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| | license: mit |
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| | |
| | Details on the code used to produce and use this model are available at: |
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| | https://github.com/schrum2/MarioDiffusion |
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|
| | That repo has instructions to check out this model and apply it to the generation of Super Mario Bros. level scenes. |
| | There is also an interactive GUI for constructing complete levels out of model-generated scenes. |
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| | This model makes use of https://huggingface.co/sentence-transformers/multi-qa-MiniLM-L6-cos-v1 |
| | as a text embedding model for use with diffusion to generate Mario levels. |
| | Mario scene captions contain multiple period-separated phrases, and this model |
| | embeds each phrase with its own sentence embedding vector for the diffusion |
| | model to use as text conditioning. It also makes use of negative guidance during |
| | diffusion training. Unfortunately, its performance is not great, and it is made |
| | available mainly for full transparency. |
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|
| | A model with better performance that uses sentence-transformers/multi-qa-MiniLM-L6-cos-v1 |
| | with regular captions and multiple sentence embeddings is https://huggingface.co/schrum2/MarioDiffusion-MiniLM-multiple-regular0. |
| | For a model that uses the same text embedding model, |
| | but embeds the entire caption as a single vector and also uses negative guidance, |
| | see https://huggingface.co/schrum2/MarioDiffusion-MiniLM-single-negative0. |
| | To see a model that uses a simple token-based transformer model for text |
| | embedding with negative guidance, see https://huggingface.co/schrum2/MarioDiffusion-MLM-negative0. |