|
|
--- |
|
|
title: HF Map |
|
|
emoji: ๐ป |
|
|
colorFrom: purple |
|
|
colorTo: green |
|
|
sdk: static |
|
|
pinned: false |
|
|
--- |
|
|
|
|
|
# Battlefield Simulator |
|
|
|
|
|
Battlefield Simulator is an immersive real-time military strategy game that runs directly in your web browser, featuring autonomous Blue and Red forces battling across an interactive map. |
|
|
|
|
|
Watch as 14 different unit typesโfrom basic infantry and tanks to elite special forces and missile batteriesโengage in dynamic combat with realistic movement patterns, health systems, and tactical AI. |
|
|
|
|
|
The game progresses through days and hours, unlocking new unit types over time while tracking detailed battle statistics including casualties, reinforcements, territory control, and active engagements. |
|
|
|
|
|
With its intuitive click-to-inspect interface, pause/resume controls, and visually striking battle animations, this simulation offers an engaging strategic experience where you can observe complex military scenarios unfold in real-time without requiring any downloads or installations.. |
|
|
|
|
|
## ๐ฎ Features |
|
|
|
|
|
### Core Gameplay |
|
|
- **Real-time Simulation**: Units move, engage, and battle autonomously in real-time |
|
|
- **Interactive Map**: Built with Leaflet.js for smooth map interactions |
|
|
- **Dynamic Combat**: Units engage in battles based on proximity and attack ranges |
|
|
- **Unit Progression**: 14 different unit types that unlock over time |
|
|
- **Day/Night Cycle**: Time progression affects unit availability and events |
|
|
|
|
|
### Unit Types |
|
|
- **Base Units** (Available from start): |
|
|
- Infantry Battalion ๐ค |
|
|
- Tank Division ๐ก๏ธ |
|
|
- Artillery Battery ๐ฅ |
|
|
- Reconnaissance Unit ๐ |
|
|
- Air Defense Unit ๐ |
|
|
- Command Center โญ |
|
|
- Medical Corps ๐ฉบ |
|
|
|
|
|
- **Advanced Units** (Unlock over time): |
|
|
- Airborne Division ๐ช (Day 2) |
|
|
- Special Forces ๐ฅท (Day 3) |
|
|
- Mechanized Infantry ๐ (Day 4) |
|
|
- Combat Engineers ๐ง (Day 5) |
|
|
- Naval Support โ (Day 6) |
|
|
- Air Squadron โ๏ธ (Day 7) |
|
|
- Missile Battery ๐ (Day 10) |
|
|
- Elite Force ๐ (Day 15) |
|
|
|
|
|
### Battle Mechanics |
|
|
- **Strength-based Combat**: Unit strength affects combat effectiveness |
|
|
- **Range-based Engagement**: Different unit types have varying attack ranges |
|
|
- **Health System**: Units take damage and can be eliminated |
|
|
- **Reinforcements**: New units spawn periodically |
|
|
- **Territory Control**: Visual representation of battlefield dominance |
|
|
|
|
|
### Statistics & Monitoring |
|
|
- **Real-time Stats**: Active units, casualties, reinforcements |
|
|
- **Battle Tracking**: Monitor ongoing engagements |
|
|
- **Territory Control Bar**: Visual battlefield control indicator |
|
|
- **Unit Information Panel**: Detailed stats for selected units |
|
|
|
|
|
## ๐ Getting Started |
|
|
|
|
|
### Prerequisites |
|
|
- Modern web browser (Chrome, Firefox, Safari, Edge) |
|
|
- No additional software installation required |
|
|
|
|
|
### Installation |
|
|
1. Clone or download this repository |
|
|
2. Open `index.html` in your web browser |
|
|
3. The simulation will start automatically |
|
|
|
|
|
### File Structure |
|
|
``` |
|
|
HF-Map/ |
|
|
โโโ index.html # Main HTML structure |
|
|
โโโ script.js # Game logic and simulation engine |
|
|
โโโ style.css # Styling and animations |
|
|
โโโ README.md # This file |
|
|
``` |
|
|
|
|
|
## ๐ฏ How to Play |
|
|
|
|
|
### Basic Controls |
|
|
- **Click on units**: View detailed information in the info panel |
|
|
- **Pause/Resume**: Use the pause button to stop/start the simulation |
|
|
- **Observe**: Watch as battles unfold automatically |
|
|
|
|
|
### Understanding the Interface |
|
|
|
|
|
#### Map View |
|
|
- **Blue circles**: Blue faction units |
|
|
- **Red circles**: Red faction units |
|
|
- **Size**: Larger circles represent stronger units |
|
|
- **Animations**: Battle effects appear during combat |
|
|
|
|
|
#### Information Panel |
|
|
- **Unit Information**: Click any unit to see its details |
|
|
- **Battle Statistics**: Real-time combat metrics |
|
|
- **Territory Control**: Visual bar showing battlefield dominance |
|
|
|
|
|
#### Statistics Tracked |
|
|
- **Active Units**: Current operational forces per faction |
|
|
- **Casualties**: Units eliminated in combat |
|
|
- **Reinforcements**: New units added to the battlefield |
|
|
- **Active Battles**: Ongoing combat engagements |
|
|
- **Territory Control**: Percentage control by each faction |
|
|
|
|
|
## ๐ง Technical Details |
|
|
|
|
|
### Technologies Used |
|
|
- **HTML5**: Structure and layout |
|
|
- **CSS3**: Styling, animations, and responsive design |
|
|
- **JavaScript (ES6+)**: Game logic and simulation engine |
|
|
- **Leaflet.js**: Interactive mapping library |
|
|
- **OpenStreetMap**: Map tile provider |
|
|
|
|
|
### Key Features Implementation |
|
|
- **Unit AI**: Autonomous movement and target selection |
|
|
- **Combat System**: Range-based engagement with damage calculations |
|
|
- **Event System**: Random events and environmental effects |
|
|
- **Time Management**: Day/hour progression with unlockable content |
|
|
- **Visual Effects**: Battle animations and unit status indicators |
|
|
|
|
|
### Performance Optimizations |
|
|
- Efficient unit movement calculations |
|
|
- Optimized battle detection algorithms |
|
|
- Smooth animations with CSS transitions |
|
|
- Responsive design for various screen sizes |
|
|
|
|
|
## ๐จ Customization |
|
|
|
|
|
### Modifying Unit Types |
|
|
Edit the `unitTypes` object in `script.js` to adjust: |
|
|
- Movement speed |
|
|
- Attack power |
|
|
- Attack range |
|
|
- Unlock timing |
|
|
- Visual icons |
|
|
|
|
|
### Adjusting Game Balance |
|
|
Modify these variables in `script.js`: |
|
|
- Initial unit counts |
|
|
- Spawn rates |
|
|
- Battle mechanics |
|
|
- Time progression speed |
|
|
|
|
|
### Styling Changes |
|
|
Update `style.css` to customize: |
|
|
- Color schemes |
|
|
- Unit appearance |
|
|
- UI layout |
|
|
- Animation effects |
|
|
|
|
|
## ๐ Known Issues |
|
|
- Map interactions are disabled to prevent interference with unit selection |
|
|
- Performance may decrease with very large numbers of units |
|
|
- Mobile responsiveness could be improved for smaller screens |
|
|
|
|
|
## ๐ฎ Future Enhancements |
|
|
- Save/load game states |
|
|
- Multiplayer functionality |
|
|
- More detailed unit customization |
|
|
- Advanced AI strategies |
|
|
- Sound effects and music |
|
|
- Mobile app version |
|
|
|
|
|
## ๐ License |
|
|
This project is open source and available under the MIT License. |
|
|
|
|
|
## ๐ค Contributing |
|
|
Contributions are welcome! Please feel free to submit pull requests or open issues for bugs and feature requests. |
|
|
|
|
|
## ๐ง Contact |
|
|
For questions or feedback about this project, please open an issue in the repository. |
|
|
|
|
|
--- |
|
|
|
|
|
**Enjoy the battle!** ๐๏ธ |
|
|
|