File size: 79,164 Bytes
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2133 2134 2135 2136 2137 2138 2139 2140 2141 2142 2143 2144 2145 2146 2147 2148 2149 2150 2151 2152 2153 2154 2155 2156 2157 2158 2159 2160 2161 2162 2163 2164 2165 2166 2167 2168 2169 2170 2171 2172 2173 2174 2175 2176 2177 2178 2179 2180 2181 2182 2183 2184 2185 2186 2187 2188 2189 2190 2191 2192 2193 2194 2195 2196 2197 2198 2199 2200 2201 2202 2203 2204 2205 2206 2207 2208 2209 2210 2211 2212 2213 2214 2215 2216 2217 2218 2219 2220 2221 2222 2223 2224 2225 2226 2227 2228 2229 2230 2231 2232 2233 2234 2235 2236 2237 2238 2239 2240 2241 2242 2243 2244 2245 2246 2247 2248 2249 2250 2251 2252 2253 2254 2255 2256 2257 2258 2259 2260 2261 2262 2263 2264 2265 2266 2267 2268 2269 2270 2271 2272 2273 2274 2275 2276 2277 2278 2279 2280 2281 2282 2283 2284 2285 2286 2287 2288 2289 2290 2291 2292 2293 2294 2295 2296 | <!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<title>Download Gravity Field</title>
<link rel="preconnect" href="https://fonts.googleapis.com">
<link rel="preconnect" href="https://fonts.gstatic.com" crossorigin>
<link href="https://fonts.googleapis.com/css2?family=Inter:wght@400;500&display=swap" rel="stylesheet">
<style>
* { margin: 0; padding: 0; box-sizing: border-box; }
html, body { width: 100%; height: 100%; overflow: hidden; background: #F6F4EF; }
canvas { display: block; }
#tooltip {
position: absolute;
pointer-events: none;
font: 14px/1.4 'SF Mono', 'Menlo', 'Consolas', monospace;
color: #161513;
text-align: center;
white-space: nowrap;
opacity: 0;
transition: opacity 0.2s;
}
#tooltip.visible {
opacity: 1;
pointer-events: auto;
}
#tooltip a {
color: #161513;
text-decoration: none;
}
#pinnedLabel {
position: absolute;
pointer-events: auto;
font: 14px/1.4 'SF Mono', 'Menlo', 'Consolas', monospace;
color: #161513;
text-align: center;
white-space: nowrap;
}
#pinnedLabel a {
color: #161513;
text-decoration: none;
}
/* ββ Add Model Pill Button (top-right) ββ */
#addModelBtn {
position: fixed;
top: 24px;
right: 24px;
z-index: 10;
}
#addPill {
display: inline-flex;
align-items: center;
background: #161513;
color: #F6F4EF;
border-radius: 999px;
height: 38px;
padding: 0 16px;
font: 500 13px/1 'Inter', sans-serif;
cursor: pointer;
white-space: nowrap;
user-select: none;
}
#addPill .label-text {
display: flex;
align-items: center;
gap: 5px;
flex-shrink: 0;
}
#addPill .label-text .hf-logo {
width: 20px;
height: 20px;
vertical-align: -3px;
}
#addPill .input-wrap {
display: none;
align-items: center;
gap: 6px;
}
#addPill.expanded {
padding: 0 5px 0 14px;
}
#addPill.expanded .input-wrap {
display: flex;
}
#addPill.expanded .label-text {
display: none;
}
#addPill input[type="text"] {
background: transparent;
border: none;
outline: none;
color: #F6F4EF;
font: 400 13px/1 'Inter', sans-serif;
width: 176px;
padding: 0;
caret-color: #E8820C;
}
#addPill input[type="text"]::placeholder {
color: rgba(246,244,239,0.4);
}
#addPill .add-btn {
flex-shrink: 0;
background: rgba(246,244,239,0.15);
color: #F6F4EF;
border: none;
border-radius: 999px;
height: 28px;
padding: 0 12px;
font: 500 12px/1 'Inter', sans-serif;
cursor: pointer;
transition: background 0.15s;
}
#addPill .add-btn:hover {
background: rgba(246,244,239,0.25);
}
#addPill .error-msg {
display: none;
color: #E8820C;
font-size: 11px;
margin-left: 2px;
margin-right: 10px;
white-space: nowrap;
}
/* Active state: shows model name + remove */
#addPill.active {
cursor: pointer;
}
#addPill .active-wrap {
display: none;
align-items: center;
gap: 8px;
}
#addPill.active .active-wrap {
display: flex;
}
#addPill.active .label-text,
#addPill.active .input-wrap {
display: none;
}
#addPill .orange-dot {
width: 8px;
height: 8px;
border-radius: 50%;
background: #E8820C;
flex-shrink: 0;
}
#addPill .model-name {
font: 400 13px/1 'Inter', sans-serif;
color: #F6F4EF;
max-width: 180px;
overflow: hidden;
text-overflow: ellipsis;
}
#addPill .remove-btn {
flex-shrink: 0;
background: rgba(246,244,239,0.15);
color: #F6F4EF;
border: none;
border-radius: 50%;
width: 20px;
height: 20px;
font-size: 14px;
line-height: 20px;
text-align: center;
cursor: pointer;
padding: 0;
transition: background 0.15s;
}
#addPill .remove-btn:hover {
background: rgba(232,130,12,0.4);
}
/* Loading spinner */
#addPill .spinner {
display: none;
width: 14px;
height: 14px;
border: 2px solid rgba(246,244,239,0.3);
border-top-color: #E8820C;
border-radius: 50%;
animation: pillSpin 0.6s linear infinite;
flex-shrink: 0;
margin-left: 4px;
margin-right: 10px;
}
#addPill.loading .spinner {
display: block;
}
#addPill.loading .add-btn {
display: none;
}
@keyframes pillSpin {
to { transform: rotate(360deg); }
}
/* ββ Model Dropdown (below pill) ββ */
#modelDropdown {
position: absolute;
top: calc(100% + 8px);
right: 0;
width: 380px;
max-height: 420px;
background: #161513;
border: 1px solid rgba(246,244,239,0.1);
border-radius: 12px;
overflow: hidden;
display: none;
flex-direction: column;
box-shadow: 0 16px 48px rgba(0,0,0,0.35);
z-index: 20;
}
#modelDropdown.open {
display: flex;
}
.dropdown-search {
display: flex;
align-items: center;
gap: 8px;
padding: 10px 14px;
border-bottom: 1px solid rgba(246,244,239,0.08);
}
.dropdown-search svg {
width: 16px;
height: 16px;
flex-shrink: 0;
opacity: 0.4;
}
.dropdown-search input {
flex: 1;
background: transparent;
border: none;
outline: none;
color: #F6F4EF;
font: 400 13px/1 'Inter', sans-serif;
caret-color: #E8820C;
}
.dropdown-search input::placeholder { color: rgba(246,244,239,0.3); }
.dropdown-content {
overflow-y: auto;
flex: 1;
padding: 4px 0;
}
.dropdown-section-header {
padding: 10px 14px 4px;
font: 500 11px/1 'Inter', sans-serif;
color: #E8820C;
display: flex;
align-items: center;
gap: 5px;
text-transform: uppercase;
letter-spacing: 0.03em;
}
.dropdown-model {
display: flex;
align-items: center;
gap: 10px;
padding: 8px 14px;
cursor: pointer;
transition: background 0.1s;
color: rgba(246,244,239,0.85);
font: 400 13px/1 'Inter', sans-serif;
}
.dropdown-model:hover, .dropdown-model.selected {
background: rgba(246,244,239,0.07);
}
.dropdown-model img {
width: 24px;
height: 24px;
border-radius: 5px;
object-fit: cover;
background: rgba(246,244,239,0.08);
flex-shrink: 0;
}
.dropdown-avatar-placeholder {
width: 24px;
height: 24px;
border-radius: 5px;
background: rgba(246,244,239,0.06);
flex-shrink: 0;
}
.dropdown-loading {
padding: 24px;
text-align: center;
}
.dropdown-spinner {
display: inline-block;
width: 16px;
height: 16px;
border: 2px solid rgba(246,244,239,0.12);
border-top-color: #E8820C;
border-radius: 50%;
animation: pillSpin 0.6s linear infinite;
}
.dropdown-empty {
padding: 24px 14px;
color: rgba(246,244,239,0.35);
text-align: center;
font: 400 13px/1 'Inter', sans-serif;
}
</style>
</head>
<body>
<canvas id="c"></canvas>
<div id="tooltip"></div>
<div id="pinnedLabel"></div>
<div id="addModelBtn">
<div id="addPill">
<span class="label-text">Add a model on <img class="hf-logo" src="https://huggingface.co/datasets/huggingface/brand-assets/resolve/main/hf-logo-pirate.svg" alt="HF"></span>
<div class="input-wrap">
<input type="text" placeholder="owner/model-name" />
<button class="add-btn">Add</button>
<span class="spinner"></span>
<span class="error-msg"></span>
</div>
<div class="active-wrap">
<span class="orange-dot"></span>
<span class="model-name"></span>
<button class="remove-btn">×</button>
</div>
</div>
<div id="modelDropdown">
<div class="dropdown-search">
<svg viewBox="0 0 18 18" fill="none" stroke="rgba(246,244,239,0.5)" stroke-width="2" stroke-linecap="round"><circle cx="7.5" cy="7.5" r="5.5"/><line x1="11.5" y1="11.5" x2="16" y2="16"/></svg>
<input type="text" id="dropdownSearchInput" placeholder="Search models..." autocomplete="off" />
</div>
<div class="dropdown-content" id="dropdownContent"></div>
</div>
</div>
<script>
(async function () {
// ββ Constants ββββββββββββββββββββββββββββββββββββββββββββββ
const PARTICLE_COUNT = 4000;
const G = 1.5;
const BASE_ANGULAR = 0.02;
const COLOR = '#161513';
const BG = '#F6F4EF';
const ORANGE = '#E8820C';
const CORE_RADIUS = 5;
const PARTICLE_SIZE = 1.2;
const MAX_OMEGA = 0.02; // max angular velocity in orbit (rad/frame)
const MAX_OMEGA_ABSORB = 0.04; // max angular velocity during absorption spiral
const TARGET_CAPTURE_OMEGA = 0.015; // desired angular velocity at capture
// Phase 0: Free Fall
const DRAG = 0.9998;
const SPEED_CAP = 6;
const NEAR_BOOST_RADIUS = 300;
const NEAR_BOOST_FACTOR = 1.2;
// Phase 1: Outer Orbit
const SPIRAL_FRICTION = 0.0002;
const SPIRAL_FRICTION_VAR = 0.0001;
const OUTER_ORBIT_DURATION_BASE = 200;
const OUTER_ORBIT_DURATION_MASS = 400;
// Phase 3: Fade at Ring
const CONSUMPTION_SIZE_RATE = 0.03;
// Phase 4: Absorption Spiral (inward to core)
const ABSORB_CHANCE_BASE = 0.04;
const ABSORB_CHANCE_MASS = 0.06;
const ABSORB_RADIAL_DRAIN = 0.01; // angular momentum drain per frame (fraction of L)
const ABSORB_INWARD_FORCE = 0.03; // extra inward radial pull per frame
const ABSORB_MIN_RADIUS = 8;
// Capture blending (Phase 0 β Phase 1 smooth transition)
const CAPTURE_BLEND_FRAMES = 30; // frames to blend cartesian β polar
// Physics effects
const PRECESSION_RATE = 0.003;
const SLINGSHOT_BOOST = 1.15;
const SUBSTEP_SPEED_THRESHOLD = 3;
// Pre-simulation
const PRE_SIM_FRAMES = 300;
// Layout
const SEPARATION_PAD = 60;
const EDGE_MARGIN = 30;
// Elastic pull (iOS-style spring)
const ELASTIC_ZONE_MULT = 1.8; // elastic zone = captureRadius Γ this
const ELASTIC_STIFFNESS = 0.06; // spring stiffness (0.05-0.12 = iOS feel)
const ELASTIC_DAMPING = 0.79; // velocity damping (lower = bouncier)
const ELASTIC_MAX_DISP = 30; // max px displacement from rest
const ELASTIC_PULL_STRENGTH = 0.35; // how strongly cursor pulls (0-1)
const ELASTIC_FALLOFF_POW = 2; // distance falloff exponent
const ELASTIC_SECONDARY = 0.3; // secondary pull for non-closest models
// ββ Canvas βββββββββββββββββββββββββββββββββββββββββββββββββ
const canvas = document.getElementById('c');
const ctx = canvas.getContext('2d');
const DPR = window.devicePixelRatio || 1;
function resize() {
const w = window.innerWidth;
const h = window.innerHeight;
canvas.width = w * DPR;
canvas.height = h * DPR;
canvas.style.width = w + 'px';
canvas.style.height = h + 'px';
ctx.setTransform(DPR, 0, 0, DPR, 0, 0);
}
window.addEventListener('resize', resize);
resize();
// ββ Data Source (trending models, sorted by downloads) βββββ
const FALLBACK = [
{ id: 'hexgrad/Kokoro-82M', downloads: 8427252, task: 'text-to-speech' },
{ id: 'openai/gpt-oss-20b', downloads: 5541163, task: 'text-generation' },
{ id: 'openai/gpt-oss-120b', downloads: 3477982, task: 'text-generation' },
{ id: 'Lightricks/LTX-2', downloads: 2021784, task: 'image-to-video' },
{ id: 'zai-org/GLM-4.7-Flash', downloads: 1751035, task: 'text-generation' },
{ id: 'zai-org/GLM-OCR', downloads: 1240960, task: 'image-to-text' },
{ id: 'moonshotai/Kimi-K2.5', downloads: 1006690, task: 'image-text-to-text' },
{ id: 'Qwen/Qwen3-TTS-12Hz-1.7B-CustomVoice', downloads: 877971, task: 'text-to-speech' },
{ id: 'nvidia/personaplex-7b-v1', downloads: 509647, task: 'audio-to-audio' },
{ id: 'unsloth/GLM-4.7-Flash-GGUF', downloads: 395137, task: 'text-generation' }
];
let models;
let allTrendingModels = [];
try {
// Fetch trending models, then pick the top 10 by downloads
const res = await fetch('https://huggingface.co/api/models?sort=trendingScore&limit=50');
if (!res.ok) throw new Error(res.status);
const data = await res.json();
const all = data.map(m => {
const fullId = m.modelId || m.id;
const author = fullId.includes('/') ? fullId.split('/')[0] : '';
return {
id: fullId,
downloads: m.downloads || 1,
task: m.pipeline_tag || 'unknown',
author: author,
avatarUrl: ''
};
});
// Sort by downloads descending and take top 10
all.sort((a, b) => b.downloads - a.downloads);
allTrendingModels = all.slice();
models = all.slice(0, 10);
} catch (e) {
models = FALLBACK.map(m => {
const author = m.id.includes('/') ? m.id.split('/')[0] : '';
return { ...m, author: author, avatarUrl: '' };
});
allTrendingModels = models.slice();
}
// Fetch author avatars in parallel (non-blocking) β covers all 50 trending models
const uniqueAuthors = [...new Set(allTrendingModels.map(m => m.author).filter(Boolean))];
const avatarMap = {};
await Promise.all(uniqueAuthors.map(async (author) => {
try {
const r = await fetch('https://huggingface.co/api/organizations/' + author + '/avatar');
if (r.ok) {
const json = await r.json();
if (json.avatarUrl) avatarMap[author] = json.avatarUrl;
}
} catch (_) {}
}));
for (const m of models) {
if (avatarMap[m.author]) m.avatarUrl = avatarMap[m.author];
}
for (const m of allTrendingModels) {
if (avatarMap[m.author]) m.avatarUrl = avatarMap[m.author];
}
// ββ Mass Mapping βββββββββββββββββββββββββββββββββββββββββββ
const D = models.map(m => m.downloads);
const D1 = D[0];
const D2 = D[1];
const dominanceRatio = D1 / D2;
const massBase = D.map(d => Math.log(d));
const exponent = dominanceRatio >= 1.25 ? 1.15 : 0.95;
const massArr = massBase.map(mb => Math.pow(mb, exponent));
const massMin = Math.min(...massArr);
const massMax = Math.max(...massArr);
const massRange = massMax - massMin || 1;
let massNorm = massArr.map(m => (m - massMin) / massRange);
// ββ Per-Model Derived Values βββββββββββββββββββββββββββββββ
const BASE_MODEL_COUNT = models.length;
let activeModelCount = BASE_MODEL_COUNT;
const CUSTOM_MODEL_IDX = BASE_MODEL_COUNT;
let customModelActive = false;
const modelOrbitBase = new Float64Array(BASE_MODEL_COUNT + 1);
const modelCaptureRadius = new Float64Array(BASE_MODEL_COUNT + 1);
for (let i = 0; i < activeModelCount; i++) {
modelOrbitBase[i] = 30 + 180 * massNorm[i];
modelCaptureRadius[i] = modelOrbitBase[i] * 1.2;
}
// Spawn weighting β dynamic rebalancing
let totalMassNorm = massNorm.reduce((a, b) => a + b, 0);
const modelOrbitCount = new Float64Array(BASE_MODEL_COUNT + 1);
const modelTargetPop = new Float64Array(BASE_MODEL_COUNT + 1);
const spawnWeight = new Float64Array(BASE_MODEL_COUNT + 1);
let totalSpawnWeight = totalMassNorm;
let rebalanceTimer = 0;
const TARGET_ORBIT_FRACTION = 0.7;
const totalTarget = PARTICLE_COUNT * TARGET_ORBIT_FRACTION;
for (let j = 0; j < activeModelCount; j++) {
modelTargetPop[j] = totalTarget * (massNorm[j] / totalMassNorm);
spawnWeight[j] = massNorm[j];
}
// ββ Layout: Download-Weighted Central Placement βββββββββββββ
function computePositions() {
const cx = (canvas.width / DPR) / 2;
const cy = (canvas.height / DPR) / 2;
const maxR = Math.min(cx, cy) * 0.72;
const positions = [];
// Golden angle for even angular spread
const goldenAngle = Math.PI * (3 - Math.sqrt(5)); // ~137.5Β°
for (let i = 0; i < activeModelCount; i++) {
// massNorm[i] ranges 0..1 β higher = more downloads
// Radius: heaviest near center, lightest near edge
// Use sqrt to spread inner models out (avoid central clumping)
const radialT = 1 - massNorm[i]; // 0 for heaviest, 1 for lightest
const r = maxR * (0.05 + 0.95 * Math.sqrt(radialT));
// Golden angle spiral for angular spread
const angle = goldenAngle * i;
positions.push({
x: cx + r * Math.cos(angle),
y: cy + r * Math.sin(angle)
});
}
// Iterative separation pass β prevent overlapping capture zones
for (let iter = 0; iter < 200; iter++) {
let moved = false;
for (let a = 0; a < activeModelCount; a++) {
for (let b = a + 1; b < activeModelCount; b++) {
const dx = positions[b].x - positions[a].x;
const dy = positions[b].y - positions[a].y;
const dist = Math.sqrt(dx * dx + dy * dy) || 1;
const minDist = modelCaptureRadius[a] + modelCaptureRadius[b] + SEPARATION_PAD;
if (dist < minDist) {
const overlap = (minDist - dist) / 2;
const nx = dx / dist;
const ny = dy / dist;
// Heavier models resist displacement more
const wA = 1 - massNorm[a] * 0.7; // heavy=0.3, light=1.0
const wB = 1 - massNorm[b] * 0.7;
const total = wA + wB;
positions[a].x -= nx * overlap * (wA / total);
positions[a].y -= ny * overlap * (wA / total);
positions[b].x += nx * overlap * (wB / total);
positions[b].y += ny * overlap * (wB / total);
moved = true;
}
}
}
// Pull models back toward their ideal radius from center
// Prevents separation pass from pushing heavy models to the edge
for (let i = 0; i < activeModelCount; i++) {
const dx = positions[i].x - cx;
const dy = positions[i].y - cy;
const currentR = Math.sqrt(dx * dx + dy * dy) || 1;
const radialT = 1 - massNorm[i];
const idealR = maxR * (0.05 + 0.95 * Math.sqrt(radialT));
const pullStrength = 0.1; // gentle pull back toward ideal radius
const targetR = currentR + (idealR - currentR) * pullStrength;
if (currentR > 0.1) {
positions[i].x = cx + (dx / currentR) * targetR;
positions[i].y = cy + (dy / currentR) * targetR;
}
}
// Edge clamping
for (let i = 0; i < activeModelCount; i++) {
const r = modelCaptureRadius[i];
positions[i].x = Math.max(r + EDGE_MARGIN, Math.min(canvas.width / DPR - r - EDGE_MARGIN, positions[i].x));
positions[i].y = Math.max(r + EDGE_MARGIN, Math.min(canvas.height / DPR - r - EDGE_MARGIN, positions[i].y));
}
if (!moved) break;
}
return positions;
}
// ββ Find best open position for custom model (center-biased) β
function findOpenPosition(idx) {
const w = canvas.width / DPR;
const h = canvas.height / DPR;
const cx = w / 2, cy = h / 2;
const myR = modelCaptureRadius[idx];
const margin = myR + EDGE_MARGIN;
const cols = 20, rows = 20;
let bestX = cx, bestY = cy, bestScore = -Infinity;
const maxDist = Math.sqrt(cx * cx + cy * cy);
for (let r = 0; r < rows; r++) {
for (let c = 0; c < cols; c++) {
const px = margin + (w - 2 * margin) * (c / (cols - 1));
const py = margin + (h - 2 * margin) * (r / (rows - 1));
// Minimum clearance from any existing model
let minClear = Infinity;
for (let j = 0; j < activeModelCount; j++) {
if (j === idx) continue;
const dx = px - positions[j].x, dy = py - positions[j].y;
const dist = Math.sqrt(dx * dx + dy * dy) - modelCaptureRadius[j] - myR;
if (dist < minClear) minClear = dist;
}
// Score: 70% center proximity, 30% clearance
const centerScore = 1 - Math.sqrt((px - cx) ** 2 + (py - cy) ** 2) / maxDist;
const clearScore = Math.max(0, Math.min(minClear / 200, 1));
const score = centerScore * 0.7 + clearScore * 0.3;
if (score > bestScore) {
bestScore = score;
bestX = px; bestY = py;
}
}
}
return { x: bestX, y: bestY };
}
// ββ Separate models in-place (no spiral reassignment) ββββββββ
// Starts from current positions, only resolves overlaps locally.
// Models move the minimum distance needed β no cross-screen flights.
function separateInPlace() {
const cx = (canvas.width / DPR) / 2;
const cy = (canvas.height / DPR) / 2;
// Clone current positions as starting points
const result = [];
for (let i = 0; i < activeModelCount; i++) {
result.push({ x: positions[i].x, y: positions[i].y });
}
// Run separation solver (same logic as computePositions but no spiral init)
for (let iter = 0; iter < 200; iter++) {
let moved = false;
for (let a = 0; a < activeModelCount; a++) {
for (let b = a + 1; b < activeModelCount; b++) {
const dx = result[b].x - result[a].x;
const dy = result[b].y - result[a].y;
const dist = Math.sqrt(dx * dx + dy * dy) || 1;
const minDist = modelCaptureRadius[a] + modelCaptureRadius[b] + SEPARATION_PAD;
if (dist < minDist) {
const overlap = (minDist - dist) / 2;
const nx = dx / dist;
const ny = dy / dist;
const wA = 1 - massNorm[a] * 0.7;
const wB = 1 - massNorm[b] * 0.7;
const total = wA + wB;
result[a].x -= nx * overlap * (wA / total);
result[a].y -= ny * overlap * (wA / total);
result[b].x += nx * overlap * (wB / total);
result[b].y += ny * overlap * (wB / total);
moved = true;
}
}
}
// Edge clamping
for (let i = 0; i < activeModelCount; i++) {
const r = modelCaptureRadius[i];
result[i].x = Math.max(r + EDGE_MARGIN, Math.min(canvas.width / DPR - r - EDGE_MARGIN, result[i].x));
result[i].y = Math.max(r + EDGE_MARGIN, Math.min(canvas.height / DPR - r - EDGE_MARGIN, result[i].y));
}
if (!moved) break;
}
return result;
}
let positions = computePositions();
// ββ Model Data Array βββββββββββββββββββββββββββββββββββββββ
const md = [];
for (let i = 0; i < activeModelCount; i++) {
md.push({
x: positions[i].x,
y: positions[i].y,
massNorm: massNorm[i],
captureRadius: modelCaptureRadius[i]
});
}
function syncModelData() {
for (let i = 0; i < activeModelCount; i++) {
md[i].x = positions[i].x;
md[i].y = positions[i].y;
}
}
// ββ Smooth Layout Animation State ββββββββββββββββββββββββββββ
const layoutTargetX = new Float64Array(BASE_MODEL_COUNT + 1);
const layoutTargetY = new Float64Array(BASE_MODEL_COUNT + 1);
const layoutActive = new Uint8Array(BASE_MODEL_COUNT + 1);
const LAYOUT_LERP = 0.07;
// Saved positions before custom model insertion (for precise return on removal)
const preInsertX = new Float64Array(BASE_MODEL_COUNT);
const preInsertY = new Float64Array(BASE_MODEL_COUNT);
// Orbit scale animation (shrinks all models when custom model is added)
let orbitScale = 1.0;
let orbitScaleTarget = 1.0;
const ORBIT_SCALE_LERP = 0.05;
// Store original orbit bases (at scale 1.0)
const orbitBaseOriginal = new Float64Array(BASE_MODEL_COUNT + 1);
for (let i = 0; i < BASE_MODEL_COUNT; i++) {
orbitBaseOriginal[i] = modelOrbitBase[i];
}
function applyOrbitScale(scale) {
for (let j = 0; j < activeModelCount; j++) {
modelOrbitBase[j] = orbitBaseOriginal[j] * scale;
modelCaptureRadius[j] = modelOrbitBase[j] * 1.2;
md[j].captureRadius = modelCaptureRadius[j];
}
}
function updateLayoutAnimation() {
// Animate orbit scale
if (Math.abs(orbitScale - orbitScaleTarget) > 0.001) {
orbitScale += (orbitScaleTarget - orbitScale) * ORBIT_SCALE_LERP;
applyOrbitScale(orbitScale);
}
// Animate positions toward targets
for (let j = 0; j < activeModelCount; j++) {
if (!layoutActive[j]) continue;
const dx = layoutTargetX[j] - positions[j].x;
const dy = layoutTargetY[j] - positions[j].y;
if (dx * dx + dy * dy < 1) {
positions[j].x = layoutTargetX[j];
positions[j].y = layoutTargetY[j];
layoutActive[j] = 0;
} else {
positions[j].x += dx * LAYOUT_LERP;
positions[j].y += dy * LAYOUT_LERP;
}
}
}
// ββ Pop Scale Animation (custom model) ββββββββββββββββββββββ
let customPopScale = 0;
let customPopTarget = 0;
let customPopVelocity = 0;
const POP_STIFFNESS = 0.08;
const POP_DAMPING = 0.72;
function updatePopAnimation() {
if (!customModelActive && customPopScale <= 0.001) return;
const force = (customPopTarget - customPopScale) * POP_STIFFNESS;
customPopVelocity = customPopVelocity * POP_DAMPING + force;
customPopScale += customPopVelocity;
if (customPopScale < 0) { customPopScale = 0; customPopVelocity = 0; }
// Scale custom model's capture radius with pop (on top of orbit scale)
if (customModelActive && customPopTarget === 1) {
const idx = CUSTOM_MODEL_IDX;
const baseR = orbitBaseOriginal[idx] * orbitScale;
modelOrbitBase[idx] = baseR;
modelCaptureRadius[idx] = baseR * 1.2 * customPopScale;
md[idx].captureRadius = modelCaptureRadius[idx];
}
// When shrinking and settled, finalize removal
if (customPopTarget === 0 && customPopScale < 0.001 && Math.abs(customPopVelocity) < 0.001) {
customPopScale = 0;
customPopVelocity = 0;
finalizeRemoval();
}
}
function finalizeRemoval() {
// Safety: eject any particles still referencing the custom model
const cidx = CUSTOM_MODEL_IDX;
for (let i = 0; i < PARTICLE_COUNT; i++) {
const p = particles[i];
if (p.attractorIdx === cidx) {
p.phase = 0;
p.attractorIdx = -1;
}
}
activeModelCount = BASE_MODEL_COUNT;
customModelActive = false;
totalMassNorm = 0;
for (let j = 0; j < activeModelCount; j++) totalMassNorm += massNorm[j];
const totalTgt = PARTICLE_COUNT * TARGET_ORBIT_FRACTION;
for (let j = 0; j < activeModelCount; j++) {
modelTargetPop[j] = totalTgt * (massNorm[j] / totalMassNorm);
spawnWeight[j] = massNorm[j];
}
totalSpawnWeight = totalMassNorm;
// Scale orbits back to full size
orbitScaleTarget = 1.0;
// Return base models to their exact pre-insertion positions
for (let j = 0; j < activeModelCount; j++) {
const dx = preInsertX[j] - positions[j].x;
const dy = preInsertY[j] - positions[j].y;
if (dx * dx + dy * dy > 1) {
layoutTargetX[j] = preInsertX[j];
layoutTargetY[j] = preInsertY[j];
layoutActive[j] = 1;
} else {
positions[j].x = preInsertX[j];
positions[j].y = preInsertY[j];
}
}
computeNeighbors();
}
// ββ Elastic Pull State ββββββββββββββββββββββββββββββββββββββ
const elasticDx = new Float64Array(BASE_MODEL_COUNT + 1);
const elasticDy = new Float64Array(BASE_MODEL_COUNT + 1);
const elasticVx = new Float64Array(BASE_MODEL_COUNT + 1);
const elasticVy = new Float64Array(BASE_MODEL_COUNT + 1);
let cursorX = -9999;
let cursorY = -9999;
let cursorOnCanvas = false;
function updateElasticPull() {
for (let j = 0; j < activeModelCount; j++) {
let targetDx = 0, targetDy = 0;
if (cursorOnCanvas) {
const restX = positions[j].x, restY = positions[j].y;
const dx = cursorX - restX, dy = cursorY - restY;
const dist = Math.sqrt(dx * dx + dy * dy);
const zone = modelCaptureRadius[j] * ELASTIC_ZONE_MULT;
if (dist < zone && dist > 1) {
const t = dist / zone;
const falloff = 1 - Math.pow(t, ELASTIC_FALLOFF_POW);
const nx = dx / dist, ny = dy / dist;
let pull = ELASTIC_PULL_STRENGTH * falloff * dist;
// iOS dock effect: only closest model gets full strength
let isClosest = true;
for (let k = 0; k < activeModelCount; k++) {
if (k === j) continue;
const dxk = cursorX - positions[k].x, dyk = cursorY - positions[k].y;
if (dxk * dxk + dyk * dyk < dist * dist) { isClosest = false; break; }
}
if (!isClosest) pull *= ELASTIC_SECONDARY;
pull = Math.min(pull, ELASTIC_MAX_DISP);
targetDx = nx * pull;
targetDy = ny * pull;
}
}
// Damped spring physics
elasticVx[j] = elasticVx[j] * ELASTIC_DAMPING + (targetDx - elasticDx[j]) * ELASTIC_STIFFNESS;
elasticVy[j] = elasticVy[j] * ELASTIC_DAMPING + (targetDy - elasticDy[j]) * ELASTIC_STIFFNESS;
elasticDx[j] += elasticVx[j];
elasticDy[j] += elasticVy[j];
// Settle threshold β kill micro-oscillations
if (Math.abs(elasticVx[j]) < 0.01 && Math.abs(elasticDx[j]) < 0.1) {
elasticVx[j] = 0;
if (targetDx === 0) elasticDx[j] = 0;
}
if (Math.abs(elasticVy[j]) < 0.01 && Math.abs(elasticDy[j]) < 0.1) {
elasticVy[j] = 0;
if (targetDy === 0) elasticDy[j] = 0;
}
// Apply displacement to model position
md[j].x = positions[j].x + elasticDx[j];
md[j].y = positions[j].y + elasticDy[j];
}
}
// ββ Model Neighbors (for perturbation) βββββββββββββββββββββ
let modelNeighbors = [];
function computeNeighbors() {
modelNeighbors = [];
for (let j = 0; j < activeModelCount; j++) {
const neighbors = [];
for (let k = 0; k < activeModelCount; k++) {
if (k === j) continue;
const dx = md[j].x - md[k].x;
const dy = md[j].y - md[k].y;
const dist = Math.sqrt(dx * dx + dy * dy);
if (dist < modelCaptureRadius[j] + modelCaptureRadius[k] + 200) {
neighbors.push(k);
}
}
modelNeighbors.push(neighbors);
}
}
computeNeighbors();
// Frame-dragging: per-model rotation bias
const modelRotBias = new Float64Array(BASE_MODEL_COUNT + 1);
// Fixed rotation direction per model (set after pre-sim, Β±1)
const modelRotDir = new Int8Array(BASE_MODEL_COUNT + 1);
// ββ Resize Handler βββββββββββββββββββββββββββββββββββββββββ
window.addEventListener('resize', () => {
positions = computePositions();
syncModelData();
computeNeighbors();
// Reset elastic state β rest positions have changed
elasticDx.fill(0); elasticDy.fill(0);
elasticVx.fill(0); elasticVy.fill(0);
});
// ββ Particles ββββββββββββββββββββββββββββββββββββββββββββββ
const particles = new Array(PARTICLE_COUNT);
function spawnAtEdge(p) {
const w = canvas.width / DPR;
const h = canvas.height / DPR;
const edge = Math.random() * 4 | 0;
if (edge === 0) { p.x = Math.random() * w; p.y = 0; }
else if (edge === 1) { p.x = Math.random() * w; p.y = h; }
else if (edge === 2) { p.x = 0; p.y = Math.random() * h; }
else { p.x = w; p.y = Math.random() * h; }
// Aim at a dynamically-weighted random model with Β±8Β° spread
let r = Math.random() * totalSpawnWeight;
let target = 0;
for (let j = 0; j < activeModelCount; j++) {
r -= spawnWeight[j];
if (r <= 0) { target = j; break; }
}
const dx = md[target].x - p.x;
const dy = md[target].y - p.y;
const dist = Math.sqrt(dx * dx + dy * dy) || 1;
const speed = 1.0 + Math.random() * 1.0;
const spread = (Math.random() - 0.5) * 0.28;
const cosS = Math.cos(spread);
const sinS = Math.sin(spread);
const ndx = dx / dist;
const ndy = dy / dist;
p.vx = (ndx * cosS - ndy * sinS) * speed;
p.vy = (ndx * sinS + ndy * cosS) * speed;
p.size = PARTICLE_SIZE;
p.phase = 0;
p.attractorIdx = -1;
p.orbitRadius = 0;
p.angle = 0;
p.angularMomentum = 0;
p.spiralFriction = 0;
p.orbitTimer = 0;
p.orbitDuration = 0;
p.radialVel = 0;
p.blendTimer = 0;
p.orangeBlend = 0;
}
// Initialize all particles at edges with staggered spawn frames
for (let i = 0; i < PARTICLE_COUNT; i++) {
particles[i] = {
x: 0, y: 0, vx: 0, vy: 0, size: PARTICLE_SIZE,
phase: 0, attractorIdx: -1,
orbitRadius: 0, angle: 0,
angularMomentum: 0, spiralFriction: 0,
orbitTimer: 0, orbitDuration: 0,
radialVel: 0, blendTimer: 0,
orangeBlend: 0,
_spawnFrame: Math.floor(Math.random() * 200)
};
spawnAtEdge(particles[i]);
}
// ββ Capture Helper βββββββββββββββββββββββββββββββββββββββββ
function captureParticle(p, j, dist) {
const m = md[j];
p.phase = 1;
p.attractorIdx = j;
p.orbitRadius = dist;
p.angle = Math.atan2(p.y - m.y, p.x - m.x);
// Angular momentum from incoming velocity
const radX = (p.x - m.x) / dist;
const radY = (p.y - m.y) / dist;
const vRad = p.vx * radX + p.vy * radY;
const vTanX = p.vx - vRad * radX;
const vTanY = p.vy - vRad * radY;
const vTan = Math.sqrt(vTanX * vTanX + vTanY * vTanY);
// Force orbit direction to match model's locked rotation
const sign = modelRotDir[j] || 1;
// Compute L that produces TARGET_CAPTURE_OMEGA at this radius
// Blend with incoming velocity for organic variation
const targetL = TARGET_CAPTURE_OMEGA * dist * dist;
const incomingL = dist * vTan;
const blendedL = targetL * 0.7 + Math.min(incomingL, targetL * 1.5) * 0.3;
p.angularMomentum = blendedL * sign;
// Minimum angular momentum floor
const minL = dist * BASE_ANGULAR * 0.5;
if (Math.abs(p.angularMomentum) < minL) {
p.angularMomentum = minL * sign;
}
// Radial velocity preserved for smooth blending (will decay during blend)
p.radialVel = vRad;
p.blendTimer = CAPTURE_BLEND_FRAMES;
p.spiralFriction = SPIRAL_FRICTION + (Math.random() - 0.5) * SPIRAL_FRICTION_VAR * 2;
// Orbit duration: heavier models hold particles longer β denser rings
p.orbitTimer = 0;
p.orbitDuration = OUTER_ORBIT_DURATION_BASE + OUTER_ORBIT_DURATION_MASS * m.massNorm;
}
// ββ Label Bounce Deflection ββββββββββββββββββββββββββββββββ
const BOUNCE_RESTITUTION = 0.85; // energy retained β snappy cartoon bounce
const BOUNCE_MIN_KICK = 2.25; // outward kick on bounce (75%)
const BOUNCE_ORBIT_PUNCH = 3.375; // radial punch for orbiting particles (75%)
function deflectFromLabel(p) {
if (!labelBounceRect || labelBounceAlpha <= 0) return;
const b = labelBounceRect;
const alpha = labelBounceAlpha;
// Effective zone scales with animation alpha
const ehw = b.hw * alpha;
const ehh = b.hh * alpha;
// Signed distance from particle to rect center
const dx = p.x - b.cx;
const dy = p.y - b.cy;
// Quick bounding-box rejection
const ax = Math.abs(dx);
const ay = Math.abs(dy);
if (ax > ehw || ay > ehh) return;
// Inside the bounding box β find shortest exit wall
const overlapX = ehw - ax;
const overlapY = ehh - ay;
// Wall normal direction (points outward from label center)
let nx = 0, ny = 0;
if (overlapX < overlapY) {
nx = dx >= 0 ? 1 : -1;
p.x += nx * (overlapX + 1);
} else {
ny = dy >= 0 ? 1 : -1;
p.y += ny * (overlapY + 1);
}
if (p.phase === 0) {
// Free-fall: reflect velocity off the wall normal with cartoon punch
const vDotN = p.vx * nx + p.vy * ny;
if (vDotN < 0) {
p.vx -= 2 * vDotN * nx;
p.vy -= 2 * vDotN * ny;
p.vx *= BOUNCE_RESTITUTION;
p.vy *= BOUNCE_RESTITUTION;
}
// Strong outward kick
const outV = p.vx * nx + p.vy * ny;
if (outV < BOUNCE_MIN_KICK) {
p.vx += (BOUNCE_MIN_KICK - outV) * nx;
p.vy += (BOUNCE_MIN_KICK - outV) * ny;
}
} else if ((p.phase === 1 || p.phase === 3 || p.phase === 4) && p.attractorIdx >= 0) {
// Orbiting particle: convert orbital state to cartesian, reflect, convert back
const m = md[p.attractorIdx];
const r = p.orbitRadius || 1;
const rawOmega = p.angularMomentum / (r * r);
const omega = Math.sign(rawOmega) * Math.min(Math.abs(rawOmega), MAX_OMEGA);
const cosA = Math.cos(p.angle);
const sinA = Math.sin(p.angle);
const vTang = omega * r;
const vRad = p.radialVel || 0;
let ovx = -sinA * vTang + cosA * vRad;
let ovy = cosA * vTang + sinA * vRad;
// Reflect velocity off wall normal
const vDotN = ovx * nx + ovy * ny;
if (vDotN < 0) {
ovx -= 2 * vDotN * nx;
ovy -= 2 * vDotN * ny;
ovx *= BOUNCE_RESTITUTION;
ovy *= BOUNCE_RESTITUTION;
}
// Cartoon punch: strong outward kick along the wall normal
ovx += nx * BOUNCE_ORBIT_PUNCH;
ovy += ny * BOUNCE_ORBIT_PUNCH;
// Recompute polar coordinates from new position
const ndx = p.x - m.x;
const ndy = p.y - m.y;
const newR = Math.sqrt(ndx * ndx + ndy * ndy) || 1;
const newAngle = Math.atan2(ndy, ndx);
const newCosA = Math.cos(newAngle);
const newSinA = Math.sin(newAngle);
// Decompose reflected velocity back to tangential + radial
const newVRad = ovx * newCosA + ovy * newSinA;
const newVTan = -ovx * newSinA + ovy * newCosA;
// Update polar state β the big radial kick creates a visible outward arc
p.orbitRadius = newR;
p.angle = newAngle;
p.angularMomentum = newVTan * newR;
p.radialVel = newVRad;
// Longer blend so the bounce arc plays out before orbit reasserts
if (p.phase === 1 && p.blendTimer <= 0) {
p.blendTimer = 30;
}
}
}
// ββ Particle Update ββββββββββββββββββββββββββββββββββββββββ
function updateParticle(p, w, h) {
// Phase 0: Free Fall
if (p.phase === 0) {
let captured = false;
// Accumulate gravity from all models
for (let j = 0; j < activeModelCount; j++) {
const m = md[j];
const dx = m.x - p.x;
const dy = m.y - p.y;
const distSq = dx * dx + dy * dy;
const dist = Math.sqrt(distSq);
if (dist < 2) continue;
// Gravity: inverse-square near, softened at range
// At long range, use 1/(dist*softDist) instead of 1/distΒ² to prevent stalling
const softDist = Math.max(dist, 200);
let force = m.massNorm * G / (dist * softDist);
if (dist < NEAR_BOOST_RADIUS) {
force *= 1 + NEAR_BOOST_FACTOR * (1 - dist / NEAR_BOOST_RADIUS);
}
p.vx += (dx / dist) * force;
p.vy += (dy / dist) * force;
}
// Drag + speed cap
p.vx *= DRAG;
p.vy *= DRAG;
const speedSq = p.vx * p.vx + p.vy * p.vy;
if (speedSq > SPEED_CAP * SPEED_CAP) {
const s = Math.sqrt(speedSq);
p.vx = (p.vx / s) * SPEED_CAP;
p.vy = (p.vy / s) * SPEED_CAP;
}
// Sub-stepping for fast particles
const speed = Math.sqrt(p.vx * p.vx + p.vy * p.vy);
const steps = speed > SUBSTEP_SPEED_THRESHOLD ? 2 : 1;
const svx = p.vx / steps;
const svy = p.vy / steps;
for (let s = 0; s < steps; s++) {
p.x += svx;
p.y += svy;
// Check capture at each sub-step
for (let j = 0; j < activeModelCount; j++) {
const m = md[j];
const dx = m.x - p.x;
const dy = m.y - p.y;
const dist = Math.sqrt(dx * dx + dy * dy);
if (dist <= m.captureRadius) {
captureParticle(p, j, dist);
captured = true;
break;
}
}
if (captured) break;
}
if (!captured) {
// Slingshot: if near 2+ models, boost velocity
let nearCount = 0;
for (let j = 0; j < activeModelCount; j++) {
const dx = md[j].x - p.x;
const dy = md[j].y - p.y;
if (dx * dx + dy * dy < md[j].captureRadius * md[j].captureRadius * 2.25) {
nearCount++;
}
}
if (nearCount >= 2) {
const spd = Math.sqrt(p.vx * p.vx + p.vy * p.vy) || 1;
const boost = Math.min(SLINGSHOT_BOOST, SPEED_CAP / spd);
p.vx *= boost;
p.vy *= boost;
}
// Out of bounds respawn
if (p.x < -50 || p.x > w + 50 || p.y < -50 || p.y > h + 50) {
spawnAtEdge(p);
}
}
return;
}
// Phase 1: Outer Orbit
if (p.phase === 1) {
const m = md[p.attractorIdx];
const r = p.orbitRadius;
// Angular velocity from conserved angular momentum
const rawOmega = p.angularMomentum / (r * r);
const omega = Math.sign(rawOmega) * Math.min(Math.abs(rawOmega), MAX_OMEGA);
// Advance angle with precession
p.angle += omega + PRECESSION_RATE * Math.sign(omega);
// ββ Capture blending: smooth cartesianβpolar transition ββ
// During blend, the particle still has residual radial velocity
// from its free-fall trajectory. Decay it over CAPTURE_BLEND_FRAMES.
if (p.blendTimer > 0) {
p.blendTimer--;
// Radial velocity decays smoothly toward zero
p.radialVel *= 0.88;
// Apply residual radial motion to orbit radius
p.orbitRadius += p.radialVel;
} else {
// Very slow inward drift (ring thickness, not spiral to core)
p.orbitRadius -= r * p.spiralFriction;
}
// Position from polar coordinates
p.x = m.x + p.orbitRadius * Math.cos(p.angle);
p.y = m.y + p.orbitRadius * Math.sin(p.angle);
// Gravitational perturbation from neighboring models
const neighbors = modelNeighbors[p.attractorIdx];
for (let ni = 0; ni < neighbors.length; ni++) {
const k = neighbors[ni];
const mk = md[k];
const dx = mk.x - p.x;
const dy = mk.y - p.y;
const distSq = dx * dx + dy * dy;
const dist = Math.sqrt(distSq);
if (dist < 2) continue;
const pertForce = mk.massNorm * G * 0.3 / distSq;
const cr = p.orbitRadius || 1;
const radX = (p.x - m.x) / cr;
const radY = (p.y - m.y) / cr;
const forceX = (dx / dist) * pertForce;
const forceY = (dy / dist) * pertForce;
const tangForce = -forceX * radY + forceY * radX;
p.angularMomentum += tangForce * cr * 0.5;
}
// Ejection check
if (p.orbitRadius > modelCaptureRadius[p.attractorIdx]) {
const rawEOmega = p.angularMomentum / (p.orbitRadius * p.orbitRadius);
const eOmega = Math.sign(rawEOmega) * Math.min(Math.abs(rawEOmega), MAX_OMEGA);
p.vx = -Math.sin(p.angle) * eOmega * p.orbitRadius;
p.vy = Math.cos(p.angle) * eOmega * p.orbitRadius;
p.phase = 0;
p.attractorIdx = -1;
return;
}
// Timer: transition to Phase 3 (fade at ring) or Phase 4 (absorption spiral)
p.orbitTimer++;
if (p.orbitTimer >= p.orbitDuration) {
const absorbChance = ABSORB_CHANCE_BASE + ABSORB_CHANCE_MASS * md[p.attractorIdx].massNorm;
if (Math.random() < absorbChance) {
// Phase 4: begin absorption β continuous from current orbital state
p.phase = 4;
p.radialVel = 0; // will build naturally from inward force
} else {
p.phase = 3;
}
}
return;
}
// Phase 3: Fade at Ring (particles stay near outer edge)
if (p.phase === 3) {
const m = md[p.attractorIdx];
// Continue orbiting at current radius (no inward spiral)
const rawOmega = p.angularMomentum / (p.orbitRadius * p.orbitRadius);
const omega = Math.sign(rawOmega) * Math.min(Math.abs(rawOmega), MAX_OMEGA);
p.angle += omega + PRECESSION_RATE * Math.sign(omega);
p.x = m.x + p.orbitRadius * Math.cos(p.angle);
p.y = m.y + p.orbitRadius * Math.sin(p.angle);
// Mass-dependent fade: lighter models shed particles faster
const fadeRate = CONSUMPTION_SIZE_RATE * (1 + 0.5 * (1 - m.massNorm));
p.size -= fadeRate;
if (p.size <= 0) {
spawnAtEdge(p);
}
return;
}
// Phase 4: Absorption Spiral (inward to core β black hole consumption)
// Continuous from Phase 1: same orbital physics but with energy drain
{
const m = md[p.attractorIdx];
// Drain angular momentum β the particle loses orbital energy
p.angularMomentum *= (1 - ABSORB_RADIAL_DRAIN);
// Radial inward velocity builds up from gravitational pull
p.radialVel -= ABSORB_INWARD_FORCE;
p.radialVel *= 0.96; // friction prevents runaway plunge
// Apply radial motion β orbit radius shrinks naturally
p.orbitRadius += p.radialVel;
// Clamp minimum radius
if (p.orbitRadius < 1) p.orbitRadius = 1;
// Angular velocity from (draining) angular momentum β higher cap for absorption spiral
const rawOmega = p.angularMomentum / (p.orbitRadius * p.orbitRadius);
const omega = Math.sign(rawOmega) * Math.min(Math.abs(rawOmega), MAX_OMEGA_ABSORB);
p.angle += omega + PRECESSION_RATE * Math.sign(omega);
// Position from polar coordinates (continuous from Phase 1)
p.x = m.x + p.orbitRadius * Math.cos(p.angle);
p.y = m.y + p.orbitRadius * Math.sin(p.angle);
// Size stays full until near core, then shrinks rapidly
if (p.orbitRadius < ABSORB_MIN_RADIUS * 4) {
p.size -= 0.05;
}
// Die when reaching core or size gone
if (p.orbitRadius < ABSORB_MIN_RADIUS || p.size <= 0) {
spawnAtEdge(p);
}
}
}
// ββ Pre-Simulation βββββββββββββββββββββββββββββββββββββββββ
for (let pre = 0; pre < PRE_SIM_FRAMES; pre++) {
modelRotBias.fill(0);
for (let i = 0; i < PARTICLE_COUNT; i++) {
const p = particles[i];
if ((p.phase === 1 || p.phase === 4) && p.attractorIdx >= 0) {
modelRotBias[p.attractorIdx] += Math.sign(p.angularMomentum);
}
}
for (let j = 0; j < activeModelCount; j++) {
modelRotBias[j] = Math.sign(modelRotBias[j]);
}
for (let i = 0; i < PARTICLE_COUNT; i++) {
if (pre >= particles[i]._spawnFrame) {
updateParticle(particles[i], canvas.width / DPR, canvas.height / DPR);
}
}
}
// Lock each model's rotation direction based on pre-sim consensus
for (let j = 0; j < activeModelCount; j++) {
modelRotDir[j] = modelRotBias[j] !== 0 ? modelRotBias[j] : (Math.random() < 0.5 ? 1 : -1);
}
// ββ Task Icons (SVG assets, colored to match theme) βββββββββ
const ICON_SIZE = 11.5; // icon half-size (+15%)
const ICON_PAD = 7; // padding around icon for BG pill (+15%)
const ICON_CORNER = 6; // rounded corner radius for BG pill (+15%)
const ICON_DRAW_SIZE = ICON_SIZE * 2; // full icon draw dimension
const ICON_RENDER_SIZE = Math.ceil(ICON_DRAW_SIZE * Math.max(window.devicePixelRatio || 1, 2) * 2); // 4x supersampled raster
// Map HuggingFace pipeline_tag β SVG asset filename
const TASK_ICON_FILES = {
'audio-classification': 'IconAudioClassification.svg',
'audio-text-to-text': 'IconAudioTextToText.svg',
'audio-to-audio': 'IconAudioToAudio.svg',
'automatic-speech-recognition': 'IconAutomaticSpeechRecognition.svg',
'conversational': 'IconConversational.svg',
'depth-estimation': 'IconDepthEstimation.svg',
'document-question-answering': 'IconDocumentQuestionAnswering.svg',
'fill-mask': 'IconFillMask.svg',
'graph-ml': 'IconGraphML.svg',
'image-text-to-text': 'IconImageAndTextToText.svg',
'image-classification': 'IconImageClassification.svg',
'image-feature-extraction': 'IconImageFeatureExtraction.svg',
'image-segmentation': 'IconImageSegmentation.svg',
'image-to-3d': 'IconImageTo3D.svg',
'image-to-image': 'IconImageToImage.svg',
'image-to-text': 'IconImageToText.svg',
'image-to-video': 'IconImageToVideo.svg',
'keypoint-detection': 'IconKeypointDetection.svg',
'mask-generation': 'IconMaskGeneration.svg',
'object-detection': 'IconObjectDetection.svg',
'question-answering': 'IconQuestionAnswering.svg',
'ranking': 'IconRanking.svg',
'reinforcement-learning': 'IconReinforcementLearning.svg',
'robotics': 'IconRobotics.svg',
'sentence-similarity': 'IconSentenceSimilarity.svg',
'summarization': 'IconSummarization.svg',
'table-question-answering': 'IconTabeQuestionAnswering.svg',
'tabular-classification': 'IconTabularClassification.svg',
'tabular-regression': 'IconTabularRegression.svg',
'text2text-generation': 'IconText2textGeneration.svg',
'text-classification': 'IconTextClassification.svg',
'text-generation': 'IconTextGeneration.svg',
'text-to-3d': 'IconTextTo3D.svg',
'text-to-audio': 'IconTextToAudio.svg',
'text-to-image': 'IconTextToImage.svg',
'text-to-speech': 'IconTextToSpeech.svg',
'text-to-video': 'IconTextToVideo.svg',
'time-series-forecasting': 'IconTimeSeriesForecasting.svg',
'token-classification': 'IconTokenClassification.svg',
'translation': 'IconTranslation.svg',
'unconditional-image-generation': 'IconUnconditionalImageGeneration.svg',
'video-classification': 'IconVideoClassification.svg',
'video-text-to-text': 'IconVideoTextToText.svg',
'visual-question-answering': 'IconVisualQuestionAnswering.svg',
'voice-activity-detection': 'IconVoiceActivityDetection.svg',
'zero-shot-classification': 'IconZeroShotClassification.svg',
'zero-shot-object-detection': 'IconZeroShotObjectDetection.svg',
'any-to-any': 'iconAnyToAny.svg',
'feature-extraction': 'img feature extraction.svg',
};
// Pre-loaded icon images: taskIconImgs[task][colorHex] = Image
const taskIconImgs = {};
const ICON_ASSET_DIR = 'model task icon assets/';
function buildColoredSVGImage(svgText, hexColor, renderSize) {
// Replace fill="black" and stroke="black" with the target color
let colored = svgText
.replace(/fill="black"/g, 'fill="' + hexColor + '"')
.replace(/stroke="black"/g, 'stroke="' + hexColor + '"')
.replace(/fill="#000000"/g, 'fill="' + hexColor + '"')
.replace(/stroke="#000000"/g,'stroke="' + hexColor + '"')
.replace(/fill="#000"/g, 'fill="' + hexColor + '"')
.replace(/stroke="#000"/g, 'stroke="' + hexColor + '"');
// Override SVG width/height so the browser rasterizes at hi-DPI resolution
colored = colored
.replace(/width="\d+"/, 'width="' + renderSize + '"')
.replace(/height="\d+"/, 'height="' + renderSize + '"');
const blob = new Blob([colored], { type: 'image/svg+xml' });
const url = URL.createObjectURL(blob);
const img = new Image();
img.src = url;
return img;
}
// Load SVG text via XHR (works on file:// unlike fetch)
function loadSVGText(url) {
return new Promise((resolve, reject) => {
const xhr = new XMLHttpRequest();
xhr.open('GET', url, true);
xhr.onload = () => xhr.status === 200 || xhr.status === 0 ? resolve(xhr.responseText) : reject();
xhr.onerror = reject;
xhr.send();
});
}
// Preload all icon SVGs in both COLOR and ORANGE variants
async function preloadTaskIcons() {
const colors = [COLOR, ORANGE];
const entries = Object.entries(TASK_ICON_FILES);
await Promise.all(entries.map(async ([task, file]) => {
try {
const svgText = await loadSVGText(ICON_ASSET_DIR + file);
if (!svgText) return;
taskIconImgs[task] = {};
for (const c of colors) {
const img = buildColoredSVGImage(svgText, c, ICON_RENDER_SIZE);
taskIconImgs[task][c] = img;
// Wait for decode
await img.decode().catch(() => {});
}
} catch (_) {}
}));
}
// Start preloading immediately
preloadTaskIcons();
function drawTaskIcon(ctx, x, y, task, iconColor) {
const s = ICON_SIZE;
const pad = ICON_PAD;
const ic = iconColor || COLOR;
// Draw BG pill (same color as screen background) to mask particles behind icon
ctx.save();
ctx.fillStyle = BG;
const pillW = (s + pad) * 2;
const pillH = (s + pad) * 2;
const px = x - s - pad;
const py = y - s - pad;
ctx.beginPath();
ctx.roundRect(px, py, pillW, pillH, ICON_CORNER);
ctx.fill();
ctx.restore();
// Draw SVG icon image
const iconEntry = taskIconImgs[task];
const img = iconEntry && iconEntry[ic];
if (img && img.complete && img.naturalWidth > 0) {
ctx.drawImage(img, x - s, y - s, ICON_DRAW_SIZE, ICON_DRAW_SIZE);
}
}
// ββ Render Loop ββββββββββββββββββββββββββββββββββββββββββββ
const PS2 = PARTICLE_SIZE * 2;
function frame() {
const w = canvas.width / DPR;
const h = canvas.height / DPR;
// Clear
ctx.fillStyle = BG;
ctx.fillRect(0, 0, w, h);
// Compute per-model rotation bias
modelRotBias.fill(0);
for (let i = 0; i < PARTICLE_COUNT; i++) {
const p = particles[i];
if ((p.phase === 1 || p.phase === 4) && p.attractorIdx >= 0) {
modelRotBias[p.attractorIdx] += Math.sign(p.angularMomentum);
}
}
for (let j = 0; j < activeModelCount; j++) {
modelRotBias[j] = Math.sign(modelRotBias[j]);
}
// Rebalance spawn weights every 60 frames (~1 second)
rebalanceTimer++;
if (rebalanceTimer >= 60) {
rebalanceTimer = 0;
modelOrbitCount.fill(0);
for (let i = 0; i < PARTICLE_COUNT; i++) {
const p = particles[i];
if (p.attractorIdx >= 0 && (p.phase === 1 || p.phase === 3 || p.phase === 4)) {
modelOrbitCount[p.attractorIdx]++;
}
}
let tw = 0;
for (let j = 0; j < activeModelCount; j++) {
const deficit = modelTargetPop[j] - modelOrbitCount[j];
spawnWeight[j] = Math.max(0.01, massNorm[j] + 0.3 * (deficit / totalTarget));
tw += spawnWeight[j];
}
totalSpawnWeight = tw;
}
// Animate label bounce zone
// Pinned label always keeps bounce active; hover tooltip fades in/out
if (hoveredModel >= 0 || pinnedLabelBounceActive) {
labelBounceAlpha = Math.min(1, labelBounceAlpha + 0.08);
} else {
labelBounceAlpha = Math.max(0, labelBounceAlpha - 0.06);
if (labelBounceAlpha <= 0) labelBounceRect = null;
}
// Animate pop scale for custom model
updatePopAnimation();
// Animate layout transitions (position + orbit scale)
updateLayoutAnimation();
// Update elastic pull (before particles read md[j].x/y)
updateElasticPull();
// Update all particles
const doDeflect = labelBounceAlpha > 0;
for (let i = 0; i < PARTICLE_COUNT; i++) {
const p = particles[i];
updateParticle(p, w, h);
if (doDeflect) deflectFromLabel(p);
// Orange blend: ramp toward 1 if orbiting custom model, toward 0 otherwise
if (customModelActive && p.attractorIdx === CUSTOM_MODEL_IDX) {
p.orangeBlend = Math.min(1, p.orangeBlend + 0.02);
} else if (p.orangeBlend > 0) {
p.orangeBlend = Math.max(0, p.orangeBlend - 0.02);
}
}
// ββ Draw ββ
ctx.fillStyle = COLOR;
ctx.strokeStyle = COLOR;
ctx.lineWidth = 1;
// Batch velocity streaks into one path
ctx.beginPath();
let hasStreaks = false;
for (let i = 0; i < PARTICLE_COUNT; i++) {
const p = particles[i];
if (p.size <= 0) continue;
// Velocity streaking for fast free-fall particles
if (p.phase === 0) {
const speedSq = p.vx * p.vx + p.vy * p.vy;
if (speedSq > 9) {
const s = Math.sqrt(speedSq);
const len = Math.min(s * 1.5, 6);
ctx.moveTo(p.x, p.y);
ctx.lineTo(p.x - (p.vx / s) * len, p.y - (p.vy / s) * len);
hasStreaks = true;
continue;
}
}
// Shrinking particles during fade (Phase 3) or final absorption (Phase 4 near core)
if ((p.phase === 3 || p.phase === 4) && p.size < PARTICLE_SIZE) {
const s2 = p.size * 2;
ctx.fillRect(p.x - p.size, p.y - p.size, s2, s2);
} else {
ctx.fillRect(p.x - PARTICLE_SIZE, p.y - PARTICLE_SIZE, PS2, PS2);
}
}
if (hasStreaks) ctx.stroke();
// ββ Orange particle pass: redraw particles with orangeBlend > 0 ββ
// COLOR=#161513 β bright orange #FF9F1C interpolation
// Parse once (constants)
// COLOR rgb: 22, 21, 19 BRIGHT ORANGE rgb: 255, 159, 28
for (let i = 0; i < PARTICLE_COUNT; i++) {
const p = particles[i];
if (p.orangeBlend <= 0 || p.size <= 0) continue;
const t = p.orangeBlend;
const r = Math.round(22 + (255 - 22) * t);
const g = Math.round(21 + (159 - 21) * t);
const b = Math.round(19 + (28 - 19) * t);
const col = 'rgb(' + r + ',' + g + ',' + b + ')';
if (p.phase === 0) {
const speedSq = p.vx * p.vx + p.vy * p.vy;
if (speedSq > 9) {
const sp = Math.sqrt(speedSq);
const len = Math.min(sp * 1.5, 6);
ctx.strokeStyle = col;
ctx.beginPath();
ctx.moveTo(p.x, p.y);
ctx.lineTo(p.x - (p.vx / sp) * len, p.y - (p.vy / sp) * len);
ctx.stroke();
continue;
}
}
ctx.fillStyle = col;
if ((p.phase === 3 || p.phase === 4) && p.size < PARTICLE_SIZE) {
const s2 = p.size * 2;
ctx.fillRect(p.x - p.size, p.y - p.size, s2, s2);
} else {
ctx.fillRect(p.x - PARTICLE_SIZE, p.y - PARTICLE_SIZE, PS2, PS2);
}
}
// Draw model cores last β task icons
for (let j = 0; j < activeModelCount; j++) {
const iconCol = (customModelActive && j === CUSTOM_MODEL_IDX) ? ORANGE : COLOR;
if (customModelActive && j === CUSTOM_MODEL_IDX && customPopScale < 1) {
const sc = customPopScale;
if (sc > 0.01) {
ctx.save();
ctx.translate(md[j].x, md[j].y);
ctx.scale(sc, sc);
drawTaskIcon(ctx, 0, 0, models[j].task, iconCol);
ctx.restore();
}
} else {
drawTaskIcon(ctx, md[j].x, md[j].y, models[j].task, iconCol);
}
}
// Update pinned label position (follows elastic pull)
pinnedLabel.style.left = md[topModelIdx].x + 'px';
pinnedLabel.style.top = (md[topModelIdx].y + CORE_RADIUS + 12) + 'px';
pinnedLabel.style.transform = 'translateX(-50%)';
// Keep pinned label bounce zone updated (only when no other hover is active)
if (hoveredModel < 0 || hoveredModel === topModelIdx) {
const pRect = pinnedLabel.getBoundingClientRect();
const pMpos = md[topModelIdx];
const pPad = 14;
labelBounceRect = {
cx: pMpos.x,
cy: pMpos.y + CORE_RADIUS + 12 + pRect.height / 2,
hw: pRect.width / 2 + pPad,
hh: pRect.height / 2 + pPad + 8,
};
}
requestAnimationFrame(frame);
}
requestAnimationFrame(frame);
// ββ Hover Tooltip ββββββββββββββββββββββββββββββββββββββββββ
function fmtTask(tag) {
const names = {
'sentence-similarity': 'Sentence Similarity',
'fill-mask': 'Fill-Mask',
'image-classification': 'Image Classification',
'image-text-to-text': 'Image-Text-to-Text',
'audio-classification': 'Audio Classification',
'text-generation': 'Text Generation',
'text-classification': 'Text Classification',
'feature-extraction': 'Feature Extraction',
'token-classification': 'Token Classification',
'question-answering': 'Question Answering',
'text2text-generation': 'Text-to-Text',
'automatic-speech-recognition': 'Speech Recognition',
'translation': 'Translation',
'summarization': 'Summarization',
'object-detection': 'Object Detection',
'zero-shot-classification': 'Zero-Shot Classification',
'text-to-speech': 'Text-to-Speech',
'audio-to-audio': 'Audio-to-Audio',
'image-to-image': 'Image-to-Image',
'image-to-video': 'Image-to-Video',
'image-to-text': 'Image-to-Text',
'text-to-image': 'Text-to-Image',
'any-to-any': 'Any-to-Any',
};
return names[tag] || tag.replace(/-/g, ' ').replace(/\b\w/g, c => c.toUpperCase());
}
function fmtDownloads(n) {
if (n >= 1e9) return (n / 1e9).toFixed(1) + 'B';
if (n >= 1e6) return (n / 1e6).toFixed(1) + 'M';
if (n >= 1e3) return (n / 1e3).toFixed(1) + 'K';
return n.toString();
}
const tooltip = document.getElementById('tooltip');
let hoveredModel = -1;
let labelBounceRect = null; // {cx, cy, hw, hh} β center + half-dims of bounce pill
let labelBounceAlpha = 0; // 0..1 animation progress (0=off, 1=full bounce)
// ββ Pinned label for top model (always visible) βββββββββ
const topModelIdx = 0; // models already sorted by downloads desc
const pinnedLabel = document.getElementById('pinnedLabel');
{
const m = models[topModelIdx];
const url = 'https://huggingface.co/' + m.id;
const shortName = m.id.includes('/') ? m.id.split('/')[1] : m.id;
const authorUrl = 'https://huggingface.co/' + m.author;
const avatarHtml = m.avatarUrl
? '<img src="' + m.avatarUrl + '" width="16" height="16" style="border-radius:3px;vertical-align:-2px;margin-right:4px">'
: '';
const authorLine = m.author
? avatarHtml + '<a href="' + authorUrl + '" target="_blank" style="font-family:Inter,sans-serif;font-weight:400;font-size:13px;opacity:0.55;color:#161513;text-decoration:none">'
+ m.author + '</a><span style="font-family:Inter,sans-serif;font-weight:400;font-size:13px;opacity:0.35;margin:0 2px">/</span>'
: '';
pinnedLabel.innerHTML = authorLine + '<a href="' + url + '" target="_blank">'
+ shortName + '</a><br><span style="font-family:Inter,sans-serif;font-weight:400;font-size:13px;opacity:0.7">' + fmtTask(m.task) + '</span><br><svg width="14" height="14" viewBox="0 0 24 24" fill="none" stroke="#161513" stroke-width="2" stroke-linecap="round" stroke-linejoin="round" style="vertical-align:-2px;margin-right:3px"><path d="M21 15v4a2 2 0 0 1-2 2H5a2 2 0 0 1-2-2v-4"/><polyline points="7 10 12 15 17 10"/><line x1="12" y1="15" x2="12" y2="3"/></svg>' + fmtDownloads(m.downloads);
}
let pinnedLabelBounceActive = true;
canvas.addEventListener('mousemove', (e) => {
// Global cursor state for elastic pull
cursorX = e.clientX;
cursorY = e.clientY;
cursorOnCanvas = true;
const mx = e.clientX;
const my = e.clientY;
let found = -1;
for (let j = 0; j < activeModelCount; j++) {
const dx = mx - md[j].x;
const dy = my - md[j].y;
if (dx * dx + dy * dy <= md[j].captureRadius * md[j].captureRadius) {
found = j;
break;
}
}
if (found !== hoveredModel) {
hoveredModel = found;
if (found === topModelIdx) {
// Top model: pinned label already visible β kill hover tooltip instantly
tooltip.classList.remove('visible');
tooltip.style.opacity = '0';
tooltip.innerHTML = '';
} else if (found >= 0) {
const m = models[found];
const mpos = md[found];
const url = 'https://huggingface.co/' + m.id;
const shortName = m.id.includes('/') ? m.id.split('/')[1] : m.id;
const authorUrl = 'https://huggingface.co/' + m.author;
const isCustom = customModelActive && found === CUSTOM_MODEL_IDX;
const tColor = isCustom ? '#E8820C' : '#161513';
const avatarHtml = m.avatarUrl
? '<img src="' + m.avatarUrl + '" width="16" height="16" style="border-radius:3px;vertical-align:-2px;margin-right:4px">'
: '';
const authorLine = m.author
? avatarHtml + '<a href="' + authorUrl + '" target="_blank" style="font-family:Inter,sans-serif;font-weight:400;font-size:13px;opacity:0.55;color:' + tColor + ';text-decoration:none">'
+ m.author + '</a><span style="font-family:Inter,sans-serif;font-weight:400;font-size:13px;opacity:0.35;margin:0 2px">/</span>'
: '';
tooltip.style.opacity = ''; // clear inline override, let CSS class control
tooltip.style.color = tColor;
tooltip.innerHTML = authorLine + '<a href="' + url + '" target="_blank" style="color:' + tColor + '">'
+ shortName + '</a><br><span style="font-family:Inter,sans-serif;font-weight:400;font-size:13px;opacity:0.7">' + fmtTask(m.task) + '</span><br><svg width="14" height="14" viewBox="0 0 24 24" fill="none" stroke="' + tColor + '" stroke-width="2" stroke-linecap="round" stroke-linejoin="round" style="vertical-align:-2px;margin-right:3px"><path d="M21 15v4a2 2 0 0 1-2 2H5a2 2 0 0 1-2-2v-4"/><polyline points="7 10 12 15 17 10"/><line x1="12" y1="15" x2="12" y2="3"/></svg>' + fmtDownloads(m.downloads);
tooltip.classList.add('visible');
// Position tooltip so we can measure it
tooltip.style.left = mpos.x + 'px';
tooltip.style.top = (mpos.y + CORE_RADIUS + 12) + 'px';
tooltip.style.transform = 'translateX(-50%)';
// Compute bounce zone from tooltip dimensions
const rect = tooltip.getBoundingClientRect();
const pad = 14; // breathing room around text
labelBounceRect = {
cx: mpos.x,
cy: mpos.y + CORE_RADIUS + 12 + rect.height / 2,
hw: rect.width / 2 + pad,
hh: rect.height / 2 + pad + 8, // extra top padding to cover core-tooltip gap
};
} else {
tooltip.classList.remove('visible');
// labelBounceRect stays set β will animate out via labelBounceAlpha
}
}
if (hoveredModel >= 0 && hoveredModel !== topModelIdx) {
const model = md[hoveredModel];
tooltip.style.left = model.x + 'px';
tooltip.style.top = (model.y + CORE_RADIUS + 12) + 'px';
tooltip.style.transform = 'translateX(-50%)';
}
canvas.style.cursor = hoveredModel >= 0 ? 'pointer' : 'default';
});
canvas.addEventListener('click', (e) => {
const mx = e.clientX;
const my = e.clientY;
for (let j = 0; j < activeModelCount; j++) {
const dx = mx - md[j].x;
const dy = my - md[j].y;
if (dx * dx + dy * dy <= md[j].captureRadius * md[j].captureRadius) {
window.open('https://huggingface.co/' + models[j].id, '_blank');
break;
}
}
});
canvas.addEventListener('mouseleave', () => {
hoveredModel = -1;
tooltip.classList.remove('visible');
canvas.style.cursor = 'default';
cursorOnCanvas = false; // triggers spring snapback
});
// ββ Custom Model: Pill Button + Dropdown Logic ββββββββββββββ
const addPill = document.getElementById('addPill');
const pillInput = addPill.querySelector('input[type="text"]');
const pillAddBtn = addPill.querySelector('.add-btn');
const pillError = addPill.querySelector('.error-msg');
const pillModelName = addPill.querySelector('.model-name');
const pillRemoveBtn = addPill.querySelector('.remove-btn');
const dropdown = document.getElementById('modelDropdown');
const dropdownInput = document.getElementById('dropdownSearchInput');
const dropdownContent = document.getElementById('dropdownContent');
// Pill states: 'idle' | 'expanded' | 'loading' | 'active'
let pillState = 'idle';
let pillAnim = null;
let dropdownOpen = false;
let searchTimer = null;
let selectedIdx = -1;
let currentItems = [];
function animatePill(toState) {
const fromW = addPill.offsetWidth;
addPill.classList.remove('expanded', 'active', 'loading');
pillError.textContent = '';
pillError.style.display = 'none';
if (toState === 'expanded') {
addPill.classList.add('expanded');
} else if (toState === 'loading') {
addPill.classList.add('expanded', 'loading');
} else if (toState === 'active') {
addPill.classList.add('active');
const m = models[CUSTOM_MODEL_IDX];
const shortName = m.id.includes('/') ? m.id.split('/')[1] : m.id;
pillModelName.textContent = shortName;
}
const toW = addPill.offsetWidth;
if (pillAnim) pillAnim.cancel();
if (fromW !== toW) {
pillAnim = addPill.animate(
[{ width: fromW + 'px' }, { width: toW + 'px' }],
{ duration: 350, easing: 'cubic-bezier(0.22, 1, 0.36, 1)', fill: 'none' }
);
pillAnim.onfinish = () => { addPill.style.width = ''; pillAnim = null; };
}
}
function setPillState(state) {
pillState = state;
animatePill(state);
if (state === 'expanded') {
setTimeout(() => pillInput.focus(), 80);
openDropdown();
} else {
closeDropdown();
}
}
// ββ Dropdown open/close ββ
function openDropdown() {
dropdownOpen = true;
dropdown.classList.add('open');
dropdownInput.value = '';
selectedIdx = -1;
renderTrending();
}
function closeDropdown() {
dropdownOpen = false;
dropdown.classList.remove('open');
selectedIdx = -1;
if (searchTimer) clearTimeout(searchTimer);
}
// ββ Dropdown rendering ββ
function modelCardHTML(m, idx) {
const shortName = m.id.includes('/') ? m.id.split('/')[1] : m.id;
const avatarSrc = m.avatarUrl || avatarMap[m.author] || '';
const imgTag = avatarSrc
? '<img src="' + avatarSrc + '" alt="" />'
: '<div class="dropdown-avatar-placeholder"></div>';
return '<div class="dropdown-model" data-model-id="' + m.id + '" data-idx="' + idx + '">' + imgTag + '<span>' + shortName + '</span></div>';
}
function attachCardListeners() {
dropdownContent.querySelectorAll('.dropdown-model').forEach(function(el) {
el.addEventListener('click', function(e) {
e.stopPropagation();
const modelId = el.dataset.modelId;
setPillState('idle');
submitCustomModel(modelId);
});
});
}
function updateSelection() {
const cards = dropdownContent.querySelectorAll('.dropdown-model');
cards.forEach(function(el, i) { el.classList.toggle('selected', i === selectedIdx); });
if (selectedIdx >= 0 && selectedIdx < cards.length) {
cards[selectedIdx].scrollIntoView({ block: 'nearest' });
}
}
function renderTrending() {
currentItems = allTrendingModels.slice(0, 20);
let html = '<div class="dropdown-section-header">\uD83D\uDD25 Trending</div>';
currentItems.forEach(function(m, i) { html += modelCardHTML(m, i); });
dropdownContent.innerHTML = html;
selectedIdx = -1;
attachCardListeners();
}
function renderSearchResults(query, items) {
if (!items.length) {
dropdownContent.innerHTML = '<div class="dropdown-empty">No models found</div>';
currentItems = [];
return;
}
const trendingIds = new Set(allTrendingModels.map(function(m) { return m.id; }));
const q = query.toLowerCase();
const trendingMatches = allTrendingModels.filter(function(m) { return m.id.toLowerCase().includes(q); });
const others = items.filter(function(m) { return !trendingIds.has(m.id); });
let html = '';
let idx = 0;
if (trendingMatches.length) {
html += '<div class="dropdown-section-header">\uD83D\uDD25 Trending</div>';
trendingMatches.forEach(function(m) { html += modelCardHTML(m, idx++); });
}
if (others.length) {
html += '<div class="dropdown-section-header" style="color:rgba(246,244,239,0.35)">Other models</div>';
others.forEach(function(m) { html += modelCardHTML(m, idx++); });
}
currentItems = trendingMatches.concat(others);
dropdownContent.innerHTML = html;
selectedIdx = -1;
attachCardListeners();
}
async function searchModels(query) {
if (!query.trim()) { renderTrending(); return; }
dropdownContent.innerHTML = '<div class="dropdown-loading"><div class="dropdown-spinner"></div></div>';
try {
const res = await fetch('https://huggingface.co/api/models?search=' + encodeURIComponent(query) + '&sort=downloads&direction=-1&limit=20');
if (!res.ok) throw new Error(res.status);
const data = await res.json();
const results = data.map(function(m) {
const fullId = m.modelId || m.id;
return {
id: fullId,
downloads: m.downloads || 0,
task: m.pipeline_tag || 'unknown',
author: fullId.includes('/') ? fullId.split('/')[0] : '',
avatarUrl: ''
};
});
const newAuthors = [...new Set(results.map(function(m) { return m.author; }).filter(function(a) { return a && !avatarMap[a]; }))];
await Promise.all(newAuthors.map(async function(author) {
try {
const r = await fetch('https://huggingface.co/api/organizations/' + author + '/avatar');
if (r.ok) { const j = await r.json(); if (j.avatarUrl) avatarMap[author] = j.avatarUrl; }
} catch (_) {}
}));
results.forEach(function(m) { if (avatarMap[m.author]) m.avatarUrl = avatarMap[m.author]; });
renderSearchResults(query, results);
} catch (e) {
dropdownContent.innerHTML = '<div class="dropdown-empty">Search failed. Try again.</div>';
}
}
// ββ Pill event listeners ββ
// Idle β click β expand
addPill.addEventListener('click', (e) => {
if (pillState === 'idle') {
setPillState('expanded');
e.stopPropagation();
} else if (pillState === 'active') {
if (!e.target.classList.contains('remove-btn')) {
removeCustomModel();
setPillState('expanded');
pillInput.value = '';
e.stopPropagation();
}
}
});
// Remove button
pillRemoveBtn.addEventListener('click', (e) => {
e.stopPropagation();
removeCustomModel();
setPillState('idle');
});
// Add button
pillAddBtn.addEventListener('click', (e) => {
e.stopPropagation();
const val = pillInput.value.trim();
if (val) submitCustomModel(val);
});
// Enter key in pill input β submit typed model
pillInput.addEventListener('keydown', (e) => {
if (e.key === 'Enter') {
e.preventDefault();
const val = pillInput.value.trim();
if (val) submitCustomModel(val);
} else if (e.key === 'Escape') {
setPillState(customModelActive ? 'active' : 'idle');
}
});
pillInput.addEventListener('click', (e) => e.stopPropagation());
// Dropdown search input
dropdownInput.addEventListener('input', function() {
if (searchTimer) clearTimeout(searchTimer);
searchTimer = setTimeout(function() {
searchModels(dropdownInput.value);
}, 300);
});
dropdownInput.addEventListener('click', (e) => e.stopPropagation());
// Keyboard navigation in dropdown search
dropdownInput.addEventListener('keydown', function(e) {
const cards = dropdownContent.querySelectorAll('.dropdown-model');
if (e.key === 'ArrowDown') {
e.preventDefault();
selectedIdx = Math.min(selectedIdx + 1, cards.length - 1);
updateSelection();
} else if (e.key === 'ArrowUp') {
e.preventDefault();
selectedIdx = Math.max(selectedIdx - 1, -1);
updateSelection();
} else if (e.key === 'Enter') {
e.preventDefault();
if (selectedIdx >= 0 && selectedIdx < cards.length) {
const modelId = cards[selectedIdx].dataset.modelId;
setPillState('idle');
submitCustomModel(modelId);
}
} else if (e.key === 'Escape') {
setPillState(customModelActive ? 'active' : 'idle');
}
});
// Click outside β collapse pill + close dropdown
document.addEventListener('click', (e) => {
if (pillState === 'expanded' && !document.getElementById('addModelBtn').contains(e.target)) {
setPillState(customModelActive ? 'active' : 'idle');
}
});
// ββ submitCustomModel: fetch model data from HF API βββββββββ
async function submitCustomModel(modelId) {
modelId = modelId.replace(/^https?:\/\/huggingface\.co\//, '').replace(/\/$/, '');
setPillState('loading');
try {
const res = await fetch('https://huggingface.co/api/models/' + modelId);
if (!res.ok) {
pillError.textContent = (res.status === 404 || res.status === 401) ? 'Model not found' : 'Error ' + res.status;
pillError.style.display = 'block';
addPill.classList.remove('loading');
addPill.classList.add('expanded');
pillState = 'expanded';
return;
}
const data = await res.json();
const fullId = data.modelId || data.id || modelId;
const author = fullId.includes('/') ? fullId.split('/')[0] : '';
const task = data.pipeline_tag || 'unknown';
const downloads = data.downloads || 1;
let avatarUrl = '';
if (author && avatarMap[author]) {
avatarUrl = avatarMap[author];
} else if (author) {
try {
const ar = await fetch('https://huggingface.co/api/organizations/' + author + '/avatar');
if (ar.ok) {
const aj = await ar.json();
if (aj.avatarUrl) { avatarUrl = aj.avatarUrl; avatarMap[author] = aj.avatarUrl; }
}
} catch (_) {}
}
if (customModelActive) removeCustomModel();
insertCustomModel({
id: fullId,
downloads: downloads,
task: task,
author: author,
avatarUrl: avatarUrl
});
setPillState('active');
} catch (err) {
pillError.textContent = 'Network error';
pillError.style.display = 'block';
addPill.classList.remove('loading');
addPill.classList.add('expanded');
pillState = 'expanded';
}
}
// ββ insertCustomModel: add to physics world βββββββββββββββββ
function insertCustomModel(customModel) {
const idx = CUSTOM_MODEL_IDX;
models[idx] = customModel;
// Save base model positions BEFORE any changes (for precise return on removal)
for (let j = 0; j < BASE_MODEL_COUNT; j++) {
preInsertX[j] = positions[j].x;
preInsertY[j] = positions[j].y;
}
// Compute mass normalization relative to existing base range
const dl = Math.log(customModel.downloads);
const rawMass = Math.pow(dl, exponent);
const normVal = Math.max(0, Math.min(1, (rawMass - massMin) / massRange));
if (massNorm.length <= idx) massNorm.push(normVal);
else massNorm[idx] = normVal;
// Store original orbit base for the custom model
orbitBaseOriginal[idx] = 30 + 180 * normVal;
// Activate
activeModelCount = BASE_MODEL_COUNT + 1;
customModelActive = true;
// Create md entry BEFORE applyOrbitScale (which reads md[j].captureRadius)
md[idx] = {
x: 0, y: 0,
massNorm: normVal,
captureRadius: 0
};
// Shrink all orbits to fit the extra model (scale factor)
const newScale = BASE_MODEL_COUNT / activeModelCount;
orbitScaleTarget = newScale;
applyOrbitScale(newScale);
// Recompute total mass norm and spawn weights
totalMassNorm = 0;
for (let j = 0; j < activeModelCount; j++) totalMassNorm += massNorm[j];
const totalTgt = PARTICLE_COUNT * TARGET_ORBIT_FRACTION;
for (let j = 0; j < activeModelCount; j++) {
modelTargetPop[j] = totalTgt * (massNorm[j] / totalMassNorm);
spawnWeight[j] = massNorm[j];
}
totalSpawnWeight = totalMassNorm;
// Find best open position for custom model (center-biased, clearance-aware)
const openPos = findOpenPosition(idx);
md[idx].x = openPos.x;
md[idx].y = openPos.y;
if (positions.length <= idx) positions.push({ x: openPos.x, y: openPos.y });
else { positions[idx].x = openPos.x; positions[idx].y = openPos.y; }
// Resolve any overlaps locally β models only move minimum distance needed
const separated = separateInPlace();
for (let j = 0; j < BASE_MODEL_COUNT; j++) {
const dx = separated[j].x - positions[j].x;
const dy = separated[j].y - positions[j].y;
if (dx * dx + dy * dy > 4) {
layoutTargetX[j] = separated[j].x;
layoutTargetY[j] = separated[j].y;
layoutActive[j] = 1;
}
}
// Update custom model position from separation too
positions[idx].x = separated[idx].x;
positions[idx].y = separated[idx].y;
md[idx].x = separated[idx].x;
md[idx].y = separated[idx].y;
computeNeighbors();
// Reset elastic state for custom model only
elasticDx[idx] = 0; elasticDy[idx] = 0;
elasticVx[idx] = 0; elasticVy[idx] = 0;
// Start pop-in animation (0% β 100% with elastic overshoot)
customPopScale = 0;
customPopVelocity = 0;
customPopTarget = 1;
// Set rotation direction (random)
modelRotDir[idx] = Math.random() < 0.5 ? 1 : -1;
}
// ββ removeCustomModel: eject particles, start pop-out ββββββββ
function removeCustomModel() {
if (!customModelActive) return;
const idx = CUSTOM_MODEL_IDX;
// Eject all particles orbiting the custom model back to free-fall
for (let i = 0; i < PARTICLE_COUNT; i++) {
const p = particles[i];
if (p.attractorIdx === idx) {
const m = md[idx];
const r = p.orbitRadius || 1;
const rawOmega = p.angularMomentum / (r * r);
const omega = Math.sign(rawOmega) * Math.min(Math.abs(rawOmega), MAX_OMEGA);
p.vx = -Math.sin(p.angle) * omega * r;
p.vy = Math.cos(p.angle) * omega * r;
p.phase = 0;
p.attractorIdx = -1;
}
}
// Prevent new captures during pop-out
modelCaptureRadius[idx] = 0;
md[idx].captureRadius = 0;
// Start pop-out animation (finalizeRemoval called when scale reaches 0)
customPopTarget = 0;
}
})();
</script>
</body>
</html>
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