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SubscribeTransformers Meet ACT-R: Repeat-Aware and Sequential Listening Session Recommendation
Music streaming services often leverage sequential recommender systems to predict the best music to showcase to users based on past sequences of listening sessions. Nonetheless, most sequential recommendation methods ignore or insufficiently account for repetitive behaviors. This is a crucial limitation for music recommendation, as repeatedly listening to the same song over time is a common phenomenon that can even change the way users perceive this song. In this paper, we introduce PISA (Psychology-Informed Session embedding using ACT-R), a session-level sequential recommender system that overcomes this limitation. PISA employs a Transformer architecture learning embedding representations of listening sessions and users using attention mechanisms inspired by Anderson's ACT-R (Adaptive Control of Thought-Rational), a cognitive architecture modeling human information access and memory dynamics. This approach enables us to capture dynamic and repetitive patterns from user behaviors, allowing us to effectively predict the songs they will listen to in subsequent sessions, whether they are repeated or new ones. We demonstrate the empirical relevance of PISA using both publicly available listening data from Last.fm and proprietary data from Deezer, a global music streaming service, confirming the critical importance of repetition modeling for sequential listening session recommendation. Along with this paper, we publicly release our proprietary dataset to foster future research in this field, as well as the source code of PISA to facilitate its future use.
GaussianWorld: Gaussian World Model for Streaming 3D Occupancy Prediction
3D occupancy prediction is important for autonomous driving due to its comprehensive perception of the surroundings. To incorporate sequential inputs, most existing methods fuse representations from previous frames to infer the current 3D occupancy. However, they fail to consider the continuity of driving scenarios and ignore the strong prior provided by the evolution of 3D scenes (e.g., only dynamic objects move). In this paper, we propose a world-model-based framework to exploit the scene evolution for perception. We reformulate 3D occupancy prediction as a 4D occupancy forecasting problem conditioned on the current sensor input. We decompose the scene evolution into three factors: 1) ego motion alignment of static scenes; 2) local movements of dynamic objects; and 3) completion of newly-observed scenes. We then employ a Gaussian world model (GaussianWorld) to explicitly exploit these priors and infer the scene evolution in the 3D Gaussian space considering the current RGB observation. We evaluate the effectiveness of our framework on the widely used nuScenes dataset. Our GaussianWorld improves the performance of the single-frame counterpart by over 2% in mIoU without introducing additional computations. Code: https://github.com/zuosc19/GaussianWorld.
Sequential Kernelized Independence Testing
Independence testing is a fundamental and classical statistical problem that has been extensively studied in the batch setting when one fixes the sample size before collecting data. However, practitioners often prefer procedures that adapt to the complexity of a problem at hand instead of setting sample size in advance. Ideally, such procedures should (a) allow stopping earlier on easy tasks (and later on harder tasks), hence making better use of available resources, and (b) continuously monitor the data and efficiently incorporate statistical evidence after collecting new data, while controlling the false alarm rate. It is well known that classical batch tests are not tailored for streaming data settings: valid inference after data peeking requires correcting for multiple testing but such corrections generally result in low power. Following the principle of testing by betting, we design sequential kernelized independence tests (SKITs) that overcome such shortcomings. We exemplify our broad framework using bets inspired by kernelized dependence measures, e.g, the Hilbert-Schmidt independence criterion. Our test is valid under non-i.i.d. time-varying settings, for which there exist no batch tests. We demonstrate the power of our approaches on both simulated and real data.
Live Avatar: Streaming Real-time Audio-Driven Avatar Generation with Infinite Length
Existing diffusion-based video generation methods are fundamentally constrained by sequential computation and long-horizon inconsistency, limiting their practical adoption in real-time, streaming audio-driven avatar synthesis. We present Live Avatar, an algorithm-system co-designed framework that enables efficient, high-fidelity, and infinite-length avatar generation using a 14-billion-parameter diffusion model. Our approach introduces Timestep-forcing Pipeline Parallelism (TPP), a distributed inference paradigm that pipelines denoising steps across multiple GPUs, effectively breaking the autoregressive bottleneck and ensuring stable, low-latency real-time streaming. To further enhance temporal consistency and mitigate identity drift and color artifacts, we propose the Rolling Sink Frame Mechanism (RSFM), which maintains sequence fidelity by dynamically recalibrating appearance using a cached reference image. Additionally, we leverage Self-Forcing Distribution Matching Distillation to facilitate causal, streamable adaptation of large-scale models without sacrificing visual quality. Live Avatar demonstrates state-of-the-art performance, reaching 20 FPS end-to-end generation on 5 H800 GPUs, and, to the best of our knowledge, is the first to achieve practical, real-time, high-fidelity avatar generation at this scale. Our work establishes a new paradigm for deploying advanced diffusion models in industrial long-form video synthesis applications.
STream3R: Scalable Sequential 3D Reconstruction with Causal Transformer
We present STream3R, a novel approach to 3D reconstruction that reformulates pointmap prediction as a decoder-only Transformer problem. Existing state-of-the-art methods for multi-view reconstruction either depend on expensive global optimization or rely on simplistic memory mechanisms that scale poorly with sequence length. In contrast, STream3R introduces an streaming framework that processes image sequences efficiently using causal attention, inspired by advances in modern language modeling. By learning geometric priors from large-scale 3D datasets, STream3R generalizes well to diverse and challenging scenarios, including dynamic scenes where traditional methods often fail. Extensive experiments show that our method consistently outperforms prior work across both static and dynamic scene benchmarks. Moreover, STream3R is inherently compatible with LLM-style training infrastructure, enabling efficient large-scale pretraining and fine-tuning for various downstream 3D tasks. Our results underscore the potential of causal Transformer models for online 3D perception, paving the way for real-time 3D understanding in streaming environments. More details can be found in our project page: https://nirvanalan.github.io/projects/stream3r.
The Music Streaming Sessions Dataset
At the core of many important machine learning problems faced by online streaming services is a need to model how users interact with the content they are served. Unfortunately, there are no public datasets currently available that enable researchers to explore this topic. In order to spur that research, we release the Music Streaming Sessions Dataset (MSSD), which consists of 160 million listening sessions and associated user actions. Furthermore, we provide audio features and metadata for the approximately 3.7 million unique tracks referred to in the logs. This is the largest collection of such track metadata currently available to the public. This dataset enables research on important problems including how to model user listening and interaction behaviour in streaming, as well as Music Information Retrieval (MIR), and session-based sequential recommendations. Additionally, a subset of sessions were collected using a uniformly random recommendation setting, enabling their use for counterfactual evaluation of such sequential recommendations. Finally, we provide an analysis of user behavior and suggest further research problems which can be addressed using the dataset.
Actions Speak Louder than Words: Trillion-Parameter Sequential Transducers for Generative Recommendations
Large-scale recommendation systems are characterized by their reliance on high cardinality, heterogeneous features and the need to handle tens of billions of user actions on a daily basis. Despite being trained on huge volume of data with thousands of features, most Deep Learning Recommendation Models (DLRMs) in industry fail to scale with compute. Inspired by success achieved by Transformers in language and vision domains, we revisit fundamental design choices in recommendation systems. We reformulate recommendation problems as sequential transduction tasks within a generative modeling framework (``Generative Recommenders''), and propose a new architecture, HSTU, designed for high cardinality, non-stationary streaming recommendation data. HSTU outperforms baselines over synthetic and public datasets by up to 65.8\% in NDCG, and is 5.3x to 15.2x faster than FlashAttention2-based Transformers on 8192 length sequences. HSTU-based Generative Recommenders, with 1.5 trillion parameters, improve metrics in online A/B tests by 12.4\% and have been deployed on multiple surfaces of a large internet platform with billions of users. More importantly, the model quality of Generative Recommenders empirically scales as a power-law of training compute across three orders of magnitude, up to GPT-3/LLaMa-2 scale, which reduces carbon footprint needed for future model developments, and further paves the way for the first foundational models in recommendations.
Autoregressive Universal Video Segmentation Model
Recent video foundation models such as SAM2 excel at prompted video segmentation by treating masks as a general-purpose primitive. However, many real-world settings require unprompted segmentation that aims to detect and track all objects in a video without external cues, leaving today's landscape fragmented across task-specific models and pipelines. We recast streaming video segmentation as sequential mask prediction, analogous to language modeling, and introduce the Autoregressive Universal Segmentation Model (AUSM), a single architecture that unifies both prompted and unprompted video segmentation. Built on recent state-space models, AUSM maintains a fixed-size spatial state and scales to video streams of arbitrary length. Furthermore, all components of AUSM are designed for parallel training across frames, yielding substantial speedups over iterative training. On standard benchmarks (DAVIS17, YouTube-VOS 2018 & 2019, MOSE, YouTube-VIS 2019 & 2021, and OVIS) AUSM outperforms prior universal streaming video segmentation methods and achieves up to 2.5x faster training on 16-frame sequences.
Speak While Watching: Unleashing TRUE Real-Time Video Understanding Capability of Multimodal Large Language Models
Multimodal Large Language Models (MLLMs) have achieved strong performance across many tasks, yet most systems remain limited to offline inference, requiring complete inputs before generating outputs. Recent streaming methods reduce latency by interleaving perception and generation, but still enforce a sequential perception-generation cycle, limiting real-time interaction. In this work, we target a fundamental bottleneck that arises when extending MLLMs to real-time video understanding: the global positional continuity constraint imposed by standard positional encoding schemes. While natural in offline inference, this constraint tightly couples perception and generation, preventing effective input-output parallelism. To address this limitation, we propose a parallel streaming framework that relaxes positional continuity through three designs: Overlapped, Group-Decoupled, and Gap-Isolated. These designs enable simultaneous perception and generation, allowing the model to process incoming inputs while producing responses in real time. Extensive experiments reveal that Group-Decoupled achieves the best efficiency-performance balance, maintaining high fluency and accuracy while significantly reducing latency. We further show that the proposed framework yields up to 2x acceleration under balanced perception-generation workloads, establishing a principled pathway toward speak-while-watching real-time systems. We make all our code publicly available: https://github.com/EIT-NLP/Speak-While-Watching.
LMUFormer: Low Complexity Yet Powerful Spiking Model With Legendre Memory Units
Transformer models have demonstrated high accuracy in numerous applications but have high complexity and lack sequential processing capability making them ill-suited for many streaming applications at the edge where devices are heavily resource-constrained. Thus motivated, many researchers have proposed reformulating the transformer models as RNN modules which modify the self-attention computation with explicit states. However, these approaches often incur significant performance degradation. The ultimate goal is to develop a model that has the following properties: parallel training, streaming and low-cost inference, and SOTA performance. In this paper, we propose a new direction to achieve this goal. We show how architectural modifications to a recurrent model can help push its performance toward Transformer models while retaining its sequential processing capability. Specifically, inspired by the recent success of Legendre Memory Units (LMU) in sequence learning tasks, we propose LMUFormer, which augments the LMU with convolutional patch embedding and convolutional channel mixer. Moreover, we present a spiking version of this architecture, which introduces the benefit of states within the patch embedding and channel mixer modules while simultaneously reducing the computing complexity. We evaluated our architectures on multiple sequence datasets. In comparison to SOTA transformer-based models within the ANN domain on the SCv2 dataset, our LMUFormer demonstrates comparable performance while necessitating a remarkable 53 times reduction in parameters and a substantial 65 times decrement in FLOPs. Additionally, owing to our model's proficiency in real-time data processing, we can achieve a 32.03% reduction in sequence length, all while incurring an inconsequential decline in performance. Our code is publicly available at https://github.com/zeyuliu1037/LMUFormer.git.
Streaming Sequence-to-Sequence Learning with Delayed Streams Modeling
We introduce Delayed Streams Modeling (DSM), a flexible formulation for streaming, multimodal sequence-to-sequence learning. Sequence-to-sequence generation is often cast in an offline manner, where the model consumes the complete input sequence before generating the first output timestep. Alternatively, streaming sequence-to-sequence rely on learning a policy for choosing when to advance on the input stream, or write to the output stream. DSM instead models already time-aligned streams with a decoder-only language model. By moving the alignment to a pre-processing step,and introducing appropriate delays between streams, DSM provides streaming inference of arbitrary output sequences, from any input combination, making it applicable to many sequence-to-sequence problems. In particular, given text and audio streams, automatic speech recognition (ASR) corresponds to the text stream being delayed, while the opposite gives a text-to-speech (TTS) model. We perform extensive experiments for these two major sequence-to-sequence tasks, showing that DSM provides state-of-the-art performance and latency while supporting arbitrary long sequences, being even competitive with offline baselines. Code, samples and demos are available at https://github.com/kyutai-labs/delayed-streams-modeling
Zero-Shot Text-to-Speech from Continuous Text Streams
Existing zero-shot text-to-speech (TTS) systems are typically designed to process complete sentences and are constrained by the maximum duration for which they have been trained. However, in many streaming applications, texts arrive continuously in short chunks, necessitating instant responses from the system. We identify the essential capabilities required for chunk-level streaming and introduce LiveSpeech 2, a stream-aware model that supports infinitely long speech generation, text-audio stream synchronization, and seamless transitions between short speech chunks. To achieve these, we propose (1) adopting Mamba, a class of sequence modeling distinguished by linear-time decoding, which is augmented by cross-attention mechanisms for conditioning, (2) utilizing rotary positional embeddings in the computation of cross-attention, enabling the model to process an infinite text stream by sliding a window, and (3) decoding with semantic guidance, a technique that aligns speech with the transcript during inference with minimal overhead. Experimental results demonstrate that our models are competitive with state-of-the-art language model-based zero-shot TTS models, while also providing flexibility to support a wide range of streaming scenarios.
Live2Diff: Live Stream Translation via Uni-directional Attention in Video Diffusion Models
Large Language Models have shown remarkable efficacy in generating streaming data such as text and audio, thanks to their temporally uni-directional attention mechanism, which models correlations between the current token and previous tokens. However, video streaming remains much less explored, despite a growing need for live video processing. State-of-the-art video diffusion models leverage bi-directional temporal attention to model the correlations between the current frame and all the surrounding (i.e. including future) frames, which hinders them from processing streaming videos. To address this problem, we present Live2Diff, the first attempt at designing a video diffusion model with uni-directional temporal attention, specifically targeting live streaming video translation. Compared to previous works, our approach ensures temporal consistency and smoothness by correlating the current frame with its predecessors and a few initial warmup frames, without any future frames. Additionally, we use a highly efficient denoising scheme featuring a KV-cache mechanism and pipelining, to facilitate streaming video translation at interactive framerates. Extensive experiments demonstrate the effectiveness of the proposed attention mechanism and pipeline, outperforming previous methods in terms of temporal smoothness and/or efficiency.
StreamDiffusionV2: A Streaming System for Dynamic and Interactive Video Generation
Generative models are reshaping the live-streaming industry by redefining how content is created, styled, and delivered. Previous image-based streaming diffusion models have powered efficient and creative live streaming products but have hit limits on temporal consistency due to the foundation of image-based designs. Recent advances in video diffusion have markedly improved temporal consistency and sampling efficiency for offline generation. However, offline generation systems primarily optimize throughput by batching large workloads. In contrast, live online streaming operates under strict service-level objectives (SLOs): time-to-first-frame must be minimal, and every frame must meet a per-frame deadline with low jitter. Besides, scalable multi-GPU serving for real-time streams remains largely unresolved so far. To address this, we present StreamDiffusionV2, a training-free pipeline for interactive live streaming with video diffusion models. StreamDiffusionV2 integrates an SLO-aware batching scheduler and a block scheduler, together with a sink-token--guided rolling KV cache, a motion-aware noise controller, and other system-level optimizations. Moreover, we introduce a scalable pipeline orchestration that parallelizes the diffusion process across denoising steps and network layers, achieving near-linear FPS scaling without violating latency guarantees. The system scales seamlessly across heterogeneous GPU environments and supports flexible denoising steps (e.g., 1--4), enabling both ultra-low-latency and higher-quality modes. Without TensorRT or quantization, StreamDiffusionV2 renders the first frame within 0.5s and attains 58.28 FPS with a 14B-parameter model and 64.52 FPS with a 1.3B-parameter model on four H100 GPUs, making state-of-the-art generative live streaming practical and accessible--from individual creators to enterprise-scale platforms.
MotionStream: Real-Time Video Generation with Interactive Motion Controls
Current motion-conditioned video generation methods suffer from prohibitive latency (minutes per video) and non-causal processing that prevents real-time interaction. We present MotionStream, enabling sub-second latency with up to 29 FPS streaming generation on a single GPU. Our approach begins by augmenting a text-to-video model with motion control, which generates high-quality videos that adhere to the global text prompt and local motion guidance, but does not perform inference on the fly. As such, we distill this bidirectional teacher into a causal student through Self Forcing with Distribution Matching Distillation, enabling real-time streaming inference. Several key challenges arise when generating videos of long, potentially infinite time-horizons: (1) bridging the domain gap from training on finite length and extrapolating to infinite horizons, (2) sustaining high quality by preventing error accumulation, and (3) maintaining fast inference, without incurring growth in computational cost due to increasing context windows. A key to our approach is introducing carefully designed sliding-window causal attention, combined with attention sinks. By incorporating self-rollout with attention sinks and KV cache rolling during training, we properly simulate inference-time extrapolations with a fixed context window, enabling constant-speed generation of arbitrarily long videos. Our models achieve state-of-the-art results in motion following and video quality while being two orders of magnitude faster, uniquely enabling infinite-length streaming. With MotionStream, users can paint trajectories, control cameras, or transfer motion, and see results unfold in real-time, delivering a truly interactive experience.
Faster Re-translation Using Non-Autoregressive Model For Simultaneous Neural Machine Translation
Recently, simultaneous translation has gathered a lot of attention since it enables compelling applications such as subtitle translation for a live event or real-time video-call translation. Some of these translation applications allow editing of partial translation giving rise to re-translation approaches. The current re-translation approaches are based on autoregressive sequence generation models (ReTA), which generate tar-get tokens in the (partial) translation sequentially. The multiple re-translations with sequential generation inReTAmodelslead to an increased inference time gap between the incoming source input and the corresponding target output as the source input grows. Besides, due to the large number of inference operations involved, the ReTA models are not favorable for resource-constrained devices. In this work, we propose a faster re-translation system based on a non-autoregressive sequence generation model (FReTNA) to overcome the aforementioned limitations. We evaluate the proposed model on multiple translation tasks and our model reduces the inference times by several orders and achieves a competitive BLEUscore compared to the ReTA and streaming (Wait-k) models.The proposed model reduces the average computation time by a factor of 20 when compared to the ReTA model by incurring a small drop in the translation quality. It also outperforms the streaming-based Wait-k model both in terms of computation time (1.5 times lower) and translation quality.
Looking Backward: Streaming Video-to-Video Translation with Feature Banks
This paper introduces StreamV2V, a diffusion model that achieves real-time streaming video-to-video (V2V) translation with user prompts. Unlike prior V2V methods using batches to process limited frames, we opt to process frames in a streaming fashion, to support unlimited frames. At the heart of StreamV2V lies a backward-looking principle that relates the present to the past. This is realized by maintaining a feature bank, which archives information from past frames. For incoming frames, StreamV2V extends self-attention to include banked keys and values and directly fuses similar past features into the output. The feature bank is continually updated by merging stored and new features, making it compact but informative. StreamV2V stands out for its adaptability and efficiency, seamlessly integrating with image diffusion models without fine-tuning. It can run 20 FPS on one A100 GPU, being 15x, 46x, 108x, and 158x faster than FlowVid, CoDeF, Rerender, and TokenFlow, respectively. Quantitative metrics and user studies confirm StreamV2V's exceptional ability to maintain temporal consistency.
Speculative Streaming: Fast LLM Inference without Auxiliary Models
Speculative decoding is a prominent technique to speed up the inference of a large target language model based on predictions of an auxiliary draft model. While effective, in application-specific settings, it often involves fine-tuning both draft and target models to achieve high acceptance rates. As the number of downstream tasks grows, these draft models add significant complexity to inference systems. We propose Speculative Streaming, a single-model speculative decoding method that fuses drafting into the target model by changing the fine-tuning objective from next token prediction to future n-gram prediction. Speculative Streaming speeds up decoding by 1.8 - 3.1X in a diverse set of tasks, such as Summarization, Structured Queries, and Meaning Representation, without sacrificing generation quality. Additionally, Speculative Streaming is parameter-efficient. It achieves on-par/higher speed-ups than Medusa-style architectures while using ~10000X fewer extra parameters, making it well-suited for resource-constrained devices.
StreamDiffusion: A Pipeline-level Solution for Real-time Interactive Generation
We introduce StreamDiffusion, a real-time diffusion pipeline designed for interactive image generation. Existing diffusion models are adept at creating images from text or image prompts, yet they often fall short in real-time interaction. This limitation becomes particularly evident in scenarios involving continuous input, such as Metaverse, live video streaming, and broadcasting, where high throughput is imperative. To address this, we present a novel approach that transforms the original sequential denoising into the batching denoising process. Stream Batch eliminates the conventional wait-and-interact approach and enables fluid and high throughput streams. To handle the frequency disparity between data input and model throughput, we design a novel input-output queue for parallelizing the streaming process. Moreover, the existing diffusion pipeline uses classifier-free guidance(CFG), which requires additional U-Net computation. To mitigate the redundant computations, we propose a novel residual classifier-free guidance (RCFG) algorithm that reduces the number of negative conditional denoising steps to only one or even zero. Besides, we introduce a stochastic similarity filter(SSF) to optimize power consumption. Our Stream Batch achieves around 1.5x speedup compared to the sequential denoising method at different denoising levels. The proposed RCFG leads to speeds up to 2.05x higher than the conventional CFG. Combining the proposed strategies and existing mature acceleration tools makes the image-to-image generation achieve up-to 91.07fps on one RTX4090, improving the throughputs of AutoPipline developed by Diffusers over 59.56x. Furthermore, our proposed StreamDiffusion also significantly reduces the energy consumption by 2.39x on one RTX3060 and 1.99x on one RTX4090, respectively.
Efficient Encoders for Streaming Sequence Tagging
A naive application of state-of-the-art bidirectional encoders for streaming sequence tagging would require encoding each token from scratch for each new token in an incremental streaming input (like transcribed speech). The lack of re-usability of previous computation leads to a higher number of Floating Point Operations (or FLOPs) and higher number of unnecessary label flips. Increased FLOPs consequently lead to higher wall-clock time and increased label flipping leads to poorer streaming performance. In this work, we present a Hybrid Encoder with Adaptive Restart (HEAR) that addresses these issues while maintaining the performance of bidirectional encoders over the offline (or complete) inputs while improving performance on streaming (or incomplete) inputs. HEAR has a Hybrid unidirectional-bidirectional encoder architecture to perform sequence tagging, along with an Adaptive Restart Module (ARM) to selectively guide the restart of bidirectional portion of the encoder. Across four sequence tagging tasks, HEAR offers FLOP savings in streaming settings upto 71.1% and also outperforms bidirectional encoders for streaming predictions by upto +10% streaming exact match.
Streaming Video Diffusion: Online Video Editing with Diffusion Models
We present a novel task called online video editing, which is designed to edit streaming frames while maintaining temporal consistency. Unlike existing offline video editing assuming all frames are pre-established and accessible, online video editing is tailored to real-life applications such as live streaming and online chat, requiring (1) fast continual step inference, (2) long-term temporal modeling, and (3) zero-shot video editing capability. To solve these issues, we propose Streaming Video Diffusion (SVDiff), which incorporates the compact spatial-aware temporal recurrence into off-the-shelf Stable Diffusion and is trained with the segment-level scheme on large-scale long videos. This simple yet effective setup allows us to obtain a single model that is capable of executing a broad range of videos and editing each streaming frame with temporal coherence. Our experiments indicate that our model can edit long, high-quality videos with remarkable results, achieving a real-time inference speed of 15.2 FPS at a resolution of 512x512.
Streaming Video Understanding and Multi-round Interaction with Memory-enhanced Knowledge
Recent advances in Large Language Models (LLMs) have enabled the development of Video-LLMs, advancing multimodal learning by bridging video data with language tasks. However, current video understanding models struggle with processing long video sequences, supporting multi-turn dialogues, and adapting to real-world dynamic scenarios. To address these issues, we propose StreamChat, a training-free framework for streaming video reasoning and conversational interaction. StreamChat leverages a novel hierarchical memory system to efficiently process and compress video features over extended sequences, enabling real-time, multi-turn dialogue. Our framework incorporates a parallel system scheduling strategy that enhances processing speed and reduces latency, ensuring robust performance in real-world applications. Furthermore, we introduce StreamBench, a versatile benchmark that evaluates streaming video understanding across diverse media types and interactive scenarios, including multi-turn interactions and complex reasoning tasks. Extensive evaluations on StreamBench and other public benchmarks demonstrate that StreamChat significantly outperforms existing state-of-the-art models in terms of accuracy and response times, confirming its effectiveness for streaming video understanding. Code is available at StreamChat: https://github.com/hmxiong/StreamChat.
BatchLLM: Optimizing Large Batched LLM Inference with Global Prefix Sharing and Throughput-oriented Token Batching
Many LLM tasks are performed in large batches or even offline, and the performance indictor for which is throughput. These tasks usually show the characteristic of prefix sharing, where different prompt input can partially show the common prefix. However, the existing LLM inference engines tend to optimize the streaming requests and show limitations of supporting the large batched tasks with the prefix sharing characteristic. The existing solutions use the LRU-based cache to reuse the KV context of common prefix. The KV context that is about to be reused may prematurely be evicted with the implicit cache management. Even if not evicted, the lifetime of the shared KV context is extended since requests sharing the same context are not scheduled together, resulting in larger memory usage. These streaming oriented systems schedule the requests in the first-come-first-serve or similar order. As a result, the requests with larger ratio of decoding steps may be scheduled too late to be able to mix with the prefill chunks to increase the hardware utilization. Besides, the token and request number based batching can limit the size of token-batch, which keeps the GPU from saturating for the iterations dominated by decoding tokens. We propose BatchLLM to address the above problems. BatchLLM explicitly identifies the common prefixes globally. The requests sharing the same prefix will be scheduled together to reuse the KV context the best, which also shrinks the lifetime of common KV memory. BatchLLM reorders the requests and schedules the requests with larger ratio of decoding first to better mix the decoding tokens with the latter prefill chunks and applies memory-centric token batching to enlarge the token-batch sizes, which helps to increase the GPU utilization. Extensive evaluation shows that BatchLLM outperforms vLLM by 1.1x to 2x on a set of microbenchmarks and two typical industry workloads.
HERMES: KV Cache as Hierarchical Memory for Efficient Streaming Video Understanding
Recent advancements in Multimodal Large Language Models (MLLMs) have demonstrated significant improvement in offline video understanding. However, extending these capabilities to streaming video inputs, remains challenging, as existing models struggle to simultaneously maintain stable understanding performance, real-time responses, and low GPU memory overhead. To address this challenge, we propose HERMES, a novel training-free architecture for real-time and accurate understanding of video streams. Based on a mechanistic attention investigation, we conceptualize KV cache as a hierarchical memory framework that encapsulates video information across multiple granularities. During inference, HERMES reuses a compact KV cache, enabling efficient streaming understanding under resource constraints. Notably, HERMES requires no auxiliary computations upon the arrival of user queries, thereby guaranteeing real-time responses for continuous video stream interactions, which achieves 10times faster TTFT compared to prior SOTA. Even when reducing video tokens by up to 68% compared with uniform sampling, HERMES achieves superior or comparable accuracy across all benchmarks, with up to 11.4% gains on streaming datasets.
Prompt-augmented Temporal Point Process for Streaming Event Sequence
Neural Temporal Point Processes (TPPs) are the prevalent paradigm for modeling continuous-time event sequences, such as user activities on the web and financial transactions. In real-world applications, event data is typically received in a streaming manner, where the distribution of patterns may shift over time. Additionally, privacy and memory constraints are commonly observed in practical scenarios, further compounding the challenges. Therefore, the continuous monitoring of a TPP to learn the streaming event sequence is an important yet under-explored problem. Our work paper addresses this challenge by adopting Continual Learning (CL), which makes the model capable of continuously learning a sequence of tasks without catastrophic forgetting under realistic constraints. Correspondingly, we propose a simple yet effective framework, PromptTPPOur code is available at {\small \url{ https://github.com/yanyanSann/PromptTPP}}, by integrating the base TPP with a continuous-time retrieval prompt pool. The prompts, small learnable parameters, are stored in a memory space and jointly optimized with the base TPP, ensuring that the model learns event streams sequentially without buffering past examples or task-specific attributes. We present a novel and realistic experimental setup for modeling event streams, where PromptTPP consistently achieves state-of-the-art performance across three real user behavior datasets.
StreamDiT: Real-Time Streaming Text-to-Video Generation
Recently, great progress has been achieved in text-to-video (T2V) generation by scaling transformer-based diffusion models to billions of parameters, which can generate high-quality videos. However, existing models typically produce only short clips offline, restricting their use cases in interactive and real-time applications. This paper addresses these challenges by proposing StreamDiT, a streaming video generation model. StreamDiT training is based on flow matching by adding a moving buffer. We design mixed training with different partitioning schemes of buffered frames to boost both content consistency and visual quality. StreamDiT modeling is based on adaLN DiT with varying time embedding and window attention. To practice the proposed method, we train a StreamDiT model with 4B parameters. In addition, we propose a multistep distillation method tailored for StreamDiT. Sampling distillation is performed in each segment of a chosen partitioning scheme. After distillation, the total number of function evaluations (NFEs) is reduced to the number of chunks in a buffer. Finally, our distilled model reaches real-time performance at 16 FPS on one GPU, which can generate video streams at 512p resolution. We evaluate our method through both quantitative metrics and human evaluation. Our model enables real-time applications, e.g. streaming generation, interactive generation, and video-to-video. We provide video results and more examples in our project website: <a href="https://cumulo-autumn.github.io/StreamDiT/">this https URL.</a>
LASER: Layer-wise Scale Alignment for Training-Free Streaming 4D Reconstruction
Recent feed-forward reconstruction models like VGGT and π^3 achieve impressive reconstruction quality but cannot process streaming videos due to quadratic memory complexity, limiting their practical deployment. While existing streaming methods address this through learned memory mechanisms or causal attention, they require extensive retraining and may not fully leverage the strong geometric priors of state-of-the-art offline models. We propose LASER, a training-free framework that converts an offline reconstruction model into a streaming system by aligning predictions across consecutive temporal windows. We observe that simple similarity transformation (Sim(3)) alignment fails due to layer depth misalignment: monocular scale ambiguity causes relative depth scales of different scene layers to vary inconsistently between windows. To address this, we introduce layer-wise scale alignment, which segments depth predictions into discrete layers, computes per-layer scale factors, and propagates them across both adjacent windows and timestamps. Extensive experiments show that LASER achieves state-of-the-art performance on camera pose estimation and point map reconstruction %quality with offline models while operating at 14 FPS with 6 GB peak memory on a RTX A6000 GPU, enabling practical deployment for kilometer-scale streaming videos. Project website: https://neu-vi.github.io/LASER/{https://neu-vi.github.io/LASER/}
Streaming Dense Video Captioning
An ideal model for dense video captioning -- predicting captions localized temporally in a video -- should be able to handle long input videos, predict rich, detailed textual descriptions, and be able to produce outputs before processing the entire video. Current state-of-the-art models, however, process a fixed number of downsampled frames, and make a single full prediction after seeing the whole video. We propose a streaming dense video captioning model that consists of two novel components: First, we propose a new memory module, based on clustering incoming tokens, which can handle arbitrarily long videos as the memory is of a fixed size. Second, we develop a streaming decoding algorithm that enables our model to make predictions before the entire video has been processed. Our model achieves this streaming ability, and significantly improves the state-of-the-art on three dense video captioning benchmarks: ActivityNet, YouCook2 and ViTT. Our code is released at https://github.com/google-research/scenic.
Real-time Indexing for Large-scale Recommendation by Streaming Vector Quantization Retriever
Retrievers, which form one of the most important recommendation stages, are responsible for efficiently selecting possible positive samples to the later stages under strict latency limitations. Because of this, large-scale systems always rely on approximate calculations and indexes to roughly shrink candidate scale, with a simple ranking model. Considering simple models lack the ability to produce precise predictions, most of the existing methods mainly focus on incorporating complicated ranking models. However, another fundamental problem of index effectiveness remains unresolved, which also bottlenecks complication. In this paper, we propose a novel index structure: streaming Vector Quantization model, as a new generation of retrieval paradigm. Streaming VQ attaches items with indexes in real time, granting it immediacy. Moreover, through meticulous verification of possible variants, it achieves additional benefits like index balancing and reparability, enabling it to support complicated ranking models as existing approaches. As a lightweight and implementation-friendly architecture, streaming VQ has been deployed and replaced all major retrievers in Douyin and Douyin Lite, resulting in remarkable user engagement gain.
VoxServe: Streaming-Centric Serving System for Speech Language Models
Deploying modern Speech Language Models (SpeechLMs) in streaming settings requires systems that provide low latency, high throughput, and strong guarantees of streamability. Existing systems fall short of supporting diverse models flexibly and efficiently. We present VoxServe, a unified serving system for SpeechLMs that optimizes streaming performance. VoxServe introduces a model-execution abstraction that decouples model architecture from system-level optimizations, thereby enabling support for diverse SpeechLM architectures within a single framework. Building on this abstraction, VoxServe implements streaming-aware scheduling and an asynchronous inference pipeline to improve end-to-end efficiency. Evaluations across multiple modern SpeechLMs show that VoxServe achieves 10-20x higher throughput than existing implementations at comparable latency while maintaining high streaming viability. The code of VoxServe is available at https://github.com/vox-serve/vox-serve.
Tutorial Recommendation for Livestream Videos using Discourse-Level Consistency and Ontology-Based Filtering
Streaming videos is one of the methods for creators to share their creative works with their audience. In these videos, the streamer share how they achieve their final objective by using various tools in one or several programs for creative projects. To this end, the steps required to achieve the final goal can be discussed. As such, these videos could provide substantial educational content that can be used to learn how to employ the tools used by the streamer. However, one of the drawbacks is that the streamer might not provide enough details for every step. Therefore, for the learners, it might be difficult to catch up with all the steps. In order to alleviate this issue, one solution is to link the streaming videos with the relevant tutorial available for the tools used in the streaming video. More specifically, a system can analyze the content of the live streaming video and recommend the most relevant tutorials. Since the existing document recommendation models cannot handle this situation, in this work, we present a novel dataset and model for the task of tutorial recommendation for live-streamed videos. We conduct extensive analyses on the proposed dataset and models, revealing the challenging nature of this task.
Simulstream: Open-Source Toolkit for Evaluation and Demonstration of Streaming Speech-to-Text Translation Systems
Streaming Speech-to-Text Translation (StreamST) requires producing translations concurrently with incoming speech, imposing strict latency constraints and demanding models that balance partial-information decision-making with high translation quality. Research efforts on the topic have so far relied on the SimulEval repository, which is no longer maintained and does not support systems that revise their outputs. In addition, it has been designed for simulating the processing of short segments, rather than long-form audio streams, and it does not provide an easy method to showcase systems in a demo. As a solution, we introduce simulstream, the first open-source framework dedicated to unified evaluation and demonstration of StreamST systems. Designed for long-form speech processing, it supports not only incremental decoding approaches, but also re-translation methods, enabling for their comparison within the same framework both in terms of quality and latency. In addition, it also offers an interactive web interface to demo any system built within the tool.
StreamingT2V: Consistent, Dynamic, and Extendable Long Video Generation from Text
Text-to-video diffusion models enable the generation of high-quality videos that follow text instructions, making it easy to create diverse and individual content. However, existing approaches mostly focus on high-quality short video generation (typically 16 or 24 frames), ending up with hard-cuts when naively extended to the case of long video synthesis. To overcome these limitations, we introduce StreamingT2V, an autoregressive approach for long video generation of 80, 240, 600, 1200 or more frames with smooth transitions. The key components are:(i) a short-term memory block called conditional attention module (CAM), which conditions the current generation on the features extracted from the previous chunk via an attentional mechanism, leading to consistent chunk transitions, (ii) a long-term memory block called appearance preservation module, which extracts high-level scene and object features from the first video chunk to prevent the model from forgetting the initial scene, and (iii) a randomized blending approach that enables to apply a video enhancer autoregressively for infinitely long videos without inconsistencies between chunks. Experiments show that StreamingT2V generates high motion amount. In contrast, all competing image-to-video methods are prone to video stagnation when applied naively in an autoregressive manner. Thus, we propose with StreamingT2V a high-quality seamless text-to-long video generator that outperforms competitors with consistency and motion. Our code will be available at: https://github.com/Picsart-AI-Research/StreamingT2V
StreamingVLM: Real-Time Understanding for Infinite Video Streams
Vision-language models (VLMs) could power real-time assistants and autonomous agents, but they face a critical challenge: understanding near-infinite video streams without escalating latency and memory usage. Processing entire videos with full attention leads to quadratic computational costs and poor performance on long videos. Meanwhile, simple sliding window methods are also flawed, as they either break coherence or suffer from high latency due to redundant recomputation. In this paper, we introduce StreamingVLM, a model designed for real-time, stable understanding of infinite visual input. Our approach is a unified framework that aligns training with streaming inference. During inference, we maintain a compact KV cache by reusing states of attention sinks, a short window of recent vision tokens, and a long window of recent text tokens. This streaming ability is instilled via a simple supervised fine-tuning (SFT) strategy that applies full attention on short, overlapped video chunks, which effectively mimics the inference-time attention pattern without training on prohibitively long contexts. For evaluation, we build Inf-Streams-Eval, a new benchmark with videos averaging over two hours that requires dense, per-second alignment between frames and text. On Inf-Streams-Eval, StreamingVLM achieves a 66.18% win rate against GPT-4O mini and maintains stable, real-time performance at up to 8 FPS on a single NVIDIA H100. Notably, our SFT strategy also enhances general VQA abilities without any VQA-specific fine-tuning, improving performance on LongVideoBench by +4.30 and OVOBench Realtime by +5.96. Code is available at https://github.com/mit-han-lab/streaming-vlm.
Promptus: Can Prompts Streaming Replace Video Streaming with Stable Diffusion
With the exponential growth of video traffic, traditional video streaming systems are approaching their limits in compression efficiency and communication capacity. To further reduce bitrate while maintaining quality, we propose Promptus, a disruptive semantic communication system that streaming prompts instead of video content, which represents real-world video frames with a series of "prompts" for delivery and employs Stable Diffusion to generate videos at the receiver. To ensure that the generated video is pixel-aligned with the original video, a gradient descent-based prompt fitting framework is proposed. Further, a low-rank decomposition-based bitrate control algorithm is introduced to achieve adaptive bitrate. For inter-frame compression, an interpolation-aware fitting algorithm is proposed. Evaluations across various video genres demonstrate that, compared to H.265, Promptus can achieve more than a 4x bandwidth reduction while preserving the same perceptual quality. On the other hand, at extremely low bitrates, Promptus can enhance the perceptual quality by 0.139 and 0.118 (in LPIPS) compared to VAE and H.265, respectively, and decreases the ratio of severely distorted frames by 89.3% and 91.7%. Our work opens up a new paradigm for efficient video communication. Promptus is open-sourced at: https://github.com/JiangkaiWu/Promptus.
Efficient Streaming Language Models with Attention Sinks
Deploying Large Language Models (LLMs) in streaming applications such as multi-round dialogue, where long interactions are expected, is urgently needed but poses two major challenges. Firstly, during the decoding stage, caching previous tokens' Key and Value states (KV) consumes extensive memory. Secondly, popular LLMs cannot generalize to longer texts than the training sequence length. Window attention, where only the most recent KVs are cached, is a natural approach -- but we show that it fails when the text length surpasses the cache size. We observe an interesting phenomenon, namely attention sink, that keeping the KV of initial tokens will largely recover the performance of window attention. In this paper, we first demonstrate that the emergence of attention sink is due to the strong attention scores towards initial tokens as a ``sink'' even if they are not semantically important. Based on the above analysis, we introduce StreamingLLM, an efficient framework that enables LLMs trained with a finite length attention window to generalize to infinite sequence lengths without any fine-tuning. We show that StreamingLLM can enable Llama-2, MPT, Falcon, and Pythia to perform stable and efficient language modeling with up to 4 million tokens and more. In addition, we discover that adding a placeholder token as a dedicated attention sink during pre-training can further improve streaming deployment. In streaming settings, StreamingLLM outperforms the sliding window recomputation baseline by up to 22.2x speedup. Code and datasets are provided at https://github.com/mit-han-lab/streaming-llm.
FloodDiffusion: Tailored Diffusion Forcing for Streaming Motion Generation
We present FloodDiffusion, a new framework for text-driven, streaming human motion generation. Given time-varying text prompts, FloodDiffusion generates text-aligned, seamless motion sequences with real-time latency. Unlike existing methods that rely on chunk-by-chunk or auto-regressive model with diffusion head, we adopt a diffusion forcing framework to model this time-series generation task under time-varying control events. We find that a straightforward implementation of vanilla diffusion forcing (as proposed for video models) fails to model real motion distributions. We demonstrate that to guarantee modeling the output distribution, the vanilla diffusion forcing must be tailored to: (i) train with a bi-directional attention instead of casual attention; (ii) implement a lower triangular time scheduler instead of a random one; (iii) utilize a continues time-varying way to introduce text conditioning. With these improvements, we demonstrate in the first time that the diffusion forcing-based framework achieves state-of-the-art performance on the streaming motion generation task, reaching an FID of 0.057 on the HumanML3D benchmark. Models, code, and weights are available. https://shandaai.github.io/FloodDiffusion/
Efficient Sequential Recommendation for Long Term User Interest Via Personalization
Recent years have witnessed success of sequential modeling, generative recommender, and large language model for recommendation. Though the scaling law has been validated for sequential models, it showed inefficiency in computational capacity when considering real-world applications like recommendation, due to the non-linear(quadratic) increasing nature of the transformer model. To improve the efficiency of the sequential model, we introduced a novel approach to sequential recommendation that leverages personalization techniques to enhance efficiency and performance. Our method compresses long user interaction histories into learnable tokens, which are then combined with recent interactions to generate recommendations. This approach significantly reduces computational costs while maintaining high recommendation accuracy. Our method could be applied to existing transformer based recommendation models, e.g., HSTU and HLLM. Extensive experiments on multiple sequential models demonstrate its versatility and effectiveness. Source code is available at https://github.com/facebookresearch/PerSRec{https://github.com/facebookresearch/PerSRec}.
V-Rex: Real-Time Streaming Video LLM Acceleration via Dynamic KV Cache Retrieval
Streaming video large language models (LLMs) are increasingly used for real-time multimodal tasks such as video captioning, question answering, conversational agents, and augmented reality. However, these models face fundamental memory and computational challenges because their key-value (KV) caches grow substantially with continuous streaming video input. This process requires an iterative prefill stage, which is a unique feature of streaming video LLMs. Due to its iterative prefill stage, it suffers from significant limitations, including extensive computation, substantial data transfer, and degradation in accuracy. Crucially, this issue is exacerbated for edge deployment, which is the primary target for these models. In this work, we propose V-Rex, the first software-hardware co-designed accelerator that comprehensively addresses both algorithmic and hardware bottlenecks in streaming video LLM inference. At its core, V-Rex introduces ReSV, a training-free dynamic KV cache retrieval algorithm. ReSV exploits temporal and spatial similarity-based token clustering to reduce excessive KV cache memory across video frames. To fully realize these algorithmic benefits, V-Rex offers a compact, low-latency hardware accelerator with a dynamic KV cache retrieval engine (DRE), featuring bit-level and early-exit based computing units. V-Rex achieves unprecedented real-time of 3.9-8.3 FPS and energy-efficient streaming video LLM inference on edge deployment with negligible accuracy loss. While DRE only accounts for 2.2% power and 2.0% area, the system delivers 1.9-19.7x speedup and 3.1-18.5x energy efficiency improvements over AGX Orin GPU. This work is the first to comprehensively tackle KV cache retrieval across algorithms and hardware, enabling real-time streaming video LLM inference on resource-constrained edge devices.
MemFlow: Flowing Adaptive Memory for Consistent and Efficient Long Video Narratives
The core challenge for streaming video generation is maintaining the content consistency in long context, which poses high requirement for the memory design. Most existing solutions maintain the memory by compressing historical frames with predefined strategies. However, different to-generate video chunks should refer to different historical cues, which is hard to satisfy with fixed strategies. In this work, we propose MemFlow to address this problem. Specifically, before generating the coming chunk, we dynamically update the memory bank by retrieving the most relevant historical frames with the text prompt of this chunk. This design enables narrative coherence even if new event happens or scenario switches in future frames. In addition, during generation, we only activate the most relevant tokens in the memory bank for each query in the attention layers, which effectively guarantees the generation efficiency. In this way, MemFlow achieves outstanding long-context consistency with negligible computation burden (7.9% speed reduction compared with the memory-free baseline) and keeps the compatibility with any streaming video generation model with KV cache.
DSP: Dynamic Sequence Parallelism for Multi-Dimensional Transformers
Scaling multi-dimensional transformers to long sequences is indispensable across various domains. However, the challenges of large memory requirements and slow speeds of such sequences necessitate sequence parallelism. All existing approaches fall under the category of embedded sequence parallelism, which are limited to shard along a single sequence dimension, thereby introducing significant communication overhead. However, the nature of multi-dimensional transformers involves independent calculations across multiple sequence dimensions. To this end, we propose Dynamic Sequence Parallelism (DSP) as a novel abstraction of sequence parallelism. DSP dynamically switches the parallel dimension among all sequences according to the computation stage with efficient resharding strategy. DSP offers significant reductions in communication costs, adaptability across modules, and ease of implementation with minimal constraints. Experimental evaluations demonstrate DSP's superiority over state-of-the-art embedded sequence parallelism methods by remarkable throughput improvements ranging from 32.2% to 10x, with less than 25% communication volume.
LiveStar: Live Streaming Assistant for Real-World Online Video Understanding
Despite significant progress in Video Large Language Models (Video-LLMs) for offline video understanding, existing online Video-LLMs typically struggle to simultaneously process continuous frame-by-frame inputs and determine optimal response timing, often compromising real-time responsiveness and narrative coherence. To address these limitations, we introduce LiveStar, a pioneering live streaming assistant that achieves always-on proactive responses through adaptive streaming decoding. Specifically, LiveStar incorporates: (1) a training strategy enabling incremental video-language alignment for variable-length video streams, preserving temporal consistency across dynamically evolving frame sequences; (2) a response-silence decoding framework that determines optimal proactive response timing via a single forward pass verification; (3) memory-aware acceleration via peak-end memory compression for online inference on 10+ minute videos, combined with streaming key-value cache to achieve 1.53x faster inference. We also construct an OmniStar dataset, a comprehensive dataset for training and benchmarking that encompasses 15 diverse real-world scenarios and 5 evaluation tasks for online video understanding. Extensive experiments across three benchmarks demonstrate LiveStar's state-of-the-art performance, achieving an average 19.5% improvement in semantic correctness with 18.1% reduced timing difference compared to existing online Video-LLMs, while improving FPS by 12.0% across all five OmniStar tasks. Our model and dataset can be accessed at https://github.com/yzy-bupt/LiveStar.
4Real-Video: Learning Generalizable Photo-Realistic 4D Video Diffusion
We propose 4Real-Video, a novel framework for generating 4D videos, organized as a grid of video frames with both time and viewpoint axes. In this grid, each row contains frames sharing the same timestep, while each column contains frames from the same viewpoint. We propose a novel two-stream architecture. One stream performs viewpoint updates on columns, and the other stream performs temporal updates on rows. After each diffusion transformer layer, a synchronization layer exchanges information between the two token streams. We propose two implementations of the synchronization layer, using either hard or soft synchronization. This feedforward architecture improves upon previous work in three ways: higher inference speed, enhanced visual quality (measured by FVD, CLIP, and VideoScore), and improved temporal and viewpoint consistency (measured by VideoScore and Dust3R-Confidence).
AsyncFlow: An Asynchronous Streaming RL Framework for Efficient LLM Post-Training
Reinforcement learning (RL) has become a pivotal technology in the post-training phase of large language models (LLMs). Traditional task-colocated RL frameworks suffer from significant scalability bottlenecks, while task-separated RL frameworks face challenges in complex dataflows and the corresponding resource idling and workload imbalance. Moreover, most existing frameworks are tightly coupled with LLM training or inference engines, making it difficult to support custom-designed engines. To address these challenges, we propose AsyncFlow, an asynchronous streaming RL framework for efficient post-training. Specifically, we introduce a distributed data storage and transfer module that provides a unified data management and fine-grained scheduling capability in a fully streamed manner. This architecture inherently facilitates automated pipeline overlapping among RL tasks and dynamic load balancing. Moreover, we propose a producer-consumer-based asynchronous workflow engineered to minimize computational idleness by strategically deferring parameter update process within staleness thresholds. Finally, the core capability of AsynFlow is architecturally decoupled from underlying training and inference engines and encapsulated by service-oriented user interfaces, offering a modular and customizable user experience. Extensive experiments demonstrate an average of 1.59 throughput improvement compared with state-of-the-art baseline. The presented architecture in this work provides actionable insights for next-generation RL training system designs.
VideoLLM-online: Online Video Large Language Model for Streaming Video
Recent Large Language Models have been enhanced with vision capabilities, enabling them to comprehend images, videos, and interleaved vision-language content. However, the learning methods of these large multimodal models typically treat videos as predetermined clips, making them less effective and efficient at handling streaming video inputs. In this paper, we propose a novel Learning-In-Video-Stream (LIVE) framework, which enables temporally aligned, long-context, and real-time conversation within a continuous video stream. Our LIVE framework comprises comprehensive approaches to achieve video streaming dialogue, encompassing: (1) a training objective designed to perform language modeling for continuous streaming inputs, (2) a data generation scheme that converts offline temporal annotations into a streaming dialogue format, and (3) an optimized inference pipeline to speed up the model responses in real-world video streams. With our LIVE framework, we built VideoLLM-online model upon Llama-2/Llama-3 and demonstrate its significant advantages in processing streaming videos. For instance, on average, our model can support streaming dialogue in a 5-minute video clip at over 10 FPS on an A100 GPU. Moreover, it also showcases state-of-the-art performance on public offline video benchmarks, such as recognition, captioning, and forecasting. The code, model, data, and demo have been made available at https://showlab.github.io/videollm-online.
Don't Think It Twice: Exploit Shift Invariance for Efficient Online Streaming Inference of CNNs
Deep learning time-series processing often relies on convolutional neural networks with overlapping windows. This overlap allows the network to produce an output faster than the window length. However, it introduces additional computations. This work explores the potential to optimize computational efficiency during inference by exploiting convolution's shift-invariance properties to skip the calculation of layer activations between successive overlapping windows. Although convolutions are shift-invariant, zero-padding and pooling operations, widely used in such networks, are not efficient and complicate efficient streaming inference. We introduce StreamiNNC, a strategy to deploy Convolutional Neural Networks for online streaming inference. We explore the adverse effects of zero padding and pooling on the accuracy of streaming inference, deriving theoretical error upper bounds for pooling during streaming. We address these limitations by proposing signal padding and pooling alignment and provide guidelines for designing and deploying models for StreamiNNC. We validate our method in simulated data and on three real-world biomedical signal processing applications. StreamiNNC achieves a low deviation between streaming output and normal inference for all three networks (2.03 - 3.55% NRMSE). This work demonstrates that it is possible to linearly speed up the inference of streaming CNNs processing overlapping windows, negating the additional computation typically incurred by overlapping windows.
LONG3R: Long Sequence Streaming 3D Reconstruction
Recent advancements in multi-view scene reconstruction have been significant, yet existing methods face limitations when processing streams of input images. These methods either rely on time-consuming offline optimization or are restricted to shorter sequences, hindering their applicability in real-time scenarios. In this work, we propose LONG3R (LOng sequence streaming 3D Reconstruction), a novel model designed for streaming multi-view 3D scene reconstruction over longer sequences. Our model achieves real-time processing by operating recurrently, maintaining and updating memory with each new observation. We first employ a memory gating mechanism to filter relevant memory, which, together with a new observation, is fed into a dual-source refined decoder for coarse-to-fine interaction. To effectively capture long-sequence memory, we propose a 3D spatio-temporal memory that dynamically prunes redundant spatial information while adaptively adjusting resolution along the scene. To enhance our model's performance on long sequences while maintaining training efficiency, we employ a two-stage curriculum training strategy, each stage targeting specific capabilities. Experiments demonstrate that LONG3R outperforms state-of-the-art streaming methods, particularly for longer sequences, while maintaining real-time inference speed. Project page: https://zgchen33.github.io/LONG3R/.
StreamBridge: Turning Your Offline Video Large Language Model into a Proactive Streaming Assistant
We present StreamBridge, a simple yet effective framework that seamlessly transforms offline Video-LLMs into streaming-capable models. It addresses two fundamental challenges in adapting existing models into online scenarios: (1) limited capability for multi-turn real-time understanding, and (2) lack of proactive response mechanisms. Specifically, StreamBridge incorporates (1) a memory buffer combined with a round-decayed compression strategy, supporting long-context multi-turn interactions, and (2) a decoupled, lightweight activation model that can be effortlessly integrated into existing Video-LLMs, enabling continuous proactive responses. To further support StreamBridge, we construct Stream-IT, a large-scale dataset tailored for streaming video understanding, featuring interleaved video-text sequences and diverse instruction formats. Extensive experiments show that StreamBridge significantly improves the streaming understanding capabilities of offline Video-LLMs across various tasks, outperforming even proprietary models such as GPT-4o and Gemini 1.5 Pro. Simultaneously, it achieves competitive or superior performance on standard video understanding benchmarks.
LiveVLM: Efficient Online Video Understanding via Streaming-Oriented KV Cache and Retrieval
Recent developments in Video Large Language Models (Video LLMs) have enabled models to process long video sequences and demonstrate remarkable performance. Nonetheless, studies predominantly focus on offline video question answering, neglecting memory usage and response speed that are essential in various real-world applications, such as Deepseek services, autonomous driving, and robotics. To mitigate these challenges, we propose LiveVLM, a training-free framework specifically designed for streaming, online video understanding and real-time interaction. Unlike existing works that process videos only after one question is posed, LiveVLM constructs an innovative streaming-oriented KV cache to process video streams in real-time, retain long-term video details and eliminate redundant KVs, ensuring prompt responses to user queries. For continuous video streams, LiveVLM generates and compresses video key-value tensors (video KVs) to reserve visual information while improving memory efficiency. Furthermore, when a new question is proposed, LiveVLM incorporates an online question-answering process that efficiently fetches both short-term and long-term visual information, while minimizing interference from redundant context. Extensive experiments demonstrate that LiveVLM enables the foundation LLaVA-OneVision model to process 44times number of frames on the same device, and achieves up to 5times speedup in response speed compared with SoTA online methods at an input of 256 frames, while maintaining the same or better model performance.
Semi-Autoregressive Streaming ASR With Label Context
Non-autoregressive (NAR) modeling has gained significant interest in speech processing since these models achieve dramatically lower inference time than autoregressive (AR) models while also achieving good transcription accuracy. Since NAR automatic speech recognition (ASR) models must wait for the completion of the entire utterance before processing, some works explore streaming NAR models based on blockwise attention for low-latency applications. However, streaming NAR models significantly lag in accuracy compared to streaming AR and non-streaming NAR models. To address this, we propose a streaming "semi-autoregressive" ASR model that incorporates the labels emitted in previous blocks as additional context using a Language Model (LM) subnetwork. We also introduce a novel greedy decoding algorithm that addresses insertion and deletion errors near block boundaries while not significantly increasing the inference time. Experiments show that our method outperforms the existing streaming NAR model by 19% relative on Tedlium2, 16%/8% on Librispeech-100 clean/other test sets, and 19%/8% on the Switchboard(SWB) / Callhome(CH) test sets. It also reduced the accuracy gap with streaming AR and non-streaming NAR models while achieving 2.5x lower latency. We also demonstrate that our approach can effectively utilize external text data to pre-train the LM subnetwork to further improve streaming ASR accuracy.
Streaming Sortformer: Speaker Cache-Based Online Speaker Diarization with Arrival-Time Ordering
This paper presents a streaming extension for the Sortformer speaker diarization framework, whose key property is the arrival-time ordering of output speakers. The proposed approach employs an Arrival-Order Speaker Cache (AOSC) to store frame-level acoustic embeddings of previously observed speakers. Unlike conventional speaker-tracing buffers, AOSC orders embeddings by speaker index corresponding to their arrival time order, and is dynamically updated by selecting frames with the highest scores based on the model's past predictions. Notably, the number of stored embeddings per speaker is determined dynamically by the update mechanism, ensuring efficient cache utilization and precise speaker tracking. Experiments on benchmark datasets confirm the effectiveness and flexibility of our approach, even in low-latency setups. These results establish Streaming Sortformer as a robust solution for real-time multi-speaker tracking and a foundation for streaming multi-talker speech processing.
Zero-Shot Streaming Text to Speech Synthesis with Transducer and Auto-Regressive Modeling
Zero-shot streaming text-to-speech is an important research topic in human-computer interaction. Existing methods primarily use a lookahead mechanism, relying on future text to achieve natural streaming speech synthesis, which introduces high processing latency. To address this issue, we propose SMLLE, a streaming framework for generating high-quality speech frame-by-frame. SMLLE employs a Transducer to convert text into semantic tokens in real time while simultaneously obtaining duration alignment information. The combined outputs are then fed into a fully autoregressive (AR) streaming model to reconstruct mel-spectrograms. To further stabilize the generation process, we design a Delete < Bos > Mechanism that allows the AR model to access future text introducing as minimal delay as possible. Experimental results suggest that the SMLLE outperforms current streaming TTS methods and achieves comparable performance over sentence-level TTS systems. Samples are available on https://anonymous.4open.science/w/demo_page-48B7/.
Mirror Speculative Decoding: Breaking the Serial Barrier in LLM Inference
Speculative decoding accelerates LLM inference by using a draft model to look ahead, but gains are capped by the cost of autoregressive draft generation: increasing draft size elevates acceptance rates but introduces additional latency overhead exacerbating the speed-accuracy tradeoff. Prior methods (Medusa, Hydra, EAGLE) partially reduce draft cost but either degrade acceptance or introduce overheads that limit scaling. We present Mirror Speculative Decoding (Mirror-SD), an inference algorithm that breaks the latency-acceptance tradeoff. Mirror-SD launches branch-complete rollouts from early-exit signals in parallel with the target model's suffix and explicitly maps computation across heterogeneous accelerators (GPU and NPU) to exploit cross-device parallelism. The draft speculates forward continuations for the target to verify, while the target simultaneously speculates correction paths for the draft, converting speculation into two complementary execution pipelines. To further cut draft latency without weakening acceptance semantics, we add speculative streaming so the draft emits multiple tokens per step. This dual strategy of parallel heterogeneous execution plus multi-token speculative streaming pushes speculative decoding toward its ideal regime of high acceptance with low overhead. On SpecBench with server-scale models from 14B to 66B parameters, Mirror-SD delivers consistent end-to-end gains, achieving 2.8x-5.8x wall-time speedups across diverse tasks and a 30% average relative improvement over the strongest baseline, EAGLE3.
Flash-VStream: Memory-Based Real-Time Understanding for Long Video Streams
Benefiting from the advancements in large language models and cross-modal alignment, existing multi-modal video understanding methods have achieved prominent performance in offline scenario. However, online video streams, as one of the most common media forms in the real world, have seldom received attention. Compared to offline videos, the 'dynamic' nature of online video streams poses challenges for the direct application of existing models and introduces new problems, such as the storage of extremely long-term information, interaction between continuous visual content and 'asynchronous' user questions. Therefore, in this paper we present Flash-VStream, a video-language model that simulates the memory mechanism of human. Our model is able to process extremely long video streams in real-time and respond to user queries simultaneously. Compared to existing models, Flash-VStream achieves significant reductions in inference latency and VRAM consumption, which is intimately related to performing understanding of online streaming video. In addition, given that existing video understanding benchmarks predominantly concentrate on offline scenario, we propose VStream-QA, a novel question answering benchmark specifically designed for online video streaming understanding. Comparisons with popular existing methods on the proposed benchmark demonstrate the superiority of our method for such challenging setting. To verify the generalizability of our approach, we further evaluate it on existing video understanding benchmarks and achieves state-of-the-art performance in offline scenarios as well. All code, models, and datasets are available at the https://invinciblewyq.github.io/vstream-page/
Learning Streaming Video Representation via Multitask Training
Understanding continuous video streams plays a fundamental role in real-time applications including embodied AI and autonomous driving. Unlike offline video understanding, streaming video understanding requires the ability to process video streams frame by frame, preserve historical information, and make low-latency decisions. To address these challenges, our main contributions are three-fold. (i) We develop a novel streaming video backbone, termed as StreamFormer, by incorporating causal temporal attention into a pre-trained vision transformer. This enables efficient streaming video processing while maintaining image representation capability. (ii) To train StreamFormer, we propose to unify diverse spatial-temporal video understanding tasks within a multitask visual-language alignment framework. Hence, StreamFormer learns global semantics, temporal dynamics, and fine-grained spatial relationships simultaneously. (iii) We conduct extensive experiments on online action detection, online video instance segmentation, and video question answering. StreamFormer achieves competitive results while maintaining efficiency, demonstrating its potential for real-time applications.
OmniMMI: A Comprehensive Multi-modal Interaction Benchmark in Streaming Video Contexts
The rapid advancement of multi-modal language models (MLLMs) like GPT-4o has propelled the development of Omni language models, designed to process and proactively respond to continuous streams of multi-modal data. Despite their potential, evaluating their real-world interactive capabilities in streaming video contexts remains a formidable challenge. In this work, we introduce OmniMMI, a comprehensive multi-modal interaction benchmark tailored for OmniLLMs in streaming video contexts. OmniMMI encompasses over 1,121 videos and 2,290 questions, addressing two critical yet underexplored challenges in existing video benchmarks: streaming video understanding and proactive reasoning, across six distinct subtasks. Moreover, we propose a novel framework, Multi-modal Multiplexing Modeling (M4), designed to enable an inference-efficient streaming model that can see, listen while generating.
CarelessWhisper: Turning Whisper into a Causal Streaming Model
Automatic Speech Recognition (ASR) has seen remarkable progress, with models like OpenAI Whisper and NVIDIA Canary achieving state-of-the-art (SOTA) performance in offline transcription. However, these models are not designed for streaming (online or real-time) transcription, due to limitations in their architecture and training methodology. We propose a method to turn the transformer encoder-decoder model into a low-latency streaming model that is careless about future context. We present an analysis explaining why it is not straightforward to convert an encoder-decoder transformer to a low-latency streaming model. Our proposed method modifies the existing (non-causal) encoder to a causal encoder by fine-tuning both the encoder and decoder using Low-Rank Adaptation (LoRA) and a weakly aligned dataset. We then propose an updated inference mechanism that utilizes the fine-tune causal encoder and decoder to yield greedy and beam-search decoding, and is shown to be locally optimal. Experiments on low-latency chunk sizes (less than 300 msec) show that our fine-tuned model outperforms existing non-fine-tuned streaming approaches in most cases, while using a lower complexity. Additionally, we observe that our training process yields better alignment, enabling a simple method for extracting word-level timestamps. We release our training and inference code, along with the fine-tuned models, to support further research and development in streaming ASR.
StreamChat: Chatting with Streaming Video
This paper presents StreamChat, a novel approach that enhances the interaction capabilities of Large Multimodal Models (LMMs) with streaming video content. In streaming interaction scenarios, existing methods rely solely on visual information available at the moment a question is posed, resulting in significant delays as the model remains unaware of subsequent changes in the streaming video. StreamChat addresses this limitation by innovatively updating the visual context at each decoding step, ensuring that the model utilizes up-to-date video content throughout the decoding process. Additionally, we introduce a flexible and efficient crossattention-based architecture to process dynamic streaming inputs while maintaining inference efficiency for streaming interactions. Furthermore, we construct a new dense instruction dataset to facilitate the training of streaming interaction models, complemented by a parallel 3D-RoPE mechanism that encodes the relative temporal information of visual and text tokens. Experimental results demonstrate that StreamChat achieves competitive performance on established image and video benchmarks and exhibits superior capabilities in streaming interaction scenarios compared to state-of-the-art video LMM.
Data-Centric and Heterogeneity-Adaptive Sequence Parallelism for Efficient LLM Training
Extending the context length (i.e., the maximum supported sequence length) of LLMs is of paramount significance. To facilitate long context training of LLMs, sequence parallelism has emerged as an essential technique, which scatters each input sequence across multiple devices and necessitates communication to process the sequence. In essence, existing sequence parallelism methods assume homogeneous sequence lengths (i.e., all input sequences are equal in length) and therefore leverages a single, static scattering strategy for all input sequences. However, in reality, the sequence lengths in LLM training corpora exhibit substantial variability, often following a long-tail distribution, which leads to workload heterogeneity. In this paper, we show that employing a single, static strategy results in inefficiency and resource under-utilization, highlighting the need for adaptive approaches to handle the heterogeneous workloads across sequences. To address this, we propose a heterogeneity-adaptive sequence parallelism method. For each training step, our approach captures the variability in sequence lengths and assigns the optimal combination of scattering strategies based on workload characteristics. We model this problem as a linear programming optimization and design an efficient and effective solver to find the optimal solution. Furthermore, we implement our method in a high-performance system that supports adaptive parallelization in distributed LLM training. Experimental results demonstrate that our system outperforms state-of-the-art training frameworks by up to 1.98x.
Think Before Recommend: Unleashing the Latent Reasoning Power for Sequential Recommendation
Sequential Recommendation (SeqRec) aims to predict the next item by capturing sequential patterns from users' historical interactions, playing a crucial role in many real-world recommender systems. However, existing approaches predominantly adopt a direct forward computation paradigm, where the final hidden state of the sequence encoder serves as the user representation. We argue that this inference paradigm, due to its limited computational depth, struggles to model the complex evolving nature of user preferences and lacks a nuanced understanding of long-tail items, leading to suboptimal performance. To address this issue, we propose ReaRec, the first inference-time computing framework for recommender systems, which enhances user representations through implicit multi-step reasoning. Specifically, ReaRec autoregressively feeds the sequence's last hidden state into the sequential recommender while incorporating special reasoning position embeddings to decouple the original item encoding space from the multi-step reasoning space. Moreover, we introduce two lightweight reasoning-based learning methods, Ensemble Reasoning Learning (ERL) and Progressive Reasoning Learning (PRL), to further effectively exploit ReaRec's reasoning potential. Extensive experiments on five public real-world datasets and different SeqRec architectures demonstrate the generality and effectiveness of our proposed ReaRec. Remarkably, post-hoc analyses reveal that ReaRec significantly elevates the performance ceiling of multiple sequential recommendation backbones by approximately 30\%-50\%. Thus, we believe this work can open a new and promising avenue for future research in inference-time computing for sequential recommendation.
Streaming Video Question-Answering with In-context Video KV-Cache Retrieval
We propose ReKV, a novel training-free approach that enables efficient streaming video question-answering (StreamingVQA), by seamlessly integrating with existing Video Large Language Models (Video-LLMs). Traditional VideoQA systems struggle with long videos, as they must process entire videos before responding to queries, and repeat this process for each new question. In contrast, our approach analyzes long videos in a streaming manner, allowing for prompt responses as soon as user queries are received. Building on a common Video-LLM, we first incorporate a sliding-window attention mechanism, ensuring that input frames attend to a limited number of preceding frames, thereby reducing computational overhead. To prevent information loss, we store processed video key-value caches (KV-Caches) in RAM and disk, reloading them into GPU memory as needed. Additionally, we introduce a retrieval method that leverages an external retriever or the parameters within Video-LLMs to retrieve only query-relevant KV-Caches, ensuring both efficiency and accuracy in question answering. ReKV enables the separation of video encoding and question-answering across different processes and GPUs, significantly enhancing the efficiency of StreamingVQA. Through comprehensive experimentation, we validate the efficacy and practicality of our approach, which significantly boosts efficiency and enhances applicability over existing VideoQA models.
Streaming Video Instruction Tuning
We present Streamo, a real-time streaming video LLM that serves as a general-purpose interactive assistant. Unlike existing online video models that focus narrowly on question answering or captioning, Streamo performs a broad spectrum of streaming video tasks, including real-time narration, action understanding, event captioning, temporal event grounding, and time-sensitive question answering. To develop such versatility, we construct Streamo-Instruct-465K, a large-scale instruction-following dataset tailored for streaming video understanding. The dataset covers diverse temporal contexts and multi-task supervision, enabling unified training across heterogeneous streaming tasks. After training end-to-end on the instruction-following dataset through a streamlined pipeline, Streamo exhibits strong temporal reasoning, responsive interaction, and broad generalization across a variety of streaming benchmarks. Extensive experiments show that Streamo bridges the gap between offline video perception models and real-time multimodal assistants, making a step toward unified, intelligent video understanding in continuous video streams.
E-BATCH: Energy-Efficient and High-Throughput RNN Batching
Recurrent Neural Network (RNN) inference exhibits low hardware utilization due to the strict data dependencies across time-steps. Batching multiple requests can increase throughput. However, RNN batching requires a large amount of padding since the batched input sequences may largely differ in length. Schemes that dynamically update the batch every few time-steps avoid padding. However, they require executing different RNN layers in a short timespan, decreasing energy efficiency. Hence, we propose E-BATCH, a low-latency and energy-efficient batching scheme tailored to RNN accelerators. It consists of a runtime system and effective hardware support. The runtime concatenates multiple sequences to create large batches, resulting in substantial energy savings. Furthermore, the accelerator notifies it when the evaluation of a sequence is done, so that a new sequence can be immediately added to a batch, thus largely reducing the amount of padding. E-BATCH dynamically controls the number of time-steps evaluated per batch to achieve the best trade-off between latency and energy efficiency for the given hardware platform. We evaluate E-BATCH on top of E-PUR and TPU. In E-PUR, E-BATCH improves throughput by 1.8x and energy-efficiency by 3.6x, whereas in TPU, it improves throughput by 2.1x and energy-efficiency by 1.6x, over the state-of-the-art.
InfiniteVGGT: Visual Geometry Grounded Transformer for Endless Streams
The grand vision of enabling persistent, large-scale 3D visual geometry understanding is shackled by the irreconcilable demands of scalability and long-term stability. While offline models like VGGT achieve inspiring geometry capability, their batch-based nature renders them irrelevant for live systems. Streaming architectures, though the intended solution for live operation, have proven inadequate. Existing methods either fail to support truly infinite-horizon inputs or suffer from catastrophic drift over long sequences. We shatter this long-standing dilemma with InfiniteVGGT, a causal visual geometry transformer that operationalizes the concept of a rolling memory through a bounded yet adaptive and perpetually expressive KV cache. Capitalizing on this, we devise a training-free, attention-agnostic pruning strategy that intelligently discards obsolete information, effectively ``rolling'' the memory forward with each new frame. Fully compatible with FlashAttention, InfiniteVGGT finally alleviates the compromise, enabling infinite-horizon streaming while outperforming existing streaming methods in long-term stability. The ultimate test for such a system is its performance over a truly infinite horizon, a capability that has been impossible to rigorously validate due to the lack of extremely long-term, continuous benchmarks. To address this critical gap, we introduce the Long3D benchmark, which, for the first time, enables a rigorous evaluation of continuous 3D geometry estimation on sequences about 10,000 frames. This provides the definitive evaluation platform for future research in long-term 3D geometry understanding. Code is available at: https://github.com/AutoLab-SAI-SJTU/InfiniteVGGT
Deep Forcing: Training-Free Long Video Generation with Deep Sink and Participative Compression
Recent advances in autoregressive video diffusion have enabled real-time frame streaming, yet existing solutions still suffer from temporal repetition, drift, and motion deceleration. We find that naively applying StreamingLLM-style attention sinks to video diffusion leads to fidelity degradation and motion stagnation. To overcome this, we introduce Deep Forcing, which consists of two training-free mechanisms that address this without any fine-tuning. Specifically, 1) Deep Sink dedicates half of the sliding window to persistent sink tokens and re-aligns their temporal RoPE phase to the current timeline, stabilizing global context during long rollouts. 2) Participative Compression performs importance-aware KV cache pruning that preserves only tokens actively participating in recent attention while safely discarding redundant and degraded history, minimizing error accumulation under out-of-distribution length generation. Together, these components enable over 12x extrapolation (e.g. 5s-trained to 60s+ generation) with better imaging quality than LongLive, better aesthetic quality than RollingForcing, almost maintaining overall consistency, and substantial gains in dynamic degree, all while maintaining real-time generation. Our results demonstrate that training-free KV-cache management can match or exceed training-based approaches for autoregressively streaming long-video generation.
Knowledge boosting during low-latency inference
Models for low-latency, streaming applications could benefit from the knowledge capacity of larger models, but edge devices cannot run these models due to resource constraints. A possible solution is to transfer hints during inference from a large model running remotely to a small model running on-device. However, this incurs a communication delay that breaks real-time requirements and does not guarantee that both models will operate on the same data at the same time. We propose knowledge boosting, a novel technique that allows a large model to operate on time-delayed input during inference, while still boosting small model performance. Using a streaming neural network that processes 8 ms chunks, we evaluate different speech separation and enhancement tasks with communication delays of up to six chunks or 48 ms. Our results show larger gains where the performance gap between the small and large models is wide, demonstrating a promising method for large-small model collaboration for low-latency applications. Code, dataset, and audio samples available at https://knowledgeboosting.cs.washington.edu/.
LoL: Longer than Longer, Scaling Video Generation to Hour
Recent research in long-form video generation has shifted from bidirectional to autoregressive models, yet these methods commonly suffer from error accumulation and a loss of long-term coherence. While attention sink frames have been introduced to mitigate this performance decay, they often induce a critical failure mode we term sink-collapse: the generated content repeatedly reverts to the sink frame, resulting in abrupt scene resets and cyclic motion patterns. Our analysis reveals that sink-collapse originates from an inherent conflict between the periodic structure of Rotary Position Embedding (RoPE) and the multi-head attention mechanisms prevalent in current generative models. To address it, we propose a lightweight, training-free approach that effectively suppresses this behavior by introducing multi-head RoPE jitter that breaks inter-head attention homogenization and mitigates long-horizon collapse. Extensive experiments show that our method successfully alleviates sink-collapse while preserving generation quality. To the best of our knowledge, this work achieves the first demonstration of real-time, streaming, and infinite-length video generation with little quality decay. As an illustration of this robustness, we generate continuous videos up to 12 hours in length, which, to our knowledge, is among the longest publicly demonstrated results in streaming video generation.
SLMRec: Distilling Large Language Models into Small for Sequential Recommendation
Sequential Recommendation (SR) task involves predicting the next item a user is likely to interact with, given their past interactions. The SR models examine the sequence of a user's actions to discern more complex behavioral patterns and temporal dynamics. Recent research demonstrates the great impact of LLMs on sequential recommendation systems, either viewing sequential recommendation as language modeling or serving as the backbone for user representation. Although these methods deliver outstanding performance, there is scant evidence of the necessity of a large language model and how large the language model is needed, especially in the sequential recommendation scene. Meanwhile, due to the huge size of LLMs, it is inefficient and impractical to apply a LLM-based model in real-world platforms that often need to process billions of traffic logs daily. In this paper, we explore the influence of LLMs' depth by conducting extensive experiments on large-scale industry datasets. Surprisingly, our motivational experiments reveal that most intermediate layers of LLMs are redundant, indicating that pruning the remaining layers can still maintain strong performance. Motivated by this insight, we empower small language models for SR, namely SLMRec, which adopt a simple yet effective knowledge distillation method. Moreover, SLMRec is orthogonal to other post-training efficiency techniques, such as quantization and pruning, so that they can be leveraged in combination. Comprehensive experimental results illustrate that the proposed SLMRec model attains the best performance using only 13% of the parameters found in LLM-based recommendation models while simultaneously achieving up to 6.6x and 8.0x speedups in training and inference time costs, respectively. Besides, we provide a theoretical justification for why small language models can perform comparably to large language models in SR.
TreeLoRA: Efficient Continual Learning via Layer-Wise LoRAs Guided by a Hierarchical Gradient-Similarity Tree
Many real-world applications collect data in a streaming environment, where learning tasks are encountered sequentially. This necessitates continual learning (CL) to update models online, enabling adaptation to new tasks while preserving past knowledge to prevent catastrophic forgetting. Nowadays, with the flourish of large pre-trained models (LPMs), efficiency has become increasingly critical for CL, due to their substantial computational demands and growing parameter sizes. In this paper, we introduce TreeLoRA (K-D Tree of Low-Rank Adapters), a novel approach that constructs layer-wise adapters by leveraging hierarchical gradient similarity to enable efficient CL, particularly for LPMs. To reduce the computational burden of task similarity estimation, we employ bandit techniques to develop an algorithm based on lower confidence bounds to efficiently explore the task structure. Furthermore, we use sparse gradient updates to facilitate parameter optimization, making the approach better suited for LPMs. Theoretical analysis is provided to justify the rationale behind our approach, and experiments on both vision transformers (ViTs) and large language models (LLMs) demonstrate the effectiveness and efficiency of our approach across various domains, including vision and natural language processing tasks.
Decoder-only Architecture for Streaming End-to-end Speech Recognition
Decoder-only language models (LMs) have been successfully adopted for speech-processing tasks including automatic speech recognition (ASR). The LMs have ample expressiveness and perform efficiently. This efficiency is a suitable characteristic for streaming applications of ASR. In this work, we propose to use a decoder-only architecture for blockwise streaming ASR. In our approach, speech features are compressed using CTC output and context embedding using blockwise speech subnetwork, and are sequentially provided as prompts to the decoder. The decoder estimates the output tokens promptly at each block. To this end, we also propose a novel training scheme using random-length prefix prompts to make the model robust to the truncated prompts caused by blockwise processing. An experimental comparison shows that our proposed decoder-only streaming ASR achieves 8% relative word error rate reduction in the LibriSpeech test-other set while being twice as fast as the baseline model.
A Contextual-Aware Position Encoding for Sequential Recommendation
Sequential recommendation (SR), which encodes user activity to predict the next action, has emerged as a widely adopted strategy in developing commercial personalized recommendation systems. A critical component of modern SR models is the attention mechanism, which synthesizes users' historical activities. This mechanism is typically order-invariant and generally relies on position encoding (PE). Conventional SR models simply assign a learnable vector to each position, resulting in only modest gains compared to traditional recommendation models. Moreover, limited research has been conducted on position encoding tailored for sequential recommendation, leaving a significant gap in addressing its unique requirements. To bridge this gap, we propose a novel Contextual-Aware Position Encoding method for sequential recommendation, abbreviated as CAPE. To the best of our knowledge, CAPE is the first PE method specifically designed for sequential recommendation. Comprehensive experiments conducted on benchmark SR datasets demonstrate that CAPE consistently enhances multiple mainstream backbone models and achieves state-of-the-art performance, across small and large scale model size. Furthermore, we deployed CAPE in an industrial setting on a real-world commercial platform, clearly showcasing the effectiveness of our approach. Our source code is available at https://github.com/yjdy/CAPE.
Voxtral Realtime
We introduce Voxtral Realtime, a natively streaming automatic speech recognition model that matches offline transcription quality at sub-second latency. Unlike approaches that adapt offline models through chunking or sliding windows, Voxtral Realtime is trained end-to-end for streaming, with explicit alignment between audio and text streams. Our architecture builds on the Delayed Streams Modeling framework, introducing a new causal audio encoder and Ada RMS-Norm for improved delay conditioning. We scale pretraining to a large-scale dataset spanning 13 languages. At a delay of 480ms, Voxtral Realtime achieves performance on par with Whisper, the most widely deployed offline transcription system. We release the model weights under the Apache 2.0 license.
High Throughput Training of Deep Surrogates from Large Ensemble Runs
Recent years have seen a surge in deep learning approaches to accelerate numerical solvers, which provide faithful but computationally intensive simulations of the physical world. These deep surrogates are generally trained in a supervised manner from limited amounts of data slowly generated by the same solver they intend to accelerate. We propose an open-source framework that enables the online training of these models from a large ensemble run of simulations. It leverages multiple levels of parallelism to generate rich datasets. The framework avoids I/O bottlenecks and storage issues by directly streaming the generated data. A training reservoir mitigates the inherent bias of streaming while maximizing GPU throughput. Experiment on training a fully connected network as a surrogate for the heat equation shows the proposed approach enables training on 8TB of data in 2 hours with an accuracy improved by 47% and a batch throughput multiplied by 13 compared to a traditional offline procedure.
Supervised Learning-enhanced Multi-Group Actor Critic for Live Stream Allocation in Feed
In the context of a short video & live stream mixed recommendation scenario, the live stream recommendation system (RS) decides whether to allocate at most one live stream into the video feed for each user request. To maximize long-term user engagement, it is crucial to determine an optimal live stream policy for accurate live stream allocation. The inappropriate live stream allocation policy can significantly affect the duration of the usage app and user retention, which ignores the long-term negative impact of live stream allocation. Recently, reinforcement learning (RL) has been widely applied in recommendation systems to capture long-term user engagement. However, traditional RL algorithms often face divergence and instability problems, which restricts the application and deployment in the large-scale industrial recommendation systems, especially in the aforementioned challenging scenario. To address these challenges, we propose a novel Supervised Learning-enhanced Multi-Group Actor Critic algorithm (SL-MGAC). Specifically, we introduce a supervised learning-enhanced actor-critic framework that incorporates variance reduction techniques, where multi-task reward learning helps restrict bootstrapping error accumulation during critic learning. Additionally, we design a multi-group state decomposition module for both actor and critic networks to reduce prediction variance and improve model stability. We also propose a novel reward function to prevent overly greedy live stream allocation. Empirically, we evaluate the SL-MGAC algorithm using offline policy evaluation (OPE) and online A/B testing. Experimental results demonstrate that the proposed method not only outperforms baseline methods under the platform-level constraints but also exhibits enhanced stability in online recommendation scenarios.
VoXtream: Full-Stream Text-to-Speech with Extremely Low Latency
We present VoXtream, a fully autoregressive, zero-shot streaming text-to-speech (TTS) system for real-time use that begins speaking from the first word. VoXtream directly maps incoming phonemes to audio tokens using a monotonic alignment scheme and a dynamic look-ahead that does not delay onset. Built around an incremental phoneme transformer, a temporal transformer predicting semantic and duration tokens, and a depth transformer producing acoustic tokens, VoXtream achieves, to our knowledge, the lowest initial delay among publicly available streaming TTS: 102 ms on GPU. Despite being trained on a mid-scale 9k-hour corpus, it matches or surpasses larger baselines on several metrics, while delivering competitive quality in both output- and full-streaming settings. Demo and code are available at https://herimor.github.io/voxtream.
StreamingBench: Assessing the Gap for MLLMs to Achieve Streaming Video Understanding
The rapid development of Multimodal Large Language Models (MLLMs) has expanded their capabilities from image comprehension to video understanding. However, most of these MLLMs focus primarily on offline video comprehension, necessitating extensive processing of all video frames before any queries can be made. This presents a significant gap compared to the human ability to watch, listen, think, and respond to streaming inputs in real time, highlighting the limitations of current MLLMs. In this paper, we introduce StreamingBench, the first comprehensive benchmark designed to evaluate the streaming video understanding capabilities of MLLMs. StreamingBench assesses three core aspects of streaming video understanding: (1) real-time visual understanding, (2) omni-source understanding, and (3) contextual understanding. The benchmark consists of 18 tasks, featuring 900 videos and 4,500 human-curated QA pairs. Each video features five questions presented at different time points to simulate a continuous streaming scenario. We conduct experiments on StreamingBench with 13 open-source and proprietary MLLMs and find that even the most advanced proprietary MLLMs like Gemini 1.5 Pro and GPT-4o perform significantly below human-level streaming video understanding capabilities. We hope our work can facilitate further advancements for MLLMs, empowering them to approach human-level video comprehension and interaction in more realistic scenarios.
UniRec: A Dual Enhancement of Uniformity and Frequency in Sequential Recommendations
Representation learning in sequential recommendation is critical for accurately modeling user interaction patterns and improving recommendation precision. However, existing approaches predominantly emphasize item-to-item transitions, often neglecting the time intervals between interactions, which are closely related to behavior pattern changes. Additionally, broader interaction attributes, such as item frequency, are frequently overlooked. We found that both sequences with more uniform time intervals and items with higher frequency yield better prediction performance. Conversely, non-uniform sequences exacerbate user interest drift and less-frequent items are difficult to model due to sparse sampling, presenting unique challenges inadequately addressed by current methods. In this paper, we propose UniRec, a novel bidirectional enhancement sequential recommendation method. UniRec leverages sequence uniformity and item frequency to enhance performance, particularly improving the representation of non-uniform sequences and less-frequent items. These two branches mutually reinforce each other, driving comprehensive performance optimization in complex sequential recommendation scenarios. Additionally, we present a multidimensional time module to further enhance adaptability. To the best of our knowledge, UniRec is the first method to utilize the characteristics of uniformity and frequency for feature augmentation. Comparing with eleven advanced models across four datasets, we demonstrate that UniRec outperforms SOTA models significantly. The code is available at https://github.com/Linxi000/UniRec.
Streaming Deep Reinforcement Learning Finally Works
Natural intelligence processes experience as a continuous stream, sensing, acting, and learning moment-by-moment in real time. Streaming learning, the modus operandi of classic reinforcement learning (RL) algorithms like Q-learning and TD, mimics natural learning by using the most recent sample without storing it. This approach is also ideal for resource-constrained, communication-limited, and privacy-sensitive applications. However, in deep RL, learners almost always use batch updates and replay buffers, making them computationally expensive and incompatible with streaming learning. Although the prevalence of batch deep RL is often attributed to its sample efficiency, a more critical reason for the absence of streaming deep RL is its frequent instability and failure to learn, which we refer to as stream barrier. This paper introduces the stream-x algorithms, the first class of deep RL algorithms to overcome stream barrier for both prediction and control and match sample efficiency of batch RL. Through experiments in Mujoco Gym, DM Control Suite, and Atari Games, we demonstrate stream barrier in existing algorithms and successful stable learning with our stream-x algorithms: stream Q, stream AC, and stream TD, achieving the best model-free performance in DM Control Dog environments. A set of common techniques underlies the stream-x algorithms, enabling their success with a single set of hyperparameters and allowing for easy extension to other algorithms, thereby reviving streaming RL.
Rolling Forcing: Autoregressive Long Video Diffusion in Real Time
Streaming video generation, as one fundamental component in interactive world models and neural game engines, aims to generate high-quality, low-latency, and temporally coherent long video streams. However, most existing work suffers from severe error accumulation that often significantly degrades the generated stream videos over long horizons. We design Rolling Forcing, a novel video generation technique that enables streaming long videos with minimal error accumulation. Rolling Forcing comes with three novel designs. First, instead of iteratively sampling individual frames, which accelerates error propagation, we design a joint denoising scheme that simultaneously denoises multiple frames with progressively increasing noise levels. This design relaxes the strict causality across adjacent frames, effectively suppressing error growth. Second, we introduce the attention sink mechanism into the long-horizon stream video generation task, which allows the model to keep key value states of initial frames as a global context anchor and thereby enhances long-term global consistency. Third, we design an efficient training algorithm that enables few-step distillation over largely extended denoising windows. This algorithm operates on non-overlapping windows and mitigates exposure bias conditioned on self-generated histories. Extensive experiments show that Rolling Forcing enables real-time streaming generation of multi-minute videos on a single GPU, with substantially reduced error accumulation.
LiveSpeech: Low-Latency Zero-shot Text-to-Speech via Autoregressive Modeling of Audio Discrete Codes
Prior works have demonstrated zero-shot text-to-speech by using a generative language model on audio tokens obtained via a neural audio codec. It is still challenging, however, to adapt them to low-latency scenarios. In this paper, we present LiveSpeech - a fully autoregressive language model-based approach for zero-shot text-to-speech, enabling low-latency streaming of the output audio. To allow multiple token prediction within a single decoding step, we propose (1) using adaptive codebook loss weights that consider codebook contribution in each frame and focus on hard instances, and (2) grouping codebooks and processing groups in parallel. Experiments show our proposed models achieve competitive results to state-of-the-art baselines in terms of content accuracy, speaker similarity, audio quality, and inference speed while being suitable for low-latency streaming applications.
InfiniPot-V: Memory-Constrained KV Cache Compression for Streaming Video Understanding
Modern multimodal large language models (MLLMs) can reason over hour-long video, yet their key-value (KV) cache grows linearly with time--quickly exceeding the fixed memory of phones, AR glasses, and edge robots. Prior compression schemes either assume the whole video and user query are available offline or must first build the full cache, so memory still scales with stream length. InfiniPot-V is the first training-free, query-agnostic framework that enforces a hard, length-independent memory cap for streaming video understanding. During video encoding it monitors the cache and, once a user-set threshold is reached, runs a lightweight compression pass that (i) removes temporally redundant tokens via Temporal-axis Redundancy (TaR) metric and (ii) keeps semantically significant tokens via Value-Norm (VaN) ranking. Across four open-source MLLMs and four long-video and two streaming-video benchmarks, InfiniPot-V cuts peak GPU memory by up to 94%, sustains real-time generation, and matches or surpasses full-cache accuracy--even in multi-turn dialogues. By dissolving the KV cache bottleneck without retraining or query knowledge, InfiniPot-V closes the gap for on-device streaming video assistants.
Stateful Conformer with Cache-based Inference for Streaming Automatic Speech Recognition
In this paper, we propose an efficient and accurate streaming speech recognition model based on the FastConformer architecture. We adapted the FastConformer architecture for streaming applications through: (1) constraining both the look-ahead and past contexts in the encoder, and (2) introducing an activation caching mechanism to enable the non-autoregressive encoder to operate autoregressively during inference. The proposed model is thoughtfully designed in a way to eliminate the accuracy disparity between the train and inference time which is common for many streaming models. Furthermore, our proposed encoder works with various decoder configurations including Connectionist Temporal Classification (CTC) and RNN-Transducer (RNNT) decoders. Additionally, we introduced a hybrid CTC/RNNT architecture which utilizes a shared encoder with both a CTC and RNNT decoder to boost the accuracy and save computation. We evaluate the proposed model on LibriSpeech dataset and a multi-domain large scale dataset and demonstrate that it can achieve better accuracy with lower latency and inference time compared to a conventional buffered streaming model baseline. We also showed that training a model with multiple latencies can achieve better accuracy than single latency models while it enables us to support multiple latencies with a single model. Our experiments also showed the hybrid architecture would not only speedup the convergence of the CTC decoder but also improves the accuracy of streaming models compared to single decoder models.
Andes: Defining and Enhancing Quality-of-Experience in LLM-Based Text Streaming Services
The advent of large language models (LLMs) has transformed text-based services, enabling capabilities ranging from real-time translation to AI-driven chatbots. However, existing serving systems primarily focus on optimizing server-side aggregate metrics like token generation throughput, ignoring individual user experience with streamed text. As a result, under high and/or bursty load, a significant number of users can receive unfavorable service quality or poor Quality-of-Experience (QoE). In this paper, we first formally define QoE of text streaming services, where text is delivered incrementally and interactively to users, by considering the end-to-end token delivery process throughout the entire interaction with the user. Thereafter, we propose Andes, a QoE-aware serving system that enhances user experience for LLM-enabled text streaming services. At its core, Andes strategically allocates contended GPU resources among multiple requests over time to optimize their QoE. Our evaluations demonstrate that, compared to the state-of-the-art LLM serving systems like vLLM, Andes improves the average QoE by up to 3.2times under high request rate, or alternatively, it attains up to 1.6times higher request rate while preserving high QoE.
Accelerating Streaming Video Large Language Models via Hierarchical Token Compression
Streaming Video Large Language Models (VideoLLMs) have demonstrated impressive performance across various video understanding tasks, but they face significant challenges in real-time deployment due to the high computational cost of processing dense visual tokens from continuous video streams. In streaming video scenarios, the primary bottleneck lies in the Vision Transformer (ViT) encoding stage, where redundant processing of temporally similar frames leads to inefficiency. Additionally, inflated token sequences during LLM pre-filling further exacerbate latency and memory overhead. To address these challenges, we propose Streaming Token Compression (STC), a plug-and-play hierarchical framework that seamlessly integrates into existing streaming VideoLLMs, optimizing both ViT encoding and LLM pre-filling stages to accelerate processing. STC introduces two token-level accelerators: STC-Cacher, which reduces ViT encoding overhead by caching and reusing features from temporally similar frames, and STC-Pruner, which compresses the visual token sequence before it enters the LLM, preserving only the most salient tokens based on both spatial and temporal relevance. Extensive experiments on four baseline streaming VideoLLMs across five benchmarks demonstrate that STC outperforms other compression methods. Notably, STC retains up to 99\% of accuracy on the ReKV framework while reducing ViT encoding latency and LLM pre-filling latency by 24.5\% and 45.3\%.
From Slow Bidirectional to Fast Causal Video Generators
Current video diffusion models achieve impressive generation quality but struggle in interactive applications due to bidirectional attention dependencies. The generation of a single frame requires the model to process the entire sequence, including the future. We address this limitation by adapting a pretrained bidirectional diffusion transformer to a causal transformer that generates frames on-the-fly. To further reduce latency, we extend distribution matching distillation (DMD) to videos, distilling 50-step diffusion model into a 4-step generator. To enable stable and high-quality distillation, we introduce a student initialization scheme based on teacher's ODE trajectories, as well as an asymmetric distillation strategy that supervises a causal student model with a bidirectional teacher. This approach effectively mitigates error accumulation in autoregressive generation, allowing long-duration video synthesis despite training on short clips. Our model supports fast streaming generation of high quality videos at 9.4 FPS on a single GPU thanks to KV caching. Our approach also enables streaming video-to-video translation, image-to-video, and dynamic prompting in a zero-shot manner. We will release the code based on an open-source model in the future.
MoViNets: Mobile Video Networks for Efficient Video Recognition
We present Mobile Video Networks (MoViNets), a family of computation and memory efficient video networks that can operate on streaming video for online inference. 3D convolutional neural networks (CNNs) are accurate at video recognition but require large computation and memory budgets and do not support online inference, making them difficult to work on mobile devices. We propose a three-step approach to improve computational efficiency while substantially reducing the peak memory usage of 3D CNNs. First, we design a video network search space and employ neural architecture search to generate efficient and diverse 3D CNN architectures. Second, we introduce the Stream Buffer technique that decouples memory from video clip duration, allowing 3D CNNs to embed arbitrary-length streaming video sequences for both training and inference with a small constant memory footprint. Third, we propose a simple ensembling technique to improve accuracy further without sacrificing efficiency. These three progressive techniques allow MoViNets to achieve state-of-the-art accuracy and efficiency on the Kinetics, Moments in Time, and Charades video action recognition datasets. For instance, MoViNet-A5-Stream achieves the same accuracy as X3D-XL on Kinetics 600 while requiring 80% fewer FLOPs and 65% less memory. Code will be made available at https://github.com/tensorflow/models/tree/master/official/vision.
Mamba4Rec: Towards Efficient Sequential Recommendation with Selective State Space Models
Sequential recommendation aims to estimate the dynamic user preferences and sequential dependencies among historical user behaviors. Although Transformer-based models have proven to be effective for sequential recommendation, they suffer from the inference inefficiency problem stemming from the quadratic computational complexity of attention operators, especially for long behavior sequences. Inspired by the recent success of state space models (SSMs), we propose Mamba4Rec, which is the first work to explore the potential of selective SSMs for efficient sequential recommendation. Built upon the basic Mamba block which is a selective SSM with an efficient hardware-aware parallel algorithm, we design a series of sequential modeling techniques to further promote model performance while maintaining inference efficiency. Through experiments on public datasets, we demonstrate how Mamba4Rec effectively tackles the effectiveness-efficiency dilemma, outperforming both RNN- and attention-based baselines in terms of both effectiveness and efficiency. The code is available at https://github.com/chengkai-liu/Mamba4Rec.
AViLA: Asynchronous Vision-Language Agent for Streaming Multimodal Data Interaction
An ideal vision-language agent serves as a bridge between the human users and their surrounding physical world in real-world applications like autonomous driving and embodied agents, and proactively provides accurate and timely responses given user intents. An intriguing challenge arises when agents interact with the world as a dynamic data stream and ad-hoc queries from users: supporting knowledge for queries, namely evidence, usually appears asynchronously with the arrival time of queries, and agents need to ground their responses in historical data, present observations, and even future streams. We frame this challenge as Query-Evidence Asynchrony, where user queries and their supporting evidence typically arrive asynchronously in the streaming setting. This setting requires not only strong reasoning capabilities but also the ability to retain past observations and respond to queries with temporal awareness. In this paper, we introduce a diagnostic benchmark that evaluates Multimodal Large Language Models (MLLMs) on their ability to handle interaction with streaming data. Further, we present AViLA, Asynchronous Video-Language Agent for streaming data interaction that can handle ad-hoc queries and give time-aware responses. For this purpose, AViLA consists of three key modules: comprehensive memory retention, evidence identification, and evidence-grounded trigger, that are designed to maintain a general-purpose memory and respond readily and timely to queries. Our experiments show that existing models often fail to respond at appropriate times, while AViLA significantly improves both accuracy and temporal awareness. Our code and dataset will be publicly available.
Parallel Decoder Transformer: Model-Internal Parallel Decoding with Speculative Invariance via Note Conditioning
Autoregressive decoding in Large Language Models (LLMs) is inherently sequential, creating a latency bottleneck that scales linearly with output length. While ``Decomposition-and-Fill'' methods like Skeleton-of-Thought attempt to parallelize generation via external orchestration, they suffer from coherence drift due to the lack of cross-stream communication. In this work, we introduce the Parallel Decoder Transformer (PDT), a parameter-efficient architecture that embeds coordination primitives directly into the inference process of a frozen pre-trained model. Instead of retraining the base model, PDT injects lightweight Speculative Note Conditioning (SNC) adapters that allow parallel decoding streams to synchronize via a shared, dynamic latent space. We formulate coordination as a speculative consensus problem, where sibling streams broadcast semantic ``notes'' to a global bus, gated by a learned verification head. We validate our approach on a 50,000-step curriculum using a frozen 20B-parameter backbone. Our results demonstrate that PDT achieves effective self-correction, reaching 77.8\% precision in coverage prediction and recovering approximate serial semantics without modifying the trunk weights. This establishes PDT as a scalable, efficient alternative to full model fine-tuning for structured parallel generation.
Streaming keyword spotting on mobile devices
In this work we explore the latency and accuracy of keyword spotting (KWS) models in streaming and non-streaming modes on mobile phones. NN model conversion from non-streaming mode (model receives the whole input sequence and then returns the classification result) to streaming mode (model receives portion of the input sequence and classifies it incrementally) may require manual model rewriting. We address this by designing a Tensorflow/Keras based library which allows automatic conversion of non-streaming models to streaming ones with minimum effort. With this library we benchmark multiple KWS models in both streaming and non-streaming modes on mobile phones and demonstrate different tradeoffs between latency and accuracy. We also explore novel KWS models with multi-head attention which reduce the classification error over the state-of-art by 10% on Google speech commands data sets V2. The streaming library with all experiments is open-sourced.
Parallel Latent Reasoning for Sequential Recommendation
Capturing complex user preferences from sparse behavioral sequences remains a fundamental challenge in sequential recommendation. Recent latent reasoning methods have shown promise by extending test-time computation through multi-step reasoning, yet they exclusively rely on depth-level scaling along a single trajectory, suffering from diminishing returns as reasoning depth increases. To address this limitation, we propose Parallel Latent Reasoning (PLR), a novel framework that pioneers width-level computational scaling by exploring multiple diverse reasoning trajectories simultaneously. PLR constructs parallel reasoning streams through learnable trigger tokens in continuous latent space, preserves diversity across streams via global reasoning regularization, and adaptively synthesizes multi-stream outputs through mixture-of-reasoning-streams aggregation. Extensive experiments on three real-world datasets demonstrate that PLR substantially outperforms state-of-the-art baselines while maintaining real-time inference efficiency. Theoretical analysis further validates the effectiveness of parallel reasoning in improving generalization capability. Our work opens new avenues for enhancing reasoning capacity in sequential recommendation beyond existing depth scaling.
InfiniSST: Simultaneous Translation of Unbounded Speech with Large Language Model
Simultaneous translation of unbounded streaming speech remains a challenging problem due to the need for effectively processing the history speech context and past translations so that quality and latency, including computation overhead, can be balanced. Most prior works assume pre-segmented speech, limiting their real-world applicability. In this paper, we propose InfiniSST, a novel approach that formulates SST as a multi-turn dialogue task, enabling seamless translation of unbounded speech. We construct translation trajectories and robust segments from MuST-C with multi-latency augmentation during training and develop a key-value (KV) cache management strategy to facilitate efficient inference. Experiments on MuST-C En-Es, En-De, and En-Zh demonstrate that InfiniSST reduces computation-aware latency by 0.5 to 1 second while maintaining the same translation quality compared to baselines. Ablation studies further validate the contributions of our data construction and cache management strategy. We release the code and demo at https://github.com/LeiLiLab/InfiniSST
LLM as Effective Streaming Processor: Bridging Streaming-Batch Mismatches with Group Position Encoding
Large Language Models (LLMs) are primarily designed for batch processing. Existing methods for adapting LLMs to streaming rely either on expensive re-encoding or specialized architectures with limited scalability. This work identifies three key mismatches in adapting batch-oriented LLMs to streaming: (1) input-attention, (2) output-attention, and (3) position-ID mismatches. While it is commonly assumed that the latter two mismatches require frequent re-encoding, our analysis reveals that only the input-attention mismatch significantly impacts performance, indicating re-encoding outputs is largely unnecessary. To better understand this discrepancy with the common assumption, we provide the first comprehensive analysis of the impact of position encoding on LLMs in streaming, showing that preserving relative positions within source and target contexts is more critical than maintaining absolute order. Motivated by the above analysis, we introduce a group position encoding paradigm built on batch architectures to enhance consistency between streaming and batch modes. Extensive experiments on cross-lingual and cross-modal tasks demonstrate that our method outperforms existing approaches. Our method requires no architectural modifications, exhibits strong generalization in both streaming and batch modes. The code is available at repository https://github.com/EIT-NLP/StreamingLLM.
BASS: Batched Attention-optimized Speculative Sampling
Speculative decoding has emerged as a powerful method to improve latency and throughput in hosting large language models. However, most existing implementations focus on generating a single sequence. Real-world generative AI applications often require multiple responses and how to perform speculative decoding in a batched setting while preserving its latency benefits poses non-trivial challenges. This paper describes a system of batched speculative decoding that sets a new state of the art in multi-sequence generation latency and that demonstrates superior GPU utilization as well as quality of generations within a time budget. For example, for a 7.8B-size model on a single A100 GPU and with a batch size of 8, each sequence is generated at an average speed of 5.8ms per token, the overall throughput being 1.1K tokens per second. These results represent state-of-the-art latency and a 2.15X speed-up over optimized regular decoding. Within a time budget that regular decoding does not finish, our system is able to generate sequences with HumanEval Pass@First of 43% and Pass@All of 61%, far exceeding what's feasible with single-sequence speculative decoding. Our peak GPU utilization during decoding reaches as high as 15.8%, more than 3X the highest of that of regular decoding and around 10X of single-sequence speculative decoding.
HMamba: Hyperbolic Mamba for Sequential Recommendation
Sequential recommendation systems have become a cornerstone of personalized services, adept at modeling the temporal evolution of user preferences by capturing dynamic interaction sequences. Existing approaches predominantly rely on traditional models, including RNNs and Transformers. Despite their success in local pattern recognition, Transformer-based methods suffer from quadratic computational complexity and a tendency toward superficial attention patterns, limiting their ability to infer enduring preference hierarchies in sequential recommendation data. Recent advances in Mamba-based sequential models introduce linear-time efficiency but remain constrained by Euclidean geometry, failing to leverage the intrinsic hyperbolic structure of recommendation data. To bridge this gap, we propose Hyperbolic Mamba, a novel architecture that unifies the efficiency of Mamba's selective state space mechanism with hyperbolic geometry's hierarchical representational power. Our framework introduces (1) a hyperbolic selective state space that maintains curvature-aware sequence modeling and (2) stabilized Riemannian operations to enable scalable training. Experiments across four benchmarks demonstrate that Hyperbolic Mamba achieves 3-11% improvement while retaining Mamba's linear-time efficiency, enabling real-world deployment. This work establishes a new paradigm for efficient, hierarchy-aware sequential modeling.
HyTIP: Hybrid Temporal Information Propagation for Masked Conditional Residual Video Coding
Most frame-based learned video codecs can be interpreted as recurrent neural networks (RNNs) propagating reference information along the temporal dimension. This work revisits the limitations of the current approaches from an RNN perspective. The output-recurrence methods, which propagate decoded frames, are intuitive but impose dual constraints on the output decoded frames, leading to suboptimal rate-distortion performance. In contrast, the hidden-to-hidden connection approaches, which propagate latent features within the RNN, offer greater flexibility but require large buffer sizes. To address these issues, we propose HyTIP, a learned video coding framework that combines both mechanisms. Our hybrid buffering strategy uses explicit decoded frames and a small number of implicit latent features to achieve competitive coding performance. Experimental results show that our HyTIP outperforms the sole use of either output-recurrence or hidden-to-hidden approaches. Furthermore, it achieves comparable performance to state-of-the-art methods but with a much smaller buffer size, and outperforms VTM 17.0 (Low-delay B) in terms of PSNR-RGB and MS-SSIM-RGB. The source code of HyTIP is available at https://github.com/NYCU-MAPL/HyTIP.
Streaming Speech Recognition with Decoder-Only Large Language Models and Latency Optimization
Recent advances have demonstrated the potential of decoderonly large language models (LLMs) for automatic speech recognition (ASR). However, enabling streaming recognition within this framework remains a challenge. In this work, we propose a novel streaming ASR approach that integrates a read/write policy network with monotonic chunkwise attention (MoChA) to dynamically segment speech embeddings. These segments are interleaved with label sequences during training, enabling seamless integration with the LLM. During inference, the audio stream is buffered until the MoChA module triggers a read signal, at which point the buffered segment together with the previous token is fed into the LLM for the next token prediction. We also introduce a minimal-latency training objective to guide the policy network toward accurate segmentation boundaries. Furthermore, we adopt a joint training strategy in which a non-streaming LLM-ASR model and our streaming model share parameters. Experiments on the AISHELL-1 and AISHELL-2 Mandarin benchmarks demonstrate that our method consistently outperforms recent streaming ASR baselines, achieving character error rates of 5.1% and 5.5%, respectively. The latency optimization results in a 62.5% reduction in average token generation delay with negligible impact on recognition accuracy
Lookahead When It Matters: Adaptive Non-causal Transformers for Streaming Neural Transducers
Streaming speech recognition architectures are employed for low-latency, real-time applications. Such architectures are often characterized by their causality. Causal architectures emit tokens at each frame, relying only on current and past signal, while non-causal models are exposed to a window of future frames at each step to increase predictive accuracy. This dichotomy amounts to a trade-off for real-time Automatic Speech Recognition (ASR) system design: profit from the low-latency benefit of strictly-causal architectures while accepting predictive performance limitations, or realize the modeling benefits of future-context models accompanied by their higher latency penalty. In this work, we relax the constraints of this choice and present the Adaptive Non-Causal Attention Transducer (ANCAT). Our architecture is non-causal in the traditional sense, but executes in a low-latency, streaming manner by dynamically choosing when to rely on future context and to what degree within the audio stream. The resulting mechanism, when coupled with our novel regularization algorithms, delivers comparable accuracy to non-causal configurations while improving significantly upon latency, closing the gap with their causal counterparts. We showcase our design experimentally by reporting comparative ASR task results with measures of accuracy and latency on both publicly accessible and production-scale, voice-assistant datasets.
Endless World: Real-Time 3D-Aware Long Video Generation
Producing long, coherent video sequences with stable 3D structure remains a major challenge, particularly in streaming scenarios. Motivated by this, we introduce Endless World, a real-time framework for infinite, 3D-consistent video generation.To support infinite video generation, we introduce a conditional autoregressive training strategy that aligns newly generated content with existing video frames. This design preserves long-range dependencies while remaining computationally efficient, enabling real-time inference on a single GPU without additional training overhead.Moreover, our Endless World integrates global 3D-aware attention to provide continuous geometric guidance across time. Our 3D injection mechanism enforces physical plausibility and geometric consistency throughout extended sequences, addressing key challenges in long-horizon and dynamic scene synthesis.Extensive experiments demonstrate that Endless World produces long, stable, and visually coherent videos, achieving competitive or superior performance to existing methods in both visual fidelity and spatial consistency. Our project has been available on https://bwgzk-keke.github.io/EndlessWorld/.
StreamAtt: Direct Streaming Speech-to-Text Translation with Attention-based Audio History Selection
Streaming speech-to-text translation (StreamST) is the task of automatically translating speech while incrementally receiving an audio stream. Unlike simultaneous ST (SimulST), which deals with pre-segmented speech, StreamST faces the challenges of handling continuous and unbounded audio streams. This requires additional decisions about what to retain of the previous history, which is impractical to keep entirely due to latency and computational constraints. Despite the real-world demand for real-time ST, research on streaming translation remains limited, with existing works solely focusing on SimulST. To fill this gap, we introduce StreamAtt, the first StreamST policy, and propose StreamLAAL, the first StreamST latency metric designed to be comparable with existing metrics for SimulST. Extensive experiments across all 8 languages of MuST-C v1.0 show the effectiveness of StreamAtt compared to a naive streaming baseline and the related state-of-the-art SimulST policy, providing a first step in StreamST research.
Streaming-dLLM: Accelerating Diffusion LLMs via Suffix Pruning and Dynamic Decoding
Diffusion Large Language Models (dLLMs) offer a compelling paradigm for natural language generation, leveraging parallel decoding and bidirectional attention to achieve superior global coherence compared to autoregressive models. While recent works have accelerated inference via KV cache reuse or heuristic decoding, they overlook the intrinsic inefficiencies within the block-wise diffusion process. Specifically, they suffer from spatial redundancy by modeling informative-sparse suffix regions uniformly and temporal inefficiency by applying fixed denoising schedules across all the decoding process. To address this, we propose Streaming-dLLM, a training-free framework that streamlines inference across both spatial and temporal dimensions. Spatially, we introduce attenuation guided suffix modeling to approximate the full context by pruning redundant mask tokens. Temporally, we employ a dynamic confidence aware strategy with an early exit mechanism, allowing the model to skip unnecessary iterations for converged tokens. Extensive experiments show that Streaming-dLLM achieves up to 68.2X speedup while maintaining generation quality, highlighting its effectiveness in diffusion decoding. The code is available at https://github.com/xiaoshideta/Streaming-dLLM.
StreamMem: Query-Agnostic KV Cache Memory for Streaming Video Understanding
Multimodal large language models (MLLMs) have made significant progress in visual-language reasoning, but their ability to efficiently handle long videos remains limited. Despite recent advances in long-context MLLMs, storing and attending to the key-value (KV) cache for long visual contexts incurs substantial memory and computational overhead. Existing visual compression methods require either encoding the entire visual context before compression or having access to the questions in advance, which is impractical for long video understanding and multi-turn conversational settings. In this work, we propose StreamMem, a query-agnostic KV cache memory mechanism for streaming video understanding. Specifically, StreamMem encodes new video frames in a streaming manner, compressing the KV cache using attention scores between visual tokens and generic query tokens, while maintaining a fixed-size KV memory to enable efficient question answering (QA) in memory-constrained, long-video scenarios. Evaluation on three long video understanding and two streaming video question answering benchmarks shows that StreamMem achieves state-of-the-art performance in query-agnostic KV cache compression and is competitive with query-aware compression approaches.
InfMem: Learning System-2 Memory Control for Long-Context Agent
Reasoning over ultra-long documents requires synthesizing sparse evidence scattered across distant segments under strict memory constraints. While streaming agents enable scalable processing, their passive memory update strategy often fails to preserve low-salience bridging evidence required for multi-hop reasoning. We propose InfMem, a control-centric agent that instantiates System-2-style control via a PreThink-Retrieve-Write protocol. InfMem actively monitors evidence sufficiency, performs targeted in-document retrieval, and applies evidence-aware joint compression to update a bounded memory. To ensure reliable control, we introduce a practical SFT-to-RL training recipe that aligns retrieval, writing, and stopping decisions with end-task correctness. On ultra-long QA benchmarks from 32k to 1M tokens, InfMem consistently outperforms MemAgent across backbones. Specifically, InfMem improves average absolute accuracy by +10.17, +11.84, and +8.23 points on Qwen3-1.7B, Qwen3-4B, and Qwen2.5-7B, respectively, while reducing inference time by 3.9times on average (up to 5.1times) via adaptive early stopping.
Leveraging Timestamp Information for Serialized Joint Streaming Recognition and Translation
The growing need for instant spoken language transcription and translation is driven by increased global communication and cross-lingual interactions. This has made offering translations in multiple languages essential for user applications. Traditional approaches to automatic speech recognition (ASR) and speech translation (ST) have often relied on separate systems, leading to inefficiencies in computational resources, and increased synchronization complexity in real time. In this paper, we propose a streaming Transformer-Transducer (T-T) model able to jointly produce many-to-one and one-to-many transcription and translation using a single decoder. We introduce a novel method for joint token-level serialized output training based on timestamp information to effectively produce ASR and ST outputs in the streaming setting. Experiments on {it,es,de}->en prove the effectiveness of our approach, enabling the generation of one-to-many joint outputs with a single decoder for the first time.
Real-Time Video Generation with Pyramid Attention Broadcast
We present Pyramid Attention Broadcast (PAB), a real-time, high quality and training-free approach for DiT-based video generation. Our method is founded on the observation that attention difference in the diffusion process exhibits a U-shaped pattern, indicating significant redundancy. We mitigate this by broadcasting attention outputs to subsequent steps in a pyramid style. It applies different broadcast strategies to each attention based on their variance for best efficiency. We further introduce broadcast sequence parallel for more efficient distributed inference. PAB demonstrates superior results across three models compared to baselines, achieving real-time generation for up to 720p videos. We anticipate that our simple yet effective method will serve as a robust baseline and facilitate future research and application for video generation.
Sequence Parallelism: Long Sequence Training from System Perspective
Transformer achieves promising results on various tasks. However, self-attention suffers from quadratic memory requirements with respect to the sequence length. Existing work focuses on reducing time and space complexity from an algorithm perspective. In this work, we propose sequence parallelism, a memory-efficient parallelism method to help us break input sequence length limitation and train with longer sequences on GPUs efficiently. Our approach is compatible with most existing parallelisms (e.g. data parallelism, pipeline parallelism and tensor parallelism), which means our sequence parallelism makes 4D parallelism possible. More importantly, we no longer require a single device to hold the whole sequence. That is, with sparse attention, our sequence parallelism enables us to train transformer with infinite long sequence. Specifically, we split the input sequence into multiple chunks and feed each chunk into its corresponding device (i.e. GPU). To compute the attention output, we integrated ring-style communication with self-attention calculation and proposed Ring Self-Attention (RSA). Experiments show that sequence parallelism performs well when scaling with batch size and sequence length. Compared with tensor parallelism, our approach achieved 13.7times and 3.0times maximum batch size and sequence length respectively when scaling up to 64 NVIDIA P100 GPUs. With sparse attention, sequence can handle sequence with over 114K tokens, which is over 27times longer than existing sparse attention works holding the whole sequence on a single device.
Text Is All You Need: Learning Language Representations for Sequential Recommendation
Sequential recommendation aims to model dynamic user behavior from historical interactions. Existing methods rely on either explicit item IDs or general textual features for sequence modeling to understand user preferences. While promising, these approaches still struggle to model cold-start items or transfer knowledge to new datasets. In this paper, we propose to model user preferences and item features as language representations that can be generalized to new items and datasets. To this end, we present a novel framework, named Recformer, which effectively learns language representations for sequential recommendation. Specifically, we propose to formulate an item as a "sentence" (word sequence) by flattening item key-value attributes described by text so that an item sequence for a user becomes a sequence of sentences. For recommendation, Recformer is trained to understand the "sentence" sequence and retrieve the next "sentence". To encode item sequences, we design a bi-directional Transformer similar to the model Longformer but with different embedding layers for sequential recommendation. For effective representation learning, we propose novel pretraining and finetuning methods which combine language understanding and recommendation tasks. Therefore, Recformer can effectively recommend the next item based on language representations. Extensive experiments conducted on six datasets demonstrate the effectiveness of Recformer for sequential recommendation, especially in low-resource and cold-start settings.
What to Say and When to Say it: Live Fitness Coaching as a Testbed for Situated Interaction
Vision-language models have shown impressive progress in recent years. However, existing models are largely limited to turn-based interactions, where each turn must be stepped (i.e., prompted) by the user. Open-ended, asynchronous interactions, where an AI model may proactively deliver timely responses or feedback based on the unfolding situation in real-time, are an open challenge. In this work, we present the QEVD benchmark and dataset, which explores human-AI interaction in the challenging, yet controlled, real-world domain of fitness coaching -- a task which intrinsically requires monitoring live user activity and providing immediate feedback. The benchmark requires vision-language models to recognize complex human actions, identify possible mistakes, and provide appropriate feedback in real-time. Our experiments reveal the limitations of existing state-of-the-art vision-language models for such asynchronous situated interactions. Motivated by this, we propose a simple end-to-end streaming baseline that can respond asynchronously to human actions with appropriate feedback at the appropriate time.
Self Forcing: Bridging the Train-Test Gap in Autoregressive Video Diffusion
We introduce Self Forcing, a novel training paradigm for autoregressive video diffusion models. It addresses the longstanding issue of exposure bias, where models trained on ground-truth context must generate sequences conditioned on their own imperfect outputs during inference. Unlike prior methods that denoise future frames based on ground-truth context frames, Self Forcing conditions each frame's generation on previously self-generated outputs by performing autoregressive rollout with key-value (KV) caching during training. This strategy enables supervision through a holistic loss at the video level that directly evaluates the quality of the entire generated sequence, rather than relying solely on traditional frame-wise objectives. To ensure training efficiency, we employ a few-step diffusion model along with a stochastic gradient truncation strategy, effectively balancing computational cost and performance. We further introduce a rolling KV cache mechanism that enables efficient autoregressive video extrapolation. Extensive experiments demonstrate that our approach achieves real-time streaming video generation with sub-second latency on a single GPU, while matching or even surpassing the generation quality of significantly slower and non-causal diffusion models. Project website: http://self-forcing.github.io/
StreamBP: Memory-Efficient Exact Backpropagation for Long Sequence Training of LLMs
Training language models on long sequence data is a demanding requirement for enhancing the model's capability on complex tasks, e.g., long-chain reasoning. However, as the sequence length scales up, the memory cost for storing activation values becomes huge during the Backpropagation (BP) process, even with the application of gradient checkpointing technique. To tackle this challenge, we propose a memory-efficient and exact BP method called StreamBP, which performs a linear decomposition of the chain rule along the sequence dimension in a layer-wise manner, significantly reducing the memory cost of activation values and logits. The proposed method is applicable to common objectives such as SFT, GRPO, and DPO. From an implementation perspective, StreamBP achieves less computational FLOPs and faster BP speed by leveraging the causal structure of the language model. Compared to gradient checkpointing, StreamBP scales up the maximum sequence length of BP by 2.8-5.5 times larger, while using comparable or even less BP time. Note that StreamBP's sequence length scaling ability can be directly transferred to batch size scaling for accelerating training. We further develop a communication-efficient distributed StreamBP to effectively support multi-GPU training and broaden its applicability. Our code can be easily integrated into the training pipeline of any transformer models and is available at https://github.com/Ledzy/StreamBP.
REINA: Regularized Entropy Information-Based Loss for Efficient Simultaneous Speech Translation
Simultaneous Speech Translation (SimulST) systems stream in audio while simultaneously emitting translated text or speech. Such systems face the significant challenge of balancing translation quality and latency. We introduce a strategy to optimize this tradeoff: wait for more input only if you gain information by doing so. Based on this strategy, we present Regularized Entropy INformation Adaptation (REINA), a novel loss to train an adaptive policy using an existing non-streaming translation model. We derive REINA from information theory principles and show that REINA helps push the reported Pareto frontier of the latency/quality tradeoff over prior works. Utilizing REINA, we train a SimulST model on French, Spanish and German, both from and into English. Training on only open source or synthetically generated data, we achieve state-of-the-art (SOTA) streaming results for models of comparable size. We also introduce a metric for streaming efficiency, quantitatively showing REINA improves the latency/quality trade-off by as much as 21% compared to prior approaches, normalized against non-streaming baseline BLEU scores.
Parallelizing non-linear sequential models over the sequence length
Sequential models, such as Recurrent Neural Networks and Neural Ordinary Differential Equations, have long suffered from slow training due to their inherent sequential nature. For many years this bottleneck has persisted, as many thought sequential models could not be parallelized. We challenge this long-held belief with our parallel algorithm that accelerates GPU evaluation of sequential models by up to 3 orders of magnitude faster without compromising output accuracy. The algorithm does not need any special structure in the sequential models' architecture, making it applicable to a wide range of architectures. Using our method, training sequential models can be more than 10 times faster than the common sequential method without any meaningful difference in the training results. Leveraging this accelerated training, we discovered the efficacy of the Gated Recurrent Unit in a long time series classification problem with 17k time samples. By overcoming the training bottleneck, our work serves as the first step to unlock the potential of non-linear sequential models for long sequence problems.
Implementing and Optimizing the Scaled Dot-Product Attention on Streaming Dataflow
Transformer models serve as the backbone of many state-ofthe-art language models, and most use the scaled dot-product attention (SDPA) mechanism to capture relationships between tokens. However, the straightforward implementation of SDPA has quadratic compute and memory complexity with respect to the sequence length. On processor architectures such as GPUs and TPUs, there is a robust body of prior work. However, little work has been performed on non-processor architectures.In this work, we show how the architecture and execution model of Streaming Dataflow Accelerators can help tackle this challenge. We first define abstract hardware that adopts a streaming execution model, and we implement a cycle-accurate simulator of the abstract hardware using the Dataflow Abstract Machine simulation framework. Second, we implement the naive SDPA algorithm on this abstract hardware and show it requires linear (O(N)) intermediate memory. Third, we then modify the naive algorithm, taking inspiration from prior processor-oriented works, by reordering the multiplication and division operations. Finally, we map the modified algorithm to abstract hardware, and confirm that the implementation computes SDPA at full throughput while only using a constant amount (O(1)) of intermediate memory.
Chat with AI: The Surprising Turn of Real-time Video Communication from Human to AI
AI Video Chat emerges as a new paradigm for Real-time Communication (RTC), where one peer is not a human, but a Multimodal Large Language Model (MLLM). This makes interaction between humans and AI more intuitive, as if chatting face-to-face with a real person. However, this poses significant challenges to latency, because the MLLM inference takes up most of the response time, leaving very little time for video streaming. Due to network uncertainty and instability, transmission latency becomes a critical bottleneck preventing AI from being like a real person. To address this, we propose Artic, an AI-oriented Real-time Communication framework, exploring the network requirement shift from "humans watching video" to "AI understanding video". To reduce bitrate dramatically while maintaining MLLM accuracy, we propose Context-Aware Video Streaming that recognizes the importance of each video region for chat and allocates bitrate almost exclusively to chat-important regions. To avoid packet retransmission, we propose Loss-Resilient Adaptive Frame Rate that leverages previous frames to substitute for lost/delayed frames while avoiding bitrate waste. To evaluate the impact of video streaming quality on MLLM accuracy, we build the first benchmark, named Degraded Video Understanding Benchmark (DeViBench). Finally, we discuss some open questions and ongoing solutions for AI Video Chat.
Blockwise Parallel Decoding for Deep Autoregressive Models
Deep autoregressive sequence-to-sequence models have demonstrated impressive performance across a wide variety of tasks in recent years. While common architecture classes such as recurrent, convolutional, and self-attention networks make different trade-offs between the amount of computation needed per layer and the length of the critical path at training time, generation still remains an inherently sequential process. To overcome this limitation, we propose a novel blockwise parallel decoding scheme in which we make predictions for multiple time steps in parallel then back off to the longest prefix validated by a scoring model. This allows for substantial theoretical improvements in generation speed when applied to architectures that can process output sequences in parallel. We verify our approach empirically through a series of experiments using state-of-the-art self-attention models for machine translation and image super-resolution, achieving iteration reductions of up to 2x over a baseline greedy decoder with no loss in quality, or up to 7x in exchange for a slight decrease in performance. In terms of wall-clock time, our fastest models exhibit real-time speedups of up to 4x over standard greedy decoding.
Pre-train, Align, and Disentangle: Empowering Sequential Recommendation with Large Language Models
Sequential recommendation (SR) aims to model the sequential dependencies in users' historical interactions to better capture their evolving interests. However, existing SR approaches primarily rely on collaborative data, which leads to limitations such as the cold-start problem and sub-optimal performance. Meanwhile, despite the success of large language models (LLMs), their application in industrial recommender systems is hindered by high inference latency, inability to capture all distribution statistics, and catastrophic forgetting. To this end, we propose a novel Pre-train, Align, and Disentangle (PAD) paradigm to empower recommendation models with LLMs. Specifically, we first pre-train both the SR and LLM models to get collaborative and textual embeddings. Next, a characteristic recommendation-anchored alignment loss is proposed using multi-kernel maximum mean discrepancy with Gaussian kernels. Finally, a triple-experts architecture, consisting aligned and modality-specific experts with disentangled embeddings, is fine-tuned in a frequency-aware manner. Experiments conducted on three public datasets demonstrate the effectiveness of PAD, showing significant improvements and compatibility with various SR backbone models, especially on cold items. The implementation code and datasets will be publicly available.
LongLive: Real-time Interactive Long Video Generation
We present LongLive, a frame-level autoregressive (AR) framework for real-time and interactive long video generation. Long video generation presents challenges in both efficiency and quality. Diffusion and Diffusion-Forcing models can produce high-quality videos but suffer from low efficiency due to bidirectional attention. Causal attention AR models support KV caching for faster inference, but often degrade in quality on long videos due to memory challenges during long-video training. In addition, beyond static prompt-based generation, interactive capabilities, such as streaming prompt inputs, are critical for dynamic content creation, enabling users to guide narratives in real time. This interactive requirement significantly increases complexity, especially in ensuring visual consistency and semantic coherence during prompt transitions. To address these challenges, LongLive adopts a causal, frame-level AR design that integrates a KV-recache mechanism that refreshes cached states with new prompts for smooth, adherent switches; streaming long tuning to enable long video training and to align training and inference (train-long-test-long); and short window attention paired with a frame-level attention sink, shorten as frame sink, preserving long-range consistency while enabling faster generation. With these key designs, LongLive fine-tunes a 1.3B-parameter short-clip model to minute-long generation in just 32 GPU-days. At inference, LongLive sustains 20.7 FPS on a single NVIDIA H100, achieves strong performance on VBench in both short and long videos. LongLive supports up to 240-second videos on a single H100 GPU. LongLive further supports INT8-quantized inference with only marginal quality loss.
Evict3R: Training-Free Token Eviction for Memory-Bounded Streaming Visual Geometry Transformers
Streaming visual transformers like StreamVGGT achieve strong 3D perception but suffer from unbounded growth of key value (KV) memory, which limits scalability. We propose a training-free, inference-time token eviction policy that bounds memory by discarding redundant tokens while keeping the most informative ones. Our method uses significantly less memory with little to no drop in accuracy: on 7-Scenes with long sequences it reduces peak memory from 18.63 GB to 9.39 GB while accuracy and completeness drop by only 0.003. Under strict memory budgets, eviction enables denser frame sampling, which improves reconstruction accuracy compared to the baseline. Experiments across video depth estimation (Sintel, KITTI), 3D reconstruction (7-Scenes, NRGBD), and camera pose estimation (Sintel, TUM-dynamics) show that our approach closely matches StreamVGGT at a fraction of the memory and makes long-horizon streaming inference more practical.
TimeChat-Online: 80% Visual Tokens are Naturally Redundant in Streaming Videos
The rapid growth of online video platforms, particularly live streaming services, has created an urgent need for real-time video understanding systems. These systems must process continuous video streams and respond to user queries instantaneously, presenting unique challenges for current Video Large Language Models (VideoLLMs). While existing VideoLLMs excel at processing complete videos, they face significant limitations in streaming scenarios due to their inability to handle dense, redundant frames efficiently. We introduce TimeChat-Online, a novel online VideoLLM that revolutionizes real-time video interaction. At its core lies our innovative Differential Token Drop (DTD) module, which addresses the fundamental challenge of visual redundancy in streaming videos. Drawing inspiration from human visual perception's Change Blindness phenomenon, DTD preserves meaningful temporal changes while filtering out static, redundant content between frames. Remarkably, our experiments demonstrate that DTD achieves an 82.8% reduction in video tokens while maintaining 98% performance on StreamingBench, revealing that over 80% of visual content in streaming videos is naturally redundant without requiring language guidance. To enable seamless real-time interaction, we present TimeChat-Online-139K, a comprehensive streaming video dataset featuring diverse interaction patterns including backward-tracing, current-perception, and future-responding scenarios. TimeChat-Online's unique Proactive Response capability, naturally achieved through continuous monitoring of video scene transitions via DTD, sets it apart from conventional approaches. Our extensive evaluation demonstrates TimeChat-Online's superior performance on streaming benchmarks (StreamingBench and OvOBench) and maintaining competitive results on long-form video tasks such as Video-MME and MLVU.
