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Jul 15

InternVLA-A1.5: Unifying Understanding, Latent Foresight, and Action for Compositional Generalization

Unified models for robot manipulation aim to equip one policy with both the semantic priors of pretrained VLMs and the physical dynamics learned through future prediction. In practice, existing designs tend to erode the semantics of the pretrained backbone, suffer interference among heterogeneous objectives, and learn future prediction from scratch in pixel space, leaving the dynamics priors of pretrained video generators unexploited. We present InternVLA-A1.5, which builds the policy on a native VLM backbone that keeps training on VQA and subtask prediction, and attaches a lightweight unified expert for continuous action generation. Future prediction is recast as a latent-querying problem, where a small set of learnable foresight tokens condenses the task-relevant future into a compact latent code under the supervision of a frozen pretrained video generation model, so the policy inherits world-model dynamics priors without ever learning pixel-level generation. The video branch is discarded at inference, keeping real-time control. Pretrained on 1.2M robot episodes and 3M multimodal samples, InternVLA-A1.5 achieves the best overall results on all six simulation benchmarks. In the real world, the preserved semantics deliver the strongest compositional generalization on held-out instruction bindings, and the two designs together sustain long-horizon execution.

Can World Models Benefit VLMs for World Dynamics?

Trained on internet-scale video data, generative world models are increasingly recognized as powerful world simulators that can generate consistent and plausible dynamics over structure, motion, and physics. This raises a natural question: with the advent of strong video foundational models, might they supplant conventional vision encoder paradigms for general-purpose multimodal understanding? While recent studies have begun to explore the potential of world models on common vision tasks, these explorations typically lack a systematic investigation of generic, multimodal tasks. In this work, we strive to investigate the capabilities when world model priors are transferred into Vision-Language Models: we re-purpose a video diffusion model as a generative encoder to perform a single denoising step and treat the resulting latents as a set of visual embedding. We empirically investigate this class of models, which we refer to as World-Language Models (WorldLMs), and we find that generative encoders can capture latents useful for downstream understanding that show distinctions from conventional encoders. Naming our best-performing variant Dynamic Vision Aligner (DyVA), we further discover that this method significantly enhances spatial reasoning abilities and enables single-image models to perform multi-frame reasoning. Through the curation of a suite of visual reasoning tasks, we find DyVA to surpass both open-source and proprietary baselines, achieving state-of-the-art or comparable performance. We attribute these gains to WorldLM's inherited motion-consistency internalization from video pre-training. Finally, we systematically explore extensive model designs to highlight promising directions for future work. We hope our study can pave the way for a new family of VLMs that leverage priors from world models and are on a promising path towards generalist vision learners.

PekingUniversity Peking University
·
Oct 1, 2025

MVISTA-4D: View-Consistent 4D World Model with Test-Time Action Inference for Robotic Manipulation

World-model-based imagine-then-act becomes a promising paradigm for robotic manipulation, yet existing approaches typically support either purely image-based forecasting or reasoning over partial 3D geometry, limiting their ability to predict complete 4D scene dynamics. This work proposes a novel embodied 4D world model that enables geometrically consistent, arbitrary-view RGBD generation: given only a single-view RGBD observation as input, the model imagines the remaining viewpoints, which can then be back-projected and fused to assemble a more complete 3D structure across time. To efficiently learn the multi-view, cross-modality generation, we explicitly design cross-view and cross-modality feature fusion that jointly encourage consistency between RGB and depth and enforce geometric alignment across views. Beyond prediction, converting generated futures into actions is often handled by inverse dynamics, which is ill-posed because multiple actions can explain the same transition. We address this with a test-time action optimization strategy that backpropagates through the generative model to infer a trajectory-level latent best matching the predicted future, and a residual inverse dynamics model that turns this trajectory prior into accurate executable actions. Experiments on three datasets demonstrate strong performance on both 4D scene generation and downstream manipulation, and ablations provide practical insights into the key design choices.

  • 11 authors
·
Feb 10

Walk through Paintings: Egocentric World Models from Internet Priors

What if a video generation model could not only imagine a plausible future, but the correct one, accurately reflecting how the world changes with each action? We address this question by presenting the Egocentric World Model (EgoWM), a simple, architecture-agnostic method that transforms any pretrained video diffusion model into an action-conditioned world model, enabling controllable future prediction. Rather than training from scratch, we repurpose the rich world priors of Internet-scale video models and inject motor commands through lightweight conditioning layers. This allows the model to follow actions faithfully while preserving realism and strong generalization. Our approach scales naturally across embodiments and action spaces, ranging from 3-DoF mobile robots to 25-DoF humanoids, where predicting egocentric joint-angle-driven dynamics is substantially more challenging. The model produces coherent rollouts for both navigation and manipulation tasks, requiring only modest fine-tuning. To evaluate physical correctness independently of visual appearance, we introduce the Structural Consistency Score (SCS), which measures whether stable scene elements evolve consistently with the provided actions. EgoWM improves SCS by up to 80 percent over prior state-of-the-art navigation world models, while achieving up to six times lower inference latency and robust generalization to unseen environments, including navigation inside paintings.

  • 6 authors
·
Jan 21

WALL-E 2.0: World Alignment by NeuroSymbolic Learning improves World Model-based LLM Agents

Can we build accurate world models out of large language models (LLMs)? How can world models benefit LLM agents? The gap between the prior knowledge of LLMs and the specified environment's dynamics usually bottlenecks LLMs' performance as world models. To bridge the gap, we propose a training-free "world alignment" that learns an environment's symbolic knowledge complementary to LLMs. The symbolic knowledge covers action rules, knowledge graphs, and scene graphs, which are extracted by LLMs from exploration trajectories and encoded into executable codes to regulate LLM agents' policies. We further propose an RL-free, model-based agent "WALL-E 2.0" through the model-predictive control (MPC) framework. Unlike classical MPC requiring costly optimization on the fly, we adopt an LLM agent as an efficient look-ahead optimizer of future steps' actions by interacting with the neurosymbolic world model. While the LLM agent's strong heuristics make it an efficient planner in MPC, the quality of its planned actions is also secured by the accurate predictions of the aligned world model. They together considerably improve learning efficiency in a new environment. On open-world challenges in Mars (Minecraft like) and ALFWorld (embodied indoor environments), WALL-E 2.0 significantly outperforms existing methods, e.g., surpassing baselines in Mars by 16.1%-51.6% of success rate and by at least 61.7% in score. In ALFWorld, it achieves a new record 98% success rate after only 4 iterations.

  • 7 authors
·
Apr 22, 2025 4

WALL-E: World Alignment by Rule Learning Improves World Model-based LLM Agents

Can large language models (LLMs) directly serve as powerful world models for model-based agents? While the gaps between the prior knowledge of LLMs and the specified environment's dynamics do exist, our study reveals that the gaps can be bridged by aligning an LLM with its deployed environment and such "world alignment" can be efficiently achieved by rule learning on LLMs. Given the rich prior knowledge of LLMs, only a few additional rules suffice to align LLM predictions with the specified environment dynamics. To this end, we propose a neurosymbolic approach to learn these rules gradient-free through LLMs, by inducing, updating, and pruning rules based on comparisons of agent-explored trajectories and world model predictions. The resulting world model is composed of the LLM and the learned rules. Our embodied LLM agent "WALL-E" is built upon model-predictive control (MPC). By optimizing look-ahead actions based on the precise world model, MPC significantly improves exploration and learning efficiency. Compared to existing LLM agents, WALL-E's reasoning only requires a few principal rules rather than verbose buffered trajectories being included in the LLM input. On open-world challenges in Minecraft and ALFWorld, WALL-E achieves higher success rates than existing methods, with lower costs on replanning time and the number of tokens used for reasoning. In Minecraft, WALL-E exceeds baselines by 15-30% in success rate while costing 8-20 fewer replanning rounds and only 60-80% of tokens. In ALFWorld, its success rate surges to a new record high of 95% only after 6 iterations.

  • 7 authors
·
Oct 9, 2024 3

DrivingWorld: Constructing World Model for Autonomous Driving via Video GPT

Recent successes in autoregressive (AR) generation models, such as the GPT series in natural language processing, have motivated efforts to replicate this success in visual tasks. Some works attempt to extend this approach to autonomous driving by building video-based world models capable of generating realistic future video sequences and predicting ego states. However, prior works tend to produce unsatisfactory results, as the classic GPT framework is designed to handle 1D contextual information, such as text, and lacks the inherent ability to model the spatial and temporal dynamics essential for video generation. In this paper, we present DrivingWorld, a GPT-style world model for autonomous driving, featuring several spatial-temporal fusion mechanisms. This design enables effective modeling of both spatial and temporal dynamics, facilitating high-fidelity, long-duration video generation. Specifically, we propose a next-state prediction strategy to model temporal coherence between consecutive frames and apply a next-token prediction strategy to capture spatial information within each frame. To further enhance generalization ability, we propose a novel masking strategy and reweighting strategy for token prediction to mitigate long-term drifting issues and enable precise control. Our work demonstrates the ability to produce high-fidelity and consistent video clips of over 40 seconds in duration, which is over 2 times longer than state-of-the-art driving world models. Experiments show that, in contrast to prior works, our method achieves superior visual quality and significantly more accurate controllable future video generation. Our code is available at https://github.com/YvanYin/DrivingWorld.

  • 8 authors
·
Dec 27, 2024

NVIDIA OmniDreams: Real-Time Generative World Model for Closed-Loop Autonomous Vehicle Simulation

As autonomous vehicle capabilities advance, the safe evaluation of driving policies in long-tail scenarios remains a critical bottleneck. In closed-loop simulation, the driving policy model actively interacts with the environment, where its actions dynamically update the simulator state and directly influence the next set of generated sensor observations. While recent reconstruction-based neural simulators offer photorealism, they are fundamentally constrained by their initial captured data and struggle to generalize to highly dynamic or novel scenes. To overcome these limitations, we introduce OmniDreams, a foundation generative world model mid- and post-trained from the Cosmos diffusion model to autoregressively generate action-conditioned videos in real time. By leveraging the rich visual priors of Cosmos and mid- and post-training on 21k hours of driving scenarios, OmniDreams synthesizes complex, unobserved phenomena that are hard for traditional simulators to capture, such as extreme weather and unpredictable dynamic agent behaviors. Crucially, it autoregressively conditions its photorealistic sensor generation on past frames, the current simulator state, and immediate driving actions. Deployed in a closed-loop system with the Alpamayo 1 policy model and AlpaSim orchestrator, OmniDreams acts as a highly responsive, reactive environment, providing a scalable and comprehensive solution for training and evaluating next-generation autonomous driving policies. We additionally show preliminary results indicating that a world-action model (WAM) post-trained from OmniDreams achieves strong performance on the Physical AI Autonomous Vehicles NuRec dataset, surpassing the VLA-based Alpamayo 1.5 research policy model while using only 1/5 the total parameters. These results highlight the potential for a real-time world model like OmniDreams to also serve as a backbone for policy architectures.

nvidia NVIDIA
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Jun 1 1

BiTAgent: A Task-Aware Modular Framework for Bidirectional Coupling between Multimodal Large Language Models and World Models

Building generalist embodied agents requires a unified system that can interpret multimodal goals, model environment dynamics, and execute reliable actions across diverse real-world tasks. Multimodal large language models (MLLMs) offer strong semantic priors and cross-modal generalization, while world models (WMs) provide actionable latent dynamics for prediction and control. Their combination holds promise for open-ended embodied intelligence, yet introduces two key challenges: (1) establishing a tight coupling between the semantic intent from MLLMs and the dynamic state representations within the WM's latent space, and (2) achieving task-aware adaptability that supports multi-task learning and cross-environment generalization. To address these limitations, we propose BiTAgent, a task-aware dynamic joint framework that enables bidirectional coupling between MLLMs and WMs. BiTAgent establishes two complementary pathways: a forward path that injects MLLM representations into the WM's latent space for semantically guided imagination, and a backward path where WM-generated feedback refines the MLLM's semantic space via dense text-conditioned rewards. This bidirectional interaction is realized through three synergistic components: Task-Aware Dynamic Joint Learning, Task-Aware Behavior Learning, and MLLM-WM Joint Optimization, which together harmonize semantic reasoning and dynamic prediction. Extensive experiments across multi-task and cross-environment settings demonstrate superior stability and generalization over state-of-the-art baselines, marking a step toward open-ended embodied learning.

  • 6 authors
·
Dec 4, 2025

Audio-Visual World Models: Towards Multisensory Imagination in Sight and Sound

World models simulate environmental dynamics to enable agents to plan and reason about future states. While existing approaches have primarily focused on visual observations, real-world perception inherently involves multiple sensory modalities. Audio provides crucial spatial and temporal cues such as sound source localization and acoustic scene properties, yet its integration into world models remains largely unexplored. No prior work has formally defined what constitutes an audio-visual world model or how to jointly capture binaural spatial audio and visual dynamics under precise action control with task reward prediction. This work presents the first formal framework for Audio-Visual World Models (AVWM), formulating multimodal environment simulation as a partially observable Markov decision process with synchronized audio-visual observations, fine-grained actions, and task rewards. To address the lack of suitable training data, we construct AVW-4k, a dataset comprising 30 hours of binaural audio-visual trajectories with action annotations and reward signals across 76 indoor environments. We propose AV-CDiT, an Audio-Visual Conditional Diffusion Transformer with a novel modality expert architecture that balances visual and auditory learning, optimized through a three-stage training strategy for effective multimodal integration. Extensive experiments demonstrate that AV-CDiT achieves high-fidelity multimodal prediction across visual and auditory modalities with reward. Furthermore, we validate its practical utility in continuous audio-visual navigation tasks, where AVWM significantly enhances the agent's performance.

  • 5 authors
·
Nov 30, 2025

Learning a Particle Dynamics Model with Real-world Videos

Data-driven learning approaches for physics simulation, sometimes referred to as world models, have emerged as promising alternatives to traditional physics simulators due to their differentiable nature. Prior work has demonstrated impressive results in predicting the motions of rigid and non-rigid objects in complex scenes involving multiple interacting bodies. However, these models are typically trained in simulated environments because obtaining perfect state information such as complete scene point clouds and point correspondences over time is challenging in real-world settings. This reliance on synthetic data can limit their applicability when the sim-to-real gap is large. In this work, we aim to overcome these limitations by introducing a novel framework for training neural object dynamics models directly from unlabeled real-world videos. Specifically, we propose to learn a particle-based dynamics model compatible with a Gaussian splatting framework, which operates on dense particles derived from Gaussians (i.e., particles with scales and rotations) and predicts their position and rotation changes over time. The model is trained via rendering supervision, enabling learning from real-world videos without requiring particle-level labeled states. Our model operates directly on dense Gaussians without relying on heuristic subsampling anchor points. To enable this study, we also present a real-world dataset consisting of about 500 videos capturing diverse object interactions.

  • 3 authors
·
May 21

WorldVLN: Autoregressive World Action Model for Aerial Vision-Language Navigation

Aerial vision-language navigation (VLN) requires agents to follow natural-language instructions through closed-loop perception and action in 3D environments. We argue that aerial VLN can be formulated as a prediction-driven world-action problem: the agent should anticipate latent world evolution and act according to the predicted consequences. To this end, we propose WorldVLN, the first autoregressive world action model for aerial VLN. Unlike full-sequence video-generation world models that generate an entire visual clip, WorldVLN adapts a latent autoregressive video backbone to predict short-horizon world-state transitions and directly decodes them into executable waypoint actions. After each action segment is executed, newly received observations are encoded back into the autoregressive context, enabling closed-loop world-action prediction. We further introduce a two-stage training framework that first grounds the video prior in instruction-conditioned navigation dynamics and then develops Action-aware GRPO, the first reinforcement learning method tailored to autoregressive WAMs, to optimize waypoint decisions through their downstream rollout consequences. On public outdoor and indoor benchmarks, WorldVLN consistently outperforms existing Vision-Language-Action baselines with 12\%+ success-rate gains and larger advantages on challenging cases. It further transfers zero-shot to real drone deployment, suggesting that the proposed WorldVLN offers a promising route for spatial action tasks. Demos and code are available at https://embodiedcity.github.io/WorldVLN/.

  • 16 authors
·
May 14

AHA-WAM:Asynchronous Horizon-Adaptive World-Action Modeling with Observation-Guided Context Routing

World-action models have emerged as a promising paradigm for robot manipulation, jointly modeling visual scene dynamics and actions to inject physical priors into policy learning. However, existing world-action models couple world prediction and action execution at the same temporal resolution, forcing the world branch to model near-term frame variations that are redundant and weakly informative. We posit that strictly binding world prediction and action execution to the same temporal rhythm may underutilize the potential of the video branch for embodied control. Therefore, we propose AHA-WAM, an Asynchronous Horizon-Adaptive World-Action Model built on a dual Diffusion Transformer (DiT) architecture that reorganizes world-action modeling around this temporal asymmetry. AHA-WAM instantiates the video DiT as a low-frequency world planner that maintains rolling key-value memory over past observations and exposes reusable layerwise latent context encoding long-horizon scene evolution, while a high-frequency action DiT executes short action chunks in closed loop by querying this context through layerwise joint attention. To support asynchronous execution, we introduce horizon-adaptive offset training and Observation-Guided Video-Context Routing (OVCR), which together let the action expert exploit long-horizon world context while remaining responsive to real-time execution state without rerunning the video DiT. Experiments on RoboTwin and real-world manipulation tasks show that AHA-WAM achieves state-of-the-art performance without any robot-data pretraining, attaining 92.80% average success on RoboTwin and 78.3% success across 4 real-world tasks, while reaching 24.17 Hz closed-loop control with a 4.59x speedup over Fast-WAM.

LDA-1B: Scaling Latent Dynamics Action Model via Universal Embodied Data Ingestion

Recent robot foundation models largely rely on large-scale behavior cloning, which imitates expert actions but discards transferable dynamics knowledge embedded in heterogeneous embodied data. While the Unified World Model (UWM) formulation has the potential to leverage such diverse data, existing instantiations struggle to scale to foundation-level due to coarse data usage and fragmented datasets. We introduce LDA-1B, a robot foundation model that scales through universal embodied data ingestion by jointly learning dynamics, policy, and visual forecasting, assigning distinct roles to data of varying quality. To support this regime at scale, we assemble and standardize EI-30k, an embodied interaction dataset comprising over 30k hours of human and robot trajectories in a unified format. Scalable dynamics learning over such heterogeneous data is enabled by prediction in a structured DINO latent space, which avoids redundant pixel-space appearance modeling. Complementing this representation, LDA-1B employs a multi-modal diffusion transformer to handle asynchronous vision and action streams, enabling stable training at the 1B-parameter scale. Experiments in simulation and the real world show LDA-1B outperforms prior methods (e.g., π_{0.5}) by up to 21\%, 48\%, and 23\% on contact-rich, dexterous, and long-horizon tasks, respectively. Notably, LDA-1B enables data-efficient fine-tuning, gaining 10\% by leveraging 30\% low-quality trajectories typically harmful and discarded.

  • 23 authors
·
Feb 12

Compositional 4D Dynamic Scenes Understanding with Physics Priors for Video Question Answering

For vision-language models (VLMs), understanding the dynamic properties of objects and their interactions in 3D scenes from videos is crucial for effective reasoning about high-level temporal and action semantics. Although humans are adept at understanding these properties by constructing 3D and temporal (4D) representations of the world, current video understanding models struggle to extract these dynamic semantics, arguably because these models use cross-frame reasoning without underlying knowledge of the 3D/4D scenes. In this work, we introduce DynSuperCLEVR, the first video question answering dataset that focuses on language understanding of the dynamic properties of 3D objects. We concentrate on three physical concepts -- velocity, acceleration, and collisions within 4D scenes. We further generate three types of questions, including factual queries, future predictions, and counterfactual reasoning that involve different aspects of reasoning about these 4D dynamic properties. To further demonstrate the importance of explicit scene representations in answering these 4D dynamics questions, we propose NS-4DPhysics, a Neural-Symbolic VideoQA model integrating Physics prior for 4D dynamic properties with explicit scene representation of videos. Instead of answering the questions directly from the video text input, our method first estimates the 4D world states with a 3D generative model powered by physical priors, and then uses neural symbolic reasoning to answer the questions based on the 4D world states. Our evaluation on all three types of questions in DynSuperCLEVR shows that previous video question answering models and large multimodal models struggle with questions about 4D dynamics, while our NS-4DPhysics significantly outperforms previous state-of-the-art models. Our code and data are released in https://xingruiwang.github.io/projects/DynSuperCLEVR/.

  • 6 authors
·
Jun 2, 2024

FramePainter: Endowing Interactive Image Editing with Video Diffusion Priors

Interactive image editing allows users to modify images through visual interaction operations such as drawing, clicking, and dragging. Existing methods construct such supervision signals from videos, as they capture how objects change with various physical interactions. However, these models are usually built upon text-to-image diffusion models, so necessitate (i) massive training samples and (ii) an additional reference encoder to learn real-world dynamics and visual consistency. In this paper, we reformulate this task as an image-to-video generation problem, so that inherit powerful video diffusion priors to reduce training costs and ensure temporal consistency. Specifically, we introduce FramePainter as an efficient instantiation of this formulation. Initialized with Stable Video Diffusion, it only uses a lightweight sparse control encoder to inject editing signals. Considering the limitations of temporal attention in handling large motion between two frames, we further propose matching attention to enlarge the receptive field while encouraging dense correspondence between edited and source image tokens. We highlight the effectiveness and efficiency of FramePainter across various of editing signals: it domainantly outperforms previous state-of-the-art methods with far less training data, achieving highly seamless and coherent editing of images, \eg, automatically adjust the reflection of the cup. Moreover, FramePainter also exhibits exceptional generalization in scenarios not present in real-world videos, \eg, transform the clownfish into shark-like shape. Our code will be available at https://github.com/YBYBZhang/FramePainter.

  • 6 authors
·
Jan 14, 2025 2

MotionWAM: Towards Foundation World Action Models for Real-Time Humanoid Loco-Manipulation

World Action Models (WAMs) couple a video dynamics prior to the policy and have shown encouraging results on tabletop manipulation, but iterative denoising over high-dimensional video-action latents leaves them too slow for real-time humanoid loco-manipulation. The problem is compounded by the dominant hierarchical paradigm, in which a high-level manipulation policy controls only the upper body while a low-level controller tracks coarse base commands -- placing upper and lower body in inconsistent action spaces and reducing the legs to balance-preserving locomotion. We present MotionWAM, a real-time WAM that drives autonomous humanoid loco-manipulation from a single egocentric camera by conditioning the policy on the intermediate denoising features of a video world model. MotionWAM replaces the upper-lower split with a unified motion latent and predicts whole-body motion tokens that jointly cover locomotion, torso motion, height regulation, foot interaction, and hand manipulation in a single action space. A three-stage learning framework progressively adapts the video world model to egocentric visual dynamics and to the target humanoid embodiment. On nine real-world Unitree G1 tasks, MotionWAM runs in real time, substantially outperforms Vision-Language-Action (VLA) baselines fine-tuned on the same demonstrations by over 30% in overall success rate, and executes task-driven foot interaction that decoupled upper-lower policies cannot reach. Our results suggest that video-pretrained WAMs can be lifted from tabletop manipulation to coordinated, human-like whole-body humanoid control.

  • 6 authors
·
Jun 7

An Empirical Study of World Model Quantization

World models learn an internal representation of environment dynamics, enabling agents to simulate and reason about future states within a compact latent space for tasks such as planning, prediction, and inference. However, running world models rely on hevay computational cost and memory footprint, making model quantization essential for efficient deployment. To date, the effects of post-training quantization (PTQ) on world models remain largely unexamined. In this work, we present a systematic empirical study of world model quantization using DINO-WM as a representative case, evaluating diverse PTQ methods under both weight-only and joint weight-activation settings. We conduct extensive experiments on different visual planning tasks across a wide range of bit-widths, quantization granularities, and planning horizons up to 50 iterations. Our results show that quantization effects in world models extend beyond standard accuracy and bit-width trade-offs: group-wise weight quantization can stabilize low-bit rollouts, activation quantization granularity yields inconsistent benefits, and quantization sensitivity is highly asymmetric between encoder and predictor modules. Moreover, aggressive low-bit quantization significantly degrades the alignment between the planning objective and task success, leading to failures that cannot be remedied by additional optimization. These findings reveal distinct quantization-induced failure modes in world model-based planning and provide practical guidance for deploying quantized world models under strict computational constraints. The code will be available at https://github.com/huawei-noah/noah-research/tree/master/QuantWM.

World Reasoning Arena

World models (WMs) are intended to serve as internal simulators of the real world that enable agents to understand, anticipate, and act upon complex environments. Existing WM benchmarks remain narrowly focused on next-state prediction and visual fidelity, overlooking the richer simulation capabilities required for intelligent behavior. To address this gap, we introduce WR-Arena, a comprehensive benchmark for evaluating WMs along three fundamental dimensions of next world simulation: (i) Action Simulation Fidelity, the ability to interpret and follow semantically meaningful, multi-step instructions and generate diverse counterfactual rollouts; (ii) Long-horizon Forecast, the ability to sustain accurate, coherent, and physically plausible simulations across extended interactions; and (iii) Simulative Reasoning and Planning, the ability to support goal-directed reasoning by simulating, comparing, and selecting among alternative futures in both structured and open-ended environments. We build a task taxonomy and curate diverse datasets designed to probe these capabilities, moving beyond single-turn and perceptual evaluations. Through extensive experiments with state-of-the-art WMs, our results expose a substantial gap between current models and human-level hypothetical reasoning, and establish WR-Arena as both a diagnostic tool and a guideline for advancing next-generation world models capable of robust understanding, forecasting, and purposeful action. The code is available at https://github.com/MBZUAI-IFM/WR-Arena.

  • 18 authors
·
Mar 26

SkyJEPA: Learning Long-Horizon World Models for Zero-Shot Sim-to-Real Control of Quadrotors

Accurate dynamics models are critical for informed decision-making in robotic systems, particularly for agile aerial vehicles operating under uncertainty. Neural network dynamics models are attractive for capturing complex nonlinear effects, but existing predictive approaches struggle with long-horizon forecasting because their autoregressive rollout mechanism amplifies errors over time. Joint Embedding Predictive Architectures (JEPAs) offer a compelling alternative by modeling dynamics in latent space, yet prior JEPA-style methods for robot navigation have been studied primarily for kinematic-level planning, with limited investigation in high-frequency control. In this work, we introduce the JEPA-style model for real-time quadrotor control. The proposed approach combines a latent dynamics model with a novel physics-inspired prober that maps frozen latents to interpretable state, enabling physically grounded long-horizon prediction. Additionally, we combine the learned model with a sampling-based optimal control solution to take advantage of its predictive capabilities for real-time control on embedded hardware. Finally, to reduce the dependence on expensive and unsafe real-world data collection, we develop a structured pipeline for automated dataset generation. Extensive open-loop and outdoor closed-loop experiments demonstrate accurate prediction, robust zero-shot sim-to-real transfer, and strong generalization across diverse operating conditions.

  • 5 authors
·
Jun 22

$\texttt{WEAVER}$, Better, Faster, Longer: An Effective World Model for Robotic Manipulation

The potential impacts of world models (WMs, i.e., learned simulators) on robotics are far-reaching -- policy evaluation, policy improvement, and test-time planning -- all with limited real-world interaction. To unlock these downstream capabilities, a WM needs to jointly satisfy three desiderata: (i) fidelity (i.e., producing simulated trajectories that correlate with reality), (ii) consistency (i.e., producing simulated trajectories that are coherent over long horizons), and (iii) efficiency (i.e., producing simulated trajectories quickly). We propose WEAVER (World Estimation Across Views for Embodied Reasoning): a WM architecture that simultaneously achieves all three desiderata, providing state-of-the-art results on robotic manipulation tasks. WEAVER is a multi-view WM trained to predict future latents and reward values via a flow-matching loss. We distill the key design decisions across model architecture, memory, and prediction objectives required to unlock the kinds of long-horizon dynamic manipulation tasks that have confounded prior world modeling approaches. We apply WEAVER in robotic hardware, demonstrating its effectiveness at policy evaluation (ρ=0.870 correlation with real-world success rate), policy improvement (real-world success rate improvement of 38% on top of the π_{0.5} robot foundation model), and test-time planning (real-world success rate improvement of 14% with a 5-10times speedup over prior WMs). WEAVER also demonstrates better performance than prior WMs when evaluated on out-of-distribution scenarios. Code, models, and videos at: https://arnavkj1995.github.io/WEAVER/ .

  • 5 authors
·
Jun 10 1

Adapting Vision-Language Models for Evaluating World Models

World models -- generative models that simulate environment dynamics conditioned on past observations and actions -- are gaining prominence in planning, simulation, and embodied AI. However, evaluating their rollouts remains a fundamental challenge, requiring fine-grained, temporally grounded assessment of action alignment and semantic consistency -- capabilities not captured by existing metrics. Vision-Language Models (VLMs) have shown promise as automatic evaluators of generative content due to their strong multimodal reasoning abilities. Yet, their use in fine-grained, temporally sensitive evaluation tasks remains limited and requires targeted adaptation. We introduce a evaluation protocol targeting two recognition tasks -- action recognition and character recognition -- each assessed across binary, multiple-choice, and open-ended formats. To support this, we present UNIVERSE (UNIfied Vision-language Evaluator for Rollouts in Simulated Environments), a method for adapting VLMs to rollout evaluation under data and compute constraints. We conduct a large-scale study comparing full, partial, and parameter-efficient finetuning across task formats, context lengths, sampling strategies, and data compositions. The resulting unified evaluator matches the performance of task-specific baselines using a single checkpoint. Human studies confirm strong alignment with human judgments, establishing UNIVERSE as a scalable, semantics-aware evaluator for world models.

  • 8 authors
·
Jun 22, 2025

Do World Action Models Generalize Better than VLAs? A Robustness Study

Robot action planning in the real world is challenging as it requires not only understanding the current state of the environment but also predicting how it will evolve in response to actions. Vision-language-action (VLA), which repurpose large-scale vision-language models for robot action generation using action experts, have achieved notable success across a variety of robotic tasks. Nevertheless, their performance remains constrained by the scope of their training data, exhibiting limited generalization to unseen scenarios and vulnerability to diverse contextual perturbations. More recently, world models have been revisited as an alternative to VLAs. These models, referred to as world action models (WAMs), are built upon world models that are trained on large corpora of video data to predict future states. With minor adaptations, their latent representation can be decoded into robot actions. It has been suggested that their explicit dynamic prediction capacity, combined with spatiotemporal priors acquired from web-scale video pretraining, enables WAMs to generalize more effectively than VLAs. In this paper, we conduct a comparative study of prominent state-of-the-art VLA policies and recently released WAMs. We evaluate their performance on the LIBERO-Plus and RoboTwin 2.0-Plus benchmarks under various visual and language perturbations. Our results show that WAMs achieve strong robustness, with LingBot-VA reaching 74.2% success rate on RoboTwin 2.0-Plus and Cosmos-Policy achieving 82.2% on LIBERO-Plus. While VLAs such as π_{0.5} can achieve comparable robustness on certain tasks, they typically require extensive training with diverse robotic datasets and varied learning objectives. Hybrid approaches that partially incorporate video-based dynamic learning exhibit intermediate robustness, highlighting the importance of how video priors are integrated.

  • 14 authors
·
Mar 31 3

Agent Planning with World Knowledge Model

Recent endeavors towards directly using large language models (LLMs) as agent models to execute interactive planning tasks have shown commendable results. Despite their achievements, however, they still struggle with brainless trial-and-error in global planning and generating hallucinatory actions in local planning due to their poor understanding of the ''real'' physical world. Imitating humans' mental world knowledge model which provides global prior knowledge before the task and maintains local dynamic knowledge during the task, in this paper, we introduce parametric World Knowledge Model (WKM) to facilitate agent planning. Concretely, we steer the agent model to self-synthesize knowledge from both expert and sampled trajectories. Then we develop WKM, providing prior task knowledge to guide the global planning and dynamic state knowledge to assist the local planning. Experimental results on three complex real-world simulated datasets with three state-of-the-art open-source LLMs, Mistral-7B, Gemma-7B, and Llama-3-8B, demonstrate that our method can achieve superior performance compared to various strong baselines. Besides, we analyze to illustrate that our WKM can effectively alleviate the blind trial-and-error and hallucinatory action issues, providing strong support for the agent's understanding of the world. Other interesting findings include: 1) our instance-level task knowledge can generalize better to unseen tasks, 2) weak WKM can guide strong agent model planning, and 3) unified WKM training has promising potential for further development. Code will be available at https://github.com/zjunlp/WKM.

  • 10 authors
·
May 23, 2024

PRISM: PRior-guided Imagination Sampling in world Models

A learned world model provides a powerful physical intuition for evaluating future states. But its effectiveness in continuous control also depends critically on how candidate actions are generated for model-based planning. Rather than solely asking how accurately a model can simulate the future, we ask: which candidate actions are worth evaluating in the first place? Existing planners typically search arbitrarily or use expert demonstrations only to initialize a sampling mean, discarding the expert's state-conditioned confidence. Properly guiding this search requires a robust action prior, yet current approaches often rely on independent visual encoders or large-scale VLMs to obtain one. We argue that this architectural bloat is unnecessary: the exact same data - and the learned representations of the world model itself - inherently encode the agent's action intuition. We introduce PRISM, a task-agnostic framework that extracts both from a single dataset while maintaining strict architectural simplicity. Building on a standard JEPA-style latent world model, PRISM attaches a lightweight MLP directly to its frozen encoder to predict a state-conditioned Gaussian prior. At plan time, PRISM fuses this prior into the planner's sampling distribution via a precision-weighted Product-of-Gaussians update. This parameter-free, closed-form integration steers the sampling process, making the prior confident where it is and ceding control where it is not. PRISM improves success rates by 35 percentage points over vanilla world-model-based MPC on Cube and 32 percentage points on PushT, without introducing significant inference overhead.

World Action Models: A Survey

World Action Models (WAMs) are embodied predictive-action models that make a forecast of the future available to action. Recent WAMs repurpose large video generation models, and a parallel line relies on language or vision-language backbones without a video-generation core. This rapid expansion has blurred the boundary among broad world models, video generation models, action-grounded video world models, Vision-Language-Action policies, and WAMs. This survey gives the field a common account. It first clarifies these boundaries, then organizes existing works through two complementary views. The first view asks what each method is required to generate, spanning rendered futures, latent futures, and video-generation-free action reasoning. The second view decomposes each method by predictive substrate, backbone, action coupling, and deployment regime. This anatomy supports a unified discussion of interactability, causality, persistence, physical plausibility, and generalization, followed by data, evaluation, and open challenges. Across these axes, a consistent design pattern emerges: WAMs are not simply video generators with action heads, but predictive-action methods whose design choices trade representational richness against compute, memory, latency, and action-label cost. The field is moving toward methods that generate less of the future while preserving what control requires. The survey homepage is available at https://world-action-models.github.io/.

PAN: A World Model for General, Interactable, and Long-Horizon World Simulation

A world model enables an intelligent agent to imagine, predict, and reason about how the world evolves in response to its actions, and accordingly to plan and strategize. While recent video generation models produce realistic visual sequences, they typically operate in the prompt-to-full-video manner without causal control, interactivity, or long-horizon consistency required for purposeful reasoning. Existing world modeling efforts, on the other hand, often focus on restricted domains (e.g., physical, game, or 3D-scene dynamics) with limited depth and controllability, and struggle to generalize across diverse environments and interaction formats. In this work, we introduce PAN, a general, interactable, and long-horizon world model that predicts future world states through high-quality video simulation conditioned on history and natural language actions. PAN employs the Generative Latent Prediction (GLP) architecture that combines an autoregressive latent dynamics backbone based on a large language model (LLM), which grounds simulation in extensive text-based knowledge and enables conditioning on language-specified actions, with a video diffusion decoder that reconstructs perceptually detailed and temporally coherent visual observations, to achieve a unification between latent space reasoning (imagination) and realizable world dynamics (reality). Trained on large-scale video-action pairs spanning diverse domains, PAN supports open-domain, action-conditioned simulation with coherent, long-term dynamics. Extensive experiments show that PAN achieves strong performance in action-conditioned world simulation, long-horizon forecasting, and simulative reasoning compared to other video generators and world models, taking a step towards general world models that enable predictive simulation of future world states for reasoning and acting.

  • 34 authors
·
Nov 12, 2025 4

Bootstrapping World Models from Dynamics Models in Multimodal Foundation Models

To what extent do vision-and-language foundation models possess a realistic world model (observation times action rightarrow observation) and a dynamics model (observation times observation rightarrow action), when actions are expressed through language? While open-source foundation models struggle with both, we find that fine-tuning them to acquire a dynamics model through supervision is significantly easier than acquiring a world model. In turn, dynamics models can be used to bootstrap world models through two main strategies: 1) weakly supervised learning from synthetic data and 2) inference time verification. Firstly, the dynamics model can annotate actions for unlabelled pairs of video frame observations to expand the training data. We further propose a new objective, where image tokens in observation pairs are weighted by their importance, as predicted by a recognition model. Secondly, the dynamics models can assign rewards to multiple samples of the world model to score them, effectively guiding search at inference time. We evaluate the world models resulting from both strategies through the task of action-centric image editing on Aurora-Bench. Our best model achieves a performance competitive with state-of-the-art image editing models, improving on them by a margin of 15% on real-world subsets according to GPT4o-as-judge, and achieving the best average human evaluation across all subsets of Aurora-Bench.

  • 5 authors
·
Jun 6, 2025 2

Physically Native World Models: A Hamiltonian Perspective on Generative World Modeling

World models have recently re-emerged as a central paradigm for embodied intelligence, robotics, autonomous driving, and model-based reinforcement learning. However, current world model research is often dominated by three partially separated routes: 2D video-generative models that emphasize visual future synthesis, 3D scene-centric models that emphasize spatial reconstruction, and JEPA-like latent models that emphasize abstract predictive representations. While each route has made important progress, they still struggle to provide physically reliable, action-controllable, and long-horizon stable predictions for embodied decision making. In this paper, we argue that the bottleneck of world models is no longer only whether they can generate realistic futures, but whether those futures are physically meaningful and useful for action. We propose Hamiltonian World Models as a physically grounded perspective on world modeling. The key idea is to encode observations into a structured latent phase space, evolve the latent state through Hamiltonian-inspired dynamics with control, dissipation, and residual terms, decode the predicted trajectory into future observations, and use the resulting rollouts for planning. We discuss how Hamiltonian structure may improve interpretability, data efficiency, and long-horizon stability, while also noting practical challenges in real-world robotic scenes involving friction, contact, non-conservative forces, and deformable objects.

  • 2 authors
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Apr 30

WorldPrediction: A Benchmark for High-level World Modeling and Long-horizon Procedural Planning

Humans are known to have an internal "world model" that enables us to carry out action planning based on world states. AI agents need to have such a world model for action planning as well. It is not clear how current AI models, especially generative models, are able to learn such world models and carry out procedural planning in diverse environments. We introduce WorldPrediction, a video-based benchmark for evaluating world modeling and procedural planning capabilities of different AI models. In contrast to prior benchmarks that focus primarily on low-level world modeling and robotic motion planning, WorldPrediction is the first benchmark that emphasizes actions with temporal and semantic abstraction. Given initial and final world states, the task is to distinguish the proper action (WorldPrediction-WM) or the properly ordered sequence of actions (WorldPrediction-PP) from a set of counterfactual distractors. This discriminative task setup enable us to evaluate different types of world models and planners and realize a thorough comparison across different hypothesis. The benchmark represents states and actions using visual observations. In order to prevent models from exploiting low-level continuity cues in background scenes, we provide "action equivalents" - identical actions observed in different contexts - as candidates for selection. This benchmark is grounded in a formal framework of partially observable semi-MDP, ensuring better reliability and robustness of the evaluation. We conduct extensive human filtering and validation on our benchmark and show that current frontier models barely achieve 57% accuracy on WorldPrediction-WM and 38% on WorldPrediction-PP whereas humans are able to solve both tasks perfectly.

  • 5 authors
·
Jun 4, 2025

Beyond Pixels: Introducing Geometric-Semantic World Priors for Video-based Embodied Models via Spatio-temporal Alignment

Achieving human-like reasoning in deep learning models for complex tasks in unknown environments remains a critical challenge in embodied intelligence. While advanced vision-language models (VLMs) excel in static scene understanding, their limitations in spatio-temporal reasoning and adaptation to dynamic, open-set tasks like task-oriented navigation and embodied question answering (EQA) persist due to inadequate modeling of fine-grained spatio-temporal cues and physical world comprehension. To address this, we propose VEME, a novel cross-modal alignment method that enhances generalization in unseen scenes by learning an ego-centric, experience-centered world model. Our framework integrates three key components: (1) a cross-modal alignment framework bridging objects, spatial representations, and visual semantics with spatio-temporal cues to enhance VLM in-context learning; (2) a dynamic, implicit cognitive map activated by world embedding to enable task-relevant geometric-semantic memory recall; and (3) an instruction-based navigation and reasoning framework leveraging embodied priors for long-term planning and efficient exploration. By embedding geometry-aware spatio-temporal episodic experiences, our method significantly improves reasoning and planning in dynamic environments. Experimental results on VSI-Bench and VLN-CE demonstrate 1%-3% accuracy and exploration efficiency improvement compared to traditional approaches.

  • 6 authors
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Aug 29, 2025

WorldArena 2.0: Extending Embodied World Model Benchmarking on Modality, Functionality and Platform

World models have emerged as a central paradigm for embodied intelligence, enabling agents to predict action-conditioned future and reason about environmental dynamics. However, existing embodied world model benchmarks are still largely confined to vision-only prediction, offline embodied applications, and simulator-based evaluation, making them insufficient for assessing increasingly comprehensive world models. In this work, we introduce WorldArena 2.0, an expanded benchmark that systematically broadens embodied world model evaluation along three dimensions: modality, functionality, and platform. Along the modality dimension, WorldArena 2.0 extends evaluation from vision-only to visuotactile modalities, enabling assessment of multimodal perception and prediction. Along the functionality dimension, it extends beyond policy evaluation and planning to assess world models as interactive RL environments for policy optimization. Along the platform dimension, it moves beyond simulator-only evaluation to a diverse suite of simulated and real-world robotic settings across multiple embodiments. Under a standardized protocol, WorldArena 2.0 comprehensively evaluates perceptual quality, interactive utility, and cross-platform performance, providing a comprehensive testbed for tracking progress toward embodied world models. The benchmark is available at: https://world-arena.ai.

  • 25 authors
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May 17

Dream to Manipulate: Compositional World Models Empowering Robot Imitation Learning with Imagination

A world model provides an agent with a representation of its environment, enabling it to predict the causal consequences of its actions. Current world models typically cannot directly and explicitly imitate the actual environment in front of a robot, often resulting in unrealistic behaviors and hallucinations that make them unsuitable for real-world robotics applications. To overcome those challenges, we propose to rethink robot world models as learnable digital twins. We introduce DreMa, a new approach for constructing digital twins automatically using learned explicit representations of the real world and its dynamics, bridging the gap between traditional digital twins and world models. DreMa replicates the observed world and its structure by integrating Gaussian Splatting and physics simulators, allowing robots to imagine novel configurations of objects and to predict the future consequences of robot actions thanks to its compositionality. We leverage this capability to generate new data for imitation learning by applying equivariant transformations to a small set of demonstrations. Our evaluations across various settings demonstrate significant improvements in accuracy and robustness by incrementing actions and object distributions, reducing the data needed to learn a policy and improving the generalization of the agents. As a highlight, we show that a real Franka Emika Panda robot, powered by DreMa's imagination, can successfully learn novel physical tasks from just a single example per task variation (one-shot policy learning). Our project page can be found in: https://dreamtomanipulate.github.io/.

  • 6 authors
·
Dec 19, 2024

Facing Off World Model Backbones: RNNs, Transformers, and S4

World models are a fundamental component in model-based reinforcement learning (MBRL). To perform temporally extended and consistent simulations of the future in partially observable environments, world models need to possess long-term memory. However, state-of-the-art MBRL agents, such as Dreamer, predominantly employ recurrent neural networks (RNNs) as their world model backbone, which have limited memory capacity. In this paper, we seek to explore alternative world model backbones for improving long-term memory. In particular, we investigate the effectiveness of Transformers and Structured State Space Sequence (S4) models, motivated by their remarkable ability to capture long-range dependencies in low-dimensional sequences and their complementary strengths. We propose S4WM, the first world model compatible with parallelizable SSMs including S4 and its variants. By incorporating latent variable modeling, S4WM can efficiently generate high-dimensional image sequences through latent imagination. Furthermore, we extensively compare RNN-, Transformer-, and S4-based world models across four sets of environments, which we have tailored to assess crucial memory capabilities of world models, including long-term imagination, context-dependent recall, reward prediction, and memory-based reasoning. Our findings demonstrate that S4WM outperforms Transformer-based world models in terms of long-term memory, while exhibiting greater efficiency during training and imagination. These results pave the way for the development of stronger MBRL agents.

  • 3 authors
·
Jul 5, 2023

Qwen-AgentWorld: Language World Models for General Agents

A world model predicts environment dynamics based on current observations and actions, serving as a core cognitive mechanism for reasoning and planning. In this work, we investigate how world modeling based on language models can further push the boundaries of general agents. (i) We first focus on building foundation models for agentic environment simulation. We introduce Qwen-AgentWorld-35B-A3B and Qwen-AgentWorld-397B-A17B, the first language world models capable of simulating agentic environments covering 7 domains via long chain-of-thought reasoning. Leveraging more than 10M environment interaction trajectories of 7 domains in real-world environments, we develop Qwen-AgentWorld through a three-stage training pipeline: CPT injects general-purpose world modeling capabilities from the state transition dynamics and augmented professional corpora, SFT activates next-state-prediction reasoning, and RL sharpens simulation fidelity through a tailored framework with hybrid rubric-and-rule rewards. To evaluate language world models, we present AgentWorldBench, a comprehensive benchmark constructed from real-world interactions of 5 frontier models on 9 established benchmarks. Empirical results demonstrate that Qwen-AgentWorld significantly outperforms existing frontier models. (ii) Beyond foundation models, we further investigate two complementary paradigms through which world modeling enhances general agents. First, as a decoupled environment simulator, Qwen-AgentWorld supports scalable and controllable simulation of thousands of real-world environments for agentic RL, yielding gains that surpass real-environment training alone. Second, as a unified agent foundation model, world-model training acts as a highly effective warm-up that improves downstream performance across 7 agentic benchmarks. Code: https://github.com/QwenLM/Qwen-AgentWorld

Qwen Qwen
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Jun 22 4

Do Vision-Language Models Have Internal World Models? Towards an Atomic Evaluation

Internal world models (WMs) enable agents to understand the world's state and predict transitions, serving as the basis for advanced deliberative reasoning. Recent large Vision-Language Models (VLMs), such as OpenAI o3, GPT-4o and Gemini, exhibit potential as general-purpose WMs. While the latest studies have evaluated and shown limitations in specific capabilities such as visual understanding, a systematic evaluation of VLMs' fundamental WM abilities remains absent. Drawing on comparative psychology and cognitive science, we propose a two-stage framework that assesses Perception (visual, spatial, temporal, quantitative, and motion) and Prediction (mechanistic simulation, transitive inference, compositional inference) to provide an atomic evaluation of VLMs as WMs. Guided by this framework, we introduce WM-ABench, a large-scale benchmark comprising 23 fine-grained evaluation dimensions across 6 diverse simulated environments with controlled counterfactual simulations. Through 660 experiments on 15 latest commercial and open-source VLMs, we find that these models exhibit striking limitations in basic world modeling abilities. For instance, almost all models perform at near-random accuracy when distinguishing motion trajectories. Additionally, they lack disentangled understanding -- e.g., some models tend to believe blue objects move faster than green ones. More rich results and analyses reveal significant gaps between VLMs and human-level world modeling.

  • 24 authors
·
Jun 26, 2025 1

Lift3D-VLA: Lifting VLA Models to 3D Geometry and Dynamics-Aware Manipulation

Recently, Vision-Language-Action (VLA) models have demonstrated strong generalization across diverse tasks. However, effective robotic manipulation in physical environments fundamentally requires geometric understanding and spatial reasoning. While some VLA approaches attempt to incorporate 3D information, they are constrained by limited data availability and geometric information loss in current 3D encoding pipelines, and fail to jointly capture 3D geometry and temporally structured actions in dynamic environments. To address these limitations, we introduce Lift3D-VLA, a unified VLA framework that equips models with explicit 3D point cloud reasoning and enables temporally coherent action generation. First, building upon our previous work Lift3D, an enhanced 2D model-lifting strategy is proposed to geometrically align 3D points with pretrained 2D positional embeddings. This design enables direct point-cloud encoding within the VLA vision encoder while minimizing spatial information loss. Based on explicit 3D inputs, we propose Geometry-Centric Masked Autoencoding (GC-MAE), a dual-objective self-supervised framework that reconstructs the current point cloud while predicting its future geometric evolution. This formulation allows the 2D vision encoder to internalize both 3D structure and physical dynamics. To fully exploit 3D representations, we further design layer-wise temporal action modeling, which leverages multiple layers of the LLM to collaboratively predict action chunks, enabling temporally consistent predictions. Across 22 simulated tasks and 8 real-world manipulation tasks, Lift3D-VLA achieves 10.8% and 11.1% higher mean success rates on MetaWorld and RLBench than the best-performing prior VLA methods, and outperforms the strongest real-world baseline by 4 percentage points, while exhibiting stronger generalization to out-of-distribution perturbations.

  • 11 authors
·
Jul 6

TeleWorld: Towards Dynamic Multimodal Synthesis with a 4D World Model

World models aim to endow AI systems with the ability to represent, generate, and interact with dynamic environments in a coherent and temporally consistent manner. While recent video generation models have demonstrated impressive visual quality, they remain limited in real-time interaction, long-horizon consistency, and persistent memory of dynamic scenes, hindering their evolution into practical world models. In this report, we present TeleWorld, a real-time multimodal 4D world modeling framework that unifies video generation, dynamic scene reconstruction, and long-term world memory within a closed-loop system. TeleWorld introduces a novel generation-reconstruction-guidance paradigm, where generated video streams are continuously reconstructed into a dynamic 4D spatio-temporal representation, which in turn guides subsequent generation to maintain spatial, temporal, and physical consistency. To support long-horizon generation with low latency, we employ an autoregressive diffusion-based video model enhanced with Macro-from-Micro Planning (MMPL)--a hierarchical planning method that reduces error accumulation from frame-level to segment-level-alongside efficient Distribution Matching Distillation (DMD), enabling real-time synthesis under practical computational budgets. Our approach achieves seamless integration of dynamic object modeling and static scene representation within a unified 4D framework, advancing world models toward practical, interactive, and computationally accessible systems. Extensive experiments demonstrate that TeleWorld achieves strong performance in both static and dynamic world understanding, long-term consistency, and real-time generation efficiency, positioning it as a practical step toward interactive, memory-enabled world models for multimodal generation and embodied intelligence.

  • 27 authors
·
Dec 31, 2025

STT-Arena: A More Realistic Environment for Tool-Using with Spatio-Temporal Dynamics

Large language models (LLMs) deployed in real-world agentic applications must be capable of replanning and adapting when mid-task disruptions invalidate their prior decisions. Existing dynamic benchmarks primarily measure whether LLMs can detect temporal changes in a timely manner, leaving the complementary challenge of adaptive replanning under spatio-temporal dynamics largely unexplored. We introduce STT-Arena (Spatio-Temporal Tool-Use Arena), a benchmark of 227 high-quality interactive tasks spanning nine spatio-temporal conflict types and four solvability levels. Each task is grounded in a realistic, executable environment equipped with injected spatio-temporal triggers that can abruptly invalidate an ongoing plan, forcing the model to detect the state shift and construct a revised execution strategy. Extensive evaluation of frontier LLMs reveals that even the SOTA proprietary models, including Claude-4.6-Opus, achieves less than 40\% overall accuracies, highlighting the fundamental difficulty of spatio-temporal dynamic reasoning. Systematic analysis of failure trajectories uncovers three recurring error modes of existing models: Stale-State Execution, Misdiagnosis of Dynamic Triggers, and Missing Post-Adaptation Verification. Guided by these findings, we propose an iterative trajectory refinement technique that eliminates these failure patterns from training data, and combine it with online RL to produce STT-Agent-4B which outperforms frontier LLMs on STT-Arena.

  • 8 authors
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May 17

NoiseGate: Learning Per-Latent Timestep Schedules as Information Gating in World Action Models

World Action Models (WAMs) are an emerging family of policies that tie robot action generation to future-observation modeling. In this work, we focus on the joint video--action modeling paradigm, where actions and imagined future observations are co-generated along a shared denoising or flow trajectory, so that perception, prediction, and control are coupled within one generative process. Existing WAMs typically realize this paradigm with a Mixture-of-Transformers (MoT), where video and action tokens interact through shared self-attention. This architecture can in principle assign a separate timestep t_f to each predicted latent frame, yet current systems collapse this degree of freedom onto a single shared scalar t. Under the noise-as-masking view of Diffusion Forcing, this shared schedule imposes the unjustified prior that every predicted latent is equally reliable for action generation. We instead view the per-latent schedule as a learnable information-gating policy: by changing a latent frame's noise level, the policy modulates the reliability of its Key/Value contribution to the action tokens. We propose NoiseGate, which combines independent per-latent timestep sampling during backbone training, a lightweight Gating Policy Network that emits per-latent time increments during denoising, and task-reward optimization that trains the schedule policy without hand-crafted shape priors. Built on a joint video--action MoT backbone, NoiseGate delivers consistent gains on diverse RoboTwin random-scene manipulation tasks.

  • 11 authors
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May 7

Self-Correcting VLA: Online Action Refinement via Sparse World Imagination

Standard vision-language-action (VLA) models rely on fitting statistical data priors, limiting their robust understanding of underlying physical dynamics. Reinforcement learning enhances physical grounding through exploration yet typically relies on external reward signals that remain isolated from the agent's internal states. World action models have emerged as a promising paradigm that integrates imagination and control to enable predictive planning. However, they rely on implicit context modeling, lacking explicit mechanisms for self-improvement. To solve these problems, we propose Self-Correcting VLA (SC-VLA), which achieve self-improvement by intrinsically guiding action refinement through sparse imagination. We first design sparse world imagination by integrating auxiliary predictive heads to forecast current task progress and future trajectory trends, thereby constraining the policy to encode short-term physical evolution. Then we introduce the online action refinement module to reshape progress-dependent dense rewards, adjusting trajectory orientation based on the predicted sparse future states. Evaluations on challenging robot manipulation tasks from simulation benchmarks and real-world settings demonstrate that SC-VLA achieve state-of-the-art performance, yielding the highest task throughput with 16% fewer steps and a 9% higher success rate than the best-performing baselines, alongside a 14% gain in real-world experiments. Code is available at https://github.com/Kisaragi0/SC-VLA.

  • 7 authors
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Feb 25

VGGRPO: Towards World-Consistent Video Generation with 4D Latent Reward

Large-scale video diffusion models achieve impressive visual quality, yet often fail to preserve geometric consistency. Prior approaches improve consistency either by augmenting the generator with additional modules or applying geometry-aware alignment. However, architectural modifications can compromise the generalization of internet-scale pretrained models, while existing alignment methods are limited to static scenes and rely on RGB-space rewards that require repeated VAE decoding, incurring substantial compute overhead and failing to generalize to highly dynamic real-world scenes. To preserve the pretrained capacity while improving geometric consistency, we propose VGGRPO (Visual Geometry GRPO), a latent geometry-guided framework for geometry-aware video post-training. VGGRPO introduces a Latent Geometry Model (LGM) that stitches video diffusion latents to geometry foundation models, enabling direct decoding of scene geometry from the latent space. By constructing LGM from a geometry model with 4D reconstruction capability, VGGRPO naturally extends to dynamic scenes, overcoming the static-scene limitations of prior methods. Building on this, we perform latent-space Group Relative Policy Optimization with two complementary rewards: a camera motion smoothness reward that penalizes jittery trajectories, and a geometry reprojection consistency reward that enforces cross-view geometric coherence. Experiments on both static and dynamic benchmarks show that VGGRPO improves camera stability, geometry consistency, and overall quality while eliminating costly VAE decoding, making latent-space geometry-guided reinforcement an efficient and flexible approach to world-consistent video generation.

google Google
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Mar 27 3

Embodied Multi-Modal Agent trained by an LLM from a Parallel TextWorld

While large language models (LLMs) excel in a simulated world of texts, they struggle to interact with the more realistic world without perceptions of other modalities such as visual or audio signals. Although vision-language models (VLMs) integrate LLM modules (1) aligned with static image features, and (2) may possess prior knowledge of world dynamics (as demonstrated in the text world), they have not been trained in an embodied visual world and thus cannot align with its dynamics. On the other hand, training an embodied agent in a noisy visual world without expert guidance is often challenging and inefficient. In this paper, we train a VLM agent living in a visual world using an LLM agent excelling in a parallel text world (but inapplicable to the visual world). Specifically, we distill LLM's reflection outcomes (improved actions by analyzing mistakes) in a text world's tasks to finetune the VLM on the same tasks of the visual world, resulting in an Embodied Multi-Modal Agent (EMMA) quickly adapting to the visual world dynamics. Such cross-modality imitation learning between the two parallel worlds enables EMMA to generalize to a broad scope of new tasks without any further guidance from the LLM expert. Extensive evaluations on the ALFWorld benchmark highlight EMMA's superior performance to SOTA VLM-based agents across diverse tasks, e.g., 20%-70% improvement in the success rate.

  • 9 authors
·
Nov 28, 2023

Dropout's Dream Land: Generalization from Learned Simulators to Reality

A World Model is a generative model used to simulate an environment. World Models have proven capable of learning spatial and temporal representations of Reinforcement Learning environments. In some cases, a World Model offers an agent the opportunity to learn entirely inside of its own dream environment. In this work we explore improving the generalization capabilities from dream environments to real environments (Dream2Real). We present a general approach to improve a controller's ability to transfer from a neural network dream environment to reality at little additional cost. These improvements are gained by drawing on inspiration from Domain Randomization, where the basic idea is to randomize as much of a simulator as possible without fundamentally changing the task at hand. Generally, Domain Randomization assumes access to a pre-built simulator with configurable parameters but oftentimes this is not available. By training the World Model using dropout, the dream environment is capable of creating a nearly infinite number of different dream environments. Previous use cases of dropout either do not use dropout at inference time or averages the predictions generated by multiple sampled masks (Monte-Carlo Dropout). Dropout's Dream Land leverages each unique mask to create a diverse set of dream environments. Our experimental results show that Dropout's Dream Land is an effective technique to bridge the reality gap between dream environments and reality. Furthermore, we additionally perform an extensive set of ablation studies.

  • 2 authors
·
Sep 16, 2021

A Comprehensive Survey on World Models for Embodied AI

Embodied AI requires agents that perceive, act, and anticipate how actions reshape future world states. World models serve as internal simulators that capture environment dynamics, enabling forward and counterfactual rollouts to support perception, prediction, and decision making. This survey presents a unified framework for world models in embodied AI. Specifically, we formalize the problem setting and learning objectives, and propose a three-axis taxonomy encompassing: (1) Functionality, Decision-Coupled vs. General-Purpose; (2) Temporal Modeling, Sequential Simulation and Inference vs. Global Difference Prediction; (3) Spatial Representation, Global Latent Vector, Token Feature Sequence, Spatial Latent Grid, and Decomposed Rendering Representation. We systematize data resources and metrics across robotics, autonomous driving, and general video settings, covering pixel prediction quality, state-level understanding, and task performance. Furthermore, we offer a quantitative comparison of state-of-the-art models and distill key open challenges, including the scarcity of unified datasets and the need for evaluation metrics that assess physical consistency over pixel fidelity, the trade-off between model performance and the computational efficiency required for real-time control, and the core modeling difficulty of achieving long-horizon temporal consistency while mitigating error accumulation. Finally, we maintain a curated bibliography at https://github.com/Li-Zn-H/AwesomeWorldModels.

  • 4 authors
·
Oct 19, 2025

Back to Parsimonious Latents: Learning Task-Centric World Models from Visual Foundations

World models enable agents to predict future dynamics conditioned on actions, making the choice of latent representation central to planning and control. Such representations are often either learned directly from pixels with limited semantic structure or inherited from frozen visual foundation models with excessive task-irrelevant detail, yielding state spaces that are poorly matched to downstream planning and control. This is especially challenging in reward-free offline settings, where the model must learn from fixed trajectories without reward supervision or online interaction. To address this, we propose TC-WM, a framework for turning foundation-model embeddings into compact, task-sufficient world representations. The key design is to treat the pretrained embedding space as a semantic scaffold rather than as the final state space: TC-WM linearly projects high-dimensional visual embeddings into a compact latent as the dynamic space, aligns a subspace with the agent's physical state via contrastive learning, and reconstructs embeddings to preserve useful visual structure. This combines the generality of foundation features with the controllability of task-centric dynamics. Theoretically, we show that TC-WM suffices to identify the underlying task-centric latent factors up to a simple transformation. Empirically, TC-WM enables test-time planning across diverse environments (e.g., Robomimic and D4RL), achieving better world-modeling quality and more precise control than state-of-the-art approaches.

  • 4 authors
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May 25

Mind-Brush: Integrating Agentic Cognitive Search and Reasoning into Image Generation

While text-to-image generation has achieved unprecedented fidelity, the vast majority of existing models function fundamentally as static text-to-pixel decoders. Consequently, they often fail to grasp implicit user intentions. Although emerging unified understanding-generation models have improved intent comprehension, they still struggle to accomplish tasks involving complex knowledge reasoning within a single model. Moreover, constrained by static internal priors, these models remain unable to adapt to the evolving dynamics of the real world. To bridge these gaps, we introduce Mind-Brush, a unified agentic framework that transforms generation into a dynamic, knowledge-driven workflow. Simulating a human-like 'think-research-create' paradigm, Mind-Brush actively retrieves multimodal evidence to ground out-of-distribution concepts and employs reasoning tools to resolve implicit visual constraints. To rigorously evaluate these capabilities, we propose Mind-Bench, a comprehensive benchmark comprising 500 distinct samples spanning real-time news, emerging concepts, and domains such as mathematical and Geo-Reasoning. Extensive experiments demonstrate that Mind-Brush significantly enhances the capabilities of unified models, realizing a zero-to-one capability leap for the Qwen-Image baseline on Mind-Bench, while achieving superior results on established benchmarks like WISE and RISE.

  • 9 authors
·
Feb 2 2

WestWorld: A Knowledge-Encoded Scalable Trajectory World Model for Diverse Robotic Systems

Trajectory world models play a crucial role in robotic dynamics learning, planning, and control. While recent works have explored trajectory world models for diverse robotic systems, they struggle to scale to a large number of distinct system dynamics and overlook domain knowledge of physical structures. To address these limitations, we introduce WestWorld, a knoWledge-Encoded Scalable Trajectory World model for diverse robotic systems. To tackle the scalability challenge, we propose a novel system-aware Mixture-of-Experts (Sys-MoE) that dynamically combines and routes specialized experts for different robotic systems via a learnable system embedding. To further enhance zero-shot generalization, we incorporate domain knowledge of robot physical structures by introducing a structural embedding that aligns trajectory representations with morphological information. After pretraining on 89 complex environments spanning diverse morphologies across both simulation and real-world settings, WestWorld achieves significant improvements over competitive baselines in zero- and few-shot trajectory prediction. Additionally, it shows strong scalability across a wide range of robotic environments and significantly improves performance on downstream model-based control for different robots. Finally, we deploy our model on a real-world Unitree Go1, where it demonstrates stable locomotion performance. The code is available at https://github.com/511205787/WestWorld.

  • 9 authors
·
May 18

DDP-WM: Disentangled Dynamics Prediction for Efficient World Models

World models are essential for autonomous robotic planning. However, the substantial computational overhead of existing dense Transformerbased models significantly hinders real-time deployment. To address this efficiency-performance bottleneck, we introduce DDP-WM, a novel world model centered on the principle of Disentangled Dynamics Prediction (DDP). We hypothesize that latent state evolution in observed scenes is heterogeneous and can be decomposed into sparse primary dynamics driven by physical interactions and secondary context-driven background updates. DDP-WM realizes this decomposition through an architecture that integrates efficient historical processing with dynamic localization to isolate primary dynamics. By employing a crossattention mechanism for background updates, the framework optimizes resource allocation and provides a smooth optimization landscape for planners. Extensive experiments demonstrate that DDP-WM achieves significant efficiency and performance across diverse tasks, including navigation, precise tabletop manipulation, and complex deformable or multi-body interactions. Specifically, on the challenging Push-T task, DDP-WM achieves an approximately 9 times inference speedup and improves the MPC success rate from 90% to98% compared to state-of-the-art dense models. The results establish a promising path for developing efficient, high-fidelity world models. Codes will be available at https://github.com/HCPLab-SYSU/DDP-WM.

  • 6 authors
·
Feb 2

DINO-WM: World Models on Pre-trained Visual Features enable Zero-shot Planning

The ability to predict future outcomes given control actions is fundamental for physical reasoning. However, such predictive models, often called world models, have proven challenging to learn and are typically developed for task-specific solutions with online policy learning. We argue that the true potential of world models lies in their ability to reason and plan across diverse problems using only passive data. Concretely, we require world models to have the following three properties: 1) be trainable on offline, pre-collected trajectories, 2) support test-time behavior optimization, and 3) facilitate task-agnostic reasoning. To realize this, we present DINO World Model (DINO-WM), a new method to model visual dynamics without reconstructing the visual world. DINO-WM leverages spatial patch features pre-trained with DINOv2, enabling it to learn from offline behavioral trajectories by predicting future patch features. This design allows DINO-WM to achieve observational goals through action sequence optimization, facilitating task-agnostic behavior planning by treating desired goal patch features as prediction targets. We evaluate DINO-WM across various domains, including maze navigation, tabletop pushing, and particle manipulation. Our experiments demonstrate that DINO-WM can generate zero-shot behavioral solutions at test time without relying on expert demonstrations, reward modeling, or pre-learned inverse models. Notably, DINO-WM exhibits strong generalization capabilities compared to prior state-of-the-art work, adapting to diverse task families such as arbitrarily configured mazes, push manipulation with varied object shapes, and multi-particle scenarios.

  • 4 authors
·
Nov 7, 2024 2

Current World Models Lack a Persistent State Core

World models are increasingly regarded as a decisive step toward artificial general intelligence, yet modeling the physical world demands more than rendering convincing frames on demand: it requires an internal world state that keeps evolving over time, decoupled from observation, so that objects endure and events run to their conclusions whether or not a camera is watching, much as the moon holds to its orbit when no one is looking. This requirement is a blind spot of existing benchmarks, which reward surface properties such as fidelity, motion, and camera controllability while never asking whether a generated world keeps evolving once it is unobserved. We introduce WRBench, the first systematic diagnostic benchmark that treats camera motion as an intervention on observability and resolves evaluation into a human-calibrated chain that asks whether the camera executes the requested interaction, whether the scene stays continuous and identifiable while in view, and whether a returning target remains consistent with the event that was set in motion. Across 9{,}600 videos from 23 models spanning four control paradigms, one finding proves stubborn: current systems maintain the observed world as a tracking shot, resuming a returning target in the state at which it was abandoned rather than advancing the event while it went unseen. Because this failure recurs across control paradigms, model families, and increments of scale, robust world-state evolution does not follow from cleaner imagery, tighter control, richer geometric priors, or sheer parameter count We therefore argue that the stability of the physical state kernel and the consistency of worldlines under viewpoint intervention should become first-class objectives of world-model design, so that a world model captures how the world will unfold rather than how the next frame appears.

FluidWorld: Reaction-Diffusion Dynamics as a Predictive Substrate for World Models

World models learn to predict future states of an environment, enabling planning and mental simulation. Current approaches default to Transformer-based predictors operating in learned latent spaces. This comes at a cost: O(N^2) computation and no explicit spatial inductive bias. This paper asks a foundational question: is self-attention necessary for predictive world modeling, or can alternative computational substrates achieve comparable or superior results? I introduce FluidWorld, a proof-of-concept world model whose predictive dynamics are governed by partial differential equations (PDEs) of reaction-diffusion type. Instead of using a separate neural network predictor, the PDE integration itself produces the future state prediction. In a strictly parameter-matched three-way ablation on unconditional UCF-101 video prediction (64x64, ~800K parameters, identical encoder, decoder, losses, and data), FluidWorld is compared against both a Transformer baseline (self-attention) and a ConvLSTM baseline (convolutional recurrence). While all three models converge to comparable single-step prediction loss, FluidWorld achieves 2x lower reconstruction error, produces representations with 10-15% higher spatial structure preservation and 18-25% more effective dimensionality, and critically maintains coherent multi-step rollouts where both baselines degrade rapidly. All experiments were conducted on a single consumer-grade PC (Intel Core i5, NVIDIA RTX 4070 Ti), without any large-scale compute. These results establish that PDE-based dynamics, which natively provide O(N) spatial complexity, adaptive computation, and global spatial coherence through diffusion, are a viable and parameter-efficient alternative to both attention and convolutional recurrence for world modeling.

  • 1 authors
·
Mar 22 2

GAWM: Global-Aware World Model for Multi-Agent Reinforcement Learning

In recent years, Model-based Multi-Agent Reinforcement Learning (MARL) has demonstrated significant advantages over model-free methods in terms of sample efficiency by using independent environment dynamics world models for data sample augmentation. However, without considering the limited sample size, these methods still lag behind model-free methods in terms of final convergence performance and stability. This is primarily due to the world model's insufficient and unstable representation of global states in partially observable environments. This limitation hampers the ability to ensure global consistency in the data samples and results in a time-varying and unstable distribution mismatch between the pseudo data samples generated by the world model and the real samples. This issue becomes particularly pronounced in more complex multi-agent environments. To address this challenge, we propose a model-based MARL method called GAWM, which enhances the centralized world model's ability to achieve globally unified and accurate representation of state information while adhering to the CTDE paradigm. GAWM uniquely leverages an additional Transformer architecture to fuse local observation information from different agents, thereby improving its ability to extract and represent global state information. This enhancement not only improves sample efficiency but also enhances training stability, leading to superior convergence performance, particularly in complex and challenging multi-agent environments. This advancement enables model-based methods to be effectively applied to more complex multi-agent environments. Experimental results demonstrate that GAWM outperforms various model-free and model-based approaches, achieving exceptional performance in the challenging domains of SMAC.

  • 6 authors
·
Jan 17, 2025

Scaling World-Model Reinforcement Learning Through Diffusion Policy Optimization

Model-based reinforcement learning (RL) can be effectively supported at scale through the use of world models. However, in practice, scaling such approaches remains fundamentally limited. A commonly recognized challenge is model bias and error compounding, which degrade long-horizon predictions. Beyond these issues, we identify a more critical yet underexplored bottleneck: a structural misalignment between search and value learning in existing world model approaches. In particular, policy improvement often relies on value functions induced by a separate, non-search policy, resulting in training inconsistency and ultimately suboptimal learning. To address this limitation, we propose Model-Based Diffusion Policy Optimization (MBDPO) in world models, a framework that unifies search and policy optimization through diffusion policy representations, thereby unlocking the potential of world models for scalable policy learning. Instead of constructing an explicit planner over a learned world model, we reformulate policy optimization as a diffusion process over searched trajectories in latent world models. In this view, we extract an implicit energy function from the collected dataset that anchors the policy, enabling MBDPO to refine the score field for policy optimization while mitigating misalignment. We evaluate MBDPO across a wide range of settings, including multi-task offline pretraining, online learning, and offline-to-online fine-tuning. In the offline regime, we further investigate its scaling behavior by pretraining on large-scale datasets, observing consistent and monotonic performance gains with increasing model capacity.

  • 8 authors
·
May 24

Sword: Style-Robust World Models as Simulators via Dynamic Latent Bootstrapping for VLA Policy Post-Training

The integration of Vision-Language-Action (VLA) models with World Models has gained increasing attention. One representative approach treats learned World Models as generative simulators, enabling policy optimization entirely within "imagination." However, when deployed as simulators for specific environments such as the LIBERO benchmark, existing World Models often suffer from poor generalization and long-horizon error accumulation. During closed-loop rollouts, these models are highly sensitive to initial-state perturbations; minor changes in color, illumination, and other visual factors can trigger cascading hallucinations, leading to severe blurriness or overexposure. Moreover, long-horizon error accumulation further degrades the quality and fidelity of predicted future states. These issues limit the reliability of World Models as simulators. To mitigate these problems, we propose Sword, a robust World Model framework. Our method introduces Structure-Guided Style Augmentation to disentangle the visual textures of interactive environments from task-relevant dynamics, thereby improving generalization. We further propose Dynamic Latent Bootstrapping, which maintains consistency between training and inference while keeping memory consumption low. Extensive experiments on the LIBERO benchmark show that our method significantly outperforms the baseline WoVR in terms of generalization, generation quality, robustness, fidelity, and the success rate of reinforcement-learning post-training for VLA models.

  • 8 authors
·
May 7

Deform360: A Massive Multi-view Visuotactile Dataset for Deformable World Models

Predicting object dynamics (i.e., world modeling) is a fundamental challenge for robotic manipulation, and modeling deformable objects presents a particularly difficult case due to their high-dimensional state spaces and complex material properties. While current world models approach this through two distinct paradigms: learning the dynamics over the 2D pixel space or more explicit 3D geometric space. A systematic understanding of their relative strengths and limitations remains elusive due to the lack of diverse, large-scale real-world data. To address this, we present Deform360, a large-scale visuotactile dataset featuring 198 daily-life objects, 1,980 interaction sequences, and over 215 hours of observations from 41 surround-view cameras and bimanual tactile grippers to capture both global motion and contact-induced local deformations. Leveraging a novel markerless visuotactile 3D tracking pipeline to extract dense geometry and motion, we systematically evaluate current state-of-the-art world models, comparing 2D video models against 3D particle models. Finally, we provide a preliminary demonstration indicating the real-world applicability of our dataset by performing robot planning tasks on deformable objects. Our analysis reveals key insights into the trade-offs between structural priors and scalability, providing a solid benchmark for future research in generalizable deformable object-centric world modeling. Project website: https://deform360.lhy.xyz

Omni-WorldBench: Towards a Comprehensive Interaction-Centric Evaluation for World Models

Video--based world models have emerged along two dominant paradigms: video generation and 3D reconstruction. However, existing evaluation benchmarks either focus narrowly on visual fidelity and text--video alignment for generative models, or rely on static 3D reconstruction metrics that fundamentally neglect temporal dynamics. We argue that the future of world modeling lies in 4D generation, which jointly models spatial structure and temporal evolution. In this paradigm, the core capability is interactive response: the ability to faithfully reflect how interaction actions drive state transitions across space and time. Yet no existing benchmark systematically evaluates this critical dimension. To address this gap, we propose Omni--WorldBench, a comprehensive benchmark specifically designed to evaluate the interactive response capabilities of world models in 4D settings. Omni--WorldBench comprises two key components: Omni--WorldSuite, a systematic prompt suite spanning diverse interaction levels and scene types; and Omni--Metrics, an agent-based evaluation framework that quantifies world modeling capabilities by measuring the causal impact of interaction actions on both final outcomes and intermediate state evolution trajectories. We conduct extensive evaluations of 18 representative world models across multiple paradigms. Our analysis reveals critical limitations of current world models in interactive response, providing actionable insights for future research. Omni-WorldBench will be publicly released to foster progress in interactive 4D world modeling.

AGI-LAB-HF AGI Lab
·
Mar 23 10

Reinforcement Learning with Inverse Rewards for World Model Post-training

World models simulate dynamic environments, enabling agents to interact with diverse input modalities. Although recent advances have improved the visual quality and temporal consistency of video world models, their ability of accurately modeling human-specified actions remains under-explored. Reinforcement learning presents a promising approach for directly improving the suboptimal action-following capability of pre-trained models, assuming that an appropriate reward function can be defined. However, transferring reinforcement learning post-training methods to world model is impractical due to the prohibitive cost of large-scale preference annotations and the infeasibility of constructing rule-based video verifiers. To address this gap, we propose Reinforcement Learning with Inverse Rewards (RLIR), a post-training framework that derives verifiable reward signals by recovering input actions from generated videos using an Inverse Dynamics Model. By mapping high-dimensional video modality to a low-dimensional action space, RLIR provides an objective and verifiable reward for optimization via Group Relative Policy Optimization. Experiments across autoregressive and diffusion paradigms demonstrate 5-10% gains in action-following, up to 10% improvements in visual quality, and higher human preference scores, establishing RLIR as the first post-training method specifically designed to enhance action-following in video world models.

  • 4 authors
·
Sep 28, 2025

Benchmarking World-Model Learning

Model-learning agents should gather information to learn world models that support many downstream tasks and inferences, such as predicting unobserved states, estimating near- and far-term consequences of actions, planning action sequences, and detecting changes in dynamics. Current methods for learning and evaluating world models diverge from this goal: training and evaluation are anchored to next-frame prediction, and success is scored by reward maximization in the same environment. We propose WorldTest, a protocol to evaluate model-learning agents that separates reward-free interaction from a scored test phase in a different but related environment. WorldTest is open-endedx2014models should support many different tasks unknown ahead of timex2014and agnostic to model representation, allowing comparison across approaches. We instantiated WorldTest with AutumnBench, a suite of 43 interactive grid-world environments and 129 tasks across three families: masked-frame prediction, planning, and predicting changes to the causal dynamics. We compared 517 human participants and three frontier models on AutumnBench. We found that humans outperform the models, and scaling compute improves performance only in some environments but not others. WorldTest provides a novel templatex2014reward-free exploration, derived tests, and behavior-based scoringx2014to evaluate what agents learn about environment dynamics, and AutumnBench exposes significant headroom in world-model learning.

  • 11 authors
·
Oct 22, 2025

Do Enterprise Systems Need Learned World Models? The Importance of Context to Infer Dynamics

World models enable agents to anticipate the effects of their actions by internalizing environment dynamics. In enterprise systems, however, these dynamics are often defined by tenant-specific business logic that varies across deployments and evolves over time, making models trained on historical transitions brittle under deployment shift. We ask a question the world-models literature has not addressed: when the rules can be read at inference time, does an agent still need to learn them? We argue, and demonstrate empirically, that in settings where transition dynamics are configurable and readable, runtime discovery complements offline training by grounding predictions in the active system instance. We propose enterprise discovery agents, which recover relevant transition dynamics at runtime by reading the system's configuration rather than relying solely on internalized representations. We introduce CascadeBench, a reasoning-focused benchmark for enterprise cascade prediction that adopts the evaluation methodology of World of Workflows on diverse synthetic environments, and use it together with deployment-shift evaluation to show that offline-trained world models can perform well in-distribution but degrade as dynamics change, whereas discovery-based agents are more robust under shift by grounding their predictions in the current instance. Our findings suggest that, in configurable enterprise environments, agents should not rely solely on fixed internalized dynamics, but should incorporate mechanisms for discovering relevant transition logic at runtime.

ServiceNow-AI ServiceNow-AI
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May 11 1

Grounding World Simulation Models in a Real-World Metropolis

What if a world simulation model could render not an imagined environment but a city that actually exists? Prior generative world models synthesize visually plausible yet artificial environments by imagining all content. We present Seoul World Model (SWM), a city-scale world model grounded in the real city of Seoul. SWM anchors autoregressive video generation through retrieval-augmented conditioning on nearby street-view images. However, this design introduces several challenges, including temporal misalignment between retrieved references and the dynamic target scene, limited trajectory diversity and data sparsity from vehicle-mounted captures at sparse intervals. We address these challenges through cross-temporal pairing, a large-scale synthetic dataset enabling diverse camera trajectories, and a view interpolation pipeline that synthesizes coherent training videos from sparse street-view images. We further introduce a Virtual Lookahead Sink to stabilize long-horizon generation by continuously re-grounding each chunk to a retrieved image at a future location. We evaluate SWM against recent video world models across three cities: Seoul, Busan, and Ann Arbor. SWM outperforms existing methods in generating spatially faithful, temporally consistent, long-horizon videos grounded in actual urban environments over trajectories reaching hundreds of meters, while supporting diverse camera movements and text-prompted scenario variations.

naver-ai NAVER AI Lab
·
Mar 16 4

Pre-Trained Video Generative Models as World Simulators

Video generative models pre-trained on large-scale internet datasets have achieved remarkable success, excelling at producing realistic synthetic videos. However, they often generate clips based on static prompts (e.g., text or images), limiting their ability to model interactive and dynamic scenarios. In this paper, we propose Dynamic World Simulation (DWS), a novel approach to transform pre-trained video generative models into controllable world simulators capable of executing specified action trajectories. To achieve precise alignment between conditioned actions and generated visual changes, we introduce a lightweight, universal action-conditioned module that seamlessly integrates into any existing model. Instead of focusing on complex visual details, we demonstrate that consistent dynamic transition modeling is the key to building powerful world simulators. Building upon this insight, we further introduce a motion-reinforced loss that enhances action controllability by compelling the model to capture dynamic changes more effectively. Experiments demonstrate that DWS can be versatilely applied to both diffusion and autoregressive transformer models, achieving significant improvements in generating action-controllable, dynamically consistent videos across games and robotics domains. Moreover, to facilitate the applications of the learned world simulator in downstream tasks such as model-based reinforcement learning, we propose prioritized imagination to improve sample efficiency, demonstrating competitive performance compared with state-of-the-art methods.

  • 5 authors
·
Feb 10, 2025

When to Trust Imagination: Adaptive Action Execution for World Action Models

World Action Models (WAMs) have recently emerged as a promising paradigm for robotic manipulation by jointly predicting future visual observations and future actions. However, current WAMs typically execute a fixed number of predicted actions after each model inference, leaving the robot blind to whether the imagined future remains consistent with the actual physical rollout. In this work, we formulate adaptive WAM execution as a future-reality verification problem: the robot should execute longer when the WAM-predicted future remains reliable, and replan earlier when reality deviates from imagination. To this end, we propose Future Forward Dynamics Causal Attention (FFDC), a lightweight verifier that jointly reasons over predicted future actions, predicted visual dynamics, real observations, and language instructions to estimate whether the remaining action rollout can still be trusted. FFDC enables adaptive action chunk sizes as an emergent consequence of prediction-observation consistency, preserving the efficiency of long-horizon execution while restoring responsiveness in contact-rich or difficult phases. We further introduce Mixture-of-Horizon Training to improve long-horizon trajectory coverage for adaptive execution. Experiments on the RoboTwin benchmark and in the real world demonstrate that our method achieves a strong robustness-efficiency trade-off: on RoboTwin, it reduces WAM forward passes by 69.10% and execution time by 34.02%, while improving success rate by 2.54% over the short-chunk baseline; in real-world experiments, it improves success rate by 35%.

  • 7 authors
·
May 6 3

Cognitively Inspired Energy-Based World Models

One of the predominant methods for training world models is autoregressive prediction in the output space of the next element of a sequence. In Natural Language Processing (NLP), this takes the form of Large Language Models (LLMs) predicting the next token; in Computer Vision (CV), this takes the form of autoregressive models predicting the next frame/token/pixel. However, this approach differs from human cognition in several respects. First, human predictions about the future actively influence internal cognitive processes. Second, humans naturally evaluate the plausibility of predictions regarding future states. Based on this capability, and third, by assessing when predictions are sufficient, humans allocate a dynamic amount of time to make a prediction. This adaptive process is analogous to System 2 thinking in psychology. All these capabilities are fundamental to the success of humans at high-level reasoning and planning. Therefore, to address the limitations of traditional autoregressive models lacking these human-like capabilities, we introduce Energy-Based World Models (EBWM). EBWM involves training an Energy-Based Model (EBM) to predict the compatibility of a given context and a predicted future state. In doing so, EBWM enables models to achieve all three facets of human cognition described. Moreover, we developed a variant of the traditional autoregressive transformer tailored for Energy-Based models, termed the Energy-Based Transformer (EBT). Our results demonstrate that EBWM scales better with data and GPU Hours than traditional autoregressive transformers in CV, and that EBWM offers promising early scaling in NLP. Consequently, this approach offers an exciting path toward training future models capable of System 2 thinking and intelligently searching across state spaces.

  • 6 authors
·
Jun 13, 2024 7

World4RL: Diffusion World Models for Policy Refinement with Reinforcement Learning for Robotic Manipulation

Robotic manipulation policies are commonly initialized through imitation learning, but their performance is limited by the scarcity and narrow coverage of expert data. Reinforcement learning can refine polices to alleviate this limitation, yet real-robot training is costly and unsafe, while training in simulators suffers from the sim-to-real gap. Recent advances in generative models have demonstrated remarkable capabilities in real-world simulation, with diffusion models in particular excelling at generation. This raises the question of how diffusion model-based world models can be combined to enhance pre-trained policies in robotic manipulation. In this work, we propose World4RL, a framework that employs diffusion-based world models as high-fidelity simulators to refine pre-trained policies entirely in imagined environments for robotic manipulation. Unlike prior works that primarily employ world models for planning, our framework enables direct end-to-end policy optimization. World4RL is designed around two principles: pre-training a diffusion world model that captures diverse dynamics on multi-task datasets and refining policies entirely within a frozen world model to avoid online real-world interactions. We further design a two-hot action encoding scheme tailored for robotic manipulation and adopt diffusion backbones to improve modeling fidelity. Extensive simulation and real-world experiments demonstrate that World4RL provides high-fidelity environment modeling and enables consistent policy refinement, yielding significantly higher success rates compared to imitation learning and other baselines. More visualization results are available at https://world4rl.github.io/.

  • 9 authors
·
Sep 23, 2025