| <!DOCTYPE html> |
| <html lang="en"> |
| <head> |
| <meta charset="UTF-8"> |
| <meta name="viewport" content="width=device-width, initial-scale=1.0"> |
| <title>3 Fun Web Games</title> |
| <script src="https://cdn.tailwindcss.com"></script> |
| <link rel="stylesheet" href="https://cdnjs.cloudflare.com/ajax/libs/font-awesome/6.4.0/css/all.min.css"> |
| <style> |
| |
| #snakeCanvas { |
| border: 2px solid #4b5563; |
| border-radius: 0.5rem; |
| background-color: #1f2937; |
| } |
| |
| |
| .game-card:hover { |
| transform: translateY(-5px); |
| box-shadow: 0 20px 25px -5px rgba(0, 0, 0, 0.1), 0 10px 10px -5px rgba(0, 0, 0, 0.04); |
| } |
| |
| |
| .memory-card { |
| perspective: 1000px; |
| } |
| |
| .memory-card-inner { |
| transition: transform 0.6s; |
| transform-style: preserve-3d; |
| } |
| |
| .memory-card.flipped .memory-card-inner { |
| transform: rotateY(180deg); |
| } |
| |
| .memory-card-front, .memory-card-back { |
| backface-visibility: hidden; |
| position: absolute; |
| width: 100%; |
| height: 100%; |
| } |
| |
| .memory-card-back { |
| transform: rotateY(180deg); |
| } |
| |
| |
| .ttt-cell:hover:not(.occupied) { |
| background-color: #e5e7eb; |
| } |
| </style> |
| </head> |
| <body class="bg-gray-100 min-h-screen"> |
| <div class="container mx-auto px-4 py-8"> |
| <header class="text-center mb-12"> |
| <h1 class="text-4xl md:text-5xl font-bold text-indigo-700 mb-4">Fun Web Games</h1> |
| <p class="text-lg text-gray-600 max-w-2xl mx-auto">Three classic games to challenge your skills and memory!</p> |
| </header> |
| |
| |
| <div class="flex justify-center mb-8"> |
| <div class="inline-flex rounded-md shadow-sm" role="group"> |
| <button onclick="showGame('tic-tac-toe')" class="px-4 py-2 text-sm font-medium rounded-l-lg bg-indigo-600 text-white hover:bg-indigo-700 focus:z-10 focus:ring-2 focus:ring-indigo-500"> |
| <i class="fas fa-times mr-2"></i>Tic-Tac-Toe |
| </button> |
| <button onclick="showGame('memory')" class="px-4 py-2 text-sm font-medium bg-indigo-100 text-indigo-700 hover:bg-indigo-200 focus:z-10 focus:ring-2 focus:ring-indigo-500"> |
| <i class="fas fa-brain mr-2"></i>Memory Game |
| </button> |
| <button onclick="showGame('snake')" class="px-4 py-2 text-sm font-medium rounded-r-lg bg-indigo-100 text-indigo-700 hover:bg-indigo-200 focus:z-10 focus:ring-2 focus:ring-indigo-500"> |
| <i class="fas fa-snake mr-2"></i>Snake |
| </button> |
| </div> |
| </div> |
| |
| |
| <div class="space-y-12"> |
| |
| <div id="tic-tac-toe" class="game-container bg-white rounded-xl shadow-lg p-6 max-w-md mx-auto"> |
| <div class="flex justify-between items-center mb-6"> |
| <h2 class="text-2xl font-bold text-indigo-700">Tic-Tac-Toe</h2> |
| <button onclick="resetTicTacToe()" class="px-3 py-1 bg-indigo-100 text-indigo-700 rounded hover:bg-indigo-200 transition"> |
| <i class="fas fa-redo mr-1"></i> Reset |
| </button> |
| </div> |
| <div class="text-center mb-4"> |
| <p id="ttt-status" class="text-lg font-medium">Player X's turn</p> |
| </div> |
| <div class="grid grid-cols-3 gap-2 mb-4"> |
| |
| </div> |
| <div class="text-center"> |
| <p class="text-sm text-gray-500">X wins: <span id="x-wins">0</span> | O wins: <span id="o-wins">0</span> | Draws: <span id="draws">0</span></p> |
| </div> |
| </div> |
| |
| |
| <div id="memory" class="game-container hidden bg-white rounded-xl shadow-lg p-6 max-w-2xl mx-auto"> |
| <div class="flex justify-between items-center mb-6"> |
| <h2 class="text-2xl font-bold text-indigo-700">Memory Card Game</h2> |
| <div class="flex items-center space-x-4"> |
| <span class="text-gray-700">Moves: <span id="moves">0</span></span> |
| <span class="text-gray-700">Pairs: <span id="pairs">0</span>/8</span> |
| <button onclick="resetMemoryGame()" class="px-3 py-1 bg-indigo-100 text-indigo-700 rounded hover:bg-indigo-200 transition"> |
| <i class="fas fa-redo mr-1"></i> Reset |
| </button> |
| </div> |
| </div> |
| <div class="grid grid-cols-2 sm:grid-cols-4 gap-4"> |
| |
| </div> |
| </div> |
| |
| |
| <div id="snake" class="game-container hidden bg-white rounded-xl shadow-lg p-6 max-w-md mx-auto"> |
| <div class="flex justify-between items-center mb-6"> |
| <h2 class="text-2xl font-bold text-indigo-700">Snake Game</h2> |
| <div class="flex items-center space-x-4"> |
| <span class="text-gray-700">Score: <span id="score">0</span></span> |
| <button onclick="resetSnakeGame()" class="px-3 py-1 bg-indigo-100 text-indigo-700 rounded hover:bg-indigo-200 transition"> |
| <i class="fas fa-redo mr-1"></i> Reset |
| </button> |
| </div> |
| </div> |
| <canvas id="snakeCanvas" width="400" height="400"></canvas> |
| <div class="mt-4 text-center text-sm text-gray-500"> |
| <p>Use arrow keys or WASD to control the snake</p> |
| </div> |
| </div> |
| </div> |
| </div> |
|
|
| <script> |
| |
| function showGame(gameId) { |
| document.querySelectorAll('.game-container').forEach(el => { |
| el.classList.add('hidden'); |
| }); |
| document.getElementById(gameId).classList.remove('hidden'); |
| |
| |
| document.querySelectorAll('[role="group"] button').forEach(btn => { |
| btn.classList.remove('bg-indigo-600', 'text-white'); |
| btn.classList.add('bg-indigo-100', 'text-indigo-700'); |
| }); |
| event.currentTarget.classList.remove('bg-indigo-100', 'text-indigo-700'); |
| event.currentTarget.classList.add('bg-indigo-600', 'text-white'); |
| |
| |
| if (gameId === 'snake') { |
| document.getElementById('snakeCanvas').focus(); |
| } |
| } |
| |
| |
| document.addEventListener('DOMContentLoaded', function() { |
| showGame('tic-tac-toe'); |
| initTicTacToe(); |
| initMemoryGame(); |
| initSnakeGame(); |
| }); |
| |
| |
| let currentPlayer = 'X'; |
| let gameState = ['', '', '', '', '', '', '', '', '']; |
| let gameActive = true; |
| let xWins = 0; |
| let oWins = 0; |
| let draws = 0; |
| |
| const winningConditions = [ |
| [0, 1, 2], [3, 4, 5], [6, 7, 8], |
| [0, 3, 6], [1, 4, 7], [2, 5, 8], |
| [0, 4, 8], [2, 4, 6] |
| ]; |
| |
| function initTicTacToe() { |
| const board = document.querySelector('#tic-tac-toe .grid'); |
| board.innerHTML = ''; |
| |
| for (let i = 0; i < 9; i++) { |
| const cell = document.createElement('div'); |
| cell.classList.add('ttt-cell', 'h-24', 'flex', 'items-center', 'justify-center', 'text-4xl', 'font-bold', 'border-2', 'border-gray-300', 'cursor-pointer', 'transition'); |
| cell.setAttribute('data-index', i); |
| cell.addEventListener('click', handleCellClick); |
| board.appendChild(cell); |
| } |
| |
| resetTicTacToe(); |
| } |
| |
| function handleCellClick() { |
| const clickedCell = event.target; |
| const clickedCellIndex = parseInt(clickedCell.getAttribute('data-index')); |
| |
| if (gameState[clickedCellIndex] !== '' || !gameActive) return; |
| |
| gameState[clickedCellIndex] = currentPlayer; |
| clickedCell.textContent = currentPlayer; |
| clickedCell.classList.add('occupied'); |
| |
| checkResult(); |
| } |
| |
| function checkResult() { |
| let roundWon = false; |
| |
| for (let i = 0; i < winningConditions.length; i++) { |
| const [a, b, c] = winningConditions[i]; |
| |
| if (gameState[a] === '' || gameState[b] === '' || gameState[c] === '') continue; |
| |
| if (gameState[a] === gameState[b] && gameState[b] === gameState[c]) { |
| roundWon = true; |
| break; |
| } |
| } |
| |
| if (roundWon) { |
| document.getElementById('ttt-status').textContent = `Player ${currentPlayer} wins!`; |
| gameActive = false; |
| |
| if (currentPlayer === 'X') { |
| xWins++; |
| document.getElementById('x-wins').textContent = xWins; |
| } else { |
| oWins++; |
| document.getElementById('o-wins').textContent = oWins; |
| } |
| |
| return; |
| } |
| |
| const roundDraw = !gameState.includes(''); |
| if (roundDraw) { |
| document.getElementById('ttt-status').textContent = 'Game ended in a draw!'; |
| gameActive = false; |
| draws++; |
| document.getElementById('draws').textContent = draws; |
| return; |
| } |
| |
| currentPlayer = currentPlayer === 'X' ? 'O' : 'X'; |
| document.getElementById('ttt-status').textContent = `Player ${currentPlayer}'s turn`; |
| } |
| |
| function resetTicTacToe() { |
| currentPlayer = 'X'; |
| gameState = ['', '', '', '', '', '', '', '', '']; |
| gameActive = true; |
| document.getElementById('ttt-status').textContent = `Player ${currentPlayer}'s turn`; |
| |
| document.querySelectorAll('.ttt-cell').forEach(cell => { |
| cell.textContent = ''; |
| cell.classList.remove('occupied', 'bg-green-100'); |
| }); |
| } |
| |
| |
| const memoryCards = [ |
| 'fa-cat', 'fa-dog', 'fa-horse', 'fa-fish', |
| 'fa-dragon', 'fa-kiwi-bird', 'fa-spider', 'fa-frog', |
| 'fa-cat', 'fa-dog', 'fa-horse', 'fa-fish', |
| 'fa-dragon', 'fa-kiwi-bird', 'fa-spider', 'fa-frog' |
| ]; |
| |
| let hasFlippedCard = false; |
| let lockBoard = false; |
| let firstCard, secondCard; |
| let moves = 0; |
| let pairsFound = 0; |
| |
| function initMemoryGame() { |
| const board = document.querySelector('#memory .grid'); |
| board.innerHTML = ''; |
| |
| |
| const shuffledCards = [...memoryCards].sort(() => 0.5 - Math.random()); |
| |
| shuffledCards.forEach((card, index) => { |
| const cardElement = document.createElement('div'); |
| cardElement.classList.add('memory-card', 'h-24', 'cursor-pointer'); |
| cardElement.setAttribute('data-card', card); |
| cardElement.setAttribute('data-index', index); |
| |
| const cardInner = document.createElement('div'); |
| cardInner.classList.add('memory-card-inner', 'relative', 'w-full', 'h-full'); |
| |
| const cardFront = document.createElement('div'); |
| cardFront.classList.add('memory-card-front', 'bg-indigo-600', 'rounded-lg', 'flex', 'items-center', 'justify-center'); |
| |
| const cardBack = document.createElement('div'); |
| cardBack.classList.add('memory-card-back', 'bg-white', 'border-2', 'border-indigo-300', 'rounded-lg', 'flex', 'items-center', 'justify-center'); |
| |
| const icon = document.createElement('i'); |
| icon.classList.add('fas', card, 'text-3xl', 'text-indigo-700'); |
| |
| cardBack.appendChild(icon); |
| cardInner.appendChild(cardFront); |
| cardInner.appendChild(cardBack); |
| cardElement.appendChild(cardInner); |
| |
| cardElement.addEventListener('click', flipCard); |
| board.appendChild(cardElement); |
| }); |
| |
| resetMemoryGame(); |
| } |
| |
| function flipCard() { |
| if (lockBoard) return; |
| if (this === firstCard) return; |
| |
| this.classList.add('flipped'); |
| |
| if (!hasFlippedCard) { |
| hasFlippedCard = true; |
| firstCard = this; |
| return; |
| } |
| |
| secondCard = this; |
| moves++; |
| document.getElementById('moves').textContent = moves; |
| checkForMatch(); |
| } |
| |
| function checkForMatch() { |
| const isMatch = firstCard.getAttribute('data-card') === secondCard.getAttribute('data-card'); |
| |
| if (isMatch) { |
| disableCards(); |
| pairsFound++; |
| document.getElementById('pairs').textContent = pairsFound; |
| |
| if (pairsFound === 8) { |
| setTimeout(() => { |
| alert(`Congratulations! You won in ${moves} moves!`); |
| }, 500); |
| } |
| } else { |
| unflipCards(); |
| } |
| } |
| |
| function disableCards() { |
| firstCard.removeEventListener('click', flipCard); |
| secondCard.removeEventListener('click', flipCard); |
| |
| resetBoard(); |
| } |
| |
| function unflipCards() { |
| lockBoard = true; |
| |
| setTimeout(() => { |
| firstCard.classList.remove('flipped'); |
| secondCard.classList.remove('flipped'); |
| |
| resetBoard(); |
| }, 1000); |
| } |
| |
| function resetBoard() { |
| [hasFlippedCard, lockBoard] = [false, false]; |
| [firstCard, secondCard] = [null, null]; |
| } |
| |
| function resetMemoryGame() { |
| document.querySelectorAll('.memory-card').forEach(card => { |
| card.classList.remove('flipped'); |
| card.addEventListener('click', flipCard); |
| }); |
| |
| moves = 0; |
| pairsFound = 0; |
| document.getElementById('moves').textContent = '0'; |
| document.getElementById('pairs').textContent = '0'; |
| |
| setTimeout(() => { |
| |
| const cards = Array.from(document.querySelectorAll('.memory-card')); |
| const shuffledIndices = [...Array(cards.length).keys()].sort(() => 0.5 - Math.random()); |
| |
| const board = document.querySelector('#memory .grid'); |
| board.innerHTML = ''; |
| |
| shuffledIndices.forEach(index => { |
| board.appendChild(cards[index]); |
| }); |
| }, 500); |
| } |
| |
| |
| let snakeGame; |
| let snake = []; |
| let food = {}; |
| let direction = 'right'; |
| let nextDirection = 'right'; |
| let score = 0; |
| let gameInterval; |
| let gridSize = 20; |
| let canvasSize = 400; |
| |
| function initSnakeGame() { |
| const canvas = document.getElementById('snakeCanvas'); |
| snakeGame = canvas.getContext('2d'); |
| |
| |
| const scale = window.devicePixelRatio || 1; |
| canvas.style.width = canvasSize + 'px'; |
| canvas.style.height = canvasSize + 'px'; |
| canvas.width = canvasSize * scale; |
| canvas.height = canvasSize * scale; |
| snakeGame.scale(scale, scale); |
| |
| resetSnakeGame(); |
| } |
| |
| function resetSnakeGame() { |
| clearInterval(gameInterval); |
| |
| |
| snake = [ |
| {x: 10, y: 10}, |
| {x: 9, y: 10}, |
| {x: 8, y: 10} |
| ]; |
| |
| direction = 'right'; |
| nextDirection = 'right'; |
| score = 0; |
| document.getElementById('score').textContent = score; |
| |
| generateFood(); |
| drawGame(); |
| |
| |
| document.getElementById('snakeCanvas').focus(); |
| |
| gameInterval = setInterval(gameLoop, 150); |
| } |
| |
| function gameLoop() { |
| moveSnake(); |
| checkCollision(); |
| drawGame(); |
| } |
| |
| function move |
| <p style="border-radius: 8px; text-align: center; font-size: 12px; color: #fff; margin-top: 16px;position: fixed; left: 8px; bottom: 8px; z-index: 10; background: rgba(0, 0, 0, 0.8); padding: 4px 8px;">Made with <img src="https://enzostvs-deepsite.hf.space/logo.svg" alt="DeepSite Logo" style="width: 16px; height: 16px; vertical-align: middle;display:inline-block;margin-right:3px;filter:brightness(0) invert(1);"><a href="https://enzostvs-deepsite.hf.space" style="color: #fff;text-decoration: underline;" target="_blank" >DeepSite</a> - 🧬 <a href="https://enzostvs-deepsite.hf.space?remix=AramTM/armgame" style="color: #fff;text-decoration: underline;" target="_blank" >Remix</a></p></body> |
| </html> |