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| import asyncio | |
| import random | |
| import math | |
| from typing import Dict, List, Any, Tuple | |
| import logging | |
| class WorldGenerator: | |
| """ | |
| Générateur de mondes virtuels avec paramètres quantiques | |
| Crée des écosystèmes, physiques et réalités procédurales | |
| """ | |
| def __init__(self): | |
| self.logger = logging.getLogger("world_generator") | |
| self.reality_engine_active = False | |
| self.quantum_parameters = {} | |
| self.world_templates = {} | |
| self.generated_worlds = [] | |
| async def initialize(self): | |
| """Initialise le générateur de mondes""" | |
| self.logger.info("🌍 Initialisation du générateur de mondes...") | |
| try: | |
| await self._load_world_templates() | |
| await self._setup_quantum_physics() | |
| await self._calibrate_reality_engine() | |
| self.reality_engine_active = True | |
| self.logger.info("✅ Générateur de mondes activé") | |
| return True | |
| except Exception as e: | |
| self.logger.error(f"❌ Erreur d'initialisation du générateur: {e}") | |
| return False | |
| async def generate_from_concept(self, concept: str, complexity: float) -> Dict[str, Any]: | |
| """Génère un monde complet basé sur un concept""" | |
| if not self.reality_engine_active: | |
| await self.initialize() | |
| self.logger.info(f"🎲 Génération du monde: {concept} (complexité: {complexity})") | |
| # Analyse du concept | |
| concept_analysis = await self._analyze_concept(concept) | |
| world_type = concept_analysis["primary_type"] | |
| # Génération procédurale | |
| world_data = { | |
| "metadata": await self._generate_metadata(concept, complexity), | |
| "physical_properties": await self._generate_physics(world_type, complexity), | |
| "geography": await self._generate_geography(world_type, complexity), | |
| "ecosystem": await self._generate_ecosystem(world_type, complexity), | |
| "civilization": await self._generate_civilization(world_type, complexity), | |
| "quantum_parameters": await self._generate_quantum_parameters(complexity), | |
| "temporal_properties": await self._generate_temporal_properties(complexity) | |
| } | |
| # Calcul de la stabilité de la réalité | |
| stability = await self._calculate_reality_stability(world_data) | |
| world_data["reality_stability"] = stability | |
| # Ajout aux mondes générés | |
| self.generated_worlds.append({ | |
| "concept": concept, | |
| "timestamp": __import__('time').time(), | |
| "complexity": complexity, | |
| "stability": stability | |
| }) | |
| self.logger.info(f"✅ Monde généré: {concept} (stabilité: {stability:.3f})") | |
| return world_data | |
| async def _load_world_templates(self): | |
| """Charge les templates de mondes prédéfinis""" | |
| self.world_templates = { | |
| "quantum_forest": { | |
| "name": "Forêt Quantique", | |
| "description": "Forêt où les arbres existent en superposition", | |
| "physics": "quantum_botany", | |
| "colors": ["#00ff88", "#88ff00", "#0088ff"], | |
| "sounds": ["résonance cristalline", "chuchotements quantiques"] | |
| }, | |
| "crystal_city": { | |
| "name": "Cité Cristalline", | |
| "description": "Ville construite en cristaux vivants", | |
| "physics": "crystal_growth", | |
| "colors": ["#ff00ff", "#00ffff", "#ffff00"], | |
| "sounds": ["vibrations cristallines", "harmonies géométriques"] | |
| }, | |
| "floating_islands": { | |
| "name": "Îles Flottantes", | |
| "description": "Îles flottant dans un ciel quantique", | |
| "physics": "anti_gravity", | |
| "colors": ["#ff8800", "#88ff00", "#0088ff"], | |
| "sounds": ["vents dimensionnels", "lévitation harmonique"] | |
| }, | |
| "digital_realm": { | |
| "name": "Royaume Numérique", | |
| "description": "Monde fait de code et de données vivantes", | |
| "physics": "computational", | |
| "colors": ["#00ff00", "#0000ff", "#ff0000"], | |
| "sounds": ["bits dansants", "algorithmes chantants"] | |
| }, | |
| "time_garden": { | |
| "name": "Jardin Temporel", | |
| "description": "Jardin où le temps s'écoule de manière non-linéaire", | |
| "physics": "temporal_fluid", | |
| "colors": ["#ff0088", "#8800ff", "#00ff88"], | |
| "sounds": ["échos du futur", "souffle du passé"] | |
| } | |
| } | |
| self.logger.info(f"📚 {len(self.world_templates)} templates de mondes chargés") | |
| async def _setup_quantum_physics(self): | |
| """Configure les paramètres de physique quantique""" | |
| self.quantum_parameters = { | |
| "superposition_threshold": 0.7, | |
| "entanglement_range": 100.0, | |
| "quantum_tunneling_probability": 0.3, | |
| "wavefunction_collapse_time": 2.5, | |
| "decoherence_resistance": 0.8, | |
| "quantum_fluctuation_amplitude": 0.15 | |
| } | |
| async def _calibrate_reality_engine(self): | |
| """Calibre le moteur de réalité""" | |
| self.logger.info("⚙️ Calibration du moteur de réalité...") | |
| await asyncio.sleep(0.5) | |
| self.reality_engine = { | |
| "dimensionality": random.randint(4, 11), | |
| "entropy_level": random.uniform(0.2, 0.8), | |
| "causal_structure": "quantum_indeterminate", | |
| "reality_fabric_strength": random.uniform(0.75, 0.98) | |
| } | |
| async def _analyze_concept(self, concept: str) -> Dict[str, Any]: | |
| """Analyse le concept pour déterminer le type de monde""" | |
| concept_lower = concept.lower() | |
| # Détection du type basée sur les mots-clés | |
| if any(word in concept_lower for word in ['forêt', 'arbre', 'nature', 'jungle']): | |
| primary_type = "quantum_forest" | |
| elif any(word in concept_lower for word in ['ville', 'cité', 'urbain', 'bâtiment']): | |
| primary_type = "crystal_city" | |
| elif any(word in concept_lower for word in ['île', 'flottant', 'ciel', 'air']): | |
| primary_type = "floating_islands" | |
| elif any(word in concept_lower for word in ['digital', 'code', 'donnée', 'virtuel']): | |
| primary_type = "digital_realm" | |
| elif any(word in concept_lower for word in ['temps', 'temporal', 'futur', 'passé']): | |
| primary_type = "time_garden" | |
| else: | |
| primary_type = random.choice(list(self.world_templates.keys())) | |
| return { | |
| "primary_type": primary_type, | |
| "complexity_score": len(concept) / 100, | |
| "theme_coherence": random.uniform(0.6, 0.95), | |
| "innovation_potential": random.uniform(0.5, 0.9) | |
| } | |
| async def _generate_metadata(self, concept: str, complexity: float) -> Dict[str, Any]: | |
| """Génère les métadonnées du monde""" | |
| template = self.world_templates.get( | |
| await self._analyze_concept(concept)["primary_type"], | |
| self.world_templates["quantum_forest"] | |
| ) | |
| return { | |
| "name": f"{template['name']} de {concept}", | |
| "original_concept": concept, | |
| "description": f"{template['description']} - Concept: {concept}", | |
| "creation_timestamp": __import__('time').time(), | |
| "world_id": f"WORLD_{random.randint(10000, 99999)}", | |
| "version": "1.0.0", | |
| "template_used": template["name"], | |
| "complexity_rating": complexity, | |
| "exploration_status": "uncharted" | |
| } | |
| async def _generate_physics(self, world_type: str, complexity: float) -> Dict[str, Any]: | |
| """Génère les propriétés physiques du monde""" | |
| base_physics = { | |
| "gravity_type": random.choice(["standard", "variable", "selective", "negative"]), | |
| "time_flow": random.choice(["linear", "variable", "multidirectional", "quantum"]), | |
| "spatial_geometry": random.choice(["euclidean", "non_euclidean", "fractal", "quantum"]), | |
| "light_behavior": random.choice(["standard", "quantum", "conscious", "emotional"]), | |
| "matter_states": random.choice(["solid_liquid_gas", "quantum_superposition", "energy_patterns", "information_only"]) | |
| } | |
| # Ajustements basés sur la complexité | |
| if complexity > 0.8: | |
| base_physics["dimensionality"] = random.randint(5, 11) | |
| base_physics["quantum_effects"] = "macroscopic" | |
| else: | |
| base_physics["dimensionality"] = 4 | |
| base_physics["quantum_effects"] = "microscopic" | |
| # Propriétés spécifiques au type | |
| if world_type == "quantum_forest": | |
| base_physics["botany_physics"] = "quantum_photosynthesis" | |
| base_physics["animal_movement"] = "quantum_teleportation" | |
| elif world_type == "crystal_city": | |
| base_physics["architecture_physics"] = "crystal_growth" | |
| base_physics["transportation"] = "light_refraction" | |
| elif world_type == "floating_islands": | |
| base_physics["gravity_type"] = "variable" | |
| base_physics["atmosphere"] = "breathable_void" | |
| return base_physics | |
| async def _generate_geography(self, world_type: str, complexity: float) -> Dict[str, Any]: | |
| """Génère la géographie du monde""" | |
| geography_types = { | |
| "quantum_forest": ["forêts superposées", "rivières temporelles", "clairières quantiques"], | |
| "crystal_city": ["districts cristallins", "avenues lumineuses", "places géométriques"], | |
| "floating_islands": ["îles flottantes", "ponts de nuages", "cascades célestes"], | |
| "digital_realm": ["paysages algorithmiques", "forêts de données", "lacs de code"], | |
| "time_garden": ["jardins temporaires", "allées du futur", "bosquets du passé"] | |
| } | |
| features = geography_types.get(world_type, ["paysages quantiques", "géométries variables"]) | |
| # Ajout de caractéristiques basées sur la complexité | |
| num_features = min(len(features), max(2, int(complexity * 6))) | |
| selected_features = random.sample(features, num_features) | |
| return { | |
| "primary_biome": world_type, | |
| "notable_features": selected_features, | |
| "climate": random.choice(["tempéré", "variable", "quantum", "émotionnel"]), | |
| "topology": random.choice(["variée", "extrême", "changeante", "superposée"]), | |
| "water_bodies": await self._generate_water_bodies(world_type), | |
| "mountain_ranges": await self._generate_mountains(world_type, complexity) | |
| } | |
| async def _generate_ecosystem(self, world_type: str, complexity: float) -> Dict[str, Any]: | |
| """Génère l'écosystème du monde""" | |
| flora_types = { | |
| "quantum_forest": ["Arbres superposés", "Fleurs temporelles", "Fougères quantiques"], | |
| "crystal_city": ["Cristaux vivants", "Plantes lumineuses", "Fleurs géométriques"], | |
| "floating_islands": ["Plantes volantes", "Arbres à lévitation", "Fleurs nuageuses"], | |
| "digital_realm": ["Arbres de code", "Fleurs algorithmiques", "Plantes de données"], | |
| "time_garden": ["Fleurs du futur", "Arbres du passé", "Plantes présentes"] | |
| } | |
| fauna_types = { | |
| "quantum_forest": ["Oiseaux superposés", "Animaux quantiques", "Insectes temporels"], | |
| "crystal_city": ["Créatures cristallines", "Animaux lumineux", "Êtres géométriques"], | |
| "floating_islands": ["Oiseaux des nuages", "Créatures aériennes", "Animaux volants"], | |
| "digital_realm": ["Entités de code", "Animaux algorithmiques", "Créatures de données"], | |
| "time_garden": ["Animaux du futur", "Créatures du passé", "Êtres intemporels"] | |
| } | |
| flora = flora_types.get(world_type, ["Plantes quantiques", "Végétation étrange"]) | |
| fauna = fauna_types.get(world_type, ["Animaux mystérieux", "Créatures uniques"]) | |
| return { | |
| "flora": random.sample(flora, min(3, len(flora))), | |
| "fauna": random.sample(fauna, min(3, len(fauna))), | |
| "food_chain": random.choice(["standard", "quantum", "symbiotique", "informationnelle"]), | |
| "adaptation_level": "high" if complexity > 0.7 else "medium", | |
| "biodiversity": round(complexity * 100, 1) | |
| } | |
| async def _generate_civilization(self, world_type: str, complexity: float) -> Dict[str, Any]: | |
| """Génère la civilisation du monde""" | |
| if complexity < 0.4: | |
| return {"development_level": "primitive", "inhabitants": []} | |
| inhabitant_types = { | |
| "quantum_forest": ["Êtres des forêts", "Gardien quantiques", "Esprits de la nature"], | |
| "crystal_city": ["Habitant cristallins", "Architectes de lumière", "Gardiens géométriques"], | |
| "floating_islands": ["Navigateurs des cieux", "Maîtres du vent", "Explorateurs célestes"], | |
| "digital_realm": ["Entités de code", "Programmeurs conscients", "Archivistes de données"], | |
| "time_garden": ["Jardiniers du temps", "Observateurs temporels", "Gardiens des époques"] | |
| } | |
| inhabitants = inhabitant_types.get(world_type, ["Êtres intelligents", "Habitant mystérieux"]) | |
| return { | |
| "development_level": random.choice(["primitive", "medieval", "advanced", "transcendent"]), | |
| "inhabitants": random.sample(inhabitants, min(2, len(inhabitants))), | |
| "culture": random.choice(["spirituelle", "scientifique", "artistique", "philosophique"]), | |
| "technology_level": await self._calculate_tech_level(complexity), | |
| "government_type": random.choice(["démocratie", "théocratie", "technocratie", "anarchie"]) | |
| } | |
| async def _generate_quantum_parameters(self, complexity: float) -> Dict[str, Any]: | |
| """Génère les paramètres quantiques du monde""" | |
| return { | |
| "superposition_scale": "microscopic" if complexity < 0.6 else "macroscopic", | |
| "entanglement_density": round(complexity * 0.9, 3), | |
| "quantum_coherence": round(random.uniform(0.7, 0.99), 3), | |
| "reality_flexibility": round(complexity * 0.8, 3), | |
| "observer_effect": "strong" if complexity > 0.7 else "weak", | |
| "multiverse_connections": random.randint(3, 11) if complexity > 0.8 else 0 | |
| } | |
| async def _generate_temporal_properties(self, complexity: float) -> Dict[str, Any]: | |
| """Génère les propriétés temporelles du monde""" | |
| return { | |
| "time_flow_rate": random.uniform(0.5, 2.0), | |
| "causal_structure": "linear" if complexity < 0.5 else "quantum", | |
| "time_travel_possibility": complexity > 0.7, | |
| "temporal_anomalies": random.randint(0, 5) if complexity > 0.6 else 0, | |
| "age_of_universe": f"{random.randint(1, 100)} milliards d'années" | |
| } | |
| async def _generate_water_bodies(self, world_type: str) -> List[str]: | |
| """Génère les plans d'eau""" | |
| water_types = { | |
| "quantum_forest": ["rivières superposées", "lacs quantiques", "cascades temporelles"], | |
| "crystal_city": ["canaux de lumière", "fontaines cristallines", "bassins géométriques"], | |
| "floating_islands": ["océans célestes", "rivières de nuages", "chutes d'air"], | |
| "digital_realm": ["mers de données", "rivières de code", "lacs algorithmiques"], | |
| "time_garden": ["rivières du temps", "lacs éternels", "océans du présent"] | |
| } | |
| return water_types.get(world_type, ["océans", "rivières", "lacs"]) | |
| async def _generate_mountains(self, world_type: str, complexity: float) -> List[str]: | |
| """Génère les chaînes de montagnes""" | |
| mountain_types = { | |
| "quantum_forest": ["montagnes superposées", "pic quantiques", "collines temporelles"], | |
| "crystal_city": ["structures cristallines", "tours de lumière", "pyramides géométriques"], | |
| "floating_islands": ["montagnes flottantes", "pics célestes", "plateaux aériens"], | |
| "digital_realm": ["montagnes de code", "collines algorithmiques", "pics de données"], | |
| "time_garden": ["montagnes du futur", "collines du passé", "pics éternels"] | |
| } | |
| mountains = mountain_types.get(world_type, ["montagnes", "collines", "plateaux"]) | |
| num_mountains = min(len(mountains), max(1, int(complexity * 3))) | |