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| import uuid | |
| from typing import List, Any, Optional, Dict | |
| import time | |
| import math | |
| class Atom: | |
| """ | |
| Base class for all Periodic Table Elements. | |
| Represents the fundamental unit with mass (heat/complexity) and charge (valence). | |
| """ | |
| def __init__(self, symbol: str, name: str, domain: str = "General"): | |
| self.id = str(uuid.uuid4()) | |
| self.symbol = symbol # e.g., 'Pr', 'To' | |
| self.name = name | |
| self.timestamp = time.time() | |
| self.domain = domain # e.g. "Physics", "Code", "Logic" (Video 26) | |
| self.heat = 0.0 # Dissonance/Energy | |
| self.valence = [] # Connections to other atoms (Hyper-Edges) | |
| def resonate(self) -> float: | |
| """Returns the current heat/resonance level.""" | |
| return self.heat | |
| def __repr__(self): | |
| return f"[{self.symbol}:{self.name}]" | |
| class Vector(Atom): | |
| """ | |
| Symbol: Ve | |
| Represents Semantic Gravity (Embeddings). | |
| """ | |
| def __init__(self, embedding: List[float]): | |
| super().__init__('Ve', 'Vector') | |
| self.embedding = embedding | |
| self.heat = sum(abs(x) for x in embedding) / len(embedding) if embedding else 0.0 | |
| def distance(self, other: 'Vector') -> float: | |
| """Calculates cosine distance (Heat) between two vectors.""" | |
| # Simplified for now, assuming normalized | |
| dot = sum(a*b for a, b in zip(self.embedding, other.embedding)) | |
| return 1.0 - dot | |
| class Token(Atom): | |
| """ | |
| Symbol: To | |
| The atomic unit of semantic meaning (Text, Image Patch). | |
| """ | |
| def __init__(self, content: Any, source: str = "user"): | |
| super().__init__('To', 'Token') | |
| self.content = content | |
| self.source = source | |
| # Heuristic heat: length of content | |
| self.heat = len(str(content)) * 0.01 | |
| class Actuator(Atom): | |
| """ | |
| Symbol: Ac | |
| Represents a Physical Output Device (Motor, Switch, API). | |
| """ | |
| def __init__(self, device_id: str, state: dict = None): | |
| super().__init__('Ac', device_id) | |
| self.device_id = device_id | |
| self.state = state or {"power": "off"} | |
| self.heat = 0.5 # Physical actions generate heat/friction | |
| class Audio(Atom): | |
| """ | |
| Symbol: Au | |
| Represents Sound/Voice data. | |
| Generated by TTS or captured from Microphone. | |
| """ | |
| def __init__(self, content: bytes, source: str = "TTS"): | |
| super().__init__('Au', 'Audio') | |
| self.content = content # Raw bytes or path | |
| self.source = source | |
| self.duration = 0.0 # Placeholder | |
| self.heat = len(content) * 0.001 # Density of data | |
| class Model(Atom): | |
| """ | |
| Symbol: Mo | |
| The dense compute node (LLM, Diffusion, etc.). | |
| """ | |
| def __init__(self, model_id: str, architecture: str = "Transformer", local: bool = True): | |
| super().__init__('Mo', model_id) | |
| self.local = local | |
| self.architecture = architecture # e.g. "Transformer", "Diffusion", "SSM" | |
| self.status = "idle" | |
| def process(self, input_atoms: List[Atom]) -> List[Atom]: | |
| """ | |
| Transforms input atoms (Prompt) into output atoms (Tokens). | |
| This is where the actual LLM call happens. | |
| """ | |
| # Placeholder for actual inference logic | |
| self.status = "processing" | |
| output_content = f"Processed {len(input_atoms)} atoms via {self.name}" | |
| time.sleep(0.1) # Simulate compute | |
| self.status = "idle" | |
| return [Token(output_content, source=self.name)] | |
| class Handoff(Atom): | |
| """ | |
| Symbol: Ha | |
| Represents a transfer of control to a specific Tool or Agent. | |
| Triggered when Heat > Threshold. | |
| """ | |
| def __init__(self, target_tool_name: str, reason: str): | |
| super().__init__('Ha', target_tool_name) | |
| self.target = target_tool_name | |
| self.reason = reason | |
| self.status = "pending" | |
| def resolve(self) -> Token: | |
| """ | |
| Executing the handoff means returning a Token that summarizes the action. | |
| The actual execution happens in the Router via the Tool map. | |
| """ | |
| self.status = "active" | |
| return Token(f"[HANDOFF] Transferring to {self.target} due to: {self.reason}", source="Router") | |
| class Tool(Atom): | |
| """ | |
| Symbol: Fu (Function) / Co (Code) | |
| Executable logic that binds to specific Tokens. | |
| """ | |
| def __init__(self, name: str, func: callable, description: str): | |
| super().__init__('Fu', name) | |
| self.func = func | |
| self.description = description | |
| def execute(self, *args, **kwargs) -> Atom: | |
| result = self.func(*args, **kwargs) | |
| return Token(result, source=f"Tool:{self.name}") | |
| class Tensor(Atom): | |
| """ | |
| Symbol: Te | |
| Represents a linear transformation (Matrix) or higher-order tensor. | |
| Agents apply Tensors to Vectors to change the State. | |
| """ | |
| def __init__(self, matrix: List[List[float]], name: str = "Transform"): | |
| super().__init__('Te', name) | |
| self.matrix = matrix | |
| # Heat = Frobenius norm (magnitude of change) | |
| self.heat = math.sqrt(sum(x*x for row in matrix for x in row)) | |
| def apply(self, vector: Vector) -> Vector: | |
| """ | |
| Applies the tensor (matrix multiplication) to a vector. | |
| v_new = T * v | |
| """ | |
| if not vector.embedding: | |
| return vector | |
| # Simple Matrix-Vector multiplication | |
| new_vec = [] | |
| for row in self.matrix: | |
| # Handle dimension mismatch by padding or truncating conceptually | |
| # For this prototype, we assume row len fits vector len or we dot product available dims | |
| dot = sum(a*b for a, b in zip(row, vector.embedding)) | |
| new_vec.append(dot) | |
| return Vector(new_vec) | |
| # Prime Resonance Mapping (Gödel Numbering) | |
| PRIME_DOMAINS = { | |
| "General": 2, | |
| "Physics": 3, | |
| "Code": 5, | |
| "Logic": 7, | |
| "Prompt": 11, | |
| "Inference": 13, | |
| "External_Knowledge": 17, | |
| "Audio": 19, | |
| "Vision": 23 | |
| } | |
| class ManifoldState: | |
| """ | |
| Symbol: St (State) | |
| The container for the recursive loop. | |
| Now tracks Prime Resonance (Gödel Numbering). | |
| """ | |
| def __init__(self): | |
| self.atoms: List[Atom] = [] | |
| self.stress: float = 1.0 | |
| self.deformation_gradient: List[float] = [] | |
| # Prime Resonance (The scalar product of context history) | |
| self.resonance_product: int = 1 | |
| # Context Graph (Video 15: Nodes & Edges) | |
| self.graph = { | |
| "nodes": {}, | |
| "edges": [] | |
| } | |
| def inject(self, atom: Atom, parent_id: Optional[str] = None, relation: str = "follows"): | |
| self.atoms.append(atom) | |
| # 1. Update Stress (Physics) | |
| force = atom.heat | |
| area = len(self.atoms) | |
| self.stress = force / (area + 1e-9) | |
| self.deformation_gradient.append(self.stress) | |
| # 2. Update Resonance (Number Theory) | |
| prime_val = PRIME_DOMAINS.get(atom.domain, 2) | |
| self.resonance_product *= prime_val | |
| # 3. Update Graph (Topology) | |
| self.graph["nodes"][atom.id] = { | |
| "type": atom.symbol, | |
| "name": atom.name, | |
| "heat": atom.heat, | |
| "domain": atom.domain, | |
| "prime": prime_val | |
| } | |
| if parent_id and parent_id in self.graph["nodes"]: | |
| self.graph["edges"].append({ | |
| "source": parent_id, | |
| "target": atom.id, | |
| "relation": relation, | |
| "weight": self.stress | |
| }) | |
| def stabilize(self) -> bool: | |
| """Returns True if Stress is below threshold (Equilibrium).""" | |
| return self.stress < 0.1 | |