eScooter_simulator_UnrealEngine_Model / Windows /README_NO_LOGIN_RELEASE.txt
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Replace Windows package with no-login telemetry build
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eScooter Windows Shipping - No-Login Release
Run eScooter.exe to start the packaged build.
No in-app login is required to enter eScooter.exe. This release starts directly
on the scooter riding map instead of the old Login_Level entry map.
No Supabase account, Hugging Face account, API token, or player account setup is
required for users of this package. Ride telemetry is posted anonymously to the
hosted eScooter telemetry relay configured by the developer.
Ride telemetry is also written locally for each player in this file:
%LOCALAPPDATA%\eScooter\Saved\Logs\eScooter_RideTelemetry.log
The local log lines use the same style as the original Blueprint log, for example:
[2024.03.27-17.15.42:508][274]LogBlueprintUserMessages: [Scooter] Speed:19.269;Throttle:1.0;Brake:0.0;Steering:0.009;Location:5,500;-9,228;13;Level:VehicleExampleMap;Turning Angle:0.423;StudentID:1;
The Supabase row stores structured ride.samples entries with speed, acceleration,
throttle, brake, steering, turning angle, location, level, and student_id. It
also stores raw_log with the same text lines written to the local file.
The same local file also includes upload diagnostics. A successful upload line
contains:
LogEScooterTelemetry: Upload succeeded ... http=200 ... supabase_id=...
StudentID defaults to 1. To set it per user, launch with:
eScooter.exe -StudentID=123
Telemetry endpoint:
https://jckjhnkypskvcdgynbat.supabase.co/functions/v1/escooter-telemetry