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Nov 9

Rethinking Soft Tokens for Parallel Decoding in Diffusion Language Models

Diffusion language models (DLMs) enable parallel generation by predicting and committing multiple tokens at each denoising step, yet they can generate individually plausible but mutually inconsistent tokens. Recent work shows that soft tokens can mitigate this issue by representing uncertain positions with continuous embeddings built from the model's predictive distribution at the previous decoding step. However, although soft tokens are commonly understood as preserving predictive uncertainty, how soft-token feedback improves parallel decoding has not been systematically examined. In this paper, we investigate this question in frozen pretrained DLMs to examine soft-token feedback without the effects of additional training. To construct soft-token inputs in a training-free setting, we identify a geometric mismatch between conventional soft-token construction and the pretrained embedding space. Based on this observation, we propose a training-free, geometry-aware construction of soft tokens. Our analysis of soft-token feedback suggests that uncertainty preservation alone does not fully explain how it reshapes subsequent predictions. To better explain how soft-token feedback improves parallel decoding, we provide empirical evidence that it favors coherent token sequences. Across four pretrained DLMs and four math and code benchmarks, our method outperforms standard parallel decoding and a training-free Euclidean soft-token baseline. Code: https://github.com/kodaikawamura/rethinking-soft-tokens

  • 3 authors
·
Sep 28

ConViT: Improving Vision Transformers with Soft Convolutional Inductive Biases

Convolutional architectures have proven extremely successful for vision tasks. Their hard inductive biases enable sample-efficient learning, but come at the cost of a potentially lower performance ceiling. Vision Transformers (ViTs) rely on more flexible self-attention layers, and have recently outperformed CNNs for image classification. However, they require costly pre-training on large external datasets or distillation from pre-trained convolutional networks. In this paper, we ask the following question: is it possible to combine the strengths of these two architectures while avoiding their respective limitations? To this end, we introduce gated positional self-attention (GPSA), a form of positional self-attention which can be equipped with a ``soft" convolutional inductive bias. We initialise the GPSA layers to mimic the locality of convolutional layers, then give each attention head the freedom to escape locality by adjusting a gating parameter regulating the attention paid to position versus content information. The resulting convolutional-like ViT architecture, ConViT, outperforms the DeiT on ImageNet, while offering a much improved sample efficiency. We further investigate the role of locality in learning by first quantifying how it is encouraged in vanilla self-attention layers, then analysing how it is escaped in GPSA layers. We conclude by presenting various ablations to better understand the success of the ConViT. Our code and models are released publicly at https://github.com/facebookresearch/convit.

  • 6 authors
·
Mar 19, 2021

Soft Injection of Task Embeddings Outperforms Prompt-Based In-Context Learning

In-Context Learning (ICL) enables Large Language Models (LLMs) to perform tasks by conditioning on input-output examples in the prompt, without requiring any update in model parameters. While widely adopted, it remains unclear whether prompting with multiple examples is the most effective and efficient way to convey task information. In this work, we propose Soft Injection of task embeddings. The task embeddings are constructed only once using few-shot ICL prompts and repeatedly used during inference. Soft injection is performed by softly mixing task embeddings with attention head activations using pre-optimized mixing parameters, referred to as soft head-selection parameters. This method not only allows a desired task to be performed without in-prompt demonstrations but also significantly outperforms existing ICL approaches while reducing memory usage and compute cost at inference time. An extensive evaluation is performed across 57 tasks and 12 LLMs, spanning four model families of sizes from 4B to 70B. Averaged across 57 tasks, our method outperforms 10-shot ICL by 10.2%-14.3% across 12 LLMs. Additional analyses show that our method also serves as an insightful tool for analyzing task-relevant roles of attention heads, revealing that task-relevant head positions selected by our method transfer across similar tasks but not across dissimilar ones -- underscoring the task-specific nature of head functionality. Our soft injection method opens a new paradigm for reducing prompt length and improving task performance by shifting task conditioning from the prompt space to the activation space.

  • 2 authors
·
Jul 28, 2025

A Better Start for Language Models: Domain-Conditional Position Offsets

Autoregressive language models are least accurate at the beginning of a sequence, where little context forces reliance on a generic pretraining prior. We show that this cold-start penalty is domain dependent and reduce it with a domain-conditional position offset: a single learned vector added to the embedding activation at the first sequence positions while all model weights remain frozen. The offset trains in minutes on roughly one hundred documents, switches between domains without added sequence state, and has no measurable latency overhead. Across eight Mamba, GPT-NeoX, and Llama models spanning 410M to 8B parameters, it reduces held-out in-domain perplexity by up to 27%; the effect persists at 70B, and one position captures most of the benefit. A matched, converged direct logit-bias correction reaches at most only 7.9% and leaves later-token loss unchanged, showing that the offset propagates through model state rather than merely recalibrating the output prior. A tuned LoRA reaches lower perplexity but uses two to three orders of magnitude more parameters and an active low-rank weight path, while soft prompts add sequence positions. With wrong-domain controls, offsets improve retrieval reranking and domain classification when decisions depend on early in-domain tokens, For the few-shot reasoning whose signal occurs later, the results maintains unchanged. Position-aware prefill application also help generation tasks, whereas naive application at every cached decoding step causes repetition. The offset is therefore not the strongest adapter, but a lightweight, hot switchable tool for short in-domain scoring and calibration.

  • 1 authors
·
Jul 16

EVA02-AT: Egocentric Video-Language Understanding with Spatial-Temporal Rotary Positional Embeddings and Symmetric Optimization

Egocentric video-language understanding demands both high efficiency and accurate spatial-temporal modeling. Existing approaches face three key challenges: 1) Excessive pre-training cost arising from multi-stage pre-training pipelines, 2) Ineffective spatial-temporal encoding due to manually split 3D rotary positional embeddings that hinder feature interactions, and 3) Imprecise learning objectives in soft-label multi-instance retrieval, which neglect negative pair correlations. In this paper, we introduce EVA02-AT, a suite of EVA02-based video-language foundation models tailored to egocentric video understanding tasks. EVA02-AT first efficiently transfers an image-based CLIP model into a unified video encoder via a single-stage pretraining. Second, instead of applying rotary positional embeddings to isolated dimensions, we introduce spatial-temporal rotary positional embeddings along with joint attention, which can effectively encode both spatial and temporal information on the entire hidden dimension. This joint encoding of spatial-temporal features enables the model to learn cross-axis relationships, which are crucial for accurately modeling motion and interaction in videos. Third, focusing on multi-instance video-language retrieval tasks, we introduce the Symmetric Multi-Similarity (SMS) loss and a novel training framework that advances all soft labels for both positive and negative pairs, providing a more precise learning objective. Extensive experiments on Ego4D, EPIC-Kitchens-100, and Charades-Ego under zero-shot and fine-tuning settings demonstrate that EVA02-AT achieves state-of-the-art performance across diverse egocentric video-language tasks with fewer parameters. Models with our SMS loss also show significant performance gains on multi-instance retrieval benchmarks. Our code and models are publicly available at https://github.com/xqwang14/EVA02-AT .

  • 3 authors
·
Jun 17, 2025

PhysHMR: Learning Humanoid Control Policies from Vision for Physically Plausible Human Motion Reconstruction

Reconstructing physically plausible human motion from monocular videos remains a challenging problem in computer vision and graphics. Existing methods primarily focus on kinematics-based pose estimation, often leading to unrealistic results due to the lack of physical constraints. To address such artifacts, prior methods have typically relied on physics-based post-processing following the initial kinematics-based motion estimation. However, this two-stage design introduces error accumulation, ultimately limiting the overall reconstruction quality. In this paper, we present PhysHMR, a unified framework that directly learns a visual-to-action policy for humanoid control in a physics-based simulator, enabling motion reconstruction that is both physically grounded and visually aligned with the input video. A key component of our approach is the pixel-as-ray strategy, which lifts 2D keypoints into 3D spatial rays and transforms them into global space. These rays are incorporated as policy inputs, providing robust global pose guidance without depending on noisy 3D root predictions. This soft global grounding, combined with local visual features from a pretrained encoder, allows the policy to reason over both detailed pose and global positioning. To overcome the sample inefficiency of reinforcement learning, we further introduce a distillation scheme that transfers motion knowledge from a mocap-trained expert to the vision-conditioned policy, which is then refined using physically motivated reinforcement learning rewards. Extensive experiments demonstrate that PhysHMR produces high-fidelity, physically plausible motion across diverse scenarios, outperforming prior approaches in both visual accuracy and physical realism.

  • 5 authors
·
Oct 2, 2025

Zonkey: A Hierarchical Diffusion Language Model with Differentiable Tokenization and Probabilistic Attention

Large language models (LLMs) have revolutionized natural language processing, yet they remain constrained by fixed, non-differentiable tokenizers like Byte Pair Encoding (BPE), which hinder end-to-end optimization and adaptability to noisy or domain-specific data. We introduce Zonkey, a hierarchical diffusion model that addresses these limitations through a fully trainable pipeline from raw characters to document-level representations. At its core is a differentiable tokenizer (Segment Splitter) that learns probabilistic beginning-of-sequence (BOS) decisions, enabling adaptive splits that emerge as linguistically meaningful (e.g., word boundaries at spaces, sentence starts at periods) without explicit supervision. This differentiability is enabled by our novel Probabilistic Attention mechanism, which incorporates position-specific existence probabilities to simulate soft masking over theoretically infinite sequences while preserving gradients. Sequences decay probabilistically rather than relying on end-of-sequence tokens, supporting variable-length outputs. Hierarchical levels compress sequences into higher abstractions (e.g., character n-grams to word-like vectors, then sentence-like), with reconstruction via our Denoising Diffusion Mixed Model (DDMM) for stable and efficient denoising in latent space. A Stitcher ensures overlap invariance across segments. Trained end-to-end on Wikipedia, Zonkey generates coherent, variable-length text from noise, demonstrating emergent hierarchies and promising qualitative alignment to data distributions compared to entropy-based learnable tokenizers. Our approach advances toward fully gradient-based LLMs, with potential for better domain adaptation and scalable generation. We release the source code for training and reproducing our experiments.

  • 1 authors
·
Jan 29

Adaptive Graph Pruning for Multi-Agent Communication

Large Language Model (LLM) based multi-agent systems have shown remarkable performance in various tasks, especially when enhanced through collaborative communication. However, current methods often rely on a fixed number of agents and static communication structures, limiting their ability to adapt to varying task complexities. In this paper, we propose Adaptive Graph Pruning (AGP), a novel task-adaptive multi-agent collaboration framework that jointly optimizes agent quantity (hard-pruning) and communication topology (soft-pruning). Specifically, our method employs a two-stage training strategy: firstly, independently training soft-pruning networks for different agent quantities to determine optimal agent-quantity-specific complete graphs and positional masks across specific tasks; and then jointly optimizing hard-pruning and soft-pruning within a maximum complete graph to dynamically configure the number of agents and their communication topologies per task. Extensive experiments demonstrate that our approach is: (1) High-performing, achieving state-of-the-art results across six benchmarks and consistently generalizes across multiple mainstream LLM architectures, with a increase in performance of 2.58%sim 9.84%; (2) Task-adaptive, dynamically constructing optimized communication topologies tailored to specific tasks, with an extremely high performance in all three task categories (general reasoning, mathematical reasoning, and code generation); (3) Token-economical, having fewer training steps and token consumption at the same time, with a decrease in token consumption of 90%+; and (4) Training-efficient, achieving high performance with very few training steps compared with other methods. The performance will surpass the existing baselines after about ten steps of training under six benchmarks.

  • 4 authors
·
Jun 3, 2025

A*-Thought-V2: Efficient Latent Reasoning via Geometric Dynamics of LLM

Chain-of-Thought (CoT) improves the reasoning ability of Large Language Models (LLMs) but incurs substantial computation and context costs. Existing methods either lose intermediate information through hard pruning or lack a principled criterion for continuous compression. We present A*-Thought-V2, a geometric dynamics of LLM guided framework that models CoT as a hidden-state trajectory and replaces hard deletion with an explicit-implicit interleaved latent architecture. After projecting question, step, and solution representations into a 3D PCA space, it measures alignment between each local transition and global question-to-solution direction. Aligned steps remain explicit text, whereas deviating steps are compressed into continuous latent tokens. Directional angles capture both local semantics and reasoning dynamics: small angles indicate direct execution and answer formation, while large angles more frequently involve checking, correction, and branch exploration; their temporal variation reveals exploration, convergence, and refinement stages. To train this architecture, we introduce stepwise embedding forcing, which pools each redundant step into a single latent embedding, and label forcing, which supervises that latent token with a soft multi-modal vocabulary distribution instead of a hard one-hot label. Experiments on Qwen3.5-9B and Qwen3.6-27B across six in-domain and out-of-domain benchmarks show that A*-Thought-V2 improves average accuracy by up to 2.6% while reducing response length by up to half, increasing Accuracy per Computation Unit by 2.29times, and reducing preprocessing and training time by 94.6% and up to 80.3%, respectively. Representation analyses suggest that latent states form a compact region distinct from textual states, while higher entropy at latent-token positions reflects broader soft targets that encourage richer step-level feature learning.

  • 16 authors
·
Sep 7 2