File size: 17,973 Bytes
268362e fd941c3 268362e | 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407 408 409 410 411 412 413 414 415 416 417 418 419 420 421 422 423 424 425 426 427 428 429 430 431 432 433 434 435 436 437 438 439 440 441 442 443 444 445 446 447 448 449 450 451 452 453 454 455 456 457 458 459 460 461 462 463 464 465 466 467 468 469 470 | <!doctype html>
<html lang="en">
<head>
<meta charset="utf-8"/>
<meta name="viewport" content="width=device-width,initial-scale=1"/>
<title>Auto-Scaling Video Reconstructor — Full</title>
<style>
:root{--bg:#080808;--fg:#e8e8e8;--muted:#9aa0a6}
html,body{height:100%;margin:0;background:var(--bg);color:var(--fg);font-family:system-ui,Segoe UI,Roboto,Arial}
.ui{display:flex;flex-wrap:wrap;gap:8px;padding:10px;align-items:center}
label{font-size:13px;color:var(--muted)}
input,select,button{padding:6px 10px;font-size:13px}
canvas{display:block;margin:8px auto;border:1px solid #222;image-rendering:pixelated;max-width:calc(100% - 20px)}
.right{margin-left:auto;color:var(--muted);font-size:13px}
.small{padding:5px 8px;font-size:12px}
</style>
</head>
<body>
<div class="ui">
<label>Target <input id="upload" type="file" accept="image/*"></label>
<label>Feed <select id="feedMode"><option value="display">Screen/Tab</option><option value="camera">Camera</option></select></label>
<button id="start">Start Feed</button>
<label>Auto-scale <input id="autoScale" type="checkbox" checked></label>
<label>Max W <input id="maxW" type="number" value="900" style="width:80px"></label>
<label>Max H <input id="maxH" type="number" value="600" style="width:80px"></label>
<label>Block
<select id="blockSize"><option>32</option><option>16</option><option selected>8</option><option>4</option><option>2</option></select>
</label>
<label>Speed <input id="speed" type="range" min="10" max="2000" value="300"></label>
<label>Candidates <input id="candidates" type="range" min="1" max="12" value="5"></label>
<label>Repass every <input id="repassFrames" type="number" value="60" style="width:72px"> frames</label>
<label><input id="heat" type="checkbox"> Heatmap</label>
<button id="debugBtn" class="small">Open Debug</button>
<button id="export" class="small">Export PNG</button>
<button id="reset" class="small">Reset</button>
<div class="right">
Avg: <span id="avgscore">0</span>% | Blocks: <span id="nblocks">0</span>
</div>
</div>
<canvas id="canvas"></canvas>
<script>
/* --- Reconstructor Full — Single File --- */
/* Features: auto-scale, tournament, repass, buckets, early bail, adaptive blocks, debug window */
const upload = document.getElementById('upload');
const startBtn = document.getElementById('start');
const feedMode = document.getElementById('feedMode');
const autoScaleBox = document.getElementById('autoScale');
const maxWInput = document.getElementById('maxW');
const maxHInput = document.getElementById('maxH');
const blockSelect = document.getElementById('blockSize');
const speedSlider = document.getElementById('speed');
const candSlider = document.getElementById('candidates');
const heatToggle = document.getElementById('heat');
const debugBtn = document.getElementById('debugBtn');
const exportBtn = document.getElementById('export');
const resetBtn = document.getElementById('reset');
const repassFramesInput = document.getElementById('repassFrames');
const avgScoreEl = document.getElementById('avgscore');
const nblocksEl = document.getElementById('nblocks');
const canvas = document.getElementById('canvas');
const ctx = canvas.getContext('2d', { willReadFrequently: true });
// offscreen temp canvas for video frames and resizing
const tmp = document.createElement('canvas');
const tctx = tmp.getContext('2d', { willReadFrequently: true });
// state
let targetImageData = null;
let outputData = null;
let blocks = []; // array of {x,y,index}
let BLOCK = Number(blockSelect.value);
let scoreMap = null; // Float32Array per-block
let bestPos = null; // Int32Array per-block [sx,sy]
let video = null;
let feedStream = null;
let running = false;
let frameCounter = 0;
let pixelMode = false;
let tmpFrame = null;
let debugWin = null;
// perceptual-ish color weighting & luminance
const luminance = (r,g,b) => 0.2126*r + 0.7152*g + 0.0722*b;
const colorDistanceWeighted = (r1,g1,b1, r2,g2,b2) => {
const dr = r1-r2, dg = g1-g2, db = b1-b2;
return 2*dr*dr + 4*dg*dg + 3*db*db; // tuned weights
};
// AUTO-SCALE when loading image
function computeScaledSize(w,h) {
if(!autoScaleBox.checked) return {w,h};
const maxW = Math.max(100, Number(maxWInput.value) || 900);
const maxH = Math.max(80, Number(maxHInput.value) || 600);
const scale = Math.min(maxW / w, maxH / h, 1);
return { w: Math.max(1, Math.round(w*scale)), h: Math.max(1, Math.round(h*scale)) };
}
// Build block grid and arrays
function buildBlocks(blockSize) {
BLOCK = blockSize;
blocks = [];
let idx = 0;
for(let y=0; y < canvas.height; y += BLOCK){
for(let x=0; x < canvas.width; x += BLOCK){
blocks.push({x,y,index:idx++});
}
}
scoreMap = new Float32Array(blocks.length).fill(0);
bestPos = new Int32Array(blocks.length * 2).fill(-1);
nblocksEl.textContent = blocks.length;
if(!outputData) outputData = ctx.createImageData(canvas.width, canvas.height);
}
// load target image
upload.addEventListener('change', e => {
const f = e.target.files && e.target.files[0];
if(!f) return;
const img = new Image();
img.onload = () => {
const scaled = computeScaledSize(img.width, img.height);
canvas.width = tmp.width = scaled.w;
canvas.height = tmp.height = scaled.h;
tctx.clearRect(0,0,tmp.width,tmp.height);
tctx.drawImage(img,0,0,tmp.width,tmp.height);
targetImageData = tctx.getImageData(0,0,tmp.width,tmp.height);
outputData = ctx.createImageData(tmp.width, tmp.height);
// initialize output to neutral (black)
for(let i=0;i<outputData.data.length;i+=4){
outputData.data[i]=0; outputData.data[i+1]=0; outputData.data[i+2]=0; outputData.data[i+3]=255;
}
buildBlocks(Number(blockSelect.value));
avgScoreEl.textContent = '0';
pixelMode = false;
drawOutput();
};
img.src = URL.createObjectURL(f);
});
// start feed
startBtn.addEventListener('click', async () => {
if(!targetImageData){ alert('Upload a target image first.'); return; }
if(feedStream){
feedStream.getTracks().forEach(t=>t.stop());
feedStream = null;
}
try {
if(feedMode.value === 'camera'){
feedStream = await navigator.mediaDevices.getUserMedia({video:true});
} else {
feedStream = await navigator.mediaDevices.getDisplayMedia({video:true});
}
} catch(err){
alert('Could not start feed: ' + (err.message||err));
return;
}
video = document.createElement('video');
video.srcObject = feedStream;
video.muted = true; video.playsInline = true;
await video.play();
running = true;
frameCounter = 0;
requestAnimationFrame(mainLoop);
});
// reset
resetBtn.addEventListener('click', () => {
if(!targetImageData) return;
buildBlocks(Number(blockSelect.value));
for(let i=0;i<outputData.data.length;i+=4){
outputData.data[i]=0; outputData.data[i+1]=0; outputData.data[i+2]=0; outputData.data[i+3]=255;
}
drawOutput();
});
// export
exportBtn.addEventListener('click', () => {
if(!outputData) return;
ctx.putImageData(outputData,0,0);
const a=document.createElement('a');
a.href=canvas.toDataURL('image/png');
a.download='reconstruction.png';
a.click();
});
// change block size
blockSelect.addEventListener('change', () => {
if(!targetImageData) return;
buildBlocks(Number(blockSelect.value));
});
// Debug window open
debugBtn.addEventListener('click', () => {
if(debugWin && !debugWin.closed){ debugWin.focus(); return; }
debugWin = window.open('', '', 'width=600,height=600');
if(!debugWin) { alert('Popup blocked. Allow popups for debug window.'); return; }
debugWin.document.title = 'Reconstructor Debug';
debugWin.document.body.style.background = '#111';
debugWin.document.body.style.color = '#ddd';
debugWin.document.body.style.fontFamily = 'system-ui,monospace';
debugWin.document.body.innerHTML = `
<h3 style="margin:6px">Debug — Scoreboard & Heatmap</h3>
<div id="dbgStats" style="font-size:13px;margin:6px"></div>
<canvas id="dbgCanvas" width="320" height="200" style="border:1px solid #333;display:block;margin:6px"></canvas>
<div id="dbgList" style="max-height:250px;overflow:auto;font-size:12px;margin:6px"></div>
`;
});
// some helpers for random biased picks
function pickBlockBiased(){
// skewed random towards low scores: pick r in [0,1] then map to threshold
// using power to bias: lower power strengthens bias; tune = 2.2
const power = 2.2;
const r = Math.pow(Math.random(), 1/power) * 100;
// linear scan to find a block with score < r (fast enough). If none, fallback random.
for(let i=0;i<blocks.length;i++){
if(scoreMap[i] < r) return blocks[i];
}
return blocks[Math.random()*blocks.length|0];
}
// evaluate one candidate sample for block with early bail (returns score 0..100 or -Infinity for early bail)
function evaluateCandidateBlock(block, sx, sy, currentBestScore, tmpFrameData){
const pixels = BLOCK * BLOCK;
// use precomputed constants
const maxColorPerPixel = 195075; // 255^2 * 3 approximate for rgb distances
const maxLumDiffPerPixel = 255;
const maxTotal = pixels * (maxColorPerPixel + maxLumDiffPerPixel * 6); // same scale as scoring
const cutoff = maxTotal * (1 - currentBestScore / 100);
let diff = 0;
// iterate block pixels
for(let dy=0; dy < BLOCK; dy++){
const ty = block.y + dy;
const syi = sy + dy;
for(let dx=0; dx < BLOCK; dx++){
const tx = block.x + dx;
const sxi = sx + dx;
const ti = (ty * canvas.width + tx) * 4;
const vi = (syi * tmp.width + sxi) * 4;
const tr = targetImageData.data[ti], tg = targetImageData.data[ti+1], tb = targetImageData.data[ti+2];
const vr = tmpFrameData[vi], vg = tmpFrameData[vi+1], vb = tmpFrameData[vi+2];
diff += colorDistanceWeighted(tr,tg,tb, vr,vg,vb);
diff += Math.abs(luminance(tr,tg,tb) - luminance(vr,vg,vb)) * 6;
if(diff > cutoff) return -Infinity; // can't beat current best
}
}
const score = 100 * (1 - diff / maxTotal);
return Math.max(0, Math.min(100, score));
}
// evaluate multiple candidates and return best {score,x,y} or null
function evaluateCandidatesForBlock(block, numCandidates, currentBestScore, buckets, tmpFrameData){
let localBestScore = -Infinity;
let localBestXY = null;
const bi = block.index;
// try temporal memory first
const rx = bestPos[bi*2], ry = bestPos[bi*2+1];
if(rx >= 0 && ry >= 0){
const s = evaluateCandidateBlock(block, rx, ry, currentBestScore, tmpFrameData);
if(s !== -Infinity){ localBestScore = s; localBestXY = {x:rx,y:ry}; }
}
// pick candidates from chosen bucket based on target luminance
const cx = block.x + (BLOCK>>1), cy = block.y + (BLOCK>>1);
const tidx = (cy * tmp.width + cx) * 4;
const tR = targetImageData.data[tidx], tG = targetImageData.data[tidx+1], tB = targetImageData.data[tidx+2];
const tLum = luminance(tR,tG,tB);
let bucket = buckets.mid;
if(tLum < 85 && buckets.dark.length) bucket = buckets.dark;
else if(tLum > 170 && buckets.light.length) bucket = buckets.light;
else if(buckets.mid.length === 0) bucket = buckets.dark.length ? buckets.dark : buckets.light;
if(!bucket || bucket.length === 0) return localBestXY ? {bestScore: localBestScore, bestX: localBestXY.x, bestY: localBestXY.y} : null;
for(let c=0;c<numCandidates;c++){
const pick = bucket[Math.random()*bucket.length|0];
if(!pick) continue;
const sx = pick[0], sy = pick[1];
const s = evaluateCandidateBlock(block, sx, sy, Math.max(currentBestScore, localBestScore), tmpFrameData);
if(s === -Infinity) continue;
if(s > localBestScore){
localBestScore = s;
localBestXY = {x:sx,y:sy};
}
}
return localBestXY ? {bestScore: localBestScore, bestX: localBestXY.x, bestY: localBestXY.y} : null;
}
// copy block from tmpFrame into outputData
function copySampleToOutput(block, sx, sy, tmpFrameData){
for(let dy=0; dy < BLOCK; dy++){
const ty = block.y + dy;
const syi = sy + dy;
for(let dx=0; dx < BLOCK; dx++){
const tx = block.x + dx;
const sxi = sx + dx;
const oi = (ty * canvas.width + tx) * 4;
const vi = (syi * tmp.width + sxi) * 4;
outputData.data[oi] = tmpFrameData[vi];
outputData.data[oi+1] = tmpFrameData[vi+1];
outputData.data[oi+2] = tmpFrameData[vi+2];
outputData.data[oi+3] = 255;
}
}
}
// draw the current output to screen
function drawOutput(){
ctx.putImageData(outputData, 0, 0);
}
// Debug window updater
function updateDebugWindow(){
if(!debugWin || debugWin.closed) return;
try {
const doc = debugWin.document;
const stats = doc.getElementById('dbgStats');
const dbgCanvas = doc.getElementById('dbgCanvas');
const dbgList = doc.getElementById('dbgList');
if(!stats || !dbgCanvas || !dbgList) return;
// summary
let avg = 0;
for(let i=0;i<scoreMap.length;i++) avg += scoreMap[i];
avg = scoreMap.length ? avg/scoreMap.length : 0;
stats.innerHTML = `Avg score: ${avg.toFixed(1)}%<br>Blocks: ${blocks.length}<br>Block size: ${BLOCK}px<br>Frame: ${frameCounter}`;
// draw heatmap scaled to dbgCanvas
const dctx = dbgCanvas.getContext('2d');
const W = dbgCanvas.width, H = dbgCanvas.height;
dctx.clearRect(0,0,W,H);
// one rectangle per block (approx)
const cols = Math.ceil(Math.sqrt(blocks.length));
const cellW = Math.max(1, Math.floor(W / cols));
let i = 0;
for(const b of blocks){
const s = Math.max(0, Math.min(100, scoreMap[b.index]));
const h = Math.round(120 * (s/100)); // 0..120 greenish
dctx.fillStyle = `hsl(${h},80%,50%)`;
const cx = (i % cols) * cellW;
const cy = Math.floor(i/cols) * cellW;
dctx.fillRect(cx, cy, cellW, cellW);
i++;
}
// top 20 lowest-scoring blocks list
const arr = blocks.map(b=>({i:b.index, x:b.x, y:b.y, s:scoreMap[b.index]}));
arr.sort((a,b)=>a.s - b.s);
dbgList.innerHTML = '<b>Lowest scoring blocks</b><br>' + arr.slice(0,40).map(a=>`#${a.i} (${a.x},${a.y}) : ${a.s.toFixed(1)}%`).join('<br>');
} catch(e){
// ignore cross-window errors
}
}
// MAIN LOOP with repass system and adaptive block size
function mainLoop(){
if(!running) return;
requestAnimationFrame(mainLoop);
if(!video || !targetImageData || video.readyState < 2) return;
// draw video to tmp sized to canvas
tctx.drawImage(video, 0, 0, tmp.width, tmp.height);
tmpFrame = tctx.getImageData(0,0,tmp.width,tmp.height);
const tmpData = tmpFrame.data;
// build buckets: top-left coords where a BLOCK fits (stepped by BLOCK for performance)
const buckets = {dark:[], mid:[], light:[]};
for(let y=0; y <= tmp.height - BLOCK; y += BLOCK){
for(let x=0; x <= tmp.width - BLOCK; x += BLOCK){
const cx = x + (BLOCK>>1), cy = y + (BLOCK>>1);
const idx = (cy * tmp.width + cx) * 4;
const L = luminance(tmpData[idx], tmpData[idx+1], tmpData[idx+2]);
if(L < 85) buckets.dark.push([x,y]);
else if(L > 170) buckets.light.push([x,y]);
else buckets.mid.push([x,y]);
}
}
const attempts = Number(speedSlider.value);
const candidatesPerBlock = Number(candSlider.value);
// main improvement attempts biased toward low-score
for(let a=0; a<attempts; a++){
const block = pickBlockBiased();
if(!block) continue;
const bi = block.index;
const currentBest = scoreMap[bi];
const result = evaluateCandidatesForBlock(block, candidatesPerBlock, currentBest, buckets, tmpData);
if(result && result.bestScore > currentBest){
scoreMap[bi] = result.bestScore;
bestPos[bi*2] = result.bestX;
bestPos[bi*2+1] = result.bestY;
copySampleToOutput(block, result.bestX, result.bestY, tmpData);
}
}
// repass: every N frames perform a re-evaluation of some or all blocks to see if better matches have appeared
frameCounter++;
const repassEvery = Math.max(1, Number(repassFramesInput.value) || 60);
if(frameCounter % repassEvery === 0){
// do a lighter global repass: iterate all blocks but with fewer candidates
const repassCandidates = Math.max(1, Math.floor(candidatesPerBlock/2));
for(let i=0;i<blocks.length;i++){
const block = blocks[i];
const cur = scoreMap[i];
const res = evaluateCandidatesForBlock(block, repassCandidates, cur, buckets, tmpData);
if(res && res.bestScore > cur){
scoreMap[i] = res.bestScore;
bestPos[i*2] = res.bestX; bestPos[i*2+1] = res.bestY;
copySampleToOutput(block, res.bestX, res.bestY, tmpData);
}
}
}
// adaptive block-size refinement (coarse -> fine)
let avg = 0;
for(let i=0;i<scoreMap.length;i++) avg += scoreMap[i];
avg = scoreMap.length ? (avg / scoreMap.length) : 0;
avgScoreEl.textContent = Math.round(avg);
// thresholds tunable
if(!pixelMode){
if(avg > 80 && BLOCK > 4){
buildBlocks(Math.max(1, BLOCK >> 1));
} else if(avg > 94 && BLOCK > 1){
buildBlocks(1); // final pixel mode
pixelMode = true;
}
}
// draw output and optional heatmap
drawOutput();
if(heatToggle.checked){
ctx.save();
for(const b of blocks){
const s = Math.max(0, Math.min(100, scoreMap[b.index]));
const hue = Math.round(120 * (s/100));
ctx.fillStyle = `hsla(${hue},80%,50%,0.13)`;
ctx.fillRect(b.x, b.y, BLOCK, BLOCK);
}
ctx.restore();
}
// update debug window periodically
if(debugWin && !debugWin.closed && (frameCounter % 10 === 0)) updateDebugWindow();
}
// initial minimal canvas
(function init(){
canvas.width = 640; canvas.height = 360;
tmp.width = 640; tmp.height = 360;
outputData = ctx.createImageData(canvas.width, canvas.height);
for(let i=0;i<outputData.data.length;i+=4){ outputData.data[i]=0; outputData.data[i+1]=0; outputData.data[i+2]=0; outputData.data[i+3]=255; }
ctx.putImageData(outputData,0,0);
buildBlocks(Number(blockSelect.value));
})();
</script>
</body>
</html>
|