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| # src/simulation_environment.py | |
| # A conceptual framework for the "Digital Crucible" simulation environment. | |
| # Project Chimera would be trained within a far more advanced version of this. | |
| import time | |
| from src.utils.logger import log | |
| class PhysicsEngine: | |
| """ | |
| A simplified physics engine for the simulation. | |
| """ | |
| def __init__(self): | |
| self.gravity = -9.81 # m/s^2 | |
| def apply_force(self, obj, force): | |
| """Applies a force to an object.""" | |
| # F = ma -> a = F/m | |
| acceleration = force / obj.mass | |
| obj.velocity += acceleration | |
| log("PhysicsEngine", f"Applied force to '{obj.name}'. New velocity: {obj.velocity:.2f} m/s") | |
| def update_position(self, obj): | |
| """Updates an object's position based on its velocity.""" | |
| obj.position += obj.velocity | |
| log("PhysicsEngine", f"Updated position for '{obj.name}'. Current position: {obj.position:.2f} m") | |
| class SimulatedObject: | |
| """Represents a generic object within the simulation.""" | |
| def __init__(self, name, mass, initial_position=0, initial_velocity=0): | |
| self.name = name | |
| self.mass = mass | |
| self.position = initial_position | |
| self.velocity = initial_velocity | |
| log("SimulatedObject", f"Created '{name}' with mass {mass}kg.") | |
| class Environment: | |
| """ | |
| The main simulation environment class. Chimera would interact with this | |
| world to learn cause and effect. | |
| """ | |
| def __init__(self): | |
| log("DigitalCrucible", "--- Environment Initializing ---", header=True) | |
| self.physics = PhysicsEngine() | |
| self.objects = [] | |
| self.time_step = 0 | |
| log("DigitalCrucible", "--- Environment Ready ---") | |
| def add_object(self, obj): | |
| """Adds an object to the simulation.""" | |
| self.objects.append(obj) | |
| def run_step(self, chimera_action=None): | |
| """Runs a single step of the simulation.""" | |
| self.time_step += 1 | |
| log("DigitalCrucible", f"--- Simulation Step {self.time_step} ---", header=True) | |
| if chimera_action: | |
| target_obj_name = chimera_action.get("target") | |
| force_to_apply = chimera_action.get("force") | |
| target = next((obj for obj in self.objects if obj.name == target_obj_name), None) | |
| if target and force_to_apply: | |
| log("ChimeraAction", f"AI attempts to apply {force_to_apply}N of force to '{target.name}'.") | |
| self.physics.apply_force(target, force_to_apply) | |
| # Update all objects | |
| for obj in self.objects: | |
| gravity_force = self.physics.gravity * obj.mass | |
| self.physics.apply_force(obj, gravity_force) | |
| self.physics.update_position(obj) | |