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Aug 12

LightPlanner: Unleashing the Reasoning Capabilities of Lightweight Large Language Models in Task Planning

In recent years, lightweight large language models (LLMs) have garnered significant attention in the robotics field due to their low computational resource requirements and suitability for edge deployment. However, in task planning -- particularly for complex tasks that involve dynamic semantic logic reasoning -- lightweight LLMs have underperformed. To address this limitation, we propose a novel task planner, LightPlanner, which enhances the performance of lightweight LLMs in complex task planning by fully leveraging their reasoning capabilities. Unlike conventional planners that use fixed skill templates, LightPlanner controls robot actions via parameterized function calls, dynamically generating parameter values. This approach allows for fine-grained skill control and improves task planning success rates in complex scenarios. Furthermore, we introduce hierarchical deep reasoning. Before generating each action decision step, LightPlanner thoroughly considers three levels: action execution (feedback verification), semantic parsing (goal consistency verification), and parameter generation (parameter validity verification). This ensures the correctness of subsequent action controls. Additionally, we incorporate a memory module to store historical actions, thereby reducing context length and enhancing planning efficiency for long-term tasks. We train the LightPlanner-1.5B model on our LightPlan-40k dataset, which comprises 40,000 action controls across tasks with 2 to 13 action steps. Experiments demonstrate that our model achieves the highest task success rate despite having the smallest number of parameters. In tasks involving spatial semantic reasoning, the success rate exceeds that of ReAct by 14.9 percent. Moreover, we demonstrate LightPlanner's potential to operate on edge devices.

  • 7 authors
·
Mar 11, 2025

EmbRACE-3K: Embodied Reasoning and Action in Complex Environments

Recent advanced vision-language models(VLMs) have demonstrated strong performance on passive, offline image and video understanding tasks. However, their effectiveness in embodied settings, which require online interaction and active scene understanding remains limited. In such scenarios, an agent perceives the environment from a first-person perspective, with each action dynamically shaping subsequent observations. Even state-of-the-art models such as GPT-4o, Claude 3.5 Sonnet, and Gemini 2.5 Pro struggle in open-environment interactions, exhibiting clear limitations in spatial reasoning and long-horizon planning. To address this gap, we introduce EmRACE-3K, a dataset of over 3,000 language-guided tasks situated in diverse, photorealistic environments constructed using Unreal Engine and the UnrealCV-Zoo framework. The tasks encompass a wide range of embodied challenges, including navigation, object manipulation, and multi-stage goal execution. Each task unfolds as a multi-step trajectory, pairing first-person visual observations with high-level instructions, grounded actions, and natural language rationales that express the agent's intent at every step. Using EmRACE-3K, we establish a benchmark to evaluate the embodied reasoning capabilities of VLMs across three key dimensions: Exploration, Dynamic Spatial-Semantic Reasoning, and Multi-stage Goal Execution. In zero-shot settings, all models achieve success rates below 20%, underscoring the challenge posed by our benchmark and the current limitations of VLMs in interactive environments. To demonstrate the utility of EmRACE-3K, we further fine-tune Qwen2.5-VL-7B using supervised learning followed by reinforcement learning. This approach yields substantial improvements across all three challenge categories, highlighting the dataset's effectiveness in enabling the development of embodied reasoning capabilities.

  • 9 authors
·
Jul 14, 2025 5

LocalNav: Distilling Frontier VLMs and Embodied RL for On-Device Object Goal Navigation

Vision Language Models (VLMs) have emerged in the robotic domain as a powerful tool that enables environmental perception with language context, serving as a catalyst for open-vocabulary tasks like ObjectNav. Yet, their computational footprint typically confines them to cloud execution, hindering low-latency inference with local deployment on resource-constrained robots. To address this challenge, we present a distillation strategy that transfers complex spatial-semantic reasoning from large frontier models into a lightweight, 4B-parameter local VLM for edge execution on embedded GPU devices (e.g., Jetson Orin). We first establish a State of the Art (SotA), Scene Graph (SG)-based pipeline using Claude Sonnet 4.6, achieving a 39.7% Success Rate (SR) on the HM3D OVON benchmark. We then demonstrate that fine-tuning Qwen3.5-4B on just 500 frontier reasoning traces effectively enables navigation capabilities, yielding a SR of 34.5%, narrowing the gap to the performance of large cloud models. Finally, we introduce E-RLVR with Token Generation (TG) regularization to compress output sequence lengths for physical deployment while grounding the agent in its task. This downstream optimization reduces TG overhead by 72.1% and latency by 71.8%. Combined with quantization, this joint strategy yields a cumulative 82.8% reduction in overall inference latency without significantly sacrificing performance, presenting a viable paradigm for local, low-latency VLM execution on mobile robots.

  • 8 authors
·
Jun 25

GoT-R1: Unleashing Reasoning Capability of MLLM for Visual Generation with Reinforcement Learning

Visual generation models have made remarkable progress in creating realistic images from text prompts, yet struggle with complex prompts that specify multiple objects with precise spatial relationships and attributes. Effective handling of such prompts requires explicit reasoning about the semantic content and spatial layout. We present GoT-R1, a framework that applies reinforcement learning to enhance semantic-spatial reasoning in visual generation. Building upon the Generation Chain-of-Thought approach, GoT-R1 enables models to autonomously discover effective reasoning strategies beyond predefined templates through carefully designed reinforcement learning. To achieve this, we propose a dual-stage multi-dimensional reward framework that leverages MLLMs to evaluate both the reasoning process and final output, enabling effective supervision across the entire generation pipeline. The reward system assesses semantic alignment, spatial accuracy, and visual quality in a unified approach. Experimental results demonstrate significant improvements on T2I-CompBench benchmark, particularly in compositional tasks involving precise spatial relationships and attribute binding. GoT-R1 advances the state-of-the-art in image generation by successfully transferring sophisticated reasoning capabilities to the visual generation domain. To facilitate future research, we make our code and pretrained models publicly available at https://github.com/gogoduan/GoT-R1.

  • 8 authors
·
May 22, 2025 2

UniDriveVLA: Unifying Understanding, Perception, and Action Planning for Autonomous Driving

Vision-Language-Action (VLA) models have recently emerged in autonomous driving, with the promise of leveraging rich world knowledge to improve the cognitive capabilities of driving systems. However, adapting such models for driving tasks currently faces a critical dilemma between spatial perception and semantic reasoning. Consequently, existing VLA systems are forced into suboptimal compromises: directly adopting 2D Vision-Language Models yields limited spatial perception, whereas enhancing them with 3D spatial representations often impairs the native reasoning capacity of VLMs. We argue that this dilemma largely stems from the coupled optimization of spatial perception and semantic reasoning within shared model parameters. To overcome this, we propose UniDriveVLA, a Unified Driving Vision-Language-Action model based on Mixture-of-Transformers that addresses the perception-reasoning conflict via expert decoupling. Specifically, it comprises three experts for driving understanding, scene perception, and action planning, which are coordinated through masked joint attention. In addition, we combine a sparse perception paradigm with a three-stage progressive training strategy to improve spatial perception while maintaining semantic reasoning capability. Extensive experiments show that UniDriveVLA achieves state-of-the-art performance in open-loop evaluation on nuScenes and closed-loop evaluation on Bench2Drive. Moreover, it demonstrates strong performance across a broad range of perception, prediction, and understanding tasks, including 3D detection, online mapping, motion forecasting, and driving-oriented VQA, highlighting its broad applicability as a unified model for autonomous driving. Code and model have been released at https://github.com/xiaomi-research/unidrivevla

Retrieve, Integrate, and Synthesize: Spatial-Semantic Grounded Latent Visual Reasoning

Multimodal Large Language Models (MLLMs) have made remarkable progress on vision-language reasoning, yet most methods still compress visual evidence into discrete textual thoughts, creating an information bottleneck for fine-grained perception. Recent latent visual reasoning methods attempt to reason in continuous hidden states, but we find that they suffer from insufficient manifold compatibility: latent trajectories drift away from pretrained reasoning circuits, collapse into instance-agnostic patterns, and are often bypassed during answer generation. To address these issues, we propose RIS (Retrieve, Integrate, and Synthesize), a spatial-semantic grounded framework that develops latent reasoning as a compatible extension of pretrained MLLM computation. We first construct a step-wise grounded reasoning dataset with bounding boxes and region-specific semantic descriptions. Built on this supervision, RIS anchors latent tokens to both spatial and semantic evidence, enforces their causal role through a progressive attention bottleneck, and introduces short language transition tokens to bridge synthesized latent states back to vocabulary-aligned decoding. Experiments on V*, HRBench4K, HRBench8K, MMVP, and BLINK show consistent improvements over closed/open-source and latent reasoning baselines. Further analyses demonstrate that RIS learns diverse, interpretable, and progressively integrated latent trajectories, offering a practical path toward faithful internal visual reasoning in MLLMs.

  • 8 authors
·
May 7

Artemis: Structured Visual Reasoning for Perception Policy Learning

Recent reinforcement-learning frameworks for visual perception policy have begun to incorporate intermediate reasoning chains expressed in natural language. Empirical observations indicate that such purely linguistic intermediate reasoning often reduces performance on perception tasks. We argue that the core issue lies not in reasoning per se but in the form of reasoning: while these chains perform semantic reasoning in an unstructured linguistic space, visual perception requires reasoning in a spatial and object-centric space. In response, we introduce Artemis, a perception-policy learning framework that performs structured proposal-based reasoning, where each intermediate step is represented as a (label, bounding-box) pair capturing a verifiable visual state. This design enables explicit tracking of intermediate states, direct supervision for proposal quality, and avoids ambiguity introduced by language-based reasoning. Artemis is built on Qwen2.5-VL-3B, achieves strong performance on grounding and detection task and exhibits substantial generalization to counting and geometric-perception tasks. The consistent improvements across these diverse settings confirm that aligning reasoning with spatial representations enhances perception-policy learning. Owing to its strengthened visual reasoning, Artemis also achieves competitive performance on general MLLM benchmarks, illustrating that spatially grounded reasoning provides a principled route toward scalable and general perception policies.

  • 8 authors
·
Dec 1, 2025 2

Holi-Spatial: Evolving Video Streams into Holistic 3D Spatial Intelligence

The pursuit of spatial intelligence fundamentally relies on access to large-scale, fine-grained 3D data. However, existing approaches predominantly construct spatial understanding benchmarks by generating question-answer (QA) pairs from a limited number of manually annotated datasets, rather than systematically annotating new large-scale 3D scenes from raw web data. As a result, their scalability is severely constrained, and model performance is further hindered by domain gaps inherent in these narrowly curated datasets. In this work, we propose Holi-Spatial, the first fully automated, large-scale, spatially-aware multimodal dataset, constructed from raw video inputs without human intervention, using the proposed data curation pipeline. Holi-Spatial supports multi-level spatial supervision, ranging from geometrically accurate 3D Gaussian Splatting (3DGS) reconstructions with rendered depth maps to object-level and relational semantic annotations, together with corresponding spatial Question-Answer (QA) pairs. Following a principled and systematic pipeline, we further construct Holi-Spatial-4M, the first large-scale, high-quality 3D semantic dataset, containing 12K optimized 3DGS scenes, 1.3M 2D masks, 320K 3D bounding boxes, 320K instance captions, 1.2M 3D grounding instances, and 1.2M spatial QA pairs spanning diverse geometric, relational, and semantic reasoning tasks. Holi-Spatial demonstrates exceptional performance in data curation quality, significantly outperforming existing feed-forward and per-scene optimized methods on datasets such as ScanNet, ScanNet++, and DL3DV. Furthermore, fine-tuning Vision-Language Models (VLMs) on spatial reasoning tasks using this dataset has also led to substantial improvements in model performance.

  • 17 authors
·
Mar 8 5

BBox DocVQA: A Large Scale Bounding Box Grounded Dataset for Enhancing Reasoning in Document Visual Question Answer

Document Visual Question Answering (DocVQA) is a fundamental task for multimodal document understanding and a key testbed for vision language reasoning. However, most existing DocVQA datasets are limited to the page level and lack fine grained spatial grounding, constraining the interpretability and reasoning capability of Vision Language Models (VLMs). To address this gap, we introduce BBox DocVQA a large scale, bounding box grounded dataset designed to enhance spatial reasoning and evidence localization in visual documents. We further present an automated construction pipeline, Segment Judge and Generate, which integrates a segment model for region segmentation, a VLM for semantic judgment, and another advanced VLM for question answer generation, followed by human verification for quality assurance. The resulting dataset contains 3.6 K diverse documents and 32 K QA pairs, encompassing single and multi region as well as single and multi page scenarios. Each QA instance is grounded on explicit bounding boxes, enabling fine grained evaluation of spatial semantic alignment. Benchmarking multiple state of the art VLMs (e.g., GPT 5, Qwen2.5 VL, and InternVL) on BBox DocVQA reveals persistent challenges in spatial grounding and reasoning accuracy. Furthermore, fine tuning on BBox DocVQA substantially improves both bounding box localization and answer generation, validating its effectiveness for enhancing the reasoning ability of VLMs. Our dataset and code will be publicly released to advance research on interpretable and spatially grounded vision language reasoning.

  • 8 authors
·
Nov 18, 2025

FARE: Fast-Slow Agentic Robotic Exploration

This work advances autonomous robot exploration by integrating agent-level semantic reasoning with fast local control. We introduce FARE, a hierarchical autonomous exploration framework that integrates a large language model (LLM) for global reasoning with a reinforcement learning (RL) policy for local decision making. FARE follows a fast-slow thinking paradigm. The slow-thinking LLM module interprets a concise textual description of the unknown environment and synthesizes an agent-level exploration strategy, which is then grounded into a sequence of global waypoints through a topological graph. To further improve reasoning efficiency, this module employs a modularity-based pruning mechanism that reduces redundant graph structures. The fast-thinking RL module executes exploration by reacting to local observations while being guided by the LLM-generated global waypoints. The RL policy is additionally shaped by a reward term that encourages adherence to the global waypoints, enabling coherent and robust closed-loop behavior. This architecture decouples semantic reasoning from geometric decision, allowing each module to operate in its appropriate temporal and spatial scale. In challenging simulated environments, our results show that FARE achieves substantial improvements in exploration efficiency over state-of-the-art baselines. We further deploy FARE on hardware and validate it in complex, large scale 200mtimes130m building environment.

  • 9 authors
·
Jan 21 1

In-the-wild Audio Spatialization with Flexible Text-guided Localization

To enhance immersive experiences, binaural audio offers spatial awareness of sounding objects in AR, VR, and embodied AI applications. While existing audio spatialization methods can generally map any available monaural audio to binaural audio signals, they often lack the flexible and interactive control needed in complex multi-object user-interactive environments. To address this, we propose a Text-guided Audio Spatialization (TAS) framework that utilizes flexible text prompts and evaluates our model from unified generation and comprehension perspectives. Due to the limited availability of premium and large-scale stereo data, we construct the SpatialTAS dataset, which encompasses 376,000 simulated binaural audio samples to facilitate the training of our model. Our model learns binaural differences guided by 3D spatial location and relative position prompts, augmented by flipped-channel audio. It outperforms existing methods on both simulated and real-recorded datasets, demonstrating superior generalization and accuracy. Besides, we develop an assessment model based on Llama-3.1-8B, which evaluates the spatial semantic coherence between our generated binaural audio and text prompts through a spatial reasoning task. Results demonstrate that text prompts provide flexible and interactive control to generate binaural audio with excellent quality and semantic consistency in spatial locations. Dataset is available at https://github.com/Alice01010101/TASU

  • 5 authors
·
Jun 1, 2025

GoT: Unleashing Reasoning Capability of Multimodal Large Language Model for Visual Generation and Editing

Current image generation and editing methods primarily process textual prompts as direct inputs without reasoning about visual composition and explicit operations. We present Generation Chain-of-Thought (GoT), a novel paradigm that enables generation and editing through an explicit language reasoning process before outputting images. This approach transforms conventional text-to-image generation and editing into a reasoning-guided framework that analyzes semantic relationships and spatial arrangements. We define the formulation of GoT and construct large-scale GoT datasets containing over 9M samples with detailed reasoning chains capturing semantic-spatial relationships. To leverage the advantages of GoT, we implement a unified framework that integrates Qwen2.5-VL for reasoning chain generation with an end-to-end diffusion model enhanced by our novel Semantic-Spatial Guidance Module. Experiments show our GoT framework achieves excellent performance on both generation and editing tasks, with significant improvements over baselines. Additionally, our approach enables interactive visual generation, allowing users to explicitly modify reasoning steps for precise image adjustments. GoT pioneers a new direction for reasoning-driven visual generation and editing, producing images that better align with human intent. To facilitate future research, we make our datasets, code, and pretrained models publicly available at https://github.com/rongyaofang/GoT.

  • 12 authors
·
Mar 13, 2025 2

ManipArena: Comprehensive Real-world Evaluation of Reasoning-Oriented Generalist Robot Manipulation

Vision-Language-Action (VLA) models and world models have recently emerged as promising paradigms for general-purpose robotic intelligence, yet their progress is hindered by the lack of reliable evaluation protocols that reflect real-world deployment. Existing benchmarks are largely simulator-centric, which provide controllability but fail to capture the reality gap caused by perception noise, complex contact dynamics, hardware constraints, and system latency. Moreover, fragmented real-world evaluations across different robot platforms prevent fair and reproducible comparison. To address these challenges, we introduce ManipArena, a standardized evaluation framework designed to bridge simulation and real-world execution. ManipArena comprises 20 diverse tasks across 10,812 expert trajectories emphasizing reasoning-oriented manipulation tasks requiring semantic and spatial reasoning, supports multi-level generalization through controlled out-of-distribution settings, and incorporates long-horizon mobile manipulation beyond tabletop scenarios. The framework further provides rich sensory diagnostics, including low-level motor signals, and synchronized real-to-sim environments constructed via high-quality 3D scanning. Together, these features enable fair, realistic, and reproducible evaluation for both VLA and world model approaches, providing a scalable foundation for diagnosing and advancing embodied intelligence systems.

  • 18 authors
·
Mar 30

SpaceDrive: Infusing Spatial Awareness into VLM-based Autonomous Driving

End-to-end autonomous driving methods built on vision language models (VLMs) have undergone rapid development driven by their universal visual understanding and strong reasoning capabilities obtained from the large-scale pretraining. However, we find that current VLMs struggle to understand fine-grained 3D spatial relationships which is a fundamental requirement for systems interacting with the physical world. To address this issue, we propose SpaceDrive, a spatial-aware VLM-based driving framework that treats spatial information as explicit positional encodings (PEs) instead of textual digit tokens, enabling joint reasoning over semantic and spatial representations. SpaceDrive employs a universal positional encoder to all 3D coordinates derived from multi-view depth estimation, historical ego-states, and text prompts. These 3D PEs are first superimposed to augment the corresponding 2D visual tokens. Meanwhile, they serve as a task-agnostic coordinate representation, replacing the digit-wise numerical tokens as both inputs and outputs for the VLM. This mechanism enables the model to better index specific visual semantics in spatial reasoning and directly regress trajectory coordinates rather than generating digit-by-digit, thereby enhancing planning accuracy. Extensive experiments validate that SpaceDrive achieves state-of-the-art open-loop performance on the nuScenes dataset and the second-best Driving Score of 78.02 on the Bench2Drive closed-loop benchmark over existing VLM-based methods.

  • 9 authors
·
Dec 11, 2025

Think in Strokes, Not Pixels: Process-Driven Image Generation via Interleaved Reasoning

Humans paint images incrementally: they plan a global layout, sketch a coarse draft, inspect, and refine details, and most importantly, each step is grounded in the evolving visual states. However, can unified multimodal models trained on text-image interleaved datasets also imagine the chain of intermediate states? In this paper, we introduce process-driven image generation, a multi-step paradigm that decomposes synthesis into an interleaved reasoning trajectory of thoughts and actions. Rather than generating images in a single step, our approach unfolds across multiple iterations, each consisting of 4 stages: textual planning, visual drafting, textual reflection, and visual refinement. The textual reasoning explicitly conditions how the visual state should evolve, while the generated visual intermediate in turn constrains and grounds the next round of textual reasoning. A core challenge of process-driven generation stems from the ambiguity of intermediate states: how can models evaluate each partially-complete image? We address this through dense, step-wise supervision that maintains two complementary constraints: for the visual intermediate states, we enforce the spatial and semantic consistency; for the textual intermediate states, we preserve the prior visual knowledge while enabling the model to identify and correct prompt-violating elements. This makes the generation process explicit, interpretable, and directly supervisable. To validate proposed method, we conduct experiments under various text-to-image generation benchmarks.

facebook AI at Meta
·
Apr 7 4

LVLM_CSP: Accelerating Large Vision Language Models via Clustering, Scattering, and Pruning for Reasoning Segmentation

Large Vision Language Models (LVLMs) have been widely adopted to guide vision foundation models in performing reasoning segmentation tasks, achieving impressive performance. However, the substantial computational overhead associated with LVLMs presents a new challenge. The primary source of this computational cost arises from processing hundreds of image tokens. Therefore, an effective strategy to mitigate such overhead is to reduce the number of image tokens, a process known as image token pruning. Previous studies on image token pruning for LVLMs have primarily focused on high level visual understanding tasks, such as visual question answering and image captioning. In contrast, guiding vision foundation models to generate accurate visual masks based on textual queries demands precise semantic and spatial reasoning capabilities. Consequently, pruning methods must carefully control individual image tokens throughout the LVLM reasoning process. Our empirical analysis reveals that existing methods struggle to adequately balance reductions in computational overhead with the necessity to maintain high segmentation accuracy. In this work, we propose LVLM_CSP, a novel training free visual token pruning method specifically designed for LVLM based reasoning segmentation tasks. LVLM_CSP consists of three stages: clustering, scattering, and pruning. Initially, the LVLM performs coarse-grained visual reasoning using a subset of selected image tokens. Next, fine grained reasoning is conducted, and finally, most visual tokens are pruned in the last stage. Extensive experiments demonstrate that LVLM_CSP achieves a 65% reduction in image token inference FLOPs with virtually no accuracy degradation, and a 70% reduction with only a minor 1% drop in accuracy on the 7B LVLM.

  • 7 authors
·
Apr 15, 2025

DriveVLM-RL: Neuroscience-Inspired Reinforcement Learning with Vision-Language Models for Safe and Deployable Autonomous Driving

Ensuring safe decision-making in autonomous vehicles remains a fundamental challenge despite rapid advances in end-to-end learning approaches. Traditional reinforcement learning (RL) methods rely on manually engineered rewards or sparse collision signals, which fail to capture the rich contextual understanding required for safe driving and make unsafe exploration unavoidable in real-world settings. Recent vision-language models (VLMs) offer promising semantic understanding capabilities; however, their high inference latency and susceptibility to hallucination hinder direct application to real-time vehicle control. To address these limitations, this paper proposes DriveVLM-RL, a neuroscience-inspired framework that integrates VLMs into RL through a dual-pathway architecture for safe and deployable autonomous driving. The framework decomposes semantic reward learning into a Static Pathway for continuous spatial safety assessment using CLIP-based contrasting language goals, and a Dynamic Pathway for attention-gated multi-frame semantic risk reasoning using a lightweight detector and a large VLM. A hierarchical reward synthesis mechanism fuses semantic signals with vehicle states, while an asynchronous training pipeline decouples expensive VLM inference from environment interaction. All VLM components are used only during offline training and are removed at deployment, ensuring real-time feasibility. Experiments in the CARLA simulator show significant improvements in collision avoidance, task success, and generalization across diverse traffic scenarios, including strong robustness under settings without explicit collision penalties. These results demonstrate that DriveVLM-RL provides a practical paradigm for integrating foundation models into autonomous driving without compromising real-time feasibility. Demo video and code are available at: https://zilin-huang.github.io/DriveVLM-RL-website/

  • 7 authors
·
Mar 17

Orbis 2: A Hierarchical World Model for Driving

Current world models operate at a single level of abstraction, with most prioritizing perceptual fidelity while lacking the spatial reasoning and semantic understanding required for real-world downstream tasks. We present a hierarchical driving world model that factorizes future prediction across two levels operating at distinct temporal and abstraction scales: a high-level predictor that forecasts coarse scene structure over extended temporal horizons, and a low-level generator that produces detailed predictions conditioned on the high-level output. This decomposition yields high perceptual fidelity while also capturing strong spatial and semantic representations. We further show that pretraining with a diffusion forcing objective yields substantially richer internal representations than the standard teacher forcing objective, while teacher forcing -- predicting only the next frame from clean context -- produces more stable autoregressive rollouts. We therefore introduce a generic two-stage training paradigm that pretrains the model with diffusion forcing and fine-tunes with teacher forcing, combining the representational benefits of the former with the rollout stability of the latter. Our approach achieves state-of-the-art results across the standard suite of driving world model evaluations on established benchmarks, including long-horizon generation fidelity, steering responsiveness evaluated on counterfactual scenarios, and internal representation quality. Project page with code, demo, checkpoints and qualitative results: https://lmb-freiburg.github.io/orbis2.github.io/

  • 7 authors
·
Jul 16

IRef-VLA: A Benchmark for Interactive Referential Grounding with Imperfect Language in 3D Scenes

With the recent rise of large language models, vision-language models, and other general foundation models, there is growing potential for multimodal, multi-task robotics that can operate in diverse environments given natural language input. One such application is indoor navigation using natural language instructions. However, despite recent progress, this problem remains challenging due to the 3D spatial reasoning and semantic understanding required. Additionally, the language used may be imperfect or misaligned with the scene, further complicating the task. To address this challenge, we curate a benchmark dataset, IRef-VLA, for Interactive Referential Vision and Language-guided Action in 3D Scenes with imperfect references. IRef-VLA is the largest real-world dataset for the referential grounding task, consisting of over 11.5K scanned 3D rooms from existing datasets, 7.6M heuristically generated semantic relations, and 4.7M referential statements. Our dataset also contains semantic object and room annotations, scene graphs, navigable free space annotations, and is augmented with statements where the language has imperfections or ambiguities. We verify the generalizability of our dataset by evaluating with state-of-the-art models to obtain a performance baseline and also develop a graph-search baseline to demonstrate the performance bound and generation of alternatives using scene-graph knowledge. With this benchmark, we aim to provide a resource for 3D scene understanding that aids the development of robust, interactive navigation systems. The dataset and all source code is publicly released at https://github.com/HaochenZ11/IRef-VLA.

  • 5 authors
·
Mar 20, 2025

Vision-Language Models as Differentiable Semantic and Spatial Rewards for Text-to-3D Generation

Score Distillation Sampling (SDS) enables high-quality text-to-3D generation by supervising 3D models through the denoising of multi-view 2D renderings, using a pretrained text-to-image diffusion model to align with the input prompt and ensure 3D consistency. However, existing SDS-based methods face two fundamental limitations: (1) their reliance on CLIP-style text encoders leads to coarse semantic alignment and struggles with fine-grained prompts; and (2) 2D diffusion priors lack explicit 3D spatial constraints, resulting in geometric inconsistencies and inaccurate object relationships in multi-object scenes. To address these challenges, we propose VLM3D, a novel text-to-3D generation framework that integrates large vision-language models (VLMs) into the SDS pipeline as differentiable semantic and spatial priors. Unlike standard text-to-image diffusion priors, VLMs leverage rich language-grounded supervision that enables fine-grained prompt alignment. Moreover, their inherent vision language modeling provides strong spatial understanding, which significantly enhances 3D consistency for single-object generation and improves relational reasoning in multi-object scenes. We instantiate VLM3D based on the open-source Qwen2.5-VL model and evaluate it on the GPTeval3D benchmark. Experiments across diverse objects and complex scenes show that VLM3D significantly outperforms prior SDS-based methods in semantic fidelity, geometric coherence, and spatial correctness.

  • 5 authors
·
Sep 19, 2025

VistaVLA: Geometry- and Semantic-Aware 3D Gaussian-Grounded VLA for Robotic Manipulation

Vision-Language-Action (VLA) models have emerged as a powerful end-to-end paradigm for robotic manipulation by mapping language instructions and 2D visual inputs directly to actions. However, these models lack an explicit, scene-level 3D representation, limiting their ability to reason over spatial layouts and geometric constraints. While recent efforts incorporate explicit 3D cues, such as depth maps or point clouds, to improve geometric awareness, they primarily capture low-level structures and lack high-level semantic grounding in 3D space. In human cognition, interaction with the physical world relies on a 3D semantic cognitive map - an internal mental model that integrates spatial layouts with semantic context to enable persistent, viewpoint-invariant reasoning. In light of this, we present VistaVLA, a novel two-stage framework that constructs a geometry- and semantics-aware 3D cognitive representation from 3D Gaussian primitives and grounds it as compact context tokens for VLA policy learning. Specifically, VistaVLA lifts multi-view vision-language features into 3D Gaussian primitives, forming geometry-anchored semantic tokens that align view-consistent spatial grounding with 2D visual feature spaces. To make this 3D representation computationally tractable for effective VLA control, we introduce Merge-then-Query (MtQ), a token summarization mechanism. MtQ compresses dense Gaussian primitives into a highly compact set of spatially informative tokens, achieving a 99% token reduction while preserving action-relevant 3D layouts and semantic context. Extensive evaluations in both simulated and real-world environments demonstrate the effectiveness of VistaVLA. Notably, in real-world scenarios, VistaVLA improves success rates by 22.8% across seven real-world tasks and by 30.0% over the VLA-Adapter baseline on challenging out-of-distribution tasks.

  • 8 authors
·
Jul 13

VLM-FO1: Bridging the Gap Between High-Level Reasoning and Fine-Grained Perception in VLMs

Vision-Language Models (VLMs) excel at high-level scene understanding but falter on fine-grained perception tasks requiring precise localization. This failure stems from a fundamental mismatch, as generating exact numerical coordinates is a challenging task for language-centric architectures. In this paper, we introduce VLM-FO1, a novel framework that overcomes this limitation by reframing object-centric perception from a brittle coordinate generation problem into a robust feature retrieval task. Our method operates as a plug-and-play module that integrates with any pre-trained VLM. It leverages a Hybrid Fine-grained Region Encoder (HFRE), featuring a dual vision encoder, to generate powerful region tokens rich in both semantic and spatial detail. A token-based referencing system then enables the LLM to seamlessly reason about and ground language in these specific visual regions. Experiments show that VLM-FO1 achieves state-of-the-art performance across a diverse suite of benchmarks, demonstrating exceptional capabilities in object grounding, region generational understanding, and visual region reasoning. Crucially, our two-stage training strategy ensures that these perception gains are achieved without compromising the base model's general visual understanding capabilities. VLM-FO1 establishes an effective and flexible paradigm for building perception-aware VLMs, bridging the gap between high-level reasoning and fine-grained visual grounding.

omlab Om AI Lab
·
Sep 30, 2025 2

RVTBench: A Benchmark for Visual Reasoning Tasks

Visual reasoning, the capability to interpret visual input in response to implicit text query through multi-step reasoning, remains a challenge for deep learning models due to the lack of relevant benchmarks. Previous work in visual reasoning has primarily focused on reasoning segmentation, where models aim to segment objects based on implicit text queries. This paper introduces reasoning visual tasks (RVTs), a unified formulation that extends beyond traditional video reasoning segmentation to a diverse family of visual language reasoning problems, which can therefore accommodate multiple output formats including bounding boxes, natural language descriptions, and question-answer pairs. Correspondingly, we identify the limitations in current benchmark construction methods that rely solely on large language models (LLMs), which inadequately capture complex spatial-temporal relationships and multi-step reasoning chains in video due to their reliance on token representation, resulting in benchmarks with artificially limited reasoning complexity. To address this limitation, we propose a novel automated RVT benchmark construction pipeline that leverages digital twin (DT) representations as structured intermediaries between perception and the generation of implicit text queries. Based on this method, we construct RVTBench, a RVT benchmark containing 3,896 queries of over 1.2 million tokens across four types of RVT (segmentation, grounding, VQA and summary), three reasoning categories (semantic, spatial, and temporal), and four increasing difficulty levels, derived from 200 video sequences. Finally, we propose RVTagent, an agent framework for RVT that allows for zero-shot generalization across various types of RVT without task-specific fine-tuning.

  • 4 authors
·
May 17, 2025

WalkGPT: Grounded Vision-Language Conversation with Depth-Aware Segmentation for Pedestrian Navigation

Ensuring accessible pedestrian navigation requires reasoning about both semantic and spatial aspects of complex urban scenes, a challenge that existing Large Vision-Language Models (LVLMs) struggle to meet. Although these models can describe visual content, their lack of explicit grounding leads to object hallucinations and unreliable depth reasoning, limiting their usefulness for accessibility guidance. We introduce WalkGPT, a pixel-grounded LVLM for the new task of Grounded Navigation Guide, unifying language reasoning and segmentation within a single architecture for depth-aware accessibility guidance. Given a pedestrian-view image and a navigation query, WalkGPT generates a conversational response with segmentation masks that delineate accessible and harmful features, along with relative depth estimation. The model incorporates a Multi-Scale Query Projector (MSQP) that shapes the final image tokens by aggregating them along text tokens across spatial hierarchies, and a Calibrated Text Projector (CTP), guided by a proposed Region Alignment Loss, that maps language embeddings into segmentation-aware representations. These components enable fine-grained grounding and depth inference without user-provided cues or anchor points, allowing the model to generate complete and realistic navigation guidance. We also introduce PAVE, a large-scale benchmark of 41k pedestrian-view images paired with accessibility-aware questions and depth-grounded answers. Experiments show that WalkGPT achieves strong grounded reasoning and segmentation performance. The source code and dataset are available on the https://sites.google.com/view/walkgpt-26/home{project website}.

  • 7 authors
·
Mar 11

SoFar: Language-Grounded Orientation Bridges Spatial Reasoning and Object Manipulation

Spatial intelligence is a critical component of embodied AI, promoting robots to understand and interact with their environments. While recent advances have enhanced the ability of VLMs to perceive object locations and positional relationships, they still lack the capability to precisely understand object orientations-a key requirement for tasks involving fine-grained manipulations. Addressing this limitation not only requires geometric reasoning but also an expressive and intuitive way to represent orientation. In this context, we propose that natural language offers a more flexible representation space than canonical frames, making it particularly suitable for instruction-following robotic systems. In this paper, we introduce the concept of semantic orientation, which defines object orientations using natural language in a reference-frame-free manner (e.g., the ''plug-in'' direction of a USB or the ''handle'' direction of a knife). To support this, we construct OrienText300K, a large-scale dataset of 3D models annotated with semantic orientations that link geometric understanding to functional semantics. By integrating semantic orientation into a VLM system, we enable robots to generate manipulation actions with both positional and orientational constraints. Extensive experiments in simulation and real world demonstrate that our approach significantly enhances robotic manipulation capabilities, e.g., 48.7% accuracy on Open6DOR and 74.9% accuracy on SIMPLER.

  • 18 authors
·
Feb 18, 2025 2

Geometrically-Constrained Agent for Spatial Reasoning

Vision Language Models (VLMs) exhibit a fundamental semantic-to-geometric gap in spatial reasoning: they excel at qualitative semantic inference but their reasoning operates within a lossy semantic space, misaligned with high-fidelity geometry. Current paradigms fail to bridge this gap. Training-based methods suffer from an ``oracle paradox,'' learning flawed spatial logic from imperfect oracles. Tool-integrated methods constrain the final computation but critically leave the VLM's planning process unconstrained, resulting in geometrically flawed plans. In this work, we propose Geometrically-Constrained Agent (GCA), a training-free agentic paradigm that resolves this gap by introducing a formal task constraint. Specifically, we strategically decouples the VLM's role into two stages. First, acting as a semantic analyst, the VLM translates the user's ambiguous query into the formal, verifiable task constraint, which defines the reference frame and objective. Second, acting as a task solver, the VLM generates and executes tool calls strictly within the deterministic bounds defined by the constraint. This geometrically-constrained reasoning strategy successfully resolve the semantic-to-geometric gap, yielding a robust and verifiable reasoning pathway for spatial reasoning. Comprehensive experiments demonstrate that GCA achieves SOTA performance on multiple spatial reasoning benchmarks, surpassing existing training-based and tool-integrated methods by ~27%. Please see our homepage at https://gca-spatial-reasoning.github.io.

  • 9 authors
·
Nov 27, 2025 2

SURPRISE3D: A Dataset for Spatial Understanding and Reasoning in Complex 3D Scenes

The integration of language and 3D perception is critical for embodied AI and robotic systems to perceive, understand, and interact with the physical world. Spatial reasoning, a key capability for understanding spatial relationships between objects, remains underexplored in current 3D vision-language research. Existing datasets often mix semantic cues (e.g., object name) with spatial context, leading models to rely on superficial shortcuts rather than genuinely interpreting spatial relationships. To address this gap, we introduce Surprise3D, a novel dataset designed to evaluate language-guided spatial reasoning segmentation in complex 3D scenes. Surprise3D consists of more than 200k vision language pairs across 900+ detailed indoor scenes from ScanNet++ v2, including more than 2.8k unique object classes. The dataset contains 89k+ human-annotated spatial queries deliberately crafted without object name, thereby mitigating shortcut biases in spatial understanding. These queries comprehensively cover various spatial reasoning skills, such as relative position, narrative perspective, parametric perspective, and absolute distance reasoning. Initial benchmarks demonstrate significant challenges for current state-of-the-art expert 3D visual grounding methods and 3D-LLMs, underscoring the necessity of our dataset and the accompanying 3D Spatial Reasoning Segmentation (3D-SRS) benchmark suite. Surprise3D and 3D-SRS aim to facilitate advancements in spatially aware AI, paving the way for effective embodied interaction and robotic planning. The code and datasets can be found in https://github.com/liziwennba/SUPRISE.

  • 9 authors
·
Jul 10, 2025

TC-SSA: Token Compression via Semantic Slot Aggregation for Gigapixel Pathology Reasoning

The application of large vision-language models to computational pathology holds great promise for diagnostic assistants but faces a critical computational bottleneck: the gigapixel scale of Whole Slide Images (WSIs). A single WSI typically contains over 105 patches, creating sequence lengths that exceed the constraints of standard Transformer architectures. Existing solutions often resort to spatial sampling, which risks discarding diagnostically critical evidence. To address this, we propose TC-SSA (Token Compression via Semantic Slot Aggregation), a learnable token compression framework that aggregates patch features into a fixed number of semantic slots. A gated routing module assigns patches to slots using sparse Top-2 routing, followed by weighted aggregation, enabling global slide coverage under a strict token budget. The resulting representation retains diagnostically relevant information while reducing the number of visual tokens to 1.7% of the original sequence. On the SlideBench(TCGA), our model achieves 78.34% overall accuracy and 77.14% on the diagnosis subset, outperforming sampling-based baselines under comparable token budgets. The method also generalizes to MIL classification, reaching AUC of 95.83% on TCGA-BRCA, 98.27% on TCGA-NSCLC and 79.80% on PANDA. These results suggest that learnable semantic aggregation provides an effective trade-off between efficiency and diagnostic performance for gigapixel pathology reasoning.

  • 3 authors
·
Feb 28

S-Agent: Spatial Tool-Use Elicits Reasoning for Spatial Intelligence

Real-world spatial intelligence requires reasoning over a continuous and evolving 3D world, yet existing VLMs and tool-augmented agents largely remain tied to static, stateless inference from isolated visual observations. We introduce \textsc{S-Agent}, a spatial tool-use agentic paradigm for understanding and reasoning over continuous multi-view images and videos. By formulating spatial reasoning as spatio-temporal evidence accumulation rather than isolated frame-level prediction, S-Agent reshapes spatial perception into scene-centric understanding beyond frame-centric recognition. Specifically, S-Agent casts the VLM as a semantic planner that decides what evidence is needed, while a hierarchy of spatial tools and experts grounds objects in 2D, lifts them into 3D geometric evidence, and aggregates this evidence into high-level spatial knowledge (e.g., counting, measurement, orientation, and relative position). Additionally, a temporal memory mechanism, including Scene Memory for maintaining the evolving scene state and Agent Memory for accumulating reasoning context, enables evidence integration across frames and reasoning steps. Comprehensive experiments on multi-view and video spatial reasoning benchmarks show that S-Agent consistently improves both open-source and closed-source VLMs in a training-free manner. Beyond inference-time augmentation, supervised fine-tuning (SFT) on S-Agent-generated spatial trajectories S-300K yields S-Agent-8B, a compact spatial agent that significantly surpasses similar-scale baselines (e.g., Qwen3-VL-8B) and performs comparably to advanced closed-source models (e.g., GPT-5.4 and Gemini 3).

ropedia-ai Ropedia
·
Jun 17 3

SSR: Pushing the Limit of Spatial Intelligence with Structured Scene Reasoning

While Multimodal Large Language Models (MLLMs) excel in semantic tasks, they frequently lack the "spatial sense" essential for sophisticated geometric reasoning. Current models typically suffer from exorbitant modality-alignment costs and deficiency in fine-grained structural modeling precision.We introduce SSR, a framework designed for Structured Scene Reasoning that seamlessly integrates 2D and 3D representations via a lightweight alignment mechanism. To minimize training overhead, our framework anchors 3D geometric features to the large language model's pre-aligned 2D visual semantics through cross-modal addition and token interleaving, effectively obviating the necessity for large-scale alignment pre-training. To underpin complex spatial reasoning, we propose a novel scene graph generation pipeline that represents global layouts as a chain of independent local triplets defined by relative coordinates. This is complemented by an incremental generation algorithm, enabling the model to construct "language-model-friendly" structural scaffolds for complex environments. Furthermore, we extend these capabilities to global-scale 3D global grounding task, achieving absolute metric precision across heterogeneous data sources. At a 7B parameter scale, SSR achieves state-of-the-art performance on multiple spatial intelligence benchmarks, notably scoring 73.9 on VSI-Bench. Our approach significantly outperforms much larger models, demonstrating that efficient feature alignment and structured scene reasoning are the cornerstones of authentic spatial intelligence.

  • 10 authors
·
Feb 27

Dspy-based Neural-Symbolic Pipeline to Enhance Spatial Reasoning in LLMs

Large Language Models (LLMs) have demonstrated remarkable capabilities across various tasks, yet they often struggle with spatial reasoning. This paper presents a novel neural-symbolic framework that enhances LLMs' spatial reasoning abilities through iterative feedback between LLMs and Answer Set Programming (ASP). We evaluate our approach on two benchmark datasets: StepGame and SparQA, implementing three distinct strategies: (1) direct prompting baseline, (2) Facts+Rules prompting, and (3) DSPy-based LLM+ASP pipeline with iterative refinement. Our experimental results demonstrate that the LLM+ASP pipeline significantly outperforms baseline methods, achieving an average 82% accuracy on StepGame and 69% on SparQA, marking improvements of 40-50% and 8-15% respectively over direct prompting. The success stems from three key innovations: (1) effective separation of semantic parsing and logical reasoning through a modular pipeline, (2) iterative feedback mechanism between LLMs and ASP solvers that improves program rate, and (3) robust error handling that addresses parsing, grounding, and solving failures. Additionally, we propose Facts+Rules as a lightweight alternative that achieves comparable performance on complex SparQA dataset, while reducing computational overhead.Our analysis across different LLM architectures (Deepseek, Llama3-70B, GPT-4.0 mini) demonstrates the framework's generalizability and provides insights into the trade-offs between implementation complexity and reasoning capability, contributing to the development of more interpretable and reliable AI systems.

  • 3 authors
·
Nov 27, 2024

Thinking with Geometry: Active Geometry Integration for Spatial Reasoning

Recent progress in spatial reasoning with Multimodal Large Language Models (MLLMs) increasingly leverages geometric priors from 3D encoders. However, most existing integration strategies remain passive: geometry is exposed as a global stream and fused in an indiscriminate manner, which often induces semantic-geometry misalignment and redundant signals. We propose GeoThinker, a framework that shifts the paradigm from passive fusion to active perception. Instead of feature mixing, GeoThinker enables the model to selectively retrieve geometric evidence conditioned on its internal reasoning demands. GeoThinker achieves this through Spatial-Grounded Fusion applied at carefully selected VLM layers, where semantic visual priors selectively query and integrate task-relevant geometry via frame-strict cross-attention, further calibrated by Importance Gating that biases per-frame attention toward task-relevant structures. Comprehensive evaluation results show that GeoThinker sets a new state-of-the-art in spatial intelligence, achieving a peak score of 72.6 on the VSI-Bench. Furthermore, GeoThinker demonstrates robust generalization and significantly improved spatial perception across complex downstream scenarios, including embodied referring and autonomous driving. Our results indicate that the ability to actively integrate spatial structures is essential for next-generation spatial intelligence. Code can be found at https://github.com/Li-Hao-yuan/GeoThinker.

  • 8 authors
·
Feb 5

Direct Numerical Layout Generation for 3D Indoor Scene Synthesis via Spatial Reasoning

Realistic 3D indoor scene synthesis is vital for embodied AI and digital content creation. It can be naturally divided into two subtasks: object generation and layout generation. While recent generative models have significantly advanced object-level quality and controllability, layout generation remains challenging due to limited datasets. Existing methods either overfit to these datasets or rely on predefined constraints to optimize numerical layout that sacrifice flexibility. As a result, they fail to generate scenes that are both open-vocabulary and aligned with fine-grained user instructions. We introduce DirectLayout, a framework that directly generates numerical 3D layouts from text descriptions using generalizable spatial reasoning of large language models (LLMs). DirectLayout decomposes the generation into three stages: producing a Bird's-Eye View (BEV) layout, lifting it into 3D space, and refining object placements. To enable explicit spatial reasoning and help the model grasp basic principles of object placement, we employ Chain-of-Thought (CoT) Activation based on the 3D-Front dataset. Additionally, we design CoT-Grounded Generative Layout Reward to enhance generalization and spatial planning. During inference, DirectLayout addresses asset-layout mismatches via Iterative Asset-Layout Alignment through in-context learning. Extensive experiments demonstrate that DirectLayout achieves impressive semantic consistency, generalization and physical plausibility.

  • 5 authors
·
Jun 5, 2025

Mind the Gap: Benchmarking Spatial Reasoning in Vision-Language Models

Vision-Language Models (VLMs) have recently emerged as powerful tools, excelling in tasks that integrate visual and textual comprehension, such as image captioning, visual question answering, and image-text retrieval. However, existing benchmarks for VLMs include spatial components, which often fail to isolate spatial reasoning from related tasks such as object detection or semantic comprehension. In this paper, we address these deficiencies with a multi-faceted approach towards understanding spatial reasoning. Informed by the diverse and multi-dimensional nature of human spatial reasoning abilities, we present a detailed analysis that first delineates the core elements of spatial reasoning: spatial relations, orientation and navigation, mental rotation, and spatial visualization, and then assesses the performance of these models in both synthetic and real-world images, bridging controlled and naturalistic contexts. We analyze 13 state-of-the-art Vision-Language Models, uncovering pivotal insights into their spatial reasoning performance. Our results reveal profound shortcomings in current VLMs, with average accuracy across the 13 models approximating random chance, highlighting spatial reasoning as a persistent obstacle. This work not only exposes the pressing need to advance spatial reasoning within VLMs but also establishes a solid platform for future exploration. Code available on GitHub (https://github.com/stogiannidis/srbench) and dataset available on HuggingFace (https://huggingface.co/datasets/stogiannidis/srbench).

  • 3 authors
·
Mar 25, 2025

AlloSpatial: Agentic Harness Framework for Spatial Reasoning in Foundation Models

Multimodal Foundation Models (MFMs) have made substantial progress, yet remain fragile in spatial reasoning over the physical world. A key bottleneck lies in their inability to transform local egocentric observations into a global allocentric spatial representation. To address this, we propose AlloSpatial, an agentic framework for allocentric spatial cognition in foundation models. AlloSpatial introduces World2Mind, a plug-and-play cognitive mapping sandbox that converts egocentric observations into structured allocentric priors, including Allocentric-Spatial Trees and route maps that support querying object topology, geometric relations, passability, and trajectories. To utilize these priors reliably under noisy reconstruction and ambiguous visual evidence, AlloSpatial introduces a Spatial Reasoning Harness for tool-use judgment, modality-decoupled cue collection, and geometry-semantic arbitration. We further internalize this process in Qwen3-VL through cold-start reinforcement learning with a harness-gated trajectory-level reward. Experiments on VSI-Bench and MindCube show that AlloSpatial improves proprietary models by 5%-18% in a training-free setting, while ASTs alone support strong spatial reasoning even when visual inputs are removed. The trained AlloSpatial agents further outperform larger general-purpose models and competitive spatial baselines, suggesting that structured allocentric representations, active tool use, and verifiable reasoning offer a promising route toward spatially capable foundation models.

  • 8 authors
·
Jun 7 2

SpaRRTa: A Synthetic Benchmark for Evaluating Spatial Intelligence in Visual Foundation Models

Visual Foundation Models (VFMs), such as DINO and CLIP, excel in semantic understanding of images but exhibit limited spatial reasoning capabilities, which limits their applicability to embodied systems. As a result, recent work incorporates some 3D tasks (such as depth estimation) into VFM training. However, VFM performance remains inconsistent across other spatial tasks, raising the question of whether these models truly have spatial awareness or overfit to specific 3D objectives. To address this question, we introduce the Spatial Relation Recognition Task (SpaRRTa) benchmark, which evaluates the ability of VFMs to identify relative positions of objects in the image. Unlike traditional 3D objectives that focus on precise metric prediction (e.g., surface normal estimation), SpaRRTa probes a fundamental capability underpinning more advanced forms of human-like spatial understanding. SpaRRTa generates an arbitrary number of photorealistic images with diverse scenes and fully controllable object arrangements, along with freely accessible spatial annotations. Evaluating a range of state-of-the-art VFMs, we reveal significant disparities between their spatial reasoning abilities. Through our analysis, we provide insights into the mechanisms that support or hinder spatial awareness in modern VFMs. We hope that SpaRRTa will serve as a useful tool for guiding the development of future spatially aware visual models.

  • 5 authors
·
Jan 16 1

Perceptio: Perception Enhanced Vision Language Models via Spatial Token Generation

Large Vision Language Models (LVLMs) excel at semantic understanding but struggle with fine grained spatial grounding, as the model must implicitly infer complex geometry without ever producing a spatial interpretation. We present Perceptio, a perception enhanced LVLM with 2D and 3D spatial reasoning abilities, enabled via explicit semantic segmentation tokens and depth tokens generated directly within the autoregressive sequence. Concretely, we (i) distill a VQVAE depth codebook from a strong monocular teacher to tokenize dense depth into compact sequences, and (ii) integrate SAM2 based semantic segmentation tokens and VQ-VAE depth tokens inside the LLM so the model first emits spatial tokens and then answers. To stabilize depth token generation, we introduce novel composite depth-token objectives (marker, token, and count losses) and a soft-merging technique for differentiable reconstruction. We adopt a multi-task co-training strategy across diverse datasets, letting the model learn perception tokens to tackle multiple downstream tasks. Building on InternVL, Perceptio achieves state-of-the-art performance across benchmarks: improving referring expression segmentation by +0.8/+1.4/+1.1 cIoU on RefCOCO/+/g HardBLINK spatial understanding accuracy by 10.3%, and MMBench accuracy by 1.0%, demonstrating that explicit spatial chain-of-thought materially strengthens spatial grounding in LVLMs.

amazon Amazon
·
Mar 19 2

TopViewRS: Vision-Language Models as Top-View Spatial Reasoners

Top-view perspective denotes a typical way in which humans read and reason over different types of maps, and it is vital for localization and navigation of humans as well as of `non-human' agents, such as the ones backed by large Vision-Language Models (VLMs). Nonetheless, spatial reasoning capabilities of modern VLMs remain unattested and underexplored. In this work, we thus study their capability to understand and reason over spatial relations from the top view. The focus on top view also enables controlled evaluations at different granularity of spatial reasoning; we clearly disentangle different abilities (e.g., recognizing particular objects versus understanding their relative positions). We introduce the TopViewRS (Top-View Reasoning in Space) dataset, consisting of 11,384 multiple-choice questions with either realistic or semantic top-view map as visual input. We then use it to study and evaluate VLMs across 4 perception and reasoning tasks with different levels of complexity. Evaluation of 10 representative open- and closed-source VLMs reveals the gap of more than 50% compared to average human performance, and it is even lower than the random baseline in some cases. Although additional experiments show that Chain-of-Thought reasoning can boost model capabilities by 5.82% on average, the overall performance of VLMs remains limited. Our findings underscore the critical need for enhanced model capability in top-view spatial reasoning and set a foundation for further research towards human-level proficiency of VLMs in real-world multimodal tasks.

  • 6 authors
·
Jun 4, 2024

VLingNav: Embodied Navigation with Adaptive Reasoning and Visual-Assisted Linguistic Memory

VLA models have shown promising potential in embodied navigation by unifying perception and planning while inheriting the strong generalization abilities of large VLMs. However, most existing VLA models rely on reactive mappings directly from observations to actions, lacking the explicit reasoning capabilities and persistent memory required for complex, long-horizon navigation tasks. To address these challenges, we propose VLingNav, a VLA model for embodied navigation grounded in linguistic-driven cognition. First, inspired by the dual-process theory of human cognition, we introduce an adaptive chain-of-thought mechanism, which dynamically triggers explicit reasoning only when necessary, enabling the agent to fluidly switch between fast, intuitive execution and slow, deliberate planning. Second, to handle long-horizon spatial dependencies, we develop a visual-assisted linguistic memory module that constructs a persistent, cross-modal semantic memory, enabling the agent to recall past observations to prevent repetitive exploration and infer movement trends for dynamic environments. For the training recipe, we construct Nav-AdaCoT-2.9M, the largest embodied navigation dataset with reasoning annotations to date, enriched with adaptive CoT annotations that induce a reasoning paradigm capable of adjusting both when to think and what to think about. Moreover, we incorporate an online expert-guided reinforcement learning stage, enabling the model to surpass pure imitation learning and to acquire more robust, self-explored navigation behaviors. Extensive experiments demonstrate that VLingNav achieves state-of-the-art performance across a wide range of embodied navigation benchmarks. Notably, VLingNav transfers to real-world robotic platforms in a zero-shot manner, executing various navigation tasks and demonstrating strong cross-domain and cross-task generalization.

Spatial-ORMLLM: Improve Spatial Relation Understanding in the Operating Room with Multimodal Large Language Model

Precise spatial modeling in the operating room (OR) is foundational to many clinical tasks, supporting intraoperative awareness, hazard avoidance, and surgical decision-making. While existing approaches leverage large-scale multimodal datasets for latent-space alignment to implicitly learn spatial relationships, they overlook the 3D capabilities of MLLMs. However, this approach raises two issues: (1) Operating rooms typically lack multiple video and audio sensors, making multimodal 3D data difficult to obtain; (2) Training solely on readily available 2D data fails to capture fine-grained details in complex scenes. To address this gap, we introduce Spatial-ORMLLM, the first large vision-language model for 3D spatial reasoning in operating rooms using only RGB modality to infer volumetric and semantic cues, enabling downstream medical tasks with detailed and holistic spatial context. Spatial-ORMLLM incorporates a Spatial-Enhanced Feature Fusion Block, which integrates 2D modality inputs with rich 3D spatial knowledge extracted by the estimation algorithm and then feeds the combined features into the visual tower. By employing a unified end-to-end MLLM framework, it combines powerful spatial features with textual features to deliver robust 3D scene reasoning without any additional expert annotations or sensor inputs. Experiments on multiple benchmark clinical datasets demonstrate that Spatial-ORMLLM achieves state-of-the-art performance and generalizes robustly to previously unseen surgical scenarios and downstream tasks.

  • 5 authors
·
Aug 11, 2025

SeGPruner: Semantic-Geometric Visual Token Pruner for 3D Question Answering

Vision-language models (VLMs) have been widely adopted for 3D question answering (3D QA). In typical pipelines, visual tokens extracted from multiple viewpoints are concatenated with language tokens and jointly processed by a large language model (LLM) for inference. However, aggregating multi-view observations inevitably introduces severe token redundancy, leading to an overly large visual token set that significantly hinders inference efficiency under constrained token budgets. Visual token pruning has emerged as a prevalent strategy to address this issue. Nevertheless, most existing pruners are primarily tailored to 2D inputs or rely on indirect geometric cues, which limits their ability to explicitly retain semantically critical objects and maintain sufficient spatial coverage for robust 3D reasoning. In this paper, we propose SeGPruner, a semantic-aware and geometry-guided token reduction framework for efficient 3D QA with multi-view images. Specifically, SeGPruner first preserves semantically salient tokens through an attention-based importance module (Saliency-aware Token Selector), ensuring that object-critical evidence is retained. It then complements these tokens with spatially diverse ones via a geometry-guided selector (Geometry-aware Token Diversifier), which jointly considers semantic relevance and 3D geometric distance. This cooperation between saliency preservation and geometry-guided diversification balances object-level evidence and global scene coverage under aggressive token reduction. Extensive experiments on ScanQA and OpenEQA demonstrate that SeGPruner substantially improves inference efficiency, reducing the visual token budget by 91% and inference latency by 86%, while maintaining competitive performance in 3D reasoning tasks.

SL-CBM: Enhancing Concept Bottleneck Models with Semantic Locality for Better Interpretability

Explainable AI (XAI) is crucial for building transparent and trustworthy machine learning systems, especially in high-stakes domains. Concept Bottleneck Models (CBMs) have emerged as a promising ante-hoc approach that provides interpretable, concept-level explanations by explicitly modeling human-understandable concepts. However, existing CBMs often suffer from poor locality faithfulness, failing to spatially align concepts with meaningful image regions, which limits their interpretability and reliability. In this work, we propose SL-CBM (CBM with Semantic Locality), a novel extension that enforces locality faithfulness by generating spatially coherent saliency maps at both concept and class levels. SL-CBM integrates a 1x1 convolutional layer with a cross-attention mechanism to enhance alignment between concepts, image regions, and final predictions. Unlike prior methods, SL-CBM produces faithful saliency maps inherently tied to the model's internal reasoning, facilitating more effective debugging and intervention. Extensive experiments on image datasets demonstrate that SL-CBM substantially improves locality faithfulness, explanation quality, and intervention efficacy while maintaining competitive classification accuracy. Our ablation studies highlight the importance of contrastive and entropy-based regularization for balancing accuracy, sparsity, and faithfulness. Overall, SL-CBM bridges the gap between concept-based reasoning and spatial explainability, setting a new standard for interpretable and trustworthy concept-based models.

  • 6 authors
·
Jan 19

SmartFreeEdit: Mask-Free Spatial-Aware Image Editing with Complex Instruction Understanding

Recent advancements in image editing have utilized large-scale multimodal models to enable intuitive, natural instruction-driven interactions. However, conventional methods still face significant challenges, particularly in spatial reasoning, precise region segmentation, and maintaining semantic consistency, especially in complex scenes. To overcome these challenges, we introduce SmartFreeEdit, a novel end-to-end framework that integrates a multimodal large language model (MLLM) with a hypergraph-enhanced inpainting architecture, enabling precise, mask-free image editing guided exclusively by natural language instructions. The key innovations of SmartFreeEdit include:(1)the introduction of region aware tokens and a mask embedding paradigm that enhance the spatial understanding of complex scenes;(2) a reasoning segmentation pipeline designed to optimize the generation of editing masks based on natural language instructions;and (3) a hypergraph-augmented inpainting module that ensures the preservation of both structural integrity and semantic coherence during complex edits, overcoming the limitations of local-based image generation. Extensive experiments on the Reason-Edit benchmark demonstrate that SmartFreeEdit surpasses current state-of-the-art methods across multiple evaluation metrics, including segmentation accuracy, instruction adherence, and visual quality preservation, while addressing the issue of local information focus and improving global consistency in the edited image. Our project will be available at https://github.com/smileformylove/SmartFreeEdit.

  • 4 authors
·
Apr 17, 2025

Beyond Pixels: Introducing Geometric-Semantic World Priors for Video-based Embodied Models via Spatio-temporal Alignment

Achieving human-like reasoning in deep learning models for complex tasks in unknown environments remains a critical challenge in embodied intelligence. While advanced vision-language models (VLMs) excel in static scene understanding, their limitations in spatio-temporal reasoning and adaptation to dynamic, open-set tasks like task-oriented navigation and embodied question answering (EQA) persist due to inadequate modeling of fine-grained spatio-temporal cues and physical world comprehension. To address this, we propose VEME, a novel cross-modal alignment method that enhances generalization in unseen scenes by learning an ego-centric, experience-centered world model. Our framework integrates three key components: (1) a cross-modal alignment framework bridging objects, spatial representations, and visual semantics with spatio-temporal cues to enhance VLM in-context learning; (2) a dynamic, implicit cognitive map activated by world embedding to enable task-relevant geometric-semantic memory recall; and (3) an instruction-based navigation and reasoning framework leveraging embodied priors for long-term planning and efficient exploration. By embedding geometry-aware spatio-temporal episodic experiences, our method significantly improves reasoning and planning in dynamic environments. Experimental results on VSI-Bench and VLN-CE demonstrate 1%-3% accuracy and exploration efficiency improvement compared to traditional approaches.

  • 6 authors
·
Aug 29, 2025

PanoWorld: Towards Spatial Supersensing in 360$^\circ$ Panorama World

Multimodal large laboratory models (MLLMs) still struggle with spatial understanding under the dominant perspective-image paradigm, which inherits the narrow field of view of human-like perception. For navigation, robotic search, and 3D scene understanding, 360-degree panoramic sensing offers a form of supersensing by capturing the entire surrounding environment at once. However, existing MLLM pipelines typically decompose panoramas into multiple perspective views, leaving the spherical structure of equirectangular projection (ERP) largely implicit. In this paper, we study pano-native understanding, which requires an MLLM to reason over an ERP panorama as a continuous, observer-centered space. To this end, we first define the key abilities for pano-native understanding, including semantic anchoring, spherical localization, reference-frame transformation, and depth-aware 3D spatial reasoning. We then build a large-scale metadata construction pipeline that converts mixed-source ERP panoramas into geometry-aware, language-grounded, and depth-aware supervision, and instantiate these signals as capability-aligned instruction tuning data. On the model side, we introduce PanoWorld with Spherical Spatial Cross-Attention, which injects spherical geometry into the visual stream. We further construct PanoSpace-Bench, a diagnostic benchmark for evaluating ERP-native spatial reasoning. Experiments show that PanoWorld substantially outperforms both proprietary and open-source baselines on PanoSpace-Bench, H* Bench, and R2R-CE Val-Unseen benchmarks. These results demonstrate that robust panoramic reasoning requires dedicated pano-native supervision and geometry-aware model adaptation. All source code and proposed data will be publicly released.

VLABench: A Large-Scale Benchmark for Language-Conditioned Robotics Manipulation with Long-Horizon Reasoning Tasks

General-purposed embodied agents are designed to understand the users' natural instructions or intentions and act precisely to complete universal tasks. Recently, methods based on foundation models especially Vision-Language-Action models (VLAs) have shown a substantial potential to solve language-conditioned manipulation (LCM) tasks well. However, existing benchmarks do not adequately meet the needs of VLAs and relative algorithms. To better define such general-purpose tasks in the context of LLMs and advance the research in VLAs, we present VLABench, an open-source benchmark for evaluating universal LCM task learning. VLABench provides 100 carefully designed categories of tasks, with strong randomization in each category of task and a total of 2000+ objects. VLABench stands out from previous benchmarks in four key aspects: 1) tasks requiring world knowledge and common sense transfer, 2) natural language instructions with implicit human intentions rather than templates, 3) long-horizon tasks demanding multi-step reasoning, and 4) evaluation of both action policies and language model capabilities. The benchmark assesses multiple competencies including understanding of mesh\&texture, spatial relationship, semantic instruction, physical laws, knowledge transfer and reasoning, etc. To support the downstream finetuning, we provide high-quality training data collected via an automated framework incorporating heuristic skills and prior information. The experimental results indicate that both the current state-of-the-art pretrained VLAs and the workflow based on VLMs face challenges in our tasks.

  • 11 authors
·
Dec 24, 2024 2

CHORUS: Learning Canonicalized 3D Human-Object Spatial Relations from Unbounded Synthesized Images

We present a method for teaching machines to understand and model the underlying spatial common sense of diverse human-object interactions in 3D in a self-supervised way. This is a challenging task, as there exist specific manifolds of the interactions that can be considered human-like and natural, but the human pose and the geometry of objects can vary even for similar interactions. Such diversity makes the annotating task of 3D interactions difficult and hard to scale, which limits the potential to reason about that in a supervised way. One way of learning the 3D spatial relationship between humans and objects during interaction is by showing multiple 2D images captured from different viewpoints when humans interact with the same type of objects. The core idea of our method is to leverage a generative model that produces high-quality 2D images from an arbitrary text prompt input as an "unbounded" data generator with effective controllability and view diversity. Despite its imperfection of the image quality over real images, we demonstrate that the synthesized images are sufficient to learn the 3D human-object spatial relations. We present multiple strategies to leverage the synthesized images, including (1) the first method to leverage a generative image model for 3D human-object spatial relation learning; (2) a framework to reason about the 3D spatial relations from inconsistent 2D cues in a self-supervised manner via 3D occupancy reasoning with pose canonicalization; (3) semantic clustering to disambiguate different types of interactions with the same object types; and (4) a novel metric to assess the quality of 3D spatial learning of interaction.

  • 2 authors
·
Aug 23, 2023

PerceptionComp: A Video Benchmark for Complex Perception-Centric Reasoning

We introduce PerceptionComp, a manually annotated benchmark for complex, long-horizon, perception-centric video reasoning. PerceptionComp is designed so that no single moment is sufficient: answering each question requires multiple temporally separated pieces of visual evidence and compositional constraints under conjunctive and sequential logic, spanning perceptual subtasks such as objects, attributes, relations, locations, actions, and events, and requiring skills including semantic recognition, visual correspondence, temporal reasoning, and spatial reasoning. The benchmark contains 1,114 highly complex questions on 279 videos from diverse domains including city walk tours, indoor villa tours, video games, and extreme outdoor sports, with 100% manual annotation. Human studies show that PerceptionComp requires substantial test-time thinking and repeated perception steps: participants take much longer than on prior benchmarks, and accuracy drops to near chance (18.97%) when rewatching is disallowed. State-of-the-art MLLMs also perform substantially worse on PerceptionComp than on existing benchmarks: the best model in our evaluation, Gemini-3-Flash, reaches only 45.96% accuracy in the five-choice setting, while open-source models remain below 40%. These results suggest that perception-centric long-horizon video reasoning remains a major bottleneck, and we hope PerceptionComp will help drive progress in perceptual reasoning.

  • 12 authors
·
Mar 27 2

OneVision-Encoder: Codec-Aligned Sparsity as a Foundational Principle for Multimodal Intelligence

Hypothesis. Artificial general intelligence is, at its core, a compression problem. Effective compression demands resonance: deep learning scales best when its architecture aligns with the fundamental structure of the data. These are the fundamental principles. Yet, modern vision architectures have strayed from these truths: visual signals are highly redundant, while discriminative information, the surprise, is sparse. Current models process dense pixel grids uniformly, wasting vast compute on static background rather than focusing on the predictive residuals that define motion and meaning. We argue that to solve visual understanding, we must align our architectures with the information-theoretic principles of video, i.e., Codecs. Method. OneVision-Encoder encodes video by compressing predictive visual structure into semantic meaning. By adopting Codec Patchification, OV-Encoder abandons uniform computation to focus exclusively on the 3.1%-25% of regions rich in signal entropy. To unify spatial and temporal reasoning under irregular token layouts, OneVision-Encoder employs a shared 3D RoPE and is trained with a large-scale cluster discrimination objective over more than one million semantic concepts, jointly capturing object permanence and motion dynamics. Evidence. The results validate our core hypothesis: efficiency and accuracy are not a trade-off; they are positively correlated. When integrated into LLM, it consistently outperforms strong vision backbones such as Qwen3-ViT and SigLIP2 across 16 image, video, and document understanding benchmarks, despite using substantially fewer visual tokens and pretraining data. Notably, on video understanding tasks, OV-Encoder achieves an average improvement of 4.1% over Qwen3-ViT. Codec-aligned, patch-level sparsity is a foundational principle, enabling OV-Encoder as a scalable engine for next-generation visual generalists.

lmms-lab LMMs-Lab
·
Feb 9 4

Geometry-Editable and Appearance-Preserving Object Compositon

General object composition (GOC) aims to seamlessly integrate a target object into a background scene with desired geometric properties, while simultaneously preserving its fine-grained appearance details. Recent approaches derive semantic embeddings and integrate them into advanced diffusion models to enable geometry-editable generation. However, these highly compact embeddings encode only high-level semantic cues and inevitably discard fine-grained appearance details. We introduce a Disentangled Geometry-editable and Appearance-preserving Diffusion (DGAD) model that first leverages semantic embeddings to implicitly capture the desired geometric transformations and then employs a cross-attention retrieval mechanism to align fine-grained appearance features with the geometry-edited representation, facilitating both precise geometry editing and faithful appearance preservation in object composition. Specifically, DGAD builds on CLIP/DINO-derived and reference networks to extract semantic embeddings and appearance-preserving representations, which are then seamlessly integrated into the encoding and decoding pipelines in a disentangled manner. We first integrate the semantic embeddings into pre-trained diffusion models that exhibit strong spatial reasoning capabilities to implicitly capture object geometry, thereby facilitating flexible object manipulation and ensuring effective editability. Then, we design a dense cross-attention mechanism that leverages the implicitly learned object geometry to retrieve and spatially align appearance features with their corresponding regions, ensuring faithful appearance consistency. Extensive experiments on public benchmarks demonstrate the effectiveness of the proposed DGAD framework.

  • 6 authors
·
May 27, 2025 2

PrismAudio: Decomposed Chain-of-Thoughts and Multi-dimensional Rewards for Video-to-Audio Generation

Video-to-Audio (V2A) generation requires balancing four critical perceptual dimensions: semantic consistency, audio-visual temporal synchrony, aesthetic quality, and spatial accuracy; yet existing methods suffer from objective entanglement that conflates competing goals in single loss functions and lack human preference alignment. We introduce PrismAudio, the first framework to integrate Reinforcement Learning into V2A generation with specialized Chain-of-Thought (CoT) planning. Our approach decomposes monolithic reasoning into four specialized CoT modules (Semantic, Temporal, Aesthetic, and Spatial CoT), each paired with targeted reward functions. This CoT-reward correspondence enables multidimensional RL optimization that guides the model to jointly generate better reasoning across all perspectives, solving the objective entanglement problem while preserving interpretability. To make this optimization computationally practical, we propose Fast-GRPO, which employs hybrid ODE-SDE sampling that dramatically reduces the training overhead compared to existing GRPO implementations. We also introduce AudioCanvas, a rigorous benchmark that is more distributionally balanced and covers more realistically diverse and challenging scenarios than existing datasets, with 300 single-event classes and 501 multi-event samples. Experimental results demonstrate that PrismAudio achieves state-of-the-art performance across all four perceptual dimensions on both the in-domain VGGSound test set and out-of-domain AudioCanvas benchmark. The project page is available at https://PrismAudio-Project.github.io.

  • 9 authors
·
Nov 24, 2025

PPTBench: Towards Holistic Evaluation of Large Language Models for PowerPoint Layout and Design Understanding

PowerPoint presentations combine rich textual content with structured visual layouts, making them a natural testbed for evaluating the multimodal reasoning and layout understanding abilities of modern MLLMs. However, existing benchmarks focus solely on narrow subtasks while overlooking layout-centric challenges, which are central to real-world slide creation and editing. To bridge this gap, we introduce PPTBench, a comprehensive multimodal benchmark for evaluating LLMs on PowerPoint-related tasks. Leveraging a diverse source of 958 PPTX files, PPTBench evaluates models across four categories with 4,439 samples, including Detection, Understanding, Modification, and Generation. Our experiments reveal a substantial gap between semantic understanding and visual-layout reasoning in current MLLMs: models can interpret slide content but fail to produce coherent spatial arrangements. Ablation and further analysis show that current MLLMs struggle to combine visual cues with JSON-based layout structures and fail to integrate visual information into their API planning ability. And case studies visually expose systematic layout errors such as misalignment and element overlap. These findings provides a new perspective on evaluating VLLMs in PPT scenarios, highlighting challenges and directions for future research on visual-structural reasoning and coherent slide generation. All datasets and code are fully released to support reproducibility and future research.

  • 5 authors
·
Dec 2, 2025

ODYSSEY: Open-World Quadrupeds Exploration and Manipulation for Long-Horizon Tasks

Language-guided long-horizon mobile manipulation has long been a grand challenge in embodied semantic reasoning, generalizable manipulation, and adaptive locomotion. Three fundamental limitations hinder progress: First, although large language models have improved spatial reasoning and task planning through semantic priors, existing implementations remain confined to tabletop scenarios, failing to address the constrained perception and limited actuation ranges of mobile platforms. Second, current manipulation strategies exhibit insufficient generalization when confronted with the diverse object configurations encountered in open-world environments. Third, while crucial for practical deployment, the dual requirement of maintaining high platform maneuverability alongside precise end-effector control in unstructured settings remains understudied. In this work, we present ODYSSEY, a unified mobile manipulation framework for agile quadruped robots equipped with manipulators, which seamlessly integrates high-level task planning with low-level whole-body control. To address the challenge of egocentric perception in language-conditioned tasks, we introduce a hierarchical planner powered by a vision-language model, enabling long-horizon instruction decomposition and precise action execution. At the control level, our novel whole-body policy achieves robust coordination across challenging terrains. We further present the first benchmark for long-horizon mobile manipulation, evaluating diverse indoor and outdoor scenarios. Through successful sim-to-real transfer, we demonstrate the system's generalization and robustness in real-world deployments, underscoring the practicality of legged manipulators in unstructured environments. Our work advances the feasibility of generalized robotic assistants capable of complex, dynamic tasks. Our project page: https://kaijwang.github.io/odyssey.github.io/

  • 10 authors
·
Aug 11, 2025 3

Geography-Aware Large Language Models for Next POI Recommendation

The next Point-of-Interest (POI) recommendation task aims to predict users' next destinations based on their historical movement data and plays a key role in location-based services and personalized applications. Accurate next POI recommendation depends on effectively modeling geographic information and POI transition relations, which are crucial for capturing spatial dependencies and user movement patterns. While Large Language Models (LLMs) exhibit strong capabilities in semantic understanding and contextual reasoning, applying them to spatial tasks like next POI recommendation remains challenging. First, the infrequent nature of specific GPS coordinates makes it difficult for LLMs to model precise spatial contexts. Second, the lack of knowledge about POI transitions limits their ability to capture potential POI-POI relationships. To address these issues, we propose GA-LLM (Geography-Aware Large Language Model), a novel framework that enhances LLMs with two specialized components. The Geographic Coordinate Injection Module (GCIM) transforms GPS coordinates into spatial representations using hierarchical and Fourier-based positional encoding, enabling the model to understand geographic features from multiple perspectives. The POI Alignment Module (PAM) incorporates POI transition relations into the LLM's semantic space, allowing it to infer global POI relationships and generalize to unseen POIs. Experiments on three real-world datasets demonstrate the state-of-the-art performance of GA-LLM.

  • 7 authors
·
May 17, 2025

OpenCoF: Learning to Reason Through Video Generation

Reasoning has become a core capability for large models, especially when reliable decisions require understanding logical consequences. Recent video generation models offer a reasoning path distinct from previous Chain-of-Thought (CoT): reasoning can unfold through temporally connected frames, known as Chain-of-Frame (CoF) reasoning. However, existing video generators are primarily trained on general video corpora, still lacking diverse supervision and dedicated designs for CoF reasoning. To address this gap, we introduce OpenCoF, a framework comprising the OpenCoF-17K dataset, a reasoning video dataset spanning 11 task families, and Wan-CoF, a fine-tuned video model for studying whether diverse temporal supervision improves CoF behavior. Across four video reasoning benchmarks, Wan-CoF achieves considerable gains over the Wan2.2-I2V-A14B baseline. Building on this, we empirically explore more advanced designs for CoF capabilities, i.e., equipping the model with visual and textual reasoning tokens. This mechanism respectively captures low-level visual cues and high-level semantic priors for spatial and temporal reasoning. Through performance comparisons and attention analysis, we examine how these tokens contribute across model depth, denoising steps, space, and time. Our results suggest that stronger video reasoning requires both broad temporal supervision and explicit mechanisms for organizing intermediate reasoning state. We open-source the dataset, model, and code to facilitate future research on reasoning-oriented video generation.

Better, Stronger, Faster, and Broader: Structured All-Mask Prediction for MLLM-Based Segmentation

MLLM-based segmentation faces a core segmentation trilemma: high segmentation performance, preserved dialogue ability, and fast inference. Embedding-prediction methods may disrupt language modeling through pixel-level objectives, whereas next-token generation is inefficient for dense masks. We propose All-Mask Prediction, decoupling autoregressive dialogue from non-autoregressive mask prediction. Its binary instantiation, STAMP (Simultaneous Textual All-Mask Prediction), emits an in-vocabulary <SEG> trigger, fuses image-aligned mask tokens with corresponding patch features, and uses hybrid attention to classify all tokens as foreground or background in one pass. It thereby combines strong referring and reasoning segmentation with preserved multimodal ability and efficient inference. However, binary masks cannot retain multiple semantic or instance identities without repeated target-specific predictions. We therefore propose Structured All-Mask Prediction and develop STAMPlus. It generates a target list with explicit IDs and optional boxes, binds these IDs to a shared multi-class mask space, and jointly predicts all targets in one non-autoregressive pass. A single unified checkpoint retains STAMP's referring and reasoning capabilities while extending to open-vocabulary semantic, instance-aware, and remote-sensing small-target segmentation, where high-resolution mask-token scaling preserves finer spatial evidence. Across these settings, STAMPlus achieves state-of-the-art segmentation performance, preserves general multimodal instruction following, and reduces 12-category latency from 13.50s for repeated STAMP inference to 5.16s. Further analyses show that accurate target cues improve segmentation and learned spatial grounding benefits look-twice reasoning. Overall, STAMPlus resolves the trilemma beyond single-target prediction.

HoloCount: A Holistic Visual Counting Benchmark for MLLMs

Visual counting is a fundamental pillar of multimodal intelligence, requiring a seamless integration of fine-grained grounding and spatial reasoning. While Multimodal Large Language Models (MLLMs) have achieved remarkable success in qualitative scene understanding, their quantitative precision remains a significant bottleneck, often characterized by persistent numerical hallucinations. Existing counting benchmarks primarily focus on basic perception in simplified contexts, failing to capture the complex failure modes that emerge under logical constraints or adversarial conditions. To address these limitations, we introduce HoloCount, a holistic and diagnostically rich benchmark structured around a three-level hierarchical taxonomy. HoloCount evaluates MLLMs across: (1) Semantic Counting, focusing on atomic and property-based enumeration; (2) Analytical Counting, assessing logical composition through spatial and set-based reasoning; and (3) Robustness Testing, probing model integrity against adverse scenarios and grounded counter-priors, such as high-density scenes and linguistic biases. Through an exhaustive evaluation of over 20 state-of-the-art MLLMs, we reveal a critical performance gap: even top-tier models degrade significantly as tasks transition from perception to complex analytical reasoning and adverse scenarios. Our findings provide a systematic landscape of current MLLM counting capabilities and offer a roadmap for developing more grounded and reliable multimodal systems. The dataset is available at https://mm-mvr.github.io/HoloCount/.

  • 3 authors
·
Jul 6

ESARBench: A Benchmark for Agentic UAV Embodied Search and Rescue

The rapid advancement of Multimodal Large Language Models (MLLMs) has empowered Unmanned Aerial Vehicle (UAV) with exceptional capabilities in spatial reasoning, semantic understanding, and complex decision-making, making them inherently suited for UAV Search and Rescue (SAR). However, existing UAV SAR research is dominated by traditional vision and path-planning methods and lacks a comprehensive and unified benchmark for embodied agents. To bridge this gap, we first propose the novel task of Embodied Search and Rescue (ESAR), which requires aerial agents to autonomously explore complex environments, identify rescue clues, and reason about victim locations to execute informed decision-making. Additionally, we present ESARBench, the first comprehensive benchmark designed to evaluate MLLM-driven UAV agents in highly realistic SAR scenarios. Leveraging Unreal Engine 5 and AirSim, we construct four high-fidelity, large-scale open environments mapped directly from real-world Geographic Information System (GIS) data to ensure photorealistic landscapes. To rigorously simulate actual rescue operations, our benchmark incorporates dynamic variables including weather conditions, time of day, and stochastic clue placement. Furthermore, we create a dataset of 600 tasks modeled after real-world rescue cases and propose a robust set of evaluation metrics. We evaluate diverse baselines, ranging from traditional heuristics to advanced ground and aerial MLLM-based ObjectNav agents. Experimental results highlight the challenges in ESAR, revealing critical bottlenecks in spatial memory, aerial adaptation, and the trade-off between search efficiency and flight safety. We hope ESARBench serves as a valuable resource to advance research on Embodied Search and Rescue domain. Source code and project page: https://4amgodvzx.github.io/ESAR.github.io.

  • 4 authors
·
May 1 2

ImmerseGen: Agent-Guided Immersive World Generation with Alpha-Textured Proxies

Automatic creation of 3D scenes for immersive VR presence has been a significant research focus for decades. However, existing methods often rely on either high-poly mesh modeling with post-hoc simplification or massive 3D Gaussians, resulting in a complex pipeline or limited visual realism. In this paper, we demonstrate that such exhaustive modeling is unnecessary for achieving compelling immersive experience. We introduce ImmerseGen, a novel agent-guided framework for compact and photorealistic world modeling. ImmerseGen represents scenes as hierarchical compositions of lightweight geometric proxies, i.e., simplified terrain and billboard meshes, and generates photorealistic appearance by synthesizing RGBA textures onto these proxies. Specifically, we propose terrain-conditioned texturing for user-centric base world synthesis, and RGBA asset texturing for midground and foreground scenery. This reformulation offers several advantages: (i) it simplifies modeling by enabling agents to guide generative models in producing coherent textures that integrate seamlessly with the scene; (ii) it bypasses complex geometry creation and decimation by directly synthesizing photorealistic textures on proxies, preserving visual quality without degradation; (iii) it enables compact representations suitable for real-time rendering on mobile VR headsets. To automate scene creation from text prompts, we introduce VLM-based modeling agents enhanced with semantic grid-based analysis for improved spatial reasoning and accurate asset placement. ImmerseGen further enriches scenes with dynamic effects and ambient audio to support multisensory immersion. Experiments on scene generation and live VR showcases demonstrate that ImmerseGen achieves superior photorealism, spatial coherence and rendering efficiency compared to prior methods. Project webpage: https://immersegen.github.io.

  • 9 authors
·
Jun 17, 2025 2

Hand-Object Interaction in the Age of Large Foundation Models:Reconstruction, Generation, and Embodied Transfer

Hand-object interaction (HOI) modeling remains challenging because it requires joint reasoning about hand articulation, object geometry, contact, semantics, and dynamics under severe visual uncertainty. Foundation models introduce transferable prior knowledge learned from large-scale cross-domain data, offering new ways to address these challenges beyond task-specific data and models. However, the rapidly growing literature remains fragmented, and existing studies typically describe these methods simply as ``using large models'' without systematically characterizing what knowledge is introduced, where it enters the HOI pipeline, or which HOI uncertainty it helps reduce. This survey presents the first systematic review of foundation-model priors for HOI. We organize the literature into six HOI tasks spanning reconstruction and generation. More importantly, we establish a taxonomy of eight foundation-model sub-priors grouped into geometric, semantic, and visual families. Geometric priors encompass shape retrieval, shape reconstruction, and spatial reconstruction; semantic priors include semantic grounding and language reasoning; and visual priors cover visual representation, image generation, and video generation. Based on this taxonomy, we systematically analyze how different priors are represented, injected, and adapted across HOI pipelines and tasks. Beyond how foundation models empower HOI, we further examine how HOI-derived knowledge is used in robot learning, including human-data pretraining, human-to-robot skill transfer, and HOI-to-robot data generation. Finally, we summarize datasets and evaluation protocols, and discuss limitations and future directions toward more generalizable HOI systems. To support long-term progress, we curate a live repository that continuously aggregates emerging methods and benchmarks.

  • 9 authors
·
Jul 31

Reconstruction Matters: Learning Geometry-Aligned BEV Representation through 3D Gaussian Splatting

Bird's-Eye-View (BEV) perception serves as a cornerstone for autonomous driving, offering a unified spatial representation that fuses surrounding-view images to enable reasoning for various downstream tasks, such as semantic segmentation, 3D object detection, and motion prediction. However, most existing BEV perception frameworks adopt an end-to-end training paradigm, where image features are directly transformed into the BEV space and optimized solely through downstream task supervision. This formulation treats the entire perception process as a black box, often lacking explicit 3D geometric understanding and interpretability, leading to suboptimal performance. In this paper, we claim that an explicit 3D representation matters for accurate BEV perception, and we propose Splat2BEV, a Gaussian Splatting-assisted framework for BEV tasks. Splat2BEV aims to learn BEV feature representations that are both semantically rich and geometrically precise. We first pre-train a Gaussian generator that explicitly reconstructs 3D scenes from multi-view inputs, enabling the generation of geometry-aligned feature representations. These representations are then projected into the BEV space to serve as inputs for downstream tasks. Extensive experiments on nuScenes and argoverse dataset demonstrate that Splat2BEV achieves state-of-the-art performance and validate the effectiveness of incorporating explicit 3D reconstruction into BEV perception.

  • 7 authors
·
Mar 18

OmniStream: Mastering Perception, Reconstruction and Action in Continuous Streams

Modern visual agents require representations that are general, causal, and physically structured to operate in real-time streaming environments. However, current vision foundation models remain fragmented, specializing narrowly in image semantic perception, offline temporal modeling, or spatial geometry. This paper introduces OmniStream, a unified streaming visual backbone that effectively perceives, reconstructs, and acts from diverse visual inputs. By incorporating causal spatiotemporal attention and 3D rotary positional embeddings (3D-RoPE), our model supports efficient, frame-by-frame online processing of video streams via a persistent KV-cache. We pre-train OmniStream using a synergistic multi-task framework coupling static and temporal representation learning, streaming geometric reconstruction, and vision-language alignment on 29 datasets. Extensive evaluations show that, even with a strictly frozen backbone, OmniStream achieves consistently competitive performance with specialized experts across image and video probing, streaming geometric reconstruction, complex video and spatial reasoning, as well as robotic manipulation (unseen at training). Rather than pursuing benchmark-specific dominance, our work demonstrates the viability of training a single, versatile vision backbone that generalizes across semantic, spatial, and temporal reasoning, i.e., a more meaningful step toward general-purpose visual understanding for interactive and embodied agents.

  • 5 authors
·
Mar 12 2

JanusVLN: Decoupling Semantics and Spatiality with Dual Implicit Memory for Vision-Language Navigation

Vision-and-Language Navigation requires an embodied agent to navigate through unseen environments, guided by natural language instructions and a continuous video stream. Recent advances in VLN have been driven by the powerful semantic understanding of Multimodal Large Language Models. However, these methods typically rely on explicit semantic memory, such as building textual cognitive maps or storing historical visual frames. This type of method suffers from spatial information loss, computational redundancy, and memory bloat, which impede efficient navigation. Inspired by the implicit scene representation in human navigation, analogous to the left brain's semantic understanding and the right brain's spatial cognition, we propose JanusVLN, a novel VLN framework featuring a dual implicit neural memory that models spatial-geometric and visual-semantic memory as separate, compact, and fixed-size neural representations. This framework first extends the MLLM to incorporate 3D prior knowledge from the spatial-geometric encoder, thereby enhancing the spatial reasoning capabilities of models based solely on RGB input. Then, the historical key-value caches from the spatial-geometric and visual-semantic encoders are constructed into a dual implicit memory. By retaining only the KVs of tokens in the initial and sliding window, redundant computation is avoided, enabling efficient incremental updates. Extensive experiments demonstrate that JanusVLN outperforms over 20 recent methods to achieve SOTA performance. For example, the success rate improves by 10.5-35.5 compared to methods using multiple data types as input and by 3.6-10.8 compared to methods using more RGB training data. This indicates that the proposed dual implicit neural memory, as a novel paradigm, explores promising new directions for future VLN research. Ours project page: https://miv-xjtu.github.io/JanusVLN.github.io/.

  • 9 authors
·
Sep 26, 2025 1

XModBench: Benchmarking Cross-Modal Capabilities and Consistency in Omni-Language Models

Omni-modal large language models (OLLMs) aim to unify audio, vision, and text understanding within a single framework. While existing benchmarks primarily evaluate general cross-modal question-answering ability, it remains unclear whether OLLMs achieve modality-invariant reasoning or exhibit modality-specific biases. We introduce XModBench, a large-scale tri-modal benchmark explicitly designed to measure cross-modal consistency. XModBench comprises 60,828 multiple-choice questions spanning five task families and systematically covers all six modality compositions in question-answer pairs, enabling fine-grained diagnosis of an OLLM's modality-invariant reasoning, modality disparity, and directional imbalance. Experiments show that even the strongest model, Gemini 2.5 Pro, (i) struggles with spatial and temporal reasoning, achieving less than 60% accuracy, (ii) reveals persistent modality disparities, with performance dropping substantially when the same semantic content is conveyed through audio rather than text, and (iii) shows systematic directional imbalance, exhibiting lower consistency when vision serves as context compared to text. These findings indicate that current OLLMs remain far from truly modality-invariant reasoning and position XModBench as a fundamental diagnostic tool for evaluating and improving cross-modal competence. All data and evaluation tools will be available at https://xingruiwang.github.io/projects/XModBench/.

amd AMD
·
Oct 16, 2025

EmbodiedBench: Comprehensive Benchmarking Multi-modal Large Language Models for Vision-Driven Embodied Agents

Leveraging Multi-modal Large Language Models (MLLMs) to create embodied agents offers a promising avenue for tackling real-world tasks. While language-centric embodied agents have garnered substantial attention, MLLM-based embodied agents remain underexplored due to the lack of comprehensive evaluation frameworks. To bridge this gap, we introduce EmbodiedBench, an extensive benchmark designed to evaluate vision-driven embodied agents. EmbodiedBench features: (1) a diverse set of 1,128 testing tasks across four environments, ranging from high-level semantic tasks (e.g., household) to low-level tasks involving atomic actions (e.g., navigation and manipulation); and (2) six meticulously curated subsets evaluating essential agent capabilities like commonsense reasoning, complex instruction understanding, spatial awareness, visual perception, and long-term planning. Through extensive experiments, we evaluated 13 leading proprietary and open-source MLLMs within EmbodiedBench. Our findings reveal that: MLLMs excel at high-level tasks but struggle with low-level manipulation, with the best model, GPT-4o, scoring only 28.9% on average. EmbodiedBench provides a multifaceted standardized evaluation platform that not only highlights existing challenges but also offers valuable insights to advance MLLM-based embodied agents. Our code is available at https://embodiedbench.github.io.

  • 13 authors
·
Feb 13, 2025 2