Add 2 files
Browse files- index.html +212 -1163
- prompts.txt +1 -0
index.html
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<head>
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<meta charset="UTF-8">
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<meta name="viewport" content="width=device-width, initial-scale=1.0">
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<title>
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<script src="https://cdn.tailwindcss.com"></script>
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<link rel="stylesheet" href="https://cdnjs.cloudflare.com/ajax/libs/font-awesome/6.4.0/css/all.min.css">
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<style>
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@keyframes
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from { opacity: 0; }
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to { opacity: 1; }
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}
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@keyframes pulse {
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0% { transform: scale(1); }
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50% { transform: scale(1.
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100% { transform: scale(1); }
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}
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.
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}
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.character {
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transition: transform 0.2s;
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}
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.character:hover {
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transform: translateY(-5px) rotateY(10deg);
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}
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.weapon-card {
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transition: all 0.3s;
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}
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.weapon-card:hover {
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transform: translateY(-5px);
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box-shadow: 0 10px 20px rgba(0,0,0,0.2);
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}
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.map-selector {
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background-size: cover;
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background-position: center;
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transition: all 0.3s;
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}
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.map-selector:hover {
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transform: scale(1.03);
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}
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#game-screen {
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display: none;
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position: relative;
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overflow: hidden;
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background-image: url('https://images.unsplash.com/photo-1542273917363-3b1817f69a2d?ixlib=rb-4.0.3&ixid=M3wxMjA3fDB8MHxwaG90by1wYWdlfHx8fGVufDB8fHx8fA%3D%3D&auto=format&fit=crop&w=1470&q=80');
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background-size: cover;
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}
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height: 50px;
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background-image: url('https://i.imgur.com/Jj7ZxHm.png');
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background-size: contain;
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background-repeat: no-repeat;
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z-index: 10;
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}
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.
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width: 40px;
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height: 40px;
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background-image: url('https://i.imgur.com/8Km9tLL.png');
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background-size: contain;
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background-repeat: no-repeat;
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z-index: 9;
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}
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.
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height: 5px;
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background-color: yellow;
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border-radius: 50%;
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z-index: 8;
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}
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.
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background-color: red;
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transition: width 0.3s;
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}
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.
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top: 0;
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left: 0;
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width: 100%;
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height: 100%;
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background-color: rgba(255, 0, 0, 0.3);
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pointer-events: none;
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opacity: 0;
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transition: opacity 0.3s;
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}
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width: 30px;
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height: 30px;
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background-size: contain;
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background-repeat: no-repeat;
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z-index: 7;
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animation: pulse 1.5s infinite;
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}
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#mini-map {
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position: absolute;
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bottom: 20px;
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right: 20px;
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width: 150px;
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height: 150px;
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background-color: rgba(0,0,0,0.5);
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border: 2px solid #fff;
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z-index: 20;
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}
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#player-mini {
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position: absolute;
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width: 5px;
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height: 5px;
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background-color: blue;
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border-radius: 50%;
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}
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.enemy-mini {
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position: absolute;
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width: 4px;
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height: 4px;
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background-color: red;
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border-radius: 50%;
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}
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.safe-zone {
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position: absolute;
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border: 2px dashed #00ff00;
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border-radius: 50%;
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}
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#kill-feed {
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position: absolute;
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top: 20px;
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right: 20px;
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width: 200px;
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background-color: rgba(0,0,0,0.5);
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color: white;
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padding: 10px;
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border-radius: 5px;
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z-index: 20;
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}
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.kill-message {
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margin-bottom: 5px;
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animation: fadeIn 0.5s;
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}
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</style>
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</head>
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<body class="bg-gray-
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<!--
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<div
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<
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<
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<div class="flex flex-col md:flex-row gap-8 w-full max-w-6xl">
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<!-- Quick Play -->
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<div class="bg-gray-800 rounded-lg p-6 flex-1 hover:bg-gray-700 transition cursor-pointer" onclick="startGame()">
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<div class="text-center">
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<i class="fas fa-play-circle text-5xl text-green-500 mb-4"></i>
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<h2 class="text-2xl font-bold mb-2">Quick Play</h2>
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<p class="text-gray-300">Jump into a match right away with random settings</p>
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</div>
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</div>
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<!-- Custom Game -->
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<div class="bg-gray-800 rounded-lg p-6 flex-1 hover:bg-gray-700 transition cursor-pointer" onclick="showCustomGameMenu()">
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<div class="text-center">
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<i class="fas fa-cog text-5xl text-blue-500 mb-4"></i>
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<h2 class="text-2xl font-bold mb-2">Custom Game</h2>
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<p class="text-gray-300">Customize your match settings and play style</p>
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</div>
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</div>
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<!-- Inventory -->
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<div class="bg-gray-800 rounded-lg p-6 flex-1 hover:bg-gray-700 transition cursor-pointer" onclick="showInventory()">
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<div class="text-center">
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<i class="fas fa-archive text-5xl text-purple-500 mb-4"></i>
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<h2 class="text-2xl font-bold mb-2">Inventory</h2>
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<p class="text-gray-300">View and manage your collected items and skins</p>
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</div>
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</div>
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</div>
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<
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</button>
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<button class="
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<i class="fas fa-
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</button>
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<button class="
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<i class="fas fa-cog"></i>
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</button>
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</div>
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</div>
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<!--
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<div
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<
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</button>
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</div>
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<
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<
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<span class="bg-black bg-opacity-70 text-white px-2 py-1 rounded">Erangel</span>
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</div>
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<div class="map-selector h-32 rounded-lg cursor-pointer bg-gray-700 flex items-end p-2"
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style="background-image: url('https://i.imgur.com/5QzZfzJ.jpg')" onclick="selectMap('miramar')">
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<span class="bg-black bg-opacity-70 text-white px-2 py-1 rounded">Miramar</span>
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</div>
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<div class="map-selector h-32 rounded-lg cursor-pointer bg-gray-700 flex items-end p-2"
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style="background-image: url('https://i.imgur.com/8YvJ3RB.jpg')" onclick="selectMap('sanhok')">
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<span class="bg-black bg-opacity-70 text-white px-2 py-1 rounded">Sanhok</span>
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</div>
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<div class="map-selector h-32 rounded-lg cursor-pointer bg-gray-700 flex items-end p-2"
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style="background-image: url('https://i.imgur.com/9pXqM9T.jpg')" onclick="selectMap('vikendi')">
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<span class="bg-black bg-opacity-70 text-white px-2 py-1 rounded">Vikendi</span>
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</div>
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</div>
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</div>
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<!-- Game Mode -->
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<div class="bg-gray-800 rounded-lg p-6">
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<h2 class="text-2xl font-bold mb-4 border-b border-gray-700 pb-2">GAME MODE</h2>
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<div class="space-y-4">
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<div class="flex items-center gap-3 p-3 hover:bg-gray-700 rounded-lg cursor-pointer" onclick="selectMode('solo')">
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<div class="w-10 h-10 rounded-full bg-blue-600 flex items-center justify-center">
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<i class="fas fa-user"></i>
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</div>
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<div>
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<h3 class="font-bold">Solo</h3>
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<p class="text-sm text-gray-400">Play alone against 99 players</p>
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</div>
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</div>
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<div class="flex items-center gap-3 p-3 hover:bg-gray-700 rounded-lg cursor-pointer" onclick="selectMode('duo')">
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<div class="w-10 h-10 rounded-full bg-green-600 flex items-center justify-center">
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<i class="fas fa-user-friends"></i>
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</div>
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<div>
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<h3 class="font-bold">Duo</h3>
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<p class="text-sm text-gray-400">Team up with 1 friend</p>
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</div>
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</div>
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<div class="flex items-center gap-3 p-3 hover:bg-gray-700 rounded-lg cursor-pointer" onclick="selectMode('squad')">
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<div class="w-10 h-10 rounded-full bg-purple-600 flex items-center justify-center">
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<i class="fas fa-users"></i>
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</div>
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<div>
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<h3 class="font-bold">Squad</h3>
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<p class="text-sm text-gray-400">Team up with 3 friends</p>
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</div>
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</div>
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</div>
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</div>
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<!-- Advanced Settings -->
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<div class="bg-gray-800 rounded-lg p-6">
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<h2 class="text-2xl font-bold mb-4 border-b border-gray-700 pb-2">ADVANCED SETTINGS</h2>
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<div class="space-y-4">
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<div>
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<label class="block mb-2">Bot Difficulty</label>
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<select class="w-full bg-gray-700 rounded p-2">
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<option>Easy</option>
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<option selected>Medium</option>
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<option>Hard</option>
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</select>
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</div>
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<div>
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<label class="block mb-2">Starting Zone</label>
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<select class="w-full bg-gray-700 rounded p-2">
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<option selected>Random</option>
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<option>Hot Drop</option>
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<option>Safe Landing</option>
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</select>
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</div>
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<div>
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<label class="flex items-center gap-2">
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<input type="checkbox" class="rounded" checked>
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<span>Fog Weather</span>
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</label>
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</div>
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<div>
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<label class="flex items-center gap-2">
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<input type="checkbox" class="rounded">
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<span>Night Mode</span>
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</label>
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</div>
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</div>
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</div>
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</div>
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<div class="
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<
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</button>
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</div>
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</div>
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</div>
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<!--
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<div
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<h2 class="text-2xl font-bold mb-4 border-b border-gray-700 pb-2">CHARACTERS</h2>
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<div class="grid grid-cols-2 gap-4">
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<div class="character bg-gray-700 rounded-lg p-3 cursor-pointer text-center">
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<div class="h-24 bg-gray-600 rounded mb-2 flex items-center justify-center">
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<i class="fas fa-user text-4xl"></i>
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</div>
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<h3 class="font-bold">Default</h3>
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<p class="text-xs text-gray-400">Equipped</p>
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</div>
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<div class="character bg-gray-700 rounded-lg p-3 cursor-pointer text-center">
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<div class="h-24 bg-blue-600 rounded mb-2 flex items-center justify-center">
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<i class="fas fa-user-ninja text-4xl"></i>
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</div>
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<h3 class="font-bold">Shadow</h3>
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<p class="text-xs text-gray-400">Locked</p>
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</div>
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<div class="character bg-gray-700 rounded-lg p-3 cursor-pointer text-center">
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<div class="h-24 bg-green-600 rounded mb-2 flex items-center justify-center">
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<i class="fas fa-user-secret text-4xl"></i>
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</div>
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<h3 class="font-bold">Ghost</h3>
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<p class="text-xs text-gray-400">Locked</p>
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</div>
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<div class="character bg-gray-700 rounded-lg p-3 cursor-pointer text-center">
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<div class="h-24 bg-red-600 rounded mb-2 flex items-center justify-center">
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<i class="fas fa-user-astronaut text-4xl"></i>
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</div>
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<h3 class="font-bold">Cyborg</h3>
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<p class="text-xs text-gray-400">Locked</p>
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</div>
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</div>
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</div>
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<!-- Weapons -->
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<div class="bg-gray-800 rounded-lg p-6 col-span-3">
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<h2 class="text-2xl font-bold mb-4 border-b border-gray-700 pb-2">WEAPONS</h2>
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<div class="mb-6">
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<h3 class="text-xl font-bold mb-3">Assault Rifles</h3>
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<div class="grid grid-cols-2 md:grid-cols-4 gap-4">
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<div class="weapon-card bg-gray-700 rounded-lg p-3 cursor-pointer">
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<div class="h-24 bg-gray-600 rounded mb-2 flex items-center justify-center">
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<i class="fas fa-gun text-4xl"></i>
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</div>
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<h3 class="font-bold">M416</h3>
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<p class="text-xs text-gray-400">5.56mm</p>
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<div class="mt-2 flex justify-between items-center">
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<span class="text-yellow-400"><i class="fas fa-star"></i> 3</span>
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<button class="bg-blue-600 text-xs px-2 py-1 rounded">Equip</button>
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</div>
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| 393 |
-
</div>
|
| 394 |
-
<div class="weapon-card bg-gray-700 rounded-lg p-3 cursor-pointer">
|
| 395 |
-
<div class="h-24 bg-gray-600 rounded mb-2 flex items-center justify-center">
|
| 396 |
-
<i class="fas fa-gun text-4xl"></i>
|
| 397 |
-
</div>
|
| 398 |
-
<h3 class="font-bold">AKM</h3>
|
| 399 |
-
<p class="text-xs text-gray-400">7.62mm</p>
|
| 400 |
-
<div class="mt-2 flex justify-between items-center">
|
| 401 |
-
<span class="text-yellow-400"><i class="fas fa-star"></i> 4</span>
|
| 402 |
-
<button class="bg-blue-600 text-xs px-2 py-1 rounded">Equip</button>
|
| 403 |
-
</div>
|
| 404 |
-
</div>
|
| 405 |
-
<div class="weapon-card bg-gray-700 rounded-lg p-3 cursor-pointer">
|
| 406 |
-
<div class="h-24 bg-gray-600 rounded mb-2 flex items-center justify-center">
|
| 407 |
-
<i class="fas fa-gun text-4xl"></i>
|
| 408 |
-
</div>
|
| 409 |
-
<h3 class="font-bold">SCAR-L</h3>
|
| 410 |
-
<p class="text-xs text-gray-400">5.56mm</p>
|
| 411 |
-
<div class="mt-2 flex justify-between items-center">
|
| 412 |
-
<span class="text-yellow-400"><i class="fas fa-star"></i> 2</span>
|
| 413 |
-
<button class="bg-blue-600 text-xs px-2 py-1 rounded">Equip</button>
|
| 414 |
-
</div>
|
| 415 |
-
</div>
|
| 416 |
-
<div class="weapon-card bg-gray-700 rounded-lg p-3 cursor-pointer">
|
| 417 |
-
<div class="h-24 bg-gray-600 rounded mb-2 flex items-center justify-center">
|
| 418 |
-
<i class="fas fa-gun text-4xl"></i>
|
| 419 |
-
</div>
|
| 420 |
-
<h3 class="font-bold">M16A4</h3>
|
| 421 |
-
<p class="text-xs text-gray-400">5.56mm</p>
|
| 422 |
-
<div class="mt-2 flex justify-between items-center">
|
| 423 |
-
<span class="text-yellow-400"><i class="fas fa-star"></i> 1</span>
|
| 424 |
-
<button class="bg-blue-600 text-xs px-2 py-1 rounded">Equip</button>
|
| 425 |
-
</div>
|
| 426 |
-
</div>
|
| 427 |
-
</div>
|
| 428 |
-
</div>
|
| 429 |
-
|
| 430 |
-
<div class="mb-6">
|
| 431 |
-
<h3 class="text-xl font-bold mb-3">Sniper Rifles</h3>
|
| 432 |
-
<div class="grid grid-cols-2 md:grid-cols-4 gap-4">
|
| 433 |
-
<div class="weapon-card bg-gray-700 rounded-lg p-3 cursor-pointer">
|
| 434 |
-
<div class="h-24 bg-gray-600 rounded mb-2 flex items-center justify-center">
|
| 435 |
-
<i class="fas fa-gun text-4xl"></i>
|
| 436 |
-
</div>
|
| 437 |
-
<h3 class="font-bold">AWM</h3>
|
| 438 |
-
<p class="text-xs text-gray-400">.300 Magnum</p>
|
| 439 |
-
<div class="mt-2 flex justify-between items-center">
|
| 440 |
-
<span class="text-yellow-400"><i class="fas fa-star"></i> 5</span>
|
| 441 |
-
<button class="bg-blue-600 text-xs px-2 py-1 rounded">Equip</button>
|
| 442 |
-
</div>
|
| 443 |
-
</div>
|
| 444 |
-
<div class="weapon-card bg-gray-700 rounded-lg p-3 cursor-pointer">
|
| 445 |
-
<div class="h-24 bg-gray-600 rounded mb-2 flex items-center justify-center">
|
| 446 |
-
<i class="fas fa-gun text-4xl"></i>
|
| 447 |
-
</div>
|
| 448 |
-
<h3 class="font-bold">M24</h3>
|
| 449 |
-
<p class="text-xs text-gray-400">7.62mm</p>
|
| 450 |
-
<div class="mt-2 flex justify-between items-center">
|
| 451 |
-
<span class="text-yellow-400"><i class="fas fa-star"></i> 4</span>
|
| 452 |
-
<button class="bg-blue-600 text-xs px-2 py-1 rounded">Equip</button>
|
| 453 |
-
</div>
|
| 454 |
-
</div>
|
| 455 |
-
<div class="weapon-card bg-gray-700 rounded-lg p-3 cursor-pointer">
|
| 456 |
-
<div class="h-24 bg-gray-600 rounded mb-2 flex items-center justify-center">
|
| 457 |
-
<i class="fas fa-gun text-4xl"></i>
|
| 458 |
-
</div>
|
| 459 |
-
<h3 class="font-bold">Kar98k</h3>
|
| 460 |
-
<p class="text-xs text-gray-400">7.62mm</p>
|
| 461 |
-
<div class="mt-2 flex justify-between items-center">
|
| 462 |
-
<span class="text-yellow-400"><i class="fas fa-star"></i> 3</span>
|
| 463 |
-
<button class="bg-blue-600 text-xs px-2 py-1 rounded">Equip</button>
|
| 464 |
-
</div>
|
| 465 |
-
</div>
|
| 466 |
-
<div class="weapon-card bg-gray-700 rounded-lg p-3 cursor-pointer">
|
| 467 |
-
<div class="h-24 bg-gray-600 rounded mb-2 flex items-center justify-center">
|
| 468 |
-
<i class="fas fa-gun text-4xl"></i>
|
| 469 |
-
</div>
|
| 470 |
-
<h3 class="font-bold">SKS</h3>
|
| 471 |
-
<p class="text-xs text-gray-400">7.62mm</p>
|
| 472 |
-
<div class="mt-2 flex justify-between items-center">
|
| 473 |
-
<span class="text-yellow-400"><i class="fas fa-star"></i> 2</span>
|
| 474 |
-
<button class="bg-blue-600 text-xs px-2 py-1 rounded">Equip</button>
|
| 475 |
-
</div>
|
| 476 |
-
</div>
|
| 477 |
-
</div>
|
| 478 |
-
</div>
|
| 479 |
-
|
| 480 |
-
<div>
|
| 481 |
-
<h3 class="text-xl font-bold mb-3">SMGs & Shotguns</h3>
|
| 482 |
-
<div class="grid grid-cols-2 md:grid-cols-4 gap-4">
|
| 483 |
-
<div class="weapon-card bg-gray-700 rounded-lg p-3 cursor-pointer">
|
| 484 |
-
<div class="h-24 bg-gray-600 rounded mb-2 flex items-center justify-center">
|
| 485 |
-
<i class="fas fa-gun text-4xl"></i>
|
| 486 |
-
</div>
|
| 487 |
-
<h3 class="font-bold">UMP9</h3>
|
| 488 |
-
<p class="text-xs text-gray-400">9mm</p>
|
| 489 |
-
<div class="mt-2 flex justify-between items-center">
|
| 490 |
-
<span class="text-yellow-400"><i class="fas fa-star"></i> 2</span>
|
| 491 |
-
<button class="bg-blue-600 text-xs px-2 py-1 rounded">Equip</button>
|
| 492 |
-
</div>
|
| 493 |
-
</div>
|
| 494 |
-
<div class="weapon-card bg-gray-700 rounded-lg p-3 cursor-pointer">
|
| 495 |
-
<div class="h-24 bg-gray-600 rounded mb-2 flex items-center justify-center">
|
| 496 |
-
<i class="fas fa-gun text-4xl"></i>
|
| 497 |
-
</div>
|
| 498 |
-
<h3 class="font-bold">Vector</h3>
|
| 499 |
-
<p class="text-xs text-gray-400">.45 ACP</p>
|
| 500 |
-
<div class="mt-2 flex justify-between items-center">
|
| 501 |
-
<span class="text-yellow-400"><i class="fas fa-star"></i> 3</span>
|
| 502 |
-
<button class="bg-blue-600 text-xs px-2 py-1 rounded">Equip</button>
|
| 503 |
-
</div>
|
| 504 |
-
</div>
|
| 505 |
-
<div class="weapon-card bg-gray-700 rounded-lg p-3 cursor-pointer">
|
| 506 |
-
<div class="h-24 bg-gray-600 rounded mb-2 flex items-center justify-center">
|
| 507 |
-
<i class="fas fa-gun text-4xl"></i>
|
| 508 |
-
</div>
|
| 509 |
-
<h3 class="font-bold">S12K</h3>
|
| 510 |
-
<p class="text-xs text-gray-400">12 Gauge</p>
|
| 511 |
-
<div class="mt-2 flex justify-between items-center">
|
| 512 |
-
<span class="text-yellow-400"><i class="fas fa-star"></i> 1</span>
|
| 513 |
-
<button class="bg-blue-600 text-xs px-2 py-1 rounded">Equip</button>
|
| 514 |
-
</div>
|
| 515 |
-
</div>
|
| 516 |
-
<div class="weapon-card bg-gray-700 rounded-lg p-3 cursor-pointer">
|
| 517 |
-
<div class="h-24 bg-gray-600 rounded mb-2 flex items-center justify-center">
|
| 518 |
-
<i class="fas fa-gun text-4xl"></i>
|
| 519 |
-
</div>
|
| 520 |
-
<h3 class="font-bold">S686</h3>
|
| 521 |
-
<p class="text-xs text-gray-400">12 Gauge</p>
|
| 522 |
-
<div class="mt-2 flex justify-between items-center">
|
| 523 |
-
<span class="text-yellow-400"><i class="fas fa-star"></i> 2</span>
|
| 524 |
-
<button class="bg-blue-600 text-xs px-2 py-1 rounded">Equip</button>
|
| 525 |
-
</div>
|
| 526 |
-
</div>
|
| 527 |
-
</div>
|
| 528 |
-
</div>
|
| 529 |
-
</div>
|
| 530 |
-
</div>
|
| 531 |
</div>
|
| 532 |
-
</div>
|
| 533 |
-
|
| 534 |
-
<!-- Game Screen -->
|
| 535 |
-
<div id="game-screen" class="w-full h-screen">
|
| 536 |
-
<!-- Damage Effect -->
|
| 537 |
-
<div class="damage-effect" id="damage-effect"></div>
|
| 538 |
|
| 539 |
-
<!--
|
| 540 |
-
<div class="
|
| 541 |
-
<div class="flex items-center
|
| 542 |
-
<
|
| 543 |
-
|
| 544 |
-
<
|
| 545 |
-
|
| 546 |
-
|
| 547 |
-
<
|
| 548 |
-
|
| 549 |
-
<
|
| 550 |
-
|
| 551 |
-
</div>
|
| 552 |
-
<span id="health-text">100</span>
|
| 553 |
-
</div>
|
| 554 |
-
<div class="flex items-center gap-2 mt-1">
|
| 555 |
-
<i class="fas fa-shield-alt text-blue-400"></i>
|
| 556 |
-
<div class="w-32 h-2 bg-gray-700 rounded-full">
|
| 557 |
-
<div class="h-full bg-blue-400 rounded-full" id="armor-bar" style="width: 50%"></div>
|
| 558 |
-
</div>
|
| 559 |
-
<span id="armor-text">50</span>
|
| 560 |
-
</div>
|
| 561 |
</div>
|
| 562 |
</div>
|
| 563 |
</div>
|
| 564 |
|
| 565 |
-
<!--
|
| 566 |
-
<div class="
|
| 567 |
-
<
|
| 568 |
-
<
|
| 569 |
-
|
| 570 |
-
<span class="text-xs">M416</span>
|
| 571 |
-
<div class="text-xs mt-1">30/120</div>
|
| 572 |
-
</div>
|
| 573 |
-
<div class="weapon-slot bg-gray-800 p-2 rounded w-20 h-20 flex flex-col items-center justify-center">
|
| 574 |
-
<i class="fas fa-gun text-2xl mb-1"></i>
|
| 575 |
-
<span class="text-xs">Kar98k</span>
|
| 576 |
-
<div class="text-xs mt-1">5/20</div>
|
| 577 |
-
</div>
|
| 578 |
-
<div class="weapon-slot bg-gray-800 p-2 rounded w-20 h-20 flex flex-col items-center justify-center">
|
| 579 |
-
<i class="fas fa-bomb text-2xl mb-1"></i>
|
| 580 |
-
<span class="text-xs">Frag</span>
|
| 581 |
-
<div class="text-xs mt-1">2</div>
|
| 582 |
-
</div>
|
| 583 |
-
</div>
|
| 584 |
</div>
|
| 585 |
-
|
| 586 |
-
|
| 587 |
-
|
| 588 |
-
|
| 589 |
-
|
| 590 |
-
|
| 591 |
-
|
| 592 |
-
|
| 593 |
-
|
| 594 |
-
|
| 595 |
-
|
| 596 |
-
|
| 597 |
-
|
| 598 |
-
|
| 599 |
-
|
| 600 |
-
|
| 601 |
-
|
| 602 |
-
|
| 603 |
-
|
| 604 |
-
|
| 605 |
-
|
| 606 |
-
|
| 607 |
-
|
| 608 |
-
|
| 609 |
-
|
| 610 |
-
|
| 611 |
-
|
| 612 |
-
|
|
|
|
|
|
|
|
|
|
|
|
|
| 613 |
</div>
|
| 614 |
-
|
| 615 |
-
|
| 616 |
-
|
| 617 |
-
|
| 618 |
-
<div
|
| 619 |
-
|
| 620 |
-
|
| 621 |
-
|
| 622 |
-
|
| 623 |
-
|
| 624 |
-
<div class="kill-message">Player2 killed Player3 with AKM</div>
|
| 625 |
-
<div class="kill-message">Player4 killed Player5 with M416</div>
|
| 626 |
-
</div>
|
| 627 |
-
|
| 628 |
-
<!-- Player -->
|
| 629 |
-
<div id="player" style="top: 300px; left: 500px;"></div>
|
| 630 |
-
|
| 631 |
-
<!-- Controls -->
|
| 632 |
-
<div class="absolute bottom-4 left-1/2 transform -translate-x-1/2 bg-black bg-opacity-50 p-3 rounded-lg z-10">
|
| 633 |
-
<div class="flex gap-4">
|
| 634 |
-
<button class="control-btn bg-gray-700 w-12 h-12 rounded-full flex items-center justify-center">
|
| 635 |
-
<i class="fas fa-arrow-up"></i>
|
| 636 |
-
</button>
|
| 637 |
-
<div class="flex flex-col gap-2">
|
| 638 |
-
<button class="control-btn bg-gray-700 w-12 h-12 rounded-full flex items-center justify-center">
|
| 639 |
-
<i class="fas fa-arrow-left"></i>
|
| 640 |
-
</button>
|
| 641 |
-
<button class="control-btn bg-gray-700 w-12 h-12 rounded-full flex items-center justify-center">
|
| 642 |
-
<i class="fas fa-arrow-right"></i>
|
| 643 |
</button>
|
| 644 |
</div>
|
| 645 |
-
|
| 646 |
-
|
| 647 |
-
|
| 648 |
-
|
| 649 |
-
|
| 650 |
-
|
| 651 |
-
|
| 652 |
-
<
|
| 653 |
-
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 654 |
</div>
|
| 655 |
</div>
|
| 656 |
</div>
|
| 657 |
|
| 658 |
-
<!--
|
| 659 |
-
<div
|
| 660 |
-
<div
|
| 661 |
-
<
|
| 662 |
-
<
|
| 663 |
-
|
| 664 |
-
|
| 665 |
-
|
| 666 |
-
|
| 667 |
-
</div>
|
| 668 |
-
<div class="bg-gray-800 p-4 rounded">
|
| 669 |
-
<div class="text-3xl font-bold text-blue-500">542</div>
|
| 670 |
-
<div class="text-gray-400">Damage</div>
|
| 671 |
-
</div>
|
| 672 |
-
<div class="bg-gray-800 p-4 rounded">
|
| 673 |
-
<div class="text-3xl font-bold text-purple-500">12:34</div>
|
| 674 |
-
<div class="text-gray-400">Time Survived</div>
|
| 675 |
-
</div>
|
| 676 |
-
<div class="bg-gray-800 p-4 rounded">
|
| 677 |
-
<div class="text-3xl font-bold text-yellow-500">1,250</div>
|
| 678 |
-
<div class="text-gray-400">XP Earned</div>
|
| 679 |
-
</div>
|
| 680 |
-
</div>
|
| 681 |
-
<div class="flex justify-center gap-4">
|
| 682 |
-
<button onclick="returnToMainMenu()" class="bg-blue-600 hover:bg-blue-700 px-6 py-3 rounded-lg font-bold">
|
| 683 |
-
Main Menu
|
| 684 |
-
</button>
|
| 685 |
-
<button onclick="playAgain()" class="bg-green-600 hover:bg-green-700 px-6 py-3 rounded-lg font-bold">
|
| 686 |
-
Play Again
|
| 687 |
-
</button>
|
| 688 |
-
</div>
|
| 689 |
</div>
|
| 690 |
</div>
|
| 691 |
-
|
| 692 |
<script>
|
| 693 |
-
//
|
| 694 |
-
|
| 695 |
-
|
| 696 |
-
|
| 697 |
-
|
| 698 |
-
|
| 699 |
-
|
| 700 |
-
|
| 701 |
-
|
| 702 |
-
|
| 703 |
-
],
|
| 704 |
-
activeWeapon: 0,
|
| 705 |
-
grenades: 2
|
| 706 |
-
},
|
| 707 |
-
enemies: [],
|
| 708 |
-
bullets: [],
|
| 709 |
-
loot: [],
|
| 710 |
-
gameTime: 0,
|
| 711 |
-
safeZone: {
|
| 712 |
-
x: 0,
|
| 713 |
-
y: 0,
|
| 714 |
-
radius: 600
|
| 715 |
-
},
|
| 716 |
-
miniMapScale: 0.1,
|
| 717 |
-
gameActive: false
|
| 718 |
-
};
|
| 719 |
-
|
| 720 |
-
// Game elements
|
| 721 |
-
const mainMenu = document.getElementById('main-menu');
|
| 722 |
-
const customGameMenu = document.getElementById('custom-game-menu');
|
| 723 |
-
const inventoryScreen = document.getElementById('inventory-screen');
|
| 724 |
-
const gameScreen = document.getElementById('game-screen');
|
| 725 |
-
const gameOverScreen = document.getElementById('game-over-screen');
|
| 726 |
-
const playerElement = document.getElementById('player');
|
| 727 |
-
const healthBar = document.getElementById('health-bar');
|
| 728 |
-
const healthText = document.getElementById('health-text');
|
| 729 |
-
const armorBar = document.getElementById('armor-bar');
|
| 730 |
-
const armorText = document.getElementById('armor-text');
|
| 731 |
-
const damageEffect = document.getElementById('damage-effect');
|
| 732 |
-
const miniMap = document.getElementById('mini-map');
|
| 733 |
-
const playerMini = document.getElementById('player-mini');
|
| 734 |
-
|
| 735 |
-
// Navigation functions
|
| 736 |
-
function startGame() {
|
| 737 |
-
mainMenu.style.display = 'none';
|
| 738 |
-
gameScreen.style.display = 'block';
|
| 739 |
-
initGame();
|
| 740 |
-
}
|
| 741 |
-
|
| 742 |
-
function showCustomGameMenu() {
|
| 743 |
-
mainMenu.style.display = 'none';
|
| 744 |
-
customGameMenu.style.display = 'block';
|
| 745 |
-
}
|
| 746 |
-
|
| 747 |
-
function hideCustomGameMenu() {
|
| 748 |
-
customGameMenu.style.display = 'none';
|
| 749 |
-
mainMenu.style.display = 'flex';
|
| 750 |
-
}
|
| 751 |
-
|
| 752 |
-
function showInventory() {
|
| 753 |
-
mainMenu.style.display = 'none';
|
| 754 |
-
inventoryScreen.style.display = 'block';
|
| 755 |
-
}
|
| 756 |
-
|
| 757 |
-
function hideInventory() {
|
| 758 |
-
inventoryScreen.style.display = 'none';
|
| 759 |
-
mainMenu.style.display = 'flex';
|
| 760 |
-
}
|
| 761 |
-
|
| 762 |
-
function selectMap(map) {
|
| 763 |
-
console.log(`Selected map: ${map}`);
|
| 764 |
-
}
|
| 765 |
-
|
| 766 |
-
function selectMode(mode) {
|
| 767 |
-
console.log(`Selected mode: ${mode}`);
|
| 768 |
-
}
|
| 769 |
-
|
| 770 |
-
function startCustomGame() {
|
| 771 |
-
customGameMenu.style.display = 'none';
|
| 772 |
-
gameScreen.style.display = 'block';
|
| 773 |
-
initGame();
|
| 774 |
-
}
|
| 775 |
-
|
| 776 |
-
function returnToMainMenu() {
|
| 777 |
-
gameOverScreen.style.display = 'none';
|
| 778 |
-
mainMenu.style.display = 'flex';
|
| 779 |
-
stopGame();
|
| 780 |
-
}
|
| 781 |
-
|
| 782 |
-
function playAgain() {
|
| 783 |
-
gameOverScreen.style.display = 'none';
|
| 784 |
-
gameScreen.style.display = 'block';
|
| 785 |
-
initGame();
|
| 786 |
-
}
|
| 787 |
-
|
| 788 |
-
// Game functions
|
| 789 |
-
function initGame() {
|
| 790 |
-
gameState.gameActive = true;
|
| 791 |
-
gameState.player.health = 100;
|
| 792 |
-
gameState.player.armor = 50;
|
| 793 |
-
gameState.enemies = [];
|
| 794 |
-
gameState.bullets = [];
|
| 795 |
-
gameState.loot = [];
|
| 796 |
-
gameState.gameTime = 0;
|
| 797 |
-
|
| 798 |
-
// Create initial enemies
|
| 799 |
-
for (let i = 0; i < 10; i++) {
|
| 800 |
-
createEnemy();
|
| 801 |
-
}
|
| 802 |
-
|
| 803 |
-
// Create initial loot
|
| 804 |
-
for (let i = 0; i < 15; i++) {
|
| 805 |
-
createLoot();
|
| 806 |
-
}
|
| 807 |
-
|
| 808 |
-
// Start game loop
|
| 809 |
-
gameLoop();
|
| 810 |
-
}
|
| 811 |
-
|
| 812 |
-
function stopGame() {
|
| 813 |
-
gameState.gameActive = false;
|
| 814 |
-
|
| 815 |
-
// Remove all enemies and bullets from DOM
|
| 816 |
-
document.querySelectorAll('.enemy').forEach(e => e.remove());
|
| 817 |
-
document.querySelectorAll('.bullet').forEach(b => b.remove());
|
| 818 |
-
document.querySelectorAll('.loot-item').forEach(l => l.remove());
|
| 819 |
-
}
|
| 820 |
-
|
| 821 |
-
function gameLoop() {
|
| 822 |
-
if (!gameState.gameActive) return;
|
| 823 |
-
|
| 824 |
-
updatePlayer();
|
| 825 |
-
updateEnemies();
|
| 826 |
-
updateBullets();
|
| 827 |
-
checkCollisions();
|
| 828 |
-
updateGameTime();
|
| 829 |
-
updateMiniMap();
|
| 830 |
-
|
| 831 |
-
requestAnimationFrame(gameLoop);
|
| 832 |
-
}
|
| 833 |
-
|
| 834 |
-
function updatePlayer() {
|
| 835 |
-
// Update player position based on controls (simplified for this demo)
|
| 836 |
-
// In a real game, this would respond to keyboard/controller input
|
| 837 |
-
|
| 838 |
-
// Update HUD
|
| 839 |
-
healthBar.style.width = `${gameState.player.health}%`;
|
| 840 |
-
healthText.textContent = gameState.player.health;
|
| 841 |
-
armorBar.style.width = `${gameState.player.armor}%`;
|
| 842 |
-
armorText.textContent = gameState.player.armor;
|
| 843 |
-
|
| 844 |
-
// Position player element
|
| 845 |
-
playerElement.style.left = `${gameState.player.x}px`;
|
| 846 |
-
playerElement.style.top = `${gameState.player.y}px`;
|
| 847 |
-
}
|
| 848 |
-
|
| 849 |
-
function updateEnemies() {
|
| 850 |
-
// Move enemies randomly
|
| 851 |
-
gameState.enemies.forEach(enemy => {
|
| 852 |
-
// Simple random movement
|
| 853 |
-
enemy.x += (Math.random() - 0.5) * 2;
|
| 854 |
-
enemy.y += (Math.random() - 0.5) * 2;
|
| 855 |
|
| 856 |
-
//
|
| 857 |
-
|
| 858 |
-
|
|
|
|
|
|
|
| 859 |
|
| 860 |
-
// Update
|
| 861 |
-
const
|
| 862 |
-
|
| 863 |
-
enemyElement.style.left = `${enemy.x}px`;
|
| 864 |
-
enemyElement.style.top = `${enemy.y}px`;
|
| 865 |
-
}
|
| 866 |
-
|
| 867 |
-
// Occasionally shoot at player
|
| 868 |
-
if (Math.random() < 0.01) {
|
| 869 |
-
shoot(enemy.x + 20, enemy.y + 20, gameState.player.x + 25, gameState.player.y + 25, false);
|
| 870 |
-
}
|
| 871 |
-
});
|
| 872 |
-
}
|
| 873 |
-
|
| 874 |
-
function updateBullets() {
|
| 875 |
-
// Move bullets
|
| 876 |
-
gameState.bullets.forEach(bullet => {
|
| 877 |
-
bullet.x += bullet.vx;
|
| 878 |
-
bullet.y += bullet.vy;
|
| 879 |
-
|
| 880 |
-
// Remove if out of bounds
|
| 881 |
-
if (bullet.x < 0 || bullet.x > window.innerWidth ||
|
| 882 |
-
bullet.y < 0 || bullet.y > window.innerHeight) {
|
| 883 |
-
removeBullet(bullet.id);
|
| 884 |
-
}
|
| 885 |
-
|
| 886 |
-
// Update DOM element
|
| 887 |
-
const bulletElement = document.getElementById(`bullet-${bullet.id}`);
|
| 888 |
-
if (bulletElement) {
|
| 889 |
-
bulletElement.style.left = `${bullet.x}px`;
|
| 890 |
-
bulletElement.style.top = `${bullet.y}px`;
|
| 891 |
-
}
|
| 892 |
});
|
| 893 |
-
}
|
| 894 |
|
| 895 |
-
|
| 896 |
-
|
| 897 |
-
|
| 898 |
-
|
| 899 |
-
|
| 900 |
-
|
| 901 |
-
bullet.y > gameState.player.y && bullet.y < gameState.player.y + 50) {
|
| 902 |
-
|
| 903 |
-
// Player hit
|
| 904 |
-
takeDamage(10);
|
| 905 |
-
removeBullet(bullet.id);
|
| 906 |
-
}
|
| 907 |
-
|
| 908 |
-
// Check if bullet hits enemy
|
| 909 |
-
if (bullet.fromPlayer === true) {
|
| 910 |
-
gameState.enemies.forEach(enemy => {
|
| 911 |
-
if (bullet.x > enemy.x && bullet.x < enemy.x + 40 &&
|
| 912 |
-
bullet.y > enemy.y && bullet.y < enemy.y + 40) {
|
| 913 |
-
|
| 914 |
-
// Enemy hit
|
| 915 |
-
enemy.health -= 25;
|
| 916 |
-
if (enemy.health <= 0) {
|
| 917 |
-
removeEnemy(enemy.id);
|
| 918 |
-
}
|
| 919 |
-
removeBullet(bullet.id);
|
| 920 |
-
}
|
| 921 |
-
});
|
| 922 |
-
}
|
| 923 |
});
|
| 924 |
-
|
| 925 |
-
// Check player collision with loot
|
| 926 |
-
gameState.loot.forEach(loot => {
|
| 927 |
-
if (gameState.player.x + 25 > loot.x && gameState.player.x + 25 < loot.x + 30 &&
|
| 928 |
-
gameState.player.y + 25 > loot.y && gameState.player.y + 25 < loot.y + 30) {
|
| 929 |
-
|
| 930 |
-
// Collect loot
|
| 931 |
-
collectLoot(loot);
|
| 932 |
-
}
|
| 933 |
-
});
|
| 934 |
-
}
|
| 935 |
|
| 936 |
-
|
| 937 |
-
|
| 938 |
-
|
| 939 |
-
|
| 940 |
-
|
| 941 |
-
|
| 942 |
-
|
| 943 |
-
// Update safe zone visual
|
| 944 |
-
const safeZoneElement = document.querySelector('.safe-zone');
|
| 945 |
-
if (safeZoneElement) {
|
| 946 |
-
safeZoneElement.style.width = `${gameState.safeZone.radius * gameState.miniMapScale * 2}px`;
|
| 947 |
-
safeZoneElement.style.height = `${gameState.safeZone.radius * gameState.miniMapScale * 2}px`;
|
| 948 |
}
|
|
|
|
| 949 |
}
|
| 950 |
-
|
| 951 |
-
// Check if player is outside safe zone
|
| 952 |
-
const distanceToCenter = Math.sqrt(
|
| 953 |
-
Math.pow(gameState.player.x + 25 - window.innerWidth/2, 2) +
|
| 954 |
-
Math.pow(gameState.player.y + 25 - window.innerHeight/2, 2)
|
| 955 |
-
);
|
| 956 |
-
|
| 957 |
-
if (distanceToCenter > gameState.safeZone.radius) {
|
| 958 |
-
// Take zone damage
|
| 959 |
-
takeDamage(1);
|
| 960 |
-
}
|
| 961 |
-
|
| 962 |
-
// Randomly spawn new enemies
|
| 963 |
-
if (Math.random() < 0.01 && gameState.enemies.length < 15) {
|
| 964 |
-
createEnemy();
|
| 965 |
-
}
|
| 966 |
-
|
| 967 |
-
// Randomly spawn new loot
|
| 968 |
-
if (Math.random() < 0.005 && gameState.loot.length < 20) {
|
| 969 |
-
createLoot();
|
| 970 |
-
}
|
| 971 |
-
}
|
| 972 |
-
|
| 973 |
-
function updateMiniMap() {
|
| 974 |
-
// Update player position on mini map
|
| 975 |
-
const miniX = (gameState.player.x * gameState.miniMapScale) + 75 - 2.5;
|
| 976 |
-
const miniY = (gameState.player.y * gameState.miniMapScale) + 75 - 2.5;
|
| 977 |
-
|
| 978 |
-
playerMini.style.left = `${miniX}px`;
|
| 979 |
-
playerMini.style.top = `${miniY}px`;
|
| 980 |
-
|
| 981 |
-
// Update enemies on mini map
|
| 982 |
-
document.querySelectorAll('.enemy-mini').forEach(e => e.remove());
|
| 983 |
-
|
| 984 |
-
gameState.enemies.forEach(enemy => {
|
| 985 |
-
const enemyMini = document.createElement('div');
|
| 986 |
-
enemyMini.className = 'enemy-mini';
|
| 987 |
-
enemyMini.style.left = `${(enemy.x * gameState.miniMapScale) + 75 - 2}px`;
|
| 988 |
-
enemyMini.style.top = `${(enemy.y * gameState.miniMapScale) + 75 - 2}px`;
|
| 989 |
-
miniMap.appendChild(enemyMini);
|
| 990 |
-
});
|
| 991 |
-
}
|
| 992 |
-
|
| 993 |
-
function createEnemy() {
|
| 994 |
-
const id = Date.now() + Math.random();
|
| 995 |
-
const x = Math.random() * (window.innerWidth - 40);
|
| 996 |
-
const y = Math.random() * (window.innerHeight - 40);
|
| 997 |
-
|
| 998 |
-
gameState.enemies.push({
|
| 999 |
-
id,
|
| 1000 |
-
x,
|
| 1001 |
-
y,
|
| 1002 |
-
health: 100
|
| 1003 |
-
});
|
| 1004 |
-
|
| 1005 |
-
const enemyElement = document.createElement('div');
|
| 1006 |
-
enemyElement.className = 'enemy';
|
| 1007 |
-
enemyElement.id = `enemy-${id}`;
|
| 1008 |
-
enemyElement.style.left = `${x}px`;
|
| 1009 |
-
enemyElement.style.top = `${y}px`;
|
| 1010 |
-
gameScreen.appendChild(enemyElement);
|
| 1011 |
-
}
|
| 1012 |
-
|
| 1013 |
-
function removeEnemy(id) {
|
| 1014 |
-
// Remove from array
|
| 1015 |
-
gameState.enemies = gameState.enemies.filter(e => e.id !== id);
|
| 1016 |
-
|
| 1017 |
-
// Remove from DOM
|
| 1018 |
-
const enemyElement = document.getElementById(`enemy-${id}`);
|
| 1019 |
-
if (enemyElement) {
|
| 1020 |
-
enemyElement.remove();
|
| 1021 |
-
}
|
| 1022 |
-
|
| 1023 |
-
// Check win condition
|
| 1024 |
-
if (gameState.enemies.length === 0) {
|
| 1025 |
-
endGame(true);
|
| 1026 |
-
}
|
| 1027 |
-
}
|
| 1028 |
-
|
| 1029 |
-
function createLoot() {
|
| 1030 |
-
const types = ['ammo', 'health', 'armor', 'weapon'];
|
| 1031 |
-
const type = types[Math.floor(Math.random() * types.length)];
|
| 1032 |
-
|
| 1033 |
-
const loot = {
|
| 1034 |
-
id: Date.now() + Math.random(),
|
| 1035 |
-
x: Math.random() * (window.innerWidth - 30),
|
| 1036 |
-
y: Math.random() * (window.innerHeight - 30),
|
| 1037 |
-
type
|
| 1038 |
-
};
|
| 1039 |
-
|
| 1040 |
-
gameState.loot.push(loot);
|
| 1041 |
-
|
| 1042 |
-
const lootElement = document.createElement('div');
|
| 1043 |
-
lootElement.className = 'loot-item';
|
| 1044 |
-
lootElement.id = `loot-${loot.id}`;
|
| 1045 |
-
|
| 1046 |
-
// Set different icons for different loot types
|
| 1047 |
-
switch(type) {
|
| 1048 |
-
case 'ammo':
|
| 1049 |
-
lootElement.innerHTML = '<i class="fas fa-bullseye text-yellow-500 text-xl"></i>';
|
| 1050 |
-
break;
|
| 1051 |
-
case 'health':
|
| 1052 |
-
lootElement.innerHTML = '<i class="fas fa-heart text-red-500 text-xl"></i>';
|
| 1053 |
-
break;
|
| 1054 |
-
case 'armor':
|
| 1055 |
-
lootElement.innerHTML = '<i class="fas fa-shield-alt text-blue-400 text-xl"></i>';
|
| 1056 |
-
break;
|
| 1057 |
-
case 'weapon':
|
| 1058 |
-
lootElement.innerHTML = '<i class="fas fa-gun text-gray-300 text-xl"></i>';
|
| 1059 |
-
break;
|
| 1060 |
-
}
|
| 1061 |
-
|
| 1062 |
-
lootElement.style.left = `${loot.x}px`;
|
| 1063 |
-
lootElement.style.top = `${loot.y}px`;
|
| 1064 |
-
gameScreen.appendChild(lootElement);
|
| 1065 |
-
}
|
| 1066 |
-
|
| 1067 |
-
function collectLoot(loot) {
|
| 1068 |
-
// Apply loot effect
|
| 1069 |
-
switch(loot.type) {
|
| 1070 |
-
case 'ammo':
|
| 1071 |
-
gameState.player.weapons[gameState.player.activeWeapon].ammo =
|
| 1072 |
-
gameState.player.weapons[gameState.player.activeWeapon].maxAmmo;
|
| 1073 |
-
break;
|
| 1074 |
-
case 'health':
|
| 1075 |
-
gameState.player.health = Math.min(100, gameState.player.health + 25);
|
| 1076 |
-
break;
|
| 1077 |
-
case 'armor':
|
| 1078 |
-
gameState.player.armor = Math.min(100, gameState.player.armor + 25);
|
| 1079 |
-
break;
|
| 1080 |
-
case 'weapon':
|
| 1081 |
-
// In a real game, this would add a new weapon
|
| 1082 |
-
break;
|
| 1083 |
-
}
|
| 1084 |
-
|
| 1085 |
-
// Remove from array
|
| 1086 |
-
gameState.loot = gameState.loot.filter(l => l.id !== loot.id);
|
| 1087 |
-
|
| 1088 |
-
// Remove from DOM
|
| 1089 |
-
const lootElement = document.getElementById(`loot-${loot.id}`);
|
| 1090 |
-
if (lootElement) {
|
| 1091 |
-
lootElement.remove();
|
| 1092 |
-
}
|
| 1093 |
-
}
|
| 1094 |
-
|
| 1095 |
-
function shoot(fromX, fromY, toX, toY, fromPlayer) {
|
| 1096 |
-
const id = Date.now() + Math.random();
|
| 1097 |
-
|
| 1098 |
-
// Calculate direction
|
| 1099 |
-
const dx = toX - fromX;
|
| 1100 |
-
const dy = toY - fromY;
|
| 1101 |
-
const distance = Math.sqrt(dx * dx + dy * dy);
|
| 1102 |
-
const speed = 10;
|
| 1103 |
-
|
| 1104 |
-
const bullet = {
|
| 1105 |
-
id,
|
| 1106 |
-
x: fromX,
|
| 1107 |
-
y: fromY,
|
| 1108 |
-
vx: (dx / distance) * speed,
|
| 1109 |
-
vy: (dy / distance) * speed,
|
| 1110 |
-
fromPlayer
|
| 1111 |
-
};
|
| 1112 |
-
|
| 1113 |
-
gameState.bullets.push(bullet);
|
| 1114 |
-
|
| 1115 |
-
// Create bullet element
|
| 1116 |
-
const bulletElement = document.createElement('div');
|
| 1117 |
-
bulletElement.className = 'bullet';
|
| 1118 |
-
bulletElement.id = `bullet-${id}`;
|
| 1119 |
-
bulletElement.style.left = `${fromX}px`;
|
| 1120 |
-
bulletElement.style.top = `${fromY}px`;
|
| 1121 |
-
gameScreen.appendChild(bulletElement);
|
| 1122 |
-
}
|
| 1123 |
-
|
| 1124 |
-
function removeBullet(id) {
|
| 1125 |
-
// Remove from array
|
| 1126 |
-
gameState.bullets = gameState.bullets.filter(b => b.id !== id);
|
| 1127 |
-
|
| 1128 |
-
// Remove from DOM
|
| 1129 |
-
const bulletElement = document.getElementById(`bullet-${id}`);
|
| 1130 |
-
if (bulletElement) {
|
| 1131 |
-
bulletElement.remove();
|
| 1132 |
-
}
|
| 1133 |
-
}
|
| 1134 |
-
|
| 1135 |
-
function takeDamage(amount) {
|
| 1136 |
-
// Apply damage to armor first
|
| 1137 |
-
if (gameState.player.armor > 0) {
|
| 1138 |
-
const armorDamage = Math.min(amount, gameState.player.armor);
|
| 1139 |
-
gameState.player.armor -= armorDamage;
|
| 1140 |
-
amount -= armorDamage;
|
| 1141 |
-
}
|
| 1142 |
-
|
| 1143 |
-
// Apply remaining damage to health
|
| 1144 |
-
gameState.player.health = Math.max(0, gameState.player.health - amount);
|
| 1145 |
-
|
| 1146 |
-
// Show damage effect
|
| 1147 |
-
damageEffect.style.opacity = '1';
|
| 1148 |
-
setTimeout(() => {
|
| 1149 |
-
damageEffect.style.opacity = '0';
|
| 1150 |
-
}, 200);
|
| 1151 |
-
|
| 1152 |
-
// Check if player died
|
| 1153 |
-
if (gameState.player.health <= 0) {
|
| 1154 |
-
endGame(false);
|
| 1155 |
-
}
|
| 1156 |
-
}
|
| 1157 |
-
|
| 1158 |
-
function endGame(win) {
|
| 1159 |
-
gameState.gameActive = false;
|
| 1160 |
-
|
| 1161 |
-
// Show game over screen
|
| 1162 |
-
gameScreen.style.display = 'none';
|
| 1163 |
-
gameOverScreen.style.display = 'flex';
|
| 1164 |
-
|
| 1165 |
-
// Update game over message
|
| 1166 |
-
const gameOverTitle = document.querySelector('#game-over-screen h1');
|
| 1167 |
-
const gameOverMessage = document.querySelector('#game-over-screen p span');
|
| 1168 |
-
|
| 1169 |
-
if (win) {
|
| 1170 |
-
gameOverTitle.textContent = 'VICTORY!';
|
| 1171 |
-
gameOverTitle.className = 'text-5xl font-bold text-green-500 mb-4';
|
| 1172 |
-
gameOverMessage.textContent = '#1';
|
| 1173 |
-
} else {
|
| 1174 |
-
gameOverTitle.textContent = 'GAME OVER';
|
| 1175 |
-
gameOverTitle.className = 'text-5xl font-bold text-red-500 mb-4';
|
| 1176 |
-
gameOverMessage.textContent = `#${Math.floor(Math.random() * 10) + 1}`;
|
| 1177 |
-
}
|
| 1178 |
-
}
|
| 1179 |
-
|
| 1180 |
-
// Event listeners for controls (simplified for this demo)
|
| 1181 |
-
document.addEventListener('keydown', (e) => {
|
| 1182 |
-
if (!gameState.gameActive) return;
|
| 1183 |
-
|
| 1184 |
-
const speed = 5;
|
| 1185 |
-
|
| 1186 |
-
switch(e.key) {
|
| 1187 |
-
case 'ArrowUp':
|
| 1188 |
-
case 'w':
|
| 1189 |
-
gameState.player.y = Math.max(0, gameState.player.y - speed);
|
| 1190 |
-
break;
|
| 1191 |
-
case 'ArrowDown':
|
| 1192 |
-
case 's':
|
| 1193 |
-
gameState.player.y = Math.min(window.innerHeight - 50, gameState.player.y + speed);
|
| 1194 |
-
break;
|
| 1195 |
-
case 'ArrowLeft':
|
| 1196 |
-
case 'a':
|
| 1197 |
-
gameState.player.x = Math.max(0, gameState.player.x - speed);
|
| 1198 |
-
break;
|
| 1199 |
-
case 'ArrowRight':
|
| 1200 |
-
case 'd':
|
| 1201 |
-
gameState.player.x = Math.min(window.innerWidth - 50, gameState.player.x + speed);
|
| 1202 |
-
break;
|
| 1203 |
-
case ' ':
|
| 1204 |
-
// Shoot in direction of mouse
|
| 1205 |
-
const rect = gameScreen.getBoundingClientRect();
|
| 1206 |
-
const mouseX = e.clientX - rect.left;
|
| 1207 |
-
const mouseY = e.clientY - rect.top;
|
| 1208 |
-
|
| 1209 |
-
shoot(
|
| 1210 |
-
gameState.player.x + 25,
|
| 1211 |
-
gameState.player.y + 25,
|
| 1212 |
-
mouseX,
|
| 1213 |
-
mouseY,
|
| 1214 |
-
true
|
| 1215 |
-
);
|
| 1216 |
-
break;
|
| 1217 |
-
}
|
| 1218 |
-
});
|
| 1219 |
-
|
| 1220 |
-
// Mouse click to shoot
|
| 1221 |
-
gameScreen.addEventListener('click', (e) => {
|
| 1222 |
-
if (!gameState.gameActive) return;
|
| 1223 |
-
|
| 1224 |
-
const rect = gameScreen.getBoundingClientRect();
|
| 1225 |
-
const mouseX = e.clientX - rect.left;
|
| 1226 |
-
const mouseY = e.clientY - rect.top;
|
| 1227 |
-
|
| 1228 |
-
shoot(
|
| 1229 |
-
gameState.player.x + 25,
|
| 1230 |
-
gameState.player.y + 25,
|
| 1231 |
-
mouseX,
|
| 1232 |
-
mouseY,
|
| 1233 |
-
true
|
| 1234 |
-
);
|
| 1235 |
});
|
| 1236 |
</script>
|
| 1237 |
<p style="border-radius: 8px; text-align: center; font-size: 12px; color: #fff; margin-top: 16px;position: fixed; left: 8px; bottom: 8px; z-index: 10; background: rgba(0, 0, 0, 0.8); padding: 4px 8px;">Made with <img src="https://enzostvs-deepsite.hf.space/logo.svg" alt="DeepSite Logo" style="width: 16px; height: 16px; vertical-align: middle;display:inline-block;margin-right:3px;filter:brightness(0) invert(1);"><a href="https://enzostvs-deepsite.hf.space" style="color: #fff;text-decoration: underline;" target="_blank" >DeepSite</a> - 🧬 <a href="https://enzostvs-deepsite.hf.space?remix=D110/game" style="color: #fff;text-decoration: underline;" target="_blank" >Remix</a></p></body>
|
|
|
|
| 3 |
<head>
|
| 4 |
<meta charset="UTF-8">
|
| 5 |
<meta name="viewport" content="width=device-width, initial-scale=1.0">
|
| 6 |
+
<title>Eternity Browser</title>
|
| 7 |
<script src="https://cdn.tailwindcss.com"></script>
|
| 8 |
<link rel="stylesheet" href="https://cdnjs.cloudflare.com/ajax/libs/font-awesome/6.4.0/css/all.min.css">
|
| 9 |
<style>
|
| 10 |
+
@keyframes dragonPulse {
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 11 |
0% { transform: scale(1); }
|
| 12 |
+
50% { transform: scale(1.1); }
|
| 13 |
100% { transform: scale(1); }
|
| 14 |
}
|
| 15 |
|
| 16 |
+
.dragon-logo {
|
| 17 |
+
animation: dragonPulse 2s infinite;
|
|
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|
|
| 18 |
}
|
| 19 |
|
| 20 |
+
.tab-active {
|
| 21 |
+
border-top: 3px solid #3b82f6;
|
| 22 |
+
background: linear-gradient(to bottom, #ffffff, #f0f4ff);
|
|
|
|
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|
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|
|
|
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|
|
|
|
|
| 23 |
}
|
| 24 |
|
| 25 |
+
.tab-inactive {
|
| 26 |
+
background: linear-gradient(to bottom, #e5e7eb, #f3f4f6);
|
|
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|
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|
|
|
|
| 27 |
}
|
| 28 |
|
| 29 |
+
.tab-close:hover {
|
| 30 |
+
background-color: #fee2e2;
|
| 31 |
+
color: #dc2626;
|
|
|
|
|
|
|
|
|
|
|
|
|
| 32 |
}
|
| 33 |
|
| 34 |
+
.url-bar:focus {
|
| 35 |
+
box-shadow: 0 0 0 2px #3b82f6;
|
|
|
|
|
|
|
| 36 |
}
|
| 37 |
|
| 38 |
+
.toolbar-btn:hover {
|
| 39 |
+
background-color: #e0e7ff;
|
|
|
|
|
|
|
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|
|
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|
|
|
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|
|
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|
|
|
|
|
|
| 40 |
}
|
| 41 |
|
| 42 |
+
.bookmark-btn:hover {
|
| 43 |
+
background-color: #fee2e2;
|
|
|
|
|
|
|
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|
|
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|
|
| 44 |
}
|
| 45 |
</style>
|
| 46 |
</head>
|
| 47 |
+
<body class="bg-gray-50 h-screen flex flex-col overflow-hidden">
|
| 48 |
+
<!-- Browser Header -->
|
| 49 |
+
<div class="bg-white border-b border-gray-200 flex items-center px-2 py-1">
|
| 50 |
+
<!-- Dragon Logo -->
|
| 51 |
+
<div class="flex items-center mr-4">
|
| 52 |
+
<div class="dragon-logo text-red-500 text-2xl mr-2">
|
| 53 |
+
<i class="fas fa-dragon"></i>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
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|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 54 |
</div>
|
| 55 |
+
<span class="text-xl font-bold text-red-600">Eternity</span>
|
| 56 |
</div>
|
| 57 |
|
| 58 |
+
<!-- Menu Buttons -->
|
| 59 |
+
<div class="flex space-x-1">
|
| 60 |
+
<button class="toolbar-btn p-2 rounded-full text-blue-600">
|
| 61 |
+
<i class="fas fa-bars"></i>
|
| 62 |
</button>
|
| 63 |
+
<button class="toolbar-btn p-2 rounded-full text-blue-600">
|
| 64 |
+
<i class="fas fa-book"></i>
|
| 65 |
</button>
|
| 66 |
+
<button class="toolbar-btn p-2 rounded-full text-blue-600">
|
| 67 |
+
<i class="fas fa-cog"></i>
|
| 68 |
</button>
|
| 69 |
</div>
|
| 70 |
</div>
|
| 71 |
|
| 72 |
+
<!-- Tab Bar -->
|
| 73 |
+
<div class="bg-gray-100 flex items-center px-2 pt-2 pb-0 overflow-x-auto">
|
| 74 |
+
<!-- New Tab Button -->
|
| 75 |
+
<button class="flex items-center justify-center w-8 h-8 rounded-full bg-blue-100 text-blue-600 mr-2">
|
| 76 |
+
<i class="fas fa-plus"></i>
|
| 77 |
+
</button>
|
| 78 |
+
|
| 79 |
+
<!-- Tabs -->
|
| 80 |
+
<div class="flex space-x-1">
|
| 81 |
+
<!-- Active Tab -->
|
| 82 |
+
<div class="tab-active flex items-center rounded-t-lg px-3 py-1 border border-gray-200 border-b-0 shadow-sm min-w-[200px] max-w-[250px]">
|
| 83 |
+
<i class="fas fa-lock text-gray-500 text-xs mr-2"></i>
|
| 84 |
+
<span class="truncate flex-1">Eternity Browser Home</span>
|
| 85 |
+
<button class="tab-close w-5 h-5 rounded-full flex items-center justify-center ml-2">
|
| 86 |
+
<i class="fas fa-times text-xs"></i>
|
| 87 |
</button>
|
| 88 |
</div>
|
| 89 |
|
| 90 |
+
<!-- Inactive Tabs -->
|
| 91 |
+
<div class="tab-inactive flex items-center rounded-t-lg px-3 py-1 border border-gray-200 border-b-0 shadow-sm min-w-[200px] max-w-[250px]">
|
| 92 |
+
<i class="fas fa-globe text-gray-500 text-xs mr-2"></i>
|
| 93 |
+
<span class="truncate flex-1">Google Search - Eternity Browser</span>
|
| 94 |
+
<button class="tab-close w-5 h-5 rounded-full flex items-center justify-center ml-2">
|
| 95 |
+
<i class="fas fa-times text-xs"></i>
|
| 96 |
+
</button>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
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|
|
|
|
|
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|
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|
|
|
|
|
|
|
|
|
| 97 |
</div>
|
| 98 |
|
| 99 |
+
<div class="tab-inactive flex items-center rounded-t-lg px-3 py-1 border border-gray-200 border-b-0 shadow-sm min-w-[200px] max-w-[250px]">
|
| 100 |
+
<i class="fas fa-unlock text-gray-500 text-xs mr-2"></i>
|
| 101 |
+
<span class="truncate flex-1">GitHub - Create your own browser</span>
|
| 102 |
+
<button class="tab-close w-5 h-5 rounded-full flex items-center justify-center ml-2">
|
| 103 |
+
<i class="fas fa-times text-xs"></i>
|
| 104 |
</button>
|
| 105 |
</div>
|
| 106 |
</div>
|
| 107 |
</div>
|
| 108 |
|
| 109 |
+
<!-- Toolbar -->
|
| 110 |
+
<div class="bg-white border-b border-gray-200 flex items-center px-4 py-2">
|
| 111 |
+
<!-- Navigation Buttons -->
|
| 112 |
+
<div class="flex space-x-1 mr-4">
|
| 113 |
+
<button class="toolbar-btn w-8 h-8 rounded-full text-gray-600 disabled opacity-50">
|
| 114 |
+
<i class="fas fa-arrow-left"></i>
|
| 115 |
+
</button>
|
| 116 |
+
<button class="toolbar-btn w-8 h-8 rounded-full text-gray-600">
|
| 117 |
+
<i class="fas fa-arrow-right"></i>
|
| 118 |
+
</button>
|
| 119 |
+
<button class="toolbar-btn w-8 h-8 rounded-full text-gray-600">
|
| 120 |
+
<i class="fas fa-redo"></i>
|
| 121 |
+
</button>
|
|
|
|
|
|
|
|
|
|
|
|
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| 122 |
</div>
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|
| 123 |
|
| 124 |
+
<!-- URL Bar -->
|
| 125 |
+
<div class="flex-1 flex items-center">
|
| 126 |
+
<div class="url-bar flex-1 bg-gray-100 rounded-full flex items-center px-4 py-2 border border-gray-300">
|
| 127 |
+
<i class="fas fa-lock text-green-500 mr-2"></i>
|
| 128 |
+
<input type="text" value="https://eternitybrowser.com/home" class="bg-transparent outline-none flex-1 text-sm">
|
| 129 |
+
<div class="flex space-x-2 ml-2">
|
| 130 |
+
<button class="w-5 h-5 rounded-full text-gray-500 hover:bg-gray-200">
|
| 131 |
+
<i class="fas fa-star text-xs"></i>
|
| 132 |
+
</button>
|
| 133 |
+
<button class="w-5 h-5 rounded-full text-gray-500 hover:bg-gray-200">
|
| 134 |
+
<i class="fas fa-ellipsis-h text-xs"></i>
|
| 135 |
+
</button>
|
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|
| 136 |
</div>
|
| 137 |
</div>
|
| 138 |
</div>
|
| 139 |
|
| 140 |
+
<!-- User Menu -->
|
| 141 |
+
<div class="flex space-x-1 ml-4">
|
| 142 |
+
<button class="toolbar-btn w-8 h-8 rounded-full text-blue-600">
|
| 143 |
+
<i class="fas fa-user-circle"></i>
|
| 144 |
+
</button>
|
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|
| 145 |
</div>
|
| 146 |
+
</div>
|
| 147 |
+
|
| 148 |
+
<!-- Bookmarks Bar -->
|
| 149 |
+
<div class="bg-white border-b border-gray-200 flex items-center px-4 py-1">
|
| 150 |
+
<button class="bookmark-btn px-3 py-1 rounded-full text-sm flex items-center mr-2">
|
| 151 |
+
<i class="fas fa-home text-red-500 mr-1"></i>
|
| 152 |
+
<span>Home</span>
|
| 153 |
+
</button>
|
| 154 |
+
<button class="bookmark-btn px-3 py-1 rounded-full text-sm flex items-center mr-2">
|
| 155 |
+
<i class="fab fa-youtube text-red-500 mr-1"></i>
|
| 156 |
+
<span>YouTube</span>
|
| 157 |
+
</button>
|
| 158 |
+
<button class="bookmark-btn px-3 py-1 rounded-full text-sm flex items-center mr-2">
|
| 159 |
+
<i class="fab fa-twitter text-blue-400 mr-1"></i>
|
| 160 |
+
<span>Twitter</span>
|
| 161 |
+
</button>
|
| 162 |
+
<button class="bookmark-btn px-3 py-1 rounded-full text-sm flex items-center mr-2">
|
| 163 |
+
<i class="fab fa-github text-gray-700 mr-1"></i>
|
| 164 |
+
<span>GitHub</span>
|
| 165 |
+
</button>
|
| 166 |
+
<button class="bookmark-btn px-3 py-1 rounded-full text-sm flex items-center">
|
| 167 |
+
<i class="fas fa-shopping-cart text-blue-600 mr-1"></i>
|
| 168 |
+
<span>Amazon</span>
|
| 169 |
+
</button>
|
| 170 |
+
</div>
|
| 171 |
+
|
| 172 |
+
<!-- Web Content Area -->
|
| 173 |
+
<div class="flex-1 bg-white overflow-hidden">
|
| 174 |
+
<!-- New Tab Page -->
|
| 175 |
+
<div class="h-full flex flex-col items-center justify-center bg-gradient-to-b from-blue-50 to-white p-8">
|
| 176 |
+
<div class="dragon-logo text-red-500 text-6xl mb-4">
|
| 177 |
+
<i class="fas fa-dragon"></i>
|
| 178 |
</div>
|
| 179 |
+
<h1 class="text-4xl font-bold text-red-600 mb-2">Eternity Browser</h1>
|
| 180 |
+
<p class="text-gray-600 mb-8">The browser that lasts forever</p>
|
| 181 |
+
|
| 182 |
+
<!-- Search Box -->
|
| 183 |
+
<div class="w-full max-w-2xl mb-8">
|
| 184 |
+
<div class="relative">
|
| 185 |
+
<input type="text" placeholder="Search or enter website name"
|
| 186 |
+
class="w-full px-5 py-3 rounded-full border border-gray-300 shadow-sm focus:outline-none focus:ring-2 focus:ring-blue-500 focus:border-blue-500">
|
| 187 |
+
<button class="absolute right-3 top-3 text-blue-600">
|
| 188 |
+
<i class="fas fa-search"></i>
|
|
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|
| 189 |
</button>
|
| 190 |
</div>
|
| 191 |
+
</div>
|
| 192 |
+
|
| 193 |
+
<!-- Quick Links -->
|
| 194 |
+
<div class="grid grid-cols-5 gap-4 w-full max-w-4xl">
|
| 195 |
+
<a href="#" class="flex flex-col items-center p-3 rounded-lg hover:bg-blue-50">
|
| 196 |
+
<div class="w-10 h-10 bg-blue-100 rounded-full flex items-center justify-center text-blue-600 mb-2">
|
| 197 |
+
<i class="fab fa-google"></i>
|
| 198 |
+
</div>
|
| 199 |
+
<span class="text-sm">Google</span>
|
| 200 |
+
</a>
|
| 201 |
+
<a href="#" class="flex flex-col items-center p-3 rounded-lg hover:bg-red-50">
|
| 202 |
+
<div class="w-10 h-10 bg-red-100 rounded-full flex items-center justify-center text-red-600 mb-2">
|
| 203 |
+
<i class="fab fa-youtube"></i>
|
| 204 |
+
</div>
|
| 205 |
+
<span class="text-sm">YouTube</span>
|
| 206 |
+
</a>
|
| 207 |
+
<a href="#" class="flex flex-col items-center p-3 rounded-lg hover:bg-blue-50">
|
| 208 |
+
<div class="w-10 h-10 bg-blue-100 rounded-full flex items-center justify-center text-blue-400 mb-2">
|
| 209 |
+
<i class="fab fa-twitter"></i>
|
| 210 |
+
</div>
|
| 211 |
+
<span class="text-sm">Twitter</span>
|
| 212 |
+
</a>
|
| 213 |
+
<a href="#" class="flex flex-col items-center p-3 rounded-lg hover:bg-purple-50">
|
| 214 |
+
<div class="w-10 h-10 bg-purple-100 rounded-full flex items-center justify-center text-purple-600 mb-2">
|
| 215 |
+
<i class="fab fa-twitch"></i>
|
| 216 |
+
</div>
|
| 217 |
+
<span class="text-sm">Twitch</span>
|
| 218 |
+
</a>
|
| 219 |
+
<a href="#" class="flex flex-col items-center p-3 rounded-lg hover:bg-gray-100">
|
| 220 |
+
<div class="w-10 h-10 bg-gray-100 rounded-full flex items-center justify-center text-gray-700 mb-2">
|
| 221 |
+
<i class="fab fa-github"></i>
|
| 222 |
+
</div>
|
| 223 |
+
<span class="text-sm">GitHub</span>
|
| 224 |
+
</a>
|
| 225 |
</div>
|
| 226 |
</div>
|
| 227 |
</div>
|
| 228 |
|
| 229 |
+
<!-- Status Bar -->
|
| 230 |
+
<div class="bg-gray-100 border-t border-gray-200 flex items-center justify-between px-4 py-1 text-xs text-gray-600">
|
| 231 |
+
<div>
|
| 232 |
+
<span class="mr-3"><i class="fas fa-lock text-green-500 mr-1"></i> Secure connection</span>
|
| 233 |
+
<span><i class="fas fa-shield-alt text-blue-500 mr-1"></i> Protected by Eternity</span>
|
| 234 |
+
</div>
|
| 235 |
+
<div>
|
| 236 |
+
<span class="mr-3"><i class="fas fa-desktop mr-1"></i> 100%</span>
|
| 237 |
+
<span><i class="fas fa-wifi mr-1"></i> Online</span>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
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|
|
|
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|
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|
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|
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|
|
|
|
|
|
|
|
| 238 |
</div>
|
| 239 |
</div>
|
| 240 |
+
|
| 241 |
<script>
|
| 242 |
+
// Simple tab switching functionality
|
| 243 |
+
document.querySelectorAll('.tab-inactive').forEach(tab => {
|
| 244 |
+
tab.addEventListener('click', function() {
|
| 245 |
+
// Remove active class from all tabs
|
| 246 |
+
document.querySelectorAll('.tab-active').forEach(t => {
|
| 247 |
+
t.classList.remove('tab-active');
|
| 248 |
+
t.classList.add('tab-inactive');
|
| 249 |
+
t.classList.remove('border-blue-500');
|
| 250 |
+
t.classList.add('border-gray-200');
|
| 251 |
+
});
|
|
|
|
|
|
|
|
|
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|
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|
|
|
|
|
| 252 |
|
| 253 |
+
// Add active class to clicked tab
|
| 254 |
+
this.classList.remove('tab-inactive');
|
| 255 |
+
this.classList.add('tab-active');
|
| 256 |
+
this.classList.remove('border-gray-200');
|
| 257 |
+
this.classList.add('border-blue-500');
|
| 258 |
|
| 259 |
+
// Update URL bar (simplified)
|
| 260 |
+
const tabText = this.querySelector('span').textContent;
|
| 261 |
+
document.querySelector('.url-bar input').value = `https://${tabText.toLowerCase().replace(/ /g, '')}.com`;
|
|
|
|
|
|
|
|
|
|
|
|
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|
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|
|
|
|
|
|
|
| 262 |
});
|
| 263 |
+
});
|
| 264 |
|
| 265 |
+
// Close tab functionality
|
| 266 |
+
document.querySelectorAll('.tab-close').forEach(btn => {
|
| 267 |
+
btn.addEventListener('click', function(e) {
|
| 268 |
+
e.stopPropagation();
|
| 269 |
+
const tab = this.closest('.tab-active, .tab-inactive');
|
| 270 |
+
tab.remove();
|
|
|
|
|
|
|
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|
| 271 |
});
|
| 272 |
+
});
|
|
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|
|
|
|
|
|
|
|
|
| 273 |
|
| 274 |
+
// Search functionality
|
| 275 |
+
const searchInput = document.querySelector('.url-bar input');
|
| 276 |
+
searchInput.addEventListener('keypress', function(e) {
|
| 277 |
+
if (e.key === 'Enter') {
|
| 278 |
+
const url = this.value;
|
| 279 |
+
if (!url.startsWith('http')) {
|
| 280 |
+
this.value = `https://${url}`;
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 281 |
}
|
| 282 |
+
alert(`Navigating to: ${this.value}\n\nThis is a demo - actual navigation would happen in a real browser.`);
|
| 283 |
}
|
|
|
|
|
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| 284 |
});
|
| 285 |
</script>
|
| 286 |
<p style="border-radius: 8px; text-align: center; font-size: 12px; color: #fff; margin-top: 16px;position: fixed; left: 8px; bottom: 8px; z-index: 10; background: rgba(0, 0, 0, 0.8); padding: 4px 8px;">Made with <img src="https://enzostvs-deepsite.hf.space/logo.svg" alt="DeepSite Logo" style="width: 16px; height: 16px; vertical-align: middle;display:inline-block;margin-right:3px;filter:brightness(0) invert(1);"><a href="https://enzostvs-deepsite.hf.space" style="color: #fff;text-decoration: underline;" target="_blank" >DeepSite</a> - 🧬 <a href="https://enzostvs-deepsite.hf.space?remix=D110/game" style="color: #fff;text-decoration: underline;" target="_blank" >Remix</a></p></body>
|
prompts.txt
CHANGED
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| 1 |
+
Create me a web browser similar to chrome in white ,blue,and red colour with ared colour dragon as the logo in the name of Eternity
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