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Sep 9

Emulating malware authors for proactive protection using GANs over a distributed image visualization of dynamic file behavior

Malware authors have always been at an advantage of being able to adversarially test and augment their malicious code, before deploying the payload, using anti-malware products at their disposal. The anti-malware developers and threat experts, on the other hand, do not have such a privilege of tuning anti-malware products against zero-day attacks pro-actively. This allows the malware authors to being a step ahead of the anti-malware products, fundamentally biasing the cat and mouse game played by the two parties. In this paper, we propose a way that would enable machine learning based threat prevention models to bridge that gap by being able to tune against a deep generative adversarial network (GAN), which takes up the role of a malware author and generates new types of malware. The GAN is trained over a reversible distributed RGB image representation of known malware behaviors, encoding the sequence of API call ngrams and the corresponding term frequencies. The generated images represent synthetic malware that can be decoded back to the underlying API call sequence information. The image representation is not only demonstrated as a general technique of incorporating necessary priors for exploiting convolutional neural network architectures for generative or discriminative modeling, but also as a visualization method for easy manual software or malware categorization, by having individual API ngram information distributed across the image space. In addition, we also propose using smart-definitions for detecting malwares based on perceptual hashing of these images. Such hashes are potentially more effective than cryptographic hashes that do not carry any meaningful similarity metric, and hence, do not generalize well.

  • 2 authors
·
Jul 29, 2018

Automatic Generation of High-Performance RL Environments

Translating complex reinforcement learning (RL) environments into high-performance implementations has traditionally required months of specialized engineering. We present a reusable recipe - a generic prompt template, hierarchical verification, and iterative agent-assisted repair - that produces semantically equivalent high-performance environments for <$10 in compute cost. We demonstrate three distinct workflows across five environments. Direct translation (no prior performance implementation exists): EmuRust (1.5x PPO speedup via Rust parallelism for a Game Boy emulator) and PokeJAX, the first GPU-parallel Pokemon battle simulator (500M SPS random action, 15.2M SPS PPO; 22,320x over the TypeScript reference). Translation verified against existing performance implementations: throughput parity with MJX (1.04x) and 5x over Brax at matched GPU batch sizes (HalfCheetah JAX); 42x PPO (Puffer Pong). New environment creation: TCGJax, the first deployable JAX Pokemon TCG engine (717K SPS random action, 153K SPS PPO; 6.6x over the Python reference), synthesized from a web-extracted specification. At 200M parameters, the environment overhead drops below 4% of training time. Hierarchical verification (property, interaction, and rollout tests) confirms semantic equivalence for all five environments; cross-backend policy transfer confirms zero sim-to-sim gap for all five environments. TCGJax, synthesized from a private reference absent from public repositories, serves as a contamination control for agent pretraining data concerns. The paper contains sufficient detail - including representative prompts, verification methodology, and complete results - that a coding agent could reproduce the translations directly from the manuscript.

No Free Lunch: Research Software Testing in Teaching

Software is at the core of most scientific discoveries today. Therefore, the quality of research results highly depends on the quality of the research software. Rigorous testing, as we know it from software engineering in the industry, could ensure the quality of the research software but it also requires a substantial effort that is often not rewarded in academia. Therefore, this research explores the effects of research software testing integrated into teaching on research software. In an in-vivo experiment, we integrated the engineering of a test suite for a large-scale network simulation as group projects into a course on software testing at the Blekinge Institute of Technology, Sweden, and qualitatively measured the effects of this integration on the research software. We found that the research software benefited from the integration through substantially improved documentation and fewer hardware and software dependencies. However, this integration was effortful and although the student teams developed elegant and thoughtful test suites, no code by students went directly into the research software since we were not able to make the integration back into the research software obligatory or even remunerative. Although we strongly believe that integrating research software engineering such as testing into teaching is not only valuable for the research software itself but also for students, the research of the next generation, as they get in touch with research software engineering and bleeding-edge research in their field as part of their education, the uncertainty about the intellectual properties of students' code substantially limits the potential of integrating research software testing into teaching.

  • 3 authors
·
May 20, 2024

When Does Restricting a Coding Agent to execute_code Help? A Regime times Agent-Design Ablation

Modern coding agents expose multiple tool surfaces -- IDE primitives, bash, and Model Context Protocol (MCP) code-execution -- and the field has shipped three contradictory claims about which one matters. We run the missing crossed comparison: an integrity-clean three-arm ablation (baseline / bash_only / code_only) on synthetic computation tasks and SWE-bench Mini modification tasks, holding model, harness, and prompts fixed, with two agents (Claude Code, OpenAI Codex CLI) so the comparison spans both regime and agent-design axes. Across the four resulting (regime, agent) cells, restricting the agent to a single execute_code MCP tool is cheaper than -- or statistically tied with -- its cheapest tool-rich rival in three cells (significantly on Artifact/Claude and SWE-bench/Codex; directionally on Artifact/Codex), with pass rates statistically tied within each cell. The lone exception is SWE-bench/Claude, where code_only is directionally costlier (+14.4%, not significant); a conditional-cost analysis localizes that gap to failure-cost on doomed-run trajectories, not a per-edit tax on successful runs. Two implications: the cheapest tool surface is jointly determined by task regime and agent design rather than by either axis alone, and the headline cost signal lives in cache-adjusted cost -- not pass rate, which is invariant across surfaces at the model sizes we evaluate. The benchmark harness, task suite, and analysis code are available at https://github.com/hyang0129/onlycodes.

  • 3 authors
·
Jul 11

Pychop: Emulating Low-Precision Arithmetic in Numerical Methods and Neural Networks

Motivated by the growing demand for low-precision arithmetic in computational science, we exploit lower-precision emulation in Python -- widely regarded as the dominant programming language for numerical analysis and machine learning. Low-precision training has revolutionized deep learning by enabling more efficient computation and reduced memory and energy consumption while maintaining model fidelity. To better enable numerical experimentation with and exploration of low precision computation, we developed the Pychop library, which supports customizable floating-point formats and a comprehensive set of rounding modes in Python, allowing users to benefit from fast, low-precision emulation in numerous applications. Pychop also introduces interfaces for both PyTorch and JAX, enabling efficient low-precision emulation on GPUs for neural network training and inference with unparalleled flexibility. In this paper, we offer a comprehensive exposition of the design, implementation, validation, and practical application of Pychop, establishing it as a foundational tool for advancing efficient mixed-precision algorithms. Furthermore, we present empirical results on low-precision emulation for image classification and object detection using published datasets, illustrating the sensitivity of the use of low precision and offering valuable insights into its impact. Pychop enables in-depth investigations into the effects of numerical precision, facilitates the development of novel hardware accelerators, and integrates seamlessly into existing deep learning workflows. Software and experimental code are publicly available at https://github.com/inEXASCALE/pychop.

  • 2 authors
·
Apr 10, 2025 2