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Oct 15

optimize_anything: A Universal API for Optimizing any Text Parameter

Can a single LLM-based optimization system match specialized tools across fundamentally different domains? We show that when optimization problems are formulated as improving a text artifact evaluated by a scoring function, a single AI-based optimization system-supporting single-task search, multi-task search with cross-problem transfer, and generalization to unseen inputs-achieves state-of-the-art results across six diverse tasks. Our system discovers agent architectures that nearly triple Gemini Flash's ARC-AGI accuracy (32.5% to 89.5%), finds scheduling algorithms that cut cloud costs by 40%, generates CUDA kernels where 87% match or beat PyTorch, and outperforms AlphaEvolve's reported circle packing solution (n=26). Ablations across three domains reveal that actionable side information yields faster convergence and substantially higher final scores than score-only feedback, and that multi-task search outperforms independent optimization given equivalent per-problem budget through cross-task transfer, with benefits scaling with the number of related tasks. Together, we show for the first time that text optimization with LLM-based search is a general-purpose problem-solving paradigm, unifying tasks traditionally requiring domain-specific algorithms under a single framework. We open-source optimize\_anything with support for multiple backends as part of the GEPA project at https://github.com/gepa-ai/gepa .

  • 14 authors
·
May 18 1

Driving Intents Amplify Planning-Oriented Reinforcement Learning

Continuous-action policies trained on a single demonstrated trajectory per scene suffer from mode collapse: samples cluster around the demonstrated maneuver and the policy cannot represent semantically distinct alternatives. Under preference-based evaluation, this caps best-of-N performance -- even oracle selection cannot recover what the sampling distribution does not contain. We introduce DIAL, a two-stage Driving-Intent-Amplified reinforcement Learning framework for preference-aligned continuous-action driving policies. In the first stage, DIAL conditions the flow-matching action head on a discrete intent label with classifier-free guidance (CFG), which expands the sampling distribution along distinct maneuver modes and breaks single-demonstration mode collapse. In the second stage, DIAL carries this expanded distribution into preference RL through multi-intent GRPO, which spans all intent classes within every preference group and prevents fine-tuning from re-collapsing around the currently preferred mode. Instantiated for end-to-end driving with eight rule-derived intents and evaluated on WOD-E2E: competitive Vision-to-Action (VA) and Vision-Language-Action (VLA) Supervised Finetuning (SFT) baselines plateau below the human-driven demonstration at best-of-128, with the strongest prior (RAP) capping at Rater Feedback Score (RFS) 8.5 even with best-of-64; intent-CFG sampling lifts this ceiling to RFS 9.14 at best-of-128, surpassing both the prior best (RAP 8.5) and the human-driven demonstration (8.13) for the first time; and multi-intent GRPO improves held-out RFS from 7.681 to 8.211, while every single-intent baseline peaks lower and degrades by training end. These results suggest that the bottleneck of preference RL on continuous-action policies trained from demonstrations is not only how to update the policy, but to expand and preserve the sampling distribution being optimized.

  • 7 authors
·
May 11

Discover, Falsify, Revise: Auditing Input-Use Claims from Source Code to Predictive Contribution in Agent-Discovered Cell Models

AI virtual cells aim to predict cellular responses to specified interventions, yet held-out predictive performance alone does not establish use of the supplied perturbation information. This prediction-claim gap matters in agentic model discovery, where language-model agents generate and revise predictors using score-based feedback. We introduce CELLAUDIT, which audits input-use claims by asking whether an input can enter the cited computation, whether fitted predictions depend on it, and whether that dependence improves prediction of observed response. On a paired morphology-transcriptomics perturbation benchmark (BBBC047), an agent-selected predictor attains a mean held-out Global Pearson correlation coefficient (PCC) of 0.3153 but remains invariant to compound replacement; a control-profile-only predictor reaches 0.3142. Source inspection identifies a compound-query pathway blocked by singleton key-value attention, and the invariance persists after refitting with disjoint control wells. In a stratified audit of 48 candidates across two linked tasks, 47 change predictions under compound replacement on both held-out folds, but only 20 show target-loss gains with intervals above zero on both folds. On BBBC047, falsification-guided revisions recover positive mean compound contributions while retaining gains over the control-profile-only baseline. In matched sci-Plex searches, audit-enriched feedback yields higher held-out performance and larger mean compound and dose contributions across five trajectories, although paired intervals span zero. Refitting fixed designs on an independently acquired cohort shows predictive generalization need not imply generalization of input-use claims: dose contribution persists, whereas support for compound identity does not. CELLAUDIT adds a falsification layer to agentic model discovery, moving from generate-score-revise toward discover-falsify-revise.

  • 6 authors
·
Sep 22

Automated Feedback in Math Education: A Comparative Analysis of LLMs for Open-Ended Responses

The effectiveness of feedback in enhancing learning outcomes is well documented within Educational Data Mining (EDM). Various prior research has explored methodologies to enhance the effectiveness of feedback. Recent developments in Large Language Models (LLMs) have extended their utility in enhancing automated feedback systems. This study aims to explore the potential of LLMs in facilitating automated feedback in math education. We examine the effectiveness of LLMs in evaluating student responses by comparing 3 different models: Llama, SBERT-Canberra, and GPT4 model. The evaluation requires the model to provide both a quantitative score and qualitative feedback on the student's responses to open-ended math problems. We employ Mistral, a version of Llama catered to math, and fine-tune this model for evaluating student responses by leveraging a dataset of student responses and teacher-written feedback for middle-school math problems. A similar approach was taken for training the SBERT model as well, while the GPT4 model used a zero-shot learning approach. We evaluate the model's performance in scoring accuracy and the quality of feedback by utilizing judgments from 2 teachers. The teachers utilized a shared rubric in assessing the accuracy and relevance of the generated feedback. We conduct both quantitative and qualitative analyses of the model performance. By offering a detailed comparison of these methods, this study aims to further the ongoing development of automated feedback systems and outlines potential future directions for leveraging generative LLMs to create more personalized learning experiences.

  • 7 authors
·
Oct 29, 2024

Prompt Optimization with Human Feedback

Large language models (LLMs) have demonstrated remarkable performances in various tasks. However, the performance of LLMs heavily depends on the input prompt, which has given rise to a number of recent works on prompt optimization. However, previous works often require the availability of a numeric score to assess the quality of every prompt. Unfortunately, when a human user interacts with a black-box LLM, attaining such a score is often infeasible and unreliable. Instead, it is usually significantly easier and more reliable to obtain preference feedback from a human user, i.e., showing the user the responses generated from a pair of prompts and asking the user which one is preferred. Therefore, in this paper, we study the problem of prompt optimization with human feedback (POHF), in which we aim to optimize the prompt for a black-box LLM using only human preference feedback. Drawing inspiration from dueling bandits, we design a theoretically principled strategy to select a pair of prompts to query for preference feedback in every iteration, and hence introduce our algorithm named automated POHF (APOHF). We apply our APOHF algorithm to various tasks, including optimizing user instructions, prompt optimization for text-to-image generative models, and response optimization with human feedback (i.e., further refining the response using a variant of our APOHF). The results demonstrate that our APOHF can efficiently find a good prompt using a small number of preference feedback instances. Our code can be found at https://github.com/xqlin98/APOHF.

  • 6 authors
·
May 27, 2024

Prometheus: Inducing Fine-grained Evaluation Capability in Language Models

Recently, using a powerful proprietary Large Language Model (LLM) (e.g., GPT-4) as an evaluator for long-form responses has become the de facto standard. However, for practitioners with large-scale evaluation tasks and custom criteria in consideration (e.g., child-readability), using proprietary LLMs as an evaluator is unreliable due to the closed-source nature, uncontrolled versioning, and prohibitive costs. In this work, we propose Prometheus, a fully open-source LLM that is on par with GPT-4's evaluation capabilities when the appropriate reference materials (reference answer, score rubric) are accompanied. We first construct the Feedback Collection, a new dataset that consists of 1K fine-grained score rubrics, 20K instructions, and 100K responses and language feedback generated by GPT-4. Using the Feedback Collection, we train Prometheus, a 13B evaluator LLM that can assess any given long-form text based on customized score rubric provided by the user. Experimental results show that Prometheus scores a Pearson correlation of 0.897 with human evaluators when evaluating with 45 customized score rubrics, which is on par with GPT-4 (0.882), and greatly outperforms ChatGPT (0.392). Furthermore, measuring correlation with GPT-4 with 1222 customized score rubrics across four benchmarks (MT Bench, Vicuna Bench, Feedback Bench, Flask Eval) shows similar trends, bolstering Prometheus's capability as an evaluator LLM. Lastly, Prometheus achieves the highest accuracy on two human preference benchmarks (HHH Alignment & MT Bench Human Judgment) compared to open-sourced reward models explicitly trained on human preference datasets, highlighting its potential as an universal reward model. We open-source our code, dataset, and model at https://github.com/kaistAI/Prometheus.

  • 11 authors
·
Oct 12, 2023 4

DecoEvo: Score-Decoupled Co-Evolution of Solver and Rubric-Generator Skills in Text Space

Text-space optimization adapts large language models (LLMs) by editing external natural-language artifacts rather than model weights, so the optimized artifacts remain inspectable and the model can be treated as a black box. However, most existing text-space methods keep evaluation fixed. On open-ended tasks, this can become a bottleneck: once the solver improves on the criteria a rubric measures, omitted dimensions remain invisible to the optimization signal. Simply evolving the rubric is also unreliable when updates are selected by the current solver's score, because apparent progress can come from making the rubric easier to satisfy. We introduce DecoEvo (Decoupled Co-Evolution), which co-evolves a solver skill and a rubric-generator skill under decoupled objectives without using gold rubrics during optimization. The solver skill is updated using criterion-level feedback, while the rubric-generator skill is revised through complementary audits of requirement coverage and response discrimination that are independent of aggregate solver score. This separation focuses generator updates on newly exposed solver weaknesses, reducing repeated emphasis on criteria the solver already satisfies. Under each benchmark's official evaluation, DecoEvo outperforms all compared methods across five benchmarks and three LLM backbones, yielding 2.8--5.0\% relative gains over SkillOpt in the five-benchmark average.

TrustRoboReward: Preference-Ordered Isotonic Score Editing for Multi-Paradigm Robot Reward Models

Reward models are a bottleneck for reinforcement learning in embodied AI. Long-horizon robotic manipulation requires scalable vision feedback beyond handcrafted rewards or task-specific annotations. Existing open-source VLM reward judges like RoboReward adopt simple 1--5 trajectory progress scoring, lacking pairwise preferences for RLHF, DPO and Bradley-Terry frameworks, while failing to optimize video scene understanding. Augmenting RoboReward with pairwise comparison and video-QA supervision causes inconsistency between pairwise preferences and pointwise scores, introducing training noise and hurting downstream performance---an issue aggregation methods such as TrustJudge cannot resolve. To address this, we propose TrustRoboReward, a multi-paradigm reward modeling framework equipped with Preference-Ordered Isotonic Score Editing (POISE). We construct a unified four-paradigm dataset with trajectory progress scoring (Score-A), video-QA answer quality scoring (Score-B), and their pairwise counterparts (Pair-A, Pair-B). Pairwise labels align better with human judgment than pointwise scores, inspiring us to calibrate pointwise scores to avoid score-pair reversals against pairwise preferences. POISE rectifies pointwise scores and eliminates cross-paradigm reversal conflicts unresolved by TrustJudge. Theoretically, POISE reduces score-pair reversal conflicts from 20.15% to 0%, whereas TrustJudge retains 20.46% conflicts on the same corpus. Evaluated on our benchmark, Qwen3-VL-4B trained with POISE achieves an overall reward score of 77.96%, nearly matching GPT-5-mini (78.09%, gap 0.13%) and outperforming the strongest RoboReward-4B baseline by 10.13%. It also lifts test-time score-pair consistency to 71.90%, exceeding RoboReward-4B (57.26%) and GPT-5-mini (68.09%). Integrating TrustJudge aggregation during inference boosts the overall score to 78.57%, surpassing the GPT-5-mini teacher model.

  • 19 authors
·
Aug 8

Automating Feedback Analysis in Surgical Training: Detection, Categorization, and Assessment

This work introduces the first framework for reconstructing surgical dialogue from unstructured real-world recordings, which is crucial for characterizing teaching tasks. In surgical training, the formative verbal feedback that trainers provide to trainees during live surgeries is crucial for ensuring safety, correcting behavior immediately, and facilitating long-term skill acquisition. However, analyzing and quantifying this feedback is challenging due to its unstructured and specialized nature. Automated systems are essential to manage these complexities at scale, allowing for the creation of structured datasets that enhance feedback analysis and improve surgical education. Our framework integrates voice activity detection, speaker diarization, and automated speech recaognition, with a novel enhancement that 1) removes hallucinations (non-existent utterances generated during speech recognition fueled by noise in the operating room) and 2) separates speech from trainers and trainees using few-shot voice samples. These aspects are vital for reconstructing accurate surgical dialogues and understanding the roles of operating room participants. Using data from 33 real-world surgeries, we demonstrated the system's capability to reconstruct surgical teaching dialogues and detect feedback instances effectively (F1 score of 0.79+/-0.07). Moreover, our hallucination removal step improves feedback detection performance by ~14%. Evaluation on downstream clinically relevant tasks of predicting Behavioral Adjustment of trainees and classifying Technical feedback, showed performances comparable to manual annotations with F1 scores of 0.82+/0.03 and 0.81+/0.03 respectively. These results highlight the effectiveness of our framework in supporting clinically relevant tasks and improving over manual methods.

  • 7 authors
·
Dec 1, 2024

DSO: Aligning 3D Generators with Simulation Feedback for Physical Soundness

Most 3D object generators focus on aesthetic quality, often neglecting physical constraints necessary in applications. One such constraint is that the 3D object should be self-supporting, i.e., remains balanced under gravity. Prior approaches to generating stable 3D objects used differentiable physics simulators to optimize geometry at test-time, which is slow, unstable, and prone to local optima. Inspired by the literature on aligning generative models to external feedback, we propose Direct Simulation Optimization (DSO), a framework to use the feedback from a (non-differentiable) simulator to increase the likelihood that the 3D generator outputs stable 3D objects directly. We construct a dataset of 3D objects labeled with a stability score obtained from the physics simulator. We can then fine-tune the 3D generator using the stability score as the alignment metric, via direct preference optimization (DPO) or direct reward optimization (DRO), a novel objective, which we introduce, to align diffusion models without requiring pairwise preferences. Our experiments show that the fine-tuned feed-forward generator, using either DPO or DRO objective, is much faster and more likely to produce stable objects than test-time optimization. Notably, the DSO framework works even without any ground-truth 3D objects for training, allowing the 3D generator to self-improve by automatically collecting simulation feedback on its own outputs.

  • 4 authors
·
Mar 28, 2025 2

Peering Through Preferences: Unraveling Feedback Acquisition for Aligning Large Language Models

Aligning large language models (LLMs) with human values and intents critically involves the use of human or AI feedback. While dense feedback annotations are expensive to acquire and integrate, sparse feedback presents a structural design choice between ratings (e.g., score Response A on a scale of 1-7) and rankings (e.g., is Response A better than Response B?). In this work, we analyze the effect of this design choice for the alignment and evaluation of LLMs. We uncover an inconsistency problem wherein the preferences inferred from ratings and rankings significantly disagree 60% for both human and AI annotators. Our subsequent analysis identifies various facets of annotator biases that explain this phenomena, such as human annotators would rate denser responses higher while preferring accuracy during pairwise judgments. To our surprise, we also observe that the choice of feedback protocol also has a significant effect on the evaluation of aligned LLMs. In particular, we find that LLMs that leverage rankings data for alignment (say model X) are preferred over those that leverage ratings data (say model Y), with a rank-based evaluation protocol (is X/Y's response better than reference response?) but not with a rating-based evaluation protocol (score Rank X/Y's response on a scale of 1-7). Our findings thus shed light on critical gaps in methods for evaluating the real-world utility of language models and their strong dependence on the feedback protocol used for alignment. Our code and data are available at https://github.com/Hritikbansal/sparse_feedback.

  • 3 authors
·
Aug 30, 2023

Time-Reversal Provides Unsupervised Feedback to LLMs

Large Language Models (LLMs) are typically trained to predict in the forward direction of time. However, recent works have shown that prompting these models to look back and critique their own generations can produce useful feedback. Motivated by this, we explore the question of whether LLMs can be empowered to think (predict and score) backwards to provide unsupervised feedback that complements forward LLMs. Towards this, we introduce Time Reversed Language Models (TRLMs), which can score and generate queries when conditioned on responses, effectively functioning in the reverse direction of time. Further, to effectively infer in the response to query direction, we pre-train and fine-tune a language model (TRLM-Ba) in the reverse token order from scratch. We show empirically (and theoretically in a stylized setting) that time-reversed models can indeed complement forward model predictions when used to score the query given response for re-ranking multiple forward generations. We obtain up to 5\% improvement on the widely used AlpacaEval Leaderboard over the competent baseline of best-of-N re-ranking using self log-perplexity scores. We further show that TRLM scoring outperforms conventional forward scoring of response given query, resulting in significant gains in applications such as citation generation and passage retrieval. We next leverage the generative ability of TRLM to augment or provide unsupervised feedback to input safety filters of LLMs, demonstrating a drastic reduction in false negative rate with negligible impact on false positive rates against several attacks published on the popular JailbreakBench leaderboard.

  • 6 authors
·
Dec 3, 2024

SWE-PRBench: Benchmarking AI Code Review Quality Against Pull Request Feedback

We introduce SWE-PRBench, a benchmark of 350 pull requests with human-annotated ground truth for evaluating AI code review quality. Evaluated against an LLM-as-judge framework validated at kappa=0.75, 8 frontier models detect only 15-31% of human-flagged issues on the diff-only configuration, demonstrating that AI code review remains far below human expert performance despite strong results on code generation benchmarks. Pull requests are drawn from active open-source repositories, filtered from 700 candidates using a Repository Quality Score, and evaluated under three frozen context configurations: diff only (config_A), diff with file content (config_B), and full context (config_C), enabling systematic ablation of context provision strategies. All 8 models degrade monotonically from config_A to config_C, even when context is provided via structured semantic layers including AST-extracted function context and import graph resolution. The dominant mechanism is a collapse of Type2_Contextual issue detection at config_B, consistent with attention dilution in long contexts: a structured 2,000-token diff-with-summary prompt outperforms a 2,500-token full-context prompt enriched with execution context, behaviour mapping, and test signatures across all 8 models. The top four models are statistically indistinguishable (mean score 0.147-0.153) while a clear tier gap separates them from the remaining four (mean score <= 0.113). Dataset, contexts, annotations, and evaluation harness are released publicly.

  • 1 authors
·
Mar 27

ComputerSD: Online Self-Distillation from Real-Time Feedback for Computer-Use Agents

Online training enables computer-use agents (CUAs) to improve through interaction with executable environments. However, existing methods primarily rely on sparse outcome rewards, which provide no supervision for intermediate actions. On-policy self-distillation (OPSD) offers token-level learning signals through privileged rescoring, but directly applying it to CUA online training presents two challenges: fixed guidance may become misaligned with the student's current state, and guidance-induced probability shifts may conflict with step-level correctness. We introduce ComputerSD, an online self-distillation method for CUAs that converts real-time feedback from executed GUI transitions into guidance for policy learning. A fine-tuned GUI analyzer produces guidance and a step-level value score after each action; the guidance provides privileged context, while the score regulates the resulting OPSD signals. ComputerSD jointly optimizes token-level OPSD and trajectory-level GRPO in a fully asynchronous training framework. On OSWorld-Verified, ComputerSD outperforms outcome-only GRPO by 1.9 and 4.1 percentage points on the general-purpose Qwen3-VL-8B-Thinking and specialized EvoCUA-8B backbones, respectively. Evaluation in out-of-distribution settings further supports the generalizability of ComputerSD. These results demonstrate the effectiveness of learning from real-time feedback through online self-distillation for CUAs.

  • 8 authors
·
Sep 30 3

GEMA-Score: Granular Explainable Multi-Agent Score for Radiology Report Evaluation

Automatic medical report generation supports clinical diagnosis, reduces the workload of radiologists, and holds the promise of improving diagnosis consistency. However, existing evaluation metrics primarily assess the accuracy of key medical information coverage in generated reports compared to human-written reports, while overlooking crucial details such as the location and certainty of reported abnormalities. These limitations hinder the comprehensive assessment of the reliability of generated reports and pose risks in their selection for clinical use. Therefore, we propose a Granular Explainable Multi-Agent Score (GEMA-Score) in this paper, which conducts both objective quantification and subjective evaluation through a large language model-based multi-agent workflow. Our GEMA-Score parses structured reports and employs NER-F1 calculations through interactive exchanges of information among agents to assess disease diagnosis, location, severity, and uncertainty. Additionally, an LLM-based scoring agent evaluates completeness, readability, and clinical terminology while providing explanatory feedback. Extensive experiments validate that GEMA-Score achieves the highest correlation with human expert evaluations on a public dataset, demonstrating its effectiveness in clinical scoring (Kendall coefficient = 0.70 for Rexval dataset and Kendall coefficient = 0.54 for RadEvalX dataset). The anonymous project demo is available at: https://github.com/Zhenxuan-Zhang/GEMA_score.

  • 10 authors
·
Mar 7, 2025

InfFeed: Influence Functions as a Feedback to Improve the Performance of Subjective Tasks

Recently, influence functions present an apparatus for achieving explainability for deep neural models by quantifying the perturbation of individual train instances that might impact a test prediction. Our objectives in this paper are twofold. First we incorporate influence functions as a feedback into the model to improve its performance. Second, in a dataset extension exercise, using influence functions to automatically identify data points that have been initially `silver' annotated by some existing method and need to be cross-checked (and corrected) by annotators to improve the model performance. To meet these objectives, in this paper, we introduce InfFeed, which uses influence functions to compute the influential instances for a target instance. Toward the first objective, we adjust the label of the target instance based on its influencer(s) label. In doing this, InfFeed outperforms the state-of-the-art baselines (including LLMs) by a maximum macro F1-score margin of almost 4% for hate speech classification, 3.5% for stance classification, and 3% for irony and 2% for sarcasm detection. Toward the second objective we show that manually re-annotating only those silver annotated data points in the extension set that have a negative influence can immensely improve the model performance bringing it very close to the scenario where all the data points in the extension set have gold labels. This allows for huge reduction of the number of data points that need to be manually annotated since out of the silver annotated extension dataset, the influence function scheme picks up ~1/1000 points that need manual correction.

  • 5 authors
·
Feb 22, 2024

Accelerate High-Quality Diffusion Models with Inner Loop Feedback

We propose Inner Loop Feedback (ILF), a novel approach to accelerate diffusion models' inference. ILF trains a lightweight module to predict future features in the denoising process by leveraging the outputs from a chosen diffusion backbone block at a given time step. This approach exploits two key intuitions; (1) the outputs of a given block at adjacent time steps are similar, and (2) performing partial computations for a step imposes a lower burden on the model than skipping the step entirely. Our method is highly flexible, since we find that the feedback module itself can simply be a block from the diffusion backbone, with all settings copied. Its influence on the diffusion forward can be tempered with a learnable scaling factor from zero initialization. We train this module using distillation losses; however, unlike some prior work where a full diffusion backbone serves as the student, our model freezes the backbone, training only the feedback module. While many efforts to optimize diffusion models focus on achieving acceptable image quality in extremely few steps (1-4 steps), our emphasis is on matching best case results (typically achieved in 20 steps) while significantly reducing runtime. ILF achieves this balance effectively, demonstrating strong performance for both class-to-image generation with diffusion transformer (DiT) and text-to-image generation with DiT-based PixArt-alpha and PixArt-sigma. The quality of ILF's 1.7x-1.8x speedups are confirmed by FID, CLIP score, CLIP Image Quality Assessment, ImageReward, and qualitative comparisons. Project information is available at https://mgwillia.github.io/ilf.

  • 5 authors
·
Jan 22, 2025

Automated Filtering of Human Feedback Data for Aligning Text-to-Image Diffusion Models

Fine-tuning text-to-image diffusion models with human feedback is an effective method for aligning model behavior with human intentions. However, this alignment process often suffers from slow convergence due to the large size and noise present in human feedback datasets. In this work, we propose FiFA, a novel automated data filtering algorithm designed to enhance the fine-tuning of diffusion models using human feedback datasets with direct preference optimization (DPO). Specifically, our approach selects data by solving an optimization problem to maximize three components: preference margin, text quality, and text diversity. The concept of preference margin is used to identify samples that are highly informative in addressing the noisy nature of feedback dataset, which is calculated using a proxy reward model. Additionally, we incorporate text quality, assessed by large language models to prevent harmful contents, and consider text diversity through a k-nearest neighbor entropy estimator to improve generalization. Finally, we integrate all these components into an optimization process, with approximating the solution by assigning importance score to each data pair and selecting the most important ones. As a result, our method efficiently filters data automatically, without the need for manual intervention, and can be applied to any large-scale dataset. Experimental results show that FiFA significantly enhances training stability and achieves better performance, being preferred by humans 17% more, while using less than 0.5% of the full data and thus 1% of the GPU hours compared to utilizing full human feedback datasets.

  • 7 authors
·
Oct 14, 2024

SkillEvo: Self-Renewing Evolution Gradients from Multi-Turn Interaction Feedback

Agent Skills are today either hand-authored or produced in a single LLM generation pass, and consequently possess no closed loop through which they might improve from the interaction failures they actually cause. Recent work does close this loop, but derives its feedback from single-turn question-answering evaluation. The consequence is a sharp asymmetry: once the first round has patched the gaps that a single exchange can reveal, the evolution gradient decays, the defects that surface only across multiple turns remain invisible, and evolution stalls. Governance in these systems is likewise driven by an end-to-end verification score, a scalar gate that can reject a degraded candidate but can neither localize nor repair its structural cause. We argue that the binding constraint on sustained skill evolution is neither editing capability nor the number of iterations, but whether the evaluation feedback keeps supplying trustworthy evolution gradients. We introduce SkillEvo, in which trustworthy feedback generates the gradient and controllable governance constrains its direction. The first component recasts multi-turn user simulation from an evaluation endpoint into a feedback generator: follow-up questions expose defects layer by layer, so that every round of revision both consumes feedback and produces new feedback. The second replaces the passive rejection of a scalar gate with an independent governance layer that actively repairs factual degradation and structural bloat, preventing the gradient from drifting as degradation accumulates. Across six categories of cloud services, 9 production Skills, and 98 skill-reference files, SkillEvo surpasses self-reflection-based evolution by 23.0 points and single- turn-QA-driven evolution by 15.4 points.

tencent Tencent
·
Aug 12 6

WebGen-Agent: Enhancing Interactive Website Generation with Multi-Level Feedback and Step-Level Reinforcement Learning

Agent systems powered by large language models (LLMs) have demonstrated impressive performance on repository-level code-generation tasks. However, for tasks such as website codebase generation, which depend heavily on visual effects and user-interaction feedback, current code agents rely only on simple code execution for feedback and verification. This approach fails to capture the actual quality of the generated code. In this paper, we propose WebGen-Agent, a novel website-generation agent that leverages comprehensive and multi-level visual feedback to iteratively generate and refine the website codebase. Detailed and expressive text descriptions and suggestions regarding the screenshots and GUI-agent testing of the websites are generated by a visual language model (VLM), together with scores that quantify their quality. The screenshot and GUI-agent scores are further integrated with a backtracking and select-best mechanism, enhancing the performance of the agent. Utilizing the accurate visual scores inherent in the WebGen-Agent workflow, we further introduce Step-GRPO with Screenshot and GUI-agent Feedback to improve the ability of LLMs to act as the reasoning engine of WebGen-Agent. By using the screenshot and GUI-agent scores at each step as the reward in Step-GRPO, we provide a dense and reliable process supervision signal, which effectively improves the model's website-generation ability. On the WebGen-Bench dataset, WebGen-Agent increases the accuracy of Claude-3.5-Sonnet from 26.4% to 51.9% and its appearance score from 3.0 to 3.9, outperforming the previous state-of-the-art agent system. Additionally, our Step-GRPO training approach increases the accuracy of Qwen2.5-Coder-7B-Instruct from 38.9% to 45.4% and raises the appearance score from 3.4 to 3.7.

  • 8 authors
·
Sep 26, 2025 2

Wisdom of the Crowd: Reinforcement Learning from Coevolutionary Collective Feedback

Reinforcement learning (RL) has significantly enhanced the reasoning capabilities of large language models (LLMs), but its reliance on expensive human-labeled data or complex reward models severely limits scalability. While existing self-feedback methods aim to address this problem, they are constrained by the capabilities of a single model, which can lead to overconfidence in incorrect answers, reward hacking, and even training collapse. To this end, we propose Reinforcement Learning from Coevolutionary Collective Feedback (RLCCF), a novel RL framework that enables multi-model collaborative evolution without external supervision. Specifically, RLCCF optimizes the ability of a model collective by maximizing its Collective Consistency (CC), which jointly trains a diverse ensemble of LLMs and provides reward signals by voting on collective outputs. Moreover, each model's vote is weighted by its Self-Consistency (SC) score, ensuring that more confident models contribute more to the collective decision. Benefiting from the diverse output distributions and complementary abilities of multiple LLMs, RLCCF enables the model collective to continuously enhance its reasoning ability through coevolution. Experiments on four mainstream open-source LLMs across four mathematical reasoning benchmarks demonstrate that our framework yields significant performance gains, achieving an average relative improvement of 16.72\% in accuracy. Notably, RLCCF not only improves the performance of individual models but also enhances the group's majority-voting accuracy by 4.51\%, demonstrating its ability to extend the collective capability boundary of the model collective.

  • 11 authors
·
Aug 17, 2025

Beyond the Verdict: Agentic Code Judging with Verifiable Feedback

Test-time scaling for large language models (LLMs) can involve generating multiple candidate solutions for selection or revising an earlier attempt. To guide selection and revision, we need a verifier that can estimate candidate correctness and provide evidence of failure. In competitive programming, however, official judging systems provide authoritative verdicts under finite submission budgets, without revealing failure explanations or failing inputs. To provide informative feedback without consuming official submissions, we formulate a task in which a model judges and diagnoses a candidate program using only the problem statement and source code, with generated counterexamples serving as checkable evidence. To evaluate this task, we build USACO-JUDGE from the USACO 2026 contests, using accepted and unaccepted programs written by human experts and multiple LLMs. We then train ARBITER, a 35B mixture-of-experts (MoE) agentic verifier, with reinforcement learning in a generic execution sandbox. Training raises counterexample success on incorrect programs from 40.61% to 62.67% and mean binary verdict accuracy on USACO-JUDGE from 71.41% to 87.41%, approaching frontier verification performance. Beyond verification, ARBITER outperforms baselines in both code selection and refinement. In an IOI 2026 case study, ARBITER-guided refinement raises GPT-OSS-120B's expected score above the gold-medal threshold under the official submission limit.

  • 7 authors
·
Oct 12 2

PaperBanana-Interact: Scientific Diagram Refinement with Multi-Turn Human Feedback

Recent efforts have aimed to automate scientific diagram generation from paper content (Lin et al., 2026; Zhu et al., 2026a). However, fully satisfying an author's visual and communicative preferences in a single turn is challenging: in our formative user study (N = 14), all participants requested further revisions after viewing an initial draft, and 86% of them rated the refined diagrams as more satisfactory. Despite the clear demand, the multi-turn workflow remains largely underexplored. To bridge this gap, we present MTPaperBananaBench, a benchmark for multi-turn diagram generation containing 292 images annotated with 3,518 user requirements. To reduce expensive human studies and enable scalable benchmarking, we construct a user simulator that, at each turn, identifies unsatisfied requirements and converts k of them into natural language feedback. Evaluating both requirement satisfaction and overall diagram quality reveals two key failure modes shared across baseline multiturn systems: (1) quality drift, where diagram quality progressively declines over turns, and (2) forgetting, where previously implemented features are lost in subsequent turns. To address these issues, we introduce PaperBanana-Interact, a multi-agent system that refines diagrams via an internal critique-and-refine loop. PaperBanana-Interact consistently improves rather than degrades diagram quality across turns, outperforming baselines by 11.9-18.6 points in quality score and reducing forgetting by 3.7-6.2 points.

google Google
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Aug 30 1

How to Take a Memorable Picture? Empowering Users with Actionable Feedback

Image memorability, i.e., how likely an image is to be remembered, has traditionally been studied in computer vision either as a passive prediction task, with models regressing a scalar score, or with generative methods altering the visual input to boost the image likelihood of being remembered. Yet, none of these paradigms supports users at capture time, when the crucial question is how to improve a photo memorability. We introduce the task of Memorability Feedback (MemFeed), where an automated model should provide actionable, human-interpretable guidance to users with the goal to enhance an image future recall. We also present MemCoach, the first approach designed to provide concrete suggestions in natural language for memorability improvement (e.g., "emphasize facial expression," "bring the subject forward"). Our method, based on Multimodal Large Language Models (MLLMs), is training-free and employs a teacher-student steering strategy, aligning the model internal activations toward more memorable patterns learned from a teacher model progressing along least-to-most memorable samples. To enable systematic evaluation on this novel task, we further introduce MemBench, a new benchmark featuring sequence-aligned photoshoots with annotated memorability scores. Our experiments, considering multiple MLLMs, demonstrate the effectiveness of MemCoach, showing consistently improved performance over several zero-shot models. The results indicate that memorability can not only be predicted but also taught and instructed, shifting the focus from mere prediction to actionable feedback for human creators.

Co-Evolving Actor-Conditioned Critics for Non-Verifiable Generation

Natural-language critiques provide supervision beyond scalar rewards for non-verifiable generation, which lacks deterministic verifiers. In critique-guided refinement, a critic gives feedback on an initial response and an actor revises it. However, final revision quality does not reveal whether the critique was actually useful: a capable actor may improve without following the feedback, while valid feedback may fail if the actor cannot execute it. We frame critique as actor-conditioned revision guidance, where usefulness depends on whether the feedback helps the target actor address the intended weakness. We introduce TAIScore (Targeted Actionable Improvement Score), a reward that evaluates the instruction, initial response, critique, and revision together, assessing whether the critique targets a real weakness, whether the actor follows it, and whether the intended aspect improves. We use this reward to train an actor-tailored critic with GRPO, and use critique-guided refinements to construct DPO preference pairs for the actor, forming a co-evolving critic-actor loop where the critic adapts to the actor's changing capability. Experiments show that an 8B critic trained with TAIScore outperforms both a zero-shot 120B critic and critics trained with outcome-only or critique-only reward signals. Co-evolving the critic and actor further improves performance, suggesting that effective critique supervision should adapt as the actor changes.

  • 7 authors
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Aug 30

"I understand why I got this grade": Automatic Short Answer Grading with Feedback

The demand for efficient and accurate assessment methods has intensified as education systems transition to digital platforms. Providing feedback is essential in educational settings and goes beyond simply conveying marks as it justifies the assigned marks. In this context, we present a significant advancement in automated grading by introducing Engineering Short Answer Feedback (EngSAF) -- a dataset of 5.8k student answers accompanied by reference answers and questions for the Automatic Short Answer Grading (ASAG) task. The EngSAF dataset is meticulously curated to cover a diverse range of subjects, questions, and answer patterns from multiple engineering domains. We leverage state-of-the-art large language models' (LLMs) generative capabilities with our Label-Aware Synthetic Feedback Generation (LASFG) strategy to include feedback in our dataset. This paper underscores the importance of enhanced feedback in practical educational settings, outlines dataset annotation and feedback generation processes, conducts a thorough EngSAF analysis, and provides different LLMs-based zero-shot and finetuned baselines for future comparison. Additionally, we demonstrate the efficiency and effectiveness of the ASAG system through its deployment in a real-world end-semester exam at the Indian Institute of Technology Bombay (IITB), showcasing its practical viability and potential for broader implementation in educational institutions.

  • 3 authors
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Jun 30, 2024

DRACULA: Hunting for the Actions Users Want Deep Research Agents to Execute

Scientific Deep Research (DR) agents answer user queries by synthesizing research papers into multi-section reports. User feedback can improve their utility, but existing protocols only score the final report, making it hard to study and learn which intermediate actions DR agents should take to improve reports. We collect DRACULA, the first dataset with user feedback on intermediate actions for DR. Over five weeks, nineteen expert CS researchers ask queries to a DR system that proposes actions (e.g., "Add a section on datasets"). Our users select actions they prefer, then judge whether an output report applied their selections successfully, yielding 8,103 action preferences and 5,230 execution judgments. After confirming a DR agent can execute DRACULA's actions, we study the predictability of user-preferred actions via simulation-how well LLMs predict the actions users select-a step toward learning to generate useful actions. We discover: (1) LLM judges initially struggle to predict action selections, but improve most when using a user's full selection history, rather than self-reported or extrapolated user context signals; (2) Users' selections for the same query differ based on unstated goals, bottlenecking simulation and motivating affordances that let users steer reports; and (3) Our simulation results inform an online intervention that generates new actions based on the user's past interactions, which users pick most often in follow-up studies. Overall, while work extensively studies execution, DRACULA reveals a key challenge is deciding which actions to execute in the first place. We open-source DRACULA's study design, user feedback, and simulation tasks to spur future work on action feedback for long-horizon agents.

  • 12 authors
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Apr 25

MusicRL: Aligning Music Generation to Human Preferences

We propose MusicRL, the first music generation system finetuned from human feedback. Appreciation of text-to-music models is particularly subjective since the concept of musicality as well as the specific intention behind a caption are user-dependent (e.g. a caption such as "upbeat work-out music" can map to a retro guitar solo or a techno pop beat). Not only this makes supervised training of such models challenging, but it also calls for integrating continuous human feedback in their post-deployment finetuning. MusicRL is a pretrained autoregressive MusicLM (Agostinelli et al., 2023) model of discrete audio tokens finetuned with reinforcement learning to maximise sequence-level rewards. We design reward functions related specifically to text-adherence and audio quality with the help from selected raters, and use those to finetune MusicLM into MusicRL-R. We deploy MusicLM to users and collect a substantial dataset comprising 300,000 pairwise preferences. Using Reinforcement Learning from Human Feedback (RLHF), we train MusicRL-U, the first text-to-music model that incorporates human feedback at scale. Human evaluations show that both MusicRL-R and MusicRL-U are preferred to the baseline. Ultimately, MusicRL-RU combines the two approaches and results in the best model according to human raters. Ablation studies shed light on the musical attributes influencing human preferences, indicating that text adherence and quality only account for a part of it. This underscores the prevalence of subjectivity in musical appreciation and calls for further involvement of human listeners in the finetuning of music generation models.

  • 14 authors
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Feb 6, 2024 1

MIRA: A Musical Intent Refinement Agent for Aligning Text-to-Music Generation with User Intent

Text-to-music systems produce increasingly convincing audio, yet evaluation reveals little about whether the result matches user intent. A global text-audio relevance score can overlook the implicit intent in underspecified prompts and mask failures in specific requirements, such as instrumentation, structure, rhythm, or mood progression. To bridge this gap, we formulate text-to-music intent alignment as satisfying a per-request rubric of independently verifiable items covering both a request's explicit requirements and its implied musical intent. Scoring items individually makes evaluation diagnostic by intent source and musical dimension, rather than a single opaque score. We instantiate this as MuRA-Bench, a benchmark of real-world platform requests curated by music experts. We further propose MIRA (Musical Intent Refinement Agent), a test-time agent that first grounds a request's intent into rubrics, then searches over prompt revisions for a black-box generator under a bounded budget, iteratively generating music, verifying it against the rubrics, and using this feedback to guide a trajectory-aware tree search. Experiments across open-source and commercial backends show that MIRA improves intent alignment, enabling an open-source generator to achieve performance comparable to representative commercial systems (e.g. Suno and Mureka). Project page: https://mirareview.github.io/.

  • 5 authors
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Oct 6 2

ActReview: Rebuttal-Guided Training Data and Rubric Rewards for Actionable Peer Review Generation

As LLMs are increasingly used for pre-submission self-review, there is growing demand for feedback that not only identifies weaknesses but also guides authors toward concrete revisions. We study this as Actionable Peer-review Generation and decompose it into two subtasks: diagnostic claim generation and revision suggestion generation. We introduce ActReview, a rebuttal-guided post-training framework that connects paper-specific diagnoses to concrete, grounded revision plans. Our central insight is that author rebuttals reveal plausible actions for addressing reviewer concerns and can therefore provide latent supervision for revision-oriented feedback. From real review-rebuttal threads on OpenReview, we construct ActReview-40K by aligning reviewer weaknesses with author responses and grounding the resulting feedback in localized paper evidence. We post-train Qwen3-8B-Base with multi-task supervised fine-tuning followed by GRPO using candidate-aware, weakness-specific rubric rewards. We also introduce ActReview-Bench, a human-curated benchmark of 1,000 instances for evaluating diagnostic quality and revision usefulness. Experiments show that ActReview outperforms prior specialized review-generation models on actionability and grounding while remaining competitive with strong prompt-based LLMs. Human evaluation confirms improved revision usefulness while revealing a remaining gap in technical accuracy, and additional analyses support generalization to held-out papers and robustness across independent judges.

Feedback Friction: LLMs Struggle to Fully Incorporate External Feedback

Recent studies have shown LLMs possess some ability to improve their responses when given external feedback. However, it remains unclear how effectively and thoroughly these models can incorporate extrinsic feedback. In an ideal scenario, if LLMs receive near-perfect and complete feedback, we would expect them to fully integrate the feedback and change their incorrect answers to correct ones. In this paper, we systematically investigate LLMs' ability to incorporate feedback by designing a controlled experimental environment. For each problem, a solver model attempts a solution, then a feedback generator with access to near-complete ground-truth answers produces targeted feedback, after which the solver tries again. We evaluate this pipeline across a diverse range of tasks, including math reasoning, knowledge reasoning, scientific reasoning, and general multi-domain evaluations with state-of-the-art language models including Claude 3.7 (with and without extended thinking). Surprisingly, even under these near-ideal conditions, solver models consistently show resistance to feedback, a limitation that we term FEEDBACK FRICTION. To mitigate this limitation, we experiment with sampling-based strategies like progressive temperature increases and explicit rejection of previously attempted incorrect answers, which yield improvements but still fail to help models achieve target performance. We also perform a rigorous exploration of potential causes of FEEDBACK FRICTION, ruling out factors such as model overconfidence and data familiarity. We hope that highlighting this issue in LLMs and ruling out several apparent causes will help future research in self-improvement.

  • 5 authors
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Jun 13, 2025 3

Can large language models provide useful feedback on research papers? A large-scale empirical analysis

Expert feedback lays the foundation of rigorous research. However, the rapid growth of scholarly production and intricate knowledge specialization challenge the conventional scientific feedback mechanisms. High-quality peer reviews are increasingly difficult to obtain. Researchers who are more junior or from under-resourced settings have especially hard times getting timely feedback. With the breakthrough of large language models (LLM) such as GPT-4, there is growing interest in using LLMs to generate scientific feedback on research manuscripts. However, the utility of LLM-generated feedback has not been systematically studied. To address this gap, we created an automated pipeline using GPT-4 to provide comments on the full PDFs of scientific papers. We evaluated the quality of GPT-4's feedback through two large-scale studies. We first quantitatively compared GPT-4's generated feedback with human peer reviewer feedback in 15 Nature family journals (3,096 papers in total) and the ICLR machine learning conference (1,709 papers). The overlap in the points raised by GPT-4 and by human reviewers (average overlap 30.85% for Nature journals, 39.23% for ICLR) is comparable to the overlap between two human reviewers (average overlap 28.58% for Nature journals, 35.25% for ICLR). The overlap between GPT-4 and human reviewers is larger for the weaker papers. We then conducted a prospective user study with 308 researchers from 110 US institutions in the field of AI and computational biology to understand how researchers perceive feedback generated by our GPT-4 system on their own papers. Overall, more than half (57.4%) of the users found GPT-4 generated feedback helpful/very helpful and 82.4% found it more beneficial than feedback from at least some human reviewers. While our findings show that LLM-generated feedback can help researchers, we also identify several limitations.

  • 12 authors
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Oct 3, 2023

An Analysis of Approaches Taken in the ACM RecSys Challenge 2018 for Automatic Music Playlist Continuation

The ACM Recommender Systems Challenge 2018 focused on the task of automatic music playlist continuation, which is a form of the more general task of sequential recommendation. Given a playlist of arbitrary length with some additional meta-data, the task was to recommend up to 500 tracks that fit the target characteristics of the original playlist. For the RecSys Challenge, Spotify released a dataset of one million user-generated playlists. Participants could compete in two tracks, i.e., main and creative tracks. Participants in the main track were only allowed to use the provided training set, however, in the creative track, the use of external public sources was permitted. In total, 113 teams submitted 1,228 runs to the main track; 33 teams submitted 239 runs to the creative track. The highest performing team in the main track achieved an R-precision of 0.2241, an NDCG of 0.3946, and an average number of recommended songs clicks of 1.784. In the creative track, an R-precision of 0.2233, an NDCG of 0.3939, and a click rate of 1.785 was obtained by the best team. This article provides an overview of the challenge, including motivation, task definition, dataset description, and evaluation. We further report and analyze the results obtained by the top performing teams in each track and explore the approaches taken by the winners. We finally summarize our key findings, discuss generalizability of approaches and results to domains other than music, and list the open avenues and possible future directions in the area of automatic playlist continuation.

  • 4 authors
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Oct 2, 2018

The Critique of Critique

Critique, as a natural language description for assessing the quality of model-generated content, has been proven to play an essential role in the training, evaluation, and refinement of Large Language Models (LLMs). However, there is a lack of principled understanding in evaluating the quality of the critique itself. In this paper, we pioneer the critique of critique, termed MetaCritique, which is a framework to evaluate the critique from two aspects, i.e., factuality as precision score and comprehensiveness as recall score. We calculate the harmonic mean of precision and recall as the overall rating called F1 score. To obtain a reliable evaluation outcome, we propose Atomic Information Units (AIUs), which describe the critique in a more fine-grained manner. MetaCritique takes each AIU into account and aggregates each AIU's judgment for the overall score. Moreover, given the evaluation process involves intricate reasoning, our MetaCritique provides a natural language rationale to support each judgment. We construct a meta-evaluation dataset containing 300 critiques (2653 AIUs) across four tasks (question answering, reasoning, entailment, and summarization), and we conduct a comparative study to demonstrate the feasibility and effectiveness. Experiments also show superior critique judged by MetaCritique leads to better refinement, indicating generative artificial intelligence indeed has the potential to be significantly advanced with our MetaCritique. We will release relevant code and meta-evaluation datasets at https://github.com/GAIR-NLP/MetaCritique.

  • 6 authors
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Jan 9, 2024 2

Equal Ranking Quality, Different Decisions: Measuring and Reducing Order Dependence in LLM Scorers

In passage reranking, response ranking and multi-document question answering, LLMs can score several candidate documents or responses together in one prompt, each still receiving its own score. Such scorers are selected on ranking quality, but their scores determine a decision: what a score threshold retains, a reader answers, or which chosen/rejected pair enters preference training. Because the candidates share that prompt, reordering them changes their scores. The same query over the same candidates should still yield the same decision. However, equal ranking quality does not imply equal decisions: on passage reranking, five trained scorers within 0.010 nDCG@10 retain sets that overlap by only 0.66-0.84 when reordered. No prompt-time change we test resolves that dependence: the only one that improves ranking quality does not measurably improve decision stability. We introduce order-consistency SFT (OC-SFT), which attenuates it in the weights by penalizing disagreement between a candidate's scores across orderings. It holds ranking quality and leads every decision-stability measure among trained scorers on all three tasks. It is also more stable on 12 base models than order-averaged distillation, which trains on labels averaged across permutations. One OC-SFT permutation retains sets that overlap more than ten averaged off-the-shelf permutations. A comparison of such scorers should therefore report what a threshold retains and a reader answers, not ranking quality alone. Code is available at https://github.com/thomsonreuters/presentation-dependence.

Rethinking Self-Evolving Agent Skills: Feedback Dynamics over Multiple Rounds

Self-evolving skill systems promise to improve agents by turning execution feedback into persistent skill updates without changing the underlying model. Yet it remains unclear when further evolution helps, how successful and failed trajectories shape revision, and whether extra test-time computation can recover the same gains. To address these questions, we present a controlled evaluation framework across five benchmarks and three models. Our primary study contains 42 feedback runs across 14 supported model-benchmark settings. Within each setting, we hold the executor and optimizer configuration, revision procedure, validation rule, and round budget fixed, while varying only the feedback shown to the optimizer: successes and failures (Normal), failures only, or successes only. Evolution is sparse: only 55 of 388 candidates establish byte-distinct validation bests. Validation-based selection chooses an evolved skill in 11 of 14 settings, nine of which improve released-test performance. All 11 selections come from feedback conditions that include failed trajectories, although the relative ranking of Normal and Fail-only varies across settings. Validation and downstream evaluations on test, robustness, and transfer sometimes favor different feedback views. A broader SearchQA analysis covering eight models shows similarly sparse, feedback-dependent dynamics. In the GPT-5.5 test-time-scaling controls, oracle Parallel Sampling comes within 0.43 points of the evolved SearchQA skill but remains 30.96 points behind on SpreadsheetBench; Sequential Refinement recovers neither gain. Overall, persistent skill self-evolution is better understood as sparse, validation-filtered search with model- and benchmark-dependent returns, rather than steady improvement from additional rounds. The implementation is available at https://github.com/HKUST-KnowComp/rethinkskill.

  • 12 authors
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Jul 30

Exploiting Simulated User Feedback for Conversational Search: Ranking, Rewriting, and Beyond

This research aims to explore various methods for assessing user feedback in mixed-initiative conversational search (CS) systems. While CS systems enjoy profuse advancements across multiple aspects, recent research fails to successfully incorporate feedback from the users. One of the main reasons for that is the lack of system-user conversational interaction data. To this end, we propose a user simulator-based framework for multi-turn interactions with a variety of mixed-initiative CS systems. Specifically, we develop a user simulator, dubbed ConvSim, that, once initialized with an information need description, is capable of providing feedback to a system's responses, as well as answering potential clarifying questions. Our experiments on a wide variety of state-of-the-art passage retrieval and neural re-ranking models show that effective utilization of user feedback can lead to 16% retrieval performance increase in terms of nDCG@3. Moreover, we observe consistent improvements as the number of feedback rounds increases (35% relative improvement in terms of nDCG@3 after three rounds). This points to a research gap in the development of specific feedback processing modules and opens a potential for significant advancements in CS. To support further research in the topic, we release over 30,000 transcripts of system-simulator interactions based on well-established CS datasets.

  • 5 authors
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Apr 26, 2023

SIGHT: A Large Annotated Dataset on Student Insights Gathered from Higher Education Transcripts

Lectures are a learning experience for both students and teachers. Students learn from teachers about the subject material, while teachers learn from students about how to refine their instruction. However, online student feedback is unstructured and abundant, making it challenging for teachers to learn and improve. We take a step towards tackling this challenge. First, we contribute a dataset for studying this problem: SIGHT is a large dataset of 288 math lecture transcripts and 15,784 comments collected from the Massachusetts Institute of Technology OpenCourseWare (MIT OCW) YouTube channel. Second, we develop a rubric for categorizing feedback types using qualitative analysis. Qualitative analysis methods are powerful in uncovering domain-specific insights, however they are costly to apply to large data sources. To overcome this challenge, we propose a set of best practices for using large language models (LLMs) to cheaply classify the comments at scale. We observe a striking correlation between the model's and humans' annotation: Categories with consistent human annotations (>0.9 inter-rater reliability, IRR) also display higher human-model agreement (>0.7), while categories with less consistent human annotations (0.7-0.8 IRR) correspondingly demonstrate lower human-model agreement (0.3-0.5). These techniques uncover useful student feedback from thousands of comments, costing around 0.002$ per comment. We conclude by discussing exciting future directions on using online student feedback and improving automated annotation techniques for qualitative research.

  • 4 authors
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Jun 15, 2023

A Gold Standard Dataset for the Reviewer Assignment Problem

Many peer-review venues are using algorithms to assign submissions to reviewers. The crux of such automated approaches is the notion of the "similarity score" -- a numerical estimate of the expertise of a reviewer in reviewing a paper -- and many algorithms have been proposed to compute these scores. However, these algorithms have not been subjected to a principled comparison, making it difficult for stakeholders to choose the algorithm in an evidence-based manner. The key challenge in comparing existing algorithms and developing better algorithms is the lack of publicly available gold-standard data. We address this challenge by collecting a novel dataset of similarity scores that we release to the research community. Our dataset consists of 477 self-reported expertise scores provided by 58 researchers who evaluated their expertise in reviewing papers they have read previously. Using our dataset, we compare several widely used similarity algorithms and offer key insights. First, all algorithms exhibit significant error, with misranking rates between 12%-30% in easier cases and 36%-43% in harder ones. Second, most specialized algorithms are designed to work with titles and abstracts of papers, and in this regime the SPECTER2 algorithm performs best. Interestingly, classical TF-IDF matches SPECTER2 in accuracy when given access to full submission texts. In contrast, off-the-shelf LLMs lag behind specialized approaches.

  • 5 authors
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May 29, 2025

Pairwise or Pointwise? Evaluating Feedback Protocols for Bias in LLM-Based Evaluation

Large Language Models (LLMs) are widely used as proxies for human labelers in both training (Reinforcement Learning from AI Feedback) and large-scale response evaluation (LLM-as-a-judge). Alignment and evaluation are critical components in the development of reliable LLMs, and the choice of feedback protocol plays a central role in both but remains understudied. In this work, we show that the choice of feedback protocol for evaluation (absolute scores versus relative preferences) can significantly affect evaluation reliability and induce systematic biases. In the context of LLM-as-a-judge evaluation, we show that pairwise protocols are more vulnerable to distracted evaluation. Generator models can exploit spurious attributes (or distractor features) favored by the LLM judge, resulting in inflated scores for lower-quality outputs. We find that absolute scoring is more robust to such manipulation, producing judgments that better reflect response quality and are less influenced by distractor features. Our results demonstrate that generator models can flip preferences by embedding distractor features, skewing LLM-as-a-judge comparisons and leading to inaccurate conclusions about model quality in benchmark evaluations. Pairwise preferences flip in about 35% of the cases, compared to only 9% for absolute scores. We offer recommendations for choosing feedback protocols based on dataset characteristics and evaluation objectives.

  • 4 authors
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Aug 20, 2025

Acquire, Repair, Preserve: A Diagnosis-Guided Post-Training Recipe for Small-Model Dialogue Game Agents

Interactive dialogue games test a capability that static benchmarks largely leave implicit: a model must carry state across turns, interpret feedback, and choose valid actions under changing constraints. We study this setting in the LM Playschool Challenge with a 2B open-weight model, and find that many failures are not only broad knowledge failures but also local decision failures: repeated guesses, malformed actions, and violations of feedback that the model has just seen. These diagnostics motivate a training recipe organized around three steps: acquire broad game participation through supervised fine-tuning, repair mechanically verifiable failures within one targeted dialogue-game family using turn-local preference pairs, and preserve general capabilities beyond these dialogue games. In the official final evaluation, our submission improves public clemscore from 10.67 to 38.92 and closed in-domain score from 13.41 to 41.17, while approximately preserving aggregate static performance (44.14 vs. 44.24 for the baseline). Out-of-domain clemscore remains low at 7.88, with the largest gains concentrated in unseen variants of the targeted family. Our results suggest that broad SFT brings most of the model's capability improvement; turn-local supervision can be effective when failure detection is precise, with observed transfer concentrated primarily within-family.

Fine-Grained Human Feedback Gives Better Rewards for Language Model Training

Language models (LMs) often exhibit undesirable text generation behaviors, including generating false, toxic, or irrelevant outputs. Reinforcement learning from human feedback (RLHF) - where human preference judgments on LM outputs are transformed into a learning signal - has recently shown promise in addressing these issues. However, such holistic feedback conveys limited information on long text outputs; it does not indicate which aspects of the outputs influenced user preference; e.g., which parts contain what type(s) of errors. In this paper, we use fine-grained human feedback (e.g., which sentence is false, which sub-sentence is irrelevant) as an explicit training signal. We introduce Fine-Grained RLHF, a framework that enables training and learning from reward functions that are fine-grained in two respects: (1) density, providing a reward after every segment (e.g., a sentence) is generated; and (2) incorporating multiple reward models associated with different feedback types (e.g., factual incorrectness, irrelevance, and information incompleteness). We conduct experiments on detoxification and long-form question answering to illustrate how learning with such reward functions leads to improved performance, supported by both automatic and human evaluation. Additionally, we show that LM behaviors can be customized using different combinations of fine-grained reward models. We release all data, collected human feedback, and codes at https://FineGrainedRLHF.github.io.

  • 9 authors
·
Jun 2, 2023

YuE2: Unifying Symbolic and Audio Music Generation at Frontier Quality

Symbolic models make melody, harmony, rhythm, and form explicit but typically stop before a finished recording; audio models produce complete songs while leaving composition implicit. We introduce YuE2, which unifies symbolic and audio music generation at frontier quality through symbolic planning. A single AR-NAR Mixture-of-Transformers (MoT) first writes a readable score specifying melody and harmony, expands it into semantic music tokens, and realizes it as full-song audio. In comparisons using the same checkpoint, experts prefer symbolic planning for overall quality and musicality, with 49.3% of overall preferences versus 34.6% without planning. Experts also favor the unified model over a separate language model and diffusion Transformer. On WildSongBench, YuE2 scores 6.73 on SongBench Global Avg, exceeding all evaluated public baselines. Selecting from eight candidates (best-of-8), YuE2 reaches 6.96, the highest observed mean among all evaluated systems. Expert listening further establishes its competitiveness with proprietary song generators, favoring best-of-8 over Suno v4.5 and yielding nearly balanced preferences against Suno v5. To learn this generation process from recordings without aligned scores, we introduce MERT2 and SheetSage2 to supply semantic and symbolic supervision. MERT2 sets a new state of the art in music representation learning, surpassing previous best results on 14 of 15 MARBLE metrics; SheetSage2 leads 12 of 15 benchmark-metric pairs in our lead-sheet transcription comparison. The same checkpoint follows score edits while largely preserving unedited musical content and generates zero-shot covers without cover-specific training. Its readable score also enables agentic music editing, with external language models translating user feedback into revisions of the composition.

Towards Competitive Search Relevance For Inference-Free Learned Sparse Retrievers

Learned sparse retrieval, which can efficiently perform retrieval through mature inverted-index engines, has garnered growing attention in recent years. Particularly, the inference-free sparse retrievers are attractive as they eliminate online model inference in the retrieval phase thereby avoids huge computational cost, offering reasonable throughput and latency. However, even the state-of-the-art (SOTA) inference-free sparse models lag far behind in terms of search relevance when compared to both sparse and dense siamese models. Towards competitive search relevance for inference-free sparse retrievers, we argue that they deserve dedicated training methods other than using same ones with siamese encoders. In this paper, we propose two different approaches for performance improvement. First, we introduce the IDF-aware FLOPS loss, which introduces Inverted Document Frequency (IDF) to the sparsification of representations. We find that it mitigates the negative impact of the FLOPS regularization on search relevance, allowing the model to achieve a better balance between accuracy and efficiency. Moreover, we propose a heterogeneous ensemble knowledge distillation framework that combines siamese dense and sparse retrievers to generate supervisory signals during the pre-training phase. The ensemble framework of dense and sparse retriever capitalizes on their strengths respectively, providing a strong upper bound for knowledge distillation. To concur the diverse feedback from heterogeneous supervisors, we normalize and then aggregate the outputs of the teacher models to eliminate score scale differences. On the BEIR benchmark, our model outperforms existing SOTA inference-free sparse model by 3.3 NDCG@10 score. It exhibits search relevance comparable to siamese sparse retrievers and client-side latency only 1.1x that of BM25.

  • 3 authors
·
Nov 6, 2024

Adjudicated Captioning: Multi-Agent Alignment Scoring and Consensus-Distilled Beam Arbitration for Strict Zero-Shot Image Captioning

Zero-shot image captioning (ZIC) describes images without paired image-caption supervision during captioner training, relying on text-only corpora and frozen pretrained image-text scorers. Existing retrieval-augmented methods score image-text alignment once, at retrieval, then commit the captioner's autoregressive beam under language-model probability alone, leaving the decoder without further visual grounding feedback. Progress has stalled, with no method improving on the strict-regime best since 2024. We propose Adjudicated Captioning, an inference-time multi-agent framework that restores grounding feedback at multiple checkpoints over an unchanged IFCap captioner. First, we install a stronger frozen Retrieval Encoder at the input. Second, between retrieval and decoding we insert a frozen Cross-Attention Verifier that re-ranks the top-9 retrievals to top-5. Third, at the output beam we attach a learned Reranker pairing TriFuse, a multilayer perceptron, with MemAttend, a memory-attended transformer, the pipeline's only learned components; both are trained self-supervised by Borda-consensus distillation across the three frozen scorers, using no paired image-caption labels and no reference captions. Under the inductive headline protocol, with rerankers fit on the disjoint COCO Karpathy validation beam and applied frozen to test, the framework reaches CIDEr 117.6 and SPICE 21.9 on COCO Karpathy, up from 108.0 and 20.3 for IFCap, a +9.6 CIDEr gain, and +7.7 above NES, the strongest synthetic-image-augmented method at 109.9, without retraining the captioner. A training-free fixed-fusion baseline reaches 115.8 CIDEr, so +7.8 of the +9.6 gain comes from the non-learned architectural intervention and the remaining +1.8 from the learned rerankers. The same recipe transfers off-COCO without captioner retraining: +8.1 CIDEr on Flickr30k Karpathy and +5.7 on NoCaps overall.

  • 4 authors
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Jul 30

Process Rewards with Learned Reliability

Process Reward Models (PRMs) provide step-level feedback for reasoning, but current PRMs usually output only a single reward score for each step. Downstream methods must therefore treat imperfect step-level reward predictions as reliable decision signals, with no indication of when these predictions should be trusted. We propose BetaPRM, a distributional PRM that predicts both a step-level success probability and the reliability of that prediction. Given step-success supervision from Monte Carlo continuations, BetaPRM learns a Beta belief that explains the observed number of successful continuations through a Beta-Binomial likelihood, rather than regressing to the finite-sample success ratio as a point target. This learned reliability signal indicates when a step reward should be trusted, enabling downstream applications to distinguish reliable rewards from uncertain ones. As one application, we introduce Adaptive Computation Allocation (ACA) for PRM-guided Best-of-N reasoning. ACA uses the learned reliability signal to stop when a high-reward solution is reliable and to spend additional computation on uncertain candidate prefixes. Experiments across four backbones and four reasoning benchmarks show that BetaPRM improves PRM-guided Best-of-N selection while preserving standard step-level error detection. Built on this signal, ACA improves the accuracy--token tradeoff over fixed-budget Best-of-16, reducing token usage by up to 33.57% while improving final-answer accuracy.

Multi-Reward as Condition for Instruction-based Image Editing

High-quality training triplets (instruction, original image, edited image) are essential for instruction-based image editing. Predominant training datasets (e.g., InsPix2Pix) are created using text-to-image generative models (e.g., Stable Diffusion, DALL-E) which are not trained for image editing. Accordingly, these datasets suffer from inaccurate instruction following, poor detail preserving, and generation artifacts. In this paper, we propose to address the training data quality issue with multi-perspective reward data instead of refining the ground-truth image quality. 1) we first design a quantitative metric system based on best-in-class LVLM (Large Vision Language Model), i.e., GPT-4o in our case, to evaluate the generation quality from 3 perspectives, namely, instruction following, detail preserving, and generation quality. For each perspective, we collected quantitative score in 0sim 5 and text descriptive feedback on the specific failure points in ground-truth edited images, resulting in a high-quality editing reward dataset, i.e., RewardEdit20K. 2) We further proposed a novel training framework to seamlessly integrate the metric output, regarded as multi-reward, into editing models to learn from the imperfect training triplets. During training, the reward scores and text descriptions are encoded as embeddings and fed into both the latent space and the U-Net of the editing models as auxiliary conditions. During inference, we set these additional conditions to the highest score with no text description for failure points, to aim at the best generation outcome. Experiments indicate that our multi-reward conditioned model outperforms its no-reward counterpart on two popular editing pipelines, i.e., InsPix2Pix and SmartEdit. The code and dataset will be released.

  • 7 authors
·
Nov 6, 2024

Harnessing RLHF for Robust Unanswerability Recognition and Trustworthy Response Generation in LLMs

Conversational Information Retrieval (CIR) systems, while offering intuitive access to information, face a significant challenge: reliably handling unanswerable questions to prevent the generation of misleading or hallucinated content. Traditional approaches often rely on external classifiers, which can introduce inconsistencies with the core generative Large Language Models (LLMs). This paper introduces Self-Aware LLM for Unanswerability (SALU), a novel approach that deeply integrates unanswerability detection directly within the LLM's generative process. SALU is trained using a multi-task learning framework for both standard Question Answering (QA) and explicit abstention generation for unanswerable queries. Crucially, it incorporates a confidence-score-guided reinforcement learning with human feedback (RLHF) phase, which explicitly penalizes hallucinated responses and rewards appropriate abstentions, fostering intrinsic self-awareness of knowledge boundaries. Through extensive experiments on our custom-built C-IR_Answerability dataset, SALU consistently outperforms strong baselines, including hybrid LLM-classifier systems, in overall accuracy for correctly answering or abstaining from questions. Human evaluation further confirms SALU's superior reliability, achieving high scores in factuality, appropriate abstention, and, most importantly, a dramatic reduction in hallucination, demonstrating its ability to robustly "know when to say 'I don't know'."

  • 4 authors
·
Jul 22, 2025

Multimodal Multi-Agent Ransomware Analysis Using AutoGen

Ransomware has become one of the most serious cybersecurity threats causing major financial losses and operational disruptions worldwide.Traditional detection methods such as static analysis, heuristic scanning and behavioral analysis often fall short when used alone. To address these limitations, this paper presents multimodal multi agent ransomware analysis framework designed for ransomware classification. Proposed multimodal multiagent architecture combines information from static, dynamic and network sources. Each data type is handled by specialized agent that uses auto encoder based feature extraction. These representations are then integrated through a fusion agent. After that fused representation are used by transformer based classifier. It identifies the specific ransomware family. The agents interact through an interagent feedback mechanism that iteratively refines feature representations by suppressing low confidence information. The framework was evaluated on large scale datasets containing thousands of ransomware and benign samples. Multiple experiments were conducted on ransomware dataset. It outperforms single modality and nonadaptive fusion baseline achieving improvement of up to 0.936 in Macro-F1 for family classification and reducing calibration error. Over 100 epochs, the agentic feedback loop displays a stable monotonic convergence leading to over +0.75 absolute improvement in terms of agent quality and a final composite score of around 0.88 without fine tuning of the language models. Zeroday ransomware detection remains family dependent on polymorphism and modality disruptions. Confidence aware abstention enables reliable real world deployment by favoring conservativeand trustworthy decisions over forced classification. The findings indicate that proposed approach provides a practical andeffective path toward improving real world ransomware defense systems.

  • 4 authors
·
Mar 2

General Preference Modeling with Preference Representations for Aligning Language Models

Modeling human preferences is crucial for aligning foundation models with human values. Traditional reward modeling methods, such as the Bradley-Terry (BT) reward model, fall short in expressiveness, particularly in addressing intransitive preferences. Although supervised pair preference models (PairPM) can express general preferences, their implementation is highly ad-hoc and cannot guarantee a consistent preference probability of compared pairs. Additionally, they impose high computational costs due to their quadratic query complexity when comparing multiple responses. In this paper, we introduce preference representation learning, an approach that embeds responses into a latent space to capture intricate preference structures efficiently, achieving linear query complexity. Additionally, we propose preference score-based General Preference Optimization (GPO), which generalizes reward-based reinforcement learning from human feedback. Experimental results show that our General Preference representation model (GPM) outperforms the BT reward model on the RewardBench benchmark with a margin of up to 5.6% and effectively models cyclic preferences where any BT reward model behaves like a random guess. Furthermore, evaluations on downstream tasks such as AlpacaEval2.0 and MT-Bench, following the language model post-training with GPO and our general preference model, reveal substantial performance improvements with margins up to 9.3%. These findings indicate that our method may enhance the alignment of foundation models with nuanced human values. The code is available at https://github.com/general-preference/general-preference-model.

math-ai math-ai
·
Oct 3, 2024 4

Unbiased Recommender Learning from Missing-Not-At-Random Implicit Feedback

Recommender systems widely use implicit feedback such as click data because of its general availability. Although the presence of clicks signals the users' preference to some extent, the lack of such clicks does not necessarily indicate a negative response from the users, as it is possible that the users were not exposed to the items (positive-unlabeled problem). This leads to a difficulty in predicting the users' preferences from implicit feedback. Previous studies addressed the positive-unlabeled problem by uniformly upweighting the loss for the positive feedback data or estimating the confidence of each data having relevance information via the EM-algorithm. However, these methods failed to address the missing-not-at-random problem in which popular or frequently recommended items are more likely to be clicked than other items even if a user does not have a considerable interest in them. To overcome these limitations, we first define an ideal loss function to be optimized to realize recommendations that maximize the relevance and propose an unbiased estimator for the ideal loss. Subsequently, we analyze the variance of the proposed unbiased estimator and further propose a clipped estimator that includes the unbiased estimator as a special case. We demonstrate that the clipped estimator is expected to improve the performance of the recommender system, by considering the bias-variance trade-off. We conduct semi-synthetic and real-world experiments and demonstrate that the proposed method largely outperforms the baselines. In particular, the proposed method works better for rare items that are less frequently observed in the training data. The findings indicate that the proposed method can better achieve the objective of recommending items with the highest relevance.

  • 5 authors
·
Sep 8, 2019

Hyper-SD: Trajectory Segmented Consistency Model for Efficient Image Synthesis

Recently, a series of diffusion-aware distillation algorithms have emerged to alleviate the computational overhead associated with the multi-step inference process of Diffusion Models (DMs). Current distillation techniques often dichotomize into two distinct aspects: i) ODE Trajectory Preservation; and ii) ODE Trajectory Reformulation. However, these approaches suffer from severe performance degradation or domain shifts. To address these limitations, we propose Hyper-SD, a novel framework that synergistically amalgamates the advantages of ODE Trajectory Preservation and Reformulation, while maintaining near-lossless performance during step compression. Firstly, we introduce Trajectory Segmented Consistency Distillation to progressively perform consistent distillation within pre-defined time-step segments, which facilitates the preservation of the original ODE trajectory from a higher-order perspective. Secondly, we incorporate human feedback learning to boost the performance of the model in a low-step regime and mitigate the performance loss incurred by the distillation process. Thirdly, we integrate score distillation to further improve the low-step generation capability of the model and offer the first attempt to leverage a unified LoRA to support the inference process at all steps. Extensive experiments and user studies demonstrate that Hyper-SD achieves SOTA performance from 1 to 8 inference steps for both SDXL and SD1.5. For example, Hyper-SDXL surpasses SDXL-Lightning by +0.68 in CLIP Score and +0.51 in Aes Score in the 1-step inference.

  • 8 authors
·
Apr 21, 2024 2

RepoMasterEval: Evaluating Code Completion via Real-World Repositories

With the growing reliance on automated code completion tools in software development, the need for robust evaluation benchmarks has become critical. However, existing benchmarks focus more on code generation tasks in function and class level and provide rich text description to prompt the model. By contrast, such descriptive prompt is commonly unavailable in real development and code completion can occur in wider range of situations such as in the middle of a function or a code block. These limitations makes the evaluation poorly align with the practical scenarios of code completion tools. In this paper, we propose RepoMasterEval, a novel benchmark for evaluating code completion models constructed from real-world Python and TypeScript repositories. Each benchmark datum is generated by masking a code snippet (ground truth) from one source code file with existing test suites. To improve test accuracy of model generated code, we employ mutation testing to measure the effectiveness of the test cases and we manually crafted new test cases for those test suites with low mutation score. Our empirical evaluation on 6 state-of-the-art models shows that test argumentation is critical in improving the accuracy of the benchmark and RepoMasterEval is able to report difference in model performance in real-world scenarios. The deployment of RepoMasterEval in a collaborated company for one month also revealed that the benchmark is useful to give accurate feedback during model training and the score is in high correlation with the model's performance in practice. Based on our findings, we call for the software engineering community to build more LLM benchmarks tailored for code generation tools taking the practical and complex development environment into consideration.

  • 12 authors
·
Aug 6, 2024

A Machine Learning Approach for MIDI to Guitar Tablature Conversion

Guitar tablature transcription consists in deducing the string and the fret number on which each note should be played to reproduce the actual musical part. This assignment should lead to playable string-fret combinations throughout the entire track and, in general, preserve parsimonious motion between successive combinations. Throughout the history of guitar playing, specific chord fingerings have been developed across different musical styles that facilitate common idiomatic voicing combinations and motion between them. This paper presents a method for assigning guitar tablature notation to a given MIDI-based musical part (possibly consisting of multiple polyphonic tracks), i.e. no information about guitar-idiomatic expressional characteristics is involved (e.g. bending etc.) The current strategy is based on machine learning and requires a basic assumption about how much fingers can stretch on a fretboard; only standard 6-string guitar tuning is examined. The proposed method also examines the transcription of music pieces that was not meant to be played or could not possibly be played by a guitar (e.g. potentially a symphonic orchestra part), employing a rudimentary method for augmenting musical information and training/testing the system with artificial data. The results present interesting aspects about what the system can achieve when trained on the initial and augmented dataset, showing that the training with augmented data improves the performance even in simple, e.g. monophonic, cases. Results also indicate weaknesses and lead to useful conclusions about possible improvements.

  • 6 authors
·
Oct 12, 2025

Diff-Instruct*: Towards Human-Preferred One-step Text-to-image Generative Models

In this paper, we introduce the Diff-Instruct* (DI*), an image data-free approach for building one-step text-to-image generative models that align with human preference while maintaining the ability to generate highly realistic images. We frame human preference alignment as online reinforcement learning using human feedback (RLHF), where the goal is to maximize the reward function while regularizing the generator distribution to remain close to a reference diffusion process. Unlike traditional RLHF approaches, which rely on the KL divergence for regularization, we introduce a novel score-based divergence regularization, which leads to significantly better performances. Although the direct calculation of this preference alignment objective remains intractable, we demonstrate that we can efficiently compute its gradient by deriving an equivalent yet tractable loss function. Remarkably, we used Diff-Instruct* to train a Stable Diffusion-XL-based 1-step model, the 2.6B DI*-SDXL-1step text-to-image model, which can generate images of a resolution of 1024x1024 with only 1 generation step. DI*-SDXL-1step model uses only 1.88% inference time and 29.30% GPU memory cost to outperform 12B FLUX-dev-50step significantly in PickScore, ImageReward, and CLIPScore on Parti prompt benchmark and HPSv2.1 on Human Preference Score benchmark, establishing a new state-of-the-art benchmark of human-preferred 1-step text-to-image generative models. Besides the strong quantitative performances, extensive qualitative comparisons also confirm the advantages of DI* in terms of maintaining diversity, improving image layouts, and enhancing aesthetic colors. We have released our industry-ready model on the homepage: https://github.com/pkulwj1994/diff_instruct_star.

  • 4 authors
·
Oct 28, 2024

AsyncOPD: How Stale Can On-Policy Distillation Be?

On-policy distillation (OPD) trains a student on its own rollouts guided by teacher feedback and is becoming increasingly important for large language model (LLM) post-training. Like reinforcement learning (RL), however, OPD faces an on-policy systems bottleneck, as rollouts can dominate training time for reasoning workloads. Asynchronous training pipelines can alleviate this bottleneck by decoupling rollout generation from learner updates, but doing so introduces stale-policy data. While prior work has studied stale data in asynchronous RL, its effects in OPD remain underexplored. We present the first systematic study of staleness in asynchronous OPD, focusing on a practical setting where teacher feedback is implemented through local KL losses and full-vocabulary teacher logits are too expensive to store or transfer, necessitating finite teacher-score caches. We first show that KL direction changes the stale-data problem: teacher-weighted forward KL is more robust to stale rollouts, whereas student-weighted reverse KL is vulnerable. Second, for this vulnerable reverse-KL case, we study whether methods designed to stabilize asynchronous RL can mitigate OPD staleness. In our experiments, they do not improve over a simpler OPD-specific surrogate: recomputing the reverse-KL signal under the current student at learner time. Third, we analyze how finite teacher-score caches create a bias-variance tradeoff for sparse and sampled reverse-KL OPD estimators. This motivates multi-sample Monte Carlo (MC), which preserves MC correctability while reducing one-sample variance. Finally, we present and open-source AsyncOPD, a fully asynchronous OPD training pipeline built from these estimator choices. Experiments show that AsyncOPD improves training throughput by 1.6times to 3.8times over strict synchronous training while reaching comparable accuracy.

furiosa-ai FuriosaAI
·
Jun 22 2

AdvNav: Behavior-Guided Black-Box Adversarial Attacks on Vision-Language Navigation

Despite progress in Embodied AI, Vision-and-Language Navigation systems remain vulnerable to adversarial visual disturbances. Most existing methods rely on white-box access to target model gradients, which is often unrealistic for real-world deployed systems and computationally exhaustive due to recursive backpropagation for optimization, limiting their applicability. While previous black-box methods predominantly target single-step, instantaneous decision tasks, they struggle to handle the task complexities and temporal dependencies. This highlights the need for a gradient-free attack method that can effectively disrupt the multistep sequential perception-action loop using only observable inputs and outputs. Therefore, we propose AdvNav, a behavior-guided black-box adversarial attack framework that disturbs an agent's first-person views during navigation. To construct an informative surrogate objective for effective optimization guidance in gradient-free search under the black-box setting, we design a dual-granularity behavior-based feedback, aggregating a trajectory-level performance score representing overall navigation degradation, an action-level reward score considering the potential decision risk, and a deviation indicator, all of which are extracted from the agent's self-output behaviors. This feedback guides a hybrid optimization strategy that heuristically tunes perturbation strength via adaptive updates and evolves noise spatial structure genetically, to iteratively discover the most disruptive noise configuration. Evaluated against Transformer-based HAMT and LLM-based MapGPT with two types of backbones on R2R dataset, AdvNav achieves 49.70/65.96/87.30% Attack Success Rate. The result demonstrates the effectiveness and generality of AdvNav, reveals critical perception vulnerabilities and offers insights for the design of future resilient VLN models.

  • 4 authors
·
Jul 12

PreviewDiff: Multimodal Critic-Guided Search over Diffusion Latents

Diffusion models can produce striking images and videos, but they still struggle with the compositional details that make a generation faithful to a prompt, such as object counts, attribute binding, spatial relations, and temporally grounded actions. A common way to improve prompt satisfaction is to spend more compute at test time through Best-of-N sampling, but final-sample selection is fixed. Best-of-N can only choose among completed outputs and cannot repair a promising trajectory before it fails. We introduce PreviewDiff, a training-free test-time search method that turns diffusion sampling from scalar search into a multimodal critic-guided search over intermediate latents. At selected denoising checkpoints, PreviewDiff decodes a partial preview, asks a multimodal judge to score and critique it, and uses the resulting natural-language feedback to branch over semantic prompt edits and locally re-noised latent continuations. These branches are then scored and selectively rolled forward, allowing verifier compute to guide generation while the sample is still editable. Across image and video generation benchmarks, PreviewDiff consistently improves over budget-matched Best-of-N selection and strong scalar-search baselines. Ablations show that earlier interventions and increased search width provide the largest gains, while deeper search and additional semantic variants offer complementary improvements. PreviewDiff demonstrates that multimodal feedback is most useful not only as a final verifier, but as an active controller inside the denoising process.

google Google
·
Sep 28 1

Beyond Policy Alignment: Closing the Planning-Learning Loop for Robot Control with Learned World Models

Planning with learned world models combines online trajectory optimization with learned value and policy functions for high-dimensional control. Because the planner determines the experience used for learning, while the learned critic and actor in turn score and propose future plans, planning and learning form a closed feedback loop. TD-MPC is a prominent instance of this design. Recent policy-constrained variants strengthen one part of the loop by aligning the learned policy with planner behavior. We introduce PL-MPC (Planning-Learning MPC), which additionally modifies critic supervision and planner terminal-value estimation. Hybrid multi-step TD targets expose critic updates to more realized rewards before bootstrapping; disagreement-aware terminal estimates reduce the influence of uncertain critic values during MPPI planning; and return-weighted actor distillation emphasizes planner-executed actions from high-return episodes. The world-model architecture and MPPI optimizer are otherwise unchanged. On HumanoidBench, the largest gains occur on balance-hard, where Total Average Return (TAR) increases from 98pm18 to 387pm255, and hurdle, from 199pm13 to 466pm200; performance across the broader benchmark remains task dependent, and PL-MPC remains competitive on DMControl. Controlled ablations show different component interactions across the two tasks. We further demonstrate zero-shot sim-to-real transfer on wrench-nut alignment with a 7-DoF KUKA IIWA14, obtaining higher observed success than TD-M(PC)^2 on the training object size and two unseen sizes. Code and data will be available at: https://pl-mpc-humanoid.github.io.

  • 3 authors
·
Sep 29