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Oct 30

AssemblyGrid v1: A Benchmark for Multi-Robot Production with Temporary Coalitions, Local Information, and Geometric Constraints

Flexible robotic production requires joint decisions on process progression, material routing, resource assignment, temporary cooperation, and simultaneous execution, since each decision can affect the feasibility of the others. The challenge is greater under decentralized control, where each robot acts from bounded local information while system progress depends on collective decisions, shared resources, material state, and workspace compatibility. These properties closely match cooperative multi-agent decision making under partial observability and resource contention. This paper introduces AssemblyGrid v1, a reproducible benchmark for repeated multi-robot production that combines explicit process progression, decentralized observations, material transfer, temporary multi-robot coalitions, productive concurrency, and geometry-dependent feasibility within one task-level formulation. The benchmark includes Flow, Coalition, and Concurrency workload families, each with three scenario levels. Task success and evaluation measures are defined independently of learning reward and solution method, allowing learning-based and non-learning methods to address the same production problem. AssemblyGrid v1 is evaluated through executable conformance checks, mechanism studies, and algorithmic experiments using a privileged centralized reference, structured decentralized controllers, and MARL methods including IPPO, MAPPO, and QMIX. Results demonstrate productive execution under centralized and decentralized control. The MARL experiments further show that decentralized policies can learn effective production behavior from local observations and actions, supporting AssemblyGrid as a controlled benchmark for studying cooperative decision making in flexible robotic production.

  • 3 authors
·
Sep 12

One Future, Every Robot: Label-Efficient Collective-State Prediction with Decentralized JEPA

Can every robot in a swarm predict the same future collective state from only local observations and bandwidth-limited messages? We formulate this as decentralized shared-state prediction and introduce Collective-State JEPA (CS-JEPA), a recurrent joint-embedding predictive architecture whose output at every robot represents one common future token field. At deployment, each robot uses a 16-frame local history and one 64-float recurrent message per directed edge; there is no global pooling, target encoder, episode clock, or recorded future action. After pretraining without downstream collective labels, frozen representations are evaluated with ridge probes fitted on 6, 12, or 24 globally labeled episodes. Against raw-future reconstruction with the same receiver anchor and deployment capacity but 9,607 additional training-only parameters, a prospectively registered five-seed follow-up improves prediction-error and inter-robot-agreement label-budget AUC on in-distribution, ring, mutual-kNN, and unseen-size families up to 108 robots. Every effect favors CS-JEPA in 5/5 outer seeds. In a separate sealed eight-seed follow-up, matched action-conditioned predictors receive each candidate four-step plan before producing receiver-local predictive representations. CS-JEPA reduces branch-value MSE by 45.5% and improves within-context candidate-score Pearson correlation by 0.1291, with both effects favorable in 8/8 seeds, including at unseen N=32. These results support common-future JEPA targets as a label-efficient primitive for decentralized swarm prediction under topology and size shift, with additional evidence of planning-relevant value estimation.

Towards Transfer-Efficient Multi-modal Sequential Recommendation with State Space Duality

Sequential Recommendation (SR) models infer user preferences from interaction histories. While transferable Multi-modal SR models outperform traditional ID-based approaches, existing methods struggle with slow fine-tuning convergence due to complex optimization requirements and negative transfer effects. We propose MMM4Rec (Multi-Modal Mamba for Sequential Recommendation), a novel Multi-modal SR framework that incorporates a dedicated algebraic constraint mechanism for efficient transfer learning. By combining State Space Duality (SSD)'s temporal decay properties with a globally-aware temporal modeling design, our model dynamically prioritizes key modality information, overcoming limitations of Transformer-based approaches. The framework implements a constrained two-stage process: (1) sequence-level cross-modal alignment via shared projection matrices, followed by (2) temporal fusion using our newly designed Cross-SSD module and dual-channel Fourier adaptive filtering. This architecture maintains semantic consistency while suppressing noise propagation. MMM4Rec achieves rapid fine-tuning convergence with simple cross-entropy loss, significantly improving Multi-modal recommendation accuracy while maintaining strong transferability. Extensive experiments demonstrate MMM4Rec's state-of-the-art performance, achieving strong multi-modal retrieval capability and exhibiting 10x faster average convergence speed when transferring to large-scale downstream datasets. The implementation is available at https://github.com/AlwaysFHao/MMM4Rec .

  • 5 authors
·
Jun 3, 2025

Almost Free State Prediction Separation

State--prediction separation (SPS) relieves a language model's hidden state of two competing burdens---summarizing the context and predicting the next token---by splitting the forward pass into a state stream and a prediction stream. The separation works, but it is expensive: the prediction stream is a second pass over the whole backbone, costing sim1.9times the pretraining FLOPs, and even more in terms of wall-clock time when using a flexible attention mask. This paper makes state--prediction separation almost free. We take the separation to its limit with a free pause token: a prediction stream that writes no keys or values at all and so rides the sequence's existing positions. It improves next-token prediction of a standard Transformer by 2-3 centinats in practice on a 1B parameter model, and because it adds no position it costs nothing at inference---no added context length, no KV cache, no decode steps, and essentially no latency, with the growth in inference flops typically irrelevant as it is not the active bottleneck on throughput. The cost is therefore entirely in training where we use four mechanisms to drive it down: a two-pass split that keeps FlashAttention kernels viable, the w{=}0 prediction window, a shared gated FFN that evaluates one FFN per position rather than one per stream, and phasing the separation onto the tail of the run. Together these bring the overhead versus an optimized pretraining pipeline to 1.33times wall-clock while recovering ~94% of the gain compared to SPS, and to as low as 1.09times along a graceful quality/compute tradeoff. Furthermore, the FFN optimization reduces the raw flops required at inference time. The result is an isoflop, isoparameter, and isotoken improvement over standard next token trained transformers.

  • 8 authors
·
Sep 10

MMLoP: Multi-Modal Low-Rank Prompting for Efficient Vision-Language Adaptation

Prompt learning has become a dominant paradigm for adapting vision-language models (VLMs) such as CLIP to downstream tasks without modifying pretrained weights. While extending prompts to both vision and text encoders across multiple transformer layers significantly boosts performance, it dramatically increases the number of trainable parameters, with state-of-the-art methods requiring millions of parameters and abandoning the parameter efficiency that makes prompt tuning attractive. In this work, we propose MMLoP (Multi-Modal Low-Rank Prompting), a framework that achieves deep multi-modal prompting with only 11.5K trainable parameters, comparable to early text-only methods like CoOp. MMLoP parameterizes vision and text prompts at each transformer layer through a low-rank factorization that constrains prompts to a compact subspace, providing parameter efficiency while motivating the need for our complementary regularization components. To further close the accuracy gap with state-of-the-art methods, we introduce three complementary components: a self-regulating consistency loss that anchors prompted representations to frozen zero-shot CLIP features at both the feature and logit levels, a uniform drift correction that removes the global embedding shift induced by prompt tuning to preserve class-discriminative structure, and a shared up-projection that couples vision and text prompts through a common low-rank factor to enforce cross-modal alignment. Extensive experiments across three benchmarks and 11 diverse datasets demonstrate that MMLoP achieves a highly favorable accuracy-efficiency tradeoff, outperforming the majority of existing methods including those with orders of magnitude more parameters, while achieving a harmonic mean of 79.70\% on base-to-novel generalization. Code is available at https://github.com/sajjad-ucsb/MMLoP.

  • 4 authors
·
Jun 30

WorldCast: Distributed Multiplayer World Models

Multiplayer world models must generate independently controlled views with consistent representations of both players and their shared environment. Most existing approaches coordinate multiple players through joint multi-view generation, whose cost grows with each additional player. We present WorldCast, a distributed multiplayer world model in which each player runs a local client comprising a video generator and a state model. Using recorded player positions and map geometry during training, the state model estimates the player's position from generated video and control inputs. Clients exchange player states and project them into camera-aligned player state fields that guide where and how other players are rendered. Shared scene state enables clients to reuse one another's generated observations to maintain consistent scene appearance across views. Experiments on Counter-Strike 2 demonstrate WorldCast's consistency, real-time performance, and distributed scalability. The camera-aligned player state field improves player rendering rates by over an order of magnitude over joint-generation methods, while shared scene state improves visual consistency over whole rounds. Each client runs in real time and exchanges only player and scene states, enabling scalable multiplayer generation without a centralized computational bottleneck. Image quality remains stable over hour-long rollouts.

WorldAgen: Unified State-Action Prediction with Test-Time World Model Training

How can vision-language-action (VLA) models adapt to new environments where world dynamics shift? While recent research has combined world modeling and action prediction to improve VLA performance, existing methods largely rely on pretraining on static datasets, without mechanisms for active adaptation at deployment time. As a result, these models often fail to generalize when deployed in unseen scenarios with novel object configurations or dynamics. We present WorldAgen, a unified framework that jointly learns world modeling and action prediction while enabling Test-Time Training (TTT) to adapt to new environments. WorldAgen employs a shared Transformer backbone with two heads: (1) a world model head that predicts future states from past state-action trajectories, and (2) an agent model head that predicts actions conditioned on task instructions. We design a Mixed Unidirectional Attention Mask to separate these two models. During test time, WorldAgen samples exploratory actions, collects ground-truth state transitions, and performs lightweight TTT updates to refine its world model. This adaptation improves the model's understanding of the environment and leads to more accurate action predictions. Experiments on the CALVIN and LIBERO benchmarks demonstrate that our baseline model achieves comparable, and in some cases superior, performance to current state-of-the-art approaches. Moreover, with TTT on a small number of samples, our method surpasses existing state-of-the-art models, highlighting the effectiveness of adapting world models at inference time.

  • 5 authors
·
Sep 7

HaM-World: Soft-Hamiltonian World Models with Selective Memory for Planning

World models enable model-based planning through learned latent dynamics, but imagined rollouts become unstable as the planning horizon grows or the dynamics distribution shifts. We argue that this instability reflects two missing structures in planner-facing latents: history-conditioned memory for approximate Markov completeness, and geometric organization that separates configuration, momentum, and task semantics. We propose HaM-World (HMW), a structured world model that decomposes the latent state into a canonical (q, p) subspace and a context subspace c, while using Mamba selective state-space memory as the history-conditioned input to the same latent dynamics. Within this interface, (q, p) evolves through an energy-derived Hamiltonian vector field plus learnable residual/control dynamics, while c captures semantic, dissipative, and non-conservative factors. This gives the planner a single latent state shared by dynamics prediction, reward/value estimation, imagined rollouts, and CEM action search. On four DeepMind Control Suite tasks, HaM-World reaches the highest Avg. AUC (117.9, +9.5%), reduces long-horizon rollout error to 45% of a strong baseline model, and wins 11/12 k in {3,5,7} MSE cells. Under 12 OOD perturbations spanning dynamics shifts, action delay, and observation masking, HaM-World achieves the highest return in every condition, with average OOD-return gains of 10.2% on Finger Spin and 13.6% on Reacher Easy. Mechanism diagnostics further show bounded action-free Hamiltonian-energy drift, structured energy variation under policy rollouts, and coherent control-induced energy transfer, supporting the intended Soft-Hamiltonian dynamics design.

  • 5 authors
·
May 6

S-Bus: Automatic Read-Set Reconstruction for Multi-Agent LLM State Coordination

Concurrent LLM agents sharing mutable natural-language state produce Structural Race Conditions (SRCs): write-write and cross-shard stale-read conflicts that silently corrupt agent output. Existing multi-agent frameworks (LangGraph, CrewAI, AutoGen) provide no write-ownership semantics over shared state. We present S-Bus, an HTTP middleware whose central mechanism is a server-side DeliveryLog: a per-agent log of HTTP GET operations that automatically reconstructs each agent's read set at commit time without agent SDK changes under HTTP/1.1. The consistency property the DeliveryLog provides -- Observable-Read Isolation (ORI), a partial causal consistency over the HTTP-observable projection of the read set -- prevents structural race conditions when agents collaborate via shared shards. Three contributions: (C1) The DeliveryLog mechanism for automatic HTTP-traffic-based read-set reconstruction, with three-tier mechanised evidence: ReadSetSoundness and ORICommitSafety machine-checked in TLAPS (modulo one retained typing axiom); exhaustive TLC at N=3 (20,763,484 distinct states, zero violations); Dafny discharges 9 inductive soundness lemmas. (C2) Empirical structural-conflict prevention parity against PostgreSQL 17 SERIALIZABLE and Redis 7 WATCH/MULTI on shared-shard contention sweeps with 427,308 active HTTP-409 conflicts: zero Type-I corruptions across all three backends. (C3) ORI's operating envelope is topology-conditional: semantically neutral in dedicated-shard workloads; harmful in single-shard collaborative writing because preservation propagates concurrent contradictions. Source code: https://github.com/sajjadanwar0/sbus

  • 1 authors
·
May 15 1

Labour reallocation and production-network recomposition in the green transition

A growing number of countries are adopting policies to reduce greenhouse-gas emissions, a process expected to reshape production systems and labour markets by altering relative prices and changing production and demand patterns across sectors. We develop an agent-based monetary input--output network model to analyse the medium-term effects of climate policies on production networks and sectoral labour allocation. The model features heterogeneous industries and households, incorporates greenhouse-gas emissions accounting, and is calibrated to a multi-regional input--output database covering the world economy. We simulate two alternative climate-policy scenarios over 2026--2035: one based on countries' nationally determined contributions and another targeting larger reductions in global emissions. The results reveal significant economy-wide reallocation: fossil-energy sectors contract, low-carbon energy sectors expand, and their positions within production networks change asymmetrically. Fossil energy loses relevance as a direct supplier and exerts less forward influence, while its remaining production becomes more dependent on intermediate inputs and upstream suppliers; low-carbon energy primarily strengthens its role as a supplier. Carbon pricing also generates sectoral labour gaps that, under mobility frictions, imply greater potential transitional unemployment. Because the model allows only limited technological change and adjustment within existing production links, the simulations provide a counterfactual assessment of how existing production structures respond to a relatively rapid climate transition, revealing the adjustment pressures that emerge when policy ambitions advance faster than the productive system's capacity to adapt.

  • 2 authors
·
Oct 1

DreamWAM: Beyond RGB Future Prediction for World Action Models

World Action Models (WAMs) learn action-relevant representations by predicting how the observed world will evolve. Most existing WAMs define this future in RGB space, where task-relevant state transitions are entangled with nuisance variations in texture, illumination, background, and viewpoint. We argue that WAMs should explicitly predict action-relevant future state rather than relying on RGB prediction alone. We introduce DreamWAM, which reformulates future prediction as structured world modeling beyond RGB, representing future states through complementary views of appearance, motion, geometry, and semantics. During training, DreamWAM combines joint latent denoising of RGB and motion with lightweight gated residual branches for geometry and semantics. Shared attention between VideoDiT and ActionDiT allows the action branch to learn from these future-state predictions, while all beyond-RGB supervision branches are disabled at inference and deployment remains RGB-only. Across both no-rollout and joint video-action inference, DreamWAM consistently improves the matched RGB-only baselines on LIBERO, from 97.30\% to 98.40\% and from 98.00\% to 98.90\%, respectively. The gains become larger under unseen LIBERO-Plus perturbations, from 51.36\% to 63.44\% and from 69.16\% to 75.47\%. The same robustness extends to real-world manipulation, where DreamWAM attains an average success rate of 74.4\% across unseen changes in lighting, background, and object layout, compared with 55.6\% for Fast-WAM-Joint. These results show that robust world-action learning depends not only on predicting the future, but on representing it in a form that matters for action. The code and models are publicly released at https://github.com/hustvl/DreamWAM.

  • 9 authors
·
Aug 4

Belief-Trajectory Energy: Measuring the Path to a Prediction

Large language models (LLMs) progressively revise their predictions across Transformer layers, yet we typically observe only the final output, discarding the trajectory through which it is formed. We introduce Belief-Trajectory Energy(BTE), a model-grounded measure that characterizes an input through the layerwise predictive revisions it induces in a model. By mapping intermediate states into a shared predictive space, BTE provides a principled measure of belief change that can be summarized as either a scalar or a structured depth profile. Theoretically, we show that local BTE corresponds to predictive revision under the Fisher-Rao geometry, while the sequence of revisions captures information beyond the initial-to-final belief change. Empirically, scalar BTE provides a model-relative signal of difficulty across diverse reasoning tasks, while richer BTE representations support human-LLM review detection and fine-grained generator attribution, reaching up to 0.998 macro-AUROC and 95.6% eight-way attribution accuracy. Further analysis shows that BTE develops throughout pretraining and is selectively reshaped by targeted training, demonstrating that the resulting measurement reflects what the scoring model has learned. Together, our results establish belief trajectories as a principled model-grounded signal and suggest a broader perspective in which learned models can themselves serve as instruments for characterizing the data they process. More demonstrations can be found at https://yingjiahao14.github.io/BTE-web/.

  • 10 authors
·
Oct 3 2

Building a Production Greek-English Speech Recognizer

We report a multi-month engineering program to build Sophea, a production bilingual Greek-English automatic speech recognition system. We evaluate the system against nine production gates covering Greek and English word error rate, language identification, and hallucinations on non-speech audio. Across twenty-three training iterations and two model architectures, no training-data composition passed all nine gates simultaneously. Meeting the Greek noisy-environment target required about 1,500 steps of dense domain exposure, while preserving English language identification tolerated only about 250 steps, or about 1,250 with a rebalanced mix that reduced Greek accuracy. We describe a six-stage data pipeline in which calibrating an audio-quality filter against in-domain anchors reduced the discarded share of scored Greek audio from 98.7 percent to 10.6 percent. A pre-registered ablation isolated a hallucination defect to one training-data package. A three-model ROVER ensemble increased gate coverage from 4-7 of 9 for individual models to 9 of 9 and reduced overlapping-speech WER from 53.35 percent to 37.87 percent, a 29 percent relative improvement. A separate learned per-clip arbiter over two models is listed as sophea/asr-k1 (preview) on the public Open ASR Leaderboard, with 4.26 percent average WER across eight public English test sets, and reaches 25.88 percent WER on live Greek noisy-environment traffic. We also document five cases in which a measurement tool produced a plausible but incorrect result and seven substantial approaches that were evaluated but not shipped. No model weights or training data are released; we report methodology and quantitative results only.

KIEFERSA KIEFER
·
Sep 10 3

Working Around the Compute Ceiling: Byte-Exact Memory in Galahad Makes LLM Reading a One-Time Cost LLM Reading a One-Time Cost

A transformer language model performs a bounded amount of computation per token, and recent work by Vishal Sikka, former CEO of Infosys, argues that this bound limits which tasks a model can carry out or verify (arXiv:2507.07505). We ask how much of the budget beneath that ceiling is spent on work the model has already done. Serving is stateless across requests: a model that answers a second question about a document recomputes the document's attention state from the first token. On seven real-world datasets, 98.7% of prompt tokens were text the model had already read. We present Galahad, a memory layer for vLLM, SGLang and llama.cpp that makes this reading a one-time cost. Taliesin saves the model's key-value (KV) state for a block of text and loads it on the next request that contains the same bytes, instead of recomputing it. Blaise keeps the documents themselves and passes the model only the section a question needs. On a recall test with 100 facts hidden in a 97,000-token corpus (Gemma 4 31B), Taliesin alone let the model attend to the whole corpus and answered 98 of 100 on llama.cpp at 3.0 s and 572 J per question, against 10 of 100, 9.3 s and 2,754 J for the same model without Galahad, which could hold only the last 12,000 tokens. With Blaise added, the model read about 668 tokens per question and answered 100 of 100 on all three runtimes at 0.59-0.64 s and 200-213 J; a tuned RAGFlow pipeline answered 77. Storing the corpus is a one-time cost of about 100 s and 28 kJ, whose energy is recovered after 13 questions. Restored state is bit-identical: all 262,144 output logits matched after restart, rehydration and hot-load. Galahad worked with all 30 models we tested under vLLM, and it fails closed: any load that does not pass its checks is recomputed. Together these results move LLM serving from stateless to stateful inference.

Corbenci Corbenic
·
Sep 29 2

Chreode: A Cell World Model for One-Step Temporal Dynamics and Perturbation Prediction

Predicting how a cell will change its transcriptional state under a developmental signal or a genetic perturbation is the computational core of in-silico biology and the AI Virtual Cell program. Existing approaches either fit static control-to-treated maps that discard time, or solve multi-step ODE / Schrödinger-bridge problems on each dataset independently. We introduce Chreode, a one-step cell world model that predicts action-conditioned cell-state transitions through a structured residual transition operator. It shifts distributional evolution from inference time to training time, enabling single-pass generation while preserving a Waddington-inspired decomposition into downhill landscape flow, rotational in-tangent dynamics, and stochastic spread. The model is pretrained with a shared scVI encoder and a DiT-based dynamics backbone on a 2.4M-cell mouse embryonic atlas spanning 7 datasets. As a fine-tuning initialization, Chreode improves per-target Sinkhorn distance on Weinreb hematopoiesis and Veres islet differentiation over matched scratch models, PI-SDE, and PRESCIENT. As a transferable gene-state embedding for GEARS, the pretrained dynamics representation reduces shared-vocabulary DE20 mean squared error on Norman Perturb-seq from 0.2121 to 0.1858, a 12.4% relative improvement, without changing the GEARS training procedure. We interpret this transfer to perturbation prediction as evidence that pretrained developmental-trajectory dynamics encode differentiation primitives transferable to CRISPR-induced state shifts, since both involve cell-state transitions in a shared latent geometry. The pretrained backbone additionally produces zero-shot clonal fate scores on Weinreb that are competitive with strong dynamic-OT baselines.

  • 7 authors
·
May 26

Agora: Git as Shared Memory for Collective AutoResearch

Autonomous research loops such as AutoResearch show that one coding agent can improve a training setup unattended. Run several of them and each session starts from scratch, so more agents tend to mean more duplicated search rather than more discovery. Agora is a shared memory for such agents: research is recorded as an append-only directed acyclic graph (DAG) stored in Git, so that every claim is a commit anyone can check out and rerun. Each result, insight, hypothesis, verification, and report is an immutable commit whose parent edges say what it builds on; a derived index exposes the frontier, the neglected branches, and the verification status of each claim, and a diversity-aware selection rule keeps the community from collapsing onto one leader. We describe the system and report its first sustained use: a run of nearly 12 days in which 13 language-model workers, with no assigned tasks and no central planner, worked on a weight-transfer problem. Given 141 pretrained donor models and a frozen 119.6M-parameter attention-SSM hybrid whose dimensions match no donor, the workers had to initialize the target without training data or gradient updates. They published 1,703 contributions and drove the evaluator from 3.39 to 1.899 bits per byte, closing 62% of the gap to a trained GPT-2 124M. The winning recipe compresses donor next-token statistics into the target's embedding and output head, then adds a short-range context signal through sparse edits to attention, feed-forward, and state-space blocks. Its 145-commit ancestry spans 15 accounts, and 165 independent reproductions were posted, none of which failed. We describe the single mid-run human intervention that pulled the community out of a monoculture, what the trace does and does not establish, and the controlled comparison that would settle whether shared research state improves discovery per unit of compute.

nvidia NVIDIA
·
Sep 15 3

Orthogonal JEPA: Factorized Predictive States for Latent World Models

World models construct latent states that support prediction, planning, and reasoning about an underlying system. Joint-embedding predictive architectures (JEPAs) offer a direct way to learn such states by predicting targets in representation space instead of reconstructing every detail of the observation. Standard JEPAs, however, organize all predictable content through one target embedding and one prediction pathway. In complex systems, this monolithic state can allocate redundant capacity to dominant signals while providing weak or conflicting gradients to less dominant predictive structure. We introduce \method, a latent world-modeling framework based on orthogonal predictive factorization. Learned basis matrices analyze each target state into multiple components, and a dedicated prediction branch estimates each component from a shared context representation. Predictive regression preserves the factor magnitudes required for state synthesis, an orthogonality objective discourages repeated directions, factor-activity regularization maintains variation in projected targets, and online variance regularization discourages coordinate-wise encoder collapse. Predicted components are synthesized into a complete latent state that can be used by a readout, decoder, planner, or autoregressive rollout. The same predictive-state mechanism applies when the target is temporally future, spatially hidden, or another partial observation of the same system. Experiments on controlled vision, single-cell transcriptomics, longitudinal health records, continuous control, and molecular dynamics evaluate representation quality, forecasting, planning, and long-horizon stability.

  • 3 authors
·
Sep 20

ALOcc: Adaptive Lifting-based 3D Semantic Occupancy and Cost Volume-based Flow Prediction

Vision-based semantic occupancy and flow prediction plays a crucial role in providing spatiotemporal cues for real-world tasks, such as autonomous driving. Existing methods prioritize higher accuracy to cater to the demands of these tasks. In this work, we strive to improve performance by introducing a series of targeted improvements for 3D semantic occupancy prediction and flow estimation. First, we introduce an occlusion-aware adaptive lifting mechanism with a depth denoising technique to improve the robustness of 2D-to-3D feature transformation and reduce the reliance on depth priors. Second, we strengthen the semantic consistency between 3D features and their original 2D modalities by utilizing shared semantic prototypes to jointly constrain both 2D and 3D features. This is complemented by confidence- and category-based sampling strategies to tackle long-tail challenges in 3D space. To alleviate the feature encoding burden in the joint prediction of semantics and flow, we propose a BEV cost volume-based prediction method that links flow and semantic features through a cost volume and employs a classification-regression supervision scheme to address the varying flow scales in dynamic scenes. Our purely convolutional architecture framework, named ALOcc, achieves an optimal tradeoff between speed and accuracy achieving state-of-the-art results on multiple benchmarks. On Occ3D and training without the camera visible mask, our ALOcc achieves an absolute gain of 2.5\% in terms of RayIoU while operating at a comparable speed compared to the state-of-the-art, using the same input size (256times704) and ResNet-50 backbone. Our method also achieves 2nd place in the CVPR24 Occupancy and Flow Prediction Competition.

  • 8 authors
·
Nov 12, 2024

Verified Detection and Prevention of Concurrency Anomalies in Multi-Agent Large Language Model Systems

Multi-agent LLM systems share state through memory stores, vector indices, and tool registries. We model such sharing as long-running read-generate-write operations under deterministic-generation semantics -- the regime durable-execution engines enforce by deterministic replay -- and formalize four concurrency anomalies in TLA+: stale-generation, phantom-tool, causal-cascade, and tool-effect reordering, structural analogues of classical isolation anomalies, each with a TLC counter-example. The exclusion lattice over these anomalies is trivial; the contribution is the mechanically verified realizability and strict separation of one maximal chain within it, L_0 subsetneq cdots subsetneq L_4, to our knowledge the first machine-checked consistency hierarchy for such runtimes. A development of 274 Verus obligations (zero assume, zero admit; trust base: two structural axioms and a mutex correspondence) proves the detectors sound and complete against the specifications and each runtime its avoidance set. Three deployed Rust runtimes realize L0-L1 (pessimistic locking, serializable snapshot isolation, default-SI), each verified against stale-generation and refined to its state machine; L2-L4 are exec-mode-verified with dependency-free prevention twins (A3, A6, A2: 0/1000 versus 1000/1000), and L2 is run live across three model families (A3 prevented in all 120 retracted sessions). We reproduce a silent lost update in ByteDance's deer-flow, formalizing its fix as a verified L_0 to L_1 refinement, and exhibit tool-effect reordering in LangGraph's ToolNode on unmodified output, removed by an L3 commit-order sequencer. The verified detector, refinements, and realizability artifacts are the contribution; the phenomena and lattice are classical.

  • 1 authors
·
Jun 14 1

CogWAM: Aligning Semantic Cognition with World Action Modeling via Event-Driven Interfaces

Robot policies increasingly incorporate semantic reasoning and future-world prediction, yet combining these capabilities does not guarantee that local predictions and actions remain aligned with task progress. We introduce CogWAM, a cognition-guided world-action model that establishes an explicit semantic interface between task reasoning and world-action learning through a persistent Semantic State, which stores completed task events and the active subtask. CogWAM updates this state only when observations indicate semantic transitions, allowing task-level context to persist across multiple action chunks. To bridge semantic context with physical prediction and control, CogWAM employs progress-conditioned WORLD and ACTION queries that selectively extract task-relevant information for future-world prediction and action generation. During training, the Semantic State provides shared task-progress context for both branches, while inference removes the future-prediction branch and directly generates actions from observations and the maintained state. We further introduce semantic training strategies to improve transition learning and closed-loop conditioning. Without additional robot-action pretraining, CogWAM achieves 15.56 / 11.70 % Score/SR on RoboDojo and state-of-the-art performance on BiCoord, while real-world experiments demonstrate closed-loop dual-arm manipulation with 16.4 fewer Semantic State regenerations than step-wise updating.

  • 10 authors
·
Sep 28

Shared Weights, Selected Computations: How Looped Transformers Route What Each Loop Does

Looped Transformers repeatedly apply the same set of Transformer layers, giving them a recurrent architecture for latent computation. Their strong performance on iterative reasoning and length-generalization tasks suggests an appealing explanation: recurrence may provide an inductive bias that lets the model reuse a learned algorithm across loops. However, weight sharing alone does not imply that every loop performs the same operation. This raises a basic question: is each loop actually repeating the same computation, and if not, what routes the shared parameters to different operations? We study this question using graph walks as a test case. In the model's native trajectories, decoded predictions can advance by different numbers of graph steps or remain at a reached target, showing that recurrent progress need not follow a fixed one-loop-one-step pattern. We then show that a frozen loop can be steered toward different transitions by modifying its entering hidden state: a learned linear layer J selects the desired transition without changing the shared Transformer layers. To test how this steering works, we use activation patching and find that attention patterns can recover its effects and switch the selected transition. Across five matched pairs of graph models, changing intermediate supervision during backbone training changes which transitions J can induce. This suggests that J selects computations learned by the backbone rather than creating new algorithms. Together, these results show that the hidden state can control shared computation, with attention routing as a causal pathway.

  • 3 authors
·
Sep 29

StateFlow: Building, Evolving, and Accessing 3D World States for Previsualization

Previsualization is an intermediate layer between ideas and production in film, games, architecture, and urban design. It lets creators iteratively refine scenes, actions, cameras, and spatial-temporal dynamics. Yet existing generative methods rely on simple prompts to jointly control all of these factors through one-shot image or video synthesis, offering weak controllability and limited support for iterative editing. Fundamentally, a world comprises multiple elements with geometry, appearance, and other attributes, together with cameras. Different frames are produced through local modifications or recombinations of this shared state, which is otherwise largely reused. Therefore, we argue that the missing component is an explicit and persistent working state. To address this, we present StateFlow, a state-centric framework for generative previsualization. Rather than generating videos in one shot, StateFlow uses an editable 3D world to organize scene structure, evolution, and cameras, while off-the-shelf video models enhance visual quality when higher fidelity is desired. This world is maintained as a persistent structured 3D state of scene elements and camera configurations, serving as the core working representation for previsualization. Built on this insight, StateFlow has three stages to construct, evolve, and access the world state. State construction lifts generated 2D content into a coherent 3D world through prior-guided, conflict-aware dual-view initialization, while State evolution translates user intent into structured state transitions while preserving world memory, avoiding full-scene regeneration for each edit. State access uses render-feedback reflection to refine camera plans into visually feasible trajectories, avoiding reliance on VLM semantics alone. Experiments show that StateFlow produces high-quality 3D worlds for video creation and game-like prototyping.

  • 14 authors
·
Aug 11 1

FastJEV: Understanding Redundancy for Compact JEV Inference

JEV models make multimodal decisions by directly scoring candidates. Although the common context is encoded once, candidate evaluation can still repeat matching token histories, duplicate inference states, and execute the full backbone. In this paper, we study these sources of redundancy and present FastJEV for compact candidate evaluation. We jointly organize history reuse and state storage, since sharing computation requires preserving states for later branches. We first introduce shared context anchoring to reuse recurrent initial states and omit unused final recurrent caches. We extend this reuse through candidate prefix sharing, retaining the intermediate states needed by subsequent branches. To further reduce the depth of these paths, we apply decision guided pruning based on relative score changes measured on a small unlabeled set. Our method retains full context encoding and all candidates without additional training. We evaluate FastJEV across three OmniJev model sizes on five public benchmarks and reconstructed LIBERO-10 offline questions. At the selected pruning budgets, the complete method reduces candidate depth by 43.75% to 45.83%, while retaining 93.66% to 97.52% of the original task scores on average across the six evaluation sets. Through controlled experiments, we show how candidate overlap and branching structure affect the execution cost of history reuse. In our implementation, candidate prefix sharing can reduce repeated computation while increasing latency. These findings motivate designing sharing granularity and execution schedules together for efficient JEV inference.

  • 8 authors
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Oct 7

LedgerAgent: Structured State for Policy-Adherent Tool-Calling Agents

Policy-adherent tool-calling agents in customer-service domains must maintain task states across turns while calling tools and obeying domain policies. Task states consist of relevant facts, identifiers, constraints, and conditions observed through user interaction and tool calls. In standard agents, task states are not represented separately. Observations, tool returns, and policy instructions are placed in the prompt, leaving agents to reconstruct the relevant states from the prompt each time they decide what to do next. This design makes state management implicit, creating two common failure modes. An agent may retrieve the right facts but later ground its decision in stale, missing, or incorrect information; and a syntactically valid tool call may still violate a domain policy that depends on the current task state. We introduce LedgerAgent, an inference-time method for tool-calling agents that maintains observed task states in a separate ledger and renders the states into the prompt. The ledger is also used to check state-dependent policy constraints before environment-changing tool calls are executed, blocking policy violations. Across four customer-service domains and a mixed panel of open- and closed-weight models, LedgerAgent improves average passk over a standard prompt-based tool-calling approach, with the largest gains under stricter multi-trial consistency metrics.

FlowState: Execution State as Memory for Long-Horizon LLM Agents

Long-horizon tasks require LLM agents to continually draw on information from earlier interactions. However, retaining the full history increases context costs, while compressing it risks losing details needed later, and the relevance of historical information often becomes apparent as the task progresses. To address these challenges, we propose FlowState, which treats execution state as memory that can be retained and revisited across requests, unifying current decision-making with the reuse of historical information. FlowState preserves semantically typed state nodes, their relations, and references to raw tool observations, separating persistent retention from on-demand access. Within a single execution loop, Incremental State Update (ISU) maintains the current state based on new inputs and feedback, while Progressive State Access (PSA) progressively reveals historical states and supporting evidence as needed during reasoning. Together, these mechanisms enable agents to reassess prior decisions in light of new information and guide subsequent actions. Compared with a full-context baseline using the same DeepSeek-V4-Flash model, FlowState improves the average success rate on MemoryArena and the average pass rate on τ^3-Bench by 4.55 and 13.95 percentage points, respectively, while reducing total token consumption by 43.2% and 40.6%. These results demonstrate the performance and efficiency advantages of FlowState on long-horizon tasks.

FACET: Preserving Source Intent and Executable State in Terminal Task Synthesis

Training terminal agents requires scalable executable supervision, yet synthesizing high-quality terminal tasks remains challenging. Each task couples an instruction, an initialized environment, a reference solution, and an executable verifier; if these artifacts are generated from inconsistent assumptions, the resulting task may be unsolvable or incorrectly evaluated. Meanwhile, multi-stage synthesis can discard the goals, dependencies, state transitions, and procedural constraints encoded in the original sources. We present FACET (Fine-grained Agentic Construction of Executable Tasks), a framework that addresses both information preservation and cross-artifact consistency. FACET reconstructs related agent skills into coherent, information-rich scenarios, then realizes and repairs the execution environment before generating the final task artifacts. The resulting container state serves as shared grounding for the instruction, solution, and verifier, while execution-based validation and targeted repair correct artifact-specific failures without unnecessarily regenerating valid components. FACET produces complex terminal tasks with dense executable checks, and successful trajectories collected from these tasks provide effective, data-efficient supervision. Fine-tuning models across multiple scales consistently improves performance on Terminal-Bench 2.1, while analyses of alternative generation schemes support the importance of environment-grounded construction for task validity and solution-verifier alignment. These results establish source-intent preservation and shared executable-state grounding as key principles for scalable terminal-task synthesis.

Shared clones make random cell halves look reproducible in pooled screens

Single-cell perturbation screens are used to train and evaluate models that predict perturbation effects, and model scores are judged against how reproducible the measured effects are. Reproducibility is usually judged by splitting each perturbation's cells into two random halves. This assumes that the halves are independent replicates. In pooled screens such as Perturb-seq, however, the cells carrying a guide RNA descend from a limited number of transduced cells, so two random halves contain the same clones: pseudoreplication whose unit is not marked in the data. Using perturbations that should have no effect as controls, we compared random halves with independent replicates from separate transductions, and tested directly with halves that differ only in their clones. In a genome-scale screen of primary T cells, null perturbations agreed between random halves almost always and between independent replicates only half the time, the rate expected from noise alone; measuring more cells did not remove this agreement. Splitting the cells into halves that share no clone, by the T-cell receptor constant region or by a clone barcode, largely removed the excess agreement. Its size equals the share of expression differences set by clones divided by the effective number of clones per perturbation; across 16 screens it was largest in T cells transferred into mice and in a genome-scale primary T-cell screen, one to two orders of magnitude smaller in cell lines, and smallest in non-dividing neurons. Shared clones inflate benchmark ceilings and reliability labels, and when a model's input and its scoring answer come from one transduction, published models that predict perturbation effects in a new cell state appear better than a baseline that ignores the perturbation; against cells from another transduction, most fall below it. Reproducibility should be judged across separate transductions.

  • 1 authors
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Oct 22

You Are in Control of Your State: Why Human Outcomes Are Controllable Through Causal State Intervention

A central puzzle for the behavioural sciences and for human-facing artificial intelligence is the persistence of within-person variability. The same individual, presented with the same observable input, produces different outcomes on different occasions, and different individuals produce divergent outcomes that no observable covariate fully predicts. We argue that this variability belongs in the dynamic latent state of the person, and that human outcomes are controllable in a precise and operational sense through interventions that target the state and its weighting at the moment a decision is being formed. We define a state as the time-indexed weighting vector over the dimensions that govern how an individual's biology, physiology, and neuropsychology process the next event into a decision and an outcome. The relationship between state, decision, and outcome is causal rather than correlational. The weighting vector is dynamic at sub-daily timescales. The conscious channel through which outcomes are reportable is a narrow attentional bottleneck whose contents are themselves state-dependent. Taken together, these claims imply that the outcome of a given event is controllable, conditionally, on the state-trajectory at the time of intervention. We motivate the framework with six strands of established evidence (causal inference, predictive processing, allostasis, attentional bottleneck, chronobiology, computational psychiatry) and a 24-month observational base from a deployed behavioural platform spanning more than 200,000 consented users across four occupational personas (research period 2023 to 2026). We derive seven testable predictions, list six operational requirements for state-aware systems, and discuss implications for digital health, education, AI personalisation, and personal agency.

  • 3 authors
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May 27

The World as Viewed by 136 Countries: An Open, Curated, Annotated, and Multilingual Dataset of 118 Million State Media Articles

State media outlets often project their governments' narratives to target both domestic and foreign audiences. Because this content is plentiful and free to access, it appears widely in the web corpora that large language models (LLMs) are trained on and that retrieval systems draw from. However, the prevalence of state media in these corpora and its potential influence on LLM outputs remain largely unexplored. In this paper, we introduce WorldStateMedia, an open dataset of 118 million state media articles from 136 countries in 114 languages. We extract these articles from existing pretraining corpora and annotate each outlet with level of state control from State Media Monitor. Using WorldStateMedia to audit these corpora, we find that, in English web crawls, the share of state media pages from editorially controlled (vs. independent) outlets rose from 39% in 2013 to 93% in 2025. In several low-resource languages, state media make up a substantial share of all web data, such as 17.8% for Uyghur and 7.8% for Belarusian. To characterize the differing narratives of news outlets, we compare Russian and Ukrainian state media in English and in their native languages, revealing asymmetric topical focus and opposing framings of contested issues such as Crimea. Furthermore, in a retrieval-augmented generation (RAG) experiment on territorial disputes, retrieving a country's state media shifts model answers toward that country's claims, most strongly for English-language (foreign-targeted) media. We release WorldStateMedia to support multilingual, cross-national insights on state media at https://huggingface.co/collections/manestay/worldstatemedia

  • 9 authors
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Oct 17

OpenRath: Session-Centered Runtime State for Agent Systems

Modern agent systems often suffer from fragmented runtime state: transcripts, tool effects, memory events, workspace placement, branch provenance, and replay evidence are recorded separately and become difficult to inspect or reproduce. OpenRath addresses this issue with a PyTorch-like programming model for multi-agent, multi-session systems. The analogy concerns the role of a central first-class runtime abstraction, not tensor computation. Its core abstraction is Session, the runtime value passed between agents and workflows. A Session is branchable, inspectable, replayable, backend-aware, and composable. It records conversation chunks, sandbox placement, lineage metadata, token usage, pending work, and tool evidence, while defining where memory interactions enter the runtime record. Since this state is carried by the same value used in program execution, fork, merge, and replay become explicit runtime operations rather than states reconstructed from external traces. OpenRath further defines Sandbox, Tool, Agent, Memory, Workflow, and Selector, with Selector turning control flow into runtime-routed decisions. This report presents the programming model, architecture, audited milestones, and evidence protocol. Its claims are limited to controlled runtime properties, while broad quantitative comparisons, live-provider quality, optional-backend availability, and memory quality are left for follow-on evaluation. The central thesis is that Session provides agent systems with a first-class runtime value for auditable composition.

  • 3 authors
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Jun 16 3

Execution-State Capsules: Graph-Bound Execution-State Checkpoint and Restore for Low-Latency, Small-Batch, On-Device Physical-AI Serving

Mainstream LLM serving systems reuse prefix work mainly through paged or radix key-value (KV) caches. This is highly effective for high-throughput, high-concurrency serving, but it manages only one positional fragment of execution state: the KV cache. We study the opposite regime: low-latency, small-batch, on-device physical-AI serving, where interactive LLM agents, speech systems, and robot policies repeatedly branch, reset, interrupt, and re-enter under tight responsiveness budgets. We introduce execution-state capsules, a graph-bound checkpoint and restore mechanism for the complete restorable state at a committed boundary. FlashRT is a white-box, backend-facing kernel runtime whose evaluated NVIDIA CUDA backend runs captured graph plans over contiguous static buffers with no block-table indirection. Because the live state is a closed set of named buffers, a capsule can snapshot, restore, fork, or roll back the whole execution boundary, including KV, recurrent state, convolution state, MTP state, and metadata. This moves reuse from token-addressed KV fragments to graph-bound execution-state boundaries. On an RTX 5090, capsule restore is byte-exact at the stored-state level and token-identical under greedy decode. A KV-only ablation diverges, showing that recurrent state is load-bearing. GPU-resident snapshot and restore are sub-millisecond, and TTFT speedup over cold prefill grows from 3.9x at 2k tokens to 27x at 16k tokens. On Jetson AGX Thor and DGX Spark, the same correctness and structural properties hold. Capsules are not a replacement for high-throughput KV-cache serving; they define a complementary latency-first serving point for explicit execution-state reuse.

  • 1 authors
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Jun 17

SkillHorizon: Constructing Long-Horizon Agent Tasks through Skill Composition

Long-horizon agents must complete workflows in which later activities depend on earlier outputs and changes to shared state. A key challenge for evaluation is to expand task requirements and their dependencies while keeping tasks executable and outcomes verifiable. We introduce SkillHorizon, a benchmark that constructs long-horizon tasks through skill composition in seven business environments. Its generators use domain-specific rules to turn reusable skill procedures into concrete business activities. These activities are connected through input-output dependencies, shared resources, and state updates, allowing workload and coordination demands to grow together. Successful reference executions validate task feasibility and measure interaction workload, while programmatic evaluators assess local completion and whole-task success. We evaluate five language models on 1,050 tasks with reference interaction workloads ranging from 64K to 1M tokens. Across these scales, mean local-goal completion falls from 90.4% to 46.8%, as completed work fails to keep pace with growing requirements. At larger workloads, agents more often submit unsuccessful final answers with substantial work unfinished and tool-call allowance remaining. Trace analysis also identifies cases where scripts execute successfully but their outputs fail downstream business checks. SkillHorizon provides a configurable testbed for studying sustained progress, dependency coordination, and complete task delivery in growing workflows. Our code is available at https://github.com/KnowComp/SkillHorizon.

  • 14 authors
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Oct 9

KVCMAS: Efficient KV cache Correction for Shared Context in Multi-Agent Systems

Prompt-specialized multi-agent systems enable multiple agents to share a model while performing complementary roles to solve complex tasks. However, agent-specific prefixes change the KV cache generated for the same shared context, causing each agent to repeatedly prefill the growing context and construct a separate cache with high computation and memory overhead. Selective recomputation reduces this redundancy but still retains substantial model execution, while existing delta correction methods either support only recurring context relations or maintain memory-intensive online correction states for dynamically changing context. For first seen shared context, these methods also construct a reference cache outside the agent workflow, and an approximate correction at the first agent affects the outputs passed to subsequent agents. We present KVCMAS, an online KV cache correction framework that represents cross-agent cache deviations using compact low-rank states and seamlessly chains corrections along the agent workflow without an additional reference prefill. This design supports dynamically changing shared context while preserving an exact first-agent cache. Across multiple language and vision-language workloads, KVCMAS matches or improves the accuracy of prior KV cache sharing methods while achieving the lowest TTFT under highly concurrent serving. Under controlled serving traces, it provides a 2.0x TTFT speedup over inference without KV cache sharing and reduces peak GPU memory by up to 3.7x relative to a prior KV cache correction method. These results establish KVCMAS as an accurate and scalable KV cache sharing approach for prompt-specialized multi-agent serving.

Do Transformers Need Three Projections? Systematic Study of QKV Variants

Transformers have become the standard solution for various AI tasks, with the query, key, and value (QKV) attention formulation playing a central role. However, the individual contribution of these three projections and the impact of omitting some remain poorly understood. We systematically evaluate three projection sharing constraints: a) Q-K=V (shared key-value), b) Q=K-V (shared query-key), and c) Q=K=V (single projection). The last two variants produce symmetric attention maps; to address this, we also explore asymmetric attention via 2D positional encodings. Through experiments spanning synthetic tasks, vision (MNIST, CIFAR, TinyImageNet, anomaly), and language modeling (300M and 1.2B parameter models on 10B tokens), we discovered that our transformers perform on par or occasionally better than the QKV transformer. In language modeling, Q-K=V projection sharing achieves 50% KV cache reduction with only 3.1% perplexity degradation. Crucially, projection sharing is complementary to head sharing (GQA/MQA): combining Q-K=V with GQA-4 yields 87.5% cache reduction, while Q-K=V + MQA achieves 96.9%, enabling practical on-device inference. We show that Q-K=V preserves quality because keys and values can occupy similar representational spaces and attention operates in a low-rank regime, whereas Q=K-V breaks attention directionality. Our results systematically characterize projection sharing as an underexplored instance of weight tying in attention, with direct, quantifiable inference memory benefits, particularly valuable for edge deployment. The code is publicly available at https://github.com/Brainchip-Inc/Do-Transformers-Need-3-Projections

  • 3 authors
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Jun 3

Coda: Exploiting Admission Flexibility for Coding-Agent Serving

Coding agents powered by large language models (LLMs) repeatedly alternate between model inference and tool calls, creating long-lived sessions with reusable key-value (KV) states and asynchronous request resumptions. Logical readiness, however, does not ensure efficient admission in a shared serving system. Through direct trace analysis and trace-driven replay, we identify two mismatches: reusable KV states reside across storage tiers and incur unequal computational costs for state preparation, while requests with heterogeneous context lengths can decode inefficiently together. Our central insight is that exploiting admission flexibility can improve serving performance while preserving request progress. We present Coda, a coding-agent serving system that realizes this insight through a readiness-informed admission layer incorporating two mechanisms. Tiered-Aging state admission exploits bounded flexibility in admission order to improve admission efficiency and preserve request progress. Compatibility-Aware execution admission exploits flexibility in attention grouping within each model iteration to reduce mixed-context interference and improve shared decoding efficiency. For multi-worker configurations, Coda introduces a separate routing layer that considers KV-state residency, worker load, and request-to-worker context-length compatibility to guide efficient request placement. We evaluate Coda across different models and workloads against state-of-the-art coding-agent serving systems and vLLM. Across the single-worker and multi-worker experiments, Coda improves output-token and SLO-compliant throughput by 20.3% and 70.5% on average, with peak gains of 29.3% and 140.2%.

  • 8 authors
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Oct 1

Rollplex: Cross-Phase GPU Spatial Sharing for Vision Language Model Post-Training

Vision-language models (VLMs) enable embodied agents to reason and act from visual observations and language instructions. Reinforcement learning (RL) post-training enhances these capabilities using task feedback, but current on-policy RL runtimes execute rollout, reference scoring, and actor training in strict serial phases. While effective for text-only RL, this phase-granular execution is wasteful for VLMs, where processing dense video inputs and prompt prefixes occupies a large fraction of each phase. Because prefix processing is independent of the generated response, it can be run alongside rollout decoding, which leaves GPU compute capacity underutilized, without breaking synchronous on-policy semantics. We present Rollplex, a runtime that decomposes the reference and training phase and moves the prefix computation into the rollout decode window. Realizing this schedule requires more than concurrent kernel launches: naive colocation of Qwen2.5-VL-32\,B requires roughly 165\,GiB per GPU, while rollout and training prefer different tensor-parallel (TP) degrees and weight layouts. Rollplex addresses these constraints with two mechanisms. Phase-aware memory management controls HBM residency according to producer--consumer lifetimes. Parallelism-aware weight sharing uses the same physical storage for layout-compatible tensors across distinct TP degrees and reconstructs only incompatible tensors, avoiding a complete second actor copy. On 32 H800 GPUs, Rollplex achieves 1.23times--1.30times speedup over serial colocation and 1.57times--2.24times over disaggregation under the same GPU budget, while preserving the synchronous RL update.

  • 11 authors
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Aug 13

DataStates-LLM: Scalable Checkpointing for Transformer Models Using Composable State Providers

The rapid growth of Large Transformer-based models, specifically Large Language Models (LLMs), now scaling to trillions of parameters, has necessitated training across thousands of GPUs using complex hybrid parallelism strategies (e.g., data, tensor, and pipeline parallelism). Checkpointing this massive, distributed state is critical for a wide range of use cases, such as resilience, suspend-resume, investigating undesirable training trajectories, and explaining model evolution. However, existing checkpointing solutions typically treat model state as opaque binary blobs, ignoring the ``3D heterogeneity'' of the underlying data structures--varying by memory location (GPU vs. Host), number of ``logical'' objects sharded and split across multiple files, data types (tensors vs. Python objects), and their serialization requirements. This results in significant runtime overheads due to blocking device-to-host transfers, data-oblivious serialization, and storage I/O contention. In this paper, we introduce DataStates-LLM, a novel checkpointing architecture that leverages State Providers to decouple state abstraction from data movement. DataStates-LLM exploits the immutability of model parameters during the forward and backward passes to perform ``lazy'', non-blocking asynchronous snapshots. By introducing State Providers, we efficiently coalesce fragmented, heterogeneous shards and overlap the serialization of metadata with bulk tensor I/O. We evaluate DataStates-LLM on models up to 70B parameters on 256 A100-40GB GPUs. Our results demonstrate that DataStates-LLM achieves up to 4times higher checkpointing throughput and reduces end-to-end training time by up to 2.2times compared to state-of-the-art solutions, effectively mitigating the serialization and heterogeneity bottlenecks in extreme-scale LLM training.

  • 4 authors
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Jan 22

Shared Selective Persistent Memory for Agentic LLM Systems

Agentic LLM systems that generate code through multi-turn tool use face a fundamental context problem: each session starts from zero, discarding the configuration choices, domain constraints, data schemas, and tool-use patterns that made previous sessions productive. Naively persisting entire conversation histories is token-inefficient and counterproductive: irrelevant context degrades generation quality. We introduce shared selective persistent memory, an architecture that identifies and retains four categories of reusable context (task specifications, data schemas, tool configurations, and output constraints) while discarding session-specific reasoning traces. Crucially, this memory is shared: workspaces encapsulating selective memory can be transferred across users with role-based access control, enabling collaborative reuse without redundant specification. We implement it in a deployed collaborative workspace platform where LLM agents produce, edit, and maintain git-versioned artifacts (dashboards, reports, and data-driven documents) from heterogeneous sources (CSV, SQL, REST APIs, and MCP servers). A complementary zero-token data refresh mechanism decouples generated programs from runtime data, enabling artifact reuse without re-invocation. Across three enterprise scenarios, shared selective persistent memory achieves 96% task completion (vs. 79% without memory and 71% with full history). Zero-token refresh eliminates LLM re-invocation for recurring updates (14x task-time reduction), while summary-driven generation cuts per-invocation token cost by 97x versus raw data injection. A replication on four public datasets confirms generalizability, with zero-token refresh succeeding in 12/12 trials. Notably, naive full-history persistence actively degrades completion by biasing the agent with stale traces, while selective memory outperforms both extremes.

  • 3 authors
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Jul 9

When "Must" Becomes "Maybe": Constraint Weakening in LLM Agent Workflows

Large language model (LLM) agents coordinate complex tasks through multi-role and multi-stage workflows. Upstream state is repeatedly transformed into intermediate language artifacts, such as summaries, plans, tickets, memories, and handoff notes, from which downstream components act. For action-constraining state, topical retention is insufficient: an artifact may mention an unresolved condition while changing it from a requirement that must be resolved before execution into information that may merely inform the next action. We study this action-binding role as operational state preservation. Safety blockers provide a controlled instance because each source state has an explicit prerequisite, authority, fallback, and execution consequence. We condition on correct upstream identification, vary the handoff transformation, and evaluate an executor restricted to the resulting artifact. Across 1,296 controlled synthetic episodes, direct-handoff controls preserve every blocker, whereas compression, plan assimilation, convergence, ownership deferral, and precedent substitution repeatedly turn binding state into caveats or non-binding considerations. Normal handoff compression produces 100.0% deactivation and 54.2% forbidden action. Restoring all four state fields raises preservation to 100.0% and reduces forbidden action to 0.0%. Fixed-artifact interventions further separate preservation from containment: downstream verification eliminates forbidden action while artifact deactivation remains 95.3%. These results identify a state-transmission failure between information extraction and action. Handoff transformations can retain state content while weakening its constraints on downstream action. Semantic availability does not guarantee operational preservation.

  • 6 authors
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Aug 24 2

Markov length can diverge in systems whose universal physics is spatially Markovian

Conditional mutual information (CMI) probes spatial non-Markovianity and plays a central role in a recently developed framework for defining mixed-state phases based on local reversibility. This framework sharply distinguishes exponentially decaying from algebraically decaying CMI, since the latter obstructs equivalence to a state with finite Markov length. Here we show that states that flow to the same renormalization-group (RG) fixed point can nevertheless exhibit qualitatively different CMI. Starting from a critical Gibbs state of a finite-range local classical Hamiltonian, whose CMI vanishes beyond the interaction range, we show that an RG-irrelevant perturbation that breaks detailed balance generically generates algebraically decaying CMI. Crucially, these power-law tails are cutoff-suppressed: although they lead to an infinite Markov length at every fixed lattice cutoff, they vanish as a positive power of the cutoff in the continuum limit. We construct solvable models that exhibit this phenomenon and predict that the Ising-symmetric critical point of Toom's cellular automata generically exhibits such behavior. We also find analogous cutoff-suppressed CMI in the high-temperature paramagnetic phase of the long-range Ising paramagnet, in contrast with the genuine power-law CMI at the finite-temperature critical point in this same model that survives the continuum limit. We also derive a general result that in one spatial dimension, CMI decays faster than the inverse square of the buffer length if and only if the long-distance physics is Markovian.

  • 2 authors
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Oct 7

An Exploratory Literature Study on Sharing and Energy Use of Language Models for Source Code

Large language models trained on source code can support a variety of software development tasks, such as code recommendation and program repair. Large amounts of data for training such models benefit the models' performance. However, the size of the data and models results in long training times and high energy consumption. While publishing source code allows for replicability, users need to repeat the expensive training process if models are not shared. The main goal of the study is to investigate if publications that trained language models for software engineering (SE) tasks share source code and trained artifacts. The second goal is to analyze the transparency on training energy usage. We perform a snowballing-based literature search to find publications on language models for source code, and analyze their reusability from a sustainability standpoint. From 494 unique publications, we identified 293 relevant publications that use language models to address code-related tasks. Among them, 27% (79 out of 293) make artifacts available for reuse. This can be in the form of tools or IDE plugins designed for specific tasks or task-agnostic models that can be fine-tuned for a variety of downstream tasks. Moreover, we collect insights on the hardware used for model training, as well as training time, which together determine the energy consumption of the development process. We find that there are deficiencies in the sharing of information and artifacts for current studies on source code models for software engineering tasks, with 40% of the surveyed papers not sharing source code or trained artifacts. We recommend the sharing of source code as well as trained artifacts, to enable sustainable reproducibility. Moreover, comprehensive information on training times and hardware configurations should be shared for transparency on a model's carbon footprint.

  • 3 authors
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Jul 5, 2023

Should ChatGPT and Bard Share Revenue with Their Data Providers? A New Business Model for the AI Era

With various AI tools such as ChatGPT becoming increasingly popular, we are entering a true AI era. We can foresee that exceptional AI tools will soon reap considerable profits. A crucial question arise: should AI tools share revenue with their training data providers in additional to traditional stakeholders and shareholders? The answer is Yes. Large AI tools, such as large language models, always require more and better quality data to continuously improve, but current copyright laws limit their access to various types of data. Sharing revenue between AI tools and their data providers could transform the current hostile zero-sum game relationship between AI tools and a majority of copyrighted data owners into a collaborative and mutually beneficial one, which is necessary to facilitate the development of a virtuous cycle among AI tools, their users and data providers that drives forward AI technology and builds a healthy AI ecosystem. However, current revenue-sharing business models do not work for AI tools in the forthcoming AI era, since the most widely used metrics for website-based traffic and action, such as clicks, will be replaced by new metrics such as prompts and cost per prompt for generative AI tools. A completely new revenue-sharing business model, which must be almost independent of AI tools and be easily explained to data providers, needs to establish a prompt-based scoring system to measure data engagement of each data provider. This paper systematically discusses how to build such a scoring system for all data providers for AI tools based on classification and content similarity models, and outlines the requirements for AI tools or third parties to build it. Sharing revenue with data providers using such a scoring system would encourage more data owners to participate in the revenue-sharing program. This will be a utilitarian AI era where all parties benefit.

  • 1 authors
·
May 4, 2023

Assessing innovation in the nascent value chains of climate-mitigating technologies

Accelerating climate-tech innovation in the formative stage of the technology life cycle is crucial to meeting climate policy goals. During this period, competing technologies are often undergoing major technical improvements within a nascent value chain. We analyze this formative stage for 14 climate-tech sectors using a dataset of 4,172 North American firms receiving 12,929 early-stage private investments between 2006 and 2021. Investments in these firms reveal that commercialization occurs in five distinct product clusters across the value chain. Only 15% of firms develop end products (i.e., downstream products bought by consumers), while 59% support these end products through components, manufacturing processes, or optimization products, and 26% develop business services. Detailed analysis of the temporal evolution of investments reveals the driving forces behind the technologies that commercialize, such as innovation spillovers, coalescence around a dominant design, and flexible regulatory frameworks. We identify three patterns of innovation: emerging innovation (e.g., agriculture), characterized by recent growth in private investments across most product clusters and spillover from other sectors; ongoing innovation (e.g., energy storage), characterized by multiple waves of investments in evolving products; and maturing innovation (e.g., energy efficiency), characterized by a dominant end product with a significant share of investments in optimization and services. Understanding the development of nascent value chains can inform policy design to best support scaling of climate-tech by identifying underfunded elements in the value chain and supporting development of a full value chain rather than only end products.

  • 4 authors
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May 14, 2025

World in World: Explore the World with World Models

Autoregressive video world models enable interactive, long-horizon exploration, but flexible control remains challenging. Exploring a source video from new viewpoints requires the generated rollout to remain synchronised with the recorded event, place observed content in the requested view, plausibly complete newly exposed regions, and recover previously generated appearance on revisits. Existing methods typically address these requirements through task-specific modules or additional training. We present World in World, a training-free inference-time interface that converts heterogeneous control evidence into camera- and time-labelled clean visual states, which are read through the native self attention of a frozen causal video model. The evidence comprises source-video observations, target-view scene projections, geometry renderings that guide completion of newly exposed subject regions, and retrieved generated states beyond the rolling cache. Each evidence source carries token-level support and its own availability schedule. A correspondence router combines persistent point identities with geometry to establish token correspondences, guiding supported queries towards matching source-video tokens. Evidence-wise attention CFG (EWA) then independently regulates each auxiliary channel's additional contribution using attention responses from the same denoising forward pass. The shared interface supports camera-controlled rerendering, long-horizon revisiting, and human-motion transfer with the same frozen backbone. We evaluate World in World on camera-controlled video rerendering under diverse viewpoint changes, assessing perceptual quality, temporal consistency, and camera-following accuracy.

  • 3 authors
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Sep 9 1

Break Step: Recursive Training Resonates with Replayed Sampling Noise

How fast does a language model degrade when trained on its own outputs? Theory traces it to gradually accumulating errors, while experiments report repeated phrases within ten generations. Under a fixed sampling seed in vLLM, the fast loss of lexical diversity comes from the sampler. When vLLM serves a batch from one seeded sampling configuration, every request receives the same random draws, and a fixed seed replays them every generation. Fine-tuning raises the tokens that won, and the replayed draws let them win by more. Sharing across requests and replay across generations matter only together. Remove either one, by changing the shared seed every generation or by giving each request its own seed that repeats every generation, and the unique-4-gram fraction of two StableLM checkpoints stays near its starting value of about 0.98 through generation 3. Keep both, and the replayed shared seed takes seven checkpoints from five families to between 0.045 and 0.38 by then. Three generations of replay write the favoured phrases into the weights: decoded with one seed per request, the generation-3 weights of the replayed StableLM-2-1.6B chain recover most of their diversity, yet the phrase that filled every sample under the shared seed still opens 46% of them. Without replay, five checkpoints drift slowly, consistent with the gradual accumulation that theory describes, and three turn incoherent though their diversity scores stay high. One peer-reviewed model-collapse pipeline that fine-tunes Gemma-2-27B samples identical prompts under one seeded configuration, and three quarters of the rows it released for one iteration repeat nearly as often as one such batch copies them. A seed per request restores the fresh sample that stability analyses assume.

  • 2 authors
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Sep 28

Self-Revising Discovery Systems for Science: A Categorical Framework for Agentic Artificial Intelligence

Scientific discovery is not only answer generation but revision of the representational regime in which evidence, artifacts, operations, and verifiers are typed. We develop a category-theoretic account of agentic discovery for materials science. In a fixed regime b with schema category S_b, the system state is a copresheaf I_t: S_b -> Set, and provenance is the category of elements \int_{S_b} I_t. Fixed-regime operation is an update on such states, endofunctorial only when provenance-preserving refinements are specified and preserved. Discovery is instead a verified regime transition u: S_b -> S_b': old artifacts are preserved, transported by the left Kan extension Lan_u I_t, and compared with the post-transition state to identify residual content beyond functorial transport. This separates retrieval, search, and discovery without subjective novelty. We instantiate the framework in two systems. In Builder/Breaker, a protein-mechanics world model is revised under a Minimum Description Length gate; the accepted law expresses within-chain flexibility as all-mode elastic compliance conditioned by slow collective-mode participation, or mode-conditioned compliance. In CategoryScienceClaw, typed skills, artifacts, open needs, workflow mutation, gates, stress tests, and public discourse become a proof-carrying knowledge-computation graph. A fiber-network example records candidate models, rejected alternatives, an AIC gate, perturbation tests, and an accepted orientation-tensor anisotropic stiffness surrogate over an isotropic fiber-count descriptor. Together, the cases show how category theory can be both a mathematical language for discovery and an engineering specification for self-revising AI discovery systems.

  • 2 authors
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May 30