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SoundScape π΅
An AI-powered music visualization and generation platform that creates real-time visual art from audio input.
Features β¨
- Real-time audio processing using WebAudio API
- Dynamic visualization generation using Three.js
- AI-powered music analysis for enhanced visual mapping
- Multiple visualization styles (geometric, particle, liquid simulation)
- Audio recording and export capabilities
- Collaborative mode for live performances
Getting Started π
Prerequisites
- Node.js (v18 or higher)
- GPU with WebGL 2.0 support
- Microphone access (for live input)
Installation
- Clone the repository:
git clone https://github.com/yourusername/soundscape.git
cd soundscape
- Install dependencies:
npm install
- Start the development server:
npm run dev
The application will be available at http://localhost:3000
Architecture ποΈ
SoundScape uses a modular architecture with the following core components:
- AudioEngine: Handles audio input processing and analysis
- VisualizationCore: Manages the 3D rendering pipeline
- AIProcessor: Processes audio features for enhanced visualization
- StateManager: Handles application state and user preferences
API Reference π
Audio Processing
interface AudioProcessor {
analyze(input: AudioBuffer): AudioFeatures;
extractBeat(features: AudioFeatures): BeatPattern;
generateVisuals(pattern: BeatPattern): Scene;
}
Visualization
interface VisualizationStyle {
name: string;
parameters: VisualParameters;
render(scene: Scene): void;
updateParams(params: Partial<VisualParameters>): void;
}
Contributing π€
We welcome contributions! Please read our Contributing Guidelines before submitting a pull request.
Development Workflow
- Fork the repository
- Create a feature branch (
git checkout -b feature/amazing-feature) - Commit your changes (
git commit -m 'Add amazing feature') - Push to the branch (
git push origin feature/amazing-feature) - Open a Pull Request
Performance Optimization Tips π‘
- Use Web Workers for heavy audio processing
- Implement lazy loading for visualization styles
- Enable GPU acceleration when available
- Cache frequently used audio features
- Optimize render loops for smooth performance
License π
This project is licensed under the MIT License - see the LICENSE file for details.
Acknowledgments π
- Three.js community for 3D rendering support
- TensorFlow.js team for machine learning capabilities
- Web Audio API working group
- All our amazing contributors
Contact π§
Project Lead - @projectlead
Project Link: https://github.com/yourusername/soundscape
Made with β€οΈ by the SoundScape Team