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deploy: Nexus AI v0.2.0 - SAP C4C Lead Creation UI included in fresh frontend build
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'use client'
import { useEffect, useRef } from 'react'
export function AudioIntelligenceEngine({ className }: { className?: string }) {
const canvasRef = useRef<HTMLCanvasElement>(null)
const mouse = useRef({ x: 0, y: 0, targetX: 0, targetY: 0 })
useEffect(() => {
const canvas = canvasRef.current
if (!canvas) return
const ctx = canvas.getContext('2d')
if (!ctx) return
const reduce = window.matchMedia('(prefers-reduced-motion: reduce)').matches
let dpr = Math.min(window.devicePixelRatio || 1, 2)
let w = 0
let h = 0
let cx = 0
let cy = 0
let maxRadius = 0
const resize = () => {
w = canvas.clientWidth
h = canvas.clientHeight
dpr = Math.min(window.devicePixelRatio || 1, 2)
canvas.width = w * dpr
canvas.height = h * dpr
ctx.setTransform(dpr, 0, 0, dpr, 0, 0)
cx = w / 2
cy = h / 2
maxRadius = Math.min(w, h) * 0.38
}
let raf = 0
let t = 0
const render = () => {
t += reduce ? 0 : 0.008
ctx.clearRect(0, 0, w, h)
// Interpolate mouse coordinates smoothly
mouse.current.x += (mouse.current.targetX - mouse.current.x) * 0.08
mouse.current.y += (mouse.current.targetY - mouse.current.y) * 0.08
const mouseStrength = Math.sqrt(mouse.current.x * mouse.current.x + mouse.current.y * mouse.current.y)
const mouseAngle = Math.atan2(mouse.current.y, mouse.current.x)
// Get theme colors from DOM computed variables
const isDark = document.documentElement.classList.contains('dark')
const accentColor = isDark ? 'rgba(34, 211, 238, 0.45)' : 'rgba(37, 99, 235, 0.35)'
const primaryColor = isDark ? 'rgba(37, 99, 235, 0.3)' : 'rgba(79, 70, 229, 0.2)'
const secondaryColor = isDark ? 'rgba(139, 92, 246, 0.15)' : 'rgba(96, 165, 250, 0.1)'
const coreColor = isDark ? 'rgba(34, 211, 238, 0.7)' : 'rgba(37, 99, 235, 0.65)'
// Draw central sound energy glow core
const corePulse = 1 + Math.sin(t * 4) * 0.08
const coreGrad = ctx.createRadialGradient(cx, cy, 0, cx, cy, maxRadius * 0.25 * corePulse)
coreGrad.addColorStop(0, coreColor.replace('0.7', '0.2').replace('0.65', '0.2'))
coreGrad.addColorStop(0.5, primaryColor.replace('0.3', '0.08').replace('0.2', '0.05'))
coreGrad.addColorStop(1, 'rgba(0,0,0,0)')
ctx.fillStyle = coreGrad
ctx.beginPath()
ctx.arc(cx, cy, maxRadius * 0.5 * corePulse, 0, Math.PI * 2)
ctx.fill()
// Render concentric waveform rings
const numRings = 5
const wavePoints: { x: number; y: number; id: number }[][] = []
for (let r = 0; r < numRings; r++) {
const baseRadius = maxRadius * (0.35 + (r / numRings) * 0.6)
const pointsCount = 90 + r * 15
const currentRingPoints: { x: number; y: number; id: number }[] = []
ctx.beginPath()
// Custom animation parameters per ring layer
const speedMultiplier = 1.5 - r * 0.18
const waveFrequency = 4 + r * 2
const waveAmplitude = maxRadius * (0.015 + (1 / (r + 1)) * 0.065)
for (let i = 0; i < pointsCount; i++) {
const angle = (i / pointsCount) * Math.PI * 2
// Neural waveform calculations combining multiple sine ripples
let ripple = Math.sin(angle * waveFrequency + t * speedMultiplier) * waveAmplitude
ripple += Math.cos(angle * (waveFrequency - 2) - t * 0.5) * (waveAmplitude * 0.4)
// React directly to cursor position
const angleDiff = Math.abs(angle - mouseAngle)
const focus = Math.max(0, 1 - angleDiff / Math.PI)
ripple += Math.sin(t * 6) * waveAmplitude * 0.65 * focus * mouseStrength
const radius = baseRadius + ripple
const px = cx + Math.cos(angle) * radius
const py = cy + Math.sin(angle) * radius
currentRingPoints.push({ x: px, y: py, id: i })
if (i === 0) {
ctx.moveTo(px, py)
} else {
ctx.lineTo(px, py)
}
}
ctx.closePath()
// Set wave line styling
const grad = ctx.createLinearGradient(cx - maxRadius, cy, cx + maxRadius, cy)
grad.addColorStop(0, primaryColor)
grad.addColorStop(0.5, accentColor)
grad.addColorStop(1, secondaryColor)
ctx.strokeStyle = grad
ctx.lineWidth = 1.4 - r * 0.18
ctx.stroke()
wavePoints.push(currentRingPoints)
}
// Draw faint, neural interconnection strings (data streams) between adjacent waveforms
ctx.lineWidth = 0.5
ctx.strokeStyle = isDark ? 'rgba(34, 211, 238, 0.06)' : 'rgba(37, 99, 235, 0.04)'
for (let r = 0; r < numRings - 1; r++) {
const ringA = wavePoints[r]
const ringB = wavePoints[r + 1]
if (!ringA || !ringB) continue
// Connect nodes inside the frequency band dynamically
for (let i = 0; i < ringA.length; i += 6) {
const ptA = ringA[i]
const targetIndex = Math.floor((i / ringA.length) * ringB.length)
const ptB = ringB[targetIndex]
if (ptA && ptB) {
ctx.beginPath()
ctx.moveTo(ptA.x, ptA.y)
ctx.lineTo(ptB.x, ptB.y)
ctx.stroke()
}
}
}
// Render glowing nodes (data frequencies) along the main outer ring
const outerRing = wavePoints[numRings - 1]
if (outerRing) {
ctx.fillStyle = isDark ? 'rgba(34, 211, 238, 0.8)' : 'rgba(37, 99, 235, 0.7)'
for (let i = 0; i < outerRing.length; i += 18) {
const node = outerRing[i]
if (node) {
const pulseSize = 2.5 + Math.sin(t * 5 + node.id) * 1.2
ctx.beginPath()
ctx.arc(node.x, node.y, pulseSize, 0, Math.PI * 2)
ctx.fill()
}
}
}
raf = requestAnimationFrame(render)
}
const onMove = (e: MouseEvent) => {
const rect = canvas.getBoundingClientRect()
const mx = e.clientX - rect.left - rect.width / 2
const my = e.clientY - rect.top - rect.height / 2
mouse.current.targetX = mx / (rect.width / 2)
mouse.current.targetY = my / (rect.height / 2)
}
const onLeave = () => {
mouse.current.targetX = 0
mouse.current.targetY = 0
}
resize()
window.addEventListener('resize', resize)
window.addEventListener('mousemove', onMove)
canvas.addEventListener('mouseleave', onLeave)
raf = requestAnimationFrame(render)
return () => {
window.removeEventListener('resize', resize)
window.removeEventListener('mousemove', onMove)
canvas.removeEventListener('mouseleave', onLeave)
cancelAnimationFrame(raf)
}
}, [])
return (
<div className={`relative flex items-center justify-center ${className}`}>
{/* Dynamic sound core */}
<canvas ref={canvasRef} className="h-full w-full max-w-full max-h-full" />
</div>
)
}