SpaceCities / engine /techtree.js

Commit History

Tier 2a: collapse the cross-module duplicates, pin the tie-breaks
e847942
unverified

Claude Claude Opus 5 commited on

Make the AI controller owner-parametric: true two-sided self-play
916c3ad
unverified

Claude Claude Sonnet 5 commited on

Promote legacy consumer-goods recipes into a trade-industry branch
26b3c86
unverified

Claude Claude Sonnet 5 commited on

P3 T2 industry/tech depth: Grid Substation, scoped Heavy Alloys, standing
af15726
unverified

Claude Claude Sonnet 5 commited on

Doctrine research develops over time instead of landing instantly
4b95948
unverified

Claude Claude Sonnet 5 commited on

Tier 2: AI-only research pace by difficulty
9bb52d4
unverified

Claude Claude Sonnet 5 commited on

Let the player recycle a completed building or unit for part of its cost back
79c7af7
unverified

Claude commited on

Let workers load/unload freighters and add an AI-logistics freighter mode
6f39bc5
unverified

Claude Claude Sonnet 5 commited on

Icon pass: reuse the game's data icons for research, planets, market
28e5839
unverified

Claude Claude Opus 4.8 commited on

Odyssey Tier-1 "make it playable": fix the threat curve + cheap wins
e46bcce
unverified

Claude Claude Opus 4.8 commited on

Fast-follow: complete the Strategic tier — AI Cores, Plasma Torpedoes, the Leviathan
b50413b
unverified

Claude Claude Opus 4.8 commited on

Odyssey Phase 3: the Strategic tier + the endgame win (Antimatter Gate)
15e011a
unverified

Claude Claude Opus 4.8 commited on

Odyssey Phase 2: the research tree (Datacenter + deeper industry)
fb3a2d7
unverified

Claude Claude Opus 4.8 commited on