitigating accumulated distribution shift and autoregressive drift. Raw keyboard actions provide a unified control interface for scene roaming and third-person character interaction, while reference-character memory provides persistent appearance cues for identity consistency during third-person rollouts. For deployment, we co-design a streaming inference stack with a lightweight VAE decoder, efficient attention, memory-aware scheduling, and low-bit DiT inference. Across optimized low-bit configurations, ABot-World-0 streams 720P video at up to 16 FPS on a single NVIDIA RTX 5090 desktop GPU, with 1.2s action-to-first-frame latency and approximately 19GiB peak VRAM. Experiments on WorldRoamBench and extended interactive rollouts demonstrate competitive controllability and coherent long-horizon world evolution.

Synthetic Sandbox for Training Machine Learning Engineering Agents

As large language model agents advance beyond software engineering (SWE) tasks toward machine learning engineering (MLE), verifying agent behavior becomes orders of magnitude more expensive: while SWE tasks can be verified via fast-executing unit tests, MLE verification requires running full ML pipelines -- data preprocessing, model training, and metric evaluation -- on large datasets at each rollout step, rendering trajectory-wise on-policy reinforcement learning (RL) prohibitively slow. Existing approaches retreat to supervised fine-tuning (SFT) or offline proxy rewards, sacrificing the exploration and generalization benefits of on-policy RL. We observe that sandbox data size is the primary source of this bottleneck. Based on this insight, we introduce SandMLE, a multi-agent framework that generates diverse, verifiable synthetic MLE environments from a small number of seed tasks, preserving the structural and technical complexity of real-world problems while constraining datasets to micro-scale (each task is paired with only 50-200 training samples). Through extensive experiments, we show that SandMLE reduces execution time by over 13 times, enabling large-scale, on-policy trajectory-wise RL for the first time in the MLE domain. On MLE-bench-lite, SandMLE yields significant gains over SFT baselines across Qwen3-8B, 14B, and 30B-A3B, with relative medal rate improvements ranging from 20.3% to 66.9%. Furthermore, the trained policy generalizes across unseen agentic scaffolds, achieving up to 32.4% better HumanRank score on MLE-Dojo.

facebook AI at Meta
·
Apr 5 2

Stale but Stable: Staleness-Adaptive Trust Regions for Stabilizing Asynchronous Reinforcement Learning

Asynchronous reinforcement learning improves throughput by decoupling rollout generation from optimization, but staleness is an inevitable byproduct compounded by policy lag, engine delays, and mixture-of-experts routing. From a trust-region perspective, this mismatch is critical: training-inference divergence governs approximation error in finite-horizon bounds, whereas PPO clipping only gates sampled outward updates, acting as a sampled surrogate rather than a full-policy constraint. As a result, high-staleness updates remain weakly controlled in the asynchronous regime where stale rollouts matter most. We introduce the Staleness-Adaptive Trust Region (SAT), which uses the detached sampled log-ratio as a practical staleness proxy, identifies high-mismatch tails within each batch via staleness-based kernel scaling, and contracts only the sign-selected endpoint of the nominal PPO interval. This preserves baseline behavior on ordinary tokens while enforcing more conservative updates on newly intercepted outward bands. We prove local interval containment and pointwise pessimism relative to PPO, showing how the adaptive rule reshapes update geometry under heterogeneous staleness. We evaluate SAT in a decoupled asynchronous RL setup built on Qwen3-30B-A3B-Base, using SGLang as the inference engine and Megatron for training. In this setting, SAT-GSPO w/ R3 achieves the best observed AIME24 avg@8, reaching 35.83 at lag 1 and 34.79 at lag 8, while SAT-GSPO reaches 34.17 at lag 1. Adaptive clipping and routing replay act as complementary stabilizers targeting mismatch tails and routing inconsistency, respectively. Overall, aligning clip intervals with staleness heterogeneity effectively stabilizes asynchronous RL.

UI-Mate: Advancing Open-Weight Foundation GUI Agents with In-Context Demonstrations

Foundation GUI agents can automate complex digital tasks, but deployment is hindered by scarce and biased training data, ambiguous prompts, and unreliable execution. Routine workflows rely on user-specific tools and tacit conventions, so unstated instructions can produce arbitrary variations across runs. We present UI-Mate, a foundation GUI agent that integrates an environment-grounded training stack with in-context demonstration learning. UI-Mate makes three contributions: A Scalable Environment-Grounded Training Stack: A closed-loop data engine automates task generation, environment construction, rollout, filtering, capability balancing, SFT, and online RL across massively parallel environments via unified task-verifier bundles. In-Context Demonstration Learning: A mechanism that transforms multimodal demonstrations into flexible subtask-level workflows, follows relevant demonstrated steps, and re-plans from the live interface. OSWorkerBench Benchmark and Insights: A benchmark of 100 long-horizon office tasks across 41 applications that supports instruction-only and demonstration-guided evaluation. Its demonstration resources separate a 33-task self-demo setting, built from successful strong-agent rollouts of the same targets, from a 45-task variant-demo setting, built from human recordings of related but non-identical tasks. Experiments show that UI-Mate-27B sets a new open-weight state of the art on general computer-use benchmarks, scoring 77.0% on OSWorld-Verified and 66.2% on WindowsAgentArena. On OSWorkerBench, it reaches 41.0% strict success and 76.9% progress, outperforming its Qwen3.6-27B base by 17.7 and 24.5 points. On the 33-task self-demo subset, one demonstration raises strict success from 17.2% to 35.4% and progress from 67.9% to 81.1%, substantially improving long-horizon reliability. Project page: https://ui-mate.github.io.

Scaling RL to Long Videos

We introduce a full-stack framework that scales up reasoning in vision-language models (VLMs) to long videos, leveraging reinforcement learning. We address the unique challenges of long video reasoning by integrating three critical components: (1) a large-scale dataset, LongVideo-Reason, comprising 52K long video QA pairs with high-quality reasoning annotations across diverse domains such as sports, games, and vlogs; (2) a two-stage training pipeline that extends VLMs with chain-of-thought supervised fine-tuning (CoT-SFT) and reinforcement learning (RL); and (3) a training infrastructure for long video RL, named Multi-modal Reinforcement Sequence Parallelism (MR-SP), which incorporates sequence parallelism and a vLLM-based engine tailored for long video, using cached video embeddings for efficient rollout and prefilling. In experiments, LongVILA-R1-7B achieves strong performance on long video QA benchmarks such as VideoMME. It also outperforms Video-R1-7B and even matches Gemini-1.5-Pro across temporal reasoning, goal and purpose reasoning, spatial reasoning, and plot reasoning on our LongVideo-Reason-eval benchmark. Notably, our MR-SP system achieves up to 2.1x speedup on long video RL training. LongVILA-R1 demonstrates consistent performance gains as the number of input video frames scales. LongVILA-R1 marks a firm step towards long video reasoning in VLMs. In addition, we release our training system for public availability that supports RL training on various modalities (video, text, and audio), various models (VILA and Qwen series), and even image and video generation models. On a single A100 node (8 GPUs), it supports RL training on hour-long videos (e.g., 3,600 frames / around 256k tokens).

  • 14 authors
·
Jul 10, 2025 4

Generate, Filter, Control, Replay: A Comprehensive Survey of Rollout Strategies for LLM Reinforcement Learning

Reinforcement learning (RL) has become a central post-training tool for improving the reasoning abilities of large language models (LLMs). In these systems, the rollout, the trajectory sampled from a prompt to termination, including intermediate reasoning steps and optional tool or environment interactions, determines the data the optimizer learns from, yet rollout design is often underreported. This survey provides an optimizer-agnostic view of rollout strategies for RL-based post-training of reasoning LLMs. We formalize rollout pipelines with unified notation and introduce Generate-Filter-Control-Replay (GFCR), a lifecycle taxonomy that decomposes rollout pipelines into four modular stages: Generate proposes candidate trajectories and topologies; Filter constructs intermediate signals via verifiers, judges, critics; Control allocates compute and makes continuation/branching/stopping decisions under budgets; and Replay retains and reuses artifacts across rollouts without weight updates, including self-evolving curricula that autonomously generate new training tasks. We complement GFCR with a criterion taxonomy of reliability, coverage, and cost sensitivity that characterizes rollout trade-offs. Using this framework, we synthesize methods spanning RL with verifiable rewards, process supervision, judge-based gating, guided and tree/segment rollouts, adaptive compute allocation, early-exit and partial rollouts, throughput optimization, and replay/recomposition for self-improvement. We ground the framework with case studies in math, code/SQL, multimodal reasoning, tool-using agents, and agentic skill benchmarks that evaluate skill induction, reuse, and cross-task transfer. Finally, we provide a diagnostic index that maps common rollout pathologies to GFCR modules and mitigation levers, alongside open challenges for building reproducible, compute-efficient, and trustworthy rollout pipelines.

McAuley-Lab McAuley-Lab
·
Apr 7 3

QUADS: Stabilizing NVFP4 Reinforcement Learning for MoE via QUantization-error Alignment across Dual Sides

Rollout generation is a major bottleneck in Reinforcement Learning (RL) for Mixture-of-Experts (MoE) Large Language Models, motivating low-precision rollout acceleration such as FP8. As an emerging low-precision format, NVFP4 combines fine-grained scaling for accuracy preservation with native W4A4 FP4 GEMMs for higher throughput than FP8. However, we find that directly applying NVFP4 to MoE RL rollout is impractical. NVFP4 rollout with BF16 training collapses after roughly 150 steps, accompanied by rapidly growing rollout-trainer log-probability gaps. Through training-inference error analysis and controlled ablations, we identify activation error, rather than weight error, as the dominant source of FP4 RL instability: weights can be synchronized and aligned by a shared quantization-dequantization path, whereas activations are recomputed online and error is amplified by the coarse E2M1 grid. Therefore, to stabilize NVFP4 RL for MoE, we propose QUantization-error Alignment across Dual Sides (QUADS). On the trainer side, we introduce Asymmetric Quantization-Aware Training fake-quantizing weights while keeping activations unquantized for better alignment. On the rollout side, Residual Activation Compensation corrects high-error activation channels while preserving native W4A4 GEMMs. In our MoE RL experiments on several benchmarks, QUADS achieves BF16-level accuracy, improves average pass@1 by 21.49 points over naive NVFP4 RL, and delivers ~16% higher rollout throughput than FP8.

  • 7 authors
·
Jul 16

Scale and Selection: What Makes Automatic Harness Evolution Work for Visual-Interface Robot Agents

When an off-the-shelf coding agent is used directly as a robot policy, observing a browser-based 3D interface through screenshots and acting by posing a virtual target gripper through a few tools, the agent's harness, its prompts, tools, and control rules, largely determines success, and until now it has been written by hand. We show that this harness can be improved automatically by another coding agent, the optimizer agent, and report two findings about what makes it work. First, the number of rollouts the optimizer agent sees per round governs whether the evolved harness is trustworthy, generalizes, and improves steadily. A single rollout is a noisy binary outcome, so with few rollouts per round a revision can be promoted on luck; enlarging the batch raises the signal-to-noise ratio of every promotion decision. Holding rounds fixed and growing the training set from 5 to 100 rollouts, held-out success rises from 47% to 67%, while small training sets overfit, reaching 70% on training tasks but only 54% held-out. Second, the optimizer agent must not be given free rein. With every revision it proposes accepted unconditionally, performance drifts downward within ten rounds as ill-judged edits accumulate; adding the most basic safeguard, Champion-Challenger selection that promotes a revision only if it strictly beats the incumbent on the same fixed evaluation set, turns the same loop into one that raises held-out success from 51% to 67% over 30 rounds. Automatic harness evolution for visual-interface robot agents is thus feasible, but its gains hinge on the rollout scale behind each decision and on how the optimizer agent's revisions are selected.

  • 3 authors
·
Sep 29

APRIL: Active Partial Rollouts in Reinforcement Learning to Tame Long-tail Generation

Reinforcement learning (RL) has become a cornerstone in advancing large-scale pre-trained language models (LLMs). Successive generations, including GPT-o series, DeepSeek-R1, Kimi-K1.5, Grok 4, and GLM-4.5, have relied on large-scale RL training to enhance reasoning and coding capabilities. To meet the community's growing RL needs, numerous RL frameworks have been proposed. However, RL training remains computationally expensive, with rollout generation accounting for more than 90% of total runtime. In addition, its efficiency is often constrained by the long-tail distribution of rollout response lengths, where a few lengthy responses stall entire batches, leaving GPUs idle and underutilized. As model and rollout sizes continue to grow, this bottleneck increasingly limits scalability. To address this challenge, we propose Active Partial Rollouts in Reinforcement Learning (APRIL), which mitigates long-tail inefficiency. In the rollout phase, APRIL over-provisions rollout requests, terminates once the target number of responses is reached, and recycles incomplete responses for continuation in future steps. This strategy ensures that no rollouts are discarded while substantially reducing GPU idle time. Experiments show that APRIL improves rollout throughput by 22.5% on average (at most 44%) across commonly used RL algorithms (GRPO, DAPO, GSPO), accelerates convergence, and achieves 2.1% on average(at most 8%) higher final accuracy across tasks. Moreover, APRIL is both framework and hardware agnostic, already integrated into the slime RL framework, and deployable on NVIDIA and AMD GPUs alike. Taken together, this work unifies system-level and algorithmic considerations in proposing APRIL, with the aim of advancing RL training efficiency and inspiring further optimizations in RL systems. Our codebase is available at https://github.com/RLsys-Foundation/APRIL

  • 18 authors
·
Sep 22, 2025

HELP: Human-Efficient Large-Scale Robot Post-Training with Rollout Segmentation

When adapting Vision Language Action (VLA) models to downstream tasks, multiple rounds of post-training are often required to progressively address policy weaknesses. In this report, we focus on maximizing human efficiency during this iterative process, measured by policy improvement and task throughput per unit of human labor and time. We propose HELP, a Human-Efficient Large-scale robot Post-training pipeline in which two specialized operators supervise twelve robots concurrently. A trained Teleoperator provides high-value remote interventions and recovery demonstrations, while a Floor Operator monitors the robot fleet, triggers takeovers, and performs physical resets. This role specialization improves human efficiency by reducing task switching, lowering operator training costs, and expanding robot interaction coverage. Beyond increasing rollout volume, concurrent supervision also broadens the range of policy behaviors observed by the human team, making recurring failure modes easier to identify and enabling more targeted takeovers, resets, and recovery demonstrations. To efficiently utilize the large and mixed-quality rollout data, HELP incorporates \vlac, an automatic rollout segmentation critic specifically designed for this setting. It separates autonomous trajectories into progress-making, idle, failure-inducing, and recovery segments. Useful rollout segments are retained and combined with Human-in-the-Loop data for the next post-training round. Across four real-world manipulation tasks, HELP achieves 80\%--95\% success rates and improves task throughput by 1.7times--4.2times over the base model. Under matched HITL recovery budgets, VLAC-CUT further amplifies throughput gains by 1.20times--3.43times and success-rate gains by 1.50times--3.00times over HITL-only updates.

  • 8 authors
·
Jul 14

Efficient Multi-turn RL for GUI Agents via Decoupled Training and Adaptive Data Curation

Vision-language model (VLM) based GUI agents show promise for automating complex desktop and mobile tasks, but face significant challenges in applying reinforcement learning (RL): (1) slow multi-turn interactions with GUI environments for policy rollout, and (2) insufficient high-quality agent-environment interactions for policy learning. To address these challenges, we propose DART, a Decoupled Agentic RL Training framework for GUI agents, which coordinates heterogeneous modules in a highly decoupled manner. DART separates the training system into four asynchronous modules: environment cluster, rollout service, data manager, and trainer. This design enables non-blocking communication, asynchronous training, rollout-wise trajectory sampling, and per-worker model synchronization, significantly improving the system efficiency: 1.6*GPU utilization for rollout, 1.9* training throughput, and 5.5* environment utilization. To facilitate effective learning from abundant samples, we introduce an adaptive data curation scheme: (1) pre-collecting successful trajectories for challenging tasks to supplement sparse success in online sampling; (2) dynamically adjusting rollout numbers and trajectory lengths based on task difficulty; (3) training selectively on high-entropy steps to prioritize critical decisions; (4) stabilizing learning via truncated importance sampling for policy mismatch between policy rollout and updating. On the OSWorld benchmark, DART-GUI-7B achieves a 42.13% task success rate, a 14.61% absolute gain over the base model, and 7.34% higher than open-source SOTA. We will fully open-source our training framework, data, and model checkpoints via computer-use-agents.github.io/dart-gui, which we believe is a timely contribution to the open-source community of agentic RL training.

Libra: Efficient Resource Management for Agentic RL Post-Training

Reinforcement learning (RL) has emerged as a standard post-training paradigm for shaping large language models (LLMs) into capable agents. In agentic RL, the rollout stage generates trajectories while invoking tools, producing long-tailed and non-stationary workloads that expose two fundamental challenges in resource management. First, due to the long-tail distribution, a small fraction of trajectories dominates rollout makespan. Second, rollout and training are subject to cross-stage imbalance, as they exhibit strong asymmetry in compute patterns, memory demands, and sensitivity to sequence length. Compounding this asymmetry, the sequence length distribution drifts continuously as the policy evolves, rendering any static resource split progressively suboptimal. We present Libra, a resource management system to address both challenges via two core mechanisms. The first is a global resource planner that jointly optimizes GPU allocation across rollout and training clusters. It leverages an elastic hybrid pool to enable lightweight, non-blocking worker reallocation between stages. The second is a causality-driven multi-level feedback queue (C-MLFQ) scheduler, which routes requests to heterogeneous rollout buckets based on causal signals derived from tool-return outcomes, rather than relying on fragile length predictions. Evaluated on 48 A800 GPUs, Libra achieves up to 3.0x higher throughput and converges up to 2.5x faster in reward compared to the baselines.

  • 4 authors
·
Jun 9

Keep the Future, Drop the Rollout: RIFT for World Action Models

World action models (WAMs) condition robot actions on predicted futures, but iterative video rollout increases deployment latency. We ask whether action generation requires the evolving rollout trajectory or only its future representation. Across four WAMs on all 40 LIBERO tasks, paired closed-loop interventions show that masking or reassigning future-cache values changes execution and reduces success, indicating sensitivity to future values and their assigned positions. For Joint and Cosmos-2, however, replaying one fixed final-clean key/value (K/V) cache nearly preserves unmodified execution, with 1.7 to 1.9~cm end-effector average displacement error and 97.9% to 98.2% success. This separates cache consumption from production: these models can reuse a fixed cache but still require iterative rollout to construct it. We therefore propose RIFT (Rollout-free Imagination via Future Tokens), which uses learned anticipation tokens to construct a complete future K/V cache in one backbone pass while retaining the original future-read interface. On LIBERO, RIFT achieves 98.8% success, close to rollout-based Joint, IDM, and LingBot-VA at 98.4% to 98.6%, while reducing action-chunk latency by 68.2% to 89.1%. On RoboTwin~2.0, RIFT reaches 92.9/92.6% on clean/randomized scenes, the highest observed among the evaluated methods. These results support rollout-free future conditioning without iterative video generation at deployment.

  • 5 authors
·
Aug 12

HorizonDrive: Self-Corrective Autoregressive World Model for Long-horizon Driving Simulation

Closed-loop driving simulation requires real-time interaction beyond short offline clips, pushing current driving world models toward autoregressive (AR) rollout. Existing AR distillation approaches typically rely on frame sinks or student-side degradation training. The former transfers poorly to driving due to fast ego-motion and rapid scene changes, while the latter remains bounded by the teacher's single-pass output length and thus provides only a limited supervision horizon. A natural question is: can the teacher itself be extended via AR rollout to provide unbounded-horizon supervision at bounded memory cost? The key difficulty is that a standard teacher drifts under its own predictions, contaminating the supervision it provides. Our key insight is to make the teacher rollout-capable, ensuring reliable supervision from its own AR rollouts. This is instantiated as HorizonDrive, an anti-drifting training-and-distillation framework for AR driving simulation. First, scheduled rollout recovery (SRR) trains the base model to reconstruct ground-truth future clips from prediction-corrupted histories, yielding a teacher that remains stable across long AR rollouts. Second, the rollout-capable teacher is extended via AR rollout, providing long-horizon distribution-matching supervision under bounded memory, while a short-window student aligns to it with teacher rollout DMD (TRD) for efficient real-time deployment. HorizonDrive natively supports minute-scale AR rollout under bounded memory; on nuScenes, HorizonDrive reduces FID by 52% and FVD by 37%, and lowers ARE and DTW by 21% and 9% relative to the strongest long-horizon streaming baselines, while remaining competitive with single-pass driving video generators.

  • 13 authors
·
May 21

Beyond On-Policy Exploration: Integrating External Policy Rollouts for Reinforcement Learning in Diffusion Language Models

Recent reinforcement learning methods for diffusion large language models (dLLMs) commonly rely on on-policy rollouts generated by the target dLLM itself. When successful on-policy rollouts are scarce, however, on-policy training may receive little positive reward and make only limited progress. To mitigate this problem, we explore incorporating higher-reward rollouts generated by a stronger external policy alongside on-policy rollouts from the target dLLM. However, directly incorporating these external rollouts introduces two practical challenges: differences in rollout length and instability when jointly processing rewards from on-policy and external rollouts. To address these challenges, we propose External Rollout Integration with Length Control and Source-Specific Processing (ERILS), which controls external-rollout length and processes the rewards of on-policy and external rollouts separately. Experiments on Sudoku, Countdown, and MATH500 under zero-shot evaluation show that ERILS improves multi-sample performance across all three tasks, with the largest gains on Sudoku. On Sudoku, ERILS achieves 98.4% best-of-4 completion accuracy, compared with 40.3% for the strongest baseline. ERILS also maintains approximately 90% deterministic single-completion accuracy on Sudoku across generation lengths of 128, 256, and 512 tokens. Our component analysis further shows that length-controlled external rollouts are more effective than uncontrolled external rollouts, and that source-specific reward processing avoids the training collapse observed with joint reward processing. These results show that rollout construction and reward processing are important design dimensions when integrating external rollouts into dLLM reinforcement learning.

  • 4 authors
·
Aug 2

HERO: History-Enriched Rollout Training for Long-Horizon Autoregressive Neural Operators

Neural operators provide fast surrogates for time-dependent partial differential equations (PDEs) by applying a learned evolution operator recursively to its own predictions, but this autoregressive rollout feeds every prediction error back as input, so local errors accumulate. Existing rollout-training strategies reduce the mismatch between training inputs and self-generated states, yet their supervision still measures only the absolute discrepancy from the ground-truth trajectory. Such supervision is therefore uninformative about whether the operator has overcome the long-horizon failure behaviors it exhibited earlier during optimization. We propose history-enriched rollout training (HERO), which augments conventional absolute trajectory supervision with relative supervision derived from the model's optimization history. HERO ranks detached candidate rollouts from a periodically refreshed lagged operator, the current model, and a perturbed input by rollout error, spectral discrepancy, energy drift, and error growth, and selects the strongest failure trajectory as reference. This reference enters a margin-based objective as a fixed comparison baseline, inducing a bounded, sample-dependent reweighting of the ground-truth rollout gradient rather than an independent gradient direction, which we further analyze theoretically. Experiments on nine PDE benchmarks with spectral and attention-based backbones show that HERO consistently improves long-horizon accuracy, stable rollout length, and out-of-distribution robustness at no inference-time cost. These results indicate that history-enriched relative supervision is effective for stabilizing long-horizon autoregressive prediction.

  • 9 authors
·
Jul 30

HarnessDev: Can LLMs Create and Evolve Their Own Agent Harness?

As agents move from research prototypes to deployed tools, their capability increasingly depends on model-external execution infrastructure, commonly termed the agent harness. Changing this harness while holding model weights fixed can substantially alter task performance. Current agent evaluations typically report downstream performance under a chosen harness, leaving a model's ability to develop the harness itself comparatively underexplored. We introduce HarnessDev, a benchmark that shifts the unit of evaluation from task outputs to runnable infrastructure. HarnessDev covers two stages. In Creation, the agent starts from a minimal seed and a small number of cases, then builds a complete execution system. In Evolution, it starts from its own created harness and iteratively revises it using downstream execution feedback, with the goal of improving benchmark performance. We then evaluate each constructed harness on capability (task success on held-out benchmarks) and efficiency (execution-token cost). The reported Creation results cover six creator LLMs, four domains, and five downstream benchmarks totaling 2,207 unique downstream instances, with hidden evaluation tasks withheld from development. We find that generated harnesses remain substantially behind mature human-engineered references on code and on search and research, while matching or exceeding the selected references on writing and machine-learning experimentation, with large variation in execution cost. Evolution produces some performance gains, but they are unstable and transfer only partially to held-out tasks. Experiments with a fixed runtime model further show that the gains depend strongly on the model executing the harness, indicating limited transfer across models.

GraphForge: Training Working Agents with Graph-Anchored Workspace Synthesis

Working agents need to read diverse files, coordinate tools, and produce deliverables. Training such agents requires tasks built on many real files with verifiable results, but few pipelines exist to synthesize this kind of data. Existing pipelines either generate files with models, which lack realism and diversity, or build tasks on real files without task-specific verifiers, leaving result quality unchecked. We introduce GraphForge, an evidence-graph based framework that grounds both the task and its verification in real files. Starting from occupation-grounded seeds for controlled diversity, GraphForge assembles a workspace of real files for each seed and builds an evidence graph over their relations. Since the task statement and rubrics are both derived from this graph, task requirements are backed by the workspace files and each criterion is anchored to the files needed to verify it. An initial rollout further tests executability, and a revision agent repairs the task and rubrics against the original files before trajectories are collected. Fine-tuning Qwen3.6-27B on 2,169 GraphForge trajectories brings GDPVal to 1445.7 (+65.7) under OpenHands, and Workspace-Bench-Lite and SpreadsheetBench II to 63.7 (+7.7) and 24.0 (+13.7) under Claude Code. Rejection fine-tuning on the SFT model's own rollouts, with candidates selected by the evidence-anchored rubrics, yields further improvements on all three benchmarks, suggesting that the rubrics provide a useful selection signal. The data and models are available.

FP4 Explore, BF16 Train: Diffusion Reinforcement Learning via Efficient Rollout Scaling

Reinforcement-Learning-based post-training has recently emerged as a promising paradigm for aligning text-to-image diffusion models with human preferences. In recent studies, increasing the rollout group size yields pronounced performance improvements, indicating substantial room for further alignment gains. However, scaling rollouts on large-scale foundational diffusion models (e.g., FLUX.1-12B) imposes a heavy computational burden. To alleviate this bottleneck, we explore the integration of FP4 quantization into Diffusion RL rollouts. Yet, we identify that naive quantized pipelines inherently introduce risks of performance degradation. To overcome this dilemma between efficiency and training integrity, we propose Sol-RL (Speed-of-light RL), a novel FP4-empowered Two-stage Reinforcement Learning framework. First, we utilize high-throughput NVFP4 rollouts to generate a massive candidate pool and extract a highly contrastive subset. Second, we regenerate these selected samples in BF16 precision and optimize the policy exclusively on them. By decoupling candidate exploration from policy optimization, Sol-RL integrates the algorithmic mechanisms of rollout scaling with the system-level throughput gains of NVFP4. This synergistic algorithm-hardware design effectively accelerates the rollout phase while reserving high-fidelity samples for optimization. We empirically demonstrate that our framework maintains the training integrity of BF16 precision pipeline while fully exploiting the throughput gains enabled by FP4 arithmetic. Extensive experiments across SANA, FLUX.1, and SD3.5-L substantiate that our approach delivers superior alignment performance across multiple metrics while accelerating training convergence by up to 4.64times, unlocking the power of massive rollout scaling at a fraction of the cost.

nvidia NVIDIA
·
Apr 7 1

Reusing Rollouts under Policy Lag: Prefix-Normalized Policy Optimization for LLM Reinforcement Learning

Autoregressive rollout generation is a major computational cost in reinforcement learning for large language models. Reusing each rollout batch for additional learner updates amortizes this cost, but later updates become increasingly off-policy as the learner departs from the behavior policy. At a token position, exact off-policy correction must account for both the current action and the probability of reaching its prefix. The cumulative importance ratio provides this correction, but its product form can produce an unwieldy dynamic range. We study Prefix-Normalized Policy Optimization (PNPO), which replaces the cumulative ratio with the geometric mean of likelihood ratios along each causal prefix, preserving causal-prefix dependence at each position while compressing the log-weight scale. In controlled long-context mathematical reasoning experiments, we induce two off-policy regimes by using one or four policy-update epochs per rollout batch. PNPO does not consistently outperform GSPO with one epoch. With four epochs, it attains the highest observed Avg@32 on each benchmark; the unweighted mean of the three independently selected benchmark peaks is 50.24, 3.00 percentage points above GSPO. Under a matched 2,400-update budget, four-epoch PNPO reaches a final macro Avg@32 of 49.66 after 150 rollout batches, comparable to the 49.56 reached after 600 batches with one epoch. These results provide preliminary evidence that PNPO can be advantageous as training moves further off-policy.

  • 12 authors
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Aug 1

A^2E : An End-to-End Agent Auditing Engine

With the rapid advancement of large language models (LLMs), harnesses have become essential infrastructure for deploying agents across a wide range of domains. The fast-evolving harness ecosystem has also made rigorous capability evaluation increasingly important. However, efficiently building an end-to-end, systematic, and comprehensive evaluation pipeline remains a significant challenge. To address this challenge, we introduce A^2E (Agent Auditing Engine), an end-to-end evaluation engine designed for agent harnesses. A^2E leverages our newly proposed Agent Task Protocol (ATP) to enable the rapid integration of evaluation tasks with different harnesses. Through an automatically instrumented Monitor, it captures and generates standardized execution traces during experiments. In the Evaluation stage, A^2E systematically assesses harness capabilities using a suite of multidimensional metrics. Compared with correctness alone, these metrics provide a more fine-grained characterization of differences among harnesses in execution efficiency, tool use, task planning, and error recovery. Experiments conducted with A^2E further reveal that model-harness combinations exhibit substantial performance variation across different types of tasks, and that no single combination consistently outperforms all others across every task. These findings not only demonstrate the necessity of systematic evaluation but also provide useful guidance for the co-evolving of models and harnesses. Our code is available at https://github.com/datamllab/A2E.

BlueLM-GUI Technical Report: A Real-Device-Centric Flywheel for Self-Improving Mobile GUI Agents

Mobile GUI agents are shifting from multi-module frameworks to native models trained end-to-end, yet industrial deployment faces three persistent gaps. Sandbox training produces a distribution mismatch with production environments; expensive real-device failures remain underutilized; and fixed benchmarks saturate, losing the power to guide iteration. We present BlueLM-GUI, a 35B-A3B mobile GUI agent built as a real-device-centric flywheel that closes these gaps through three principles. Every Sample Matters: a dual-track pipeline with Heterogeneous Triple-System Consensus evaluation and an Error Correction \& Derivation Module salvages every trajectory into usable supervision. Every Rollout Is Real: a three-stage recipe---continual pre-training, supervised fine-tuning, and agentic reinforcement learning on hundreds of real phones---grounds every rollout in real production environments, so the capability the model learns transfers directly to deployment. Every Query Evolves: a quota-driven benchmark methodology with three orthogonal axes enables precise attribution and allows the benchmark to be systematically upgraded as the model improves. BlueLM-GUI achieves 87.4 on MobileGUI-VBench, surpassing the best closed-source model by 5.1 points, and 84.9 on AndroidWorld, the best result among open-source models and competitive with closed-source models. These results demonstrate that grounding model training and iterative improvement in both real devices and the three Every principles yields strong, robust, and transferable mobile GUI capability.

  • 43 authors
·
Sep 10

ECHO: Entropy-Confidence Hybrid Optimization for Test-Time Reinforcement Learning

Test-time reinforcement learning generates multiple candidate answers via repeated rollouts and performs online updates using pseudo-labels constructed by majority voting. To reduce overhead and improve exploration, prior work introduces tree structured rollouts, which share reasoning prefixes and branch at key nodes to improve sampling efficiency. However, this paradigm still faces two challenges: (1) high entropy branching can trigger rollout collapse, where the branching budget concentrates on a few trajectories with consecutive high-entropy segments, rapidly reducing the number of effective branches; (2) early pseudo-labels are noisy and biased, which can induce self-reinforcing overfitting, causing the policy to sharpen prematurely and suppress exploration. To address these issues, we propose Entropy Confidence Hybrid Group Relative Policy Optimization (ECHO). During rollout, ECHO jointly leverages local entropy and group level confidence to adaptively control branch width, and further introduces online confidence-based pruning to terminate persistently low confidence branches, avoiding high entropy traps and mitigating collapse. During policy updates, ECHO employs confidence adaptive clipping and an entropy confidence hybrid advantage shaping approach to enhance training robustness and mitigate early stage bias. Experiments demonstrate that ECHO achieves consistent gains on multiple mathematical and visual reasoning benchmarks, and generalizes more effectively under a limited rollout budget.

  • 5 authors
·
Feb 1

RollArt: Scaling Agentic RL Training via Disaggregated Infrastructure

Agentic Reinforcement Learning (RL) enables Large Language Models (LLMs) to perform autonomous decision-making and long-term planning. Unlike standard LLM post-training, agentic RL workloads are highly heterogeneous, combining compute-intensive prefill phases, bandwidth-bound decoding, and stateful, CPU-heavy environment simulations. We argue that efficient agentic RL training requires disaggregated infrastructure to leverage specialized, best-fit hardware. However, naive disaggregation introduces substantial synchronization overhead and resource underutilization due to the complex dependencies between stages. We present RollArc, a distributed system designed to maximize throughput for multi-task agentic RL on disaggregated infrastructure. RollArc is built on three core principles: (1) hardware-affinity workload mapping, which routes compute-bound and bandwidth-bound tasks to bestfit GPU devices, (2) fine-grained asynchrony, which manages execution at the trajectory level to mitigate resource bubbles, and (3) statefulness-aware computation, which offloads stateless components (e.g., reward models) to serverless infrastructure for elastic scaling. Our results demonstrate that RollArc effectively improves training throughput and achieves 1.35-2.05\(\times\) end-to-end training time reduction compared to monolithic and synchronous baselines. We also evaluate RollArc by training a hundreds-of-billions-parameter MoE model for Qoder product on an Alibaba cluster with more than 3,000 GPUs, further demonstrating RollArc scalability and robustness. The code is available at https://github.com/alibaba/ROLL.

  • 18 authors
·
Dec 27, 2025

AReaL: A Large-Scale Asynchronous Reinforcement Learning System for Language Reasoning

Reinforcement learning (RL) has become a trending paradigm for training large language models (LLMs), particularly for reasoning tasks. Effective RL for LLMs requires massive parallelization and poses an urgent need for efficient training systems. Most existing large-scale RL systems for LLMs are synchronous by alternating generation and training in a batch setting, where the rollouts in each training batch are generated by the same (or latest) model. This stabilizes RL training but suffers from severe system-level inefficiency. Generation must wait until the longest output in the batch is completed before model update, resulting in GPU underutilization. We present AReaL, a fully asynchronous RL system that completely decouples generation from training. Rollout workers in AReaL continuously generate new outputs without waiting, while training workers update the model whenever a batch of data is collected. AReaL also incorporates a collection of system-level optimizations, leading to substantially higher GPU utilization. To stabilize RL training, AReaL balances the workload of rollout and training workers to control data staleness, and adopts a staleness-enhanced PPO variant to better handle outdated training samples. Extensive experiments on math and code reasoning benchmarks show that AReaL achieves up to 2.57times training speedup compared to the best synchronous systems with the same number of GPUs and matched or even improved final performance. The code of AReaL is available at https://github.com/inclusionAI/AReaL/.

  • 13 authors
·
May 30, 2025 2

Xiaomi-Robotics-0: An Open-Sourced Vision-Language-Action Model with Real-Time Execution

In this report, we introduce Xiaomi-Robotics-0, an advanced vision-language-action (VLA) model optimized for high performance and fast and smooth real-time execution. The key to our method lies in a carefully designed training recipe and deployment strategy. Xiaomi-Robotics-0 is first pre-trained on large-scale cross-embodiment robot trajectories and vision-language data, endowing it with broad and generalizable action-generation capabilities while avoiding catastrophic forgetting of the visual-semantic knowledge of the underlying pre-trained VLM. During post-training, we propose several techniques for training the VLA model for asynchronous execution to address the inference latency during real-robot rollouts. During deployment, we carefully align the timesteps of consecutive predicted action chunks to ensure continuous and seamless real-time rollouts. We evaluate Xiaomi-Robotics-0 extensively in simulation benchmarks and on two challenging real-robot tasks that require precise and dexterous bimanual manipulation. Results show that our method achieves state-of-the-art performance across all simulation benchmarks. Moreover, Xiaomi-Robotics-0 can roll out fast and smoothly on real robots using a consumer-grade GPU, achieving high success rates and throughput on both real-robot tasks. To facilitate future research, code and model checkpoints are open-sourced at https://xiaomi-robotics-0.github.io

DemoEvolve: Overcoming Sparse Feedback in Agentic Harness Evolution with Demonstrations

Agent harness evolution improves frozen language-model agents by modifying the executable structures around them. We study this paradigm as a form of sample-efficient fast adaptation: instead of updating model weights, an agent can acquire task-specific competence by changing its external harness, while leaving the base model's general capabilities intact. Prior work shows that self-generated rollouts can support harness search, suggesting that agents may acquire new task competence through practice. Yet in long-horizon stochastic environments, self-practice becomes fragile: rewards are sparse, outcomes are high-variance, and failures are hard to attribute to concrete harness mechanisms. We introduce DemoEvolve, a demonstration-bootstrapped approach to harness evolution. When reward-only search is too broad and noisy, competent human trajectories serve as expert reference experience for the coding proposer, guiding harness-level diagnosis and editing. Experiments on Liar's Dice show that self-rollout evolution can work when episodes are short and failures are attributable. In contrast, Balatro exposes a harder long-horizon stochastic regime, where self-rollout evolution is misled by sparse feedback and candidate-selection noise, while tutorial-like textual knowledge alone does not yield stable improvement. Under the same limited budget, DemoEvolve produces more effective and auditable harness edits and achieves better performance. Overall, demonstrations make sparse-feedback harness evolution more diagnosable, localizable, and stable.

  • 6 authors
·
May 22

Polar: Agentic RL on Any Harness at Scale

Reinforcement learning for language agents increasingly depends on custom harnesses that manage long-running context, multi-turn tool use and multi-agent orchestration. However, porting these harnesses into RL environment interfaces remains difficult and often loses important training signals. We bridge this gap with polar, a rollout framework for scalable asynchronous RL over arbitrary agent harnesses. Polar treats the agent harness as a black box: it proxies LLM API calls, records token-level model interactions, and reconstructs token-faithful trajectories for training. Each rollout node efficiently manages runtime prewarming, agent execution, trajectory reconstruction, and evaluation in parallel, exposing asynchronous service endpoints that can be consumed by independent trainers at scale. This decoupled design makes Polar agnostic to agent harnesses, training infrastructure, and RL algorithms while improving compute utilization for long-running agent workloads. We validate polar by training agents on software-engineering tasks with popular coding harnesses. Using simple GRPO, polar improves Qwen3.5-4B by 22.6, 4.8, 0.6 and 6.2 points on SWE-Bench Verified with the Codex, Claude Code, Qwen Code and Pi harnesses, respectively. We further demonstrate Polar for offline data generation over custom harnesses and ablate trajectory reconstruction strategies. Polar rewrites its preceding work, Prorl Agent, and has been registered as one of NeMo Gym environments.

  • 12 authors
·
May 21

ReGuide: From Test-Time Guidance to Self-Improving Diffusion Policies

Behavior-cloned diffusion policies are expressive but remain vulnerable to covariate shift: small deviations from demonstrated states can compound into task failure. Existing methods address this either by expanding the training distribution through expert corrections or synthetic augmentation, or by steering a frozen policy at test time with guidance from a learned model. The former can be expensive or assumption-dependent, while the latter discards the corrected trajectories after execution. We introduce ReGuide, a self-improving framework that treats guided rollouts as reusable on-policy recovery data. ReGuide first uses Phase-Conditioned Guidance (PCG) to generate corrective rollouts: it constructs phase-specific latent targets, applies guidance only in the drifted-but-recoverable regime, and guides through the estimated clean action to match the dynamics model's training distribution. Successful guided rollouts are then absorbed back into the policy through ReGuide-FT, which fine-tunes the current checkpoint, or ReGuide-FS, which retrains from scratch on the augmented dataset; the two can also be composed and iterated. On Robomimic Can, Square, Transport, and Tool Hang, ReGuide improves base-policy success by 1.3--7.7times, outperforms LPB in the test-time-only setting, and matched-data ablations show that the gains come from guided recovery data rather than additional rollouts alone.

  • 4 authors
·
Jun 26

DataClawEval: A Benchmark for Data Engineering Agents in Real Industrial Harness

Large language models (LLMs) and LLM-based agents are increasingly being deployed to automate complex workflows, promising to revolutionize data management and processing. However, existing benchmarks predominantly focus on simplified Text-to-SQL translation or data analysis, leaving the critical and complex domain of end-to-end data engineering largely unexplored. To bridge this gap, we introduce DataClawEval, the first comprehensive benchmark designed specifically to evaluate the end-to-end task completion capabilities of autonomous agents in real-world data engineering scenarios. Built upon production-grade code authored by professional enterprise data engineers, it comprises 100 rigorous, end-to-end tasks spanning five execution engines: PySpark, MySQL, HiveSQL, PrestoSQL/Trino, and FlinkSQL. Rather than non-deterministic LLM-as-a-judge scoring, each task is executed within a case-specific, isolated sandbox and graded by deterministic, rule-based scripts. Evaluating 16 frontier agents exposes critical limitations: The strongest model attains only 74.9 overall, and no single model dominates, as each excels on a different engine, revealing strict domain specialization rather than omnipotent proficiency. Thus, autonomous data engineering remains a formidable, unresolved challenge. We release our dataset, containerized environments, and deterministic evaluation scripts at https://github.com/Dicemy/DataClawEval/tree/master

  • 7 authors
·
Jul 29

Single-Rollout Asynchronous Optimization for Agentic Reinforcement Learning

Reinforcement learning (RL) is becoming increasingly important for post-training large language models (LLMs). Previous RL pipelines for LLMs were mostly synchronous and batch-interleaved, which is inefficient for long-horizon agentic tasks. Recently, asynchronous RL has emerged as a more efficient alternative by updating the model as rollouts arrive. However, existing asynchronous RL systems often emphasize throughput, while leaving training stability and task effectiveness largely underexplored. For example, a key challenge is that group-wise sampling in the widely-used GRPO framework does not naturally fit asynchronous agentic training. In this paper, we present Single-rollout Asynchronous Optimization (SAO) to address the stability and off-policy challenges in asynchronous RL. To reduce off-policy effects and improve generalization, we replace group-wise sampling with single-rollout sampling, that is, using one rollout per prompt. We further improve this single-rollout strategy with practical value-model training designs. To improve optimization stability, we introduce a strict double-side token-level clipping strategy. SAO is able to train stably for one thousand steps and consistently outperform GRPO and its variants on agentic coding and reasoning benchmarks, such as SWE-Bench Verified, BeyondAIME, and IMOAnswerBench. We also demonstrate that single-rollout RL is particularly effective in a simulated online learning setting, where the model must adapt to changing evolving environments. To this end, SAO is successfully deployed in the agentic RL pipeline for training the open GLM-5.2 model (750B-A40B).

zai-org Z.ai
·
Jul 7 11

On-Policy or Off-Policy Learning? A Systematic Study of Distillation Dynamics

On-policy learning has been argued to reduce catastrophic forgetting, produce sparser parameter updates, and improve generalisation. However, existing comparisons between supervised fine-tuning and reinforcement learning vary many factors simultaneously, making the contribution of rollout policy difficult to isolate. We study the effect of rollout policy in a controlled strong-to-weak distillation setting, by independently varying rollout policy, token-level KL direction, and learning rate across the Llama3 and Qwen2.5 model families and reasoning tasks spanning scientific, medical, and arithmetic domains. Our analysis reveals a nuanced picture of distillation dynamics in which rollout policy does not necessarily play a central role. Instead, token-level KL direction more clearly shapes task performance and output coverage, while learning rate governs forgetting and update sparsity. Analysis of KL gradients and experiments along a continuous student-teacher rollout-policy spectrum explain this pattern: forward KL is remarkably robust to rollout policy, with its performance stable and strong despite changes to the rollout policy, whereas reverse KL is substantially more sensitive and favours student-generated rollouts. On-policy data nevertheless improves generalisation to harder variants of the Countdown arithmetic task under both KL directions, although this advantage does not reliably persist after subsequent RLVR. Our broader conclusions remain robust to removing gradient clipping, using sampled KL estimators, and training on tasks requiring longer reasoning chains. Overall, our results challenge the view that on-policy rollouts are inherently preferable and show that their value depends critically on the objective, evaluation setting, and optimisation hyperparameters.

CoTrace: Data Recipes for Training Terminal Agents with Harness-Model Co-Evolution

Terminal-agent capability depends jointly on model weights and the runtime harness that formats prompts, binds tools, and handles error recovery. Existing harness-model co-evolution approaches improve both components, yet often treat trajectories produced during harness search as an undifferentiated replay buffer. This practice overlooks that a trajectory's value for model training depends on the harness under which it was generated. To systematically analyze this interface, we establish an alternating co-evolution framework that decouples harness search and policy training through component-wise promotion decisions. Within this framework, we introduce CoTrace, a harness-aware data recipe that explicitly governs trajectory routing, provenance matching, and curriculum refresh. Under CoTrace, recurring execution failures guide harness synthesis, while policy training is strictly conditioned on verified rollouts matched to the adopted runtime for supervised fine-tuning (SFT) or fresh online interactions for reinforcement learning (RL). On the Tmax promotion split, CoTrace advances Qwen3.5-9B from 78 to 88 solved tasks under supervised fine-tuning while an online reinforcement variant reaches 90. Specifically, a compact harness-matched corpus produces steady model gains at substantially lower compute than much larger corpora pooled across sibling harnesses. Furthermore, evaluations on Terminal-Bench 2.1 and SWE-bench Lite show that out-of-distribution transfer depends fundamentally on harness compatibility, where maintaining consistency between training and evaluation runtimes prevents procedural execution breakdowns observed under foreign scaffolds.

  • 14 authors
·
Oct 6

WHALE: A Simple Recipe for Joint Harness-Weight Optimization

Agent performance depends jointly on the model parameters and the executable harness code that manages context and control flow. Optimizing either component in isolation can leave the system bottlenecked by its frozen counterpart: weight updates can change which harness is effective, while harness updates can change which model capabilities are exposed. Existing joint-adaptation methods optimize weights and textual prompts but leave the broader harness fixed. We propose Weight-Harness Alternating LEarning (WHALE), a simple recipe that alternates two phases: updating the model under the current harness, then searching for a better harness under the updated model. We instantiate these two phases with online rejection-sampling fine-tuning and Meta-Harness, respectively. When to switch is a key design choice: to separate real improvements from noise without over-optimizing against a changing counterpart, WHALE uses either fixed phase durations or an adaptive patience rule over training signals. Using Qwen3.5-2B/4B agents across three domains (search question answering, mathematical reasoning, and chess puzzles), WHALE outperforms weight-only, harness-only, and Fast-Slow Training by 4.15-24.38 percentage points in best mean@8 accuracy. Either component can be the bottleneck: harness search matches peak weight-only accuracy with far fewer rollouts in SearchQA, but improves math accuracy only after a weight update. Small interleaved updates also outperform stagewise weight-then-harness optimization in accuracy and rollout cost. The code is available at https://github.com/krafton-ai/WHALE.

KRAFTON KRAFTON
·
Aug 30 2

MOAE: Multi-Objective Agent Evolution with Pareto-Preserving Search

As LLM-based agents continue to advance, their evaluation has become increasingly multifaceted: a capable agent must not only achieve high task completion accuracy but also perform well in interaction quality, safety, and efficiency, raising a central question: can these objectives be optimized simultaneously? Existing methods have considered multiple objectives, but many collapse heterogeneous measurements into a fixed scalar score. Such scalarization depends on metric normalization and preference weights and may discard candidates that represent useful deployment trade-offs. We introduce Multi-Objective Agent Evolution (MOAE), which organizes iterative in-context refinement as a Pareto-preserving evolutionary search over complete agent rollouts. Given a limited rollout budget, MOAE maintains an empirical archive of non-dominated candidates, uses objective-specific diagnostics to guide offspring generation, and applies constraint-aware selection only at deployment. This separates candidate preservation during search from the preference used to return a final solution. The procedure requires no parameter updates and allows each objective to be replaced by any measurable property, which we instantiate as task performance, trajectory quality, and safety. Experiments on TravelPlanner and AgentDojo show that MOAE consistently improves task performance and trajectory quality while maintaining strong safety under matched rollout budgets. Search-behavior analysis further shows that Pareto preservation expands the attainable objective region and increases the frequency of joint improvement. These results demonstrate the potential of Pareto-preserving in-context evolution for optimizing multiple agent properties without committing to a fixed scalarization during search.

  • 4 authors
·
Sep 4

AgentX: Towards Agent-Driven Self-Iteration of Industrial Recommender Systems

Recommendation algorithm iteration is moving from an artisanal, engineer-bound process toward an industrialized research loop, but this transition remains blocked by a structural execution bottleneck: the idea-to-launch cycle still depends on human engineers to generate hypotheses, modify production code, launch A/B experiments, and attribute online results. Innovation therefore scales linearly with headcount rather than compounding with evidence, compute, and accumulated experimental knowledge. We present AgentX, a production-deployed multi-agent system that fundamentally restructures this production function. AgentX operates as a self-evolving development engine: it autonomously generates, implements, evaluates, and learns from recommendation experiments at a scale and pace that no manual workflow can sustain. The system orchestrates four tightly coupled stages in a closed loop. A Brainstorm Agent synthesizes evidence from historical experiments, system architecture, data analysis, and external research into ranked, executable proposals. A Developing Agent translates each proposal into production-ready code through repository-grounded generation and multi-dimensional reliability verification. An Evaluation Agent conducts safe online rollout with guardrail-vetoed A/B judgment, converting both successes and failures into structured knowledge assets. A Harness Evolution layer (SGPO) then distills execution trajectories into semantic-gradient updates that continuously sharpen the agents themselves -- making the system not merely automated, but self-improving.

  • 60 authors
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Jun 24

Missing Old Logits in Asynchronous Agentic RL: Semantic Mismatch and Repair Methods for Off-Policy Correction

Asynchronous reinforcement learning improves rollout throughput for large language model agents by decoupling sample generation from policy optimization, but it also introduces a critical failure mode for PPO-style off-policy correction. In heterogeneous training systems, the total importance ratio should ideally be decomposed into two semantically distinct factors: a training--inference discrepancy term that aligns inference-side and training-side distributions at the same behavior-policy version, and a policy-staleness term that constrains the update from the historical policy to the current policy. We show that practical asynchronous pipelines with delayed updates and partial rollouts often lose the required historical training-side logits, or old logits. This missing-old-logit problem entangles discrepancy repair with staleness correction, breaks the intended semantics of decoupled correction, and makes clipping and masking thresholds interact undesirably. To address this issue, we study both exact and approximate correction routes. We propose three exact old-logit acquisition strategies: snapshot-based version tracking, a dedicated old-logit model, and synchronization via partial rollout interruption, and compare their system trade-offs. From the perspective of approximate correction, we focus on preserving the benefits of decoupled correction through a more appropriate approximate policy when exact old logits cannot be recovered at low cost, without incurring extra system overhead. Following this analysis, we adopt a revised PPO-EWMA method, which achieves significant gains in both training speed and optimization performance. Code at https://github.com/millioniron/ROLL.

jingdong1 jingdong
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May 11 1

Agentic Harness Engineering: Observability-Driven Automatic Evolution of Coding-Agent Harnesses

Harnesses are now central to coding-agent performance, mediating how models interact with tools and execution environments. Yet harness engineering remains a manual craft, because automating it faces a heterogeneous action space across editable components, voluminous trajectories that bury actionable signal, and edits whose effect is hard to attribute. We introduce Agentic Harness Engineering (AHE), a closed loop that addresses these challenges through three matched observability pillars: (1) component observability gives every editable harness component a file-level representation so the action space is explicit and revertible; (2) experience observability distills millions of raw trajectory tokens into a layered, drill-down evidence corpus that an evolving agent can actually consume; and (3) decision observability pairs every edit with a self-declared prediction, later verified against the next round's task-level outcomes. Together, these pillars turn every edit into a falsifiable contract, so harness evolution proceeds autonomously without collapsing into trial-and-error. Empirically, ten AHE iterations lift pass@1 on Terminal-Bench 2 from 69.7% to 77.0%, surpassing the human-designed harness Codex-CLI (71.9%) and the self-evolving baselines ACE and TF-GRPO. The frozen harness transfers without re-evolution: on SWE-bench-verified it tops aggregate success at 12% fewer tokens than the seed, and on Terminal-Bench 2 it yields +5.1 to +10.1pp cross-family gains across three alternate model families, indicating the evolved components encode general engineering experience rather than benchmark-specific tuning. Ablations localize the gain to tools, middleware, and long-term memory rather than the system prompt, suggesting factual harness structure transfers while prose-level strategy does not.

  • 9 authors
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Apr 29

UI-S1: Advancing GUI Automation via Semi-online Reinforcement Learning

Graphical User Interface (GUI) agents have demonstrated remarkable progress in automating complex user interface interactions through reinforcement learning. However, current approaches face a fundamental dilemma: offline RL enables stable training on pre-collected trajectories, but struggles with multi-step task execution for lack of trajectory-level reward signals; online RL captures these signals through environment interaction, but suffers from sparse rewards and prohibitive deployment costs. To address it, we present Semi-online Reinforcement Learning, a novel paradigm that simulates online RL on offline trajectories. During each rollout process, we preserve the original model output within the multi-turn dialogue, where a Patch Module adaptively recovers the divergence between rollout and expert trajectories. To capture long-term training signals, Semi-online RL introduces discounted future returns into the reward computation and optimizes the policy with weighted step-level and episode-level advantages. We further introduce Semi-Online Performance (SOP), a metric that aligns better with true online performance, serving as a practical and effective proxy for real-world evaluation. Experiments show that ours Semi-online RL achieves SOTA performance among 7B models across four dynamic benchmarks, with significant gains over the base model (e.g., +12.0% on AndroidWorld, +23.8% on AITW), demonstrating significant progress in bridging the gap between offline training efficiency and online multi-turn reasoning. The code is available at https://github.com/X-PLUG/MobileAgent/tree/main/UI-S1.

  • 11 authors
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Sep 14, 2025 3

JoyNexus: Service-Oriented Multi-Tenant Post-Training for VLA Models

The post-training of Vision-Language-Action (VLA) models is essential due to the diversity of simulators, robot embodiments, and task objectives. Existing compute services, whether offered as direct accelerator rental or batch-workload submission, typically allocate an exclusive set of GPU and CPU resources to a single tenant. While this paradigm maximizes client flexibility, it burdens users with infrastructure adaptation, and the fixed card-hour accounting model renders short or bursty workloads both expensive for tenants and inefficient for the service provider. To address these challenges, we present JoyNexus, a unified service for multi-tenant VLA supervised fine-tuning, reinforcement learning, and evaluation. JoyNexus decouples the Training Model Service, Inference Model Service, and Environment Service, each accessed through APIs and backed by resident shared base models with tenant-specific slots. Tenants can directly invoke high-level semantic APIs for training, rollout, and evaluation, or compose custom algorithms using lower-level APIs and their assigned endpoints. Multiple tenants submit workloads concurrently; their action modules, optimizers, rollout records, and policy versions remain isolated, and the service is scheduled by the global Training Queue and Inference Queue. To further improve multi-tenant training efficiency, JoyNexus introduces group batching for heterogeneous VLA data schemas that share a compatible model-facing prefix, enabling a single shared backbone forward pass over grouped samples. Finally, we evaluate JoyNexus through workload simulation and a group-batching pipeline in a realistic embodied scenario. Results show that, compared with isolated single-tenant execution, JoyNexus reduces aggregate GPU time and improves service utilization via cross-tenant scheduling on shared resources.

  • 21 authors
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Jul 16 3

Scaling Test-Time Compute for Agentic Coding

Test-time scaling has become a powerful way to improve large language models. However, existing methods are best suited to short, bounded outputs that can be directly compared, ranked or refined. Long-horizon coding agents violate this premise: each attempt produces an extended trajectory of actions, observations, errors, and partial progress taken by the agent. In this setting, the main challenge is no longer generating more attempts, but representing prior experience in a form that can be effectively selected from and reused. We propose a test-time scaling framework for agentic coding based on compact representations of rollout trajectories. Our framework converts each rollout into a structured summary that preserves its salient hypotheses, progress, and failure modes while discarding low-signal trace details. This representation enables two complementary forms of inference-time scaling. For parallel scaling, we introduce Recursive Tournament Voting (RTV), which recursively narrows a population of rollout summaries through small-group comparisons. For sequential scaling, we adapt Parallel-Distill-Refine (PDR) to the agentic setting by conditioning new rollouts on summaries distilled from prior attempts. Our method consistently improves the performance of frontier coding agents across SWE-Bench Verified and Terminal-Bench v2.0. For example, by using our method Claude-4.5-Opus improves from 70.9% to 77.6% on SWE-Bench Verified (mini-SWE-agent) and 46.9% to 59.1% on Terminal-Bench v2.0 (Terminus 1). Our results suggest that test-time scaling for long-horizon agents is fundamentally a problem of representation, selection, and reuse.

facebook AI at Meta
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Apr 15 2

Seed2Scale: A Self-Evolving Data Engine for Embodied AI via Small to Large Model Synergy and Multimodal Evaluation

Existing data generation methods suffer from exploration limits, embodiment gaps, and low signal-to-noise ratios, leading to performance degradation during self-iteration. To address these challenges, we propose Seed2Scale, a self-evolving data engine that overcomes the data bottleneck through a heterogeneous synergy of "small-model collection, large-model evaluation, and target-model learning". Starting with as few as four seed demonstrations, the engine employs the lightweight Vision-Language-Action model, SuperTiny, as a dedicated collector, leveraging its strong inductive bias for robust exploration in parallel environments. Concurrently, a pre-trained Vision-Language Model is integrated as a Verifer to autonomously perform success/failure judgment and quality scoring for the massive generated trajectories. Seed2Scale effectively mitigates model collapse, ensuring the stability of the self-evolution process. Experimental results demonstrate that Seed2Scale exhibits signifcant scaling potential: as iterations progress, the success rate of the target model shows a robust upward trend, achieving a performance improvement of 131.2%. Furthermore, Seed2Scale signifcantly outperforms existing data augmentation methods, providing a scalable and cost-effective pathway for the large-scale development of Generalist Embodied AI. Project page: https://terminators2025.github.io/Seed2Scale.github.io

  • 15 authors
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Mar 8

VADE: Variance-Aware Dynamic Sampling via Online Sample-Level Difficulty Estimation for Multimodal RL

Group-based policy optimization methods like GRPO and GSPO have become standard for training multimodal models, leveraging group-wise rollouts and relative advantage estimation. However, they suffer from a critical gradient vanishing problem when all responses within a group receive identical rewards, causing advantage estimates to collapse and training signals to diminish. Existing attempts to mitigate this issue fall into two paradigms: filtering-based and sampling-based methods. Filtering-based methods first generate rollouts broadly and then retroactively filter out uninformative groups, leading to substantial computational overhead. Sampling-based methods proactively select effective samples before rollout but rely on static criteria or prior dataset knowledge, lacking real-time adaptability. To address these issues, we propose VADE, a Variance-Aware Dynamic sampling framework via online sample-level difficulty Estimation. Our framework integrates three key components: online sample-level difficulty estimation using Beta distributions, a Thompson sampler that maximizes information gain through the estimated correctness probability, and a two-scale prior decay mechanism that maintains robust estimation under policy evolution. This three components design enables VADE to dynamically select the most informative samples, thereby amplifying training signals while eliminating extra rollout costs. Extensive experiments on multimodal reasoning benchmarks show that VADE consistently outperforms strong baselines in both performance and sample efficiency, while achieving a dramatic reduction in computational overhead. More importantly, our framework can serves as a plug-and-play component to be seamlessly integrated into existing group-based RL algorithms. Code and models are available at https://VADE-RL.github.io.

  • 8 authors
·
Nov 24, 2025

Doc2Harness: Benchmarking LLMs on Long-Horizon Harness Engineering of Coding Agents

Agents driven by large language models are increasingly deployed on long-horizon tasks, where they use tools and modify real workspaces. How well they perform depends as much on the harness around the model as on the model itself. Existing benchmarks measure downstream task success under a fixed harness, leaving harness engineering itself unexplored. We propose Doc2Harness, a two-stage benchmark that evaluates long-horizon harness engineering directly. In Stage 1, a build model operating inside a fixed builder harness receives an interface-only contract skeleton and a development document that consolidates behavior across twelve frontier harnesses, and then constructs a complete candidate harness in an isolated container. In Stage 2, the frozen candidate harness runs in containers separate from the construction environment, one per test case, and is driven end to end by a scripted mock model. We score each test case using four observable channels, namely the requests sent to the model, the files on disk, the process exit code, and the command output; positive controls rule out vacuous passes. Across nineteen frontier models, each evaluated with three independent builds on 328 test cases, GPT-6 Astra achieves the highest pass rate at 53.05%, while the weakest model reaches 27.44%, a gap of roughly twenty-six percentage points. Even the strongest model fails nearly half of the test cases, and failures cluster around how cross-cutting functionality is split across modules. To our knowledge, Doc2Harness provides the first deterministic benchmark for measuring long-horizon harness engineering.

Self-Evolving Agent Harness

Harness self-evolution revises an agent's software scaffolding, including prompts, memory, workflows, and executable components, while keeping model weights fixed. We formalize a feedback-driven process in which accepted revisions persist across runs. The framework separates update targets from proposal and admission mechanisms. It distinguishes changes to interpreted state from revisions to tools and code, repository-level control logic, and plugin composition. We characterize search through evolutionary optimization and examine its reliability through continual PAC-learning. Under explicit assumptions, the analysis yields an expected generalization bound, a retention bound conditional on historical regression budgets, and a high-probability admission rule using fresh, independent validation data. We examine how persistent harness revisions affect knowledge sharing and organizational workflows, with implications for scientific reliability, physical safety, and institutional accountability. Cases from prior work illustrate model--harness co-design, distributed execution, and plugin reuse. Reliable deployment requires continual validation as task distributions and evaluators change, with independent safeguards for learning, runtime privileges, and consequential actions. We provide a comprehensive 66-page discussion of related work, theory, algorithms, evaluation, applications, and the broader impact of Harness RSI, together with continuously updated code and supplementary materials, at https://github.com/zgcagi/Harness-RSI.

zgcagi ZGCAGI
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Oct 12 5

FreshBrew: A Benchmark for Evaluating AI Agents on Java Code Migration

AI coding assistants are rapidly becoming integral to modern software development. A key challenge in this space is the continual need to migrate and modernize codebases in response to evolving software ecosystems. Traditionally, such migrations have relied on rule-based systems and human intervention. With the advent of powerful large language models (LLMs), AI-driven agentic frameworks offer a promising alternative-but their effectiveness has not been systematically evaluated. In this paper, we introduce FreshBrew, a novel benchmark for evaluating AI agents on project-level Java migrations, with a specific focus on measuring an agent's ability to preserve program semantics and avoid reward hacking, which we argue requires projects with high test coverage for a rigorous and reliable evaluation. We benchmark several state-of-the-art LLMs, and compare their performance against established rule-based tools. Our evaluation of AI agents on this benchmark of 228 repositories shows that the top-performing model, Gemini 2.5 Flash, can successfully migrate 52.3 percent of projects to JDK 17. Our empirical analysis reveals novel insights into the critical strengths and limitations of current agentic approaches, offering actionable insights into their real-world applicability. Our empirical study reveals failure modes of current AI agents in realistic Java modernization tasks, providing a foundation for evaluating trustworthy code-migration systems. By releasing FreshBrew, we aim to facilitate rigorous, reproducible evaluation and catalyze progress in AI-driven codebase modernization.

  • 6 authors
·
Oct 12, 2025

SERO: Learning from Executable Oracle Continuations for Long-Horizon Agentic Reinforcement Learning

Long-horizon agentic RL is constrained by the futures visited by the current policy. When rollouts fail to reach useful behaviors, improved credit assignment cannot provide supervision for states and actions that were never encountered. On-policy distillation (OPD) introduces teacher guidance on policy-induced states, and recent multi-turn variants improve how this guidance is scheduled, replayed, refined, or validated. However, they do not directly use the oracle-controlled future itself as the training trajectory. We introduce State-Rooted Executable Rollout Optimization (SERO), which augments on-policy agentic RL with executable oracle continuations. SERO restores a state actually reached by the current policy and lets a training-only oracle continue interacting with the real environment, making the downstream observations and oracle actions themselves available for learning. It then applies policy-reachability weighting, which weights each oracle step by the frozen behavior policy's compatibility with the preceding oracle actions. This allows deeper supervision to become effective as the policy becomes more compatible with the oracle branch. The oracle loss is optimized separately from the base RL estimator and no oracle is used at inference time. We evaluate SERO on two challenging interactive-agent benchmarks, ALFWorld and WebShop, using Qwen2.5-1.5B-Instruct and Qwen2.5-7B-Instruct. On ALFWorld, learning the full executable continuation is substantially more effective than supervising only the root oracle action, while policy-reachability weighting further improves out-of-distribution performance.

AgencyBench: Benchmarking the Frontiers of Autonomous Agents in 1M-Token Real-World Contexts

Large Language Models (LLMs) based autonomous agents demonstrate multifaceted capabilities to contribute substantially to economic production. However, existing benchmarks remain focused on single agentic capability, failing to capture long-horizon real-world scenarios. Moreover, the reliance on human-in-the-loop feedback for realistic tasks creates a scalability bottleneck, hindering automated rollout collection and evaluation. To bridge this gap, we introduce AgencyBench, a comprehensive benchmark derived from daily AI usage, evaluating 6 core agentic capabilities across 32 real-world scenarios, comprising 138 tasks with specific queries, deliverables, and rubrics. These scenarios require an average of 90 tool calls, 1 million tokens, and hours of execution time to resolve. To enable automated evaluation, we employ a user simulation agent to provide iterative feedback, and a Docker sandbox to conduct visual and functional rubric-based assessment. Experiments reveal that closed-source models significantly outperform open-source models (48.4% vs 32.1%). Further analysis reveals significant disparities across models in resource efficiency, feedback-driven self-correction, and specific tool-use preferences. Finally, we investigate the impact of agentic scaffolds, observing that proprietary models demonstrate superior performance within their native ecosystems (e.g., Claude-4.5-Opus via Claude-Agent-SDK), while open-source models exhibit distinct performance peaks, suggesting potential optimization for specific execution frameworks. AgencyBench serves as a critical testbed for next-generation agents, highlighting the necessity of co-optimizing model architecture with agentic frameworks. We believe this work sheds light on the future direction of autonomous agents, and we release the full benchmark and evaluation toolkit at https://github.com/GAIR-NLP/AgencyBench.

GAIR SII - GAIR
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Jan 16 3

RSIGame: Autonomous Agentic Game Development with Recursive Self-improvement

Recent advances in large language models have made automatic game generation increasingly feasible, yet reliably improving generated games beyond a playable version remains challenging. Naive iterative refinement can easily overfit a small set of test cases, producing fragile games with unresolved bugs, missing behaviors, and poor generalization to broader player interactions. We introduce RSIGame, an autonomous agentic game development framework with recursive self-improvement. RSIGame organizes development into complementary local and global loops. Concretely, a local explore-diagnose-improve loop broadly explores the executable game, diagnoses and prioritizes discovered issues, and performs evidence-grounded revision, where an evolving checklist continually accumulates new testing and improvement guidance. A global loop tracks overall quality, preserves the best checkpoint, and detects saturation or regression over long-horizon development. Beyond test-time improvement, RSIGame further internalizes successful development experience into the generator through training. Across 140 GameCraft-Bench tasks, two game engines, and five generators, RSIGame consistently improves game quality under matched development budgets. Notably, experience internalization enables Qwen3.8-27B to reach 61.38 on Godot and 58.53 on Phaser, exceeding GPT-5.5 one-shot scores while reducing Qwen's generation tokens by 11 times.

RSIGame RSIGame
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Sep 29 2

Plan-Conditioned Imitation for Robust Object Retrieval under Self-Occlusion in Dense Clutter

Retrieving objects from dense clutter requires rearrangement during which the manipulator can occlude objects while moving them. Repeated arm withdrawals to restore visibility interrupt execution. We introduce TRACE, a plan-conditioned imitation framework for retrieval under self-occlusion. A single unoccluded observation initializes a digital twin, where a privileged teacher generates a fixed nominal rollout. A recurrent student combines local rollout context, partial object observations, and proprioception to select actions that can correct deviations from the prediction. Behavior cloning initializes the student; DAgger refines it with teacher labels on student-visited states. The rollout remains fixed throughout execution, so the deployed student needs neither online teacher queries nor additional simulator rollouts during pushing. On 511 simulation test scenes, TRACE achieves 90.7% success versus 43.4% for nominal replay and 96.7% for the privileged closed-loop teacher. At a matched 26,373-label budget, student-state supervision achieves 87.8% versus 66.7% for expert-only cloning, demonstrating gains beyond additional labels. On a UR5e, TRACE achieves 90.0% success versus 95.0% for the closed-loop teacher, while reducing total execution time from 192.7 s to 67.3 s. It avoids the teacher's 16.8 sensing-related arm retractions per trial during pushing, retaining a final withdrawal for graspability evaluation. Code and data will be released at: https://trace-retrieval.github.io.

  • 4 authors
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Sep 29

Qwen-CUA: Native Computer Use for (almost) Everything

Native computer use offers a general interface for agents to operate almost any software available to people, but requires long-horizon state tracking, large-scale interactive experience, and learning from sparse yet verifiable outcomes. We introduce Qwen-CUA, a native computer-use agent with a 397B-A17B Qwen mixture-of-experts backbone. It observes only screenshots and acts through keyboard and mouse events, without DOM trees, accessibility metadata, or task-specific APIs. Its scaffold maintains up to 20 active screenshots and folds older visual history in fixed-size blocks to retain recent evidence while preserving reusable prompt prefixes. For training, we build a cloud rollout fleet with access to nearly 100,000 vCPUs and tens of thousands of concurrent environments, construct approximately 40,000 verifiable tasks, and collect personalized long-horizon workflows across everyday and professional software. We optimize complete trajectories with verifiable rewards and trajectory slicing, while iterative training runs refresh supervised data and recalibrate reinforcement-learning tasks. Across eight benchmarks, Qwen-CUA outperforms Qwen3.7 and remains competitive with leading proprietary systems, reaching 86.2 on OSWorld-Verified and 18.5/48.4 binary/partial completion on OSWorld 2.0. Scaling the same recipe to a model with over one trillion parameters yields Qwen-CUA-Max, improving these scores to 87.6 and 21.2/53.3. Qwen-CUA also reduces RedTeamCUA attack success from 36.6 to 16.4 relative to Qwen3.7. Efficiency analyses, a browser deployment, and Bash-augmented experiments further characterize practical behavior. These results establish native computer use as a broadly capable agent foundation and highlight scalable verifiable interaction and hybrid tool use as key directions.

  • 46 authors
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Aug 3

Grow the Harness, Not the Context: From Strategy-Free Scaffolds to Reusable Specialist Agents

Large language model (LLM) agents often handle streams of related tasks, yet standard harnesses repeatedly ask the model to reconstruct the same control decisions inside each task's context. We study whether task feedback can instead turn recurring control into reusable executable code, while reserving LLM calls for task-specific semantic reasoning. We introduce Growing Harness, a failure-guided training paradigm that learns the agent harness itself from a strategy-free scaffold that exposes fixed model and tool interfaces but encodes no task-solving controller. Function-level execution traces localize each failure to a bounded code surface, an optimizer repairs a window of failures jointly, and a success-first held-out gate rolls back repair sequences that harm prior capability. Accepted edits accumulate in one shared harness, allowing its control structure to emerge from task feedback. Across BrowseComp-Plus and WebArena-Verified with three deployment models from 4B to 120B parameters, Growing Harness achieves the highest mean success in five of six benchmark-model settings and trails the best mean by 0.7 pp. in the sixth. Relative to a Tool-Calling agent, it reduces LLM calls by 76.0-91.8% and deployed-agent inference cost by 74.4-98.6%. On WebArena-Verified, its success remains 44.7-45.3% across model scales, whereas Tool-Calling falls to 6.7% with the 4B model. Ablations show that trace-local edits, joint repair, and gate-based rollback each improve final success. These results show that persistent program growth can move recurring control out of model context and into low-cost code, yielding reusable specialist agents that remain effective with smaller deployment models.

  • 7 authors
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Sep 23

SWE-Factory: Your Automated Factory for Issue Resolution Training Data and Evaluation Benchmarks

Constructing large-scale datasets for the GitHub issue resolution task is crucial for both training and evaluating the software engineering capabilities of Large Language Models (LLMs). However, the traditional process for creating such benchmarks is notoriously challenging and labor-intensive, particularly in the stages of setting up evaluation environments, grading test outcomes, and validating task instances. In this paper, we propose SWE-Factory, an automated pipeline designed to address these challenges. To tackle these issues, our pipeline integrates three core automated components. First, we introduce SWE-Builder, a multi-agent system that automates evaluation environment construction, which employs four specialized agents that work in a collaborative, iterative loop and leverages an environment memory pool to enhance efficiency. Second, we introduce a standardized, exit-code-based grading method that eliminates the need for manually writing custom parsers. Finally, we automate the fail2pass validation process using these reliable exit code signals. Experiments on 671 issues across four programming languages show that our pipeline can effectively construct valid task instances; for example, with GPT-4.1-mini, our SWE-Builder constructs 269 valid instances at 0.045 per instance, while with Gemini-2.5-flash, it achieves comparable performance at the lowest cost of 0.024 per instance. We also demonstrate that our exit-code-based grading achieves 100% accuracy compared to manual inspection, and our automated fail2pass validation reaches a precision of 0.92 and a recall of 1.00. We hope our automated pipeline will accelerate the collection of large-scale, high-quality GitHub issue resolution datasets for both training and evaluation. Our code and datasets are released at https://github.com/DeepSoftwareAnalytics/swe-factory.

  • 9 authors
·
Jun 12, 2025 2

XRPO: Pushing the limits of GRPO with Targeted Exploration and Exploitation

Reinforcement learning algorithms such as GRPO have driven recent advances in large language model (LLM) reasoning. While scaling the number of rollouts stabilizes training, existing approaches suffer from limited exploration on challenging prompts and leave informative feedback signals underexploited, due to context-independent rollout allocation across prompts (e.g., generating 16 rollouts per prompt) and relying heavily on sparse rewards. This paper presents XRPO(eXplore - eXploit GRPO), a unified framework that recasts policy optimization through the principled lens of rollout exploration-exploitation. To enhance exploration, XRPO introduces a mathematically grounded rollout allocator that adaptively prioritizes prompts with higher potential for uncertainty reduction. It further addresses stagnation on zero-reward prompts through an in-context seeding strategy that injects curated exemplars, steering the model into more difficult reasoning trajectories. To strengthen exploitation, XRPO develops a group-relative, novelty-aware advantage sharpening mechanism that leverages sequence likelihoods to amplify low-probability yet correct responses, thereby extending the policy's reach beyond sparse rewards. Experiments across diverse math and coding benchmarks on both reasoning and non-reasoning models demonstrate that XRPO outperforms existing advances (e.g., GRPO and GSPO) up to 4% pass@1 and 6% cons@32, while accelerating training convergence by up to 2.7X.

  • 5 authors
·
Oct 8, 2025