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Oct 27

Spherical-GOF: Geometry-Aware Panoramic Gaussian Opacity Fields for 3D Scene Reconstruction

Omnidirectional images are increasingly used in robotics and vision due to their wide field of view. However, extending 3D Gaussian Splatting (3DGS) to panoramic camera models remains challenging, as existing formulations are designed for perspective projections and naive adaptations often introduce distortion and geometric inconsistencies. We present Spherical-GOF, an omnidirectional Gaussian rendering framework built upon Gaussian Opacity Fields (GOF). Unlike projection-based rasterization, Spherical-GOF performs GOF ray sampling directly on the unit sphere in spherical ray space, enabling consistent ray-Gaussian interactions for panoramic rendering. To make the spherical ray casting efficient and robust, we derive a conservative spherical bounding rule for fast ray-Gaussian culling and introduce a spherical filtering scheme that adapts Gaussian footprints to distortion-varying panoramic pixel sampling. Extensive experiments on standard panoramic benchmarks (OmniBlender and OmniPhotos) demonstrate competitive photometric quality and substantially improved geometric consistency. Compared with the strongest baseline, Spherical-GOF reduces depth reprojection error by 57% and improves cycle inlier ratio by 21%. Qualitative results show cleaner depth and more coherent normal maps, with strong robustness to global panorama rotations. We further validate generalization on OmniRob, a real-world robotic omnidirectional dataset introduced in this work, featuring UAV and quadruped platforms. The source code and the OmniRob dataset will be released at https://github.com/1170632760/Spherical-GOF.

  • 5 authors
·
Jul 13

A Unified Theory of Image Scaling: Point Spread Functions, Discrete Kernels, and Scale-Spaces

We derive the optically aligned system of image-scaling operators K_s that reproduces optical zoom (exact zoom-out, canonical zoom-in), by identifying a Huygens-like consistency principle in which each pixel acts as a secondary source. The system is determined in closed form by the camera's point spread function (PSF), itself the operator K_0. The operators compose, K_{s'} circ K_s = K_{ss'} (with band projection for down-up), and account for both upscaling and downscaling, which form a Moore-Penrose pseudoinverse pair, K_{1/s} = K_s^dagger. We show that image scaling, as routinely practiced, is neither optically faithful nor internally consistent; for example, common anti-aliasing rules generally correspond to no camera, and two resizes by a factor of 1/2 generally do not equal one resize by a factor of 1/4. Gaussian scale-space kernels cannot be exact finite-aperture PSFs. Gaussian scale-space is an idealized special case of what emerges here: a generalized scale-space for sampled images, derived entirely from camera optics, bidirectional, and not limited to Gaussian kernels. The system goes beyond scaling and supports composable and invertible subpixel geometric transformations. We empirically validate its optical predictions with real captures and noisy optics simulations, and demonstrate its practical impact on the stability of tasks such as super-resolution and classification.

  • 1 authors
·
Oct 15

Flat-sky Angular Power Spectra Revisited

We revisit the flat-sky approximation for evaluating the angular power spectra of projected random fields by retaining information about the correlations along the line of sight. With broad, overlapping radial window functions, these line-of-sight correlations are suppressed and are ignored in the Limber approximation. However, retaining the correlations is important for narrow window functions or unequal-time spectra but introduces significant computational difficulties due to the highly oscillatory nature of the integrands involved. We deal with the integral over line-of-sight wave-modes in the flat-sky approximation analytically, using the FFTlog expansion of the 3D power spectrum. This results in an efficient computational method, which is a substantial improvement compared to any full-sky approaches. We apply our results to galaxy clustering (with and without redshift-space distortions), CMB lensing and galaxy lensing observables. For clustering, we find excellent agreement with the full-sky results on large (percent-level agreement) and intermediate or small (subpercent agreement) scales, dramatically out-performing the Limber approximation for both wide and narrow window functions, and in equal- and unequal-time cases. In the case of lensing, we show on the full sky that the angular power spectrum of the convergence can be very well approximated by projecting the 3D Laplacian (rather than the correct angular Laplacian) of the gravitational potential, even on large scales. Combining this approximation with our flat-sky techniques provides an efficient and accurate evaluation of the CMB lensing angular power spectrum on all scales.

  • 3 authors
·
Jul 25, 2023

UniForge3D: Joint 3D Reconstruction and Generation in a Shared Anchor-Guided Space

Generating complete 3D assets from sparse, unposed images requires preserving observed geometry while completing unseen regions. Joint reconstruction and generation offers a way to address both goals: reconstruction recovers the geometry observed in the input images, while generation contributes learned shape priors. However, combining camera-relative reconstruction with canonical-space generation introduces a coordinate mismatch that makes direct geometric interaction more difficult. Moreover, conditioning each 3D location on all views without accounting for their relevance may mix useful geometric evidence with unrelated image content, hindering local detail recovery. We present UniForge3D, which jointly models reconstruction and generation in a shared anchor-guided space, resolving their coordinate mismatch. This space follows the anchor view's azimuth while keeping the object upright. The two branches exchange features bidirectionally to predict per-view point maps and a complete sparse voxel structure. We further condition point-map prediction on the generated structure to establish pixel-to-voxel correspondences and select the most informative input view for each voxel. Features from the selected views then guide detailed shape generation, helping preserve observed geometric details. Our method achieves state-of-the-art appearance and geometry results on Toys4K and GSO, generating complete 3D assets with improved fidelity. Project webpage: https://xishuxishu.github.io/uniforge3d-project/

Convolutional Neural Networks on the HEALPix sphere: a pixel-based algorithm and its application to CMB data analysis

We describe a novel method for the application of Convolutional Neural Networks (CNNs) to fields defined on the sphere, using the HEALPix tessellation scheme. Specifically, We have developed a pixel-based approach to implement convolutional layers on the spherical surface, similarly to what is commonly done for CNNs in Euclidian space. The algorithm is fully integrable with existing libraries for NNs (e.g., PyTorch or TensorFlow). We present two applications: (i) recognition of handwritten digits projected on the sphere; (ii) estimation of cosmological parameter from Cosmic Microwave Background (CMB) simulated maps. We have built a simple NN architecture, consisting in four convolutional+pooling layers, and have used it for all the applications explored herein. For what concerns the handwritten digits, our CNN reaches an accuracy of about 95%, comparable with other existing spherical CNNs. For CMB applications, we have tested the CNN on the estimation of a "mock" parameter, defining the angular scale at which the power spectrum of a Gaussian field projected on the sphere peaks. We have estimated this parameter directly from maps, in several cases: temperature and polarization, presence of noise and partial sky coverage. In all the cases, the NN performances are comparable with those from standard spectrum-based bayesian methods. We demonstrate, for the first time, the capability of CNNs to extract information from polarization fields and to distinguish between E and B-modes. Lastly, we have applied our CNN to the estimation of the Thomson scattering optical depth at reionization (tau) from simulated CMB maps. Even without any specific optimization of the NN architecture, we reach an accuracy comparable with standard bayesian methods. This work represents a first step towards the exploitation of NNs in CMB parameter estimation and demonstrates the feasibility of our approach.

  • 2 authors
·
Jul 14, 2019

Cosmic topology. Part IId. Eigenmodes and correlation matrices of lens spaces

The global topology of the Universe is a longstanding open question. In this work, we examine the statistical signatures of a positively curved universe with a Friedmann--Lemaitre--Robertson--Walker metric and the topology of a lens space L(p,q). Since these manifolds are generally statistically anisotropic and inhomogeneous, their cosmic microwave background (CMB) covariance matrices contain non-zero off-diagonal entries that depend on observer location. We compute these full harmonic-space covariance matrices for scalar perturbations for arbitrary lens spaces and observer position. Using the Kullback--Leibler divergence, we assess the distinguishability of these spaces from a simply connected three-sphere with the same curvature. The results show that topological signatures can still be significant in a cosmic-variance-limited regime even when the length, d_{rm NC}, of the shortest loop around the Universe through the observer exceeds the diameter, d_{rm LSS}, of the last-scattering surface by up to 10%. This distinguishability depends on the curvature, the lens space and the observer position mainly through the ratio d_{rm NC}/d_{rm LSS}, which is set not only by the curvature radius but also by p, q and the observer location. Therefore, for any value of the spatial curvature, however small, there are lens spaces and observer positions for which 0.985,d_{rm LSS}<d_{rm NC}<1.1,d_{rm LSS}. Such observers would find no matched circles in the CMB large enough to have been detected to date, yet the topology would remain potentially discoverable through its statistical signatures.

  • 19 authors
·
Oct 7

360-GS: Layout-guided Panoramic Gaussian Splatting For Indoor Roaming

3D Gaussian Splatting (3D-GS) has recently attracted great attention with real-time and photo-realistic renderings. This technique typically takes perspective images as input and optimizes a set of 3D elliptical Gaussians by splatting them onto the image planes, resulting in 2D Gaussians. However, applying 3D-GS to panoramic inputs presents challenges in effectively modeling the projection onto the spherical surface of {360^circ} images using 2D Gaussians. In practical applications, input panoramas are often sparse, leading to unreliable initialization of 3D Gaussians and subsequent degradation of 3D-GS quality. In addition, due to the under-constrained geometry of texture-less planes (e.g., walls and floors), 3D-GS struggles to model these flat regions with elliptical Gaussians, resulting in significant floaters in novel views. To address these issues, we propose 360-GS, a novel 360^{circ} Gaussian splatting for a limited set of panoramic inputs. Instead of splatting 3D Gaussians directly onto the spherical surface, 360-GS projects them onto the tangent plane of the unit sphere and then maps them to the spherical projections. This adaptation enables the representation of the projection using Gaussians. We guide the optimization of 360-GS by exploiting layout priors within panoramas, which are simple to obtain and contain strong structural information about the indoor scene. Our experimental results demonstrate that 360-GS allows panoramic rendering and outperforms state-of-the-art methods with fewer artifacts in novel view synthesis, thus providing immersive roaming in indoor scenarios.

  • 6 authors
·
Feb 1, 2024

SphereDiff: Tuning-free Omnidirectional Panoramic Image and Video Generation via Spherical Latent Representation

The increasing demand for AR/VR applications has highlighted the need for high-quality 360-degree panoramic content. However, generating high-quality 360-degree panoramic images and videos remains a challenging task due to the severe distortions introduced by equirectangular projection (ERP). Existing approaches either fine-tune pretrained diffusion models on limited ERP datasets or attempt tuning-free methods that still rely on ERP latent representations, leading to discontinuities near the poles. In this paper, we introduce SphereDiff, a novel approach for seamless 360-degree panoramic image and video generation using state-of-the-art diffusion models without additional tuning. We define a spherical latent representation that ensures uniform distribution across all perspectives, mitigating the distortions inherent in ERP. We extend MultiDiffusion to spherical latent space and propose a spherical latent sampling method to enable direct use of pretrained diffusion models. Moreover, we introduce distortion-aware weighted averaging to further improve the generation quality in the projection process. Our method outperforms existing approaches in generating 360-degree panoramic content while maintaining high fidelity, making it a robust solution for immersive AR/VR applications. The code is available here. https://github.com/pmh9960/SphereDiff

kaist-ai KAIST AI
·
Apr 19, 2025 2

OmniZoomer: Learning to Move and Zoom in on Sphere at High-Resolution

Omnidirectional images (ODIs) have become increasingly popular, as their large field-of-view (FoV) can offer viewers the chance to freely choose the view directions in immersive environments such as virtual reality. The M\"obius transformation is typically employed to further provide the opportunity for movement and zoom on ODIs, but applying it to the image level often results in blurry effect and aliasing problem. In this paper, we propose a novel deep learning-based approach, called OmniZoomer, to incorporate the M\"obius transformation into the network for movement and zoom on ODIs. By learning various transformed feature maps under different conditions, the network is enhanced to handle the increasing edge curvatures, which alleviates the blurry effect. Moreover, to address the aliasing problem, we propose two key components. Firstly, to compensate for the lack of pixels for describing curves, we enhance the feature maps in the high-resolution (HR) space and calculate the transformed index map with a spatial index generation module. Secondly, considering that ODIs are inherently represented in the spherical space, we propose a spherical resampling module that combines the index map and HR feature maps to transform the feature maps for better spherical correlation. The transformed feature maps are decoded to output a zoomed ODI. Experiments show that our method can produce HR and high-quality ODIs with the flexibility to move and zoom in to the object of interest. Project page is available at http://vlislab22.github.io/OmniZoomer/.

  • 6 authors
·
Aug 15, 2023

Dandelion: A Spherical Flower for Neural Simulation of Planetary Dynamics

Many dynamical processes unfold on the sphere but the default scientific machine learning architectures are Euclidean. Applying these architectures on a regular lat-lon grid causes problems: Cartesian convolutions become distorted at high latitude; 2D FFTs in Fourier neural operators incorrectly assume double periodicity; Cartesian positional encodings in ViTs distort spherical geodesic distances. Recent work moves towards natively spherical primitives, including spherical convolutions (e.g., DeepSphere or DISCO), Spherical Fourier Neural Operators (SFNOs), and geodesic attention. Here we propose Dandelion, a spherical version of Flower, a warp-based neural PDE solver. Layers of Dandelion predict a tangent-plane displacement and transport features along great circles. We obtain a U-Net-like structure by implementing hierarchical pooling entirely in the spherical-harmonic domain. There are thus no convolutions: spatial mixing is achieved only through spherical coordinate changes, or warps. To compare Dandelion with existing spherical architectures, we release an evolving benchmark suite of challenging, natively-spherical PDE datasets including a modified Galewsky jet, anomalous chained turbulence, Cahn-Hilliard decomposition, spherical Riemann shocks, Held-Suarez dry atmospheric transport and global ocean dynamics. This new benchmark fills the gap in existing spherical datasets which are either too small and stylized, or much too large (ERA5) for model iteration. Dandelion is best or second-best on every dataset, and the gap to non-warp baselines widens with resolution: at 256times 512, Dandelion and Flower2D occupy the top two slots in both single-step prediction and rollout.

  • 3 authors
·
Aug 26

Hyperbolic Category Discovery

Generalized Category Discovery (GCD) is an intriguing open-world problem that has garnered increasing attention. Given a dataset that includes both labelled and unlabelled images, GCD aims to categorize all images in the unlabelled subset, regardless of whether they belong to known or unknown classes. In GCD, the common practice typically involves applying a spherical projection operator at the end of the self-supervised pretrained backbone, operating within Euclidean or spherical space. However, both of these spaces have been shown to be suboptimal for encoding samples that possesses hierarchical structures. In contrast, hyperbolic space exhibits exponential volume growth relative to radius, making it inherently strong at capturing the hierarchical structure of samples from both seen and unseen categories. Therefore, we propose to tackle the category discovery challenge in the hyperbolic space. We introduce HypCD, a simple Hyperbolic framework for learning hierarchy-aware representations and classifiers for generalized Category Discovery. HypCD first transforms the Euclidean embedding space of the backbone network into hyperbolic space, facilitating subsequent representation and classification learning by considering both hyperbolic distance and the angle between samples. This approach is particularly helpful for knowledge transfer from known to unknown categories in GCD. We thoroughly evaluate HypCD on public GCD benchmarks, by applying it to various baseline and state-of-the-art methods, consistently achieving significant improvements.

  • 3 authors
·
Apr 8, 2025

The Radio Sky at Meter Wavelengths: m-Mode Analysis Imaging with the Owens Valley Long Wavelength Array

A host of new low-frequency radio telescopes seek to measure the 21-cm transition of neutral hydrogen from the early universe. These telescopes have the potential to directly probe star and galaxy formation at redshifts 20 gtrsim z gtrsim 7, but are limited by the dynamic range they can achieve against foreground sources of low-frequency radio emission. Consequently, there is a growing demand for modern, high-fidelity maps of the sky at frequencies below 200 MHz for use in foreground modeling and removal. We describe a new widefield imaging technique for drift-scanning interferometers, Tikhonov-regularized m-mode analysis imaging. This technique constructs images of the entire sky in a single synthesis imaging step with exact treatment of widefield effects. We describe how the CLEAN algorithm can be adapted to deconvolve maps generated by m-mode analysis imaging. We demonstrate Tikhonov-regularized m-mode analysis imaging using the Owens Valley Long Wavelength Array (OVRO-LWA) by generating 8 new maps of the sky north of δ=-30^circ with 15 arcmin angular resolution, at frequencies evenly spaced between 36.528 MHz and 73.152 MHz, and sim800 mJy/beam thermal noise. These maps are a 10-fold improvement in angular resolution over existing full-sky maps at comparable frequencies, which have angular resolutions ge 2^circ. Each map is constructed exclusively from interferometric observations and does not represent the globally averaged sky brightness. Future improvements will incorporate total power radiometry, improved thermal noise, and improved angular resolution -- due to the planned expansion of the OVRO-LWA to 2.6 km baselines. These maps serve as a first step on the path to the use of more sophisticated foreground filters in 21-cm cosmology incorporating the measured angular and frequency structure of all foreground contaminants.

  • 20 authors
·
Oct 25, 2017

R_{rm e}, or not R_{rm e}: Developing R_5equiv R_{-2} as a scale radius for galaxy sizes, masses, and mass-to-light ratios

The effective half-light radius R_{rm e} marks an arbitrary 50-per-cent light boundary, and scaling relations involving such {\it effective} radii and their associated surface brightnesses, μ_{rm e}, systematically (and undesirably) vary as the percentage changes. Here, the projected radius R_5equiv R_{-2}, where the logarithmic slope of the surface-brightness and intensity profile equals 5.00,mag,dex^{-1} and -2, respectively, and where the luminosity contributed per logarithmic radial interval is maximal, is developed as an alternative. It can be measured non-parametrically or with a parametrized fit. For the Sérsic R^{1/n} family, the exact relation R_5=(2n/b_n)^n,R_{rm e} is derived, with R_5/R_{rm e}rm e^{1/6}approx1.181 as nrightarrowinfty. Reparameterizing the (now b_n-free) R^{1/n} model in terms of the observable pair (R_5,μ_5) removes the non-linear R_{rm e}--n coupling, and because the local slope is 5,mag,dex^{-1} at R_5, correlated measurement errors in R_5 and μ_5 largely cancel when deriving the inferred total magnitude. Additionally, an exact single-integral identity is provided to relate any projected light fraction to the fraction within a sphere of the same radius. The directly observable R_5 is shown to be connected, through a weakly n-dependent factor to the anisotropy-insensitive intrinsic radius r_{-3}, yielding a refined n-dependent Wolf-type mass estimator M_{-3} and spatial mass-to-light ratio (M_{rm dyn}/L)_{-3}. Specifically, M_{-3}approx4,G^{-1}langleσ_{rm los}^2rangle,R_{-2}approx4.72,G^{-1}langleσ_{rm los}^2rangle,R_{rm e}. Past half-light substitutions in dynamical mass estimators introduce systematic Sérsic-dependent offsets of 12--18 per~cent in enclosed mass and offsets spanning >20 per~cent in the mass-to-light ratio.

  • 1 authors
·
Aug 21

Spherical Space Feature Decomposition for Guided Depth Map Super-Resolution

Guided depth map super-resolution (GDSR), as a hot topic in multi-modal image processing, aims to upsample low-resolution (LR) depth maps with additional information involved in high-resolution (HR) RGB images from the same scene. The critical step of this task is to effectively extract domain-shared and domain-private RGB/depth features. In addition, three detailed issues, namely blurry edges, noisy surfaces, and over-transferred RGB texture, need to be addressed. In this paper, we propose the Spherical Space feature Decomposition Network (SSDNet) to solve the above issues. To better model cross-modality features, Restormer block-based RGB/depth encoders are employed for extracting local-global features. Then, the extracted features are mapped to the spherical space to complete the separation of private features and the alignment of shared features. Shared features of RGB are fused with the depth features to complete the GDSR task. Subsequently, a spherical contrast refinement (SCR) module is proposed to further address the detail issues. Patches that are classified according to imperfect categories are input into the SCR module, where the patch features are pulled closer to the ground truth and pushed away from the corresponding imperfect samples in the spherical feature space via contrastive learning. Extensive experiments demonstrate that our method can achieve state-of-the-art results on four test datasets, as well as successfully generalize to real-world scenes. The code is available at https://github.com/Zhaozixiang1228/GDSR-SSDNet.

  • 8 authors
·
Mar 15, 2023

Point spread function requirements for dark matter subhalo detection with the Habitable Worlds Observatory

Different theories of dark matter predict different populations and morphologies of galactic subhaloes below about 10^8M_{odot}. The planned angular resolution and optical stability of the Habitable Worlds Observatory (HWO) should enable it to detect subtle subhalo perturbations in strongly lensed galaxy images. We simulate 2000-second exposures with its High Resolution Imager (HRI) under the fiducial Exploratory Analytic Case 1 (EAC1) design, assuming known source structure and omitting lens-galaxy light. Pre-selecting the top 50 of 965 lenses (5.2%) using only arc signal-to-noise and relative gradient power lowers the median mass threshold for 10% aperture coverage roughly tenfold relative to the full ensemble. The top 12 (1.2%) reach a median of 6.6times10^7M_{odot} for the same coverage. At their most sensitive positions, the top 50 and top 12 reach median thresholds of 3times10^7M_{odot} and 1.5times10^7M_{odot}, respectively. Non-linear fits support the Fisher forecasts at the tested masses and positions. For these 12 lenses, increasing the physical wavefront error from 35 to 65 nm RMS raises the median thresholds by only 0.1 dex when the point spread function (PSF) is modelled correctly. Deliberately mismodelling the 35-nm reference PSF removes detectable positions, although false detections remain rare. Under our illustrative retention criteria, loss of sensitive area sets a median tolerated wavefront mismatch of 5 nm RMS (range 2--10 nm). Selective HWO follow-up of lenses discovered by Euclid or Roman could therefore transform our understanding of the nature of dark matter, provided that the PSF is characterized accurately enough to preserve this sensitivity.

  • 5 authors
·
Sep 30

Equivariant Eikonal Neural Networks: Grid-Free, Scalable Travel-Time Prediction on Homogeneous Spaces

We introduce Equivariant Neural Eikonal Solvers, a novel framework that integrates Equivariant Neural Fields (ENFs) with Neural Eikonal Solvers. Our approach employs a single neural field where a unified shared backbone is conditioned on signal-specific latent variables - represented as point clouds in a Lie group - to model diverse Eikonal solutions. The ENF integration ensures equivariant mapping from these latent representations to the solution field, delivering three key benefits: enhanced representation efficiency through weight-sharing, robust geometric grounding, and solution steerability. This steerability allows transformations applied to the latent point cloud to induce predictable, geometrically meaningful modifications in the resulting Eikonal solution. By coupling these steerable representations with Physics-Informed Neural Networks (PINNs), our framework accurately models Eikonal travel-time solutions while generalizing to arbitrary Riemannian manifolds with regular group actions. This includes homogeneous spaces such as Euclidean, position-orientation, spherical, and hyperbolic manifolds. We validate our approach through applications in seismic travel-time modeling of 2D, 3D, and spherical benchmark datasets. Experimental results demonstrate superior performance, scalability, adaptability, and user controllability compared to existing Neural Operator-based Eikonal solver methods.

Optical Signatures of Black Holes Surrounded by a Generalized Cloud of Strings

In this work, we investigate the optical signatures of black holes surrounded by a generalized cloud of strings, described by the Letelier--Alencar spacetime. We first analyze null geodesics, showing that the string parameters can either increase or decrease the photon sphere radius and the critical impact parameter relative to their Schwarzschild values. Since the spacetime is not asymptotically flat, the critical impact parameter does not directly coincide with the physical shadow radius. We use this distinction to derive constraints on the model parameters from the shadow radius bounds of Sgr A* and M87*. In the weak-field regime, we calculate the light deflection angle using both the Gauss--Bonnet method and a perturbative expansion of the null geodesic equations, obtaining consistent results that contain a contribution from the asymptotically conical geometry in addition to the local gravitational deflection. We also examine the Shapiro time delay and identify a distance dependent contribution associated with the non Minkowskian asymptotic background. Finally, we study the optical appearance of geometrically and optically thin accretion disks and construct celestial sphere images through backward ray tracing. The transfer functions and lensing images show that the generalized cloud of strings modifies the null geodesic mapping in a nonuniform manner rather than producing a simple rescaling of the Schwarzschild image. In particular, configurations with a smaller shadow may still produce an outward displacement of the main Einstein ring image, demonstrating that different optical observables probe distinct aspects of photon propagation in this geometry.

  • 4 authors
·
Oct 7

Probing the shape of the Milky Way dark matter halo with hypervelocity stars: a new method

We propose a new method to determine the shape of the gravitational potential of the dark matter (DM) halo of the Milky Way (MW) with the galactocentric tangential velocities of a sample of hypervelocity stars (HVSs). We compute the trajectories of different samples of HVSs in a MW where the baryon distribution is axisymmetric and the DM potential either is spherical or is spheroidal or triaxial with radial-dependent axis ratios. We determine the shape of the DM potential with the distribution of the latitudinal velocity |v_{vartheta}| in axisymmetric Galactic potentials, or with the distribution of |v_{vartheta}| and of a function bar v_{varphi} of the azimuthal velocity in non-axisymmetric Galactic potentials. We recover the correct shape of the DM potential by comparing the distribution of |v_{vartheta}| and bar v_{varphi} against the corresponding distributions of mock samples of HVSs that traveled in DM halos of different shapes. We use the largest possible sample of sim 800 HVSs of 4~M_odot ejected with the Hills mechanism at a rate sim 10^{-4} yr^{-1}, currently outgoing, and located at more than 10 kpc from the Galactic center. In our ideal case of galactocentric velocities with null uncertainties and no observational limitations, our method recovers the correct shape of the DM potential with a success rate Sgtrsim 89% in axisymmetric Galactic potentials, and S > 96% in the explored non-axisymmetric cases. The unsuccessful cases yield axis ratios of the DM potential that are off by pm 0.1. The success rate decreases with decreasing sample size: for example, for a spherical DM halo, S drops from sim 98% to sim 38% when the sample size decreases from sim 800 to sim 40 HVSs. A robust determination of the shape of the DM potential thus requires the measure of the galactocentric velocity of a few hundred genuine HVSs.

  • 5 authors
·
Nov 18, 2021

DA^2: Depth Anything in Any Direction

Panorama has a full FoV (360^circtimes180^circ), offering a more complete visual description than perspective images. Thanks to this characteristic, panoramic depth estimation is gaining increasing traction in 3D vision. However, due to the scarcity of panoramic data, previous methods are often restricted to in-domain settings, leading to poor zero-shot generalization. Furthermore, due to the spherical distortions inherent in panoramas, many approaches rely on perspective splitting (e.g., cubemaps), which leads to suboptimal efficiency. To address these challenges, we propose DA^{2}: Depth Anything in Any Direction, an accurate, zero-shot generalizable, and fully end-to-end panoramic depth estimator. Specifically, for scaling up panoramic data, we introduce a data curation engine for generating high-quality panoramic depth data from perspective, and create sim543K panoramic RGB-depth pairs, bringing the total to sim607K. To further mitigate the spherical distortions, we present SphereViT, which explicitly leverages spherical coordinates to enforce the spherical geometric consistency in panoramic image features, yielding improved performance. A comprehensive benchmark on multiple datasets clearly demonstrates DA^{2}'s SoTA performance, with an average 38% improvement on AbsRel over the strongest zero-shot baseline. Surprisingly, DA^{2} even outperforms prior in-domain methods, highlighting its superior zero-shot generalization. Moreover, as an end-to-end solution, DA^{2} exhibits much higher efficiency over fusion-based approaches. Both the code and the curated panoramic data will be released. Project page: https://depth-any-in-any-dir.github.io/.

Tencent-Hunyuan Tencent Hunyuan
·
Sep 30, 2025 2

RayGauss: Volumetric Gaussian-Based Ray Casting for Photorealistic Novel View Synthesis

Differentiable volumetric rendering-based methods made significant progress in novel view synthesis. On one hand, innovative methods have replaced the Neural Radiance Fields (NeRF) network with locally parameterized structures, enabling high-quality renderings in a reasonable time. On the other hand, approaches have used differentiable splatting instead of NeRF's ray casting to optimize radiance fields rapidly using Gaussian kernels, allowing for fine adaptation to the scene. However, differentiable ray casting of irregularly spaced kernels has been scarcely explored, while splatting, despite enabling fast rendering times, is susceptible to clearly visible artifacts. Our work closes this gap by providing a physically consistent formulation of the emitted radiance c and density {\sigma}, decomposed with Gaussian functions associated with Spherical Gaussians/Harmonics for all-frequency colorimetric representation. We also introduce a method enabling differentiable ray casting of irregularly distributed Gaussians using an algorithm that integrates radiance fields slab by slab and leverages a BVH structure. This allows our approach to finely adapt to the scene while avoiding splatting artifacts. As a result, we achieve superior rendering quality compared to the state-of-the-art while maintaining reasonable training times and achieving inference speeds of 25 FPS on the Blender dataset. Project page with videos and code: https://raygauss.github.io/

  • 3 authors
·
Aug 6, 2024 2

The Milky Way stellar halo is twisted and doubly broken: insights from DESI DR2 Milky Way Survey observation

Using K giants from the second data release (DR2) of the Dark Energy Spectroscopic Instrument (DESI) Milky Way (MW) Survey, we measure the shape, orientation, radial profile, and density anisotropies of the MW stellar halo over 8 kpc<r_GC<200 kpc. We identify a triaxial stellar halo (axes ratio 10:8:7), 43 degrees tilted from the disk, showing two break radii at sim16 kpc and sim76 kpc, likely associated with Gaia-Sausage/Enceladus (GSE) and Large Magellanic Cloud (LMC), respectively. The inner stellar halo (<30 kpc) is oblate and aligned with the disk, whereas the outer stellar halo becomes prolate and perpendicular to the disk, consistent with the Vast Polar Structure of MW satellites. The twisted halo may arise from the disk-halo angular momentum shift triggered by the infall of a massive satellite. The anisotropic density distribution of the stellar halo is also measured, with successful re-identification of the Hercules-Aquila Cloud South/North (HAC-N/-S) and Virgo overdensities (VOD). Break radii are found at 15/30 kpc for VOD/HAC-N(-S). We identify the LMC transient density wake with a break radius at 60 kpc in the Pisces overdensity region. We also find new observational evidence of the LMC collective density wake, by showing a break radius at sim100 kpc in the northern Galactic cap with a clear density peak at 90 kpc. In the end, we found that more metal-poor halo stars are more radially extended. Our results provide important clues to the assembly and evolution of the MW stellar halo under the standard cosmic structure formation framework.

  • 48 authors
·
Dec 1, 2025

EAGOR: Embodied Reasoning in Omni-direction

Omni-directional (360°) cameras provide embodied agents with a holistic view of their surroundings, making them suited for directional reasoning in tasks such as navigation and object search. Existing Vision Language Models (VLMs) project 360° observations to 2D equirectangular projection (ERP) images and process them using architectures designed for perspective images. However, they ignore the spherical nature of 360° observations, where each pixel represents a viewing direction relative to the agent. Consequently, their direction estimates often become inconsistent under camera view transformations caused by agent motion. This limitation is particularly critical for map-free navigation, where the agent must continuously estimate the target direction in its egocentric frame. We propose EAGOR, a training-free, geometry-aware framework for embodied 360° directional reasoning. Instead of predicting target directions as ERP image coordinates, EAGOR formulates directional reasoning as recursive Bayesian estimation directly on the sphere. It maintains a continuous belief over target directions and propagates it equivariantly under agent motion without training the backbone VLMs. To achieve this, we introduce the Spherical Harmonic Belief Field (SH-BF), whose spherical harmonic representation provides a globally defined, rotation-aware basis for directional estimation on the spherical manifold. This formulation eliminates ERP seam discontinuities, latitude distortions, and interpolation errors. We evaluate EAGOR on two benchmark datasets and real-world experiments with a legged robot across directional reasoning tasks. EAGOR consistently outperforms existing methods, achieving average relative gains of +34.4% and +45.6% on HOS and OSR-Bench, respectively, while improving navigation success by +14.6%, reducing step count by 17.7%, and lowering mean angular error by 24.5%.

  • 5 authors
·
Jul 6

GENIE: Gaussian Encoding for Neural Radiance Fields Interactive Editing

Neural Radiance Fields (NeRF) and Gaussian Splatting (GS) have recently transformed 3D scene representation and rendering. NeRF achieves high-fidelity novel view synthesis by learning volumetric representations through neural networks, but its implicit encoding makes editing and physical interaction challenging. In contrast, GS represents scenes as explicit collections of Gaussian primitives, enabling real-time rendering, faster training, and more intuitive manipulation. This explicit structure has made GS particularly well-suited for interactive editing and integration with physics-based simulation. In this paper, we introduce GENIE (Gaussian Encoding for Neural Radiance Fields Interactive Editing), a hybrid model that combines the photorealistic rendering quality of NeRF with the editable and structured representation of GS. Instead of using spherical harmonics for appearance modeling, we assign each Gaussian a trainable feature embedding. These embeddings are used to condition a NeRF network based on the k nearest Gaussians to each query point. To make this conditioning efficient, we introduce Ray-Traced Gaussian Proximity Search (RT-GPS), a fast nearest Gaussian search based on a modified ray-tracing pipeline. We also integrate a multi-resolution hash grid to initialize and update Gaussian features. Together, these components enable real-time, locality-aware editing: as Gaussian primitives are repositioned or modified, their interpolated influence is immediately reflected in the rendered output. By combining the strengths of implicit and explicit representations, GENIE supports intuitive scene manipulation, dynamic interaction, and compatibility with physical simulation, bridging the gap between geometry-based editing and neural rendering. The code can be found under (https://github.com/MikolajZielinski/genie)

  • 4 authors
·
Aug 4, 2025 2

Adaptive Shells for Efficient Neural Radiance Field Rendering

Neural radiance fields achieve unprecedented quality for novel view synthesis, but their volumetric formulation remains expensive, requiring a huge number of samples to render high-resolution images. Volumetric encodings are essential to represent fuzzy geometry such as foliage and hair, and they are well-suited for stochastic optimization. Yet, many scenes ultimately consist largely of solid surfaces which can be accurately rendered by a single sample per pixel. Based on this insight, we propose a neural radiance formulation that smoothly transitions between volumetric- and surface-based rendering, greatly accelerating rendering speed and even improving visual fidelity. Our method constructs an explicit mesh envelope which spatially bounds a neural volumetric representation. In solid regions, the envelope nearly converges to a surface and can often be rendered with a single sample. To this end, we generalize the NeuS formulation with a learned spatially-varying kernel size which encodes the spread of the density, fitting a wide kernel to volume-like regions and a tight kernel to surface-like regions. We then extract an explicit mesh of a narrow band around the surface, with width determined by the kernel size, and fine-tune the radiance field within this band. At inference time, we cast rays against the mesh and evaluate the radiance field only within the enclosed region, greatly reducing the number of samples required. Experiments show that our approach enables efficient rendering at very high fidelity. We also demonstrate that the extracted envelope enables downstream applications such as animation and simulation.

  • 9 authors
·
Nov 16, 2023

Galaxy morphology dependent (black hole mass)-(velocity dispersion) relations: implications for gravitational wave forecasts and cosmological simulations

The correlation between black hole mass, M_{rm bh}, and stellar velocity dispersion, σ_0, is revisited using 137 galaxies with quantitative bar strengths and enhanced morphological awareness. Interpreted within the `Triangal' evolutionary framework, gas-rich and gas-poor assembly pathways emerge in the M_{rm bh}-σ_0 diagram. To quantify these scaling relations, a symmetric Bayesian hierarchical regression code, dubbed the Symmetric COvariance Population Estimator (SCOPE), is introduced. Unlike conditional estimators (e.g., LINMIX), SCOPE derives the intrinsic population covariance, natively accommodating asymmetric measurement errors while guaranteeing directional invariance between axes. Primeval, dust-poor S0 galaxies (including dwarf early-type galaxies with R_{rm e,gal} ~ 1 kpc) follow a shallow relation (M_{rm bh}proptoσ_0^{2.5--3.1}). Explained via the virial theorem, this flattening reframes expectations for intermediate-mass black holes. In contrast, tracing the `Disc Down-sizing' sequence - where dry mergers erase discs - yields a steep relation for massive elliptical and ellicular galaxies (M_{rm bh}proptoσ_0^{7.8pm1.4}). Applying a single, monolithic scaling relation across all morphologies inadvertently averages over different formation histories, potentially skewing AGN virial f-factor calibrations and systematically under-predicting the ultra-massive black holes needed to generate the nanohertz gravitational wave background. Furthermore, strongly barred, dust-poor S0 galaxies appear offset to higher σ_0, while this dynamical signature is lost in the complexities of spiral galaxies. Ultimately, these morphology-dependent relations provide physically-motivated benchmarks for cosmological simulations and a framework for disentangling regimes driven by AGN feedback from those driven by mergers.

  • 1 authors
·
Sep 21

SpheRoPE: Zero-Shot Optimization-Free 360 Panorama Generation with Spherical RoPE

We present a zero-shot, training-free and optimization-free framework for generating 360 panoramic images and videos by directly injecting spherical priors into pre-trained diffusion transformers. Existing methods either rely on costly fine-tuning on scarce panoramic data that limits generalization, or leverage multi-step optimization that incurs prohibitive inference latency. We observe that contemporary generative models natively exhibit some panoramic priors from large-scale training. However, these emergent capabilities are insufficient, as the models fundamentally fail to satisfy the rigorous topological constraints imposed by equirectangular projection (ERP). We introduce a zero-shot and optimization-free approach that resolves these constraints at inference time. Spherical RoPE replaces standard rotary position embeddings: low-frequency channels are re-parameterized as 3D Cartesian coordinates to natively encode the spherical manifold, while high-frequency channels are harmonically quantized to enforce exact periodicity. Coupled with complementary Semantic Distortion classifier-free guidance (CFG) that explicitly steers geometry, we avoid retraining and inherit the full creative breadth of state-of-the-art models. Our approach generalizes across diverse backbones and 360 generation modalities. We demonstrate this across text-to-panorama using Flux.1, Flux.2, and LTX-Video backbones, achieving competitive performance against baselines, all while remaining training-free. Project page: https://orhir.github.io/SpheRoPE

  • 6 authors
·
Jun 29 2

DreamSat: Towards a General 3D Model for Novel View Synthesis of Space Objects

Novel view synthesis (NVS) enables to generate new images of a scene or convert a set of 2D images into a comprehensive 3D model. In the context of Space Domain Awareness, since space is becoming increasingly congested, NVS can accurately map space objects and debris, improving the safety and efficiency of space operations. Similarly, in Rendezvous and Proximity Operations missions, 3D models can provide details about a target object's shape, size, and orientation, allowing for better planning and prediction of the target's behavior. In this work, we explore the generalization abilities of these reconstruction techniques, aiming to avoid the necessity of retraining for each new scene, by presenting a novel approach to 3D spacecraft reconstruction from single-view images, DreamSat, by fine-tuning the Zero123 XL, a state-of-the-art single-view reconstruction model, on a high-quality dataset of 190 high-quality spacecraft models and integrating it into the DreamGaussian framework. We demonstrate consistent improvements in reconstruction quality across multiple metrics, including Contrastive Language-Image Pretraining (CLIP) score (+0.33%), Peak Signal-to-Noise Ratio (PSNR) (+2.53%), Structural Similarity Index (SSIM) (+2.38%), and Learned Perceptual Image Patch Similarity (LPIPS) (+0.16%) on a test set of 30 previously unseen spacecraft images. Our method addresses the lack of domain-specific 3D reconstruction tools in the space industry by leveraging state-of-the-art diffusion models and 3D Gaussian splatting techniques. This approach maintains the efficiency of the DreamGaussian framework while enhancing the accuracy and detail of spacecraft reconstructions. The code for this work can be accessed on GitHub (https://github.com/ARCLab-MIT/space-nvs).

  • 7 authors
·
Oct 7, 2024

Segmentation of 3D pore space from CT images using curvilinear skeleton: application to numerical simulation of microbial decomposition

Recent advances in 3D X-ray Computed Tomographic (CT) sensors have stimulated research efforts to unveil the extremely complex micro-scale processes that control the activity of soil microorganisms. Voxel-based description (up to hundreds millions voxels) of the pore space can be extracted, from grey level 3D CT scanner images, by means of simple image processing tools. Classical methods for numerical simulation of biological dynamics using mesh of voxels, such as Lattice Boltzmann Model (LBM), are too much time consuming. Thus, the use of more compact and reliable geometrical representations of pore space can drastically decrease the computational cost of the simulations. Several recent works propose basic analytic volume primitives (e.g. spheres, generalized cylinders, ellipsoids) to define a piece-wise approximation of pore space for numerical simulation of draining, diffusion and microbial decomposition. Such approaches work well but the drawback is that it generates approximation errors. In the present work, we study another alternative where pore space is described by means of geometrically relevant connected subsets of voxels (regions) computed from the curvilinear skeleton. Indeed, many works use the curvilinear skeleton (3D medial axis) for analyzing and partitioning 3D shapes within various domains (medicine, material sciences, petroleum engineering, etc.) but only a few ones in soil sciences. Within the context of soil sciences, most studies dealing with 3D medial axis focus on the determination of pore throats. Here, we segment pore space using curvilinear skeleton in order to achieve numerical simulation of microbial decomposition (including diffusion processes). We validate simulation outputs by comparison with other methods using different pore space geometrical representations (balls, voxels).

  • 6 authors
·
Sep 4, 2023

3D Convex Splatting: Radiance Field Rendering with 3D Smooth Convexes

Recent advances in radiance field reconstruction, such as 3D Gaussian Splatting (3DGS), have achieved high-quality novel view synthesis and fast rendering by representing scenes with compositions of Gaussian primitives. However, 3D Gaussians present several limitations for scene reconstruction. Accurately capturing hard edges is challenging without significantly increasing the number of Gaussians, creating a large memory footprint. Moreover, they struggle to represent flat surfaces, as they are diffused in space. Without hand-crafted regularizers, they tend to disperse irregularly around the actual surface. To circumvent these issues, we introduce a novel method, named 3D Convex Splatting (3DCS), which leverages 3D smooth convexes as primitives for modeling geometrically-meaningful radiance fields from multi-view images. Smooth convex shapes offer greater flexibility than Gaussians, allowing for a better representation of 3D scenes with hard edges and dense volumes using fewer primitives. Powered by our efficient CUDA-based rasterizer, 3DCS achieves superior performance over 3DGS on benchmarks such as Mip-NeRF360, Tanks and Temples, and Deep Blending. Specifically, our method attains an improvement of up to 0.81 in PSNR and 0.026 in LPIPS compared to 3DGS while maintaining high rendering speeds and reducing the number of required primitives. Our results highlight the potential of 3D Convex Splatting to become the new standard for high-quality scene reconstruction and novel view synthesis. Project page: convexsplatting.github.io.

  • 9 authors
·
Nov 22, 2024 5

PanoWorld: Towards Spatial Supersensing in 360^circ Panorama World

Multimodal large laboratory models (MLLMs) still struggle with spatial understanding under the dominant perspective-image paradigm, which inherits the narrow field of view of human-like perception. For navigation, robotic search, and 3D scene understanding, 360-degree panoramic sensing offers a form of supersensing by capturing the entire surrounding environment at once. However, existing MLLM pipelines typically decompose panoramas into multiple perspective views, leaving the spherical structure of equirectangular projection (ERP) largely implicit. In this paper, we study pano-native understanding, which requires an MLLM to reason over an ERP panorama as a continuous, observer-centered space. To this end, we first define the key abilities for pano-native understanding, including semantic anchoring, spherical localization, reference-frame transformation, and depth-aware 3D spatial reasoning. We then build a large-scale metadata construction pipeline that converts mixed-source ERP panoramas into geometry-aware, language-grounded, and depth-aware supervision, and instantiate these signals as capability-aligned instruction tuning data. On the model side, we introduce PanoWorld with Spherical Spatial Cross-Attention, which injects spherical geometry into the visual stream. We further construct PanoSpace-Bench, a diagnostic benchmark for evaluating ERP-native spatial reasoning. Experiments show that PanoWorld substantially outperforms both proprietary and open-source baselines on PanoSpace-Bench, H* Bench, and R2R-CE Val-Unseen benchmarks. These results demonstrate that robust panoramic reasoning requires dedicated pano-native supervision and geometry-aware model adaptation. All source code and proposed data will be publicly released.

Non-convex optimization for self-calibration of direction-dependent effects in radio interferometric imaging

Radio interferometric imaging aims to estimate an unknown sky intensity image from degraded observations, acquired through an antenna array. In the theoretical case of a perfectly calibrated array, it has been shown that solving the corresponding imaging problem by iterative algorithms based on convex optimization and compressive sensing theory can be competitive with classical algorithms such as CLEAN. However, in practice, antenna-based gains are unknown and have to be calibrated. Future radio telescopes, such as the SKA, aim at improving imaging resolution and sensitivity by orders of magnitude. At this precision level, the direction-dependency of the gains must be accounted for, and radio interferometric imaging can be understood as a blind deconvolution problem. In this context, the underlying minimization problem is non-convex, and adapted techniques have to be designed. In this work, leveraging recent developments in non-convex optimization, we propose the first joint calibration and imaging method in radio interferometry, with proven convergence guarantees. Our approach, based on a block-coordinate forward-backward algorithm, jointly accounts for visibilities and suitable priors on both the image and the direction-dependent effects (DDEs). As demonstrated in recent works, sparsity remains the prior of choice for the image, while DDEs are modelled as smooth functions of the sky, i.e. spatially band-limited. Finally, we show through simulations the efficiency of our method, for the reconstruction of both images of point sources and complex extended sources. MATLAB code is available on GitHub.

  • 4 authors
·
Jan 13, 2017

3D radio data visualisation in open science platforms for next-generation observatories

Next-generation telescopes will bring groundbreaking discoveries but they will also present new technological challenges. The Square Kilometre Array Observatory (SKAO) will be one of the most demanding scientific infrastructures, with a projected data output of 700 PB per year to be distributed to a network of SKA Regional Centres. Current tools are not fully suited to manage such massive data volumes, therefore, new research is required to transform science archives from data providers into service providers. In this paper we examine how a science archive can deliver advanced visualisation capabilities for the SKA science archive. In particular, we have conducted a thorough exploration of existing visualisation software for astronomy and other fields to identify tools capable of addressing Big Data requirements. Using selected technologies, we have developed a prototype archive that provides access to interactive visualisations of 3D radio data through web-based interfaces, adhering to International Virtual Observatory Alliance (IVOA) recommendations to favour interoperability and Open Science practices. In addition, we discuss how current IVOA recommendations support these visualisation capabilities and how they could be expanded. Our prototype archive includes a service to generate 3D models on the fly as a server operation, enabling remote visualisations in a flexible manner; for instance, a set of parameters can be used to customise the models and their visualisation. We have used SKA precursor and pathfinder data to test its usability and scalability, concluding that remote visualisation is a viable solution for handling high-volume data. However, our prototype is constrained by memory limitations, requiring techniques to reduce memory usage.

  • 7 authors
·
Mar 20, 2025

MVGS: Multi-view-regulated Gaussian Splatting for Novel View Synthesis

Recent works in volume rendering, e.g. NeRF and 3D Gaussian Splatting (3DGS), significantly advance the rendering quality and efficiency with the help of the learned implicit neural radiance field or 3D Gaussians. Rendering on top of an explicit representation, the vanilla 3DGS and its variants deliver real-time efficiency by optimizing the parametric model with single-view supervision per iteration during training which is adopted from NeRF. Consequently, certain views are overfitted, leading to unsatisfying appearance in novel-view synthesis and imprecise 3D geometries. To solve aforementioned problems, we propose a new 3DGS optimization method embodying four key novel contributions: 1) We transform the conventional single-view training paradigm into a multi-view training strategy. With our proposed multi-view regulation, 3D Gaussian attributes are further optimized without overfitting certain training views. As a general solution, we improve the overall accuracy in a variety of scenarios and different Gaussian variants. 2) Inspired by the benefit introduced by additional views, we further propose a cross-intrinsic guidance scheme, leading to a coarse-to-fine training procedure concerning different resolutions. 3) Built on top of our multi-view regulated training, we further propose a cross-ray densification strategy, densifying more Gaussian kernels in the ray-intersect regions from a selection of views. 4) By further investigating the densification strategy, we found that the effect of densification should be enhanced when certain views are distinct dramatically. As a solution, we propose a novel multi-view augmented densification strategy, where 3D Gaussians are encouraged to get densified to a sufficient number accordingly, resulting in improved reconstruction accuracy.

  • 3 authors
·
Oct 2, 2024 3

CMB signature of a super-Hubble inhomogeneity in the gravitational field enclosing the present Hubble volume

Repeated studies of the CMB based on WMAP data have revealed an apparent asymmetry in the distribution of temperature fluctuations over the celestial sphere. The studies indicate that the amplitudes of temperature fluctuations are higher in one hemisphere than in the other. We consider whether this asymmetry could originate from a large scale inhomogeneity in the gravitational field enclosing the present Hubble volume. We examine what effect the presence of an inhomogeneity in the gravitational field of size larger than the present Hubble radius would have on the temperature distribution of the CMB and start eliciting its observational signature in the CMB power spectrum. The covariance function contains, in addition to the diagonal entries of the conventional CMB temperature anisostropy power spectrum, non-diagonal entries. We find that specific non-diagonal entries of the covariance function are sensitive to the strength of the inhomogeneity, while the diagonal entries are not. These non-diagonal entries, which are not present in the case of a homogeneous background geometry, are observational signatures of a large-scale inhomogeneity in the background geometry of the universe. Furthermore, we find that an inhomogeneity in the gravitational potential of super-Hubble size would yield a power asymmetry in the CMB with maximal asymmetry at an angle of 90 degrees to the CMB dipole axis. The axis of the CMB power asymmetry was recently estimated by Eriksen et. al. to be located at angles between 83 and 96 degrees to the CMB dipole axis, which is consistent with the prediction of our model. This implies that the location of the observed power asymmetry in the CMB sky could be accounted for by a large-scale inhomogeneity in the gravitational field enclosing the present Hubble volume.

  • 1 authors
·
Jan 4, 2010

Sphere Retraction Normalizations

Residual connections are the de facto mechanism for training deep neural networks stably. Geodesic Normalization (GeoNorm) recasts them on a Riemannian manifold, orthogonalizing each layer output against the current hidden state and applying the resulting update through the Riemannian exponential map. Every hidden state thus keeps a constant ell_{2}-norm, confining the residual stream to a hypersphere. The exponential map, however, is only one member of a broad family of retraction maps. We show that on the hypersphere this entire family collapses to a single scalar design choice. What distinguishes one retraction from another is only how the magnitude of an update is converted into a rotation angle within the plane spanned by the hidden state and the update. This view places Euclidean residual connections and GeoNorm in one framework. Instantiating it with the metric projection retraction and the Cayley retraction yields Proj-SpheretNorm and Cay-SpheretNorm, which are exactly norm-preserving yet require only algebraic operations. Both prove to be members of a one-parameter family of angular retractions, p-SpheretNorm, whose rotation angle saturates rather than growing without bound. The two methods above are recovered exactly at p = 1 and p = 2, while the identity map and GeoNorm arise only as limits at either end. On nanoGPT, all three methods outperform existing lightweight deep connection schemes, and the best validation loss is attained at finite p, indicating that the exponential map is not the preferred retraction for spherical residual streams but merely one end of a spectrum.

  • 4 authors
·
Aug 1

Weighted least-squares approximation with determinantal point processes and generalized volume sampling

We consider the problem of approximating a function from L^2 by an element of a given m-dimensional space V_m, associated with some feature map varphi, using evaluations of the function at random points x_1,dots,x_n. After recalling some results on optimal weighted least-squares using independent and identically distributed points, we consider weighted least-squares using projection determinantal point processes (DPP) or volume sampling. These distributions introduce dependence between the points that promotes diversity in the selected features varphi(x_i). We first provide a generalized version of volume-rescaled sampling yielding quasi-optimality results in expectation with a number of samples n = O(mlog(m)), that means that the expected L^2 error is bounded by a constant times the best approximation error in L^2. Also, further assuming that the function is in some normed vector space H continuously embedded in L^2, we further prove that the approximation is almost surely bounded by the best approximation error measured in the H-norm. This includes the cases of functions from L^infty or reproducing kernel Hilbert spaces. Finally, we present an alternative strategy consisting in using independent repetitions of projection DPP (or volume sampling), yielding similar error bounds as with i.i.d. or volume sampling, but in practice with a much lower number of samples. Numerical experiments illustrate the performance of the different strategies.

  • 2 authors
·
Dec 21, 2023

RTMV: A Ray-Traced Multi-View Synthetic Dataset for Novel View Synthesis

We present a large-scale synthetic dataset for novel view synthesis consisting of ~300k images rendered from nearly 2000 complex scenes using high-quality ray tracing at high resolution (1600 x 1600 pixels). The dataset is orders of magnitude larger than existing synthetic datasets for novel view synthesis, thus providing a large unified benchmark for both training and evaluation. Using 4 distinct sources of high-quality 3D meshes, the scenes of our dataset exhibit challenging variations in camera views, lighting, shape, materials, and textures. Because our dataset is too large for existing methods to process, we propose Sparse Voxel Light Field (SVLF), an efficient voxel-based light field approach for novel view synthesis that achieves comparable performance to NeRF on synthetic data, while being an order of magnitude faster to train and two orders of magnitude faster to render. SVLF achieves this speed by relying on a sparse voxel octree, careful voxel sampling (requiring only a handful of queries per ray), and reduced network structure; as well as ground truth depth maps at training time. Our dataset is generated by NViSII, a Python-based ray tracing renderer, which is designed to be simple for non-experts to use and share, flexible and powerful through its use of scripting, and able to create high-quality and physically-based rendered images. Experiments with a subset of our dataset allow us to compare standard methods like NeRF and mip-NeRF for single-scene modeling, and pixelNeRF for category-level modeling, pointing toward the need for future improvements in this area.

  • 12 authors
·
May 14, 2022

VI-Net: Boosting Category-level 6D Object Pose Estimation via Learning Decoupled Rotations on the Spherical Representations

Rotation estimation of high precision from an RGB-D object observation is a huge challenge in 6D object pose estimation, due to the difficulty of learning in the non-linear space of SO(3). In this paper, we propose a novel rotation estimation network, termed as VI-Net, to make the task easier by decoupling the rotation as the combination of a viewpoint rotation and an in-plane rotation. More specifically, VI-Net bases the feature learning on the sphere with two individual branches for the estimates of two factorized rotations, where a V-Branch is employed to learn the viewpoint rotation via binary classification on the spherical signals, while another I-Branch is used to estimate the in-plane rotation by transforming the signals to view from the zenith direction. To process the spherical signals, a Spherical Feature Pyramid Network is constructed based on a novel design of SPAtial Spherical Convolution (SPA-SConv), which settles the boundary problem of spherical signals via feature padding and realizesviewpoint-equivariant feature extraction by symmetric convolutional operations. We apply the proposed VI-Net to the challenging task of category-level 6D object pose estimation for predicting the poses of unknown objects without available CAD models; experiments on the benchmarking datasets confirm the efficacy of our method, which outperforms the existing ones with a large margin in the regime of high precision.

  • 4 authors
·
Aug 19, 2023

Disentanglement of the chemodynamical assembly: mapping the Milky Way disks

The formation and structure of the Milky Way has a fundamental role in our understanding of the universe and its evolution, and thanks to the Gaia mission and large spectroscopic surveys, we live an exceptional moment of data availability, allowing us to trace the building blocks of the Galactic disk and their relations. In this sense, we propose here the exploration of a large dataset in a top-down fashion, elaborating a similarity map of the local Galactic volume in order to segregate and characterise its main components, searching for hints about their relations. We have used the t-SNE algorithm with chemical, orbital and kinematic properties of the stars to produce 2D manifolds and dissect their structure by isolating populations to further analyse their behaviour. The young thin disk could be clearly separated from the older thick disk, also showing a puzzling transition zone with hints about the aftermath of the Gaia-Sausage-Enceladus merger. Moving groups and resonant features also appear prominently in the maps, splitting the disk into inner and outer portions as consequence of the resonances produced by the Galactic bar. The dynamical halo appears as an extreme end related to the heated portion of the thick disk, showing sub-structures corresponding to known accreted populations. Open and globular clusters also appear in their chemical/evolutionary context. We present details of the developed strategy, an overview of the different populations and their relations, as well as a discussion and insights of our results in the scenario of Galactic evolution.

  • 2 authors
·
Apr 14, 2024

Solar System Experiments in the Search for Dark Energy and Dark Matter

We reassess the realistic discovery reach of Solar-System experiments for dark energy (DE) and dark matter (DM), making explicit the bridge from cosmology-level linear responses to local, screened residuals. In scalar-tensor frameworks with a universal conformal coupling A(phi) and chameleon/Vainshtein screening, we map cosmological responses {mu(z,k),Sigma(z,k)} inferred by DESI and Euclid to thin-shell or Vainshtein residuals in deep Solar potentials Phi_N. We emphasize a two-branch strategy. In a detection-first branch, a verified local anomaly -- an Einstein equivalence principle (EEP) violation, a Shapiro-delay signal with |gamma-1|simfewtimes 10^{-6}, an AU-scale Yukawa tail, or a ultralight DM (ULDM) line in clocks/atom interferometers in space (AIS) -- triggers a joint refit of cosmology and Solar-System data under a common microphysical parameterization {V(phi),A(phi)}. In a guardrail branch, Solar-System tests enforce constraints (EEP; PPN parameters gamma,beta; and dot G/G) and close unscreened or weakly screened corners indicated by cosmology. We forecast, per conjunction, |gamma-1|lesssim (2-5)times 10^{-6} (Ka-/X-band or optical Shapiro), eta_{EEP}sim (1--10)times 10^{-17} (drag-free AIS), |dot G/G|sim(3-5)times10^{-15},yr^{-1} (sub-mm-class LLR), a uniform ~2x tightening of AU-scale Yukawa/DM-density bounds, and (3-10)times improved ULDM-coupling reach from clocks. For a conformal benchmark, mu_{ lin,0}=0.10 implies chisimeq mu_{lin,0/2} and a Sun thin shell Delta R/Rlesssim (1/3chi)|gamma-1|/2=2.4times 10^{-3} at |gamma-1|=5times 10^{-6}; Vainshtein screening at 1 AU yields |gamma-1|lesssim 10^{-11}, naturally below near-term reach. We recommend a cost-effective guardrail+discovery portfolio with explicit triggers for escalation to dedicated missions.

  • 1 authors
·
Sep 6, 2025

Pixel-level modelling of group-scale strong lens CASSOWARY 19

We present the first high-precision model for the group-scale strong lensing system CASSOWARY 19 (CSWA19), utilising images from the Hubble Space Telescope (HST). Sixteen member galaxies identified via the red-sequence method, and the main halo, all modelled as the dual Pseudo Isothermal Elliptical profile (dPIE), are incorporated into a parametric lens model alongside an external shear field. To model the system, we adopt the PyAutoLens software package, employing a progressive search chain strategy for realizing the transition of source model from multiple S\'ersic profiles to a brightness-adaptive pixelization, which uses 1000 pixels in the source plane to reconstruct the background source corresponding to 177,144 image pixels in the image plane. Our results indicate that the total mass within the Einstein radius is M_{theta_E} approx 1.41times10^{13}M_{odot} and the average slope of the total mass density rho (r)propto r^{-gamma} is gamma=1.33 within the effective radius. This slope is shallower than those measured in galaxies and groups but is closer to those of galaxy clusters. In addition, our approach successfully resolves the two merging galaxies in the background source and yields a total magnification of mu=103.18^{+0.23}_{-0.19}, which is significantly higher than the outcomes from previous studies of CSWA19. In summary, our research demonstrates the effectiveness of the brightness-adaptive pixelization source reconstruction technique for modelling group-scale strong lensing systems. It can serve as a technical reference for future investigations into pixel-level modelling of the group- and cluster-scale strong lensing systems.

  • 9 authors
·
Apr 15, 2025

First Light And Reionisation Epoch Simulations (FLARES) I: Environmental Dependence of High-Redshift Galaxy Evolution

We introduce the First Light And Reionisation Epoch Simulations (FLARES), a suite of zoom simulations using the EAGLE model. We resimulate a range of overdensities during the Epoch of Reionisation (EoR) in order to build composite distribution functions, as well as explore the environmental dependence of galaxy formation and evolution during this critical period of galaxy assembly. The regions are selected from a large (3.2 ;cGpc)^{3} parent volume, based on their overdensity within a sphere of radius 14,h^{-1};cMpc. We then resimulate with full hydrodynamics, and employ a novel weighting scheme that allows the construction of composite distribution functions that are representative of the full parent volume. This significantly extends the dynamic range compared to smaller volume periodic simulations. We present an analysis of the galaxy stellar mass function (GSMF), the star formation rate distribution function (SFRF) and the star forming sequence (SFS) predicted by \flares, and compare to a number of observational and model constraints. We also analyse the environmental dependence over an unprecedented range of overdensity. Both the GSMF and the SFRF exhibit a clear double-Schechter form, up to the highest redshifts (z = 10). We also find no environmental dependence of the SFS normalisation. The increased dynamic range probed by FLARES will allow us to make predictions for a number of large area surveys that will probe the EoR in coming years, such as WFIRST and Euclid.

  • 7 authors
·
Apr 15, 2020

U6G XL-MIMO Radiomap Prediction: Multi-Config Dataset and Beam Map Approach

The upper 6 GHz (U6G) band with XL-MIMO is a key enabler for sixth-generation wireless systems, yet intelligent radiomap prediction for such systems remains challenging. Existing datasets support only small-scale arrays (up to 8x8) with predominantly isotropic antennas, far from the 1024-element directional arrays envisioned for 6G. Moreover, current methods encode array configurations as scalar parameters, forcing neural networks to extrapolate array-specific radiation patterns, which fails when predicting radiomaps for configurations absent from training data. To jointly address data scarcity and generalization limitations, this paper advances XL-MIMO radiomap prediction from three aspects. To overcome data limitations, we construct the first XL-MIMO radiomap dataset containing 78400 radiomaps across 800 urban scenes, five frequency bands (1.8-6.7 GHz), and nine array configurations up to 32x32 uniform planar arrays with directional elements. To enable systematic evaluation, we establish a comprehensive benchmark framework covering practical scenarios from coverage estimation without field measurements to generalization across unseen configurations and environments. To enable generalization to arbitrary beam configurations without retraining, we propose the beam map, a physics-informed spatial feature that analytically computes array-specific coverage patterns. By decoupling deterministic array radiation from data learned multipath propagation, beam maps shift generalization from neural network extrapolation to physics-based computation. Integrating beam maps into existing architectures reduces mean absolute error by up to 60.0% when generalizing to unseen configurations and up to 50.5% when transferring to unseen environments. The complete dataset and code are publicly available at https://lxj321.github.io/MulticonfigRadiomapDataset/.

  • 5 authors
·
Mar 6

DiffPace: Diffusion-based Plug-and-play Augmented Channel Estimation in mmWave and Terahertz Ultra-Massive MIMO Systems

Millimeter-wave (mmWave) and Terahertz (THz)-band communications hold great promise in meeting the growing data-rate demands of next-generation wireless networks, offering abundant bandwidth. To mitigate the severe path loss inherent to these high frequencies and reduce hardware costs, ultra-massive multiple-input multiple-output (UM-MIMO) systems with hybrid beamforming architectures can deliver substantial beamforming gains and enhanced spectral efficiency. However, accurate channel estimation (CE) in mmWave and THz UM-MIMO systems is challenging due to high channel dimensionality and compressed observations from a limited number of RF chains, while the hybrid near- and far-field radiation patterns, arising from large array apertures and high carrier frequencies, further complicate CE. Conventional compressive sensing based frameworks rely on predefined sparsifying matrices, which cannot faithfully capture the hybrid near-field and far-field channel structures, leading to degraded estimation performance. This paper introduces DiffPace, a diffusion-based plug-and-play method for channel estimation. DiffPace uses a diffusion model (DM) to capture the channel distribution based on the hybrid spherical and planar-wave (HPSM) model. By applying the plug-and-play approach, it leverages the DM as prior knowledge, improving CE accuracy. Moreover, DM performs inference by solving an ordinary differential equation, minimizing the number of required inference steps compared with stochastic sampling method. Experimental results show that DiffPace achieves competitive CE performance, attaining -15 dB normalized mean square error (NMSE) at a signal-to-noise ratio (SNR) of 10 dB, with 90\% fewer inference steps compared to state-of-the-art schemes, simultaneously providing high estimation precision and enhanced computational efficiency.

  • 4 authors
·
Oct 21, 2025

Gaia Data Release 3: Chemical cartography of the Milky Way

Gaia DR3 opens a new era of all-sky spectral analysis of stellar populations thanks to the nearly 5.6 million stars observed by the RVS and parametrised by the GSP-spec module. The all-sky Gaia chemical cartography allows a powerful and precise chemo-dynamical view of the Milky Way with unprecedented spatial coverage and statistical robustness. First, it reveals the strong vertical symmetry of the Galaxy and the flared structure of the disc. Second, the observed kinematic disturbances of the disc -- seen as phase space correlations -- and kinematic or orbital substructures are associated with chemical patterns that favour stars with enhanced metallicities and lower [alpha/Fe] abundance ratios compared to the median values in the radial distributions. This is detected both for young objects that trace the spiral arms and older populations. Several alpha, iron-peak elements and at least one heavy element trace the thin and thick disc properties in the solar cylinder. Third, young disc stars show a recent chemical impoverishment in several elements. Fourth, the largest chemo-dynamical sample of open clusters analysed so far shows a steepening of the radial metallicity gradient with age, which is also observed in the young field population. Finally, the Gaia chemical data have the required coverage and precision to unveil galaxy accretion debris and heated disc stars on halo orbits through their [alpha/Fe] ratio, and to allow the study of the chemo-dynamical properties of globular clusters. Gaia DR3 chemo-dynamical diagnostics open new horizons before the era of ground-based wide-field spectroscopic surveys. They unveil a complex Milky Way that is the outcome of an eventful evolution, shaping it to the present day (abridged).

  • 450 authors
·
Jun 10, 2022

Beyond monoculture: Polydisperse moment methods for sub-stellar atmosphere cloud microphysics II. A three-moment gamma distribution formulation for GCM applications

Context. Understanding how the shape of cloud particle size distributions affects the atmospheric properties of sub-stellar atmospheres is a key area to explore, particularly in the JWST era of broad wavelength coverage, where observations are sensitive to particle size distributions. It is therefore important to elucidate how underlying cloud microphysical processes influence the size distribution, in order to better understand how clouds affect observed atmospheric properties. Aims. In this follow-up paper, we aim to extend our sub-stellar atmosphere microphysical cloud formation framework from Paper I to include effects of assuming a polydisperse gamma particle size distribution, requiring a three-moment solution set of equations. Methods. We develop a three-moment framework for sub-stellar mineral cloud particle microphysical nucleation, condensation, evaporation and collisional growth assuming a gamma distribution. As in the previous paper, we demonstrate the effects of polydispersity using a simple one-dimensional Y-dwarf KCl cloud formation scenario, and compare the results with the monodisperse case. Results. Our three-moment scheme provides a generalised framework applicable to any size distribution with a defined moment generation expression. In our test case, we show that the gamma distribution evolves with altitude, initially broad at the cloud base and narrowing at lower pressures. We find that differences between the gamma and monodisperse cloud structures can be significant, depending on the surface gravity of the atmosphere. Conclusions. We present a self-consistent framework for including the effects of polydispersity for sub-stellar microphysical cloud studies using the moment method.

  • 2 authors
·
Jul 17, 2025

SphereVAE: Hyperspherical Latent Autoencoders for Robust Autoregressive Speech Representation Modeling

With the rapid development of speech generation technology, discrete codec representations have been widely used because they provide a stable prediction paradigm. In expressive speech generation, however, the quantization bottleneck of discrete codecs results in information gaps in fine-grained prosody, timbre, pronunciation, and frame-to-frame continuity. Continuous representations (e.g., VAE latents), by eliminating this constraint, have emerged as a more effective alternative for autoregressive modeling. Yet when continuous representations are used as autoregressive prediction targets, prediction errors can accumulate along the generation chain, causing latent drift and degrading long-form stability. To mitigate this problem, we propose SphereVAE, which constrains the VAE latent space to the unit hypersphere. SphereVAE defines a Power Spherical posterior on the hypersphere and regularizes the latent distribution toward a uniform prior, so that information is encoded mainly by directional variation, providing a bounded geometric target for autoregressive prediction and reducing the risk of norm drift. SphereVAE underperforms the standard VAE on reconstruction metrics due to reduced latent freedom. However, when integrated into VoxCPM for zero-shot TTS and long-text generation, it yields lower content error rates with comparable speaker similarity, and shows more stable long-range speaker consistency. These results indicate that an appropriate latent geometric constraint can effectively mitigate autoregressive error accumulation and drift in speech generation.

  • 11 authors
·
Sep 8

Statistical selection of high-redshift, neutral-hydrogen-rich, lensed galaxies with the Square Kilometre Array

Deep wide spectral line surveys with the Square Kilometre Array (SKA) will expand the cosmic frontiers of neutral atomic hydrogen (HI) in galaxies. However, at cosmologically significant redshifts (z gtrsim 0.5), detections will typically be spatially unresolved and limited to the highest mass systems. Gravitational lensing could potentially alleviate these limitations, enabling lower mass systems to be studied at higher redshift and spatially resolved dynamical studies of some HI discs. Additionally, lensed HI systems would select foreground dark matter haloes using a different, more extended baryonic tracer compared to other lens surveys. This may result in a wider selected range of foreground dark matter halo properties, such as the concentration parameter. This paper uses the distortion of the observed HI mass function (HIMF) produced by strong gravitational lensing to find a flux density criterion for selecting lensed HI sources in future SKA-Mid spectral line surveys. This selection approach could yield lensed HI source densities in the range of sim 0.1--10 galaxies per square degree out to a redshift of z simeq 3 covered by SKA-MID Band 1. Although the sample sizes are modest, even with the proposed SKA-Mid surveys, the selection approach is straightforward and should have a 50% efficiency without any additional information, such as low-impact-factor or lower-redshift massive galaxies. The efficiency of selecting high-redshift, neutral-hydrogen-rich, lensed galaxies should then be greatly enhanced by using SKA-MID data in concert with the Vera C. Rubin Large Survey of Space and Time.

  • 2 authors
·
Feb 11, 2025

UVGS: Reimagining Unstructured 3D Gaussian Splatting using UV Mapping

3D Gaussian Splatting (3DGS) has demonstrated superior quality in modeling 3D objects and scenes. However, generating 3DGS remains challenging due to their discrete, unstructured, and permutation-invariant nature. In this work, we present a simple yet effective method to overcome these challenges. We utilize spherical mapping to transform 3DGS into a structured 2D representation, termed UVGS. UVGS can be viewed as multi-channel images, with feature dimensions as a concatenation of Gaussian attributes such as position, scale, color, opacity, and rotation. We further find that these heterogeneous features can be compressed into a lower-dimensional (e.g., 3-channel) shared feature space using a carefully designed multi-branch network. The compressed UVGS can be treated as typical RGB images. Remarkably, we discover that typical VAEs trained with latent diffusion models can directly generalize to this new representation without additional training. Our novel representation makes it effortless to leverage foundational 2D models, such as diffusion models, to directly model 3DGS. Additionally, one can simply increase the 2D UV resolution to accommodate more Gaussians, making UVGS a scalable solution compared to typical 3D backbones. This approach immediately unlocks various novel generation applications of 3DGS by inherently utilizing the already developed superior 2D generation capabilities. In our experiments, we demonstrate various unconditional, conditional generation, and inpainting applications of 3DGS based on diffusion models, which were previously non-trivial.

  • 7 authors
·
Feb 3, 2025

Search for dark matter subhalos among unassociated Fermi-LAT sources in presence of dataset shift

We search for dark matter (DM) annihilating subhalos of the Milky Way halo among the Fermi Large Area Telescope (LAT) unassociated sources. We construct, for the first time, a statistical model of the unassociated sources at latitudes above 10 degrees. The latter is built as a combination of both DM annihilation subhalos as well as Galactic and extragalactic astrophysical components. The astrophysical components are constructed based on distributions of associated sources, while the distribution of DM subhalos is derived from Monte Carlo simulations. In this model we take into account the differences in the distributions of associated and unassociated sources including both covariate and prior probability shifts (both being forms of ``dataset shifts''). Previous searches of DM subhalos were based on classify-and-count strategies, while the approach adopted in this work is based on quantification learning, which allows one to determine a well-defined statistical interpretation of the contribution of a population of DM subhalos to the unassociated Fermi-LAT sources. In the bb annihilation channel and for a range of DM masses from 10 GeV to 1 TeV, we don't find a significant contribution from DM subhalos and derive a statistical 95% confidence upper limit on the DM annihilation cross section in this channel. While the derived limits are consistent with previous classify-and-count approaches, our generative statistical model opens new avenues for population studies of Fermi-LAT sources and, more generally, for searches of anomalies on top of backgrounds in presence of statistical and systematic uncertainties.

  • 5 authors
·
Mar 18, 2025

Geographic Location Encoding with Spherical Harmonics and Sinusoidal Representation Networks

Learning feature representations of geographical space is vital for any machine learning model that integrates geolocated data, spanning application domains such as remote sensing, ecology, or epidemiology. Recent work mostly embeds coordinates using sine and cosine projections based on Double Fourier Sphere (DFS) features -- these embeddings assume a rectangular data domain even on global data, which can lead to artifacts, especially at the poles. At the same time, relatively little attention has been paid to the exact design of the neural network architectures these functional embeddings are combined with. This work proposes a novel location encoder for globally distributed geographic data that combines spherical harmonic basis functions, natively defined on spherical surfaces, with sinusoidal representation networks (SirenNets) that can be interpreted as learned Double Fourier Sphere embedding. We systematically evaluate the cross-product of positional embeddings and neural network architectures across various classification and regression benchmarks and synthetic evaluation datasets. In contrast to previous approaches that require the combination of both positional encoding and neural networks to learn meaningful representations, we show that both spherical harmonics and sinusoidal representation networks are competitive on their own but set state-of-the-art performances across tasks when combined. We provide source code at www.github.com/marccoru/locationencoder

  • 5 authors
·
Oct 10, 2023

Gaia Data Release 3: Summary of the content and survey properties

We present the third data release of the European Space Agency's Gaia mission, GDR3. The GDR3 catalogue is the outcome of the processing of raw data collected with the Gaia instruments during the first 34 months of the mission by the Gaia Data Processing and Analysis Consortium. The GDR3 catalogue contains the same source list, celestial positions, proper motions, parallaxes, and broad band photometry in the G, G_{BP}, and G_{RP} pass-bands already present in the Early Third Data Release. GDR3 introduces an impressive wealth of new data products. More than 33 million objects in the ranges G_{rvs} < 14 and 3100 <T_{eff} <14500 , have new determinations of their mean radial velocities based on data collected by Gaia. We provide G_{rvs} magnitudes for most sources with radial velocities, and a line broadening parameter is listed for a subset of these. Mean Gaia spectra are made available to the community. The GDR3 catalogue includes about 1 million mean spectra from the radial velocity spectrometer, and about 220 million low-resolution blue and red prism photometer BPRP mean spectra. The results of the analysis of epoch photometry are provided for some 10 million sources across 24 variability types. GDR3 includes astrophysical parameters and source class probabilities for about 470 million and 1500 million sources, respectively, including stars, galaxies, and quasars. Orbital elements and trend parameters are provided for some 800,000 astrometric, spectroscopic and eclipsing binaries. More than 150,000 Solar System objects, including new discoveries, with preliminary orbital solutions and individual epoch observations are part of this release. Reflectance spectra derived from the epoch BPRP spectral data are published for about 60\,000 asteroids. Finally, an additional data set is provided, namely the Gaia Andromeda Photometric Survey (abridged)

  • 456 authors
·
Jul 30, 2022

Gimbal360: Differentiable Auto-Leveling for Canonicalized 360^circ Panoramic Image Completion

Diffusion models excel at 2D outpainting, but extending them to 360^circ panoramic completion from unposed perspective images is challenging due to the geometric and topological mismatch between perspective projections and spherical panoramas. We present Gimbal360, a principled framework that explicitly bridges perspective observations and spherical panoramas. We introduce a Canonical Viewing Space that regularizes projective geometry and provides a consistent intermediate representation between the two domains. To anchor in-the-wild inputs to this space, we propose a Differentiable Auto-Leveling module that stabilizes feature orientation without requiring camera parameters at inference. Panoramic generation also introduces a topological challenge. Standard generative architectures assume a bounded Euclidean image plane, while Equirectangular Projection (ERP) panoramas exhibit intrinsic S^1 periodicity. Euclidean operations therefore break boundary continuity. We address this mismatch by enforcing topological equivariance in the latent space to preserve seamless periodic structure. To support this formulation, we introduce Horizon360, a curated large-scale dataset of gravity-aligned panoramic environments. Extensive experiments show that explicitly standardizing geometric and topological priors enables Gimbal360 to achieve state-of-the-art performance in structurally consistent 360^circ scene completion.

Orange-Team Orange Team
·
Mar 23

Dynamic Mesh-Aware Radiance Fields

Embedding polygonal mesh assets within photorealistic Neural Radience Fields (NeRF) volumes, such that they can be rendered and their dynamics simulated in a physically consistent manner with the NeRF, is under-explored from the system perspective of integrating NeRF into the traditional graphics pipeline. This paper designs a two-way coupling between mesh and NeRF during rendering and simulation. We first review the light transport equations for both mesh and NeRF, then distill them into an efficient algorithm for updating radiance and throughput along a cast ray with an arbitrary number of bounces. To resolve the discrepancy between the linear color space that the path tracer assumes and the sRGB color space that standard NeRF uses, we train NeRF with High Dynamic Range (HDR) images. We also present a strategy to estimate light sources and cast shadows on the NeRF. Finally, we consider how the hybrid surface-volumetric formulation can be efficiently integrated with a high-performance physics simulator that supports cloth, rigid and soft bodies. The full rendering and simulation system can be run on a GPU at interactive rates. We show that a hybrid system approach outperforms alternatives in visual realism for mesh insertion, because it allows realistic light transport from volumetric NeRF media onto surfaces, which affects the appearance of reflective/refractive surfaces and illumination of diffuse surfaces informed by the dynamic scene.

  • 6 authors
·
Sep 8, 2023

An improved source-subtracted and destriped 408 MHz all-sky map

The all-sky 408 MHz map of Haslam et al. is one the most important total-power radio surveys. It has been widely used to study diffuse synchrotron radiation from our Galaxy and as a template to remove foregrounds in cosmic microwave background data. However, there are a number of issues associated with it that must be dealt with, including large-scale striations and contamination from extragalactic radio sources. We have re-evaluated and re-processed the rawest data available to produce a new and improved 408 MHz all-sky map. We first quantify the positional accuracy (approx 7 arcmin) and effective beam (56.0pm1.0 arcmin) of the four individual surveys from which it was assembled. Large-scale striations associated with 1/f noise in the scan direction are reduced to a level ll 1 K using a Fourier-based filtering technique. The most important improvement results from the removal of extragalactic sources. We have used an iterative combination of two techniques -- two-dimensional Gaussian fitting and minimum curvature spline surface inpainting -- to remove the brightest sources (gtrsim 2 Jy), which provides a significant improvement over previous versions of the map. We quantify the impact with power spectra and a template fitting analysis of foregrounds to the WMAP data. The new map is publicly available and is recommended as the template of choice for large-scale diffuse Galactic synchrotron emission. We also provide a higher resolution map with small-scale fluctuations added, assuming a power-law angular power spectrum down to the pixel scale (1.7 arcmin). This should prove useful in simulations used for studying the feasibility of detecting HI fluctuations from the Epoch of Reionization.

  • 5 authors
·
Jun 9, 2015