| | --- |
| | license: mit |
| | --- |
| | |
| | Details on the code used to produce and use this model are available at: |
| |
|
| | https://github.com/schrum2/MarioDiffusion |
| |
|
| | That repo has instructions to check out this model and apply it to the generation of Super Mario Bros. level scenes. |
| | There is also an interactive GUI for constructing complete levels out of model-generated scenes. |
| |
|
| | This model had good performance in our experiments, but it challenging to use because it was trained with |
| | lengthy "absence" captions that list various elements that are absent in each game scene. When that information |
| | is not supplied, the results can be counterintuitive. We recommend |
| | https://huggingface.co/schrum2/MarioDiffusion-MLM-regular0 |
| | as a simpler starter model for generating Mario levels. |