text-adventure-agent / mcp_server.py
AMoresc's picture
submission
80a80da
"""
Student MCP Server for Text Adventure Games
This is your MCP server submission. Implement the tools that your agent
will use to play text adventure games.
Required tool:
play_action(action: str) -> str
Execute a game command and return the result.
Recommended tools:
memory() -> str
Return current game state, score, and recent history.
inventory() -> str
Return the player's current inventory.
get_map() -> str
Return a map of explored locations.
Test your server with:
fastmcp dev submission_template/mcp_server.py
Then open the MCP Inspector in your browser to test the tools interactively.
"""
import sys
import os
# Add parent directory to path to import games module
sys.path.insert(0, os.path.dirname(os.path.dirname(os.path.abspath(__file__))))
from fastmcp import FastMCP
from games.zork_env import TextAdventureEnv
# =============================================================================
# Create the MCP Server
# =============================================================================
mcp = FastMCP("Student Text Adventure Server")
# =============================================================================
# Game State Management
# =============================================================================
class GameManager:
"""
Manages the text adventure game state.
TODO: Extend this class to track:
- Action history (for memory tool)
- Explored locations (for mapping)
- Current score and moves
"""
def __init__(self):
self.env: TextAdventureEnv = None
self.state = None
self.game_name: str = ""
# TODO: Add more state tracking
self.history: list[tuple[str, str]] = []
self.explored_locations: dict[str, set[str]] = {}
self.current_location: str = self._extract_location(self.state.observation) if self.state else "Unknown"
self.current_objective = "Explore the game world and maximize score."
self.interactives: dict = {} # Interactive objects and their locations
def _extract_location(self, observation: str) -> str:
"""Extract location name from observation (usually first line)."""
lines = observation.strip().split('\n')
return lines[0] if lines else "Unknown"
def initialize(self, game: str = "zork1"):
"""Initialize or reset the game."""
self.game_name = game
self.env = TextAdventureEnv(game)
self.state = self.env.reset()
# TODO: Reset your state tracking here
self.history = []
self.explored_locations = {}
self.current_location = self._extract_location(self.state.observation)
self.current_objective = "Explore the game world and maximize score."
self.interactives: dict = {}
return self.state.observation
def step(self, action: str) -> str:
"""Execute an action and return the result."""
if self.env is None:
self.initialize()
self.state = self.env.step(action)
result = self.state.observation
# TODO: Update your state tracking here
self.history.append((action, result))
if len(self.history) > 20:
self.history = self.history[-20:]
new_location = self._extract_location(result)
if action in ["north", "south", "east", "west", "up", "down",
"enter", "exit", "n", "s", "e", "w", "u", "d"]:
if self.current_location not in self.explored_locations:
self.explored_locations[self.current_location] = set()
if new_location != self.current_location:
self.explored_locations[self.current_location].add(f"{action} -> {new_location}")
self.current_location = new_location
return self.state.observation
def get_memory(self) -> str:
"""Get a summary of current game state."""
recent = self.history if self.history else []
recent_str = "\n".join([f" > {a} -> {r}..." for a, r in recent]) if recent else " (none yet)"
return f"""Current State:
- Location: {self.current_location}
- Score: {self.state.score} points
- Moves: {self.state.moves}
- Game: {self.game_name}
All actions and observations:
{recent_str}
Current Observation:
{self.state.observation}
Current Objective:
{self.current_objective}"""
def get_map(self) -> str:
"""Get a map of explored locations."""
if not self.explored_locations:
return "Map: No locations explored yet. Try moving around!"
lines = ["Explored Locations and Exits:"]
for loc, exits in sorted(self.explored_locations.items()):
lines.append(f"\n* {loc}")
for exit_info in sorted(exits):
lines.append(f" -> {exit_info}")
lines.append(f"\n[Current] {self.current_location}")
return "\n".join(lines)
def get_inventory(self) -> str:
"""Get current inventory."""
items = self.state.inventory if hasattr(self.state, 'inventory') and self.state.inventory else []
if not items:
return "Inventory: You are empty-handed."
item_names = []
for item in items:
item_str = str(item)
item_lower = item_str.lower()
if "parent" in item_lower:
idx = item_lower.index("parent")
name = item_str[:idx].strip()
if ":" in name:
name = name.split(":", 1)[1].strip()
item_names.append(name)
elif ":" in item_str:
name = item_str.split(":")[1].strip()
item_names.append(name)
else:
item_names.append(item_str)
return f"Inventory: {', '.join(item_names)}"
def get_interactives(self) -> str:
"""Get interactive objects and their locations."""
if not self.interactives:
return "Interactives: No interactive objects identified yet."
lines = ["Interactive objects and Locations:"]
for obj, loc in sorted(self.interactives.items()):
lines.append(f"\n* {obj} (at {loc})")
return "\n".join(lines)
def add_interactive(self, obj: str, location: str = None):
"""Add an interactive object, automatically adds its location."""
if location is None:
location = self.current_location
self.interactives[obj] = location
def get_current_objective(self) -> str:
"""Get the current objective."""
return self.current_objective
def set_current_objective(self, objective: str):
"""Set a new current objective."""
self.current_objective = objective
def get_score(self) -> int:
"""Get current score."""
return self.state.score if self.state else 0
def get_moves(self) -> int:
"""Get number of moves taken."""
return self.state.moves if self.state else 0
# Global game manager
_game = GameManager()
def get_game() -> GameManager:
"""Get or initialize the game manager."""
global _game
if _game.env is None:
# Get game from environment variable (set by evaluator)
game = os.environ.get("GAME", "zork1")
_game.initialize(game)
return _game
# =============================================================================
# MCP Tools - IMPLEMENT THESE
# =============================================================================
@mcp.tool()
def play_action(action: str) -> str:
"""
Execute a game command and return the result.
This is the main tool for interacting with the game.
Args:
action: The command to execute (e.g., "north", "take lamp", "open mailbox")
Returns:
The game's response to the action
Valid commands include:
- Movement: north, south, east, west, up, down, enter, exit
- Objects: take <item>, drop <item>, open <thing>, examine <thing>
- Other: look, inventory, read <thing>, turn on lamp
"""
game = get_game()
# TODO: You might want to add action validation here
# TODO: You might want to include score changes in the response
result = game.step(action)
# Optional: Append score info
score_info = f"\n\n[Score: {game.state.score} | Moves: {game.state.moves}]"
if game.state.reward > 0:
score_info = f"\n\n+{game.state.reward} points! (Total: {game.state.score})"
done_info = ""
if game.state.done:
done_info = "\n\nGAME OVER"
return result + score_info + done_info
# TODO: Implement additional tools to help your agent
@mcp.tool()
def memory() -> str:
"""
Get a summary of the current game state.
Returns location, score, moves, recent actions, and current observation.
"""
return get_game().get_memory()
@mcp.tool()
def get_map() -> str:
"""
Get a map showing explored locations and connections.
Useful for navigation and avoiding getting lost.
"""
return get_game().get_map()
@mcp.tool()
def inventory() -> str:
"""
Check what items you are currently carrying.
"""
return get_game().get_inventory()
@mcp.tool()
def get_interactives() -> str:
"""
Get interactive objects and their locations.
"""
return get_game().get_interactives()
@mcp.tool()
def add_interactive(object: str, location: str = None) -> str:
"""
Add an interactive object and its location.
"""
get_game().add_interactive(object, location)
return f"Added interactive: {object} at location: {location}"
@mcp.tool()
def get_current_objective() -> str:
"""
Get the current objective.
"""
return get_game().get_current_objective()
@mcp.tool()
def set_current_objective(objective: str) -> str:
"""
Set a new current objective.
"""
get_game().set_current_objective(objective)
return f"Objective updated to: {objective}"
@mcp.tool()
def get_valid_actions() -> str:
"""
Get a list of likely valid actions from the current location.
Returns:
List of actions that might work here
"""
# This is a hint: Jericho provides get_valid_actions()
game = get_game()
if game.env and game.env.env:
valid = game.env.env.get_valid_actions()
return "Valid actions: " + ", ".join(valid[:20])
return "Could not determine valid actions"
# =============================================================================
# Run the server
# =============================================================================
if __name__ == "__main__":
# This runs the server with stdio transport (for MCP clients)
mcp.run()