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Pushing Unit 5 Pyramids1 model
275d4be verified
Mono path[0] = 'C:/Users/rohit/Downloads/RL-learn/training-envs-executables/windows/Pyramids/UnityEnvironment_Data/Managed'
Mono config path = 'C:/Users/rohit/Downloads/RL-learn/training-envs-executables/windows/Pyramids/MonoBleedingEdge/etc'
CodeReloadManager initialized
Input System module state changed to: Initialized.
[Physics::Module] Initialized fallback backend.
[Physics::Module] Id: 0xdecafbad
Initialize engine version: 6000.4.0f1 (8cf496087c8f)
[Subsystems] Discovering subsystems at path C:/Users/rohit/Downloads/RL-learn/training-envs-executables/windows/Pyramids/UnityEnvironment_Data/UnitySubsystems
[D3D12 Device Filter] Vendor Name: NVIDIA
[D3D12 Device Filter] Device Name: NVIDIA GeForce RTX 3050 6GB Laptop GPU
[D3D12 Device Filter] Driver Version: 32.0.15.5585
[D3D12 Device Filter] Feature Level: 12.2
[D3D12 Device Filter] Graphics Memory: 6002 MB
[D3D12 Device Filter] Processor Count: 12
[D3D12 Device Filter] Device Type: Discrete
GfxDevice: creating device client; kGfxThreadingModeThreaded
Direct3D:
Version: Direct3D 11.0 [level 11.1]
Renderer: NVIDIA GeForce RTX 3050 6GB Laptop GPU (ID=0x25ac)
Vendor: NVIDIA
VRAM: 6002 MB
Driver: 32.0.15.5585
Begin MonoManager ReloadAssembly
- Finished resetting the current domain, in 0.002 seconds
[Physics::Module] Selected backend.
[Physics::Module] Name: PhysX
[Physics::Module] Id: 0xf2b8ea05
[Physics::Module] SDK Version: 4.1.2
[Physics::Module] Integration Version: 1.0.0
[Physics::Module] Threading Mode: Multi-Threaded
<RI> Initializing input.
Using Windows.Gaming.Input
XInput1_3.dll not found. Trying XInput9_1_0.dll instead...
<RI> Input initialized.
UnloadTime: 0.645500 ms
Registered Communicator in Agent.
[Physics::Module] Cleanup current backend.
[Physics::Module] Id: 0xf2b8ea05
Input System module state changed to: ShutdownInProgress.
Input Polling Thread exited.
Input System module state changed to: Shutdown.
CodeReloadManager destroyed