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torntrader-exchange
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torntrader-exchange
41.6 kB
1 contributor
History:
3 commits
Cairo303
refactor to include a graph/plot that shows the entire history of all the trains ever done
b585bfd
verified
about 1 month ago
components
refactor to include a graph/plot that shows the entire history of all the trains ever done
about 1 month ago
.gitattributes
1.52 kB
initial commit
about 1 month ago
README.md
246 Bytes
Nice idea. A Torn-style player stock market can be built as a persistent, player-driven exchange where users trade shares representing in-game assets (players, clans, organizations, or in-game items). Below is a practical blueprint you can use to design, implement, and ship a basic version, plus guidance to scale it later.
about 1 month ago
history.html
2.48 kB
refactor to include a graph/plot that shows the entire history of all the trains ever done
about 1 month ago
history.js
5.89 kB
refactor to include a graph/plot that shows the entire history of all the trains ever done
about 1 month ago
index.html
4.47 kB
refactor to include a graph/plot that shows the entire history of all the trains ever done
about 1 month ago
market.html
6.26 kB
Nice idea. A Torn-style player stock market can be built as a persistent, player-driven exchange where users trade shares representing in-game assets (players, clans, organizations, or in-game items). Below is a practical blueprint you can use to design, implement, and ship a basic version, plus guidance to scale it later.
about 1 month ago
market.js
9.6 kB
Nice idea. A Torn-style player stock market can be built as a persistent, player-driven exchange where users trade shares representing in-game assets (players, clans, organizations, or in-game items). Below is a practical blueprint you can use to design, implement, and ship a basic version, plus guidance to scale it later.
about 1 month ago
script.js
5.72 kB
refactor to include a graph/plot that shows the entire history of all the trains ever done
about 1 month ago
style.css
964 Bytes
Nice idea. A Torn-style player stock market can be built as a persistent, player-driven exchange where users trade shares representing in-game assets (players, clans, organizations, or in-game items). Below is a practical blueprint you can use to design, implement, and ship a basic version, plus guidance to scale it later.
about 1 month ago