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Aug 27

Towards Spatio-Temporal World Scene Graph Generation from Monocular Videos

Spatio-temporal scene graphs provide a principled representation for modeling evolving object interactions, yet existing methods remain fundamentally frame-centric: they reason only about currently visible objects, discard entities upon occlusion, and operate in 2D. To address this, we first introduce ActionGenome4D, a dataset that upgrades Action Genome videos into 4D scenes via feed-forward 3D reconstruction, world-frame oriented bounding boxes for every object involved in actions, and dense relationship annotations including for objects that are temporarily unobserved due to occlusion or camera motion. Building on this data, we formalize World Scene Graph Generation (WSGG), the task of constructing a world scene graph at each timestamp that encompasses all interacting objects in the scene, both observed and unobserved. We then propose three complementary methods, each exploring a different inductive bias for reasoning about unobserved objects: PWG (Persistent World Graph), which implements object permanence via a zero-order feature buffer; MWAE (Masked World Auto-Encoder), which reframes unobserved-object reasoning as masked completion with cross-view associative retrieval; and 4DST (4D Scene Transformer), which replaces the static buffer with differentiable per-object temporal attention enriched by 3D motion and camera-pose features. We further design and evaluate the performance of strong open-source Vision-Language Models on the WSGG task via a suite of Graph RAG-based approaches, establishing baselines for unlocalized relationship prediction. WSGG thus advances video scene understanding toward world-centric, temporally persistent, and interpretable scene reasoning.

  • 7 authors
·
Mar 12

TraceVision: Trajectory-Aware Vision-Language Model for Human-Like Spatial Understanding

Recent Large Vision-Language Models (LVLMs) demonstrate remarkable capabilities in image understanding and natural language generation. However, current approaches focus predominantly on global image understanding, struggling to simulate human visual attention trajectories and explain associations between descriptions and specific regions. We propose TraceVision, a unified vision-language model integrating trajectory-aware spatial understanding in an end-to-end framework. TraceVision employs a Trajectory-aware Visual Perception (TVP) module for bidirectional fusion of visual features and trajectory information. We design geometric simplification to extract semantic keypoints from raw trajectories and propose a three-stage training pipeline where trajectories guide description generation and region localization. We extend TraceVision to trajectory-guided segmentation and video scene understanding, enabling cross-frame tracking and temporal attention analysis. We construct the Reasoning-based Interactive Localized Narratives (RILN) dataset to enhance logical reasoning and interpretability. Extensive experiments on trajectory-guided captioning, text-guided trajectory prediction, understanding, and segmentation demonstrate that TraceVision achieves state-of-the-art performance, establishing a foundation for intuitive spatial interaction and interpretable visual understanding.

  • 8 authors
·
Feb 23

TrustRoboReward: Preference-Ordered Isotonic Score Editing for Multi-Paradigm Robot Reward Models

Reward models are a bottleneck for reinforcement learning in embodied AI. Long-horizon robotic manipulation requires scalable vision feedback beyond handcrafted rewards or task-specific annotations. Existing open-source VLM reward judges like RoboReward adopt simple 1--5 trajectory progress scoring, lacking pairwise preferences for RLHF, DPO and Bradley-Terry frameworks, while failing to optimize video scene understanding. Augmenting RoboReward with pairwise comparison and video-QA supervision causes inconsistency between pairwise preferences and pointwise scores, introducing training noise and hurting downstream performance---an issue aggregation methods such as TrustJudge cannot resolve. To address this, we propose TrustRoboReward, a multi-paradigm reward modeling framework equipped with Preference-Ordered Isotonic Score Editing (POISE). We construct a unified four-paradigm dataset with trajectory progress scoring (Score-A), video-QA answer quality scoring (Score-B), and their pairwise counterparts (Pair-A, Pair-B). Pairwise labels align better with human judgment than pointwise scores, inspiring us to calibrate pointwise scores to avoid score-pair reversals against pairwise preferences. POISE rectifies pointwise scores and eliminates cross-paradigm reversal conflicts unresolved by TrustJudge. Theoretically, POISE reduces score-pair reversal conflicts from 20.15% to 0%, whereas TrustJudge retains 20.46% conflicts on the same corpus. Evaluated on our benchmark, Qwen3-VL-4B trained with POISE achieves an overall reward score of 77.96%, nearly matching GPT-5-mini (78.09%, gap 0.13%) and outperforming the strongest RoboReward-4B baseline by 10.13%. It also lifts test-time score-pair consistency to 71.90%, exceeding RoboReward-4B (57.26%) and GPT-5-mini (68.09%). Integrating TrustJudge aggregation during inference boosts the overall score to 78.57%, surpassing the GPT-5-mini teacher model.

  • 19 authors
·
Aug 8

Scene-R1: Video-Grounded Large Language Models for 3D Scene Reasoning without 3D Annotations

Currently, utilizing large language models to understand the 3D world is becoming popular. Yet existing 3D-aware LLMs act as black boxes: they output bounding boxes or textual answers without revealing how those decisions are made, and they still rely on pre-trained 3D detectors to supply object proposals. We introduce Scene-R1, a video-grounded framework that learns to reason about 3D scenes without any point-wise 3D instance supervision by pairing reinforcement-learning-driven reasoning with a two-stage grounding pipeline. In the temporal grounding stage, we explicitly reason about the video and select the video snippets most relevant to an open-ended query. In the subsequent image grounding stage, we analyze the image and predict the 2D bounding box. After that, we track the object using SAM2 to produce pixel-accurate masks in RGB frames, and project them back into 3D, thereby eliminating the need for 3D detector-based proposals while capturing fine geometry and material cues. Scene-R1 can also adapt to the 3D visual question answering task to answer free-form questions directly from video. Our training pipeline only needs task-level 2D boxes or textual labels without dense 3D point-wise labels. Scene-R1 surpasses existing open-vocabulary baselines on multiple datasets, while delivering transparent, step-by-step rationales. These results show that reinforcement-learning-based reasoning combined with RGB-D video alone offers a practical, annotation-efficient route to trustworthy 3D scene understanding.

  • 7 authors
·
Jun 20, 2025

GPT-4o: Visual perception performance of multimodal large language models in piglet activity understanding

Animal ethology is an crucial aspect of animal research, and animal behavior labeling is the foundation for studying animal behavior. This process typically involves labeling video clips with behavioral semantic tags, a task that is complex, subjective, and multimodal. With the rapid development of multimodal large language models(LLMs), new application have emerged for animal behavior understanding tasks in livestock scenarios. This study evaluates the visual perception capabilities of multimodal LLMs in animal activity recognition. To achieve this, we created piglet test data comprising close-up video clips of individual piglets and annotated full-shot video clips. These data were used to assess the performance of four multimodal LLMs-Video-LLaMA, MiniGPT4-Video, Video-Chat2, and GPT-4 omni (GPT-4o)-in piglet activity understanding. Through comprehensive evaluation across five dimensions, including counting, actor referring, semantic correspondence, time perception, and robustness, we found that while current multimodal LLMs require improvement in semantic correspondence and time perception, they have initially demonstrated visual perception capabilities for animal activity recognition. Notably, GPT-4o showed outstanding performance, with Video-Chat2 and GPT-4o exhibiting significantly better semantic correspondence and time perception in close-up video clips compared to full-shot clips. The initial evaluation experiments in this study validate the potential of multimodal large language models in livestock scene video understanding and provide new directions and references for future research on animal behavior video understanding. Furthermore, by deeply exploring the influence of visual prompts on multimodal large language models, we expect to enhance the accuracy and efficiency of animal behavior recognition in livestock scenarios through human visual processing methods.

  • 5 authors
·
Jun 14, 2024

SurgViVQA: Temporally-Grounded Video Question Answering for Surgical Scene Understanding

Video Question Answering (VideoQA) in the surgical domain aims to enhance intraoperative understanding by enabling AI models to reason over temporally coherent events rather than isolated frames. Current approaches are limited to static image features, and available datasets often lack temporal annotations, ignoring the dynamics critical for accurate procedural interpretation. We propose SurgViVQA, a surgical VideoQA model that extends visual reasoning from static images to dynamic surgical scenes. It uses a Masked Video--Text Encoder to fuse video and question features, capturing temporal cues such as motion and tool--tissue interactions, which a fine-tuned large language model (LLM) then decodes into coherent answers. To evaluate its performance, we curated REAL-Colon-VQA, a colonoscopic video dataset that includes motion-related questions and diagnostic attributes, as well as out-of-template questions with rephrased or semantically altered formulations to assess model robustness. Experimental validation on REAL-Colon-VQA and the public EndoVis18-VQA dataset shows that SurgViVQA outperforms existing image-based VQA benchmark models, particularly in keyword accuracy, improving over PitVQA by +11\% on REAL-Colon-VQA and +9\% on EndoVis18-VQA. A perturbation study on the questions further confirms improved generalizability and robustness to variations in question phrasing. SurgViVQA and the REAL-Colon-VQA dataset provide a framework for temporally-aware understanding in surgical VideoQA, enabling AI models to interpret dynamic procedural contexts more effectively. Code and dataset available at https://github.com/madratak/SurgViVQA.

  • 10 authors
·
Nov 5, 2025

Feeling the Space: Egomotion-Aware Video Representation for Efficient and Accurate 3D Scene Understanding

Recent Multimodal Large Language Models (MLLMs) have shown high potential for spatial reasoning within 3D scenes. However, they typically rely on computationally expensive 3D representations like point clouds or reconstructed Bird's-Eye View (BEV) maps, or lack physical grounding to resolve ambiguities in scale and size. This paper significantly enhances MLLMs with egomotion modality data, captured by Inertial Measurement Units (IMUs) concurrently with the video. In particular, we propose a novel framework, called Motion-MLLM, introducing two key components: (1) a cascaded motion-visual keyframe filtering module that leverages both IMU data and visual features to efficiently select a sparse yet representative set of keyframes, and (2) an asymmetric cross-modal fusion module where motion tokens serve as intermediaries that channel egomotion cues and cross-frame visual context into the visual representation. By grounding visual content in physical egomotion trajectories, Motion-MLLM can reason about absolute scale and spatial relationships across the scene. Our extensive evaluation shows that Motion-MLLM makes significant improvements in various tasks related to 3D scene understanding and spatial reasoning. Compared to state-of-the-art (SOTA) methods based on video frames and explicit 3D data, Motion-MLLM achieves competitive accuracy while running 1.30times and 1.61times faster, respectively.

  • 2 authors
·
May 6

SurgVidLM: Towards Multi-grained Surgical Video Understanding with Large Language Model

Surgical scene understanding is critical for surgical training and robotic decision-making in robot-assisted surgery. Recent advances in Multimodal Large Language Models (MLLMs) have demonstrated great potential for advancing scene perception in the medical domain, facilitating surgeons to understand surgical scenes and procedures. However, these methods are primarily oriented towards image-based analysis or global video understanding, overlooking the fine-grained video reasoning that is crucial for analyzing specific processes and capturing detailed task execution within a surgical procedure. To bridge this gap, we propose SurgVidLM, the first video language model designed to address both full and fine-grained surgical video comprehension. To train our SurgVidLM, we construct the SVU-31K that is a large-scale dataset with over 31K video-instruction pairs, enabling both holistic understanding and detailed analysis of surgical procedures. Building on this resource, SurgVidLM incorporates a two-stage StageFocus mechanism: the first stage extracts global procedural context, while the second stage performs high-frequency local analysis guided by temporal cues. We also develop the Multi-frequency Fusion Attention to effectively integrate low- and high-frequency visual tokens, ensuring the preservation of critical task-specific details. Experimental results demonstrate that SurgVidLM significantly outperforms state-of-the-art Vid-LLMs of comparable parameter scale in both full and fine-grained video understanding tasks, showcasing its superior capability in capturing the context of complex robot-assisted surgeries. Our code and dataset will be publicly accessible soon.

  • 14 authors
·
Feb 2

SANPO: A Scene Understanding, Accessibility and Human Navigation Dataset

Vision is essential for human navigation. The World Health Organization (WHO) estimates that 43.3 million people were blind in 2020, and this number is projected to reach 61 million by 2050. Modern scene understanding models could empower these people by assisting them with navigation, obstacle avoidance and visual recognition capabilities. The research community needs high quality datasets for both training and evaluation to build these systems. While datasets for autonomous vehicles are abundant, there is a critical gap in datasets tailored for outdoor human navigation. This gap poses a major obstacle to the development of computer vision based Assistive Technologies. To overcome this obstacle, we present SANPO, a large-scale egocentric video dataset designed for dense prediction in outdoor human navigation environments. SANPO contains 701 stereo videos of 30+ seconds captured in diverse real-world outdoor environments across four geographic locations in the USA. Every frame has a high resolution depth map and 112K frames were annotated with temporally consistent dense video panoptic segmentation labels. The dataset also includes 1961 high-quality synthetic videos with pixel accurate depth and panoptic segmentation annotations to balance the noisy real world annotations with the high precision synthetic annotations. SANPO is already publicly available and is being used by mobile applications like Project Guideline to train mobile models that help low-vision users go running outdoors independently. To preserve anonymization during peer review, we will provide a link to our dataset upon acceptance. SANPO is available here: https://google-research-datasets.github.io/sanpo_dataset/

  • 12 authors
·
Dec 19, 2024

Pixel-level Scene Understanding in One Token: Visual States Need What-is-Where Composition

For robotic agents operating in dynamic environments, learning visual state representations from streaming video observations is essential for sequential decision making. Recent self-supervised learning methods have shown strong transferability across vision tasks, but they do not explicitly address what a good visual state should encode. We argue that effective visual states must capture what-is-where by jointly encoding the semantic identities of scene elements and their spatial locations, enabling reliable detection of subtle dynamics across observations. To this end, we propose CroBo, a visual state representation learning framework based on a global-to-local reconstruction objective. Given a reference observation compressed into a compact bottleneck token, CroBo learns to reconstruct heavily masked patches in a local target crop from sparse visible cues, using the global bottleneck token as context. This learning objective encourages the bottleneck token to encode a fine-grained representation of scene-wide semantic entities, including their identities, spatial locations, and configurations. As a result, the learned visual states reveal how scene elements move and interact over time, supporting sequential decision making. We evaluate CroBo on diverse vision-based robot policy learning benchmarks, where it achieves state-of-the-art performance. Reconstruction analyses and perceptual straightness experiments further show that the learned representations preserve pixel-level scene composition and encode what-moves-where across observations. Project page available at: https://seokminlee-chris.github.io/CroBo-ProjectPage.

  • 4 authors
·
Mar 14 2

SIV-Bench: A Video Benchmark for Social Interaction Understanding and Reasoning

The rich and multifaceted nature of human social interaction, encompassing multimodal cues, unobservable relations and mental states, and dynamical behavior, presents a formidable challenge for artificial intelligence. To advance research in this area, we introduce SIV-Bench, a novel video benchmark for rigorously evaluating the capabilities of Multimodal Large Language Models (MLLMs) across Social Scene Understanding (SSU), Social State Reasoning (SSR), and Social Dynamics Prediction (SDP). SIV-Bench features 2,792 video clips and 8,792 meticulously generated question-answer pairs derived from a human-LLM collaborative pipeline. It is originally collected from TikTok and YouTube, covering a wide range of video genres, presentation styles, and linguistic and cultural backgrounds. It also includes a dedicated setup for analyzing the impact of different textual cues-original on-screen text, added dialogue, or no text. Our comprehensive experiments on leading MLLMs reveal that while models adeptly handle SSU, they significantly struggle with SSR and SDP, where Relation Inference (RI) is an acute bottleneck, as further examined in our analysis. Our study also confirms the critical role of transcribed dialogue in aiding comprehension of complex social interactions. By systematically identifying current MLLMs' strengths and limitations, SIV-Bench offers crucial insights to steer the development of more socially intelligent AI. The dataset and code are available at https://kfq20.github.io/sivbench/.

  • 6 authors
·
Jun 5, 2025

RieMind: Geometry-Grounded Spatial Agent for Scene Understanding

Visual Language Models (VLMs) have increasingly become the main paradigm for understanding indoor scenes, but they still struggle with metric and spatial reasoning. Current approaches rely on end-to-end video understanding or large-scale spatial question answering fine-tuning, inherently coupling perception and reasoning. In this paper, we investigate whether decoupling perception and reasoning leads to improved spatial reasoning. We propose an agentic framework for static 3D indoor scene reasoning that grounds an LLM in an explicit 3D scene graph (3DSG). Rather than ingesting videos directly, each scene is represented as a persistent 3DSG constructed by a dedicated perception module. To isolate reasoning performance, we instantiate the 3DSG from ground-truth annotations. The agent interacts with the scene exclusively through structured geometric tools that expose fundamental properties such as object dimensions, distances, poses, and spatial relationships. The results we obtain on the static split of VSI-Bench provide an upper bound under ideal perceptual conditions on the spatial reasoning performance, and we find that it is significantly higher than previous works, by up to 16\%, without task specific fine-tuning. Compared to base VLMs, our agentic variant achieves significantly better performance, with average improvements between 33\% to 50\%. These findings indicate that explicit geometric grounding substantially improves spatial reasoning performance, and suggest that structured representations offer a compelling alternative to purely end-to-end visual reasoning.

  • 9 authors
·
Mar 16 2

Are Vision LLMs Road-Ready? A Comprehensive Benchmark for Safety-Critical Driving Video Understanding

Vision Large Language Models (VLLMs) have demonstrated impressive capabilities in general visual tasks such as image captioning and visual question answering. However, their effectiveness in specialized, safety-critical domains like autonomous driving remains largely unexplored. Autonomous driving systems require sophisticated scene understanding in complex environments, yet existing multimodal benchmarks primarily focus on normal driving conditions, failing to adequately assess VLLMs' performance in safety-critical scenarios. To address this, we introduce DVBench, a pioneering benchmark designed to evaluate the performance of VLLMs in understanding safety-critical driving videos. Built around a hierarchical ability taxonomy that aligns with widely adopted frameworks for describing driving scenarios used in assessing highly automated driving systems, DVBench features 10,000 multiple-choice questions with human-annotated ground-truth answers, enabling a comprehensive evaluation of VLLMs' capabilities in perception and reasoning. Experiments on 14 SOTA VLLMs, ranging from 0.5B to 72B parameters, reveal significant performance gaps, with no model achieving over 40% accuracy, highlighting critical limitations in understanding complex driving scenarios. To probe adaptability, we fine-tuned selected models using domain-specific data from DVBench, achieving accuracy gains ranging from 5.24 to 10.94 percentage points, with relative improvements of up to 43.59%. This improvement underscores the necessity of targeted adaptation to bridge the gap between general-purpose VLLMs and mission-critical driving applications. DVBench establishes an essential evaluation framework and research roadmap for developing VLLMs that meet the safety and robustness requirements for real-world autonomous systems. We released the benchmark toolbox and the fine-tuned model at: https://github.com/tong-zeng/DVBench.git.

  • 5 authors
·
Apr 20, 2025

SmartMage: Dynamic Modality Orchestration for 3D Scene Understanding

Understanding 3D scenes is fundamental to embodied intelligence, requiring joint reasoning over heterogeneous information from multiple modalities, including visual and geometric cues. However, the relevance of these modalities often varies across queries. Existing Multimodal Large Language Models (MLLMs) typically rely on fixed modality combinations, overlooking query-dependent modality needs. Such a rigid design can introduce semantic noise from irrelevant modalities while underutilizing more informative ones, leading to wasted computation and diluted reasoning. To address these challenges, this paper proposes SmartMage, a unified MLLM that dynamically orchestrates heterogeneous modalities for semantic-aware 3D scene understanding. Specifically, SmartMage incorporates: (1) a Semantic-guided Modality Adaptive RouTing (SMART) module that selects task-relevant modalities using semantic priors, text-modality alignment, and modality quality; and (2) a Modality-Aware Gating Expert (MAGE) module that leverages modality priors to guide expert activation, fostering adaptive specialization in multimodal reasoning. Empirically, SmartMage achieves state-of-the-art performance across five 3D scene understanding benchmarks, and attains competitive results on RGB-only video understanding benchmarks. In our diagnostic benchmark ScanFacet, tasks are divided into fine-grained semantic categories, enabling analysis of modality combinations preferred by each semantic type. The observed modality-semantic patterns provide further evidence of SmartMage's effectiveness. Project page: https://yuecheong.github.io/SmartMage/.

  • 5 authors
·
Aug 9 2

Feature4X: Bridging Any Monocular Video to 4D Agentic AI with Versatile Gaussian Feature Fields

Recent advancements in 2D and multimodal models have achieved remarkable success by leveraging large-scale training on extensive datasets. However, extending these achievements to enable free-form interactions and high-level semantic operations with complex 3D/4D scenes remains challenging. This difficulty stems from the limited availability of large-scale, annotated 3D/4D or multi-view datasets, which are crucial for generalizable vision and language tasks such as open-vocabulary and prompt-based segmentation, language-guided editing, and visual question answering (VQA). In this paper, we introduce Feature4X, a universal framework designed to extend any functionality from 2D vision foundation model into the 4D realm, using only monocular video input, which is widely available from user-generated content. The "X" in Feature4X represents its versatility, enabling any task through adaptable, model-conditioned 4D feature field distillation. At the core of our framework is a dynamic optimization strategy that unifies multiple model capabilities into a single representation. Additionally, to the best of our knowledge, Feature4X is the first method to distill and lift the features of video foundation models (e.g. SAM2, InternVideo2) into an explicit 4D feature field using Gaussian Splatting. Our experiments showcase novel view segment anything, geometric and appearance scene editing, and free-form VQA across all time steps, empowered by LLMs in feedback loops. These advancements broaden the scope of agentic AI applications by providing a foundation for scalable, contextually and spatiotemporally aware systems capable of immersive dynamic 4D scene interaction.

  • 11 authors
·
Mar 26, 2025 2

LangScene-X: Reconstruct Generalizable 3D Language-Embedded Scenes with TriMap Video Diffusion

Recovering 3D structures with open-vocabulary scene understanding from 2D images is a fundamental but daunting task. Recent developments have achieved this by performing per-scene optimization with embedded language information. However, they heavily rely on the calibrated dense-view reconstruction paradigm, thereby suffering from severe rendering artifacts and implausible semantic synthesis when limited views are available. In this paper, we introduce a novel generative framework, coined LangScene-X, to unify and generate 3D consistent multi-modality information for reconstruction and understanding. Powered by the generative capability of creating more consistent novel observations, we can build generalizable 3D language-embedded scenes from only sparse views. Specifically, we first train a TriMap video diffusion model that can generate appearance (RGBs), geometry (normals), and semantics (segmentation maps) from sparse inputs through progressive knowledge integration. Furthermore, we propose a Language Quantized Compressor (LQC), trained on large-scale image datasets, to efficiently encode language embeddings, enabling cross-scene generalization without per-scene retraining. Finally, we reconstruct the language surface fields by aligning language information onto the surface of 3D scenes, enabling open-ended language queries. Extensive experiments on real-world data demonstrate the superiority of our LangScene-X over state-of-the-art methods in terms of quality and generalizability. Project Page: https://liuff19.github.io/LangScene-X.

  • 7 authors
·
Jul 3, 2025 1

SurgiSAM2: Fine-tuning a foundational model for surgical video anatomy segmentation and detection

Background: We evaluate SAM 2 for surgical scene understanding by examining its semantic segmentation capabilities for organs/tissues both in zero-shot scenarios and after fine-tuning. Methods: We utilized five public datasets to evaluate and fine-tune SAM 2 for segmenting anatomical tissues in surgical videos/images. Fine-tuning was applied to the image encoder and mask decoder. We limited training subsets from 50 to 400 samples per class to better model real-world constraints with data acquisition. The impact of dataset size on fine-tuning performance was evaluated with weighted mean Dice coefficient (WMDC), and the results were also compared against previously reported state-of-the-art (SOTA) results. Results: SurgiSAM 2, a fine-tuned SAM 2 model, demonstrated significant improvements in segmentation performance, achieving a 17.9% relative WMDC gain compared to the baseline SAM 2. Increasing prompt points from 1 to 10 and training data scale from 50/class to 400/class enhanced performance; the best WMDC of 0.92 on the validation subset was achieved with 10 prompt points and 400 samples per class. On the test subset, this model outperformed prior SOTA methods in 24/30 (80%) of the classes with a WMDC of 0.91 using 10-point prompts. Notably, SurgiSAM 2 generalized effectively to unseen organ classes, achieving SOTA on 7/9 (77.8%) of them. Conclusion: SAM 2 achieves remarkable zero-shot and fine-tuned performance for surgical scene segmentation, surpassing prior SOTA models across several organ classes of diverse datasets. This suggests immense potential for enabling automated/semi-automated annotation pipelines, thereby decreasing the burden of annotations facilitating several surgical applications.

  • 8 authors
·
Mar 5, 2025

TrackCraft3R: Repurposing Video Diffusion Transformers for Dense 3D Tracking

Dense 3D tracking from monocular video is fundamental to dynamic scene understanding. While recent 3D foundation models provide reliable per-frame geometry, recovering object motion in this geometry remains challenging and benefits from strong motion priors learned from real-world videos. Existing 3D trackers either follow iterative paradigms trained from scratch on synthetic data or fine-tune 3D reconstruction models learned from static multi-view images, both lacking real-world motion priors. Pre-trained video diffusion transformers (video DiTs) offer rich spatio-temporal priors from internet-scale videos, making them a promising foundation for 3D tracking. However, their frame-anchored formulation, which generates each frame's content, is fundamentally mismatched with reference-anchored dense 3D tracking, which must follow the same physical points from a reference frame across time. We present TrackCraft3R, the first method to repurpose a video DiT as a feed-forward dense 3D tracker. Given a monocular video and its frame-anchored reconstruction pointmap, TrackCraft3R predicts a reference-anchored tracking pointmap that follows every pixel of the first frame across time in a single forward pass, along with its visibility. We achieve this through two designs: (i) a dual-latent representation that uses per-frame geometry latents and reference-anchored track latents as dense queries, and (ii) temporal RoPE alignment, which specifies the target timestamp of each track latent. Together, these designs convert the per-frame generative paradigm of video DiTs into a reference-anchored tracking formulation with LoRA fine-tuning. TrackCraft3R achieves state-of-the-art performance on standard sparse and dense 3D tracking benchmarks, while running 1.3x faster and using 4.6x less peak memory than the strongest prior method. We further demonstrate robustness to large motions and long videos.

google Google
·
May 11 1

Understanding Dynamic Scenes in Ego Centric 4D Point Clouds

Understanding dynamic 4D scenes from an egocentric perspective-modeling changes in 3D spatial structure over time-is crucial for human-machine interaction, autonomous navigation, and embodied intelligence. While existing egocentric datasets contain dynamic scenes, they lack unified 4D annotations and task-driven evaluation protocols for fine-grained spatio-temporal reasoning, especially on motion of objects and human, together with their interactions. To address this gap, we introduce EgoDynamic4D, a novel QA benchmark on highly dynamic scenes, comprising RGB-D video, camera poses, globally unique instance masks, and 4D bounding boxes. We construct 927K QA pairs accompanied by explicit Chain-of-Thought (CoT), enabling verifiable, step-by-step spatio-temporal reasoning. We design 12 dynamic QA tasks covering agent motion, human-object interaction, trajectory prediction, relation understanding, and temporal-causal reasoning, with fine-grained, multidimensional metrics. To tackle these tasks, we propose an end-to-end spatio-temporal reasoning framework that unifies dynamic and static scene information, using instance-aware feature encoding, time and camera encoding, and spatially adaptive down-sampling to compress large 4D scenes into token sequences manageable by LLMs. Experiments on EgoDynamic4D show that our method consistently outperforms baselines, validating the effectiveness of multimodal temporal modeling for egocentric dynamic scene understanding.

  • 5 authors
·
Aug 10, 2025

MUVOD: A Novel Multi-view Video Object Segmentation Dataset and A Benchmark for 3D Segmentation

The application of methods based on Neural Radiance Fields (NeRF) and 3D Gaussian Splatting (3D GS) have steadily gained popularity in the field of 3D object segmentation in static scenes. These approaches demonstrate efficacy in a range of 3D scene understanding and editing tasks. Nevertheless, the 4D object segmentation of dynamic scenes remains an underexplored field due to the absence of a sufficiently extensive and accurately labelled multi-view video dataset. In this paper, we present MUVOD, a new multi-view video dataset for training and evaluating object segmentation in reconstructed real-world scenarios. The 17 selected scenes, describing various indoor or outdoor activities, are collected from different sources of datasets originating from various types of camera rigs. Each scene contains a minimum of 9 views and a maximum of 46 views. We provide 7830 RGB images (30 frames per video) with their corresponding segmentation mask in 4D motion, meaning that any object of interest in the scene could be tracked across temporal frames of a given view or across different views belonging to the same camera rig. This dataset, which contains 459 instances of 73 categories, is intended as a basic benchmark for the evaluation of multi-view video segmentation methods. We also present an evaluation metric and a baseline segmentation approach to encourage and evaluate progress in this evolving field. Additionally, we propose a new benchmark for 3D object segmentation task with a subset of annotated multi-view images selected from our MUVOD dataset. This subset contains 50 objects of different conditions in different scenarios, providing a more comprehensive analysis of state-of-the-art 3D object segmentation methods. Our proposed MUVOD dataset is available at https://volumetric-repository.labs.b-com.com/#/muvod.

  • 6 authors
·
Jul 10, 2025

HoloScene: Simulation-Ready Interactive 3D Worlds from a Single Video

Digitizing the physical world into accurate simulation-ready virtual environments offers significant opportunities in a variety of fields such as augmented and virtual reality, gaming, and robotics. However, current 3D reconstruction and scene-understanding methods commonly fall short in one or more critical aspects, such as geometry completeness, object interactivity, physical plausibility, photorealistic rendering, or realistic physical properties for reliable dynamic simulation. To address these limitations, we introduce HoloScene, a novel interactive 3D reconstruction framework that simultaneously achieves these requirements. HoloScene leverages a comprehensive interactive scene-graph representation, encoding object geometry, appearance, and physical properties alongside hierarchical and inter-object relationships. Reconstruction is formulated as an energy-based optimization problem, integrating observational data, physical constraints, and generative priors into a unified, coherent objective. Optimization is efficiently performed via a hybrid approach combining sampling-based exploration with gradient-based refinement. The resulting digital twins exhibit complete and precise geometry, physical stability, and realistic rendering from novel viewpoints. Evaluations conducted on multiple benchmark datasets demonstrate superior performance, while practical use-cases in interactive gaming and real-time digital-twin manipulation illustrate HoloScene's broad applicability and effectiveness. Project page: https://xiahongchi.github.io/HoloScene.

  • 8 authors
·
Oct 7, 2025 2

Beyond Pixels: Introducing Geometric-Semantic World Priors for Video-based Embodied Models via Spatio-temporal Alignment

Achieving human-like reasoning in deep learning models for complex tasks in unknown environments remains a critical challenge in embodied intelligence. While advanced vision-language models (VLMs) excel in static scene understanding, their limitations in spatio-temporal reasoning and adaptation to dynamic, open-set tasks like task-oriented navigation and embodied question answering (EQA) persist due to inadequate modeling of fine-grained spatio-temporal cues and physical world comprehension. To address this, we propose VEME, a novel cross-modal alignment method that enhances generalization in unseen scenes by learning an ego-centric, experience-centered world model. Our framework integrates three key components: (1) a cross-modal alignment framework bridging objects, spatial representations, and visual semantics with spatio-temporal cues to enhance VLM in-context learning; (2) a dynamic, implicit cognitive map activated by world embedding to enable task-relevant geometric-semantic memory recall; and (3) an instruction-based navigation and reasoning framework leveraging embodied priors for long-term planning and efficient exploration. By embedding geometry-aware spatio-temporal episodic experiences, our method significantly improves reasoning and planning in dynamic environments. Experimental results on VSI-Bench and VLN-CE demonstrate 1%-3% accuracy and exploration efficiency improvement compared to traditional approaches.

  • 6 authors
·
Aug 29, 2025

SVI-Bench: A Dynamic Microworld for Strategic Video Intelligence

True video intelligence demands more than recognizing what is visible: it requires reasoning about why events unfold, predicting what would change under different conditions, and deciding what to do next. We refer to this progression, from perception through causal reasoning and simulation to strategic planning, as Strategic Video Intelligence (SVI). No existing benchmark evaluates this capability stack: in-the-wild videos lack verifiable ground truth for causal and strategic questions, while synthetic environments sacrifice the complexity of real multi-agent systems. To bridge this gap, we introduce SVI-Bench, a large-scale benchmark that leverages team sports as a dynamic microworld, combining the complexity of real-world multi-agent interaction (10-22 agents making coordinated decisions under adversarial pressure) with the verifiability of explicit rules and definitive outcomes. SVI-Bench comprises approximately 35K hours of broadcast video, 15M annotated actions, 15K hours of expert commentary, 23K game reports, and 103K structured statistical records across basketball, soccer, and hockey, all constructed via a data engine that transforms raw game data into a dense, cross-referenced corpus. We organize evaluation into 9 tasks spanning a progressive four-pillar hierarchy: Dynamic Scene Understanding, Causal Reasoning, Strategic Simulation, and Agentic Synthesis. Evaluating strong multimodal and agentic baselines, we find a capability cliff: models perform competently on perceptual tasks, achieving approximately 73% on fine-grained action QA, but degrade sharply at each successive cognitive level. Agentic tasks prove hardest: the strongest model achieves only 5% accuracy when required to autonomously gather and integrate evidence across a corpus of 1.8M clips.

PhysBench: Benchmarking and Enhancing Vision-Language Models for Physical World Understanding

Understanding the physical world is a fundamental challenge in embodied AI, critical for enabling agents to perform complex tasks and operate safely in real-world environments. While Vision-Language Models (VLMs) have shown great promise in reasoning and task planning for embodied agents, their ability to comprehend physical phenomena remains extremely limited. To close this gap, we introduce PhysBench, a comprehensive benchmark designed to evaluate VLMs' physical world understanding capability across a diverse set of tasks. PhysBench contains 10,002 entries of interleaved video-image-text data, categorized into four major domains: physical object properties, physical object relationships, physical scene understanding, and physics-based dynamics, further divided into 19 subclasses and 8 distinct capability dimensions. Our extensive experiments, conducted on 75 representative VLMs, reveal that while these models excel in common-sense reasoning, they struggle with understanding the physical world -- likely due to the absence of physical knowledge in their training data and the lack of embedded physical priors. To tackle the shortfall, we introduce PhysAgent, a novel framework that combines the generalization strengths of VLMs with the specialized expertise of vision models, significantly enhancing VLMs' physical understanding across a variety of tasks, including an 18.4\% improvement on GPT-4o. Furthermore, our results demonstrate that enhancing VLMs' physical world understanding capabilities can help embodied agents such as MOKA. We believe that PhysBench and PhysAgent offer valuable insights and contribute to bridging the gap between VLMs and physical world understanding.

  • 6 authors
·
Jan 27, 2025 3

VidMap: Exploiting Temporal Structure for Video-Based Structure-from-Motion

Accurately recovering the camera's calibration and metric poses for any unconstrained video would unlock large-scale training data for navigation and scene understanding. The dominant approaches to this problem are severely limited: Simultaneous Localization and Mapping (SLAM) is sensitive to initialization and transient failures due to its causal, incremental nature; it is often over-optimized for real-time operation and generally requires known camera calibration; while Structure-from-Motion (SfM) typically forgoes any image ordering, enabling optimal initialization and global optimization, but lacks robustness to visual symmetries and extreme motions. To bridge this gap, we introduce a system that combines the strong sequential constraints of SLAM with the flexibility and global optimization of offline SfM, enabling the metric reconstruction of arbitrary, long, uncalibrated videos. This system leverages recent advances in wide-baseline dense image matching, treats temporal ordering as a first-class citizen for reliable loop closure, and augments global optimization with metric monocular depth priors. As a result, thorough evaluations on diverse, challenging datasets that exhibit extreme motion and visual symmetries reveal that our approach is significantly more robust and accurate than both state-of-the-art SLAM and SfM, classical or learned, with given or unknown camera calibration. The code is publicly available at https://github.com/cvg/vidmap.

  • 3 authors
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Jul 28

Holi-Spatial: Evolving Video Streams into Holistic 3D Spatial Intelligence

The pursuit of spatial intelligence fundamentally relies on access to large-scale, fine-grained 3D data. However, existing approaches predominantly construct spatial understanding benchmarks by generating question-answer (QA) pairs from a limited number of manually annotated datasets, rather than systematically annotating new large-scale 3D scenes from raw web data. As a result, their scalability is severely constrained, and model performance is further hindered by domain gaps inherent in these narrowly curated datasets. In this work, we propose Holi-Spatial, the first fully automated, large-scale, spatially-aware multimodal dataset, constructed from raw video inputs without human intervention, using the proposed data curation pipeline. Holi-Spatial supports multi-level spatial supervision, ranging from geometrically accurate 3D Gaussian Splatting (3DGS) reconstructions with rendered depth maps to object-level and relational semantic annotations, together with corresponding spatial Question-Answer (QA) pairs. Following a principled and systematic pipeline, we further construct Holi-Spatial-4M, the first large-scale, high-quality 3D semantic dataset, containing 12K optimized 3DGS scenes, 1.3M 2D masks, 320K 3D bounding boxes, 320K instance captions, 1.2M 3D grounding instances, and 1.2M spatial QA pairs spanning diverse geometric, relational, and semantic reasoning tasks. Holi-Spatial demonstrates exceptional performance in data curation quality, significantly outperforming existing feed-forward and per-scene optimized methods on datasets such as ScanNet, ScanNet++, and DL3DV. Furthermore, fine-tuning Vision-Language Models (VLMs) on spatial reasoning tasks using this dataset has also led to substantial improvements in model performance.

  • 17 authors
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Mar 8 5

Plan-X: Instruct Video Generation via Semantic Planning

Diffusion Transformers have demonstrated remarkable capabilities in visual synthesis, yet they often struggle with high-level semantic reasoning and long-horizon planning. This limitation frequently leads to visual hallucinations and mis-alignments with user instructions, especially in scenarios involving complex scene understanding, human-object interactions, multi-stage actions, and in-context motion reasoning. To address these challenges, we propose Plan-X, a framework that explicitly enforces high-level semantic planning to instruct video generation process. At its core lies a Semantic Planner, a learnable multimodal language model that reasons over the user's intent from both text prompts and visual context, and autoregressively generates a sequence of text-grounded spatio-temporal semantic tokens. These semantic tokens, complementary to high-level text prompt guidance, serve as structured "semantic sketches" over time for the video diffusion model, which has its strength at synthesizing high-fidelity visual details. Plan-X effectively integrates the strength of language models in multimodal in-context reasoning and planning, together with the strength of diffusion models in photorealistic video synthesis. Extensive experiments demonstrate that our framework substantially reduces visual hallucinations and enables fine-grained, instruction-aligned video generation consistent with multimodal context.

  • 10 authors
·
Nov 22, 2025 2

V-JEPA 2.1: Unlocking Dense Features in Video Self-Supervised Learning

We present V-JEPA 2.1, a family of self-supervised models that learn dense, high-quality visual representations for both images and videos while retaining strong global scene understanding. The approach combines four key components. First, a dense predictive loss uses a masking-based objective in which both visible and masked tokens contribute to the training signal, encouraging explicit spatial and temporal grounding. Second, deep self-supervision applies the self-supervised objective hierarchically across multiple intermediate encoder layers to improve representation quality. Third, multi-modal tokenizers enable unified training across images and videos. Finally, the model benefits from effective scaling in both model capacity and training data. Together, these design choices produce representations that are spatially structured, semantically coherent, and temporally consistent. Empirically, V-JEPA 2.1 achieves state-of-the-art performance on several challenging benchmarks, including 7.71 mAP on Ego4D for short-term object-interaction anticipation and 40.8 Recall@5 on EPIC-KITCHENS for high-level action anticipation, as well as a 20-point improvement in real-robot grasping success rate over V-JEPA-2 AC. The model also demonstrates strong performance in robotic navigation (5.687 ATE on TartanDrive), depth estimation (0.307 RMSE on NYUv2 with a linear probe), and global recognition (77.7 on Something-Something-V2). These results show that V-JEPA 2.1 significantly advances the state of the art in dense visual understanding and world modeling.

meta-llama Meta Llama
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Mar 15 2

TACO: Taming Diffusion for in-the-wild Video Amodal Completion

Humans can infer complete shapes and appearances of objects from limited visual cues, relying on extensive prior knowledge of the physical world. However, completing partially observable objects while ensuring consistency across video frames remains challenging for existing models, especially for unstructured, in-the-wild videos. This paper tackles the task of Video Amodal Completion (VAC), which aims to generate the complete object consistently throughout the video given a visual prompt specifying the object of interest. Leveraging the rich, consistent manifolds learned by pre-trained video diffusion models, we propose a conditional diffusion model, TACO, that repurposes these manifolds for VAC. To enable its effective and robust generalization to challenging in-the-wild scenarios, we curate a large-scale synthetic dataset with multiple difficulty levels by systematically imposing occlusions onto un-occluded videos. Building on this, we devise a progressive fine-tuning paradigm that starts with simpler recovery tasks and gradually advances to more complex ones. We demonstrate TACO's versatility on a wide range of in-the-wild videos from Internet, as well as on diverse, unseen datasets commonly used in autonomous driving, robotic manipulation, and scene understanding. Moreover, we show that TACO can be effectively applied to various downstream tasks like object reconstruction and pose estimation, highlighting its potential to facilitate physical world understanding and reasoning. Our project page is available at https://jason-aplp.github.io/TACO.

  • 8 authors
·
Mar 15, 2025

PKU-DyMVHumans: A Multi-View Video Benchmark for High-Fidelity Dynamic Human Modeling

High-quality human reconstruction and photo-realistic rendering of a dynamic scene is a long-standing problem in computer vision and graphics. Despite considerable efforts invested in developing various capture systems and reconstruction algorithms, recent advancements still struggle with loose or oversized clothing and overly complex poses. In part, this is due to the challenges of acquiring high-quality human datasets. To facilitate the development of these fields, in this paper, we present PKU-DyMVHumans, a versatile human-centric dataset for high-fidelity reconstruction and rendering of dynamic human scenarios from dense multi-view videos. It comprises 8.2 million frames captured by more than 56 synchronized cameras across diverse scenarios. These sequences comprise 32 human subjects across 45 different scenarios, each with a high-detailed appearance and realistic human motion. Inspired by recent advancements in neural radiance field (NeRF)-based scene representations, we carefully set up an off-the-shelf framework that is easy to provide those state-of-the-art NeRF-based implementations and benchmark on PKU-DyMVHumans dataset. It is paving the way for various applications like fine-grained foreground/background decomposition, high-quality human reconstruction and photo-realistic novel view synthesis of a dynamic scene. Extensive studies are performed on the benchmark, demonstrating new observations and challenges that emerge from using such high-fidelity dynamic data.

  • 8 authors
·
Mar 24, 2024

Place-it-R1: Unlocking Environment-aware Reasoning Potential of MLLM for Video Object Insertion

Modern video editing techniques have achieved high visual fidelity when inserting video objects. However, they focus on optimizing visual fidelity rather than physical causality, leading to edits that are physically inconsistent with their environment. In this work, we present Place-it-R1, an end-to-end framework for video object insertion that unlocks the environment-aware reasoning potential of Multimodal Large Language Models (MLLMs). Our framework leverages the Chain-of-Thought (CoT) reasoning of MLLMs to orchestrate video diffusion, following a Think-then-Place paradigm. To bridge cognitive reasoning and generative execution, we introduce three key innovations: First, MLLM performs physical scene understanding and interaction reasoning, generating environment-aware chain-of-thought tokens and inferring valid insertion regions to explicitly guide the diffusion toward physically plausible insertion. Then, we introduce MLLM-guided Spatial Direct Preference Optimization (DPO), where diffusion outputs are fed back to the MLLM for scoring, enabling visual naturalness. During inference, the MLLM iteratively triggers refinement cycles and elicits adaptive adjustments from the diffusion model, forming a closed-loop that progressively enhances editing quality. Furthermore, we provide two user-selectable modes: a plausibility-oriented flexible mode that permits environment modifications (\eg, generating support structures) to enhance physical plausibility, and a fidelity-oriented standard mode that preserves scene integrity for maximum fidelity, offering users explicit control over the plausibility-fidelity trade-off. Extensive experiments demonstrate Place-it-R1 achieves physically-coherent video object insertion compared with state-of-the-art solutions and commercial models.

  • 8 authors
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Mar 6

Cataract-LMM Large-Scale Multi-Source Multi-Task Benchmark for Deep Learning in Surgical Video Analysis

The development of computer-assisted surgery systems relies on large-scale, annotated datasets. Existing cataract surgery resources lack the diversity and annotation depth required to train generalizable deep-learning models. To address this gap, we present a dataset of 3,000 phacoemulsification cataract surgery videos acquired at two surgical centers from surgeons with varying expertise. The dataset provides four annotation layers: temporal surgical phases, instance segmentation of instruments and anatomical structures, instrument-tissue interaction tracking, and quantitative skill scores based on competency rubrics adapted from ICO-OSCAR and GRASIS. We demonstrate the technical utility of the dataset through benchmarking deep learning models across four tasks: workflow recognition, scene segmentation, instrument-tissue interaction tracking, and automated skill assessment. Furthermore, we establish a domain-adaptation baseline for phase recognition and instance segmentation by training on one surgical center and evaluating on a held-out center. Ultimately, these multi-source acquisitions, multi-layer annotations, and paired skill-kinematic labels facilitate the development of generalizable multi-task models for surgical workflow analysis, scene understanding, and competency-based training research. The dataset and annotations are available in Google Form (https://docs.google.com/forms/d/e/1FAIpQLSfmyMAPSTGrIy2sTnz0-TMw08ZagTimRulbAQcWdaPwDy187A/viewform?usp=dialog).

  • 9 authors
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Apr 24

SportsHHI: A Dataset for Human-Human Interaction Detection in Sports Videos

Video-based visual relation detection tasks, such as video scene graph generation, play important roles in fine-grained video understanding. However, current video visual relation detection datasets have two main limitations that hinder the progress of research in this area. First, they do not explore complex human-human interactions in multi-person scenarios. Second, the relation types of existing datasets have relatively low-level semantics and can be often recognized by appearance or simple prior information, without the need for detailed spatio-temporal context reasoning. Nevertheless, comprehending high-level interactions between humans is crucial for understanding complex multi-person videos, such as sports and surveillance videos. To address this issue, we propose a new video visual relation detection task: video human-human interaction detection, and build a dataset named SportsHHI for it. SportsHHI contains 34 high-level interaction classes from basketball and volleyball sports. 118,075 human bounding boxes and 50,649 interaction instances are annotated on 11,398 keyframes. To benchmark this, we propose a two-stage baseline method and conduct extensive experiments to reveal the key factors for a successful human-human interaction detector. We hope that SportsHHI can stimulate research on human interaction understanding in videos and promote the development of spatio-temporal context modeling techniques in video visual relation detection.

  • 4 authors
·
Apr 6, 2024 1

Sekai2: From World Exploration to Interactive World Modeling

Video world models must capture how scenes evolve over time and across viewpoints. Training them for long-horizon generation and camera control therefore benefits from long videos paired with camera trajectories and temporally grounded semantics. Existing corpora rarely offer the three together: large-scale web video provides broad visual diversity but no trajectories or time-aligned text, while pose-annotated datasets are typically short-range or reconstruction-oriented. We introduce Sekai2, a multi-source real-world video dataset that carries the world-exploration footage of Sekai toward interactive world modeling. The release contains 128,892 clips totaling 2,826 hours from 10,428 source videos across 113 countries or regions, and is deliberately weighted toward sustained observation: under a common 120-second decomposition, 43,594 segments reach the full two minutes and account for 51.4% of all footage. Every clip includes a released camera trajectory and hierarchical annotations disentangling subject motion, environment dynamics, static scene content, and camera behavior, resulting in 649,597 temporally grounded segments. Crucially, we further introduce 982 panoramic sequences captured along non-linear trajectories with loops and revisits. These revisits provide repeated observations of the same locations across time and viewpoints, offering essential supervision for learning persistent scene representations, long-term spatial memory, and geometrically consistent world models. Corpus-scale analyses demonstrate complete pose-and-caption coverage, broad geographic and semantic diversity, varied camera trajectories, and highly non-redundant temporal descriptions. Together, these properties make Sekai2 a scalable resource for long-horizon video generation, camera-controllable synthesis, and interactive world-model pre-training.

  • 6 authors
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Aug 10

iReason: Multimodal Commonsense Reasoning using Videos and Natural Language with Interpretability

Causality knowledge is vital to building robust AI systems. Deep learning models often perform poorly on tasks that require causal reasoning, which is often derived using some form of commonsense knowledge not immediately available in the input but implicitly inferred by humans. Prior work has unraveled spurious observational biases that models fall prey to in the absence of causality. While language representation models preserve contextual knowledge within learned embeddings, they do not factor in causal relationships during training. By blending causal relationships with the input features to an existing model that performs visual cognition tasks (such as scene understanding, video captioning, video question-answering, etc.), better performance can be achieved owing to the insight causal relationships bring about. Recently, several models have been proposed that have tackled the task of mining causal data from either the visual or textual modality. However, there does not exist widespread research that mines causal relationships by juxtaposing the visual and language modalities. While images offer a rich and easy-to-process resource for us to mine causality knowledge from, videos are denser and consist of naturally time-ordered events. Also, textual information offers details that could be implicit in videos. We propose iReason, a framework that infers visual-semantic commonsense knowledge using both videos and natural language captions. Furthermore, iReason's architecture integrates a causal rationalization module to aid the process of interpretability, error analysis and bias detection. We demonstrate the effectiveness of iReason using a two-pronged comparative analysis with language representation learning models (BERT, GPT-2) as well as current state-of-the-art multimodal causality models.

  • 2 authors
·
Jun 24, 2021

DC-SAM: In-Context Segment Anything in Images and Videos via Dual Consistency

Given a single labeled example, in-context segmentation aims to segment corresponding objects. This setting, known as one-shot segmentation in few-shot learning, explores the segmentation model's generalization ability and has been applied to various vision tasks, including scene understanding and image/video editing. While recent Segment Anything Models have achieved state-of-the-art results in interactive segmentation, these approaches are not directly applicable to in-context segmentation. In this work, we propose the Dual Consistency SAM (DC-SAM) method based on prompt-tuning to adapt SAM and SAM2 for in-context segmentation of both images and videos. Our key insights are to enhance the features of the SAM's prompt encoder in segmentation by providing high-quality visual prompts. When generating a mask prior, we fuse the SAM features to better align the prompt encoder. Then, we design a cycle-consistent cross-attention on fused features and initial visual prompts. Next, a dual-branch design is provided by using the discriminative positive and negative prompts in the prompt encoder. Furthermore, we design a simple mask-tube training strategy to adopt our proposed dual consistency method into the mask tube. Although the proposed DC-SAM is primarily designed for images, it can be seamlessly extended to the video domain with the support of SAM2. Given the absence of in-context segmentation in the video domain, we manually curate and construct the first benchmark from existing video segmentation datasets, named In-Context Video Object Segmentation (IC-VOS), to better assess the in-context capability of the model. Extensive experiments demonstrate that our method achieves 55.5 (+1.4) mIoU on COCO-20i, 73.0 (+1.1) mIoU on PASCAL-5i, and a J&F score of 71.52 on the proposed IC-VOS benchmark. Our source code and benchmark are available at https://github.com/zaplm/DC-SAM.

  • 7 authors
·
Apr 16, 2025 2

Towards Understanding Camera Motions in Any Video

We introduce CameraBench, a large-scale dataset and benchmark designed to assess and improve camera motion understanding. CameraBench consists of ~3,000 diverse internet videos, annotated by experts through a rigorous multi-stage quality control process. One of our contributions is a taxonomy of camera motion primitives, designed in collaboration with cinematographers. We find, for example, that some motions like "follow" (or tracking) require understanding scene content like moving subjects. We conduct a large-scale human study to quantify human annotation performance, revealing that domain expertise and tutorial-based training can significantly enhance accuracy. For example, a novice may confuse zoom-in (a change of intrinsics) with translating forward (a change of extrinsics), but can be trained to differentiate the two. Using CameraBench, we evaluate Structure-from-Motion (SfM) and Video-Language Models (VLMs), finding that SfM models struggle to capture semantic primitives that depend on scene content, while VLMs struggle to capture geometric primitives that require precise estimation of trajectories. We then fine-tune a generative VLM on CameraBench to achieve the best of both worlds and showcase its applications, including motion-augmented captioning, video question answering, and video-text retrieval. We hope our taxonomy, benchmark, and tutorials will drive future efforts towards the ultimate goal of understanding camera motions in any video.

  • 15 authors
·
Apr 21, 2025 3

GUI Action Narrator: Where and When Did That Action Take Place?

The advent of Multimodal LLMs has significantly enhanced image OCR recognition capabilities, making GUI automation a viable reality for increasing efficiency in digital tasks. One fundamental aspect of developing a GUI automation system is understanding primitive GUI actions. This comprehension is crucial as it enables agents to learn from user demonstrations, an essential element of automation. To rigorously evaluate such capabilities, we developed a video captioning benchmark for GUI actions, comprising 4,189 diverse video captioning samples. This task presents unique challenges compared to natural scene video captioning: 1) GUI screenshots typically contain denser information than natural scenes, and 2) events within GUIs are subtler and occur more rapidly, requiring precise attention to the appropriate time span and spatial region for accurate understanding. To address these challenges, we introduce our GUI action dataset Act2Cap as well as a simple yet effective framework, GUI Narrator, for GUI video captioning that utilizes the cursor as a visual prompt to enhance the interpretation of high-resolution screenshots. Specifically, a cursor detector is trained on our dataset, and a multimodal LLM model with mechanisms for selecting keyframes and key regions generates the captions. Experimental results indicate that even for today's most advanced multimodal models, such as GPT-4o, the task remains highly challenging. Additionally, our evaluations show that our strategy effectively enhances model performance, whether integrated into the fine-tuning of open-source models or employed as a prompting strategy in closed-source models.

  • 9 authors
·
Jun 19, 2024

K-frames: Scene-Driven Any-k Keyframe Selection for long video understanding

Multimodal Large Language Models (MLLMs) have demonstrated significant capabilities in image understanding, but long-video are constrained by context windows and computational cost. Uniform frame sampling often leads to substantial information loss. Meanwhile existing keyframe selection methods such as text-frame retrieval or RL-based frame optimization typically yield sparse and temporally disjointed frames, overlooking scene continuity and lacking flexibility for multi-scale frame selection. To address these limitations, we introduce K-frames, a novel paradigm for scene-driven keyframe selection that preserves temporal continuity. Instead of selecting individual frames, K-frames predicts semantically coherent, query-relevant clips, which enables any-k keyframes selection to meet diverse user budgets. To achieve this approach, we first introduce PeakClips, a dataset of 200K video highlights conditioned by query. Building on this dataset, K-frames learns clip2frame selection using a three-stage progressive curriculum. It involves two Supervised Fine-Tuning stages for temporal grounding and key-clip perception, followed by a Reinforcement Learning stage that directly optimizes the scene-driven prediction policy for downstream task without further annotations. Extensive experiments on major long-video understanding benchmarks demonstrate that K-frames provides an effective, interpretable, and plug-and-play solution for keyframe selection at various scales. Our dataset and model will be available.

  • 9 authors
·
Oct 14, 2025

Dense Video Understanding with Gated Residual Tokenization

High temporal resolution is essential for capturing fine-grained details in video understanding. However, current video large language models (VLLMs) and benchmarks mostly rely on low-frame-rate sampling, such as uniform sampling or keyframe selection, discarding dense temporal information. This compromise avoids the high cost of tokenizing every frame, which otherwise leads to redundant computation and linear token growth as video length increases. While this trade-off works for slowly changing content, it fails for tasks like lecture comprehension, where information appears in nearly every frame and requires precise temporal alignment. To address this gap, we introduce Dense Video Understanding (DVU), which enables high-FPS video comprehension by reducing both tokenization time and token overhead. Existing benchmarks are also limited, as their QA pairs focus on coarse content changes. We therefore propose DIVE (Dense Information Video Evaluation), the first benchmark designed for dense temporal reasoning. To make DVU practical, we present Gated Residual Tokenization (GRT), a two-stage framework: (1) Motion-Compensated Inter-Gated Tokenization uses pixel-level motion estimation to skip static regions during tokenization, achieving sub-linear growth in token count and compute. (2) Semantic-Scene Intra-Tokenization Merging fuses tokens across static regions within a scene, further reducing redundancy while preserving dynamic semantics. Experiments on DIVE show that GRT outperforms larger VLLM baselines and scales positively with FPS. These results highlight the importance of dense temporal information and demonstrate that GRT enables efficient, scalable high-FPS video understanding.

  • 5 authors
·
Sep 17, 2025

OphNet: A Large-Scale Video Benchmark for Ophthalmic Surgical Workflow Understanding

Surgical scene perception via videos are critical for advancing robotic surgery, telesurgery, and AI-assisted surgery, particularly in ophthalmology. However, the scarcity of diverse and richly annotated video datasets has hindered the development of intelligent systems for surgical workflow analysis. Existing datasets for surgical workflow analysis, which typically face challenges such as small scale, a lack of diversity in surgery and phase categories, and the absence of time-localized annotations, limit the requirements for action understanding and model generalization validation in complex and diverse real-world surgical scenarios. To address this gap, we introduce OphNet, a large-scale, expert-annotated video benchmark for ophthalmic surgical workflow understanding. OphNet features: 1) A diverse collection of 2,278 surgical videos spanning 66 types of cataract, glaucoma, and corneal surgeries, with detailed annotations for 102 unique surgical phases and 150 granular operations; 2) It offers sequential and hierarchical annotations for each surgery, phase, and operation, enabling comprehensive understanding and improved interpretability; 3) Moreover, OphNet provides time-localized annotations, facilitating temporal localization and prediction tasks within surgical workflows. With approximately 205 hours of surgical videos, OphNet is about 20 times larger than the largest existing surgical workflow analysis benchmark. Our dataset and code have been made available at: https://github.com/minghu0830/OphNet-benchmark.

  • 14 authors
·
Jun 11, 2024

Compositional 4D Dynamic Scenes Understanding with Physics Priors for Video Question Answering

For vision-language models (VLMs), understanding the dynamic properties of objects and their interactions in 3D scenes from videos is crucial for effective reasoning about high-level temporal and action semantics. Although humans are adept at understanding these properties by constructing 3D and temporal (4D) representations of the world, current video understanding models struggle to extract these dynamic semantics, arguably because these models use cross-frame reasoning without underlying knowledge of the 3D/4D scenes. In this work, we introduce DynSuperCLEVR, the first video question answering dataset that focuses on language understanding of the dynamic properties of 3D objects. We concentrate on three physical concepts -- velocity, acceleration, and collisions within 4D scenes. We further generate three types of questions, including factual queries, future predictions, and counterfactual reasoning that involve different aspects of reasoning about these 4D dynamic properties. To further demonstrate the importance of explicit scene representations in answering these 4D dynamics questions, we propose NS-4DPhysics, a Neural-Symbolic VideoQA model integrating Physics prior for 4D dynamic properties with explicit scene representation of videos. Instead of answering the questions directly from the video text input, our method first estimates the 4D world states with a 3D generative model powered by physical priors, and then uses neural symbolic reasoning to answer the questions based on the 4D world states. Our evaluation on all three types of questions in DynSuperCLEVR shows that previous video question answering models and large multimodal models struggle with questions about 4D dynamics, while our NS-4DPhysics significantly outperforms previous state-of-the-art models. Our code and data are released in https://xingruiwang.github.io/projects/DynSuperCLEVR/.

  • 6 authors
·
Jun 2, 2024

Hierarchical Long Video Understanding with Audiovisual Entity Cohesion and Agentic Search

Long video understanding presents significant challenges for vision-language models due to extremely long context windows. Existing solutions relying on naive chunking strategies with retrieval-augmented generation, typically suffer from information fragmentation and a loss of global coherence. We present HAVEN, a unified framework for long-video understanding that enables coherent and comprehensive reasoning by integrating audiovisual entity cohesion and hierarchical video indexing with agentic search. First, we preserve semantic consistency by integrating entity-level representations across visual and auditory streams, while organizing content into a structured hierarchy spanning global summary, scene, segment, and entity levels. Then we employ an agentic search mechanism to enable dynamic retrieval and reasoning across these layers, facilitating coherent narrative reconstruction and fine-grained entity tracking. Extensive experiments demonstrate that our method achieves good temporal coherence, entity consistency, and retrieval efficiency, establishing a new state-of-the-art with an overall accuracy of 84.1% on LVBench. Notably, it achieves outstanding performance in the challenging reasoning category, reaching 80.1%. These results highlight the effectiveness of structured, multimodal reasoning for comprehensive and context-consistent understanding of long-form videos.

  • 5 authors
·
Mar 23

VideoAds for Fast-Paced Video Understanding: Where Opensource Foundation Models Beat GPT-4o & Gemini-1.5 Pro

Advertisement videos serve as a rich and valuable source of purpose-driven information, encompassing high-quality visual, textual, and contextual cues designed to engage viewers. They are often more complex than general videos of similar duration due to their structured narratives and rapid scene transitions, posing significant challenges to multi-modal large language models (MLLMs). In this work, we introduce VideoAds, the first dataset tailored for benchmarking the performance of MLLMs on advertisement videos. VideoAds comprises well-curated advertisement videos with complex temporal structures, accompanied by manually annotated diverse questions across three core tasks: visual finding, video summary, and visual reasoning. We propose a quantitative measure to compare VideoAds against existing benchmarks in terms of video complexity. Through extensive experiments, we find that Qwen2.5-VL-72B, an opensource MLLM, achieves 73.35\% accuracy on VideoAds, outperforming GPT-4o (66.82\%) and Gemini-1.5 Pro (69.66\%); the two proprietary models especially fall behind the opensource model in video summarization and reasoning, but perform the best in visual finding. Notably, human experts easily achieve a remarkable accuracy of 94.27\%. These results underscore the necessity of advancing MLLMs' temporal modeling capabilities and highlight VideoAds as a potentially pivotal benchmark for future research in understanding video that requires high FPS sampling. The dataset and evaluation code will be publicly available at https://videoadsbenchmark.netlify.app.

  • 6 authors
·
Apr 12, 2025

Beyond Inpainting: Unleash 3D Understanding for Precise Camera-Controlled Video Generation

Camera control has been extensively studied in conditioned video generation; however, performing precisely altering the camera trajectories while faithfully preserving the video content remains a challenging task. The mainstream approach to achieving precise camera control is warping a 3D representation according to the target trajectory. However, such methods fail to fully leverage the 3D priors of video diffusion models (VDMs) and often fall into the Inpainting Trap, resulting in subject inconsistency and degraded generation quality. To address this problem, we propose DepthDirector, a video re-rendering framework with precise camera controllability. By leveraging the depth video from explicit 3D representation as camera-control guidance, our method can faithfully reproduce the dynamic scene of an input video under novel camera trajectories. Specifically, we design a View-Content Dual-Stream Condition mechanism that injects both the source video and the warped depth sequence rendered under the target viewpoint into the pretrained video generation model. This geometric guidance signal enables VDMs to comprehend camera movements and leverage their 3D understanding capabilities, thereby facilitating precise camera control and consistent content generation. Next, we introduce a lightweight LoRA-based video diffusion adapter to train our framework, fully preserving the knowledge priors of VDMs. Additionally, we construct a large-scale multi-camera synchronized dataset named MultiCam-WarpData using Unreal Engine 5, containing 8K videos across 1K dynamic scenes. Extensive experiments show that DepthDirector outperforms existing methods in both camera controllability and visual quality. Our code and dataset will be publicly available.

  • 5 authors
·
Jan 15

RTV-Bench: Benchmarking MLLM Continuous Perception, Understanding and Reasoning through Real-Time Video

Multimodal Large Language Models (MLLMs) increasingly excel at perception, understanding, and reasoning. However, current benchmarks inadequately evaluate their ability to perform these tasks continuously in dynamic, real-world environments. To bridge this gap, we introduce RTV-Bench, a fine-grained benchmark for MLLM real-time video analysis. RTV-Bench uses three key principles: (1) Multi-Timestamp Question Answering (MTQA), where answers evolve with scene changes; (2) Hierarchical Question Structure, combining basic and advanced queries; and (3) Multi-dimensional Evaluation, assessing the ability of continuous perception, understanding, and reasoning. RTV-Bench contains 552 diverse videos (167.2 hours) and 4,631 high-quality QA pairs. We evaluated leading MLLMs, including proprietary (GPT-4o, Gemini 2.0), open-source offline (Qwen2.5-VL, VideoLLaMA3), and open-source real-time (VITA-1.5, InternLM-XComposer2.5-OmniLive) models. Experiment results show open-source real-time models largely outperform offline ones but still trail top proprietary models. Our analysis also reveals that larger model size or higher frame sampling rates do not significantly boost RTV-Bench performance, sometimes causing slight decreases. This underscores the need for better model architectures optimized for video stream processing and long sequences to advance real-time video analysis with MLLMs. Our benchmark toolkit is available at: https://github.com/LJungang/RTV-Bench.

  • 14 authors
·
May 4, 2025

Unleashing Hour-Scale Video Training for Long Video-Language Understanding

Recent long-form video-language understanding benchmarks have driven progress in video large multimodal models (Video-LMMs). However, the scarcity of well-annotated long videos has left the training of hour-long Video-LLMs underexplored. To close this gap, we present VideoMarathon, a large-scale hour-long video instruction-following dataset. This dataset includes around 9,700 hours of long videos sourced from diverse domains, ranging from 3 to 60 minutes per video. Specifically, it contains 3.3M high-quality QA pairs, spanning six fundamental topics: temporality, spatiality, object, action, scene, and event. Compared to existing video instruction datasets, VideoMarathon significantly extends training video durations up to 1 hour, and supports 22 diverse tasks requiring both short- and long-term video comprehension. Building on VideoMarathon, we propose Hour-LLaVA, a powerful and efficient Video-LMM for hour-scale video-language modeling. It enables hour-long video training and inference at 1-FPS sampling by leveraging a memory augmentation module, which adaptively integrates user question-relevant and spatiotemporal-informative semantics from a cached full video context. In our experiments, Hour-LLaVA achieves the best performance on multiple long video-language benchmarks, demonstrating the high quality of the VideoMarathon dataset and the superiority of the Hour-LLaVA model.

  • 11 authors
·
Jun 5, 2025 1

H2VU-Benchmark: A Comprehensive Benchmark for Hierarchical Holistic Video Understanding

With the rapid development of multimodal models, the demand for assessing video understanding capabilities has been steadily increasing. However, existing benchmarks for evaluating video understanding exhibit significant limitations in coverage, task diversity, and scene adaptability. These shortcomings hinder the accurate assessment of models' comprehensive video understanding capabilities. To tackle this challenge, we propose a hierarchical and holistic video understanding (H2VU) benchmark designed to evaluate both general video and online streaming video comprehension. This benchmark contributes three key features: Extended video duration: Spanning videos from brief 3-second clips to comprehensive 1.5-hour recordings, thereby bridging the temporal gaps found in current benchmarks. Comprehensive assessment tasks: Beyond traditional perceptual and reasoning tasks, we have introduced modules for countercommonsense comprehension and trajectory state tracking. These additions test the models' deep understanding capabilities beyond mere prior knowledge. Enriched video data: To keep pace with the rapid evolution of current AI agents, we have expanded first-person streaming video datasets. This expansion allows for the exploration of multimodal models' performance in understanding streaming videos from a first-person perspective. Extensive results from H2VU reveal that existing multimodal large language models (MLLMs) possess substantial potential for improvement in our newly proposed evaluation tasks. We expect that H2VU will facilitate advancements in video understanding research by offering a comprehensive and in-depth analysis of MLLMs.

  • 11 authors
·
Mar 31, 2025

HumanVideo-MME: Benchmarking MLLMs for Human-Centric Video Understanding

Multimodal Large Language Models (MLLMs) have demonstrated significant advances in visual understanding tasks involving both images and videos. However, their capacity to comprehend human-centric video data remains underexplored, primarily due to the absence of comprehensive and high-quality evaluation benchmarks. Existing human-centric benchmarks predominantly emphasize video generation quality and action recognition, while overlooking essential perceptual and cognitive abilities required in human-centered scenarios. Furthermore, they are often limited by single-question paradigms and overly simplistic evaluation metrics. To address above limitations, we propose a modern HV-MMBench, a rigorously curated benchmark designed to provide a more holistic evaluation of MLLMs in human-centric video understanding. Compared to existing human-centric video benchmarks, our work offers the following key features: (1) Diverse evaluation dimensions: HV-MMBench encompasses 13 tasks, ranging from basic attribute perception (e.g., age estimation, emotion recognition) to advanced cognitive reasoning (e.g., social relationship prediction, intention prediction), enabling comprehensive assessment of model capabilities; (2) Varied data types: The benchmark includes multiple-choice, fill-in-blank, true/false, and open-ended question formats, combined with diverse evaluation metrics, to more accurately and robustly reflect model performance; (3) Multi-domain video coverage: The benchmark spans 50 distinct visual scenarios, enabling comprehensive evaluation across fine-grained scene variations; (4) Temporal coverage: The benchmark covers videos from short-term (10 seconds) to long-term (up to 30min) durations, supporting systematic analysis of models temporal reasoning abilities across diverse contextual lengths.

  • 12 authors
·
Jul 7, 2025

SF2T: Self-supervised Fragment Finetuning of Video-LLMs for Fine-Grained Understanding

Video-based Large Language Models (Video-LLMs) have witnessed substantial advancements in recent years, propelled by the advancement in multi-modal LLMs. Although these models have demonstrated proficiency in providing the overall description of videos, they struggle with fine-grained understanding, particularly in aspects such as visual dynamics and video details inquiries. To tackle these shortcomings, we find that fine-tuning Video-LLMs on self-supervised fragment tasks, greatly improve their fine-grained video understanding abilities. Hence we propose two key contributions:(1) Self-Supervised Fragment Fine-Tuning (SF^2T), a novel effortless fine-tuning method, employs the rich inherent characteristics of videos for training, while unlocking more fine-grained understanding ability of Video-LLMs. Moreover, it relieves researchers from labor-intensive annotations and smartly circumvents the limitations of natural language, which often fails to capture the complex spatiotemporal variations in videos; (2) A novel benchmark dataset, namely FineVidBench, for rigorously assessing Video-LLMs' performance at both the scene and fragment levels, offering a comprehensive evaluation of their capabilities. We assessed multiple models and validated the effectiveness of SF^2T on them. Experimental results reveal that our approach improves their ability to capture and interpret spatiotemporal details.

  • 7 authors
·
Apr 10, 2025

Where to Focus: Query-Modulated Multimodal Keyframe Selection for Long Video Understanding

Long video understanding remains a formidable challenge for Multimodal Large Language Models (MLLMs) due to the prohibitive computational cost of processing dense frame sequences. Prevailing solutions, which select a keyframe subset, typically rely on either a single visual-centric metric (e.g., CLIP similarity) or a static fusion of heuristic scores. This ``one-size-fits-all'' paradigm frequently fails: visual-only metrics are ineffective for plot-driven narrative queries, while indiscriminately incorporating textual scores introduces severe ``modal noise'' for purely visual tasks. To break this bottleneck, we propose Q-Gate, a plug-and-play and training-free framework that treats keyframe selection as a dynamic modality routing problem. We decouple the retrieval process into three lightweight expert streams: Visual Grounding for local details, Global Matching for scene semantics, and Contextual Alignment for subtitle-driven narratives. Crucially, Q-Gate introduces a Query-Modulated Gating Mechanism that leverages the in-context reasoning of an LLM to assess the query's intent and dynamically allocate attention weights across the experts. This mechanism intelligently activates necessary modalities while ``muting'' irrelevant ones, thereby maximizing the signal-to-noise ratio. Extensive experiments on LongVideoBench and Video-MME across multiple MLLM backbones demonstrate that Q-Gate substantially outperforms state-of-the-art baselines. By effectively suppressing modality-specific noise, it provides a robust, highly interpretable solution for scalable video reasoning.

  • 5 authors
·
Apr 18

VideoLLaMA 3: Frontier Multimodal Foundation Models for Image and Video Understanding

In this paper, we propose VideoLLaMA3, a more advanced multimodal foundation model for image and video understanding. The core design philosophy of VideoLLaMA3 is vision-centric. The meaning of "vision-centric" is two-fold: the vision-centric training paradigm and vision-centric framework design. The key insight of our vision-centric training paradigm is that high-quality image-text data is crucial for both image and video understanding. Instead of preparing massive video-text datasets, we focus on constructing large-scale and high-quality image-text datasets. VideoLLaMA3 has four training stages: 1) vision-centric alignment stage, which warms up the vision encoder and projector; 2) vision-language pretraining stage, which jointly tunes the vision encoder, projector, and LLM with large-scale image-text data covering multiple types (including scene images, documents, charts) as well as text-only data. 3) multi-task fine-tuning stage, which incorporates image-text SFT data for downstream tasks and video-text data to establish a foundation for video understanding. 4) video-centric fine-tuning, which further improves the model's capability in video understanding. As for the framework design, to better capture fine-grained details in images, the pretrained vision encoder is adapted to encode images of varying sizes into vision tokens with corresponding numbers, rather than a fixed number of tokens. For video inputs, we reduce the number of vision tokens according to their similarity so that the representation of videos will be more precise and compact. Benefit from vision-centric designs, VideoLLaMA3 achieves compelling performances in both image and video understanding benchmarks.

  • 15 authors
·
Jan 22, 2025 6

Script-a-Video: Deep Structured Audio-visual Captions via Factorized Streams and Relational Grounding

Advances in Multimodal Large Language Models (MLLMs) are transforming video captioning from a descriptive endpoint into a semantic interface for both video understanding and generation. However, the dominant paradigm still casts videos as monolithic narrative paragraphs that entangle visual, auditory, and identity information. This dense coupling not only compromises representational fidelity but also limits scalability, since even local edits can trigger global rewrites. To address this structural bottleneck, we propose Multi-Stream Scene Script (MTSS), a novel paradigm that replaces monolithic text with factorized and explicitly grounded scene descriptions. MTSS is built on two core principles: Stream Factorization, which decouples a video into complementary streams (Reference, Shot, Event, and Global), and Relational Grounding, which reconnects these isolated streams through explicit identity and temporal links to maintain holistic video consistency. Extensive experiments demonstrate that MTSS consistently enhances video understanding across various models, achieving an average reduction of 25% in the total error rate on Video-SALMONN-2 and an average performance gain of 67% on the Daily-Omni reasoning benchmark. It also narrows the performance gap between smaller and larger MLLMs, indicating a substantially more learnable caption interface. Finally, even without architectural adaptation, replacing monolithic prompts with MTSS in multi-shot video generation yields substantial human-rated improvements: a 45% boost in cross-shot identity consistency, a 56% boost in audio-visual alignment, and a 71% boost in temporal controllability.

  • 1 authors
·
Apr 14

Watch and Listen: Understanding Audio-Visual-Speech Moments with Multimodal LLM

Humans naturally understand moments in a video by integrating visual and auditory cues. For example, localizing a scene in the video like "A scientist passionately speaks on wildlife conservation as dramatic orchestral music plays, with the audience nodding and applauding" requires simultaneous processing of visual, audio, and speech signals. However, existing models often struggle to effectively fuse and interpret audio information, limiting their capacity for comprehensive video temporal understanding. To address this, we present TriSense, a triple-modality large language model designed for holistic video temporal understanding through the integration of visual, audio, and speech modalities. Central to TriSense is a Query-Based Connector that adaptively reweights modality contributions based on the input query, enabling robust performance under modality dropout and allowing flexible combinations of available inputs. To support TriSense's multimodal capabilities, we introduce TriSense-2M, a high-quality dataset of over 2 million curated samples generated via an automated pipeline powered by fine-tuned LLMs. TriSense-2M includes long-form videos and diverse modality combinations, facilitating broad generalization. Extensive experiments across multiple benchmarks demonstrate the effectiveness of TriSense and its potential to advance multimodal video analysis. Code and dataset will be publicly released.

  • 8 authors
·
May 23, 2025

PaintScene4D: Consistent 4D Scene Generation from Text Prompts

Recent advances in diffusion models have revolutionized 2D and 3D content creation, yet generating photorealistic dynamic 4D scenes remains a significant challenge. Existing dynamic 4D generation methods typically rely on distilling knowledge from pre-trained 3D generative models, often fine-tuned on synthetic object datasets. Consequently, the resulting scenes tend to be object-centric and lack photorealism. While text-to-video models can generate more realistic scenes with motion, they often struggle with spatial understanding and provide limited control over camera viewpoints during rendering. To address these limitations, we present PaintScene4D, a novel text-to-4D scene generation framework that departs from conventional multi-view generative models in favor of a streamlined architecture that harnesses video generative models trained on diverse real-world datasets. Our method first generates a reference video using a video generation model, and then employs a strategic camera array selection for rendering. We apply a progressive warping and inpainting technique to ensure both spatial and temporal consistency across multiple viewpoints. Finally, we optimize multi-view images using a dynamic renderer, enabling flexible camera control based on user preferences. Adopting a training-free architecture, our PaintScene4D efficiently produces realistic 4D scenes that can be viewed from arbitrary trajectories. The code will be made publicly available. Our project page is at https://paintscene4d.github.io/

  • 3 authors
·
Dec 5, 2024