sinny commited on
Commit
39fbac2
·
1 Parent(s): 455471a
This view is limited to 50 files because it contains too many changes.   See raw diff
Files changed (50) hide show
  1. SoccerTwos.onnx +1 -1
  2. SoccerTwos/{SoccerTwos-6499974.onnx → SoccerTwos-10000312.onnx} +1 -1
  3. SoccerTwos/{SoccerTwos-7499978.pt → SoccerTwos-10000312.pt} +1 -1
  4. SoccerTwos/{SoccerTwos-7499978.onnx → SoccerTwos-10499810.onnx} +1 -1
  5. SoccerTwos/{SoccerTwos-6499974.pt → SoccerTwos-10499810.pt} +1 -1
  6. SoccerTwos/{SoccerTwos-6999984.onnx → SoccerTwos-10999856.onnx} +1 -1
  7. SoccerTwos/{SoccerTwos-7999992.pt → SoccerTwos-10999856.pt} +1 -1
  8. SoccerTwos/{SoccerTwos-7999992.onnx → SoccerTwos-11499982.onnx} +1 -1
  9. SoccerTwos/{SoccerTwos-6999984.pt → SoccerTwos-11499982.pt} +1 -1
  10. SoccerTwos/SoccerTwos-11999992.onnx +3 -0
  11. SoccerTwos/SoccerTwos-11999992.pt +3 -0
  12. SoccerTwos/SoccerTwos-12499948.onnx +3 -0
  13. SoccerTwos/SoccerTwos-12499948.pt +3 -0
  14. SoccerTwos/SoccerTwos-12709274.onnx +3 -0
  15. SoccerTwos/SoccerTwos-12709274.pt +3 -0
  16. SoccerTwos/SoccerTwos-8034552.onnx +0 -3
  17. SoccerTwos/SoccerTwos-8034552.pt +0 -3
  18. SoccerTwos/SoccerTwos-9499970.onnx +3 -0
  19. SoccerTwos/SoccerTwos-9499970.pt +3 -0
  20. SoccerTwos/SoccerTwos-9986054.onnx +3 -0
  21. SoccerTwos/SoccerTwos-9986054.pt +3 -0
  22. SoccerTwos/SoccerTwos-9999948.onnx +3 -0
  23. SoccerTwos/SoccerTwos-9999948.pt +3 -0
  24. SoccerTwos/checkpoint.pt +1 -1
  25. SoccerTwos/events.out.tfevents.1676040998.hoppetusse.2742170.0 +3 -0
  26. SoccerTwos/events.out.tfevents.1676042396.hoppetusse.2797306.0 +3 -0
  27. SoccerTwos/events.out.tfevents.1676042423.hoppetusse.2802817.0 +3 -0
  28. config.json +1 -1
  29. configuration.yaml +4 -4
  30. run_logs/Player-0.log +16 -147
  31. run_logs/Player-1.log +19 -152
  32. run_logs/Player-10.log +15 -151
  33. run_logs/Player-11.log +18 -154
  34. run_logs/Player-12.log +18 -145
  35. run_logs/Player-13.log +16 -154
  36. run_logs/Player-14.log +17 -153
  37. run_logs/Player-15.log +17 -150
  38. run_logs/Player-16.log +15 -148
  39. run_logs/Player-17.log +18 -156
  40. run_logs/Player-18.log +19 -157
  41. run_logs/Player-19.log +19 -147
  42. run_logs/Player-2.log +17 -162
  43. run_logs/Player-20.log +18 -159
  44. run_logs/Player-21.log +18 -148
  45. run_logs/Player-22.log +16 -153
  46. run_logs/Player-23.log +18 -156
  47. run_logs/Player-24.log +18 -153
  48. run_logs/Player-25.log +18 -157
  49. run_logs/Player-26.log +19 -165
  50. run_logs/Player-27.log +18 -146
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config.json CHANGED
@@ -1 +1 @@
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- {"default_settings": null, "behaviors": {"SoccerTwos": {"trainer_type": "poca", "hyperparameters": {"batch_size": 2048, "buffer_size": 20480, "learning_rate": 0.001, "beta": 0.005, "epsilon": 0.2, "lambd": 0.95, "num_epoch": 3, "learning_rate_schedule": "constant", "beta_schedule": "constant", "epsilon_schedule": "constant"}, "checkpoint_interval": 500000, "network_settings": {"normalize": false, "hidden_units": 64, "num_layers": 6, "vis_encode_type": "resnet", "memory": null, "goal_conditioning_type": "hyper", "deterministic": false}, "reward_signals": {"extrinsic": {"gamma": 0.99, "strength": 1.0, "network_settings": {"normalize": false, "hidden_units": 128, "num_layers": 2, "vis_encode_type": "simple", "memory": null, "goal_conditioning_type": "hyper", "deterministic": false}}}, "init_path": null, "keep_checkpoints": 5, "even_checkpoints": false, "max_steps": 10000000, "time_horizon": 1000, "summary_freq": 10000, "threaded": false, "self_play": {"save_steps": 50000, "team_change": 100000, "swap_steps": 4000, "window": 30, "play_against_latest_model_ratio": 0.2, "initial_elo": 1200.0}, "behavioral_cloning": null}}, "env_settings": {"env_path": "./training-envs-executables/SoccerTwos.x86_64", "env_args": null, "base_port": 5005, "num_envs": 32, "num_areas": 1, "seed": -1, "max_lifetime_restarts": 10, "restarts_rate_limit_n": 1, "restarts_rate_limit_period_s": 60}, "engine_settings": {"width": 84, "height": 84, "quality_level": 5, "time_scale": 20, "target_frame_rate": -1, "capture_frame_rate": 60, "no_graphics": true}, "environment_parameters": null, "checkpoint_settings": {"run_id": "deep-net6-cuda", "initialize_from": null, "load_model": false, "resume": false, "force": false, "train_model": false, "inference": false, "results_dir": "results"}, "torch_settings": {"device": "cuda"}, "debug": false}
 
1
+ {"default_settings": null, "behaviors": {"SoccerTwos": {"trainer_type": "poca", "hyperparameters": {"batch_size": 2048, "buffer_size": 20480, "learning_rate": 0.001, "beta": 0.005, "epsilon": 0.2, "lambd": 0.95, "num_epoch": 3, "learning_rate_schedule": "constant", "beta_schedule": "constant", "epsilon_schedule": "constant"}, "checkpoint_interval": 500000, "network_settings": {"normalize": false, "hidden_units": 64, "num_layers": 6, "vis_encode_type": "resnet", "memory": null, "goal_conditioning_type": "hyper", "deterministic": false}, "reward_signals": {"extrinsic": {"gamma": 0.99, "strength": 1.0, "network_settings": {"normalize": false, "hidden_units": 128, "num_layers": 2, "vis_encode_type": "simple", "memory": null, "goal_conditioning_type": "hyper", "deterministic": false}}}, "init_path": null, "keep_checkpoints": 10, "even_checkpoints": false, "max_steps": 20000000, "time_horizon": 4000, "summary_freq": 10000, "threaded": false, "self_play": {"save_steps": 50000, "team_change": 100000, "swap_steps": 4000, "window": 30, "play_against_latest_model_ratio": 0.2, "initial_elo": 1200.0}, "behavioral_cloning": null}}, "env_settings": {"env_path": "./training-envs-executables/SoccerTwos.x86_64", "env_args": null, "base_port": 5005, "num_envs": 32, "num_areas": 1, "seed": -1, "max_lifetime_restarts": 10, "restarts_rate_limit_n": 1, "restarts_rate_limit_period_s": 60}, "engine_settings": {"width": 84, "height": 84, "quality_level": 5, "time_scale": 20, "target_frame_rate": -1, "capture_frame_rate": 60, "no_graphics": true}, "environment_parameters": null, "checkpoint_settings": {"run_id": "deep-net6-cuda", "initialize_from": null, "load_model": false, "resume": true, "force": false, "train_model": false, "inference": false, "results_dir": "results"}, "torch_settings": {"device": "cuda"}, "debug": false}
configuration.yaml CHANGED
@@ -35,10 +35,10 @@ behaviors:
35
  goal_conditioning_type: hyper
36
  deterministic: false
37
  init_path: null
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- keep_checkpoints: 5
39
  even_checkpoints: false
40
- max_steps: 10000000
41
- time_horizon: 1000
42
  summary_freq: 10000
43
  threaded: false
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@@ -72,7 +72,7 @@ checkpoint_settings:
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  run_id: deep-net6-cuda
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  initialize_from: null
74
  load_model: false
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- resume: false
76
  force: false
77
  train_model: false
78
  inference: false
 
35
  goal_conditioning_type: hyper
36
  deterministic: false
37
  init_path: null
38
+ keep_checkpoints: 10
39
  even_checkpoints: false
40
+ max_steps: 20000000
41
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42
  summary_freq: 10000
43
  threaded: false
44
  self_play:
 
72
  run_id: deep-net6-cuda
73
  initialize_from: null
74
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75
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76
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77
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78
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run_logs/Player-0.log CHANGED
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  Renderer: Null Device
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  Vendor: Unity Technologies
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  Begin MonoManager ReloadAssembly
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- - Completed reload, in 0.072 seconds
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  ERROR: Shader Sprites/Default shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
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  ERROR: Shader Sprites/Mask shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
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  ERROR: Shader Legacy Shaders/VertexLit shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
@@ -36,147 +36,16 @@ ERROR: Shader Standard shader is not supported on this GPU (none of subshaders/f
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  WARNING: Shader Unsupported: 'Standard' - All subshaders removed
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  WARNING: Shader Did you use #pragma only_renderers and omit this platform?
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  WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
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- UnloadTime: 0.724280 ms
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139
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140
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142
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143
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144
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145
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146
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148
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152
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157
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158
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161
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163
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164
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165
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166
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167
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168
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169
- TOO LONG
170
- TOO LONG
171
- TOO LONG
172
- TOO LONG
173
- TOO LONG
174
  Setting up 8 worker threads for Enlighten.
175
  Memory Statistics:
176
  [ALLOC_TEMP_TLS] TLS Allocator
177
  StackAllocators :
178
  [ALLOC_TEMP_MAIN]
179
- Peak usage frame count: [8.0 KB-16.0 KB]: 10706 frames, [2.0 MB-4.0 MB]: 1 frames
180
  Initial Block Size 4.0 MB
181
  Current Block Size 4.0 MB
182
  Peak Allocated Bytes 2.1 MB
@@ -219,7 +88,7 @@ Memory Statistics:
219
  [ALLOC_TEMP_Job.Worker 5]
220
  Initial Block Size 256.0 KB
221
  Current Block Size 256.0 KB
222
- Peak Allocated Bytes 0.7 KB
223
  Overflow Count 0
224
  [ALLOC_TEMP_Background Job.Worker 14]
225
  Initial Block Size 32.0 KB
@@ -314,7 +183,7 @@ Memory Statistics:
314
  [ALLOC_TEMP_Job.Worker 1]
315
  Initial Block Size 256.0 KB
316
  Current Block Size 256.0 KB
317
- Peak Allocated Bytes 0 B
318
  Overflow Count 0
319
  [ALLOC_TEMP_Job.Worker 2]
320
  Initial Block Size 256.0 KB
@@ -362,22 +231,22 @@ Memory Statistics:
362
  Peak Allocated Bytes 0 B
363
  Overflow Count 0
364
  [ALLOC_DEFAULT] Dual Thread Allocator
365
- Peak main deferred allocation count 4
366
  [ALLOC_BUCKET]
367
  Large Block size 4.0 MB
368
  Used Block count 1
369
  Peak Allocated bytes 1.0 MB
370
  [ALLOC_DEFAULT_MAIN]
371
- Peak usage frame count: [4.0 MB-8.0 MB]: 10707 frames
372
  Requested Block Size 16.0 MB
373
  Peak Block count 1
374
- Peak Allocated memory 4.7 MB
375
  Peak Large allocation bytes 0 B
376
  [ALLOC_DEFAULT_THREAD]
377
- Peak usage frame count: [16.0 MB-32.0 MB]: 10707 frames
378
  Requested Block Size 16.0 MB
379
  Peak Block count 1
380
- Peak Allocated memory 17.5 MB
381
  Peak Large allocation bytes 16.0 MB
382
  [ALLOC_TEMP_JOB_1_FRAME]
383
  Initial Block Size 2.0 MB
@@ -406,13 +275,13 @@ Memory Statistics:
406
  Used Block count 1
407
  Peak Allocated bytes 1.0 MB
408
  [ALLOC_GFX_MAIN]
409
- Peak usage frame count: [32.0 KB-64.0 KB]: 10706 frames, [64.0 KB-128.0 KB]: 1 frames
410
  Requested Block Size 16.0 MB
411
  Peak Block count 1
412
  Peak Allocated memory 65.6 KB
413
  Peak Large allocation bytes 0 B
414
  [ALLOC_GFX_THREAD]
415
- Peak usage frame count: [128.0 KB-256.0 KB]: 10707 frames
416
  Requested Block Size 16.0 MB
417
  Peak Block count 1
418
  Peak Allocated memory 173.5 KB
@@ -424,13 +293,13 @@ Memory Statistics:
424
  Used Block count 1
425
  Peak Allocated bytes 1.0 MB
426
  [ALLOC_CACHEOBJECTS_MAIN]
427
- Peak usage frame count: [0.5 MB-1.0 MB]: 10707 frames
428
  Requested Block Size 4.0 MB
429
  Peak Block count 1
430
  Peak Allocated memory 0.6 MB
431
  Peak Large allocation bytes 0 B
432
  [ALLOC_CACHEOBJECTS_THREAD]
433
- Peak usage frame count: [0.5 MB-1.0 MB]: 10706 frames, [4.0 MB-8.0 MB]: 1 frames
434
  Requested Block Size 4.0 MB
435
  Peak Block count 2
436
  Peak Allocated memory 4.5 MB
@@ -442,13 +311,13 @@ Memory Statistics:
442
  Used Block count 1
443
  Peak Allocated bytes 1.0 MB
444
  [ALLOC_TYPETREE_MAIN]
445
- Peak usage frame count: [0-1.0 KB]: 10707 frames
446
  Requested Block Size 2.0 MB
447
  Peak Block count 1
448
  Peak Allocated memory 1.0 KB
449
  Peak Large allocation bytes 0 B
450
  [ALLOC_TYPETREE_THREAD]
451
- Peak usage frame count: [1.0 KB-2.0 KB]: 10706 frames, [2.0 KB-4.0 KB]: 1 frames
452
  Requested Block Size 2.0 MB
453
  Peak Block count 1
454
  Peak Allocated memory 2.2 KB
 
11
  Renderer: Null Device
12
  Vendor: Unity Technologies
13
  Begin MonoManager ReloadAssembly
14
+ - Completed reload, in 0.061 seconds
15
  ERROR: Shader Sprites/Default shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
16
  ERROR: Shader Sprites/Mask shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
17
  ERROR: Shader Legacy Shaders/VertexLit shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
 
36
  WARNING: Shader Unsupported: 'Standard' - All subshaders removed
37
  WARNING: Shader Did you use #pragma only_renderers and omit this platform?
38
  WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
39
+ UnloadTime: 1.037079 ms
40
  Registered Communicator in Agent.
41
  ERROR: Shader UI/Default shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
42
  requesting resize 84 x 84
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
43
  Setting up 8 worker threads for Enlighten.
44
  Memory Statistics:
45
  [ALLOC_TEMP_TLS] TLS Allocator
46
  StackAllocators :
47
  [ALLOC_TEMP_MAIN]
48
+ Peak usage frame count: [8.0 KB-16.0 KB]: 2218 frames, [2.0 MB-4.0 MB]: 1 frames
49
  Initial Block Size 4.0 MB
50
  Current Block Size 4.0 MB
51
  Peak Allocated Bytes 2.1 MB
 
88
  [ALLOC_TEMP_Job.Worker 5]
89
  Initial Block Size 256.0 KB
90
  Current Block Size 256.0 KB
91
+ Peak Allocated Bytes 0 B
92
  Overflow Count 0
93
  [ALLOC_TEMP_Background Job.Worker 14]
94
  Initial Block Size 32.0 KB
 
183
  [ALLOC_TEMP_Job.Worker 1]
184
  Initial Block Size 256.0 KB
185
  Current Block Size 256.0 KB
186
+ Peak Allocated Bytes 0.7 KB
187
  Overflow Count 0
188
  [ALLOC_TEMP_Job.Worker 2]
189
  Initial Block Size 256.0 KB
 
231
  Peak Allocated Bytes 0 B
232
  Overflow Count 0
233
  [ALLOC_DEFAULT] Dual Thread Allocator
234
+ Peak main deferred allocation count 3
235
  [ALLOC_BUCKET]
236
  Large Block size 4.0 MB
237
  Used Block count 1
238
  Peak Allocated bytes 1.0 MB
239
  [ALLOC_DEFAULT_MAIN]
240
+ Peak usage frame count: [4.0 MB-8.0 MB]: 2219 frames
241
  Requested Block Size 16.0 MB
242
  Peak Block count 1
243
+ Peak Allocated memory 4.8 MB
244
  Peak Large allocation bytes 0 B
245
  [ALLOC_DEFAULT_THREAD]
246
+ Peak usage frame count: [16.0 MB-32.0 MB]: 2219 frames
247
  Requested Block Size 16.0 MB
248
  Peak Block count 1
249
+ Peak Allocated memory 17.4 MB
250
  Peak Large allocation bytes 16.0 MB
251
  [ALLOC_TEMP_JOB_1_FRAME]
252
  Initial Block Size 2.0 MB
 
275
  Used Block count 1
276
  Peak Allocated bytes 1.0 MB
277
  [ALLOC_GFX_MAIN]
278
+ Peak usage frame count: [32.0 KB-64.0 KB]: 2218 frames, [64.0 KB-128.0 KB]: 1 frames
279
  Requested Block Size 16.0 MB
280
  Peak Block count 1
281
  Peak Allocated memory 65.6 KB
282
  Peak Large allocation bytes 0 B
283
  [ALLOC_GFX_THREAD]
284
+ Peak usage frame count: [128.0 KB-256.0 KB]: 2219 frames
285
  Requested Block Size 16.0 MB
286
  Peak Block count 1
287
  Peak Allocated memory 173.5 KB
 
293
  Used Block count 1
294
  Peak Allocated bytes 1.0 MB
295
  [ALLOC_CACHEOBJECTS_MAIN]
296
+ Peak usage frame count: [0.5 MB-1.0 MB]: 2219 frames
297
  Requested Block Size 4.0 MB
298
  Peak Block count 1
299
  Peak Allocated memory 0.6 MB
300
  Peak Large allocation bytes 0 B
301
  [ALLOC_CACHEOBJECTS_THREAD]
302
+ Peak usage frame count: [0.5 MB-1.0 MB]: 2218 frames, [4.0 MB-8.0 MB]: 1 frames
303
  Requested Block Size 4.0 MB
304
  Peak Block count 2
305
  Peak Allocated memory 4.5 MB
 
311
  Used Block count 1
312
  Peak Allocated bytes 1.0 MB
313
  [ALLOC_TYPETREE_MAIN]
314
+ Peak usage frame count: [0-1.0 KB]: 2219 frames
315
  Requested Block Size 2.0 MB
316
  Peak Block count 1
317
  Peak Allocated memory 1.0 KB
318
  Peak Large allocation bytes 0 B
319
  [ALLOC_TYPETREE_THREAD]
320
+ Peak usage frame count: [1.0 KB-2.0 KB]: 2218 frames, [2.0 KB-4.0 KB]: 1 frames
321
  Requested Block Size 2.0 MB
322
  Peak Block count 1
323
  Peak Allocated memory 2.2 KB
run_logs/Player-1.log CHANGED
@@ -11,7 +11,7 @@ NullGfxDevice:
11
  Renderer: Null Device
12
  Vendor: Unity Technologies
13
  Begin MonoManager ReloadAssembly
14
- - Completed reload, in 0.076 seconds
15
  ERROR: Shader Sprites/Default shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
16
  ERROR: Shader Sprites/Mask shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
17
  ERROR: Shader Legacy Shaders/VertexLit shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
@@ -36,149 +36,16 @@ ERROR: Shader Standard shader is not supported on this GPU (none of subshaders/f
36
  WARNING: Shader Unsupported: 'Standard' - All subshaders removed
37
  WARNING: Shader Did you use #pragma only_renderers and omit this platform?
38
  WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
39
- UnloadTime: 0.779850 ms
40
  Registered Communicator in Agent.
41
  ERROR: Shader UI/Default shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
42
  requesting resize 84 x 84
43
- TOO LONG
44
- TOO LONG
45
- TOO LONG
46
- TOO LONG
47
- TOO LONG
48
- TOO LONG
49
- TOO LONG
50
- TOO LONG
51
- TOO LONG
52
- TOO LONG
53
- TOO LONG
54
- TOO LONG
55
- TOO LONG
56
- TOO LONG
57
- TOO LONG
58
- TOO LONG
59
- TOO LONG
60
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61
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62
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63
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64
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65
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66
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67
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68
- TOO LONG
69
- TOO LONG
70
- TOO LONG
71
- TOO LONG
72
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73
- TOO LONG
74
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75
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79
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81
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82
- TOO LONG
83
- TOO LONG
84
- TOO LONG
85
- TOO LONG
86
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87
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88
- TOO LONG
89
- TOO LONG
90
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91
- TOO LONG
92
- TOO LONG
93
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94
- TOO LONG
95
- TOO LONG
96
- TOO LONG
97
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98
- TOO LONG
99
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100
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101
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102
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103
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104
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105
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106
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107
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108
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109
- TOO LONG
110
- TOO LONG
111
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112
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113
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114
- TOO LONG
115
- TOO LONG
116
- TOO LONG
117
- TOO LONG
118
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119
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120
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121
- TOO LONG
122
- TOO LONG
123
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124
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125
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126
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127
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128
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129
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130
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131
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135
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136
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137
- TOO LONG
138
- TOO LONG
139
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140
- TOO LONG
141
- TOO LONG
142
- TOO LONG
143
- TOO LONG
144
- TOO LONG
145
- TOO LONG
146
- TOO LONG
147
- TOO LONG
148
- TOO LONG
149
- TOO LONG
150
- TOO LONG
151
- TOO LONG
152
- TOO LONG
153
- TOO LONG
154
- TOO LONG
155
- TOO LONG
156
- TOO LONG
157
- TOO LONG
158
- TOO LONG
159
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160
- TOO LONG
161
- TOO LONG
162
- TOO LONG
163
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164
- TOO LONG
165
- TOO LONG
166
- TOO LONG
167
- TOO LONG
168
- TOO LONG
169
- TOO LONG
170
- TOO LONG
171
- TOO LONG
172
- TOO LONG
173
- TOO LONG
174
- TOO LONG
175
- TOO LONG
176
  Setting up 8 worker threads for Enlighten.
177
  Memory Statistics:
178
  [ALLOC_TEMP_TLS] TLS Allocator
179
  StackAllocators :
180
  [ALLOC_TEMP_MAIN]
181
- Peak usage frame count: [8.0 KB-16.0 KB]: 10683 frames, [2.0 MB-4.0 MB]: 1 frames
182
  Initial Block Size 4.0 MB
183
  Current Block Size 4.0 MB
184
  Peak Allocated Bytes 2.1 MB
@@ -201,7 +68,7 @@ Memory Statistics:
201
  [ALLOC_TEMP_Job.Worker 6]
202
  Initial Block Size 256.0 KB
203
  Current Block Size 256.0 KB
204
- Peak Allocated Bytes 0 B
205
  Overflow Count 0
206
  [ALLOC_TEMP_Job.Worker 0]
207
  Initial Block Size 256.0 KB
@@ -336,7 +203,7 @@ Memory Statistics:
336
  [ALLOC_TEMP_Job.Worker 10]
337
  Initial Block Size 256.0 KB
338
  Current Block Size 256.0 KB
339
- Peak Allocated Bytes 0.7 KB
340
  Overflow Count 0
341
  [ALLOC_TEMP_Background Job.Worker 0]
342
  Initial Block Size 32.0 KB
@@ -370,17 +237,17 @@ Memory Statistics:
370
  Used Block count 1
371
  Peak Allocated bytes 1.0 MB
372
  [ALLOC_DEFAULT_MAIN]
373
- Peak usage frame count: [16.0 MB-32.0 MB]: 10684 frames
374
  Requested Block Size 16.0 MB
375
  Peak Block count 1
376
- Peak Allocated memory 20.7 MB
377
- Peak Large allocation bytes 16.0 MB
378
  [ALLOC_DEFAULT_THREAD]
379
- Peak usage frame count: [1.0 MB-2.0 MB]: 10684 frames
380
  Requested Block Size 16.0 MB
381
  Peak Block count 1
382
- Peak Allocated memory 1.5 MB
383
- Peak Large allocation bytes 0 B
384
  [ALLOC_TEMP_JOB_1_FRAME]
385
  Initial Block Size 2.0 MB
386
  Used Block Count 1
@@ -408,13 +275,13 @@ Memory Statistics:
408
  Used Block count 1
409
  Peak Allocated bytes 1.0 MB
410
  [ALLOC_GFX_MAIN]
411
- Peak usage frame count: [32.0 KB-64.0 KB]: 10683 frames, [64.0 KB-128.0 KB]: 1 frames
412
  Requested Block Size 16.0 MB
413
  Peak Block count 1
414
  Peak Allocated memory 65.6 KB
415
  Peak Large allocation bytes 0 B
416
  [ALLOC_GFX_THREAD]
417
- Peak usage frame count: [128.0 KB-256.0 KB]: 10684 frames
418
  Requested Block Size 16.0 MB
419
  Peak Block count 1
420
  Peak Allocated memory 173.5 KB
@@ -426,16 +293,16 @@ Memory Statistics:
426
  Used Block count 1
427
  Peak Allocated bytes 1.0 MB
428
  [ALLOC_CACHEOBJECTS_MAIN]
429
- Peak usage frame count: [0.5 MB-1.0 MB]: 10684 frames
430
  Requested Block Size 4.0 MB
431
  Peak Block count 1
432
  Peak Allocated memory 0.6 MB
433
  Peak Large allocation bytes 0 B
434
  [ALLOC_CACHEOBJECTS_THREAD]
435
- Peak usage frame count: [0.5 MB-1.0 MB]: 10683 frames, [2.0 MB-4.0 MB]: 1 frames
436
  Requested Block Size 4.0 MB
437
- Peak Block count 1
438
- Peak Allocated memory 4.0 MB
439
  Peak Large allocation bytes 0 B
440
  [ALLOC_TYPETREE] Dual Thread Allocator
441
  Peak main deferred allocation count 0
@@ -444,13 +311,13 @@ Memory Statistics:
444
  Used Block count 1
445
  Peak Allocated bytes 1.0 MB
446
  [ALLOC_TYPETREE_MAIN]
447
- Peak usage frame count: [0-1.0 KB]: 10684 frames
448
  Requested Block Size 2.0 MB
449
  Peak Block count 1
450
  Peak Allocated memory 1.0 KB
451
  Peak Large allocation bytes 0 B
452
  [ALLOC_TYPETREE_THREAD]
453
- Peak usage frame count: [1.0 KB-2.0 KB]: 10683 frames, [2.0 KB-4.0 KB]: 1 frames
454
  Requested Block Size 2.0 MB
455
  Peak Block count 1
456
  Peak Allocated memory 2.2 KB
 
11
  Renderer: Null Device
12
  Vendor: Unity Technologies
13
  Begin MonoManager ReloadAssembly
14
+ - Completed reload, in 0.116 seconds
15
  ERROR: Shader Sprites/Default shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
16
  ERROR: Shader Sprites/Mask shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
17
  ERROR: Shader Legacy Shaders/VertexLit shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
 
36
  WARNING: Shader Unsupported: 'Standard' - All subshaders removed
37
  WARNING: Shader Did you use #pragma only_renderers and omit this platform?
38
  WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
39
+ UnloadTime: 0.813220 ms
40
  Registered Communicator in Agent.
41
  ERROR: Shader UI/Default shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
42
  requesting resize 84 x 84
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
43
  Setting up 8 worker threads for Enlighten.
44
  Memory Statistics:
45
  [ALLOC_TEMP_TLS] TLS Allocator
46
  StackAllocators :
47
  [ALLOC_TEMP_MAIN]
48
+ Peak usage frame count: [2.0 KB-4.0 KB]: 1 frames, [8.0 KB-16.0 KB]: 2240 frames, [2.0 MB-4.0 MB]: 1 frames
49
  Initial Block Size 4.0 MB
50
  Current Block Size 4.0 MB
51
  Peak Allocated Bytes 2.1 MB
 
68
  [ALLOC_TEMP_Job.Worker 6]
69
  Initial Block Size 256.0 KB
70
  Current Block Size 256.0 KB
71
+ Peak Allocated Bytes 0.7 KB
72
  Overflow Count 0
73
  [ALLOC_TEMP_Job.Worker 0]
74
  Initial Block Size 256.0 KB
 
203
  [ALLOC_TEMP_Job.Worker 10]
204
  Initial Block Size 256.0 KB
205
  Current Block Size 256.0 KB
206
+ Peak Allocated Bytes 0 B
207
  Overflow Count 0
208
  [ALLOC_TEMP_Background Job.Worker 0]
209
  Initial Block Size 32.0 KB
 
237
  Used Block count 1
238
  Peak Allocated bytes 1.0 MB
239
  [ALLOC_DEFAULT_MAIN]
240
+ Peak usage frame count: [4.0 MB-8.0 MB]: 2242 frames
241
  Requested Block Size 16.0 MB
242
  Peak Block count 1
243
+ Peak Allocated memory 4.7 MB
244
+ Peak Large allocation bytes 0 B
245
  [ALLOC_DEFAULT_THREAD]
246
+ Peak usage frame count: [16.0 MB-32.0 MB]: 2242 frames
247
  Requested Block Size 16.0 MB
248
  Peak Block count 1
249
+ Peak Allocated memory 17.4 MB
250
+ Peak Large allocation bytes 16.0 MB
251
  [ALLOC_TEMP_JOB_1_FRAME]
252
  Initial Block Size 2.0 MB
253
  Used Block Count 1
 
275
  Used Block count 1
276
  Peak Allocated bytes 1.0 MB
277
  [ALLOC_GFX_MAIN]
278
+ Peak usage frame count: [32.0 KB-64.0 KB]: 2241 frames, [64.0 KB-128.0 KB]: 1 frames
279
  Requested Block Size 16.0 MB
280
  Peak Block count 1
281
  Peak Allocated memory 65.6 KB
282
  Peak Large allocation bytes 0 B
283
  [ALLOC_GFX_THREAD]
284
+ Peak usage frame count: [128.0 KB-256.0 KB]: 2242 frames
285
  Requested Block Size 16.0 MB
286
  Peak Block count 1
287
  Peak Allocated memory 173.5 KB
 
293
  Used Block count 1
294
  Peak Allocated bytes 1.0 MB
295
  [ALLOC_CACHEOBJECTS_MAIN]
296
+ Peak usage frame count: [0.5 MB-1.0 MB]: 2242 frames
297
  Requested Block Size 4.0 MB
298
  Peak Block count 1
299
  Peak Allocated memory 0.6 MB
300
  Peak Large allocation bytes 0 B
301
  [ALLOC_CACHEOBJECTS_THREAD]
302
+ Peak usage frame count: [0.5 MB-1.0 MB]: 2241 frames, [4.0 MB-8.0 MB]: 1 frames
303
  Requested Block Size 4.0 MB
304
+ Peak Block count 2
305
+ Peak Allocated memory 5.4 MB
306
  Peak Large allocation bytes 0 B
307
  [ALLOC_TYPETREE] Dual Thread Allocator
308
  Peak main deferred allocation count 0
 
311
  Used Block count 1
312
  Peak Allocated bytes 1.0 MB
313
  [ALLOC_TYPETREE_MAIN]
314
+ Peak usage frame count: [0-1.0 KB]: 2242 frames
315
  Requested Block Size 2.0 MB
316
  Peak Block count 1
317
  Peak Allocated memory 1.0 KB
318
  Peak Large allocation bytes 0 B
319
  [ALLOC_TYPETREE_THREAD]
320
+ Peak usage frame count: [1.0 KB-2.0 KB]: 2241 frames, [2.0 KB-4.0 KB]: 1 frames
321
  Requested Block Size 2.0 MB
322
  Peak Block count 1
323
  Peak Allocated memory 2.2 KB
run_logs/Player-10.log CHANGED
@@ -11,7 +11,7 @@ NullGfxDevice:
11
  Renderer: Null Device
12
  Vendor: Unity Technologies
13
  Begin MonoManager ReloadAssembly
14
- - Completed reload, in 0.076 seconds
15
  ERROR: Shader Sprites/Default shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
16
  ERROR: Shader Sprites/Mask shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
17
  ERROR: Shader Legacy Shaders/VertexLit shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
@@ -36,152 +36,16 @@ ERROR: Shader Standard shader is not supported on this GPU (none of subshaders/f
36
  WARNING: Shader Unsupported: 'Standard' - All subshaders removed
37
  WARNING: Shader Did you use #pragma only_renderers and omit this platform?
38
  WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
39
- UnloadTime: 0.567650 ms
40
  Registered Communicator in Agent.
41
  ERROR: Shader UI/Default shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
42
  requesting resize 84 x 84
43
- TOO LONG
44
- TOO LONG
45
- TOO LONG
46
- TOO LONG
47
- TOO LONG
48
- TOO LONG
49
- TOO LONG
50
- TOO LONG
51
- TOO LONG
52
- TOO LONG
53
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54
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55
- TOO LONG
56
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57
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58
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59
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60
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61
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62
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63
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64
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65
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66
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67
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68
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69
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71
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72
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81
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84
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86
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87
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88
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89
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90
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91
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92
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93
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94
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95
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96
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97
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98
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99
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100
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102
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103
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104
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105
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106
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107
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108
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109
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110
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111
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112
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113
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114
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115
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116
- TOO LONG
117
- TOO LONG
118
- TOO LONG
119
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120
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121
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122
- TOO LONG
123
- TOO LONG
124
- TOO LONG
125
- TOO LONG
126
- TOO LONG
127
- TOO LONG
128
- TOO LONG
129
- TOO LONG
130
- TOO LONG
131
- TOO LONG
132
- TOO LONG
133
- TOO LONG
134
- TOO LONG
135
- TOO LONG
136
- TOO LONG
137
- TOO LONG
138
- TOO LONG
139
- TOO LONG
140
- TOO LONG
141
- TOO LONG
142
- TOO LONG
143
- TOO LONG
144
- TOO LONG
145
- TOO LONG
146
- TOO LONG
147
- TOO LONG
148
- TOO LONG
149
- TOO LONG
150
- TOO LONG
151
- TOO LONG
152
- TOO LONG
153
- TOO LONG
154
- TOO LONG
155
- TOO LONG
156
- TOO LONG
157
- TOO LONG
158
- TOO LONG
159
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160
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161
- TOO LONG
162
- TOO LONG
163
- TOO LONG
164
- TOO LONG
165
- TOO LONG
166
- TOO LONG
167
- TOO LONG
168
- TOO LONG
169
- TOO LONG
170
- TOO LONG
171
- TOO LONG
172
- TOO LONG
173
- TOO LONG
174
- TOO LONG
175
- TOO LONG
176
- TOO LONG
177
- TOO LONG
178
- TOO LONG
179
  Setting up 8 worker threads for Enlighten.
180
  Memory Statistics:
181
  [ALLOC_TEMP_TLS] TLS Allocator
182
  StackAllocators :
183
  [ALLOC_TEMP_MAIN]
184
- Peak usage frame count: [8.0 KB-16.0 KB]: 10521 frames, [2.0 MB-4.0 MB]: 1 frames
185
  Initial Block Size 4.0 MB
186
  Current Block Size 4.0 MB
187
  Peak Allocated Bytes 2.1 MB
@@ -204,7 +68,7 @@ Memory Statistics:
204
  [ALLOC_TEMP_Job.Worker 6]
205
  Initial Block Size 256.0 KB
206
  Current Block Size 256.0 KB
207
- Peak Allocated Bytes 0.7 KB
208
  Overflow Count 0
209
  [ALLOC_TEMP_Job.Worker 0]
210
  Initial Block Size 256.0 KB
@@ -314,7 +178,7 @@ Memory Statistics:
314
  [ALLOC_TEMP_Job.Worker 7]
315
  Initial Block Size 256.0 KB
316
  Current Block Size 256.0 KB
317
- Peak Allocated Bytes 0 B
318
  Overflow Count 0
319
  [ALLOC_TEMP_Job.Worker 1]
320
  Initial Block Size 256.0 KB
@@ -367,22 +231,22 @@ Memory Statistics:
367
  Peak Allocated Bytes 0 B
368
  Overflow Count 0
369
  [ALLOC_DEFAULT] Dual Thread Allocator
370
- Peak main deferred allocation count 2
371
  [ALLOC_BUCKET]
372
  Large Block size 4.0 MB
373
  Used Block count 1
374
  Peak Allocated bytes 1.0 MB
375
  [ALLOC_DEFAULT_MAIN]
376
- Peak usage frame count: [16.0 MB-32.0 MB]: 10522 frames
377
  Requested Block Size 16.0 MB
378
  Peak Block count 1
379
  Peak Allocated memory 20.7 MB
380
  Peak Large allocation bytes 16.0 MB
381
  [ALLOC_DEFAULT_THREAD]
382
- Peak usage frame count: [1.0 MB-2.0 MB]: 10522 frames
383
  Requested Block Size 16.0 MB
384
  Peak Block count 1
385
- Peak Allocated memory 1.5 MB
386
  Peak Large allocation bytes 0 B
387
  [ALLOC_TEMP_JOB_1_FRAME]
388
  Initial Block Size 2.0 MB
@@ -411,13 +275,13 @@ Memory Statistics:
411
  Used Block count 1
412
  Peak Allocated bytes 1.0 MB
413
  [ALLOC_GFX_MAIN]
414
- Peak usage frame count: [32.0 KB-64.0 KB]: 10521 frames, [64.0 KB-128.0 KB]: 1 frames
415
  Requested Block Size 16.0 MB
416
  Peak Block count 1
417
  Peak Allocated memory 65.6 KB
418
  Peak Large allocation bytes 0 B
419
  [ALLOC_GFX_THREAD]
420
- Peak usage frame count: [128.0 KB-256.0 KB]: 10522 frames
421
  Requested Block Size 16.0 MB
422
  Peak Block count 1
423
  Peak Allocated memory 173.5 KB
@@ -429,13 +293,13 @@ Memory Statistics:
429
  Used Block count 1
430
  Peak Allocated bytes 1.0 MB
431
  [ALLOC_CACHEOBJECTS_MAIN]
432
- Peak usage frame count: [0.5 MB-1.0 MB]: 10522 frames
433
  Requested Block Size 4.0 MB
434
  Peak Block count 1
435
  Peak Allocated memory 0.6 MB
436
  Peak Large allocation bytes 0 B
437
  [ALLOC_CACHEOBJECTS_THREAD]
438
- Peak usage frame count: [0.5 MB-1.0 MB]: 10521 frames, [4.0 MB-8.0 MB]: 1 frames
439
  Requested Block Size 4.0 MB
440
  Peak Block count 2
441
  Peak Allocated memory 4.5 MB
@@ -447,13 +311,13 @@ Memory Statistics:
447
  Used Block count 1
448
  Peak Allocated bytes 1.0 MB
449
  [ALLOC_TYPETREE_MAIN]
450
- Peak usage frame count: [0-1.0 KB]: 10522 frames
451
  Requested Block Size 2.0 MB
452
  Peak Block count 1
453
  Peak Allocated memory 1.0 KB
454
  Peak Large allocation bytes 0 B
455
  [ALLOC_TYPETREE_THREAD]
456
- Peak usage frame count: [1.0 KB-2.0 KB]: 10521 frames, [2.0 KB-4.0 KB]: 1 frames
457
  Requested Block Size 2.0 MB
458
  Peak Block count 1
459
  Peak Allocated memory 2.2 KB
 
11
  Renderer: Null Device
12
  Vendor: Unity Technologies
13
  Begin MonoManager ReloadAssembly
14
+ - Completed reload, in 0.115 seconds
15
  ERROR: Shader Sprites/Default shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
16
  ERROR: Shader Sprites/Mask shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
17
  ERROR: Shader Legacy Shaders/VertexLit shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
 
36
  WARNING: Shader Unsupported: 'Standard' - All subshaders removed
37
  WARNING: Shader Did you use #pragma only_renderers and omit this platform?
38
  WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
39
+ UnloadTime: 0.805670 ms
40
  Registered Communicator in Agent.
41
  ERROR: Shader UI/Default shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
42
  requesting resize 84 x 84
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
43
  Setting up 8 worker threads for Enlighten.
44
  Memory Statistics:
45
  [ALLOC_TEMP_TLS] TLS Allocator
46
  StackAllocators :
47
  [ALLOC_TEMP_MAIN]
48
+ Peak usage frame count: [8.0 KB-16.0 KB]: 2212 frames, [2.0 MB-4.0 MB]: 1 frames
49
  Initial Block Size 4.0 MB
50
  Current Block Size 4.0 MB
51
  Peak Allocated Bytes 2.1 MB
 
68
  [ALLOC_TEMP_Job.Worker 6]
69
  Initial Block Size 256.0 KB
70
  Current Block Size 256.0 KB
71
+ Peak Allocated Bytes 0 B
72
  Overflow Count 0
73
  [ALLOC_TEMP_Job.Worker 0]
74
  Initial Block Size 256.0 KB
 
178
  [ALLOC_TEMP_Job.Worker 7]
179
  Initial Block Size 256.0 KB
180
  Current Block Size 256.0 KB
181
+ Peak Allocated Bytes 0.7 KB
182
  Overflow Count 0
183
  [ALLOC_TEMP_Job.Worker 1]
184
  Initial Block Size 256.0 KB
 
231
  Peak Allocated Bytes 0 B
232
  Overflow Count 0
233
  [ALLOC_DEFAULT] Dual Thread Allocator
234
+ Peak main deferred allocation count 4
235
  [ALLOC_BUCKET]
236
  Large Block size 4.0 MB
237
  Used Block count 1
238
  Peak Allocated bytes 1.0 MB
239
  [ALLOC_DEFAULT_MAIN]
240
+ Peak usage frame count: [16.0 MB-32.0 MB]: 2213 frames
241
  Requested Block Size 16.0 MB
242
  Peak Block count 1
243
  Peak Allocated memory 20.7 MB
244
  Peak Large allocation bytes 16.0 MB
245
  [ALLOC_DEFAULT_THREAD]
246
+ Peak usage frame count: [1.0 MB-2.0 MB]: 2213 frames
247
  Requested Block Size 16.0 MB
248
  Peak Block count 1
249
+ Peak Allocated memory 1.6 MB
250
  Peak Large allocation bytes 0 B
251
  [ALLOC_TEMP_JOB_1_FRAME]
252
  Initial Block Size 2.0 MB
 
275
  Used Block count 1
276
  Peak Allocated bytes 1.0 MB
277
  [ALLOC_GFX_MAIN]
278
+ Peak usage frame count: [32.0 KB-64.0 KB]: 2212 frames, [64.0 KB-128.0 KB]: 1 frames
279
  Requested Block Size 16.0 MB
280
  Peak Block count 1
281
  Peak Allocated memory 65.6 KB
282
  Peak Large allocation bytes 0 B
283
  [ALLOC_GFX_THREAD]
284
+ Peak usage frame count: [128.0 KB-256.0 KB]: 2213 frames
285
  Requested Block Size 16.0 MB
286
  Peak Block count 1
287
  Peak Allocated memory 173.5 KB
 
293
  Used Block count 1
294
  Peak Allocated bytes 1.0 MB
295
  [ALLOC_CACHEOBJECTS_MAIN]
296
+ Peak usage frame count: [0.5 MB-1.0 MB]: 2213 frames
297
  Requested Block Size 4.0 MB
298
  Peak Block count 1
299
  Peak Allocated memory 0.6 MB
300
  Peak Large allocation bytes 0 B
301
  [ALLOC_CACHEOBJECTS_THREAD]
302
+ Peak usage frame count: [0.5 MB-1.0 MB]: 2212 frames, [4.0 MB-8.0 MB]: 1 frames
303
  Requested Block Size 4.0 MB
304
  Peak Block count 2
305
  Peak Allocated memory 4.5 MB
 
311
  Used Block count 1
312
  Peak Allocated bytes 1.0 MB
313
  [ALLOC_TYPETREE_MAIN]
314
+ Peak usage frame count: [0-1.0 KB]: 2213 frames
315
  Requested Block Size 2.0 MB
316
  Peak Block count 1
317
  Peak Allocated memory 1.0 KB
318
  Peak Large allocation bytes 0 B
319
  [ALLOC_TYPETREE_THREAD]
320
+ Peak usage frame count: [1.0 KB-2.0 KB]: 2212 frames, [2.0 KB-4.0 KB]: 1 frames
321
  Requested Block Size 2.0 MB
322
  Peak Block count 1
323
  Peak Allocated memory 2.2 KB
run_logs/Player-11.log CHANGED
@@ -11,7 +11,7 @@ NullGfxDevice:
11
  Renderer: Null Device
12
  Vendor: Unity Technologies
13
  Begin MonoManager ReloadAssembly
14
- - Completed reload, in 0.087 seconds
15
  ERROR: Shader Sprites/Default shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
16
  ERROR: Shader Sprites/Mask shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
17
  ERROR: Shader Legacy Shaders/VertexLit shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
@@ -36,152 +36,16 @@ ERROR: Shader Standard shader is not supported on this GPU (none of subshaders/f
36
  WARNING: Shader Unsupported: 'Standard' - All subshaders removed
37
  WARNING: Shader Did you use #pragma only_renderers and omit this platform?
38
  WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
39
- UnloadTime: 0.590690 ms
40
  Registered Communicator in Agent.
41
  ERROR: Shader UI/Default shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
42
  requesting resize 84 x 84
43
- TOO LONG
44
- TOO LONG
45
- TOO LONG
46
- TOO LONG
47
- TOO LONG
48
- TOO LONG
49
- TOO LONG
50
- TOO LONG
51
- TOO LONG
52
- TOO LONG
53
- TOO LONG
54
- TOO LONG
55
- TOO LONG
56
- TOO LONG
57
- TOO LONG
58
- TOO LONG
59
- TOO LONG
60
- TOO LONG
61
- TOO LONG
62
- TOO LONG
63
- TOO LONG
64
- TOO LONG
65
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66
- TOO LONG
67
- TOO LONG
68
- TOO LONG
69
- TOO LONG
70
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71
- TOO LONG
72
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73
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74
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75
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76
- TOO LONG
77
- TOO LONG
78
- TOO LONG
79
- TOO LONG
80
- TOO LONG
81
- TOO LONG
82
- TOO LONG
83
- TOO LONG
84
- TOO LONG
85
- TOO LONG
86
- TOO LONG
87
- TOO LONG
88
- TOO LONG
89
- TOO LONG
90
- TOO LONG
91
- TOO LONG
92
- TOO LONG
93
- TOO LONG
94
- TOO LONG
95
- TOO LONG
96
- TOO LONG
97
- TOO LONG
98
- TOO LONG
99
- TOO LONG
100
- TOO LONG
101
- TOO LONG
102
- TOO LONG
103
- TOO LONG
104
- TOO LONG
105
- TOO LONG
106
- TOO LONG
107
- TOO LONG
108
- TOO LONG
109
- TOO LONG
110
- TOO LONG
111
- TOO LONG
112
- TOO LONG
113
- TOO LONG
114
- TOO LONG
115
- TOO LONG
116
- TOO LONG
117
- TOO LONG
118
- TOO LONG
119
- TOO LONG
120
- TOO LONG
121
- TOO LONG
122
- TOO LONG
123
- TOO LONG
124
- TOO LONG
125
- TOO LONG
126
- TOO LONG
127
- TOO LONG
128
- TOO LONG
129
- TOO LONG
130
- TOO LONG
131
- TOO LONG
132
- TOO LONG
133
- TOO LONG
134
- TOO LONG
135
- TOO LONG
136
- TOO LONG
137
- TOO LONG
138
- TOO LONG
139
- TOO LONG
140
- TOO LONG
141
- TOO LONG
142
- TOO LONG
143
- TOO LONG
144
- TOO LONG
145
- TOO LONG
146
- TOO LONG
147
- TOO LONG
148
- TOO LONG
149
- TOO LONG
150
- TOO LONG
151
- TOO LONG
152
- TOO LONG
153
- TOO LONG
154
- TOO LONG
155
- TOO LONG
156
- TOO LONG
157
- TOO LONG
158
- TOO LONG
159
- TOO LONG
160
- TOO LONG
161
- TOO LONG
162
- TOO LONG
163
- TOO LONG
164
- TOO LONG
165
- TOO LONG
166
- TOO LONG
167
- TOO LONG
168
- TOO LONG
169
- TOO LONG
170
- TOO LONG
171
- TOO LONG
172
- TOO LONG
173
- TOO LONG
174
- TOO LONG
175
- TOO LONG
176
- TOO LONG
177
- TOO LONG
178
- TOO LONG
179
  Setting up 8 worker threads for Enlighten.
180
  Memory Statistics:
181
  [ALLOC_TEMP_TLS] TLS Allocator
182
  StackAllocators :
183
  [ALLOC_TEMP_MAIN]
184
- Peak usage frame count: [8.0 KB-16.0 KB]: 10515 frames, [2.0 MB-4.0 MB]: 1 frames
185
  Initial Block Size 4.0 MB
186
  Current Block Size 4.0 MB
187
  Peak Allocated Bytes 2.1 MB
@@ -249,7 +113,7 @@ Memory Statistics:
249
  [ALLOC_TEMP_Job.Worker 3]
250
  Initial Block Size 256.0 KB
251
  Current Block Size 256.0 KB
252
- Peak Allocated Bytes 0 B
253
  Overflow Count 0
254
  [ALLOC_TEMP_Job.Worker 13]
255
  Initial Block Size 256.0 KB
@@ -349,7 +213,7 @@ Memory Statistics:
349
  [ALLOC_TEMP_Job.Worker 11]
350
  Initial Block Size 256.0 KB
351
  Current Block Size 256.0 KB
352
- Peak Allocated Bytes 0.7 KB
353
  Overflow Count 0
354
  [ALLOC_TEMP_Job.Worker 12]
355
  Initial Block Size 256.0 KB
@@ -367,23 +231,23 @@ Memory Statistics:
367
  Peak Allocated Bytes 0 B
368
  Overflow Count 0
369
  [ALLOC_DEFAULT] Dual Thread Allocator
370
- Peak main deferred allocation count 4
371
  [ALLOC_BUCKET]
372
  Large Block size 4.0 MB
373
  Used Block count 1
374
  Peak Allocated bytes 1.0 MB
375
  [ALLOC_DEFAULT_MAIN]
376
- Peak usage frame count: [4.0 MB-8.0 MB]: 10516 frames
377
  Requested Block Size 16.0 MB
378
  Peak Block count 1
379
- Peak Allocated memory 4.8 MB
380
- Peak Large allocation bytes 0 B
381
  [ALLOC_DEFAULT_THREAD]
382
- Peak usage frame count: [16.0 MB-32.0 MB]: 10516 frames
383
  Requested Block Size 16.0 MB
384
  Peak Block count 1
385
- Peak Allocated memory 17.4 MB
386
- Peak Large allocation bytes 16.0 MB
387
  [ALLOC_TEMP_JOB_1_FRAME]
388
  Initial Block Size 2.0 MB
389
  Used Block Count 1
@@ -411,13 +275,13 @@ Memory Statistics:
411
  Used Block count 1
412
  Peak Allocated bytes 1.0 MB
413
  [ALLOC_GFX_MAIN]
414
- Peak usage frame count: [32.0 KB-64.0 KB]: 10515 frames, [64.0 KB-128.0 KB]: 1 frames
415
  Requested Block Size 16.0 MB
416
  Peak Block count 1
417
  Peak Allocated memory 65.6 KB
418
  Peak Large allocation bytes 0 B
419
  [ALLOC_GFX_THREAD]
420
- Peak usage frame count: [128.0 KB-256.0 KB]: 10516 frames
421
  Requested Block Size 16.0 MB
422
  Peak Block count 1
423
  Peak Allocated memory 173.5 KB
@@ -429,13 +293,13 @@ Memory Statistics:
429
  Used Block count 1
430
  Peak Allocated bytes 1.0 MB
431
  [ALLOC_CACHEOBJECTS_MAIN]
432
- Peak usage frame count: [0.5 MB-1.0 MB]: 10516 frames
433
  Requested Block Size 4.0 MB
434
  Peak Block count 1
435
  Peak Allocated memory 0.6 MB
436
  Peak Large allocation bytes 0 B
437
  [ALLOC_CACHEOBJECTS_THREAD]
438
- Peak usage frame count: [0.5 MB-1.0 MB]: 10515 frames, [4.0 MB-8.0 MB]: 1 frames
439
  Requested Block Size 4.0 MB
440
  Peak Block count 2
441
  Peak Allocated memory 4.5 MB
@@ -447,13 +311,13 @@ Memory Statistics:
447
  Used Block count 1
448
  Peak Allocated bytes 1.0 MB
449
  [ALLOC_TYPETREE_MAIN]
450
- Peak usage frame count: [0-1.0 KB]: 10516 frames
451
  Requested Block Size 2.0 MB
452
  Peak Block count 1
453
  Peak Allocated memory 1.0 KB
454
  Peak Large allocation bytes 0 B
455
  [ALLOC_TYPETREE_THREAD]
456
- Peak usage frame count: [1.0 KB-2.0 KB]: 10515 frames, [2.0 KB-4.0 KB]: 1 frames
457
  Requested Block Size 2.0 MB
458
  Peak Block count 1
459
  Peak Allocated memory 2.2 KB
 
11
  Renderer: Null Device
12
  Vendor: Unity Technologies
13
  Begin MonoManager ReloadAssembly
14
+ - Completed reload, in 0.067 seconds
15
  ERROR: Shader Sprites/Default shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
16
  ERROR: Shader Sprites/Mask shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
17
  ERROR: Shader Legacy Shaders/VertexLit shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
 
36
  WARNING: Shader Unsupported: 'Standard' - All subshaders removed
37
  WARNING: Shader Did you use #pragma only_renderers and omit this platform?
38
  WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
39
+ UnloadTime: 0.965169 ms
40
  Registered Communicator in Agent.
41
  ERROR: Shader UI/Default shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
42
  requesting resize 84 x 84
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
43
  Setting up 8 worker threads for Enlighten.
44
  Memory Statistics:
45
  [ALLOC_TEMP_TLS] TLS Allocator
46
  StackAllocators :
47
  [ALLOC_TEMP_MAIN]
48
+ Peak usage frame count: [8.0 KB-16.0 KB]: 2214 frames, [2.0 MB-4.0 MB]: 1 frames
49
  Initial Block Size 4.0 MB
50
  Current Block Size 4.0 MB
51
  Peak Allocated Bytes 2.1 MB
 
113
  [ALLOC_TEMP_Job.Worker 3]
114
  Initial Block Size 256.0 KB
115
  Current Block Size 256.0 KB
116
+ Peak Allocated Bytes 0.7 KB
117
  Overflow Count 0
118
  [ALLOC_TEMP_Job.Worker 13]
119
  Initial Block Size 256.0 KB
 
213
  [ALLOC_TEMP_Job.Worker 11]
214
  Initial Block Size 256.0 KB
215
  Current Block Size 256.0 KB
216
+ Peak Allocated Bytes 0 B
217
  Overflow Count 0
218
  [ALLOC_TEMP_Job.Worker 12]
219
  Initial Block Size 256.0 KB
 
231
  Peak Allocated Bytes 0 B
232
  Overflow Count 0
233
  [ALLOC_DEFAULT] Dual Thread Allocator
234
+ Peak main deferred allocation count 3
235
  [ALLOC_BUCKET]
236
  Large Block size 4.0 MB
237
  Used Block count 1
238
  Peak Allocated bytes 1.0 MB
239
  [ALLOC_DEFAULT_MAIN]
240
+ Peak usage frame count: [16.0 MB-32.0 MB]: 2215 frames
241
  Requested Block Size 16.0 MB
242
  Peak Block count 1
243
+ Peak Allocated memory 20.7 MB
244
+ Peak Large allocation bytes 16.0 MB
245
  [ALLOC_DEFAULT_THREAD]
246
+ Peak usage frame count: [1.0 MB-2.0 MB]: 2215 frames
247
  Requested Block Size 16.0 MB
248
  Peak Block count 1
249
+ Peak Allocated memory 1.5 MB
250
+ Peak Large allocation bytes 0 B
251
  [ALLOC_TEMP_JOB_1_FRAME]
252
  Initial Block Size 2.0 MB
253
  Used Block Count 1
 
275
  Used Block count 1
276
  Peak Allocated bytes 1.0 MB
277
  [ALLOC_GFX_MAIN]
278
+ Peak usage frame count: [32.0 KB-64.0 KB]: 2214 frames, [64.0 KB-128.0 KB]: 1 frames
279
  Requested Block Size 16.0 MB
280
  Peak Block count 1
281
  Peak Allocated memory 65.6 KB
282
  Peak Large allocation bytes 0 B
283
  [ALLOC_GFX_THREAD]
284
+ Peak usage frame count: [128.0 KB-256.0 KB]: 2215 frames
285
  Requested Block Size 16.0 MB
286
  Peak Block count 1
287
  Peak Allocated memory 173.5 KB
 
293
  Used Block count 1
294
  Peak Allocated bytes 1.0 MB
295
  [ALLOC_CACHEOBJECTS_MAIN]
296
+ Peak usage frame count: [0.5 MB-1.0 MB]: 2215 frames
297
  Requested Block Size 4.0 MB
298
  Peak Block count 1
299
  Peak Allocated memory 0.6 MB
300
  Peak Large allocation bytes 0 B
301
  [ALLOC_CACHEOBJECTS_THREAD]
302
+ Peak usage frame count: [0.5 MB-1.0 MB]: 2214 frames, [4.0 MB-8.0 MB]: 1 frames
303
  Requested Block Size 4.0 MB
304
  Peak Block count 2
305
  Peak Allocated memory 4.5 MB
 
311
  Used Block count 1
312
  Peak Allocated bytes 1.0 MB
313
  [ALLOC_TYPETREE_MAIN]
314
+ Peak usage frame count: [0-1.0 KB]: 2215 frames
315
  Requested Block Size 2.0 MB
316
  Peak Block count 1
317
  Peak Allocated memory 1.0 KB
318
  Peak Large allocation bytes 0 B
319
  [ALLOC_TYPETREE_THREAD]
320
+ Peak usage frame count: [1.0 KB-2.0 KB]: 2214 frames, [2.0 KB-4.0 KB]: 1 frames
321
  Requested Block Size 2.0 MB
322
  Peak Block count 1
323
  Peak Allocated memory 2.2 KB
run_logs/Player-12.log CHANGED
@@ -11,7 +11,7 @@ NullGfxDevice:
11
  Renderer: Null Device
12
  Vendor: Unity Technologies
13
  Begin MonoManager ReloadAssembly
14
- - Completed reload, in 0.075 seconds
15
  ERROR: Shader Sprites/Default shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
16
  ERROR: Shader Sprites/Mask shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
17
  ERROR: Shader Legacy Shaders/VertexLit shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
@@ -36,143 +36,16 @@ ERROR: Shader Standard shader is not supported on this GPU (none of subshaders/f
36
  WARNING: Shader Unsupported: 'Standard' - All subshaders removed
37
  WARNING: Shader Did you use #pragma only_renderers and omit this platform?
38
  WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
39
- UnloadTime: 0.712220 ms
40
  Registered Communicator in Agent.
41
  ERROR: Shader UI/Default shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
42
  requesting resize 84 x 84
43
- TOO LONG
44
- TOO LONG
45
- TOO LONG
46
- TOO LONG
47
- TOO LONG
48
- TOO LONG
49
- TOO LONG
50
- TOO LONG
51
- TOO LONG
52
- TOO LONG
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54
- TOO LONG
55
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56
- TOO LONG
57
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- TOO LONG
59
- TOO LONG
60
- TOO LONG
61
- TOO LONG
62
- TOO LONG
63
- TOO LONG
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- TOO LONG
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- TOO LONG
68
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69
- TOO LONG
70
- TOO LONG
71
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- TOO LONG
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- TOO LONG
77
- TOO LONG
78
- TOO LONG
79
- TOO LONG
80
- TOO LONG
81
- TOO LONG
82
- TOO LONG
83
- TOO LONG
84
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85
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- TOO LONG
87
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88
- TOO LONG
89
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90
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91
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92
- TOO LONG
93
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94
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95
- TOO LONG
96
- TOO LONG
97
- TOO LONG
98
- TOO LONG
99
- TOO LONG
100
- TOO LONG
101
- TOO LONG
102
- TOO LONG
103
- TOO LONG
104
- TOO LONG
105
- TOO LONG
106
- TOO LONG
107
- TOO LONG
108
- TOO LONG
109
- TOO LONG
110
- TOO LONG
111
- TOO LONG
112
- TOO LONG
113
- TOO LONG
114
- TOO LONG
115
- TOO LONG
116
- TOO LONG
117
- TOO LONG
118
- TOO LONG
119
- TOO LONG
120
- TOO LONG
121
- TOO LONG
122
- TOO LONG
123
- TOO LONG
124
- TOO LONG
125
- TOO LONG
126
- TOO LONG
127
- TOO LONG
128
- TOO LONG
129
- TOO LONG
130
- TOO LONG
131
- TOO LONG
132
- TOO LONG
133
- TOO LONG
134
- TOO LONG
135
- TOO LONG
136
- TOO LONG
137
- TOO LONG
138
- TOO LONG
139
- TOO LONG
140
- TOO LONG
141
- TOO LONG
142
- TOO LONG
143
- TOO LONG
144
- TOO LONG
145
- TOO LONG
146
- TOO LONG
147
- TOO LONG
148
- TOO LONG
149
- TOO LONG
150
- TOO LONG
151
- TOO LONG
152
- TOO LONG
153
- TOO LONG
154
- TOO LONG
155
- TOO LONG
156
- TOO LONG
157
- TOO LONG
158
- TOO LONG
159
- TOO LONG
160
- TOO LONG
161
- TOO LONG
162
- TOO LONG
163
- TOO LONG
164
- TOO LONG
165
- TOO LONG
166
- TOO LONG
167
- TOO LONG
168
- TOO LONG
169
- TOO LONG
170
  Setting up 8 worker threads for Enlighten.
171
  Memory Statistics:
172
  [ALLOC_TEMP_TLS] TLS Allocator
173
  StackAllocators :
174
  [ALLOC_TEMP_MAIN]
175
- Peak usage frame count: [8.0 KB-16.0 KB]: 10494 frames, [2.0 MB-4.0 MB]: 1 frames
176
  Initial Block Size 4.0 MB
177
  Current Block Size 4.0 MB
178
  Peak Allocated Bytes 2.1 MB
@@ -200,7 +73,7 @@ Memory Statistics:
200
  [ALLOC_TEMP_Job.Worker 0]
201
  Initial Block Size 256.0 KB
202
  Current Block Size 256.0 KB
203
- Peak Allocated Bytes 0 B
204
  Overflow Count 0
205
  [ALLOC_TEMP_Background Job.Worker 10]
206
  Initial Block Size 32.0 KB
@@ -340,7 +213,7 @@ Memory Statistics:
340
  [ALLOC_TEMP_Job.Worker 11]
341
  Initial Block Size 256.0 KB
342
  Current Block Size 256.0 KB
343
- Peak Allocated Bytes 0.7 KB
344
  Overflow Count 0
345
  [ALLOC_TEMP_Job.Worker 12]
346
  Initial Block Size 256.0 KB
@@ -358,23 +231,23 @@ Memory Statistics:
358
  Peak Allocated Bytes 0 B
359
  Overflow Count 0
360
  [ALLOC_DEFAULT] Dual Thread Allocator
361
- Peak main deferred allocation count 2
362
  [ALLOC_BUCKET]
363
  Large Block size 4.0 MB
364
  Used Block count 1
365
  Peak Allocated bytes 1.0 MB
366
  [ALLOC_DEFAULT_MAIN]
367
- Peak usage frame count: [4.0 MB-8.0 MB]: 10495 frames
368
  Requested Block Size 16.0 MB
369
  Peak Block count 1
370
- Peak Allocated memory 4.8 MB
371
- Peak Large allocation bytes 0 B
372
  [ALLOC_DEFAULT_THREAD]
373
- Peak usage frame count: [16.0 MB-32.0 MB]: 10495 frames
374
  Requested Block Size 16.0 MB
375
  Peak Block count 1
376
- Peak Allocated memory 17.5 MB
377
- Peak Large allocation bytes 16.0 MB
378
  [ALLOC_TEMP_JOB_1_FRAME]
379
  Initial Block Size 2.0 MB
380
  Used Block Count 1
@@ -402,13 +275,13 @@ Memory Statistics:
402
  Used Block count 1
403
  Peak Allocated bytes 1.0 MB
404
  [ALLOC_GFX_MAIN]
405
- Peak usage frame count: [32.0 KB-64.0 KB]: 10494 frames, [64.0 KB-128.0 KB]: 1 frames
406
  Requested Block Size 16.0 MB
407
  Peak Block count 1
408
  Peak Allocated memory 65.6 KB
409
  Peak Large allocation bytes 0 B
410
  [ALLOC_GFX_THREAD]
411
- Peak usage frame count: [128.0 KB-256.0 KB]: 10495 frames
412
  Requested Block Size 16.0 MB
413
  Peak Block count 1
414
  Peak Allocated memory 173.5 KB
@@ -420,13 +293,13 @@ Memory Statistics:
420
  Used Block count 1
421
  Peak Allocated bytes 1.0 MB
422
  [ALLOC_CACHEOBJECTS_MAIN]
423
- Peak usage frame count: [0.5 MB-1.0 MB]: 10495 frames
424
  Requested Block Size 4.0 MB
425
  Peak Block count 1
426
  Peak Allocated memory 0.6 MB
427
  Peak Large allocation bytes 0 B
428
  [ALLOC_CACHEOBJECTS_THREAD]
429
- Peak usage frame count: [0.5 MB-1.0 MB]: 10494 frames, [4.0 MB-8.0 MB]: 1 frames
430
  Requested Block Size 4.0 MB
431
  Peak Block count 2
432
  Peak Allocated memory 4.5 MB
@@ -438,13 +311,13 @@ Memory Statistics:
438
  Used Block count 1
439
  Peak Allocated bytes 1.0 MB
440
  [ALLOC_TYPETREE_MAIN]
441
- Peak usage frame count: [0-1.0 KB]: 10495 frames
442
  Requested Block Size 2.0 MB
443
  Peak Block count 1
444
  Peak Allocated memory 1.0 KB
445
  Peak Large allocation bytes 0 B
446
  [ALLOC_TYPETREE_THREAD]
447
- Peak usage frame count: [1.0 KB-2.0 KB]: 10494 frames, [2.0 KB-4.0 KB]: 1 frames
448
  Requested Block Size 2.0 MB
449
  Peak Block count 1
450
  Peak Allocated memory 2.2 KB
 
11
  Renderer: Null Device
12
  Vendor: Unity Technologies
13
  Begin MonoManager ReloadAssembly
14
+ - Completed reload, in 0.071 seconds
15
  ERROR: Shader Sprites/Default shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
16
  ERROR: Shader Sprites/Mask shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
17
  ERROR: Shader Legacy Shaders/VertexLit shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
 
36
  WARNING: Shader Unsupported: 'Standard' - All subshaders removed
37
  WARNING: Shader Did you use #pragma only_renderers and omit this platform?
38
  WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
39
+ UnloadTime: 0.713040 ms
40
  Registered Communicator in Agent.
41
  ERROR: Shader UI/Default shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
42
  requesting resize 84 x 84
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
43
  Setting up 8 worker threads for Enlighten.
44
  Memory Statistics:
45
  [ALLOC_TEMP_TLS] TLS Allocator
46
  StackAllocators :
47
  [ALLOC_TEMP_MAIN]
48
+ Peak usage frame count: [8.0 KB-16.0 KB]: 2210 frames, [2.0 MB-4.0 MB]: 1 frames
49
  Initial Block Size 4.0 MB
50
  Current Block Size 4.0 MB
51
  Peak Allocated Bytes 2.1 MB
 
73
  [ALLOC_TEMP_Job.Worker 0]
74
  Initial Block Size 256.0 KB
75
  Current Block Size 256.0 KB
76
+ Peak Allocated Bytes 0.7 KB
77
  Overflow Count 0
78
  [ALLOC_TEMP_Background Job.Worker 10]
79
  Initial Block Size 32.0 KB
 
213
  [ALLOC_TEMP_Job.Worker 11]
214
  Initial Block Size 256.0 KB
215
  Current Block Size 256.0 KB
216
+ Peak Allocated Bytes 0 B
217
  Overflow Count 0
218
  [ALLOC_TEMP_Job.Worker 12]
219
  Initial Block Size 256.0 KB
 
231
  Peak Allocated Bytes 0 B
232
  Overflow Count 0
233
  [ALLOC_DEFAULT] Dual Thread Allocator
234
+ Peak main deferred allocation count 4
235
  [ALLOC_BUCKET]
236
  Large Block size 4.0 MB
237
  Used Block count 1
238
  Peak Allocated bytes 1.0 MB
239
  [ALLOC_DEFAULT_MAIN]
240
+ Peak usage frame count: [16.0 MB-32.0 MB]: 2211 frames
241
  Requested Block Size 16.0 MB
242
  Peak Block count 1
243
+ Peak Allocated memory 20.8 MB
244
+ Peak Large allocation bytes 16.0 MB
245
  [ALLOC_DEFAULT_THREAD]
246
+ Peak usage frame count: [1.0 MB-2.0 MB]: 2211 frames
247
  Requested Block Size 16.0 MB
248
  Peak Block count 1
249
+ Peak Allocated memory 1.5 MB
250
+ Peak Large allocation bytes 0 B
251
  [ALLOC_TEMP_JOB_1_FRAME]
252
  Initial Block Size 2.0 MB
253
  Used Block Count 1
 
275
  Used Block count 1
276
  Peak Allocated bytes 1.0 MB
277
  [ALLOC_GFX_MAIN]
278
+ Peak usage frame count: [32.0 KB-64.0 KB]: 2210 frames, [64.0 KB-128.0 KB]: 1 frames
279
  Requested Block Size 16.0 MB
280
  Peak Block count 1
281
  Peak Allocated memory 65.6 KB
282
  Peak Large allocation bytes 0 B
283
  [ALLOC_GFX_THREAD]
284
+ Peak usage frame count: [128.0 KB-256.0 KB]: 2211 frames
285
  Requested Block Size 16.0 MB
286
  Peak Block count 1
287
  Peak Allocated memory 173.5 KB
 
293
  Used Block count 1
294
  Peak Allocated bytes 1.0 MB
295
  [ALLOC_CACHEOBJECTS_MAIN]
296
+ Peak usage frame count: [0.5 MB-1.0 MB]: 2211 frames
297
  Requested Block Size 4.0 MB
298
  Peak Block count 1
299
  Peak Allocated memory 0.6 MB
300
  Peak Large allocation bytes 0 B
301
  [ALLOC_CACHEOBJECTS_THREAD]
302
+ Peak usage frame count: [0.5 MB-1.0 MB]: 2210 frames, [4.0 MB-8.0 MB]: 1 frames
303
  Requested Block Size 4.0 MB
304
  Peak Block count 2
305
  Peak Allocated memory 4.5 MB
 
311
  Used Block count 1
312
  Peak Allocated bytes 1.0 MB
313
  [ALLOC_TYPETREE_MAIN]
314
+ Peak usage frame count: [0-1.0 KB]: 2211 frames
315
  Requested Block Size 2.0 MB
316
  Peak Block count 1
317
  Peak Allocated memory 1.0 KB
318
  Peak Large allocation bytes 0 B
319
  [ALLOC_TYPETREE_THREAD]
320
+ Peak usage frame count: [1.0 KB-2.0 KB]: 2210 frames, [2.0 KB-4.0 KB]: 1 frames
321
  Requested Block Size 2.0 MB
322
  Peak Block count 1
323
  Peak Allocated memory 2.2 KB
run_logs/Player-13.log CHANGED
@@ -11,7 +11,7 @@ NullGfxDevice:
11
  Renderer: Null Device
12
  Vendor: Unity Technologies
13
  Begin MonoManager ReloadAssembly
14
- - Completed reload, in 0.197 seconds
15
  ERROR: Shader Sprites/Default shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
16
  ERROR: Shader Sprites/Mask shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
17
  ERROR: Shader Legacy Shaders/VertexLit shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
@@ -36,154 +36,16 @@ ERROR: Shader Standard shader is not supported on this GPU (none of subshaders/f
36
  WARNING: Shader Unsupported: 'Standard' - All subshaders removed
37
  WARNING: Shader Did you use #pragma only_renderers and omit this platform?
38
  WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
39
- UnloadTime: 0.623200 ms
40
  Registered Communicator in Agent.
41
  ERROR: Shader UI/Default shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
42
  requesting resize 84 x 84
43
- TOO LONG
44
- TOO LONG
45
- TOO LONG
46
- TOO LONG
47
- TOO LONG
48
- TOO LONG
49
- TOO LONG
50
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- TOO LONG
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91
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94
- TOO LONG
95
- TOO LONG
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97
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98
- TOO LONG
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100
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101
- TOO LONG
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- TOO LONG
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113
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- TOO LONG
115
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116
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117
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118
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119
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120
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121
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122
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123
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124
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125
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126
- TOO LONG
127
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128
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129
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130
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131
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132
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133
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134
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135
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136
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137
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138
- TOO LONG
139
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140
- TOO LONG
141
- TOO LONG
142
- TOO LONG
143
- TOO LONG
144
- TOO LONG
145
- TOO LONG
146
- TOO LONG
147
- TOO LONG
148
- TOO LONG
149
- TOO LONG
150
- TOO LONG
151
- TOO LONG
152
- TOO LONG
153
- TOO LONG
154
- TOO LONG
155
- TOO LONG
156
- TOO LONG
157
- TOO LONG
158
- TOO LONG
159
- TOO LONG
160
- TOO LONG
161
- TOO LONG
162
- TOO LONG
163
- TOO LONG
164
- TOO LONG
165
- TOO LONG
166
- TOO LONG
167
- TOO LONG
168
- TOO LONG
169
- TOO LONG
170
- TOO LONG
171
- TOO LONG
172
- TOO LONG
173
- TOO LONG
174
- TOO LONG
175
- TOO LONG
176
- TOO LONG
177
- TOO LONG
178
- TOO LONG
179
- TOO LONG
180
- TOO LONG
181
  Setting up 8 worker threads for Enlighten.
182
  Memory Statistics:
183
  [ALLOC_TEMP_TLS] TLS Allocator
184
  StackAllocators :
185
  [ALLOC_TEMP_MAIN]
186
- Peak usage frame count: [8.0 KB-16.0 KB]: 10465 frames, [2.0 MB-4.0 MB]: 1 frames
187
  Initial Block Size 4.0 MB
188
  Current Block Size 4.0 MB
189
  Peak Allocated Bytes 2.1 MB
@@ -246,7 +108,7 @@ Memory Statistics:
246
  [ALLOC_TEMP_Job.Worker 14]
247
  Initial Block Size 256.0 KB
248
  Current Block Size 256.0 KB
249
- Peak Allocated Bytes 0 B
250
  Overflow Count 0
251
  [ALLOC_TEMP_Job.Worker 3]
252
  Initial Block Size 256.0 KB
@@ -326,7 +188,7 @@ Memory Statistics:
326
  [ALLOC_TEMP_Job.Worker 2]
327
  Initial Block Size 256.0 KB
328
  Current Block Size 256.0 KB
329
- Peak Allocated Bytes 0.7 KB
330
  Overflow Count 0
331
  [ALLOC_TEMP_Background Job.Worker 3]
332
  Initial Block Size 32.0 KB
@@ -369,22 +231,22 @@ Memory Statistics:
369
  Peak Allocated Bytes 0 B
370
  Overflow Count 0
371
  [ALLOC_DEFAULT] Dual Thread Allocator
372
- Peak main deferred allocation count 3
373
  [ALLOC_BUCKET]
374
  Large Block size 4.0 MB
375
  Used Block count 1
376
  Peak Allocated bytes 1.0 MB
377
  [ALLOC_DEFAULT_MAIN]
378
- Peak usage frame count: [4.0 MB-8.0 MB]: 10466 frames
379
  Requested Block Size 16.0 MB
380
  Peak Block count 1
381
  Peak Allocated memory 4.9 MB
382
  Peak Large allocation bytes 0 B
383
  [ALLOC_DEFAULT_THREAD]
384
- Peak usage frame count: [16.0 MB-32.0 MB]: 10466 frames
385
  Requested Block Size 16.0 MB
386
  Peak Block count 1
387
- Peak Allocated memory 17.4 MB
388
  Peak Large allocation bytes 16.0 MB
389
  [ALLOC_TEMP_JOB_1_FRAME]
390
  Initial Block Size 2.0 MB
@@ -413,13 +275,13 @@ Memory Statistics:
413
  Used Block count 1
414
  Peak Allocated bytes 1.0 MB
415
  [ALLOC_GFX_MAIN]
416
- Peak usage frame count: [32.0 KB-64.0 KB]: 10465 frames, [64.0 KB-128.0 KB]: 1 frames
417
  Requested Block Size 16.0 MB
418
  Peak Block count 1
419
  Peak Allocated memory 65.6 KB
420
  Peak Large allocation bytes 0 B
421
  [ALLOC_GFX_THREAD]
422
- Peak usage frame count: [128.0 KB-256.0 KB]: 10466 frames
423
  Requested Block Size 16.0 MB
424
  Peak Block count 1
425
  Peak Allocated memory 173.5 KB
@@ -431,16 +293,16 @@ Memory Statistics:
431
  Used Block count 1
432
  Peak Allocated bytes 1.0 MB
433
  [ALLOC_CACHEOBJECTS_MAIN]
434
- Peak usage frame count: [0.5 MB-1.0 MB]: 10466 frames
435
  Requested Block Size 4.0 MB
436
  Peak Block count 1
437
  Peak Allocated memory 0.6 MB
438
  Peak Large allocation bytes 0 B
439
  [ALLOC_CACHEOBJECTS_THREAD]
440
- Peak usage frame count: [0.5 MB-1.0 MB]: 10465 frames, [4.0 MB-8.0 MB]: 1 frames
441
  Requested Block Size 4.0 MB
442
  Peak Block count 2
443
- Peak Allocated memory 4.5 MB
444
  Peak Large allocation bytes 0 B
445
  [ALLOC_TYPETREE] Dual Thread Allocator
446
  Peak main deferred allocation count 0
@@ -449,13 +311,13 @@ Memory Statistics:
449
  Used Block count 1
450
  Peak Allocated bytes 1.0 MB
451
  [ALLOC_TYPETREE_MAIN]
452
- Peak usage frame count: [0-1.0 KB]: 10466 frames
453
  Requested Block Size 2.0 MB
454
  Peak Block count 1
455
  Peak Allocated memory 1.0 KB
456
  Peak Large allocation bytes 0 B
457
  [ALLOC_TYPETREE_THREAD]
458
- Peak usage frame count: [1.0 KB-2.0 KB]: 10465 frames, [2.0 KB-4.0 KB]: 1 frames
459
  Requested Block Size 2.0 MB
460
  Peak Block count 1
461
  Peak Allocated memory 2.2 KB
 
11
  Renderer: Null Device
12
  Vendor: Unity Technologies
13
  Begin MonoManager ReloadAssembly
14
+ - Completed reload, in 0.097 seconds
15
  ERROR: Shader Sprites/Default shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
16
  ERROR: Shader Sprites/Mask shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
17
  ERROR: Shader Legacy Shaders/VertexLit shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
 
36
  WARNING: Shader Unsupported: 'Standard' - All subshaders removed
37
  WARNING: Shader Did you use #pragma only_renderers and omit this platform?
38
  WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
39
+ UnloadTime: 0.727140 ms
40
  Registered Communicator in Agent.
41
  ERROR: Shader UI/Default shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
42
  requesting resize 84 x 84
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
43
  Setting up 8 worker threads for Enlighten.
44
  Memory Statistics:
45
  [ALLOC_TEMP_TLS] TLS Allocator
46
  StackAllocators :
47
  [ALLOC_TEMP_MAIN]
48
+ Peak usage frame count: [8.0 KB-16.0 KB]: 2202 frames, [2.0 MB-4.0 MB]: 1 frames
49
  Initial Block Size 4.0 MB
50
  Current Block Size 4.0 MB
51
  Peak Allocated Bytes 2.1 MB
 
108
  [ALLOC_TEMP_Job.Worker 14]
109
  Initial Block Size 256.0 KB
110
  Current Block Size 256.0 KB
111
+ Peak Allocated Bytes 0.7 KB
112
  Overflow Count 0
113
  [ALLOC_TEMP_Job.Worker 3]
114
  Initial Block Size 256.0 KB
 
188
  [ALLOC_TEMP_Job.Worker 2]
189
  Initial Block Size 256.0 KB
190
  Current Block Size 256.0 KB
191
+ Peak Allocated Bytes 0 B
192
  Overflow Count 0
193
  [ALLOC_TEMP_Background Job.Worker 3]
194
  Initial Block Size 32.0 KB
 
231
  Peak Allocated Bytes 0 B
232
  Overflow Count 0
233
  [ALLOC_DEFAULT] Dual Thread Allocator
234
+ Peak main deferred allocation count 2
235
  [ALLOC_BUCKET]
236
  Large Block size 4.0 MB
237
  Used Block count 1
238
  Peak Allocated bytes 1.0 MB
239
  [ALLOC_DEFAULT_MAIN]
240
+ Peak usage frame count: [4.0 MB-8.0 MB]: 2203 frames
241
  Requested Block Size 16.0 MB
242
  Peak Block count 1
243
  Peak Allocated memory 4.9 MB
244
  Peak Large allocation bytes 0 B
245
  [ALLOC_DEFAULT_THREAD]
246
+ Peak usage frame count: [16.0 MB-32.0 MB]: 2203 frames
247
  Requested Block Size 16.0 MB
248
  Peak Block count 1
249
+ Peak Allocated memory 17.3 MB
250
  Peak Large allocation bytes 16.0 MB
251
  [ALLOC_TEMP_JOB_1_FRAME]
252
  Initial Block Size 2.0 MB
 
275
  Used Block count 1
276
  Peak Allocated bytes 1.0 MB
277
  [ALLOC_GFX_MAIN]
278
+ Peak usage frame count: [32.0 KB-64.0 KB]: 2202 frames, [64.0 KB-128.0 KB]: 1 frames
279
  Requested Block Size 16.0 MB
280
  Peak Block count 1
281
  Peak Allocated memory 65.6 KB
282
  Peak Large allocation bytes 0 B
283
  [ALLOC_GFX_THREAD]
284
+ Peak usage frame count: [128.0 KB-256.0 KB]: 2203 frames
285
  Requested Block Size 16.0 MB
286
  Peak Block count 1
287
  Peak Allocated memory 173.5 KB
 
293
  Used Block count 1
294
  Peak Allocated bytes 1.0 MB
295
  [ALLOC_CACHEOBJECTS_MAIN]
296
+ Peak usage frame count: [0.5 MB-1.0 MB]: 2203 frames
297
  Requested Block Size 4.0 MB
298
  Peak Block count 1
299
  Peak Allocated memory 0.6 MB
300
  Peak Large allocation bytes 0 B
301
  [ALLOC_CACHEOBJECTS_THREAD]
302
+ Peak usage frame count: [0.5 MB-1.0 MB]: 2202 frames, [4.0 MB-8.0 MB]: 1 frames
303
  Requested Block Size 4.0 MB
304
  Peak Block count 2
305
+ Peak Allocated memory 4.3 MB
306
  Peak Large allocation bytes 0 B
307
  [ALLOC_TYPETREE] Dual Thread Allocator
308
  Peak main deferred allocation count 0
 
311
  Used Block count 1
312
  Peak Allocated bytes 1.0 MB
313
  [ALLOC_TYPETREE_MAIN]
314
+ Peak usage frame count: [0-1.0 KB]: 2203 frames
315
  Requested Block Size 2.0 MB
316
  Peak Block count 1
317
  Peak Allocated memory 1.0 KB
318
  Peak Large allocation bytes 0 B
319
  [ALLOC_TYPETREE_THREAD]
320
+ Peak usage frame count: [1.0 KB-2.0 KB]: 2202 frames, [2.0 KB-4.0 KB]: 1 frames
321
  Requested Block Size 2.0 MB
322
  Peak Block count 1
323
  Peak Allocated memory 2.2 KB
run_logs/Player-14.log CHANGED
@@ -11,7 +11,7 @@ NullGfxDevice:
11
  Renderer: Null Device
12
  Vendor: Unity Technologies
13
  Begin MonoManager ReloadAssembly
14
- - Completed reload, in 0.069 seconds
15
  ERROR: Shader Sprites/Default shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
16
  ERROR: Shader Sprites/Mask shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
17
  ERROR: Shader Legacy Shaders/VertexLit shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
@@ -36,152 +36,16 @@ ERROR: Shader Standard shader is not supported on this GPU (none of subshaders/f
36
  WARNING: Shader Unsupported: 'Standard' - All subshaders removed
37
  WARNING: Shader Did you use #pragma only_renderers and omit this platform?
38
  WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
39
- UnloadTime: 0.565440 ms
40
  Registered Communicator in Agent.
41
  ERROR: Shader UI/Default shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
42
  requesting resize 84 x 84
43
- TOO LONG
44
- TOO LONG
45
- TOO LONG
46
- TOO LONG
47
- TOO LONG
48
- TOO LONG
49
- TOO LONG
50
- TOO LONG
51
- TOO LONG
52
- TOO LONG
53
- TOO LONG
54
- TOO LONG
55
- TOO LONG
56
- TOO LONG
57
- TOO LONG
58
- TOO LONG
59
- TOO LONG
60
- TOO LONG
61
- TOO LONG
62
- TOO LONG
63
- TOO LONG
64
- TOO LONG
65
- TOO LONG
66
- TOO LONG
67
- TOO LONG
68
- TOO LONG
69
- TOO LONG
70
- TOO LONG
71
- TOO LONG
72
- TOO LONG
73
- TOO LONG
74
- TOO LONG
75
- TOO LONG
76
- TOO LONG
77
- TOO LONG
78
- TOO LONG
79
- TOO LONG
80
- TOO LONG
81
- TOO LONG
82
- TOO LONG
83
- TOO LONG
84
- TOO LONG
85
- TOO LONG
86
- TOO LONG
87
- TOO LONG
88
- TOO LONG
89
- TOO LONG
90
- TOO LONG
91
- TOO LONG
92
- TOO LONG
93
- TOO LONG
94
- TOO LONG
95
- TOO LONG
96
- TOO LONG
97
- TOO LONG
98
- TOO LONG
99
- TOO LONG
100
- TOO LONG
101
- TOO LONG
102
- TOO LONG
103
- TOO LONG
104
- TOO LONG
105
- TOO LONG
106
- TOO LONG
107
- TOO LONG
108
- TOO LONG
109
- TOO LONG
110
- TOO LONG
111
- TOO LONG
112
- TOO LONG
113
- TOO LONG
114
- TOO LONG
115
- TOO LONG
116
- TOO LONG
117
- TOO LONG
118
- TOO LONG
119
- TOO LONG
120
- TOO LONG
121
- TOO LONG
122
- TOO LONG
123
- TOO LONG
124
- TOO LONG
125
- TOO LONG
126
- TOO LONG
127
- TOO LONG
128
- TOO LONG
129
- TOO LONG
130
- TOO LONG
131
- TOO LONG
132
- TOO LONG
133
- TOO LONG
134
- TOO LONG
135
- TOO LONG
136
- TOO LONG
137
- TOO LONG
138
- TOO LONG
139
- TOO LONG
140
- TOO LONG
141
- TOO LONG
142
- TOO LONG
143
- TOO LONG
144
- TOO LONG
145
- TOO LONG
146
- TOO LONG
147
- TOO LONG
148
- TOO LONG
149
- TOO LONG
150
- TOO LONG
151
- TOO LONG
152
- TOO LONG
153
- TOO LONG
154
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155
- TOO LONG
156
- TOO LONG
157
- TOO LONG
158
- TOO LONG
159
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160
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161
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162
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163
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164
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165
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166
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167
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168
- TOO LONG
169
- TOO LONG
170
- TOO LONG
171
- TOO LONG
172
- TOO LONG
173
- TOO LONG
174
- TOO LONG
175
- TOO LONG
176
- TOO LONG
177
- TOO LONG
178
- TOO LONG
179
  Setting up 8 worker threads for Enlighten.
180
  Memory Statistics:
181
  [ALLOC_TEMP_TLS] TLS Allocator
182
  StackAllocators :
183
  [ALLOC_TEMP_MAIN]
184
- Peak usage frame count: [8.0 KB-16.0 KB]: 10450 frames, [2.0 MB-4.0 MB]: 1 frames
185
  Initial Block Size 4.0 MB
186
  Current Block Size 4.0 MB
187
  Peak Allocated Bytes 2.1 MB
@@ -249,7 +113,7 @@ Memory Statistics:
249
  [ALLOC_TEMP_Job.Worker 3]
250
  Initial Block Size 256.0 KB
251
  Current Block Size 256.0 KB
252
- Peak Allocated Bytes 0 B
253
  Overflow Count 0
254
  [ALLOC_TEMP_Job.Worker 13]
255
  Initial Block Size 256.0 KB
@@ -349,7 +213,7 @@ Memory Statistics:
349
  [ALLOC_TEMP_Job.Worker 11]
350
  Initial Block Size 256.0 KB
351
  Current Block Size 256.0 KB
352
- Peak Allocated Bytes 0.7 KB
353
  Overflow Count 0
354
  [ALLOC_TEMP_Job.Worker 12]
355
  Initial Block Size 256.0 KB
@@ -367,22 +231,22 @@ Memory Statistics:
367
  Peak Allocated Bytes 0 B
368
  Overflow Count 0
369
  [ALLOC_DEFAULT] Dual Thread Allocator
370
- Peak main deferred allocation count 2
371
  [ALLOC_BUCKET]
372
  Large Block size 4.0 MB
373
  Used Block count 1
374
  Peak Allocated bytes 1.0 MB
375
  [ALLOC_DEFAULT_MAIN]
376
- Peak usage frame count: [4.0 MB-8.0 MB]: 10451 frames
377
  Requested Block Size 16.0 MB
378
  Peak Block count 1
379
- Peak Allocated memory 4.8 MB
380
  Peak Large allocation bytes 0 B
381
  [ALLOC_DEFAULT_THREAD]
382
- Peak usage frame count: [16.0 MB-32.0 MB]: 10451 frames
383
  Requested Block Size 16.0 MB
384
  Peak Block count 1
385
- Peak Allocated memory 17.5 MB
386
  Peak Large allocation bytes 16.0 MB
387
  [ALLOC_TEMP_JOB_1_FRAME]
388
  Initial Block Size 2.0 MB
@@ -411,13 +275,13 @@ Memory Statistics:
411
  Used Block count 1
412
  Peak Allocated bytes 1.0 MB
413
  [ALLOC_GFX_MAIN]
414
- Peak usage frame count: [32.0 KB-64.0 KB]: 10450 frames, [64.0 KB-128.0 KB]: 1 frames
415
  Requested Block Size 16.0 MB
416
  Peak Block count 1
417
  Peak Allocated memory 65.6 KB
418
  Peak Large allocation bytes 0 B
419
  [ALLOC_GFX_THREAD]
420
- Peak usage frame count: [128.0 KB-256.0 KB]: 10451 frames
421
  Requested Block Size 16.0 MB
422
  Peak Block count 1
423
  Peak Allocated memory 173.5 KB
@@ -429,16 +293,16 @@ Memory Statistics:
429
  Used Block count 1
430
  Peak Allocated bytes 1.0 MB
431
  [ALLOC_CACHEOBJECTS_MAIN]
432
- Peak usage frame count: [0.5 MB-1.0 MB]: 10451 frames
433
  Requested Block Size 4.0 MB
434
  Peak Block count 1
435
  Peak Allocated memory 0.6 MB
436
  Peak Large allocation bytes 0 B
437
  [ALLOC_CACHEOBJECTS_THREAD]
438
- Peak usage frame count: [0.5 MB-1.0 MB]: 10450 frames, [4.0 MB-8.0 MB]: 1 frames
439
  Requested Block Size 4.0 MB
440
  Peak Block count 2
441
- Peak Allocated memory 4.5 MB
442
  Peak Large allocation bytes 0 B
443
  [ALLOC_TYPETREE] Dual Thread Allocator
444
  Peak main deferred allocation count 0
@@ -447,13 +311,13 @@ Memory Statistics:
447
  Used Block count 1
448
  Peak Allocated bytes 1.0 MB
449
  [ALLOC_TYPETREE_MAIN]
450
- Peak usage frame count: [0-1.0 KB]: 10451 frames
451
  Requested Block Size 2.0 MB
452
  Peak Block count 1
453
  Peak Allocated memory 1.0 KB
454
  Peak Large allocation bytes 0 B
455
  [ALLOC_TYPETREE_THREAD]
456
- Peak usage frame count: [1.0 KB-2.0 KB]: 10450 frames, [2.0 KB-4.0 KB]: 1 frames
457
  Requested Block Size 2.0 MB
458
  Peak Block count 1
459
  Peak Allocated memory 2.2 KB
 
11
  Renderer: Null Device
12
  Vendor: Unity Technologies
13
  Begin MonoManager ReloadAssembly
14
+ - Completed reload, in 0.119 seconds
15
  ERROR: Shader Sprites/Default shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
16
  ERROR: Shader Sprites/Mask shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
17
  ERROR: Shader Legacy Shaders/VertexLit shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
 
36
  WARNING: Shader Unsupported: 'Standard' - All subshaders removed
37
  WARNING: Shader Did you use #pragma only_renderers and omit this platform?
38
  WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
39
+ UnloadTime: 0.799180 ms
40
  Registered Communicator in Agent.
41
  ERROR: Shader UI/Default shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
42
  requesting resize 84 x 84
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
43
  Setting up 8 worker threads for Enlighten.
44
  Memory Statistics:
45
  [ALLOC_TEMP_TLS] TLS Allocator
46
  StackAllocators :
47
  [ALLOC_TEMP_MAIN]
48
+ Peak usage frame count: [8.0 KB-16.0 KB]: 2207 frames, [2.0 MB-4.0 MB]: 1 frames
49
  Initial Block Size 4.0 MB
50
  Current Block Size 4.0 MB
51
  Peak Allocated Bytes 2.1 MB
 
113
  [ALLOC_TEMP_Job.Worker 3]
114
  Initial Block Size 256.0 KB
115
  Current Block Size 256.0 KB
116
+ Peak Allocated Bytes 0.7 KB
117
  Overflow Count 0
118
  [ALLOC_TEMP_Job.Worker 13]
119
  Initial Block Size 256.0 KB
 
213
  [ALLOC_TEMP_Job.Worker 11]
214
  Initial Block Size 256.0 KB
215
  Current Block Size 256.0 KB
216
+ Peak Allocated Bytes 0 B
217
  Overflow Count 0
218
  [ALLOC_TEMP_Job.Worker 12]
219
  Initial Block Size 256.0 KB
 
231
  Peak Allocated Bytes 0 B
232
  Overflow Count 0
233
  [ALLOC_DEFAULT] Dual Thread Allocator
234
+ Peak main deferred allocation count 4
235
  [ALLOC_BUCKET]
236
  Large Block size 4.0 MB
237
  Used Block count 1
238
  Peak Allocated bytes 1.0 MB
239
  [ALLOC_DEFAULT_MAIN]
240
+ Peak usage frame count: [4.0 MB-8.0 MB]: 2208 frames
241
  Requested Block Size 16.0 MB
242
  Peak Block count 1
243
+ Peak Allocated memory 4.9 MB
244
  Peak Large allocation bytes 0 B
245
  [ALLOC_DEFAULT_THREAD]
246
+ Peak usage frame count: [16.0 MB-32.0 MB]: 2208 frames
247
  Requested Block Size 16.0 MB
248
  Peak Block count 1
249
+ Peak Allocated memory 17.3 MB
250
  Peak Large allocation bytes 16.0 MB
251
  [ALLOC_TEMP_JOB_1_FRAME]
252
  Initial Block Size 2.0 MB
 
275
  Used Block count 1
276
  Peak Allocated bytes 1.0 MB
277
  [ALLOC_GFX_MAIN]
278
+ Peak usage frame count: [32.0 KB-64.0 KB]: 2207 frames, [64.0 KB-128.0 KB]: 1 frames
279
  Requested Block Size 16.0 MB
280
  Peak Block count 1
281
  Peak Allocated memory 65.6 KB
282
  Peak Large allocation bytes 0 B
283
  [ALLOC_GFX_THREAD]
284
+ Peak usage frame count: [128.0 KB-256.0 KB]: 2208 frames
285
  Requested Block Size 16.0 MB
286
  Peak Block count 1
287
  Peak Allocated memory 173.5 KB
 
293
  Used Block count 1
294
  Peak Allocated bytes 1.0 MB
295
  [ALLOC_CACHEOBJECTS_MAIN]
296
+ Peak usage frame count: [0.5 MB-1.0 MB]: 2208 frames
297
  Requested Block Size 4.0 MB
298
  Peak Block count 1
299
  Peak Allocated memory 0.6 MB
300
  Peak Large allocation bytes 0 B
301
  [ALLOC_CACHEOBJECTS_THREAD]
302
+ Peak usage frame count: [0.5 MB-1.0 MB]: 2207 frames, [4.0 MB-8.0 MB]: 1 frames
303
  Requested Block Size 4.0 MB
304
  Peak Block count 2
305
+ Peak Allocated memory 4.3 MB
306
  Peak Large allocation bytes 0 B
307
  [ALLOC_TYPETREE] Dual Thread Allocator
308
  Peak main deferred allocation count 0
 
311
  Used Block count 1
312
  Peak Allocated bytes 1.0 MB
313
  [ALLOC_TYPETREE_MAIN]
314
+ Peak usage frame count: [0-1.0 KB]: 2208 frames
315
  Requested Block Size 2.0 MB
316
  Peak Block count 1
317
  Peak Allocated memory 1.0 KB
318
  Peak Large allocation bytes 0 B
319
  [ALLOC_TYPETREE_THREAD]
320
+ Peak usage frame count: [1.0 KB-2.0 KB]: 2207 frames, [2.0 KB-4.0 KB]: 1 frames
321
  Requested Block Size 2.0 MB
322
  Peak Block count 1
323
  Peak Allocated memory 2.2 KB
run_logs/Player-15.log CHANGED
@@ -11,7 +11,7 @@ NullGfxDevice:
11
  Renderer: Null Device
12
  Vendor: Unity Technologies
13
  Begin MonoManager ReloadAssembly
14
- - Completed reload, in 0.060 seconds
15
  ERROR: Shader Sprites/Default shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
16
  ERROR: Shader Sprites/Mask shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
17
  ERROR: Shader Legacy Shaders/VertexLit shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
@@ -36,149 +36,16 @@ ERROR: Shader Standard shader is not supported on this GPU (none of subshaders/f
36
  WARNING: Shader Unsupported: 'Standard' - All subshaders removed
37
  WARNING: Shader Did you use #pragma only_renderers and omit this platform?
38
  WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
39
- UnloadTime: 0.666560 ms
40
  Registered Communicator in Agent.
41
  ERROR: Shader UI/Default shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
42
  requesting resize 84 x 84
43
- TOO LONG
44
- TOO LONG
45
- TOO LONG
46
- TOO LONG
47
- TOO LONG
48
- TOO LONG
49
- TOO LONG
50
- TOO LONG
51
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52
- TOO LONG
53
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54
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55
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56
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57
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59
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60
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61
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62
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63
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65
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68
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69
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72
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74
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81
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96
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100
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113
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119
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120
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137
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- TOO LONG
143
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144
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145
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148
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160
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161
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162
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163
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164
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165
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166
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167
- TOO LONG
168
- TOO LONG
169
- TOO LONG
170
- TOO LONG
171
- TOO LONG
172
- TOO LONG
173
- TOO LONG
174
- TOO LONG
175
- TOO LONG
176
  Setting up 8 worker threads for Enlighten.
177
  Memory Statistics:
178
  [ALLOC_TEMP_TLS] TLS Allocator
179
  StackAllocators :
180
  [ALLOC_TEMP_MAIN]
181
- Peak usage frame count: [8.0 KB-16.0 KB]: 10448 frames, [2.0 MB-4.0 MB]: 1 frames
182
  Initial Block Size 4.0 MB
183
  Current Block Size 4.0 MB
184
  Peak Allocated Bytes 2.1 MB
@@ -236,7 +103,7 @@ Memory Statistics:
236
  [ALLOC_TEMP_Job.Worker 4]
237
  Initial Block Size 256.0 KB
238
  Current Block Size 256.0 KB
239
- Peak Allocated Bytes 0.7 KB
240
  Overflow Count 0
241
  [ALLOC_TEMP_Job.Worker 14]
242
  Initial Block Size 256.0 KB
@@ -336,7 +203,7 @@ Memory Statistics:
336
  [ALLOC_TEMP_Job.Worker 10]
337
  Initial Block Size 256.0 KB
338
  Current Block Size 256.0 KB
339
- Peak Allocated Bytes 0 B
340
  Overflow Count 0
341
  [ALLOC_TEMP_Background Job.Worker 0]
342
  Initial Block Size 32.0 KB
@@ -370,17 +237,17 @@ Memory Statistics:
370
  Used Block count 1
371
  Peak Allocated bytes 1.0 MB
372
  [ALLOC_DEFAULT_MAIN]
373
- Peak usage frame count: [16.0 MB-32.0 MB]: 10449 frames
374
  Requested Block Size 16.0 MB
375
  Peak Block count 1
376
- Peak Allocated memory 20.8 MB
377
- Peak Large allocation bytes 16.0 MB
378
  [ALLOC_DEFAULT_THREAD]
379
- Peak usage frame count: [1.0 MB-2.0 MB]: 10449 frames
380
  Requested Block Size 16.0 MB
381
  Peak Block count 1
382
- Peak Allocated memory 1.5 MB
383
- Peak Large allocation bytes 0 B
384
  [ALLOC_TEMP_JOB_1_FRAME]
385
  Initial Block Size 2.0 MB
386
  Used Block Count 1
@@ -408,13 +275,13 @@ Memory Statistics:
408
  Used Block count 1
409
  Peak Allocated bytes 1.0 MB
410
  [ALLOC_GFX_MAIN]
411
- Peak usage frame count: [32.0 KB-64.0 KB]: 10448 frames, [64.0 KB-128.0 KB]: 1 frames
412
  Requested Block Size 16.0 MB
413
  Peak Block count 1
414
  Peak Allocated memory 65.6 KB
415
  Peak Large allocation bytes 0 B
416
  [ALLOC_GFX_THREAD]
417
- Peak usage frame count: [128.0 KB-256.0 KB]: 10449 frames
418
  Requested Block Size 16.0 MB
419
  Peak Block count 1
420
  Peak Allocated memory 173.5 KB
@@ -426,13 +293,13 @@ Memory Statistics:
426
  Used Block count 1
427
  Peak Allocated bytes 1.0 MB
428
  [ALLOC_CACHEOBJECTS_MAIN]
429
- Peak usage frame count: [0.5 MB-1.0 MB]: 10449 frames
430
  Requested Block Size 4.0 MB
431
  Peak Block count 1
432
  Peak Allocated memory 0.6 MB
433
  Peak Large allocation bytes 0 B
434
  [ALLOC_CACHEOBJECTS_THREAD]
435
- Peak usage frame count: [0.5 MB-1.0 MB]: 10448 frames, [4.0 MB-8.0 MB]: 1 frames
436
  Requested Block Size 4.0 MB
437
  Peak Block count 2
438
  Peak Allocated memory 4.5 MB
@@ -444,13 +311,13 @@ Memory Statistics:
444
  Used Block count 1
445
  Peak Allocated bytes 1.0 MB
446
  [ALLOC_TYPETREE_MAIN]
447
- Peak usage frame count: [0-1.0 KB]: 10449 frames
448
  Requested Block Size 2.0 MB
449
  Peak Block count 1
450
  Peak Allocated memory 1.0 KB
451
  Peak Large allocation bytes 0 B
452
  [ALLOC_TYPETREE_THREAD]
453
- Peak usage frame count: [1.0 KB-2.0 KB]: 10448 frames, [2.0 KB-4.0 KB]: 1 frames
454
  Requested Block Size 2.0 MB
455
  Peak Block count 1
456
  Peak Allocated memory 2.2 KB
 
11
  Renderer: Null Device
12
  Vendor: Unity Technologies
13
  Begin MonoManager ReloadAssembly
14
+ - Completed reload, in 0.088 seconds
15
  ERROR: Shader Sprites/Default shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
16
  ERROR: Shader Sprites/Mask shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
17
  ERROR: Shader Legacy Shaders/VertexLit shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
 
36
  WARNING: Shader Unsupported: 'Standard' - All subshaders removed
37
  WARNING: Shader Did you use #pragma only_renderers and omit this platform?
38
  WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
39
+ UnloadTime: 0.627770 ms
40
  Registered Communicator in Agent.
41
  ERROR: Shader UI/Default shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
42
  requesting resize 84 x 84
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
43
  Setting up 8 worker threads for Enlighten.
44
  Memory Statistics:
45
  [ALLOC_TEMP_TLS] TLS Allocator
46
  StackAllocators :
47
  [ALLOC_TEMP_MAIN]
48
+ Peak usage frame count: [8.0 KB-16.0 KB]: 2196 frames, [2.0 MB-4.0 MB]: 1 frames
49
  Initial Block Size 4.0 MB
50
  Current Block Size 4.0 MB
51
  Peak Allocated Bytes 2.1 MB
 
103
  [ALLOC_TEMP_Job.Worker 4]
104
  Initial Block Size 256.0 KB
105
  Current Block Size 256.0 KB
106
+ Peak Allocated Bytes 0 B
107
  Overflow Count 0
108
  [ALLOC_TEMP_Job.Worker 14]
109
  Initial Block Size 256.0 KB
 
203
  [ALLOC_TEMP_Job.Worker 10]
204
  Initial Block Size 256.0 KB
205
  Current Block Size 256.0 KB
206
+ Peak Allocated Bytes 0.7 KB
207
  Overflow Count 0
208
  [ALLOC_TEMP_Background Job.Worker 0]
209
  Initial Block Size 32.0 KB
 
237
  Used Block count 1
238
  Peak Allocated bytes 1.0 MB
239
  [ALLOC_DEFAULT_MAIN]
240
+ Peak usage frame count: [4.0 MB-8.0 MB]: 2197 frames
241
  Requested Block Size 16.0 MB
242
  Peak Block count 1
243
+ Peak Allocated memory 4.9 MB
244
+ Peak Large allocation bytes 0 B
245
  [ALLOC_DEFAULT_THREAD]
246
+ Peak usage frame count: [16.0 MB-32.0 MB]: 2197 frames
247
  Requested Block Size 16.0 MB
248
  Peak Block count 1
249
+ Peak Allocated memory 17.4 MB
250
+ Peak Large allocation bytes 16.0 MB
251
  [ALLOC_TEMP_JOB_1_FRAME]
252
  Initial Block Size 2.0 MB
253
  Used Block Count 1
 
275
  Used Block count 1
276
  Peak Allocated bytes 1.0 MB
277
  [ALLOC_GFX_MAIN]
278
+ Peak usage frame count: [32.0 KB-64.0 KB]: 2196 frames, [64.0 KB-128.0 KB]: 1 frames
279
  Requested Block Size 16.0 MB
280
  Peak Block count 1
281
  Peak Allocated memory 65.6 KB
282
  Peak Large allocation bytes 0 B
283
  [ALLOC_GFX_THREAD]
284
+ Peak usage frame count: [128.0 KB-256.0 KB]: 2197 frames
285
  Requested Block Size 16.0 MB
286
  Peak Block count 1
287
  Peak Allocated memory 173.5 KB
 
293
  Used Block count 1
294
  Peak Allocated bytes 1.0 MB
295
  [ALLOC_CACHEOBJECTS_MAIN]
296
+ Peak usage frame count: [0.5 MB-1.0 MB]: 2197 frames
297
  Requested Block Size 4.0 MB
298
  Peak Block count 1
299
  Peak Allocated memory 0.6 MB
300
  Peak Large allocation bytes 0 B
301
  [ALLOC_CACHEOBJECTS_THREAD]
302
+ Peak usage frame count: [0.5 MB-1.0 MB]: 2196 frames, [4.0 MB-8.0 MB]: 1 frames
303
  Requested Block Size 4.0 MB
304
  Peak Block count 2
305
  Peak Allocated memory 4.5 MB
 
311
  Used Block count 1
312
  Peak Allocated bytes 1.0 MB
313
  [ALLOC_TYPETREE_MAIN]
314
+ Peak usage frame count: [0-1.0 KB]: 2197 frames
315
  Requested Block Size 2.0 MB
316
  Peak Block count 1
317
  Peak Allocated memory 1.0 KB
318
  Peak Large allocation bytes 0 B
319
  [ALLOC_TYPETREE_THREAD]
320
+ Peak usage frame count: [1.0 KB-2.0 KB]: 2196 frames, [2.0 KB-4.0 KB]: 1 frames
321
  Requested Block Size 2.0 MB
322
  Peak Block count 1
323
  Peak Allocated memory 2.2 KB
run_logs/Player-16.log CHANGED
@@ -11,7 +11,7 @@ NullGfxDevice:
11
  Renderer: Null Device
12
  Vendor: Unity Technologies
13
  Begin MonoManager ReloadAssembly
14
- - Completed reload, in 0.119 seconds
15
  ERROR: Shader Sprites/Default shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
16
  ERROR: Shader Sprites/Mask shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
17
  ERROR: Shader Legacy Shaders/VertexLit shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
@@ -36,149 +36,16 @@ ERROR: Shader Standard shader is not supported on this GPU (none of subshaders/f
36
  WARNING: Shader Unsupported: 'Standard' - All subshaders removed
37
  WARNING: Shader Did you use #pragma only_renderers and omit this platform?
38
  WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
39
- UnloadTime: 0.571300 ms
40
  Registered Communicator in Agent.
41
  ERROR: Shader UI/Default shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
42
  requesting resize 84 x 84
43
- TOO LONG
44
- TOO LONG
45
- TOO LONG
46
- TOO LONG
47
- TOO LONG
48
- TOO LONG
49
- TOO LONG
50
- TOO LONG
51
- TOO LONG
52
- TOO LONG
53
- TOO LONG
54
- TOO LONG
55
- TOO LONG
56
- TOO LONG
57
- TOO LONG
58
- TOO LONG
59
- TOO LONG
60
- TOO LONG
61
- TOO LONG
62
- TOO LONG
63
- TOO LONG
64
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65
- TOO LONG
66
- TOO LONG
67
- TOO LONG
68
- TOO LONG
69
- TOO LONG
70
- TOO LONG
71
- TOO LONG
72
- TOO LONG
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- TOO LONG
74
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76
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77
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78
- TOO LONG
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81
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- TOO LONG
83
- TOO LONG
84
- TOO LONG
85
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86
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87
- TOO LONG
88
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89
- TOO LONG
90
- TOO LONG
91
- TOO LONG
92
- TOO LONG
93
- TOO LONG
94
- TOO LONG
95
- TOO LONG
96
- TOO LONG
97
- TOO LONG
98
- TOO LONG
99
- TOO LONG
100
- TOO LONG
101
- TOO LONG
102
- TOO LONG
103
- TOO LONG
104
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105
- TOO LONG
106
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107
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108
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109
- TOO LONG
110
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111
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112
- TOO LONG
113
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114
- TOO LONG
115
- TOO LONG
116
- TOO LONG
117
- TOO LONG
118
- TOO LONG
119
- TOO LONG
120
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121
- TOO LONG
122
- TOO LONG
123
- TOO LONG
124
- TOO LONG
125
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126
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127
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- TOO LONG
129
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130
- TOO LONG
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136
- TOO LONG
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- TOO LONG
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- TOO LONG
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141
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142
- TOO LONG
143
- TOO LONG
144
- TOO LONG
145
- TOO LONG
146
- TOO LONG
147
- TOO LONG
148
- TOO LONG
149
- TOO LONG
150
- TOO LONG
151
- TOO LONG
152
- TOO LONG
153
- TOO LONG
154
- TOO LONG
155
- TOO LONG
156
- TOO LONG
157
- TOO LONG
158
- TOO LONG
159
- TOO LONG
160
- TOO LONG
161
- TOO LONG
162
- TOO LONG
163
- TOO LONG
164
- TOO LONG
165
- TOO LONG
166
- TOO LONG
167
- TOO LONG
168
- TOO LONG
169
- TOO LONG
170
- TOO LONG
171
- TOO LONG
172
- TOO LONG
173
- TOO LONG
174
- TOO LONG
175
- TOO LONG
176
  Setting up 8 worker threads for Enlighten.
177
  Memory Statistics:
178
  [ALLOC_TEMP_TLS] TLS Allocator
179
  StackAllocators :
180
  [ALLOC_TEMP_MAIN]
181
- Peak usage frame count: [8.0 KB-16.0 KB]: 10420 frames, [2.0 MB-4.0 MB]: 1 frames
182
  Initial Block Size 4.0 MB
183
  Current Block Size 4.0 MB
184
  Peak Allocated Bytes 2.1 MB
@@ -306,12 +173,12 @@ Memory Statistics:
306
  [ALLOC_TEMP_Job.Worker 8]
307
  Initial Block Size 256.0 KB
308
  Current Block Size 256.0 KB
309
- Peak Allocated Bytes 0.7 KB
310
  Overflow Count 0
311
  [ALLOC_TEMP_Job.Worker 7]
312
  Initial Block Size 256.0 KB
313
  Current Block Size 256.0 KB
314
- Peak Allocated Bytes 0 B
315
  Overflow Count 0
316
  [ALLOC_TEMP_Job.Worker 1]
317
  Initial Block Size 256.0 KB
@@ -370,16 +237,16 @@ Memory Statistics:
370
  Used Block count 1
371
  Peak Allocated bytes 1.0 MB
372
  [ALLOC_DEFAULT_MAIN]
373
- Peak usage frame count: [4.0 MB-8.0 MB]: 10421 frames
374
  Requested Block Size 16.0 MB
375
  Peak Block count 1
376
- Peak Allocated memory 4.7 MB
377
  Peak Large allocation bytes 0 B
378
  [ALLOC_DEFAULT_THREAD]
379
- Peak usage frame count: [16.0 MB-32.0 MB]: 10421 frames
380
  Requested Block Size 16.0 MB
381
  Peak Block count 1
382
- Peak Allocated memory 17.5 MB
383
  Peak Large allocation bytes 16.0 MB
384
  [ALLOC_TEMP_JOB_1_FRAME]
385
  Initial Block Size 2.0 MB
@@ -408,13 +275,13 @@ Memory Statistics:
408
  Used Block count 1
409
  Peak Allocated bytes 1.0 MB
410
  [ALLOC_GFX_MAIN]
411
- Peak usage frame count: [32.0 KB-64.0 KB]: 10420 frames, [64.0 KB-128.0 KB]: 1 frames
412
  Requested Block Size 16.0 MB
413
  Peak Block count 1
414
  Peak Allocated memory 65.6 KB
415
  Peak Large allocation bytes 0 B
416
  [ALLOC_GFX_THREAD]
417
- Peak usage frame count: [128.0 KB-256.0 KB]: 10421 frames
418
  Requested Block Size 16.0 MB
419
  Peak Block count 1
420
  Peak Allocated memory 173.5 KB
@@ -426,13 +293,13 @@ Memory Statistics:
426
  Used Block count 1
427
  Peak Allocated bytes 1.0 MB
428
  [ALLOC_CACHEOBJECTS_MAIN]
429
- Peak usage frame count: [0.5 MB-1.0 MB]: 10421 frames
430
  Requested Block Size 4.0 MB
431
  Peak Block count 1
432
  Peak Allocated memory 0.6 MB
433
  Peak Large allocation bytes 0 B
434
  [ALLOC_CACHEOBJECTS_THREAD]
435
- Peak usage frame count: [0.5 MB-1.0 MB]: 10420 frames, [4.0 MB-8.0 MB]: 1 frames
436
  Requested Block Size 4.0 MB
437
  Peak Block count 2
438
  Peak Allocated memory 4.5 MB
@@ -444,13 +311,13 @@ Memory Statistics:
444
  Used Block count 1
445
  Peak Allocated bytes 1.0 MB
446
  [ALLOC_TYPETREE_MAIN]
447
- Peak usage frame count: [0-1.0 KB]: 10421 frames
448
  Requested Block Size 2.0 MB
449
  Peak Block count 1
450
  Peak Allocated memory 1.0 KB
451
  Peak Large allocation bytes 0 B
452
  [ALLOC_TYPETREE_THREAD]
453
- Peak usage frame count: [1.0 KB-2.0 KB]: 10420 frames, [2.0 KB-4.0 KB]: 1 frames
454
  Requested Block Size 2.0 MB
455
  Peak Block count 1
456
  Peak Allocated memory 2.2 KB
 
11
  Renderer: Null Device
12
  Vendor: Unity Technologies
13
  Begin MonoManager ReloadAssembly
14
+ - Completed reload, in 0.181 seconds
15
  ERROR: Shader Sprites/Default shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
16
  ERROR: Shader Sprites/Mask shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
17
  ERROR: Shader Legacy Shaders/VertexLit shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
 
36
  WARNING: Shader Unsupported: 'Standard' - All subshaders removed
37
  WARNING: Shader Did you use #pragma only_renderers and omit this platform?
38
  WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
39
+ UnloadTime: 0.729510 ms
40
  Registered Communicator in Agent.
41
  ERROR: Shader UI/Default shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
42
  requesting resize 84 x 84
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
43
  Setting up 8 worker threads for Enlighten.
44
  Memory Statistics:
45
  [ALLOC_TEMP_TLS] TLS Allocator
46
  StackAllocators :
47
  [ALLOC_TEMP_MAIN]
48
+ Peak usage frame count: [8.0 KB-16.0 KB]: 2193 frames, [2.0 MB-4.0 MB]: 1 frames
49
  Initial Block Size 4.0 MB
50
  Current Block Size 4.0 MB
51
  Peak Allocated Bytes 2.1 MB
 
173
  [ALLOC_TEMP_Job.Worker 8]
174
  Initial Block Size 256.0 KB
175
  Current Block Size 256.0 KB
176
+ Peak Allocated Bytes 0 B
177
  Overflow Count 0
178
  [ALLOC_TEMP_Job.Worker 7]
179
  Initial Block Size 256.0 KB
180
  Current Block Size 256.0 KB
181
+ Peak Allocated Bytes 0.7 KB
182
  Overflow Count 0
183
  [ALLOC_TEMP_Job.Worker 1]
184
  Initial Block Size 256.0 KB
 
237
  Used Block count 1
238
  Peak Allocated bytes 1.0 MB
239
  [ALLOC_DEFAULT_MAIN]
240
+ Peak usage frame count: [4.0 MB-8.0 MB]: 2194 frames
241
  Requested Block Size 16.0 MB
242
  Peak Block count 1
243
+ Peak Allocated memory 4.8 MB
244
  Peak Large allocation bytes 0 B
245
  [ALLOC_DEFAULT_THREAD]
246
+ Peak usage frame count: [16.0 MB-32.0 MB]: 2194 frames
247
  Requested Block Size 16.0 MB
248
  Peak Block count 1
249
+ Peak Allocated memory 17.4 MB
250
  Peak Large allocation bytes 16.0 MB
251
  [ALLOC_TEMP_JOB_1_FRAME]
252
  Initial Block Size 2.0 MB
 
275
  Used Block count 1
276
  Peak Allocated bytes 1.0 MB
277
  [ALLOC_GFX_MAIN]
278
+ Peak usage frame count: [32.0 KB-64.0 KB]: 2193 frames, [64.0 KB-128.0 KB]: 1 frames
279
  Requested Block Size 16.0 MB
280
  Peak Block count 1
281
  Peak Allocated memory 65.6 KB
282
  Peak Large allocation bytes 0 B
283
  [ALLOC_GFX_THREAD]
284
+ Peak usage frame count: [128.0 KB-256.0 KB]: 2194 frames
285
  Requested Block Size 16.0 MB
286
  Peak Block count 1
287
  Peak Allocated memory 173.5 KB
 
293
  Used Block count 1
294
  Peak Allocated bytes 1.0 MB
295
  [ALLOC_CACHEOBJECTS_MAIN]
296
+ Peak usage frame count: [0.5 MB-1.0 MB]: 2194 frames
297
  Requested Block Size 4.0 MB
298
  Peak Block count 1
299
  Peak Allocated memory 0.6 MB
300
  Peak Large allocation bytes 0 B
301
  [ALLOC_CACHEOBJECTS_THREAD]
302
+ Peak usage frame count: [0.5 MB-1.0 MB]: 2193 frames, [4.0 MB-8.0 MB]: 1 frames
303
  Requested Block Size 4.0 MB
304
  Peak Block count 2
305
  Peak Allocated memory 4.5 MB
 
311
  Used Block count 1
312
  Peak Allocated bytes 1.0 MB
313
  [ALLOC_TYPETREE_MAIN]
314
+ Peak usage frame count: [0-1.0 KB]: 2194 frames
315
  Requested Block Size 2.0 MB
316
  Peak Block count 1
317
  Peak Allocated memory 1.0 KB
318
  Peak Large allocation bytes 0 B
319
  [ALLOC_TYPETREE_THREAD]
320
+ Peak usage frame count: [1.0 KB-2.0 KB]: 2193 frames, [2.0 KB-4.0 KB]: 1 frames
321
  Requested Block Size 2.0 MB
322
  Peak Block count 1
323
  Peak Allocated memory 2.2 KB
run_logs/Player-17.log CHANGED
@@ -11,7 +11,7 @@ NullGfxDevice:
11
  Renderer: Null Device
12
  Vendor: Unity Technologies
13
  Begin MonoManager ReloadAssembly
14
- - Completed reload, in 0.120 seconds
15
  ERROR: Shader Sprites/Default shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
16
  ERROR: Shader Sprites/Mask shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
17
  ERROR: Shader Legacy Shaders/VertexLit shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
@@ -36,154 +36,16 @@ ERROR: Shader Standard shader is not supported on this GPU (none of subshaders/f
36
  WARNING: Shader Unsupported: 'Standard' - All subshaders removed
37
  WARNING: Shader Did you use #pragma only_renderers and omit this platform?
38
  WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
39
- UnloadTime: 0.615209 ms
40
  Registered Communicator in Agent.
41
  ERROR: Shader UI/Default shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
42
  requesting resize 84 x 84
43
- TOO LONG
44
- TOO LONG
45
- TOO LONG
46
- TOO LONG
47
- TOO LONG
48
- TOO LONG
49
- TOO LONG
50
- TOO LONG
51
- TOO LONG
52
- TOO LONG
53
- TOO LONG
54
- TOO LONG
55
- TOO LONG
56
- TOO LONG
57
- TOO LONG
58
- TOO LONG
59
- TOO LONG
60
- TOO LONG
61
- TOO LONG
62
- TOO LONG
63
- TOO LONG
64
- TOO LONG
65
- TOO LONG
66
- TOO LONG
67
- TOO LONG
68
- TOO LONG
69
- TOO LONG
70
- TOO LONG
71
- TOO LONG
72
- TOO LONG
73
- TOO LONG
74
- TOO LONG
75
- TOO LONG
76
- TOO LONG
77
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78
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79
- TOO LONG
80
- TOO LONG
81
- TOO LONG
82
- TOO LONG
83
- TOO LONG
84
- TOO LONG
85
- TOO LONG
86
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87
- TOO LONG
88
- TOO LONG
89
- TOO LONG
90
- TOO LONG
91
- TOO LONG
92
- TOO LONG
93
- TOO LONG
94
- TOO LONG
95
- TOO LONG
96
- TOO LONG
97
- TOO LONG
98
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99
- TOO LONG
100
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101
- TOO LONG
102
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103
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104
- TOO LONG
105
- TOO LONG
106
- TOO LONG
107
- TOO LONG
108
- TOO LONG
109
- TOO LONG
110
- TOO LONG
111
- TOO LONG
112
- TOO LONG
113
- TOO LONG
114
- TOO LONG
115
- TOO LONG
116
- TOO LONG
117
- TOO LONG
118
- TOO LONG
119
- TOO LONG
120
- TOO LONG
121
- TOO LONG
122
- TOO LONG
123
- TOO LONG
124
- TOO LONG
125
- TOO LONG
126
- TOO LONG
127
- TOO LONG
128
- TOO LONG
129
- TOO LONG
130
- TOO LONG
131
- TOO LONG
132
- TOO LONG
133
- TOO LONG
134
- TOO LONG
135
- TOO LONG
136
- TOO LONG
137
- TOO LONG
138
- TOO LONG
139
- TOO LONG
140
- TOO LONG
141
- TOO LONG
142
- TOO LONG
143
- TOO LONG
144
- TOO LONG
145
- TOO LONG
146
- TOO LONG
147
- TOO LONG
148
- TOO LONG
149
- TOO LONG
150
- TOO LONG
151
- TOO LONG
152
- TOO LONG
153
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154
- TOO LONG
155
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156
- TOO LONG
157
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158
- TOO LONG
159
- TOO LONG
160
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161
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162
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163
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164
- TOO LONG
165
- TOO LONG
166
- TOO LONG
167
- TOO LONG
168
- TOO LONG
169
- TOO LONG
170
- TOO LONG
171
- TOO LONG
172
- TOO LONG
173
- TOO LONG
174
- TOO LONG
175
- TOO LONG
176
- TOO LONG
177
- TOO LONG
178
- TOO LONG
179
- TOO LONG
180
- TOO LONG
181
  Setting up 8 worker threads for Enlighten.
182
  Memory Statistics:
183
  [ALLOC_TEMP_TLS] TLS Allocator
184
  StackAllocators :
185
  [ALLOC_TEMP_MAIN]
186
- Peak usage frame count: [8.0 KB-16.0 KB]: 10399 frames, [2.0 MB-4.0 MB]: 1 frames
187
  Initial Block Size 4.0 MB
188
  Current Block Size 4.0 MB
189
  Peak Allocated Bytes 2.1 MB
@@ -211,7 +73,7 @@ Memory Statistics:
211
  [ALLOC_TEMP_Job.Worker 0]
212
  Initial Block Size 256.0 KB
213
  Current Block Size 256.0 KB
214
- Peak Allocated Bytes 0 B
215
  Overflow Count 0
216
  [ALLOC_TEMP_Background Job.Worker 10]
217
  Initial Block Size 32.0 KB
@@ -251,7 +113,7 @@ Memory Statistics:
251
  [ALLOC_TEMP_Job.Worker 3]
252
  Initial Block Size 256.0 KB
253
  Current Block Size 256.0 KB
254
- Peak Allocated Bytes 0.7 KB
255
  Overflow Count 0
256
  [ALLOC_TEMP_Job.Worker 13]
257
  Initial Block Size 256.0 KB
@@ -369,23 +231,23 @@ Memory Statistics:
369
  Peak Allocated Bytes 0 B
370
  Overflow Count 0
371
  [ALLOC_DEFAULT] Dual Thread Allocator
372
- Peak main deferred allocation count 4
373
  [ALLOC_BUCKET]
374
  Large Block size 4.0 MB
375
  Used Block count 1
376
  Peak Allocated bytes 1.0 MB
377
  [ALLOC_DEFAULT_MAIN]
378
- Peak usage frame count: [16.0 MB-32.0 MB]: 10400 frames
379
  Requested Block Size 16.0 MB
380
  Peak Block count 1
381
- Peak Allocated memory 20.9 MB
382
- Peak Large allocation bytes 16.0 MB
383
  [ALLOC_DEFAULT_THREAD]
384
- Peak usage frame count: [1.0 MB-2.0 MB]: 10400 frames
385
  Requested Block Size 16.0 MB
386
  Peak Block count 1
387
- Peak Allocated memory 1.3 MB
388
- Peak Large allocation bytes 0 B
389
  [ALLOC_TEMP_JOB_1_FRAME]
390
  Initial Block Size 2.0 MB
391
  Used Block Count 1
@@ -413,13 +275,13 @@ Memory Statistics:
413
  Used Block count 1
414
  Peak Allocated bytes 1.0 MB
415
  [ALLOC_GFX_MAIN]
416
- Peak usage frame count: [32.0 KB-64.0 KB]: 10399 frames, [64.0 KB-128.0 KB]: 1 frames
417
  Requested Block Size 16.0 MB
418
  Peak Block count 1
419
  Peak Allocated memory 65.6 KB
420
  Peak Large allocation bytes 0 B
421
  [ALLOC_GFX_THREAD]
422
- Peak usage frame count: [128.0 KB-256.0 KB]: 10400 frames
423
  Requested Block Size 16.0 MB
424
  Peak Block count 1
425
  Peak Allocated memory 173.5 KB
@@ -431,13 +293,13 @@ Memory Statistics:
431
  Used Block count 1
432
  Peak Allocated bytes 1.0 MB
433
  [ALLOC_CACHEOBJECTS_MAIN]
434
- Peak usage frame count: [0.5 MB-1.0 MB]: 10400 frames
435
  Requested Block Size 4.0 MB
436
  Peak Block count 1
437
  Peak Allocated memory 0.6 MB
438
  Peak Large allocation bytes 0 B
439
  [ALLOC_CACHEOBJECTS_THREAD]
440
- Peak usage frame count: [0.5 MB-1.0 MB]: 10399 frames, [4.0 MB-8.0 MB]: 1 frames
441
  Requested Block Size 4.0 MB
442
  Peak Block count 2
443
  Peak Allocated memory 4.5 MB
@@ -449,13 +311,13 @@ Memory Statistics:
449
  Used Block count 1
450
  Peak Allocated bytes 1.0 MB
451
  [ALLOC_TYPETREE_MAIN]
452
- Peak usage frame count: [0-1.0 KB]: 10400 frames
453
  Requested Block Size 2.0 MB
454
  Peak Block count 1
455
  Peak Allocated memory 1.0 KB
456
  Peak Large allocation bytes 0 B
457
  [ALLOC_TYPETREE_THREAD]
458
- Peak usage frame count: [1.0 KB-2.0 KB]: 10399 frames, [2.0 KB-4.0 KB]: 1 frames
459
  Requested Block Size 2.0 MB
460
  Peak Block count 1
461
  Peak Allocated memory 2.2 KB
 
11
  Renderer: Null Device
12
  Vendor: Unity Technologies
13
  Begin MonoManager ReloadAssembly
14
+ - Completed reload, in 0.255 seconds
15
  ERROR: Shader Sprites/Default shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
16
  ERROR: Shader Sprites/Mask shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
17
  ERROR: Shader Legacy Shaders/VertexLit shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
 
36
  WARNING: Shader Unsupported: 'Standard' - All subshaders removed
37
  WARNING: Shader Did you use #pragma only_renderers and omit this platform?
38
  WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
39
+ UnloadTime: 0.769399 ms
40
  Registered Communicator in Agent.
41
  ERROR: Shader UI/Default shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
42
  requesting resize 84 x 84
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
43
  Setting up 8 worker threads for Enlighten.
44
  Memory Statistics:
45
  [ALLOC_TEMP_TLS] TLS Allocator
46
  StackAllocators :
47
  [ALLOC_TEMP_MAIN]
48
+ Peak usage frame count: [8.0 KB-16.0 KB]: 2176 frames, [2.0 MB-4.0 MB]: 1 frames
49
  Initial Block Size 4.0 MB
50
  Current Block Size 4.0 MB
51
  Peak Allocated Bytes 2.1 MB
 
73
  [ALLOC_TEMP_Job.Worker 0]
74
  Initial Block Size 256.0 KB
75
  Current Block Size 256.0 KB
76
+ Peak Allocated Bytes 0.7 KB
77
  Overflow Count 0
78
  [ALLOC_TEMP_Background Job.Worker 10]
79
  Initial Block Size 32.0 KB
 
113
  [ALLOC_TEMP_Job.Worker 3]
114
  Initial Block Size 256.0 KB
115
  Current Block Size 256.0 KB
116
+ Peak Allocated Bytes 0 B
117
  Overflow Count 0
118
  [ALLOC_TEMP_Job.Worker 13]
119
  Initial Block Size 256.0 KB
 
231
  Peak Allocated Bytes 0 B
232
  Overflow Count 0
233
  [ALLOC_DEFAULT] Dual Thread Allocator
234
+ Peak main deferred allocation count 3
235
  [ALLOC_BUCKET]
236
  Large Block size 4.0 MB
237
  Used Block count 1
238
  Peak Allocated bytes 1.0 MB
239
  [ALLOC_DEFAULT_MAIN]
240
+ Peak usage frame count: [4.0 MB-8.0 MB]: 2177 frames
241
  Requested Block Size 16.0 MB
242
  Peak Block count 1
243
+ Peak Allocated memory 4.9 MB
244
+ Peak Large allocation bytes 0 B
245
  [ALLOC_DEFAULT_THREAD]
246
+ Peak usage frame count: [16.0 MB-32.0 MB]: 2177 frames
247
  Requested Block Size 16.0 MB
248
  Peak Block count 1
249
+ Peak Allocated memory 17.4 MB
250
+ Peak Large allocation bytes 16.0 MB
251
  [ALLOC_TEMP_JOB_1_FRAME]
252
  Initial Block Size 2.0 MB
253
  Used Block Count 1
 
275
  Used Block count 1
276
  Peak Allocated bytes 1.0 MB
277
  [ALLOC_GFX_MAIN]
278
+ Peak usage frame count: [32.0 KB-64.0 KB]: 2176 frames, [64.0 KB-128.0 KB]: 1 frames
279
  Requested Block Size 16.0 MB
280
  Peak Block count 1
281
  Peak Allocated memory 65.6 KB
282
  Peak Large allocation bytes 0 B
283
  [ALLOC_GFX_THREAD]
284
+ Peak usage frame count: [128.0 KB-256.0 KB]: 2177 frames
285
  Requested Block Size 16.0 MB
286
  Peak Block count 1
287
  Peak Allocated memory 173.5 KB
 
293
  Used Block count 1
294
  Peak Allocated bytes 1.0 MB
295
  [ALLOC_CACHEOBJECTS_MAIN]
296
+ Peak usage frame count: [0.5 MB-1.0 MB]: 2177 frames
297
  Requested Block Size 4.0 MB
298
  Peak Block count 1
299
  Peak Allocated memory 0.6 MB
300
  Peak Large allocation bytes 0 B
301
  [ALLOC_CACHEOBJECTS_THREAD]
302
+ Peak usage frame count: [0.5 MB-1.0 MB]: 2176 frames, [4.0 MB-8.0 MB]: 1 frames
303
  Requested Block Size 4.0 MB
304
  Peak Block count 2
305
  Peak Allocated memory 4.5 MB
 
311
  Used Block count 1
312
  Peak Allocated bytes 1.0 MB
313
  [ALLOC_TYPETREE_MAIN]
314
+ Peak usage frame count: [0-1.0 KB]: 2177 frames
315
  Requested Block Size 2.0 MB
316
  Peak Block count 1
317
  Peak Allocated memory 1.0 KB
318
  Peak Large allocation bytes 0 B
319
  [ALLOC_TYPETREE_THREAD]
320
+ Peak usage frame count: [1.0 KB-2.0 KB]: 2176 frames, [2.0 KB-4.0 KB]: 1 frames
321
  Requested Block Size 2.0 MB
322
  Peak Block count 1
323
  Peak Allocated memory 2.2 KB
run_logs/Player-18.log CHANGED
@@ -11,7 +11,7 @@ NullGfxDevice:
11
  Renderer: Null Device
12
  Vendor: Unity Technologies
13
  Begin MonoManager ReloadAssembly
14
- - Completed reload, in 0.125 seconds
15
  ERROR: Shader Sprites/Default shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
16
  ERROR: Shader Sprites/Mask shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
17
  ERROR: Shader Legacy Shaders/VertexLit shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
@@ -36,154 +36,16 @@ ERROR: Shader Standard shader is not supported on this GPU (none of subshaders/f
36
  WARNING: Shader Unsupported: 'Standard' - All subshaders removed
37
  WARNING: Shader Did you use #pragma only_renderers and omit this platform?
38
  WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
39
- UnloadTime: 0.705090 ms
40
  Registered Communicator in Agent.
41
  ERROR: Shader UI/Default shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
42
  requesting resize 84 x 84
43
- TOO LONG
44
- TOO LONG
45
- TOO LONG
46
- TOO LONG
47
- TOO LONG
48
- TOO LONG
49
- TOO LONG
50
- TOO LONG
51
- TOO LONG
52
- TOO LONG
53
- TOO LONG
54
- TOO LONG
55
- TOO LONG
56
- TOO LONG
57
- TOO LONG
58
- TOO LONG
59
- TOO LONG
60
- TOO LONG
61
- TOO LONG
62
- TOO LONG
63
- TOO LONG
64
- TOO LONG
65
- TOO LONG
66
- TOO LONG
67
- TOO LONG
68
- TOO LONG
69
- TOO LONG
70
- TOO LONG
71
- TOO LONG
72
- TOO LONG
73
- TOO LONG
74
- TOO LONG
75
- TOO LONG
76
- TOO LONG
77
- TOO LONG
78
- TOO LONG
79
- TOO LONG
80
- TOO LONG
81
- TOO LONG
82
- TOO LONG
83
- TOO LONG
84
- TOO LONG
85
- TOO LONG
86
- TOO LONG
87
- TOO LONG
88
- TOO LONG
89
- TOO LONG
90
- TOO LONG
91
- TOO LONG
92
- TOO LONG
93
- TOO LONG
94
- TOO LONG
95
- TOO LONG
96
- TOO LONG
97
- TOO LONG
98
- TOO LONG
99
- TOO LONG
100
- TOO LONG
101
- TOO LONG
102
- TOO LONG
103
- TOO LONG
104
- TOO LONG
105
- TOO LONG
106
- TOO LONG
107
- TOO LONG
108
- TOO LONG
109
- TOO LONG
110
- TOO LONG
111
- TOO LONG
112
- TOO LONG
113
- TOO LONG
114
- TOO LONG
115
- TOO LONG
116
- TOO LONG
117
- TOO LONG
118
- TOO LONG
119
- TOO LONG
120
- TOO LONG
121
- TOO LONG
122
- TOO LONG
123
- TOO LONG
124
- TOO LONG
125
- TOO LONG
126
- TOO LONG
127
- TOO LONG
128
- TOO LONG
129
- TOO LONG
130
- TOO LONG
131
- TOO LONG
132
- TOO LONG
133
- TOO LONG
134
- TOO LONG
135
- TOO LONG
136
- TOO LONG
137
- TOO LONG
138
- TOO LONG
139
- TOO LONG
140
- TOO LONG
141
- TOO LONG
142
- TOO LONG
143
- TOO LONG
144
- TOO LONG
145
- TOO LONG
146
- TOO LONG
147
- TOO LONG
148
- TOO LONG
149
- TOO LONG
150
- TOO LONG
151
- TOO LONG
152
- TOO LONG
153
- TOO LONG
154
- TOO LONG
155
- TOO LONG
156
- TOO LONG
157
- TOO LONG
158
- TOO LONG
159
- TOO LONG
160
- TOO LONG
161
- TOO LONG
162
- TOO LONG
163
- TOO LONG
164
- TOO LONG
165
- TOO LONG
166
- TOO LONG
167
- TOO LONG
168
- TOO LONG
169
- TOO LONG
170
- TOO LONG
171
- TOO LONG
172
- TOO LONG
173
- TOO LONG
174
- TOO LONG
175
- TOO LONG
176
- TOO LONG
177
- TOO LONG
178
- TOO LONG
179
- TOO LONG
180
- TOO LONG
181
  Setting up 8 worker threads for Enlighten.
182
  Memory Statistics:
183
  [ALLOC_TEMP_TLS] TLS Allocator
184
  StackAllocators :
185
  [ALLOC_TEMP_MAIN]
186
- Peak usage frame count: [8.0 KB-16.0 KB]: 10383 frames, [2.0 MB-4.0 MB]: 1 frames
187
  Initial Block Size 4.0 MB
188
  Current Block Size 4.0 MB
189
  Peak Allocated Bytes 2.1 MB
@@ -301,7 +163,7 @@ Memory Statistics:
301
  [ALLOC_TEMP_Job.Worker 9]
302
  Initial Block Size 256.0 KB
303
  Current Block Size 256.0 KB
304
- Peak Allocated Bytes 0 B
305
  Overflow Count 0
306
  [ALLOC_TEMP_Background Job.Worker 13]
307
  Initial Block Size 32.0 KB
@@ -316,7 +178,7 @@ Memory Statistics:
316
  [ALLOC_TEMP_Job.Worker 7]
317
  Initial Block Size 256.0 KB
318
  Current Block Size 256.0 KB
319
- Peak Allocated Bytes 0.7 KB
320
  Overflow Count 0
321
  [ALLOC_TEMP_Job.Worker 1]
322
  Initial Block Size 256.0 KB
@@ -369,23 +231,23 @@ Memory Statistics:
369
  Peak Allocated Bytes 0 B
370
  Overflow Count 0
371
  [ALLOC_DEFAULT] Dual Thread Allocator
372
- Peak main deferred allocation count 3
373
  [ALLOC_BUCKET]
374
  Large Block size 4.0 MB
375
  Used Block count 1
376
  Peak Allocated bytes 1.0 MB
377
  [ALLOC_DEFAULT_MAIN]
378
- Peak usage frame count: [4.0 MB-8.0 MB]: 10384 frames
379
  Requested Block Size 16.0 MB
380
  Peak Block count 1
381
- Peak Allocated memory 4.8 MB
382
- Peak Large allocation bytes 0 B
383
  [ALLOC_DEFAULT_THREAD]
384
- Peak usage frame count: [16.0 MB-32.0 MB]: 10384 frames
385
  Requested Block Size 16.0 MB
386
  Peak Block count 1
387
- Peak Allocated memory 17.5 MB
388
- Peak Large allocation bytes 16.0 MB
389
  [ALLOC_TEMP_JOB_1_FRAME]
390
  Initial Block Size 2.0 MB
391
  Used Block Count 1
@@ -413,13 +275,13 @@ Memory Statistics:
413
  Used Block count 1
414
  Peak Allocated bytes 1.0 MB
415
  [ALLOC_GFX_MAIN]
416
- Peak usage frame count: [32.0 KB-64.0 KB]: 10383 frames, [64.0 KB-128.0 KB]: 1 frames
417
  Requested Block Size 16.0 MB
418
  Peak Block count 1
419
  Peak Allocated memory 65.6 KB
420
  Peak Large allocation bytes 0 B
421
  [ALLOC_GFX_THREAD]
422
- Peak usage frame count: [128.0 KB-256.0 KB]: 10384 frames
423
  Requested Block Size 16.0 MB
424
  Peak Block count 1
425
  Peak Allocated memory 173.5 KB
@@ -431,16 +293,16 @@ Memory Statistics:
431
  Used Block count 1
432
  Peak Allocated bytes 1.0 MB
433
  [ALLOC_CACHEOBJECTS_MAIN]
434
- Peak usage frame count: [0.5 MB-1.0 MB]: 10384 frames
435
  Requested Block Size 4.0 MB
436
  Peak Block count 1
437
  Peak Allocated memory 0.6 MB
438
  Peak Large allocation bytes 0 B
439
  [ALLOC_CACHEOBJECTS_THREAD]
440
- Peak usage frame count: [0.5 MB-1.0 MB]: 10383 frames, [4.0 MB-8.0 MB]: 1 frames
441
  Requested Block Size 4.0 MB
442
  Peak Block count 2
443
- Peak Allocated memory 4.5 MB
444
  Peak Large allocation bytes 0 B
445
  [ALLOC_TYPETREE] Dual Thread Allocator
446
  Peak main deferred allocation count 0
@@ -449,13 +311,13 @@ Memory Statistics:
449
  Used Block count 1
450
  Peak Allocated bytes 1.0 MB
451
  [ALLOC_TYPETREE_MAIN]
452
- Peak usage frame count: [0-1.0 KB]: 10384 frames
453
  Requested Block Size 2.0 MB
454
  Peak Block count 1
455
  Peak Allocated memory 1.0 KB
456
  Peak Large allocation bytes 0 B
457
  [ALLOC_TYPETREE_THREAD]
458
- Peak usage frame count: [1.0 KB-2.0 KB]: 10383 frames, [2.0 KB-4.0 KB]: 1 frames
459
  Requested Block Size 2.0 MB
460
  Peak Block count 1
461
  Peak Allocated memory 2.2 KB
 
11
  Renderer: Null Device
12
  Vendor: Unity Technologies
13
  Begin MonoManager ReloadAssembly
14
+ - Completed reload, in 0.132 seconds
15
  ERROR: Shader Sprites/Default shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
16
  ERROR: Shader Sprites/Mask shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
17
  ERROR: Shader Legacy Shaders/VertexLit shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
 
36
  WARNING: Shader Unsupported: 'Standard' - All subshaders removed
37
  WARNING: Shader Did you use #pragma only_renderers and omit this platform?
38
  WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
39
+ UnloadTime: 0.659930 ms
40
  Registered Communicator in Agent.
41
  ERROR: Shader UI/Default shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
42
  requesting resize 84 x 84
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
43
  Setting up 8 worker threads for Enlighten.
44
  Memory Statistics:
45
  [ALLOC_TEMP_TLS] TLS Allocator
46
  StackAllocators :
47
  [ALLOC_TEMP_MAIN]
48
+ Peak usage frame count: [4.0 KB-8.0 KB]: 1 frames, [8.0 KB-16.0 KB]: 2175 frames, [2.0 MB-4.0 MB]: 1 frames
49
  Initial Block Size 4.0 MB
50
  Current Block Size 4.0 MB
51
  Peak Allocated Bytes 2.1 MB
 
163
  [ALLOC_TEMP_Job.Worker 9]
164
  Initial Block Size 256.0 KB
165
  Current Block Size 256.0 KB
166
+ Peak Allocated Bytes 0.7 KB
167
  Overflow Count 0
168
  [ALLOC_TEMP_Background Job.Worker 13]
169
  Initial Block Size 32.0 KB
 
178
  [ALLOC_TEMP_Job.Worker 7]
179
  Initial Block Size 256.0 KB
180
  Current Block Size 256.0 KB
181
+ Peak Allocated Bytes 0 B
182
  Overflow Count 0
183
  [ALLOC_TEMP_Job.Worker 1]
184
  Initial Block Size 256.0 KB
 
231
  Peak Allocated Bytes 0 B
232
  Overflow Count 0
233
  [ALLOC_DEFAULT] Dual Thread Allocator
234
+ Peak main deferred allocation count 2
235
  [ALLOC_BUCKET]
236
  Large Block size 4.0 MB
237
  Used Block count 1
238
  Peak Allocated bytes 1.0 MB
239
  [ALLOC_DEFAULT_MAIN]
240
+ Peak usage frame count: [16.0 MB-32.0 MB]: 2177 frames
241
  Requested Block Size 16.0 MB
242
  Peak Block count 1
243
+ Peak Allocated memory 20.8 MB
244
+ Peak Large allocation bytes 16.0 MB
245
  [ALLOC_DEFAULT_THREAD]
246
+ Peak usage frame count: [1.0 MB-2.0 MB]: 2177 frames
247
  Requested Block Size 16.0 MB
248
  Peak Block count 1
249
+ Peak Allocated memory 1.5 MB
250
+ Peak Large allocation bytes 0 B
251
  [ALLOC_TEMP_JOB_1_FRAME]
252
  Initial Block Size 2.0 MB
253
  Used Block Count 1
 
275
  Used Block count 1
276
  Peak Allocated bytes 1.0 MB
277
  [ALLOC_GFX_MAIN]
278
+ Peak usage frame count: [32.0 KB-64.0 KB]: 2176 frames, [64.0 KB-128.0 KB]: 1 frames
279
  Requested Block Size 16.0 MB
280
  Peak Block count 1
281
  Peak Allocated memory 65.6 KB
282
  Peak Large allocation bytes 0 B
283
  [ALLOC_GFX_THREAD]
284
+ Peak usage frame count: [128.0 KB-256.0 KB]: 2177 frames
285
  Requested Block Size 16.0 MB
286
  Peak Block count 1
287
  Peak Allocated memory 173.5 KB
 
293
  Used Block count 1
294
  Peak Allocated bytes 1.0 MB
295
  [ALLOC_CACHEOBJECTS_MAIN]
296
+ Peak usage frame count: [0.5 MB-1.0 MB]: 2177 frames
297
  Requested Block Size 4.0 MB
298
  Peak Block count 1
299
  Peak Allocated memory 0.6 MB
300
  Peak Large allocation bytes 0 B
301
  [ALLOC_CACHEOBJECTS_THREAD]
302
+ Peak usage frame count: [0.5 MB-1.0 MB]: 2176 frames, [4.0 MB-8.0 MB]: 1 frames
303
  Requested Block Size 4.0 MB
304
  Peak Block count 2
305
+ Peak Allocated memory 4.1 MB
306
  Peak Large allocation bytes 0 B
307
  [ALLOC_TYPETREE] Dual Thread Allocator
308
  Peak main deferred allocation count 0
 
311
  Used Block count 1
312
  Peak Allocated bytes 1.0 MB
313
  [ALLOC_TYPETREE_MAIN]
314
+ Peak usage frame count: [0-1.0 KB]: 2177 frames
315
  Requested Block Size 2.0 MB
316
  Peak Block count 1
317
  Peak Allocated memory 1.0 KB
318
  Peak Large allocation bytes 0 B
319
  [ALLOC_TYPETREE_THREAD]
320
+ Peak usage frame count: [1.0 KB-2.0 KB]: 2176 frames, [2.0 KB-4.0 KB]: 1 frames
321
  Requested Block Size 2.0 MB
322
  Peak Block count 1
323
  Peak Allocated memory 2.2 KB
run_logs/Player-19.log CHANGED
@@ -11,7 +11,7 @@ NullGfxDevice:
11
  Renderer: Null Device
12
  Vendor: Unity Technologies
13
  Begin MonoManager ReloadAssembly
14
- - Completed reload, in 0.100 seconds
15
  ERROR: Shader Sprites/Default shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
16
  ERROR: Shader Sprites/Mask shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
17
  ERROR: Shader Legacy Shaders/VertexLit shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
@@ -36,144 +36,16 @@ ERROR: Shader Standard shader is not supported on this GPU (none of subshaders/f
36
  WARNING: Shader Unsupported: 'Standard' - All subshaders removed
37
  WARNING: Shader Did you use #pragma only_renderers and omit this platform?
38
  WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
39
- UnloadTime: 0.638040 ms
40
  Registered Communicator in Agent.
41
  ERROR: Shader UI/Default shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
42
  requesting resize 84 x 84
43
- TOO LONG
44
- TOO LONG
45
- TOO LONG
46
- TOO LONG
47
- TOO LONG
48
- TOO LONG
49
- TOO LONG
50
- TOO LONG
51
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52
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61
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83
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85
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92
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93
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94
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95
- TOO LONG
96
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97
- TOO LONG
98
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99
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100
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101
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102
- TOO LONG
103
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104
- TOO LONG
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- TOO LONG
106
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107
- TOO LONG
108
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110
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- TOO LONG
112
- TOO LONG
113
- TOO LONG
114
- TOO LONG
115
- TOO LONG
116
- TOO LONG
117
- TOO LONG
118
- TOO LONG
119
- TOO LONG
120
- TOO LONG
121
- TOO LONG
122
- TOO LONG
123
- TOO LONG
124
- TOO LONG
125
- TOO LONG
126
- TOO LONG
127
- TOO LONG
128
- TOO LONG
129
- TOO LONG
130
- TOO LONG
131
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132
- TOO LONG
133
- TOO LONG
134
- TOO LONG
135
- TOO LONG
136
- TOO LONG
137
- TOO LONG
138
- TOO LONG
139
- TOO LONG
140
- TOO LONG
141
- TOO LONG
142
- TOO LONG
143
- TOO LONG
144
- TOO LONG
145
- TOO LONG
146
- TOO LONG
147
- TOO LONG
148
- TOO LONG
149
- TOO LONG
150
- TOO LONG
151
- TOO LONG
152
- TOO LONG
153
- TOO LONG
154
- TOO LONG
155
- TOO LONG
156
- TOO LONG
157
- TOO LONG
158
- TOO LONG
159
- TOO LONG
160
- TOO LONG
161
- TOO LONG
162
- TOO LONG
163
- TOO LONG
164
- TOO LONG
165
- TOO LONG
166
- TOO LONG
167
- TOO LONG
168
- TOO LONG
169
- TOO LONG
170
- TOO LONG
171
  Setting up 8 worker threads for Enlighten.
172
  Memory Statistics:
173
  [ALLOC_TEMP_TLS] TLS Allocator
174
  StackAllocators :
175
  [ALLOC_TEMP_MAIN]
176
- Peak usage frame count: [8.0 KB-16.0 KB]: 10356 frames, [2.0 MB-4.0 MB]: 1 frames
177
  Initial Block Size 4.0 MB
178
  Current Block Size 4.0 MB
179
  Peak Allocated Bytes 2.1 MB
@@ -216,7 +88,7 @@ Memory Statistics:
216
  [ALLOC_TEMP_Job.Worker 5]
217
  Initial Block Size 256.0 KB
218
  Current Block Size 256.0 KB
219
- Peak Allocated Bytes 0.7 KB
220
  Overflow Count 0
221
  [ALLOC_TEMP_Background Job.Worker 14]
222
  Initial Block Size 32.0 KB
@@ -346,7 +218,7 @@ Memory Statistics:
346
  [ALLOC_TEMP_Job.Worker 12]
347
  Initial Block Size 256.0 KB
348
  Current Block Size 256.0 KB
349
- Peak Allocated Bytes 0 B
350
  Overflow Count 0
351
  [ALLOC_TEMP_Background Job.Worker 4]
352
  Initial Block Size 32.0 KB
@@ -365,17 +237,17 @@ Memory Statistics:
365
  Used Block count 1
366
  Peak Allocated bytes 1.0 MB
367
  [ALLOC_DEFAULT_MAIN]
368
- Peak usage frame count: [4.0 MB-8.0 MB]: 10357 frames
369
  Requested Block Size 16.0 MB
370
  Peak Block count 1
371
- Peak Allocated memory 4.9 MB
372
- Peak Large allocation bytes 0 B
373
  [ALLOC_DEFAULT_THREAD]
374
- Peak usage frame count: [16.0 MB-32.0 MB]: 10357 frames
375
  Requested Block Size 16.0 MB
376
  Peak Block count 1
377
- Peak Allocated memory 17.4 MB
378
- Peak Large allocation bytes 16.0 MB
379
  [ALLOC_TEMP_JOB_1_FRAME]
380
  Initial Block Size 2.0 MB
381
  Used Block Count 1
@@ -403,13 +275,13 @@ Memory Statistics:
403
  Used Block count 1
404
  Peak Allocated bytes 1.0 MB
405
  [ALLOC_GFX_MAIN]
406
- Peak usage frame count: [32.0 KB-64.0 KB]: 10356 frames, [64.0 KB-128.0 KB]: 1 frames
407
  Requested Block Size 16.0 MB
408
  Peak Block count 1
409
  Peak Allocated memory 65.6 KB
410
  Peak Large allocation bytes 0 B
411
  [ALLOC_GFX_THREAD]
412
- Peak usage frame count: [128.0 KB-256.0 KB]: 10357 frames
413
  Requested Block Size 16.0 MB
414
  Peak Block count 1
415
  Peak Allocated memory 173.5 KB
@@ -421,16 +293,16 @@ Memory Statistics:
421
  Used Block count 1
422
  Peak Allocated bytes 1.0 MB
423
  [ALLOC_CACHEOBJECTS_MAIN]
424
- Peak usage frame count: [0.5 MB-1.0 MB]: 10357 frames
425
  Requested Block Size 4.0 MB
426
  Peak Block count 1
427
  Peak Allocated memory 0.6 MB
428
  Peak Large allocation bytes 0 B
429
  [ALLOC_CACHEOBJECTS_THREAD]
430
- Peak usage frame count: [0.5 MB-1.0 MB]: 10356 frames, [2.0 MB-4.0 MB]: 1 frames
431
  Requested Block Size 4.0 MB
432
- Peak Block count 1
433
- Peak Allocated memory 4.0 MB
434
  Peak Large allocation bytes 0 B
435
  [ALLOC_TYPETREE] Dual Thread Allocator
436
  Peak main deferred allocation count 0
@@ -439,13 +311,13 @@ Memory Statistics:
439
  Used Block count 1
440
  Peak Allocated bytes 1.0 MB
441
  [ALLOC_TYPETREE_MAIN]
442
- Peak usage frame count: [0-1.0 KB]: 10357 frames
443
  Requested Block Size 2.0 MB
444
  Peak Block count 1
445
  Peak Allocated memory 1.0 KB
446
  Peak Large allocation bytes 0 B
447
  [ALLOC_TYPETREE_THREAD]
448
- Peak usage frame count: [1.0 KB-2.0 KB]: 10356 frames, [2.0 KB-4.0 KB]: 1 frames
449
  Requested Block Size 2.0 MB
450
  Peak Block count 1
451
  Peak Allocated memory 2.2 KB
 
11
  Renderer: Null Device
12
  Vendor: Unity Technologies
13
  Begin MonoManager ReloadAssembly
14
+ - Completed reload, in 0.164 seconds
15
  ERROR: Shader Sprites/Default shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
16
  ERROR: Shader Sprites/Mask shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
17
  ERROR: Shader Legacy Shaders/VertexLit shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
 
36
  WARNING: Shader Unsupported: 'Standard' - All subshaders removed
37
  WARNING: Shader Did you use #pragma only_renderers and omit this platform?
38
  WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
39
+ UnloadTime: 0.739490 ms
40
  Registered Communicator in Agent.
41
  ERROR: Shader UI/Default shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
42
  requesting resize 84 x 84
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
43
  Setting up 8 worker threads for Enlighten.
44
  Memory Statistics:
45
  [ALLOC_TEMP_TLS] TLS Allocator
46
  StackAllocators :
47
  [ALLOC_TEMP_MAIN]
48
+ Peak usage frame count: [8.0 KB-16.0 KB]: 2171 frames, [2.0 MB-4.0 MB]: 1 frames
49
  Initial Block Size 4.0 MB
50
  Current Block Size 4.0 MB
51
  Peak Allocated Bytes 2.1 MB
 
88
  [ALLOC_TEMP_Job.Worker 5]
89
  Initial Block Size 256.0 KB
90
  Current Block Size 256.0 KB
91
+ Peak Allocated Bytes 0 B
92
  Overflow Count 0
93
  [ALLOC_TEMP_Background Job.Worker 14]
94
  Initial Block Size 32.0 KB
 
218
  [ALLOC_TEMP_Job.Worker 12]
219
  Initial Block Size 256.0 KB
220
  Current Block Size 256.0 KB
221
+ Peak Allocated Bytes 0.7 KB
222
  Overflow Count 0
223
  [ALLOC_TEMP_Background Job.Worker 4]
224
  Initial Block Size 32.0 KB
 
237
  Used Block count 1
238
  Peak Allocated bytes 1.0 MB
239
  [ALLOC_DEFAULT_MAIN]
240
+ Peak usage frame count: [16.0 MB-32.0 MB]: 2172 frames
241
  Requested Block Size 16.0 MB
242
  Peak Block count 1
243
+ Peak Allocated memory 20.8 MB
244
+ Peak Large allocation bytes 16.0 MB
245
  [ALLOC_DEFAULT_THREAD]
246
+ Peak usage frame count: [1.0 MB-2.0 MB]: 2172 frames
247
  Requested Block Size 16.0 MB
248
  Peak Block count 1
249
+ Peak Allocated memory 1.4 MB
250
+ Peak Large allocation bytes 0 B
251
  [ALLOC_TEMP_JOB_1_FRAME]
252
  Initial Block Size 2.0 MB
253
  Used Block Count 1
 
275
  Used Block count 1
276
  Peak Allocated bytes 1.0 MB
277
  [ALLOC_GFX_MAIN]
278
+ Peak usage frame count: [32.0 KB-64.0 KB]: 2171 frames, [64.0 KB-128.0 KB]: 1 frames
279
  Requested Block Size 16.0 MB
280
  Peak Block count 1
281
  Peak Allocated memory 65.6 KB
282
  Peak Large allocation bytes 0 B
283
  [ALLOC_GFX_THREAD]
284
+ Peak usage frame count: [128.0 KB-256.0 KB]: 2172 frames
285
  Requested Block Size 16.0 MB
286
  Peak Block count 1
287
  Peak Allocated memory 173.5 KB
 
293
  Used Block count 1
294
  Peak Allocated bytes 1.0 MB
295
  [ALLOC_CACHEOBJECTS_MAIN]
296
+ Peak usage frame count: [0.5 MB-1.0 MB]: 2172 frames
297
  Requested Block Size 4.0 MB
298
  Peak Block count 1
299
  Peak Allocated memory 0.6 MB
300
  Peak Large allocation bytes 0 B
301
  [ALLOC_CACHEOBJECTS_THREAD]
302
+ Peak usage frame count: [0.5 MB-1.0 MB]: 2171 frames, [4.0 MB-8.0 MB]: 1 frames
303
  Requested Block Size 4.0 MB
304
+ Peak Block count 2
305
+ Peak Allocated memory 4.5 MB
306
  Peak Large allocation bytes 0 B
307
  [ALLOC_TYPETREE] Dual Thread Allocator
308
  Peak main deferred allocation count 0
 
311
  Used Block count 1
312
  Peak Allocated bytes 1.0 MB
313
  [ALLOC_TYPETREE_MAIN]
314
+ Peak usage frame count: [0-1.0 KB]: 2172 frames
315
  Requested Block Size 2.0 MB
316
  Peak Block count 1
317
  Peak Allocated memory 1.0 KB
318
  Peak Large allocation bytes 0 B
319
  [ALLOC_TYPETREE_THREAD]
320
+ Peak usage frame count: [1.0 KB-2.0 KB]: 2171 frames, [2.0 KB-4.0 KB]: 1 frames
321
  Requested Block Size 2.0 MB
322
  Peak Block count 1
323
  Peak Allocated memory 2.2 KB
run_logs/Player-2.log CHANGED
@@ -11,7 +11,7 @@ NullGfxDevice:
11
  Renderer: Null Device
12
  Vendor: Unity Technologies
13
  Begin MonoManager ReloadAssembly
14
- - Completed reload, in 0.071 seconds
15
  ERROR: Shader Sprites/Default shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
16
  ERROR: Shader Sprites/Mask shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
17
  ERROR: Shader Legacy Shaders/VertexLit shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
@@ -36,161 +36,16 @@ ERROR: Shader Standard shader is not supported on this GPU (none of subshaders/f
36
  WARNING: Shader Unsupported: 'Standard' - All subshaders removed
37
  WARNING: Shader Did you use #pragma only_renderers and omit this platform?
38
  WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
39
- UnloadTime: 0.920850 ms
40
  Registered Communicator in Agent.
41
  ERROR: Shader UI/Default shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
42
  requesting resize 84 x 84
43
- TOO LONG
44
- TOO LONG
45
- TOO LONG
46
- TOO LONG
47
- TOO LONG
48
- TOO LONG
49
- TOO LONG
50
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118
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122
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127
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128
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129
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130
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131
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132
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133
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134
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135
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136
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137
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138
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139
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140
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141
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142
- TOO LONG
143
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144
- TOO LONG
145
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146
- TOO LONG
147
- TOO LONG
148
- TOO LONG
149
- TOO LONG
150
- TOO LONG
151
- TOO LONG
152
- TOO LONG
153
- TOO LONG
154
- TOO LONG
155
- TOO LONG
156
- TOO LONG
157
- TOO LONG
158
- TOO LONG
159
- TOO LONG
160
- TOO LONG
161
- TOO LONG
162
- TOO LONG
163
- TOO LONG
164
- TOO LONG
165
- TOO LONG
166
- TOO LONG
167
- TOO LONG
168
- TOO LONG
169
- TOO LONG
170
- TOO LONG
171
- TOO LONG
172
- TOO LONG
173
- TOO LONG
174
- TOO LONG
175
- TOO LONG
176
- TOO LONG
177
- TOO LONG
178
- TOO LONG
179
- TOO LONG
180
- TOO LONG
181
- TOO LONG
182
- TOO LONG
183
- TOO LONG
184
- TOO LONG
185
- TOO LONG
186
- TOO LONG
187
- TOO LONG
188
  Setting up 8 worker threads for Enlighten.
189
  Memory Statistics:
190
  [ALLOC_TEMP_TLS] TLS Allocator
191
  StackAllocators :
192
  [ALLOC_TEMP_MAIN]
193
- Peak usage frame count: [8.0 KB-16.0 KB]: 10669 frames, [2.0 MB-4.0 MB]: 1 frames
194
  Initial Block Size 4.0 MB
195
  Current Block Size 4.0 MB
196
  Peak Allocated Bytes 2.1 MB
@@ -233,7 +88,7 @@ Memory Statistics:
233
  [ALLOC_TEMP_Job.Worker 5]
234
  Initial Block Size 256.0 KB
235
  Current Block Size 256.0 KB
236
- Peak Allocated Bytes 0 B
237
  Overflow Count 0
238
  [ALLOC_TEMP_Background Job.Worker 14]
239
  Initial Block Size 32.0 KB
@@ -318,7 +173,7 @@ Memory Statistics:
318
  [ALLOC_TEMP_Job.Worker 8]
319
  Initial Block Size 256.0 KB
320
  Current Block Size 256.0 KB
321
- Peak Allocated Bytes 0.7 KB
322
  Overflow Count 0
323
  [ALLOC_TEMP_Job.Worker 7]
324
  Initial Block Size 256.0 KB
@@ -382,16 +237,16 @@ Memory Statistics:
382
  Used Block count 1
383
  Peak Allocated bytes 1.0 MB
384
  [ALLOC_DEFAULT_MAIN]
385
- Peak usage frame count: [4.0 MB-8.0 MB]: 10670 frames
386
  Requested Block Size 16.0 MB
387
  Peak Block count 1
388
- Peak Allocated memory 4.8 MB
389
  Peak Large allocation bytes 0 B
390
  [ALLOC_DEFAULT_THREAD]
391
- Peak usage frame count: [16.0 MB-32.0 MB]: 10670 frames
392
  Requested Block Size 16.0 MB
393
  Peak Block count 1
394
- Peak Allocated memory 17.4 MB
395
  Peak Large allocation bytes 16.0 MB
396
  [ALLOC_TEMP_JOB_1_FRAME]
397
  Initial Block Size 2.0 MB
@@ -420,13 +275,13 @@ Memory Statistics:
420
  Used Block count 1
421
  Peak Allocated bytes 1.0 MB
422
  [ALLOC_GFX_MAIN]
423
- Peak usage frame count: [32.0 KB-64.0 KB]: 10669 frames, [64.0 KB-128.0 KB]: 1 frames
424
  Requested Block Size 16.0 MB
425
  Peak Block count 1
426
  Peak Allocated memory 65.6 KB
427
  Peak Large allocation bytes 0 B
428
  [ALLOC_GFX_THREAD]
429
- Peak usage frame count: [128.0 KB-256.0 KB]: 10670 frames
430
  Requested Block Size 16.0 MB
431
  Peak Block count 1
432
  Peak Allocated memory 173.5 KB
@@ -438,16 +293,16 @@ Memory Statistics:
438
  Used Block count 1
439
  Peak Allocated bytes 1.0 MB
440
  [ALLOC_CACHEOBJECTS_MAIN]
441
- Peak usage frame count: [0.5 MB-1.0 MB]: 10670 frames
442
  Requested Block Size 4.0 MB
443
  Peak Block count 1
444
  Peak Allocated memory 0.6 MB
445
  Peak Large allocation bytes 0 B
446
  [ALLOC_CACHEOBJECTS_THREAD]
447
- Peak usage frame count: [0.5 MB-1.0 MB]: 10669 frames, [4.0 MB-8.0 MB]: 1 frames
448
  Requested Block Size 4.0 MB
449
- Peak Block count 2
450
- Peak Allocated memory 4.5 MB
451
  Peak Large allocation bytes 0 B
452
  [ALLOC_TYPETREE] Dual Thread Allocator
453
  Peak main deferred allocation count 0
@@ -456,13 +311,13 @@ Memory Statistics:
456
  Used Block count 1
457
  Peak Allocated bytes 1.0 MB
458
  [ALLOC_TYPETREE_MAIN]
459
- Peak usage frame count: [0-1.0 KB]: 10670 frames
460
  Requested Block Size 2.0 MB
461
  Peak Block count 1
462
  Peak Allocated memory 1.0 KB
463
  Peak Large allocation bytes 0 B
464
  [ALLOC_TYPETREE_THREAD]
465
- Peak usage frame count: [1.0 KB-2.0 KB]: 10669 frames, [2.0 KB-4.0 KB]: 1 frames
466
  Requested Block Size 2.0 MB
467
  Peak Block count 1
468
  Peak Allocated memory 2.2 KB
 
11
  Renderer: Null Device
12
  Vendor: Unity Technologies
13
  Begin MonoManager ReloadAssembly
14
+ - Completed reload, in 0.077 seconds
15
  ERROR: Shader Sprites/Default shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
16
  ERROR: Shader Sprites/Mask shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
17
  ERROR: Shader Legacy Shaders/VertexLit shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
 
36
  WARNING: Shader Unsupported: 'Standard' - All subshaders removed
37
  WARNING: Shader Did you use #pragma only_renderers and omit this platform?
38
  WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
39
+ UnloadTime: 0.733640 ms
40
  Registered Communicator in Agent.
41
  ERROR: Shader UI/Default shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
42
  requesting resize 84 x 84
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
43
  Setting up 8 worker threads for Enlighten.
44
  Memory Statistics:
45
  [ALLOC_TEMP_TLS] TLS Allocator
46
  StackAllocators :
47
  [ALLOC_TEMP_MAIN]
48
+ Peak usage frame count: [8.0 KB-16.0 KB]: 2227 frames, [2.0 MB-4.0 MB]: 1 frames
49
  Initial Block Size 4.0 MB
50
  Current Block Size 4.0 MB
51
  Peak Allocated Bytes 2.1 MB
 
88
  [ALLOC_TEMP_Job.Worker 5]
89
  Initial Block Size 256.0 KB
90
  Current Block Size 256.0 KB
91
+ Peak Allocated Bytes 0.7 KB
92
  Overflow Count 0
93
  [ALLOC_TEMP_Background Job.Worker 14]
94
  Initial Block Size 32.0 KB
 
173
  [ALLOC_TEMP_Job.Worker 8]
174
  Initial Block Size 256.0 KB
175
  Current Block Size 256.0 KB
176
+ Peak Allocated Bytes 0 B
177
  Overflow Count 0
178
  [ALLOC_TEMP_Job.Worker 7]
179
  Initial Block Size 256.0 KB
 
237
  Used Block count 1
238
  Peak Allocated bytes 1.0 MB
239
  [ALLOC_DEFAULT_MAIN]
240
+ Peak usage frame count: [4.0 MB-8.0 MB]: 2228 frames
241
  Requested Block Size 16.0 MB
242
  Peak Block count 1
243
+ Peak Allocated memory 4.9 MB
244
  Peak Large allocation bytes 0 B
245
  [ALLOC_DEFAULT_THREAD]
246
+ Peak usage frame count: [16.0 MB-32.0 MB]: 2228 frames
247
  Requested Block Size 16.0 MB
248
  Peak Block count 1
249
+ Peak Allocated memory 17.2 MB
250
  Peak Large allocation bytes 16.0 MB
251
  [ALLOC_TEMP_JOB_1_FRAME]
252
  Initial Block Size 2.0 MB
 
275
  Used Block count 1
276
  Peak Allocated bytes 1.0 MB
277
  [ALLOC_GFX_MAIN]
278
+ Peak usage frame count: [32.0 KB-64.0 KB]: 2227 frames, [64.0 KB-128.0 KB]: 1 frames
279
  Requested Block Size 16.0 MB
280
  Peak Block count 1
281
  Peak Allocated memory 65.6 KB
282
  Peak Large allocation bytes 0 B
283
  [ALLOC_GFX_THREAD]
284
+ Peak usage frame count: [128.0 KB-256.0 KB]: 2228 frames
285
  Requested Block Size 16.0 MB
286
  Peak Block count 1
287
  Peak Allocated memory 173.5 KB
 
293
  Used Block count 1
294
  Peak Allocated bytes 1.0 MB
295
  [ALLOC_CACHEOBJECTS_MAIN]
296
+ Peak usage frame count: [0.5 MB-1.0 MB]: 2228 frames
297
  Requested Block Size 4.0 MB
298
  Peak Block count 1
299
  Peak Allocated memory 0.6 MB
300
  Peak Large allocation bytes 0 B
301
  [ALLOC_CACHEOBJECTS_THREAD]
302
+ Peak usage frame count: [0.5 MB-1.0 MB]: 2227 frames, [2.0 MB-4.0 MB]: 1 frames
303
  Requested Block Size 4.0 MB
304
+ Peak Block count 1
305
+ Peak Allocated memory 4.0 MB
306
  Peak Large allocation bytes 0 B
307
  [ALLOC_TYPETREE] Dual Thread Allocator
308
  Peak main deferred allocation count 0
 
311
  Used Block count 1
312
  Peak Allocated bytes 1.0 MB
313
  [ALLOC_TYPETREE_MAIN]
314
+ Peak usage frame count: [0-1.0 KB]: 2228 frames
315
  Requested Block Size 2.0 MB
316
  Peak Block count 1
317
  Peak Allocated memory 1.0 KB
318
  Peak Large allocation bytes 0 B
319
  [ALLOC_TYPETREE_THREAD]
320
+ Peak usage frame count: [1.0 KB-2.0 KB]: 2227 frames, [2.0 KB-4.0 KB]: 1 frames
321
  Requested Block Size 2.0 MB
322
  Peak Block count 1
323
  Peak Allocated memory 2.2 KB
run_logs/Player-20.log CHANGED
@@ -11,7 +11,7 @@ NullGfxDevice:
11
  Renderer: Null Device
12
  Vendor: Unity Technologies
13
  Begin MonoManager ReloadAssembly
14
- - Completed reload, in 0.121 seconds
15
  ERROR: Shader Sprites/Default shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
16
  ERROR: Shader Sprites/Mask shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
17
  ERROR: Shader Legacy Shaders/VertexLit shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
@@ -36,157 +36,16 @@ ERROR: Shader Standard shader is not supported on this GPU (none of subshaders/f
36
  WARNING: Shader Unsupported: 'Standard' - All subshaders removed
37
  WARNING: Shader Did you use #pragma only_renderers and omit this platform?
38
  WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
39
- UnloadTime: 0.634720 ms
40
  Registered Communicator in Agent.
41
  ERROR: Shader UI/Default shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
42
  requesting resize 84 x 84
43
- TOO LONG
44
- TOO LONG
45
- TOO LONG
46
- TOO LONG
47
- TOO LONG
48
- TOO LONG
49
- TOO LONG
50
- TOO LONG
51
- TOO LONG
52
- TOO LONG
53
- TOO LONG
54
- TOO LONG
55
- TOO LONG
56
- TOO LONG
57
- TOO LONG
58
- TOO LONG
59
- TOO LONG
60
- TOO LONG
61
- TOO LONG
62
- TOO LONG
63
- TOO LONG
64
- TOO LONG
65
- TOO LONG
66
- TOO LONG
67
- TOO LONG
68
- TOO LONG
69
- TOO LONG
70
- TOO LONG
71
- TOO LONG
72
- TOO LONG
73
- TOO LONG
74
- TOO LONG
75
- TOO LONG
76
- TOO LONG
77
- TOO LONG
78
- TOO LONG
79
- TOO LONG
80
- TOO LONG
81
- TOO LONG
82
- TOO LONG
83
- TOO LONG
84
- TOO LONG
85
- TOO LONG
86
- TOO LONG
87
- TOO LONG
88
- TOO LONG
89
- TOO LONG
90
- TOO LONG
91
- TOO LONG
92
- TOO LONG
93
- TOO LONG
94
- TOO LONG
95
- TOO LONG
96
- TOO LONG
97
- TOO LONG
98
- TOO LONG
99
- TOO LONG
100
- TOO LONG
101
- TOO LONG
102
- TOO LONG
103
- TOO LONG
104
- TOO LONG
105
- TOO LONG
106
- TOO LONG
107
- TOO LONG
108
- TOO LONG
109
- TOO LONG
110
- TOO LONG
111
- TOO LONG
112
- TOO LONG
113
- TOO LONG
114
- TOO LONG
115
- TOO LONG
116
- TOO LONG
117
- TOO LONG
118
- TOO LONG
119
- TOO LONG
120
- TOO LONG
121
- TOO LONG
122
- TOO LONG
123
- TOO LONG
124
- TOO LONG
125
- TOO LONG
126
- TOO LONG
127
- TOO LONG
128
- TOO LONG
129
- TOO LONG
130
- TOO LONG
131
- TOO LONG
132
- TOO LONG
133
- TOO LONG
134
- TOO LONG
135
- TOO LONG
136
- TOO LONG
137
- TOO LONG
138
- TOO LONG
139
- TOO LONG
140
- TOO LONG
141
- TOO LONG
142
- TOO LONG
143
- TOO LONG
144
- TOO LONG
145
- TOO LONG
146
- TOO LONG
147
- TOO LONG
148
- TOO LONG
149
- TOO LONG
150
- TOO LONG
151
- TOO LONG
152
- TOO LONG
153
- TOO LONG
154
- TOO LONG
155
- TOO LONG
156
- TOO LONG
157
- TOO LONG
158
- TOO LONG
159
- TOO LONG
160
- TOO LONG
161
- TOO LONG
162
- TOO LONG
163
- TOO LONG
164
- TOO LONG
165
- TOO LONG
166
- TOO LONG
167
- TOO LONG
168
- TOO LONG
169
- TOO LONG
170
- TOO LONG
171
- TOO LONG
172
- TOO LONG
173
- TOO LONG
174
- TOO LONG
175
- TOO LONG
176
- TOO LONG
177
- TOO LONG
178
- TOO LONG
179
- TOO LONG
180
- TOO LONG
181
- TOO LONG
182
- TOO LONG
183
- TOO LONG
184
  Setting up 8 worker threads for Enlighten.
185
  Memory Statistics:
186
  [ALLOC_TEMP_TLS] TLS Allocator
187
  StackAllocators :
188
  [ALLOC_TEMP_MAIN]
189
- Peak usage frame count: [8.0 KB-16.0 KB]: 10355 frames, [2.0 MB-4.0 MB]: 1 frames
190
  Initial Block Size 4.0 MB
191
  Current Block Size 4.0 MB
192
  Peak Allocated Bytes 2.1 MB
@@ -372,23 +231,23 @@ Memory Statistics:
372
  Peak Allocated Bytes 0 B
373
  Overflow Count 0
374
  [ALLOC_DEFAULT] Dual Thread Allocator
375
- Peak main deferred allocation count 3
376
  [ALLOC_BUCKET]
377
  Large Block size 4.0 MB
378
  Used Block count 1
379
  Peak Allocated bytes 1.0 MB
380
  [ALLOC_DEFAULT_MAIN]
381
- Peak usage frame count: [16.0 MB-32.0 MB]: 10356 frames
382
  Requested Block Size 16.0 MB
383
  Peak Block count 1
384
- Peak Allocated memory 20.9 MB
385
- Peak Large allocation bytes 16.0 MB
386
  [ALLOC_DEFAULT_THREAD]
387
- Peak usage frame count: [1.0 MB-2.0 MB]: 10356 frames
388
  Requested Block Size 16.0 MB
389
  Peak Block count 1
390
- Peak Allocated memory 1.4 MB
391
- Peak Large allocation bytes 0 B
392
  [ALLOC_TEMP_JOB_1_FRAME]
393
  Initial Block Size 2.0 MB
394
  Used Block Count 1
@@ -416,13 +275,13 @@ Memory Statistics:
416
  Used Block count 1
417
  Peak Allocated bytes 1.0 MB
418
  [ALLOC_GFX_MAIN]
419
- Peak usage frame count: [32.0 KB-64.0 KB]: 10355 frames, [64.0 KB-128.0 KB]: 1 frames
420
  Requested Block Size 16.0 MB
421
  Peak Block count 1
422
  Peak Allocated memory 65.6 KB
423
  Peak Large allocation bytes 0 B
424
  [ALLOC_GFX_THREAD]
425
- Peak usage frame count: [128.0 KB-256.0 KB]: 10356 frames
426
  Requested Block Size 16.0 MB
427
  Peak Block count 1
428
  Peak Allocated memory 173.5 KB
@@ -434,16 +293,16 @@ Memory Statistics:
434
  Used Block count 1
435
  Peak Allocated bytes 1.0 MB
436
  [ALLOC_CACHEOBJECTS_MAIN]
437
- Peak usage frame count: [0.5 MB-1.0 MB]: 10356 frames
438
  Requested Block Size 4.0 MB
439
  Peak Block count 1
440
  Peak Allocated memory 0.6 MB
441
  Peak Large allocation bytes 0 B
442
  [ALLOC_CACHEOBJECTS_THREAD]
443
- Peak usage frame count: [0.5 MB-1.0 MB]: 10355 frames, [4.0 MB-8.0 MB]: 1 frames
444
  Requested Block Size 4.0 MB
445
- Peak Block count 2
446
- Peak Allocated memory 4.3 MB
447
  Peak Large allocation bytes 0 B
448
  [ALLOC_TYPETREE] Dual Thread Allocator
449
  Peak main deferred allocation count 0
@@ -452,13 +311,13 @@ Memory Statistics:
452
  Used Block count 1
453
  Peak Allocated bytes 1.0 MB
454
  [ALLOC_TYPETREE_MAIN]
455
- Peak usage frame count: [0-1.0 KB]: 10356 frames
456
  Requested Block Size 2.0 MB
457
  Peak Block count 1
458
  Peak Allocated memory 1.0 KB
459
  Peak Large allocation bytes 0 B
460
  [ALLOC_TYPETREE_THREAD]
461
- Peak usage frame count: [1.0 KB-2.0 KB]: 10355 frames, [2.0 KB-4.0 KB]: 1 frames
462
  Requested Block Size 2.0 MB
463
  Peak Block count 1
464
  Peak Allocated memory 2.2 KB
 
11
  Renderer: Null Device
12
  Vendor: Unity Technologies
13
  Begin MonoManager ReloadAssembly
14
+ - Completed reload, in 0.120 seconds
15
  ERROR: Shader Sprites/Default shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
16
  ERROR: Shader Sprites/Mask shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
17
  ERROR: Shader Legacy Shaders/VertexLit shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
 
36
  WARNING: Shader Unsupported: 'Standard' - All subshaders removed
37
  WARNING: Shader Did you use #pragma only_renderers and omit this platform?
38
  WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
39
+ UnloadTime: 10.916578 ms
40
  Registered Communicator in Agent.
41
  ERROR: Shader UI/Default shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
42
  requesting resize 84 x 84
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
43
  Setting up 8 worker threads for Enlighten.
44
  Memory Statistics:
45
  [ALLOC_TEMP_TLS] TLS Allocator
46
  StackAllocators :
47
  [ALLOC_TEMP_MAIN]
48
+ Peak usage frame count: [8.0 KB-16.0 KB]: 2169 frames, [2.0 MB-4.0 MB]: 1 frames
49
  Initial Block Size 4.0 MB
50
  Current Block Size 4.0 MB
51
  Peak Allocated Bytes 2.1 MB
 
231
  Peak Allocated Bytes 0 B
232
  Overflow Count 0
233
  [ALLOC_DEFAULT] Dual Thread Allocator
234
+ Peak main deferred allocation count 4
235
  [ALLOC_BUCKET]
236
  Large Block size 4.0 MB
237
  Used Block count 1
238
  Peak Allocated bytes 1.0 MB
239
  [ALLOC_DEFAULT_MAIN]
240
+ Peak usage frame count: [4.0 MB-8.0 MB]: 2170 frames
241
  Requested Block Size 16.0 MB
242
  Peak Block count 1
243
+ Peak Allocated memory 4.8 MB
244
+ Peak Large allocation bytes 0 B
245
  [ALLOC_DEFAULT_THREAD]
246
+ Peak usage frame count: [16.0 MB-32.0 MB]: 2170 frames
247
  Requested Block Size 16.0 MB
248
  Peak Block count 1
249
+ Peak Allocated memory 17.5 MB
250
+ Peak Large allocation bytes 16.0 MB
251
  [ALLOC_TEMP_JOB_1_FRAME]
252
  Initial Block Size 2.0 MB
253
  Used Block Count 1
 
275
  Used Block count 1
276
  Peak Allocated bytes 1.0 MB
277
  [ALLOC_GFX_MAIN]
278
+ Peak usage frame count: [32.0 KB-64.0 KB]: 2169 frames, [64.0 KB-128.0 KB]: 1 frames
279
  Requested Block Size 16.0 MB
280
  Peak Block count 1
281
  Peak Allocated memory 65.6 KB
282
  Peak Large allocation bytes 0 B
283
  [ALLOC_GFX_THREAD]
284
+ Peak usage frame count: [128.0 KB-256.0 KB]: 2170 frames
285
  Requested Block Size 16.0 MB
286
  Peak Block count 1
287
  Peak Allocated memory 173.5 KB
 
293
  Used Block count 1
294
  Peak Allocated bytes 1.0 MB
295
  [ALLOC_CACHEOBJECTS_MAIN]
296
+ Peak usage frame count: [0.5 MB-1.0 MB]: 2170 frames
297
  Requested Block Size 4.0 MB
298
  Peak Block count 1
299
  Peak Allocated memory 0.6 MB
300
  Peak Large allocation bytes 0 B
301
  [ALLOC_CACHEOBJECTS_THREAD]
302
+ Peak usage frame count: [0.5 MB-1.0 MB]: 2169 frames, [2.0 MB-4.0 MB]: 1 frames
303
  Requested Block Size 4.0 MB
304
+ Peak Block count 1
305
+ Peak Allocated memory 4.0 MB
306
  Peak Large allocation bytes 0 B
307
  [ALLOC_TYPETREE] Dual Thread Allocator
308
  Peak main deferred allocation count 0
 
311
  Used Block count 1
312
  Peak Allocated bytes 1.0 MB
313
  [ALLOC_TYPETREE_MAIN]
314
+ Peak usage frame count: [0-1.0 KB]: 2170 frames
315
  Requested Block Size 2.0 MB
316
  Peak Block count 1
317
  Peak Allocated memory 1.0 KB
318
  Peak Large allocation bytes 0 B
319
  [ALLOC_TYPETREE_THREAD]
320
+ Peak usage frame count: [1.0 KB-2.0 KB]: 2169 frames, [2.0 KB-4.0 KB]: 1 frames
321
  Requested Block Size 2.0 MB
322
  Peak Block count 1
323
  Peak Allocated memory 2.2 KB
run_logs/Player-21.log CHANGED
@@ -11,7 +11,7 @@ NullGfxDevice:
11
  Renderer: Null Device
12
  Vendor: Unity Technologies
13
  Begin MonoManager ReloadAssembly
14
- - Completed reload, in 0.263 seconds
15
  ERROR: Shader Sprites/Default shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
16
  ERROR: Shader Sprites/Mask shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
17
  ERROR: Shader Legacy Shaders/VertexLit shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
@@ -36,146 +36,16 @@ ERROR: Shader Standard shader is not supported on this GPU (none of subshaders/f
36
  WARNING: Shader Unsupported: 'Standard' - All subshaders removed
37
  WARNING: Shader Did you use #pragma only_renderers and omit this platform?
38
  WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
39
- UnloadTime: 0.612810 ms
40
  Registered Communicator in Agent.
41
  ERROR: Shader UI/Default shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
42
  requesting resize 84 x 84
43
- TOO LONG
44
- TOO LONG
45
- TOO LONG
46
- TOO LONG
47
- TOO LONG
48
- TOO LONG
49
- TOO LONG
50
- TOO LONG
51
- TOO LONG
52
- TOO LONG
53
- TOO LONG
54
- TOO LONG
55
- TOO LONG
56
- TOO LONG
57
- TOO LONG
58
- TOO LONG
59
- TOO LONG
60
- TOO LONG
61
- TOO LONG
62
- TOO LONG
63
- TOO LONG
64
- TOO LONG
65
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68
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- TOO LONG
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72
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81
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- TOO LONG
83
- TOO LONG
84
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86
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87
- TOO LONG
88
- TOO LONG
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- TOO LONG
90
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91
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92
- TOO LONG
93
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94
- TOO LONG
95
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96
- TOO LONG
97
- TOO LONG
98
- TOO LONG
99
- TOO LONG
100
- TOO LONG
101
- TOO LONG
102
- TOO LONG
103
- TOO LONG
104
- TOO LONG
105
- TOO LONG
106
- TOO LONG
107
- TOO LONG
108
- TOO LONG
109
- TOO LONG
110
- TOO LONG
111
- TOO LONG
112
- TOO LONG
113
- TOO LONG
114
- TOO LONG
115
- TOO LONG
116
- TOO LONG
117
- TOO LONG
118
- TOO LONG
119
- TOO LONG
120
- TOO LONG
121
- TOO LONG
122
- TOO LONG
123
- TOO LONG
124
- TOO LONG
125
- TOO LONG
126
- TOO LONG
127
- TOO LONG
128
- TOO LONG
129
- TOO LONG
130
- TOO LONG
131
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132
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133
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134
- TOO LONG
135
- TOO LONG
136
- TOO LONG
137
- TOO LONG
138
- TOO LONG
139
- TOO LONG
140
- TOO LONG
141
- TOO LONG
142
- TOO LONG
143
- TOO LONG
144
- TOO LONG
145
- TOO LONG
146
- TOO LONG
147
- TOO LONG
148
- TOO LONG
149
- TOO LONG
150
- TOO LONG
151
- TOO LONG
152
- TOO LONG
153
- TOO LONG
154
- TOO LONG
155
- TOO LONG
156
- TOO LONG
157
- TOO LONG
158
- TOO LONG
159
- TOO LONG
160
- TOO LONG
161
- TOO LONG
162
- TOO LONG
163
- TOO LONG
164
- TOO LONG
165
- TOO LONG
166
- TOO LONG
167
- TOO LONG
168
- TOO LONG
169
- TOO LONG
170
- TOO LONG
171
- TOO LONG
172
- TOO LONG
173
  Setting up 8 worker threads for Enlighten.
174
  Memory Statistics:
175
  [ALLOC_TEMP_TLS] TLS Allocator
176
  StackAllocators :
177
  [ALLOC_TEMP_MAIN]
178
- Peak usage frame count: [8.0 KB-16.0 KB]: 10336 frames, [2.0 MB-4.0 MB]: 1 frames
179
  Initial Block Size 4.0 MB
180
  Current Block Size 4.0 MB
181
  Peak Allocated Bytes 2.1 MB
@@ -293,7 +163,7 @@ Memory Statistics:
293
  [ALLOC_TEMP_Job.Worker 9]
294
  Initial Block Size 256.0 KB
295
  Current Block Size 256.0 KB
296
- Peak Allocated Bytes 0.7 KB
297
  Overflow Count 0
298
  [ALLOC_TEMP_Background Job.Worker 13]
299
  Initial Block Size 32.0 KB
@@ -348,7 +218,7 @@ Memory Statistics:
348
  [ALLOC_TEMP_Job.Worker 12]
349
  Initial Block Size 256.0 KB
350
  Current Block Size 256.0 KB
351
- Peak Allocated Bytes 0 B
352
  Overflow Count 0
353
  [ALLOC_TEMP_Background Job.Worker 4]
354
  Initial Block Size 32.0 KB
@@ -367,17 +237,17 @@ Memory Statistics:
367
  Used Block count 1
368
  Peak Allocated bytes 1.0 MB
369
  [ALLOC_DEFAULT_MAIN]
370
- Peak usage frame count: [4.0 MB-8.0 MB]: 10337 frames
371
  Requested Block Size 16.0 MB
372
  Peak Block count 1
373
- Peak Allocated memory 4.8 MB
374
- Peak Large allocation bytes 0 B
375
  [ALLOC_DEFAULT_THREAD]
376
- Peak usage frame count: [16.0 MB-32.0 MB]: 10337 frames
377
  Requested Block Size 16.0 MB
378
  Peak Block count 1
379
- Peak Allocated memory 17.4 MB
380
- Peak Large allocation bytes 16.0 MB
381
  [ALLOC_TEMP_JOB_1_FRAME]
382
  Initial Block Size 2.0 MB
383
  Used Block Count 1
@@ -405,13 +275,13 @@ Memory Statistics:
405
  Used Block count 1
406
  Peak Allocated bytes 1.0 MB
407
  [ALLOC_GFX_MAIN]
408
- Peak usage frame count: [32.0 KB-64.0 KB]: 10336 frames, [64.0 KB-128.0 KB]: 1 frames
409
  Requested Block Size 16.0 MB
410
  Peak Block count 1
411
  Peak Allocated memory 65.6 KB
412
  Peak Large allocation bytes 0 B
413
  [ALLOC_GFX_THREAD]
414
- Peak usage frame count: [128.0 KB-256.0 KB]: 10337 frames
415
  Requested Block Size 16.0 MB
416
  Peak Block count 1
417
  Peak Allocated memory 173.5 KB
@@ -423,16 +293,16 @@ Memory Statistics:
423
  Used Block count 1
424
  Peak Allocated bytes 1.0 MB
425
  [ALLOC_CACHEOBJECTS_MAIN]
426
- Peak usage frame count: [0.5 MB-1.0 MB]: 10337 frames
427
  Requested Block Size 4.0 MB
428
  Peak Block count 1
429
  Peak Allocated memory 0.6 MB
430
  Peak Large allocation bytes 0 B
431
  [ALLOC_CACHEOBJECTS_THREAD]
432
- Peak usage frame count: [0.5 MB-1.0 MB]: 10336 frames, [4.0 MB-8.0 MB]: 1 frames
433
  Requested Block Size 4.0 MB
434
  Peak Block count 2
435
- Peak Allocated memory 4.4 MB
436
  Peak Large allocation bytes 0 B
437
  [ALLOC_TYPETREE] Dual Thread Allocator
438
  Peak main deferred allocation count 0
@@ -441,13 +311,13 @@ Memory Statistics:
441
  Used Block count 1
442
  Peak Allocated bytes 1.0 MB
443
  [ALLOC_TYPETREE_MAIN]
444
- Peak usage frame count: [0-1.0 KB]: 10337 frames
445
  Requested Block Size 2.0 MB
446
  Peak Block count 1
447
  Peak Allocated memory 1.0 KB
448
  Peak Large allocation bytes 0 B
449
  [ALLOC_TYPETREE_THREAD]
450
- Peak usage frame count: [1.0 KB-2.0 KB]: 10336 frames, [2.0 KB-4.0 KB]: 1 frames
451
  Requested Block Size 2.0 MB
452
  Peak Block count 1
453
  Peak Allocated memory 2.2 KB
 
11
  Renderer: Null Device
12
  Vendor: Unity Technologies
13
  Begin MonoManager ReloadAssembly
14
+ - Completed reload, in 0.244 seconds
15
  ERROR: Shader Sprites/Default shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
16
  ERROR: Shader Sprites/Mask shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
17
  ERROR: Shader Legacy Shaders/VertexLit shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
 
36
  WARNING: Shader Unsupported: 'Standard' - All subshaders removed
37
  WARNING: Shader Did you use #pragma only_renderers and omit this platform?
38
  WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
39
+ UnloadTime: 0.607660 ms
40
  Registered Communicator in Agent.
41
  ERROR: Shader UI/Default shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
42
  requesting resize 84 x 84
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
43
  Setting up 8 worker threads for Enlighten.
44
  Memory Statistics:
45
  [ALLOC_TEMP_TLS] TLS Allocator
46
  StackAllocators :
47
  [ALLOC_TEMP_MAIN]
48
+ Peak usage frame count: [4.0 KB-8.0 KB]: 1 frames, [8.0 KB-16.0 KB]: 2186 frames, [2.0 MB-4.0 MB]: 1 frames
49
  Initial Block Size 4.0 MB
50
  Current Block Size 4.0 MB
51
  Peak Allocated Bytes 2.1 MB
 
163
  [ALLOC_TEMP_Job.Worker 9]
164
  Initial Block Size 256.0 KB
165
  Current Block Size 256.0 KB
166
+ Peak Allocated Bytes 0 B
167
  Overflow Count 0
168
  [ALLOC_TEMP_Background Job.Worker 13]
169
  Initial Block Size 32.0 KB
 
218
  [ALLOC_TEMP_Job.Worker 12]
219
  Initial Block Size 256.0 KB
220
  Current Block Size 256.0 KB
221
+ Peak Allocated Bytes 0.7 KB
222
  Overflow Count 0
223
  [ALLOC_TEMP_Background Job.Worker 4]
224
  Initial Block Size 32.0 KB
 
237
  Used Block count 1
238
  Peak Allocated bytes 1.0 MB
239
  [ALLOC_DEFAULT_MAIN]
240
+ Peak usage frame count: [16.0 MB-32.0 MB]: 2188 frames
241
  Requested Block Size 16.0 MB
242
  Peak Block count 1
243
+ Peak Allocated memory 20.9 MB
244
+ Peak Large allocation bytes 16.0 MB
245
  [ALLOC_DEFAULT_THREAD]
246
+ Peak usage frame count: [1.0 MB-2.0 MB]: 2188 frames
247
  Requested Block Size 16.0 MB
248
  Peak Block count 1
249
+ Peak Allocated memory 1.4 MB
250
+ Peak Large allocation bytes 0 B
251
  [ALLOC_TEMP_JOB_1_FRAME]
252
  Initial Block Size 2.0 MB
253
  Used Block Count 1
 
275
  Used Block count 1
276
  Peak Allocated bytes 1.0 MB
277
  [ALLOC_GFX_MAIN]
278
+ Peak usage frame count: [32.0 KB-64.0 KB]: 2187 frames, [64.0 KB-128.0 KB]: 1 frames
279
  Requested Block Size 16.0 MB
280
  Peak Block count 1
281
  Peak Allocated memory 65.6 KB
282
  Peak Large allocation bytes 0 B
283
  [ALLOC_GFX_THREAD]
284
+ Peak usage frame count: [128.0 KB-256.0 KB]: 2188 frames
285
  Requested Block Size 16.0 MB
286
  Peak Block count 1
287
  Peak Allocated memory 173.5 KB
 
293
  Used Block count 1
294
  Peak Allocated bytes 1.0 MB
295
  [ALLOC_CACHEOBJECTS_MAIN]
296
+ Peak usage frame count: [0.5 MB-1.0 MB]: 2188 frames
297
  Requested Block Size 4.0 MB
298
  Peak Block count 1
299
  Peak Allocated memory 0.6 MB
300
  Peak Large allocation bytes 0 B
301
  [ALLOC_CACHEOBJECTS_THREAD]
302
+ Peak usage frame count: [0.5 MB-1.0 MB]: 2187 frames, [4.0 MB-8.0 MB]: 1 frames
303
  Requested Block Size 4.0 MB
304
  Peak Block count 2
305
+ Peak Allocated memory 4.5 MB
306
  Peak Large allocation bytes 0 B
307
  [ALLOC_TYPETREE] Dual Thread Allocator
308
  Peak main deferred allocation count 0
 
311
  Used Block count 1
312
  Peak Allocated bytes 1.0 MB
313
  [ALLOC_TYPETREE_MAIN]
314
+ Peak usage frame count: [0-1.0 KB]: 2188 frames
315
  Requested Block Size 2.0 MB
316
  Peak Block count 1
317
  Peak Allocated memory 1.0 KB
318
  Peak Large allocation bytes 0 B
319
  [ALLOC_TYPETREE_THREAD]
320
+ Peak usage frame count: [1.0 KB-2.0 KB]: 2187 frames, [2.0 KB-4.0 KB]: 1 frames
321
  Requested Block Size 2.0 MB
322
  Peak Block count 1
323
  Peak Allocated memory 2.2 KB
run_logs/Player-22.log CHANGED
@@ -11,7 +11,7 @@ NullGfxDevice:
11
  Renderer: Null Device
12
  Vendor: Unity Technologies
13
  Begin MonoManager ReloadAssembly
14
- - Completed reload, in 0.196 seconds
15
  ERROR: Shader Sprites/Default shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
16
  ERROR: Shader Sprites/Mask shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
17
  ERROR: Shader Legacy Shaders/VertexLit shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
@@ -36,153 +36,16 @@ ERROR: Shader Standard shader is not supported on this GPU (none of subshaders/f
36
  WARNING: Shader Unsupported: 'Standard' - All subshaders removed
37
  WARNING: Shader Did you use #pragma only_renderers and omit this platform?
38
  WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
39
- UnloadTime: 0.624570 ms
40
  Registered Communicator in Agent.
41
  ERROR: Shader UI/Default shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
42
  requesting resize 84 x 84
43
- TOO LONG
44
- TOO LONG
45
- TOO LONG
46
- TOO LONG
47
- TOO LONG
48
- TOO LONG
49
- TOO LONG
50
- TOO LONG
51
- TOO LONG
52
- TOO LONG
53
- TOO LONG
54
- TOO LONG
55
- TOO LONG
56
- TOO LONG
57
- TOO LONG
58
- TOO LONG
59
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60
- TOO LONG
61
- TOO LONG
62
- TOO LONG
63
- TOO LONG
64
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65
- TOO LONG
66
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67
- TOO LONG
68
- TOO LONG
69
- TOO LONG
70
- TOO LONG
71
- TOO LONG
72
- TOO LONG
73
- TOO LONG
74
- TOO LONG
75
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76
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77
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78
- TOO LONG
79
- TOO LONG
80
- TOO LONG
81
- TOO LONG
82
- TOO LONG
83
- TOO LONG
84
- TOO LONG
85
- TOO LONG
86
- TOO LONG
87
- TOO LONG
88
- TOO LONG
89
- TOO LONG
90
- TOO LONG
91
- TOO LONG
92
- TOO LONG
93
- TOO LONG
94
- TOO LONG
95
- TOO LONG
96
- TOO LONG
97
- TOO LONG
98
- TOO LONG
99
- TOO LONG
100
- TOO LONG
101
- TOO LONG
102
- TOO LONG
103
- TOO LONG
104
- TOO LONG
105
- TOO LONG
106
- TOO LONG
107
- TOO LONG
108
- TOO LONG
109
- TOO LONG
110
- TOO LONG
111
- TOO LONG
112
- TOO LONG
113
- TOO LONG
114
- TOO LONG
115
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116
- TOO LONG
117
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118
- TOO LONG
119
- TOO LONG
120
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121
- TOO LONG
122
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123
- TOO LONG
124
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125
- TOO LONG
126
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127
- TOO LONG
128
- TOO LONG
129
- TOO LONG
130
- TOO LONG
131
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132
- TOO LONG
133
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134
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135
- TOO LONG
136
- TOO LONG
137
- TOO LONG
138
- TOO LONG
139
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140
- TOO LONG
141
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142
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143
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144
- TOO LONG
145
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146
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147
- TOO LONG
148
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149
- TOO LONG
150
- TOO LONG
151
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152
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153
- TOO LONG
154
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155
- TOO LONG
156
- TOO LONG
157
- TOO LONG
158
- TOO LONG
159
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160
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161
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162
- TOO LONG
163
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164
- TOO LONG
165
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166
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167
- TOO LONG
168
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169
- TOO LONG
170
- TOO LONG
171
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172
- TOO LONG
173
- TOO LONG
174
- TOO LONG
175
- TOO LONG
176
- TOO LONG
177
- TOO LONG
178
- TOO LONG
179
- TOO LONG
180
  Setting up 8 worker threads for Enlighten.
181
  Memory Statistics:
182
  [ALLOC_TEMP_TLS] TLS Allocator
183
  StackAllocators :
184
  [ALLOC_TEMP_MAIN]
185
- Peak usage frame count: [8.0 KB-16.0 KB]: 10319 frames, [2.0 MB-4.0 MB]: 1 frames
186
  Initial Block Size 4.0 MB
187
  Current Block Size 4.0 MB
188
  Peak Allocated Bytes 2.1 MB
@@ -210,7 +73,7 @@ Memory Statistics:
210
  [ALLOC_TEMP_Job.Worker 0]
211
  Initial Block Size 256.0 KB
212
  Current Block Size 256.0 KB
213
- Peak Allocated Bytes 0.7 KB
214
  Overflow Count 0
215
  [ALLOC_TEMP_Background Job.Worker 10]
216
  Initial Block Size 32.0 KB
@@ -250,7 +113,7 @@ Memory Statistics:
250
  [ALLOC_TEMP_Job.Worker 3]
251
  Initial Block Size 256.0 KB
252
  Current Block Size 256.0 KB
253
- Peak Allocated Bytes 0 B
254
  Overflow Count 0
255
  [ALLOC_TEMP_Job.Worker 13]
256
  Initial Block Size 256.0 KB
@@ -374,13 +237,13 @@ Memory Statistics:
374
  Used Block count 1
375
  Peak Allocated bytes 1.0 MB
376
  [ALLOC_DEFAULT_MAIN]
377
- Peak usage frame count: [4.0 MB-8.0 MB]: 10320 frames
378
  Requested Block Size 16.0 MB
379
  Peak Block count 1
380
- Peak Allocated memory 4.8 MB
381
  Peak Large allocation bytes 0 B
382
  [ALLOC_DEFAULT_THREAD]
383
- Peak usage frame count: [16.0 MB-32.0 MB]: 10320 frames
384
  Requested Block Size 16.0 MB
385
  Peak Block count 1
386
  Peak Allocated memory 17.4 MB
@@ -412,13 +275,13 @@ Memory Statistics:
412
  Used Block count 1
413
  Peak Allocated bytes 1.0 MB
414
  [ALLOC_GFX_MAIN]
415
- Peak usage frame count: [32.0 KB-64.0 KB]: 10319 frames, [64.0 KB-128.0 KB]: 1 frames
416
  Requested Block Size 16.0 MB
417
  Peak Block count 1
418
  Peak Allocated memory 65.6 KB
419
  Peak Large allocation bytes 0 B
420
  [ALLOC_GFX_THREAD]
421
- Peak usage frame count: [128.0 KB-256.0 KB]: 10320 frames
422
  Requested Block Size 16.0 MB
423
  Peak Block count 1
424
  Peak Allocated memory 173.5 KB
@@ -430,16 +293,16 @@ Memory Statistics:
430
  Used Block count 1
431
  Peak Allocated bytes 1.0 MB
432
  [ALLOC_CACHEOBJECTS_MAIN]
433
- Peak usage frame count: [0.5 MB-1.0 MB]: 10320 frames
434
  Requested Block Size 4.0 MB
435
  Peak Block count 1
436
  Peak Allocated memory 0.6 MB
437
  Peak Large allocation bytes 0 B
438
  [ALLOC_CACHEOBJECTS_THREAD]
439
- Peak usage frame count: [0.5 MB-1.0 MB]: 10319 frames, [2.0 MB-4.0 MB]: 1 frames
440
  Requested Block Size 4.0 MB
441
- Peak Block count 1
442
- Peak Allocated memory 4.0 MB
443
  Peak Large allocation bytes 0 B
444
  [ALLOC_TYPETREE] Dual Thread Allocator
445
  Peak main deferred allocation count 0
@@ -448,13 +311,13 @@ Memory Statistics:
448
  Used Block count 1
449
  Peak Allocated bytes 1.0 MB
450
  [ALLOC_TYPETREE_MAIN]
451
- Peak usage frame count: [0-1.0 KB]: 10320 frames
452
  Requested Block Size 2.0 MB
453
  Peak Block count 1
454
  Peak Allocated memory 1.0 KB
455
  Peak Large allocation bytes 0 B
456
  [ALLOC_TYPETREE_THREAD]
457
- Peak usage frame count: [1.0 KB-2.0 KB]: 10319 frames, [2.0 KB-4.0 KB]: 1 frames
458
  Requested Block Size 2.0 MB
459
  Peak Block count 1
460
  Peak Allocated memory 2.2 KB
 
11
  Renderer: Null Device
12
  Vendor: Unity Technologies
13
  Begin MonoManager ReloadAssembly
14
+ - Completed reload, in 0.204 seconds
15
  ERROR: Shader Sprites/Default shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
16
  ERROR: Shader Sprites/Mask shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
17
  ERROR: Shader Legacy Shaders/VertexLit shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
 
36
  WARNING: Shader Unsupported: 'Standard' - All subshaders removed
37
  WARNING: Shader Did you use #pragma only_renderers and omit this platform?
38
  WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
39
+ UnloadTime: 0.705030 ms
40
  Registered Communicator in Agent.
41
  ERROR: Shader UI/Default shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
42
  requesting resize 84 x 84
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
43
  Setting up 8 worker threads for Enlighten.
44
  Memory Statistics:
45
  [ALLOC_TEMP_TLS] TLS Allocator
46
  StackAllocators :
47
  [ALLOC_TEMP_MAIN]
48
+ Peak usage frame count: [8.0 KB-16.0 KB]: 2170 frames, [2.0 MB-4.0 MB]: 1 frames
49
  Initial Block Size 4.0 MB
50
  Current Block Size 4.0 MB
51
  Peak Allocated Bytes 2.1 MB
 
73
  [ALLOC_TEMP_Job.Worker 0]
74
  Initial Block Size 256.0 KB
75
  Current Block Size 256.0 KB
76
+ Peak Allocated Bytes 0 B
77
  Overflow Count 0
78
  [ALLOC_TEMP_Background Job.Worker 10]
79
  Initial Block Size 32.0 KB
 
113
  [ALLOC_TEMP_Job.Worker 3]
114
  Initial Block Size 256.0 KB
115
  Current Block Size 256.0 KB
116
+ Peak Allocated Bytes 0.7 KB
117
  Overflow Count 0
118
  [ALLOC_TEMP_Job.Worker 13]
119
  Initial Block Size 256.0 KB
 
237
  Used Block count 1
238
  Peak Allocated bytes 1.0 MB
239
  [ALLOC_DEFAULT_MAIN]
240
+ Peak usage frame count: [4.0 MB-8.0 MB]: 2171 frames
241
  Requested Block Size 16.0 MB
242
  Peak Block count 1
243
+ Peak Allocated memory 4.9 MB
244
  Peak Large allocation bytes 0 B
245
  [ALLOC_DEFAULT_THREAD]
246
+ Peak usage frame count: [16.0 MB-32.0 MB]: 2171 frames
247
  Requested Block Size 16.0 MB
248
  Peak Block count 1
249
  Peak Allocated memory 17.4 MB
 
275
  Used Block count 1
276
  Peak Allocated bytes 1.0 MB
277
  [ALLOC_GFX_MAIN]
278
+ Peak usage frame count: [32.0 KB-64.0 KB]: 2170 frames, [64.0 KB-128.0 KB]: 1 frames
279
  Requested Block Size 16.0 MB
280
  Peak Block count 1
281
  Peak Allocated memory 65.6 KB
282
  Peak Large allocation bytes 0 B
283
  [ALLOC_GFX_THREAD]
284
+ Peak usage frame count: [128.0 KB-256.0 KB]: 2171 frames
285
  Requested Block Size 16.0 MB
286
  Peak Block count 1
287
  Peak Allocated memory 173.5 KB
 
293
  Used Block count 1
294
  Peak Allocated bytes 1.0 MB
295
  [ALLOC_CACHEOBJECTS_MAIN]
296
+ Peak usage frame count: [0.5 MB-1.0 MB]: 2171 frames
297
  Requested Block Size 4.0 MB
298
  Peak Block count 1
299
  Peak Allocated memory 0.6 MB
300
  Peak Large allocation bytes 0 B
301
  [ALLOC_CACHEOBJECTS_THREAD]
302
+ Peak usage frame count: [0.5 MB-1.0 MB]: 2170 frames, [4.0 MB-8.0 MB]: 1 frames
303
  Requested Block Size 4.0 MB
304
+ Peak Block count 2
305
+ Peak Allocated memory 4.2 MB
306
  Peak Large allocation bytes 0 B
307
  [ALLOC_TYPETREE] Dual Thread Allocator
308
  Peak main deferred allocation count 0
 
311
  Used Block count 1
312
  Peak Allocated bytes 1.0 MB
313
  [ALLOC_TYPETREE_MAIN]
314
+ Peak usage frame count: [0-1.0 KB]: 2171 frames
315
  Requested Block Size 2.0 MB
316
  Peak Block count 1
317
  Peak Allocated memory 1.0 KB
318
  Peak Large allocation bytes 0 B
319
  [ALLOC_TYPETREE_THREAD]
320
+ Peak usage frame count: [1.0 KB-2.0 KB]: 2170 frames, [2.0 KB-4.0 KB]: 1 frames
321
  Requested Block Size 2.0 MB
322
  Peak Block count 1
323
  Peak Allocated memory 2.2 KB
run_logs/Player-23.log CHANGED
@@ -11,7 +11,7 @@ NullGfxDevice:
11
  Renderer: Null Device
12
  Vendor: Unity Technologies
13
  Begin MonoManager ReloadAssembly
14
- - Completed reload, in 0.117 seconds
15
  ERROR: Shader Sprites/Default shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
16
  ERROR: Shader Sprites/Mask shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
17
  ERROR: Shader Legacy Shaders/VertexLit shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
@@ -36,154 +36,16 @@ ERROR: Shader Standard shader is not supported on this GPU (none of subshaders/f
36
  WARNING: Shader Unsupported: 'Standard' - All subshaders removed
37
  WARNING: Shader Did you use #pragma only_renderers and omit this platform?
38
  WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
39
- UnloadTime: 0.571599 ms
40
  Registered Communicator in Agent.
41
  ERROR: Shader UI/Default shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
42
  requesting resize 84 x 84
43
- TOO LONG
44
- TOO LONG
45
- TOO LONG
46
- TOO LONG
47
- TOO LONG
48
- TOO LONG
49
- TOO LONG
50
- TOO LONG
51
- TOO LONG
52
- TOO LONG
53
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54
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55
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56
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57
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59
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60
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63
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94
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95
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96
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97
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- TOO LONG
99
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100
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101
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102
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103
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104
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106
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109
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110
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111
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112
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113
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115
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116
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118
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119
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- TOO LONG
125
- TOO LONG
126
- TOO LONG
127
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128
- TOO LONG
129
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130
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131
- TOO LONG
132
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133
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134
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135
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136
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137
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139
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140
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141
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143
- TOO LONG
144
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145
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146
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147
- TOO LONG
148
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149
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150
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151
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152
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153
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154
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155
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156
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157
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158
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159
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160
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162
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163
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164
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165
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166
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167
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168
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169
- TOO LONG
170
- TOO LONG
171
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172
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173
- TOO LONG
174
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175
- TOO LONG
176
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177
- TOO LONG
178
- TOO LONG
179
- TOO LONG
180
- TOO LONG
181
  Setting up 8 worker threads for Enlighten.
182
  Memory Statistics:
183
  [ALLOC_TEMP_TLS] TLS Allocator
184
  StackAllocators :
185
  [ALLOC_TEMP_MAIN]
186
- Peak usage frame count: [8.0 KB-16.0 KB]: 10311 frames, [2.0 MB-4.0 MB]: 1 frames
187
  Initial Block Size 4.0 MB
188
  Current Block Size 4.0 MB
189
  Peak Allocated Bytes 2.1 MB
@@ -251,7 +113,7 @@ Memory Statistics:
251
  [ALLOC_TEMP_Job.Worker 3]
252
  Initial Block Size 256.0 KB
253
  Current Block Size 256.0 KB
254
- Peak Allocated Bytes 0 B
255
  Overflow Count 0
256
  [ALLOC_TEMP_Job.Worker 13]
257
  Initial Block Size 256.0 KB
@@ -301,7 +163,7 @@ Memory Statistics:
301
  [ALLOC_TEMP_Job.Worker 9]
302
  Initial Block Size 256.0 KB
303
  Current Block Size 256.0 KB
304
- Peak Allocated Bytes 0.7 KB
305
  Overflow Count 0
306
  [ALLOC_TEMP_Background Job.Worker 13]
307
  Initial Block Size 32.0 KB
@@ -369,23 +231,23 @@ Memory Statistics:
369
  Peak Allocated Bytes 0 B
370
  Overflow Count 0
371
  [ALLOC_DEFAULT] Dual Thread Allocator
372
- Peak main deferred allocation count 3
373
  [ALLOC_BUCKET]
374
  Large Block size 4.0 MB
375
  Used Block count 1
376
  Peak Allocated bytes 1.0 MB
377
  [ALLOC_DEFAULT_MAIN]
378
- Peak usage frame count: [4.0 MB-8.0 MB]: 10312 frames
379
  Requested Block Size 16.0 MB
380
  Peak Block count 1
381
- Peak Allocated memory 4.8 MB
382
- Peak Large allocation bytes 0 B
383
  [ALLOC_DEFAULT_THREAD]
384
- Peak usage frame count: [16.0 MB-32.0 MB]: 10312 frames
385
  Requested Block Size 16.0 MB
386
  Peak Block count 1
387
- Peak Allocated memory 17.5 MB
388
- Peak Large allocation bytes 16.0 MB
389
  [ALLOC_TEMP_JOB_1_FRAME]
390
  Initial Block Size 2.0 MB
391
  Used Block Count 1
@@ -413,13 +275,13 @@ Memory Statistics:
413
  Used Block count 1
414
  Peak Allocated bytes 1.0 MB
415
  [ALLOC_GFX_MAIN]
416
- Peak usage frame count: [32.0 KB-64.0 KB]: 10311 frames, [64.0 KB-128.0 KB]: 1 frames
417
  Requested Block Size 16.0 MB
418
  Peak Block count 1
419
  Peak Allocated memory 65.6 KB
420
  Peak Large allocation bytes 0 B
421
  [ALLOC_GFX_THREAD]
422
- Peak usage frame count: [128.0 KB-256.0 KB]: 10312 frames
423
  Requested Block Size 16.0 MB
424
  Peak Block count 1
425
  Peak Allocated memory 173.5 KB
@@ -431,13 +293,13 @@ Memory Statistics:
431
  Used Block count 1
432
  Peak Allocated bytes 1.0 MB
433
  [ALLOC_CACHEOBJECTS_MAIN]
434
- Peak usage frame count: [0.5 MB-1.0 MB]: 10312 frames
435
  Requested Block Size 4.0 MB
436
  Peak Block count 1
437
  Peak Allocated memory 0.6 MB
438
  Peak Large allocation bytes 0 B
439
  [ALLOC_CACHEOBJECTS_THREAD]
440
- Peak usage frame count: [0.5 MB-1.0 MB]: 10311 frames, [4.0 MB-8.0 MB]: 1 frames
441
  Requested Block Size 4.0 MB
442
  Peak Block count 2
443
  Peak Allocated memory 4.5 MB
@@ -449,13 +311,13 @@ Memory Statistics:
449
  Used Block count 1
450
  Peak Allocated bytes 1.0 MB
451
  [ALLOC_TYPETREE_MAIN]
452
- Peak usage frame count: [0-1.0 KB]: 10312 frames
453
  Requested Block Size 2.0 MB
454
  Peak Block count 1
455
  Peak Allocated memory 1.0 KB
456
  Peak Large allocation bytes 0 B
457
  [ALLOC_TYPETREE_THREAD]
458
- Peak usage frame count: [1.0 KB-2.0 KB]: 10311 frames, [2.0 KB-4.0 KB]: 1 frames
459
  Requested Block Size 2.0 MB
460
  Peak Block count 1
461
  Peak Allocated memory 2.2 KB
 
11
  Renderer: Null Device
12
  Vendor: Unity Technologies
13
  Begin MonoManager ReloadAssembly
14
+ - Completed reload, in 0.185 seconds
15
  ERROR: Shader Sprites/Default shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
16
  ERROR: Shader Sprites/Mask shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
17
  ERROR: Shader Legacy Shaders/VertexLit shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
 
36
  WARNING: Shader Unsupported: 'Standard' - All subshaders removed
37
  WARNING: Shader Did you use #pragma only_renderers and omit this platform?
38
  WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
39
+ UnloadTime: 0.664969 ms
40
  Registered Communicator in Agent.
41
  ERROR: Shader UI/Default shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
42
  requesting resize 84 x 84
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
43
  Setting up 8 worker threads for Enlighten.
44
  Memory Statistics:
45
  [ALLOC_TEMP_TLS] TLS Allocator
46
  StackAllocators :
47
  [ALLOC_TEMP_MAIN]
48
+ Peak usage frame count: [8.0 KB-16.0 KB]: 2166 frames, [2.0 MB-4.0 MB]: 1 frames
49
  Initial Block Size 4.0 MB
50
  Current Block Size 4.0 MB
51
  Peak Allocated Bytes 2.1 MB
 
113
  [ALLOC_TEMP_Job.Worker 3]
114
  Initial Block Size 256.0 KB
115
  Current Block Size 256.0 KB
116
+ Peak Allocated Bytes 0.7 KB
117
  Overflow Count 0
118
  [ALLOC_TEMP_Job.Worker 13]
119
  Initial Block Size 256.0 KB
 
163
  [ALLOC_TEMP_Job.Worker 9]
164
  Initial Block Size 256.0 KB
165
  Current Block Size 256.0 KB
166
+ Peak Allocated Bytes 0 B
167
  Overflow Count 0
168
  [ALLOC_TEMP_Background Job.Worker 13]
169
  Initial Block Size 32.0 KB
 
231
  Peak Allocated Bytes 0 B
232
  Overflow Count 0
233
  [ALLOC_DEFAULT] Dual Thread Allocator
234
+ Peak main deferred allocation count 4
235
  [ALLOC_BUCKET]
236
  Large Block size 4.0 MB
237
  Used Block count 1
238
  Peak Allocated bytes 1.0 MB
239
  [ALLOC_DEFAULT_MAIN]
240
+ Peak usage frame count: [16.0 MB-32.0 MB]: 2167 frames
241
  Requested Block Size 16.0 MB
242
  Peak Block count 1
243
+ Peak Allocated memory 20.8 MB
244
+ Peak Large allocation bytes 16.0 MB
245
  [ALLOC_DEFAULT_THREAD]
246
+ Peak usage frame count: [1.0 MB-2.0 MB]: 2167 frames
247
  Requested Block Size 16.0 MB
248
  Peak Block count 1
249
+ Peak Allocated memory 1.5 MB
250
+ Peak Large allocation bytes 0 B
251
  [ALLOC_TEMP_JOB_1_FRAME]
252
  Initial Block Size 2.0 MB
253
  Used Block Count 1
 
275
  Used Block count 1
276
  Peak Allocated bytes 1.0 MB
277
  [ALLOC_GFX_MAIN]
278
+ Peak usage frame count: [32.0 KB-64.0 KB]: 2166 frames, [64.0 KB-128.0 KB]: 1 frames
279
  Requested Block Size 16.0 MB
280
  Peak Block count 1
281
  Peak Allocated memory 65.6 KB
282
  Peak Large allocation bytes 0 B
283
  [ALLOC_GFX_THREAD]
284
+ Peak usage frame count: [128.0 KB-256.0 KB]: 2167 frames
285
  Requested Block Size 16.0 MB
286
  Peak Block count 1
287
  Peak Allocated memory 173.5 KB
 
293
  Used Block count 1
294
  Peak Allocated bytes 1.0 MB
295
  [ALLOC_CACHEOBJECTS_MAIN]
296
+ Peak usage frame count: [0.5 MB-1.0 MB]: 2167 frames
297
  Requested Block Size 4.0 MB
298
  Peak Block count 1
299
  Peak Allocated memory 0.6 MB
300
  Peak Large allocation bytes 0 B
301
  [ALLOC_CACHEOBJECTS_THREAD]
302
+ Peak usage frame count: [0.5 MB-1.0 MB]: 2166 frames, [4.0 MB-8.0 MB]: 1 frames
303
  Requested Block Size 4.0 MB
304
  Peak Block count 2
305
  Peak Allocated memory 4.5 MB
 
311
  Used Block count 1
312
  Peak Allocated bytes 1.0 MB
313
  [ALLOC_TYPETREE_MAIN]
314
+ Peak usage frame count: [0-1.0 KB]: 2167 frames
315
  Requested Block Size 2.0 MB
316
  Peak Block count 1
317
  Peak Allocated memory 1.0 KB
318
  Peak Large allocation bytes 0 B
319
  [ALLOC_TYPETREE_THREAD]
320
+ Peak usage frame count: [1.0 KB-2.0 KB]: 2166 frames, [2.0 KB-4.0 KB]: 1 frames
321
  Requested Block Size 2.0 MB
322
  Peak Block count 1
323
  Peak Allocated memory 2.2 KB
run_logs/Player-24.log CHANGED
@@ -11,7 +11,7 @@ NullGfxDevice:
11
  Renderer: Null Device
12
  Vendor: Unity Technologies
13
  Begin MonoManager ReloadAssembly
14
- - Completed reload, in 0.138 seconds
15
  ERROR: Shader Sprites/Default shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
16
  ERROR: Shader Sprites/Mask shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
17
  ERROR: Shader Legacy Shaders/VertexLit shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
@@ -36,151 +36,16 @@ ERROR: Shader Standard shader is not supported on this GPU (none of subshaders/f
36
  WARNING: Shader Unsupported: 'Standard' - All subshaders removed
37
  WARNING: Shader Did you use #pragma only_renderers and omit this platform?
38
  WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
39
- UnloadTime: 0.556170 ms
40
  Registered Communicator in Agent.
41
  ERROR: Shader UI/Default shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
42
  requesting resize 84 x 84
43
- TOO LONG
44
- TOO LONG
45
- TOO LONG
46
- TOO LONG
47
- TOO LONG
48
- TOO LONG
49
- TOO LONG
50
- TOO LONG
51
- TOO LONG
52
- TOO LONG
53
- TOO LONG
54
- TOO LONG
55
- TOO LONG
56
- TOO LONG
57
- TOO LONG
58
- TOO LONG
59
- TOO LONG
60
- TOO LONG
61
- TOO LONG
62
- TOO LONG
63
- TOO LONG
64
- TOO LONG
65
- TOO LONG
66
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67
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68
- TOO LONG
69
- TOO LONG
70
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71
- TOO LONG
72
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73
- TOO LONG
74
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75
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76
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77
- TOO LONG
78
- TOO LONG
79
- TOO LONG
80
- TOO LONG
81
- TOO LONG
82
- TOO LONG
83
- TOO LONG
84
- TOO LONG
85
- TOO LONG
86
- TOO LONG
87
- TOO LONG
88
- TOO LONG
89
- TOO LONG
90
- TOO LONG
91
- TOO LONG
92
- TOO LONG
93
- TOO LONG
94
- TOO LONG
95
- TOO LONG
96
- TOO LONG
97
- TOO LONG
98
- TOO LONG
99
- TOO LONG
100
- TOO LONG
101
- TOO LONG
102
- TOO LONG
103
- TOO LONG
104
- TOO LONG
105
- TOO LONG
106
- TOO LONG
107
- TOO LONG
108
- TOO LONG
109
- TOO LONG
110
- TOO LONG
111
- TOO LONG
112
- TOO LONG
113
- TOO LONG
114
- TOO LONG
115
- TOO LONG
116
- TOO LONG
117
- TOO LONG
118
- TOO LONG
119
- TOO LONG
120
- TOO LONG
121
- TOO LONG
122
- TOO LONG
123
- TOO LONG
124
- TOO LONG
125
- TOO LONG
126
- TOO LONG
127
- TOO LONG
128
- TOO LONG
129
- TOO LONG
130
- TOO LONG
131
- TOO LONG
132
- TOO LONG
133
- TOO LONG
134
- TOO LONG
135
- TOO LONG
136
- TOO LONG
137
- TOO LONG
138
- TOO LONG
139
- TOO LONG
140
- TOO LONG
141
- TOO LONG
142
- TOO LONG
143
- TOO LONG
144
- TOO LONG
145
- TOO LONG
146
- TOO LONG
147
- TOO LONG
148
- TOO LONG
149
- TOO LONG
150
- TOO LONG
151
- TOO LONG
152
- TOO LONG
153
- TOO LONG
154
- TOO LONG
155
- TOO LONG
156
- TOO LONG
157
- TOO LONG
158
- TOO LONG
159
- TOO LONG
160
- TOO LONG
161
- TOO LONG
162
- TOO LONG
163
- TOO LONG
164
- TOO LONG
165
- TOO LONG
166
- TOO LONG
167
- TOO LONG
168
- TOO LONG
169
- TOO LONG
170
- TOO LONG
171
- TOO LONG
172
- TOO LONG
173
- TOO LONG
174
- TOO LONG
175
- TOO LONG
176
- TOO LONG
177
- TOO LONG
178
  Setting up 8 worker threads for Enlighten.
179
  Memory Statistics:
180
  [ALLOC_TEMP_TLS] TLS Allocator
181
  StackAllocators :
182
  [ALLOC_TEMP_MAIN]
183
- Peak usage frame count: [8.0 KB-16.0 KB]: 10320 frames, [2.0 MB-4.0 MB]: 1 frames
184
  Initial Block Size 4.0 MB
185
  Current Block Size 4.0 MB
186
  Peak Allocated Bytes 2.1 MB
@@ -248,7 +113,7 @@ Memory Statistics:
248
  [ALLOC_TEMP_Job.Worker 3]
249
  Initial Block Size 256.0 KB
250
  Current Block Size 256.0 KB
251
- Peak Allocated Bytes 0.7 KB
252
  Overflow Count 0
253
  [ALLOC_TEMP_Job.Worker 13]
254
  Initial Block Size 256.0 KB
@@ -298,7 +163,7 @@ Memory Statistics:
298
  [ALLOC_TEMP_Job.Worker 9]
299
  Initial Block Size 256.0 KB
300
  Current Block Size 256.0 KB
301
- Peak Allocated Bytes 0 B
302
  Overflow Count 0
303
  [ALLOC_TEMP_Background Job.Worker 13]
304
  Initial Block Size 32.0 KB
@@ -366,23 +231,23 @@ Memory Statistics:
366
  Peak Allocated Bytes 0 B
367
  Overflow Count 0
368
  [ALLOC_DEFAULT] Dual Thread Allocator
369
- Peak main deferred allocation count 2
370
  [ALLOC_BUCKET]
371
  Large Block size 4.0 MB
372
  Used Block count 1
373
  Peak Allocated bytes 1.0 MB
374
  [ALLOC_DEFAULT_MAIN]
375
- Peak usage frame count: [16.0 MB-32.0 MB]: 10321 frames
376
  Requested Block Size 16.0 MB
377
  Peak Block count 1
378
- Peak Allocated memory 20.8 MB
379
- Peak Large allocation bytes 16.0 MB
380
  [ALLOC_DEFAULT_THREAD]
381
- Peak usage frame count: [1.0 MB-2.0 MB]: 10321 frames
382
  Requested Block Size 16.0 MB
383
  Peak Block count 1
384
- Peak Allocated memory 1.3 MB
385
- Peak Large allocation bytes 0 B
386
  [ALLOC_TEMP_JOB_1_FRAME]
387
  Initial Block Size 2.0 MB
388
  Used Block Count 1
@@ -410,13 +275,13 @@ Memory Statistics:
410
  Used Block count 1
411
  Peak Allocated bytes 1.0 MB
412
  [ALLOC_GFX_MAIN]
413
- Peak usage frame count: [32.0 KB-64.0 KB]: 10320 frames, [64.0 KB-128.0 KB]: 1 frames
414
  Requested Block Size 16.0 MB
415
  Peak Block count 1
416
  Peak Allocated memory 65.6 KB
417
  Peak Large allocation bytes 0 B
418
  [ALLOC_GFX_THREAD]
419
- Peak usage frame count: [128.0 KB-256.0 KB]: 10321 frames
420
  Requested Block Size 16.0 MB
421
  Peak Block count 1
422
  Peak Allocated memory 173.5 KB
@@ -428,13 +293,13 @@ Memory Statistics:
428
  Used Block count 1
429
  Peak Allocated bytes 1.0 MB
430
  [ALLOC_CACHEOBJECTS_MAIN]
431
- Peak usage frame count: [0.5 MB-1.0 MB]: 10321 frames
432
  Requested Block Size 4.0 MB
433
  Peak Block count 1
434
  Peak Allocated memory 0.6 MB
435
  Peak Large allocation bytes 0 B
436
  [ALLOC_CACHEOBJECTS_THREAD]
437
- Peak usage frame count: [0.5 MB-1.0 MB]: 10320 frames, [4.0 MB-8.0 MB]: 1 frames
438
  Requested Block Size 4.0 MB
439
  Peak Block count 2
440
  Peak Allocated memory 4.5 MB
@@ -446,13 +311,13 @@ Memory Statistics:
446
  Used Block count 1
447
  Peak Allocated bytes 1.0 MB
448
  [ALLOC_TYPETREE_MAIN]
449
- Peak usage frame count: [0-1.0 KB]: 10321 frames
450
  Requested Block Size 2.0 MB
451
  Peak Block count 1
452
  Peak Allocated memory 1.0 KB
453
  Peak Large allocation bytes 0 B
454
  [ALLOC_TYPETREE_THREAD]
455
- Peak usage frame count: [1.0 KB-2.0 KB]: 10320 frames, [2.0 KB-4.0 KB]: 1 frames
456
  Requested Block Size 2.0 MB
457
  Peak Block count 1
458
  Peak Allocated memory 2.2 KB
 
11
  Renderer: Null Device
12
  Vendor: Unity Technologies
13
  Begin MonoManager ReloadAssembly
14
+ - Completed reload, in 0.147 seconds
15
  ERROR: Shader Sprites/Default shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
16
  ERROR: Shader Sprites/Mask shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
17
  ERROR: Shader Legacy Shaders/VertexLit shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
 
36
  WARNING: Shader Unsupported: 'Standard' - All subshaders removed
37
  WARNING: Shader Did you use #pragma only_renderers and omit this platform?
38
  WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
39
+ UnloadTime: 0.599980 ms
40
  Registered Communicator in Agent.
41
  ERROR: Shader UI/Default shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
42
  requesting resize 84 x 84
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
43
  Setting up 8 worker threads for Enlighten.
44
  Memory Statistics:
45
  [ALLOC_TEMP_TLS] TLS Allocator
46
  StackAllocators :
47
  [ALLOC_TEMP_MAIN]
48
+ Peak usage frame count: [8.0 KB-16.0 KB]: 2171 frames, [2.0 MB-4.0 MB]: 1 frames
49
  Initial Block Size 4.0 MB
50
  Current Block Size 4.0 MB
51
  Peak Allocated Bytes 2.1 MB
 
113
  [ALLOC_TEMP_Job.Worker 3]
114
  Initial Block Size 256.0 KB
115
  Current Block Size 256.0 KB
116
+ Peak Allocated Bytes 0 B
117
  Overflow Count 0
118
  [ALLOC_TEMP_Job.Worker 13]
119
  Initial Block Size 256.0 KB
 
163
  [ALLOC_TEMP_Job.Worker 9]
164
  Initial Block Size 256.0 KB
165
  Current Block Size 256.0 KB
166
+ Peak Allocated Bytes 0.7 KB
167
  Overflow Count 0
168
  [ALLOC_TEMP_Background Job.Worker 13]
169
  Initial Block Size 32.0 KB
 
231
  Peak Allocated Bytes 0 B
232
  Overflow Count 0
233
  [ALLOC_DEFAULT] Dual Thread Allocator
234
+ Peak main deferred allocation count 4
235
  [ALLOC_BUCKET]
236
  Large Block size 4.0 MB
237
  Used Block count 1
238
  Peak Allocated bytes 1.0 MB
239
  [ALLOC_DEFAULT_MAIN]
240
+ Peak usage frame count: [4.0 MB-8.0 MB]: 2172 frames
241
  Requested Block Size 16.0 MB
242
  Peak Block count 1
243
+ Peak Allocated memory 4.9 MB
244
+ Peak Large allocation bytes 0 B
245
  [ALLOC_DEFAULT_THREAD]
246
+ Peak usage frame count: [16.0 MB-32.0 MB]: 2172 frames
247
  Requested Block Size 16.0 MB
248
  Peak Block count 1
249
+ Peak Allocated memory 17.3 MB
250
+ Peak Large allocation bytes 16.0 MB
251
  [ALLOC_TEMP_JOB_1_FRAME]
252
  Initial Block Size 2.0 MB
253
  Used Block Count 1
 
275
  Used Block count 1
276
  Peak Allocated bytes 1.0 MB
277
  [ALLOC_GFX_MAIN]
278
+ Peak usage frame count: [32.0 KB-64.0 KB]: 2171 frames, [64.0 KB-128.0 KB]: 1 frames
279
  Requested Block Size 16.0 MB
280
  Peak Block count 1
281
  Peak Allocated memory 65.6 KB
282
  Peak Large allocation bytes 0 B
283
  [ALLOC_GFX_THREAD]
284
+ Peak usage frame count: [128.0 KB-256.0 KB]: 2172 frames
285
  Requested Block Size 16.0 MB
286
  Peak Block count 1
287
  Peak Allocated memory 173.5 KB
 
293
  Used Block count 1
294
  Peak Allocated bytes 1.0 MB
295
  [ALLOC_CACHEOBJECTS_MAIN]
296
+ Peak usage frame count: [0.5 MB-1.0 MB]: 2172 frames
297
  Requested Block Size 4.0 MB
298
  Peak Block count 1
299
  Peak Allocated memory 0.6 MB
300
  Peak Large allocation bytes 0 B
301
  [ALLOC_CACHEOBJECTS_THREAD]
302
+ Peak usage frame count: [0.5 MB-1.0 MB]: 2171 frames, [4.0 MB-8.0 MB]: 1 frames
303
  Requested Block Size 4.0 MB
304
  Peak Block count 2
305
  Peak Allocated memory 4.5 MB
 
311
  Used Block count 1
312
  Peak Allocated bytes 1.0 MB
313
  [ALLOC_TYPETREE_MAIN]
314
+ Peak usage frame count: [0-1.0 KB]: 2172 frames
315
  Requested Block Size 2.0 MB
316
  Peak Block count 1
317
  Peak Allocated memory 1.0 KB
318
  Peak Large allocation bytes 0 B
319
  [ALLOC_TYPETREE_THREAD]
320
+ Peak usage frame count: [1.0 KB-2.0 KB]: 2171 frames, [2.0 KB-4.0 KB]: 1 frames
321
  Requested Block Size 2.0 MB
322
  Peak Block count 1
323
  Peak Allocated memory 2.2 KB
run_logs/Player-25.log CHANGED
@@ -11,7 +11,7 @@ NullGfxDevice:
11
  Renderer: Null Device
12
  Vendor: Unity Technologies
13
  Begin MonoManager ReloadAssembly
14
- - Completed reload, in 0.162 seconds
15
  ERROR: Shader Sprites/Default shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
16
  ERROR: Shader Sprites/Mask shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
17
  ERROR: Shader Legacy Shaders/VertexLit shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
@@ -36,155 +36,16 @@ ERROR: Shader Standard shader is not supported on this GPU (none of subshaders/f
36
  WARNING: Shader Unsupported: 'Standard' - All subshaders removed
37
  WARNING: Shader Did you use #pragma only_renderers and omit this platform?
38
  WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
39
- UnloadTime: 0.660870 ms
40
  Registered Communicator in Agent.
41
  ERROR: Shader UI/Default shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
42
  requesting resize 84 x 84
43
- TOO LONG
44
- TOO LONG
45
- TOO LONG
46
- TOO LONG
47
- TOO LONG
48
- TOO LONG
49
- TOO LONG
50
- TOO LONG
51
- TOO LONG
52
- TOO LONG
53
- TOO LONG
54
- TOO LONG
55
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56
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57
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58
- TOO LONG
59
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60
- TOO LONG
61
- TOO LONG
62
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63
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64
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65
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66
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67
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68
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69
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70
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71
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72
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73
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74
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75
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76
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77
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79
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80
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81
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82
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83
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85
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86
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87
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88
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89
- TOO LONG
90
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91
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92
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93
- TOO LONG
94
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95
- TOO LONG
96
- TOO LONG
97
- TOO LONG
98
- TOO LONG
99
- TOO LONG
100
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101
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102
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103
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104
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105
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106
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107
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108
- TOO LONG
109
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110
- TOO LONG
111
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112
- TOO LONG
113
- TOO LONG
114
- TOO LONG
115
- TOO LONG
116
- TOO LONG
117
- TOO LONG
118
- TOO LONG
119
- TOO LONG
120
- TOO LONG
121
- TOO LONG
122
- TOO LONG
123
- TOO LONG
124
- TOO LONG
125
- TOO LONG
126
- TOO LONG
127
- TOO LONG
128
- TOO LONG
129
- TOO LONG
130
- TOO LONG
131
- TOO LONG
132
- TOO LONG
133
- TOO LONG
134
- TOO LONG
135
- TOO LONG
136
- TOO LONG
137
- TOO LONG
138
- TOO LONG
139
- TOO LONG
140
- TOO LONG
141
- TOO LONG
142
- TOO LONG
143
- TOO LONG
144
- TOO LONG
145
- TOO LONG
146
- TOO LONG
147
- TOO LONG
148
- TOO LONG
149
- TOO LONG
150
- TOO LONG
151
- TOO LONG
152
- TOO LONG
153
- TOO LONG
154
- TOO LONG
155
- TOO LONG
156
- TOO LONG
157
- TOO LONG
158
- TOO LONG
159
- TOO LONG
160
- TOO LONG
161
- TOO LONG
162
- TOO LONG
163
- TOO LONG
164
- TOO LONG
165
- TOO LONG
166
- TOO LONG
167
- TOO LONG
168
- TOO LONG
169
- TOO LONG
170
- TOO LONG
171
- TOO LONG
172
- TOO LONG
173
- TOO LONG
174
- TOO LONG
175
- TOO LONG
176
- TOO LONG
177
- TOO LONG
178
- TOO LONG
179
- TOO LONG
180
- TOO LONG
181
- TOO LONG
182
  Setting up 8 worker threads for Enlighten.
183
  Memory Statistics:
184
  [ALLOC_TEMP_TLS] TLS Allocator
185
  StackAllocators :
186
  [ALLOC_TEMP_MAIN]
187
- Peak usage frame count: [8.0 KB-16.0 KB]: 10300 frames, [2.0 MB-4.0 MB]: 1 frames
188
  Initial Block Size 4.0 MB
189
  Current Block Size 4.0 MB
190
  Peak Allocated Bytes 2.1 MB
@@ -370,23 +231,23 @@ Memory Statistics:
370
  Peak Allocated Bytes 0 B
371
  Overflow Count 0
372
  [ALLOC_DEFAULT] Dual Thread Allocator
373
- Peak main deferred allocation count 4
374
  [ALLOC_BUCKET]
375
  Large Block size 4.0 MB
376
  Used Block count 1
377
  Peak Allocated bytes 1.0 MB
378
  [ALLOC_DEFAULT_MAIN]
379
- Peak usage frame count: [4.0 MB-8.0 MB]: 10301 frames
380
  Requested Block Size 16.0 MB
381
  Peak Block count 1
382
- Peak Allocated memory 4.9 MB
383
- Peak Large allocation bytes 0 B
384
  [ALLOC_DEFAULT_THREAD]
385
- Peak usage frame count: [16.0 MB-32.0 MB]: 10301 frames
386
  Requested Block Size 16.0 MB
387
  Peak Block count 1
388
- Peak Allocated memory 17.3 MB
389
- Peak Large allocation bytes 16.0 MB
390
  [ALLOC_TEMP_JOB_1_FRAME]
391
  Initial Block Size 2.0 MB
392
  Used Block Count 1
@@ -414,13 +275,13 @@ Memory Statistics:
414
  Used Block count 1
415
  Peak Allocated bytes 1.0 MB
416
  [ALLOC_GFX_MAIN]
417
- Peak usage frame count: [32.0 KB-64.0 KB]: 10300 frames, [64.0 KB-128.0 KB]: 1 frames
418
  Requested Block Size 16.0 MB
419
  Peak Block count 1
420
  Peak Allocated memory 65.6 KB
421
  Peak Large allocation bytes 0 B
422
  [ALLOC_GFX_THREAD]
423
- Peak usage frame count: [128.0 KB-256.0 KB]: 10301 frames
424
  Requested Block Size 16.0 MB
425
  Peak Block count 1
426
  Peak Allocated memory 173.5 KB
@@ -432,16 +293,16 @@ Memory Statistics:
432
  Used Block count 1
433
  Peak Allocated bytes 1.0 MB
434
  [ALLOC_CACHEOBJECTS_MAIN]
435
- Peak usage frame count: [0.5 MB-1.0 MB]: 10301 frames
436
  Requested Block Size 4.0 MB
437
  Peak Block count 1
438
  Peak Allocated memory 0.6 MB
439
  Peak Large allocation bytes 0 B
440
  [ALLOC_CACHEOBJECTS_THREAD]
441
- Peak usage frame count: [0.5 MB-1.0 MB]: 10300 frames, [2.0 MB-4.0 MB]: 1 frames
442
  Requested Block Size 4.0 MB
443
- Peak Block count 1
444
- Peak Allocated memory 4.0 MB
445
  Peak Large allocation bytes 0 B
446
  [ALLOC_TYPETREE] Dual Thread Allocator
447
  Peak main deferred allocation count 0
@@ -450,13 +311,13 @@ Memory Statistics:
450
  Used Block count 1
451
  Peak Allocated bytes 1.0 MB
452
  [ALLOC_TYPETREE_MAIN]
453
- Peak usage frame count: [0-1.0 KB]: 10301 frames
454
  Requested Block Size 2.0 MB
455
  Peak Block count 1
456
  Peak Allocated memory 1.0 KB
457
  Peak Large allocation bytes 0 B
458
  [ALLOC_TYPETREE_THREAD]
459
- Peak usage frame count: [1.0 KB-2.0 KB]: 10300 frames, [2.0 KB-4.0 KB]: 1 frames
460
  Requested Block Size 2.0 MB
461
  Peak Block count 1
462
  Peak Allocated memory 2.2 KB
 
11
  Renderer: Null Device
12
  Vendor: Unity Technologies
13
  Begin MonoManager ReloadAssembly
14
+ - Completed reload, in 0.204 seconds
15
  ERROR: Shader Sprites/Default shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
16
  ERROR: Shader Sprites/Mask shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
17
  ERROR: Shader Legacy Shaders/VertexLit shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
 
36
  WARNING: Shader Unsupported: 'Standard' - All subshaders removed
37
  WARNING: Shader Did you use #pragma only_renderers and omit this platform?
38
  WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
39
+ UnloadTime: 0.610440 ms
40
  Registered Communicator in Agent.
41
  ERROR: Shader UI/Default shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
42
  requesting resize 84 x 84
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
43
  Setting up 8 worker threads for Enlighten.
44
  Memory Statistics:
45
  [ALLOC_TEMP_TLS] TLS Allocator
46
  StackAllocators :
47
  [ALLOC_TEMP_MAIN]
48
+ Peak usage frame count: [8.0 KB-16.0 KB]: 2156 frames, [2.0 MB-4.0 MB]: 1 frames
49
  Initial Block Size 4.0 MB
50
  Current Block Size 4.0 MB
51
  Peak Allocated Bytes 2.1 MB
 
231
  Peak Allocated Bytes 0 B
232
  Overflow Count 0
233
  [ALLOC_DEFAULT] Dual Thread Allocator
234
+ Peak main deferred allocation count 2
235
  [ALLOC_BUCKET]
236
  Large Block size 4.0 MB
237
  Used Block count 1
238
  Peak Allocated bytes 1.0 MB
239
  [ALLOC_DEFAULT_MAIN]
240
+ Peak usage frame count: [16.0 MB-32.0 MB]: 2157 frames
241
  Requested Block Size 16.0 MB
242
  Peak Block count 1
243
+ Peak Allocated memory 20.9 MB
244
+ Peak Large allocation bytes 16.0 MB
245
  [ALLOC_DEFAULT_THREAD]
246
+ Peak usage frame count: [1.0 MB-2.0 MB]: 2157 frames
247
  Requested Block Size 16.0 MB
248
  Peak Block count 1
249
+ Peak Allocated memory 1.3 MB
250
+ Peak Large allocation bytes 0 B
251
  [ALLOC_TEMP_JOB_1_FRAME]
252
  Initial Block Size 2.0 MB
253
  Used Block Count 1
 
275
  Used Block count 1
276
  Peak Allocated bytes 1.0 MB
277
  [ALLOC_GFX_MAIN]
278
+ Peak usage frame count: [32.0 KB-64.0 KB]: 2156 frames, [64.0 KB-128.0 KB]: 1 frames
279
  Requested Block Size 16.0 MB
280
  Peak Block count 1
281
  Peak Allocated memory 65.6 KB
282
  Peak Large allocation bytes 0 B
283
  [ALLOC_GFX_THREAD]
284
+ Peak usage frame count: [128.0 KB-256.0 KB]: 2157 frames
285
  Requested Block Size 16.0 MB
286
  Peak Block count 1
287
  Peak Allocated memory 173.5 KB
 
293
  Used Block count 1
294
  Peak Allocated bytes 1.0 MB
295
  [ALLOC_CACHEOBJECTS_MAIN]
296
+ Peak usage frame count: [0.5 MB-1.0 MB]: 2157 frames
297
  Requested Block Size 4.0 MB
298
  Peak Block count 1
299
  Peak Allocated memory 0.6 MB
300
  Peak Large allocation bytes 0 B
301
  [ALLOC_CACHEOBJECTS_THREAD]
302
+ Peak usage frame count: [0.5 MB-1.0 MB]: 2156 frames, [4.0 MB-8.0 MB]: 1 frames
303
  Requested Block Size 4.0 MB
304
+ Peak Block count 2
305
+ Peak Allocated memory 4.5 MB
306
  Peak Large allocation bytes 0 B
307
  [ALLOC_TYPETREE] Dual Thread Allocator
308
  Peak main deferred allocation count 0
 
311
  Used Block count 1
312
  Peak Allocated bytes 1.0 MB
313
  [ALLOC_TYPETREE_MAIN]
314
+ Peak usage frame count: [0-1.0 KB]: 2157 frames
315
  Requested Block Size 2.0 MB
316
  Peak Block count 1
317
  Peak Allocated memory 1.0 KB
318
  Peak Large allocation bytes 0 B
319
  [ALLOC_TYPETREE_THREAD]
320
+ Peak usage frame count: [1.0 KB-2.0 KB]: 2156 frames, [2.0 KB-4.0 KB]: 1 frames
321
  Requested Block Size 2.0 MB
322
  Peak Block count 1
323
  Peak Allocated memory 2.2 KB
run_logs/Player-26.log CHANGED
@@ -11,7 +11,7 @@ NullGfxDevice:
11
  Renderer: Null Device
12
  Vendor: Unity Technologies
13
  Begin MonoManager ReloadAssembly
14
- - Completed reload, in 0.159 seconds
15
  ERROR: Shader Sprites/Default shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
16
  ERROR: Shader Sprites/Mask shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
17
  ERROR: Shader Legacy Shaders/VertexLit shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
@@ -36,162 +36,16 @@ ERROR: Shader Standard shader is not supported on this GPU (none of subshaders/f
36
  WARNING: Shader Unsupported: 'Standard' - All subshaders removed
37
  WARNING: Shader Did you use #pragma only_renderers and omit this platform?
38
  WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
39
- UnloadTime: 0.664740 ms
40
  Registered Communicator in Agent.
41
  ERROR: Shader UI/Default shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
42
  requesting resize 84 x 84
43
- TOO LONG
44
- TOO LONG
45
- TOO LONG
46
- TOO LONG
47
- TOO LONG
48
- TOO LONG
49
- TOO LONG
50
- TOO LONG
51
- TOO LONG
52
- TOO LONG
53
- TOO LONG
54
- TOO LONG
55
- TOO LONG
56
- TOO LONG
57
- TOO LONG
58
- TOO LONG
59
- TOO LONG
60
- TOO LONG
61
- TOO LONG
62
- TOO LONG
63
- TOO LONG
64
- TOO LONG
65
- TOO LONG
66
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67
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68
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69
- TOO LONG
70
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71
- TOO LONG
72
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75
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81
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82
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- TOO LONG
84
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86
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88
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89
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90
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91
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92
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93
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94
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95
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96
- TOO LONG
97
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98
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99
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100
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101
- TOO LONG
102
- TOO LONG
103
- TOO LONG
104
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105
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106
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107
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108
- TOO LONG
109
- TOO LONG
110
- TOO LONG
111
- TOO LONG
112
- TOO LONG
113
- TOO LONG
114
- TOO LONG
115
- TOO LONG
116
- TOO LONG
117
- TOO LONG
118
- TOO LONG
119
- TOO LONG
120
- TOO LONG
121
- TOO LONG
122
- TOO LONG
123
- TOO LONG
124
- TOO LONG
125
- TOO LONG
126
- TOO LONG
127
- TOO LONG
128
- TOO LONG
129
- TOO LONG
130
- TOO LONG
131
- TOO LONG
132
- TOO LONG
133
- TOO LONG
134
- TOO LONG
135
- TOO LONG
136
- TOO LONG
137
- TOO LONG
138
- TOO LONG
139
- TOO LONG
140
- TOO LONG
141
- TOO LONG
142
- TOO LONG
143
- TOO LONG
144
- TOO LONG
145
- TOO LONG
146
- TOO LONG
147
- TOO LONG
148
- TOO LONG
149
- TOO LONG
150
- TOO LONG
151
- TOO LONG
152
- TOO LONG
153
- TOO LONG
154
- TOO LONG
155
- TOO LONG
156
- TOO LONG
157
- TOO LONG
158
- TOO LONG
159
- TOO LONG
160
- TOO LONG
161
- TOO LONG
162
- TOO LONG
163
- TOO LONG
164
- TOO LONG
165
- TOO LONG
166
- TOO LONG
167
- TOO LONG
168
- TOO LONG
169
- TOO LONG
170
- TOO LONG
171
- TOO LONG
172
- TOO LONG
173
- TOO LONG
174
- TOO LONG
175
- TOO LONG
176
- TOO LONG
177
- TOO LONG
178
- TOO LONG
179
- TOO LONG
180
- TOO LONG
181
- TOO LONG
182
- TOO LONG
183
- TOO LONG
184
- TOO LONG
185
- TOO LONG
186
- TOO LONG
187
- TOO LONG
188
- TOO LONG
189
  Setting up 8 worker threads for Enlighten.
190
  Memory Statistics:
191
  [ALLOC_TEMP_TLS] TLS Allocator
192
  StackAllocators :
193
  [ALLOC_TEMP_MAIN]
194
- Peak usage frame count: [8.0 KB-16.0 KB]: 10231 frames, [2.0 MB-4.0 MB]: 1 frames
195
  Initial Block Size 4.0 MB
196
  Current Block Size 4.0 MB
197
  Peak Allocated Bytes 2.1 MB
@@ -249,12 +103,12 @@ Memory Statistics:
249
  [ALLOC_TEMP_Job.Worker 4]
250
  Initial Block Size 256.0 KB
251
  Current Block Size 256.0 KB
252
- Peak Allocated Bytes 0 B
253
  Overflow Count 0
254
  [ALLOC_TEMP_Job.Worker 14]
255
  Initial Block Size 256.0 KB
256
  Current Block Size 256.0 KB
257
- Peak Allocated Bytes 0.7 KB
258
  Overflow Count 0
259
  [ALLOC_TEMP_Job.Worker 3]
260
  Initial Block Size 256.0 KB
@@ -377,23 +231,23 @@ Memory Statistics:
377
  Peak Allocated Bytes 0 B
378
  Overflow Count 0
379
  [ALLOC_DEFAULT] Dual Thread Allocator
380
- Peak main deferred allocation count 2
381
  [ALLOC_BUCKET]
382
  Large Block size 4.0 MB
383
  Used Block count 1
384
  Peak Allocated bytes 1.0 MB
385
  [ALLOC_DEFAULT_MAIN]
386
- Peak usage frame count: [16.0 MB-32.0 MB]: 10232 frames
387
  Requested Block Size 16.0 MB
388
  Peak Block count 1
389
- Peak Allocated memory 20.8 MB
390
- Peak Large allocation bytes 16.0 MB
391
  [ALLOC_DEFAULT_THREAD]
392
- Peak usage frame count: [1.0 MB-2.0 MB]: 10232 frames
393
  Requested Block Size 16.0 MB
394
  Peak Block count 1
395
- Peak Allocated memory 1.4 MB
396
- Peak Large allocation bytes 0 B
397
  [ALLOC_TEMP_JOB_1_FRAME]
398
  Initial Block Size 2.0 MB
399
  Used Block Count 1
@@ -421,13 +275,13 @@ Memory Statistics:
421
  Used Block count 1
422
  Peak Allocated bytes 1.0 MB
423
  [ALLOC_GFX_MAIN]
424
- Peak usage frame count: [32.0 KB-64.0 KB]: 10231 frames, [64.0 KB-128.0 KB]: 1 frames
425
  Requested Block Size 16.0 MB
426
  Peak Block count 1
427
  Peak Allocated memory 65.6 KB
428
  Peak Large allocation bytes 0 B
429
  [ALLOC_GFX_THREAD]
430
- Peak usage frame count: [128.0 KB-256.0 KB]: 10232 frames
431
  Requested Block Size 16.0 MB
432
  Peak Block count 1
433
  Peak Allocated memory 173.5 KB
@@ -439,16 +293,16 @@ Memory Statistics:
439
  Used Block count 1
440
  Peak Allocated bytes 1.0 MB
441
  [ALLOC_CACHEOBJECTS_MAIN]
442
- Peak usage frame count: [0.5 MB-1.0 MB]: 10232 frames
443
  Requested Block Size 4.0 MB
444
  Peak Block count 1
445
  Peak Allocated memory 0.6 MB
446
  Peak Large allocation bytes 0 B
447
  [ALLOC_CACHEOBJECTS_THREAD]
448
- Peak usage frame count: [0.5 MB-1.0 MB]: 10231 frames, [4.0 MB-8.0 MB]: 1 frames
449
  Requested Block Size 4.0 MB
450
  Peak Block count 2
451
- Peak Allocated memory 4.4 MB
452
  Peak Large allocation bytes 0 B
453
  [ALLOC_TYPETREE] Dual Thread Allocator
454
  Peak main deferred allocation count 0
@@ -457,13 +311,13 @@ Memory Statistics:
457
  Used Block count 1
458
  Peak Allocated bytes 1.0 MB
459
  [ALLOC_TYPETREE_MAIN]
460
- Peak usage frame count: [0-1.0 KB]: 10232 frames
461
  Requested Block Size 2.0 MB
462
  Peak Block count 1
463
  Peak Allocated memory 1.0 KB
464
  Peak Large allocation bytes 0 B
465
  [ALLOC_TYPETREE_THREAD]
466
- Peak usage frame count: [1.0 KB-2.0 KB]: 10231 frames, [2.0 KB-4.0 KB]: 1 frames
467
  Requested Block Size 2.0 MB
468
  Peak Block count 1
469
  Peak Allocated memory 2.2 KB
 
11
  Renderer: Null Device
12
  Vendor: Unity Technologies
13
  Begin MonoManager ReloadAssembly
14
+ - Completed reload, in 0.185 seconds
15
  ERROR: Shader Sprites/Default shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
16
  ERROR: Shader Sprites/Mask shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
17
  ERROR: Shader Legacy Shaders/VertexLit shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
 
36
  WARNING: Shader Unsupported: 'Standard' - All subshaders removed
37
  WARNING: Shader Did you use #pragma only_renderers and omit this platform?
38
  WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
39
+ UnloadTime: 0.655320 ms
40
  Registered Communicator in Agent.
41
  ERROR: Shader UI/Default shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
42
  requesting resize 84 x 84
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
43
  Setting up 8 worker threads for Enlighten.
44
  Memory Statistics:
45
  [ALLOC_TEMP_TLS] TLS Allocator
46
  StackAllocators :
47
  [ALLOC_TEMP_MAIN]
48
+ Peak usage frame count: [8.0 KB-16.0 KB]: 2140 frames, [2.0 MB-4.0 MB]: 1 frames
49
  Initial Block Size 4.0 MB
50
  Current Block Size 4.0 MB
51
  Peak Allocated Bytes 2.1 MB
 
103
  [ALLOC_TEMP_Job.Worker 4]
104
  Initial Block Size 256.0 KB
105
  Current Block Size 256.0 KB
106
+ Peak Allocated Bytes 0.7 KB
107
  Overflow Count 0
108
  [ALLOC_TEMP_Job.Worker 14]
109
  Initial Block Size 256.0 KB
110
  Current Block Size 256.0 KB
111
+ Peak Allocated Bytes 0 B
112
  Overflow Count 0
113
  [ALLOC_TEMP_Job.Worker 3]
114
  Initial Block Size 256.0 KB
 
231
  Peak Allocated Bytes 0 B
232
  Overflow Count 0
233
  [ALLOC_DEFAULT] Dual Thread Allocator
234
+ Peak main deferred allocation count 3
235
  [ALLOC_BUCKET]
236
  Large Block size 4.0 MB
237
  Used Block count 1
238
  Peak Allocated bytes 1.0 MB
239
  [ALLOC_DEFAULT_MAIN]
240
+ Peak usage frame count: [4.0 MB-8.0 MB]: 2141 frames
241
  Requested Block Size 16.0 MB
242
  Peak Block count 1
243
+ Peak Allocated memory 4.8 MB
244
+ Peak Large allocation bytes 0 B
245
  [ALLOC_DEFAULT_THREAD]
246
+ Peak usage frame count: [16.0 MB-32.0 MB]: 2141 frames
247
  Requested Block Size 16.0 MB
248
  Peak Block count 1
249
+ Peak Allocated memory 17.5 MB
250
+ Peak Large allocation bytes 16.0 MB
251
  [ALLOC_TEMP_JOB_1_FRAME]
252
  Initial Block Size 2.0 MB
253
  Used Block Count 1
 
275
  Used Block count 1
276
  Peak Allocated bytes 1.0 MB
277
  [ALLOC_GFX_MAIN]
278
+ Peak usage frame count: [32.0 KB-64.0 KB]: 2140 frames, [64.0 KB-128.0 KB]: 1 frames
279
  Requested Block Size 16.0 MB
280
  Peak Block count 1
281
  Peak Allocated memory 65.6 KB
282
  Peak Large allocation bytes 0 B
283
  [ALLOC_GFX_THREAD]
284
+ Peak usage frame count: [128.0 KB-256.0 KB]: 2141 frames
285
  Requested Block Size 16.0 MB
286
  Peak Block count 1
287
  Peak Allocated memory 173.5 KB
 
293
  Used Block count 1
294
  Peak Allocated bytes 1.0 MB
295
  [ALLOC_CACHEOBJECTS_MAIN]
296
+ Peak usage frame count: [0.5 MB-1.0 MB]: 2141 frames
297
  Requested Block Size 4.0 MB
298
  Peak Block count 1
299
  Peak Allocated memory 0.6 MB
300
  Peak Large allocation bytes 0 B
301
  [ALLOC_CACHEOBJECTS_THREAD]
302
+ Peak usage frame count: [0.5 MB-1.0 MB]: 2140 frames, [4.0 MB-8.0 MB]: 1 frames
303
  Requested Block Size 4.0 MB
304
  Peak Block count 2
305
+ Peak Allocated memory 4.3 MB
306
  Peak Large allocation bytes 0 B
307
  [ALLOC_TYPETREE] Dual Thread Allocator
308
  Peak main deferred allocation count 0
 
311
  Used Block count 1
312
  Peak Allocated bytes 1.0 MB
313
  [ALLOC_TYPETREE_MAIN]
314
+ Peak usage frame count: [0-1.0 KB]: 2141 frames
315
  Requested Block Size 2.0 MB
316
  Peak Block count 1
317
  Peak Allocated memory 1.0 KB
318
  Peak Large allocation bytes 0 B
319
  [ALLOC_TYPETREE_THREAD]
320
+ Peak usage frame count: [1.0 KB-2.0 KB]: 2140 frames, [2.0 KB-4.0 KB]: 1 frames
321
  Requested Block Size 2.0 MB
322
  Peak Block count 1
323
  Peak Allocated memory 2.2 KB
run_logs/Player-27.log CHANGED
@@ -11,7 +11,7 @@ NullGfxDevice:
11
  Renderer: Null Device
12
  Vendor: Unity Technologies
13
  Begin MonoManager ReloadAssembly
14
- - Completed reload, in 0.136 seconds
15
  ERROR: Shader Sprites/Default shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
16
  ERROR: Shader Sprites/Mask shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
17
  ERROR: Shader Legacy Shaders/VertexLit shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
@@ -36,144 +36,16 @@ ERROR: Shader Standard shader is not supported on this GPU (none of subshaders/f
36
  WARNING: Shader Unsupported: 'Standard' - All subshaders removed
37
  WARNING: Shader Did you use #pragma only_renderers and omit this platform?
38
  WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
39
- UnloadTime: 0.660600 ms
40
  Registered Communicator in Agent.
41
  ERROR: Shader UI/Default shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
42
  requesting resize 84 x 84
43
- TOO LONG
44
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45
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46
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48
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106
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115
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116
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- TOO LONG
118
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119
- TOO LONG
120
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121
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122
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123
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124
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125
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126
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127
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128
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129
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130
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131
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132
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133
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134
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135
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136
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137
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138
- TOO LONG
139
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140
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141
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142
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143
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144
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145
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146
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147
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148
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149
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150
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151
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152
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153
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154
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155
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156
- TOO LONG
157
- TOO LONG
158
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159
- TOO LONG
160
- TOO LONG
161
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162
- TOO LONG
163
- TOO LONG
164
- TOO LONG
165
- TOO LONG
166
- TOO LONG
167
- TOO LONG
168
- TOO LONG
169
- TOO LONG
170
- TOO LONG
171
  Setting up 8 worker threads for Enlighten.
172
  Memory Statistics:
173
  [ALLOC_TEMP_TLS] TLS Allocator
174
  StackAllocators :
175
  [ALLOC_TEMP_MAIN]
176
- Peak usage frame count: [8.0 KB-16.0 KB]: 10063 frames, [2.0 MB-4.0 MB]: 1 frames
177
  Initial Block Size 4.0 MB
178
  Current Block Size 4.0 MB
179
  Peak Allocated Bytes 2.1 MB
@@ -201,7 +73,7 @@ Memory Statistics:
201
  [ALLOC_TEMP_Job.Worker 0]
202
  Initial Block Size 256.0 KB
203
  Current Block Size 256.0 KB
204
- Peak Allocated Bytes 0 B
205
  Overflow Count 0
206
  [ALLOC_TEMP_Background Job.Worker 10]
207
  Initial Block Size 32.0 KB
@@ -301,7 +173,7 @@ Memory Statistics:
301
  [ALLOC_TEMP_Job.Worker 8]
302
  Initial Block Size 256.0 KB
303
  Current Block Size 256.0 KB
304
- Peak Allocated Bytes 0.7 KB
305
  Overflow Count 0
306
  [ALLOC_TEMP_Job.Worker 7]
307
  Initial Block Size 256.0 KB
@@ -359,23 +231,23 @@ Memory Statistics:
359
  Peak Allocated Bytes 0 B
360
  Overflow Count 0
361
  [ALLOC_DEFAULT] Dual Thread Allocator
362
- Peak main deferred allocation count 3
363
  [ALLOC_BUCKET]
364
  Large Block size 4.0 MB
365
  Used Block count 1
366
  Peak Allocated bytes 1.0 MB
367
  [ALLOC_DEFAULT_MAIN]
368
- Peak usage frame count: [16.0 MB-32.0 MB]: 10064 frames
369
  Requested Block Size 16.0 MB
370
  Peak Block count 1
371
- Peak Allocated memory 20.8 MB
372
- Peak Large allocation bytes 16.0 MB
373
  [ALLOC_DEFAULT_THREAD]
374
- Peak usage frame count: [1.0 MB-2.0 MB]: 10064 frames
375
  Requested Block Size 16.0 MB
376
  Peak Block count 1
377
- Peak Allocated memory 1.4 MB
378
- Peak Large allocation bytes 0 B
379
  [ALLOC_TEMP_JOB_1_FRAME]
380
  Initial Block Size 2.0 MB
381
  Used Block Count 1
@@ -403,13 +275,13 @@ Memory Statistics:
403
  Used Block count 1
404
  Peak Allocated bytes 1.0 MB
405
  [ALLOC_GFX_MAIN]
406
- Peak usage frame count: [32.0 KB-64.0 KB]: 10063 frames, [64.0 KB-128.0 KB]: 1 frames
407
  Requested Block Size 16.0 MB
408
  Peak Block count 1
409
  Peak Allocated memory 65.6 KB
410
  Peak Large allocation bytes 0 B
411
  [ALLOC_GFX_THREAD]
412
- Peak usage frame count: [128.0 KB-256.0 KB]: 10064 frames
413
  Requested Block Size 16.0 MB
414
  Peak Block count 1
415
  Peak Allocated memory 173.5 KB
@@ -421,13 +293,13 @@ Memory Statistics:
421
  Used Block count 1
422
  Peak Allocated bytes 1.0 MB
423
  [ALLOC_CACHEOBJECTS_MAIN]
424
- Peak usage frame count: [0.5 MB-1.0 MB]: 10064 frames
425
  Requested Block Size 4.0 MB
426
  Peak Block count 1
427
  Peak Allocated memory 0.6 MB
428
  Peak Large allocation bytes 0 B
429
  [ALLOC_CACHEOBJECTS_THREAD]
430
- Peak usage frame count: [0.5 MB-1.0 MB]: 10063 frames, [4.0 MB-8.0 MB]: 1 frames
431
  Requested Block Size 4.0 MB
432
  Peak Block count 2
433
  Peak Allocated memory 4.5 MB
@@ -439,13 +311,13 @@ Memory Statistics:
439
  Used Block count 1
440
  Peak Allocated bytes 1.0 MB
441
  [ALLOC_TYPETREE_MAIN]
442
- Peak usage frame count: [0-1.0 KB]: 10064 frames
443
  Requested Block Size 2.0 MB
444
  Peak Block count 1
445
  Peak Allocated memory 1.0 KB
446
  Peak Large allocation bytes 0 B
447
  [ALLOC_TYPETREE_THREAD]
448
- Peak usage frame count: [1.0 KB-2.0 KB]: 10063 frames, [2.0 KB-4.0 KB]: 1 frames
449
  Requested Block Size 2.0 MB
450
  Peak Block count 1
451
  Peak Allocated memory 2.2 KB
 
11
  Renderer: Null Device
12
  Vendor: Unity Technologies
13
  Begin MonoManager ReloadAssembly
14
+ - Completed reload, in 0.191 seconds
15
  ERROR: Shader Sprites/Default shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
16
  ERROR: Shader Sprites/Mask shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
17
  ERROR: Shader Legacy Shaders/VertexLit shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
 
36
  WARNING: Shader Unsupported: 'Standard' - All subshaders removed
37
  WARNING: Shader Did you use #pragma only_renderers and omit this platform?
38
  WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
39
+ UnloadTime: 0.651510 ms
40
  Registered Communicator in Agent.
41
  ERROR: Shader UI/Default shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
42
  requesting resize 84 x 84
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
43
  Setting up 8 worker threads for Enlighten.
44
  Memory Statistics:
45
  [ALLOC_TEMP_TLS] TLS Allocator
46
  StackAllocators :
47
  [ALLOC_TEMP_MAIN]
48
+ Peak usage frame count: [8.0 KB-16.0 KB]: 2036 frames, [2.0 MB-4.0 MB]: 1 frames
49
  Initial Block Size 4.0 MB
50
  Current Block Size 4.0 MB
51
  Peak Allocated Bytes 2.1 MB
 
73
  [ALLOC_TEMP_Job.Worker 0]
74
  Initial Block Size 256.0 KB
75
  Current Block Size 256.0 KB
76
+ Peak Allocated Bytes 0.7 KB
77
  Overflow Count 0
78
  [ALLOC_TEMP_Background Job.Worker 10]
79
  Initial Block Size 32.0 KB
 
173
  [ALLOC_TEMP_Job.Worker 8]
174
  Initial Block Size 256.0 KB
175
  Current Block Size 256.0 KB
176
+ Peak Allocated Bytes 0 B
177
  Overflow Count 0
178
  [ALLOC_TEMP_Job.Worker 7]
179
  Initial Block Size 256.0 KB
 
231
  Peak Allocated Bytes 0 B
232
  Overflow Count 0
233
  [ALLOC_DEFAULT] Dual Thread Allocator
234
+ Peak main deferred allocation count 4
235
  [ALLOC_BUCKET]
236
  Large Block size 4.0 MB
237
  Used Block count 1
238
  Peak Allocated bytes 1.0 MB
239
  [ALLOC_DEFAULT_MAIN]
240
+ Peak usage frame count: [4.0 MB-8.0 MB]: 2037 frames
241
  Requested Block Size 16.0 MB
242
  Peak Block count 1
243
+ Peak Allocated memory 4.9 MB
244
+ Peak Large allocation bytes 0 B
245
  [ALLOC_DEFAULT_THREAD]
246
+ Peak usage frame count: [16.0 MB-32.0 MB]: 2037 frames
247
  Requested Block Size 16.0 MB
248
  Peak Block count 1
249
+ Peak Allocated memory 17.4 MB
250
+ Peak Large allocation bytes 16.0 MB
251
  [ALLOC_TEMP_JOB_1_FRAME]
252
  Initial Block Size 2.0 MB
253
  Used Block Count 1
 
275
  Used Block count 1
276
  Peak Allocated bytes 1.0 MB
277
  [ALLOC_GFX_MAIN]
278
+ Peak usage frame count: [32.0 KB-64.0 KB]: 2036 frames, [64.0 KB-128.0 KB]: 1 frames
279
  Requested Block Size 16.0 MB
280
  Peak Block count 1
281
  Peak Allocated memory 65.6 KB
282
  Peak Large allocation bytes 0 B
283
  [ALLOC_GFX_THREAD]
284
+ Peak usage frame count: [128.0 KB-256.0 KB]: 2037 frames
285
  Requested Block Size 16.0 MB
286
  Peak Block count 1
287
  Peak Allocated memory 173.5 KB
 
293
  Used Block count 1
294
  Peak Allocated bytes 1.0 MB
295
  [ALLOC_CACHEOBJECTS_MAIN]
296
+ Peak usage frame count: [0.5 MB-1.0 MB]: 2037 frames
297
  Requested Block Size 4.0 MB
298
  Peak Block count 1
299
  Peak Allocated memory 0.6 MB
300
  Peak Large allocation bytes 0 B
301
  [ALLOC_CACHEOBJECTS_THREAD]
302
+ Peak usage frame count: [0.5 MB-1.0 MB]: 2036 frames, [4.0 MB-8.0 MB]: 1 frames
303
  Requested Block Size 4.0 MB
304
  Peak Block count 2
305
  Peak Allocated memory 4.5 MB
 
311
  Used Block count 1
312
  Peak Allocated bytes 1.0 MB
313
  [ALLOC_TYPETREE_MAIN]
314
+ Peak usage frame count: [0-1.0 KB]: 2037 frames
315
  Requested Block Size 2.0 MB
316
  Peak Block count 1
317
  Peak Allocated memory 1.0 KB
318
  Peak Large allocation bytes 0 B
319
  [ALLOC_TYPETREE_THREAD]
320
+ Peak usage frame count: [1.0 KB-2.0 KB]: 2036 frames, [2.0 KB-4.0 KB]: 1 frames
321
  Requested Block Size 2.0 MB
322
  Peak Block count 1
323
  Peak Allocated memory 2.2 KB