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Aug 28

HYPIC: Accelerating Hybrid-Attention LLM Serving with Position-Independent Caching

In retrieval-augmented generation and agentic LLM serving, prompts are assembled from independent segments into long contexts, making the prefill stage dominate per-request cost. Two directions have emerged to reduce this cost: position-independent caching (PIC) admits KV reuse for non-contiguous segments shared across requests, while hybrid-attention models cut computation by replacing most full-attention layers with linear attention. However, they cannot coexist: applying existing PIC methods to hybrid-attention models breaks down because per-token KV-cache reuse primitives do not transfer to the per-request recurrent state. We present Hypic, the first system to accelerate hybrid-attention LLM serving with position-independent caching. For linear-attention layers, we identify the segment-cumulative transition operator as the missing algebraic primitive and cache it alongside each segment's zero-start end-state, enabling near-exact and constant-time composition of independently cached segments. For the remaining full-attention layers, existing PIC methods also fail because linear layers do not expose the per-token hidden states needed for selective recomputation. We show that the largest deviations concentrate at segment beginnings and construct a small seam window that propagates hidden states through the hybrid-attention stack to repair cross-segment attention. Finally, Hypic introduces segment parallelism, which exploits PIC's segment-level self-containment to parallelize cache-miss prefill across instances, turning long cold requests into an accelerable workload. Evaluated across four hybrid-attention models and five workloads, Hypic reduces time-to-first-token by 3.25times on average and improves QPS by 1.66times over Prefix Cache, while preserving task quality with a 1.71-point gap from Full Recompute.

  • 7 authors
·
Jul 11

InterFormer: Real-time Interactive Image Segmentation

Interactive image segmentation enables annotators to efficiently perform pixel-level annotation for segmentation tasks. However, the existing interactive segmentation pipeline suffers from inefficient computations of interactive models because of the following two issues. First, annotators' later click is based on models' feedback of annotators' former click. This serial interaction is unable to utilize model's parallelism capabilities. Second, in each interaction step, the model handles the invariant image along with the sparse variable clicks, resulting in a process that's highly repetitive and redundant. For efficient computations, we propose a method named InterFormer that follows a new pipeline to address these issues. InterFormer extracts and preprocesses the computationally time-consuming part i.e. image processing from the existing process. Specifically, InterFormer employs a large vision transformer (ViT) on high-performance devices to preprocess images in parallel, and then uses a lightweight module called interactive multi-head self attention (I-MSA) for interactive segmentation. Furthermore, the I-MSA module's deployment on low-power devices extends the practical application of interactive segmentation. The I-MSA module utilizes the preprocessed features to efficiently response to the annotator inputs in real-time. The experiments on several datasets demonstrate the effectiveness of InterFormer, which outperforms previous interactive segmentation models in terms of computational efficiency and segmentation quality, achieve real-time high-quality interactive segmentation on CPU-only devices. The code is available at https://github.com/YouHuang67/InterFormer.

  • 7 authors
·
Apr 6, 2023 2

Sequence Parallelism: Long Sequence Training from System Perspective

Transformer achieves promising results on various tasks. However, self-attention suffers from quadratic memory requirements with respect to the sequence length. Existing work focuses on reducing time and space complexity from an algorithm perspective. In this work, we propose sequence parallelism, a memory-efficient parallelism method to help us break input sequence length limitation and train with longer sequences on GPUs efficiently. Our approach is compatible with most existing parallelisms (e.g. data parallelism, pipeline parallelism and tensor parallelism), which means our sequence parallelism makes 4D parallelism possible. More importantly, we no longer require a single device to hold the whole sequence. That is, with sparse attention, our sequence parallelism enables us to train transformer with infinite long sequence. Specifically, we split the input sequence into multiple chunks and feed each chunk into its corresponding device (i.e. GPU). To compute the attention output, we integrated ring-style communication with self-attention calculation and proposed Ring Self-Attention (RSA). Experiments show that sequence parallelism performs well when scaling with batch size and sequence length. Compared with tensor parallelism, our approach achieved 13.7times and 3.0times maximum batch size and sequence length respectively when scaling up to 64 NVIDIA P100 GPUs. With sparse attention, sequence can handle sequence with over 114K tokens, which is over 27times longer than existing sparse attention works holding the whole sequence on a single device.

  • 5 authors
·
May 26, 2021

Shift Parallelism: Low-Latency, High-Throughput LLM Inference for Dynamic Workloads

Efficient parallelism is necessary for achieving low-latency, high-throughput inference with large language models (LLMs). Tensor parallelism (TP) is the state-of-the-art method for reducing LLM response latency, however GPU communications reduces combined token throughput. On the other hand, data parallelism (DP) obtains a higher throughput yet is slow in response latency. Best of both worlds does not exist, and it is not possible to combine TP and DP because of the KV cache variance across the parallelisms. We notice Sequence Parallelism (SP - Ulysses in training) has similar properties as DP but with KV cache invariance. We adapt SP to inference, and combine it with TP to get the best of both worlds. Our solution: Shift Parallelism. Shift Parallelism dynamically switches across TP and SP, and minimizes latency in low traffic without losing throughput in high traffic. The efficient GPU communications of Shift Parallelism yields up to i) 1.51x faster response in interactive workloads and ii) 50% higher throughput in batch workloads, compared to a TP-only solution. We evaluate Shift Parallelism with real-world production traces with dynamic traffic patterns as well as synthetic benchmarking patterns across models, context sizes, and arrival rates. All results affirm the same: Shift Parallelism has a better the latency vs. throughput tradeoff than TP or DP, and hence obtains low latency without degrading throughput in dynamic workloads.

  • 6 authors
·
Jan 25

PARTONOMY: Large Multimodal Models with Part-Level Visual Understanding

Real-world objects are composed of distinctive, object-specific parts. Identifying these parts is key to performing fine-grained, compositional reasoning-yet, large multimodal models (LMMs) struggle to perform this seemingly straightforward task. In this work, we introduce PARTONOMY, an LMM benchmark designed for pixel-level part grounding. We construct PARTONOMY from existing part datasets and our own rigorously annotated set of images, encompassing 862 part labels and 534 object labels for evaluation. Unlike existing datasets that simply ask models to identify generic parts, PARTONOMY uses specialized concepts (e.g., agricultural airplane), and challenges models to compare objects' parts, consider part-whole relationships, and justify textual predictions with visual segmentations. Our experiments demonstrate significant limitations in state-of-the-art LMMs (e.g., LISA-13B achieves only 5.9% gIoU), highlighting a critical gap in their part grounding abilities. We note that existing segmentation-enabled LMMs (segmenting LMMs) have two key architectural shortcomings: they use special [SEG] tokens not seen during pretraining which induce distribution shift, and they discard predicted segmentations instead of using past predictions to guide future ones. To address these deficiencies, we train several part-centric LMMs and propose PLUM, a novel segmenting LMM that uses span tagging instead of segmentation tokens and that conditions on prior predictions in a feedback loop. We find that pretrained PLUM outperforms existing segmenting LMMs on reasoning segmentation, VQA, and visual hallucination benchmarks. In addition, PLUM finetuned on our proposed Explanatory Part Segmentation task is competitive with segmenting LMMs trained on significantly more segmentation data. Our work opens up new avenues towards enabling fine-grained, grounded visual understanding in LMMs.

  • 10 authors
·
May 27, 2025

ByteScale: Efficient Scaling of LLM Training with a 2048K Context Length on More Than 12,000 GPUs

Scaling long-context ability is essential for Large Language Models (LLMs). To amortize the memory consumption across multiple devices in long-context training, inter-data partitioning (a.k.a. Data Parallelism) and intra-data partitioning (a.k.a. Context Parallelism) are commonly used. Current training frameworks predominantly treat the two techniques as orthogonal, and establish static communication groups to organize the devices as a static mesh (e.g., a 2D mesh). However, the sequences for LLM training typically vary in lengths, no matter for texts, multi-modalities or reinforcement learning. The mismatch between data heterogeneity and static mesh causes redundant communication and imbalanced computation, degrading the training efficiency. In this work, we introduce ByteScale, an efficient, flexible, and scalable LLM training framework for large-scale mixed training of long and short sequences. The core of ByteScale is a novel parallelism strategy, namely Hybrid Data Parallelism (HDP), which unifies the inter- and intra-data partitioning with a dynamic mesh design. In particular, we build a communication optimizer, which eliminates the redundant communication for short sequences by data-aware sharding and dynamic communication, and further compresses the communication cost for long sequences by selective offloading. Besides, we also develop a balance scheduler to mitigate the imbalanced computation by parallelism-aware data assignment. We evaluate ByteScale with the model sizes ranging from 7B to 141B, context lengths from 256K to 2048K, on a production cluster with more than 12,000 GPUs. Experiment results show that ByteScale outperforms the state-of-the-art training system by up to 7.89x.

  • 9 authors
·
Feb 28, 2025

TokenRing: An Efficient Parallelism Framework for Infinite-Context LLMs via Bidirectional Communication

Efficient parallelization of Large Language Models (LLMs) with long sequences is essential but challenging due to their significant computational and memory demands, particularly stemming from communication bottlenecks in attention mechanisms. While sequence parallelism (SP) has been introduced as a potential solution, existing methods often suffer from limited scalability or inefficiency, rendering their effectiveness. Ring-Attention demonstrates the potential for scaling sequence processing but faces significant limitations due to its reliance on peer-to-peer (P2P) communication and inefficient utilization of network resources. As the degree of SP increases, the quadratic decrease in computation time per step contrasts sharply with the linear reduction in communication volume, exacerbating communication bottlenecks. To address these challenges, we propose TokenRing, a fine-grained parallel framework that leverages bidirectional P2P communication to effectively overlap computation and data transmission. By partitioning the attention block and concurrently transmitting Query and block outputs (i.e., block_out and block_lse) within a fully connected mesh topology, TokenRing achieves significant reductions in communication overhead and better load balancing. These innovations improve the scalability and efficiency of distributed Transformer models, particularly for long-context sequences. Experimental results demonstrate that TokenRing enhances throughput and reduces communication latency. Moreover, its design adapts seamlessly to various multi-GPU interconnect solutions, such as Huawei Ascend, ensuring broad compatibility and cost-effectiveness for distributed LLM inference and training. The code is available at: https://github.com/ACA-Lab-SJTU/token-ring.

  • 4 authors
·
Dec 29, 2024

LASP-2: Rethinking Sequence Parallelism for Linear Attention and Its Hybrid

Linear sequence modeling approaches, such as linear attention, provide advantages like linear-time training and constant-memory inference over sequence lengths. However, existing sequence parallelism (SP) methods are either not optimized for the right-product-first feature of linear attention or use a ring-style communication strategy, which results in lower computation parallelism, limits their scalability for longer sequences in distributed systems. In this paper, we introduce LASP-2, a new SP method to enhance both communication and computation parallelism when training linear attention transformer models with very-long input sequences. Compared to previous work LASP, LASP-2 rethinks the minimal communication requirement for SP on linear attention layers, reorganizes the whole communication-computation workflow of LASP. In this way, only one single AllGather collective communication is needed on intermediate memory states, whose sizes are independent of the sequence length, leading to significant improvements of both communication and computation parallelism, as well as their overlap. Additionally, we extend LASP-2 to LASP-2H by applying similar communication redesign to standard attention modules, offering an efficient SP solution for hybrid models that blend linear and standard attention layers. Our evaluation on a Linear-Llama3 model, a variant of Llama3 with linear attention replacing standard attention, demonstrates the effectiveness of LASP-2 and LASP-2H. Specifically, LASP-2 achieves training speed improvements of 15.2% over LASP and 36.6% over Ring Attention, with a sequence length of 2048K across 64 GPUs. The Code is released as a part of: https://github.com/OpenSparseLLMs/Linear-MoE.

  • 5 authors
·
Feb 11, 2025 2

Youtu-Parsing: Perception, Structuring and Recognition via High-Parallelism Decoding

This paper presents Youtu-Parsing, an efficient and versatile document parsing model designed for high-performance content extraction. The architecture employs a native Vision Transformer (ViT) featuring a dynamic-resolution visual encoder to extract shared document features, coupled with a prompt-guided Youtu-LLM-2B language model for layout analysis and region-prompted decoding. Leveraging this decoupled and feature-reusable framework, we introduce a high-parallelism decoding strategy comprising two core components: token parallelism and query parallelism. The token parallelism strategy concurrently generates up to 64 candidate tokens per inference step, which are subsequently validated through a verification mechanism. This approach yields a 5--11x speedup over traditional autoregressive decoding and is particularly well-suited for highly structured scenarios, such as table recognition. To further exploit the advantages of region-prompted decoding, the query parallelism strategy enables simultaneous content prediction for multiple bounding boxes (up to five), providing an additional 2x acceleration while maintaining output quality equivalent to standard decoding. Youtu-Parsing encompasses a diverse range of document elements, including text, formulas, tables, charts, seals, and hierarchical structures. Furthermore, the model exhibits strong robustness when handling rare characters, multilingual text, and handwritten content. Extensive evaluations demonstrate that Youtu-Parsing achieves state-of-the-art (SOTA) performance on both the OmniDocBench and olmOCR-bench benchmarks. Overall, Youtu-Parsing demonstrates significant experimental value and practical utility for large-scale document intelligence applications.

tencent Tencent
·
Jan 28

MeshSegmenter: Zero-Shot Mesh Semantic Segmentation via Texture Synthesis

We present MeshSegmenter, a simple yet effective framework designed for zero-shot 3D semantic segmentation. This model successfully extends the powerful capabilities of 2D segmentation models to 3D meshes, delivering accurate 3D segmentation across diverse meshes and segment descriptions. Specifically, our model leverages the Segment Anything Model (SAM) model to segment the target regions from images rendered from the 3D shape. In light of the importance of the texture for segmentation, we also leverage the pretrained stable diffusion model to generate images with textures from 3D shape, and leverage SAM to segment the target regions from images with textures. Textures supplement the shape for segmentation and facilitate accurate 3D segmentation even in geometrically non-prominent areas, such as segmenting a car door within a car mesh. To achieve the 3D segments, we render 2D images from different views and conduct segmentation for both textured and untextured images. Lastly, we develop a multi-view revoting scheme that integrates 2D segmentation results and confidence scores from various views onto the 3D mesh, ensuring the 3D consistency of segmentation results and eliminating inaccuracies from specific perspectives. Through these innovations, MeshSegmenter offers stable and reliable 3D segmentation results both quantitatively and qualitatively, highlighting its potential as a transformative tool in the field of 3D zero-shot segmentation. The code is available at https://github.com/zimingzhong/MeshSegmenter.

  • 7 authors
·
Jul 18, 2024

Hogwild! Inference: Parallel LLM Generation via Concurrent Attention

Large Language Models (LLMs) have demonstrated the ability to tackle increasingly complex tasks through advanced reasoning, long-form content generation, and tool use. Solving these tasks often involves long inference-time computations. In human problem solving, a common strategy to expedite work is collaboration: by dividing the problem into sub-tasks, exploring different strategies concurrently, etc. Recent research has shown that LLMs can also operate in parallel by implementing explicit cooperation frameworks, such as voting mechanisms or the explicit creation of independent sub-tasks that can be executed in parallel. However, each of these frameworks may not be suitable for all types of tasks, which can hinder their applicability. In this work, we propose a different design approach: we run LLM "workers" in parallel , allowing them to synchronize via a concurrently-updated attention cache and prompt these workers to decide how best to collaborate. Our approach allows the instances to come up with their own collaboration strategy for the problem at hand, all the while "seeing" each other's partial progress in the concurrent cache. We implement this approach via Hogwild! Inference: a parallel LLM inference engine where multiple instances of the same LLM run in parallel with the same attention cache, with "instant" access to each other's generated tokens. Hogwild! inference takes advantage of Rotary Position Embeddings (RoPE) to avoid recomputation while improving parallel hardware utilization. We find that modern reasoning-capable LLMs can perform inference with shared Key-Value cache out of the box, without additional fine-tuning.

  • 8 authors
·
Apr 8, 2025 6

PartSAM: A Scalable Promptable Part Segmentation Model Trained on Native 3D Data

Segmenting 3D objects into parts is a long-standing challenge in computer vision. To overcome taxonomy constraints and generalize to unseen 3D objects, recent works turn to open-world part segmentation. These approaches typically transfer supervision from 2D foundation models, such as SAM, by lifting multi-view masks into 3D. However, this indirect paradigm fails to capture intrinsic geometry, leading to surface-only understanding, uncontrolled decomposition, and limited generalization. We present PartSAM, the first promptable part segmentation model trained natively on large-scale 3D data. Following the design philosophy of SAM, PartSAM employs an encoder-decoder architecture in which a triplane-based dual-branch encoder produces spatially structured tokens for scalable part-aware representation learning. To enable large-scale supervision, we further introduce a model-in-the-loop annotation pipeline that curates over five million 3D shape-part pairs from online assets, providing diverse and fine-grained labels. This combination of scalable architecture and diverse 3D data yields emergent open-world capabilities: with a single prompt, PartSAM achieves highly accurate part identification, and in a Segment-Every-Part mode, it automatically decomposes shapes into both surface and internal structures. Extensive experiments show that PartSAM outperforms state-of-the-art methods by large margins across multiple benchmarks, marking a decisive step toward foundation models for 3D part understanding.

  • 9 authors
·
Sep 26, 2025

TNT: Improving Chunkwise Training for Test-Time Memorization

Recurrent neural networks (RNNs) with deep test-time memorization modules, such as Titans and TTT, represent a promising, linearly-scaling paradigm distinct from Transformers. While these expressive models do not yet match the peak performance of state-of-the-art Transformers, their potential has been largely untapped due to prohibitively slow training and low hardware utilization. Existing parallelization methods force a fundamental conflict governed by the chunksize hyperparameter: large chunks boost speed but degrade performance, necessitating a fixed, suboptimal compromise. To solve this challenge, we introduce TNT, a novel training paradigm that decouples training efficiency from inference performance through a two-stage process. Stage one is an efficiency-focused pre-training phase utilizing a hierarchical memory. A global module processes large, hardware-friendly chunks for long-range context, while multiple parallel local modules handle fine-grained details. Crucially, by periodically resetting local memory states, we break sequential dependencies to enable massive context parallelization. Stage two is a brief fine-tuning phase where only the local memory modules are adapted to a smaller, high-resolution chunksize, maximizing accuracy with minimal overhead. Evaluated on Titans and TTT models, TNT achieves a substantial acceleration in training speed-up to 17 times faster than the most accurate baseline configuration - while simultaneously improving model accuracy. This improvement removes a critical scalability barrier, establishing a practical foundation for developing expressive RNNs and facilitating future work to close the performance gap with Transformers.

  • 8 authors
·
Nov 9, 2025

Not All Models Suit Expert Offloading: On Local Routing Consistency of Mixture-of-Expert Models

Mixture-of-Experts (MoE) enables efficient scaling of large language models (LLMs) with sparsely activated experts during inference. To effectively deploy large MoE models on memory-constrained devices, many systems introduce *expert offloading* that caches a subset of experts in fast memory, leaving others on slow memory to run on CPU or load on demand. While some research has exploited the locality of expert activations, where consecutive tokens activate similar experts, the degree of this **local routing consistency** varies across models and remains understudied. In this paper, we propose two metrics to measure local routing consistency of MoE models: (1) **Segment Routing Best Performance (SRP)**, which evaluates how well a fixed group of experts can cover the needs of a segment of tokens, and (2) **Segment Cache Best Hit Rate (SCH)**, which measures the optimal segment-level cache hit rate under a given cache size limit. We analyzed 20 MoE LLMs with diverse sizes and architectures and found that models that apply MoE on every layer and do not use shared experts exhibit the highest local routing consistency. We further showed that domain-specialized experts contribute more to routing consistency than vocabulary-specialized ones, and that most models can balance between cache effectiveness and efficiency with cache sizes approximately 2x the active experts. These findings pave the way for memory-efficient MoE design and deployment without compromising inference speed. We publish the code for replicating experiments at https://github.com/ljcleo/moe-lrc .

  • 6 authors
·
May 21, 2025 2

Data-Centric and Heterogeneity-Adaptive Sequence Parallelism for Efficient LLM Training

Extending the context length (i.e., the maximum supported sequence length) of LLMs is of paramount significance. To facilitate long context training of LLMs, sequence parallelism has emerged as an essential technique, which scatters each input sequence across multiple devices and necessitates communication to process the sequence. In essence, existing sequence parallelism methods assume homogeneous sequence lengths (i.e., all input sequences are equal in length) and therefore leverages a single, static scattering strategy for all input sequences. However, in reality, the sequence lengths in LLM training corpora exhibit substantial variability, often following a long-tail distribution, which leads to workload heterogeneity. In this paper, we show that employing a single, static strategy results in inefficiency and resource under-utilization, highlighting the need for adaptive approaches to handle the heterogeneous workloads across sequences. To address this, we propose a heterogeneity-adaptive sequence parallelism method. For each training step, our approach captures the variability in sequence lengths and assigns the optimal combination of scattering strategies based on workload characteristics. We model this problem as a linear programming optimization and design an efficient and effective solver to find the optimal solution. Furthermore, we implement our method in a high-performance system that supports adaptive parallelization in distributed LLM training. Experimental results demonstrate that our system outperforms state-of-the-art training frameworks by up to 1.98x.

  • 10 authors
·
Dec 2, 2024

ParEVO: Synthesizing Code for Irregular Data: High-Performance Parallelism through Agentic Evolution

The transition from sequential to parallel computing is essential for modern high-performance applications but is hindered by the steep learning curve of concurrent programming. This challenge is magnified for irregular data structures (such as sparse graphs, unbalanced trees, and non-uniform meshes) where static scheduling fails and data dependencies are unpredictable. Current Large Language Models (LLMs) often fail catastrophically on these tasks, generating code plagued by subtle race conditions, deadlocks, and sub-optimal scaling. We bridge this gap with ParEVO, a framework designed to synthesize high-performance parallel algorithms for irregular data. Our contributions include: (1) The Parlay-Instruct Corpus, a curated dataset of 13,820 tasks synthesized via a "Critic-Refine" pipeline that explicitly filters for empirically performant algorithms that effectively utilize Work-Span parallel primitives; (2) specialized DeepSeek, Qwen, and Gemini models fine-tuned to align probabilistic generation with the rigorous semantics of the ParlayLib library; and (3) an Evolutionary Coding Agent (ECA) that improves the "last mile" of correctness by iteratively repairing code using feedback from compilers, dynamic race detectors, and performance profilers. On the ParEval benchmark, ParEVO achieves an average 106x speedup (with a maximum of 1103x) across the suite, and a robust 13.6x speedup specifically on complex irregular graph problems, outperforming state-of-the-art commercial models. Furthermore, our evolutionary approach matches state-of-the-art expert human baselines, achieving up to a 4.1x speedup on specific highly-irregular kernels. Source code and datasets are available at https://github.com/WildAlg/ParEVO.

FlashAttention-2: Faster Attention with Better Parallelism and Work Partitioning

Scaling Transformers to longer sequence lengths has been a major problem in the last several years, promising to improve performance in language modeling and high-resolution image understanding, as well as to unlock new applications in code, audio, and video generation. The attention layer is the main bottleneck in scaling to longer sequences, as its runtime and memory increase quadratically in the sequence length. FlashAttention exploits the asymmetric GPU memory hierarchy to bring significant memory saving (linear instead of quadratic) and runtime speedup (2-4times compared to optimized baselines), with no approximation. However, FlashAttention is still not nearly as fast as optimized matrix-multiply (GEMM) operations, reaching only 25-40\% of the theoretical maximum FLOPs/s. We observe that the inefficiency is due to suboptimal work partitioning between different thread blocks and warps on the GPU, causing either low-occupancy or unnecessary shared memory reads/writes. We propose FlashAttention-2, with better work partitioning to address these issues. In particular, we (1) tweak the algorithm to reduce the number of non-matmul FLOPs (2) parallelize the attention computation, even for a single head, across different thread blocks to increase occupancy, and (3) within each thread block, distribute the work between warps to reduce communication through shared memory. These yield around 2times speedup compared to FlashAttention, reaching 50-73\% of the theoretical maximum FLOPs/s on A100 and getting close to the efficiency of GEMM operations. We empirically validate that when used end-to-end to train GPT-style models, FlashAttention-2 reaches training speed of up to 225 TFLOPs/s per A100 GPU (72\% model FLOPs utilization).

  • 1 authors
·
Jul 17, 2023

Zorse: Optimizing LLM Training Efficiency on Heterogeneous GPU Clusters

Large language models (LLMs) require vast amounts of GPU compute to train, but limited availability and high costs of GPUs make homogeneous clusters impractical for many organizations. Instead, assembling heterogeneous clusters by pooling together GPUs of different generations allows them to achieve higher aggregate compute and make use of all available GPUs. However, training on heterogeneous clusters presents several challenges, including load balancing across GPUs, optimizing memory usage to accommodate varying memory capacities, and ensuring communication-efficient training over diverse network interconnects potentially spanning multiple datacenters. In this paper, we make the case that efficient training on heterogeneous clusters requires (1) the integration of pipeline parallelism and data parallelism in a manner that is both communication- and memory-efficient, and (2) a more adaptable configuration of pipeline and data parallelism, which includes the capability to flexibly partition GPUs into asymmetric pipeline parallel stages and to incorporate heterogeneous GPUs within the same data parallelism group. We propose Zorse, the first system to unify all these capabilities while incorporating a planner that automatically configures training strategies for a given workload. Our evaluation shows that Zorse significantly outperforms state-of-the-art systems in heterogeneous training scenarios.

  • 4 authors
·
Jul 13, 2025

Discovering and using Spelke segments

Segments in computer vision are often defined by semantic considerations and are highly dependent on category-specific conventions. In contrast, developmental psychology suggests that humans perceive the world in terms of Spelke objects--groupings of physical things that reliably move together when acted on by physical forces. Spelke objects thus operate on category-agnostic causal motion relationships which potentially better support tasks like manipulation and planning. In this paper, we first benchmark the Spelke object concept, introducing the SpelkeBench dataset that contains a wide variety of well-defined Spelke segments in natural images. Next, to extract Spelke segments from images algorithmically, we build SpelkeNet, a class of visual world models trained to predict distributions over future motions. SpelkeNet supports estimation of two key concepts for Spelke object discovery: (1) the motion affordance map, identifying regions likely to move under a poke, and (2) the expected-displacement map, capturing how the rest of the scene will move. These concepts are used for "statistical counterfactual probing", where diverse "virtual pokes" are applied on regions of high motion-affordance, and the resultant expected displacement maps are used define Spelke segments as statistical aggregates of correlated motion statistics. We find that SpelkeNet outperforms supervised baselines like SegmentAnything (SAM) on SpelkeBench. Finally, we show that the Spelke concept is practically useful for downstream applications, yielding superior performance on the 3DEditBench benchmark for physical object manipulation when used in a variety of off-the-shelf object manipulation models.

  • 13 authors
·
Jul 21, 2025 2

ParaThinker: Native Parallel Thinking as a New Paradigm to Scale LLM Test-time Compute

Recent advances in Large Language Models (LLMs) have been driven by test-time compute scaling - a strategy that improves reasoning by generating longer, sequential thought processes. While effective, this approach encounters a significant bottleneck as computation increases, where further computation offers only marginal performance gains. We argue this ceiling is not an inherent limit of the model's capability but a flaw in the scaling strategy itself, a phenomenon we term "Tunnel Vision", where a model's imperfect initial steps lock it into a suboptimal reasoning path. To overcome this, we introduce a new scaling paradigm: native thought parallelism. We present ParaThinker, an end-to-end framework that trains an LLM to generate multiple, diverse reasoning paths in parallel and synthesize them into a superior final answer. By exploring different lines of thoughts simultaneously, ParaThinker effectively sidesteps the Tunnel Vision issue and unlocks the model's latent reasoning potential. Our approach demonstrates that scaling compute in parallel (width) is a more effective and efficient way to superior reasoning than simply scaling sequentially (depth). On challenging reasoning benchmarks, ParaThinker achieves substantial accuracy improvements over sequential LLMs (12.3% for 1.5B and 7.5% for 7B models on average with 8 parallel paths), while adding only negligible latency overhead (7.1%). This enables smaller models to surpass much larger counterparts and establishes parallel thinking as a critical, efficient dimension for scaling future LLMs.

  • 7 authors
·
Aug 29, 2025

Where's the Point? Self-Supervised Multilingual Punctuation-Agnostic Sentence Segmentation

Many NLP pipelines split text into sentences as one of the crucial preprocessing steps. Prior sentence segmentation tools either rely on punctuation or require a considerable amount of sentence-segmented training data: both central assumptions might fail when porting sentence segmenters to diverse languages on a massive scale. In this work, we thus introduce a multilingual punctuation-agnostic sentence segmentation method, currently covering 85 languages, trained in a self-supervised fashion on unsegmented text, by making use of newline characters which implicitly perform segmentation into paragraphs. We further propose an approach that adapts our method to the segmentation in a given corpus by using only a small number (64-256) of sentence-segmented examples. The main results indicate that our method outperforms all the prior best sentence-segmentation tools by an average of 6.1% F1 points. Furthermore, we demonstrate that proper sentence segmentation has a point: the use of a (powerful) sentence segmenter makes a considerable difference for a downstream application such as machine translation (MT). By using our method to match sentence segmentation to the segmentation used during training of MT models, we achieve an average improvement of 2.3 BLEU points over the best prior segmentation tool, as well as massive gains over a trivial segmenter that splits text into equally sized blocks.

  • 3 authors
·
May 30, 2023

StAR: Segment Anything Reasoner

As AI systems are being integrated more rapidly into diverse and complex real-world environments, the ability to perform holistic reasoning over an implicit query and an image to localize a target is becoming increasingly important. However, recent reasoning segmentation methods fail to sufficiently elicit the visual reasoning capabilities of the base mode. In this work, we present Segment Anything Reasoner (StAR), a comprehensive framework that refines the design space from multiple perspectives-including parameter-tuning scheme, reward functions, learning strategies and answer format-and achieves substantial improvements over recent baselines. In addition, for the first time, we successfully introduce parallel test-time scaling to the segmentation task, pushing the performance boundary even further. To extend the scope and depth of reasoning covered by existing benchmark, we also construct the ReasonSeg-X, which compactly defines reasoning types and includes samples that require deeper reasoning. Leveraging this dataset, we train StAR with a rollout-expanded selective-tuning approach to activate the base model's latent reasoning capabilities, and establish a rigorous benchmark for systematic, fine-grained evaluation of advanced methods. With only 5k training samples, StAR achieves significant gains over its base counterparts across extensive benchmarks, demonstrating that our method effectively brings dormant reasoning competence to the surface.

  • 6 authors
·
Mar 15

PaDoc: Layout-Grounded Parallel Decoding for Document Parsing

End-to-end document parsers provide a unified interface, but serialize page layouts and regional contents into one autoregressive sequence. This formulation forces independent regions onto a decoding path whose length grows with the total content, whereas crop-based two-stage parsers expose region-level parallelism at the cost of repeated visual prefills and fragmented page context. To retain full-page context while removing dependencies, we propose PaDoc, a layout-grounded parser that treats the predicted layout as a branching structure over a shared page representation. Under a region-sufficiency assumption, we derive a prefix-conditioned factorization in which the layout stream and regional content branches advance concurrently, reducing the decoding depth to the longest layout-content path. We realize this factorization within a single MLLM: packed variable-length ancestor attention preserves the visibility under standard next-token training, while masked parallel decoding creates branches that the evaluated vLLM backend serves as concurrent requests with cache-resident shared-prefix reuse. On OmniDocBench Full, PaDoc attains an Overall layout F1 of 91.1 and, among end-to-end parsers, a top-tier Overall score of 94.24 together with the best Text Edit (0.038) and Formula CDM (95.59). On a 384-page subset and one A800 GPU, it is the fastest end-to-end parser at five concurrency levels, improving valid-page throughput by 67.4-118% and reducing P95 latency by 39.2-54.9% relative to a same-backbone Sequential SFT baseline. Code is available at https://github.com/Longin-Yu/Padoc

UnSAMv2: Self-Supervised Learning Enables Segment Anything at Any Granularity

The Segment Anything Model (SAM) family has become a widely adopted vision foundation model, but its ability to control segmentation granularity remains limited. Users often need to refine results manually - by adding more prompts or selecting from pre-generated masks - to achieve the desired level of detail. This process can be ambiguous, as the same prompt may correspond to several plausible masks, and collecting dense annotations across all granularities is prohibitively expensive, making supervised solutions infeasible. To address this limitation, we introduce UnSAMv2, which enables segment anything at any granularity without human annotations. UnSAMv2 extends the divide-and-conquer strategy of UnSAM by discovering abundant mask-granularity pairs and introducing a novel granularity control embedding that enables precise, continuous control over segmentation scale. Remarkably, with only 6K unlabeled images and 0.02% additional parameters, UnSAMv2 substantially enhances SAM-2, achieving segment anything at any granularity across interactive, whole-image, and video segmentation tasks. Evaluated on over 11 benchmarks, UnSAMv2 improves NoC_{90} (5.69 rightarrow 4.75), 1-IoU (58.0 rightarrow 73.1), and AR_{1000} (49.6 rightarrow 68.3), showing that small amounts of unlabeled data with a granularity-aware self-supervised learning method can unlock the potential of vision foundation models.

ZeCO: Zero Communication Overhead Sequence Parallelism for Linear Attention

Linear attention mechanisms deliver significant advantages for Large Language Models (LLMs) by providing linear computational complexity, enabling efficient processing of ultra-long sequences (e.g., 1M context). However, existing Sequence Parallelism (SP) methods, essential for distributing these workloads across devices, become the primary bottleneck due to substantial communication overhead. In this paper, we introduce ZeCO (Zero Communication Overhead) sequence parallelism for linear attention models, a new SP method designed to overcome these limitations and achieve end-to-end near-linear scalability for long sequence training. For example, training a model with a 1M sequence length across 64 devices using ZeCO takes roughly the same time as training with an 16k sequence on a single device. At the heart of ZeCO lies All-Scan, a new collective communication primitive. All-Scan provides each SP rank with precisely the initial operator state it requires while maintaining a minimal communication footprint, effectively eliminating communication overhead. Theoretically, we prove the optimaity of ZeCO, showing that it introduces only negligible time and space overhead. Empirically, we compare the communication costs of different sequence parallelism strategies and demonstrate that All-Scan achieves the fastest communication in SP scenarios. Specifically, on 256 GPUs with an 8M sequence length, ZeCO achieves a 60\% speedup compared to the current state-of-the-art (SOTA) SP method. We believe ZeCO establishes a clear path toward efficiently training next-generation LLMs on previously intractable sequence lengths.

  • 9 authors
·
Jul 1, 2025 1

Enabling Disaggregated Multi-Stage MLLM Inference via GPU-Internal Scheduling and Resource Sharing

Multimodal large language models (MLLMs) extend LLMs with visual understanding through a three-stage pipeline: multimodal preprocessing, vision encoding, and LLM inference. While these stages enhance capability, they introduce significant system bottlenecks. First, multimodal preprocessing-especially video decoding-often dominates Time-to-First-Token (TTFT). Most systems rely on CPU-based decoding, which severely limits throughput, while existing GPU-based approaches prioritize throughput-oriented parallelism and fail to meet the latency-sensitive requirements of MLLM inference. Second, the vision encoder is a standalone, compute-intensive stage that produces visual embeddings and cannot be co-batched with LLM prefill or decoding. This heterogeneity forces inter-stage blocking and increases token-generation latency. Even when deployed on separate GPUs, these stages underutilize available compute and memory resources, reducing overall utilization and constraining system throughput. To address these challenges, we present FlashCodec and UnifiedServe, two complementary designs that jointly optimize the end-to-end MLLM pipeline. FlashCodec accelerates the multimodal preprocessing stage through collaborative multi-GPU video decoding, reducing decoding latency while preserving high throughput. UnifiedServe optimizes the vision-to-text and inference stages using a logically decoupled their execution to eliminate inter-stage blocking, yet physically sharing GPU resources to maximize GPU system utilization. By carefully orchestrating execution across stages and minimizing interference, UnifiedServe Together, our proposed framework forms an end-to-end optimized stack that can serve up to 3.0times more requests or enforce 1.5times tighter SLOs, while achieving up to 4.4times higher throughput compared to state-of-the-art systems.

  • 4 authors
·
Dec 18, 2025

Pipette: Automatic Fine-grained Large Language Model Training Configurator for Real-World Clusters

Training large language models (LLMs) is known to be challenging because of the huge computational and memory capacity requirements. To address these issues, it is common to use a cluster of GPUs with 3D parallelism, which splits a model along the data batch, pipeline stage, and intra-layer tensor dimensions. However, the use of 3D parallelism produces the additional challenge of finding the optimal number of ways on each dimension and mapping the split models onto the GPUs. Several previous studies have attempted to automatically find the optimal configuration, but many of these lacked several important aspects. For instance, the heterogeneous nature of the interconnect speeds is often ignored. While the peak bandwidths for the interconnects are usually made equal, the actual attained bandwidth varies per link in real-world clusters. Combined with the critical path modeling that does not properly consider the communication, they easily fall into sub-optimal configurations. In addition, they often fail to consider the memory requirement per GPU, often recommending solutions that could not be executed. To address these challenges, we propose Pipette, which is an automatic fine-grained LLM training configurator for real-world clusters. By devising better performance models along with the memory estimator and fine-grained individual GPU assignment, Pipette achieves faster configurations that satisfy the memory constraints. We evaluated Pipette on large clusters to show that it provides a significant speedup over the prior art. The implementation of Pipette is available at https://github.com/yimjinkyu1/date2024_pipette.

  • 7 authors
·
May 28, 2024

Zeppelin: Balancing Variable-length Workloads in Data Parallel Large Model Training

Training large language models (LLMs) with increasingly long and varying sequence lengths introduces severe load imbalance challenges in large-scale data-parallel training. Recent frameworks attempt to mitigate these issues through data reorganization or hybrid parallel strategies. However, they often overlook how computational and communication costs scale with sequence length, resulting in suboptimal performance. We identify three critical challenges: (1) varying computation-to-communication ratios across sequences of different lengths in distributed attention, (2) mismatch between static NIC-GPU affinity and dynamic parallel workloads, and (3) distinct optimal partitioning strategies required for quadratic attention versus linear components. To address these challenges, we present Zeppelin, a novel training system that integrates three key techniques: (1) a hierarchical sequence partitioning method for the attention module that reduces communication overhead and balances computation, supported by an efficient attention engine that applies divergent parallel strategies; (2) a routing layer that orchestrates inter-node transfers to fully utilize NIC bandwidth; and (3) a remapping layer that transforms sequence layouts between attention and linear modules, ensuring high computational efficiency across both. Comprehensive evaluations across diverse configurations show that Zeppelin delivers an average 2.80x speedup over state-of-the-art methods.

  • 10 authors
·
Sep 26, 2025

FastSwitch: Optimizing Context Switching Efficiency in Fairness-aware Large Language Model Serving

Serving numerous users and requests concurrently requires good fairness in Large Language Models (LLMs) serving system. This ensures that, at the same cost, the system can meet the Service Level Objectives (SLOs) of more users , such as time to first token (TTFT) and time between tokens (TBT), rather than allowing a few users to experience performance far exceeding the SLOs. To achieve better fairness, the preemption-based scheduling policy dynamically adjusts the priority of each request to maintain balance during runtime. However, existing systems tend to overly prioritize throughput, overlooking the overhead caused by preemption-induced context switching, which is crucial for maintaining fairness through priority adjustments. In this work, we identify three main challenges that result in this overhead. 1) Inadequate I/O utilization. 2) GPU idleness. 3) Unnecessary I/O transmission during multi-turn conversations. Our key insight is that the block-based KV cache memory policy in existing systems, while achieving near-zero memory waste, leads to discontinuity and insufficient granularity in the KV cache memory. To respond, we introduce FastSwitch, a fairness-aware serving system that not only aligns with existing KV cache memory allocation policy but also mitigates context switching overhead. Our evaluation shows that FastSwitch outperforms the state-of-the-art LLM serving system vLLM with speedups of 1.4-11.2x across different tail TTFT and TBT.

  • 3 authors
·
Nov 27, 2024

Splitwise: Efficient generative LLM inference using phase splitting

Recent innovations in generative large language models (LLMs) have made their applications and use-cases ubiquitous. This has led to large-scale deployments of these models, using complex, expensive, and power-hungry AI accelerators, most commonly GPUs. These developments make LLM inference efficiency an important challenge. Based on our extensive characterization, we find that there are two main phases during an LLM inference request: a compute-intensive prompt computation, and a memory-intensive token generation, each with distinct latency, throughput, memory, and power characteristics. Despite state-of-the-art batching and scheduling, the token generation phase underutilizes compute resources. Specifically, unlike compute-intensive prompt computation phases, token generation phases do not require the compute capability of the latest GPUs, and can be run with lower power and cost. With Splitwise, we propose splitting the two phases of a LLM inference request on to separate machines. This allows us to use hardware that is well-suited for each phase, and provision resources independently per phase. However, splitting an inference request across machines requires state transfer from the machine running prompt computation over to the machine generating tokens. We implement and optimize this state transfer using the fast back-plane interconnects available in today's GPU clusters. We use the Splitwise technique to design LLM inference clusters using the same or different types of machines for the prompt computation and token generation phases. Our clusters are optimized for three key objectives: throughput, cost, and power. In particular, we show that we can achieve 1.4x higher throughput at 20% lower cost than current designs. Alternatively, we can achieve 2.35x more throughput with the same cost and power budgets.

  • 7 authors
·
Nov 30, 2023

View-Consistent Hierarchical 3D Segmentation Using Ultrametric Feature Fields

Large-scale vision foundation models such as Segment Anything (SAM) demonstrate impressive performance in zero-shot image segmentation at multiple levels of granularity. However, these zero-shot predictions are rarely 3D-consistent. As the camera viewpoint changes in a scene, so do the segmentation predictions, as well as the characterizations of "coarse" or "fine" granularity. In this work, we address the challenging task of lifting multi-granular and view-inconsistent image segmentations into a hierarchical and 3D-consistent representation. We learn a novel feature field within a Neural Radiance Field (NeRF) representing a 3D scene, whose segmentation structure can be revealed at different scales by simply using different thresholds on feature distance. Our key idea is to learn an ultrametric feature space, which unlike a Euclidean space, exhibits transitivity in distance-based grouping, naturally leading to a hierarchical clustering. Put together, our method takes view-inconsistent multi-granularity 2D segmentations as input and produces a hierarchy of 3D-consistent segmentations as output. We evaluate our method and several baselines on synthetic datasets with multi-view images and multi-granular segmentation, showcasing improved accuracy and viewpoint-consistency. We additionally provide qualitative examples of our model's 3D hierarchical segmentations in real world scenes. The code and dataset are available at https://github.com/hardyho/ultrametric_feature_fields

  • 4 authors
·
May 30, 2024

SqueezeSAM: User friendly mobile interactive segmentation

Segment Anything Model (SAM) is a foundation model for interactive segmentation, and it has catalyzed major advances in generative AI, computational photography, and medical imaging. This model takes in an arbitrary user input and provides segmentation masks of the corresponding objects. It is our goal to develop a version of SAM that is appropriate for use in a photography app. The original SAM model has a few challenges in this setting. First, original SAM a 600 million parameter based on ViT-H, and its high computational cost and large model size that are not suitable for todays mobile hardware. We address this by proposing the SqueezeSAM model architecture, which is 50x faster and 100x smaller than SAM. Next, when a user takes a photo on their phone, it might not occur to them to click on the image and get a mask. Our solution is to use salient object detection to generate the first few clicks. This produces an initial segmentation mask that the user can interactively edit. Finally, when a user clicks on an object, they typically expect all related pieces of the object to be segmented. For instance, if a user clicks on a person t-shirt in a photo, they expect the whole person to be segmented, but SAM typically segments just the t-shirt. We address this with a new data augmentation scheme, and the end result is that if the user clicks on a person holding a basketball, the person and the basketball are all segmented together.

  • 8 authors
·
Dec 11, 2023

ET-SAM: Efficient Point Prompt Prediction in SAM for Unified Scene Text Detection and Layout Analysis

Previous works based on Segment Anything Model (SAM) have achieved promising performance in unified scene text detection and layout analysis. However, the typical reliance on pixel-level text segmentation for sampling thousands of foreground points as prompts leads to unsatisfied inference latency and limited data utilization. To address above issues, we propose ET-SAM, an Efficient framework with two decoders for unified scene Text detection and layout analysis based on SAM. Technically, we customize a lightweight point decoder that produces word heatmaps for achieving a few foreground points, thereby eliminating excessive point prompts and accelerating inference. Without the dependence on pixel-level segmentation, we further design a joint training strategy to leverage existing data with heterogeneous text-level annotations. Specifically, the datasets with multi-level, word-level only, and line-level only annotations are combined in parallel as a unified training set. For these datasets, we introduce three corresponding sets of learnable task prompts in both the point decoder and hierarchical mask decoder to mitigate discrepancies across datasets.Extensive experiments demonstrate that, compared to the previous SAM-based architecture, ET-SAM achieves about 3times inference acceleration while obtaining competitive performance on HierText, and improves an average of 11.0% F-score on Total-Text, CTW1500, and ICDAR15.

  • 4 authors
·
Mar 25

Speculative MoE: Communication Efficient Parallel MoE Inference with Speculative Token and Expert Pre-scheduling

MoE (Mixture of Experts) prevails as a neural architecture that can scale modern transformer-based LLMs (Large Language Models) to unprecedented scales. Nevertheless, large MoEs' great demands of computing power, memory capacity and memory bandwidth make scalable serving a fundamental challenge and efficient parallel inference has become a requisite to attain adequate throughput under latency constraints. DeepSpeed-MoE, one state-of-the-art MoE inference framework, adopts a 3D-parallel paradigm including EP (Expert Parallelism), TP (Tensor Parallel) and DP (Data Parallelism). However, our analysis shows DeepSpeed-MoE's inference efficiency is largely bottlenecked by EP, which is implemented with costly all-to-all collectives to route token activation. Our work aims to boost DeepSpeed-MoE by strategically reducing EP's communication overhead with a technique named Speculative MoE. Speculative MoE has two speculative parallelization schemes, speculative token shuffling and speculative expert grouping, which predict outstanding tokens' expert routing paths and pre-schedule tokens and experts across devices to losslessly trim EP's communication volume. Besides DeepSpeed-MoE, we also build Speculative MoE into a prevailing MoE inference engine SGLang. Experiments show Speculative MoE can significantly boost state-of-the-art MoE inference frameworks on fast homogeneous and slow heterogeneous interconnects.

  • 7 authors
·
Mar 6, 2025

Closing the Performance Gap with Modern C++

On the way to Exascale, programmers face the increasing challenge of having to support multiple hardware architectures from the same code base. At the same time, portability of code and performance are increasingly difficult to achieve as hardware architectures are becoming more and more diverse. Today's heterogeneous systems often include two or more completely distinct and incompatible hardware execution models, such as GPGPU's, SIMD vector units, and general purpose cores which conventionally have to be programmed using separate tool chains representing non-overlapping programming models. The recent revival of interest in the industry and the wider community for the C++ language has spurred a remarkable amount of standardization proposals and technical specifications in the arena of concurrency and parallelism. This recently includes an increasing amount of discussion around the need for a uniform, higher-level abstraction and programming model for parallelism in the C++ standard targeting heterogeneous and distributed computing. Such an abstraction should perfectly blend with existing, already standardized language and library features, but should also be generic enough to support future hardware developments. In this paper, we present the results from developing such a higher-level programming abstraction for parallelism in C++ which aims at enabling code and performance portability over a wide range of architectures and for various types of parallelism. We present and compare performance data obtained from running the well-known STREAM benchmark ported to our higher level C++ abstraction with the corresponding results from running it natively. We show that our abstractions enable performance at least as good as the comparable base-line benchmarks while providing a uniform programming API on all compared target architectures.

  • 5 authors
·
May 30, 2022

semi-PD: Towards Efficient LLM Serving via Phase-Wise Disaggregated Computation and Unified Storage

Existing large language model (LLM) serving systems fall into two categories: 1) a unified system where prefill phase and decode phase are co-located on the same GPU, sharing the unified computational resource and storage, and 2) a disaggregated system where the two phases are disaggregated to different GPUs. The design of the disaggregated system addresses the latency interference and sophisticated scheduling issues in the unified system but leads to storage challenges including 1) replicated weights for both phases that prevent flexible deployment, 2) KV cache transfer overhead between the two phases, 3) storage imbalance that causes substantial wasted space of the GPU capacity, and 4) suboptimal resource adjustment arising from the difficulties in migrating KV cache. Such storage inefficiency delivers poor serving performance under high request rates. In this paper, we identify that the advantage of the disaggregated system lies in the disaggregated computation, i.e., partitioning the computational resource to enable the asynchronous computation of two phases. Thus, we propose a novel LLM serving system, semi-PD, characterized by disaggregated computation and unified storage. In semi-PD, we introduce a computation resource controller to achieve disaggregated computation at the streaming multi-processor (SM) level, and a unified memory manager to manage the asynchronous memory access from both phases. semi-PD has a low-overhead resource adjustment mechanism between the two phases, and a service-level objective (SLO) aware dynamic partitioning algorithm to optimize the SLO attainment. Compared to state-of-the-art systems, semi-PD maintains lower latency at higher request rates, reducing the average end-to-end latency per request by 1.27-2.58x on DeepSeek series models, and serves 1.55-1.72x more requests adhering to latency constraints on Llama series models.

  • 12 authors
·
Apr 28, 2025

Stable Part Diffusion 4D: Multi-View RGB and Kinematic Parts Video Generation

We present Stable Part Diffusion 4D (SP4D), a framework for generating paired RGB and kinematic part videos from monocular inputs. Unlike conventional part segmentation methods that rely on appearance-based semantic cues, SP4D learns to produce kinematic parts - structural components aligned with object articulation and consistent across views and time. SP4D adopts a dual-branch diffusion model that jointly synthesizes RGB frames and corresponding part segmentation maps. To simplify the architecture and flexibly enable different part counts, we introduce a spatial color encoding scheme that maps part masks to continuous RGB-like images. This encoding allows the segmentation branch to share the latent VAE from the RGB branch, while enabling part segmentation to be recovered via straightforward post-processing. A Bidirectional Diffusion Fusion (BiDiFuse) module enhances cross-branch consistency, supported by a contrastive part consistency loss to promote spatial and temporal alignment of part predictions. We demonstrate that the generated 2D part maps can be lifted to 3D to derive skeletal structures and harmonic skinning weights with few manual adjustments. To train and evaluate SP4D, we construct KinematicParts20K, a curated dataset of over 20K rigged objects selected and processed from Objaverse XL (Deitke et al., 2023), each paired with multi-view RGB and part video sequences. Experiments show that SP4D generalizes strongly to diverse scenarios, including real-world videos, novel generated objects, and rare articulated poses, producing kinematic-aware outputs suitable for downstream animation and motion-related tasks.

  • 5 authors
·
Sep 12, 2025 2

Mask^2DiT: Dual Mask-based Diffusion Transformer for Multi-Scene Long Video Generation

Sora has unveiled the immense potential of the Diffusion Transformer (DiT) architecture in single-scene video generation. However, the more challenging task of multi-scene video generation, which offers broader applications, remains relatively underexplored. To bridge this gap, we propose Mask^2DiT, a novel approach that establishes fine-grained, one-to-one alignment between video segments and their corresponding text annotations. Specifically, we introduce a symmetric binary mask at each attention layer within the DiT architecture, ensuring that each text annotation applies exclusively to its respective video segment while preserving temporal coherence across visual tokens. This attention mechanism enables precise segment-level textual-to-visual alignment, allowing the DiT architecture to effectively handle video generation tasks with a fixed number of scenes. To further equip the DiT architecture with the ability to generate additional scenes based on existing ones, we incorporate a segment-level conditional mask, which conditions each newly generated segment on the preceding video segments, thereby enabling auto-regressive scene extension. Both qualitative and quantitative experiments confirm that Mask^2DiT excels in maintaining visual consistency across segments while ensuring semantic alignment between each segment and its corresponding text description. Our project page is https://tianhao-qi.github.io/Mask2DiTProject.

  • 9 authors
·
Mar 25, 2025 2

Region Attention Transformer for Medical Image Restoration

Transformer-based methods have demonstrated impressive results in medical image restoration, attributed to the multi-head self-attention (MSA) mechanism in the spatial dimension. However, the majority of existing Transformers conduct attention within fixed and coarsely partitioned regions (e.g. the entire image or fixed patches), resulting in interference from irrelevant regions and fragmentation of continuous image content. To overcome these challenges, we introduce a novel Region Attention Transformer (RAT) that utilizes a region-based multi-head self-attention mechanism (R-MSA). The R-MSA dynamically partitions the input image into non-overlapping semantic regions using the robust Segment Anything Model (SAM) and then performs self-attention within these regions. This region partitioning is more flexible and interpretable, ensuring that only pixels from similar semantic regions complement each other, thereby eliminating interference from irrelevant regions. Moreover, we introduce a focal region loss to guide our model to adaptively focus on recovering high-difficulty regions. Extensive experiments demonstrate the effectiveness of RAT in various medical image restoration tasks, including PET image synthesis, CT image denoising, and pathological image super-resolution. Code is available at https://github.com/Yaziwel/Region-Attention-Transformer-for-Medical-Image-Restoration.git{https://github.com/RAT}.

  • 8 authors
·
Jul 12, 2024

TPI-LLM: Serving 70B-scale LLMs Efficiently on Low-resource Edge Devices

Large model inference is shifting from cloud to edge due to concerns about the privacy of user interaction data. However, edge devices often struggle with limited computing power, memory, and bandwidth, requiring collaboration across multiple devices to run and speed up LLM inference. Pipeline parallelism, the mainstream solution, is inefficient for single-user scenarios, while tensor parallelism struggles with frequent communications. In this paper, we argue that tensor parallelism can be more effective than pipeline on low-resource devices, and present a compute- and memory-efficient tensor parallel inference system, named TPI-LLM, to serve 70B-scale models. TPI-LLM keeps sensitive raw data local in the users' devices and introduces a sliding window memory scheduler to dynamically manage layer weights during inference, with disk I/O latency overlapped with the computation and communication. This allows larger models to run smoothly on memory-limited devices. We analyze the communication bottleneck and find that link latency, not bandwidth, emerges as the main issue, so a star-based allreduce algorithm is implemented. Through extensive experiments on both emulated and real testbeds, TPI-LLM demonstrated over 80% less time-to-first-token and token latency compared to Accelerate, and over 90% compared to Transformers and Galaxy, while cutting the peak memory footprint of Llama 2-70B by 90%, requiring only 3.1 GB of memory for 70B-scale models.

  • 4 authors
·
Oct 1, 2024 8

DeepSpeed Ulysses: System Optimizations for Enabling Training of Extreme Long Sequence Transformer Models

Computation in a typical Transformer-based large language model (LLM) can be characterized by batch size, hidden dimension, number of layers, and sequence length. Until now, system works for accelerating LLM training have focused on the first three dimensions: data parallelism for batch size, tensor parallelism for hidden size and pipeline parallelism for model depth or layers. These widely studied forms of parallelism are not targeted or optimized for long sequence Transformer models. Given practical application needs for long sequence LLM, renewed attentions are being drawn to sequence parallelism. However, existing works in sequence parallelism are constrained by memory-communication inefficiency, limiting their scalability to long sequence large models. In this work, we introduce DeepSpeed-Ulysses, a novel, portable and effective methodology for enabling highly efficient and scalable LLM training with extremely long sequence length. DeepSpeed-Ulysses at its core partitions input data along the sequence dimension and employs an efficient all-to-all collective communication for attention computation. Theoretical communication analysis shows that whereas other methods incur communication overhead as sequence length increases, DeepSpeed-Ulysses maintains constant communication volume when sequence length and compute devices are increased proportionally. Furthermore, experimental evaluations show that DeepSpeed-Ulysses trains 2.5X faster with 4X longer sequence length than the existing method SOTA baseline.

  • 7 authors
·
Sep 25, 2023 1

Balancing Fairness and Performance in Multi-User Spark Workloads with Dynamic Scheduling (extended version)

Apache Spark is a widely adopted framework for large-scale data processing. However, in industrial analytics environments, Spark's built-in schedulers, such as FIFO and fair scheduling, struggle to maintain both user-level fairness and low mean response time, particularly in long-running shared applications. Existing solutions typically focus on job-level fairness which unintentionally favors users who submit more jobs. Although Spark offers a built-in fair scheduler, it lacks adaptability to dynamic user workloads and may degrade overall job performance. We present the User Weighted Fair Queuing (UWFQ) scheduler, designed to minimize job response times while ensuring equitable resource distribution across users and their respective jobs. UWFQ simulates a virtual fair queuing system and schedules jobs based on their estimated finish times under a bounded fairness model. To further address task skew and reduce priority inversions, which are common in Spark workloads, we introduce runtime partitioning, a method that dynamically refines task granularity based on expected runtime. We implement UWFQ within the Spark framework and evaluate its performance using multi-user synthetic workloads and Google cluster traces. We show that UWFQ reduces the average response time of small jobs by up to 74% compared to existing built-in Spark schedulers and to state-of-the-art fair scheduling algorithms.

  • 4 authors
·
Oct 17, 2025

I-Segmenter: Integer-Only Vision Transformer for Efficient Semantic Segmentation

Vision Transformers (ViTs) have recently achieved strong results in semantic segmentation, yet their deployment on resource-constrained devices remains limited due to their high memory footprint and computational cost. Quantization offers an effective strategy to improve efficiency, but ViT-based segmentation models are notoriously fragile under low precision, as quantization errors accumulate across deep encoder-decoder pipelines. We introduce I-Segmenter, the first fully integer-only ViT segmentation framework. Building on the Segmenter architecture, I-Segmenter systematically replaces floating-point operations with integer-only counterparts. To further stabilize both training and inference, we propose lambda-ShiftGELU, a novel activation function that mitigates the limitations of uniform quantization in handling long-tailed activation distributions. In addition, we remove the L2 normalization layer and replace bilinear interpolation in the decoder with nearest neighbor upsampling, ensuring integer-only execution throughout the computational graph. Extensive experiments show that I-Segmenter achieves accuracy within a reasonable margin of its FP32 baseline (5.1 % on average), while reducing model size by up to 3.8x and enabling up to 1.2x faster inference with optimized runtimes. Notably, even in one-shot PTQ with a single calibration image, I-Segmenter delivers competitive accuracy, underscoring its practicality for real-world deployment.

  • 3 authors
·
Sep 12, 2025

AGILE3D: Attention Guided Interactive Multi-object 3D Segmentation

During interactive segmentation, a model and a user work together to delineate objects of interest in a 3D point cloud. In an iterative process, the model assigns each data point to an object (or the background), while the user corrects errors in the resulting segmentation and feeds them back into the model. The current best practice formulates the problem as binary classification and segments objects one at a time. The model expects the user to provide positive clicks to indicate regions wrongly assigned to the background and negative clicks on regions wrongly assigned to the object. Sequentially visiting objects is wasteful since it disregards synergies between objects: a positive click for a given object can, by definition, serve as a negative click for nearby objects. Moreover, a direct competition between adjacent objects can speed up the identification of their common boundary. We introduce AGILE3D, an efficient, attention-based model that (1) supports simultaneous segmentation of multiple 3D objects, (2) yields more accurate segmentation masks with fewer user clicks, and (3) offers faster inference. Our core idea is to encode user clicks as spatial-temporal queries and enable explicit interactions between click queries as well as between them and the 3D scene through a click attention module. Every time new clicks are added, we only need to run a lightweight decoder that produces updated segmentation masks. In experiments with four different 3D point cloud datasets, AGILE3D sets a new state-of-the-art. Moreover, we also verify its practicality in real-world setups with real user studies.

  • 7 authors
·
Jun 1, 2023