tiling on Q6

#1
by realrebelai - opened

as you stated, the model outputs slight tiling, mostly on the background and dark areas like black clothing and shadows. other than that, it works great!

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yeah ,i need quant a new one

yeah ,i need quant a new one

i think the model might just not be that good, the comfy-org bf16 model gives the same kind of outputs, just no tiling.

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Q8 will be better then Q6
Will try to test Ostri's lora ... if he pushed

Q8 will be better then Q6
Will try to test Ostri's lora ... if he pushed

my examples of woman and fox are from bf16 model from Comfy-Org
https://huggingface.co/Comfy-Org/HiDream-O1-Image/tree/main/checkpoints

model just not good in my opinion

Yes, I hope they can do better in the future.
The current performance is only at the level of flux 1

Yes, I hope they can do better in the future.
The current performance is only at the level of flux 1

i agree, because this is terrible lol

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edit12345
why your image skin is so bad, may test Q6

why your image skin is so bad, may test Q6

im not sure, the 50 step model looks way better though. im seeing tiling in that from comfy-org as well

BF16__00011_

why your image skin is so bad, may test Q6

im not sure, the 50 step model looks way better though. im seeing tiling in that from comfy-org as well. is it my nodes i coded or the model?

BF16__00011_

at least people have two legs, two arms and two hands. If quite shiny and waxy ones.

the custom node i use locks cfg to 5 on the dev model. Which may well be a reason for the shinyness. We'll see, where this goes in the next days.

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