xcomwingman / difficulty_compendium.json
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Initial commit of XCOM 2 Tactical Wingman
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{
"aim_assist": {
"Rookie": {
"base_multiplier": 1.2,
"consecutive_miss_bonus": "+15% aim assist after missing a shot",
"enemy_consecutive_hit_penalty": "-10% aim penalty for enemies after hitting an XCOM unit",
"hidden_mechanics": "Shots with 50%+ real probability have hidden additional bonuses."
},
"Veteran": {
"base_multiplier": 1.0,
"consecutive_miss_bonus": "+15% aim assist after missing a shot",
"enemy_consecutive_hit_penalty": "-10% aim penalty for enemies after hitting an XCOM unit",
"hidden_mechanics": "Maintains player assist after successive misses to avoid bad streaks."
},
"Commander": {
"base_multiplier": 1.0,
"consecutive_miss_bonus": "+10% aim assist after missing a shot",
"enemy_consecutive_hit_penalty": "None (enemies fire with their real aim)",
"hidden_mechanics": "This is the highest difficulty with slight aim assist after misses."
},
"Legend": {
"base_multiplier": 1.0,
"consecutive_miss_bonus": "None (0% assistance)",
"enemy_consecutive_hit_penalty": "None",
"hidden_mechanics": "The percentage displayed on screen is 100% real. No mercy mechanics or assistance."
}
},
"enemy_timeline": {
"March (Start)": {
"enemigos_comunes": ["ADVENT Trooper", "Sectoid"],
"prioridad_tactica": "Kill the Trooper first (deals direct damage); leave the Sectoid for last (usually spends its first turn raising zombies or mind controlling, dealing no immediate damage).",
"evento_clave": "First contact with the first Chosen."
},
"April": {
"enemigos_comunes": ["ADVENT Officer", "ADVENT Stun Lancer"],
"prioridad_tactica": "Eliminate Stun Lancers immediately (they charge melee and can render your units unconscious or disoriented). Beware of the Officer's mark.",
"evento_clave": "First Retaliation mission appears."
},
"May": {
"enemigos_comunes": ["Viper", "Faceless", "Muton"],
"prioridad_tactica": "Never melee attack a Muton (they have automatic counterattack and will knock you out). Use grenades to shred Muton cover.",
"evento_clave": "Missions with complex SITREPs begin to appear."
},
"June": {
"enemigos_comunes": ["ADVENT MEC", "Chryssalid"],
"prioridad_tactica": "MECs fire micro-missiles in an area if your soldiers are grouped. Spread out your squad. Use Combat Protocol or EMP against MECs.",
"evento_clave": "Appearance of heavy robotic enemies."
},
"July": {
"enemigos_comunes": ["Berserker", "Archon", "ADVENT Shieldbearer"],
"prioridad_tactica": "Kill the Shieldbearer before they grant shields to allies. Archons use Blazing Pinions; move out of the red area during your turn.",
"evento_clave": "Chosen evolution (they obtain new traits/strengths)."
},
"August": {
"enemigos_comunes": ["Sectopod", "Gatekeeper", "Andromedon"],
"prioridad_tactica": "Focus fire on Sectopods. They have heavy armor and fire multiple times. Use Specialists with hacking or Bluescreen rounds.",
"evento_clave": "Late game: extinction-level threats in tactical combat."
},
"September (Late Game)": {
"enemigos_comunes": ["Avatar", "All previous threats"],
"prioridad_tactica": "Final assault and preparation of the Avatar Project network.",
"evento_clave": "Access to the final mission at the ADVENT Fortress."
}
},
"chosen_traits": {
"debilidades": [
{
"nombre": "Adversary: Reapers",
"descripcion": "Receives increased damage (+50%) from attacks made by Reaper faction soldiers."
},
{
"nombre": "Adversary: Skirmishers",
"descripcion": "Receives increased damage (+50%) from attacks made by Skirmisher faction soldiers."
},
{
"nombre": "Adversary: Templars",
"descripcion": "Receives increased damage (+50%) from attacks made by Templar faction soldiers."
},
{
"nombre": "Shell-Shocked",
"descripcion": "Receives significant increased damage from explosives (grenades, missiles, claymores)."
},
{
"nombre": "Brittle",
"descripcion": "Takes massive additional damage from close range attacks (within 4 tiles) or melee."
},
{
"nombre": "Bewildered",
"descripcion": "Receives increased damage in the same turn if attacked 3 or more consecutive times."
}
],
"fortalezas": [
{
"nombre": "Shadowstep",
"descripcion": "Does not trigger player reaction fire or Overwatch."
},
{
"nombre": "Kinetic Plating",
"descripcion": "Generates energy shields whenever a player's shot misses them."
},
{
"nombre": "Blast Shield",
"descripcion": "Immune to explosive damage."
},
{
"nombre": "Grounded",
"descripcion": "Immune to melee attacks (such as Ranger sword or Templar gauntlets)."
},
{
"nombre": "Mind Shield",
"descripcion": "Immune to mental status effects (panic, disorientation, mind control)."
},
{
"nombre": "Planeswalker",
"descripcion": "Teleports randomly to another cover immediately after taking damage."
},
{
"nombre": "Regeneration",
"descripcion": "Heals a fixed amount of health (e.g., 3-5 HP) at the start of each of their turns."
}
]
}
}