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Nov 9

MultiPartyTurnBench: Benchmarking Floor Control in Multi-Party Spoken Dialogue

Full-duplex speech systems must decide when to enter, hold, or relinquish the conversational floor, even as multiple speakers overlap or backchannel without taking it. Existing evaluations study dyadic turn-taking or end-to-end agent behavior, but lack a unified, controlled evaluation of genuine floor transitions against confusable non-events in multi-party settings. We introduce MultiPartyTurnBench (MPTB), a benchmark of 240 synthetically generated, channel-separated conversations spanning two to five speakers and six interaction types. MPTB evaluates two complementary tasks: End-of-Turn (EOT) detection distinguishes genuine turn completion from temporary holds, while Interruption (INT) detection distinguishes successful floor takeovers from non-floor-taking speech. Exact event-conditioned annotations enable causal evaluation using false-positive-constrained recall and signed latency. Across acoustic, semantic, and turn-projection baselines, we find a stark asymmetry: learned systems achieve 82.5-92.6% EOT recall at 4.3-11.8% false-positive rates, while INT detection suffers from missed takeovers or excessive false activations. This asymmetry extends to five full-duplex agents which achieve 86.1-95.8% balanced accuracy on turn entry, yet perform near chance (46.9-54.7%) on selective interruption handling. Gemini-3.8-Live yields to 97.7% of backchannels, whereas MiniCPM-o-4.5 yields to only 1.4% of genuine interruptions. These findings establish selective floor control as a distinct, unresolved challenge for reliable multi-party voice interaction.

  • 2 authors
·
Oct 13

Instability Floors: Separating Bias from Noise in Fairness Audits of Clinical LLM Agents with FairMedAgent

Counterfactual fairness audits of clinical language-model agents report a flip rate: how often an action changes when only the patient's demographic descriptor changes. Part of that rate is not demographic. A stochastic agent also changes its own action when nothing changes, and a flip rate cannot be interpreted without knowing how often. We measured it. Re-running one condition ten times over sixteen synthetic vignettes at default sampling changed a clinical agent's action in 8.7 percent of replicate pairs, from 2.2 percent for intensive-care escalation to 17.9 percent for controlled-substance caution, an output given no operational criteria. Across six models from five vendors, pooled floors ranged from 2.5 to 23.7 percent; in this panel neither disclosed size, vendor, nor hosting ordered them. The floor depends on the decoding configuration: majority voting over five draws removed 39 percent of it (95 percent confidence interval (CI) 18 to 64); at temperature 0 three of four locally served models showed no disagreement, but a hosted model still did. We also show that, for a binary action, the flip rate expected under no demographic effect equals the floor and a real effect adds only its square, so a flip rate inside the floor is not evidence of fairness, and direction must be tested with a signed paired test. We give a four-step reporting procedure and release FairMedAgent, the harness, with its protocol, vignettes and analysis scripts, so any team can measure the floor for its own agent.

  • 4 authors
·
Sep 28

A Safe and Data-efficient Model-based Reinforcement Learning System for HVAC Control

Model-Based Reinforcement Learning (MBRL) has been widely studied for Heating, Ventilation, and Air Conditioning (HVAC) control in buildings. One of the critical challenges is the large amount of data required to effectively train neural networks for modeling building dynamics. This paper presents CLUE, an MBRL system for HVAC control in buildings. CLUE optimizes HVAC operations by integrating a Gaussian Process (GP) model to model building dynamics with uncertainty awareness. CLUE utilizes GP to predict state transitions as Gaussian distributions, effectively capturing prediction uncertainty and enhancing decision-making under sparse data conditions. Our approach employs a meta-kernel learning technique to efficiently set GP kernel hyperparameters using domain knowledge from diverse buildings. This drastically reduces the data requirements typically associated with GP models in HVAC applications. Additionally, CLUE incorporates these uncertainty estimates into a Model Predictive Path Integral (MPPI) algorithm, enabling the selection of safe, energy-efficient control actions. This uncertainty-aware control strategy evaluates and selects action trajectories based on their predicted impact on energy consumption and human comfort, optimizing operations even under uncertain conditions. Extensive simulations in a five-zone office building demonstrate that CLUE reduces the required training data from hundreds of days to just seven while maintaining robust control performance. It reduces comfort violations by an average of 12.07% compared to existing MBRL methods, without compromising on energy efficiency.

  • 4 authors
·
Nov 4, 2024

LLM-driven Indoor Scene Layout Generation via Scaled Human-aligned Data Synthesis and Multi-Stage Preference Optimization

Automatic indoor layout generation has attracted increasing attention due to its potential in interior design, virtual environment construction, and embodied AI. Existing methods fall into two categories: prompt-driven approaches that leverage proprietary LLM services (e.g., GPT APIs) and learning-based methods trained on layout data upon diffusion-based models. Prompt-driven methods often suffer from spatial inconsistency and high computational costs, while learning-based methods are typically constrained by coarse relational graphs and limited datasets, restricting their generalization to diverse room categories. In this paper, we revisit LLM-based indoor layout generation and present 3D-SynthPlace, a large-scale dataset that combines synthetic layouts generated via a 'GPT synthesize, Human inspect' pipeline, upgraded from the 3D-Front dataset. 3D-SynthPlace contains nearly 17,000 scenes, covering four common room types -- bedroom, living room, kitchen, and bathroom -- enriched with diverse objects and high-level spatial annotations. We further introduce OptiScene, a strong open-source LLM optimized for indoor layout generation, fine-tuned based on our 3D-SynthPlace dataset through our two-stage training. For the warum-up stage I, we adopt supervised fine-tuning (SFT), which is taught to first generate high-level spatial descriptions then conditionally predict concrete object placements. For the reinforcing stage II, to better align the generated layouts with human design preferences, we apply multi-turn direct preference optimization (DPO), which significantly improving layout quality and generation success rates. Extensive experiments demonstrate that OptiScene outperforms traditional prompt-driven and learning-based baselines. Moreover, OptiScene shows promising potential in interactive tasks such as scene editing and robot navigation.

  • 8 authors
·
Jun 9, 2025

HomeWorld: A Unified Floorplan-to-Furnished Framework for Generating Controllable, Densely Interactive Whole-Home Scenes

Indoor scene generation is crucial for robot simulation and modern interior design. However, complex layouts together with scarce 3D scene data make learning-based generation challenging. Existing methods often rely on hand-crafted rules or focus on isolated sub-tasks (e.g., floorplan synthesis or single-room furnishing), producing whole-home scenes that lack global coherence, realism, and simulation readiness. To mitigate these limitations, we propose a unified hierarchical framework that decomposes indoor scene synthesis into controllable stages. First, we curate a large-scale dataset of 300K real residential floorplans to train a large language model for whole-home floorplan generation. With detailed descriptions and a K-D tree-based representation, our method enables fine-grained, controllable whole-home floorplan generation. Building upon the generated whole-home floorplan, we leverage image generation models to draft furniture layouts from multi-level roaming viewpoints, and then generate the layouts of small manipulable objects on different supporting surfaces (e.g., cabinets, desks, and dining tables) for embodied AI simulation. During furniture and object layout generation, a VLM-based refiner iteratively corrects furniture and object placement, and a 3D generative model enables flexible replacement of individual assets. We further attach basic physical attributes and simple surface texture and lighting setups to complete the pipeline for embodied AI use. Experiments and user studies demonstrate that our pipeline produces indoor spaces with greater layout diversity and stronger 3D design appeal, outperforming prior methods on both quantitative and qualitative metrics. Finally, alongside our generation pipeline, we will release the floorplan dataset and 5K fully furnished scenes to the community. Project Page: https://kairos-homeworld.github.io/

  • 5 authors
·
Jun 3

Architect-Ant: Editable Automatic Furnishing of Architectural Floor Plans

Furnished floor plans support real-estate visualization, interior design, and architectural workflows, yet automatic furnishing remains challenged by limited real-world data and the need to satisfy interacting geometric and functional constraints. We ask whether professional furnishing knowledge can be learned from real floor plans using a pretrained model, enabling direct constraint-aware layout generation without relying on costly iterative agentic inference. We introduce AntPlan, a curated dataset of 505 real professional architectural floor plans with dense furniture annotations spanning 92 object classes and ten residential room categories, and Architect-Ant, a framework for generating furniture layouts. Architect-Ant represents layouts with an editable coordinate-based DSL and first learns professional furnishing patterns through supervised fine-tuning. It is then optimized with GRPO using a Layout Rule Score (LRS) that aggregates geometric and functional constraints derived from professional plans, providing outcome-level supervision without prescribed reasoning traces. Experiments against diverse state-of-the-art baselines show that Architect-Ant combines low geometric violation rates with high functional completeness, while qualitative results more closely reflect real-world residential furnishing patterns. The resulting layouts remain object-level editable and can be converted into 3D scenes.