| --- |
| title: Townlet |
| emoji: ποΈ |
| colorFrom: red |
| colorTo: indigo |
| sdk: gradio |
| sdk_version: 6.17.3 |
| python_version: "3.12" |
| app_file: app.py |
| startup_duration_timeout: 1h |
| preload_from_hub: |
| - HuggingFaceTB/SmolLM2-360M-Instruct-GGUF |
| - nvidia/NVIDIA-Nemotron-3-Nano-4B-GGUF |
| - Qwen/Qwen2.5-Coder-3B-Instruct-GGUF |
| - openbmb/MiniCPM3-4B-GGUF |
| - bartowski/Llama-3.2-3B-Instruct-GGUF |
| models: |
| - HuggingFaceTB/SmolLM2-360M-Instruct-GGUF |
| - nvidia/NVIDIA-Nemotron-3-Nano-4B-GGUF |
| - Qwen/Qwen2.5-Coder-3B-Instruct-GGUF |
| - openbmb/MiniCPM3-4B-GGUF |
| - bartowski/Llama-3.2-3B-Instruct-GGUF |
| tags: |
| - thousand-token-wood |
| - nemotron |
| - llama-cpp |
| - smolagents |
| - agent-simulation |
| - track:wood |
| - sponsor:nvidia |
| - achievement:offgrid |
| - achievement:offbrand |
| - achievement:llama |
| - achievement:fieldnotes |
| short_description: Agents share a Python interpreter, mine, message, dream. |
| --- |
| |
| # Townlet |
|
|
| Build Small Hackathon entry (Thousand Token Wood track). |
|
|
| Townlet is a multi-agent simulation. LLM-driven characters live on a |
| tile-grid map. They walk to a cave to mine electricity, to a well to draw |
| water, and to a shared shell to spend resources running Python statements |
| in a single long-lived interpreter. They post on a public message board. |
| They sleep, they dream, they evolve. The shared interpreter is the world's |
| only mutable substrate β characters can read or rewrite each other's state, |
| and crash the operating system if they so choose. Every character knows |
| this. Mutual awareness of the brick-risk is the source of dramatic tension. |
|
|
| The game element is **customisation**: click a character to edit their |
| personality (system prompt), swap which small model drives them, or spawn |
| new ones from a pre-baked archetype pool. The simulation is otherwise |
| self-driving. |
|
|
| ## Model stack |
|
|
| Every character runs on **NVIDIA Nemotron 3 Nano 4B** |
| (`nvidia/NVIDIA-Nemotron-3-Nano-4B-GGUF`) by default. One model across the |
| whole town means each `@spaces.GPU` fork pays a single cold-load and every |
| subsequent character decision reuses the same weights in VRAM β a real |
| quota saving on Zero-GPU. |
|
|
| Click any character in the side panel to swap them to a different model |
| mid-simulation; the roster bundled at build time covers: |
|
|
| - **NVIDIA Nemotron 3 Nano 4B** β default |
| - **Qwen2.5 Coder 3B** β for code-heavy goals |
| - **OpenBMB MiniCPM3 4B** |
| - **Meta Llama 3.2 3B** |
| - **SmolLM2 360M** β terse, cheap, useful for testing the model-swap UI |
|
|
| All run on Zero-GPU via [`llama-cpp-python`](https://github.com/abetlen/llama-cpp-python), |
| which gives us the π¦ Llama Champion badge regardless of which roster |
| model is selected (the badge requirement is "model runs through llama.cpp |
| runtime", not a specific model family). |
|
|
| Agent loops use [smolagents](https://huggingface.co/docs/smolagents) `CodeAgent`, |
| emitting Python tool calls the scheduler queues onto the world. |
|
|
| The map is rendered by the frontend canvas β no image model in the loop. |
|
|
| ## Local development |
|
|
| The project runs in **mock mode** locally β no model weights downloaded, no |
| CUDA needed. Mocks return canned tool-call sequences whose style varies by |
| model_id (deliberate / terse / verbose / chaotic), so the model-swap UI is |
| exercisable without GPUs. |
| |
| ```bash |
| python -m venv .venv |
| source .venv/bin/activate |
| pip install -r requirements-dev.txt |
| python app.py |
| ``` |
| |
| Or hit βΆ on the **"Run Small Stage (mocks)"** config in VS Code. |
| |
| The mode is selected automatically: |
| |
| - `SPACE_ID` env var present (set by HF Spaces) β real models |
| - Otherwise β mocks |
| - Set `FORCE_REAL_MODELS=1` to override locally (requires Spaces deps). |
|
|
| ## Deploy to Hugging Face Spaces |
|
|
| ```bash |
| git remote add hf https://huggingface.co/spaces/<org>/<space-name> |
| git push hf main |
| ``` |
|
|
| Then in the Space *Settings* β Hardware, pick **Zero-GPU**. The |
| `preload_from_hub` block above pre-downloads every roster model at build |
| time so the first user click hits a warm cache. |
|
|
| ## Project layout |
|
|
| ``` |
| app.py # gr.Server entrypoint |
| backend/ # inference layer (mock + real, env-selected) |
| factory.py # get_llm(model_id) β per-id cached |
| mock.py, real.py # MockLLMBackend / RealLLMBackend |
| interfaces.py # LLMBackend Protocol |
| game/ # the simulation |
| models.py # model roster (id β repo + gguf + style) |
| character.py # Character dataclass |
| world.py # tile grid, BFS pathing, message board |
| actions.py # smolagents.Tool subclasses + per-tick drivers |
| interpreter.py # the long-lived shared Python subprocess |
| scheduler.py # tick loop + per-character CodeAgent invocations |
| perception.py # builds the prompt the CodeAgent receives |
| the_dot.py # the shared system-prompt prefix (substrate truth) |
| archetypes.py # ~15 hand-written personality templates |
| dreams.py # the sleep β insight + delta + trait nudge cycle |
| sentiment.py # board-mood classifier for the UI tint |
| smol_adapter.py # smolagents.Model wrapper around LLMBackend |
| frontend/index.html # vanilla HTML/JS top-down view served by app.py |
| requirements.txt # Spaces deps |
| requirements-dev.txt # local mock-only deps |
| docs/hackathon.md # hackathon rules summary |
| CONTEXT.md # canonical glossary |
| ``` |
|
|