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Running
Running
| { | |
| "aim_assist": { | |
| "Rookie": { | |
| "base_multiplier": 1.2, | |
| "consecutive_miss_bonus": "+15% aim assist after missing a shot", | |
| "enemy_consecutive_hit_penalty": "-10% aim penalty for enemies after hitting an XCOM unit", | |
| "hidden_mechanics": "Shots with 50%+ real probability have hidden additional bonuses." | |
| }, | |
| "Veteran": { | |
| "base_multiplier": 1.0, | |
| "consecutive_miss_bonus": "+15% aim assist after missing a shot", | |
| "enemy_consecutive_hit_penalty": "-10% aim penalty for enemies after hitting an XCOM unit", | |
| "hidden_mechanics": "Maintains player assist after successive misses to avoid bad streaks." | |
| }, | |
| "Commander": { | |
| "base_multiplier": 1.0, | |
| "consecutive_miss_bonus": "+10% aim assist after missing a shot", | |
| "enemy_consecutive_hit_penalty": "None (enemies fire with their real aim)", | |
| "hidden_mechanics": "This is the highest difficulty with slight aim assist after misses." | |
| }, | |
| "Legend": { | |
| "base_multiplier": 1.0, | |
| "consecutive_miss_bonus": "None (0% assistance)", | |
| "enemy_consecutive_hit_penalty": "None", | |
| "hidden_mechanics": "The percentage displayed on screen is 100% real. No mercy mechanics or assistance." | |
| } | |
| }, | |
| "enemy_timeline": { | |
| "March (Start)": { | |
| "enemigos_comunes": ["ADVENT Trooper", "Sectoid"], | |
| "prioridad_tactica": "Kill the Trooper first (deals direct damage); leave the Sectoid for last (usually spends its first turn raising zombies or mind controlling, dealing no immediate damage).", | |
| "evento_clave": "First contact with the first Chosen." | |
| }, | |
| "April": { | |
| "enemigos_comunes": ["ADVENT Officer", "ADVENT Stun Lancer"], | |
| "prioridad_tactica": "Eliminate Stun Lancers immediately (they charge melee and can render your units unconscious or disoriented). Beware of the Officer's mark.", | |
| "evento_clave": "First Retaliation mission appears." | |
| }, | |
| "May": { | |
| "enemigos_comunes": ["Viper", "Faceless", "Muton"], | |
| "prioridad_tactica": "Never melee attack a Muton (they have automatic counterattack and will knock you out). Use grenades to shred Muton cover.", | |
| "evento_clave": "Missions with complex SITREPs begin to appear." | |
| }, | |
| "June": { | |
| "enemigos_comunes": ["ADVENT MEC", "Chryssalid"], | |
| "prioridad_tactica": "MECs fire micro-missiles in an area if your soldiers are grouped. Spread out your squad. Use Combat Protocol or EMP against MECs.", | |
| "evento_clave": "Appearance of heavy robotic enemies." | |
| }, | |
| "July": { | |
| "enemigos_comunes": ["Berserker", "Archon", "ADVENT Shieldbearer"], | |
| "prioridad_tactica": "Kill the Shieldbearer before they grant shields to allies. Archons use Blazing Pinions; move out of the red area during your turn.", | |
| "evento_clave": "Chosen evolution (they obtain new traits/strengths)." | |
| }, | |
| "August": { | |
| "enemigos_comunes": ["Sectopod", "Gatekeeper", "Andromedon"], | |
| "prioridad_tactica": "Focus fire on Sectopods. They have heavy armor and fire multiple times. Use Specialists with hacking or Bluescreen rounds.", | |
| "evento_clave": "Late game: extinction-level threats in tactical combat." | |
| }, | |
| "September (Late Game)": { | |
| "enemigos_comunes": ["Avatar", "All previous threats"], | |
| "prioridad_tactica": "Final assault and preparation of the Avatar Project network.", | |
| "evento_clave": "Access to the final mission at the ADVENT Fortress." | |
| } | |
| }, | |
| "chosen_traits": { | |
| "debilidades": [ | |
| { | |
| "nombre": "Adversary: Reapers", | |
| "descripcion": "Receives increased damage (+50%) from attacks made by Reaper faction soldiers." | |
| }, | |
| { | |
| "nombre": "Adversary: Skirmishers", | |
| "descripcion": "Receives increased damage (+50%) from attacks made by Skirmisher faction soldiers." | |
| }, | |
| { | |
| "nombre": "Adversary: Templars", | |
| "descripcion": "Receives increased damage (+50%) from attacks made by Templar faction soldiers." | |
| }, | |
| { | |
| "nombre": "Shell-Shocked", | |
| "descripcion": "Receives significant increased damage from explosives (grenades, missiles, claymores)." | |
| }, | |
| { | |
| "nombre": "Brittle", | |
| "descripcion": "Takes massive additional damage from close range attacks (within 4 tiles) or melee." | |
| }, | |
| { | |
| "nombre": "Bewildered", | |
| "descripcion": "Receives increased damage in the same turn if attacked 3 or more consecutive times." | |
| } | |
| ], | |
| "fortalezas": [ | |
| { | |
| "nombre": "Shadowstep", | |
| "descripcion": "Does not trigger player reaction fire or Overwatch." | |
| }, | |
| { | |
| "nombre": "Kinetic Plating", | |
| "descripcion": "Generates energy shields whenever a player's shot misses them." | |
| }, | |
| { | |
| "nombre": "Blast Shield", | |
| "descripcion": "Immune to explosive damage." | |
| }, | |
| { | |
| "nombre": "Grounded", | |
| "descripcion": "Immune to melee attacks (such as Ranger sword or Templar gauntlets)." | |
| }, | |
| { | |
| "nombre": "Mind Shield", | |
| "descripcion": "Immune to mental status effects (panic, disorientation, mind control)." | |
| }, | |
| { | |
| "nombre": "Planeswalker", | |
| "descripcion": "Teleports randomly to another cover immediately after taking damage." | |
| }, | |
| { | |
| "nombre": "Regeneration", | |
| "descripcion": "Heals a fixed amount of health (e.g., 3-5 HP) at the start of each of their turns." | |
| } | |
| ] | |
| } | |
| } | |