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| # Session Management | |
| Socket.io is used as the underlying protocol for client server communication. This allows the event | |
| handlers in the code to be somewhat separate from the connection management - so brief connection | |
| interruptions are recoverable. | |
| There are 3 main server side event handlers: | |
| * `connect` - Invoked when a new connection to the server is established. (This may be via http or WebSocket) | |
| * `oh_user_action` - Invoked when a connected client sends an event (such as a prompt for the Agent) - | |
| this is distinct from the `oh_event` sent from the server to the client. | |
| * `disconnect` - Invoked when a connected client disconnects from the server. | |
| ## Disconnect | |
| The (manager)[manager.py] manages connections and sessions. Each session may have zero or more connections | |
| associated with it. When a session no longer has any | |
| connections associated with it, after a set amount of time (determined by `config.sandbox.close_delay`), | |
| the session and runtime are passivated (So will need to be rehydrated to continue.) | |