license: other
library_name: bcdl
tags:
- rdk-s100
- rdk-s100p
- d-robotics
- bpu
- hbm
- image-to-image
- super-resolution
x4 super-resolution for RDK S100/S100P β Real-ESRGAN Compact and SPAN
Compiled BPU models (.hbm) for the D-Robotics RDK S100 / S100P, ready to
load β no ONNX export, no calibration, no hb_compile. Built and measured with
BCDL, a C++17 inference and media library
for the RDK S-series with Python bindings.
Upstream: Real-ESRGAN general-x4v3 (BSD-3) and SPAN x4 ch48 (Apache-2.0)
Redistributable, including commercially. The licence chain was checked on the code, the pretrained weights it started from, and the data it was trained on β all three, because a permissive repository badge does not by itself say anything about the weights. See Licence.
Files
| file | what it is |
|---|---|
realesr_general_x4v3_nashm_128.hbm |
Real-ESRGAN Compact, 128x128 tile β 37.1 MB |
spanx4_ch48_nashm_128.hbm |
SPAN ch48, 128x128 tile β 5.8 MB |
Measured on an S100P
| stage | latency | throughput |
|---|---|---|
| Compact | 2.01 ms/tile | 498 FPS |
| SPAN | 1.09 ms/tile | 915 FPS |
hrt_model_exec perf, one thread, minimum of three runs, on a board first gated
against its own previously recorded numbers. BPU time only β CPU
pre/post-processing is on top and is listed per task in BCDL's
benchmark results.
Use it
conda install -c https://mirrors.ruis.ai/conda -c conda-forge bcdl
import bcdl
engine = bcdl.Engine("realesr_general_x4v3_nashm_128.hbm")
print(engine.input_shape(0), engine.output_shape(0))
Each task has a decoder in BCDL that turns those raw outputs into boxes, keypoints, masks, disparity or text β see the Python API (δΈζ).
What to know before deploying
Two models, and neither supersedes the other. SPAN is fidelity-oriented and wins on a clean downscale (32.95 dB against Compact's 30.01 and bicubic's 32.29) at a sixth of the size. Compact is perceptual, trained on real degradations, and wins on blurred or JPEG-compressed input (28.54 against 27.60). Pick by your input domain, not by benchmark rank.
The 128x128 tile is deliberate. A compiled .hbm is mostly instruction
stream rather than weights, and it scales with tile area: the same network at
256x256 is a 148 MB model against 37 MB here, for identical per-pixel
throughput. If your runtime already tiles β BCDL's SuperResolver does, with
overlapped cross-fading β take the small tile.
PSNR alone is the wrong headline for a perceptual upscaler, which is why the two numbers above are quoted per input domain.
Licence
Real-ESRGAN is BSD-3 with weights released by the copyright holder; SPAN is Apache-2.0 by project statement, though its checkpoints ship from a separate file host with no terms attached to the artefact.
BCDL itself is Apache-2.0 and is unrelated to these terms β it is a
general-purpose runtime that loads any .hbm. The licence above constrains
these weights and this compiled artefact.
The conversion recipe β ONNX export, calibration, hb_compile config and the
acceptance numbers β is public in
bcdl-model-zoo, so this build can
be reproduced or retargeted rather than taken on trust.