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Oct 16

Inside the Scaffold: A Source-Code Taxonomy of Coding Agent Architectures

LLM-based coding agents can localize bugs, generate patches, and run tests with diminishing human oversight, yet the scaffolding code that surrounds the language model (the control loop, tool definitions, state management, and context strategy) remains poorly understood. Existing surveys classify agents by abstract capabilities (tool use, planning, reflection) that cannot distinguish between architecturally distinct systems, and trajectory studies observe what agents do without examining the scaffold code that determines why. This paper presents a source-code-level architectural taxonomy derived from analysis of 13 open-source coding agent scaffolds at pinned commit hashes. Each agent is characterized across 12 dimensions organized into three layers: control architecture, tool and environment interface, and resource management. The analysis reveals that scaffold architectures resist discrete classification: control strategies range from fixed pipelines to Monte Carlo Tree Search, tool counts range from 0 to 37, and context compaction spans seven distinct strategies. Five loop primitives (ReAct, generate-test-repair, plan-execute, multi-attempt retry, tree search) function as composable building blocks that agents layer in different combinations; 11 of 13 agents compose multiple primitives rather than relying on a single control structure. Dimensions converge where external constraints dominate (tool capability categories, edit formats, execution isolation) and diverge where open design questions remain (context compaction, state management, multi-model routing). All taxonomic claims are grounded in file paths and line numbers, providing a reusable reference for researchers studying agent behavior and practitioners designing new scaffolds.

  • 1 authors
·
Apr 9

Wireless Image Transmission Using Deep Source Channel Coding With Attention Modules

Recent research on joint source channel coding (JSCC) for wireless communications has achieved great success owing to the employment of deep learning (DL). However, the existing work on DL based JSCC usually trains the designed network to operate under a specific signal-to-noise ratio (SNR) regime, without taking into account that the SNR level during the deployment stage may differ from that during the training stage. A number of networks are required to cover the scenario with a broad range of SNRs, which is computational inefficiency (in the training stage) and requires large storage. To overcome these drawbacks our paper proposes a novel method called Attention DL based JSCC (ADJSCC) that can successfully operate with different SNR levels during transmission. This design is inspired by the resource assignment strategy in traditional JSCC, which dynamically adjusts the compression ratio in source coding and the channel coding rate according to the channel SNR. This is achieved by resorting to attention mechanisms because these are able to allocate computing resources to more critical tasks. Instead of applying the resource allocation strategy in traditional JSCC, the ADJSCC uses the channel-wise soft attention to scaling features according to SNR conditions. We compare the ADJSCC method with the state-of-the-art DL based JSCC method through extensive experiments to demonstrate its adaptability, robustness and versatility. Compared with the existing methods, the proposed method takes less storage and is more robust in the presence of channel mismatch.

  • 6 authors
·
Apr 11, 2022

SWE-PolyBench: A multi-language benchmark for repository level evaluation of coding agents

Coding agents powered by large language models have shown impressive capabilities in software engineering tasks, but evaluating their performance across diverse programming languages and real-world scenarios remains challenging. We introduce SWE-PolyBench, a new multi-language benchmark for repository-level, execution-based evaluation of coding agents. SWE-PolyBench contains 2110 instances from 21 repositories and includes tasks in Java (165), JavaScript (1017), TypeScript (729) and Python (199), covering bug fixes, feature additions, and code refactoring. We provide a task and repository-stratified subsample (SWE-PolyBench500) and release an evaluation harness allowing for fully automated evaluation. To enable a more comprehensive comparison of coding agents, this work also presents a novel set of metrics rooted in syntax tree analysis. We evaluate leading open source coding agents on SWE-PolyBench, revealing their strengths and limitations across languages, task types, and complexity classes. Our experiments show that current agents exhibit uneven performances across languages and struggle with complex problems while showing higher performance on simpler tasks. SWE-PolyBench aims to drive progress in developing more versatile and robust AI coding assistants for real-world software engineering. Our datasets and code are available at: https://github.com/amazon-science/SWE-PolyBench

  • 13 authors
·
Apr 11, 2025

Confucius Code Agent: An Open-sourced AI Software Engineer at Industrial Scale

Real-world AI software engineering demands coding agents that can reason over massive repositories, maintain durable memory across and within long sessions, and robustly coordinate complex toolchains at test time. Existing open-source coding agents provide transparency but frequently fall short when pushed to these industrial-scale workloads, while proprietary coding agents offer strong practical performance but limited extensibility, interpretability, and controllability. We present the Confucius Code Agent (CCA), an open-sourced AI software engineer that can operate at an industrial scale. CCA is built atop the Confucius SDK, an open-sourced agent development platform designed around three complementary perspectives: Agent Experience (AX), User Experience (UX), and Developer Experience (DX). The SDK introduces a unified orchestrator with hierarchical working memory for long-context reasoning, a persistent note-taking system for cross-session continual learning, and a modular extension module for robust tool use. Moreover, a meta-agent automates the synthesis, evaluation, and refinement of agent configurations through a build-test-improve loop, enabling rapid agent development on new tasks, environments, and tool stacks. Instantiated on Confucius SDK with these mechanisms, CCA delivers strong performance on real-world software engineering tasks. On SWE-Bench-Pro, CCA achieves a state-of-the-art Resolve@1 performance of 54.3%, substantially improving over prior coding agents. Together, the Confucius SDK and CCA provide a transparent, extensible, and reproducible foundation for AI agents, bridge gaps between research prototypes and production-grade systems, and support agent development and deployment at industrial scale.

metaresearch Meta Research
·
Dec 11, 2025 6

Removable and Irreducible: A Token-Cost Ledger for the Multilingual Tokenization Tax

Large language models pay a well-documented tax on non-English text: the same content costs several times more tokens, and because attention is quadratic in sequence length, far more compute. We ask how much of this tax is removable. Framing the token layer as source coding -- transformer compute is monotone in sequence length, whose per-atom floor is the Shannon rate H/log_2 V, an object already applied to tokenizers in prior work -- we assemble a token-cost ledger that splits each language's cost, at fixed parallel content, into a removable coding redundancy, a residual coding slack, an intrinsic-content term, and an orthogonal, irreducible grapheme-to-phoneme term that governs the multimodal rather than the text cost. On FLORES-200 across eight languages, a production tokenizer costs up to 8.9times more tokens for Indic scripts than for English; a script-matched code trained on 1,012 sentences removes a median 64% of that excess (bootstrap 95\% CI [0.638, 0.647]), and a script-fair information floor shows the intrinsic content differs by under 6% -- the tax is representational, not informational. A constructed code removes 98% of a controlled source's redundancy, and the token tax implies up to 79times attention cost. We are explicit about scope and failure: this is compute-and-memory accounting, not a model-quality claim; we neither measure nor claim the cross-lingual direction of the orthographic term; and our matched code is a conservative small-data demonstration. We contribute the unifying ledger, the removable-versus-intrinsic attribution, and an open one-command harness.

  • 2 authors
·
Jul 16

Computational illumination for high-speed in vitro Fourier ptychographic microscopy

We demonstrate a new computational illumination technique that achieves large space-bandwidth-time product, for quantitative phase imaging of unstained live samples in vitro. Microscope lenses can have either large field of view (FOV) or high resolution, not both. Fourier ptychographic microscopy (FPM) is a new computational imaging technique that circumvents this limit by fusing information from multiple images taken with different illumination angles. The result is a gigapixel-scale image having both wide FOV and high resolution, i.e. large space-bandwidth product (SBP). FPM has enormous potential for revolutionizing microscopy and has already found application in digital pathology. However, it suffers from long acquisition times (on the order of minutes), limiting throughput. Faster capture times would not only improve imaging speed, but also allow studies of live samples, where motion artifacts degrade results. In contrast to fixed (e.g. pathology) slides, live samples are continuously evolving at various spatial and temporal scales. Here, we present a new source coding scheme, along with real-time hardware control, to achieve 0.8 NA resolution across a 4x FOV with sub-second capture times. We propose an improved algorithm and new initialization scheme, which allow robust phase reconstruction over long time-lapse experiments. We present the first FPM results for both growing and confluent in vitro cell cultures, capturing videos of subcellular dynamical phenomena in popular cell lines undergoing division and migration. Our method opens up FPM to applications with live samples, for observing rare events in both space and time.

  • 6 authors
·
Sep 19, 2015

TurboQuant: Online Vector Quantization with Near-optimal Distortion Rate

Vector quantization, a problem rooted in Shannon's source coding theory, aims to quantize high-dimensional Euclidean vectors while minimizing distortion in their geometric structure. We propose TurboQuant to address both mean-squared error (MSE) and inner product distortion, overcoming limitations of existing methods that fail to achieve optimal distortion rates. Our data-oblivious algorithms, suitable for online applications, achieve near-optimal distortion rates (within a small constant factor) across all bit-widths and dimensions. TurboQuant achieves this by randomly rotating input vectors, inducing a concentrated Beta distribution on coordinates, and leveraging the near-independence property of distinct coordinates in high dimensions to simply apply optimal scalar quantizers per each coordinate. Recognizing that MSE-optimal quantizers introduce bias in inner product estimation, we propose a two-stage approach: applying an MSE quantizer followed by a 1-bit Quantized JL (QJL) transform on the residual, resulting in an unbiased inner product quantizer. We also provide a formal proof of the information-theoretic lower bounds on best achievable distortion rate by any vector quantizer, demonstrating that TurboQuant closely matches these bounds, differing only by a small constant (approx 2.7) factor. Experimental results validate our theoretical findings, showing that for KV cache quantization, we achieve absolute quality neutrality with 3.5 bits per channel and marginal quality degradation with 2.5 bits per channel. Furthermore, in nearest neighbor search tasks, our method outperforms existing product quantization techniques in recall while reducing indexing time to virtually zero.

  • 4 authors
·
Apr 28, 2025 1

Semantics-Guided Diffusion for Deep Joint Source-Channel Coding in Wireless Image Transmission

Joint source-channel coding (JSCC) offers a promising avenue for enhancing transmission efficiency by jointly incorporating source and channel statistics into the system design. A key advancement in this area is the deep joint source and channel coding (DeepJSCC) technique that designs a direct mapping of input signals to channel symbols parameterized by a neural network, which can be trained for arbitrary channel models and semantic quality metrics. This paper advances the DeepJSCC framework toward a semantics-aligned, high-fidelity transmission approach, called semantics-guided diffusion DeepJSCC (SGD-JSCC). Existing schemes that integrate diffusion models (DMs) with JSCC face challenges in transforming random generation into accurate reconstruction and adapting to varying channel conditions. SGD-JSCC incorporates two key innovations: (1) utilizing some inherent information that contributes to the semantics of an image, such as text description or edge map, to guide the diffusion denoising process; and (2) enabling seamless adaptability to varying channel conditions with the help of a semantics-guided DM for channel denoising. The DM is guided by diverse semantic information and integrates seamlessly with DeepJSCC. In a slow fading channel, SGD-JSCC dynamically adapts to the instantaneous signal-to-noise ratio (SNR) directly estimated from the channel output, thereby eliminating the need for additional pilot transmissions for channel estimation. In a fast fading channel, we introduce a training-free denoising strategy, allowing SGD-JSCC to effectively adjust to fluctuations in channel gains. Numerical results demonstrate that, guided by semantic information and leveraging the powerful DM, our method outperforms existing DeepJSCC schemes, delivering satisfactory reconstruction performance even at extremely poor channel conditions.

  • 6 authors
·
Jan 2, 2025

SwinJSCC: Taming Swin Transformer for Deep Joint Source-Channel Coding

As one of the key techniques to realize semantic communications, end-to-end optimized neural joint source-channel coding (JSCC) has made great progress over the past few years. A general trend in many recent works pushing the model adaptability or the application diversity of neural JSCC is based on the convolutional neural network (CNN) backbone, whose model capacity is yet limited, inherently leading to inferior system coding gain against traditional coded transmission systems. In this paper, we establish a new neural JSCC backbone that can also adapt flexibly to diverse channel conditions and transmission rates within a single model, our open-source project aims to promote the research in this field. Specifically, we show that with elaborate design, neural JSCC codec built on the emerging Swin Transformer backbone achieves superior performance than conventional neural JSCC codecs built upon CNN, while also requiring lower end-to-end processing latency. Paired with two spatial modulation modules that scale latent representations based on the channel state information and target transmission rate, our baseline SwinJSCC can further upgrade to a versatile version, which increases its capability to adapt to diverse channel conditions and rate configurations. Extensive experimental results show that our SwinJSCC achieves better or comparable performance versus the state-of-the-art engineered BPG + 5G LDPC coded transmission system with much faster end-to-end coding speed, especially for high-resolution images, in which case traditional CNN-based JSCC yet falls behind due to its limited model capacity.

  • 6 authors
·
Aug 18, 2023

Neural Network Verification for Deep Joint Source-Channel Coding

Deep joint source-channel coding (DeepJSCC) transmits data end-to-end over wireless channels using a neural encoder-decoder, but reconstruction quality can degrade sharply under adversarial perturbations and channel disturbances; no method formally bounds this degradation for DeepJSCC. We present the first bound-propagation framework for verifying DeepJSCC's decoder, bounding worst-case reconstruction error over a given wireless channel's noise region. Current deep neural network (DNN) verifiers do not support three DeepJSCC decoder components: parametric rectified linear activations (PReLU), transposed convolutions, and Rayleigh fading. We extend state-of-the-art techniques for optimization of linear relaxation in DNN verification for PReLU, replace the transposed convolution with its restricted upsample-then-convolution form, and formulate Rayleigh fading as a structural perturbation prepended directly into the decoder, thereby reducing the dimensionality of the verification problem. We also instantiate Lipschitz-regularized global robustness training, denoted GloRo, improving global robustness and enabling tight certification of DeepJSCC models for the first time. On DeepJSCC model for image transmission, this global robustness training procedure combined with structural encoding lowers the median certified bound by up to 41% and certifies about ten times more safe cases (192 against 19) than GloRo with interval encoding at a 10-degree error in channel estimation. Over-the-air validation with an orthogonal frequency-division multiplexing (OFDM) implementation on software-defined radio devices confirm the certificate holds on real hardware, with a worst observed error on radio link at 0.082 against a certified bound of 0.128.

  • 4 authors
·
Oct 7

TwinViT-DeepJSCC: Adversarially Robust Semantic Image Communication

Learning-based semantic communication is vulnerable to adversarial perturbations introduced before semantic encoding or over wireless channels. This paper proposes TwinViT-DeepJSCC, a preventive-corrective semantic image transceiver operating under a fixed channel-use budget. Two Vision Transformer (ViT)-based deep joint source-channel coding (DeepJSCC) branches learn complementary latent representations protected by sensitivity-aware masking. At the receiver, confidence-aware fusion, blind corruption-severity estimation, and signal-to-noise ratio (SNR)-severity-conditioned denoising diffusion implicit model (DDIM) purification mitigate residual corruption without requiring attack metadata. Experiments on the Canadian Institute for Advanced Research 100-class (CIFAR-100) dataset consider fast gradient sign method (FGSM), projected gradient descent (PGD), natural evolution strategies (NES), and Carlini-Wagner (CW) source-domain attacks, as well as random jamming and channel-aware adversarial waveforms over additive white Gaussian noise (AWGN) and block-flat Rayleigh fading. Under matched channel-use and attack budgets, TwinViT-DeepJSCC achieves maximum peak signal-to-noise ratio (PSNR) gains of approximately 9.5 dB under 20-step PGD and 10.8 dB under channel-aware waveform attacks over block-flat Rayleigh fading. Under PGD, it also improves Top-1 accuracy by up to approximately 38 percentage points over the undefended baseline and 13 percentage points over the strongest competing defense. Ablation results confirm the complementary contributions of the proposed transmitter- and receiver-side mechanisms.

  • 6 authors
·
Oct 5

Text-Guided Diffusion Model-based Generative Communication for Wireless Image Transmission

Reliable image transmission over wireless channels is particularly challenging at extremely low transmission rates, where conventional compression and channel coding schemes fail to preserve adequate visual quality. To address this issue, we propose a generative communication framework based on diffusion models, which integrates joint source channel coding (JSCC) with semantic-guided reconstruction leveraging a pre-trained generative model. Unlike conventional architectures that aim to recover exact pixel values of the original image, the proposed method focuses on preserving and reconstructing semantically meaningful visual content under severely constrained rates, ensuring perceptual plausibility and faithfulness to the scene intent. Specifically, the transmitter encodes the source image via JSCC and jointly transmits it with a textual prompt over the wireless channel. At the receiver, the corrupted low-rate representation is fused with the prompt and reconstructed through a Stable Diffusion model with ControlNet, enabling high-quality visual recovery. Leveraging both generative priors and semantic guidance, the proposed framework produces perceptually convincing images even under extreme bandwidth limitations. Experimental results demonstrate that the proposed method consistently outperforms conventional coding-based schemes and deep learning baselines, achieving superior perceptual quality and robustness across various channel conditions.

  • 6 authors
·
Oct 24, 2025

Control LLM: Controlled Evolution for Intelligence Retention in LLM

Large Language Models (LLMs) demand significant computational resources, making it essential to enhance their capabilities without retraining from scratch. A key challenge in this domain is catastrophic forgetting (CF), which hampers performance during Continuous Pre-training (CPT) and Continuous Supervised Fine-Tuning (CSFT). We propose Control LLM, a novel approach that leverages parallel pre-trained and expanded transformer blocks, aligning their hidden-states through interpolation strategies This method effectively preserves performance on existing tasks while seamlessly integrating new knowledge. Extensive experiments demonstrate the effectiveness of Control LLM in both CPT and CSFT. On Llama3.1-8B-Instruct, it achieves significant improvements in mathematical reasoning (+14.4% on Math-Hard) and coding performance (+10% on MBPP-PLUS). On Llama3.1-8B, it enhances multilingual capabilities (+10.6% on C-Eval, +6.8% on CMMLU, and +30.2% on CMMLU-0shot-CoT). It surpasses existing methods and achieves SOTA among open-source models tuned from the same base model, using substantially less data and compute. Crucially, these gains are realized while preserving strong original capabilities, with minimal degradation (<4.3% on MMLU) compared to >35% in open-source Math and Coding models. This approach has been successfully deployed in LinkedIn's GenAI-powered job seeker and Ads unit products. To support further research, we release the training and evaluation code (https://github.com/linkedin/ControlLLM) along with models trained on public datasets ( https://huggingface.co/ControlLLM) to the community.

  • 7 authors
·
Jan 19, 2025 2

Detecting AI Coding Agents in Open Source: A Validated Multi-Method Census of 180 Million Repositories

Generative AI coding agents are entering the open-source supply chain, yet their diverse and often invisible traces leave their prevalence poorly understood. We introduce a multi-layered detection framework that integrates configuration-file scanning, commit-message analysis, author-identity matching, and bot-signature lookup across World of Code (180M+ Git repositories), classifying agent traces into four behavioral types. No single method captures more than a fraction of activity: multi-method detection identifies 850,157 Claude Code commits in one snapshot, of which bot-account lookup_the signal most adoption studies rely on_recovers only 28,154 (3.3%), a 30x relative-recall gap, so single-signal prevalence estimates are biased low by at least this factor. Every detection pattern is hand-validated (495 labels) with per-cell precision and Wilson confidence intervals. Across snapshots from December 2024 to April 2026, commit-attributed agents generate over 320,000 commits per month; Claude Code leads (886,122 commits across 17,295 projects) and dominates silent, configuration-file-only adoption (21,078 projects). Compared against an independent pull-request census (AIDev), the two channels capture nearly disjoint agent populations_a PR census misses 79% of commit-detected Claude Code adopters and essentially all Codex adopters_and different kinds of work: PR-deployed cloud agents (Codex, Cursor) surface as feature work, while commit-deployed in-editor agents (Claude Code, OpenHands, Aider) surface as maintenance. The observed work profile follows deployment and detection mode rather than the tool itself, so no single channel is representative.

  • 2 authors
·
Jun 22

Code Summarization Beyond Function Level

Code summarization is a critical task in natural language processing and software engineering, which aims to generate concise descriptions of source code. Recent advancements have improved the quality of these summaries, enhancing code readability and maintainability. However, the content of a repository or a class has not been considered in function code summarization. This study investigated the effectiveness of code summarization models beyond the function level, exploring the impact of class and repository contexts on the summary quality. The study involved revising benchmarks for evaluating models at class and repository levels, assessing baseline models, and evaluating LLMs with in-context learning to determine the enhancement of summary quality with additional context. The findings revealed that the fine-tuned state-of-the-art CodeT5+ base model excelled in code summarization, while incorporating few-shot learning and retrieved code chunks from RAG significantly enhanced the performance of LLMs in this task. Notably, the Deepseek Coder 1.3B and Starcoder2 15B models demonstrated substantial improvements in metrics such as BLEURT, METEOR, and BLEU-4 at both class and repository levels. Repository-level summarization exhibited promising potential but necessitates significant computational resources and gains from the inclusion of structured context. Lastly, we employed the recent SIDE code summarization metric in our evaluation. This study contributes to refining strategies for prompt engineering, few-shot learning, and RAG, addressing gaps in benchmarks for code summarization at various levels. Finally, we publish all study details, code, datasets, and results of evaluation in the GitHub repository available at https://github.com/kilimanj4r0/code-summarization-beyond-function-level.

  • 2 authors
·
Feb 23, 2025

Feature Coding in the Era of Large Models: Dataset, Test Conditions, and Benchmark

Large models have achieved remarkable performance across various tasks, yet they incur significant computational costs and privacy concerns during both training and inference. Distributed deployment has emerged as a potential solution, but it necessitates the exchange of intermediate information between model segments, with feature representations serving as crucial information carriers. To optimize information exchange, feature coding methods are applied to reduce transmission and storage overhead. Despite its importance, feature coding for large models remains an under-explored area. In this paper, we draw attention to large model feature coding and make three contributions to this field. First, we introduce a comprehensive dataset encompassing diverse features generated by three representative types of large models. Second, we establish unified test conditions, enabling standardized evaluation pipelines and fair comparisons across future feature coding studies. Third, we introduce two baseline methods derived from widely used image coding techniques and benchmark their performance on the proposed dataset. These contributions aim to advance the field of feature coding, facilitating more efficient large model deployment. All source code and the dataset are now available at https://github.com/chansongoal/FCM-LM/tree/master{https://github.com/chansongoal/FCM-LM/tree/master}.

  • 6 authors
·
Dec 5, 2024

CodeMidas: Scaling Agentic Coding RL Environments from Code Itself

Training capable coding agents via reinforcement learning (RL) requires diverse tasks with reliable verifiers. Open-source codebases offer a rich source of such tasks, while existing methods typically rely on development artifacts such as issues and commits, limiting the range of tasks that can be extracted. To better scale RL environments, we present CodeMidas, an agentic pipeline that turns implemented functionality in existing codebases into executable RL environments using source code as its only task-specific input. CodeMidas allocates agentic compute to every stage of environment construction: agents explore implemented functionality to formulate behavioral specifications, construct tests grounded in execution of the original code, and validate and filter candidate tasks through execution checks and repeated solution rollouts. The resulting dataset has 5,545 training tasks from 3,185 open-source codebases spanning 23 programming languages and 15 technical domains. Training MiMo-V2.5 on these tasks with GRPO improves performance on all five diverse benchmarks, covering issue repair (DeepSWE + 11.7%), whole-program construction (ProgramBench +17%), and terminal work (Terminal-Bench v2.1 +8.5%). Ablations show that increasing the number of high-quality training tasks improves performance. Trajectory analysis shows the RL-trained agent demonstrates better behaviors like increasing codebase exploration and more diverse self-verification. These results establish source code as a scalable foundation for constructing RL environments that improve coding agents across diverse software tasks.

XiaomiMiMo Xiaomi MiMo
·
Sep 17 3

CooperBench: Why Coding Agents Cannot be Your Teammates Yet

Resolving team conflicts requires not only task-specific competence, but also social intelligence to find common ground and build consensus. As AI agents increasingly collaborate on complex work, they must develop coordination capabilities to function as effective teammates. Yet we hypothesize that current agents lack these capabilities. To test this, we introduce CooperBench, a benchmark of over 600 collaborative coding tasks across 12 libraries in 4 programming languages. Each task assigns two agents different features that can be implemented independently but may conflict without proper coordination. Tasks are grounded in real open-source repositories with expert-written tests. Evaluating state-of-the-art coding agents, we observe the curse of coordination: agents achieve on average 30% lower success rates when working together compared to performing both tasks individually. This contrasts sharply with human teams, where adding teammates typically improves productivity. Our analysis reveals three key issues: (1) communication channels become jammed with vague, ill-timed, and inaccurate messages; (2) even with effective communication, agents deviate from their commitments; and (3) agents often hold incorrect expectations about others' plans and communication. Through large-scale simulation, we also observe rare but interesting emergent coordination behavior including role division, resource division, and negotiation. Our research presents a novel benchmark for collaborative coding and calls for a shift from pursuing individual agent capability to developing social intelligence.

stanfordnlp Stanford NLP
·
Jan 19 3

SlopCodeBench: Benchmarking How Coding Agents Degrade Over Long-Horizon Iterative Tasks

Software development is iterative, yet agentic coding benchmarks overwhelmingly evaluate single-shot solutions against complete specifications. Code can pass the test suite but become progressively harder to extend. Recent iterative benchmarks attempt to close this gap, but constrain the agent's design decisions too tightly to faithfully measure how code quality shapes future extensions. We introduce SlopCodeBench, a language-agnostic benchmark comprising 20 problems and 93 checkpoints, in which agents repeatedly extend their own prior solutions under evolving specifications that force architectural decisions without prescribing internal structure. We track two trajectory-level quality signals: verbosity, the fraction of redundant or duplicated code, and structural erosion, the share of complexity mass concentrated in high-complexity functions. No agent solves any problem end-to-end across 11 models; the highest checkpoint solve rate is 17.2%. Quality degrades steadily: erosion rises in 80% of trajectories and verbosity in 89.8%. Against 48 open-source Python repositories, agent code is 2.2x more verbose and markedly more eroded. Tracking 20 of those repositories over time shows that human code stays flat, while agent code deteriorates with each iteration. A prompt-intervention study shows that initial quality can be improved, but it does not halt degradation. These results demonstrate that pass-rate benchmarks systematically undermeasure extension robustness, and that current agents lack the design discipline iterative software development demands.

WebCompass: Towards Multimodal Web Coding Evaluation for Code Language Models

Large language models are rapidly evolving into interactive coding agents capable of end-to-end web coding, yet existing benchmarks evaluate only narrow slices of this capability, typically text-conditioned generation with static-correctness metrics, leaving visual fidelity, interaction quality, and codebase-level reasoning largely unmeasured. We introduce WebCompass, a multimodal benchmark that provides unified lifecycle evaluation of web engineering capability. Recognizing that real-world web coding is an iterative cycle of generation, editing, and repair, WebCompass spans three input modalities (text, image, video) and three task types (generation, editing, repair), yielding seven task categories that mirror professional workflows. Through a multi-stage, human-in-the-loop pipeline, we curate instances covering 15 generation domains, 16 editing operation types, and 11 repair defect types, each annotated at Easy/Medium/Hard levels. For evaluation, we adopt a checklist-guided LLM-as-a-Judge protocol for editing and repair, and propose a novel Agent-as-a-Judge paradigm for generation that autonomously executes generated websites in a real browser, explores interactive behaviors via the Model Context Protocol (MCP), and iteratively synthesizes targeted test cases, closely approximating human acceptance testing. We evaluate representative closed-source and open-source models and observe that: (1) closed-source models remain substantially stronger and more balanced; (2) editing and repair exhibit distinct difficulty profiles, with repair preserving interactivity better but remaining execution-challenging; (3) aesthetics is the most persistent bottleneck, especially for open-source models; and (4) framework choice materially affects outcomes, with Vue consistently challenging while React and Vanilla/HTML perform more strongly depending on task type.

  • 19 authors
·
Apr 19 2

OpenGame: Open Agentic Coding for Games

Game development sits at the intersection of creative design and intricate software engineering, demanding the joint orchestration of game engines, real-time loops, and tightly coupled state across many files. While Large Language Models (LLMs) and code agents now solve isolated programming tasks with ease, they consistently stumble when asked to produce a fully playable game from a high-level design, collapsing under cross-file inconsistencies, broken scene wiring, and logical incoherence. We bridge this gap with OpenGame, the first open-source agentic framework explicitly designed for end-to-end web game creation. At its core lies Game Skill, a reusable, evolving capability composed of a Template Skill that grows a library of project skeletons from experience and a Debug Skill that maintains a living protocol of verified fixes - together enabling the agent to scaffold stable architectures and systematically repair integration errors rather than patch isolated syntax bugs. Powering this framework is GameCoder-27B, a code LLM specialized for game engine mastery through a three-stage pipeline of continual pre-training, supervised fine-tuning, and execution-grounded reinforcement learning. Since verifying interactive playability is fundamentally harder than checking static code, we further introduce OpenGame-Bench, an evaluation pipeline that scores agentic game generation along Build Health, Visual Usability, and Intent Alignment via headless browser execution and VLM judging. Across 150 diverse game prompts, OpenGame establishes a new state-of-the-art. We hope OpenGame pushes code agents beyond discrete software engineering problems and toward building complex, interactive real-world applications. Our framework will be fully open-sourced.

  • 11 authors
·
Apr 19 7

Orchard: An Open-Source Agentic Modeling Framework

Agentic modeling aims to transform LLMs into autonomous agents capable of solving complex tasks through planning, reasoning, tool use, and multi-turn interaction with environments. Despite major investment, open research remains constrained by infrastructure and training gaps. Many high-performing systems rely on proprietary codebases, models, or services, while most open-source frameworks focus on orchestration and evaluation rather than scalable agent training. We present Orchard, an open-source framework for scalable agentic modeling. At its core is Orchard Env, a lightweight environment service providing reusable primitives for sandbox lifecycle management across task domains, agent harnesses, and pipeline stages. On top of Orchard Env, we build three agentic modeling recipes. Orchard-SWE targets coding agents. We distill 107K trajectories from MiniMax-M2.5 and Qwen3.5-397B, introduce credit-assignment SFT to learn from productive segments of unresolved trajectories, and apply Balanced Adaptive Rollout for RL. Starting from Qwen3-30B-A3B-Thinking, Orchard-SWE achieves 64.3% on SWE-bench Verified after SFT and 67.5% after SFT+RL, setting a new state of the art among open-source models of comparable size. Orchard-GUI trains a 4B vision-language computer-use agent using only 0.4K distilled trajectories and 2.2K open-ended tasks. It achieves 74.1%, 67.0%, and 64.0% success rates on WebVoyager, Online-Mind2Web, and DeepShop, respectively, making it the strongest open-source model while remaining competitive with proprietary systems. Orchard-Claw targets personal assistant agents. Trained with only 0.2K synthetic tasks, it achieves 59.6% pass@3 on Claw-Eval and 73.9% when paired with a stronger ZeroClaw harness. Collectively, these results show that a lightweight, open, harness-agnostic environment layer enables reusable agentic data, training recipes, and evaluations across domains.

MindForge: Teaching Small Language Models Whole-Life-Cycle Software Engineering via Source-Free Program Synthesis

Coding agents have made substantial progress on software engineering tasks that modify existing codebases, including bug fixing and feature implementation. However, constructing a complete program from scratch remains a major challenge: even the frontier models evaluated on ProgramBench fully resolve fewer than 1% of tasks. One obstacle is the lack of scalable training environments for this from-scratch setting, spanning the whole software engineering life cycle, as existing environment-construction frameworks focus only on a single phase in software development. To address this gap, we introduce MindForge, an automated pipeline that converts open-source command-line programs into source-free environments that expose only a compiled reference executable and its documentation. Using MindForge, we construct training environments from repositories disjoint from those in ProgramBench, and curate a high-quality data recipe consisting of program synthesis trajectories using GLM-5.2 as the teacher agent. Fine-tuning Qwen3.6-27B on these trajectories increases its ProgramBench average test pass rate from 37.98% to 49.51%, achieving performance comparable to substantially larger frontier models. Moreover, the fine-tuned model consistently improves over the base model across all seven unseen software engineering benchmarks, spanning long-horizon repository generation and translation, bug fixing, feature implementation, and cross-language issue resolution, with absolute gains of 31.00 points on RepoZero-C2Rust, 14.16 on DeepSWE, 10.70/4.56 on NL2Repo-Bench (with/without tests), 5.04 on SWE-bench Verified, 5.93 on SWE-bench Pro, 5.22 on SWE-bench Multilingual, and 4.94 on FeatBench.

DiDPO: Diff-in-Diff Policy Optimization for Coding Agent Training

Reinforcement learning with Verifiable Reward (RLVR) has emerged as a powerful paradigm for training coding agents, where the execution feedback from compilation and tests provides objective verification. However, unlike agent tasks, coding agents face a unique and finer-grained credit assignment challenge: at each step, coding actions simultaneously pack varying changes into different regions of a code version, which makes the contribution of independent change indistinguishable. Existing RLVR methods mostly leverage the outcome reward or step-level reward, which fails to dive into a code diff and makes unique properties of coding actions invisible to training. In this paper, we propose Diff-in-Diff Policy Optimization (DiDPO), a critic-free RL method that constructs fine-grained credit units directly from the structure of code diffs. DiDPO organizes multi-turn coding interactions into multiple thought--action steps and discovers code diffs across sampled trajectories. It then selects anchors by aggregating highly similar sub-diffs split from each whole diff by our ``groupability score'', which provides the splitting schema that optimally balances the semantic scope of anchors and the group mass they may form. Finally these anchors form advantage groups and project the diff-level advantage back to individual response tokens. Experiments on long-horizon coding and reasoning benchmarks show that DiDPO significantly outperforms strong agentic RL baselines. On Qwen2.5-7B-Coder, DiDPO exceeds comparable methods by over 10\% and narrows the gap with far larger models, offering a principled framework for fine-grained credit assignment in coding agent training. We also open-source verl-code, an agentic rl codebase that supports various RL methods and coding benchmarks.

  • 6 authors
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Aug 6

CliffCompaction: Cost-Efficient Compaction for Long-Horizon Coding Agents

Agents often work on complex problems that require millions of tokens of context, which necessitates compacting across sessions due to limited context windows. We develop CliffCompaction, an autocompaction technique that reduces cost by up to 50% under a bounded context while maintaining or improving performance on Terminal-Bench and achieving new levels of efficiency for test-time scaling and state-of-the-art results on KernelBench. The per-rollout savings of CliffCompaction make the performance--cost trade-off of test-time scaling more efficient, adding over 10 percentage points on Terminal-Bench for less than the cost of two full-context runs. Under parallel test-time scaling, CliffCompaction lets Kimi K2.6 match Opus 4.7, and exceed Opus 4.6 and GPT-5.3 Codex at lower cost. The key to CliffCompaction's effectiveness is that it keeps compacted information faithful by only truncating or dropping content, never rephrasing or rewriting it. We never compact a compaction---each pass operates only on original content, and prior compacted output is discarded, preventing context drift from accumulating. These properties sustain continual learning over sessions exceeding a million tokens: on KernelBench, CliffCompaction reaches CUDA kernel speedups of 2.23times after 200 steps and 3.58times after 400 steps, surpassing specialized search algorithms and trained agents despite being a general-purpose compaction technique. We open-source a scaffold-agnostic API-proxy implementation of CliffCompaction usable with Claude Code, Codex and other harnesses.

  • 4 authors
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Sep 21

CATCH: A Controllable Analysis Testbed for Reward Hacking in Coding RL

During reinforcement learning with verifiable rewards (RLVR), large language models (LLMs) can exploit loopholes in their environments to obtain high rewards without improving the intended capabilities, i.e., reward hacking. Despite its risks to training efficiency and safety, monitoring and mitigating reward hacking during training remain challenging, which is limited by a lack of testbeds that reproduce hacking and reliably identify it. We introduce CATCH, a controllable testbed for studying reward hacking in coding RL. CATCH deliberately exposes environmental loopholes and provides execution-based gold labels by comparing success under a vulnerable evaluator with task correctness under an independent audit. It also can control the model's initial hacking tendency through supervised fine-tuning data mixtures and the difficulty of earning rewards through reward designing, enabling systematic comparisons of hacking dynamics and interventions. Experiments show that CATCH can produce diverse RL training trajectories with clear reward hacking, and analyses demonstrate that both initial models and reward difficulties shape the emergence of reward hacking. We further evaluate the effectiveness of different reward hacking detection and mitigation methods. A key finding is that a chain-of-thought monitor initially suppresses hacking, but this protection erodes as the policy model learn to mislead the monitor with code comments. This highlights the need to evaluate hacking mitigations throughout training with CATCH. The source code and resources are publicly released at https://github.com/THUAIS-Lab/CATCH.

  • 9 authors
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Sep 30

openJiuwen: Beyond Static Harnesses for Long-Horizon Coding Agents

Long-horizon coding agents operate over evolving repository states while increasingly relying on heterogeneous capabilities, delegated agents, and multi-agent coordination. These trends pose two complementary challenges for the agent harness. First, developers need to compose capabilities, reconfigure execution logic, and scale increasingly complex agent systems without repeatedly rebuilding orchestration. Second, complex coding tasks continuously produce new evidence---such as semantic diagnostics, execution outcomes, task progress, and changing context relevance---that should dynamically influence subsequent runtime decisions. We characterize these challenges as Structural Composability and Runtime Adaptivity. We present openJiuwen, an open-source harness designed for both developer composability and adaptive task execution. openJiuwen provides a shared execution substrate and Rail-based capability composition across single agents, delegated sub-agents, and Swarm Flow, enabling developers to construct sophisticated agent harnesses under common execution semantics. It further adapts framework-controlled runtime decisions around a fixed model policy, allowing evolving evidence to dynamically affect context, feedback, and task control toward successful completion. We systematically evaluate openJiuwen on SWE-bench Verified and Terminal-Bench 2.1, where it achieves 82.6% and 87.19%, respectively, exceeding the strongest selected official-leaderboard point estimates by 3.4 and 3.39 percentage points. These results show that openJiuwen achieves strong performance on complex coding tasks while providing a composable and adaptive harness design.

  • 20 authors
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Aug 27

Eureka: Human-Level Reward Design via Coding Large Language Models

Large Language Models (LLMs) have excelled as high-level semantic planners for sequential decision-making tasks. However, harnessing them to learn complex low-level manipulation tasks, such as dexterous pen spinning, remains an open problem. We bridge this fundamental gap and present Eureka, a human-level reward design algorithm powered by LLMs. Eureka exploits the remarkable zero-shot generation, code-writing, and in-context improvement capabilities of state-of-the-art LLMs, such as GPT-4, to perform evolutionary optimization over reward code. The resulting rewards can then be used to acquire complex skills via reinforcement learning. Without any task-specific prompting or pre-defined reward templates, Eureka generates reward functions that outperform expert human-engineered rewards. In a diverse suite of 29 open-source RL environments that include 10 distinct robot morphologies, Eureka outperforms human experts on 83% of the tasks, leading to an average normalized improvement of 52%. The generality of Eureka also enables a new gradient-free in-context learning approach to reinforcement learning from human feedback (RLHF), readily incorporating human inputs to improve the quality and the safety of the generated rewards without model updating. Finally, using Eureka rewards in a curriculum learning setting, we demonstrate for the first time, a simulated Shadow Hand capable of performing pen spinning tricks, adeptly manipulating a pen in circles at rapid speed.

  • 9 authors
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Oct 19, 2023 3

PyBench: Evaluating LLM Agent on various real-world coding tasks

The LLM Agent, equipped with a code interpreter, is capable of automatically solving real-world coding tasks, such as data analysis and image editing. However, existing benchmarks primarily focus on either simplistic tasks, such as completing a few lines of code, or on extremely complex and specific tasks at the repository level, neither of which are representative of various daily coding tasks. To address this gap, we introduce PyBench, a benchmark encompassing five main categories of real-world tasks, covering more than 10 types of files. Given a high-level user query and related files, the LLM Agent needs to reason and execute Python code via a code interpreter for a few turns before making a formal response to fulfill the user's requirements. Successfully addressing tasks in PyBench demands a robust understanding of various Python packages, superior reasoning capabilities, and the ability to incorporate feedback from executed code. Our evaluations indicate that current open-source LLMs are struggling with these tasks. Hence, we conduct analysis and experiments on four kinds of datasets proving that comprehensive abilities are needed for PyBench. Our fine-tuned 8B size model: PyLlama3 achieves an exciting performance on PyBench which surpasses many 33B and 70B size models. Our Benchmark, Training Dataset, and Model are available at: https://github.com/Mercury7353/PyBench{https://github.com/Mercury7353/PyBench}

  • 7 authors
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Jul 23, 2024

Agentic Refactoring: An Empirical Study of AI Coding Agents

Agentic coding tools, such as OpenAI Codex, Claude Code, and Cursor, are transforming the software engineering landscape. These AI-powered systems function as autonomous teammates capable of planning and executing complex development tasks. Agents have become active participants in refactoring, a cornerstone of sustainable software development aimed at improving internal code quality without altering observable behavior. Despite their increasing adoption, there is a critical lack of empirical understanding regarding how agentic refactoring is utilized in practice, how it compares to human-driven refactoring, and what impact it has on code quality. To address this empirical gap, we present a large-scale study of AI agent-generated refactorings in real-world open-source Java projects, analyzing 15,451 refactoring instances across 12,256 pull requests and 14,988 commits derived from the AIDev dataset. Our empirical analysis shows that refactoring is a common and intentional activity in this development paradigm, with agents explicitly targeting refactoring in 26.1% of commits. Analysis of refactoring types reveals that agentic efforts are dominated by low-level, consistency-oriented edits, such as Change Variable Type (11.8%), Rename Parameter (10.4%), and Rename Variable (8.5%), reflecting a preference for localized improvements over the high-level design changes common in human refactoring. Additionally, the motivations behind agentic refactoring focus overwhelmingly on internal quality concerns, with maintainability (52.5%) and readability (28.1%). Furthermore, quantitative evaluation of code quality metrics shows that agentic refactoring yields small but statistically significant improvements in structural metrics, particularly for medium-level changes, reducing class size and complexity (e.g., Class LOC median Δ = -15.25).

  • 6 authors
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Nov 6, 2025 2

SimWorld Studio: Automatic Environment Generation with Evolving Coding Agent for Embodied Agent Learning

LLM/VLM-based digital agents have advanced rapidly thanks to scalable sandboxes for coding, web navigation, and computer use, which provide rich interactive training grounds. In contrast, embodied agents still lack abundant, diverse, and automatically generated 3D environments for interactive learning. Existing embodied simulators rely on manually crafted scenes or procedural templates, while recent LLM-based 3D generation systems mainly produce static scenes rather than deployable environments with verifiable tasks and standard learning interfaces. We introduce SimWorld Studio, an open-source platform built on Unreal Engine 5 for generating evolving embodied learning environments. At its core is SimCoder, a tool/skill-augmented coding agent that writes and executes engine-level code to construct physically grounded 3D worlds from language/image instructions. SimCoder self-evolves by using verifier feedback (e.g., compilation errors, physics checks, VLM critiques) to revise environments and autonomously add reusable tools and skills to its library. Generated worlds are exported as Gym-style environments for embodied agent learning. SimWorld Studio further enables co-evolution between environment generation and embodied learning: agent performance feedback guides SimCoder to generate adaptive curricula near the learner's capability frontier, so that environments become increasingly challenging as the embodied agent improves. Three case studies on embodied navigation show that self-evolution improves generation reliability, generated environments substantially improve embodied agent performance that generalizes to unseen benchmarks, and co-evolution yields an 18-point success-rate gain over fixed-environment learning and a 40-point gain over an untrained agent.

  • 8 authors
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May 9 1

PROJECTMEM: A Local-First, Event-Sourced Memory and Judgment Layer for AI Coding Agents

AI coding assistants now support a growing share of software work, from quick scripts to production applications. Yet these agents remain largely stateless: each new session re-reads project files, re-derives prior decisions, and - most costly - may repeat debugging attempts that already failed. Reconstructing this context can consume an estimated 5,000-20,000 tokens per session; the bottleneck is often not model capability but missing project memory. We present projectmem, an open-source, local-first memory and judgment layer for AI coding agents. projectmem records development as an append-only, plain-text event log of typed events - issues, attempts, fixes, decisions, and notes - and deterministically projects that log into compact, AI-readable summaries served through the Model Context Protocol (MCP). Beyond storage, projectmem adds a deterministic pre-action gate that warns an agent before it repeats a previously failed fix or edits a known-fragile file. We frame this as Memory-as-Governance: memory that does not merely answer the agent but acts on its next action. The system runs fully offline with no telemetry; its immutable log also serves as a provenance trail for reproducible, auditable AI-assisted development. projectmem ships as a three-dependency Python package (14 MCP tools, 19 CLI commands, 37 automated tests) and is evaluated through a two-month self-study across 10 projects comprising 207 logged events. Source code: https://github.com/riponcm/projectmem.

  • 2 authors
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Jun 9

DeepSWE: Measuring Frontier Coding Agents on Original, Long-Horizon Engineering Tasks

DeepSWE is a benchmark of 113 original, long-horizon software engineering tasks for evaluating coding agents. Most public agentic coding benchmarks follow SWE-bench in mining merged fixes from public GitHub repositories, which creates two problems: the fixes and their discussion were likely seen during pretraining, so a high score can reflect recall rather than problem-solving; and each task is graded by the tests that shipped with its merged fix, which were written to confirm one specific fix rather than grade an arbitrary solution, so they can fail a correct alternative or pass an incomplete one. DeepSWE avoids both. Its tasks are written from scratch across 91 active open-source repositories and five languages and are never contributed back upstream, so their reference solutions stay out of the public record that model training scrapes; and each task is graded by a hand-written verifier that checks the requested functionality and accepts any implementation that provides it. When an independent LLM judge re-reviews graded runs, it disagrees with DeepSWE's verifier about an order of magnitude less often than with SWE-Bench Pro's inherited tests (1.4% versus 32.4%). Despite being about half the length of SWE-Bench Pro's prompts, DeepSWE's prompts describe tasks whose reference solutions touch 5.5x more code, and the benchmark separates frontier agents across a wider score band than the leaderboards on which they otherwise cluster. We release the benchmark, its verifiers, and the full record of evaluation trajectories.

  • 4 authors
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Jul 7

Setup Complete, Now You Are Compromised: Weaponizing Setup Instructions Against AI Coding Agents

AI coding agents set up projects by reading documentation and installing the dependencies it lists, without verifying their names, sources, or known vulnerabilities. By editing only a README, requirements file, or Makefile, an attacker can redirect the agent to an untrusted registry, a known-vulnerable version, or a wrong-but-plausible name: documentation becomes a vector for code execution. We present the first systematic evaluation of package-install-time supply-chain attacks delivered through ordinary project-setup documentation across production coding-agent harnesses, probing frontier models on twelve scenarios in five attack classes, grounded in documented incidents. The same model catches an attack through one harness and installs it through another: install-time security rests on the harness-model combination, not the model alone. Agents catch blatant typosquats reliably, but plausible separator-confusion names (azurecore for azure-core) slip through, and how often depends on the harness-model pairing. Source-based attacks like registry redirection are missed almost everywhere. The source blind spot recurs on npm and Cargo, where nearly every model installs the untrusted dependency; name detection carries over less consistently across ecosystems. Security-oriented prompts recover part of the gap but only for the dimension they name; a deterministic pre-install check that verifies names, sources, and versions before any code runs closes most of it.

  • 2 authors
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Jul 15

The Scaffold Effect in Coding Agents: Harness Choice as a Hidden Variable in Coding-Agent Evaluation

Public leaderboards for coding agents typically rank systems by model name and pass rate, while the surrounding harness (the scaffold that issues tools, manages context, and decides when to stop) is often under-specified. Model-to-model comparison is valid when the harness is fixed; when it varies, performance and efficiency conflate model and scaffold effects. We evaluate Qwen 3.6 Plus and MiniMax M2.5 across three open-source harnesses (Goose, OpenCode, OpenHands-SDK) on a stratified 50-task subset of Terminal-Bench Pro. Harness choice induces up to a 40x difference in tokens per solved task, while paired within-model pass-rate differences remain 0-8 percentage points (95% paired-task bootstrap CIs include zero except for the largest gap). Failure fingerprints replicate across models (REASON for Goose, VERIFY/MAX_TURNS for OpenHands-SDK, idle-loop/TIME for OpenCode), indicating harness-level biases that are largely model-independent. For human-centered coding-agent evaluation, model name alone is an incomplete comparison unit: harness-model pairs determine real-world cost, latency, and oversight burden; no-action turns are a per-task wait tax, not just a token tax. We therefore recommend selecting harness-model pairs by pass rate under token/latency budgets, and reporting token usage, latency, and full harness specifications alongside any model comparison. We release anonymized configs, raw trial logs, aggregated snapshots, and analysis scripts.

  • 2 authors
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Jun 7

StaminaBench: Stress-Testing Coding Agents over 100 Interaction Turns

We introduce StaminaBench, a benchmark that measures the stamina of coding agents: how many consecutive interaction turns (change requests) they can handle before failing. Unlike the prevailing fraction-of-tasks-solved metric, this matches real vibe-coding where sessions run dozens or hundreds of turns. In StaminaBench, agents implement a REST API server and modify it across a tunable number of procedurally generated follow-up change requests - 100 in our experiments, resulting in codebases of up to 6,000 lines. Tests are generated fully programmatically without LLM involvement, ensuring reproducibility and reliability; change sequences are drawn from either a hardcoded or LLM-driven sampler, both constrained to a structured action space to ensure changes are valid. The agent and the server run in an isolated environment and communicate with the benchmark through HTTP, making testing fully black-box and language-agnostic. We evaluate six agent harnesses paired with seven open-source LLMs across 20 scenarios of 100 turns each and find that: (1) all the tested models fail within 5-6 turns, confirming that vibe-coding-style programming without thorough testing produces bugs; (2) passing test feedback back to the agent and allowing it to retry improves passed turn count by up to 12x; and (3) a good harness is required for strong performance: stronger models exhibit up to a 6x gap between their best and worst harness, while weaker models fail with any harness. We release the benchmark and the generated tasks to enable further research into multi-turn coding agent behavior. Benchmark code and data: github.com/amazon-science/StaminaBench.

  • 5 authors
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Jun 16

CodingTeachLLM: Empowering LLM's Coding Ability via AST Prior Knowledge

In this paper, we introduce CodingTeachLLM, a large language model (LLM) designed for coding teaching. Specially, we aim to enhance the coding ability of LLM and lead it to better teaching mode in education context. Thus, we propose an end-to-end prior-based three-phases supervised fine-tuned model, which is proved more competitive than traditional fine-tuning method. More specifically, our model realizes the structural disassembly and incremental guided output of educational knowledge. To this end, we robustify data classification of three types via a sampler and overlap estimation neural network, and inject the preprocessing datasets into pre-trained model in three batches for LORA fine-tuning. Then, we design a prior module couples system prompt, vector databases, and abstract syntax tree task segmentation. Finally, the compression method and regularization constraint are applied to the prior-based fine-tuned model, followed by text filter at the output end to obtain incremental guided results. Our model represents the first research effort to truly embody the tutor role with the features of abundant educational knowledge, step-by-step incremental guided outputs and non-disclosure of answers. Extensive experiments report that our model also achieves state-of-the-art in code abilities compared to open-source models, reaching an impressive 75.10% on the HumanEval (@pass 1) benchmark. Additionally, our model maintains strong conversational capabilities, with the 13B quantized version achieving scores of 56.34, 50.60, and 45.27 respectively on the MMLU, C-Eval, and AGIEval (5 shot) dialogue evaluation benchmarks.

  • 3 authors
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Mar 13, 2024

SWE-Explore: Benchmarking How Coding Agents Explore Repositories

Repository-level coding benchmarks such as SWE-bench have driven a rapid surge in the capabilities of coding agents. Yet they usually treat coding tasks as a holistic, binary prediction problem (e.g., resolved or unresolved), neglecting fine-grained agent capabilities such as repository understanding, context retrieval, code localization, and bug diagnosis. In this paper, we introduce SWE-Explore, a benchmark that isolates the evaluation of repository exploration, a critical capability of coding agents. Given a repository and an issue, SWE-Explore asks an explorer to return a ranked list of relevant code regions under a fixed line budget. SWE-Explore covers 848 issues across 10 programming languages and 203 open-source repositories. For each instance, we derive line-level ground truth from independent agent trajectories that successfully solved the same issue, distilling the specific code regions their solution paths actually consulted. We evaluate exploration along coverage, ranking, and context-efficiency dimensions, showing that these metrics strongly track downstream repair behavior. Across a broad set of retrieval methods, general coding agents, and specialized localizers, we find that agentic explorers form a clear tier above classical retrieval. While file-level localization is already strong for modern methods, line-level coverage and efficient ranking remain the key axes differentiating state-of-the-art explorers.

Making Agent-Mediated Contributions Governable: A Project-Level Governance Manifest for Open-Source AI Collaboration

Generative AI and coding agents are intensifying a central governance tension in open-source software (OSS): they scale contribution generation faster than maintainers can assess risk, evidence, and accountability. Existing responses improve agent-readability and traceability, but project rules must also organize contribution-specific risk, evidence, accountability, and review-gate states. We theorize this organizational arrangement as project-side governability infrastructure. A diagnostic audit of 50 GitHub repositories finds widespread general governance artifacts, observable agent-readability, and fragmented AI-governance cues, but no project-wide arrangement that coordinates shared rules, preparation obligations, verification rights, and maintainer decision authority across AI-mediated contribution workflows. We develop the Agent Governance Manifest (AGM) as a repository-hosted boundary resource and bidirectional governance contract linking contributor-side evidence preparation with maintainer-side verification. In a controlled reviewer-side evaluation with 15 participants and 75 task-level outputs, AGM-supported materials improved exact risk-label recovery (37/38 vs. 15/37) and perceived review support (6.14 vs. 3.27 on a 1-7 scale). In a contributor-side feasibility check, 15 participants completed 45 tasks; all final packages represented the core governance state correctly, and 41 passed strict structural validation. The study develops a three-layer framework of agent-readability, traceability, and governability, theorizes agent-mediated contributions as governable boundary objects, and advances compliance-enabling digital innovation governance while preserving maintainer decision authority.

  • 5 authors
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Jul 16

Beyond Test Presence: Assessing the Quality and Robustness of Agent-Generated Tests in Open-Source Projects

The integration of AI-powered coding agents into Continuous Integration/Continuous Delivery (CI/CD) pipelines has fundamentally altered how software verification is conducted. While these agents successfully automate the test generation, current evaluation benchmarks (e.g., SWE-bench) largely focus on pass-rates rather than the intrinsic quality of the generated tests. This raises the possibility of "stealth technical debt", in which test suites pass execution but do not offer comprehensive coverage or semantic value. We address this methodological gap through a large-scale, empirical comparison of 204,673 test artifacts which comprises of 24,941 human-authored files and 179,732 agent-generated files; sourced from the AIDev dataset. Using the Abstract Syntax Tree (AST) parsing with Python's naive ast module, we implemented a "white-box" static analysis framework to evaluate three quality dimensions: Assertion Strength (RQ1), Edge-Case Coverage (RQ2), and Flakiness Potential (RQ3). Our results present a nuanced inversion of traditional assumptions. AI agents performed better than humans in Edge-Case Coverage, with almost twice the variety of boundary checks (Variety Score: 0.62 vs 0.32) and a higher frequency of null-safety testing (13.40% vs. 8.3%), even though human developers had a slight advantage in Assertion Strength (88.1% strong assertions vs. 85.37% for agents). But this thoroughness comes at a price: due mostly to their reliance on file I/O and non-deterministic logic, agent-generated tests exhibited a higher risk of flakiness (Candidate Rate: 0.41 vs. 0.30). These findings suggest that while AI agents excel at rigorous boundary testing, they lack the "environmental awareness" needed to write stable, hermetic tests.

  • 4 authors
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Jul 12

K-Dense BYOK: An Open-Source AI Research Assistant That Runs Locally and Keeps a Hash-Chained Lab Notebook

K-Dense BYOK (bring your own keys) is a free, open-source AI research assistant for scientists in any field that runs on the researcher's own computer. The researcher supplies access to a model of their choice, hosted or running locally, and the application supplies everything else: a place for the work to run, a layer of scientific scaffolding, and a complete record. Each project is an ordinary folder, so the data, the code, the results, and the record stay on a machine the researcher administers and can be read years later without the application. Three things separate it from a chat assistant or a general-purpose coding agent. It ships a library of written scientific procedures, guided workflow templates, catalogs of where research data can be found, and reviewer and writer roles the agent can hand work to. It keeps a Living Lab Notebook whose entries link into an argument and are added to but never erased. And it records what happened by watching what the agent does rather than by taking the agent's word for it, in a log the agent has no tool that can write to. That choice targets the most common failure, model overclaiming, in our earlier benchmark of nine frontier models, by making claims checkable rather than preventing them. On twenty interdisciplinary research prompts, scored under a rubric fixed in advance, K-Dense BYOK led two managed platforms on both scientific quality and research execution. Its deliverables were the only ones that recorded the software they ran in, and the only ones that usually arrived with a command that regenerates the results. One of the managed platforms ran the same frontier model and supplied neither. Those environment records were files the agent wrote, not part of the observed log, which does not yet capture the software environment itself. The code is available under the MIT license at https://github.com/K-Dense-AI/k-dense-byok.

  • 4 authors
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Sep 3

Zero2Repo: Can Coding Agents Build Repositories from Scratch?

Coding agents are increasingly asked to build software rather than patch it, yet benchmarks for from-scratch repository construction are mostly limited to a single language and depend on manually curated tasks. We introduce Zero2Repo, a benchmark in which an agent receives a product requirements document, an interface contract, and an empty workspace, and must deliver a complete repository in the project's native ecosystem. Tasks are produced by a language-agnostic authoring pipeline that converts real, version-pinned open-source projects into behavioral specifications, reproducible environments, and hidden acceptance tests. Each task is validated by execution: a reference implementation derived from the upstream project must pass, and adversarial validation must show that the tests reject incorrect implementations. Evaluation runs production coding agents in isolated containers, withholds the acceptance tests until an explicit submission, and assigns a binary reward only when every test passes, with no LLM judge. The pipeline and harness make no language-specific assumptions and apply to mainstream programming ecosystems; the current release contains Python, TypeScript, Go, and C++ tasks. Even on 11 tasks drawn from repositories that frontier models have very likely seen during training, the strongest agent solves only 10, and every failing submission passes 90-99% of the hidden tests; for the two strongest agents, 67-100% of failed tests trace to a single omission or a low-frequency rule stated in the specification rather than to a missing subsystem, so each failure is a concrete target for improvement.

  • 26 authors
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Sep 30

Agent Retrieval Bench: Evaluating Repository Context Retrieval for Coding Agents

Modern coding agents are usually evaluated by whether they eventually produce a correct patch, but patch generation depends on an earlier context-acquisition stage: finding the repository files needed for the task. We introduce Agent Retrieval Bench, a file-level benchmark for this upstream retrieval problem. Samples are built from real coding-workflow signals and evaluated against frozen base-commit repositories, with relevance defined by what an agent needs next rather than direct query-file semantic similarity. The benchmark covers four positive-retrieval tasks: code2test, comment2context, trace2code, and edit2ripple; a fifth subset evaluates selective retrieval using natural evidence-backed no-gold cases and counterfactual wrong-repository controls. Agent Retrieval Bench contains 427 samples across 25 repositories: 345 positive examples, 50 natural no-gold examples, and 32 counterfactual controls. The corpus includes 308 base-commit snapshots, 392,000 files, and 7.9 million chunks. We evaluate lexical retrieval, RepoMap, open-source embeddings, selective abstention, and logged agent context selection. No single retrieval family dominates: Qwen3-Embedding-4B has the best sample-weighted MRR on positive samples, Qwen3-Embedding-8B the best Recall@20, and RepoMap the best budgeted context yield at 8K tokens, with task-level winners differing substantially. Selective thresholds calibrated with counterfactual controls do not improve selective success on natural no-gold cases, revealing a calibration gap. Logged trajectories also miss every gold file on 27-35 percent of samples. A controlled seed-intervention pilot finds that retrieval-derived initial context yields higher file F1 with less post-seed exploration than random non-gold context, while oracle gold context shows substantial remaining headroom.

  • 2 authors
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Jul 26 2

Conditional Latent Coding with Learnable Synthesized Reference for Deep Image Compression

In this paper, we study how to synthesize a dynamic reference from an external dictionary to perform conditional coding of the input image in the latent domain and how to learn the conditional latent synthesis and coding modules in an end-to-end manner. Our approach begins by constructing a universal image feature dictionary using a multi-stage approach involving modified spatial pyramid pooling, dimension reduction, and multi-scale feature clustering. For each input image, we learn to synthesize a conditioning latent by selecting and synthesizing relevant features from the dictionary, which significantly enhances the model's capability in capturing and exploring image source correlation. This conditional latent synthesis involves a correlation-based feature matching and alignment strategy, comprising a Conditional Latent Matching (CLM) module and a Conditional Latent Synthesis (CLS) module. The synthesized latent is then used to guide the encoding process, allowing for more efficient compression by exploiting the correlation between the input image and the reference dictionary. According to our theoretical analysis, the proposed conditional latent coding (CLC) method is robust to perturbations in the external dictionary samples and the selected conditioning latent, with an error bound that scales logarithmically with the dictionary size, ensuring stability even with large and diverse dictionaries. Experimental results on benchmark datasets show that our new method improves the coding performance by a large margin (up to 1.2 dB) with a very small overhead of approximately 0.5\% bits per pixel. Our code is publicly available at https://github.com/ydchen0806/CLC.

  • 4 authors
·
Feb 14, 2025

Increasing LLM Coding Capabilities through Diverse Synthetic Coding Tasks

Large language models (LLMs) have shown impressive promise in code generation, yet their progress remains limited by the shortage of large-scale datasets that are both diverse and well-aligned with human reasoning. Most existing resources pair problems with solutions, but omit the intermediate thought process that guides coding. To close this gap, we present a scalable synthetic data generation pipeline that produces nearly 800k instruction-reasoning-code-test quadruplets. Each sample combines a task, a step-by-step reasoning trace, a working solution, and executable tests, enabling models to learn not just the what but also the how of problem solving. Our pipeline combines four key components: curated contest problems, web-mined content filtered by relevance classifiers, data expansion guided by reasoning patterns, and multi-stage execution-based validation. A genetic mutation algorithm further increases task diversity while maintaining consistency between reasoning traces and code implementations. Our key finding is that fine-tuning LLMs on this dataset yields consistent improvements on coding benchmarks. Beyond raw accuracy, reasoning-aware data can substitute for model scaling, generalize across architectures, and outperform leading open-source alternatives under identical sample budgets. Our work establishes reasoning-centered synthetic data generation as an efficient approach for advancing coding capabilities in LLMs. We publish our dataset and generation pipeline to facilitate further research.

  • 4 authors
·
Oct 27, 2025

NL2Repo-Bench: Towards Long-Horizon Repository Generation Evaluation of Coding Agents

Recent advances in coding agents suggest rapid progress toward autonomous software development, yet existing benchmarks fail to rigorously evaluate the long-horizon capabilities required to build complete software systems. Most prior evaluations focus on localized code generation, scaffolded completion, or short-term repair tasks, leaving open the question of whether agents can sustain coherent reasoning, planning, and execution over the extended horizons demanded by real-world repository construction. To address this gap, we present NL2Repo Bench, a benchmark explicitly designed to evaluate the long-horizon repository generation ability of coding agents. Given only a single natural-language requirements document and an empty workspace, agents must autonomously design the architecture, manage dependencies, implement multi-module logic, and produce a fully installable Python library. Our experiments across state-of-the-art open- and closed-source models reveal that long-horizon repository generation remains largely unsolved: even the strongest agents achieve below 40% average test pass rates and rarely complete an entire repository correctly. Detailed analysis uncovers fundamental long-horizon failure modes, including premature termination, loss of global coherence, fragile cross-file dependencies, and inadequate planning over hundreds of interaction steps. NL2Repo Bench establishes a rigorous, verifiable testbed for measuring sustained agentic competence and highlights long-horizon reasoning as a central bottleneck for the next generation of autonomous coding agents.

  • 48 authors
·
Dec 14, 2025 3

FeatureBench: Benchmarking Agentic Coding for Complex Feature Development

Agents powered by large language models (LLMs) are increasingly adopted in the software industry, contributing code as collaborators or even autonomous developers. As their presence grows, it becomes important to assess the current boundaries of their coding abilities. Existing agentic coding benchmarks, however, cover a limited task scope, e.g., bug fixing within a single pull request (PR), and often rely on non-executable evaluations or lack an automated approach for continually updating the evaluation coverage. To address such issues, we propose FeatureBench, a benchmark designed to evaluate agentic coding performance in end-to-end, feature-oriented software development. FeatureBench incorporates an execution-based evaluation protocol and a scalable test-driven method that automatically derives tasks from code repositories with minimal human effort. By tracing from unit tests along a dependency graph, our approach can identify feature-level coding tasks spanning multiple commits and PRs scattered across the development timeline, while ensuring the proper functioning of other features after the separation. Using this framework, we curated 200 challenging evaluation tasks and 3825 executable environments from 24 open-source repositories in the first version of our benchmark. Empirical evaluation reveals that the state-of-the-art agentic model, such as Claude 4.5 Opus, which achieves a 74.4% resolved rate on SWE-bench, succeeds on only 11.0% of tasks, opening new opportunities for advancing agentic coding. Moreover, benefiting from our automated task collection toolkit, FeatureBench can be easily scaled and updated over time to mitigate data leakage. The inherent verifiability of constructed environments also makes our method potentially valuable for agent training.

  • 12 authors
·
Feb 11 2

SWE-chat: Coding Agent Interactions From Real Users in the Wild

AI coding agents are being adopted at scale, yet we lack empirical evidence on how people actually use them and how much of their output is useful in practice. We present SWE-chat, the first large-scale dataset of real coding agent sessions collected from open-source developers in the wild. The dataset currently contains 6,000 sessions, comprising more than 63,000 user prompts and 355,000 agent tool calls. SWE-chat is a living dataset; our collection pipeline automatically and continually discovers and processes sessions from public repositories. Leveraging SWE-chat, we provide an initial empirical characterization of real-world coding agent usage and failure modes. We find that coding patterns are bimodal: in 41% of sessions, agents author virtually all committed code ("vibe coding"), while in 23%, humans write all code themselves. Despite rapidly improving capabilities, coding agents remain inefficient in natural settings. Just 44% of all agent-produced code survives into user commits, and agent-written code introduces more security vulnerabilities than code authored by humans. Furthermore, users push back against agent outputs -- through corrections, failure reports, and interruptions -- in 44% of all turns. By capturing complete interaction traces with human vs. agent code authorship attribution, SWE-chat provides an empirical foundation for moving beyond curated benchmarks towards an evidence-based understanding of how AI agents perform in real developer workflows.

Agentic Agile-V: From Vibe Coding to Verified Engineering in Software and Hardware Development

Agentic AI coding systems can inspect repositories, plan implementation steps, edit files, call tools, run tests, and submit pull requests. These capabilities make software and hardware development faster in some settings, but current evidence does not support the simple claim that autonomous code generation automatically improves engineering outcomes. Controlled studies report productivity gains in some enterprise tasks, slowdowns in mature open-source work, moderate but heterogeneous meta-analytic effects, and persistent failures in repository setup, dependency handling, permission gating, and hardware verification. This paper argues that the central problem is no longer prompt engineering; it is engineering process control. It synthesizes evidence from agentic software engineering, GitHub-scale adoption studies, repository-level agent configuration, productivity trials, issue-resolution benchmarks, and hardware/RTL verification research. It proposes Agentic Agile-V, a process framework that uses Agile-V as the lifecycle backbone and a task-level SCOPE-V loop - Specify, Constrain, Orchestrate, Prove, Evolve, and Verify - to convert conversational intent into structured engineering artifacts and acceptance evidence. The paper contributes: (i) a taxonomy of minimum input artifacts for agentic software, firmware, and hardware work; (ii) a conversation-to-contract gate that separates exploratory dialogue from implementation; (iii) risk-adaptive feature, bug-fix, testing, and hardware workflows; and (iv) an evidence-bundle acceptance model for agent-generated artifacts. The paper concludes that agentic AI does not eliminate engineering discipline; it increases the value of requirements, constraints, traceability, independent verification, and human approval.

  • 1 authors
·
May 18

Coding-agents can replicate scientific machine learning papers

Scientific machine learning papers typically make computational claims, e.g., that the relative mean square error is less than 5% or that the 95% predictive credible interval covers the test data. A coding agent can be prompted to replicate those claims from paper materials alone, but the prompt does not by itself reliably preserve progress or check whether generated evidence supports the paper's claims. We introduce Paper-replication, a workflow that makes each selected paper claim a target with recorded evidence, and implement it as a coding-agent skill. The workflow makes the agent record those targets, reconstruct the paper's method, run computational experiments, link generated outputs to provenance and comparisons with the paper's claims, record where matched evidence appears in the replication report, and pass validation checks before completion. We evaluate Paper-replication on twelve independent runs across four scientific machine learning papers. All twelve workspaces pass the completion gate, and all 158 recorded targets are matched with report coverage. Even in this completed workspace state, repeated runs differ in how papers are divided into targets, in numerical fidelity to the source papers, in elapsed replication time, in the number of intermediate executions replaced before final evidence is accepted, and in the rules used to accept evidence. Paper-replication makes completion depend on workspace evidence and validation checks rather than on the agent's final message.

  • 2 authors
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Jul 9 2

CoACT: Action-Preserving Observation Compression for Coding Agents

LLM-based coding agents solve software-engineering tasks through iterative interactions with development environments, where returned observations accumulate in the context and become a major source of inference cost. Observation compression reduces this cost by shortening observations before they are appended to the context. However, existing methods still exhibit an unsatisfactory efficiency-effectiveness trade-off, as they do not explicitly model how compression affects the agent's subsequent behavior. This paper proposes CoACT, an action-preserving observation compression method for coding agents. CoACT is built on next-action preservation (NAP), which requires a compressed observation to induce the same next action as the raw observation. By checking the agent's immediate next action, NAP provides a practical signal for whether a compression preserves the information needed for continued task solving. During training, a teacher model first generates multiple compressed candidates of each observation. CoACT then uses an action-preservation reward based on NAP to filter out candidates that would change the agent's next action, and uses a length-reduction reward to choose compact candidates as supervision for a lightweight compressor. Experiments on SWE-bench Verified with three agentic models show that CoACT reduces average total token consumption by 33.0% while maintaining task-solving effectiveness close to the uncompressed agent.

  • 4 authors
·
Jul 2

LLM-Based Test Oracles: Source-of-Authority Taxonomy -- A Systematic Literature Review

Large language models (LLMs) increasingly decide whether software behaves correctly, either by writing a test oracle or by acting as one. Yet two oracles can look identical and rest on different ground: one assertion encodes a written specification, another only what the model learned in training. Prior secondary studies sort oracles by form or by technique, rarely by the property that governs how far a verdict can be trusted: where its authority comes from. This systematic literature review, reported under the Preferred Reporting Items for Systematic Reviews and Meta-Analyses (PRISMA) 2020 guidelines, screens 2,436 records to 54 included studies, extended by citation searching (snowballing) to 83 in total. We read the corpus along three axes: the source of an oracle's authority, the form it takes, and the mechanism that adjudicates it. Just over half of the corpus reaches a verdict with no specification at all. That is what lets these oracles work on code with no specification to consult, and what leaves a challenged verdict with less to fall back on. Source and mechanism cross-cut rather than coincide, so a label such as LLM-as-a-judge names how a verdict is produced, not why it should be trusted. Oracle quality is most often judged by resemblance to a known oracle rather than by whether injected faults are caught. The first question to ask of any LLM oracle is therefore what one would point to in defending its verdict. The protocol, search query, and per-study coding sheet are released.

  • 2 authors
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Jul 6 1

A2Z GameSpec-Bench: How Faithfully Can Coding Agents Generate Games from Game Design Specifications?

Delegating complete application development to coding agents requires preserving the intended design rather than simply producing plausible outputs through naive prompting. Game development provides a demanding testbed, as long-form Game Design Documents (GDDs) describe requirements that must work together across game logic, visual rendering, and player interactions. However, existing game-development benchmarks typically use compact specifications and provide limited support for evaluating interdependent requirements across these aspects in long-form GDDs. We introduce A2Z GameSpec-Bench, a benchmark of 100 long-form GDDs for evaluating end-to-end game development by agents. We measure faithfulness by checking whether the game satisfies the GDD requirements and preserves the relationships among them. Each GDD is turned into a dependency-aware contract that contains rules, constraints, and prerequisite relations. Following game-development practices, we combine source-code inspection with agent-generated test policies for scenario-based replay and adaptive playtesting. The contract remains fixed across agents and revision rounds, while judgments and evidence linked to the same requirements support consistent comparison and failure detection. Our evaluations show that current agents struggle to jointly satisfy interdependent requirements across code implementation and actual play. Requirement-specific feedback improves GDD Fidelity by 10.9% relative to self-revision after two rounds. A2Z GameSpec-Bench assesses end-to-end specification-following ability beyond implementation judgments and provides targeted feedback to support more faithful game development. Code and datasets are available at https://a2z-gamespec-bench.github.io.

KRAFTON KRAFTON
·
Sep 29 3

From Pixel to Coding: Evaluating the Figure Reproduction Capabilities of MLLMs

Multimodal Large Language Models (MLLMs) have demonstrated impressive capabilities in both visual understanding and code generation. However, existing benchmarks typically evaluate these two modalities in isolation, lacking a dedicated assessment of their unification, i.e., how a model can perceive complex visual structures and synthesize them into precise, executable code. Moreover, current visual code generation benchmarks often rely on simplified layouts within single programming environments, falling short of evaluating true unified multimodal reasoning. To bridge this gap, we propose FigCodeBench, a comprehensive framework for rigorously evaluating MLLMs on figure reproduction, integrating multimodal comprehension and generation. We first design a systematic dataset construction pipeline, resulting in a total of 6,194 instances that cover 7 functional categories and 4 types of programming languages. We further categorize figure reproduction into three tiers with visual and code complexity modeling, specifically targeting complex structural reasoning, varying aspect ratios, and dense geometric constraints. We introduce a multi-dimensional evaluation protocol, encompassing visual fidelity and syntactic isomorphism, that aligns highly with the Mean Machine Opinion Score (MMOS) and human preferences. Based on our framework, we conducted extensive experiments on 24 widely used proprietary and open-source MLLMs (e.g., Gemini 3.1 Pro, GPT-5.4, and Kimi-K2.5), where we observed a universal, non-linear performance cliff across different programming languages and difficulty scenarios for all models, and gained several insights, such as the significant metric decline in rigid declarative languages.

  • 10 authors
·
Oct 6 1

LoLBench: Evaluating Coding Agents with Long-Horizon Proposals on Large Software Systems

Modern coding agents can deliver increasingly large repository-level changes, and recent benchmarks reflect this by emphasizing long-horizon tasks with large reference implementations. Many benchmarks evaluate coding agents' implementation capability to produce correct code edits from detailed specifications. However, practical modular development tasks also require the perception capability of grounding user intent and high-level design to derive a specification. We introduce LoLBench to evaluate both capabilities through the entire proposal-to-implementation process on large software systems. It is a multilingual benchmark of 100 tasks across 29 software systems in five domains. Each task provides a human-written enhancement proposal with user intent and high-level design. On average, proposals contain about 5,000 words, software systems contain 2.4 million source lines of code (LoC), and implementation pull requests (PRs) change approximately 5,500 LoC. Across 28 agents we evaluated, the best agent resolves only 14% of tasks and achieves a 52.7% Fail-to-Pass (F2P) pass rate. Failure analysis identifies incomplete code localization as a major bottleneck, while providing reference-derived file trees alongside API specifications improves resolved rates by 16--22 percentage points (2.4--17times), reaching at most 34%. These results show that both perception and implementation remain central challenges for coding agents in practical modular development on large software systems. LoLBench is available at https://huggingface.co/datasets/lolbench26/LoLBench.

  • 9 authors
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Sep 28