Instructions to use soloai1/v3flux with libraries, inference providers, notebooks, and local apps. Follow these links to get started.
- Libraries
- Diffusers
How to use soloai1/v3flux with Diffusers:
pip install -U diffusers transformers accelerate
import torch from diffusers import DiffusionPipeline # switch to "mps" for apple devices pipe = DiffusionPipeline.from_pretrained("black-forest-labs/FLUX.1-dev", dtype=torch.bfloat16, device_map="cuda") pipe.load_lora_weights("soloai1/v3flux") prompt = " A top down aerial view DND battle map, DND battle map. Depicts a fantastical building complex designed like giant seashells situated on a sandy seabed or beach, surrounded by coral-like formations. Notable elements include a large central domed structure resembling a clam or scallop shell, smaller surrounding shell-shaped sections, stairs leading up, sandy ground with rocks and smaller shells, and underwater flora. The atmosphere is whimsical, aquatic, and unique. The scene is set during the daytime (possibly underwater), rendered in a detailed fantasy style with linework." image = pipe(prompt).images[0] - Inference
- Notebooks
- Google Colab
- Kaggle
- Local Apps Settings
- Draw Things
- DiffusionBee
my_first_flux_lora_v1
Model trained with AI Toolkit by Ostris

- Prompt
- A top down aerial view DND battle map, DND battle map. Depicts a fantastical building complex designed like giant seashells situated on a sandy seabed or beach, surrounded by coral-like formations. Notable elements include a large central domed structure resembling a clam or scallop shell, smaller surrounding shell-shaped sections, stairs leading up, sandy ground with rocks and smaller shells, and underwater flora. The atmosphere is whimsical, aquatic, and unique. The scene is set during the daytime (possibly underwater), rendered in a detailed fantasy style with linework.

- Prompt
- A top down aerial view DND battle map, DND battle map. Depicts a section of a medieval castle or fortified manor, including walls, a tower, and internal structures. Notable elements include a curving stone wall, a round stone tower, an inner courtyard with a well and ruined foundation, a separate thatched-roof building, dirt paths, surrounding forest, and birds flying overhead. The atmosphere is fortified, medieval, and rural. The scene is set during the daytime, rendered in a detailed fantasy style with linework.
Trigger words
You should use DND battle map to trigger the image generation.
Download model and use it with ComfyUI, AUTOMATIC1111, SD.Next, Invoke AI, etc.
Weights for this model are available in Safetensors format.
Download them in the Files & versions tab.
Use it with the 🧨 diffusers library
from diffusers import AutoPipelineForText2Image
import torch
pipeline = AutoPipelineForText2Image.from_pretrained('black-forest-labs/FLUX.1-dev', torch_dtype=torch.bfloat16).to('cuda')
pipeline.load_lora_weights('soloai1/v3flux', weight_name='my_first_flux_lora_v1.safetensors')
image = pipeline(' A top down aerial view DND battle map, DND battle map. Depicts a fantastical building complex designed like giant seashells situated on a sandy seabed or beach, surrounded by coral-like formations. Notable elements include a large central domed structure resembling a clam or scallop shell, smaller surrounding shell-shaped sections, stairs leading up, sandy ground with rocks and smaller shells, and underwater flora. The atmosphere is whimsical, aquatic, and unique. The scene is set during the daytime (possibly underwater), rendered in a detailed fantasy style with linework.').images[0]
image.save("my_image.png")
For more details, including weighting, merging and fusing LoRAs, check the documentation on loading LoRAs in diffusers
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Model tree for soloai1/v3flux
Base model
black-forest-labs/FLUX.1-dev