Instructions to use pci-lab/worldflow3d-waymo with libraries, inference providers, notebooks, and local apps. Follow these links to get started.
- Libraries
- Diffusers
How to use pci-lab/worldflow3d-waymo with Diffusers:
pip install -U diffusers transformers accelerate
import torch from diffusers import DiffusionPipeline # switch to "mps" for apple devices pipe = DiffusionPipeline.from_pretrained("pci-lab/worldflow3d-waymo", dtype=torch.bfloat16, device_map="cuda") prompt = "Astronaut in a jungle, cold color palette, muted colors, detailed, 8k" image = pipe(prompt).images[0] - Notebooks
- Google Colab
- Kaggle
pip install -U diffusers transformers accelerate
import torch
from diffusers import DiffusionPipeline
# switch to "mps" for apple devices
pipe = DiffusionPipeline.from_pretrained("pci-lab/worldflow3d-waymo", dtype=torch.bfloat16, device_map="cuda")
prompt = "Astronaut in a jungle, cold color palette, muted colors, detailed, 8k"
image = pipe(prompt).images[0]WorldFlow3D β Waymo models (NON-COMMERCIAL)
Map-conditioned 3D scene generation for outdoor (Waymo) scenes, as a coarse β
refinement flow-matching cascade. Use with the
worldflow3d
package (pip install worldflow3d).
β οΈ Non-commercial license (Waymo Open Dataset)
These models (
waymo-coarse,waymo-refine,waymo-color) are Distributed WOD Models developed using the Waymo Open Dataset. They are released under the Waymo Dataset License Agreement for Non-Commercial Use. Any further downstream use or modification β including scenes, meshes, or datasets generated with these models β is subject to that Agreement, including its non-commercial restrictions. A copy of the Agreement is available at https://waymo.com/open/terms. This notice applies to recipients with respect to the whole of these models. Theworldflow3dcode is Apache-2.0, but that license does not grant any rights to these Waymo-derived weights.
Attribution:
This model was made using the Waymo Open Dataset, provided by Waymo LLC under the Waymo Dataset License Agreement for Non-Commercial Use, available at waymo.com/open/terms.
Cascade stages
| Subfolder | Role |
|---|---|
waymo-coarse |
coarse map-conditioned generation (voxel 0.4 m) |
waymo-refine |
source-flow refinement, geometry only (voxel 0.2 m) |
waymo-color |
source-flow refinement, geometry + color (voxel 0.2 m) |
waymo-refine and waymo-color are alternatives: pick one refinement stage
for the same coarse output. waymo-color additionally predicts per-voxel color, so
save_mesh writes both a geometry mesh and a colored <name>_color.ply sidecar.
Usage
from worldflow3d import WorldFlow3DPipeline
from worldflow3d.pipeline.datatypes import LayoutContext
from worldflow3d.conditioning.waymo import load_waymo_map_json
from worldflow3d.recon import save_mesh
pipe = WorldFlow3DPipeline.from_hub(
"pci-lab/worldflow3d-waymo", stage="waymo-coarse",
refinement_stages=["waymo-refine"], device="cuda",
)
# A shipped sample map (in the GitHub repo's examples/sample_maps/), self-contained.
map_json = load_waymo_map_json("1172406780360799916", map_dir="examples/sample_maps")
ctx = LayoutContext("waymo", "1172406780360799916", map_json)
result = pipe(layout_context=ctx, cfg_scale=1.5, sampling_steps=30,
refine=True, refine_sampling_steps=30, use_uniform_chunking=True,
simultaneous=True, smaller_map=True, fraction=0.12)
save_mesh(result.voxels.cpu(), result.voxel_size, "scene.ply")
For the colored refinement, use the waymo-color stage. It is
tag-conditioned (location / time_of_day / weather) β pass tags for a
coherent result; without them the color channels are unconditioned and the mesh
shows color/surface artifacts.
pipe = WorldFlow3DPipeline.from_hub(
"pci-lab/worldflow3d-waymo", stage="waymo-coarse",
refinement_stages=["waymo-color"], device="cuda",
)
result = pipe(layout_context=ctx, cfg_scale=1.5, sampling_steps=30,
refine=True, refine_sampling_steps=30, use_uniform_chunking=True,
simultaneous=True, smaller_map=True, fraction=0.12,
tags={"location": "location_sf"},
refine_tags={"time_of_day": "Dawn/Dusk", "weather": "sunny"})
# save_mesh also writes scene_color.ply (per-voxel color).
Valid tag values β location β {location_sf, location_phx, location_other};
time_of_day β {Dawn/Dusk, Day, Night}; weather β {sunny, rain}.
See the GitHub repo
for the full docs, sample maps, and the loading semantics (subfolder cascades load
via from_hub, not the bare-diffusers subfolder= one-liner).
The Front3D (indoor) models are trained on 3D-FRONT and live in a separate repo under 3D-FRONT's terms.
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