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| /* | |
| Stockfish, a UCI chess playing engine derived from Glaurung 2.1 | |
| Copyright (C) 2004-2026 The Stockfish developers (see AUTHORS file) | |
| Stockfish is free software: you can redistribute it and/or modify | |
| it under the terms of the GNU General Public License as published by | |
| the Free Software Foundation, either version 3 of the License, or | |
| (at your option) any later version. | |
| Stockfish is distributed in the hope that it will be useful, | |
| but WITHOUT ANY WARRANTY; without even the implied warranty of | |
| MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the | |
| GNU General Public License for more details. | |
| You should have received a copy of the GNU General Public License | |
| along with this program. If not, see <http://www.gnu.org/licenses/>. | |
| */ | |
| // When compiling with provided Makefile (e.g. for Linux and OSX), configuration | |
| // is done automatically. To get started type 'make help'. | |
| // | |
| // When Makefile is not used (e.g. with Microsoft Visual Studio) some switches | |
| // need to be set manually: | |
| // | |
| // -DNDEBUG | Disable debugging mode. Always use this for release. | |
| // | |
| // -DNO_PREFETCH | Disable use of prefetch asm-instruction. You may need this to | |
| // | run on some very old machines. | |
| // | |
| // -DUSE_POPCNT | Add runtime support for use of popcnt asm-instruction. Works | |
| // | only in 64-bit mode and requires hardware with popcnt support. | |
| // | |
| // -DUSE_PEXT | Add runtime support for use of pext asm-instruction. Works | |
| // | only in 64-bit mode and requires hardware with pext support. | |
| // Disable some silly and noisy warnings from MSVC compiler | |
| // Predefined macros hell: | |
| // | |
| // __GNUC__ Compiler is GCC, Clang or ICX | |
| // __clang__ Compiler is Clang or ICX | |
| // __INTEL_LLVM_COMPILER Compiler is ICX | |
| // _MSC_VER Compiler is MSVC | |
| // _WIN32 Building on Windows (any) | |
| // _WIN64 Building on Windows 64 bit | |
| // Enforce minimum GCC version | |
| // Enforce minimum Clang version | |
| namespace Stockfish { | |
| constexpr bool HasPopCnt = true; | |
| constexpr bool HasPopCnt = false; | |
| constexpr bool HasPext = true; | |
| constexpr bool HasPext = false; | |
| constexpr bool Is64Bit = true; | |
| constexpr bool Is64Bit = false; | |
| using Key = uint64_t; | |
| using Bitboard = uint64_t; | |
| constexpr int MAX_MOVES = 256; | |
| constexpr int MAX_PLY = 246; | |
| enum Color : uint8_t { | |
| WHITE, | |
| BLACK, | |
| COLOR_NB = 2 | |
| }; | |
| enum CastlingRights : uint8_t { | |
| NO_CASTLING, | |
| WHITE_OO, | |
| WHITE_OOO = WHITE_OO << 1, | |
| BLACK_OO = WHITE_OO << 2, | |
| BLACK_OOO = WHITE_OO << 3, | |
| KING_SIDE = WHITE_OO | BLACK_OO, | |
| QUEEN_SIDE = WHITE_OOO | BLACK_OOO, | |
| WHITE_CASTLING = WHITE_OO | WHITE_OOO, | |
| BLACK_CASTLING = BLACK_OO | BLACK_OOO, | |
| ANY_CASTLING = WHITE_CASTLING | BLACK_CASTLING, | |
| CASTLING_RIGHT_NB = 16 | |
| }; | |
| enum Bound : uint8_t { | |
| BOUND_NONE, | |
| BOUND_UPPER, | |
| BOUND_LOWER, | |
| BOUND_EXACT = BOUND_UPPER | BOUND_LOWER | |
| }; | |
| // Value is used as an alias for int, this is done to differentiate between a search | |
| // value and any other integer value. The values used in search are always supposed | |
| // to be in the range (-VALUE_NONE, VALUE_NONE] and should not exceed this range. | |
| using Value = int; | |
| constexpr Value VALUE_ZERO = 0; | |
| constexpr Value VALUE_DRAW = 0; | |
| constexpr Value VALUE_NONE = 32002; | |
| constexpr Value VALUE_INFINITE = 32001; | |
| constexpr Value VALUE_MATE = 32000; | |
| constexpr Value VALUE_MATE_IN_MAX_PLY = VALUE_MATE - MAX_PLY; | |
| constexpr Value VALUE_MATED_IN_MAX_PLY = -VALUE_MATE_IN_MAX_PLY; | |
| constexpr Value VALUE_TB = VALUE_MATE_IN_MAX_PLY - 1; | |
| constexpr Value VALUE_TB_WIN_IN_MAX_PLY = VALUE_TB - MAX_PLY; | |
| constexpr Value VALUE_TB_LOSS_IN_MAX_PLY = -VALUE_TB_WIN_IN_MAX_PLY; | |
| constexpr bool is_valid(Value value) { return value != VALUE_NONE; } | |
| constexpr bool is_win(Value value) { | |
| assert(is_valid(value)); | |
| return value >= VALUE_TB_WIN_IN_MAX_PLY; | |
| } | |
| constexpr bool is_loss(Value value) { | |
| assert(is_valid(value)); | |
| return value <= VALUE_TB_LOSS_IN_MAX_PLY; | |
| } | |
| constexpr bool is_decisive(Value value) { return is_win(value) || is_loss(value); } | |
| // In the code, we make the assumption that these values | |
| // are such that non_pawn_material() can be used to uniquely | |
| // identify the material on the board. | |
| constexpr Value PawnValue = 208; | |
| constexpr Value KnightValue = 781; | |
| constexpr Value BishopValue = 825; | |
| constexpr Value RookValue = 1276; | |
| constexpr Value QueenValue = 2538; | |
| // clang-format off | |
| enum PieceType : std::uint8_t { | |
| NO_PIECE_TYPE, PAWN, KNIGHT, BISHOP, ROOK, QUEEN, KING, | |
| ALL_PIECES = 0, | |
| PIECE_TYPE_NB = 8 | |
| }; | |
| enum Piece : std::uint8_t { | |
| NO_PIECE, | |
| W_PAWN = PAWN, W_KNIGHT, W_BISHOP, W_ROOK, W_QUEEN, W_KING, | |
| B_PAWN = PAWN + 8, B_KNIGHT, B_BISHOP, B_ROOK, B_QUEEN, B_KING, | |
| PIECE_NB = 16 | |
| }; | |
| // clang-format on | |
| constexpr Value PieceValue[PIECE_NB] = { | |
| VALUE_ZERO, PawnValue, KnightValue, BishopValue, RookValue, QueenValue, VALUE_ZERO, VALUE_ZERO, | |
| VALUE_ZERO, PawnValue, KnightValue, BishopValue, RookValue, QueenValue, VALUE_ZERO, VALUE_ZERO}; | |
| using Depth = int; | |
| // The following DEPTH_ constants are used for transposition table entries | |
| // and quiescence search move generation stages. In regular search, the | |
| // depth stored in the transposition table is literal: the search depth | |
| // (effort) used to make the corresponding transposition table value. In | |
| // quiescence search, however, the transposition table entries only store | |
| // the current quiescence move generation stage (which should thus compare | |
| // lower than any regular search depth). | |
| constexpr Depth DEPTH_QS = 0; | |
| // For transposition table entries where no searching at all was done | |
| // (whether regular or qsearch) we use DEPTH_UNSEARCHED, which should thus | |
| // compare lower than any quiescence or regular depth. DEPTH_ENTRY_OFFSET | |
| // is used only for the transposition table entry occupancy check (see tt.cpp), | |
| // and should thus be lower than DEPTH_UNSEARCHED. | |
| constexpr Depth DEPTH_UNSEARCHED = -2; | |
| constexpr Depth DEPTH_ENTRY_OFFSET = -3; | |
| // clang-format off | |
| enum Square : uint8_t { | |
| SQ_A1, SQ_B1, SQ_C1, SQ_D1, SQ_E1, SQ_F1, SQ_G1, SQ_H1, | |
| SQ_A2, SQ_B2, SQ_C2, SQ_D2, SQ_E2, SQ_F2, SQ_G2, SQ_H2, | |
| SQ_A3, SQ_B3, SQ_C3, SQ_D3, SQ_E3, SQ_F3, SQ_G3, SQ_H3, | |
| SQ_A4, SQ_B4, SQ_C4, SQ_D4, SQ_E4, SQ_F4, SQ_G4, SQ_H4, | |
| SQ_A5, SQ_B5, SQ_C5, SQ_D5, SQ_E5, SQ_F5, SQ_G5, SQ_H5, | |
| SQ_A6, SQ_B6, SQ_C6, SQ_D6, SQ_E6, SQ_F6, SQ_G6, SQ_H6, | |
| SQ_A7, SQ_B7, SQ_C7, SQ_D7, SQ_E7, SQ_F7, SQ_G7, SQ_H7, | |
| SQ_A8, SQ_B8, SQ_C8, SQ_D8, SQ_E8, SQ_F8, SQ_G8, SQ_H8, | |
| SQ_NONE, | |
| SQUARE_ZERO = 0, | |
| SQUARE_NB = 64 | |
| }; | |
| // clang-format on | |
| enum Direction : int8_t { | |
| NORTH = 8, | |
| EAST = 1, | |
| SOUTH = -NORTH, | |
| WEST = -EAST, | |
| NORTH_EAST = NORTH + EAST, | |
| SOUTH_EAST = SOUTH + EAST, | |
| SOUTH_WEST = SOUTH + WEST, | |
| NORTH_WEST = NORTH + WEST | |
| }; | |
| enum File : uint8_t { | |
| FILE_A, | |
| FILE_B, | |
| FILE_C, | |
| FILE_D, | |
| FILE_E, | |
| FILE_F, | |
| FILE_G, | |
| FILE_H, | |
| FILE_NB | |
| }; | |
| enum Rank : uint8_t { | |
| RANK_1, | |
| RANK_2, | |
| RANK_3, | |
| RANK_4, | |
| RANK_5, | |
| RANK_6, | |
| RANK_7, | |
| RANK_8, | |
| RANK_NB | |
| }; | |
| // Keep track of what a move changes on the board (used by NNUE) | |
| struct DirtyPiece { | |
| Piece pc; // this is never allowed to be NO_PIECE | |
| Square from, to; // to should be SQ_NONE for promotions | |
| // if {add,remove}_sq is SQ_NONE, {add,remove}_pc is allowed to be | |
| // uninitialized | |
| // castling uses add_sq and remove_sq to remove and add the rook | |
| Square remove_sq, add_sq; | |
| Piece remove_pc, add_pc; | |
| }; | |
| // Keep track of what threats change on the board (used by NNUE) | |
| struct DirtyThreat { | |
| static constexpr int PcSqOffset = 0; | |
| static constexpr int ThreatenedSqOffset = 8; | |
| static constexpr int ThreatenedPcOffset = 16; | |
| static constexpr int PcOffset = 20; | |
| DirtyThreat() { /* don't initialize data */ } | |
| DirtyThreat(uint32_t raw) : | |
| data(raw) {} | |
| DirtyThreat(Piece pc, Piece threatened_pc, Square pc_sq, Square threatened_sq, bool add) { | |
| data = (uint32_t(add) << 31) | (pc << PcOffset) | (threatened_pc << ThreatenedPcOffset) | |
| | (threatened_sq << ThreatenedSqOffset) | (pc_sq << PcSqOffset); | |
| } | |
| Piece pc() const { return static_cast<Piece>(data >> PcOffset & 0xf); } | |
| Piece threatened_pc() const { return static_cast<Piece>(data >> ThreatenedPcOffset & 0xf); } | |
| Square threatened_sq() const { return static_cast<Square>(data >> ThreatenedSqOffset & 0xff); } | |
| Square pc_sq() const { return static_cast<Square>(data >> PcSqOffset & 0xff); } | |
| bool add() const { return data >> 31; } | |
| uint32_t raw() const { return data; } | |
| private: | |
| uint32_t data; | |
| }; | |
| // A piece can be involved in at most 8 outgoing attacks and 16 incoming attacks. | |
| // Moving a piece also can reveal at most 8 discovered attacks. | |
| // This implies that a non-castling move can change at most (8 + 16) * 3 + 8 = 80 features. | |
| // By similar logic, a castling move can change at most (5 + 1 + 3 + 9) * 2 = 36 features. | |
| // Thus, 80 should work as an upper bound. Finally, 16 entries are added to accommodate | |
| // unmasked vector stores near the end of the list. | |
| using DirtyThreatList = ValueList<DirtyThreat, 96>; | |
| struct DirtyThreats { | |
| DirtyThreatList list; | |
| Color us; | |
| Square prevKsq, ksq; | |
| Bitboard threatenedSqs, threateningSqs; | |
| }; | |
| ENABLE_INCR_OPERATORS_ON(PieceType) | |
| ENABLE_INCR_OPERATORS_ON(Square) | |
| ENABLE_INCR_OPERATORS_ON(File) | |
| ENABLE_INCR_OPERATORS_ON(Rank) | |
| constexpr Direction operator+(Direction d1, Direction d2) { return Direction(int(d1) + int(d2)); } | |
| constexpr Direction operator*(int i, Direction d) { return Direction(i * int(d)); } | |
| // Additional operators to add a Direction to a Square | |
| constexpr Square operator+(Square s, Direction d) { return Square(int(s) + int(d)); } | |
| constexpr Square operator-(Square s, Direction d) { return Square(int(s) - int(d)); } | |
| constexpr Square& operator+=(Square& s, Direction d) { return s = s + d; } | |
| constexpr Square& operator-=(Square& s, Direction d) { return s = s - d; } | |
| // Toggle color | |
| constexpr Color operator~(Color c) { return Color(c ^ BLACK); } | |
| // Swap A1 <-> A8 | |
| constexpr Square flip_rank(Square s) { return Square(s ^ SQ_A8); } | |
| // Swap A1 <-> H1 | |
| constexpr Square flip_file(Square s) { return Square(s ^ SQ_H1); } | |
| // Swap color of piece B_KNIGHT <-> W_KNIGHT | |
| constexpr Piece operator~(Piece pc) { return Piece(pc ^ 8); } | |
| constexpr CastlingRights operator&(Color c, CastlingRights cr) { | |
| return CastlingRights((c == WHITE ? WHITE_CASTLING : BLACK_CASTLING) & cr); | |
| } | |
| constexpr Value mate_in(int ply) { return VALUE_MATE - ply; } | |
| constexpr Value mated_in(int ply) { return -VALUE_MATE + ply; } | |
| constexpr Square make_square(File f, Rank r) { return Square((r << 3) + f); } | |
| constexpr Piece make_piece(Color c, PieceType pt) { return Piece((c << 3) + pt); } | |
| constexpr PieceType type_of(Piece pc) { return PieceType(pc & 7); } | |
| constexpr Color color_of(Piece pc) { | |
| assert(pc != NO_PIECE); | |
| return Color(pc >> 3); | |
| } | |
| constexpr bool is_ok(Square s) { return s >= SQ_A1 && s <= SQ_H8; } | |
| constexpr File file_of(Square s) { return File(s & 7); } | |
| constexpr Rank rank_of(Square s) { return Rank(s >> 3); } | |
| constexpr Square relative_square(Color c, Square s) { return Square(s ^ (c * 56)); } | |
| constexpr Rank relative_rank(Color c, Rank r) { return Rank(r ^ (c * 7)); } | |
| constexpr Rank relative_rank(Color c, Square s) { return relative_rank(c, rank_of(s)); } | |
| constexpr Direction pawn_push(Color c) { return c == WHITE ? NORTH : SOUTH; } | |
| // Based on a congruential pseudo-random number generator | |
| constexpr Key make_key(uint64_t seed) { | |
| return seed * 6364136223846793005ULL + 1442695040888963407ULL; | |
| } | |
| enum MoveType : uint16_t { | |
| NORMAL, | |
| PROMOTION = 1 << 14, | |
| EN_PASSANT = 2 << 14, | |
| CASTLING = 3 << 14 | |
| }; | |
| // A move needs 16 bits to be stored | |
| // | |
| // bit 0- 5: destination square (from 0 to 63) | |
| // bit 6-11: origin square (from 0 to 63) | |
| // bit 12-13: promotion piece type - 2 (from KNIGHT-2 to QUEEN-2) | |
| // bit 14-15: special move flag: promotion (1), en passant (2), castling (3) | |
| // NOTE: en passant bit is set only when a pawn can be captured | |
| // | |
| // Special cases are Move::none() and Move::null(). We can sneak these in because | |
| // in any normal move the destination square and origin square are always different, | |
| // but Move::none() and Move::null() have the same origin and destination square. | |
| class Move { | |
| public: | |
| Move() = default; | |
| constexpr explicit Move(std::uint16_t d) : | |
| data(d) {} | |
| constexpr Move(Square from, Square to) : | |
| data((from << 6) + to) {} | |
| template<MoveType T> | |
| static constexpr Move make(Square from, Square to, PieceType pt = KNIGHT) { | |
| return Move(T + ((pt - KNIGHT) << 12) + (from << 6) + to); | |
| } | |
| constexpr Square from_sq() const { | |
| assert(is_ok()); | |
| return Square((data >> 6) & 0x3F); | |
| } | |
| constexpr Square to_sq() const { | |
| assert(is_ok()); | |
| return Square(data & 0x3F); | |
| } | |
| // Same as to_sq() but without assertion, for branchless code paths | |
| // where the result is masked/ignored when move is not ok | |
| constexpr Square to_sq_unchecked() const { return Square(data & 0x3F); } | |
| constexpr MoveType type_of() const { return MoveType(data & (3 << 14)); } | |
| constexpr PieceType promotion_type() const { return PieceType(((data >> 12) & 3) + KNIGHT); } | |
| constexpr bool is_ok() const { return none().data != data && null().data != data; } | |
| static constexpr Move null() { return Move(65); } | |
| static constexpr Move none() { return Move(0); } | |
| constexpr bool operator==(const Move& m) const { return data == m.data; } | |
| constexpr bool operator!=(const Move& m) const { return data != m.data; } | |
| constexpr explicit operator bool() const { return data != 0; } | |
| constexpr std::uint16_t raw() const { return data; } | |
| struct MoveHash { | |
| std::size_t operator()(const Move& m) const { return make_key(m.data); } | |
| }; | |
| protected: | |
| std::uint16_t data; | |
| }; | |
| template<typename T, typename... Ts> | |
| struct is_all_same { | |
| static constexpr bool value = (std::is_same_v<T, Ts> && ...); | |
| }; | |
| template<typename... Ts> | |
| constexpr auto is_all_same_v = is_all_same<Ts...>::value; | |
| } // namespace Stockfish | |