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Oct 22

AlphaNIST: Emergent Assembly Skills from Binary Task Rewards

The NIST Assembly Task Board #1 remains a challenging benchmark for learning-based methods in robotic manipulation. Over short horizons, it demands precise, contact-rich control of small, tight-fitting parts. Over long horizons, it requires recovery and coordination across extended action sequences. Demonstrations, task decomposition, and dense progress rewards have enabled research advances by providing guidance on how to assemble. But how much of the strategy must be specified? The progression from AlphaGo to AlphaGo Zero showed that RL at scale can discover superhuman strategies without prescribing how to win. AlphaNIST asks whether a sparse binary task reward and task diversity admitted by this task-agnostic reward can similarly let a robot discover how to assemble. In simulation, we train a single policy from scratch across all 20 assembly tasks on the NIST Assembly Task Board #1, reaching 98.2% overall training success without demonstrations, progress shaping, scripted primitives, or per-task tuning. The framework also trains policies to complete ten assembly pairs in a single episode without a prescribed order, with task success rewarded only when all ten pairs are simultaneously complete. The learned policies discover dexterous and planning-like behaviors: choosing grasps for later assembly, using surrounding geometry to reorient parts, and preparing one part, assembling another, then returning to finish the first without an explicit planner. For videos, see our website: https://alpha-nist.github.io/

  • 15 authors
·
Oct 8

AdviSD: Learning to Advise Frontier LLMs via Targeted Multi-Turn Self-Distillation

A small trainable advisor can steer a frozen language-model executor using natural-language advice. In addition to learning from task rewards, the advisor can use feedback from completed interactions to improve its advice. However, a plausible correction need not change execution, yet learning from such corrections can still affect the advisor's future decisions in other contexts. In a shared-parameter model, we prove that such corrections can limit learning if their targets favor useful advice less strongly than those of other corrections. Keeping them less often than the rest improves the model's eventual performance compared to learning from every correction. Motivated by this, our method, Advisor Self-Distillation (AdviSD), pairs outcome-based reinforcement learning with self-distillation from a feedback-conditioned copy of the advisor selectively. Reflection proposes corrections, and the advisor scores the same recorded executor response with and without its issued advice, using the magnitude of the difference to select decisions for supervision. This approach does not require executor likelihoods or additional executor rollouts. Experiments with Qwen3-8B advisors for Gemini and Claude show that AdviSD outperforms advisor-GRPO by 4.2-6.4 percentage points on BFCL-v3 and by 3.9-5.1 score points on EnvScaler. The trained advisors generalize to out-of-domain tasks and transfer across different executor versions and model families. AdviSD also beats matched-count random selection, supporting the value of its selection rule.

google Google
·
Sep 28 1

ElasticMem: Latent Memory as a Learnable Resource for LLM Agents

Long-term memory is essential for LLM agents to reason coherently across extended interactions, personalize responses, and reuse past experience. However, existing memory-augmented methods typically treat memory as a fixed resource: text-space approaches concatenate retrieved memories into the context window, causing substantial token overhead and sensitivity to noisy evidence, while latent-space approaches reduce textual cost but still rely on rigid retrieval or fixed-capacity memory interfaces. This creates a mismatch between query-dependent memory utility and fixed memory allocation. We propose ElasticMem, a memory-augmented LLM framework that learns to use memory as an elastic latent resource. ElasticMem builds an offline latent memory bank with retrieval keys and content caches, retrieves memories adaptively from the reasoner's hidden state, assigns each retrieved memory a variable latent budget through a learned policy, and injects selected latent states as soft memory tokens for generation. The full memory-use process is optimized with downstream task rewards through group-relative policy optimization. We evaluate ElasticMem on MemorySuite, covering memory-intensive QA and embodied agent control. Across Qwen2.5-3B-Instruct and Qwen2.5-7B-Instruct backbones, ElasticMem improves weighted average QA accuracy by 26.2% and 24.6%, and improves ALFWorld success rate by 66.3% and 27.2%, respectively, over the strongest baselines, while achieving the lowest ALFWorld token cost. Ablations and qualitative analyses further show that adaptive retrieval and elastic budget allocation help ElasticMem prioritize useful evidence and transferable plans beyond rigid cosine similarity. Our code for ElasticMem will be released at https://github.com/ulab-uiuc/ElasticMem.

  • 8 authors
·
May 28

The Weakest Link: Distilling LLM Reasoning with Worst-Case Constrained Reinforcement Learning

Distilling the reasoning capabilities of large language models (LLMs) into smaller students is a central challenge for efficient deployment. Current approaches face a fundamental tension: optimizing purely for verifiable task rewards (e.g., via GRPO) leads to reward hacking, where students arrive at correct final answers through flawed intermediate logic, while regularizing with soft divergence penalties against a teacher (e.g., KL-based distillation) dilutes task performance and, critically, allows the student to compensate for severe logical violations at one step with high teacher agreement at others. We argue that this averaging is fundamentally misaligned with the nature of reasoning: a chain-of-thought is only as valid as its weakest link. Motivated by this observation, we formulate reasoning distillation as a constrained reinforcement learning problem in which the task reward is maximized subject to a worst-case constraint on the teacher log-likelihood along every prefix of the trajectory. To avoid the prohibitive cost of dual Lagrangian solvers and the test-time teacher dependence of state-augmented methods such as Saute, we derive an unaugmented constrained MDP whose reward transformation preserves the hard-constraint semantics, admits a low-variance policy gradient decomposition into single-step and long-term terms, and provably satisfies the worst-case constraint almost surely in the penalty limit. Through extensive experiments on mathematical reasoning and code generation tasks, we demonstrate that our method significantly expands the accuracy-fidelity Pareto front. By matching the high Final Answer Correctness of pure RL and drastically reducing teacher constraint violations, we ultimately achieve the highest rigorous Reasoning Success Rate across all evaluated settings.

  • 4 authors
·
Sep 28

Countdown-Code: A Testbed for Studying The Emergence and Generalization of Reward Hacking in RLVR

Reward hacking is a form of misalignment in which models overoptimize proxy rewards without genuinely solving the underlying task. Precisely measuring reward hacking occurrence remains challenging because true task rewards are often expensive or impossible to compute. We introduce Countdown-Code, a minimal environment where models can both solve a mathematical reasoning task and manipulate the test harness. This dual-access design creates a clean separation between proxy rewards (test pass/fail) and true rewards (mathematical correctness), enabling accurate measurement of reward-hacking rates. Using this environment, we study reward hacking in open-weight LLMs and find that such behaviors can be unintentionally learned during supervised fine-tuning (SFT) when even a small fraction of reward-hacking trajectories leak into training data. As little as 1\% contamination in distillation SFT data is sufficient for models to internalize reward hacking which resurfaces during subsequent reinforcement learning (RL). We further show that RL amplifies misalignment and drives its generalization beyond the original domain. We open-source our environment and code to facilitate future research on reward hacking in LLMs. Our results reveal a previously underexplored pathway through which reward hacking can emerge and persist in LLMs, underscoring the need for more rigorous validation of synthetic SFT data. Code is available at https://github.com/zohaib-khan5040/Countdown-Code.

  • 5 authors
·
Sep 10

Overcoming Catastrophic Forgetting in Visual Continual Learning with Reinforcement Fine-Tuning

Recent studies suggest that Reinforcement Fine-Tuning (RFT) is inherently more resilient to catastrophic forgetting than Supervised Fine-Tuning (SFT). However, whether RFT (e.g., GRPO) can effectively overcome forgetting in challenging visual continual learning settings, such as class-incremental learning (CIL) and domain-incremental learning (DIL), remains an open problem. Through a pilot study, we confirm that while RFT consistently outperforms SFT, it still suffers from non-negligible forgetting. We empirically trace this bottleneck to Trajectory-level Drift Agnosticism: among candidate rollouts achieving identical task rewards, the KL divergence from the preceding-task policy varies substantially, which strongly correlates with catastrophic forgetting across sequential tasks. Motivated by this insight, we propose Retention-aware Policy Optimization (RaPO), a simple yet effective RFT method that explicitly mitigates forgetting through trajectory-level reward shaping. Specifically, RaPO comprises two core components: (1) Retention Reward that converts trajectory-level distribution drift into a continuous reward signal, preferentially reinforcing knowledge-preserving rollouts within each group; (2) Cross-Task Advantage Normalization (CTAN), which maintains a persistent exponential moving average of reward statistics across task boundaries to stabilize the optimization progress during continual learning. Leveraging the free-form textual generalization of MLLMs, we comprehensively evaluate RaPO across five visual continual learning settings. Extensive experiments demonstrate that RaPO achieves leading performance, substantially reducing catastrophic forgetting while preserving strong plasticity. To the best of our knowledge, this work represents the first systematic exploration of RFT in visual continual learning, offering insights that we hope will inspire future research.

  • 4 authors
·
May 9 2

Real-World Offline Reinforcement Learning from Vision Language Model Feedback

Offline reinforcement learning can enable policy learning from pre-collected, sub-optimal datasets without online interactions. This makes it ideal for real-world robots and safety-critical scenarios, where collecting online data or expert demonstrations is slow, costly, and risky. However, most existing offline RL works assume the dataset is already labeled with the task rewards, a process that often requires significant human effort, especially when ground-truth states are hard to ascertain (e.g., in the real-world). In this paper, we build on prior work, specifically RL-VLM-F, and propose a novel system that automatically generates reward labels for offline datasets using preference feedback from a vision-language model and a text description of the task. Our method then learns a policy using offline RL with the reward-labeled dataset. We demonstrate the system's applicability to a complex real-world robot-assisted dressing task, where we first learn a reward function using a vision-language model on a sub-optimal offline dataset, and then we use the learned reward to employ Implicit Q learning to develop an effective dressing policy. Our method also performs well in simulation tasks involving the manipulation of rigid and deformable objects, and significantly outperform baselines such as behavior cloning and inverse RL. In summary, we propose a new system that enables automatic reward labeling and policy learning from unlabeled, sub-optimal offline datasets.

  • 5 authors
·
Nov 7, 2024

Intelligence from Learnable Novelty

Intelligence appears under different names in different fields: as data compression in statistics and machine learning, as universal computation in dynamical systems, and as adaptive behavior in agents. Each field carries its own objective, and the two most influential drives often fail in mirror image: novelty search, which seeks surprise, is transfixed by a noisy television screen, while the free-energy principle, which avoids surprise, is most content in a dark room. Both failures have a single cause: each objective treats as one quantity the surprise a learner can convert into knowledge and the surprise it never can. Here we show that the learnable part of that information, which we call learnable novelty, yields the seemingly disparate projections of intelligence, and we give a closed-form estimator of it built on a cheap and differentiable reservoir computer. Used as a measure, with no supervision of any kind, the estimator recovers decades of complexity classification, ranking the Turing-complete rule~110 highest among the elementary cellular automata. Used as an objective, its gradient carries a neural cellular automaton from simple dynamics into a regime of solitons, the traveling, colliding structures by which rule~110 computes, as well as organizes the representation of an image encoder around the ten digit classes of MNIST, fully unsupervised: no label ever enters training. Handed to a reinforcement-learning agent as an intrinsic reward, it supplies the exploration that task rewards lack, improving on the task baseline in nine of ten environments and collapsing in none. Complexity generation, abstraction, and exploration, ordinarily pursued with unrelated objectives in separate fields, thus emerge from ascent on one differentiable quantity, and the projections of intelligence gain a common quantitative footing.

  • 2 authors
·
Jul 19

Tree-based Credit Assignment for Multi-Agent Memory System

Memory systems are widely adopted to enhance LLMs for long-horizon tasks, and are commonly organized as multi-agent pipelines with memory building, summarizing, and retrieval agents. To empower this system, existing RL-based methods either apply final downstream task rewards (e.g., QA accuracy) for all agents uniformly, which are coarse and ambiguous, or design task-specific rewards for agents on different subtasks, which require costly annotations (e.g., key evidence) and are difficult to define reliably. To address these limitations, we propose Tree-based Credit Assignment for Multi-Agent Memory Systems (TreeMem), which derives agent-specific credit from the final reward without task-specific annotations. Specifically, TreeMem extends the multi-agent pipeline (builder--summarizer--retrieval) into a tree structure, where each agent's outputs are expanded into multiple subsequent branches. The contribution of each agent is estimated via Monte Carlo averaging over its subsequent branches, capturing how intermediate agent actions may influence the final reward. This converts the coarse final reward into agent-specific optimization signals. These signals are then used to update all agent policies simultaneously, helping heterogeneous agents specialize effectively. Experiments on long-horizon benchmarks show that TreeMem improves memory system performance over strong baselines, validating the effectiveness of tree-structured credit assignment for the multi-agent memory system.

  • 6 authors
·
May 5

More with Less: a Large Scale Remote Sensing VLM with a Simple Recipe

Remote sensing vision-language models are increasingly expected to support open-ended reasoning over Earth Observation data and a variety of tasks. Most recent progress in this area has been driven by remote-sensing-specific architectural designs, often introducing new encoders, alignment modules, or task-specific fusion mechanisms. In this work, we challenge the necessity of such architectural specialization. We show that a generally capable vision-language model can achieve competitive or state-of-the-art performance at challenging remote sensing benchmarks, provided that it is trained at sufficient scale across diverse data and tasks. Our model uses a single language policy that can either answer directly in text or invoke a localization tool for segmentation and grounding. To train this heterogeneous behaviour, we employ a multi-task reinforcement learning framework with adaptive task rewards covering multiple-choice VQA, free-form VQA, captioning, detection, and segmentation across a large variety of input types. Our approach achieves competitive results across a broad set of benchmarks, including high-resolution, multi-temporal, multi-modal and multi-view tasks. Further, as training data scales, our experiments show consistent improvements across most tasks both in and out of distribution, which correlate with per-task data diversity. These findings suggest that, for remote sensing VLMs, data scale is sufficient even without architectural novelty.

  • 5 authors
·
Sep 30

MIMESIS: Learning User Simulators as Training Environments for Interactive Agents

Training and evaluating interactive language agents typically requires rich user interactions, yet collecting human feedback is expensive and difficult to scale. Simulated users offer a scalable alternative, but they must both resemble real user behavior and provide useful learning experiences for agents. In contrast, most agent-training frameworks rely on off-the-shelf assistant LLMs, whose helpfulness can make them overly cooperative, explicit, and behaviorally homogeneous compared with real users. We introduce MIMESIS, a purpose-built user simulator trained on human conversations with explicit reasoning supervision and 13 realistic behavioral patterns derived from real user interactions. Empirically, our 9B model achieves a SOUL-Index of 65.7, surpassing the strongest frontier model. Compared with Claude-Opus-5, the strongest baseline on RealUserSim and SimulatorArena, MIMESIS improves behavioral fidelity by 13.4 points and reduces Turing distance by 3.6 points, respectively. We then freeze the simulator and train an agent by interacting with the frozen simulator using multi-turn reinforcement learning. Across eight environments, training with MIMESIS yields better agent performance than training with GPT-5.5 under all nine unseen user simulators, demonstrating stronger generalization to new user simulators. Moreover, we propose Coached On-Policy Self-Distillation (CSD), which leverages simulator-generated private reasoning traces and subsequent utterances as feedback on how well the agent addresses user needs. A coach converts this information into concise coaching notes that describe how the agent can better anticipate user needs and adapt its behavior over the course of an interaction. CSD turns this feedback into dense, token-level supervision beyond sparse task rewards, yielding further gains across all nine evaluation user models.

facebook AI at Meta
·
Oct 6 2

MemFold: Learning Compact Soft Memory for Long-Context Personalization via On-Policy Optimization

An assistant that serves the same user over a long horizon has to answer from what that user has revealed: which preferences still hold, which were revised, and which constraints apply now. Retaining that information is not the same as acting on it, and the two are usually optimized as if they were. Keeping the information as text makes the reader's input grow with the retained history, while compressing it into a fixed number of latent vectors bounds the interface but is typically trained to reconstruct text or imitate reference answers, both of which are scored on sequences the reader never produced. We present MemFold, which optimizes a fixed-budget soft memory by the behavior it supports. A query-conditioned textual memory is compressed into K continuous vectors that form the reader's memory interface, and the reader is then trained on its own rollouts under two complementary signals: group-relative rewards for task outcomes, and confidence-gated on-policy distillation in which a frozen textual-memory teacher re-scores the student's sampled tokens under the textual memory. The teacher is never sampled from, so supervision stays on the student's current distribution and adds no autoregressive decoding; at inference it is removed entirely. Across three Qwen backbones, MemFold attains the highest accuracy we measure on PersonaMem-32K and PersonaMem-128K, with margins that widen at the longer history length, and transfers to PrefEval and LongMemEval without target-domain training. Ablations attribute most of the task gain to the reward term and a smaller additional gain to the teacher signal, and memory interventions show that the reader depends on the instance-specific content of its soft memory.

  • 9 authors
·
Sep 28 2

Collaborative Multi-Agent Optimization for Personalized Memory System

Memory systems are crucial to personalized LLMs by mitigating the context window limitation in capturing long-term user-LLM conversations. Typically, such systems leverage multiple agents to handle multi-granular memory construction and personalized memory retrieval tasks. To optimize the system, existing methods focus on specializing agents on their local tasks independently via prompt engineering or fine-tuning. However, they overlook cross-agent collaboration, where independent optimization on local agents hardly guarantees the global system performance. To address this issue, we propose a Collaborative Reinforcement Learning Framework for Multi-Agent Memory Systems (CoMAM), jointly optimizing local agents to facilitate collaboration. Specifically, we regularize agents' execution as a sequential Markov decision process (MDP) to embed inter-agent dependencies into the state transition, yielding both local task rewards (e.g., information coverage for memory construction) and global rewards (i.e., query-answer accuracy). Then, we quantify each agent's contribution via group-level ranking consistency between local and global rewards, treating them as adaptive weights to assign global credit and integrate local-global rewards. Each agent is optimized by these integrated rewards, aligning local improvements with the global performance. Experiments show CoMAM outperforms leading memory systems, validating the efficacy of our proposed collaborative reinforcement learning for joint optimization.

  • 8 authors
·
Mar 12

Harness-Aware Distillation for Small Language Model Agents

Language model agents are deployed with a harness, the software around the model that manages its context, tools, and feedback. When such an agent is distilled into a smaller one, the harness stays in place, so the student mainly needs the teacher-specific abilities that the harness cannot provide, such as acting correctly on harness information. Standard distillation, however, imitates the teacher's full outputs and treats the harness as part of the input. We propose Harness-Aware Distillation (HAD), which focuses distillation on what the teacher adds beyond the harness. HAD complements on-policy distillation with two components: an action preference that contrasts the same teacher's actions with and without the harness information, scored after the student's own reasoning, and a validity check that drops preference pairs whose preferred action contradicts the harness records. We show that the contrast gives the student information that imitating the teacher alone cannot provide, and HAD needs no task rewards, success labels, or future information. Across multiple long-horizon agent benchmarks and models, HAD outperforms on-policy distillation baselines with the same fixed harness. Our analysis shows that HAD enters fewer unproductive loops and recovers from errors more often than the baselines, and suggests that it adaptively keeps learnable feedback in its weights while reading state information from the harness.

kaist-ai KAIST AI
·
Oct 1 1

Beyond Reasoning Gains: Mitigating General Capabilities Forgetting in Large Reasoning Models

Reinforcement learning with verifiable rewards (RLVR) has delivered impressive gains in mathematical and multimodal reasoning and has become a standard post-training paradigm for contemporary language and vision-language models. However, the RLVR recipe introduces a significant risk of capability regression, where models forget foundational skills after prolonged training without employing regularization strategies. We empirically confirm this concern, observing that open-source reasoning models suffer performance degradation on core capabilities such as perception and faithfulness. While imposing regularization terms like KL divergence can help prevent deviation from the base model, these terms are calculated on the current task, thus they do not guarantee broader knowledge. Meanwhile, commonly used experience replay across heterogeneous domains makes it nontrivial to decide how much training focus each objective should receive. To address this, we propose RECAP-a replay strategy with dynamic objective reweighting for general knowledge preservation. Our reweighting mechanism adapts in an online manner using short-horizon signals of convergence and instability, shifting the post-training focus away from saturated objectives and toward underperforming or volatile ones. Our method is end-to-end and readily applicable to existing RLVR pipelines without training additional models or heavy tuning. Extensive experiments on benchmarks based on Qwen2.5-VL-3B and Qwen2.5-VL-7B demonstrate the effectiveness of our method, which not only preserves general capabilities but also improves reasoning by enabling more flexible trade-offs among in-task rewards.

facebook AI at Meta
·
Oct 24, 2025 1

Audio-Visual World Models: Towards Multisensory Imagination in Sight and Sound

World models simulate environmental dynamics to enable agents to plan and reason about future states. While existing approaches have primarily focused on visual observations, real-world perception inherently involves multiple sensory modalities. Audio provides crucial spatial and temporal cues such as sound source localization and acoustic scene properties, yet its integration into world models remains largely unexplored. No prior work has formally defined what constitutes an audio-visual world model or how to jointly capture binaural spatial audio and visual dynamics under precise action control with task reward prediction. This work presents the first formal framework for Audio-Visual World Models (AVWM), formulating multimodal environment simulation as a partially observable Markov decision process with synchronized audio-visual observations, fine-grained actions, and task rewards. To address the lack of suitable training data, we construct AVW-4k, a dataset comprising 30 hours of binaural audio-visual trajectories with action annotations and reward signals across 76 indoor environments. We propose AV-CDiT, an Audio-Visual Conditional Diffusion Transformer with a novel modality expert architecture that balances visual and auditory learning, optimized through a three-stage training strategy for effective multimodal integration. Extensive experiments demonstrate that AV-CDiT achieves high-fidelity multimodal prediction across visual and auditory modalities with reward. Furthermore, we validate its practical utility in continuous audio-visual navigation tasks, where AVWM significantly enhances the agent's performance.

  • 5 authors
·
Nov 30, 2025

Demonstration-Free Success-Probability Reward Learning for Generalist Robot Policies

Reinforcement learning (RL) enables generalist robot policies to improve through trial-and-error interaction, yet its effectiveness is fundamentally constrained by sparse task rewards. Existing general-purpose reward models typically alleviate this issue by learning task progress from expert demonstrations, but introduce a distribution mismatch with the mixed-quality rollouts encountered during policy optimization, making their estimates unreliable on suboptimal and failed behaviors from which the policy must learn. In this work, we introduce a demonstration-free reward learning paradigm where dense reward feedback can be learned directly from sparse task outcomes and policy experience. We theoretically show that terminal task outcomes implicitly define dense success-probability feedback at intermediate timesteps, which can be recursively learned through bootstrapping. Based on this insight, we introduce eVTA_0, which learns success probabilities from mixed-quality policy rollouts through temporal-difference-style bootstrapping, without expert demonstrations or intermediate annotations. We further introduce RL with Evolving Rewards (RLER), a closed-loop framework that adapts eVTA_0 using newly collected rollouts as the policy evolves. Experiments show that eVTA_0 provides more informative rewards than state-of-the-art reward models and achieves the best average policy performance across all LIBERO task suites under the same RL training budget, improving success rates by 5.4%-13.8% over the initial policy. In real-world manipulation, RLER further improves overall success rates by 20%-26%, with 35%-36% gains under out-of-distribution conditions. These results demonstrate the effectiveness of demonstration-free reward learning and adapting rewards as the policy evolves. Project webpage: https://duowuyms.github.io/evta0.

  • 9 authors
·
Sep 26

Capable Teacher, Myopic Scorer: Reward-Free Teacher Repair for Agentic On-Policy Distillation

Agentic on-policy distillation (OPD) trains a student agent on its own trajectories while a teacher scores every token. A natural explanation of where it goes wrong is compounding error: the student's mistakes carry its trajectories beyond the region where the teacher is reliable, so recent methods keep training inside that region, through episode-length curricula, teacher-guided turns, prefix replay, or teacher intervention where the two disagree. We show this explanation is incomplete. From the states where the student departs most from the teacher, the teacher's own takeovers still finish the task, yet the student trained on its token scores keeps running out of turns. We attribute this to the myopia of next-token scoring. The teacher rates each token without seeing where the episode ends, so its scores let through the safe, delaying moves that outcome-based RL would punish with zero reward, a penalty agentic OPD lacks. We call this difference between what the teacher does and what it scores the rollout-scorer gap. We propose Rollout-to-Scorer Distillation (R2S), which repairs the scorer before distillation by mining high-disagreement states from the untrained student, running teacher takeovers from them, keeping the states where enough takeovers pass a reward-free check such as consensus or an LLM judge, and fine-tuning the teacher to give its takeover-informed scores on every assistant token from the divergence turn onward, without the takeover in context. The repaired teacher is frozen as the sole scorer for standard OPD, requiring no task reward during repair or training. Across three environments, two teachers and four students, R2S outperforms three state-of-the-art agentic-OPD methods in all twelve teacher-student-environment cells, by 12.8 success points on average over the best of them in each cell. Project page: https://tree-shu-zhao.github.io/r2s/.

  • 2 authors
·
Oct 19

Juno: Taming Predictive Latents for Vision-Language-Action Models

Joint-embedding predictive architectures (JEPAs) predict masked or future observations in representation space, offering a natural source of predictive latents for vision-language-action (VLA) models. Yet making these latents useful across pretraining, policy learning, and deployment requires addressing three failures: mismatch with embodiment-specific control, interference with action learning, and teacher miscalibration under distribution shifts. We introduce Juno, a unified framework built around one action-conditioned JEPA that serves as a control-aligned representation backbone, a predictive teacher, and an adaptable dynamics model. During pretraining, we train it on embodiment-matched trajectories and use a dynamic CLS loss to transfer motion-weighted patch dynamics to a compact global state. During policy learning, we fuse current-frame JEPA patches into VLA perception and use a decoupled reasoning branch with separate transformation parameters to distill future latent states for action generation. During deployment, we adapt the world model on all observed transitions, including failed rollouts, freeze the adapted teacher, and re-align the policy on verified executions using LoRA adapters and a trainable action head, without expert corrections or task rewards. On SimplerEnv, Juno raises average success from 60.9% to 68.5% over Qwen3GR00T, the strongest baseline, and test-time adaptation further reaches 72.7%; on a real robot, it retains 70%--75% success under background, height, and object shifts where the base policy collapses to 0%.

  • 5 authors
·
Oct 10

Mobile-R1: Towards Interactive Reinforcement Learning for VLM-Based Mobile Agent via Task-Level Rewards

Vision-language model-based mobile agents have gained the ability to not only understand complex instructions and mobile screenshots, but also optimize their action outputs via thinking and reasoning, benefiting from reinforcement learning, such as Group Relative Policy Optimization (GRPO). However, existing research centers on offline reinforcement learning training or online optimization using action-level rewards, which limits the agent's dynamic interaction with the environment. This often results in agents settling into local optima, thereby weakening their ability for exploration and error action correction. To address these challenges, we introduce an approach called Mobile-R1, which employs interactive multi-turn reinforcement learning with task-level rewards for mobile agents. Our training framework consists of three stages: initial format finetuning, single-step online training via action-level reward, followed by online training via task-level reward based on multi-turn trajectories. This strategy is designed to enhance the exploration and error correction capabilities of Mobile-R1, leading to significant performance improvements. Moreover, we have collected a dataset covering 28 Chinese applications with 24,521 high-quality manual annotations and established a new benchmark with 500 trajectories. We will open source all resources, including the dataset, benchmark, model weight, and codes: https://mobile-r1.github.io/Mobile-R1/.

  • 13 authors
·
Jun 25, 2025

GeoRef: Referring Expressions in Geometry via Task Formulation, Synthetic Supervision, and Reinforced MLLM-based Solutions

AI-driven geometric problem solving is a complex vision-language task that requires accurate diagram interpretation, mathematical reasoning, and robust cross-modal grounding. A foundational yet underexplored capability for this task is the ability to identify and interpret geometric elements based on natural language queries. To address this, we introduce the task of Referring Expression Comprehension (REC) for geometric problems, which evaluates whether models can localize points, shapes, and spatial relations in diagrams in response to textual prompts. We present GeoRef, a benchmark dataset constructed from existing geometric problem corpora, featuring diverse, high-quality annotations and queries. Due to the lack of annotated data for this task, we generate a large-scale synthetic training dataset using a structured geometric formal language, enabling broad coverage of geometric concepts and facilitating model adaptation. We explore two fine-tuning approaches: Supervised Fine-Tuning (SFT) and Group Relative Policy Optimization (GRPO). Our results show that GRPO significantly outperforms SFT by better aligning model behavior with task-specific rewards. Furthermore, we propose a verify-and-regenerate mechanism that detects incorrect predictions and re-infers answers using contextual reasoning history, further boosting accuracy. Notably, even state-of-the-art Multimodal Large Language Models (MLLMs) struggle with this task, underscoring the necessity of explicitly evaluating and strengthening geometric grounding as a prerequisite for robust geometric problem solving. Moreover, models trained on GeoRef demonstrate measurable improvements on downstream geometric reasoning tasks, highlighting the broader value of REC as a foundation for multimodal mathematical understanding.

  • 9 authors
·
Sep 25, 2025

GFlowVLM: Enhancing Multi-step Reasoning in Vision-Language Models with Generative Flow Networks

Vision-Language Models (VLMs) have recently shown promising advancements in sequential decision-making tasks through task-specific fine-tuning. However, common fine-tuning methods, such as Supervised Fine-Tuning (SFT) and Reinforcement Learning (RL) techniques like Proximal Policy Optimization (PPO), present notable limitations: SFT assumes Independent and Identically Distributed (IID) data, while PPO focuses on maximizing cumulative rewards. These limitations often restrict solution diversity and hinder generalization in multi-step reasoning tasks. To address these challenges, we introduce a novel framework, GFlowVLM, a framework that fine-tune VLMs using Generative Flow Networks (GFlowNets) to promote generation of diverse solutions for complex reasoning tasks. GFlowVLM models the environment as a non-Markovian decision process, allowing it to capture long-term dependencies essential for real-world applications. It takes observations and task descriptions as inputs to prompt chain-of-thought (CoT) reasoning which subsequently guides action selection. We use task based rewards to fine-tune VLM with GFlowNets. This approach enables VLMs to outperform prior fine-tuning methods, including SFT and RL. Empirical results demonstrate the effectiveness of GFlowVLM on complex tasks such as card games (NumberLine, BlackJack) and embodied planning tasks (ALFWorld), showing enhanced training efficiency, solution diversity, and stronger generalization capabilities across both in-distribution and out-of-distribution scenarios.

  • 5 authors
·
Mar 9, 2025

Recognition through Reasoning: Reinforcing Image Geo-localization with Large Vision-Language Models

Previous methods for image geo-localization have typically treated the task as either classification or retrieval, often relying on black-box decisions that lack interpretability. The rise of large vision-language models (LVLMs) has enabled a rethinking of geo-localization as a reasoning-driven task grounded in visual cues. However, two major challenges persist. On the data side, existing reasoning-focused datasets are primarily based on street-view imagery, offering limited scene diversity and constrained viewpoints. On the modeling side, current approaches predominantly rely on supervised fine-tuning, which yields only marginal improvements in reasoning capabilities. To address these challenges, we propose a novel pipeline that constructs a reasoning-oriented geo-localization dataset, MP16-Reason, using diverse social media images. We introduce GLOBE, Group-relative policy optimization for Localizability assessment and Optimized visual-cue reasoning, yielding Bi-objective geo-Enhancement for the VLM in recognition and reasoning. GLOBE incorporates task-specific rewards that jointly enhance localizability assessment, visual-cue reasoning, and geolocation accuracy. Both qualitative and quantitative results demonstrate that GLOBE outperforms state-of-the-art open-source LVLMs on geo-localization tasks, particularly in diverse visual scenes, while also generating more insightful and interpretable reasoning trajectories. The data and code are available at https://github.com/lingli1996/GLOBE.

  • 5 authors
·
Jun 17, 2025

LessMimic: Long-Horizon Humanoid Interaction with Unified Distance Field Representations

Humanoid robots that autonomously interact with physical environments over extended horizons represent a central goal of embodied intelligence. Existing approaches rely on reference motions or task-specific rewards, tightly coupling policies to particular object geometries and precluding multi-skill generalization within a single framework. A unified interaction representation enabling reference-free inference, geometric generalization, and long-horizon skill composition within one policy remains an open challenge. Here we show that Distance Field (DF) provides such a representation: LessMimic conditions a single whole-body policy on DF-derived geometric cues--surface distances, gradients, and velocity decompositions--removing the need for motion references, with interaction latents encoded via a Variational Auto-Encoder (VAE) and post-trained using Adversarial Interaction Priors (AIP) under Reinforcement Learning (RL). Through DAgger-style distillation that aligns DF latents with egocentric depth features, LessMimic further transfers seamlessly to vision-only deployment without motion capture (MoCap) infrastructure. A single LessMimic policy achieves 80--100% success across object scales from 0.4x to 1.6x on PickUp and SitStand where baselines degrade sharply, attains 62.1% success on 5 task instances trajectories, and remains viable up to 40 sequentially composed tasks. By grounding interaction in local geometry rather than demonstrations, LessMimic offers a scalable path toward humanoid robots that generalize, compose skills, and recover from failures in unstructured environments.

  • 6 authors
·
Feb 24

GuidanceNFT: NFT-Based Reward Fine-Tuning of Guided Diffusion Models

DiffusionNFT (NFT) fine-tunes diffusion models toward task-specific rewards, but optimizing these rewards does not guarantee fidelity to the full prompt. Although classifier-free guidance (CFG) strengthens prompt alignment, NFT is formulated as a CFG-free method, and applying CFG to the fine-tuned velocity field can reduce the optimized reward. This motivates optimizing rewards over the guided output distribution while seeking to retain its prompt alignment. However, applying standard NFT directly to guided samples can cause reward degradation or training collapse. We trace this failure to a mismatch between the reference velocity used in the NFT loss and the score of the guided sample distribution, which biases the improvement direction. We propose GuidanceNFT, which estimates the matching reference velocity through online flow matching on guided samples and uses it to correct both regression terms. With an exact reference, the corrected objective recovers NFT's intended update. In our experiments, the learned correction sustains reward improvement under both explicit and built-in guidance. On SD3.5-M, GuidanceNFT achieves higher optimized rewards than NFT with and without CFG across GenEval, text-rendering, and multi-reward objectives, together with better overall prompt alignment as measured by off-domain evaluation metrics. Experiments on models with built-in guidance, including Model Guidance and ELF, further demonstrate improved ImageNet generation, a better perplexity-entropy tradeoff on OpenWebText, and higher accuracy on GSM8K.

  • 4 authors
·
Oct 10

EnvACE: Internalizing Environment Dynamics via World Rehearsal for Agentic Reinforcement Learning

Training large language model agents for long-horizon tool use typically relies on interactions with real or synthesized executable environments, whose construction and verification are costly, or on external simulators that are difficult to ground. We introduce EnvACE, an agentic reinforcement learning method that replaces external environment interaction during training with world rehearsal. The policy alternates between acting and rehearsal: it first generates a tool call, then plays the role of the environment to produce the response induced by that action, and conditions subsequent decisions on the rehearsed response. Both roles are jointly optimized end-to-end using task-success rewards. Through world rehearsal, the policy internalizes the relationship between actions and their environment responses in its parameters, yielding an agent world model that directly supports decision making. Across BFCL-v4, tau^2-Bench, VitaBench, and FinMCP-Bench, EnvACE achieves strong and transferable performance, outperforming environment-scaling baselines in the overall evaluation. Controlled studies further show that world rehearsal consistently improves policy learning across model scales. At test time, the internalized world model enables private rehearsal before committed execution, yielding further gains under a moderate rehearsal budget without additional external interaction. Our findings establish world rehearsal as a new path toward scaling LLM agent training beyond the constraints of external environments. Our code is publicly available at https://github.com/Within-yao/EnvACE.

tencent Tencent
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Aug 5 2

iGRPO: Self-Feedback-Driven LLM Reasoning

Large Language Models (LLMs) have shown promise in solving complex mathematical problems, yet they still fall short of producing accurate and consistent solutions. Reinforcement Learning (RL) is a framework for aligning these models with task-specific rewards, improving overall quality and reliability. Group Relative Policy Optimization (GRPO) is an efficient, value-function-free alternative to Proximal Policy Optimization (PPO) that leverages group-relative reward normalization. We introduce Iterative Group Relative Policy Optimization (iGRPO), a two-stage extension of GRPO that adds dynamic self-conditioning through model-generated drafts. In Stage 1, iGRPO samples multiple exploratory drafts and selects the highest-reward draft using the same scalar reward signal used for optimization. In Stage 2, it appends this best draft to the original prompt and applies a GRPO-style update on draft-conditioned refinements, training the policy to improve beyond its strongest prior attempt. Under matched rollout budgets, iGRPO consistently outperforms GRPO across base models (e.g., Nemotron-H-8B-Base-8K and DeepSeek-R1 Distilled), validating its effectiveness on diverse reasoning benchmarks. Moreover, applying iGRPO to OpenReasoning-Nemotron-7B trained on AceReason-Math achieves new state-of-the-art results of 85.62\% and 79.64\% on AIME24 and AIME25, respectively. Ablations further show that the refinement wrapper generalizes beyond GRPO variants, benefits from a generative judge, and alters learning dynamics by delaying entropy collapse. These results underscore the potential of iterative, self-feedback-based RL for advancing verifiable mathematical reasoning.

nvidia NVIDIA
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Feb 9 2

WebCoder: Scaling General Frontend Development with Artifact-Grounded Agentic Reinforcement Learning

Real-world frontend development requires agents to compose reproduction, generation, modification, and repair over an evolving application state. Learning a general policy for this process requires translating heterogeneous execution feedback into task-aligned rewards and effective credit assignment across long sequences of interdependent actions. We introduce WebCoder, a general frontend development agent trained with artifact-grounded agentic reinforcement learning. Our key idea is to assess diverse development activities through their effects on a shared executable artifact and its satisfaction of task requirements. We build Webdev-World, an executable environment that integrates code editing, application execution, browser inspection, and on-demand skills while preserving project state across interactions. An independent verifier evaluates the final application against task requirements to provide terminal rewards, while changes in intermediate artifact progress redistribute the resulting rollout advantage across development segments. Context compaction and message-tree sample construction support training on trajectories beyond a single context window while avoiding repeated loss computation on shared generated history. We further introduce Webdev-Bench to evaluate composed development requirements within a single project. On Webdev-Bench, WebCoder-27B raises requirement satisfaction from 64.8 for its Qwen3.8-27B base model to 72.8, exceeding Claude-Opus-4.8 (65.1) and GPT-5.4 (59.6); on Vision2Web, it improves the average visual and functional score from 41.1 to 62.4, on par with Claude-Opus-4.8. Ablation studies confirm the contributions of artifact-grounded credit assignment and long-horizon training.

  • 6 authors
·
Oct 15

DexTrack: Towards Generalizable Neural Tracking Control for Dexterous Manipulation from Human References

We address the challenge of developing a generalizable neural tracking controller for dexterous manipulation from human references. This controller aims to manage a dexterous robot hand to manipulate diverse objects for various purposes defined by kinematic human-object interactions. Developing such a controller is complicated by the intricate contact dynamics of dexterous manipulation and the need for adaptivity, generalizability, and robustness. Current reinforcement learning and trajectory optimization methods often fall short due to their dependence on task-specific rewards or precise system models. We introduce an approach that curates large-scale successful robot tracking demonstrations, comprising pairs of human references and robot actions, to train a neural controller. Utilizing a data flywheel, we iteratively enhance the controller's performance, as well as the number and quality of successful tracking demonstrations. We exploit available tracking demonstrations and carefully integrate reinforcement learning and imitation learning to boost the controller's performance in dynamic environments. At the same time, to obtain high-quality tracking demonstrations, we individually optimize per-trajectory tracking by leveraging the learned tracking controller in a homotopy optimization method. The homotopy optimization, mimicking chain-of-thought, aids in solving challenging trajectory tracking problems to increase demonstration diversity. We showcase our success by training a generalizable neural controller and evaluating it in both simulation and real world. Our method achieves over a 10% improvement in success rates compared to leading baselines. The project website with animated results is available at https://meowuu7.github.io/DexTrack/.

  • 5 authors
·
Feb 13, 2025 2

RL for Consistency Models: Faster Reward Guided Text-to-Image Generation

Reinforcement learning (RL) has improved guided image generation with diffusion models by directly optimizing rewards that capture image quality, aesthetics, and instruction following capabilities. However, the resulting generative policies inherit the same iterative sampling process of diffusion models that causes slow generation. To overcome this limitation, consistency models proposed learning a new class of generative models that directly map noise to data, resulting in a model that can generate an image in as few as one sampling iteration. In this work, to optimize text-to-image generative models for task specific rewards and enable fast training and inference, we propose a framework for fine-tuning consistency models via RL. Our framework, called Reinforcement Learning for Consistency Model (RLCM), frames the iterative inference process of a consistency model as an RL procedure. RLCM improves upon RL fine-tuned diffusion models on text-to-image generation capabilities and trades computation during inference time for sample quality. Experimentally, we show that RLCM can adapt text-to-image consistency models to objectives that are challenging to express with prompting, such as image compressibility, and those derived from human feedback, such as aesthetic quality. Comparing to RL finetuned diffusion models, RLCM trains significantly faster, improves the quality of the generation measured under the reward objectives, and speeds up the inference procedure by generating high quality images with as few as two inference steps. Our code is available at https://rlcm.owenoertell.com

  • 5 authors
·
Mar 25, 2024 3

From Intent to Execution: Multimodal Chain-of-Thought Reinforcement Learning for Precise CAD Code Generation

Computer-Aided Design (CAD) plays a vital role in engineering and manufacturing, yet current CAD workflows require extensive domain expertise and manual modeling effort. Recent advances in large language models (LLMs) have made it possible to generate code from natural language, opening new opportunities for automating parametric 3D modeling. However, directly translating human design intent into executable CAD code remains highly challenging, due to the need for logical reasoning, syntactic correctness, and numerical precision. In this work, we propose CAD-RL, a multimodal Chain-of-Thought (CoT) guided reinforcement learning post training framework for CAD modeling code generation. Our method combines CoT-based Cold Start with goal-driven reinforcement learning post training using three task-specific rewards: executability reward, geometric accuracy reward, and external evaluation reward. To ensure stable policy learning under sparse and high-variance reward conditions, we introduce three targeted optimization strategies: Trust Region Stretch for improved exploration, Precision Token Loss for enhanced dimensions parameter accuracy, and Overlong Filtering to reduce noisy supervision. To support training and benchmarking, we release ExeCAD, a noval dataset comprising 16,540 real-world CAD examples with paired natural language and structured design language descriptions, executable CADQuery scripts, and rendered 3D models. Experiments demonstrate that CAD-RL achieves significant improvements in reasoning quality, output precision, and code executability over existing VLMs.

  • 7 authors
·
Aug 13, 2025

Stitched Value Model for Diffusion Alignment

For practical use, diffusion- or flow-based generative models must be aligned with task-specific rewards, such as prompt fidelity or aesthetic preference. That alignment is challenging because the reward is defined for clean output images, but the alignment procedure requires value function estimates at noisy intermediate latents. Existing methods resort to Tweedie-style or Monte Carlo approximations, trading off estimator bias against computational cost: Tweedie estimates are efficient but biased, while Monte Carlo estimates are more accurate but require expensive rollouts. A natural alternative would be a learned value function, but it remains an open question how to effectively train a strong and general value model specifically for noisy latents. Here, we propose StitchVM, a model stitching framework that efficiently transfers reward models pretrained for clean images to the noisy latent regime. StitchVM starts from an existing, truncated pixel-space reward model and attaches a frozen diffusion backbone to it as its head. From the pixel-space model, the resulting hybrid retains a carefully pretrained, robust reward capability; from the diffusion backbone, it inherits its native ability to handle noisy latents. The stitching procedure is exceptionally lightweight, e.g., stitching and finetuning CLIP ViT-L and SD 3.5 Medium takes only 10 GPU-hours. By lifting powerful pixel-space reward models to latent space, StitchVM opens up a new style of diffusion alignment: instead of rough, yet costly per-sample approximation of the value function, the correct function for the actual, noisy latents is constructed once and then amortized over many samples and iterations. We show that this approach yields improvements across a broad range of downstream steering and post-training methods: DPS becomes 3.2times faster while halving peak GPU memory, and DiffusionNFT becomes 2.3times faster.

  • 11 authors
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May 18 1

Adapting Reinforcement Learning with Chain-of-Thought Supervision for Explainable Detection of Hateful and Propagandistic Memes

Hateful and propagandistic memes exploit the interplay between images and text to convey harmful intent that neither modality reveals alone. Although thinking-based multimodal large language models (MLLMs) have advanced vision-language understanding, their application to meme content moderation remains underexplored. We propose a reinforcement learning-based post-training method that improves classification performance and reference-based explanation quality in thinking-based MLLMs via task-specific rewards and Group Relative Policy Optimization (GRPO). Concretely, we (i) conduct a systematic empirical study of off-the-shelf MLLMs for hateful and propagandistic meme understanding across English and Arabic benchmarks, (ii) extend existing meme datasets with weakly supervised chain-of-thought (CoT) rationales via distillation and multi-LLM fine-grained propaganda annotations, (iii) introduce a GRPO-based objective with thinking-length regularization that jointly optimizes classification accuracy and explanation quality, and (iv) investigate self-supervised GRPO on unlabeled memes using consensus-based pseudo-labels. Experiments on the Hateful Memes and ArMeme benchmarks show that our approach improves over previously reported results on FHM accuracy (up to +2.1%, from 79.9% to 82.0%) and on ArMeme macro-F1 (up to +7.6 points, from 0.536 to 0.612 with explanations; +6.1 compared to the original ArMeme benchmark), while also generating natural-language explanations. On ArMeme, sequence-classification baselines remain stronger in terms of raw accuracy, whereas our approach provides more balanced per-class performance along with explanations. We publicly release our code, data extensions, and evaluation resources.

  • 5 authors
·
Jun 12

Reasoning with Language Model is Planning with World Model

Large language models (LLMs) have shown remarkable reasoning capabilities, especially when prompted to generate intermediate reasoning steps (e.g., Chain-of-Thought, CoT). However, LLMs can still struggle with problems that are easy for humans, such as generating action plans for executing tasks in a given environment, or performing complex math, logical, and commonsense reasoning. The deficiency stems from the key fact that LLMs lack an internal world model to predict the world state (e.g., environment status, intermediate variable values) and simulate long-term outcomes of actions. This prevents LLMs from performing deliberate planning akin to human brains, which involves exploring alternative reasoning paths, anticipating future states and rewards, and iteratively refining existing reasoning steps. To overcome the limitations, we propose a new LLM reasoning framework, Reasoning via Planning (RAP). RAP repurposes the LLM as both a world model and a reasoning agent, and incorporates a principled planning algorithm (based on Monto Carlo Tree Search) for strategic exploration in the vast reasoning space. During reasoning, the LLM (as agent) incrementally builds a reasoning tree under the guidance of the LLM (as world model) and task-specific rewards, and obtains a high-reward reasoning path efficiently with a proper balance between exploration vs. exploitation. We apply RAP to a variety of challenging reasoning problems including plan generation, math reasoning, and logical inference. Empirical results on these tasks demonstrate the superiority of RAP over various strong baselines, including CoT and least-to-most prompting with self-consistency. RAP on LLAMA-33B surpasses CoT on GPT-4 with 33% relative improvement in a plan generation setting.

  • 7 authors
·
May 24, 2023 2

Enhancing Diffusion Models with Text-Encoder Reinforcement Learning

Text-to-image diffusion models are typically trained to optimize the log-likelihood objective, which presents challenges in meeting specific requirements for downstream tasks, such as image aesthetics and image-text alignment. Recent research addresses this issue by refining the diffusion U-Net using human rewards through reinforcement learning or direct backpropagation. However, many of them overlook the importance of the text encoder, which is typically pretrained and fixed during training. In this paper, we demonstrate that by finetuning the text encoder through reinforcement learning, we can enhance the text-image alignment of the results, thereby improving the visual quality. Our primary motivation comes from the observation that the current text encoder is suboptimal, often requiring careful prompt adjustment. While fine-tuning the U-Net can partially improve performance, it remains suffering from the suboptimal text encoder. Therefore, we propose to use reinforcement learning with low-rank adaptation to finetune the text encoder based on task-specific rewards, referred as TexForce. We first show that finetuning the text encoder can improve the performance of diffusion models. Then, we illustrate that TexForce can be simply combined with existing U-Net finetuned models to get much better results without additional training. Finally, we showcase the adaptability of our method in diverse applications, including the generation of high-quality face and hand images.

  • 7 authors
·
Nov 27, 2023

MemSifter: Offloading LLM Memory Retrieval via Outcome-Driven Proxy Reasoning

As Large Language Models (LLMs) are increasingly used for long-duration tasks, maintaining effective long-term memory has become a critical challenge. Current methods often face a trade-off between cost and accuracy. Simple storage methods often fail to retrieve relevant information, while complex indexing methods (such as memory graphs) require heavy computation and can cause information loss. Furthermore, relying on the working LLM to process all memories is computationally expensive and slow. To address these limitations, we propose MemSifter, a novel framework that offloads the memory retrieval process to a small-scale proxy model. Instead of increasing the burden on the primary working LLM, MemSifter uses a smaller model to reason about the task before retrieving the necessary information. This approach requires no heavy computation during the indexing phase and adds minimal overhead during inference. To optimize the proxy model, we introduce a memory-specific Reinforcement Learning (RL) training paradigm. We design a task-outcome-oriented reward based on the working LLM's actual performance in completing the task. The reward measures the actual contribution of retrieved memories by mutiple interactions with the working LLM, and discriminates retrieved rankings by stepped decreasing contributions. Additionally, we employ training techniques such as Curriculum Learning and Model Merging to improve performance. We evaluated MemSifter on eight LLM memory benchmarks, including Deep Research tasks. The results demonstrate that our method meets or exceeds the performance of existing state-of-the-art approaches in both retrieval accuracy and final task completion. MemSifter offers an efficient and scalable solution for long-term LLM memory. We have open-sourced the model weights, code, and training data to support further research.

  • 6 authors
·
Mar 2 3

Measuring Reward-Seeking via Contrastive Belief Updates

Language models trained with reinforcement learning may learn to optimize the grader's judgment rather than the intended objective. This "reward-seeking" is difficult to measure because a model that pursues the grader's judgment and one that pursues the intended objective behave identically whenever the grader rewards the intended behavior. We measure reward-seeking using Contrastive Synthetic Document Finetuning to change a model's beliefs about what the grader rewards, putting those beliefs in conflict with what users or developers want, and measuring the rate at which the model adopts each party's preferred behavior. Applied to intermediate checkpoints of a capabilities-focused OpenAI o3 RL run, without safety training, we find that these checkpoints often side with grader preferences over those of users or developers on coding and alignment tasks. This tendency to side with the grader trends upward throughout RL training. For example, in an environment that forces a choice between keeping a promise to a supervisor and breaking it to complete the task, a late capabilities-focused o3 checkpoint breaks the promise 87% of the time when SDF documents say the grader rewards task completion, versus 9% when they say it rewards honesty (a choice its chain-of-thought often makes explicit). An earlier checkpoint is far less sensitive (40% vs. 24%). Our method also generalizes to reward-hacking models. A model organism trained to reward-hack (gpt-oss-120b) is more than twice as sensitive to grader preferences as the unmodified model, with the mean behavioral shift in favor of the grader rising from 33% to 86%. These results indicate that RL can increase reward-seeking over the course of training, producing models that may act against their developers' intentions when they believe that doing so leads to higher reward.

  • 8 authors
·
Jul 20

EchoSonar-R: A Multi-View Reasoning-Enabled Model for Disease Classification and Report Generation in Echocardiography

Echocardiography is the most widely used non-invasive cardiac imaging modality, providing essential information for cardiovascular diagnosis. Interpreting an echocardiogram requires synthesizing complementary evidence across multiple heart views to identify abnormalities and produce structured clinical reports. While recent efforts focus on improving classification performance, most models lack explicit diagnostic reasoning and spatially grounded anatomical evidence, limiting clinician trust. We present EchoSonar-R, a multi-view reasoning-enabled vision-language model that jointly performs multi-label disease classification and report generation from echocardiography studies. EchoSonar-R combines a spatiotemporal video encoder with a structure-aware cardiac detector that provides spatially grounded anatomical cues to improve interpretability and clinician trust during cross-view reasoning. EchoSonar-R is trained in two stages: supervised fine-tuning (SFT) on reasoning-annotated targets, followed by Group Relative Policy Optimization (GRPO) with task-specific rewards that jointly align classification and report generation within a unified reinforcement-learning framework. Across a private multi-view dataset and two public benchmarks, EchoSonar-R improves macro balanced accuracy by 17.1% on the private set and 6.1% on MIMICEchoQA over the strongest baseline, achieves a GREEN clinical faithfulness score of 0.800, and produces interpretable reasoning traces grounded in multi-view visual evidence.

  • 4 authors
·
Aug 31

SeeQ: Training Generalist Value Functions for Long-Horizon Robotic Manipulation

Despite rapid progress, generalist robot policies remain brittle on complex, long-horizon tasks that comprise multiple stages or require repeated attempts and deliberation on the same underlying stage before success. Q-value functions can improve these policies by ranking candidate actions or guiding policy improvement, but learning from sparse task-level rewards entails long credit-assignment horizons, difficult Bellman backups, and broad data-coverage requirements. We introduce SeeQ (Subtask-elicited Q-functions), which instead learns Q-values for the currently active subtask. This shortens the value-prediction horizon and enables effective learning with temporal-difference (TD) objectives. During training, subtask-level annotations present in offline robot data provide the decomposition and enable learning from broad, potentially suboptimal robot datasets. To eliminate the need for human annotations or modular subtask prediction systems at test time, our Q-function architecture is trained to autoregressively predict the active subtask in natural language before estimating its value. We instantiate SeeQ using a base vision-language backbone, pretrain it on diverse open-source robot manipulation data, and finetune it on downstream tasks. Across four real-world manipulation tasks on two bimanual robot platforms, the SeeQ value function substantially improves best-of-N policy steering.

  • 6 authors
·
Sep 17

UI-Genie: A Self-Improving Approach for Iteratively Boosting MLLM-based Mobile GUI Agents

In this paper, we introduce UI-Genie, a self-improving framework addressing two key challenges in GUI agents: verification of trajectory outcome is challenging and high-quality training data are not scalable. These challenges are addressed by a reward model and a self-improving pipeline, respectively. The reward model, UI-Genie-RM, features an image-text interleaved architecture that efficiently pro- cesses historical context and unifies action-level and task-level rewards. To sup- port the training of UI-Genie-RM, we develop deliberately-designed data genera- tion strategies including rule-based verification, controlled trajectory corruption, and hard negative mining. To address the second challenge, a self-improvement pipeline progressively expands solvable complex GUI tasks by enhancing both the agent and reward models through reward-guided exploration and outcome verification in dynamic environments. For training the model, we generate UI- Genie-RM-517k and UI-Genie-Agent-16k, establishing the first reward-specific dataset for GUI agents while demonstrating high-quality synthetic trajectory gen- eration without manual annotation. Experimental results show that UI-Genie achieves state-of-the-art performance across multiple GUI agent benchmarks with three generations of data-model self-improvement. We open-source our complete framework implementation and generated datasets to facilitate further research in https://github.com/Euphoria16/UI-Genie.

  • 15 authors
·
May 27, 2025 1

GRPO-Guard: Mitigating Implicit Over-Optimization in Flow Matching via Regulated Clipping

Recently, GRPO-based reinforcement learning has shown remarkable progress in optimizing flow-matching models, effectively improving their alignment with task-specific rewards. Within these frameworks, the policy update relies on importance-ratio clipping to constrain overconfident positive and negative gradients. However, in practice, we observe a systematic shift in the importance-ratio distribution-its mean falls below 1 and its variance differs substantially across timesteps. This left-shifted and inconsistent distribution prevents positive-advantage samples from entering the clipped region, causing the mechanism to fail in constraining overconfident positive updates. As a result, the policy model inevitably enters an implicit over-optimization stage-while the proxy reward continues to increase, essential metrics such as image quality and text-prompt alignment deteriorate sharply, ultimately making the learned policy impractical for real-world use. To address this issue, we introduce GRPO-Guard, a simple yet effective enhancement to existing GRPO frameworks. Our method incorporates ratio normalization, which restores a balanced and step-consistent importance ratio, ensuring that PPO clipping properly constrains harmful updates across denoising timesteps. In addition, a gradient reweighting strategy equalizes policy gradients over noise conditions, preventing excessive updates from particular timestep regions. Together, these designs act as a regulated clipping mechanism, stabilizing optimization and substantially mitigating implicit over-optimization without relying on heavy KL regularization. Extensive experiments on multiple diffusion backbones (e.g., SD3.5M, Flux.1-dev) and diverse proxy tasks demonstrate that GRPO-Guard significantly reduces over-optimization while maintaining or even improving generation quality.

  • 13 authors
·
Oct 25, 2025 1

HumanX: Toward Agile and Generalizable Humanoid Interaction Skills from Human Videos

Enabling humanoid robots to perform agile and adaptive interactive tasks has long been a core challenge in robotics. Current approaches are bottlenecked by either the scarcity of realistic interaction data or the need for meticulous, task-specific reward engineering, which limits their scalability. To narrow this gap, we present HumanX, a full-stack framework that compiles human video into generalizable, real-world interaction skills for humanoids, without task-specific rewards. HumanX integrates two co-designed components: XGen, a data generation pipeline that synthesizes diverse and physically plausible robot interaction data from video while supporting scalable data augmentation; and XMimic, a unified imitation learning framework that learns generalizable interaction skills. Evaluated across five distinct domains--basketball, football, badminton, cargo pickup, and reactive fighting--HumanX successfully acquires 10 different skills and transfers them zero-shot to a physical Unitree G1 humanoid. The learned capabilities include complex maneuvers such as pump-fake turnaround fadeaway jumpshots without any external perception, as well as interactive tasks like sustained human-robot passing sequences over 10 consecutive cycles--learned from a single video demonstration. Our experiments show that HumanX achieves over 8 times higher generalization success than prior methods, demonstrating a scalable and task-agnostic pathway for learning versatile, real-world robot interactive skills.

  • 9 authors
·
Feb 2

Incentivizing Tool-augmented Thinking with Images for Medical Image Analysis

Recent reasoning based medical MLLMs have made progress in generating step by step textual reasoning chains. However, they still struggle with complex tasks that necessitate dynamic and iterative focusing on fine-grained visual regions to achieve precise grounding and diagnosis. We introduce Ophiuchus, a versatile, tool-augmented framework that equips an MLLM to (i) decide when additional visual evidence is needed, (ii) determine where to probe and ground within the medical image, and (iii) seamlessly weave the relevant sub-image content back into an interleaved, multimodal chain of thought. In contrast to prior approaches limited by the performance ceiling of specialized tools, Ophiuchus integrates the model's inherent grounding and perception capabilities with external tools, thereby fostering higher-level reasoning. The core of our method is a three-stage training strategy: cold-start training with tool-integrated reasoning data to achieve basic tool selection and adaptation for inspecting key regions; self-reflection fine-tuning to strengthen reflective reasoning and encourage revisiting tool outputs; and Agentic Tool Reinforcement Learning to directly optimize task-specific rewards and emulate expert-like diagnostic behavior. Extensive experiments show that Ophiuchus consistently outperforms both closed-source and open-source SOTA methods across diverse medical benchmarks, including VQA, detection, and reasoning-based segmentation. Our approach illuminates a path toward medical AI agents that can genuinely "think with images" through tool-integrated reasoning. Datasets, codes, and trained models will be released publicly.

  • 7 authors
·
Dec 16, 2025 1

ReTool: Reinforcement Learning for Strategic Tool Use in LLMs

While reasoning models (e.g., DeepSeek R1) trained with reinforcement learning (RL), excel in textual reasoning, they struggle in scenarios requiring structured problem-solving, such as geometric reasoning, concise computation, or complex equation solving-areas where computational tools like code interpreters (CI) demonstrate distinct advantages. To bridge this gap, we propose ReTool, which enhances long-form reasoning with tool-integrated learning, including two key features: (1) dynamic interleaving of real-time code execution within natural language reasoning processes, and (2) an automated RL paradigm that allows policy rollouts with multi-turn real-time code execution and teaches the model in learning when and how to invoke tools based on outcome feedback. ReTool employs a systematic training framework, beginning with synthetic cold-start data generation to produce code-augmented long-form reasoning traces for fine-tuning base models. Subsequent RL training leverages task outcomes as rewards to iteratively refine the model's tool use strategy, enabling autonomous discovery of optimal tool invocation patterns without human priors. Experiments on the challenging MATH Olympiad benchmark AIME demonstrate ReTool's superiority: Our 32B model achieves 67% accuracy with 400 training steps, outperforming text-based RL baseline (40% accuracy, 1080 steps) in efficiency and performance. Remarkably, ReTool-32B attains 72.5% accuracy in extended settings, surpassing OpenAI's o1-preview by 27.9%. Further analysis reveals emergent behaviors such as code self-correction, signaling an ''aha moment'' in which the model autonomously masters adaptive tool use. These findings highlight the promise of outcome-driven tool integration for advancing complex mathematical reasoning and offer new insights into hybrid neuro-symbolic systems.

  • 9 authors
·
Apr 15, 2025 4

TrustRoboReward: Preference-Ordered Isotonic Score Editing for Multi-Paradigm Robot Reward Models

Reward models are a bottleneck for reinforcement learning in embodied AI. Long-horizon robotic manipulation requires scalable vision feedback beyond handcrafted rewards or task-specific annotations. Existing open-source VLM reward judges like RoboReward adopt simple 1--5 trajectory progress scoring, lacking pairwise preferences for RLHF, DPO and Bradley-Terry frameworks, while failing to optimize video scene understanding. Augmenting RoboReward with pairwise comparison and video-QA supervision causes inconsistency between pairwise preferences and pointwise scores, introducing training noise and hurting downstream performance---an issue aggregation methods such as TrustJudge cannot resolve. To address this, we propose TrustRoboReward, a multi-paradigm reward modeling framework equipped with Preference-Ordered Isotonic Score Editing (POISE). We construct a unified four-paradigm dataset with trajectory progress scoring (Score-A), video-QA answer quality scoring (Score-B), and their pairwise counterparts (Pair-A, Pair-B). Pairwise labels align better with human judgment than pointwise scores, inspiring us to calibrate pointwise scores to avoid score-pair reversals against pairwise preferences. POISE rectifies pointwise scores and eliminates cross-paradigm reversal conflicts unresolved by TrustJudge. Theoretically, POISE reduces score-pair reversal conflicts from 20.15% to 0%, whereas TrustJudge retains 20.46% conflicts on the same corpus. Evaluated on our benchmark, Qwen3-VL-4B trained with POISE achieves an overall reward score of 77.96%, nearly matching GPT-5-mini (78.09%, gap 0.13%) and outperforming the strongest RoboReward-4B baseline by 10.13%. It also lifts test-time score-pair consistency to 71.90%, exceeding RoboReward-4B (57.26%) and GPT-5-mini (68.09%). Integrating TrustJudge aggregation during inference boosts the overall score to 78.57%, surpassing the GPT-5-mini teacher model.

  • 19 authors
·
Aug 8

Posterior-GRPO: Rewarding Reasoning Processes in Code Generation

Reinforcement learning (RL) has significantly advanced code generation for large language models (LLMs). However, current paradigms rely on outcome-based rewards from test cases, neglecting the quality of the intermediate reasoning process. While supervising the reasoning process directly is a promising direction, it is highly susceptible to reward hacking, where the policy model learns to exploit the reasoning reward signal without improving final outcomes. To address this, we introduce a unified framework that can effectively incorporate the quality of the reasoning process during RL. First, to enable reasoning evaluation, we develop LCB-RB, a benchmark comprising preference pairs of superior and inferior reasoning processes. Second, to accurately score reasoning quality, we introduce an Optimized-Degraded based (OD-based) method for reward model training. This method generates high-quality preference pairs by systematically optimizing and degrading initial reasoning paths along curated dimensions of reasoning quality, such as factual accuracy, logical rigor, and coherence. A 7B parameter reward model with this method achieves state-of-the-art (SOTA) performance on LCB-RB and generalizes well to other benchmarks. Finally, we introduce Posterior-GRPO (P-GRPO), a novel RL method that conditions process-based rewards on task success. By selectively applying rewards to the reasoning processes of only successful outcomes, P-GRPO effectively mitigates reward hacking and aligns the model's internal reasoning with final code correctness. A 7B parameter model with P-GRPO achieves superior performance across diverse code generation tasks, outperforming outcome-only baselines by 4.5%, achieving comparable performance to GPT-4-Turbo. We further demonstrate the generalizability of our approach by extending it to mathematical tasks. Our models, dataset, and code are publicly available.

  • 4 authors
·
Aug 7, 2025

DiffGate: Difficulty-Gated Teacher Guidance for On-Policy Distillation

On-policy distillation (OPD) has emerged as a widely used paradigm for post-training large language models, reducing the train--test mismatch of conventional distillation by supervising the student on its own generated trajectories. However, existing OPD objectives remain largely token-local and outcome-agnostic, optimizing teacher--student agreement at each prefix despite reasoning quality being determined at the trajectory level. Reinforcement learning with verifiable rewards (RLVR), particularly Group Relative Policy Optimization (GRPO), provides complementary outcome-level supervision but suffers from sparse rewards and coarse credit assignment. We show that OPD and RLVR exhibit complementary blind spots: teacher signals provide dense local guidance but are weakly aligned with rollout correctness, whereas group-relative rewards capture task success but provide coarse token-level credit and vanish on all-failure groups. We introduce DiffGate, an outcome-gated objective that combines GRPO with selective, bounded teacher guidance. Teacher supervision is applied only to failed trajectories, scaled by group difficulty, and smoothly bounded to prevent extreme teacher--student discrepancies from dominating optimization. The verifier therefore determines which trajectories receive teacher guidance, while the teacher provides dense token-level update directions within those trajectories. Across Qwen3-0.6B and Qwen3-1.7B students, DiffGate improves code avg@8 over matched GRPO by +1.7 and +1.8 points and pass@8 by +1.6 and +5.7 points, respectively. On mathematics, avg@8 remains within 0.5 points of GRPO while pass@8 improves by +1.1 and +3.9 points. Overall, DiffGate improves pass@8 across all four model--domain settings, demonstrating improved solution coverage under our evaluation protocol.

Refine and Imitate: Reducing Repetition and Inconsistency in Persuasion Dialogues via Reinforcement Learning and Human Demonstration

Persuasion dialogue systems reflect the machine's ability to make strategic moves beyond verbal communication, and therefore differentiate themselves from task-oriented or open-domain dialogue systems and have their own unique values. However, the repetition and inconsistency problems still persist in dialogue response generation and could substantially impact user experience and impede the persuasion outcome. Besides, although reinforcement learning (RL) approaches have achieved big success in strategic tasks such as games, they require a sophisticated user simulator to provide real-time feedback to the dialogue system, which limits the application of RL on persuasion dialogues. To address these issues towards a better persuasion dialogue system, we apply RL to refine a language model baseline without user simulators, and distill sentence-level information about repetition, inconsistency, and task relevance through rewards. Moreover, to better accomplish the persuasion task, the model learns from human demonstration to imitate human persuasion behavior and selects the most persuasive responses. Experiments show that our model outperforms previous state-of-the-art dialogue models on both automatic metrics and human evaluation results on a donation persuasion task, and generates more diverse, consistent and persuasive conversations according to the user feedback.

  • 4 authors
·
Dec 30, 2020

Think or Not? Selective Reasoning via Reinforcement Learning for Vision-Language Models

Reinforcement Learning (RL) has proven to be an effective post-training strategy for enhancing reasoning in vision-language models (VLMs). Group Relative Policy Optimization (GRPO) is a recent prominent method that encourages models to generate complete reasoning traces before answering, leading to increased token usage and computational cost. Inspired by the human-like thinking process-where people skip reasoning for easy questions but think carefully when needed-we explore how to enable VLMs to first decide when reasoning is necessary. To realize this, we propose TON, a two-stage training strategy: (i) a supervised fine-tuning (SFT) stage with a simple yet effective 'thought dropout' operation, where reasoning traces are randomly replaced with empty thoughts. This introduces a think-or-not format that serves as a cold start for selective reasoning; (ii) a GRPO stage that enables the model to freely explore when to think or not, while maximizing task-aware outcome rewards. Experimental results show that TON can reduce the completion length by up to 90% compared to vanilla GRPO, without sacrificing performance or even improving it. Further evaluations across diverse vision-language tasks-covering a range of reasoning difficulties under both 3B and 7B models-consistently reveal that the model progressively learns to bypass unnecessary reasoning steps as training advances. These findings shed light on the path toward human-like reasoning patterns in reinforcement learning approaches. Our code is available at https://github.com/kokolerk/TON.

  • 4 authors
·
May 22, 2025 3

Learning to Coordinate Symbolic Tools: LLM Agents for Verified Sum-of-Squares Certificates

Tool calling allows large language models (LLMs) to invoke external computation during problem solving, a useful capability in various fields including AI for mathematics. We study this setting through weighted sum-of-squares (SOS) decomposition, a machine-checkable route to proving polynomial nonnegativity and hence polynomial inequalities. A candidate decomposition can be checked exactly, but finding one requires choosing among non-unique regroupings and coordinating multiple symbolic transformations. We develop an agent that combines algebraic task training, symbolic tools, and verifier-grounded optimization for this task. Rather than training only on the composite SOS task, we construct 1.35 million synthetic examples covering eight supporting polynomial tasks together with weighted-SOS decomposition. We first apply supervised fine-tuning (SFT) to direct algebra problems and simulated symbolic traces, and then use Group Relative Policy Optimization (GRPO) with task-specific symbolic rewards. The SFT corpus contains no native tool-calling messages; at evaluation, the agent uses native SymPy calls for expansion, collection, reordering, and factorization. Every final SOS answer is checked by exact expansion and coefficient comparison. On held-out, same-generator synthetic problems, the full SFT+GRPO+tools system is the strongest of four evaluated configurations, reaching 78.96% verified success on weighted SOS, compared with 44.73% for the base model with the same tools, and 91.75% macro accuracy across nine polynomial tasks. Within this controlled setting, our work provides a case study of combining domain-specific skill training, executable tools, and verifier feedback, and may inform the design of tool-calling agents in other domains with exactly checkable outputs.

  • 5 authors
·
Aug 8

From RLVR to RLSVR: Task Transformation Induces Self-Verifiable Rewards for Open-Ended LLM Self-Improvement

Reinforcement Learning with Verifiable Rewards (RLVR) has driven recent progress in reasoning-oriented large language models (LLMs) by enabling large-scale optimization. However, its applicability remains largely limited to domains such as mathematics and coding, where correctness can be deterministically verified. Open-ended tasks instead often rely on human preferences, reward models, or LLM-based judges, introducing evaluation bias, judge capability bottlenecks, and additional inference costs.Drawing on the principle of self-supervised learning, which constructs pretext tasks to derive supervision from the data itself, we propose Reinforcement Learning with Self-Verifiable Rewards (RLSVR), a task-transformation-based training paradigm for extending RLVR to open-ended tasks. RLSVR transforms open-ended tasks into verifiable proxy environments whose internal rules and interaction outcomes automatically generate reward signals. We instantiate RLSVR with SpyRL, a multi-agent self-play environment inspired by Who Is the Spy?. Agents receive asymmetric information, complete the same target task, and vote to identify a designated spy. Because the spy identity is predetermined, voting outcomes provide fully verifiable rewards, while successful identification remains closely related to output quality. Experiments on text summarization, creative writing, and mathematical reasoning show that SpyRL outperforms existing self-improvement methods on non-verifiable tasks and yields consistent gains on verifiable reasoning tasks. These results demonstrate that task transformation can extend scalable RLVR-based self-improvement beyond inherently verifiable domains. Models and code have been released at https://github.com/wangqinsi1/SpyRL.

  • 11 authors
·
Jul 25 7

Rubrics from the Task, Verdicts from Evidence: Pointwise Rubric Rewards with Tool-Augmented Judges

Rubric-based reward models (RMs) evaluate responses against explicit criteria. However, existing methods often derive criteria from observed response candidates, introducing response-induced bias that may limit rubric generalizability. Their judges also struggle with mechanical constraints when relying on reading alone, and commonly used pairwise judges provide only relative preferences, complicating their direct use for policy optimization. We propose ReVeR, a pointwise rubric RM that derives hard rules and graded principles by reasoning about the instruction alone and evaluates responses independently through tool-augmented judging. Both components are trained through label-blind distillation, in which preference labels only filter a teacher's outputs, yielding ReVeR-Traces, a large-scale dataset of rubric-reasoning and judging trajectories. Experiments demonstrate that ReVeR outperforms pairwise rubric RMs in average preference accuracy, most clearly on instruction following, as well as in test-time scaling and downstream policy optimization. We further find that generator RL improves preference accuracy while reducing rubric fidelity, and that higher preference accuracy does not necessarily translate into better downstream policies. These findings highlight that rubric fidelity, preference accuracy, and downstream utility are distinct properties, shedding light on future RM research.

OpenRubrics OpenRubrics
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Oct 12 2

RewardBench 2: Advancing Reward Model Evaluation

Reward models are used throughout the post-training of language models to capture nuanced signals from preference data and provide a training target for optimization across instruction following, reasoning, safety, and more domains. The community has begun establishing best practices for evaluating reward models, from the development of benchmarks that test capabilities in specific skill areas to others that test agreement with human preferences. At the same time, progress in evaluation has not been mirrored by the effectiveness of reward models in downstream tasks -- simpler direct alignment algorithms are reported to work better in many cases. This paper introduces RewardBench 2, a new multi-skill reward modeling benchmark designed to bring new, challenging data for accuracy-based reward model evaluation -- models score about 20 points on average lower on RewardBench 2 compared to the first RewardBench -- while being highly correlated with downstream performance. Compared to most other benchmarks, RewardBench 2 sources new human prompts instead of existing prompts from downstream evaluations, facilitating more rigorous evaluation practices. In this paper, we describe our benchmark construction process and report how existing models perform on it, while quantifying how performance on the benchmark correlates with downstream use of the models in both inference-time scaling algorithms, like best-of-N sampling, and RLHF training algorithms like proximal policy optimization.

  • 7 authors
·
Jun 2, 2025

Unsupervised Perceptual Rewards for Imitation Learning

Reward function design and exploration time are arguably the biggest obstacles to the deployment of reinforcement learning (RL) agents in the real world. In many real-world tasks, designing a reward function takes considerable hand engineering and often requires additional sensors to be installed just to measure whether the task has been executed successfully. Furthermore, many interesting tasks consist of multiple implicit intermediate steps that must be executed in sequence. Even when the final outcome can be measured, it does not necessarily provide feedback on these intermediate steps. To address these issues, we propose leveraging the abstraction power of intermediate visual representations learned by deep models to quickly infer perceptual reward functions from small numbers of demonstrations. We present a method that is able to identify key intermediate steps of a task from only a handful of demonstration sequences, and automatically identify the most discriminative features for identifying these steps. This method makes use of the features in a pre-trained deep model, but does not require any explicit specification of sub-goals. The resulting reward functions can then be used by an RL agent to learn to perform the task in real-world settings. To evaluate the learned reward, we present qualitative results on two real-world tasks and a quantitative evaluation against a human-designed reward function. We also show that our method can be used to learn a real-world door opening skill using a real robot, even when the demonstration used for reward learning is provided by a human using their own hand. To our knowledge, these are the first results showing that complex robotic manipulation skills can be learned directly and without supervised labels from a video of a human performing the task. Supplementary material and data are available at https://sermanet.github.io/rewards

  • 3 authors
·
Dec 20, 2016

Likelihood-Based Reward Designs for General LLM Reasoning

Fine-tuning large language models (LLMs) on reasoning benchmarks via reinforcement learning requires a specific reward function, often binary, for each benchmark. This comes with two potential limitations: the need to design the reward, and the potentially sparse nature of binary rewards. Here, we systematically investigate rewards derived from the probability or log-probability of emitting the reference answer (or any other prompt continuation present in the data), which have the advantage of not relying on specific verifiers and being available at scale. Several recent works have advocated for the use of similar rewards (e.g., VeriFree, JEPO, RLPR, NOVER). We systematically compare variants of likelihood-based rewards with standard baselines, testing performance both on standard mathematical reasoning benchmarks, and on long-form answers where no external verifier is available. We find that using the log-probability of the reference answer as the reward for chain-of-thought (CoT) learning is the only option that performs well in all setups. This reward is also consistent with the next-token log-likelihood loss used during pretraining. In verifiable settings, log-probability rewards bring comparable or better success rates than reinforcing with standard binary rewards, and yield much better perplexity. In non-verifiable settings, they perform on par with SFT. On the other hand, methods based on probability, such as VeriFree, flatline on non-verifiable settings due to vanishing probabilities of getting the correct answer. Overall, this establishes log-probability rewards as a viable method for CoT fine-tuning, bridging the short, verifiable and long, non-verifiable answer settings.

The MineRL BASALT Competition on Learning from Human Feedback

The last decade has seen a significant increase of interest in deep learning research, with many public successes that have demonstrated its potential. As such, these systems are now being incorporated into commercial products. With this comes an additional challenge: how can we build AI systems that solve tasks where there is not a crisp, well-defined specification? While multiple solutions have been proposed, in this competition we focus on one in particular: learning from human feedback. Rather than training AI systems using a predefined reward function or using a labeled dataset with a predefined set of categories, we instead train the AI system using a learning signal derived from some form of human feedback, which can evolve over time as the understanding of the task changes, or as the capabilities of the AI system improve. The MineRL BASALT competition aims to spur forward research on this important class of techniques. We design a suite of four tasks in Minecraft for which we expect it will be hard to write down hardcoded reward functions. These tasks are defined by a paragraph of natural language: for example, "create a waterfall and take a scenic picture of it", with additional clarifying details. Participants must train a separate agent for each task, using any method they want. Agents are then evaluated by humans who have read the task description. To help participants get started, we provide a dataset of human demonstrations on each of the four tasks, as well as an imitation learning baseline that leverages these demonstrations. Our hope is that this competition will improve our ability to build AI systems that do what their designers intend them to do, even when the intent cannot be easily formalized. Besides allowing AI to solve more tasks, this can also enable more effective regulation of AI systems, as well as making progress on the value alignment problem.

  • 13 authors
·
Jul 5, 2021

BITEM at the NTCIR-19 R2C2 Task: Predicting Confidence from Agentic RAG Pipeline Signals

The BITEM team entered both subtasks of the NTCIR-19 R2C2 task with a single agentic pipeline, in which a model searches, reads and records evidence over a movie corpus while an orchestrator holds the record and rules on what may be submitted. A claim is admitted only once an entailment cascade has checked it against the passage it cites, and an answer is released only once enough checked evidence stands behind it. Each question is run three or four times, every pass retrieving from a corpus stripped of what the earlier passes have already seen. The confidence filed with each answer is computed by the orchestrator from what the run leaves behind and is never asked of the model, which is offered no way to rate itself. The two retrieval runs placed 4th and 5th of 22, pooling the passes was worth 0.0709 nDCG@20, and the gain was largest on the multi-hop and post-processing-heavy questions, where the organisers rank the pooled run top of the field. Sixteen of the 25 answer runs were built on passages these two runs supplied, 12 of them filed by other teams. HMR rewards a system whose confidence is high where it answers right and low where it answers wrong. The pipeline reached an accuracy of 0.9219, 6th of 25, while the confidence filed with those answers gave an HMR of 0.4915, 13th. A few rules crafted over those same recorded signals, with no further model call and no further retrieval, raise that to an accuracy of 0.9375, 5th, and an HMR of 0.6985, 9th. Ranking on HMR alone can reward a system for answering wrongly with low confidence, so we propose accHMR, the accuracy multiplied by HMR, which reports the reward in proportion to the accuracy, and on which the revised rules would have scored 0.6549, 5th. For future work, fitting a model on the numbers the pipeline already produces, rather than writing such rules by hand, would be a real step forward.

  • 6 authors
·
Sep 28

Evaluating Bounded Autonomy in Regulated Agentic AI: A Diagnostic Harness with Constitutional Rewards, Escalation Labels, and Runtime Governance

We propose RegLLM, a diagnostic harness for bounded autonomy in regulated agentic workflows. It instruments six trustworthiness signals: citation validity, source grounding, schema compliance, escalation correctness, constitutional alignment, and unsafe-action rate. Signals are distinguished by their source of supervision: programmatic verifiers, task-level escalation labels, or AI-judge scores. A deterministic runtime supervisor blocks ungrounded answers and forces escalation, logging interventions. The same domain constitution informs evaluation, training rewards, and serving guardrails. Task-level should-escalate labels make the act-versus-defer decision a measurable training signal. We demonstrate the harness at smoke scale. An offline reference run (n=12) lifts escalation recall from 0 to 0.67 and reduces unsafe-action rate from 0.33 to 0.08 when governance is enabled. Two single-GPU Qwen2.5-3B LoRA/DPO pilots (n=8, same seed and evaluation split) expose substantial variation: nominally identical RL-base configurations yield task success of 0.25 versus 0.12 and escalation recall of 1.0 versus 0.5. An answer-quality adapter changes recall from 1.0 to 0.5 in Run A, but from 0.5 to 1.0 in Run B. An escalation-aware variant produces no measurable change in Run B. These small pilots do not establish reliable adapter effects or production readiness. Their contribution is diagnostic: configuration variance can overwhelm apparent tuning effects on bounded-autonomy metrics, motivating larger evaluation sets and repeated runs.

  • 1 authors
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Sep 27 1