AXON-TRINITY / src /simulation_enviroment
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# src/simulation_environment.py
# A conceptual framework for the "Digital Crucible" simulation environment.
# Project Chimera would be trained within a far more advanced version of this.
import time
from src.utils.logger import log
class PhysicsEngine:
"""
A simplified physics engine for the simulation.
"""
def __init__(self):
self.gravity = -9.81 # m/s^2
def apply_force(self, obj, force):
"""Applies a force to an object."""
# F = ma -> a = F/m
acceleration = force / obj.mass
obj.velocity += acceleration
log("PhysicsEngine", f"Applied force to '{obj.name}'. New velocity: {obj.velocity:.2f} m/s")
def update_position(self, obj):
"""Updates an object's position based on its velocity."""
obj.position += obj.velocity
log("PhysicsEngine", f"Updated position for '{obj.name}'. Current position: {obj.position:.2f} m")
class SimulatedObject:
"""Represents a generic object within the simulation."""
def __init__(self, name, mass, initial_position=0, initial_velocity=0):
self.name = name
self.mass = mass
self.position = initial_position
self.velocity = initial_velocity
log("SimulatedObject", f"Created '{name}' with mass {mass}kg.")
class Environment:
"""
The main simulation environment class. Chimera would interact with this
world to learn cause and effect.
"""
def __init__(self):
log("DigitalCrucible", "--- Environment Initializing ---", header=True)
self.physics = PhysicsEngine()
self.objects = []
self.time_step = 0
log("DigitalCrucible", "--- Environment Ready ---")
def add_object(self, obj):
"""Adds an object to the simulation."""
self.objects.append(obj)
def run_step(self, chimera_action=None):
"""Runs a single step of the simulation."""
self.time_step += 1
log("DigitalCrucible", f"--- Simulation Step {self.time_step} ---", header=True)
if chimera_action:
target_obj_name = chimera_action.get("target")
force_to_apply = chimera_action.get("force")
target = next((obj for obj in self.objects if obj.name == target_obj_name), None)
if target and force_to_apply:
log("ChimeraAction", f"AI attempts to apply {force_to_apply}N of force to '{target.name}'.")
self.physics.apply_force(target, force_to_apply)
# Update all objects
for obj in self.objects:
gravity_force = self.physics.gravity * obj.mass
self.physics.apply_force(obj, gravity_force)
self.physics.update_position(obj)